DEADSOFTWARE

nogl: fix glOrtho
[d2df-sdl.git] / src / nogl / noGLES1.inc
1 implementation
3 uses SDL2;
5 const
6 GL_FLOAT = $1406;
7 GL_VERTEX_ARRAY = $8074;
8 GL_NORMAL_ARRAY = $8075;
9 GL_COLOR_ARRAY = $8076;
10 GL_TEXTURE_COORD_ARRAY = $8078;
11 GL_TRIANGLES = $0004;
12 GL_TEXTURE0 = $84C0;
13 GL_INVALID_ENUM = $0500;
15 const
16 ValPerVertex = 2;
17 ValPerColor = 4;
18 ValPerCoord = 2;
20 type
21 TArrayFloat = array of GLfloat;
23 TCmds = record
24 mode: GLenum;
25 v, c, t: TArrayFloat;
26 end;
28 var
29 cmds: TCmds;
31 var
32 extList: string = '';
34 var
35 es_glVertexPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
36 es_glColorPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
37 es_glTexCoordPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
38 es_glEnableClientState: procedure (arr: GLenum); cdecl;
39 es_glDisableClientState: procedure (arr: GLenum); cdecl;
40 es_glDrawArrays: procedure (mode: GLenum; first: GLint; count: GLsizei); cdecl;
41 // es_glActiveTexture: procedure(texture: GLenum); cdecl;
42 // es_glClientActiveTexture: procedure(texture: GLenum); cdecl;
43 es_glColor4f: procedure(red, green, blue, alpha: GLfloat); cdecl;
45 es_glEnable: procedure (cap: GLenum); cdecl;
46 es_glDisable: procedure (cap: GLenum); cdecl;
47 es_glIsEnabled: function (cap: GLenum): GLBoolean; cdecl;
48 es_glGetString: function (name: GLenum): PChar; cdecl;
49 es_glGetError: function (): GLenum; cdecl;
50 es_glClearColor: procedure (red, green, blue, alpha: GLclampf); cdecl;
51 es_glClear: procedure (mask: GLbitfield); cdecl;
52 es_glAlphaFunc: procedure (func: GLenum; ref: GLclampf); cdecl;
53 es_glBlendFunc: procedure (sfactor, dfactor: GLenum); cdecl;
54 es_glPointSize: procedure (size: GLfloat); cdecl;
55 es_glLineWidth: procedure (width: GLfloat); cdecl;
56 es_glGetIntegerv: procedure (pname: GLenum; params: PGLint); cdecl;
57 es_glFlush: procedure; cdecl;
58 es_glFinish: procedure; cdecl;
60 es_glMultMatrixf: procedure (m: PGLfloat); cdecl;
61 //es_glOrthof: procedure (left, right, bottom, top, near, far: GLfloat); cdecl;
62 es_glLoadIdentity: procedure; cdecl;
63 es_glMatrixMode: procedure (mode: GLenum); cdecl;
64 es_glLoadMatrixf: procedure (m: PGLfloat); cdecl;
65 es_glPushMatrix: procedure; cdecl;
66 es_glPopMatrix: procedure; cdecl;
67 es_glTranslatef: procedure (x, y, z: GLfloat); cdecl;
68 es_glRotatef: procedure (angle, x, y, z: GLfloat); cdecl;
69 es_glScalef: procedure (x, y, z: GLfloat); cdecl;
71 es_glReadPixels: procedure (x, y: GLint; width, height: GLsizei; format,_type: GLenum; pixels: PGLvoid); cdecl;
73 es_glViewport: procedure (x, y: GLint; width, height: GLsizei); cdecl;
74 es_glScissor: procedure (x, y: GLint; width, height: GLsizei); cdecl;
75 es_glStencilMask: procedure (mask: GLuint); cdecl;
76 es_glStencilFunc: procedure (func: GLenum; ref: GLint; mask: GLuint); cdecl;
77 es_glStencilOp: procedure (fail, zfail, zpass: GLenum); cdecl;
78 es_glColorMask: procedure (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); cdecl;
80 es_glBindTexture: procedure (target: GLenum; texture: GLuint); cdecl;
81 es_glGenTextures: procedure (n: GLsizei; textures: PGLuint); cdecl;
82 es_glTexEnvi: procedure (target: GLenum; pname: GLenum; param: GLint); cdecl;
83 es_glTexParameterf: procedure (target: GLenum; pname: GLenum; param: GLfloat); cdecl;
84 es_glTexParameteri: procedure (target: GLenum; pname: GLenum; param: GLint); cdecl;
85 es_glTexImage2D: procedure (target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, _type:GLenum; pixels: PGLvoid); cdecl;
86 es_glTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset, yoffset: GLint; width, height: GLsizei; format, _type: GLenum; pixels: PGLvoid); cdecl;
87 es_glDeleteTextures: procedure (n: GLsizei; textures: PGLuint); cdecl;
89 es_glGenFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); cdecl;
90 es_glBindFramebuffer: procedure (target: GLenum; framebuffer: GLuint); cdecl;
91 es_glFramebufferTexture2D: procedure (target, attachment, textarget: GLenum; texture: GLuint; level: GLint); cdecl;
92 es_glFramebufferRenderbuffer: procedure (target, attachment, rbotarget: GLenum; rbo: GLuint); cdecl;
93 es_glCheckFramebufferStatus: function (framebuffer: GLuint): GLenum; cdecl;
94 es_glDeleteFramebuffers: procedure (n: GLsizei; const framebuffers: PGLuint); cdecl;
96 es_glGenRenderbuffers: procedure (n: GLsizei; framebuffers: PGLuint); cdecl;
97 es_glBindRenderbuffer: procedure (target: GLenum; renderbuffer: GLuint); cdecl;
98 es_glRenderbufferStorage: procedure (target, internalformat: GLenum; w, h: GLsizei); cdecl;
99 es_glDeleteRenderbuffers: procedure (n: GLsizei; const renderbuffers: PGLuint); cdecl;
101 procedure glEnable(cap: GLenum);
102 begin
103 es_glEnable(cap);
104 end;
106 procedure glDisable(cap: GLenum);
107 begin
108 es_glDisable(cap);
109 end;
111 function glIsEnabled(cap: GLenum): GLboolean;
112 begin
113 result := es_glIsEnabled(cap);
114 end;
116 function glGetString(name: GLenum): PChar;
117 begin
118 result := es_glGetString(name);
119 end;
121 function glGetError: GLenum;
122 begin
123 result := es_glGetError
124 end;
126 procedure glClearColor(red, green, blue, alpha: GLclampf);
127 begin
128 es_glClearColor(red, green, blue, alpha);
129 end;
131 procedure glClear(mask: GLbitfield);
132 begin
133 es_glClear(mask);
134 end;
136 procedure glAlphaFunc(func: GLenum; ref: GLclampf);
137 begin
138 es_glAlphaFunc(func, ref);
139 end;
141 procedure glBlendFunc(sfactor, dfactor: GLenum);
142 begin
143 es_glBlendFunc(sfactor, dfactor);
144 end;
146 procedure glPointSize(size: GLfloat);
147 begin
148 es_glPointSize(size);
149 end;
151 procedure glLineWidth(width: GLfloat);
152 begin
153 es_glLineWidth(width);
154 end;
156 procedure glGetIntegerv(pname: GLenum; params: PGLint);
157 begin
158 es_glGetIntegerv(pname, params);
159 end;
161 procedure glFlush;
162 begin
163 es_glFlush;
164 end;
166 procedure glFinish;
167 begin
168 es_glFinish;
169 end;
175 procedure glBegin(mode: GLenum);
176 begin
177 assert(cmds.mode = GL_INVALID_ENUM);
178 assert((mode = GL_POINTS) or (mode = GL_LINES) or (mode = GL_QUADS) or (mode = GL_LINE_LOOP));
179 cmds.mode := mode;
180 SetLength(cmds.v, 0);
181 SetLength(cmds.c, 0);
182 SetLength(cmds.t, 0);
183 end;
185 procedure glEnd;
186 begin
187 assert(cmds.mode <> GL_INVALID_ENUM);
188 assert(Length(cmds.v) mod ValPerVertex = 0);
189 assert(Length(cmds.c) mod ValPerColor = 0);
190 assert(Length(cmds.t) mod ValPerCoord = 0);
191 if Length(cmds.c) <> 0 then
192 assert(Length(cmds.v) div ValPerVertex = Length(cmds.c) div ValPerColor);
193 if Length(cmds.t) <> 0 then
194 assert(Length(cmds.v) div ValPerVertex = Length(cmds.t) div ValPerCoord);
196 es_glVertexPointer(ValPerVertex, GL_FLOAT, 0, @cmds.v[0]);
197 es_glColorPointer(ValPerColor, GL_FLOAT, 0, @cmds.c[0]);
198 es_glTexCoordPointer(ValPerCoord, GL_FLOAT, 0, @cmds.t[0]);
199 es_glEnableClientState(GL_VERTEX_ARRAY);
200 es_glEnableClientState(GL_COLOR_ARRAY);
201 es_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
202 es_glDisableClientState(GL_NORMAL_ARRAY);
204 if Length(cmds.c) = 0 then
205 es_glDisableClientState(GL_COLOR_ARRAY);
206 if Length(cmds.t) = 0 then
207 es_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
209 if cmds.mode = GL_QUADS then
210 es_glDrawArrays(GL_TRIANGLES, 0, Length(cmds.v) div ValPerVertex)
211 else
212 es_glDrawArrays(cmds.mode, 0, Length(cmds.v) div ValPerVertex);
214 SetLength(cmds.v, 0);
215 SetLength(cmds.c, 0);
216 SetLength(cmds.t, 0);
217 cmds.mode := GL_INVALID_ENUM;
218 end;
220 (* ---------- begin internals ---------- *)
222 procedure AddFloatRaw (var x: TArrayFloat; f: GLfloat);
223 var i: Integer;
224 begin
225 i := Length(x);
226 SetLength(x, i + 1);
227 x[i] := f;
228 end;
230 procedure AddFloatX (var x: TArrayFloat; v: array of GLfloat); inline;
231 var i, j, vpx: Integer;
232 begin
233 i := Length(x);
234 vpx := Length(v);
235 if (cmds.mode = GL_QUADS) and (i div vpx mod 4 = 3) then
236 begin
237 for j := 0 to vpx - 1 do
238 AddFloatRaw(x, x[i - 3*vpx + j]);
239 for j := 0 to vpx - 1 do
240 AddFloatRaw(x, x[i - 1*vpx + j]);
241 end;
242 for j := 0 to vpx - 1 do
243 AddFloatRaw(x, v[j]);
244 end;
246 (* ---------- end internals ---------- *)
248 procedure glVertex2f(x, y: GLfloat);
249 begin
250 AddFloatX(cmds.v, [x, y]);
251 end;
253 procedure glVertex2i(x, y: GLint);
254 begin
255 AddFloatX(cmds.v, [x, y]);
256 end;
258 procedure glColor4f(red, green, blue, alpha: GLfloat);
259 begin
260 if cmds.mode = GL_INVALID_ENUM then
261 es_glColor4f(red, green, blue, alpha)
262 else
263 AddFloatX(cmds.c, [red, green, blue, alpha])
264 end;
266 procedure glColor4ub(red, green, blue, alpha: GLubyte);
267 begin
268 glColor4f(red / 255, green / 255, blue / 255, alpha / 255)
269 end;
271 procedure glColor3ub(red, green, blue: GLubyte);
272 begin
273 glColor4f(red / 255, green / 255, blue / 255, 255)
274 end;
276 procedure glTexCoord2f(s, t: GLfloat);
277 begin
278 AddFloatX(cmds.t, [s, t]);
279 end;
281 procedure glTexCoord2i(s, t: GLint);
282 begin
283 AddFloatX(cmds.t, [s, t]);
284 end;
292 procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer);
293 begin
294 es_glReadPixels(x, y, width, height, format, atype, pixels);
295 end;
301 procedure glOrtho (left, right, bottom, top, near, far: GLdouble);
302 var m: array [0..15] of GLfloat;
303 begin
304 {es_glOrthof(left, right, bottom, top, near, far);}
305 m[0] := 2 / (right - left);
306 m[1] := 0;
307 m[2] := 0;
308 m[3] := 0;
309 m[4] := 0;
310 m[5] := 2 / (top - bottom);
311 m[6] := 0;
312 m[7] := 0;
313 m[8] := 0;
314 m[9] := 0;
315 m[10] := -2 / (far - near);
316 m[11] := 0;
317 m[12] := -((right + left) / (right - left));
318 m[13] := -((top + bottom) / (top - bottom));
319 m[14] := -((far + near) / (far - near));
320 m[15] := 1;
321 es_glMultMatrixf(@m[0]);
322 end;
324 procedure glLoadIdentity;
325 begin
326 es_glLoadIdentity;
327 end;
329 procedure glMatrixMode(mode: GLenum);
330 begin
331 es_glMatrixMode(mode);
332 end;
334 procedure glLoadMatrixd(const m: PGLdouble);
335 var
336 i: Integer;
337 n: array [0..15] of GLfloat;
338 begin
339 for i := 0 to 15 do
340 n[i] := m[i];
341 es_glLoadMatrixf(@n[0]);
342 end;
344 procedure glPushMatrix;
345 begin
346 es_glPushMatrix;
347 end;
349 procedure glPopMatrix;
350 begin
351 es_glPopMatrix;
352 end;
354 procedure glTranslatef(x, y, z: GLfloat);
355 begin
356 es_glTranslatef(x, y, z);
357 end;
359 procedure glRotatef(angle, x, y, z: GLfloat);
360 begin
361 es_glRotatef(angle, x, y, z);
362 end;
364 procedure glScalef(x, y, z: GLfloat);
365 begin
366 es_glScalef(x, y, z);
367 end;
374 procedure glViewport(x, y: GLint; width, height: GLsizei);
375 begin
376 es_glViewport(x, y, width, height);
377 end;
379 procedure glScissor(x, y: GLint; width, height: GLsizei);
380 begin
381 es_glScissor(x, y, width, height);
382 end;
384 procedure glStencilMask(mask: GLuint);
385 begin
386 es_glStencilMask(mask);
387 end;
389 procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint);
390 begin
391 es_glStencilFunc(func, ref, mask);
392 end;
394 procedure glStencilOp(fail, zfail, zpass: GLenum);
395 begin
396 es_glStencilOp(fail, zfail, zpass);
397 end;
399 procedure glColorMask(red, green, blue, alpha: GLboolean);
400 begin
401 es_glColorMask(red, green, blue, alpha);
402 end;
409 procedure glBindTexture(target: GLenum; texture: GLuint);
410 begin
411 es_glBindTexture(target, texture);
412 end;
414 procedure glGenTextures(n: GLsizei; textures: PGLuint);
415 begin
416 es_glGenTextures(n, textures);
417 end;
419 procedure glTexEnvi(target: GLenum; pname: GLenum; param: GLint);
420 begin
421 es_glTexEnvi(target, pname, param);
422 end;
424 procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat);
425 begin
426 es_glTexParameterf(target, pname, param);
427 end;
429 procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint);
430 begin
431 es_glTexParameteri(target, pname, param);
432 end;
434 procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer);
435 begin
436 es_glTexImage2D(target, level, internalformat, width, height, border, format, atype, pixels);
437 end;
439 procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer);
440 begin
441 es_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, atype, pixels);
442 end;
444 procedure glDeleteTextures(n: GLsizei; const textures: PGLuint);
445 begin
446 es_glDeleteTextures(n, textures);
447 end;
454 procedure glGenFramebuffers(n: GLsizei; framebuffers: PGLuint);
455 begin
456 es_glGenFramebuffers(n, framebuffers);
457 end;
459 procedure glBindFramebuffer(target: GLenum; framebuffer: GLuint);
460 begin
461 es_glBindFramebuffer(target, framebuffer);
462 end;
464 procedure glFramebufferTexture2D(target, attachment, textarget: GLenum; texture: GLuint; level: GLint);
465 begin
466 es_glFramebufferTexture2D(target, attachment, textarget, texture, level);
467 end;
469 procedure glFramebufferRenderbuffer(target, attachment, rbotarget: GLenum; rbo: GLuint);
470 begin
471 es_glFramebufferRenderbuffer(target, attachment, rbotarget, rbo);
472 end;
474 function glCheckFramebufferStatus(framebuffer: GLuint): GLenum;
475 begin
476 result := es_glCheckFramebufferStatus(framebuffer);
477 end;
479 procedure glDeleteFramebuffers(n: GLsizei; const framebuffers: PGLuint);
480 begin
481 es_glDeleteFramebuffers(n, framebuffers);
482 end;
484 procedure glGenRenderbuffers(n: GLsizei; renderbuffers: PGLuint);
485 begin
486 es_glGenRenderbuffers(n, renderbuffers);
487 end;
489 procedure glBindRenderbuffer(target: GLenum; renderbuffer: GLuint);
490 begin
491 es_glBindRenderbuffer(target, renderbuffer);
492 end;
494 procedure glRenderbufferStorage(target, internalformat: GLenum; w, h: GLsizei);
495 begin
496 es_glRenderbufferStorage(target, internalformat, w, h);
497 end;
499 procedure glDeleteRenderbuffers(n: GLsizei; const renderbuffers: PGLuint);
500 begin
501 es_glDeleteRenderbuffers(n, renderbuffers);
502 end;
509 procedure nogl_Init;
510 begin
511 es_glVertexPointer := SDL_GL_GetProcAddress('glVertexPointer');
512 es_glColorPointer := SDL_GL_GetProcAddress('glColorPointer');
513 es_glTexCoordPointer := SDL_GL_GetProcAddress('glTexCoordPointer');
514 es_glEnableClientState := SDL_GL_GetProcAddress('glEnableClientState');
515 es_glDisableClientState := SDL_GL_GetProcAddress('glDisableClientState');
516 es_glDrawArrays := SDL_GL_GetProcAddress('glDrawArrays');
517 // es_glActiveTexture := SDL_GL_GetProcAddress('glActiveTexture');
518 // es_glClientActiveTexture := SDL_GL_GetProcAddress('glClientActiveTexture');
519 es_glColor4f := SDL_GL_GetProcAddress('glColor4f');
521 es_glEnable := SDL_GL_GetProcAddress('glEnable');
522 es_glDisable := SDL_GL_GetProcAddress('glDisable');
523 es_glIsEnabled := SDL_GL_GetProcAddress('glIsEnabled');
524 es_glGetString := SDL_GL_GetProcAddress('glGetString');
525 es_glGetError := SDL_GL_GetProcAddress('glGetError');
526 es_glClearColor := SDL_GL_GetProcAddress('glClearColor');
527 es_glClear := SDL_GL_GetProcAddress('glClear');
528 es_glAlphaFunc := SDL_GL_GetProcAddress('glAlphaFunc');
529 es_glBlendFunc := SDL_GL_GetProcAddress('glBlendFunc');
530 es_glPointSize := SDL_GL_GetProcAddress('glPointSize');
531 es_glLineWidth := SDL_GL_GetProcAddress('glLineWidth');
532 es_glGetIntegerv := SDL_GL_GetProcAddress('glGetIntegerv');
533 es_glFlush := SDL_GL_GetProcAddress('glFlush');
534 es_glFinish := SDL_GL_GetProcAddress('glFinish');
536 es_glMultMatrixf := SDL_GL_GetProcAddress('glMultMatrixf');
537 //es_glOrthof := SDL_GL_GetProcAddress('glOrthof');
538 es_glLoadIdentity := SDL_GL_GetProcAddress('glLoadIdentity');
539 es_glMatrixMode := SDL_GL_GetProcAddress('glMatrixMode');
540 es_glLoadMatrixf := SDL_GL_GetProcAddress('glLoadMatrixf');
541 es_glPushMatrix := SDL_GL_GetProcAddress('glPushMatrix');
542 es_glPopMatrix := SDL_GL_GetProcAddress('glPopMatrix');
543 es_glTranslatef := SDL_GL_GetProcAddress('glTranslatef');
544 es_glRotatef := SDL_GL_GetProcAddress('glRotatef');
545 es_glScalef := SDL_GL_GetProcAddress('glScalef');
547 es_glReadPixels := SDL_GL_GetProcAddress('glReadPixels');
549 es_glViewport := SDL_GL_GetProcAddress('glViewport');
550 es_glScissor := SDL_GL_GetProcAddress('glScissor');
551 es_glStencilMask := SDL_GL_GetProcAddress('glStencilMask');
552 es_glStencilFunc := SDL_GL_GetProcAddress('glStencilFunc');
553 es_glStencilOp := SDL_GL_GetProcAddress('glStencilOp');
554 es_glColorMask := SDL_GL_GetProcAddress('glColorMask');
556 es_glBindTexture := SDL_GL_GetProcAddress('glBindTexture');
557 es_glGenTextures := SDL_GL_GetProcAddress('glGenTextures');
558 es_glTexEnvi := SDL_GL_GetProcAddress('glTexEnvi');
559 es_glTexParameterf := SDL_GL_GetProcAddress('glTexParameterf');
560 es_glTexParameteri := SDL_GL_GetProcAddress('glTexParameteri');
561 es_glTexImage2D := SDL_GL_GetProcAddress('glTexImage2D');
562 es_glTexSubImage2D := SDL_GL_GetProcAddress('glTexSubImage2D');
563 es_glDeleteTextures := SDL_GL_GetProcAddress('glDeleteTextures');
565 es_glGenFramebuffers := SDL_GL_GetProcAddress('glGenFramebuffersOES');
566 es_glBindFramebuffer := SDL_GL_GetProcAddress('glBindFramebufferOES');
567 es_glFramebufferTexture2D := SDL_GL_GetProcAddress('glFramebufferTexture2DOES');;
568 es_glFramebufferRenderbuffer := SDL_GL_GetProcAddress('glFramebufferRenderbufferOES');
569 es_glCheckFramebufferStatus := SDL_GL_GetProcAddress('glCheckFramebufferStatusOES');
570 es_glDeleteFramebuffers := SDL_GL_GetProcAddress('glDeleteFramebuffersOES');
572 es_glGenRenderbuffers := SDL_GL_GetProcAddress('glGenRenderbuffersOES');
573 es_glBindRenderbuffer := SDL_GL_GetProcAddress('glBindRenderbufferOES');
574 es_glRenderbufferStorage := SDL_GL_GetProcAddress('glRenderbufferStorageOES');
575 es_glDeleteRenderbuffers := SDL_GL_GetProcAddress('glDeleteRenderbuffersOES');
577 cmds.mode := GL_INVALID_ENUM
578 end;
580 procedure nogl_Quit;
581 begin
582 es_glVertexPointer := nil;
583 es_glColorPointer := nil;
584 es_glTexCoordPointer := nil;
585 es_glEnableClientState := nil;
586 es_glDisableClientState := nil;
587 es_glDrawArrays := nil;
588 // es_glActiveTexture := nil;
589 // es_glClientActiveTexture := nil;
590 es_glColor4f := nil;
592 es_glEnable := nil;
593 es_glDisable := nil;
594 es_glIsEnabled := nil;
595 es_glGetString := nil;
596 es_glClearColor := nil;
597 es_glClear := nil;
598 es_glAlphaFunc := nil;
599 es_glBlendFunc := nil;
600 es_glPointSize := nil;
601 es_glLineWidth := nil;
602 es_glGetIntegerv := nil;
603 es_glFlush := nil;
604 es_glFinish := nil;
606 es_glMultMatrixf := nil;
607 //es_glOrthof := nil;
608 es_glLoadIdentity := nil;
609 es_glMatrixMode := nil;
610 es_glLoadMatrixf := nil;
611 es_glPushMatrix := nil;
612 es_glPopMatrix := nil;
613 es_glTranslatef := nil;
614 es_glRotatef := nil;
615 es_glScalef := nil;
617 es_glReadPixels := nil;
619 es_glViewport := nil;
620 es_glScissor := nil;
621 es_glStencilMask := nil;
622 es_glStencilFunc := nil;
623 es_glStencilOp := nil;
624 es_glColorMask := nil;
626 es_glBindTexture := nil;
627 es_glGenTextures := nil;
628 es_glTexEnvi := nil;
629 es_glTexParameterf := nil;
630 es_glTexParameteri := nil;
631 es_glTexImage2D := nil;
632 es_glTexSubImage2D := nil;
633 es_glDeleteTextures := nil;
635 es_glGenFramebuffers := nil;
636 es_glBindFramebuffer := nil;
637 es_glFramebufferTexture2D := nil;
638 es_glFramebufferRenderbuffer := nil;
639 es_glCheckFramebufferStatus := nil;
640 es_glDeleteFramebuffers := nil;
642 es_glGenRenderbuffers := nil;
643 es_glBindRenderbuffer := nil;
644 es_glRenderbufferStorage := nil;
645 es_glDeleteRenderbuffers := nil;
646 end;
648 function nogl_ExtensionSupported(ext: string): Boolean;
649 begin
650 if (extList = '') and Assigned(es_glGetString) then
651 extList := glGetString(GL_EXTENSIONS);
652 result := pos(ext, extList) <> 0;
653 end;
655 initialization