DEADSOFTWARE

render: remove flag animation from player model state
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 47a40d4c92dd343e610958f852faf87c5a0e9a28..1f7a19c87747133c9296084bd00821495bbbf72a 100644 (file)
@@ -230,6 +230,7 @@ begin
        if (NetMode = NET_SERVER) then g_Net_Host_Update()
   else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
   // think
+  r_Render_Update;
   g_Game_Update();
   // server: send any accumulated outgoing data to clients
   if NetMode = NET_SERVER then g_Net_Flush();
@@ -951,6 +952,7 @@ end;
     {$IFDEF ENABLE_HOLMES}
       InitHolmes;
     {$ENDIF}
+    g_PlayerModel_LoadAll;
     r_Render_Load;
     g_Game_Init;
     {$IFNDEF HEADLESS}