DEADSOFTWARE

gl: fix build for gles (still not work on android)
[d2df-sdl.git] / src / nogl / noGLES1.inc
1 implementation
3 uses SDL2;
5 const
6 GL_FLOAT = $1406;
7 GL_VERTEX_ARRAY = $8074;
8 GL_NORMAL_ARRAY = $8075;
9 GL_COLOR_ARRAY = $8076;
10 GL_TEXTURE_COORD_ARRAY = $8078;
11 GL_TRIANGLES = $0004;
12 GL_TEXTURE0 = $84C0;
13 GL_INVALID_ENUM = $0500;
15 const
16 ValPerVertex = 2;
17 ValPerColor = 4;
18 ValPerCoord = 2;
20 type
21 TArrayFloat = array of GLfloat;
23 TCmds = record
24 mode: GLenum;
25 v, c, t: TArrayFloat;
26 end;
28 var
29 cmds: TCmds;
31 var
32 extList: string = '';
34 var
35 es_glVertexPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
36 es_glColorPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
37 es_glTexCoordPointer: procedure (size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl;
38 es_glEnableClientState: procedure (arr: GLenum); cdecl;
39 es_glDisableClientState: procedure (arr: GLenum); cdecl;
40 es_glDrawArrays: procedure (mode: GLenum; first: GLint; count: GLsizei); cdecl;
41 // es_glActiveTexture: procedure(texture: GLenum); cdecl;
42 // es_glClientActiveTexture: procedure(texture: GLenum); cdecl;
43 es_glColor4f: procedure(red, green, blue, alpha: GLfloat); cdecl;
45 es_glEnable: procedure (cap: GLenum); cdecl;
46 es_glDisable: procedure (cap: GLenum); cdecl;
47 es_glIsEnabled: function (cap: GLenum): GLBoolean; cdecl;
48 es_glGetString: function (name: GLenum): PChar; cdecl;
49 es_glGetError: function (): GLenum; cdecl;
50 es_glClearColor: procedure (red, green, blue, alpha: GLclampf); cdecl;
51 es_glClear: procedure (mask: GLbitfield); cdecl;
52 es_glAlphaFunc: procedure (func: GLenum; ref: GLclampf); cdecl;
53 es_glBlendFunc: procedure (sfactor, dfactor: GLenum); cdecl;
54 es_glPointSize: procedure (size: GLfloat); cdecl;
55 es_glLineWidth: procedure (width: GLfloat); cdecl;
56 es_glGetIntegerv: procedure (pname: GLenum; params: PGLint); cdecl;
57 es_glFlush: procedure; cdecl;
58 es_glFinish: procedure; cdecl;
60 es_glOrthof: procedure (left, right, bottom, top, near, far: GLfloat); cdecl;
61 es_glLoadIdentity: procedure; cdecl;
62 es_glMatrixMode: procedure (mode: GLenum); cdecl;
63 es_glLoadMatrixf: procedure (m: PGLfloat); cdecl;
64 es_glPushMatrix: procedure; cdecl;
65 es_glPopMatrix: procedure; cdecl;
66 es_glTranslatef: procedure (x, y, z: GLfloat); cdecl;
67 es_glRotatef: procedure (angle, x, y, z: GLfloat); cdecl;
68 es_glScalef: procedure (x, y, z: GLfloat); cdecl;
70 es_glReadPixels: procedure (x, y: GLint; width, height: GLsizei; format,_type: GLenum; pixels: PGLvoid); cdecl;
72 es_glViewport: procedure (x, y: GLint; width, height: GLsizei); cdecl;
73 es_glScissor: procedure (x, y: GLint; width, height: GLsizei); cdecl;
74 es_glStencilMask: procedure (mask: GLuint); cdecl;
75 es_glStencilFunc: procedure (func: GLenum; ref: GLint; mask: GLuint); cdecl;
76 es_glStencilOp: procedure (fail, zfail, zpass: GLenum); cdecl;
77 es_glColorMask: procedure (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); cdecl;
79 es_glBindTexture: procedure (target: GLenum; texture: GLuint); cdecl;
80 es_glGenTextures: procedure (n: GLsizei; textures: PGLuint); cdecl;
81 es_glTexEnvi: procedure (target: GLenum; pname: GLenum; param: GLint); cdecl;
82 es_glTexParameterf: procedure (target: GLenum; pname: GLenum; param: GLfloat); cdecl;
83 es_glTexParameteri: procedure (target: GLenum; pname: GLenum; param: GLint); cdecl;
84 es_glTexImage2D: procedure (target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, _type:GLenum; pixels: PGLvoid); cdecl;
85 es_glTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset, yoffset: GLint; width, height: GLsizei; format, _type: GLenum; pixels: PGLvoid); cdecl;
86 es_glDeleteTextures: procedure (n: GLsizei; textures: PGLuint); cdecl;
88 es_glGenFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); cdecl;
89 es_glBindFramebuffer: procedure (target: GLenum; framebuffer: GLuint); cdecl;
90 es_glFramebufferTexture2D: procedure (target, attachment, textarget: GLenum; texture: GLuint; level: GLint); cdecl;
91 es_glFramebufferRenderbuffer: procedure (target, attachment, rbotarget: GLenum; rbo: GLuint); cdecl;
92 es_glCheckFramebufferStatus: function (framebuffer: GLuint): GLenum; cdecl;
93 es_glDeleteFramebuffers: procedure (n: GLsizei; const framebuffers: PGLuint); cdecl;
95 es_glGenRenderbuffers: procedure (n: GLsizei; framebuffers: PGLuint); cdecl;
96 es_glBindRenderbuffer: procedure (target: GLenum; renderbuffer: GLuint); cdecl;
97 es_glRenderbufferStorage: procedure (target, internalformat: GLenum; w, h: GLsizei); cdecl;
98 es_glDeleteRenderbuffers: procedure (n: GLsizei; const renderbuffers: PGLuint); cdecl;
100 procedure glEnable(cap: GLenum);
101 begin
102 es_glEnable(cap);
103 end;
105 procedure glDisable(cap: GLenum);
106 begin
107 es_glDisable(cap);
108 end;
110 function glIsEnabled(cap: GLenum): GLboolean;
111 begin
112 result := es_glIsEnabled(cap);
113 end;
115 function glGetString(name: GLenum): PChar;
116 begin
117 result := es_glGetString(name);
118 end;
120 function glGetError: GLenum;
121 begin
122 result := es_glGetError
123 end;
125 procedure glClearColor(red, green, blue, alpha: GLclampf);
126 begin
127 es_glClearColor(red, green, blue, alpha);
128 end;
130 procedure glClear(mask: GLbitfield);
131 begin
132 es_glClear(mask);
133 end;
135 procedure glAlphaFunc(func: GLenum; ref: GLclampf);
136 begin
137 es_glAlphaFunc(func, ref);
138 end;
140 procedure glBlendFunc(sfactor, dfactor: GLenum);
141 begin
142 es_glBlendFunc(sfactor, dfactor);
143 end;
145 procedure glPointSize(size: GLfloat);
146 begin
147 es_glPointSize(size);
148 end;
150 procedure glLineWidth(width: GLfloat);
151 begin
152 es_glLineWidth(width);
153 end;
155 procedure glGetIntegerv(pname: GLenum; params: PGLint);
156 begin
157 es_glGetIntegerv(pname, params);
158 end;
160 procedure glFlush;
161 begin
162 es_glFlush;
163 end;
165 procedure glFinish;
166 begin
167 es_glFinish;
168 end;
174 procedure glBegin(mode: GLenum);
175 begin
176 assert(cmds.mode = GL_INVALID_ENUM);
177 assert((mode = GL_POINTS) or (mode = GL_LINES) or (mode = GL_QUADS) or (mode = GL_LINE_LOOP));
178 cmds.mode := mode;
179 SetLength(cmds.v, 0);
180 SetLength(cmds.c, 0);
181 SetLength(cmds.t, 0);
182 end;
184 procedure glEnd;
185 begin
186 assert(cmds.mode <> GL_INVALID_ENUM);
187 assert(Length(cmds.v) mod ValPerVertex = 0);
188 assert(Length(cmds.c) mod ValPerColor = 0);
189 assert(Length(cmds.t) mod ValPerCoord = 0);
190 if Length(cmds.c) <> 0 then
191 assert(Length(cmds.v) div ValPerVertex = Length(cmds.c) div ValPerColor);
192 if Length(cmds.t) <> 0 then
193 assert(Length(cmds.v) div ValPerVertex = Length(cmds.t) div ValPerCoord);
195 es_glVertexPointer(ValPerVertex, GL_FLOAT, 0, @cmds.v[0]);
196 es_glColorPointer(ValPerColor, GL_FLOAT, 0, @cmds.c[0]);
197 es_glTexCoordPointer(ValPerCoord, GL_FLOAT, 0, @cmds.t[0]);
198 es_glEnableClientState(GL_VERTEX_ARRAY);
199 es_glEnableClientState(GL_COLOR_ARRAY);
200 es_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
201 es_glDisableClientState(GL_NORMAL_ARRAY);
203 if Length(cmds.c) = 0 then
204 es_glDisableClientState(GL_COLOR_ARRAY);
205 if Length(cmds.t) = 0 then
206 es_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
208 if cmds.mode = GL_QUADS then
209 es_glDrawArrays(GL_TRIANGLES, 0, Length(cmds.v) div ValPerVertex)
210 else
211 es_glDrawArrays(cmds.mode, 0, Length(cmds.v) div ValPerVertex);
213 SetLength(cmds.v, 0);
214 SetLength(cmds.c, 0);
215 SetLength(cmds.t, 0);
216 cmds.mode := GL_INVALID_ENUM;
217 end;
219 (* ---------- begin internals ---------- *)
221 procedure AddFloatRaw (var x: TArrayFloat; f: GLfloat);
222 var i: Integer;
223 begin
224 i := Length(x);
225 SetLength(x, i + 1);
226 x[i] := f;
227 end;
229 procedure AddFloatX (var x: TArrayFloat; v: array of GLfloat); inline;
230 var i, j, vpx: Integer;
231 begin
232 i := Length(x);
233 vpx := Length(v);
234 if (cmds.mode = GL_QUADS) and (i div vpx mod 4 = 3) then
235 begin
236 for j := 0 to vpx - 1 do
237 AddFloatRaw(x, x[i - 3*vpx + j]);
238 for j := 0 to vpx - 1 do
239 AddFloatRaw(x, x[i - 1*vpx + j]);
240 end;
241 for j := 0 to vpx - 1 do
242 AddFloatRaw(x, v[j]);
243 end;
245 (* ---------- end internals ---------- *)
247 procedure glVertex2f(x, y: GLfloat);
248 begin
249 AddFloatX(cmds.v, [x, y]);
250 end;
252 procedure glVertex2i(x, y: GLint);
253 begin
254 AddFloatX(cmds.v, [x, y]);
255 end;
257 procedure glColor4f(red, green, blue, alpha: GLfloat);
258 begin
259 if cmds.mode = GL_INVALID_ENUM then
260 es_glColor4f(red, green, blue, alpha)
261 else
262 AddFloatX(cmds.c, [red, green, blue, alpha])
263 end;
265 procedure glColor4ub(red, green, blue, alpha: GLubyte);
266 begin
267 glColor4f(red / 255, green / 255, blue / 255, alpha / 255)
268 end;
270 procedure glColor3ub(red, green, blue: GLubyte);
271 begin
272 glColor4f(red / 255, green / 255, blue / 255, 255)
273 end;
275 procedure glTexCoord2f(s, t: GLfloat);
276 begin
277 AddFloatX(cmds.t, [s, t]);
278 end;
280 procedure glTexCoord2i(s, t: GLint);
281 begin
282 AddFloatX(cmds.t, [s, t]);
283 end;
291 procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer);
292 begin
293 es_glReadPixels(x, y, width, height, format, atype, pixels);
294 end;
300 procedure glOrtho (left, right, bottom, top, near, far: GLfloat);
301 begin
302 es_glOrthof(left, right, bottom, top, near, far);
303 end;
305 procedure glLoadIdentity;
306 begin
307 es_glLoadIdentity;
308 end;
310 procedure glMatrixMode(mode: GLenum);
311 begin
312 es_glMatrixMode(mode);
313 end;
315 procedure glLoadMatrixd(const m: PGLdouble);
316 var
317 i: Integer;
318 n: array [0..15] of GLfloat;
319 begin
320 for i := 0 to 15 do
321 n[i] := m[i];
322 es_glLoadMatrixf(@n[0]);
323 end;
325 procedure glPushMatrix;
326 begin
327 es_glPushMatrix;
328 end;
330 procedure glPopMatrix;
331 begin
332 es_glPopMatrix;
333 end;
335 procedure glTranslatef(x, y, z: GLfloat);
336 begin
337 es_glTranslatef(x, y, z);
338 end;
340 procedure glRotatef(angle, x, y, z: GLfloat);
341 begin
342 es_glRotatef(angle, x, y, z);
343 end;
345 procedure glScalef(x, y, z: GLfloat);
346 begin
347 es_glScalef(x, y, z);
348 end;
355 procedure glViewport(x, y: GLint; width, height: GLsizei);
356 begin
357 es_glViewport(x, y, width, height);
358 end;
360 procedure glScissor(x, y: GLint; width, height: GLsizei);
361 begin
362 es_glScissor(x, y, width, height);
363 end;
365 procedure glStencilMask(mask: GLuint);
366 begin
367 es_glStencilMask(mask);
368 end;
370 procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint);
371 begin
372 es_glStencilFunc(func, ref, mask);
373 end;
375 procedure glStencilOp(fail, zfail, zpass: GLenum);
376 begin
377 es_glStencilOp(fail, zfail, zpass);
378 end;
380 procedure glColorMask(red, green, blue, alpha: GLboolean);
381 begin
382 es_glColorMask(red, green, blue, alpha);
383 end;
390 procedure glBindTexture(target: GLenum; texture: GLuint);
391 begin
392 es_glBindTexture(target, texture);
393 end;
395 procedure glGenTextures(n: GLsizei; textures: PGLuint);
396 begin
397 es_glGenTextures(n, textures);
398 end;
400 procedure glTexEnvi(target: GLenum; pname: GLenum; param: GLint);
401 begin
402 es_glTexEnvi(target, pname, param);
403 end;
405 procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat);
406 begin
407 es_glTexParameterf(target, pname, param);
408 end;
410 procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint);
411 begin
412 es_glTexParameteri(target, pname, param);
413 end;
415 procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer);
416 begin
417 es_glTexImage2D(target, level, internalformat, width, height, border, format, atype, pixels);
418 end;
420 procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer);
421 begin
422 es_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, atype, pixels);
423 end;
425 procedure glDeleteTextures(n: GLsizei; const textures: PGLuint);
426 begin
427 es_glDeleteTextures(n, textures);
428 end;
435 procedure glGenFramebuffers(n: GLsizei; framebuffers: PGLuint);
436 begin
437 es_glGenFramebuffers(n, framebuffers);
438 end;
440 procedure glBindFramebuffer(target: GLenum; framebuffer: GLuint);
441 begin
442 es_glBindFramebuffer(target, framebuffer);
443 end;
445 procedure glFramebufferTexture2D(target, attachment, textarget: GLenum; texture: GLuint; level: GLint);
446 begin
447 es_glFramebufferTexture2D(target, attachment, textarget, texture, level);
448 end;
450 procedure glFramebufferRenderbuffer(target, attachment, rbotarget: GLenum; rbo: GLuint);
451 begin
452 es_glFramebufferRenderbuffer(target, attachment, rbotarget, rbo);
453 end;
455 function glCheckFramebufferStatus(framebuffer: GLuint): GLenum;
456 begin
457 result := es_glCheckFramebufferStatus(framebuffer);
458 end;
460 procedure glDeleteFramebuffers(n: GLsizei; const framebuffers: PGLuint);
461 begin
462 es_glDeleteFramebuffers(n, framebuffers);
463 end;
465 procedure glGenRenderbuffers(n: GLsizei; renderbuffers: PGLuint);
466 begin
467 es_glGenRenderbuffers(n, renderbuffers);
468 end;
470 procedure glBindRenderbuffer(target: GLenum; renderbuffer: GLuint);
471 begin
472 es_glBindRenderbuffer(target, renderbuffer);
473 end;
475 procedure glRenderbufferStorage(target, internalformat: GLenum; w, h: GLsizei);
476 begin
477 es_glRenderbufferStorage(target, internalformat, w, h);
478 end;
480 procedure glDeleteRenderbuffers(n: GLsizei; const renderbuffers: PGLuint);
481 begin
482 es_glDeleteRenderbuffers(n, renderbuffers);
483 end;
490 procedure nogl_Init;
491 begin
492 es_glVertexPointer := SDL_GL_GetProcAddress('glVertexPointer');
493 es_glColorPointer := SDL_GL_GetProcAddress('glColorPointer');
494 es_glTexCoordPointer := SDL_GL_GetProcAddress('glTexCoordPointer');
495 es_glEnableClientState := SDL_GL_GetProcAddress('glEnableClientState');
496 es_glDisableClientState := SDL_GL_GetProcAddress('glDisableClientState');
497 es_glDrawArrays := SDL_GL_GetProcAddress('glDrawArrays');
498 // es_glActiveTexture := SDL_GL_GetProcAddress('glActiveTexture');
499 // es_glClientActiveTexture := SDL_GL_GetProcAddress('glClientActiveTexture');
500 es_glColor4f := SDL_GL_GetProcAddress('glColor4f');
502 es_glEnable := SDL_GL_GetProcAddress('glEnable');
503 es_glDisable := SDL_GL_GetProcAddress('glDisable');
504 es_glIsEnabled := SDL_GL_GetProcAddress('glIsEnabled');
505 es_glGetString := SDL_GL_GetProcAddress('glGetString');
506 es_glGetError := SDL_GL_GetProcAddress('glGetError');
507 es_glClearColor := SDL_GL_GetProcAddress('glClearColor');
508 es_glClear := SDL_GL_GetProcAddress('glClear');
509 es_glAlphaFunc := SDL_GL_GetProcAddress('glAlphaFunc');
510 es_glBlendFunc := SDL_GL_GetProcAddress('glBlendFunc');
511 es_glPointSize := SDL_GL_GetProcAddress('glPointSize');
512 es_glLineWidth := SDL_GL_GetProcAddress('glLineWidth');
513 es_glGetIntegerv := SDL_GL_GetProcAddress('glGetIntegerv');
514 es_glFlush := SDL_GL_GetProcAddress('glFlush');
515 es_glFinish := SDL_GL_GetProcAddress('glFinish');
517 es_glOrthof := SDL_GL_GetProcAddress('glOrthof');
518 es_glLoadIdentity := SDL_GL_GetProcAddress('glLoadIdentity');
519 es_glMatrixMode := SDL_GL_GetProcAddress('glMatrixMode');
520 es_glLoadMatrixf := SDL_GL_GetProcAddress('glLoadMatrixf');
521 es_glPushMatrix := SDL_GL_GetProcAddress('glPushMatrix');
522 es_glPopMatrix := SDL_GL_GetProcAddress('glPopMatrix');
523 es_glTranslatef := SDL_GL_GetProcAddress('glTranslatef');
524 es_glRotatef := SDL_GL_GetProcAddress('glRotatef');
525 es_glScalef := SDL_GL_GetProcAddress('glScalef');
527 es_glReadPixels := SDL_GL_GetProcAddress('glReadPixels');
529 es_glViewport := SDL_GL_GetProcAddress('glViewport');
530 es_glScissor := SDL_GL_GetProcAddress('glScissor');
531 es_glStencilMask := SDL_GL_GetProcAddress('glStencilMask');
532 es_glStencilFunc := SDL_GL_GetProcAddress('glStencilFunc');
533 es_glStencilOp := SDL_GL_GetProcAddress('glStencilOp');
534 es_glColorMask := SDL_GL_GetProcAddress('glColorMask');
536 es_glBindTexture := SDL_GL_GetProcAddress('glBindTexture');
537 es_glGenTextures := SDL_GL_GetProcAddress('glGenTextures');
538 es_glTexEnvi := SDL_GL_GetProcAddress('glTexEnvi');
539 es_glTexParameterf := SDL_GL_GetProcAddress('glTexParameterf');
540 es_glTexParameteri := SDL_GL_GetProcAddress('glTexParameteri');
541 es_glTexImage2D := SDL_GL_GetProcAddress('glTexImage2D');
542 es_glTexSubImage2D := SDL_GL_GetProcAddress('glTexSubImage2D');
543 es_glDeleteTextures := SDL_GL_GetProcAddress('glDeleteTextures');
545 es_glGenFramebuffers := SDL_GL_GetProcAddress('glGenFramebuffersOES');
546 es_glBindFramebuffer := SDL_GL_GetProcAddress('glBindFramebufferOES');
547 es_glFramebufferTexture2D := SDL_GL_GetProcAddress('glFramebufferTexture2DOES');;
548 es_glFramebufferRenderbuffer := SDL_GL_GetProcAddress('glFramebufferRenderbufferOES');
549 es_glCheckFramebufferStatus := SDL_GL_GetProcAddress('glCheckFramebufferStatusOES');
550 es_glDeleteFramebuffers := SDL_GL_GetProcAddress('glDeleteFramebuffersOES');
552 es_glGenRenderbuffers := SDL_GL_GetProcAddress('glGenRenderbuffersOES');
553 es_glBindRenderbuffer := SDL_GL_GetProcAddress('glBindRenderbufferOES');
554 es_glRenderbufferStorage := SDL_GL_GetProcAddress('glRenderbufferStorageOES');
555 es_glDeleteRenderbuffers := SDL_GL_GetProcAddress('glDeleteRenderbuffersOES');
557 cmds.mode := GL_INVALID_ENUM
558 end;
560 procedure nogl_Quit;
561 begin
562 es_glVertexPointer := nil;
563 es_glColorPointer := nil;
564 es_glTexCoordPointer := nil;
565 es_glEnableClientState := nil;
566 es_glDisableClientState := nil;
567 es_glDrawArrays := nil;
568 // es_glActiveTexture := nil;
569 // es_glClientActiveTexture := nil;
570 es_glColor4f := nil;
572 es_glEnable := nil;
573 es_glDisable := nil;
574 es_glIsEnabled := nil;
575 es_glGetString := nil;
576 es_glClearColor := nil;
577 es_glClear := nil;
578 es_glAlphaFunc := nil;
579 es_glBlendFunc := nil;
580 es_glPointSize := nil;
581 es_glLineWidth := nil;
582 es_glGetIntegerv := nil;
583 es_glFlush := nil;
584 es_glFinish := nil;
586 es_glOrthof := nil;
587 es_glLoadIdentity := nil;
588 es_glMatrixMode := nil;
589 es_glLoadMatrixf := nil;
590 es_glPushMatrix := nil;
591 es_glPopMatrix := nil;
592 es_glTranslatef := nil;
593 es_glRotatef := nil;
594 es_glScalef := nil;
596 es_glReadPixels := nil;
598 es_glViewport := nil;
599 es_glScissor := nil;
600 es_glStencilMask := nil;
601 es_glStencilFunc := nil;
602 es_glStencilOp := nil;
603 es_glColorMask := nil;
605 es_glBindTexture := nil;
606 es_glGenTextures := nil;
607 es_glTexEnvi := nil;
608 es_glTexParameterf := nil;
609 es_glTexParameteri := nil;
610 es_glTexImage2D := nil;
611 es_glTexSubImage2D := nil;
612 es_glDeleteTextures := nil;
614 es_glGenFramebuffers := nil;
615 es_glBindFramebuffer := nil;
616 es_glFramebufferTexture2D := nil;
617 es_glFramebufferRenderbuffer := nil;
618 es_glCheckFramebufferStatus := nil;
619 es_glDeleteFramebuffers := nil;
621 es_glGenRenderbuffers := nil;
622 es_glBindRenderbuffer := nil;
623 es_glRenderbufferStorage := nil;
624 es_glDeleteRenderbuffers := nil;
625 end;
627 function nogl_ExtensionSupported(ext: string): Boolean;
628 begin
629 if (extList = '') and Assigned(es_glGetString) then
630 extList := glGetString(GL_EXTENSIONS);
631 result := pos(ext, extList) <> 0;
632 end;
634 initialization