DEADSOFTWARE

put "{$MODE ...}" directive in each source file; removed trailing spaces, and convert...
[d2df-sdl.git] / src / lib / sdl2 / sdlmouse.inc
1 //from "sdl_mouse.h"
3 type
4 PSDL_Cursor = Pointer;
6 const
8 {**
9 * Cursor types for SDL_CreateSystemCursor.
10 *}
12 SDL_SYSTEM_CURSOR_ARROW = 0; // Arrow
13 SDL_SYSTEM_CURSOR_IBEAM = 1; // I-beam
14 SDL_SYSTEM_CURSOR_WAIT = 2; // Wait
15 SDL_SYSTEM_CURSOR_CROSSHAIR = 3; // Crosshair
16 SDL_SYSTEM_CURSOR_WAITARROW = 4; // Small wait cursor (or Wait if not available)
17 SDL_SYSTEM_CURSOR_SIZENWSE = 5; // Double arrow pointing northwest and southeast
18 SDL_SYSTEM_CURSOR_SIZENESW = 6; // Double arrow pointing northeast and southwest
19 SDL_SYSTEM_CURSOR_SIZEWE = 7; // Double arrow pointing west and east
20 SDL_SYSTEM_CURSOR_SIZENS = 8; // Double arrow pointing north and south
21 SDL_SYSTEM_CURSOR_SIZEALL = 9; // Four pointed arrow pointing north, south, east, and west
22 SDL_SYSTEM_CURSOR_NO = 10; // Slashed circle or crossbones
23 SDL_SYSTEM_CURSOR_HAND = 11; // Hand
24 SDL_NUM_SYSTEM_CURSORS = 12;
26 type
27 PSDL_SystemCursor = ^TSDL_SystemCursor;
28 TSDL_SystemCursor = Word;
30 {* Function prototypes *}
32 {**
33 * Get the window which currently has mouse focus.
34 *}
36 function SDL_GetMouseFocus: PSDL_Window cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetMouseFocus' {$ENDIF}{$ENDIF};
38 {**
39 * Retrieve the current state of the mouse.
40 *
41 * The current button state is returned as a button bitmask, which can
42 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
43 * mouse cursor position relative to the focus window for the currently
44 * selected mouse. You can pass nil for either x or y.
45 *
46 * SDL_Button = 1 shl ((X)-1)
47 *}
49 function SDL_GetMouseState(x: PInt; y: PInt): UInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetMouseState' {$ENDIF}{$ENDIF};
51 {**
52 * Retrieve the relative state of the mouse.
53 *
54 * The current button state is returned as a button bitmask, which can
55 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
56 * mouse deltas since the last call to SDL_GetRelativeMouseState().
57 *}
59 function SDL_GetRelativeMouseState(x: PInt; y: PInt): UInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRelativeMouseState' {$ENDIF}{$ENDIF};
61 {**
62 * Moves the mouse to the given position within the window.
63 *
64 * window The window to move the mouse into, or nil for the current mouse focus
65 * x The x coordinate within the window
66 * y The y coordinate within the window
67 *
68 * This function generates a mouse motion event
69 *}
71 procedure SDL_WarpMouseInWindow(window: PSDL_Window; x: SInt32; y: SInt32) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WarpMouseInWindow' {$ENDIF}{$ENDIF};
73 {**
74 * Set relative mouse mode.
75 *
76 * enabled Whether or not to enable relative mode
77 *
78 * 0 on success, or -1 if relative mode is not supported.
79 *
80 * While the mouse is in relative mode, the cursor is hidden, and the
81 * driver will try to report continuous motion in the current window.
82 * Only relative motion events will be delivered, the mouse position
83 * will not change.
84 *
85 * This function will flush any pending mouse motion.
86 *
87 * SDL_GetRelativeMouseMode()
88 *}
90 function SDL_SetRelativeMouseMode(enabled: TSDL_Bool): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetRelativeMouseMode' {$ENDIF}{$ENDIF};
92 {**
93 * Query whether relative mouse mode is enabled.
94 *
95 * SDL_SetRelativeMouseMode()
96 *}
98 function SDL_GetRelativeMouseMode: TSDL_Bool cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRelativeMouseMode' {$ENDIF}{$ENDIF};
100 {**
101 * Create a cursor, using the specified bitmap data and
102 * mask (in MSB format).
104 * The cursor width must be a multiple of 8 bits.
106 * The cursor is created in black and white according to the following:
107 * <table>
108 * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
109 * <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
110 * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
111 * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
112 * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
113 * if not. </td></tr>
114 * </table>
116 * SDL_FreeCursor()
117 *}
119 function SDL_CreateCursor(const data: PUInt8; const mask: PUInt8; w: SInt32; h: SInt32; hot_x: SInt32; hot_y: SInt32): PSDL_Cursor cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateCursor' {$ENDIF}{$ENDIF};
121 {**
122 * Create a color cursor.
124 * SDL_FreeCursor()
125 *}
127 function SDL_CreateColorCursor(surface: PSDL_Surface; hot_x: SInt32; hot_y: SInt32): PSDL_Cursor cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateColorCursor' {$ENDIF}{$ENDIF};
129 {**
130 * Create a system cursor.
132 * SDL_FreeCursor()
133 *}
135 function SDL_CreateSystemCursor(id: TSDL_SystemCursor): PSDL_Cursor cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateSystemCursor' {$ENDIF}{$ENDIF};
137 {**
138 * Set the active cursor.
139 *}
141 procedure SDL_SetCursor(cursor: PSDL_Cursor) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetCursor' {$ENDIF}{$ENDIF};
143 {**
144 * Return the active cursor.
145 *}
147 function SDL_GetCursor: PSDL_Cursor cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetCursor' {$ENDIF}{$ENDIF};
149 {**
150 * Frees a cursor created with SDL_CreateCursor().
152 * SDL_CreateCursor()
153 *}
155 procedure SDL_FreeCursor(cursor: PSDL_Cursor) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_FreeCursor' {$ENDIF}{$ENDIF};
157 {**
158 * Toggle whether or not the cursor is shown.
160 * toggle 1 to show the cursor, 0 to hide it, -1 to query the current
161 * state.
163 * 1 if the cursor is shown, or 0 if the cursor is hidden.
164 *}
166 function SDL_ShowCursor(toggle: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ShowCursor' {$ENDIF}{$ENDIF};
168 function SDL_Button(button: SInt32): SInt32; {$IFNDEF DELPHI} inline; {$ELSE} {$IFDEF DELPHI10UP} inline; {$ENDIF} {$ENDIF}
170 const
171 {**
172 * Used as a mask when testing buttons in buttonstate.
173 * - Button 1: Left mouse button
174 * - Button 2: Middle mouse button
175 * - Button 3: Right mouse button
176 *}
178 SDL_BUTTON_LEFT = 1;
179 SDL_BUTTON_MIDDLE = 2;
180 SDL_BUTTON_RIGHT = 3;
181 SDL_BUTTON_X1 = 4;
182 SDL_BUTTON_X2 = 5;
183 SDL_BUTTON_LMASK = 1 shl ((SDL_BUTTON_LEFT) - 1);
184 SDL_BUTTON_MMASK = 1 shl ((SDL_BUTTON_MIDDLE) - 1);
185 SDL_BUTTON_RMASK = 1 shl ((SDL_BUTTON_RIGHT) - 1);
186 SDL_BUTTON_X1MASK = 1 shl ((SDL_BUTTON_X1) - 1);
187 SDL_BUTTON_X2MASK = 1 shl ((SDL_BUTTON_X2) - 1);