DEADSOFTWARE

put "{$MODE ...}" directive in each source file; removed trailing spaces, and convert...
[d2df-sdl.git] / src / shared / MAPDEF.pas
1 {$MODE DELPHI}
2 unit MAPDEF;
4 {
5 -----------------------------------
6 MAPDEF.PAS ÂÅÐÑÈß ÎÒ 22.03.09
8 Ïîääåðæêà êàðò âåðñèè 1
9 -----------------------------------
10 }
12 interface
14 uses
15 MAPSTRUCT;
17 const
18 PANEL_NONE = 0;
19 PANEL_WALL = 1;
20 PANEL_BACK = 2;
21 PANEL_FORE = 4;
22 PANEL_WATER = 8;
23 PANEL_ACID1 = 16;
24 PANEL_ACID2 = 32;
25 PANEL_STEP = 64;
26 PANEL_LIFTUP = 128;
27 PANEL_LIFTDOWN = 256;
28 PANEL_OPENDOOR = 512;
29 PANEL_CLOSEDOOR = 1024;
30 PANEL_BLOCKMON = 2048;
31 PANEL_LIFTLEFT = 4096;
32 PANEL_LIFTRIGHT = 8192;
34 PANEL_FLAG_BLENDING = 1;
35 PANEL_FLAG_HIDE = 2;
36 PANEL_FLAG_WATERTEXTURES = 4;
38 EFFECT_NONE = 0;
39 EFFECT_TELEPORT = 1;
40 EFFECT_RESPAWN = 2;
41 EFFECT_FIRE = 3;
43 ITEM_NONE = 0;
44 ITEM_MEDKIT_SMALL = 1;
45 ITEM_MEDKIT_LARGE = 2;
46 ITEM_MEDKIT_BLACK = 3;
47 ITEM_ARMOR_GREEN = 4;
48 ITEM_ARMOR_BLUE = 5;
49 ITEM_SPHERE_BLUE = 6;
50 ITEM_SPHERE_WHITE = 7;
51 ITEM_SUIT = 8;
52 ITEM_OXYGEN = 9;
53 ITEM_INVUL = 10;
54 ITEM_WEAPON_SAW = 11;
55 ITEM_WEAPON_SHOTGUN1 = 12;
56 ITEM_WEAPON_SHOTGUN2 = 13;
57 ITEM_WEAPON_CHAINGUN = 14;
58 ITEM_WEAPON_ROCKETLAUNCHER = 15;
59 ITEM_WEAPON_PLASMA = 16;
60 ITEM_WEAPON_BFG = 17;
61 ITEM_WEAPON_SUPERPULEMET = 18;
62 ITEM_AMMO_BULLETS = 19;
63 ITEM_AMMO_BULLETS_BOX = 20;
64 ITEM_AMMO_SHELLS = 21;
65 ITEM_AMMO_SHELLS_BOX = 22;
66 ITEM_AMMO_ROCKET = 23;
67 ITEM_AMMO_ROCKET_BOX = 24;
68 ITEM_AMMO_CELL = 25;
69 ITEM_AMMO_CELL_BIG = 26;
70 ITEM_AMMO_BACKPACK = 27;
71 ITEM_KEY_RED = 28;
72 ITEM_KEY_GREEN = 29;
73 ITEM_KEY_BLUE = 30;
74 ITEM_WEAPON_KASTET = 31;
75 ITEM_WEAPON_PISTOL = 32;
76 ITEM_BOTTLE = 33;
77 ITEM_HELMET = 34;
78 ITEM_JETPACK = 35;
79 ITEM_INVIS = 36;
81 ITEM_MAX = 36; // store the last item's id in here
82 // use this in for loops
84 ITEM_OPTION_ONLYDM = 1;
85 ITEM_OPTION_FALL = 2;
87 AREA_NONE = 0;
88 AREA_PLAYERPOINT1 = 1;
89 AREA_PLAYERPOINT2 = 2;
90 AREA_DMPOINT = 3;
91 AREA_REDFLAG = 4;
92 AREA_BLUEFLAG = 5;
93 AREA_DOMFLAG = 6;
94 AREA_REDTEAMPOINT = 7;
95 AREA_BLUETEAMPOINT = 8;
97 MONSTER_NONE = 0;
98 MONSTER_DEMON = 1;
99 MONSTER_IMP = 2;
100 MONSTER_ZOMBY = 3;
101 MONSTER_SERG = 4;
102 MONSTER_CYBER = 5;
103 MONSTER_CGUN = 6;
104 MONSTER_BARON = 7;
105 MONSTER_KNIGHT = 8;
106 MONSTER_CACO = 9;
107 MONSTER_SOUL = 10;
108 MONSTER_PAIN = 11;
109 MONSTER_SPIDER = 12;
110 MONSTER_BSP = 13;
111 MONSTER_MANCUB = 14;
112 MONSTER_SKEL = 15;
113 MONSTER_VILE = 16;
114 MONSTER_FISH = 17;
115 MONSTER_BARREL = 18;
116 MONSTER_ROBO = 19;
117 MONSTER_MAN = 20;
119 TRIGGER_NONE = 0;
120 TRIGGER_EXIT = 1;
121 TRIGGER_TELEPORT = 2;
122 TRIGGER_OPENDOOR = 3;
123 TRIGGER_CLOSEDOOR = 4;
124 TRIGGER_DOOR = 5;
125 TRIGGER_DOOR5 = 6;
126 TRIGGER_CLOSETRAP = 7;
127 TRIGGER_TRAP = 8;
128 TRIGGER_PRESS = 9;
129 TRIGGER_SECRET = 10;
130 TRIGGER_LIFTUP = 11;
131 TRIGGER_LIFTDOWN = 12;
132 TRIGGER_LIFT = 13;
133 TRIGGER_TEXTURE = 14;
134 TRIGGER_ON = 15;
135 TRIGGER_OFF = 16;
136 TRIGGER_ONOFF = 17;
137 TRIGGER_SOUND = 18;
138 TRIGGER_SPAWNMONSTER = 19;
139 TRIGGER_SPAWNITEM = 20;
140 TRIGGER_MUSIC = 21;
141 TRIGGER_PUSH = 22;
142 TRIGGER_SCORE = 23;
143 TRIGGER_MESSAGE = 24;
144 TRIGGER_DAMAGE = 25;
145 TRIGGER_HEALTH = 26;
146 TRIGGER_SHOT = 27;
147 TRIGGER_EFFECT = 28;
148 TRIGGER_MAX = 28;
150 TRIGGER_SHOT_PISTOL = 0;
151 TRIGGER_SHOT_BULLET = 1;
152 TRIGGER_SHOT_SHOTGUN = 2;
153 TRIGGER_SHOT_SSG = 3;
154 TRIGGER_SHOT_IMP = 4;
155 TRIGGER_SHOT_PLASMA = 5;
156 TRIGGER_SHOT_SPIDER = 6;
157 TRIGGER_SHOT_CACO = 7;
158 TRIGGER_SHOT_BARON = 8;
159 TRIGGER_SHOT_MANCUB = 9;
160 TRIGGER_SHOT_REV = 10;
161 TRIGGER_SHOT_ROCKET = 11;
162 TRIGGER_SHOT_BFG = 12;
163 TRIGGER_SHOT_EXPL = 13;
164 TRIGGER_SHOT_BFGEXPL = 14;
165 TRIGGER_SHOT_MAX = 14;
167 TRIGGER_SHOT_TARGET_NONE = 0;
168 TRIGGER_SHOT_TARGET_MON = 1;
169 TRIGGER_SHOT_TARGET_PLR = 2;
170 TRIGGER_SHOT_TARGET_RED = 3;
171 TRIGGER_SHOT_TARGET_BLUE = 4;
172 TRIGGER_SHOT_TARGET_MONPLR = 5;
173 TRIGGER_SHOT_TARGET_PLRMON = 6;
175 TRIGGER_EFFECT_PARTICLE = 0;
176 TRIGGER_EFFECT_ANIMATION = 1;
178 TRIGGER_EFFECT_SLIQUID = 0;
179 TRIGGER_EFFECT_LLIQUID = 1;
180 TRIGGER_EFFECT_DLIQUID = 2;
181 TRIGGER_EFFECT_BLOOD = 3;
182 TRIGGER_EFFECT_SPARK = 4;
183 TRIGGER_EFFECT_BUBBLE = 5;
184 TRIGGER_EFFECT_MAX = 5;
186 TRIGGER_EFFECT_POS_CENTER = 0;
187 TRIGGER_EFFECT_POS_AREA = 1;
189 ACTIVATE_PLAYERCOLLIDE = 1;
190 ACTIVATE_MONSTERCOLLIDE = 2;
191 ACTIVATE_PLAYERPRESS = 4;
192 ACTIVATE_MONSTERPRESS = 8;
193 ACTIVATE_SHOT = 16;
194 ACTIVATE_NOMONSTER = 32;
195 ACTIVATE_CUSTOM = 255;
197 KEY_RED = 1;
198 KEY_GREEN = 2;
199 KEY_BLUE = 4;
200 KEY_REDTEAM = 8;
201 KEY_BLUETEAM = 16;
203 TEXTURE_NAME_WATER = '_water_0';
204 TEXTURE_NAME_ACID1 = '_water_1';
205 TEXTURE_NAME_ACID2 = '_water_2';
207 TEXTURE_SPECIAL_WATER = DWORD(-1);
208 TEXTURE_SPECIAL_ACID1 = DWORD(-2);
209 TEXTURE_SPECIAL_ACID2 = DWORD(-3);
210 TEXTURE_NONE = DWORD(-4);
212 Type
213 TPoint = packed record
214 X, Y: LongInt;
215 end;
217 TTriggerData = record
218 case Byte of
219 0: (Default: Byte128);
220 TRIGGER_EXIT: (MapName: Char16);
221 TRIGGER_TELEPORT: (TargetPoint: TPoint;
222 d2d_teleport: Boolean;
223 silent_teleport: Boolean;
224 TlpDir: Byte);
225 TRIGGER_OPENDOOR,
226 TRIGGER_CLOSEDOOR,
227 TRIGGER_DOOR,
228 TRIGGER_DOOR5,
229 TRIGGER_CLOSETRAP,
230 TRIGGER_TRAP,
231 TRIGGER_LIFTUP,
232 TRIGGER_LIFTDOWN,
233 TRIGGER_LIFT: (PanelID: Integer;
234 NoSound: Boolean;
235 d2d_doors: Boolean);
236 TRIGGER_PRESS,
237 TRIGGER_ON,
238 TRIGGER_OFF,
239 TRIGGER_ONOFF: (tX, tY: Integer;
240 tWidth, tHeight: Word;
241 Wait: Word;
242 Count: Word;
243 MonsterID: Integer;
244 ExtRandom: Boolean);
245 TRIGGER_SECRET: ();
246 TRIGGER_TEXTURE: (ActivateOnce: Boolean;
247 AnimOnce: Boolean);
248 TRIGGER_SOUND: (SoundName: Char64;
249 Volume: Byte;
250 Pan: Byte;
251 Local: Boolean;
252 PlayCount: Byte;
253 SoundSwitch: Boolean);
254 TRIGGER_SPAWNMONSTER: (MonPos: TPoint;
255 MonType: Byte;
256 MonHealth: Integer;
257 MonDir: Byte;
258 MonActive: Boolean;
259 MonCount: Integer;
260 MonEffect: Byte;
261 MonMax: Word;
262 MonDelay: Word;
263 MonBehav: Byte);
264 TRIGGER_SPAWNITEM: (ItemPos: TPoint;
265 ItemType: Byte;
266 ItemFalls: Boolean;
267 ItemOnlyDM: Boolean;
268 ItemCount: Integer;
269 ItemEffect: Byte;
270 ItemMax: Word;
271 ItemDelay: Word);
272 TRIGGER_MUSIC: (MusicName: Char64;
273 MusicAction: Byte);
274 TRIGGER_PUSH: (PushAngle: Word;
275 PushForce: Byte;
276 ResetVel: Boolean);
277 TRIGGER_SCORE: (ScoreAction: Byte;
278 ScoreCount: Byte;
279 ScoreTeam: Byte;
280 ScoreCon,
281 ScoreMsg: Boolean);
282 TRIGGER_MESSAGE: (MessageKind: Byte;
283 MessageSendTo: Byte;
284 MessageText: Char100;
285 MessageTime: Word);
286 TRIGGER_DAMAGE: (DamageValue: Word;
287 DamageInterval: Word);
288 TRIGGER_HEALTH: (HealValue: Word;
289 HealInterval: Word;
290 HealMax: Boolean;
291 HealSilent: Boolean);
292 TRIGGER_SHOT: (ShotType: Byte;
293 ShotSound: Boolean;
294 ShotPanelID: Integer;
295 ShotTarget: Byte;
296 ShotIntSight: Word;
297 ShotAllMap: Boolean;
298 ShotPos: TPoint;
299 ShotAngle: Word;
300 ShotWait: Word;
301 ShotAccuracy: Word;
302 ShotAmmo: Word;
303 ShotIntReload: Word);
304 TRIGGER_EFFECT: (FXCount: Byte;
305 FXType: Byte;
306 FXSubType: Byte;
307 FXColorR: Byte;
308 FXColorG: Byte;
309 FXColorB: Byte;
310 FXPos: Byte;
311 FXWait: Word;
312 FXVelX: ShortInt;
313 FXVelY: ShortInt;
314 FXSpreadL: Byte;
315 FXSpreadR: Byte;
316 FXSpreadU: Byte;
317 FXSpreadD: Byte);
318 end;
320 implementation
322 end.