DEADSOFTWARE

Add flamethrower weapon, item and ammo
[d2df-sdl.git] / src / shared / MAPDEF.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$MODE DELPHI}
17 unit MAPDEF;
19 {
20 -----------------------------------
21 MAPDEF.PAS ÂÅÐÑÈß ÎÒ 22.03.09
23 Ïîääåðæêà êàðò âåðñèè 1
24 -----------------------------------
25 }
27 interface
29 uses
30 MAPSTRUCT;
32 const
33 PANEL_NONE = 0;
34 PANEL_WALL = 1;
35 PANEL_BACK = 2;
36 PANEL_FORE = 4;
37 PANEL_WATER = 8;
38 PANEL_ACID1 = 16;
39 PANEL_ACID2 = 32;
40 PANEL_STEP = 64;
41 PANEL_LIFTUP = 128;
42 PANEL_LIFTDOWN = 256;
43 PANEL_OPENDOOR = 512;
44 PANEL_CLOSEDOOR = 1024;
45 PANEL_BLOCKMON = 2048;
46 PANEL_LIFTLEFT = 4096;
47 PANEL_LIFTRIGHT = 8192;
49 PANEL_FLAG_BLENDING = 1;
50 PANEL_FLAG_HIDE = 2;
51 PANEL_FLAG_WATERTEXTURES = 4;
53 EFFECT_NONE = 0;
54 EFFECT_TELEPORT = 1;
55 EFFECT_RESPAWN = 2;
56 EFFECT_FIRE = 3;
58 ITEM_NONE = 0;
59 ITEM_MEDKIT_SMALL = 1;
60 ITEM_MEDKIT_LARGE = 2;
61 ITEM_MEDKIT_BLACK = 3;
62 ITEM_ARMOR_GREEN = 4;
63 ITEM_ARMOR_BLUE = 5;
64 ITEM_SPHERE_BLUE = 6;
65 ITEM_SPHERE_WHITE = 7;
66 ITEM_SUIT = 8;
67 ITEM_OXYGEN = 9;
68 ITEM_INVUL = 10;
69 ITEM_WEAPON_SAW = 11;
70 ITEM_WEAPON_SHOTGUN1 = 12;
71 ITEM_WEAPON_SHOTGUN2 = 13;
72 ITEM_WEAPON_CHAINGUN = 14;
73 ITEM_WEAPON_ROCKETLAUNCHER = 15;
74 ITEM_WEAPON_PLASMA = 16;
75 ITEM_WEAPON_BFG = 17;
76 ITEM_WEAPON_SUPERPULEMET = 18;
77 ITEM_AMMO_BULLETS = 19;
78 ITEM_AMMO_BULLETS_BOX = 20;
79 ITEM_AMMO_SHELLS = 21;
80 ITEM_AMMO_SHELLS_BOX = 22;
81 ITEM_AMMO_ROCKET = 23;
82 ITEM_AMMO_ROCKET_BOX = 24;
83 ITEM_AMMO_CELL = 25;
84 ITEM_AMMO_CELL_BIG = 26;
85 ITEM_AMMO_BACKPACK = 27;
86 ITEM_KEY_RED = 28;
87 ITEM_KEY_GREEN = 29;
88 ITEM_KEY_BLUE = 30;
89 ITEM_WEAPON_KASTET = 31;
90 ITEM_WEAPON_PISTOL = 32;
91 ITEM_BOTTLE = 33;
92 ITEM_HELMET = 34;
93 ITEM_JETPACK = 35;
94 ITEM_INVIS = 36;
95 ITEM_WEAPON_FLAMETHROWER = 37;
96 ITEM_AMMO_FUELCAN = 38;
98 ITEM_MAX = 38; // store the last item's id in here
99 // use this in for loops
101 ITEM_OPTION_ONLYDM = 1;
102 ITEM_OPTION_FALL = 2;
104 AREA_NONE = 0;
105 AREA_PLAYERPOINT1 = 1;
106 AREA_PLAYERPOINT2 = 2;
107 AREA_DMPOINT = 3;
108 AREA_REDFLAG = 4;
109 AREA_BLUEFLAG = 5;
110 AREA_DOMFLAG = 6;
111 AREA_REDTEAMPOINT = 7;
112 AREA_BLUETEAMPOINT = 8;
114 MONSTER_NONE = 0;
115 MONSTER_DEMON = 1;
116 MONSTER_IMP = 2;
117 MONSTER_ZOMBY = 3;
118 MONSTER_SERG = 4;
119 MONSTER_CYBER = 5;
120 MONSTER_CGUN = 6;
121 MONSTER_BARON = 7;
122 MONSTER_KNIGHT = 8;
123 MONSTER_CACO = 9;
124 MONSTER_SOUL = 10;
125 MONSTER_PAIN = 11;
126 MONSTER_SPIDER = 12;
127 MONSTER_BSP = 13;
128 MONSTER_MANCUB = 14;
129 MONSTER_SKEL = 15;
130 MONSTER_VILE = 16;
131 MONSTER_FISH = 17;
132 MONSTER_BARREL = 18;
133 MONSTER_ROBO = 19;
134 MONSTER_MAN = 20;
136 TRIGGER_NONE = 0;
137 TRIGGER_EXIT = 1;
138 TRIGGER_TELEPORT = 2;
139 TRIGGER_OPENDOOR = 3;
140 TRIGGER_CLOSEDOOR = 4;
141 TRIGGER_DOOR = 5;
142 TRIGGER_DOOR5 = 6;
143 TRIGGER_CLOSETRAP = 7;
144 TRIGGER_TRAP = 8;
145 TRIGGER_PRESS = 9;
146 TRIGGER_SECRET = 10;
147 TRIGGER_LIFTUP = 11;
148 TRIGGER_LIFTDOWN = 12;
149 TRIGGER_LIFT = 13;
150 TRIGGER_TEXTURE = 14;
151 TRIGGER_ON = 15;
152 TRIGGER_OFF = 16;
153 TRIGGER_ONOFF = 17;
154 TRIGGER_SOUND = 18;
155 TRIGGER_SPAWNMONSTER = 19;
156 TRIGGER_SPAWNITEM = 20;
157 TRIGGER_MUSIC = 21;
158 TRIGGER_PUSH = 22;
159 TRIGGER_SCORE = 23;
160 TRIGGER_MESSAGE = 24;
161 TRIGGER_DAMAGE = 25;
162 TRIGGER_HEALTH = 26;
163 TRIGGER_SHOT = 27;
164 TRIGGER_EFFECT = 28;
165 TRIGGER_SCRIPT = 29;
166 TRIGGER_MAX = 29;
168 TRIGGER_SHOT_PISTOL = 0;
169 TRIGGER_SHOT_BULLET = 1;
170 TRIGGER_SHOT_SHOTGUN = 2;
171 TRIGGER_SHOT_SSG = 3;
172 TRIGGER_SHOT_IMP = 4;
173 TRIGGER_SHOT_PLASMA = 5;
174 TRIGGER_SHOT_SPIDER = 6;
175 TRIGGER_SHOT_CACO = 7;
176 TRIGGER_SHOT_BARON = 8;
177 TRIGGER_SHOT_MANCUB = 9;
178 TRIGGER_SHOT_REV = 10;
179 TRIGGER_SHOT_ROCKET = 11;
180 TRIGGER_SHOT_BFG = 12;
181 TRIGGER_SHOT_EXPL = 13;
182 TRIGGER_SHOT_BFGEXPL = 14;
183 TRIGGER_SHOT_MAX = 14;
185 TRIGGER_SHOT_TARGET_NONE = 0;
186 TRIGGER_SHOT_TARGET_MON = 1;
187 TRIGGER_SHOT_TARGET_PLR = 2;
188 TRIGGER_SHOT_TARGET_RED = 3;
189 TRIGGER_SHOT_TARGET_BLUE = 4;
190 TRIGGER_SHOT_TARGET_MONPLR = 5;
191 TRIGGER_SHOT_TARGET_PLRMON = 6;
193 TRIGGER_SHOT_AIM_DEFAULT = 0;
194 TRIGGER_SHOT_AIM_ALLMAP = 1;
195 TRIGGER_SHOT_AIM_TRACE = 2;
196 TRIGGER_SHOT_AIM_TRACEALL = 3;
198 TRIGGER_EFFECT_PARTICLE = 0;
199 TRIGGER_EFFECT_ANIMATION = 1;
201 TRIGGER_EFFECT_SLIQUID = 0;
202 TRIGGER_EFFECT_LLIQUID = 1;
203 TRIGGER_EFFECT_DLIQUID = 2;
204 TRIGGER_EFFECT_BLOOD = 3;
205 TRIGGER_EFFECT_SPARK = 4;
206 TRIGGER_EFFECT_BUBBLE = 5;
207 TRIGGER_EFFECT_MAX = 5;
209 TRIGGER_EFFECT_POS_CENTER = 0;
210 TRIGGER_EFFECT_POS_AREA = 1;
212 ACTIVATE_PLAYERCOLLIDE = 1;
213 ACTIVATE_MONSTERCOLLIDE = 2;
214 ACTIVATE_PLAYERPRESS = 4;
215 ACTIVATE_MONSTERPRESS = 8;
216 ACTIVATE_SHOT = 16;
217 ACTIVATE_NOMONSTER = 32;
218 ACTIVATE_CUSTOM = 255;
220 KEY_RED = 1;
221 KEY_GREEN = 2;
222 KEY_BLUE = 4;
223 KEY_REDTEAM = 8;
224 KEY_BLUETEAM = 16;
226 TEXTURE_NAME_WATER = '_water_0';
227 TEXTURE_NAME_ACID1 = '_water_1';
228 TEXTURE_NAME_ACID2 = '_water_2';
230 TEXTURE_SPECIAL_WATER = DWORD(-1);
231 TEXTURE_SPECIAL_ACID1 = DWORD(-2);
232 TEXTURE_SPECIAL_ACID2 = DWORD(-3);
233 TEXTURE_NONE = DWORD(-4);
235 type
236 TPoint = packed record
237 X, Y: LongInt;
238 end;
240 TTriggerData = record
241 case Byte of
242 0: (Default: Byte128);
243 TRIGGER_EXIT: (MapName: Char16);
244 TRIGGER_TELEPORT: (TargetPoint: TPoint;
245 d2d_teleport: Boolean;
246 silent_teleport: Boolean;
247 TlpDir: Byte);
248 TRIGGER_OPENDOOR,
249 TRIGGER_CLOSEDOOR,
250 TRIGGER_DOOR,
251 TRIGGER_DOOR5,
252 TRIGGER_CLOSETRAP,
253 TRIGGER_TRAP,
254 TRIGGER_LIFTUP,
255 TRIGGER_LIFTDOWN,
256 TRIGGER_LIFT: (PanelID: Integer;
257 NoSound: Boolean;
258 d2d_doors: Boolean);
259 TRIGGER_PRESS,
260 TRIGGER_ON,
261 TRIGGER_OFF,
262 TRIGGER_ONOFF: (tX, tY: Integer;
263 tWidth, tHeight: Word;
264 Wait: Word;
265 Count: Word;
266 MonsterID: Integer;
267 ExtRandom: Boolean);
268 TRIGGER_SECRET: ();
269 TRIGGER_TEXTURE: (ActivateOnce: Boolean;
270 AnimOnce: Boolean);
271 TRIGGER_SOUND: (SoundName: Char64;
272 Volume: Byte;
273 Pan: Byte;
274 Local: Boolean;
275 PlayCount: Byte;
276 SoundSwitch: Boolean);
277 TRIGGER_SPAWNMONSTER: (MonPos: TPoint;
278 MonType: Byte;
279 MonHealth: Integer;
280 MonDir: Byte;
281 MonActive: Boolean;
282 MonCount: Integer;
283 MonEffect: Byte;
284 MonMax: Word;
285 MonDelay: Word;
286 MonBehav: Byte);
287 TRIGGER_SPAWNITEM: (ItemPos: TPoint;
288 ItemType: Byte;
289 ItemFalls: Boolean;
290 ItemOnlyDM: Boolean;
291 ItemCount: Integer;
292 ItemEffect: Byte;
293 ItemMax: Word;
294 ItemDelay: Word);
295 TRIGGER_MUSIC: (MusicName: Char64;
296 MusicAction: Byte);
297 TRIGGER_PUSH: (PushAngle: Word;
298 PushForce: Byte;
299 ResetVel: Boolean);
300 TRIGGER_SCORE: (ScoreAction: Byte;
301 ScoreCount: Byte;
302 ScoreTeam: Byte;
303 ScoreCon,
304 ScoreMsg: Boolean);
305 TRIGGER_MESSAGE: (MessageKind: Byte;
306 MessageSendTo: Byte;
307 MessageText: Char100;
308 MessageTime: Word);
309 TRIGGER_DAMAGE: (DamageValue: Word;
310 DamageInterval: Word);
311 TRIGGER_HEALTH: (HealValue: Word;
312 HealInterval: Word;
313 HealMax: Boolean;
314 HealSilent: Boolean);
315 TRIGGER_SHOT: (ShotPos: TPoint;
316 ShotType: Byte;
317 ShotTarget: Byte;
318 ShotSound: Boolean;
319 ShotAim: Byte;
320 ShotPanelID: Integer;
321 ShotIntSight: Word;
322 ShotAngle: Word;
323 ShotWait: Word;
324 ShotAccuracy: Word;
325 ShotAmmo: Word;
326 ShotIntReload: Word);
327 TRIGGER_EFFECT: (FXCount: Byte;
328 FXType: Byte;
329 FXSubType: Byte;
330 FXColorR: Byte;
331 FXColorG: Byte;
332 FXColorB: Byte;
333 FXPos: Byte;
334 FXWait: Word;
335 FXVelX: ShortInt;
336 FXVelY: ShortInt;
337 FXSpreadL: Byte;
338 FXSpreadR: Byte;
339 FXSpreadU: Byte;
340 FXSpreadD: Byte);
341 TRIGGER_SCRIPT: (SCRProc: Char64;
342 SCRArg: Integer);
343 end;
345 {$INCLUDE mapstructsizes.inc}
347 implementation
349 uses SysUtils;
351 {$INCLUDE mapstructio.inc}
353 end.