DEADSOFTWARE

system: remove sys_GetTicks
[d2df-sdl.git] / src / game / sdl2 / g_system.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_system;
18 interface
20 uses Utils;
22 (* --- Utils --- *)
23 procedure sys_Delay (ms: Integer);
25 (* --- Graphics --- *)
26 function sys_GetDisplayModes (bpp: Integer): SSArray;
27 function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
28 procedure sys_EnableVSync (yes: Boolean);
29 procedure sys_Repaint;
31 (* --- Input --- *)
32 function sys_HandleInput (): Boolean;
33 procedure sys_RequestQuit;
35 (* --- Init --- *)
36 procedure sys_Init;
37 procedure sys_Final;
39 var (* hooks *)
40 sys_CharPress: procedure (ch: AnsiChar) = nil;
41 sys_ScreenResize: procedure (w, h: Integer) = nil;
43 implementation
45 uses
46 SysUtils, SDL2, Math, ctypes,
47 e_log, e_input, e_sound,
48 {$IFDEF ENABLE_HOLMES}
49 sdlcarcass,
50 {$ENDIF}
51 g_touch, g_options, g_console, g_game, g_basic
52 ;
54 const
55 GameTitle = 'Doom 2D: Forever (SDL 2, %s)';
57 var
58 window: PSDL_Window;
59 context: TSDL_GLContext;
60 display, wx, wy: Integer;
61 wc: Boolean;
62 JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick;
63 JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
64 JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
66 (* --------- Utils --------- *)
68 procedure sys_Delay (ms: Integer);
69 begin
70 SDL_Delay(ms)
71 end;
73 (* --------- Graphics --------- *)
75 function GetTitle (): PChar;
76 var info: AnsiString;
77 begin
78 info := g_GetBuildHash(false);
79 if info = 'custom build' then
80 info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
81 result := PChar(Format(GameTitle, [info]))
82 end;
84 function InitWindow (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean;
85 var flags: UInt32; x, y: cint;
86 begin
87 // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB;
88 e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
89 result := false;
90 if window = nil then
91 begin
92 {$IFDEF USE_GLES1}
93 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
94 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
95 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
96 {$ELSE}
97 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
98 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
99 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
100 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
101 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
102 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
103 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
104 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
105 {$ENDIF}
106 flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
107 if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN;
108 if maximized then flags := flags or SDL_WINDOW_MAXIMIZED;
109 if wc then
110 begin
111 x := SDL_WINDOWPOS_CENTERED;
112 y := SDL_WINDOWPOS_CENTERED
113 end
114 else
115 begin
116 x := wx;
117 y := wy
118 end;
119 window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags);
120 if window <> nil then
121 begin
122 context := SDL_GL_CreateContext(window);
123 if context <> nil then
124 begin
125 if (fullscreen = false) and (maximized = false) and (wc = false) then
126 begin
127 SDL_GetWindowPosition(window, @x, @y);
128 wx := x; wy := y
129 end;
130 gFullScreen := fullscreen;
131 gWinMaximized := maximized;
132 gRC_FullScreen := fullscreen;
133 gRC_Maximized := maximized;
134 if @sys_ScreenResize <> nil then
135 sys_ScreenResize(w, h);
136 result := true
137 end
138 else
139 begin
140 // SDL_DestroyWindow(window);
141 e_LogWritefln('SDL: unable to create OpenGL context: %s', [SDL_GetError])
142 end
143 end
144 else
145 begin
146 e_LogWritefln('SDL: unable to create window: %s', [SDL_GetError])
147 end
148 end
149 else
150 begin
151 if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
152 SDL_SetWindowFullscreen(window, flags);
153 SDL_SetWindowSize(window, w, h);
154 if maximized then SDL_MaximizeWindow(window);
155 // always reset to center when changing fullscreen->windowed for safety purposes
156 if wc or (gFullscreen and not fullscreen) or (gWinMaximized and not maximized) then
157 begin
158 x := SDL_WINDOWPOS_CENTERED;
159 y := SDL_WINDOWPOS_CENTERED
160 end
161 else
162 begin
163 x := wx;
164 y := wy
165 end;
166 SDL_SetWindowPosition(window, x, y);
167 if (fullscreen = false) and (maximized = false) and (wc = false) then
168 begin
169 SDL_GetWindowPosition(window, @x, @y);
170 wx := x; wy := y
171 end;
172 gFullScreen := fullscreen;
173 gWinMaximized := maximized;
174 gRC_FullScreen := fullscreen;
175 gRC_Maximized := maximized;
176 if @sys_ScreenResize <> nil then
177 sys_ScreenResize(w, h);
178 result := true
179 end
180 end;
182 procedure sys_Repaint;
183 begin
184 SDL_GL_SwapWindow(window)
185 end;
187 procedure sys_EnableVSync (yes: Boolean);
188 begin
189 if yes then
190 SDL_GL_SetSwapInterval(1)
191 else
192 SDL_GL_SetSwapInterval(0)
193 end;
195 function sys_GetDisplayModes (bpp: Integer): SSArray;
196 var i, count, num, pw, ph: Integer; m: TSDL_DisplayMode;
197 begin
198 result := nil;
199 num := SDL_GetNumDisplayModes(display);
200 if num < 0 then
201 e_LogWritefln('SDL: unable to get numer of available display modes: %s', [SDL_GetError]);
202 if num > 0 then
203 begin
204 e_LogWritefln('Video modes for display %s:', [display]);
205 SetLength(result, num);
206 i := 0; count := 0; pw := 0; ph := 0;
207 while i < num do
208 begin
209 SDL_GetDisplayMode(display, i, @m);
210 if ((pw <> m.w) or (ph <> m.h)) then
211 begin
212 e_LogWritefln('* %sx%sx%s@%s', [m.w, m.h, SDL_BITSPERPIXEL(m.format), m.refresh_rate]);
213 pw := m.w; ph := m.h;
214 result[count] := IntToStr(m.w) + 'x' + IntToStr(m.h);
215 Inc(count);
216 end
217 else
218 begin
219 e_LogWritefln('- %sx%sx%s@%s', [m.w, m.h, SDL_BITSPERPIXEL(m.format), m.refresh_rate]);
220 end;
221 Inc(i)
222 end;
223 SetLength(result, count)
224 end
225 end;
227 function sys_SetDisplayMode (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean;
228 begin
229 result := InitWindow(w, h, bpp, fullScreen, maximized)
230 end;
232 (* --------- Joystick --------- *)
234 procedure HandleJoyButton (var ev: TSDL_JoyButtonEvent);
235 var down: Boolean; key: Integer;
236 begin
237 if (ev.which < e_MaxJoys) and (ev.button < e_MaxJoyBtns) then
238 begin
239 key := e_JoyButtonToKey(ev.which, ev.button);
240 down := ev.type_ = SDL_JOYBUTTONDOWN;
241 if g_dbg_input then
242 e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.which, ev.button, key, down]);
243 e_KeyUpDown(key, down);
244 g_Console_ProcessBind(key, down)
245 end
246 else
247 begin
248 if g_dbg_input then
249 begin
250 down := ev.type_ = SDL_JOYBUTTONDOWN;
251 e_LogWritefln('Input Debug: NOT IN RANGE! jbutton, joy=%s, button=%s, press=%s', [ev.which, ev.button, down])
252 end
253 end
254 end;
256 procedure HandleJoyAxis (var ev: TSDL_JoyAxisEvent);
257 var key, minuskey: Integer;
258 begin
259 if (ev.which < e_MaxJoys) and (ev.axis < e_MaxJoyAxes) then
260 begin
261 key := e_JoyAxisToKey(ev.which, ev.axis, AX_PLUS);
262 minuskey := e_JoyAxisToKey(ev.which, ev.axis, AX_MINUS);
264 if g_dbg_input then
265 e_LogWritefln('Input Debug: jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]]);
267 if ev.value < JoystickZeroAxes[ev.which, ev.axis] - e_JoystickDeadzones[ev.which] then
268 begin
269 if (e_KeyPressed(key)) then
270 begin
271 e_KeyUpDown(key, False);
272 g_Console_ProcessBind(key, False)
273 end;
274 e_KeyUpDown(minuskey, True);
275 g_Console_ProcessBind(minuskey, True)
276 end
277 else if ev.value > JoystickZeroAxes[ev.which, ev.axis] + e_JoystickDeadzones[ev.which] then
278 begin
279 if (e_KeyPressed(minuskey)) then
280 begin
281 e_KeyUpDown(minuskey, False);
282 g_Console_ProcessBind(minuskey, False)
283 end;
284 e_KeyUpDown(key, True);
285 g_Console_ProcessBind(key, True)
286 end
287 else
288 begin
289 if (e_KeyPressed(minuskey)) then
290 begin
291 e_KeyUpDown(minuskey, False);
292 g_Console_ProcessBind(minuskey, False)
293 end;
294 if (e_KeyPressed(key)) then
295 begin
296 e_KeyUpDown(key, False);
297 g_Console_ProcessBind(key, False)
298 end
299 end
300 end
301 else
302 begin
303 if g_dbg_input then
304 e_LogWritefln('Input Debug: NOT IN RANGE! jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]])
305 end
306 end;
308 procedure HandleJoyHat (var ev: TSDL_JoyHatEvent);
309 var
310 down: Boolean;
311 i, key: Integer;
312 hat: array [HAT_LEFT..HAT_DOWN] of Boolean;
313 begin
314 if (ev.which < e_MaxJoys) and (ev.hat < e_MaxJoyHats) then
315 begin
316 if g_dbg_input then
317 e_LogWritefln('Input Debug: jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value]);
318 hat[HAT_UP] := LongBool(ev.value and SDL_HAT_UP);
319 hat[HAT_DOWN] := LongBool(ev.value and SDL_HAT_DOWN);
320 hat[HAT_LEFT] := LongBool(ev.value and SDL_HAT_LEFT);
321 hat[HAT_RIGHT] := LongBool(ev.value and SDL_HAT_RIGHT);
322 for i := HAT_LEFT to HAT_DOWN do
323 begin
324 if JoystickHatState[ev.which, ev.hat, i] <> hat[i] then
325 begin
326 down := hat[i];
327 key := e_JoyHatToKey(ev.which, ev.hat, i);
328 e_KeyUpDown(key, down);
329 g_Console_ProcessBind(key, down)
330 end
331 end;
332 JoystickHatState[ev.which, ev.hat] := hat
333 end
334 else
335 begin
336 if g_dbg_input then
337 e_LogWritefln('Input Debug: NOT IN RANGE! jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value])
338 end
339 end;
341 procedure HandleJoyAdd (var ev: TSDL_JoyDeviceEvent);
342 var i: Integer;
343 begin
344 if (ev.which < e_MaxJoys) then
345 begin
346 JoystickHandle[ev.which] := SDL_JoystickOpen(ev.which);
347 if JoystickHandle[ev.which] <> nil then
348 begin
349 e_LogWritefln('Added Joystick %s', [ev.which]);
350 e_JoystickAvailable[ev.which] := True;
351 for i := 0 to Min(SDL_JoystickNumAxes(JoystickHandle[ev.which]), e_MaxJoyAxes) - 1 do
352 JoystickZeroAxes[ev.which, i] := SDL_JoystickGetAxis(JoystickHandle[ev.which], i)
353 end
354 else
355 begin
356 e_LogWritefln('Warning! Failed to open Joystick %s', [ev.which])
357 end
358 end
359 else
360 begin
361 e_LogWritefln('Warning! Added Joystick %s, but we support only <= %s', [ev.which, e_MaxJoys])
362 end
363 end;
365 procedure HandleJoyRemove (var ev: TSDL_JoyDeviceEvent);
366 begin
367 e_LogWritefln('Removed Joystick %s', [ev.which]);
368 if (ev.which < e_MaxJoys) then
369 begin
370 e_JoystickAvailable[ev.which] := False;
371 if JoystickHandle[ev.which] <> nil then
372 SDL_JoystickClose(JoystickHandle[ev.which]);
373 JoystickHandle[ev.which] := nil
374 end
375 end;
377 (* --------- Input --------- *)
379 function HandleWindow (var ev: TSDL_WindowEvent): Boolean;
380 begin
381 result := false;
382 if g_dbg_input then
383 e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]);
384 case ev.event of
385 SDL_WINDOWEVENT_RESIZED:
386 if @sys_ScreenResize <> nil then
387 sys_ScreenResize(ev.data1, ev.data2);
388 SDL_WINDOWEVENT_EXPOSED: sys_Repaint;
389 SDL_WINDOWEVENT_CLOSE: result := true;
390 SDL_WINDOWEVENT_MOVED:
391 begin
392 wx := ev.data1;
393 wy := ev.data2
394 end;
395 SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_MINIMIZED:
396 begin
397 e_UnpressAllKeys;
398 if gMuteWhenInactive then
399 e_MuteChannels(true);
400 {$IFDEF ENABLE_HOLMES}
401 if assigned(winBlurCB) then winBlurCB;
402 {$ENDIF}
403 end;
404 SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED:
405 begin
406 if ev.event = SDL_WINDOWEVENT_MAXIMIZED then
407 begin
408 gWinMaximized := true;
409 gRC_Maximized := true
410 end
411 else if ev.event = SDL_WINDOWEVENT_RESTORED then
412 begin
413 gWinMaximized := false;
414 gRC_Maximized := false
415 end;
416 e_MuteChannels(false);
417 {$IFDEF ENABLE_HOLMES}
418 if assigned(winFocusCB) then winFocusCB;
419 {$ENDIF}
420 end;
421 end
422 end;
424 procedure HandleKeyboard (var ev: TSDL_KeyboardEvent);
425 var down: Boolean; key: Integer;
426 begin
427 key := ev.keysym.scancode;
428 down := (ev.type_ = SDL_KEYDOWN);
429 if key = SDL_SCANCODE_AC_BACK then
430 key := SDL_SCANCODE_ESCAPE;
431 {$IFDEF ENABLE_HOLMES}
432 if fuiOnSDLEvent(PSDL_Event(@ev)^) then
433 begin
434 // event eaten, but...
435 if not down then e_KeyUpDown(key, false);
436 exit;
437 end;
438 {$ENDIF}
439 if ev._repeat = 0 then
440 begin
441 if g_dbg_input then
442 e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]);
443 e_KeyUpDown(key, down);
444 g_Console_ProcessBind(key, down);
445 end
446 else
447 begin
448 if g_dbg_input then
449 e_LogWritefln('Input Debug: keyrep, scancode=%s', [key]);
450 g_Console_ProcessBindRepeat(key);
451 end
452 end;
454 procedure HandleTextInput (var ev: TSDL_TextInputEvent);
455 var ch: UnicodeChar; sch: AnsiChar;
456 begin
457 Utf8ToUnicode(@ch, PChar(ev.text), 1);
458 sch := AnsiChar(wchar2win(ch));
459 if g_dbg_input then
460 e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]);
461 if @sys_CharPress <> nil then
462 if IsValid1251(Word(ch)) and IsPrintable1251(ch) then
463 sys_CharPress(sch)
464 end;
466 function sys_HandleInput (): Boolean;
467 var ev: TSDL_Event;
468 begin
469 result := false;
470 ZeroMemory(@ev, sizeof(ev));
471 while SDL_PollEvent(@ev) <> 0 do
472 begin
473 case ev.type_ of
474 SDL_QUITEV: result := true;
475 SDL_WINDOWEVENT: result := HandleWindow(ev.window);
476 SDL_KEYUP, SDL_KEYDOWN: HandleKeyboard(ev.key);
477 SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: HandleJoyButton(ev.jbutton);
478 SDL_JOYAXISMOTION: HandleJoyAxis(ev.jaxis);
479 SDL_JOYHATMOTION: HandleJoyHat(ev.jhat);
480 SDL_JOYDEVICEADDED: HandleJoyAdd(ev.jdevice);
481 SDL_JOYDEVICEREMOVED: HandleJoyRemove(ev.jdevice);
482 SDL_TEXTINPUT: HandleTextInput(ev.text);
483 SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: g_Touch_HandleEvent(ev.tfinger);
484 {$IFDEF ENABLE_HOLMES}
485 SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev);
486 {$ENDIF}
487 end
488 end
489 end;
491 procedure sys_RequestQuit;
492 var ev: TSDL_Event;
493 begin
494 ev.type_ := SDL_QUITEV;
495 SDL_PushEvent(@ev)
496 end;
498 (* --------- Init --------- *)
500 procedure sys_Init;
501 var flags: UInt32;
502 begin
503 e_WriteLog('Init SDL2', TMsgType.Notify);
504 {$IFDEF HEADLESS}
505 {$IFDEF USE_SDLMIXER}
506 flags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
507 {$ELSE}
508 flags := SDL_INIT_TIMER or $00004000;
509 {$ENDIF}
510 {$ELSE}
511 flags := SDL_INIT_TIMER or SDL_INIT_VIDEO;
512 {$ENDIF}
513 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
514 if SDL_Init(flags) <> 0 then
515 raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
516 {$IFNDEF HEADLESS}
517 if SDL_InitSubSystem(SDL_INIT_JOYSTICK) <> 0 then
518 e_LogWritefln('SDL: Init subsystem failed: %s', [SDL_GetError()]);
519 {$ENDIF}
520 SDL_ShowCursor(SDL_DISABLE);
521 end;
523 procedure sys_Final;
524 begin
525 e_WriteLog('Releasing SDL2', TMsgType.Notify);
526 if context <> nil then
527 begin
528 SDL_GL_DeleteContext(context);
529 context := nil;
530 end;
531 if window <> nil then
532 begin
533 SDL_DestroyWindow(window);
534 window := nil;
535 end;
536 SDL_Quit
537 end;
539 initialization
540 conRegVar('sdl2_display_index', @display, 'use display index as base', '');
541 conRegVar('sdl2_window_x', @wx, 'window position x', '');
542 conRegVar('sdl2_window_y', @wy, 'window position y', '');
543 conRegVar('sdl2_window_center', @wc, 'force window creation at center', '');
544 display := 0;
545 wx := SDL_WINDOWPOS_CENTERED;
546 wy := SDL_WINDOWPOS_CENTERED;
547 wc := false
548 end.