DEADSOFTWARE

gl: fix error messages
[d2df-sdl.git] / src / nogl / noGLES1.inc
1 implementation
3 uses SDL2;
5 const
6 GL_FLOAT = $1406;
7 GL_VERTEX_ARRAY = $8074;
8 GL_NORMAL_ARRAY = $8075;
9 GL_COLOR_ARRAY = $8076;
10 GL_TEXTURE_COORD_ARRAY = $8078;
11 GL_TRIANGLES = $0004;
12 GL_TEXTURE0 = $84C0;
14 const
15 ValPerVertex = 2;
16 ValPerColor = 4;
17 ValPerCoord = 2;
19 type
20 TArrayFloat = array of GLfloat;
22 TCmds = record
23 mode: GLenum;
24 v, c, t: TArrayFloat;
25 end;
27 var
28 cmds: TCmds;
30 var
31 extList: string = '';
33 var
34 es_glVertexPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
35 es_glColorPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
36 es_glTexCoordPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
37 es_glEnableClientState: procedure (arr: GLenum); cdecl;
38 es_glDisableClientState: procedure (arr: GLenum); cdecl;
39 es_glDrawArrays: procedure (mode: GLenum; first: GLint; count: GLsizei); cdecl;
40 // es_glActiveTexture: procedure(texture: GLenum); cdecl;
41 // es_glClientActiveTexture: procedure(texture: GLenum); cdecl;
42 es_glColor4f: procedure(red, green, blue, alpha: GLfloat); cdecl;
44 es_glEnable: procedure (cap: GLenum); cdecl;
45 es_glDisable: procedure (cap: GLenum); cdecl;
46 es_glIsEnabled: function (cap: GLenum): GLBoolean; cdecl;
47 es_glGetString: function (name: GLenum): PChar; cdecl;
48 es_glGetError: function (): GLenum; cdecl;
49 es_glClearColor: procedure (red, green, blue, alpha: GLclampf); cdecl;
50 es_glClear: procedure (mask: GLbitfield); cdecl;
51 es_glAlphaFunc: procedure (func: GLenum; ref: GLclampf); cdecl;
52 es_glBlendFunc: procedure (sfactor, dfactor: GLenum); cdecl;
53 es_glPointSize: procedure (size: GLfloat); cdecl;
54 es_glLineWidth: procedure (width: GLfloat); cdecl;
55 es_glGetIntegerv: procedure (pname: GLenum; params: PGLint); cdecl;
56 es_glFlush: procedure; cdecl;
57 es_glFinish: procedure; cdecl;
59 es_glMultMatrixf: procedure (m: PGLfloat); cdecl;
60 es_glOrthof: procedure (left, right, bottom, top, near, far: GLfloat); cdecl;
61 es_glLoadIdentity: procedure; cdecl;
62 es_glMatrixMode: procedure (mode: GLenum); cdecl;
63 es_glLoadMatrixf: procedure (m: PGLfloat); cdecl;
64 es_glPushMatrix: procedure; cdecl;
65 es_glPopMatrix: procedure; cdecl;
66 es_glTranslatef: procedure (x, y, z: GLfloat); cdecl;
67 es_glRotatef: procedure (angle, x, y, z: GLfloat); cdecl;
68 es_glScalef: procedure (x, y, z: GLfloat); cdecl;
70 es_glReadPixels: procedure (x, y: GLint; width, height: GLsizei; format,_type: GLenum; pixels: PGLvoid); cdecl;
72 es_glViewport: procedure (x, y: GLint; width, height: GLsizei); cdecl;
73 es_glScissor: procedure (x, y: GLint; width, height: GLsizei); cdecl;
74 es_glStencilMask: procedure (mask: GLuint); cdecl;
75 es_glStencilFunc: procedure (func: GLenum; ref: GLint; mask: GLuint); cdecl;
76 es_glStencilOp: procedure (fail, zfail, zpass: GLenum); cdecl;
77 es_glColorMask: procedure (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); cdecl;
79 es_glBindTexture: procedure (target: GLenum; texture: GLuint); cdecl;
80 es_glGenTextures: procedure (n: GLsizei; textures: PGLuint); cdecl;
81 es_glTexEnvi: procedure (target: GLenum; pname: GLenum; param: GLint); cdecl;
82 es_glTexParameterf: procedure (target: GLenum; pname: GLenum; param: GLfloat); cdecl;
83 es_glTexParameteri: procedure (target: GLenum; pname: GLenum; param: GLint); cdecl;
84 es_glTexImage2D: procedure (target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, _type:GLenum; pixels: PGLvoid); cdecl;
85 es_glTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset, yoffset: GLint; width, height: GLsizei; format, _type: GLenum; pixels: PGLvoid); cdecl;
86 es_glDeleteTextures: procedure (n: GLsizei; textures: PGLuint); cdecl;
88 es_glGenFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); cdecl;
89 es_glBindFramebuffer: procedure (target: GLenum; framebuffer: GLuint); cdecl;
90 es_glFramebufferTexture2D: procedure (target, attachment, textarget: GLenum; texture: GLuint; level: GLint); cdecl;
91 es_glFramebufferRenderbuffer: procedure (target, attachment, rbotarget: GLenum; rbo: GLuint); cdecl;
92 es_glCheckFramebufferStatus: function (framebuffer: GLuint): GLenum; cdecl;
93 es_glDeleteFramebuffers: procedure (n: GLsizei; const framebuffers: PGLuint); cdecl;
95 es_glGenRenderbuffers: procedure (n: GLsizei; framebuffers: PGLuint); cdecl;
96 es_glBindRenderbuffer: procedure (target: GLenum; renderbuffer: GLuint); cdecl;
97 es_glRenderbufferStorage: procedure (target, internalformat: GLenum; w, h: GLsizei); cdecl;
98 es_glDeleteRenderbuffers: procedure (n: GLsizei; const renderbuffers: PGLuint); cdecl;
100 procedure glEnable(cap: GLenum);
101 begin
102 es_glEnable(cap);
103 end;
105 procedure glDisable(cap: GLenum);
106 begin
107 es_glDisable(cap);
108 end;
110 function glIsEnabled(cap: GLenum): GLboolean;
111 begin
112 result := es_glIsEnabled(cap);
113 end;
115 function glGetString(name: GLenum): PChar;
116 begin
117 result := es_glGetString(name);
118 end;
120 function glGetError: GLenum;
121 begin
122 result := es_glGetError
123 end;
125 procedure glClearColor(red, green, blue, alpha: GLclampf);
126 begin
127 es_glClearColor(red, green, blue, alpha);
128 end;
130 procedure glClear(mask: GLbitfield);
131 begin
132 es_glClear(mask);
133 end;
135 procedure glAlphaFunc(func: GLenum; ref: GLclampf);
136 begin
137 es_glAlphaFunc(func, ref);
138 end;
140 procedure glBlendFunc(sfactor, dfactor: GLenum);
141 begin
142 es_glBlendFunc(sfactor, dfactor);
143 end;
145 procedure glPointSize(size: GLfloat);
146 begin
147 es_glPointSize(size);
148 end;
150 procedure glLineWidth(width: GLfloat);
151 begin
152 es_glLineWidth(width);
153 end;
155 procedure glGetIntegerv(pname: GLenum; params: PGLint);
156 begin
157 es_glGetIntegerv(pname, params);
158 end;
160 procedure glFlush;
161 begin
162 es_glFlush;
163 end;
165 procedure glFinish;
166 begin
167 es_glFinish;
168 end;
174 procedure glBegin(mode: GLenum);
175 begin
176 assert(cmds.mode = GL_INVALID_ENUM);
177 assert((mode = GL_POINTS) or (mode = GL_LINES) or (mode = GL_QUADS) or (mode = GL_LINE_LOOP));
178 cmds.mode := mode;
179 SetLength(cmds.v, 0);
180 SetLength(cmds.c, 0);
181 SetLength(cmds.t, 0);
182 end;
184 procedure glEnd;
185 begin
186 assert(cmds.mode <> GL_INVALID_ENUM);
187 assert(Length(cmds.v) mod ValPerVertex = 0);
188 assert(Length(cmds.c) mod ValPerColor = 0);
189 assert(Length(cmds.t) mod ValPerCoord = 0);
190 if Length(cmds.c) <> 0 then
191 assert(Length(cmds.v) div ValPerVertex = Length(cmds.c) div ValPerColor);
192 if Length(cmds.t) <> 0 then
193 assert(Length(cmds.v) div ValPerVertex = Length(cmds.t) div ValPerCoord);
195 es_glVertexPointer(ValPerVertex, GL_FLOAT, 0, @cmds.v[0]);
196 es_glColorPointer(ValPerColor, GL_FLOAT, 0, @cmds.c[0]);
197 es_glTexCoordPointer(ValPerCoord, GL_FLOAT, 0, @cmds.t[0]);
198 es_glEnableClientState(GL_VERTEX_ARRAY);
199 es_glEnableClientState(GL_COLOR_ARRAY);
200 es_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
201 es_glDisableClientState(GL_NORMAL_ARRAY);
203 if Length(cmds.c) = 0 then
204 es_glDisableClientState(GL_COLOR_ARRAY);
205 if Length(cmds.t) = 0 then
206 es_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
208 if cmds.mode = GL_QUADS then
209 es_glDrawArrays(GL_TRIANGLES, 0, Length(cmds.v) div ValPerVertex)
210 else
211 es_glDrawArrays(cmds.mode, 0, Length(cmds.v) div ValPerVertex);
213 SetLength(cmds.v, 0);
214 SetLength(cmds.c, 0);
215 SetLength(cmds.t, 0);
216 cmds.mode := GL_INVALID_ENUM;
217 end;
219 (* ---------- begin internals ---------- *)
221 procedure AddFloatRaw (var x: TArrayFloat; f: GLfloat);
222 var i: Integer;
223 begin
224 i := Length(x);
225 SetLength(x, i + 1);
226 x[i] := f;
227 end;
229 procedure AddFloatX (var x: TArrayFloat; v: array of GLfloat); inline;
230 var i, j, vpx: Integer;
231 begin
232 i := Length(x);
233 vpx := Length(v);
234 if (cmds.mode = GL_QUADS) and (i div vpx mod 6 = 3) then
235 begin
236 for j := 0 to vpx - 1 do AddFloatRaw(x, x[i - 1*vpx + j]);
237 for j := 0 to vpx - 1 do AddFloatRaw(x, v[j]);
238 for j := 0 to vpx - 1 do AddFloatRaw(x, x[i - 3*vpx + j]);
239 end
240 else
241 begin
242 for j := 0 to vpx - 1 do AddFloatRaw(x, v[j]);
243 end;
244 end;
246 (* ---------- end internals ---------- *)
248 procedure glVertex2f(x, y: GLfloat);
249 begin
250 AddFloatX(cmds.v, [x, y]);
251 end;
253 procedure glVertex2i(x, y: GLint);
254 begin
255 AddFloatX(cmds.v, [x, y]);
256 end;
258 procedure glColor4f(red, green, blue, alpha: GLfloat);
259 begin
260 if cmds.mode = GL_INVALID_ENUM then
261 es_glColor4f(red, green, blue, alpha)
262 else
263 AddFloatX(cmds.c, [red, green, blue, alpha])
264 end;
266 procedure glColor4ub(red, green, blue, alpha: GLubyte);
267 begin
268 glColor4f(red / 255, green / 255, blue / 255, alpha / 255)
269 end;
271 procedure glColor3ub(red, green, blue: GLubyte);
272 begin
273 glColor4f(red / 255, green / 255, blue / 255, 255)
274 end;
276 procedure glTexCoord2f(s, t: GLfloat);
277 begin
278 AddFloatX(cmds.t, [s, t]);
279 end;
281 procedure glTexCoord2i(s, t: GLint);
282 begin
283 AddFloatX(cmds.t, [s, t]);
284 end;
292 procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer);
293 begin
294 es_glReadPixels(x, y, width, height, format, atype, pixels);
295 end;
301 procedure glOrtho (left, right, bottom, top, near, far: GLdouble);
302 var m: array [0..15] of GLfloat;
303 begin
304 if assigned(es_glOrthof) then
305 begin
306 es_glOrthof(left, right, bottom, top, near, far);
307 end
308 else
309 begin
310 m[0] := 2 / (right - left);
311 m[1] := 0;
312 m[2] := 0;
313 m[3] := 0;
314 m[4] := 0;
315 m[5] := 2 / (top - bottom);
316 m[6] := 0;
317 m[7] := 0;
318 m[8] := 0;
319 m[9] := 0;
320 m[10] := -2 / (far - near);
321 m[11] := 0;
322 m[12] := -((right + left) / (right - left));
323 m[13] := -((top + bottom) / (top - bottom));
324 m[14] := -((far + near) / (far - near));
325 m[15] := 1;
326 es_glMultMatrixf(@m[0]);
327 end;
328 end;
330 procedure glLoadIdentity;
331 begin
332 es_glLoadIdentity;
333 end;
335 procedure glMatrixMode(mode: GLenum);
336 begin
337 es_glMatrixMode(mode);
338 end;
340 procedure glLoadMatrixd(const m: PGLdouble);
341 var
342 i: Integer;
343 n: array [0..15] of GLfloat;
344 begin
345 for i := 0 to 15 do
346 n[i] := m[i];
347 es_glLoadMatrixf(@n[0]);
348 end;
350 procedure glPushMatrix;
351 begin
352 es_glPushMatrix;
353 end;
355 procedure glPopMatrix;
356 begin
357 es_glPopMatrix;
358 end;
360 procedure glTranslatef(x, y, z: GLfloat);
361 begin
362 es_glTranslatef(x, y, z);
363 end;
365 procedure glRotatef(angle, x, y, z: GLfloat);
366 begin
367 es_glRotatef(angle, x, y, z);
368 end;
370 procedure glScalef(x, y, z: GLfloat);
371 begin
372 es_glScalef(x, y, z);
373 end;
380 procedure glViewport(x, y: GLint; width, height: GLsizei);
381 begin
382 es_glViewport(x, y, width, height);
383 end;
385 procedure glScissor(x, y: GLint; width, height: GLsizei);
386 begin
387 es_glScissor(x, y, width, height);
388 end;
390 procedure glStencilMask(mask: GLuint);
391 begin
392 es_glStencilMask(mask);
393 end;
395 procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint);
396 begin
397 es_glStencilFunc(func, ref, mask);
398 end;
400 procedure glStencilOp(fail, zfail, zpass: GLenum);
401 begin
402 es_glStencilOp(fail, zfail, zpass);
403 end;
405 procedure glColorMask(red, green, blue, alpha: GLboolean);
406 begin
407 es_glColorMask(red, green, blue, alpha);
408 end;
415 procedure glBindTexture(target: GLenum; texture: GLuint);
416 begin
417 es_glBindTexture(target, texture);
418 end;
420 procedure glGenTextures(n: GLsizei; textures: PGLuint);
421 begin
422 es_glGenTextures(n, textures);
423 end;
425 procedure glTexEnvi(target: GLenum; pname: GLenum; param: GLint);
426 begin
427 es_glTexEnvi(target, pname, param);
428 end;
430 procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat);
431 begin
432 es_glTexParameterf(target, pname, param);
433 end;
435 procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint);
436 begin
437 es_glTexParameteri(target, pname, param);
438 end;
440 procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer);
441 begin
442 es_glTexImage2D(target, level, internalformat, width, height, border, format, atype, pixels);
443 end;
445 procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer);
446 begin
447 es_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, atype, pixels);
448 end;
450 procedure glDeleteTextures(n: GLsizei; const textures: PGLuint);
451 begin
452 es_glDeleteTextures(n, textures);
453 end;
460 procedure glGenFramebuffers(n: GLsizei; framebuffers: PGLuint);
461 begin
462 es_glGenFramebuffers(n, framebuffers);
463 end;
465 procedure glBindFramebuffer(target: GLenum; framebuffer: GLuint);
466 begin
467 es_glBindFramebuffer(target, framebuffer);
468 end;
470 procedure glFramebufferTexture2D(target, attachment, textarget: GLenum; texture: GLuint; level: GLint);
471 begin
472 es_glFramebufferTexture2D(target, attachment, textarget, texture, level);
473 end;
475 procedure glFramebufferRenderbuffer(target, attachment, rbotarget: GLenum; rbo: GLuint);
476 begin
477 es_glFramebufferRenderbuffer(target, attachment, rbotarget, rbo);
478 end;
480 function glCheckFramebufferStatus(framebuffer: GLuint): GLenum;
481 begin
482 result := es_glCheckFramebufferStatus(framebuffer);
483 end;
485 procedure glDeleteFramebuffers(n: GLsizei; const framebuffers: PGLuint);
486 begin
487 es_glDeleteFramebuffers(n, framebuffers);
488 end;
490 procedure glGenRenderbuffers(n: GLsizei; renderbuffers: PGLuint);
491 begin
492 es_glGenRenderbuffers(n, renderbuffers);
493 end;
495 procedure glBindRenderbuffer(target: GLenum; renderbuffer: GLuint);
496 begin
497 es_glBindRenderbuffer(target, renderbuffer);
498 end;
500 procedure glRenderbufferStorage(target, internalformat: GLenum; w, h: GLsizei);
501 begin
502 es_glRenderbufferStorage(target, internalformat, w, h);
503 end;
505 procedure glDeleteRenderbuffers(n: GLsizei; const renderbuffers: PGLuint);
506 begin
507 es_glDeleteRenderbuffers(n, renderbuffers);
508 end;
515 procedure nogl_Init;
516 begin
517 es_glVertexPointer := SDL_GL_GetProcAddress('glVertexPointer');
518 es_glColorPointer := SDL_GL_GetProcAddress('glColorPointer');
519 es_glTexCoordPointer := SDL_GL_GetProcAddress('glTexCoordPointer');
520 es_glEnableClientState := SDL_GL_GetProcAddress('glEnableClientState');
521 es_glDisableClientState := SDL_GL_GetProcAddress('glDisableClientState');
522 es_glDrawArrays := SDL_GL_GetProcAddress('glDrawArrays');
523 // es_glActiveTexture := SDL_GL_GetProcAddress('glActiveTexture');
524 // es_glClientActiveTexture := SDL_GL_GetProcAddress('glClientActiveTexture');
525 es_glColor4f := SDL_GL_GetProcAddress('glColor4f');
527 es_glEnable := SDL_GL_GetProcAddress('glEnable');
528 es_glDisable := SDL_GL_GetProcAddress('glDisable');
529 es_glIsEnabled := SDL_GL_GetProcAddress('glIsEnabled');
530 es_glGetString := SDL_GL_GetProcAddress('glGetString');
531 es_glGetError := SDL_GL_GetProcAddress('glGetError');
532 es_glClearColor := SDL_GL_GetProcAddress('glClearColor');
533 es_glClear := SDL_GL_GetProcAddress('glClear');
534 es_glAlphaFunc := SDL_GL_GetProcAddress('glAlphaFunc');
535 es_glBlendFunc := SDL_GL_GetProcAddress('glBlendFunc');
536 es_glPointSize := SDL_GL_GetProcAddress('glPointSize');
537 es_glLineWidth := SDL_GL_GetProcAddress('glLineWidth');
538 es_glGetIntegerv := SDL_GL_GetProcAddress('glGetIntegerv');
539 es_glFlush := SDL_GL_GetProcAddress('glFlush');
540 es_glFinish := SDL_GL_GetProcAddress('glFinish');
542 es_glMultMatrixf := SDL_GL_GetProcAddress('glMultMatrixf');
543 es_glOrthof := SDL_GL_GetProcAddress('glOrthof');
544 es_glLoadIdentity := SDL_GL_GetProcAddress('glLoadIdentity');
545 es_glMatrixMode := SDL_GL_GetProcAddress('glMatrixMode');
546 es_glLoadMatrixf := SDL_GL_GetProcAddress('glLoadMatrixf');
547 es_glPushMatrix := SDL_GL_GetProcAddress('glPushMatrix');
548 es_glPopMatrix := SDL_GL_GetProcAddress('glPopMatrix');
549 es_glTranslatef := SDL_GL_GetProcAddress('glTranslatef');
550 es_glRotatef := SDL_GL_GetProcAddress('glRotatef');
551 es_glScalef := SDL_GL_GetProcAddress('glScalef');
553 es_glReadPixels := SDL_GL_GetProcAddress('glReadPixels');
555 es_glViewport := SDL_GL_GetProcAddress('glViewport');
556 es_glScissor := SDL_GL_GetProcAddress('glScissor');
557 es_glStencilMask := SDL_GL_GetProcAddress('glStencilMask');
558 es_glStencilFunc := SDL_GL_GetProcAddress('glStencilFunc');
559 es_glStencilOp := SDL_GL_GetProcAddress('glStencilOp');
560 es_glColorMask := SDL_GL_GetProcAddress('glColorMask');
562 es_glBindTexture := SDL_GL_GetProcAddress('glBindTexture');
563 es_glGenTextures := SDL_GL_GetProcAddress('glGenTextures');
564 es_glTexEnvi := SDL_GL_GetProcAddress('glTexEnvi');
565 es_glTexParameterf := SDL_GL_GetProcAddress('glTexParameterf');
566 es_glTexParameteri := SDL_GL_GetProcAddress('glTexParameteri');
567 es_glTexImage2D := SDL_GL_GetProcAddress('glTexImage2D');
568 es_glTexSubImage2D := SDL_GL_GetProcAddress('glTexSubImage2D');
569 es_glDeleteTextures := SDL_GL_GetProcAddress('glDeleteTextures');
571 es_glGenFramebuffers := SDL_GL_GetProcAddress('glGenFramebuffersOES');
572 es_glBindFramebuffer := SDL_GL_GetProcAddress('glBindFramebufferOES');
573 es_glFramebufferTexture2D := SDL_GL_GetProcAddress('glFramebufferTexture2DOES');;
574 es_glFramebufferRenderbuffer := SDL_GL_GetProcAddress('glFramebufferRenderbufferOES');
575 es_glCheckFramebufferStatus := SDL_GL_GetProcAddress('glCheckFramebufferStatusOES');
576 es_glDeleteFramebuffers := SDL_GL_GetProcAddress('glDeleteFramebuffersOES');
578 es_glGenRenderbuffers := SDL_GL_GetProcAddress('glGenRenderbuffersOES');
579 es_glBindRenderbuffer := SDL_GL_GetProcAddress('glBindRenderbufferOES');
580 es_glRenderbufferStorage := SDL_GL_GetProcAddress('glRenderbufferStorageOES');
581 es_glDeleteRenderbuffers := SDL_GL_GetProcAddress('glDeleteRenderbuffersOES');
583 cmds.mode := GL_INVALID_ENUM
584 end;
586 procedure nogl_Quit;
587 begin
588 es_glVertexPointer := nil;
589 es_glColorPointer := nil;
590 es_glTexCoordPointer := nil;
591 es_glEnableClientState := nil;
592 es_glDisableClientState := nil;
593 es_glDrawArrays := nil;
594 // es_glActiveTexture := nil;
595 // es_glClientActiveTexture := nil;
596 es_glColor4f := nil;
598 es_glEnable := nil;
599 es_glDisable := nil;
600 es_glIsEnabled := nil;
601 es_glGetString := nil;
602 es_glClearColor := nil;
603 es_glClear := nil;
604 es_glAlphaFunc := nil;
605 es_glBlendFunc := nil;
606 es_glPointSize := nil;
607 es_glLineWidth := nil;
608 es_glGetIntegerv := nil;
609 es_glFlush := nil;
610 es_glFinish := nil;
612 es_glMultMatrixf := nil;
613 es_glOrthof := nil;
614 es_glLoadIdentity := nil;
615 es_glMatrixMode := nil;
616 es_glLoadMatrixf := nil;
617 es_glPushMatrix := nil;
618 es_glPopMatrix := nil;
619 es_glTranslatef := nil;
620 es_glRotatef := nil;
621 es_glScalef := nil;
623 es_glReadPixels := nil;
625 es_glViewport := nil;
626 es_glScissor := nil;
627 es_glStencilMask := nil;
628 es_glStencilFunc := nil;
629 es_glStencilOp := nil;
630 es_glColorMask := nil;
632 es_glBindTexture := nil;
633 es_glGenTextures := nil;
634 es_glTexEnvi := nil;
635 es_glTexParameterf := nil;
636 es_glTexParameteri := nil;
637 es_glTexImage2D := nil;
638 es_glTexSubImage2D := nil;
639 es_glDeleteTextures := nil;
641 es_glGenFramebuffers := nil;
642 es_glBindFramebuffer := nil;
643 es_glFramebufferTexture2D := nil;
644 es_glFramebufferRenderbuffer := nil;
645 es_glCheckFramebufferStatus := nil;
646 es_glDeleteFramebuffers := nil;
648 es_glGenRenderbuffers := nil;
649 es_glBindRenderbuffer := nil;
650 es_glRenderbufferStorage := nil;
651 es_glDeleteRenderbuffers := nil;
652 end;
654 function nogl_ExtensionSupported(ext: string): Boolean;
655 begin
656 if (extList = '') and Assigned(es_glGetString) then
657 extList := glGetString(GL_EXTENSIONS);
658 result := pos(ext, extList) <> 0;
659 end;
661 initialization