DEADSOFTWARE

render: remove flag animation from player model state
[d2df-sdl.git] / src / game / opengl / r_render.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../../shared/a_modes.inc}
16 unit r_render;
18 interface
20 procedure r_Render_Initialize;
21 procedure r_Render_Finalize;
23 procedure r_Render_Resize (w, h: Integer);
25 procedure r_Render_Load;
26 procedure r_Render_Free;
28 procedure r_Render_Update;
30 procedure r_Render_Apply;
32 implementation
34 uses
35 {$INCLUDE ../../nogl/noGLuses.inc}
36 SysUtils, Classes, Math,
37 e_log, g_system,
38 g_game, g_options, g_console,
39 r_window, r_graphics, r_console, r_playermodel,
40 r_weapons, r_items, r_gfx, r_monsters
41 ;
43 var
44 LoadedGL: Boolean = false;
46 procedure LoadGL;
47 begin
48 if LoadedGL = false then
49 begin
50 {$IFDEF NOGL_INIT}
51 nogl_Init;
52 if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
53 begin
54 e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
55 glRenderToFBO := false
56 end;
57 {$ELSE}
58 if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
59 begin
60 e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
61 glRenderToFBO := false
62 end;
63 {$ENDIF}
64 LoadedGL := true
65 end
66 end;
68 procedure FreeGL;
69 begin
70 if LoadedGL = true then
71 begin
72 {$IFDEF NOGL_INIT}
73 nogl_Quit;
74 {$ENDIF}
75 LoadedGL := false
76 end
77 end;
79 procedure r_Render_Load;
80 begin
81 r_PlayerModel_Load;
82 r_Monsters_Load;
83 r_Weapon_Load;
84 r_Items_Load;
85 r_GFX_Load;
86 end;
88 procedure r_Render_Free;
89 begin
90 r_GFX_Free;
91 r_Items_Free;
92 r_Weapon_Free;
93 r_Monsters_Free;
94 r_PlayerModel_Free;
95 end;
97 procedure r_Render_Initialize;
98 begin
99 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
100 raise Exception.Create('Failed to set videomode on startup.');
101 LoadGL;
102 r_Window_Initialize;
103 r_Console_Init;
104 r_PlayerModel_Initialize;
105 end;
107 procedure r_Render_Finalize;
108 begin
109 r_PlayerModel_Finalize;
110 FreeGL;
111 e_ReleaseEngine
112 end;
114 procedure r_Render_Update;
115 begin
116 r_PlayerModel_Update;
117 end;
119 procedure r_Render_Resize (w, h: Integer);
120 begin
121 LoadGL;
122 gWinSizeX := w;
123 gWinSizeY := h;
124 gRC_Width := w;
125 gRC_Height := h;
126 if glRenderToFBO then
127 begin
128 // store real window size in gWinSize, downscale resolution now
129 w := round(w / r_pixel_scale);
130 h := round(h / r_pixel_scale);
131 if not e_ResizeFramebuffer(w, h) then
132 begin
133 e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
134 glRenderToFBO := False;
135 w := gWinSizeX;
136 h := gWinSizeY;
137 end;
138 end;
139 gScreenWidth := w;
140 gScreenHeight := h;
141 e_ResizeWindow(w, h);
142 e_InitGL
143 end;
145 procedure r_Render_Apply;
146 begin
147 if sys_SetDisplayMode(Max(1, gRC_Width), Max(1, gRC_Height), Max(1, gBPP), gRC_FullScreen, gRC_Maximized) then
148 e_LogWriteln('resolution changed')
149 else
150 e_LogWriteln('resolution not changed');
151 sys_EnableVSync(gVSync)
152 end;
154 end.