X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2FDoom2DF.lpr;h=74354e0ea4fe5bed8ea7a24ef93164ab1c37ea75;hp=bbbcdd3089eeacf26c5e688d19b377a3e1b76990;hb=9a066f2c58ac3b0c590f269787de0f6204dcf353;hpb=d0936017ccb8a078d1b03f55478af284bb015bbc diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr index bbbcdd3..74354e0 100644 --- a/src/game/Doom2DF.lpr +++ b/src/game/Doom2DF.lpr @@ -200,7 +200,8 @@ uses fui_ctls in '../flexui/fui_ctls.pas', {$ENDIF} {$I ../shared/vampimg.inc} - SysUtils; + + SysUtils, Classes; {$IFDEF WINDOWS} {$R *.res} @@ -211,6 +212,275 @@ uses binPath: AnsiString = ''; forceBinDir: Boolean = False; + wLoadingQuit: Boolean = false; + Time, Time_Delta, Time_Old: Int64; + Frame: Int64; + flag: Boolean = false; + +procedure Update (); +begin + // remember old mobj positions, prepare for update + g_Game_PreUpdate(); + // server: receive client commands for new frame + // client: receive game state changes from server + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); + // think + g_Game_Update(); + // server: send any accumulated outgoing data to clients + if NetMode = NET_SERVER then g_Net_Flush(); +end; + +procedure Init(); +var + NoSound: Boolean; +begin + Randomize; + +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy + {$ELSE} + NoSound := True; // FMOD backend will sort it out + {$ENDIF} +{$ELSE} + NoSound := False; +{$ENDIF} + + g_Touch_Init; + +(* + if (e_JoysticksAvailable > 0) then + e_WriteLog('Input: Joysticks available.', TMsgType.Notify) + else + e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) + + if (not gNoSound) then + begin + e_WriteLog('Initializing sound system', TMsgType.Notify); + e_InitSoundSystem(NoSound); + end; + + e_WriteLog('Init game', TMsgType.Notify); + g_Game_Init(); + +// FillChar(charbuff, sizeof(charbuff), ' '); +end; + +procedure Release(); +begin + e_WriteLog('Releasing engine', TMsgType.Notify); + e_ReleaseEngine(); + + e_WriteLog('Releasing input', TMsgType.Notify); + e_ReleaseInput(); + + if not gNoSound then + begin + e_WriteLog('Releasing sound', TMsgType.Notify); + e_ReleaseSoundSystem(); + end; +end; + +function ProcessMessage (): Boolean; +var + i, t: Integer; +begin + result := sys_HandleInput(); + + Time := sys_GetTicks(); + Time_Delta := Time-Time_Old; + + flag := false; + + if wNeedTimeReset then + begin + Frame := 0; + Time_Delta := 28; + wNeedTimeReset := false; + end; + + g_Map_ProfilersBegin(); + g_Mons_ProfilersBegin(); + + t := Time_Delta div 28; + if (t > 0) then + begin + flag := true; + for i := 1 to t do + Update(); + end; + + g_Map_ProfilersEnd(); + g_Mons_ProfilersEnd(); + + if wLoadingQuit then + begin + g_Game_Free(); + g_Game_Quit(); + end; + + if (gExit = EXIT_QUIT) then + begin + result := true; + exit; + end; + + // Время предыдущего обновления + if flag then + Time_Old := Time - (Time_Delta mod 28); + + // don't wait if VSync is on, GL already probably waits enough + if gLerpActors then + flag := (Time - Frame >= gFrameTime) or gVSync; + + if flag then + begin + if gPause or (not gLerpActors) or (gState = STATE_FOLD) then + gLerpFactor := 1.0 + else + gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0); + r_Game_Draw; + sys_Repaint; + Frame := Time + end + else + sys_Delay(1); + + e_SoundUpdate(); +end; + + +function SDLMain (): Integer; +var + idx: Integer; + arg: AnsiString; + mdfo: TStream; + {$IFDEF ENABLE_HOLMES} + itmp: Integer; + valres: Word; + {$ENDIF} +begin + + idx := 1; + while (idx <= ParamCount) do + begin + arg := ParamStr(idx); + Inc(idx); + //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; + if arg = '--jah' then g_profile_history_size := 100; + if arg = '--no-particles' then gpart_dbg_enabled := false; + if arg = '--no-los' then gmon_dbg_los_enabled := false; + + if arg = '--profile-render' then g_profile_frame_draw := true; + if arg = '--profile-coldet' then g_profile_collision := true; + if arg = '--profile-los' then g_profile_los := true; + + if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false; + if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false; + if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false; + + if arg = '--debug-input' then g_dbg_input := True; + + {.$IF DEFINED(D2F_DEBUG)} + if arg = '--aimline' then g_dbg_aimline_on := true; + {.$ENDIF} + +{$IFDEF ENABLE_HOLMES} + if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; + + if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0; + Inc(idx); + end; + end; + + if (arg = '--holmes-font') or (arg = '-holmes-font') then + begin + if (idx <= ParamCount) then + begin + itmp := 0; + val(ParamStr(idx), itmp, valres); + {$IFNDEF HEADLESS} + if (valres = 0) and (not g_holmes_imfunctional) then + begin + case itmp of + 8: uiContext.font := 'win8'; + 14: uiContext.font := 'win14'; + 16: uiContext.font := 'win16'; + end; + end; + {$ELSE} + // fuck off, fpc! + itmp := itmp; + valres := valres; + {$ENDIF} + Inc(idx); + end; + end; +{$ENDIF} + + if (arg = '--game-scale') or (arg = '-game-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0; + Inc(idx); + end; + end; + + if (arg = '--write-mapdef') or (arg = '-write-mapdef') then + begin + mdfo := createDiskFile('mapdef.txt'); + mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef)); + mdfo.Free(); + Halt(0); + end; + + if (arg = '--pixel-scale') or (arg = '-pixel-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0; + Inc(idx); + end; + end; + end; + + r_Window_Initialize; + + Init; + Time_Old := sys_GetTicks(); + + g_Net_InitLowLevel(); + + // game commad line + if (ParamCount > 0) then g_Game_Process_Params(); + +{$IFNDEF HEADLESS} + if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage(); +{$ENDIF} + + e_WriteLog('Entering the main loop', TMsgType.Notify); + + // main loop + while not ProcessMessage() do begin end; + + g_Net_Slist_ShutdownAll(); + + Release(); + + g_Net_DeinitLowLevel(); + result := 0; +end; + function GetBinaryPath (): AnsiString; {$IFDEF LINUX} var sl: AnsiString;