4 Simple DirectMedia Layer
5 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
7 Pascal-Header-Conversion
8 Copyright (C) 2012-2014 Tim Blume aka End/EV1313
10 SDL.pas is based on the files:
19 "sdl_gamecontroller.h",
55 cause there's a much better OpenGL-Header avaible at delphigl.com:
59 Parts of the SDL.pas are from the SDL-1.2-Headerconversion from the JEDI-Team,
60 written by Domenique Louis and others.
62 I've changed the names of the dll for 32 & 64-Bit, so theres no conflict
63 between 32 & 64 bit Libraries.
65 This software is provided 'as-is', without any express or implied
66 warranty. In no case will the authors be held liable for any damages
67 arising from the use of this software.
69 Permission is granted to anyone to use this software for any purpose,
70 including commercial applications, and to alter it and redistribute it
71 freely, subject to the following restrictions:
73 1. The origin of this software must not be misrepresented; you must not
74 claim that you wrote the original software. If you use this software
75 in a product, an acknowledgment in the product documentation would be
76 appreciated but is not required.
77 2. Altered source versions must be plainly marked as such, and must not be
78 misrepresented as being the original software.
79 3. This notice may not be removed or altered from any source distribution.
83 - DelphiGL.com - Community
84 - Domenique Louis and everyone else from the JEDI-Team
85 - Sam Latinga and everyone else from the SDL-Team
91 ? 31.01.2016: updated sdlevents.inc to SDL2 2.0.4, adressing issue #24 (thx to imantsg)
92 ? 16.01.2016: Delphi 6+ bugfixes/compatibility. Thx to Peter Karpov for identifiying and testing.
93 v.1.80-stable; 09.10.2014: added sdl_cpuinfo.h and sdl_clipboard.h
94 v.1.74-stable; 10.11.2013: added sdl_gamecontroller.h
95 v.1.73-stable; 08.11.2013: added sdl_hints.h and some keystate helpers
97 v.1.72-stable; 23.09.2013: fixed bug with procedures without parameters
98 (they must have brakets)
99 v.1.70-stable; 17.09.2013: added "sdl_messagebox.h" and "sdl_haptic.h"
100 v.1.63-stable; 16.09.2013: added libs sdl2_image and sdl2_ttf and added sdl_audio.h
101 v.1.62-stable; 03.09.2013: fixed.
102 v.1.61-stable; 02.09.2013: now it should REALLY work with Mac...
103 v.1.60-stable; 01.09.2013: now it should work with Delphi XE4 for Windows and
104 MacOS and of course Lazarus. thx to kotai :D
105 v.1.55-Alpha; 24.08.2013: fixed bug with SDL_GetEventState thx to d.l.i.w.
106 v.1.54-Alpha; 24.08.2013: added sdl_loadso.h
107 v.1.53-Alpha; 24.08.2013: renamed *really* and fixed linux comp.
108 v.1.52-Alpha; 24.08.2013: renamed sdl.pas to sdl2.pas
109 v.1.51-Alpha; 24.08.2013: added sdl_platform.h
110 v.1.50-Alpha; 24.08.2013: the header is now modular. thx for the hint from d.l.i.w.
111 v.1.40-Alpha; 13.08.2013: Added MacOS compatibility (thx to stoney-fd)
112 v.1.34-Alpha; 05.08.2013: Added missing functions from sdl_thread.h
113 v.1.33-Alpha; 31.07.2013: Added missing units for Linux. thx to Cybermonkey
114 v.1.32-Alpha; 31.07.2013: Fixed three bugs, thx to grieferatwork
115 v.1.31-Alpha; 30.07.2013: Added "sdl_power.h"
116 v.1.30-Alpha; 26.07.2013: Added "sdl_thread.h" and "sdl_mutex.h"
117 v.1.25-Alpha; 29.07.2013: Added Makros for SDL_RWops
118 v.1.24-Alpha; 28.07.2013: Fixed bug with RWops and size_t
119 v.1.23-Alpha; 27.07.2013: Fixed two bugs, thx to GrieferAtWork
120 v.1.22-Alpha; 24.07.2013: Added "sdl_shape.h" and TSDL_Window
121 (and ordered the translated header list ^^)
122 v.1.21-Alpha; 23.07.2013: Added TSDL_Error
123 v.1.20-Alpha; 19.07.2013: Added "sdl_timer.h"
124 v.1.10-Alpha; 09.07.2013: Added "sdl_render.h"
125 v.1.00-Alpha; 05.07.2013: Initial Alpha-Release.
155 SDL_LibName
= 'SDL2.dll';
160 SDL_LibName
= 'libSDL2.dylib';
163 SDL_LibName
= 'libSDL2.so';
165 SDL_LibName
= 'libSDL2.so.0';
171 SDL_LibName
= 'SDL2';
189 {$I sdlblendmode.inc}
195 {$I sdlmessagebox.inc}
201 {$I sdlgamecontroller.inc}
207 {$I sdlclipboard.inc}
209 {$I sdlfilesystem.inc}
216 //from "sdl_version.h"
217 procedure SDL_VERSION(Out x
: TSDL_Version
);
219 x
.major
:= SDL_MAJOR_VERSION
;
220 x
.minor
:= SDL_MINOR_VERSION
;
221 x
.patch
:= SDL_PATCHLEVEL
;
224 function SDL_VERSIONNUM(X
,Y
,Z
: UInt32
): Cardinal;
226 Result
:= X
*1000 + Y
*100 + Z
;
229 function SDL_COMPILEDVERSION
: Cardinal;
231 Result
:= SDL_VERSIONNUM(SDL_MAJOR_VERSION
,
236 function SDL_VERSION_ATLEAST(X
,Y
,Z
: Cardinal): Boolean;
238 Result
:= SDL_COMPILEDVERSION
>= SDL_VERSIONNUM(X
,Y
,Z
);
242 function SDL_Button(button
: SInt32
): SInt32
;
244 Result
:= 1 shl (button
- 1);
248 //from "sdl_thread.h"
250 function SDL_CreateThread(fn
: TSDL_ThreadFunction
; name
: PAnsiChar; data
: Pointer): PSDL_Thread
; overload
;
252 Result
:= SDL_CreateThread(fn
,name
,data
,nil,nil);
258 function SDL_RectEmpty(X
: TSDL_Rect
): Boolean;
260 Result
:= (X
.w
<= 0) or (X
.h
<= 0);
263 function SDL_RectEquals(A
: TSDL_Rect
; B
: TSDL_Rect
): Boolean;
265 Result
:= (A
.x
= B
.x
) and (A
.y
= B
.y
) and (A
.w
= B
.w
) and (A
.h
= B
.h
);
270 function SDL_RWsize(ctx
: PSDL_RWops
): SInt64
;
272 Result
:= ctx
^.size(ctx
);
275 function SDL_RWseek(ctx
: PSDL_RWops
; offset
: SInt64
; whence
: SInt32
): SInt64
;
277 Result
:= ctx
^.seek(ctx
,offset
,whence
);
280 function SDL_RWtell(ctx
: PSDL_RWops
): SInt64
;
282 Result
:= ctx
^.seek(ctx
, 0, RW_SEEK_CUR
);
285 function SDL_RWread(ctx
: PSDL_RWops
; ptr
: Pointer; size
: size_t
; n
: size_t
): size_t
;
287 Result
:= ctx
^.read(ctx
, ptr
, size
, n
);
290 function SDL_RWwrite(ctx
: PSDL_RWops
; ptr
: Pointer; size
: size_t
; n
: size_t
): size_t
;
292 Result
:= ctx
^.write(ctx
, ptr
, size
, n
);
295 function SDL_RWclose(ctx
: PSDL_RWops
): SInt32
;
297 Result
:= ctx
^.close(ctx
);
302 function SDL_LoadWAV(_file
: PAnsiChar; spec
: PSDL_AudioSpec
; audio_buf
: PPUInt8
; audio_len
: PUInt32
): PSDL_AudioSpec
;
304 Result
:= SDL_LoadWAV_RW(SDL_RWFromFile(_file
, 'rb'), 1, spec
, audio_buf
, audio_len
);
307 function SDL_AUDIO_BITSIZE(x
: Cardinal): Cardinal;
309 Result
:= x
and SDL_AUDIO_MASK_BITSIZE
;
312 function SDL_AUDIO_ISFLOAT(x
: Cardinal): Cardinal;
314 Result
:= x
and SDL_AUDIO_MASK_DATATYPE
;
317 function SDL_AUDIO_ISBIGENDIAN(x
: Cardinal): Cardinal;
319 Result
:= x
and SDL_AUDIO_MASK_ENDIAN
;
322 function SDL_AUDIO_ISSIGNED(x
: Cardinal): Cardinal;
324 Result
:= x
and SDL_AUDIO_MASK_SIGNED
;
327 function SDL_AUDIO_ISINT(x
: Cardinal): Cardinal;
329 Result
:= not SDL_AUDIO_ISFLOAT(x
);
332 function SDL_AUDIO_ISLITTLEENDIAN(x
: Cardinal): Cardinal;
334 Result
:= not SDL_AUDIO_ISLITTLEENDIAN(x
);
337 function SDL_AUDIO_ISUNSIGNED(x
: Cardinal): Cardinal;
339 Result
:= not SDL_AUDIO_ISSIGNED(x
);
342 //from "sdl_pixels.h"
344 function SDL_PIXELFLAG(X
: Cardinal): Cardinal;
346 Result
:= (X
shr 28) and $0F;
349 function SDL_PIXELTYPE(X
: Cardinal): Cardinal;
351 Result
:= (X
shr 24) and $0F;
354 function SDL_PIXELORDER(X
: Cardinal): Cardinal;
356 Result
:= (X
shr 20) and $0F;
359 function SDL_PIXELLAYOUT(X
: Cardinal): Cardinal;
361 Result
:= (X
shr 16) and $0F;
364 function SDL_BITSPERPIXEL(X
: Cardinal): Cardinal;
366 Result
:= (X
shr 8) and $FF;
369 function SDL_IsPixelFormat_FOURCC(format
: Variant): Boolean;
371 {* The flag is set to 1 because 0x1? is not in the printable ASCII range *}
372 Result
:= format
and SDL_PIXELFLAG(format
) <> 1;
375 //from "sdl_surface.h"
376 function SDL_LoadBMP(_file
: PAnsiChar): PSDL_Surface
;
378 Result
:= SDL_LoadBMP_RW(SDL_RWFromFile(_file
, 'rb'), 1);
381 function SDL_SaveBMP(Const surface
:PSDL_Surface
; Const filename
:AnsiString):sInt32
;
383 Result
:= SDL_SaveBMP_RW(surface
, SDL_RWFromFile(PAnsiChar(filename
), 'wb'), 1)
387 * Evaluates to true if the surface needs to be locked before access.
389 function SDL_MUSTLOCK(Const S
:PSDL_Surface
):Boolean;
391 Result
:= ((S
^.flags
and SDL_RLEACCEL
) <> 0)
395 function SDL_WindowPos_IsUndefined(X
: Variant): Variant;
397 Result
:= (X
and $FFFF0000) = SDL_WINDOWPOS_UNDEFINED_MASK
;
400 function SDL_WindowPos_IsCentered(X
: Variant): Variant;
402 Result
:= (X
and $FFFF0000) = SDL_WINDOWPOS_CENTERED_MASK
;
405 //from "sdl_events.h"
407 function SDL_GetEventState(type_
: UInt32
): UInt8
;
409 Result
:= SDL_EventState(type_
, SDL_QUERY
);
412 // from "sdl_timer.h"
413 function SDL_TICKS_PASSED(Const A
, B
:UInt32
):Boolean;
415 Result
:= ((Int64(B
) - Int64(A
)) <= 0)
418 // from "sdl_gamecontroller.h"
420 * Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
422 function SDL_GameControllerAddMappingsFromFile(Const FilePath
:PAnsiChar):SInt32
;
424 Result
:= SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(FilePath
, 'rb'), 1)