diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 47a40d4c92dd343e610958f852faf87c5a0e9a28..1f7a19c87747133c9296084bd00821495bbbf72a 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
+ r_Render_Update;
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();
{$IFDEF ENABLE_HOLMES}
InitHolmes;
{$ENDIF}
+ g_PlayerModel_LoadAll;
r_Render_Load;
g_Game_Init;
{$IFNDEF HEADLESS}