DEADSOFTWARE

fix turret and projectiles
[d2df-sdl.git] / src / game / g_triggers.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$MODE DELPHI}
17 unit g_triggers;
19 interface
21 uses
22 MAPSTRUCT, e_graphics, MAPDEF, g_basic, g_sound,
23 BinEditor;
25 type
26 TActivator = record
27 UID: Word;
28 TimeOut: Word;
29 end;
30 TTrigger = record
31 ID: DWORD;
32 ClientID: DWORD;
33 TriggerType: Byte;
34 X, Y: Integer;
35 Width, Height: Word;
36 Enabled: Boolean;
37 ActivateType: Byte;
38 Keys: Byte;
39 TexturePanel: Integer;
40 TexturePanelType: Word;
42 TimeOut: Word;
43 ActivateUID: Word;
44 Activators: array of TActivator;
45 PlayerCollide: Boolean;
46 DoorTime: Integer;
47 PressTime: Integer;
48 PressCount: Integer;
49 SoundPlayCount: Integer;
50 Sound: TPlayableSound;
51 AutoSpawn: Boolean;
52 SpawnCooldown: Integer;
53 SpawnedCount: Integer;
54 ShotPanelType: Word;
55 ShotPanelTime: Integer;
56 ShotSightTime: Integer;
57 ShotSightTimeout: Integer;
58 ShotSightTarget: Word;
59 ShotSightTargetN: Word;
60 ShotAmmoCount: Word;
61 ShotReloadTime: Integer;
63 Data: TTriggerData;
64 end;
66 function g_Triggers_Create(Trigger: TTrigger): DWORD;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
69 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
70 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
71 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
72 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
77 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
79 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
81 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
82 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
84 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
86 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
87 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
89 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
90 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
92 var
93 gTriggerClientID: Integer = 0;
94 gTriggers: array of TTrigger;
95 gSecretsCount: Integer = 0;
96 gMonstersSpawned: array of LongInt = nil;
98 implementation
100 uses
101 g_player, g_map, Math, g_gfx, g_game, g_textures,
102 g_console, g_monsters, g_items, g_phys, g_weapons,
103 wadreader, g_main, SysUtils, e_log, g_language,
104 g_options, g_net, g_netmsg, g_scripts;
106 const
107 TRIGGER_SIGNATURE = $52475254; // 'TRGR'
108 TRAP_DAMAGE = 1000;
110 function FindTrigger(): DWORD;
111 var
112 i: Integer;
113 begin
114 if gTriggers <> nil then
115 for i := 0 to High(gTriggers) do
116 if gTriggers[i].TriggerType = TRIGGER_NONE then
117 begin
118 Result := i;
119 Exit;
120 end;
122 if gTriggers = nil then
123 begin
124 SetLength(gTriggers, 8);
125 Result := 0;
126 end
127 else
128 begin
129 Result := High(gTriggers) + 1;
130 SetLength(gTriggers, Length(gTriggers) + 8);
131 end;
132 end;
134 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
135 var
136 a, b, c: Integer;
137 begin
138 Result := False;
140 if PanelID = -1 then Exit;
142 if not d2d then
143 begin
144 with gWalls[PanelID] do
145 begin
146 if g_CollidePlayer(X, Y, Width, Height) or
147 g_CollideMonster(X, Y, Width, Height) then Exit;
149 if not Enabled then
150 begin
151 if not NoSound then
152 begin
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
154 if g_Game_IsServer and g_Game_IsNet then
155 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
156 end;
157 g_Map_EnableWall(PanelID);
158 Result := True;
159 end;
160 end;
161 end
162 else
163 begin
164 if gDoorMap = nil then Exit;
166 c := -1;
167 for a := 0 to High(gDoorMap) do
168 begin
169 for b := 0 to High(gDoorMap[a]) do
170 if gDoorMap[a, b] = DWORD(PanelID) then
171 begin
172 c := a;
173 Break;
174 end;
176 if c <> -1 then Break;
177 end;
178 if c = -1 then Exit;
180 for b := 0 to High(gDoorMap[c]) do
181 with gWalls[gDoorMap[c, b]] do
182 begin
183 if g_CollidePlayer(X, Y, Width, Height) or
184 g_CollideMonster(X, Y, Width, Height) then Exit;
185 end;
187 if not NoSound then
188 for b := 0 to High(gDoorMap[c]) do
189 if not gWalls[gDoorMap[c, b]].Enabled then
190 begin
191 with gWalls[PanelID] do
192 begin
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
194 if g_Game_IsServer and g_Game_IsNet then
195 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
196 end;
197 Break;
198 end;
200 for b := 0 to High(gDoorMap[c]) do
201 if not gWalls[gDoorMap[c, b]].Enabled then
202 begin
203 g_Map_EnableWall(gDoorMap[c, b]);
204 Result := True;
205 end;
206 end;
207 end;
209 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
210 var
211 a, b, c: Integer;
212 begin
213 if PanelID = -1 then Exit;
215 if not d2d then
216 begin
217 with gWalls[PanelID] do
218 if (not NoSound) and (not Enabled) then
219 begin
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
221 if g_Game_IsServer and g_Game_IsNet then
222 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
223 end;
225 with gWalls[PanelID] do
226 begin
227 if gPlayers <> nil then
228 for a := 0 to High(gPlayers) do
229 if (gPlayers[a] <> nil) and gPlayers[a].Live and
230 gPlayers[a].Collide(X, Y, Width, Height) then
231 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
233 if gMonsters <> nil then
234 for a := 0 to High(gMonsters) do
235 if (gMonsters[a] <> nil) and gMonsters[a].Live and
236 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
237 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
239 if not Enabled then g_Map_EnableWall(PanelID);
240 end;
241 end
242 else
243 begin
244 if gDoorMap = nil then Exit;
246 c := -1;
247 for a := 0 to High(gDoorMap) do
248 begin
249 for b := 0 to High(gDoorMap[a]) do
250 if gDoorMap[a, b] = DWORD(PanelID) then
251 begin
252 c := a;
253 Break;
254 end;
256 if c <> -1 then Break;
257 end;
258 if c = -1 then Exit;
260 if not NoSound then
261 for b := 0 to High(gDoorMap[c]) do
262 if not gWalls[gDoorMap[c, b]].Enabled then
263 begin
264 with gWalls[PanelID] do
265 begin
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
267 if g_Game_IsServer and g_Game_IsNet then
268 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
269 end;
270 Break;
271 end;
273 for b := 0 to High(gDoorMap[c]) do
274 with gWalls[gDoorMap[c, b]] do
275 begin
276 if gPlayers <> nil then
277 for a := 0 to High(gPlayers) do
278 if (gPlayers[a] <> nil) and gPlayers[a].Live and
279 gPlayers[a].Collide(X, Y, Width, Height) then
280 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
282 if gMonsters <> nil then
283 for a := 0 to High(gMonsters) do
284 if (gMonsters[a] <> nil) and gMonsters[a].Live and
285 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
286 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
288 if not Enabled then g_Map_EnableWall(gDoorMap[c, b]);
289 end;
290 end;
291 end;
293 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
294 var
295 a, b, c: Integer;
296 begin
297 Result := False;
299 if PanelID = -1 then Exit;
301 if not d2d then
302 begin
303 with gWalls[PanelID] do
304 if Enabled then
305 begin
306 if not NoSound then
307 begin
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
309 if g_Game_IsServer and g_Game_IsNet then
310 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
311 end;
312 g_Map_DisableWall(PanelID);
313 Result := True;
314 end;
315 end
316 else
317 begin
318 if gDoorMap = nil then Exit;
320 c := -1;
321 for a := 0 to High(gDoorMap) do
322 begin
323 for b := 0 to High(gDoorMap[a]) do
324 if gDoorMap[a, b] = DWORD(PanelID) then
325 begin
326 c := a;
327 Break;
328 end;
330 if c <> -1 then Break;
331 end;
332 if c = -1 then Exit;
334 if not NoSound then
335 for b := 0 to High(gDoorMap[c]) do
336 if gWalls[gDoorMap[c, b]].Enabled then
337 begin
338 with gWalls[PanelID] do
339 begin
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
341 if g_Game_IsServer and g_Game_IsNet then
342 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
343 end;
344 Break;
345 end;
347 for b := 0 to High(gDoorMap[c]) do
348 if gWalls[gDoorMap[c, b]].Enabled then
349 begin
350 g_Map_DisableWall(gDoorMap[c, b]);
351 Result := True;
352 end;
353 end;
354 end;
356 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
357 var
358 a, b, c, t: Integer;
359 begin
360 t := 0;
361 Result := False;
363 if PanelID = -1 then Exit;
365 if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or
366 (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
367 case d of
368 0: t := 0;
369 1: t := 1;
370 else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
371 end
372 else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or
373 (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
374 case d of
375 0: t := 2;
376 1: t := 3;
377 else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
378 end;
380 if not d2d then
381 begin
382 with gLifts[PanelID] do
383 if LiftType <> t then
384 begin
385 g_Map_SetLift(PanelID, t);
387 {if not NoSound then
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
389 Result := True;
390 end;
391 end
392 else // Êàê â D2d
393 begin
394 if gLiftMap = nil then Exit;
396 c := -1;
397 for a := 0 to High(gLiftMap) do
398 begin
399 for b := 0 to High(gLiftMap[a]) do
400 if gLiftMap[a, b] = DWORD(PanelID) then
401 begin
402 c := a;
403 Break;
404 end;
406 if c <> -1 then Break;
407 end;
408 if c = -1 then Exit;
410 {if not NoSound then
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
413 begin
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
416 Break;
417 end;}
419 for b := 0 to High(gLiftMap[c]) do
420 with gLifts[gLiftMap[c, b]] do
421 if LiftType <> t then
422 begin
423 g_Map_SetLift(gLiftMap[c, b], t);
425 Result := True;
426 end;
427 end;
428 end;
430 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
431 var
432 snd: string;
433 Projectile: Boolean;
434 TextureID: DWORD;
435 Anim: TAnimation;
436 begin
437 Result := -1;
438 TextureID := DWORD(-1);
439 snd := 'SOUND_WEAPON_FIREROCKET';
440 Projectile := True;
441 case ShotType of
442 TRIGGER_SHOT_PISTOL:
443 begin
444 g_Weapon_pistol(wx, wy, dx, dy, 0, True);
445 snd := 'SOUND_WEAPON_FIREPISTOL';
446 Projectile := False;
447 if ShotSound then
448 begin
449 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
450 if g_Game_IsNet then
451 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
452 end;
453 end;
455 TRIGGER_SHOT_BULLET:
456 begin
457 g_Weapon_mgun(wx, wy, dx, dy, 0, True);
458 if gSoundEffectsDF then snd := 'SOUND_WEAPON_FIRECGUN'
459 else snd := 'SOUND_WEAPON_FIREPISTOL';
460 Projectile := False;
461 if ShotSound then
462 begin
463 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
464 if g_Game_IsNet then
465 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
466 end;
467 end;
469 TRIGGER_SHOT_SHOTGUN:
470 begin
471 g_Weapon_Shotgun(wx, wy, dx, dy, 0, True);
472 snd := 'SOUND_WEAPON_FIRESHOTGUN';
473 Projectile := False;
474 if ShotSound then
475 begin
476 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
477 if g_Game_IsNet then
478 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
479 end;
480 end;
482 TRIGGER_SHOT_SSG:
483 begin
484 g_Weapon_DShotgun(wx, wy, dx, dy, 0, True);
485 snd := 'SOUND_WEAPON_FIRESHOTGUN2';
486 Projectile := False;
487 if ShotSound then
488 begin
489 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
490 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
491 if g_Game_IsNet then
492 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
493 end;
494 end;
496 TRIGGER_SHOT_IMP:
497 begin
498 g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
499 snd := 'SOUND_WEAPON_FIREBALL';
500 end;
502 TRIGGER_SHOT_PLASMA:
503 begin
504 g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
505 snd := 'SOUND_WEAPON_FIREPLASMA';
506 end;
508 TRIGGER_SHOT_SPIDER:
509 begin
510 g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
511 snd := 'SOUND_WEAPON_FIREPLASMA';
512 end;
514 TRIGGER_SHOT_CACO:
515 begin
516 g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
517 snd := 'SOUND_WEAPON_FIREBALL';
518 end;
520 TRIGGER_SHOT_BARON:
521 begin
522 g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
523 snd := 'SOUND_WEAPON_FIREBALL';
524 end;
526 TRIGGER_SHOT_MANCUB:
527 begin
528 g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
529 snd := 'SOUND_WEAPON_FIREBALL';
530 end;
532 TRIGGER_SHOT_REV:
533 begin
534 g_Weapon_revf(wx, wy, dx, dy, 0, ShotTarget, -1, True);
535 snd := 'SOUND_WEAPON_FIREREV';
536 end;
538 TRIGGER_SHOT_ROCKET:
539 begin
540 g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
541 snd := 'SOUND_WEAPON_FIREROCKET';
542 end;
544 TRIGGER_SHOT_BFG:
545 begin
546 g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
547 snd := 'SOUND_WEAPON_FIREBFG';
548 end;
550 TRIGGER_SHOT_EXPL:
551 begin
552 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then
553 begin
554 Anim := TAnimation.Create(TextureID, False, 6);
555 Anim.Blending := False;
556 g_GFX_OnceAnim(wx-64, wy-64, Anim);
557 Anim.Free();
558 end;
559 Projectile := False;
560 g_Weapon_Explode(wx, wy, 60, 0);
561 snd := 'SOUND_WEAPON_EXPLODEROCKET';
562 end;
564 TRIGGER_SHOT_BFGEXPL:
565 begin
566 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then
567 begin
568 Anim := TAnimation.Create(TextureID, False, 6);
569 Anim.Blending := False;
570 g_GFX_OnceAnim(wx-64, wy-64, Anim);
571 Anim.Free();
572 end;
573 Projectile := False;
574 g_Weapon_BFG9000(wx, wy, 0);
575 snd := 'SOUND_WEAPON_EXPLODEBFG';
576 end;
578 else exit;
579 end;
581 if g_Game_IsNet and g_Game_IsServer then
582 case ShotType of
583 TRIGGER_SHOT_EXPL:
584 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
585 TRIGGER_SHOT_BFGEXPL:
586 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
587 else
588 begin
589 if Projectile then
590 MH_SEND_CreateShot(LastShotID);
591 if ShotSound then
592 MH_SEND_Sound(wx, wy, snd);
593 end;
594 end;
596 if ShotSound then
597 g_Sound_PlayExAt(snd, wx, wy);
599 if Projectile then
600 Result := LastShotID;
601 end;
603 procedure MakeShot(var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
604 begin
605 with Trigger do
606 if (Data.ShotAmmo = 0) or
607 ((Data.ShotAmmo > 0) and (ShotAmmoCount > 0)) then
608 begin
609 if (Data.ShotPanelID <> -1) and (ShotPanelTime = 0) then
610 begin
611 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
612 ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
613 end;
615 if Data.ShotIntSight > 0 then
616 ShotSightTimeout := 180; // ~= 5 ñåêóíä
618 if ShotAmmoCount > 0 then Dec(ShotAmmoCount);
620 dx := dx + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
621 dy := dy + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
623 tr_SpawnShot(Data.ShotType, wx, wy, dx, dy, Data.ShotSound, TargetUID);
624 end
625 else
626 if (Data.ShotIntReload > 0) and (ShotReloadTime = 0) then
627 ShotReloadTime := Data.ShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
628 end;
630 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
631 var
632 FramesID: DWORD;
633 Anim: TAnimation;
634 begin
635 if T = TRIGGER_EFFECT_PARTICLE then
636 case ST of
637 TRIGGER_EFFECT_SLIQUID:
638 begin
639 if (CR = 255) and (CG = 0) and (CB = 0) then
640 g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
641 else if (CR = 0) and (CG = 255) and (CB = 0) then
642 g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
643 else if (CR = 0) and (CG = 0) and (CB = 255) then
644 g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
645 else
646 g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
647 end;
648 TRIGGER_EFFECT_LLIQUID:
649 g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
650 TRIGGER_EFFECT_DLIQUID:
651 g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
652 TRIGGER_EFFECT_BLOOD:
653 g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
654 TRIGGER_EFFECT_SPARK:
655 g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
656 TRIGGER_EFFECT_BUBBLE:
657 g_GFX_Bubbles(X, Y, 1, 0, 0);
658 end;
659 if T = TRIGGER_EFFECT_ANIMATION then
660 case ST of
661 EFFECT_TELEPORT: begin
662 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
663 begin
664 Anim := TAnimation.Create(FramesID, False, 3);
665 if not Silent then
666 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
667 g_GFX_OnceAnim(X-32, Y-32, Anim);
668 Anim.Free();
669 end;
670 if Send and g_Game_IsServer and g_Game_IsNet then
671 MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
672 end;
673 EFFECT_RESPAWN: begin
674 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
675 begin
676 Anim := TAnimation.Create(FramesID, False, 4);
677 if not Silent then
678 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
679 g_GFX_OnceAnim(X-16, Y-16, Anim);
680 Anim.Free();
681 end;
682 if Send and g_Game_IsServer and g_Game_IsNet then
683 MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
684 end;
685 EFFECT_FIRE: begin
686 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
687 begin
688 Anim := TAnimation.Create(FramesID, False, 4);
689 if not Silent then
690 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
691 g_GFX_OnceAnim(X-32, Y-128, Anim);
692 Anim.Free();
693 end;
694 if Send and g_Game_IsServer and g_Game_IsNet then
695 MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
696 end;
697 end;
698 end;
700 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
701 var
702 p: TPlayer;
703 m: TMonster;
704 begin
705 Result := False;
706 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
707 case g_GetUIDType(ActivateUID) of
708 UID_PLAYER:
709 begin
710 p := g_Player_Get(ActivateUID);
711 if p = nil then
712 Exit;
714 if D2D then
715 begin
716 if p.TeleportTo(TX-(p.Obj.Rect.Width div 2),
717 TY-p.Obj.Rect.Height,
718 Silent,
719 TDir) then
720 Result := True;
721 end
722 else
723 if p.TeleportTo(TX, TY, Silent, TDir) then
724 Result := True;
725 end;
727 UID_MONSTER:
728 begin
729 m := g_Monsters_Get(ActivateUID);
730 if m = nil then
731 Exit;
733 if D2D then
734 begin
735 if m.TeleportTo(TX-(m.Obj.Rect.Width div 2),
736 TY-m.Obj.Rect.Height,
737 Silent,
738 TDir) then
739 Result := True;
740 end
741 else
742 if m.TeleportTo(TX, TY, Silent, TDir) then
743 Result := True;
744 end;
745 end;
746 end;
748 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
749 var
750 p: TPlayer;
751 m: TMonster;
752 begin
753 Result := True;
754 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
755 case g_GetUIDType(ActivateUID) of
756 UID_PLAYER:
757 begin
758 p := g_Player_Get(ActivateUID);
759 if p = nil then
760 Exit;
762 if ResetVel then
763 begin
764 p.GameVelX := 0;
765 p.GameVelY := 0;
766 p.GameAccelX := 0;
767 p.GameAccelY := 0;
768 end;
770 p.Push(VX, VY);
771 end;
773 UID_MONSTER:
774 begin
775 m := g_Monsters_Get(ActivateUID);
776 if m = nil then
777 Exit;
779 if ResetVel then
780 begin
781 m.GameVelX := 0;
782 m.GameVelY := 0;
783 m.GameAccelX := 0;
784 m.GameAccelY := 0;
785 end;
787 m.Push(VX, VY);
788 end;
789 end;
790 end;
792 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
793 var
794 msg: string;
795 p: TPlayer;
796 i: Integer;
797 begin
798 Result := True;
799 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
800 msg := b_Text_Format(MText);
801 case MSendTo of
802 0: // activator
803 begin
804 if g_GetUIDType(ActivateUID) = UID_PLAYER then
805 begin
806 if g_Game_IsWatchedPlayer(ActivateUID) then
807 begin
808 if MKind = 0 then
809 g_Console_Add(msg, True)
810 else if MKind = 1 then
811 g_Game_Message(msg, MTime);
812 end
813 else
814 begin
815 p := g_Player_Get(ActivateUID);
816 if g_Game_IsNet and (p.FClientID >= 0) then
817 if MKind = 0 then
818 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
819 else if MKind = 1 then
820 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
821 end;
822 end;
823 end;
825 1: // activator's team
826 begin
827 if g_GetUIDType(ActivateUID) = UID_PLAYER then
828 begin
829 p := g_Player_Get(ActivateUID);
830 if g_Game_IsWatchedTeam(p.Team) then
831 if MKind = 0 then
832 g_Console_Add(msg, True)
833 else if MKind = 1 then
834 g_Game_Message(msg, MTime);
836 if g_Game_IsNet then
837 begin
838 for i := Low(gPlayers) to High(gPlayers) do
839 if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then
840 if MKind = 0 then
841 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
842 else if MKind = 1 then
843 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
844 end;
845 end;
846 end;
848 2: // activator's enemy team
849 begin
850 if g_GetUIDType(ActivateUID) = UID_PLAYER then
851 begin
852 p := g_Player_Get(ActivateUID);
853 if g_Game_IsWatchedTeam(p.Team) then
854 if MKind = 0 then
855 g_Console_Add(msg, True)
856 else if MKind = 1 then
857 g_Game_Message(msg, MTime);
859 if g_Game_IsNet then
860 begin
861 for i := Low(gPlayers) to High(gPlayers) do
862 if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then
863 if MKind = 0 then
864 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
865 else if MKind = 1 then
866 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
867 end;
868 end;
869 end;
871 3: // red team
872 begin
873 if g_Game_IsWatchedTeam(TEAM_RED) then
874 if MKind = 0 then
875 g_Console_Add(msg, True)
876 else if MKind = 1 then
877 g_Game_Message(msg, MTime);
879 if g_Game_IsNet then
880 begin
881 for i := Low(gPlayers) to High(gPlayers) do
882 if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then
883 if MKind = 0 then
884 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
885 else if MKind = 1 then
886 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
887 end;
888 end;
890 4: // blue team
891 begin
892 if g_Game_IsWatchedTeam(TEAM_BLUE) then
893 if MKind = 0 then
894 g_Console_Add(msg, True)
895 else if MKind = 1 then
896 g_Game_Message(msg, MTime);
898 if g_Game_IsNet then
899 begin
900 for i := Low(gPlayers) to High(gPlayers) do
901 if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then
902 if MKind = 0 then
903 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
904 else if MKind = 1 then
905 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
906 end;
907 end;
909 5: // everyone
910 begin
911 if MKind = 0 then
912 g_Console_Add(msg, True)
913 else if MKind = 1 then
914 g_Game_Message(msg, MTime);
916 if g_Game_IsNet then
917 begin
918 if MKind = 0 then
919 MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
920 else if MKind = 1 then
921 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
922 end;
923 end;
924 end;
925 end;
927 function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean;
928 var
929 animonce: Boolean;
930 p: TPlayer;
931 m: TMonster;
932 i, k, wx, wy, xd, yd: Integer;
933 iid: LongWord;
934 coolDown: Boolean;
935 pAngle: Real;
936 FramesID: DWORD;
937 Anim: TAnimation;
938 UIDType: Byte;
939 TargetUID: Word;
940 begin
941 Result := False;
942 if g_Game_IsClient then
943 Exit;
945 if not Trigger.Enabled then
946 Exit;
947 if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then
948 Exit;
949 if gLMSRespawn = LMS_RESPAWN_WARMUP then
950 Exit;
952 animonce := False;
954 coolDown := (actType <> 0);
956 with Trigger do
957 begin
958 case TriggerType of
959 TRIGGER_EXIT:
960 begin
961 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
962 if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0');
963 gExitByTrigger := True;
964 g_Game_ExitLevel(Data.MapName);
965 TimeOut := 18;
966 Result := True;
968 Exit;
969 end;
971 TRIGGER_TELEPORT:
972 begin
973 Result := tr_Teleport(ActivateUID,
974 Data.TargetPoint.X, Data.TargetPoint.Y,
975 Data.TlpDir, Data.silent_teleport,
976 Data.d2d_teleport);
977 TimeOut := 0;
978 end;
980 TRIGGER_OPENDOOR:
981 begin
982 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
983 TimeOut := 0;
984 end;
986 TRIGGER_CLOSEDOOR:
987 begin
988 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
989 TimeOut := 0;
990 end;
992 TRIGGER_DOOR, TRIGGER_DOOR5:
993 begin
994 if Data.PanelID <> -1 then
995 begin
996 if gWalls[Data.PanelID].Enabled then
997 begin
998 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1000 if TriggerType = TRIGGER_DOOR5 then
1001 DoorTime := 180;
1002 end
1003 else
1004 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1006 if Result then
1007 TimeOut := 18;
1008 end;
1009 end;
1011 TRIGGER_CLOSETRAP, TRIGGER_TRAP:
1012 begin
1013 tr_CloseTrap(Data.PanelID, Data.NoSound, Data.d2d_doors);
1015 if TriggerType = TRIGGER_TRAP then
1016 begin
1017 DoorTime := 40;
1018 TimeOut := 76;
1019 end
1020 else
1021 begin
1022 DoorTime := -1;
1023 TimeOut := 0;
1024 end;
1026 Result := True;
1027 end;
1029 TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
1030 begin
1031 PressCount := PressCount + 1;
1033 if PressTime = -1 then
1034 PressTime := Data.Wait;
1036 if coolDown then
1037 TimeOut := 18
1038 else
1039 TimeOut := 0;
1040 Result := True;
1041 end;
1043 TRIGGER_SECRET:
1044 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1045 begin
1046 Enabled := False;
1047 Result := True;
1048 if gLMSRespawn = LMS_RESPAWN_NONE then
1049 begin
1050 g_Player_Get(ActivateUID).GetSecret();
1051 Inc(gCoopSecretsFound);
1052 if g_Game_IsNet then MH_SEND_GameStats();
1053 end;
1054 end;
1056 TRIGGER_LIFTUP:
1057 begin
1058 Result := tr_SetLift(Data.PanelID, 0, Data.NoSound, Data.d2d_doors);
1059 TimeOut := 0;
1061 if (not Data.NoSound) and Result then begin
1062 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1063 X + (Width div 2),
1064 Y + (Height div 2));
1065 if g_Game_IsServer and g_Game_IsNet then
1066 MH_SEND_Sound(X + (Width div 2),
1067 Y + (Height div 2),
1068 'SOUND_GAME_SWITCH0');
1069 end;
1070 end;
1072 TRIGGER_LIFTDOWN:
1073 begin
1074 Result := tr_SetLift(Data.PanelID, 1, Data.NoSound, Data.d2d_doors);
1075 TimeOut := 0;
1077 if (not Data.NoSound) and Result then begin
1078 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1079 X + (Width div 2),
1080 Y + (Height div 2));
1081 if g_Game_IsServer and g_Game_IsNet then
1082 MH_SEND_Sound(X + (Width div 2),
1083 Y + (Height div 2),
1084 'SOUND_GAME_SWITCH0');
1085 end;
1086 end;
1088 TRIGGER_LIFT:
1089 begin
1090 Result := tr_SetLift(Data.PanelID, 3, Data.NoSound, Data.d2d_doors);
1092 if Result then
1093 begin
1094 TimeOut := 18;
1096 if (not Data.NoSound) and Result then begin
1097 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1098 X + (Width div 2),
1099 Y + (Height div 2));
1100 if g_Game_IsServer and g_Game_IsNet then
1101 MH_SEND_Sound(X + (Width div 2),
1102 Y + (Height div 2),
1103 'SOUND_GAME_SWITCH0');
1104 end;
1105 end;
1106 end;
1108 TRIGGER_TEXTURE:
1109 begin
1110 if ByteBool(Data.ActivateOnce) then
1111 begin
1112 Enabled := False;
1113 TriggerType := TRIGGER_NONE;
1114 end
1115 else
1116 if coolDown then
1117 TimeOut := 6
1118 else
1119 TimeOut := 0;
1121 animonce := Data.AnimOnce;
1122 Result := True;
1123 end;
1125 TRIGGER_SOUND:
1126 begin
1127 if Sound <> nil then
1128 begin
1129 if Data.SoundSwitch and Sound.IsPlaying() then
1130 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1131 Sound.Stop();
1132 SoundPlayCount := 0;
1133 Result := True;
1134 end
1135 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1136 if (Data.PlayCount > 0) or (not Sound.IsPlaying()) then
1137 begin
1138 if Data.PlayCount > 0 then
1139 SoundPlayCount := Data.PlayCount
1140 else // 0 - èãðàåì áåñêîíå÷íî
1141 SoundPlayCount := 1;
1142 Result := True;
1143 end;
1144 if g_Game_IsNet then MH_SEND_TriggerSound(Trigger);
1145 end;
1146 end;
1148 TRIGGER_SPAWNMONSTER:
1149 if (Data.MonType in [MONSTER_DEMON..MONSTER_MAN]) then
1150 begin
1151 Result := False;
1152 if (Data.MonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1153 begin
1154 AutoSpawn := not AutoSpawn;
1155 SpawnCooldown := 0;
1156 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1157 Result := True;
1158 end;
1160 if ((Data.MonDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1161 or ((Data.MonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1162 for k := 1 to Data.MonCount do
1163 begin
1164 if (actType = ACTIVATE_CUSTOM) and (Data.MonDelay > 0) then
1165 SpawnCooldown := Data.MonDelay;
1166 if (Data.MonMax > 0) and (SpawnedCount >= Data.MonMax) then
1167 Break;
1169 i := g_Monsters_Create(Data.MonType,
1170 Data.MonPos.X, Data.MonPos.Y,
1171 TDirection(Data.MonDir), True);
1173 Result := True;
1175 // Çäîðîâüå:
1176 if (Data.MonHealth > 0) then
1177 gMonsters[i].SetHealth(Data.MonHealth);
1178 // Óñòàíàâëèâàåì ïîâåäåíèå:
1179 gMonsters[i].MonsterBehaviour := Data.MonBehav;
1180 gMonsters[i].FNoRespawn := True;
1181 if g_Game_IsNet then
1182 MH_SEND_MonsterSpawn(gMonsters[i].UID);
1183 // Èäåì èñêàòü öåëü, åñëè íàäî:
1184 if Data.MonActive then
1185 gMonsters[i].WakeUp();
1187 if Data.MonType <> MONSTER_BARREL then Inc(gTotalMonsters);
1189 if g_Game_IsNet then
1190 begin
1191 SetLength(gMonstersSpawned, Length(gMonstersSpawned)+1);
1192 gMonstersSpawned[High(gMonstersSpawned)] := gMonsters[i].UID;
1193 end;
1195 if Data.MonMax > 0 then
1196 begin
1197 gMonsters[i].SpawnTrigger := ID;
1198 Inc(SpawnedCount);
1199 end;
1201 case Data.MonEffect of
1202 EFFECT_TELEPORT: begin
1203 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1204 begin
1205 Anim := TAnimation.Create(FramesID, False, 3);
1206 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.MonPos.X, Data.MonPos.Y);
1207 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1208 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, Anim);
1209 Anim.Free();
1210 end;
1211 if g_Game_IsServer and g_Game_IsNet then
1212 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1213 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, 1,
1214 NET_GFX_TELE);
1215 end;
1216 EFFECT_RESPAWN: begin
1217 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1218 begin
1219 Anim := TAnimation.Create(FramesID, False, 4);
1220 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.MonPos.X, Data.MonPos.Y);
1221 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1222 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, Anim);
1223 Anim.Free();
1224 end;
1225 if g_Game_IsServer and g_Game_IsNet then
1226 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1227 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, 1,
1228 NET_GFX_RESPAWN);
1229 end;
1230 EFFECT_FIRE: begin
1231 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1232 begin
1233 Anim := TAnimation.Create(FramesID, False, 4);
1234 g_Sound_PlayExAt('SOUND_FIRE', Data.MonPos.X, Data.MonPos.Y);
1235 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1236 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, Anim);
1237 Anim.Free();
1238 end;
1239 if g_Game_IsServer and g_Game_IsNet then
1240 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1241 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, 1,
1242 NET_GFX_FIRE);
1243 end;
1244 end;
1245 end;
1246 if g_Game_IsNet then
1247 begin
1248 MH_SEND_GameStats();
1249 MH_SEND_CoopStats();
1250 end;
1252 if coolDown then
1253 TimeOut := 18
1254 else
1255 TimeOut := 0;
1256 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1257 if actType = ACTIVATE_CUSTOM then
1258 Result := False;
1259 end;
1261 TRIGGER_SPAWNITEM:
1262 if (Data.ItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
1263 begin
1264 Result := False;
1265 if (Data.ItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1266 begin
1267 AutoSpawn := not AutoSpawn;
1268 SpawnCooldown := 0;
1269 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1270 Result := True;
1271 end;
1273 if ((Data.ItemDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1274 or ((Data.ItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1275 if (not Data.ItemOnlyDM) or
1276 (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1277 for k := 1 to Data.ItemCount do
1278 begin
1279 if (actType = ACTIVATE_CUSTOM) and (Data.ItemDelay > 0) then
1280 SpawnCooldown := Data.ItemDelay;
1281 if (Data.ItemMax > 0) and (SpawnedCount >= Data.ItemMax) then
1282 Break;
1284 iid := g_Items_Create(Data.ItemPos.X, Data.ItemPos.Y,
1285 Data.ItemType, Data.ItemFalls, False, True);
1287 Result := True;
1289 if Data.ItemMax > 0 then
1290 begin
1291 gItems[iid].SpawnTrigger := ID;
1292 Inc(SpawnedCount);
1293 end;
1295 case Data.ItemEffect of
1296 EFFECT_TELEPORT: begin
1297 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1298 begin
1299 Anim := TAnimation.Create(FramesID, False, 3);
1300 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.ItemPos.X, Data.ItemPos.Y);
1301 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1302 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, Anim);
1303 Anim.Free();
1304 end;
1305 if g_Game_IsServer and g_Game_IsNet then
1306 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1307 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, 1,
1308 NET_GFX_TELE);
1309 end;
1310 EFFECT_RESPAWN: begin
1311 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1312 begin
1313 Anim := TAnimation.Create(FramesID, False, 4);
1314 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.ItemPos.X, Data.ItemPos.Y);
1315 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1316 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, Anim);
1317 Anim.Free();
1318 end;
1319 if g_Game_IsServer and g_Game_IsNet then
1320 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1321 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, 1,
1322 NET_GFX_RESPAWN);
1323 end;
1324 EFFECT_FIRE: begin
1325 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1326 begin
1327 Anim := TAnimation.Create(FramesID, False, 4);
1328 g_Sound_PlayExAt('SOUND_FIRE', Data.ItemPos.X, Data.ItemPos.Y);
1329 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1330 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, Anim);
1331 Anim.Free();
1332 end;
1333 if g_Game_IsServer and g_Game_IsNet then
1334 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1335 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, 1,
1336 NET_GFX_FIRE);
1337 end;
1338 end;
1340 if g_Game_IsNet then
1341 MH_SEND_ItemSpawn(True, iid);
1342 end;
1344 if coolDown then
1345 TimeOut := 18
1346 else
1347 TimeOut := 0;
1348 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1349 if actType = ACTIVATE_CUSTOM then
1350 Result := False;
1351 end;
1353 TRIGGER_MUSIC:
1354 begin
1355 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1356 if (Trigger.Data.MusicName <> '') then
1357 begin
1358 gMusic.SetByName(Trigger.Data.MusicName);
1359 gMusic.SpecPause := True;
1360 gMusic.Play();
1361 end;
1363 if Trigger.Data.MusicAction = 1 then
1364 begin // Âêëþ÷èòü
1365 if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü
1366 gMusic.SpecPause := False
1367 else // Èãðàëà => ñíà÷àëà
1368 gMusic.SetPosition(0);
1369 end
1370 else // Âûêëþ÷èòü
1371 begin
1372 // Ïàóçà:
1373 gMusic.SpecPause := True;
1374 end;
1376 if coolDown then
1377 TimeOut := 36
1378 else
1379 TimeOut := 0;
1380 Result := True;
1381 if g_Game_IsNet then MH_SEND_TriggerMusic;
1382 end;
1384 TRIGGER_PUSH:
1385 begin
1386 pAngle := -DegToRad(Data.PushAngle);
1387 Result := tr_Push(ActivateUID,
1388 Floor(Cos(pAngle)*Data.PushForce),
1389 Floor(Sin(pAngle)*Data.PushForce),
1390 Data.ResetVel);
1391 TimeOut := 0;
1392 end;
1394 TRIGGER_SCORE:
1395 begin
1396 Result := False;
1397 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1398 if (Data.ScoreAction in [0..1]) and (Data.ScoreCount > 0) then
1399 begin
1400 // Ñâîåé èëè ÷óæîé êîìàíäå
1401 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1402 begin
1403 p := g_Player_Get(ActivateUID);
1404 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1405 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1406 begin
1407 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1409 if Data.ScoreCon then
1410 if Data.ScoreTeam = 0 then
1411 begin
1412 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1413 if g_Game_IsServer and g_Game_IsNet then
1414 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+r');
1415 end else
1416 begin
1417 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1418 if g_Game_IsServer and g_Game_IsNet then
1419 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+re');
1420 end;
1422 if Data.ScoreMsg then
1423 begin
1424 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1425 if g_Game_IsServer and g_Game_IsNet then
1426 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1427 end;
1428 end;
1429 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1430 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1431 begin
1432 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1434 if Data.ScoreCon then
1435 if Data.ScoreTeam = 0 then
1436 begin
1437 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1438 if g_Game_IsServer and g_Game_IsNet then
1439 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-r');
1440 end else
1441 begin
1442 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1443 if g_Game_IsServer and g_Game_IsNet then
1444 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-re');
1445 end;
1447 if Data.ScoreMsg then
1448 begin
1449 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1450 if g_Game_IsServer and g_Game_IsNet then
1451 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1452 end;
1453 end;
1454 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1455 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1456 begin
1457 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1459 if Data.ScoreCon then
1460 if Data.ScoreTeam = 0 then
1461 begin
1462 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1463 if g_Game_IsServer and g_Game_IsNet then
1464 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+b');
1465 end else
1466 begin
1467 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1468 if g_Game_IsServer and g_Game_IsNet then
1469 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+be');
1470 end;
1472 if Data.ScoreMsg then
1473 begin
1474 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1475 if g_Game_IsServer and g_Game_IsNet then
1476 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1477 end;
1478 end;
1479 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1480 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1481 begin
1482 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1484 if Data.ScoreCon then
1485 if Data.ScoreTeam = 0 then
1486 begin
1487 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1488 if g_Game_IsServer and g_Game_IsNet then
1489 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-b');
1490 end else
1491 begin
1492 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1493 if g_Game_IsServer and g_Game_IsNet then
1494 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-be');
1495 end;
1497 if Data.ScoreMsg then
1498 begin
1499 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1500 if g_Game_IsServer and g_Game_IsNet then
1501 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1502 end;
1503 end;
1504 Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE);
1505 end;
1506 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1507 if Data.ScoreTeam in [2..3] then
1508 begin
1509 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 2) then
1510 begin
1511 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1513 if Data.ScoreCon then
1514 begin
1515 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1516 if g_Game_IsServer and g_Game_IsNet then
1517 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tr');
1518 end;
1520 if Data.ScoreMsg then
1521 begin
1522 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1523 if g_Game_IsServer and g_Game_IsNet then
1524 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1525 end;
1526 end;
1527 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 2) then
1528 begin
1529 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1531 if Data.ScoreCon then
1532 begin
1533 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1534 if g_Game_IsServer and g_Game_IsNet then
1535 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tr');
1536 end;
1538 if Data.ScoreMsg then
1539 begin
1540 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1541 if g_Game_IsServer and g_Game_IsNet then
1542 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1543 end;
1544 end;
1545 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 3) then
1546 begin
1547 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1549 if Data.ScoreCon then
1550 begin
1551 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1552 if g_Game_IsServer and g_Game_IsNet then
1553 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tb');
1554 end;
1556 if Data.ScoreMsg then
1557 begin
1558 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1559 if g_Game_IsServer and g_Game_IsNet then
1560 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1561 end;
1562 end;
1563 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 3) then
1564 begin
1565 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1567 if Data.ScoreCon then
1568 begin
1569 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1570 if g_Game_IsServer and g_Game_IsNet then
1571 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tb');
1572 end;
1574 if Data.ScoreMsg then
1575 begin
1576 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1577 if g_Game_IsServer and g_Game_IsNet then
1578 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1579 end;
1580 end;
1581 Result := True;
1582 end;
1583 end;
1584 // Âûèãðûø
1585 if (Data.ScoreAction = 2) and (gGameSettings.GoalLimit > 0) then
1586 begin
1587 // Ñâîåé èëè ÷óæîé êîìàíäû
1588 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1589 begin
1590 p := g_Player_Get(ActivateUID);
1591 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins
1592 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1593 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1594 begin
1595 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1597 if Data.ScoreCon then
1598 if Data.ScoreTeam = 0 then
1599 begin
1600 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1601 if g_Game_IsServer and g_Game_IsNet then
1602 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1603 end else
1604 begin
1605 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1606 if g_Game_IsServer and g_Game_IsNet then
1607 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1608 end;
1610 Result := True;
1611 end;
1612 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins
1613 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1614 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1615 begin
1616 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1618 if Data.ScoreCon then
1619 if Data.ScoreTeam = 0 then
1620 begin
1621 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1622 if g_Game_IsServer and g_Game_IsNet then
1623 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1624 end else
1625 begin
1626 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1627 if g_Game_IsServer and g_Game_IsNet then
1628 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1629 end;
1631 Result := True;
1632 end;
1633 end;
1634 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1635 if Data.ScoreTeam in [2..3] then
1636 begin
1637 if Data.ScoreTeam = 2 then // Red Wins
1638 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1639 begin
1640 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1641 Result := True;
1642 end;
1643 if Data.ScoreTeam = 3 then // Blue Wins
1644 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1645 begin
1646 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1647 Result := True;
1648 end;
1649 end;
1650 end;
1651 // Ïðîèãðûø
1652 if (Data.ScoreAction = 3) and (gGameSettings.GoalLimit > 0) then
1653 begin
1654 // Ñâîåé èëè ÷óæîé êîìàíäû
1655 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1656 begin
1657 p := g_Player_Get(ActivateUID);
1658 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins
1659 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1660 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1661 begin
1662 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1664 if Data.ScoreCon then
1665 if Data.ScoreTeam = 0 then
1666 begin
1667 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1668 if g_Game_IsServer and g_Game_IsNet then
1669 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1670 end else
1671 begin
1672 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1673 if g_Game_IsServer and g_Game_IsNet then
1674 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1675 end;
1677 Result := True;
1678 end;
1679 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins
1680 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1681 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1682 begin
1683 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1685 if Data.ScoreCon then
1686 if Data.ScoreTeam = 0 then
1687 begin
1688 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1689 if g_Game_IsServer and g_Game_IsNet then
1690 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1691 end else
1692 begin
1693 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1694 if g_Game_IsServer and g_Game_IsNet then
1695 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1696 end;
1698 Result := True;
1699 end;
1700 end;
1701 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1702 if Data.ScoreTeam in [2..3] then
1703 begin
1704 if Data.ScoreTeam = 3 then // Red Wins
1705 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1706 begin
1707 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1708 Result := True;
1709 end;
1710 if Data.ScoreTeam = 2 then // Blue Wins
1711 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1712 begin
1713 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1714 Result := True;
1715 end;
1716 end;
1717 end;
1718 if Result then begin
1719 if coolDown then
1720 TimeOut := 18
1721 else
1722 TimeOut := 0;
1723 if g_Game_IsServer and g_Game_IsNet then
1724 MH_SEND_GameStats;
1725 end;
1726 end;
1728 TRIGGER_MESSAGE:
1729 begin
1730 Result := tr_Message(Data.MessageKind, Data.MessageText,
1731 Data.MessageSendTo, Data.MessageTime,
1732 ActivateUID);
1733 TimeOut := 18;
1734 end;
1736 TRIGGER_DAMAGE, TRIGGER_HEALTH:
1737 begin
1738 Result := False;
1739 UIDType := g_GetUIDType(ActivateUID);
1740 if (UIDType = UID_PLAYER) or (UIDType = UID_MONSTER) then
1741 begin
1742 Result := True;
1743 k := -1;
1744 if coolDown then
1745 begin
1746 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1747 for i := 0 to High(Activators) do
1748 if Activators[i].UID = ActivateUID then
1749 begin
1750 k := i;
1751 Break;
1752 end;
1753 if k = -1 then
1754 begin // Âèäèì åãî âïåðâûå
1755 // Çàïîìèíàåì åãî
1756 SetLength(Activators, Length(Activators) + 1);
1757 k := High(Activators);
1758 Activators[k].UID := ActivateUID;
1759 end else
1760 begin // Óæå âèäåëè åãî
1761 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1762 if (Data.DamageInterval = 0) and (Activators[k].TimeOut > 0) then
1763 Activators[k].TimeOut := 65535;
1764 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1765 Result := Activators[k].TimeOut = 0;
1766 end;
1767 end;
1769 if Result then
1770 begin
1771 case UIDType of
1772 UID_PLAYER:
1773 begin
1774 p := g_Player_Get(ActivateUID);
1775 if p = nil then
1776 Exit;
1778 // Íàíîñèì óðîí èãðîêó
1779 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1780 p.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1782 // Ëå÷èì èãðîêà
1783 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1784 if p.Heal(Data.HealValue, not Data.HealMax) and (not Data.HealSilent) then
1785 begin
1786 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y);
1787 if g_Game_IsServer and g_Game_IsNet then
1788 MH_SEND_Sound(p.Obj.X, p.Obj.Y, 'SOUND_ITEM_GETITEM');
1789 end;
1790 end;
1792 UID_MONSTER:
1793 begin
1794 m := g_Monsters_Get(ActivateUID);
1795 if m = nil then
1796 Exit;
1798 // Íàíîñèì óðîí ìîíñòðó
1799 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1800 m.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1802 // Ëå÷èì ìîíñòðà
1803 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1804 if m.Heal(Data.HealValue) and (not Data.HealSilent) then
1805 begin
1806 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y);
1807 if g_Game_IsServer and g_Game_IsNet then
1808 MH_SEND_Sound(m.Obj.X, m.Obj.Y, 'SOUND_ITEM_GETITEM');
1809 end;
1810 end;
1811 end;
1812 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1813 if TriggerType = TRIGGER_DAMAGE then
1814 i := Data.DamageInterval
1815 else
1816 i := Data.HealInterval;
1817 if coolDown then
1818 if i > 0 then
1819 Activators[k].TimeOut := i
1820 else
1821 Activators[k].TimeOut := 65535;
1822 end;
1823 end;
1824 TimeOut := 0;
1825 end;
1827 TRIGGER_SHOT:
1828 begin
1829 if ShotSightTime > 0 then
1830 Exit;
1832 // put this at the beginning so it doesn't trigger itself
1833 TimeOut := Data.ShotWait + 1;
1835 wx := Data.ShotPos.X;
1836 wy := Data.ShotPos.Y;
1837 pAngle := -DegToRad(Data.ShotAngle);
1838 xd := wx + Round(Cos(pAngle) * 32.0);
1839 yd := wy + Round(Sin(pAngle) * 32.0);
1840 TargetUID := 0;
1842 case Data.ShotTarget of
1843 TRIGGER_SHOT_TARGET_MON: // monsters
1844 if gMonsters <> nil then
1845 for i := Low(gMonsters) to High(gMonsters) do
1846 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1847 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1848 begin
1849 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1850 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1851 TargetUID := gMonsters[i].UID;
1852 break;
1853 end;
1855 TRIGGER_SHOT_TARGET_PLR: // players
1856 if gPlayers <> nil then
1857 for i := Low(gPlayers) to High(gPlayers) do
1858 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1859 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1860 begin
1861 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1862 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1863 TargetUID := gPlayers[i].UID;
1864 break;
1865 end;
1867 TRIGGER_SHOT_TARGET_RED: // red team
1868 if gPlayers <> nil then
1869 for i := Low(gPlayers) to High(gPlayers) do
1870 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1871 (gPlayers[i].Team = TEAM_RED) and
1872 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1873 begin
1874 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1875 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1876 TargetUID := gPlayers[i].UID;
1877 break;
1878 end;
1880 TRIGGER_SHOT_TARGET_BLUE: // blue team
1881 if gPlayers <> nil then
1882 for i := Low(gPlayers) to High(gPlayers) do
1883 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1884 (gPlayers[i].Team = TEAM_BLUE) and
1885 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1886 begin
1887 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1888 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1889 TargetUID := gPlayers[i].UID;
1890 break;
1891 end;
1893 TRIGGER_SHOT_TARGET_MONPLR: // monsters then players
1894 begin
1895 if gMonsters <> nil then
1896 for i := Low(gMonsters) to High(gMonsters) do
1897 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1898 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1899 begin
1900 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1901 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1902 TargetUID := gMonsters[i].UID;
1903 break;
1904 end;
1905 if (TargetUID = 0) and (gPlayers <> nil) then
1906 for i := Low(gPlayers) to High(gPlayers) do
1907 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1908 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1909 begin
1910 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1911 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1912 TargetUID := gPlayers[i].UID;
1913 break;
1914 end;
1915 end;
1917 TRIGGER_SHOT_TARGET_PLRMON: // players then monsters
1918 begin
1919 if gPlayers <> nil then
1920 for i := Low(gPlayers) to High(gPlayers) do
1921 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1922 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1923 begin
1924 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1925 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1926 TargetUID := gPlayers[i].UID;
1927 break;
1928 end;
1929 if (TargetUID = 0) and (gMonsters <> nil) then
1930 for i := Low(gMonsters) to High(gMonsters) do
1931 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1932 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1933 begin
1934 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1935 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1936 TargetUID := gMonsters[i].UID;
1937 break;
1938 end;
1939 end;
1941 else begin
1942 if (Data.ShotTarget <> TRIGGER_SHOT_TARGET_NONE) or
1943 (Data.ShotType <> TRIGGER_SHOT_REV) then
1944 TargetUID := ActivateUID;
1945 end;
1946 end;
1948 if (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) then
1949 begin
1950 Result := True;
1951 if (Data.ShotIntSight = 0) or
1952 (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or
1953 (TargetUID = ShotSightTarget) then
1954 MakeShot(Trigger, wx, wy, xd, yd, TargetUID)
1955 else
1956 begin
1957 ShotSightTime := Data.ShotIntSight;
1958 ShotSightTargetN := TargetUID;
1959 if Data.ShotType = TRIGGER_SHOT_BFG then
1960 begin
1961 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy);
1962 if g_Game_IsNet and g_Game_IsServer then
1963 MH_SEND_Sound(wx, wy, 'SOUND_WEAPON_STARTFIREBFG');
1964 end;
1965 end;
1966 end;
1967 end;
1969 TRIGGER_EFFECT:
1970 begin
1971 i := Data.FXCount;
1973 while i > 0 do
1974 begin
1975 case Data.FXPos of
1976 TRIGGER_EFFECT_POS_CENTER:
1977 begin
1978 wx := X + Width div 2;
1979 wy := Y + Height div 2;
1980 end;
1981 TRIGGER_EFFECT_POS_AREA:
1982 begin
1983 wx := X + Random(Width);
1984 wy := Y + Random(Height);
1985 end;
1986 else begin
1987 wx := X + Width div 2;
1988 wy := Y + Height div 2;
1989 end;
1990 end;
1991 xd := Data.FXVelX;
1992 yd := Data.FXVelY;
1993 if Data.FXSpreadL > 0 then xd := xd - Random(Data.FXSpreadL + 1);
1994 if Data.FXSpreadR > 0 then xd := xd + Random(Data.FXSpreadR + 1);
1995 if Data.FXSpreadU > 0 then yd := yd - Random(Data.FXSpreadU + 1);
1996 if Data.FXSpreadD > 0 then yd := yd + Random(Data.FXSpreadD + 1);
1997 tr_MakeEffect(wx, wy, xd, yd,
1998 Data.FXType, Data.FXSubType,
1999 Data.FXColorR, Data.FXColorG, Data.FXColorB, True, False);
2000 Dec(i);
2001 end;
2002 TimeOut := Data.FXWait;
2003 end;
2005 TRIGGER_SCRIPT:
2006 begin
2007 g_Scripts_ProcExec(Data.SCRProc, [ID, ActivateUID, actType, Data.SCRArg], 'map');
2008 TimeOut := 0;
2009 Result := True;
2010 end;
2011 end;
2012 end;
2014 if Result and (Trigger.TexturePanel <> -1) then
2015 g_Map_SwitchTexture(Trigger.TexturePanelType, Trigger.TexturePanel, IfThen(animonce, 2, 1));
2016 end;
2018 function g_Triggers_Create(Trigger: TTrigger): DWORD;
2019 var
2020 find_id: DWORD;
2021 fn, mapw: String;
2022 begin
2023 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2024 if (Trigger.TriggerType = TRIGGER_EXIT) and
2025 (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
2026 Trigger.TriggerType := TRIGGER_NONE;
2028 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2029 if (Trigger.TriggerType = TRIGGER_SPAWNMONSTER) and
2030 (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
2031 (gGameSettings.GameType <> GT_SINGLE) then
2032 Trigger.TriggerType := TRIGGER_NONE;
2034 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2035 if Trigger.TriggerType = TRIGGER_SECRET then
2036 gSecretsCount := gSecretsCount + 1;
2038 find_id := FindTrigger();
2039 gTriggers[find_id] := Trigger;
2041 with gTriggers[find_id] do
2042 begin
2043 ID := find_id;
2044 // if this type of trigger exists both on the client and on the server
2045 // use an uniform numeration
2046 if Trigger.TriggerType = TRIGGER_SOUND then
2047 begin
2048 Inc(gTriggerClientID);
2049 ClientID := gTriggerClientID;
2050 end
2051 else
2052 ClientID := 0;
2053 TimeOut := 0;
2054 ActivateUID := 0;
2055 PlayerCollide := False;
2056 DoorTime := -1;
2057 PressTime := -1;
2058 PressCount := 0;
2059 SoundPlayCount := 0;
2060 Sound := nil;
2061 AutoSpawn := False;
2062 SpawnCooldown := 0;
2063 SpawnedCount := 0;
2064 end;
2066 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2067 if (Trigger.TriggerType = TRIGGER_SOUND) and
2068 (Trigger.Data.SoundName <> '') then
2069 begin
2070 // Åùå íåò òàêîãî çâóêà:
2071 if not g_Sound_Exists(Trigger.Data.SoundName) then
2072 begin
2073 fn := g_ExtractWadName(Trigger.Data.SoundName);
2075 if fn = '' then
2076 begin // Çâóê â ôàéëå ñ êàðòîé
2077 mapw := g_ExtractWadName(gMapInfo.Map);
2078 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.SoundName);
2079 end
2080 else // Çâóê â îòäåëüíîì ôàéëå
2081 fn := GameDir + '/wads/' + Trigger.Data.SoundName;
2083 if not g_Sound_CreateWADEx(Trigger.Data.SoundName, fn) then
2084 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.SoundName]));
2085 end;
2087 // Ñîçäàåì îáúåêò çâóêà:
2088 with gTriggers[find_id] do
2089 begin
2090 Sound := TPlayableSound.Create();
2091 if not Sound.SetByName(Trigger.Data.SoundName) then
2092 begin
2093 Sound.Free();
2094 Sound := nil;
2095 end;
2096 end;
2097 end;
2099 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2100 if (Trigger.TriggerType = TRIGGER_MUSIC) and
2101 (Trigger.Data.MusicName <> '') then
2102 begin
2103 // Åùå íåò òàêîé ìóçûêè:
2104 if not g_Sound_Exists(Trigger.Data.MusicName) then
2105 begin
2106 fn := g_ExtractWadName(Trigger.Data.MusicName);
2108 if fn = '' then
2109 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2110 mapw := g_ExtractWadName(gMapInfo.Map);
2111 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.MusicName);
2112 end
2113 else // Ìóçûêà â ôàéëå ñ êàðòîé
2114 fn := GameDir+'/wads/'+Trigger.Data.MusicName;
2116 if not g_Sound_CreateWADEx(Trigger.Data.MusicName, fn, True) then
2117 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.MusicName]));
2118 end;
2119 end;
2121 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2122 if Trigger.TriggerType = TRIGGER_SHOT then
2123 with gTriggers[find_id] do
2124 begin
2125 ShotPanelTime := 0;
2126 ShotSightTime := 0;
2127 ShotSightTimeout := 0;
2128 ShotSightTarget := 0;
2129 ShotSightTargetN := 0;
2130 ShotAmmoCount := Trigger.Data.ShotAmmo;
2131 ShotReloadTime := 0;
2132 end;
2134 Result := find_id;
2135 end;
2137 procedure g_Triggers_Update();
2138 var
2139 a, b, i: Integer;
2140 Affected: array of Integer;
2141 begin
2142 if gTriggers = nil then
2143 Exit;
2144 SetLength(Affected, 0);
2146 for a := 0 to High(gTriggers) do
2147 with gTriggers[a] do
2148 // Åñòü òðèããåð:
2149 if TriggerType <> TRIGGER_NONE then
2150 begin
2151 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2152 if DoorTime > 0 then
2153 DoorTime := DoorTime - 1;
2154 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2155 if PressTime > 0 then
2156 PressTime := PressTime - 1;
2157 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2158 if (TriggerType = TRIGGER_DAMAGE) or (TriggerType = TRIGGER_HEALTH) then
2159 for b := 0 to High(Activators) do
2160 begin
2161 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2162 if Activators[b].TimeOut > 0 then
2163 Dec(Activators[b].TimeOut)
2164 else
2165 Continue;
2166 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2167 if (Data.DamageInterval = 0) and (Activators[b].TimeOut < 65530) then
2168 Activators[b].TimeOut := 0;
2169 end;
2171 // Îáðàáàòûâàåì ñïàâíåðû:
2172 if Enabled and AutoSpawn then
2173 if SpawnCooldown = 0 then
2174 begin
2175 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2176 if (TriggerType = TRIGGER_SPAWNMONSTER) and (Data.MonDelay > 0) then
2177 begin
2178 ActivateUID := 0;
2179 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2180 end;
2181 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2182 if (TriggerType = TRIGGER_SPAWNITEM) and (Data.ItemDelay > 0) then
2183 begin
2184 ActivateUID := 0;
2185 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2186 end;
2187 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2188 Dec(SpawnCooldown);
2190 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2191 if TriggerType = TRIGGER_SHOT then
2192 begin
2193 if ShotPanelTime > 0 then
2194 begin
2195 Dec(ShotPanelTime);
2196 if ShotPanelTime = 0 then
2197 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
2198 end;
2199 if ShotSightTime > 0 then
2200 begin
2201 Dec(ShotSightTime);
2202 if ShotSightTime = 0 then
2203 ShotSightTarget := ShotSightTargetN;
2204 end;
2205 if ShotSightTimeout > 0 then
2206 begin
2207 Dec(ShotSightTimeout);
2208 if ShotSightTimeout = 0 then
2209 ShotSightTarget := 0;
2210 end;
2211 if ShotReloadTime > 0 then
2212 begin
2213 Dec(ShotReloadTime);
2214 if ShotReloadTime = 0 then
2215 ShotAmmoCount := Data.ShotAmmo;
2216 end;
2217 end;
2219 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2220 if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then
2221 if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
2222 begin
2223 if Data.PlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2224 SoundPlayCount := SoundPlayCount - 1;
2225 if Data.Local then
2226 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
2227 else
2228 Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
2229 if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
2230 MH_SEND_TriggerSound(gTriggers[a]);
2231 end;
2233 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2234 if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (Data.PanelID <> -1) then
2235 begin
2236 tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
2237 DoorTime := -1;
2238 end;
2240 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2241 if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (Data.PanelID <> -1) then
2242 begin
2243 // Óæå çàêðûòà:
2244 if gWalls[Data.PanelID].Enabled then
2245 DoorTime := -1
2246 else // Ïîêà îòêðûòà - çàêðûâàåì
2247 if tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors) then
2248 DoorTime := -1;
2249 end;
2251 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2252 if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
2253 (PressTime = 0) and (PressCount >= Data.Count) then
2254 begin
2255 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2256 PressTime := -1;
2257 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2258 if Data.Count > 0 then
2259 PressCount := PressCount - Data.Count
2260 else
2261 PressCount := 0;
2263 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2264 for b := 0 to High(gTriggers) do
2265 if g_Collide(Data.tX, Data.tY, Data.tWidth, Data.tHeight, gTriggers[b].X, gTriggers[b].Y,
2266 gTriggers[b].Width, gTriggers[b].Height) and
2267 ((b <> a) or (Data.Wait > 0)) then
2268 begin // Can be self-activated, if there is Data.Wait
2269 if (not Data.ExtRandom) or gTriggers[b].Enabled then
2270 begin
2271 SetLength(Affected, Length(Affected) + 1);
2272 Affected[High(Affected)] := b;
2273 end;
2274 end;
2275 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2276 if (TriggerType = TRIGGER_PRESS) and Data.ExtRandom then
2277 begin
2278 if (Length(Affected) > 0) then
2279 begin
2280 b := Affected[Random(Length(Affected))];
2281 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2282 ActivateTrigger(gTriggers[b], 0);
2283 end;
2284 end
2285 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2286 for i := 0 to High(Affected) do
2287 begin
2288 b := Affected[i];
2289 case TriggerType of
2290 TRIGGER_PRESS:
2291 begin
2292 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2293 ActivateTrigger(gTriggers[b], 0);
2294 end;
2295 TRIGGER_ON:
2296 begin
2297 gTriggers[b].Enabled := True;
2298 end;
2299 TRIGGER_OFF:
2300 begin
2301 gTriggers[b].Enabled := False;
2302 gTriggers[b].TimeOut := 0;
2303 if gTriggers[b].AutoSpawn then
2304 begin
2305 gTriggers[b].AutoSpawn := False;
2306 gTriggers[b].SpawnCooldown := 0;
2307 end;
2308 end;
2309 TRIGGER_ONOFF:
2310 begin
2311 gTriggers[b].Enabled := not gTriggers[b].Enabled;
2312 if not gTriggers[b].Enabled then
2313 begin
2314 gTriggers[b].TimeOut := 0;
2315 if gTriggers[b].AutoSpawn then
2316 begin
2317 gTriggers[b].AutoSpawn := False;
2318 gTriggers[b].SpawnCooldown := 0;
2319 end;
2320 end;
2321 end;
2322 end;
2323 end;
2324 SetLength(Affected, 0);
2325 end;
2327 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2328 if TimeOut > 0 then
2329 begin
2330 TimeOut := TimeOut - 1;
2331 Continue; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2332 end;
2334 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2335 if not Enabled then
2336 Continue;
2338 // "Èãðîê áëèçêî":
2339 if ByteBool(ActivateType and ACTIVATE_PLAYERCOLLIDE) and
2340 (TimeOut = 0) then
2341 if gPlayers <> nil then
2342 for b := 0 to High(gPlayers) do
2343 if gPlayers[b] <> nil then
2344 with gPlayers[b] do
2345 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2346 if Live and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and
2347 Collide(X, Y, Width, Height) then
2348 begin
2349 gTriggers[a].ActivateUID := UID;
2351 if (gTriggers[a].TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) and
2352 PlayerCollide then
2353 { Don't activate sound/music again if player is here }
2354 else
2355 ActivateTrigger(gTriggers[a], ACTIVATE_PLAYERCOLLIDE);
2356 end;
2358 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2360 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2361 ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2362 (TimeOut = 0) and (Keys = 0) then
2363 begin
2364 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2365 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2366 ActivateType := ActivateType and not (ACTIVATE_MONSTERCOLLIDE or ACTIVATE_NOMONSTER);
2367 gTriggers[a].ActivateUID := 0;
2368 ActivateTrigger(gTriggers[a], 0);
2369 end else
2370 begin
2371 // "Ìîíñòð áëèçêî":
2372 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2373 (TimeOut = 0) and (Keys = 0) then // Åñëè íå íóæíû êëþ÷è
2374 if gMonsters <> nil then
2375 for b := 0 to High(gMonsters) do
2376 if (gMonsters[b] <> nil) then
2377 with gMonsters[b] do
2378 if Collide(X, Y, Width, Height) then
2379 begin
2380 gTriggers[a].ActivateUID := UID;
2381 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2382 end;
2384 // "Ìîíñòðîâ íåò":
2385 if ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2386 (TimeOut = 0) and (Keys = 0) then
2387 if not g_CollideMonster(X, Y, Width, Height) then
2388 begin
2389 gTriggers[a].ActivateUID := 0;
2390 ActivateTrigger(gTriggers[a], ACTIVATE_NOMONSTER);
2391 end;
2392 end;
2394 PlayerCollide := g_CollidePlayer(X, Y, Width, Height);
2395 end;
2396 end;
2398 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
2399 begin
2400 gTriggers[ID].ActivateUID := ActivateUID;
2401 ActivateTrigger(gTriggers[ID], ActivateType);
2402 end;
2404 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
2405 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
2406 var
2407 a: Integer;
2408 k: Byte;
2409 p: TPlayer;
2410 begin
2411 Result := nil;
2413 if gTriggers = nil then Exit;
2415 case g_GetUIDType(UID) of
2416 UID_GAME: k := 255;
2417 UID_PLAYER:
2418 begin
2419 p := g_Player_Get(UID);
2420 if p <> nil then
2421 k := p.GetKeys
2422 else
2423 k := 0;
2424 end;
2425 else k := 0;
2426 end;
2428 for a := 0 to High(gTriggers) do
2429 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2430 (gTriggers[a].TimeOut = 0) and
2431 (not InDWArray(a, IgnoreList)) and
2432 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2433 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2434 if g_Collide(X, Y, Width, Height,
2435 gTriggers[a].X, gTriggers[a].Y,
2436 gTriggers[a].Width, gTriggers[a].Height) then
2437 begin
2438 gTriggers[a].ActivateUID := UID;
2439 if ActivateTrigger(gTriggers[a], ActivateType) then
2440 begin
2441 SetLength(Result, Length(Result)+1);
2442 Result[High(Result)] := a;
2443 end;
2444 end;
2445 end;
2447 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
2448 var
2449 a: Integer;
2450 k: Byte;
2451 p: TPlayer;
2452 begin
2453 if gTriggers = nil then Exit;
2455 case g_GetUIDType(UID) of
2456 UID_GAME: k := 255;
2457 UID_PLAYER:
2458 begin
2459 p := g_Player_Get(UID);
2460 if p <> nil then
2461 k := p.GetKeys
2462 else
2463 k := 0;
2464 end;
2465 else k := 0;
2466 end;
2468 for a := 0 to High(gTriggers) do
2469 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2470 (gTriggers[a].TimeOut = 0) and
2471 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2472 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2473 if g_CollideLine(x1, y1, x2, y2, gTriggers[a].X, gTriggers[a].Y,
2474 gTriggers[a].Width, gTriggers[a].Height) then
2475 begin
2476 gTriggers[a].ActivateUID := UID;
2477 ActivateTrigger(gTriggers[a], ActivateType);
2478 end;
2479 end;
2481 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
2482 var
2483 a: Integer;
2484 k: Byte;
2485 rsq: Word;
2486 p: TPlayer;
2487 begin
2488 if gTriggers = nil then
2489 Exit;
2491 case g_GetUIDType(UID) of
2492 UID_GAME: k := 255;
2493 UID_PLAYER:
2494 begin
2495 p := g_Player_Get(UID);
2496 if p <> nil then
2497 k := p.GetKeys
2498 else
2499 k := 0;
2500 end;
2501 else k := 0;
2502 end;
2504 rsq := Radius * Radius;
2506 for a := 0 to High(gTriggers) do
2507 if (gTriggers[a].ID <> DWORD(IgnoreTrigger)) and
2508 (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2509 (gTriggers[a].TimeOut = 0) and
2510 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2511 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2512 with gTriggers[a] do
2513 if g_Collide(CX-Radius, CY-Radius, 2*Radius, 2*Radius,
2514 X, Y, Width, Height) then
2515 if ((Sqr(CX-X)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2516 ((Sqr(CX-X-Width)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2517 ((Sqr(CX-X-Width)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2518 ((Sqr(CX-X)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2519 ( (CX > (X-Radius)) and (CX < (X+Width+Radius)) and
2520 (CY > Y) and (CY < (Y+Height)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2521 ( (CY > (Y-Radius)) and (CY < (Y+Height+Radius)) and
2522 (CX > X) and (CX < (X+Width)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2523 begin
2524 ActivateUID := UID;
2525 ActivateTrigger(gTriggers[a], ActivateType);
2526 end;
2527 end;
2529 procedure g_Triggers_OpenAll();
2530 var
2531 a: Integer;
2532 b: Boolean;
2533 begin
2534 if gTriggers = nil then Exit;
2536 b := False;
2537 for a := 0 to High(gTriggers) do
2538 with gTriggers[a] do
2539 if (TriggerType = TRIGGER_OPENDOOR) or
2540 (TriggerType = TRIGGER_DOOR5) or
2541 (TriggerType = TRIGGER_DOOR) then
2542 begin
2543 tr_OpenDoor(Data.PanelID, True, Data.d2d_doors);
2544 if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
2545 b := True;
2546 end;
2548 if b then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2549 end;
2551 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
2552 begin
2553 if (gTriggers <> nil) then
2554 if gTriggers[ID].SpawnedCount > 0 then
2555 Dec(gTriggers[ID].SpawnedCount);
2556 end;
2558 procedure g_Triggers_Free();
2559 var
2560 a: Integer;
2561 begin
2562 if gTriggers <> nil then
2563 for a := 0 to High(gTriggers) do
2564 begin
2565 if gTriggers[a].TriggerType = TRIGGER_SOUND then
2566 begin
2567 if g_Sound_Exists(gTriggers[a].Data.SoundName) then
2568 g_Sound_Delete(gTriggers[a].Data.SoundName);
2570 gTriggers[a].Sound.Free();
2571 end;
2572 if gTriggers[a].Activators <> nil then
2573 SetLength(gTriggers[a].Activators, 0);
2574 end;
2576 gTriggers := nil;
2577 gSecretsCount := 0;
2578 SetLength(gMonstersSpawned, 0);
2579 end;
2581 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
2582 var
2583 count, act_count, i, j: Integer;
2584 dw: DWORD;
2585 sg: Single;
2586 b: Boolean;
2587 p: Pointer;
2588 begin
2589 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2590 count := 0;
2591 if gTriggers <> nil then
2592 for i := 0 to High(gTriggers) do
2593 count := count + 1;
2595 Mem := TBinMemoryWriter.Create((count+1) * 200);
2597 // Êîëè÷åñòâî òðèããåðîâ:
2598 Mem.WriteInt(count);
2600 if count = 0 then
2601 Exit;
2603 for i := 0 to High(gTriggers) do
2604 begin
2605 // Ñèãíàòóðà òðèããåðà:
2606 dw := TRIGGER_SIGNATURE; // 'TRGR'
2607 Mem.WriteDWORD(dw);
2608 // Òèï òðèããåðà:
2609 Mem.WriteByte(gTriggers[i].TriggerType);
2610 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2611 p := @gTriggers[i].Data;
2612 Mem.WriteMemory(p, SizeOf(TTriggerData));
2613 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2614 Mem.WriteInt(gTriggers[i].X);
2615 Mem.WriteInt(gTriggers[i].Y);
2616 // Ðàçìåðû:
2617 Mem.WriteWord(gTriggers[i].Width);
2618 Mem.WriteWord(gTriggers[i].Height);
2619 // Âêëþ÷åí ëè òðèããåð:
2620 Mem.WriteBoolean(gTriggers[i].Enabled);
2621 // Òèï àêòèâàöèè òðèããåðà:
2622 Mem.WriteByte(gTriggers[i].ActivateType);
2623 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2624 Mem.WriteByte(gTriggers[i].Keys);
2625 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2626 Mem.WriteInt(gTriggers[i].TexturePanel);
2627 // Òèï ýòîé ïàíåëè:
2628 Mem.WriteWord(gTriggers[i].TexturePanelType);
2629 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2630 Mem.WriteWord(gTriggers[i].TimeOut);
2631 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2632 Mem.WriteWord(gTriggers[i].ActivateUID);
2633 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2634 act_count := Length(gTriggers[i].Activators);
2635 Mem.WriteInt(act_count);
2636 for j := 0 to act_count-1 do
2637 begin
2638 // UID îáúåêòà
2639 Mem.WriteWord(gTriggers[i].Activators[j].UID);
2640 // Âðåìÿ îæèäàíèÿ
2641 Mem.WriteWord(gTriggers[i].Activators[j].TimeOut);
2642 end;
2643 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2644 Mem.WriteBoolean(gTriggers[i].PlayerCollide);
2645 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2646 Mem.WriteInt(gTriggers[i].DoorTime);
2647 // Çàäåðæêà àêòèâàöèè:
2648 Mem.WriteInt(gTriggers[i].PressTime);
2649 // Ñ÷åò÷èê íàæàòèé:
2650 Mem.WriteInt(gTriggers[i].PressCount);
2651 // Ñïàâíåð àêòèâåí:
2652 Mem.WriteBoolean(gTriggers[i].AutoSpawn);
2653 // Çàäåðæêà ñïàâíåðà:
2654 Mem.WriteInt(gTriggers[i].SpawnCooldown);
2655 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2656 Mem.WriteInt(gTriggers[i].SpawnedCount);
2657 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2658 Mem.WriteInt(gTriggers[i].SoundPlayCount);
2659 // Ïðîèãðûâàåòñÿ ëè çâóê?
2660 if gTriggers[i].Sound <> nil then
2661 b := gTriggers[i].Sound.IsPlaying()
2662 else
2663 b := False;
2664 Mem.WriteBoolean(b);
2665 if b then
2666 begin
2667 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2668 dw := gTriggers[i].Sound.GetPosition();
2669 Mem.WriteDWORD(dw);
2670 // Ãðîìêîñòü çâóêà:
2671 sg := gTriggers[i].Sound.GetVolume();
2672 sg := sg / (gSoundLevel/255.0);
2673 Mem.WriteSingle(sg);
2674 // Ñòåðåî ñìåùåíèå çâóêà:
2675 sg := gTriggers[i].Sound.GetPan();
2676 Mem.WriteSingle(sg);
2677 end;
2678 end;
2679 end;
2681 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
2682 var
2683 count, act_count, i, j, a: Integer;
2684 dw: DWORD;
2685 vol, pan: Single;
2686 b: Boolean;
2687 p: Pointer;
2688 Trig: TTrigger;
2689 begin
2690 if Mem = nil then
2691 Exit;
2693 g_Triggers_Free();
2695 // Êîëè÷åñòâî òðèããåðîâ:
2696 Mem.ReadInt(count);
2698 if count = 0 then
2699 Exit;
2701 for a := 0 to count-1 do
2702 begin
2703 // Ñèãíàòóðà òðèããåðà:
2704 Mem.ReadDWORD(dw);
2705 if dw <> TRIGGER_SIGNATURE then // 'TRGR'
2706 begin
2707 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2708 end;
2709 // Òèï òðèããåðà:
2710 Mem.ReadByte(Trig.TriggerType);
2711 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2712 Mem.ReadMemory(p, dw);
2713 if dw <> SizeOf(TTriggerData) then
2714 begin
2715 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2716 end;
2717 Trig.Data := TTriggerData(p^);
2718 // Ñîçäàåì òðèããåð:
2719 i := g_Triggers_Create(Trig);
2720 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2721 Mem.ReadInt(gTriggers[i].X);
2722 Mem.ReadInt(gTriggers[i].Y);
2723 // Ðàçìåðû:
2724 Mem.ReadWord(gTriggers[i].Width);
2725 Mem.ReadWord(gTriggers[i].Height);
2726 // Âêëþ÷åí ëè òðèããåð:
2727 Mem.ReadBoolean(gTriggers[i].Enabled);
2728 // Òèï àêòèâàöèè òðèããåðà:
2729 Mem.ReadByte(gTriggers[i].ActivateType);
2730 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2731 Mem.ReadByte(gTriggers[i].Keys);
2732 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2733 Mem.ReadInt(gTriggers[i].TexturePanel);
2734 // Òèï ýòîé ïàíåëè:
2735 Mem.ReadWord(gTriggers[i].TexturePanelType);
2736 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2737 Mem.ReadWord(gTriggers[i].TimeOut);
2738 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2739 Mem.ReadWord(gTriggers[i].ActivateUID);
2740 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2741 Mem.ReadInt(act_count);
2742 if act_count > 0 then
2743 begin
2744 SetLength(gTriggers[i].Activators, act_count);
2745 for j := 0 to act_count-1 do
2746 begin
2747 // UID îáúåêòà
2748 Mem.ReadWord(gTriggers[i].Activators[j].UID);
2749 // Âðåìÿ îæèäàíèÿ
2750 Mem.ReadWord(gTriggers[i].Activators[j].TimeOut);
2751 end;
2752 end;
2753 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2754 Mem.ReadBoolean(gTriggers[i].PlayerCollide);
2755 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2756 Mem.ReadInt(gTriggers[i].DoorTime);
2757 // Çàäåðæêà àêòèâàöèè:
2758 Mem.ReadInt(gTriggers[i].PressTime);
2759 // Ñ÷åò÷èê íàæàòèé:
2760 Mem.ReadInt(gTriggers[i].PressCount);
2761 // Ñïàâíåð àêòèâåí:
2762 Mem.ReadBoolean(gTriggers[i].AutoSpawn);
2763 // Çàäåðæêà ñïàâíåðà:
2764 Mem.ReadInt(gTriggers[i].SpawnCooldown);
2765 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2766 Mem.ReadInt(gTriggers[i].SpawnedCount);
2767 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2768 Mem.ReadInt(gTriggers[i].SoundPlayCount);
2769 // Ïðîèãðûâàåòñÿ ëè çâóê?
2770 Mem.ReadBoolean(b);
2771 if b then
2772 begin
2773 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2774 Mem.ReadDWORD(dw);
2775 // Ãðîìêîñòü çâóêà:
2776 Mem.ReadSingle(vol);
2777 // Ñòåðåî ñìåùåíèå çâóêà:
2778 Mem.ReadSingle(pan);
2779 // Çàïóñêàåì çâóê, åñëè åñòü:
2780 if gTriggers[i].Sound <> nil then
2781 begin
2782 gTriggers[i].Sound.PlayPanVolume(pan, vol);
2783 gTriggers[i].Sound.Pause(True);
2784 gTriggers[i].Sound.SetPosition(dw);
2785 end
2786 end;
2787 end;
2788 end;
2790 end.