DEADSOFTWARE

render: use only r_render to access render
[d2df-sdl.git] / src / game / g_window.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_window;
18 interface
20 procedure ProcessLoading (forceUpdate: Boolean=false);
22 implementation
24 uses
25 {$IFNDEF HEADLESS}
26 r_render,
27 {$ENDIF}
28 e_sound, g_system, g_net
29 ;
31 procedure ProcessLoading (forceUpdate: Boolean = False);
32 begin
33 if sys_HandleInput() = False then
34 begin
35 {$IFNDEF HEADLESS}
36 r_Render_DrawLoading(forceUpdate);
37 {$ENDIF}
38 e_SoundUpdate();
39 if NetMode = NET_SERVER then
40 g_Net_Host_Update
41 else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
42 g_Net_Client_UpdateWhileLoading
43 end
44 end;
46 end.