DEADSOFTWARE

gl: implement touch screen controls
[d2df-sdl.git] / src / game / opengl / r_render.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../../shared/a_modes.inc}
16 unit r_render;
18 interface
20 uses
21 {$IFDEF ENABLE_MENU}
22 g_gui,
23 {$ENDIF}
24 g_base // TRectWH
25 ;
27 procedure r_Render_Initialize;
28 procedure r_Render_Finalize;
30 procedure r_Render_Load;
31 procedure r_Render_Free;
33 procedure r_Render_LoadTextures;
34 procedure r_Render_FreeTextures;
36 procedure r_Render_Update;
37 procedure r_Render_Draw;
39 procedure r_Render_Resize (w, h: Integer);
40 procedure r_Render_Apply;
42 function r_Render_WriteScreenShot (filename: String): Boolean;
44 {$IFDEF ENABLE_GIBS}
45 function r_Render_GetGibRect (m, id: Integer): TRectWH;
46 {$ENDIF}
48 {$IFDEF ENABLE_GFX}
49 procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
50 {$ENDIF}
52 {$IFDEF ENABLE_TOUCH}
53 // touch screen button location and size
54 procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);
55 {$ENDIF}
57 {$IFDEF ENABLE_MENU}
58 procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer);
59 procedure r_Render_GetLogoSize (out w, h: Integer);
60 procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer);
61 procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer);
62 {$ENDIF}
64 procedure r_Render_DrawLoading (force: Boolean); // !!! remove it
66 implementation
68 uses
69 {$INCLUDE ../../nogl/noGLuses.inc}
70 {$IFDEF ENABLE_TOUCH}
71 r_touch,
72 {$ENDIF}
73 {$IFDEF ENABLE_GFX}
74 r_gfx,
75 {$ENDIF}
76 {$IFDEF ENABLE_SYSTEM}
77 g_system,
78 {$ENDIF}
79 {$IFDEF ENABLE_MENU}
80 r_gui,
81 {$ENDIF}
82 SysUtils, Classes, Math,
83 e_log, utils,
84 g_game, g_options, g_console,
85 r_window, r_graphics, r_console, r_playermodel, r_textures, r_animations,
86 r_weapons, r_items, r_monsters, r_map, r_player, r_game
87 ;
89 var
90 LoadedGL: Boolean = false;
92 function GLExtensionList (): SSArray;
93 var s: PChar; i, j, num: GLint;
94 begin
95 result := nil;
96 s := glGetString(GL_EXTENSIONS);
97 if s <> nil then
98 begin
99 num := 0;
100 i := 0;
101 j := 0;
102 while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
103 while (s[i] <> #0) do
104 begin
105 while (s[i] <> #0) and (s[i] <> ' ') do Inc(i);
106 SetLength(result, num+1);
107 result[num] := Copy(s, j+1, i-j);
108 while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
109 j := i;
110 Inc(num)
111 end
112 end
113 end;
115 function GLExtensionSupported (ext: AnsiString): Boolean;
116 var e: AnsiString;
117 begin
118 {$IFDEF NOGL_INIT}
119 Result := nogl_ExtensionSupported(ext);
120 {$ELSE}
121 result := false;
122 for e in GLExtensionList() do
123 begin
124 if strEquCI1251(e, ext) then
125 begin
126 result := true;
127 exit
128 end
129 end
130 {$ENDIF}
131 end;
133 function HaveNPOTSupport (): Boolean;
134 begin
135 Result := GLExtensionSupported('GL_ARB_texture_non_power_of_two') or
136 GLExtensionSupported('GL_OES_texture_npot')
137 end;
139 function HaveFBOSupport (): Boolean;
140 begin
141 Result := GLExtensionSupported('GL_ARB_framebuffer_object') or
142 GLExtensionSupported('GL_OES_framebuffer_object')
143 end;
145 procedure PrintGLSupportedExtensions;
146 begin
147 e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
148 e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
149 e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
150 e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
151 e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
152 end;
154 procedure r_Window_Initialize;
155 begin
156 {$IFNDEF USE_SYSSTUB}
157 PrintGLSupportedExtensions;
158 glLegacyNPOT := not HaveNPOTSupport();
159 {$ELSE}
160 glLegacyNPOT := False;
161 glRenderToFBO := False;
162 {$ENDIF}
163 if glNPOTOverride and glLegacyNPOT then
164 begin
165 glLegacyNPOT := true;
166 e_logWriteln('NPOT texture emulation: FORCED')
167 end
168 else
169 begin
170 if glLegacyNPOT then
171 e_logWriteln('NPOT texture emulation: enabled')
172 else
173 e_logWriteln('NPOT texture emulation: disabled')
174 end
175 end;
177 procedure LoadGL;
178 var fboload: Boolean;
179 begin
180 if LoadedGL = false then
181 begin
182 {$IFDEF NOGL_INIT}
183 nogl_Init;
184 {$ENDIF}
185 if glRenderToFBO then
186 begin
187 fboload := True;
188 {$IFDEF NOGL_INIT}
189 fboload := True; // !!! but if not?
190 {$ELSE}
191 fboload := Load_GL_ARB_framebuffer_object();
192 {$ENDIF}
193 if (fboload = False) or (HaveFBOSupport() = False) or (HaveNPOTSupport() = False) then
194 begin
195 e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
196 glRenderToFBO := false
197 end;
198 end;
199 LoadedGL := true
200 end
201 end;
203 procedure FreeGL;
204 begin
205 if LoadedGL = true then
206 begin
207 {$IFDEF NOGL_INIT}
208 nogl_Quit;
209 {$ENDIF}
210 LoadedGL := false
211 end
212 end;
214 procedure r_Render_LoadTextures;
215 begin
216 r_Game_LoadTextures;
217 r_Map_LoadTextures;
218 end;
220 procedure r_Render_FreeTextures;
221 begin
222 r_Map_FreeTextures;
223 r_Game_FreeTextures;
224 end;
226 procedure r_Render_Load;
227 begin
228 r_Game_Load; // load first!
229 r_Player_Load;
230 r_Map_Load;
231 r_PlayerModel_Load;
232 r_Monsters_Load;
233 r_Weapon_Load;
234 r_Items_Load;
235 {$IFDEF ENABLE_GFX}
236 r_GFX_Load;
237 {$ENDIF}
238 {$IFDEF ENABLE_MENU}
239 r_GUI_Load;
240 {$ENDIF}
241 end;
243 procedure r_Render_Free;
244 begin
245 {$IFDEF ENABLE_MENU}
246 r_GUI_Free;
247 {$ENDIF}
248 {$IFDEF ENABLE_GFX}
249 r_GFX_Free;
250 {$ENDIF}
251 r_Items_Free;
252 r_Weapon_Free;
253 r_Monsters_Free;
254 r_PlayerModel_Free;
255 r_Map_Free;
256 r_Player_Free;
257 r_Game_Free;
258 g_Texture_DeleteAll;
259 g_Frames_DeleteAll;
260 end;
262 procedure r_Render_Initialize;
263 begin
264 {$IFDEF ENABLE_SYSTEM}
265 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
266 raise Exception.Create('Failed to set videomode on startup.');
267 {$ENDIF}
268 LoadGL;
269 r_Window_Initialize;
270 r_Console_Init;
271 r_PlayerModel_Initialize;
272 r_Map_Initialize;
273 end;
275 procedure r_Render_Finalize;
276 begin
277 r_Map_Finalize;
278 r_PlayerModel_Finalize;
279 FreeGL;
280 e_ReleaseEngine
281 end;
283 procedure r_Render_Update;
284 begin
285 {$IFDEF ENABLE_GFX}
286 r_GFX_Update;
287 {$ENDIF}
288 r_Map_Update;
289 r_PlayerModel_Update;
290 r_Console_Update;
291 r_Items_Update;
292 end;
294 procedure r_Render_Draw;
295 begin
296 r_Game_Draw;
297 {$IFDEF ENABLE_TOUCH}
298 r_Touch_Draw;
299 {$ENDIF}
300 end;
302 procedure r_Render_Resize (w, h: Integer);
303 begin
304 LoadGL;
305 gWinSizeX := w;
306 gWinSizeY := h;
307 gRC_Width := w;
308 gRC_Height := h;
309 if glRenderToFBO then
310 begin
311 // store real window size in gWinSize, downscale resolution now
312 w := round(w / r_pixel_scale);
313 h := round(h / r_pixel_scale);
314 if not e_ResizeFramebuffer(w, h) then
315 begin
316 e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
317 glRenderToFBO := False;
318 w := gWinSizeX;
319 h := gWinSizeY;
320 end;
321 end;
322 gScreenWidth := w;
323 gScreenHeight := h;
324 e_ResizeWindow(w, h);
325 e_InitGL;
326 r_Game_SetupScreenSize;
327 end;
329 procedure r_Render_Apply;
330 begin
331 {$IFDEF ENABLE_SYSTEM}
332 if sys_SetDisplayMode(Max(1, gRC_Width), Max(1, gRC_Height), Max(1, gBPP), gRC_FullScreen, gRC_Maximized) then
333 e_LogWriteln('resolution changed')
334 else
335 e_LogWriteln('resolution not changed');
336 sys_EnableVSync(gVSync)
337 {$ENDIF}
338 end;
340 function r_Render_WriteScreenShot (filename: String): Boolean;
341 var s: TStream;
342 begin
343 Result := False;
344 try
345 s := CreateDiskFile(filename);
346 try
347 e_MakeScreenshot(s, gWinSizeX, gWinSizeX);
348 Result := True;
349 except
350 DeleteFile(filename)
351 end;
352 s.Free;
353 finally
354 end
355 end;
357 {$IFDEF ENABLE_GIBS}
358 function r_Render_GetGibRect (m, id: Integer): TRectWH;
359 begin
360 Result := r_PlayerModel_GetGibRect(m, id)
361 end;
362 {$ENDIF}
364 {$IFDEF ENABLE_GFX}
365 procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
366 begin
367 r_GFX_OnceAnim(AnimType, X, Y)
368 end;
369 {$ENDIF}
371 {$IFDEF ENABLE_TOUCH}
372 procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);
373 begin
374 r_Touch_GetKeyRect (key, x, y, w, h, founded)
375 end;
376 {$ENDIF}
378 {$IFDEF ENABLE_MENU}
379 procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer);
380 begin
381 r_GUI_GetSize(ctrl, w, h)
382 end;
384 procedure r_Render_GetLogoSize (out w, h: Integer);
385 begin
386 r_GUI_GetLogoSize(w, h)
387 end;
389 procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer);
390 begin
391 r_GUI_GetMaxFontSize(BigFont, w, h)
392 end;
394 procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer);
395 begin
396 r_GUI_GetStringSize(BigFont, str, w, h)
397 end;
398 {$ENDIF}
400 procedure r_Render_DrawLoading (force: Boolean);
401 begin
402 r_Window_DrawLoading(force)
403 end;
405 end.