DEADSOFTWARE

sfs and wad code refactoring: part 1
[d2df-sdl.git] / src / game / g_console.pas
index 27ca859c4167563426b36a324b4e0e4876db1b48..31bce9a1aa2ef7f026ce71cd57e55637a6373b19 100644 (file)
@@ -27,7 +27,7 @@ implementation
 
 uses
   g_textures, g_main, e_graphics, e_input, g_game,
-  SysUtils, g_basic, g_options, WADEDITOR, Math,
+  SysUtils, g_basic, g_options, wadreader, Math,
   g_menu, g_language, g_net, g_netmsg, e_log;
 
 type
@@ -442,6 +442,18 @@ begin
   AddCommand('clientlist', GameCommands);
   AddCommand('event', GameCommands);
 
+  AddCommand('god', GameCheats);
+  AddCommand('notarget', GameCheats);
+  AddCommand('give', GameCheats); // "exit" too ;-)
+  AddCommand('open', GameCheats);
+  AddCommand('fly', GameCheats);
+  AddCommand('noclip', GameCheats);
+  AddCommand('speedy', GameCheats);
+  AddCommand('jumpy', GameCheats);
+  AddCommand('noreload', GameCheats);
+  AddCommand('aimline', GameCheats);
+  AddCommand('automap', GameCheats);
+
   WhitelistCommand('say');
   WhitelistCommand('tell');
   WhitelistCommand('overtime');