diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index bbbcdd3089eeacf26c5e688d19b377a3e1b76990..74354e0ea4fe5bed8ea7a24ef93164ab1c37ea75 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
fui_ctls in '../flexui/fui_ctls.pas',
{$ENDIF}
{$I ../shared/vampimg.inc}
- SysUtils;
+
+ SysUtils, Classes;
{$IFDEF WINDOWS}
{$R *.res}
binPath: AnsiString = '';
forceBinDir: Boolean = False;
+ wLoadingQuit: Boolean = false;
+ Time, Time_Delta, Time_Old: Int64;
+ Frame: Int64;
+ flag: Boolean = false;
+
+procedure Update ();
+begin
+ // remember old mobj positions, prepare for update
+ g_Game_PreUpdate();
+ // server: receive client commands for new frame
+ // client: receive game state changes from server
+ if (NetMode = NET_SERVER) then g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
+ // think
+ g_Game_Update();
+ // server: send any accumulated outgoing data to clients
+ if NetMode = NET_SERVER then g_Net_Flush();
+end;
+
+procedure Init();
+var
+ NoSound: Boolean;
+begin
+ Randomize;
+
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
+ {$ELSE}
+ NoSound := True; // FMOD backend will sort it out
+ {$ENDIF}
+{$ELSE}
+ NoSound := False;
+{$ENDIF}
+
+ g_Touch_Init;
+
+(*
+ if (e_JoysticksAvailable > 0) then
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
+ else
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
+*)
+
+ if (not gNoSound) then
+ begin
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
+ e_InitSoundSystem(NoSound);
+ end;
+
+ e_WriteLog('Init game', TMsgType.Notify);
+ g_Game_Init();
+
+// FillChar(charbuff, sizeof(charbuff), ' ');
+end;
+
+procedure Release();
+begin
+ e_WriteLog('Releasing engine', TMsgType.Notify);
+ e_ReleaseEngine();
+
+ e_WriteLog('Releasing input', TMsgType.Notify);
+ e_ReleaseInput();
+
+ if not gNoSound then
+ begin
+ e_WriteLog('Releasing sound', TMsgType.Notify);
+ e_ReleaseSoundSystem();
+ end;
+end;
+
+function ProcessMessage (): Boolean;
+var
+ i, t: Integer;
+begin
+ result := sys_HandleInput();
+
+ Time := sys_GetTicks();
+ Time_Delta := Time-Time_Old;
+
+ flag := false;
+
+ if wNeedTimeReset then
+ begin
+ Frame := 0;
+ Time_Delta := 28;
+ wNeedTimeReset := false;
+ end;
+
+ g_Map_ProfilersBegin();
+ g_Mons_ProfilersBegin();
+
+ t := Time_Delta div 28;
+ if (t > 0) then
+ begin
+ flag := true;
+ for i := 1 to t do
+ Update();
+ end;
+
+ g_Map_ProfilersEnd();
+ g_Mons_ProfilersEnd();
+
+ if wLoadingQuit then
+ begin
+ g_Game_Free();
+ g_Game_Quit();
+ end;
+
+ if (gExit = EXIT_QUIT) then
+ begin
+ result := true;
+ exit;
+ end;
+
+ // Время предыдущего обновления
+ if flag then
+ Time_Old := Time - (Time_Delta mod 28);
+
+ // don't wait if VSync is on, GL already probably waits enough
+ if gLerpActors then
+ flag := (Time - Frame >= gFrameTime) or gVSync;
+
+ if flag then
+ begin
+ if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
+ gLerpFactor := 1.0
+ else
+ gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
+ r_Game_Draw;
+ sys_Repaint;
+ Frame := Time
+ end
+ else
+ sys_Delay(1);
+
+ e_SoundUpdate();
+end;
+
+
+function SDLMain (): Integer;
+var
+ idx: Integer;
+ arg: AnsiString;
+ mdfo: TStream;
+ {$IFDEF ENABLE_HOLMES}
+ itmp: Integer;
+ valres: Word;
+ {$ENDIF}
+begin
+
+ idx := 1;
+ while (idx <= ParamCount) do
+ begin
+ arg := ParamStr(idx);
+ Inc(idx);
+ //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
+ if arg = '--jah' then g_profile_history_size := 100;
+ if arg = '--no-particles' then gpart_dbg_enabled := false;
+ if arg = '--no-los' then gmon_dbg_los_enabled := false;
+
+ if arg = '--profile-render' then g_profile_frame_draw := true;
+ if arg = '--profile-coldet' then g_profile_collision := true;
+ if arg = '--profile-los' then g_profile_los := true;
+
+ if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
+ if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
+
+ if arg = '--debug-input' then g_dbg_input := True;
+
+ {.$IF DEFINED(D2F_DEBUG)}
+ if arg = '--aimline' then g_dbg_aimline_on := true;
+ {.$ENDIF}
+
+{$IFDEF ENABLE_HOLMES}
+ if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
+
+ if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0;
+ Inc(idx);
+ end;
+ end;
+
+ if (arg = '--holmes-font') or (arg = '-holmes-font') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ itmp := 0;
+ val(ParamStr(idx), itmp, valres);
+ {$IFNDEF HEADLESS}
+ if (valres = 0) and (not g_holmes_imfunctional) then
+ begin
+ case itmp of
+ 8: uiContext.font := 'win8';
+ 14: uiContext.font := 'win14';
+ 16: uiContext.font := 'win16';
+ end;
+ end;
+ {$ELSE}
+ // fuck off, fpc!
+ itmp := itmp;
+ valres := valres;
+ {$ENDIF}
+ Inc(idx);
+ end;
+ end;
+{$ENDIF}
+
+ if (arg = '--game-scale') or (arg = '-game-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
+
+ if (arg = '--write-mapdef') or (arg = '-write-mapdef') then
+ begin
+ mdfo := createDiskFile('mapdef.txt');
+ mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef));
+ mdfo.Free();
+ Halt(0);
+ end;
+
+ if (arg = '--pixel-scale') or (arg = '-pixel-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
+ end;
+
+ r_Window_Initialize;
+
+ Init;
+ Time_Old := sys_GetTicks();
+
+ g_Net_InitLowLevel();
+
+ // game commad line
+ if (ParamCount > 0) then g_Game_Process_Params();
+
+{$IFNDEF HEADLESS}
+ if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage();
+{$ENDIF}
+
+ e_WriteLog('Entering the main loop', TMsgType.Notify);
+
+ // main loop
+ while not ProcessMessage() do begin end;
+
+ g_Net_Slist_ShutdownAll();
+
+ Release();
+
+ g_Net_DeinitLowLevel();
+ result := 0;
+end;
+
function GetBinaryPath (): AnsiString;
{$IFDEF LINUX}
var sl: AnsiString;