DEADSOFTWARE

make turret explosions ignore the turret trigger
[d2df-sdl.git] / src / game / g_triggers.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$MODE DELPHI}
17 unit g_triggers;
19 interface
21 uses
22 MAPSTRUCT, e_graphics, MAPDEF, g_basic, g_sound,
23 BinEditor;
25 type
26 TActivator = record
27 UID: Word;
28 TimeOut: Word;
29 end;
30 TTrigger = record
31 ID: DWORD;
32 ClientID: DWORD;
33 TriggerType: Byte;
34 X, Y: Integer;
35 Width, Height: Word;
36 Enabled: Boolean;
37 ActivateType: Byte;
38 Keys: Byte;
39 TexturePanel: Integer;
40 TexturePanelType: Word;
42 TimeOut: Word;
43 ActivateUID: Word;
44 Activators: array of TActivator;
45 PlayerCollide: Boolean;
46 DoorTime: Integer;
47 PressTime: Integer;
48 PressCount: Integer;
49 SoundPlayCount: Integer;
50 Sound: TPlayableSound;
51 AutoSpawn: Boolean;
52 SpawnCooldown: Integer;
53 SpawnedCount: Integer;
54 ShotPanelType: Word;
55 ShotPanelTime: Integer;
56 ShotSightTime: Integer;
57 ShotSightTimeout: Integer;
58 ShotSightTarget: Word;
59 ShotSightTargetN: Word;
60 ShotAmmoCount: Word;
61 ShotReloadTime: Integer;
63 Data: TTriggerData;
64 end;
66 function g_Triggers_Create(Trigger: TTrigger): DWORD;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
69 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
70 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
71 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
72 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
77 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
79 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
81 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
82 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
84 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
86 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
87 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
89 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
90 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word; TID: DWORD): Integer;
92 var
93 gTriggerClientID: Integer = 0;
94 gTriggers: array of TTrigger;
95 gSecretsCount: Integer = 0;
96 gMonstersSpawned: array of LongInt = nil;
98 implementation
100 uses
101 g_player, g_map, Math, g_gfx, g_game, g_textures,
102 g_console, g_monsters, g_items, g_phys, g_weapons,
103 wadreader, g_main, SysUtils, e_log, g_language,
104 g_options, g_net, g_netmsg, g_scripts;
106 const
107 TRIGGER_SIGNATURE = $52475254; // 'TRGR'
108 TRAP_DAMAGE = 1000;
110 function FindTrigger(): DWORD;
111 var
112 i: Integer;
113 begin
114 if gTriggers <> nil then
115 for i := 0 to High(gTriggers) do
116 if gTriggers[i].TriggerType = TRIGGER_NONE then
117 begin
118 Result := i;
119 Exit;
120 end;
122 if gTriggers = nil then
123 begin
124 SetLength(gTriggers, 8);
125 Result := 0;
126 end
127 else
128 begin
129 Result := High(gTriggers) + 1;
130 SetLength(gTriggers, Length(gTriggers) + 8);
131 end;
132 end;
134 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
135 var
136 a, b, c: Integer;
137 begin
138 Result := False;
140 if PanelID = -1 then Exit;
142 if not d2d then
143 begin
144 with gWalls[PanelID] do
145 begin
146 if g_CollidePlayer(X, Y, Width, Height) or
147 g_CollideMonster(X, Y, Width, Height) then Exit;
149 if not Enabled then
150 begin
151 if not NoSound then
152 begin
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
154 if g_Game_IsServer and g_Game_IsNet then
155 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
156 end;
157 g_Map_EnableWall(PanelID);
158 Result := True;
159 end;
160 end;
161 end
162 else
163 begin
164 if gDoorMap = nil then Exit;
166 c := -1;
167 for a := 0 to High(gDoorMap) do
168 begin
169 for b := 0 to High(gDoorMap[a]) do
170 if gDoorMap[a, b] = DWORD(PanelID) then
171 begin
172 c := a;
173 Break;
174 end;
176 if c <> -1 then Break;
177 end;
178 if c = -1 then Exit;
180 for b := 0 to High(gDoorMap[c]) do
181 with gWalls[gDoorMap[c, b]] do
182 begin
183 if g_CollidePlayer(X, Y, Width, Height) or
184 g_CollideMonster(X, Y, Width, Height) then Exit;
185 end;
187 if not NoSound then
188 for b := 0 to High(gDoorMap[c]) do
189 if not gWalls[gDoorMap[c, b]].Enabled then
190 begin
191 with gWalls[PanelID] do
192 begin
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
194 if g_Game_IsServer and g_Game_IsNet then
195 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
196 end;
197 Break;
198 end;
200 for b := 0 to High(gDoorMap[c]) do
201 if not gWalls[gDoorMap[c, b]].Enabled then
202 begin
203 g_Map_EnableWall(gDoorMap[c, b]);
204 Result := True;
205 end;
206 end;
207 end;
209 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
210 var
211 a, b, c: Integer;
212 begin
213 if PanelID = -1 then Exit;
215 if not d2d then
216 begin
217 with gWalls[PanelID] do
218 if (not NoSound) and (not Enabled) then
219 begin
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
221 if g_Game_IsServer and g_Game_IsNet then
222 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
223 end;
225 with gWalls[PanelID] do
226 begin
227 if gPlayers <> nil then
228 for a := 0 to High(gPlayers) do
229 if (gPlayers[a] <> nil) and gPlayers[a].Live and
230 gPlayers[a].Collide(X, Y, Width, Height) then
231 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
233 if gMonsters <> nil then
234 for a := 0 to High(gMonsters) do
235 if (gMonsters[a] <> nil) and gMonsters[a].Live and
236 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
237 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
239 if not Enabled then g_Map_EnableWall(PanelID);
240 end;
241 end
242 else
243 begin
244 if gDoorMap = nil then Exit;
246 c := -1;
247 for a := 0 to High(gDoorMap) do
248 begin
249 for b := 0 to High(gDoorMap[a]) do
250 if gDoorMap[a, b] = DWORD(PanelID) then
251 begin
252 c := a;
253 Break;
254 end;
256 if c <> -1 then Break;
257 end;
258 if c = -1 then Exit;
260 if not NoSound then
261 for b := 0 to High(gDoorMap[c]) do
262 if not gWalls[gDoorMap[c, b]].Enabled then
263 begin
264 with gWalls[PanelID] do
265 begin
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
267 if g_Game_IsServer and g_Game_IsNet then
268 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
269 end;
270 Break;
271 end;
273 for b := 0 to High(gDoorMap[c]) do
274 with gWalls[gDoorMap[c, b]] do
275 begin
276 if gPlayers <> nil then
277 for a := 0 to High(gPlayers) do
278 if (gPlayers[a] <> nil) and gPlayers[a].Live and
279 gPlayers[a].Collide(X, Y, Width, Height) then
280 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
282 if gMonsters <> nil then
283 for a := 0 to High(gMonsters) do
284 if (gMonsters[a] <> nil) and gMonsters[a].Live and
285 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
286 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
288 if not Enabled then g_Map_EnableWall(gDoorMap[c, b]);
289 end;
290 end;
291 end;
293 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
294 var
295 a, b, c: Integer;
296 begin
297 Result := False;
299 if PanelID = -1 then Exit;
301 if not d2d then
302 begin
303 with gWalls[PanelID] do
304 if Enabled then
305 begin
306 if not NoSound then
307 begin
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
309 if g_Game_IsServer and g_Game_IsNet then
310 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
311 end;
312 g_Map_DisableWall(PanelID);
313 Result := True;
314 end;
315 end
316 else
317 begin
318 if gDoorMap = nil then Exit;
320 c := -1;
321 for a := 0 to High(gDoorMap) do
322 begin
323 for b := 0 to High(gDoorMap[a]) do
324 if gDoorMap[a, b] = DWORD(PanelID) then
325 begin
326 c := a;
327 Break;
328 end;
330 if c <> -1 then Break;
331 end;
332 if c = -1 then Exit;
334 if not NoSound then
335 for b := 0 to High(gDoorMap[c]) do
336 if gWalls[gDoorMap[c, b]].Enabled then
337 begin
338 with gWalls[PanelID] do
339 begin
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
341 if g_Game_IsServer and g_Game_IsNet then
342 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
343 end;
344 Break;
345 end;
347 for b := 0 to High(gDoorMap[c]) do
348 if gWalls[gDoorMap[c, b]].Enabled then
349 begin
350 g_Map_DisableWall(gDoorMap[c, b]);
351 Result := True;
352 end;
353 end;
354 end;
356 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
357 var
358 a, b, c, t: Integer;
359 begin
360 t := 0;
361 Result := False;
363 if PanelID = -1 then Exit;
365 if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or
366 (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
367 case d of
368 0: t := 0;
369 1: t := 1;
370 else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
371 end
372 else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or
373 (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
374 case d of
375 0: t := 2;
376 1: t := 3;
377 else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
378 end;
380 if not d2d then
381 begin
382 with gLifts[PanelID] do
383 if LiftType <> t then
384 begin
385 g_Map_SetLift(PanelID, t);
387 {if not NoSound then
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
389 Result := True;
390 end;
391 end
392 else // Êàê â D2d
393 begin
394 if gLiftMap = nil then Exit;
396 c := -1;
397 for a := 0 to High(gLiftMap) do
398 begin
399 for b := 0 to High(gLiftMap[a]) do
400 if gLiftMap[a, b] = DWORD(PanelID) then
401 begin
402 c := a;
403 Break;
404 end;
406 if c <> -1 then Break;
407 end;
408 if c = -1 then Exit;
410 {if not NoSound then
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
413 begin
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
416 Break;
417 end;}
419 for b := 0 to High(gLiftMap[c]) do
420 with gLifts[gLiftMap[c, b]] do
421 if LiftType <> t then
422 begin
423 g_Map_SetLift(gLiftMap[c, b], t);
425 Result := True;
426 end;
427 end;
428 end;
430 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word; TID: DWORD): Integer;
431 var
432 snd: string;
433 Projectile: Boolean;
434 TextureID: DWORD;
435 Anim: TAnimation;
436 begin
437 Result := -1;
438 TextureID := DWORD(-1);
439 snd := 'SOUND_WEAPON_FIREROCKET';
440 Projectile := True;
441 case ShotType of
442 TRIGGER_SHOT_PISTOL:
443 begin
444 g_Weapon_pistol(wx, wy, dx, dy, 0, True);
445 snd := 'SOUND_WEAPON_FIREPISTOL';
446 Projectile := False;
447 if ShotSound then
448 begin
449 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
450 if g_Game_IsNet then
451 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
452 end;
453 end;
455 TRIGGER_SHOT_BULLET:
456 begin
457 g_Weapon_mgun(wx, wy, dx, dy, 0, True);
458 if gSoundEffectsDF then snd := 'SOUND_WEAPON_FIRECGUN'
459 else snd := 'SOUND_WEAPON_FIREPISTOL';
460 Projectile := False;
461 if ShotSound then
462 begin
463 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
464 if g_Game_IsNet then
465 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
466 end;
467 end;
469 TRIGGER_SHOT_SHOTGUN:
470 begin
471 g_Weapon_Shotgun(wx, wy, dx, dy, 0, True);
472 snd := 'SOUND_WEAPON_FIRESHOTGUN';
473 Projectile := False;
474 if ShotSound then
475 begin
476 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
477 if g_Game_IsNet then
478 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
479 end;
480 end;
482 TRIGGER_SHOT_SSG:
483 begin
484 g_Weapon_DShotgun(wx, wy, dx, dy, 0, True);
485 snd := 'SOUND_WEAPON_FIRESHOTGUN2';
486 Projectile := False;
487 if ShotSound then
488 begin
489 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
490 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
491 if g_Game_IsNet then
492 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
493 end;
494 end;
496 TRIGGER_SHOT_IMP:
497 begin
498 g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
499 snd := 'SOUND_WEAPON_FIREBALL';
500 end;
502 TRIGGER_SHOT_PLASMA:
503 begin
504 g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
505 snd := 'SOUND_WEAPON_FIREPLASMA';
506 end;
508 TRIGGER_SHOT_SPIDER:
509 begin
510 g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
511 snd := 'SOUND_WEAPON_FIREPLASMA';
512 end;
514 TRIGGER_SHOT_CACO:
515 begin
516 g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
517 snd := 'SOUND_WEAPON_FIREBALL';
518 end;
520 TRIGGER_SHOT_BARON:
521 begin
522 g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
523 snd := 'SOUND_WEAPON_FIREBALL';
524 end;
526 TRIGGER_SHOT_MANCUB:
527 begin
528 g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
529 snd := 'SOUND_WEAPON_FIREBALL';
530 end;
532 TRIGGER_SHOT_REV:
533 begin
534 g_Weapon_revf(wx, wy, dx, dy, 0, ShotTarget, -1, True);
535 snd := 'SOUND_WEAPON_FIREREV';
536 end;
538 TRIGGER_SHOT_ROCKET:
539 begin
540 g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
541 snd := 'SOUND_WEAPON_FIREROCKET';
542 end;
544 TRIGGER_SHOT_BFG:
545 begin
546 g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
547 snd := 'SOUND_WEAPON_FIREBFG';
548 end;
550 TRIGGER_SHOT_EXPL:
551 begin
552 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then
553 begin
554 Anim := TAnimation.Create(TextureID, False, 6);
555 Anim.Blending := False;
556 g_GFX_OnceAnim(wx-64, wy-64, Anim);
557 Anim.Free();
558 end;
559 Projectile := False;
560 g_Weapon_Explode(wx, wy, 60, 0, TID);
561 snd := 'SOUND_WEAPON_EXPLODEROCKET';
562 end;
564 TRIGGER_SHOT_BFGEXPL:
565 begin
566 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then
567 begin
568 Anim := TAnimation.Create(TextureID, False, 6);
569 Anim.Blending := False;
570 g_GFX_OnceAnim(wx-64, wy-64, Anim);
571 Anim.Free();
572 end;
573 Projectile := False;
574 g_Weapon_BFG9000(wx, wy, 0);
575 snd := 'SOUND_WEAPON_EXPLODEBFG';
576 end;
578 else exit;
579 end;
581 if g_Game_IsNet and g_Game_IsServer then
582 case ShotType of
583 TRIGGER_SHOT_EXPL:
584 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
585 TRIGGER_SHOT_BFGEXPL:
586 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
587 else
588 begin
589 if Projectile then
590 MH_SEND_CreateShot(LastShotID);
591 if ShotSound then
592 MH_SEND_Sound(wx, wy, snd);
593 end;
594 end;
596 if ShotSound then
597 g_Sound_PlayExAt(snd, wx, wy);
599 if Projectile then
600 Result := LastShotID;
601 end;
603 procedure MakeShot(var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
604 begin
605 with Trigger do
606 if (Data.ShotAmmo = 0) or
607 ((Data.ShotAmmo > 0) and (ShotAmmoCount > 0)) then
608 begin
609 if (Data.ShotPanelID <> -1) and (ShotPanelTime = 0) then
610 begin
611 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
612 ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
613 end;
615 if Data.ShotIntSight > 0 then
616 ShotSightTimeout := 180; // ~= 5 ñåêóíä
618 if ShotAmmoCount > 0 then Dec(ShotAmmoCount);
620 dx := dx + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
621 dy := dy + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
623 tr_SpawnShot(Data.ShotType, wx, wy, dx, dy, Data.ShotSound, TargetUID, ID);
624 end
625 else
626 if (Data.ShotIntReload > 0) and (ShotReloadTime = 0) then
627 ShotReloadTime := Data.ShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
628 end;
630 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
631 var
632 FramesID: DWORD;
633 Anim: TAnimation;
634 begin
635 if T = TRIGGER_EFFECT_PARTICLE then
636 case ST of
637 TRIGGER_EFFECT_SLIQUID:
638 begin
639 if (CR = 255) and (CG = 0) and (CB = 0) then
640 g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
641 else if (CR = 0) and (CG = 255) and (CB = 0) then
642 g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
643 else if (CR = 0) and (CG = 0) and (CB = 255) then
644 g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
645 else
646 g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
647 end;
648 TRIGGER_EFFECT_LLIQUID:
649 g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
650 TRIGGER_EFFECT_DLIQUID:
651 g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
652 TRIGGER_EFFECT_BLOOD:
653 g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
654 TRIGGER_EFFECT_SPARK:
655 g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
656 TRIGGER_EFFECT_BUBBLE:
657 g_GFX_Bubbles(X, Y, 1, 0, 0);
658 end;
659 if T = TRIGGER_EFFECT_ANIMATION then
660 case ST of
661 EFFECT_TELEPORT: begin
662 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
663 begin
664 Anim := TAnimation.Create(FramesID, False, 3);
665 if not Silent then
666 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
667 g_GFX_OnceAnim(X-32, Y-32, Anim);
668 Anim.Free();
669 end;
670 if Send and g_Game_IsServer and g_Game_IsNet then
671 MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
672 end;
673 EFFECT_RESPAWN: begin
674 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
675 begin
676 Anim := TAnimation.Create(FramesID, False, 4);
677 if not Silent then
678 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
679 g_GFX_OnceAnim(X-16, Y-16, Anim);
680 Anim.Free();
681 end;
682 if Send and g_Game_IsServer and g_Game_IsNet then
683 MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
684 end;
685 EFFECT_FIRE: begin
686 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
687 begin
688 Anim := TAnimation.Create(FramesID, False, 4);
689 if not Silent then
690 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
691 g_GFX_OnceAnim(X-32, Y-128, Anim);
692 Anim.Free();
693 end;
694 if Send and g_Game_IsServer and g_Game_IsNet then
695 MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
696 end;
697 end;
698 end;
700 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
701 var
702 p: TPlayer;
703 m: TMonster;
704 begin
705 Result := False;
706 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
707 case g_GetUIDType(ActivateUID) of
708 UID_PLAYER:
709 begin
710 p := g_Player_Get(ActivateUID);
711 if p = nil then
712 Exit;
714 if D2D then
715 begin
716 if p.TeleportTo(TX-(p.Obj.Rect.Width div 2),
717 TY-p.Obj.Rect.Height,
718 Silent,
719 TDir) then
720 Result := True;
721 end
722 else
723 if p.TeleportTo(TX, TY, Silent, TDir) then
724 Result := True;
725 end;
727 UID_MONSTER:
728 begin
729 m := g_Monsters_Get(ActivateUID);
730 if m = nil then
731 Exit;
733 if D2D then
734 begin
735 if m.TeleportTo(TX-(m.Obj.Rect.Width div 2),
736 TY-m.Obj.Rect.Height,
737 Silent,
738 TDir) then
739 Result := True;
740 end
741 else
742 if m.TeleportTo(TX, TY, Silent, TDir) then
743 Result := True;
744 end;
745 end;
746 end;
748 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
749 var
750 p: TPlayer;
751 m: TMonster;
752 begin
753 Result := True;
754 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
755 case g_GetUIDType(ActivateUID) of
756 UID_PLAYER:
757 begin
758 p := g_Player_Get(ActivateUID);
759 if p = nil then
760 Exit;
762 if ResetVel then
763 begin
764 p.GameVelX := 0;
765 p.GameVelY := 0;
766 p.GameAccelX := 0;
767 p.GameAccelY := 0;
768 end;
770 p.Push(VX, VY);
771 end;
773 UID_MONSTER:
774 begin
775 m := g_Monsters_Get(ActivateUID);
776 if m = nil then
777 Exit;
779 if ResetVel then
780 begin
781 m.GameVelX := 0;
782 m.GameVelY := 0;
783 m.GameAccelX := 0;
784 m.GameAccelY := 0;
785 end;
787 m.Push(VX, VY);
788 end;
789 end;
790 end;
792 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
793 var
794 msg: string;
795 p: TPlayer;
796 i: Integer;
797 begin
798 Result := True;
799 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
800 msg := b_Text_Format(MText);
801 case MSendTo of
802 0: // activator
803 begin
804 if g_GetUIDType(ActivateUID) = UID_PLAYER then
805 begin
806 if g_Game_IsWatchedPlayer(ActivateUID) then
807 begin
808 if MKind = 0 then
809 g_Console_Add(msg, True)
810 else if MKind = 1 then
811 g_Game_Message(msg, MTime);
812 end
813 else
814 begin
815 p := g_Player_Get(ActivateUID);
816 if g_Game_IsNet and (p.FClientID >= 0) then
817 if MKind = 0 then
818 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
819 else if MKind = 1 then
820 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
821 end;
822 end;
823 end;
825 1: // activator's team
826 begin
827 if g_GetUIDType(ActivateUID) = UID_PLAYER then
828 begin
829 p := g_Player_Get(ActivateUID);
830 if g_Game_IsWatchedTeam(p.Team) then
831 if MKind = 0 then
832 g_Console_Add(msg, True)
833 else if MKind = 1 then
834 g_Game_Message(msg, MTime);
836 if g_Game_IsNet then
837 begin
838 for i := Low(gPlayers) to High(gPlayers) do
839 if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then
840 if MKind = 0 then
841 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
842 else if MKind = 1 then
843 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
844 end;
845 end;
846 end;
848 2: // activator's enemy team
849 begin
850 if g_GetUIDType(ActivateUID) = UID_PLAYER then
851 begin
852 p := g_Player_Get(ActivateUID);
853 if g_Game_IsWatchedTeam(p.Team) then
854 if MKind = 0 then
855 g_Console_Add(msg, True)
856 else if MKind = 1 then
857 g_Game_Message(msg, MTime);
859 if g_Game_IsNet then
860 begin
861 for i := Low(gPlayers) to High(gPlayers) do
862 if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then
863 if MKind = 0 then
864 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
865 else if MKind = 1 then
866 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
867 end;
868 end;
869 end;
871 3: // red team
872 begin
873 if g_Game_IsWatchedTeam(TEAM_RED) then
874 if MKind = 0 then
875 g_Console_Add(msg, True)
876 else if MKind = 1 then
877 g_Game_Message(msg, MTime);
879 if g_Game_IsNet then
880 begin
881 for i := Low(gPlayers) to High(gPlayers) do
882 if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then
883 if MKind = 0 then
884 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
885 else if MKind = 1 then
886 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
887 end;
888 end;
890 4: // blue team
891 begin
892 if g_Game_IsWatchedTeam(TEAM_BLUE) then
893 if MKind = 0 then
894 g_Console_Add(msg, True)
895 else if MKind = 1 then
896 g_Game_Message(msg, MTime);
898 if g_Game_IsNet then
899 begin
900 for i := Low(gPlayers) to High(gPlayers) do
901 if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then
902 if MKind = 0 then
903 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
904 else if MKind = 1 then
905 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
906 end;
907 end;
909 5: // everyone
910 begin
911 if MKind = 0 then
912 g_Console_Add(msg, True)
913 else if MKind = 1 then
914 g_Game_Message(msg, MTime);
916 if g_Game_IsNet then
917 begin
918 if MKind = 0 then
919 MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
920 else if MKind = 1 then
921 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
922 end;
923 end;
924 end;
925 end;
927 function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean;
928 var
929 animonce: Boolean;
930 p: TPlayer;
931 m: TMonster;
932 i, k, wx, wy, xd, yd: Integer;
933 iid: LongWord;
934 coolDown: Boolean;
935 pAngle: Real;
936 FramesID: DWORD;
937 Anim: TAnimation;
938 UIDType: Byte;
939 TargetUID: Word;
940 begin
941 Result := False;
942 if g_Game_IsClient then
943 Exit;
945 if not Trigger.Enabled then
946 Exit;
947 if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then
948 Exit;
949 if gLMSRespawn = LMS_RESPAWN_WARMUP then
950 Exit;
952 animonce := False;
954 coolDown := (actType <> 0);
956 with Trigger do
957 begin
958 case TriggerType of
959 TRIGGER_EXIT:
960 begin
961 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
962 if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0');
963 gExitByTrigger := True;
964 g_Game_ExitLevel(Data.MapName);
965 TimeOut := 18;
966 Result := True;
968 Exit;
969 end;
971 TRIGGER_TELEPORT:
972 begin
973 Result := tr_Teleport(ActivateUID,
974 Data.TargetPoint.X, Data.TargetPoint.Y,
975 Data.TlpDir, Data.silent_teleport,
976 Data.d2d_teleport);
977 TimeOut := 0;
978 end;
980 TRIGGER_OPENDOOR:
981 begin
982 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
983 TimeOut := 0;
984 end;
986 TRIGGER_CLOSEDOOR:
987 begin
988 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
989 TimeOut := 0;
990 end;
992 TRIGGER_DOOR, TRIGGER_DOOR5:
993 begin
994 if Data.PanelID <> -1 then
995 begin
996 if gWalls[Data.PanelID].Enabled then
997 begin
998 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1000 if TriggerType = TRIGGER_DOOR5 then
1001 DoorTime := 180;
1002 end
1003 else
1004 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1006 if Result then
1007 TimeOut := 18;
1008 end;
1009 end;
1011 TRIGGER_CLOSETRAP, TRIGGER_TRAP:
1012 begin
1013 tr_CloseTrap(Data.PanelID, Data.NoSound, Data.d2d_doors);
1015 if TriggerType = TRIGGER_TRAP then
1016 begin
1017 DoorTime := 40;
1018 TimeOut := 76;
1019 end
1020 else
1021 begin
1022 DoorTime := -1;
1023 TimeOut := 0;
1024 end;
1026 Result := True;
1027 end;
1029 TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
1030 begin
1031 PressCount := PressCount + 1;
1033 if PressTime = -1 then
1034 PressTime := Data.Wait;
1036 if coolDown then
1037 TimeOut := 18
1038 else
1039 TimeOut := 0;
1040 Result := True;
1041 end;
1043 TRIGGER_SECRET:
1044 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1045 begin
1046 Enabled := False;
1047 Result := True;
1048 if gLMSRespawn = LMS_RESPAWN_NONE then
1049 begin
1050 g_Player_Get(ActivateUID).GetSecret();
1051 Inc(gCoopSecretsFound);
1052 if g_Game_IsNet then MH_SEND_GameStats();
1053 end;
1054 end;
1056 TRIGGER_LIFTUP:
1057 begin
1058 Result := tr_SetLift(Data.PanelID, 0, Data.NoSound, Data.d2d_doors);
1059 TimeOut := 0;
1061 if (not Data.NoSound) and Result then begin
1062 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1063 X + (Width div 2),
1064 Y + (Height div 2));
1065 if g_Game_IsServer and g_Game_IsNet then
1066 MH_SEND_Sound(X + (Width div 2),
1067 Y + (Height div 2),
1068 'SOUND_GAME_SWITCH0');
1069 end;
1070 end;
1072 TRIGGER_LIFTDOWN:
1073 begin
1074 Result := tr_SetLift(Data.PanelID, 1, Data.NoSound, Data.d2d_doors);
1075 TimeOut := 0;
1077 if (not Data.NoSound) and Result then begin
1078 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1079 X + (Width div 2),
1080 Y + (Height div 2));
1081 if g_Game_IsServer and g_Game_IsNet then
1082 MH_SEND_Sound(X + (Width div 2),
1083 Y + (Height div 2),
1084 'SOUND_GAME_SWITCH0');
1085 end;
1086 end;
1088 TRIGGER_LIFT:
1089 begin
1090 Result := tr_SetLift(Data.PanelID, 3, Data.NoSound, Data.d2d_doors);
1092 if Result then
1093 begin
1094 TimeOut := 18;
1096 if (not Data.NoSound) and Result then begin
1097 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1098 X + (Width div 2),
1099 Y + (Height div 2));
1100 if g_Game_IsServer and g_Game_IsNet then
1101 MH_SEND_Sound(X + (Width div 2),
1102 Y + (Height div 2),
1103 'SOUND_GAME_SWITCH0');
1104 end;
1105 end;
1106 end;
1108 TRIGGER_TEXTURE:
1109 begin
1110 if ByteBool(Data.ActivateOnce) then
1111 begin
1112 Enabled := False;
1113 TriggerType := TRIGGER_NONE;
1114 end
1115 else
1116 if coolDown then
1117 TimeOut := 6
1118 else
1119 TimeOut := 0;
1121 animonce := Data.AnimOnce;
1122 Result := True;
1123 end;
1125 TRIGGER_SOUND:
1126 begin
1127 if Sound <> nil then
1128 begin
1129 if Data.SoundSwitch and Sound.IsPlaying() then
1130 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1131 Sound.Stop();
1132 SoundPlayCount := 0;
1133 Result := True;
1134 end
1135 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1136 if (Data.PlayCount > 0) or (not Sound.IsPlaying()) then
1137 begin
1138 if Data.PlayCount > 0 then
1139 SoundPlayCount := Data.PlayCount
1140 else // 0 - èãðàåì áåñêîíå÷íî
1141 SoundPlayCount := 1;
1142 Result := True;
1143 end;
1144 if g_Game_IsNet then MH_SEND_TriggerSound(Trigger);
1145 end;
1146 end;
1148 TRIGGER_SPAWNMONSTER:
1149 if (Data.MonType in [MONSTER_DEMON..MONSTER_MAN]) then
1150 begin
1151 Result := False;
1152 if (Data.MonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1153 begin
1154 AutoSpawn := not AutoSpawn;
1155 SpawnCooldown := 0;
1156 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1157 Result := True;
1158 end;
1160 if ((Data.MonDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1161 or ((Data.MonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1162 for k := 1 to Data.MonCount do
1163 begin
1164 if (actType = ACTIVATE_CUSTOM) and (Data.MonDelay > 0) then
1165 SpawnCooldown := Data.MonDelay;
1166 if (Data.MonMax > 0) and (SpawnedCount >= Data.MonMax) then
1167 Break;
1169 i := g_Monsters_Create(Data.MonType,
1170 Data.MonPos.X, Data.MonPos.Y,
1171 TDirection(Data.MonDir), True);
1173 Result := True;
1175 // Çäîðîâüå:
1176 if (Data.MonHealth > 0) then
1177 gMonsters[i].SetHealth(Data.MonHealth);
1178 // Óñòàíàâëèâàåì ïîâåäåíèå:
1179 gMonsters[i].MonsterBehaviour := Data.MonBehav;
1180 gMonsters[i].FNoRespawn := True;
1181 if g_Game_IsNet then
1182 MH_SEND_MonsterSpawn(gMonsters[i].UID);
1183 // Èäåì èñêàòü öåëü, åñëè íàäî:
1184 if Data.MonActive then
1185 gMonsters[i].WakeUp();
1187 if Data.MonType <> MONSTER_BARREL then Inc(gTotalMonsters);
1189 if g_Game_IsNet then
1190 begin
1191 SetLength(gMonstersSpawned, Length(gMonstersSpawned)+1);
1192 gMonstersSpawned[High(gMonstersSpawned)] := gMonsters[i].UID;
1193 end;
1195 if Data.MonMax > 0 then
1196 begin
1197 gMonsters[i].SpawnTrigger := ID;
1198 Inc(SpawnedCount);
1199 end;
1201 case Data.MonEffect of
1202 EFFECT_TELEPORT: begin
1203 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1204 begin
1205 Anim := TAnimation.Create(FramesID, False, 3);
1206 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.MonPos.X, Data.MonPos.Y);
1207 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1208 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, Anim);
1209 Anim.Free();
1210 end;
1211 if g_Game_IsServer and g_Game_IsNet then
1212 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1213 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, 1,
1214 NET_GFX_TELE);
1215 end;
1216 EFFECT_RESPAWN: begin
1217 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1218 begin
1219 Anim := TAnimation.Create(FramesID, False, 4);
1220 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.MonPos.X, Data.MonPos.Y);
1221 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1222 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, Anim);
1223 Anim.Free();
1224 end;
1225 if g_Game_IsServer and g_Game_IsNet then
1226 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1227 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, 1,
1228 NET_GFX_RESPAWN);
1229 end;
1230 EFFECT_FIRE: begin
1231 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1232 begin
1233 Anim := TAnimation.Create(FramesID, False, 4);
1234 g_Sound_PlayExAt('SOUND_FIRE', Data.MonPos.X, Data.MonPos.Y);
1235 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1236 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, Anim);
1237 Anim.Free();
1238 end;
1239 if g_Game_IsServer and g_Game_IsNet then
1240 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1241 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, 1,
1242 NET_GFX_FIRE);
1243 end;
1244 end;
1245 end;
1246 if g_Game_IsNet then
1247 begin
1248 MH_SEND_GameStats();
1249 MH_SEND_CoopStats();
1250 end;
1252 if coolDown then
1253 TimeOut := 18
1254 else
1255 TimeOut := 0;
1256 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1257 if actType = ACTIVATE_CUSTOM then
1258 Result := False;
1259 end;
1261 TRIGGER_SPAWNITEM:
1262 if (Data.ItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
1263 begin
1264 Result := False;
1265 if (Data.ItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1266 begin
1267 AutoSpawn := not AutoSpawn;
1268 SpawnCooldown := 0;
1269 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1270 Result := True;
1271 end;
1273 if ((Data.ItemDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1274 or ((Data.ItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1275 if (not Data.ItemOnlyDM) or
1276 (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1277 for k := 1 to Data.ItemCount do
1278 begin
1279 if (actType = ACTIVATE_CUSTOM) and (Data.ItemDelay > 0) then
1280 SpawnCooldown := Data.ItemDelay;
1281 if (Data.ItemMax > 0) and (SpawnedCount >= Data.ItemMax) then
1282 Break;
1284 iid := g_Items_Create(Data.ItemPos.X, Data.ItemPos.Y,
1285 Data.ItemType, Data.ItemFalls, False, True);
1287 Result := True;
1289 if Data.ItemMax > 0 then
1290 begin
1291 gItems[iid].SpawnTrigger := ID;
1292 Inc(SpawnedCount);
1293 end;
1295 case Data.ItemEffect of
1296 EFFECT_TELEPORT: begin
1297 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1298 begin
1299 Anim := TAnimation.Create(FramesID, False, 3);
1300 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.ItemPos.X, Data.ItemPos.Y);
1301 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1302 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, Anim);
1303 Anim.Free();
1304 end;
1305 if g_Game_IsServer and g_Game_IsNet then
1306 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1307 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, 1,
1308 NET_GFX_TELE);
1309 end;
1310 EFFECT_RESPAWN: begin
1311 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1312 begin
1313 Anim := TAnimation.Create(FramesID, False, 4);
1314 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.ItemPos.X, Data.ItemPos.Y);
1315 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1316 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, Anim);
1317 Anim.Free();
1318 end;
1319 if g_Game_IsServer and g_Game_IsNet then
1320 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1321 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, 1,
1322 NET_GFX_RESPAWN);
1323 end;
1324 EFFECT_FIRE: begin
1325 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1326 begin
1327 Anim := TAnimation.Create(FramesID, False, 4);
1328 g_Sound_PlayExAt('SOUND_FIRE', Data.ItemPos.X, Data.ItemPos.Y);
1329 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1330 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, Anim);
1331 Anim.Free();
1332 end;
1333 if g_Game_IsServer and g_Game_IsNet then
1334 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1335 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, 1,
1336 NET_GFX_FIRE);
1337 end;
1338 end;
1340 if g_Game_IsNet then
1341 MH_SEND_ItemSpawn(True, iid);
1342 end;
1344 if coolDown then
1345 TimeOut := 18
1346 else
1347 TimeOut := 0;
1348 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1349 if actType = ACTIVATE_CUSTOM then
1350 Result := False;
1351 end;
1353 TRIGGER_MUSIC:
1354 begin
1355 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1356 if (Trigger.Data.MusicName <> '') then
1357 begin
1358 gMusic.SetByName(Trigger.Data.MusicName);
1359 gMusic.SpecPause := True;
1360 gMusic.Play();
1361 end;
1363 if Trigger.Data.MusicAction = 1 then
1364 begin // Âêëþ÷èòü
1365 if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü
1366 gMusic.SpecPause := False
1367 else // Èãðàëà => ñíà÷àëà
1368 gMusic.SetPosition(0);
1369 end
1370 else // Âûêëþ÷èòü
1371 begin
1372 // Ïàóçà:
1373 gMusic.SpecPause := True;
1374 end;
1376 if coolDown then
1377 TimeOut := 36
1378 else
1379 TimeOut := 0;
1380 Result := True;
1381 if g_Game_IsNet then MH_SEND_TriggerMusic;
1382 end;
1384 TRIGGER_PUSH:
1385 begin
1386 pAngle := -DegToRad(Data.PushAngle);
1387 Result := tr_Push(ActivateUID,
1388 Floor(Cos(pAngle)*Data.PushForce),
1389 Floor(Sin(pAngle)*Data.PushForce),
1390 Data.ResetVel);
1391 TimeOut := 0;
1392 end;
1394 TRIGGER_SCORE:
1395 begin
1396 Result := False;
1397 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1398 if (Data.ScoreAction in [0..1]) and (Data.ScoreCount > 0) then
1399 begin
1400 // Ñâîåé èëè ÷óæîé êîìàíäå
1401 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1402 begin
1403 p := g_Player_Get(ActivateUID);
1404 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1405 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1406 begin
1407 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1409 if Data.ScoreCon then
1410 if Data.ScoreTeam = 0 then
1411 begin
1412 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1413 if g_Game_IsServer and g_Game_IsNet then
1414 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+r');
1415 end else
1416 begin
1417 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1418 if g_Game_IsServer and g_Game_IsNet then
1419 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+re');
1420 end;
1422 if Data.ScoreMsg then
1423 begin
1424 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1425 if g_Game_IsServer and g_Game_IsNet then
1426 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1427 end;
1428 end;
1429 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1430 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1431 begin
1432 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1434 if Data.ScoreCon then
1435 if Data.ScoreTeam = 0 then
1436 begin
1437 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1438 if g_Game_IsServer and g_Game_IsNet then
1439 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-r');
1440 end else
1441 begin
1442 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1443 if g_Game_IsServer and g_Game_IsNet then
1444 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-re');
1445 end;
1447 if Data.ScoreMsg then
1448 begin
1449 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1450 if g_Game_IsServer and g_Game_IsNet then
1451 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1452 end;
1453 end;
1454 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1455 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1456 begin
1457 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1459 if Data.ScoreCon then
1460 if Data.ScoreTeam = 0 then
1461 begin
1462 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1463 if g_Game_IsServer and g_Game_IsNet then
1464 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+b');
1465 end else
1466 begin
1467 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1468 if g_Game_IsServer and g_Game_IsNet then
1469 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+be');
1470 end;
1472 if Data.ScoreMsg then
1473 begin
1474 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1475 if g_Game_IsServer and g_Game_IsNet then
1476 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1477 end;
1478 end;
1479 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1480 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1481 begin
1482 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1484 if Data.ScoreCon then
1485 if Data.ScoreTeam = 0 then
1486 begin
1487 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1488 if g_Game_IsServer and g_Game_IsNet then
1489 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-b');
1490 end else
1491 begin
1492 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1493 if g_Game_IsServer and g_Game_IsNet then
1494 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-be');
1495 end;
1497 if Data.ScoreMsg then
1498 begin
1499 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1500 if g_Game_IsServer and g_Game_IsNet then
1501 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1502 end;
1503 end;
1504 Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE);
1505 end;
1506 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1507 if Data.ScoreTeam in [2..3] then
1508 begin
1509 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 2) then
1510 begin
1511 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1513 if Data.ScoreCon then
1514 begin
1515 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1516 if g_Game_IsServer and g_Game_IsNet then
1517 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tr');
1518 end;
1520 if Data.ScoreMsg then
1521 begin
1522 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1523 if g_Game_IsServer and g_Game_IsNet then
1524 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1525 end;
1526 end;
1527 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 2) then
1528 begin
1529 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1531 if Data.ScoreCon then
1532 begin
1533 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1534 if g_Game_IsServer and g_Game_IsNet then
1535 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tr');
1536 end;
1538 if Data.ScoreMsg then
1539 begin
1540 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1541 if g_Game_IsServer and g_Game_IsNet then
1542 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1543 end;
1544 end;
1545 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 3) then
1546 begin
1547 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1549 if Data.ScoreCon then
1550 begin
1551 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1552 if g_Game_IsServer and g_Game_IsNet then
1553 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tb');
1554 end;
1556 if Data.ScoreMsg then
1557 begin
1558 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1559 if g_Game_IsServer and g_Game_IsNet then
1560 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1561 end;
1562 end;
1563 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 3) then
1564 begin
1565 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1567 if Data.ScoreCon then
1568 begin
1569 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1570 if g_Game_IsServer and g_Game_IsNet then
1571 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tb');
1572 end;
1574 if Data.ScoreMsg then
1575 begin
1576 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1577 if g_Game_IsServer and g_Game_IsNet then
1578 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1579 end;
1580 end;
1581 Result := True;
1582 end;
1583 end;
1584 // Âûèãðûø
1585 if (Data.ScoreAction = 2) and (gGameSettings.GoalLimit > 0) then
1586 begin
1587 // Ñâîåé èëè ÷óæîé êîìàíäû
1588 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1589 begin
1590 p := g_Player_Get(ActivateUID);
1591 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins
1592 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1593 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1594 begin
1595 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1597 if Data.ScoreCon then
1598 if Data.ScoreTeam = 0 then
1599 begin
1600 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1601 if g_Game_IsServer and g_Game_IsNet then
1602 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1603 end else
1604 begin
1605 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1606 if g_Game_IsServer and g_Game_IsNet then
1607 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1608 end;
1610 Result := True;
1611 end;
1612 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins
1613 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1614 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1615 begin
1616 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1618 if Data.ScoreCon then
1619 if Data.ScoreTeam = 0 then
1620 begin
1621 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1622 if g_Game_IsServer and g_Game_IsNet then
1623 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1624 end else
1625 begin
1626 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1627 if g_Game_IsServer and g_Game_IsNet then
1628 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1629 end;
1631 Result := True;
1632 end;
1633 end;
1634 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1635 if Data.ScoreTeam in [2..3] then
1636 begin
1637 if Data.ScoreTeam = 2 then // Red Wins
1638 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1639 begin
1640 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1641 Result := True;
1642 end;
1643 if Data.ScoreTeam = 3 then // Blue Wins
1644 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1645 begin
1646 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1647 Result := True;
1648 end;
1649 end;
1650 end;
1651 // Ïðîèãðûø
1652 if (Data.ScoreAction = 3) and (gGameSettings.GoalLimit > 0) then
1653 begin
1654 // Ñâîåé èëè ÷óæîé êîìàíäû
1655 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1656 begin
1657 p := g_Player_Get(ActivateUID);
1658 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins
1659 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1660 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1661 begin
1662 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1664 if Data.ScoreCon then
1665 if Data.ScoreTeam = 0 then
1666 begin
1667 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1668 if g_Game_IsServer and g_Game_IsNet then
1669 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1670 end else
1671 begin
1672 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1673 if g_Game_IsServer and g_Game_IsNet then
1674 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1675 end;
1677 Result := True;
1678 end;
1679 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins
1680 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1681 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1682 begin
1683 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1685 if Data.ScoreCon then
1686 if Data.ScoreTeam = 0 then
1687 begin
1688 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1689 if g_Game_IsServer and g_Game_IsNet then
1690 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1691 end else
1692 begin
1693 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1694 if g_Game_IsServer and g_Game_IsNet then
1695 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1696 end;
1698 Result := True;
1699 end;
1700 end;
1701 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1702 if Data.ScoreTeam in [2..3] then
1703 begin
1704 if Data.ScoreTeam = 3 then // Red Wins
1705 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1706 begin
1707 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1708 Result := True;
1709 end;
1710 if Data.ScoreTeam = 2 then // Blue Wins
1711 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1712 begin
1713 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1714 Result := True;
1715 end;
1716 end;
1717 end;
1718 if Result then begin
1719 if coolDown then
1720 TimeOut := 18
1721 else
1722 TimeOut := 0;
1723 if g_Game_IsServer and g_Game_IsNet then
1724 MH_SEND_GameStats;
1725 end;
1726 end;
1728 TRIGGER_MESSAGE:
1729 begin
1730 Result := tr_Message(Data.MessageKind, Data.MessageText,
1731 Data.MessageSendTo, Data.MessageTime,
1732 ActivateUID);
1733 TimeOut := 18;
1734 end;
1736 TRIGGER_DAMAGE, TRIGGER_HEALTH:
1737 begin
1738 Result := False;
1739 UIDType := g_GetUIDType(ActivateUID);
1740 if (UIDType = UID_PLAYER) or (UIDType = UID_MONSTER) then
1741 begin
1742 Result := True;
1743 k := -1;
1744 if coolDown then
1745 begin
1746 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1747 for i := 0 to High(Activators) do
1748 if Activators[i].UID = ActivateUID then
1749 begin
1750 k := i;
1751 Break;
1752 end;
1753 if k = -1 then
1754 begin // Âèäèì åãî âïåðâûå
1755 // Çàïîìèíàåì åãî
1756 SetLength(Activators, Length(Activators) + 1);
1757 k := High(Activators);
1758 Activators[k].UID := ActivateUID;
1759 end else
1760 begin // Óæå âèäåëè åãî
1761 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1762 if (Data.DamageInterval = 0) and (Activators[k].TimeOut > 0) then
1763 Activators[k].TimeOut := 65535;
1764 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1765 Result := Activators[k].TimeOut = 0;
1766 end;
1767 end;
1769 if Result then
1770 begin
1771 case UIDType of
1772 UID_PLAYER:
1773 begin
1774 p := g_Player_Get(ActivateUID);
1775 if p = nil then
1776 Exit;
1778 // Íàíîñèì óðîí èãðîêó
1779 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1780 p.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1782 // Ëå÷èì èãðîêà
1783 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1784 if p.Heal(Data.HealValue, not Data.HealMax) and (not Data.HealSilent) then
1785 begin
1786 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y);
1787 if g_Game_IsServer and g_Game_IsNet then
1788 MH_SEND_Sound(p.Obj.X, p.Obj.Y, 'SOUND_ITEM_GETITEM');
1789 end;
1790 end;
1792 UID_MONSTER:
1793 begin
1794 m := g_Monsters_Get(ActivateUID);
1795 if m = nil then
1796 Exit;
1798 // Íàíîñèì óðîí ìîíñòðó
1799 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1800 m.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1802 // Ëå÷èì ìîíñòðà
1803 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1804 if m.Heal(Data.HealValue) and (not Data.HealSilent) then
1805 begin
1806 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y);
1807 if g_Game_IsServer and g_Game_IsNet then
1808 MH_SEND_Sound(m.Obj.X, m.Obj.Y, 'SOUND_ITEM_GETITEM');
1809 end;
1810 end;
1811 end;
1812 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1813 if TriggerType = TRIGGER_DAMAGE then
1814 i := Data.DamageInterval
1815 else
1816 i := Data.HealInterval;
1817 if coolDown then
1818 if i > 0 then
1819 Activators[k].TimeOut := i
1820 else
1821 Activators[k].TimeOut := 65535;
1822 end;
1823 end;
1824 TimeOut := 0;
1825 end;
1827 TRIGGER_SHOT:
1828 begin
1829 if ShotSightTime > 0 then
1830 Exit;
1832 wx := Data.ShotPos.X;
1833 wy := Data.ShotPos.Y;
1834 pAngle := -DegToRad(Data.ShotAngle);
1835 xd := wx + Round(Cos(pAngle) * 32.0);
1836 yd := wy + Round(Sin(pAngle) * 32.0);
1837 TargetUID := 0;
1839 case Data.ShotTarget of
1840 TRIGGER_SHOT_TARGET_MON: // monsters
1841 if gMonsters <> nil then
1842 for i := Low(gMonsters) to High(gMonsters) do
1843 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1844 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1845 begin
1846 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1847 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1848 TargetUID := gMonsters[i].UID;
1849 break;
1850 end;
1852 TRIGGER_SHOT_TARGET_PLR: // players
1853 if gPlayers <> nil then
1854 for i := Low(gPlayers) to High(gPlayers) do
1855 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1856 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1857 begin
1858 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1859 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1860 TargetUID := gPlayers[i].UID;
1861 break;
1862 end;
1864 TRIGGER_SHOT_TARGET_RED: // red team
1865 if gPlayers <> nil then
1866 for i := Low(gPlayers) to High(gPlayers) do
1867 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1868 (gPlayers[i].Team = TEAM_RED) and
1869 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1870 begin
1871 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1872 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1873 TargetUID := gPlayers[i].UID;
1874 break;
1875 end;
1877 TRIGGER_SHOT_TARGET_BLUE: // blue team
1878 if gPlayers <> nil then
1879 for i := Low(gPlayers) to High(gPlayers) do
1880 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1881 (gPlayers[i].Team = TEAM_BLUE) and
1882 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1883 begin
1884 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1885 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1886 TargetUID := gPlayers[i].UID;
1887 break;
1888 end;
1890 TRIGGER_SHOT_TARGET_MONPLR: // monsters then players
1891 begin
1892 if gMonsters <> nil then
1893 for i := Low(gMonsters) to High(gMonsters) do
1894 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1895 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1896 begin
1897 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1898 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1899 TargetUID := gMonsters[i].UID;
1900 break;
1901 end;
1902 if (TargetUID = 0) and (gPlayers <> nil) then
1903 for i := Low(gPlayers) to High(gPlayers) do
1904 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1905 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1906 begin
1907 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1908 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1909 TargetUID := gPlayers[i].UID;
1910 break;
1911 end;
1912 end;
1914 TRIGGER_SHOT_TARGET_PLRMON: // players then monsters
1915 begin
1916 if gPlayers <> nil then
1917 for i := Low(gPlayers) to High(gPlayers) do
1918 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1919 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1920 begin
1921 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1922 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1923 TargetUID := gPlayers[i].UID;
1924 break;
1925 end;
1926 if (TargetUID = 0) and (gMonsters <> nil) then
1927 for i := Low(gMonsters) to High(gMonsters) do
1928 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1929 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1930 begin
1931 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1932 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1933 TargetUID := gMonsters[i].UID;
1934 break;
1935 end;
1936 end;
1938 else TargetUID := ActivateUID;
1939 end;
1941 if (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) then
1942 begin
1943 Result := True;
1944 if (Data.ShotIntSight = 0) or
1945 (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or
1946 (TargetUID = ShotSightTarget) then
1947 MakeShot(Trigger, wx, wy, xd, yd, TargetUID)
1948 else
1949 begin
1950 ShotSightTime := Data.ShotIntSight;
1951 ShotSightTargetN := TargetUID;
1952 if Data.ShotType = TRIGGER_SHOT_BFG then
1953 begin
1954 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy);
1955 if g_Game_IsNet and g_Game_IsServer then
1956 MH_SEND_Sound(wx, wy, 'SOUND_WEAPON_STARTFIREBFG');
1957 end;
1958 end;
1959 end;
1961 TimeOut := Data.ShotWait + 1;
1962 end;
1964 TRIGGER_EFFECT:
1965 begin
1966 i := Data.FXCount;
1968 while i > 0 do
1969 begin
1970 case Data.FXPos of
1971 TRIGGER_EFFECT_POS_CENTER:
1972 begin
1973 wx := X + Width div 2;
1974 wy := Y + Height div 2;
1975 end;
1976 TRIGGER_EFFECT_POS_AREA:
1977 begin
1978 wx := X + Random(Width);
1979 wy := Y + Random(Height);
1980 end;
1981 else begin
1982 wx := X + Width div 2;
1983 wy := Y + Height div 2;
1984 end;
1985 end;
1986 xd := Data.FXVelX;
1987 yd := Data.FXVelY;
1988 if Data.FXSpreadL > 0 then xd := xd - Random(Data.FXSpreadL + 1);
1989 if Data.FXSpreadR > 0 then xd := xd + Random(Data.FXSpreadR + 1);
1990 if Data.FXSpreadU > 0 then yd := yd - Random(Data.FXSpreadU + 1);
1991 if Data.FXSpreadD > 0 then yd := yd + Random(Data.FXSpreadD + 1);
1992 tr_MakeEffect(wx, wy, xd, yd,
1993 Data.FXType, Data.FXSubType,
1994 Data.FXColorR, Data.FXColorG, Data.FXColorB, True, False);
1995 Dec(i);
1996 end;
1997 TimeOut := Data.FXWait;
1998 end;
2000 TRIGGER_SCRIPT:
2001 begin
2002 g_Scripts_ProcExec(Data.SCRProc, [ID, ActivateUID, actType, Data.SCRArg], 'map');
2003 TimeOut := 0;
2004 Result := True;
2005 end;
2006 end;
2007 end;
2009 if Result and (Trigger.TexturePanel <> -1) then
2010 g_Map_SwitchTexture(Trigger.TexturePanelType, Trigger.TexturePanel, IfThen(animonce, 2, 1));
2011 end;
2013 function g_Triggers_Create(Trigger: TTrigger): DWORD;
2014 var
2015 find_id: DWORD;
2016 fn, mapw: String;
2017 begin
2018 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2019 if (Trigger.TriggerType = TRIGGER_EXIT) and
2020 (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
2021 Trigger.TriggerType := TRIGGER_NONE;
2023 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2024 if (Trigger.TriggerType = TRIGGER_SPAWNMONSTER) and
2025 (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
2026 (gGameSettings.GameType <> GT_SINGLE) then
2027 Trigger.TriggerType := TRIGGER_NONE;
2029 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2030 if Trigger.TriggerType = TRIGGER_SECRET then
2031 gSecretsCount := gSecretsCount + 1;
2033 find_id := FindTrigger();
2034 gTriggers[find_id] := Trigger;
2036 with gTriggers[find_id] do
2037 begin
2038 ID := find_id;
2039 // if this type of trigger exists both on the client and on the server
2040 // use an uniform numeration
2041 if Trigger.TriggerType = TRIGGER_SOUND then
2042 begin
2043 Inc(gTriggerClientID);
2044 ClientID := gTriggerClientID;
2045 end
2046 else
2047 ClientID := 0;
2048 TimeOut := 0;
2049 ActivateUID := 0;
2050 PlayerCollide := False;
2051 DoorTime := -1;
2052 PressTime := -1;
2053 PressCount := 0;
2054 SoundPlayCount := 0;
2055 Sound := nil;
2056 AutoSpawn := False;
2057 SpawnCooldown := 0;
2058 SpawnedCount := 0;
2059 end;
2061 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2062 if (Trigger.TriggerType = TRIGGER_SOUND) and
2063 (Trigger.Data.SoundName <> '') then
2064 begin
2065 // Åùå íåò òàêîãî çâóêà:
2066 if not g_Sound_Exists(Trigger.Data.SoundName) then
2067 begin
2068 fn := g_ExtractWadName(Trigger.Data.SoundName);
2070 if fn = '' then
2071 begin // Çâóê â ôàéëå ñ êàðòîé
2072 mapw := g_ExtractWadName(gMapInfo.Map);
2073 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.SoundName);
2074 end
2075 else // Çâóê â îòäåëüíîì ôàéëå
2076 fn := GameDir + '/wads/' + Trigger.Data.SoundName;
2078 if not g_Sound_CreateWADEx(Trigger.Data.SoundName, fn) then
2079 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.SoundName]));
2080 end;
2082 // Ñîçäàåì îáúåêò çâóêà:
2083 with gTriggers[find_id] do
2084 begin
2085 Sound := TPlayableSound.Create();
2086 if not Sound.SetByName(Trigger.Data.SoundName) then
2087 begin
2088 Sound.Free();
2089 Sound := nil;
2090 end;
2091 end;
2092 end;
2094 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2095 if (Trigger.TriggerType = TRIGGER_MUSIC) and
2096 (Trigger.Data.MusicName <> '') then
2097 begin
2098 // Åùå íåò òàêîé ìóçûêè:
2099 if not g_Sound_Exists(Trigger.Data.MusicName) then
2100 begin
2101 fn := g_ExtractWadName(Trigger.Data.MusicName);
2103 if fn = '' then
2104 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2105 mapw := g_ExtractWadName(gMapInfo.Map);
2106 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.MusicName);
2107 end
2108 else // Ìóçûêà â ôàéëå ñ êàðòîé
2109 fn := GameDir+'/wads/'+Trigger.Data.MusicName;
2111 if not g_Sound_CreateWADEx(Trigger.Data.MusicName, fn, True) then
2112 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.MusicName]));
2113 end;
2114 end;
2116 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2117 if Trigger.TriggerType = TRIGGER_SHOT then
2118 with gTriggers[find_id] do
2119 begin
2120 ShotPanelTime := 0;
2121 ShotSightTime := 0;
2122 ShotSightTimeout := 0;
2123 ShotSightTarget := 0;
2124 ShotSightTargetN := 0;
2125 ShotAmmoCount := Trigger.Data.ShotAmmo;
2126 ShotReloadTime := 0;
2127 end;
2129 Result := find_id;
2130 end;
2132 procedure g_Triggers_Update();
2133 var
2134 a, b, i: Integer;
2135 Affected: array of Integer;
2136 begin
2137 if gTriggers = nil then
2138 Exit;
2139 SetLength(Affected, 0);
2141 for a := 0 to High(gTriggers) do
2142 with gTriggers[a] do
2143 // Åñòü òðèããåð:
2144 if TriggerType <> TRIGGER_NONE then
2145 begin
2146 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2147 if DoorTime > 0 then
2148 DoorTime := DoorTime - 1;
2149 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2150 if PressTime > 0 then
2151 PressTime := PressTime - 1;
2152 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2153 if (TriggerType = TRIGGER_DAMAGE) or (TriggerType = TRIGGER_HEALTH) then
2154 for b := 0 to High(Activators) do
2155 begin
2156 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2157 if Activators[b].TimeOut > 0 then
2158 Dec(Activators[b].TimeOut)
2159 else
2160 Continue;
2161 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2162 if (Data.DamageInterval = 0) and (Activators[b].TimeOut < 65530) then
2163 Activators[b].TimeOut := 0;
2164 end;
2166 // Îáðàáàòûâàåì ñïàâíåðû:
2167 if Enabled and AutoSpawn then
2168 if SpawnCooldown = 0 then
2169 begin
2170 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2171 if (TriggerType = TRIGGER_SPAWNMONSTER) and (Data.MonDelay > 0) then
2172 begin
2173 ActivateUID := 0;
2174 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2175 end;
2176 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2177 if (TriggerType = TRIGGER_SPAWNITEM) and (Data.ItemDelay > 0) then
2178 begin
2179 ActivateUID := 0;
2180 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2181 end;
2182 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2183 Dec(SpawnCooldown);
2185 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2186 if TriggerType = TRIGGER_SHOT then
2187 begin
2188 if ShotPanelTime > 0 then
2189 begin
2190 Dec(ShotPanelTime);
2191 if ShotPanelTime = 0 then
2192 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
2193 end;
2194 if ShotSightTime > 0 then
2195 begin
2196 Dec(ShotSightTime);
2197 if ShotSightTime = 0 then
2198 ShotSightTarget := ShotSightTargetN;
2199 end;
2200 if ShotSightTimeout > 0 then
2201 begin
2202 Dec(ShotSightTimeout);
2203 if ShotSightTimeout = 0 then
2204 ShotSightTarget := 0;
2205 end;
2206 if ShotReloadTime > 0 then
2207 begin
2208 Dec(ShotReloadTime);
2209 if ShotReloadTime = 0 then
2210 ShotAmmoCount := Data.ShotAmmo;
2211 end;
2212 end;
2214 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2215 if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then
2216 if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
2217 begin
2218 if Data.PlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2219 SoundPlayCount := SoundPlayCount - 1;
2220 if Data.Local then
2221 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
2222 else
2223 Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
2224 if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
2225 MH_SEND_TriggerSound(gTriggers[a]);
2226 end;
2228 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2229 if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (Data.PanelID <> -1) then
2230 begin
2231 tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
2232 DoorTime := -1;
2233 end;
2235 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2236 if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (Data.PanelID <> -1) then
2237 begin
2238 // Óæå çàêðûòà:
2239 if gWalls[Data.PanelID].Enabled then
2240 DoorTime := -1
2241 else // Ïîêà îòêðûòà - çàêðûâàåì
2242 if tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors) then
2243 DoorTime := -1;
2244 end;
2246 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2247 if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
2248 (PressTime = 0) and (PressCount >= Data.Count) then
2249 begin
2250 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2251 PressTime := -1;
2252 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2253 if Data.Count > 0 then
2254 PressCount := PressCount - Data.Count
2255 else
2256 PressCount := 0;
2258 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2259 for b := 0 to High(gTriggers) do
2260 if g_Collide(Data.tX, Data.tY, Data.tWidth, Data.tHeight, gTriggers[b].X, gTriggers[b].Y,
2261 gTriggers[b].Width, gTriggers[b].Height) and
2262 ((b <> a) or (Data.Wait > 0)) then
2263 begin // Can be self-activated, if there is Data.Wait
2264 if (not Data.ExtRandom) or gTriggers[b].Enabled then
2265 begin
2266 SetLength(Affected, Length(Affected) + 1);
2267 Affected[High(Affected)] := b;
2268 end;
2269 end;
2270 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2271 if (TriggerType = TRIGGER_PRESS) and Data.ExtRandom then
2272 begin
2273 if (Length(Affected) > 0) then
2274 begin
2275 b := Affected[Random(Length(Affected))];
2276 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2277 ActivateTrigger(gTriggers[b], 0);
2278 end;
2279 end
2280 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2281 for i := 0 to High(Affected) do
2282 begin
2283 b := Affected[i];
2284 case TriggerType of
2285 TRIGGER_PRESS:
2286 begin
2287 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2288 ActivateTrigger(gTriggers[b], 0);
2289 end;
2290 TRIGGER_ON:
2291 begin
2292 gTriggers[b].Enabled := True;
2293 end;
2294 TRIGGER_OFF:
2295 begin
2296 gTriggers[b].Enabled := False;
2297 gTriggers[b].TimeOut := 0;
2298 if gTriggers[b].AutoSpawn then
2299 begin
2300 gTriggers[b].AutoSpawn := False;
2301 gTriggers[b].SpawnCooldown := 0;
2302 end;
2303 end;
2304 TRIGGER_ONOFF:
2305 begin
2306 gTriggers[b].Enabled := not gTriggers[b].Enabled;
2307 if not gTriggers[b].Enabled then
2308 begin
2309 gTriggers[b].TimeOut := 0;
2310 if gTriggers[b].AutoSpawn then
2311 begin
2312 gTriggers[b].AutoSpawn := False;
2313 gTriggers[b].SpawnCooldown := 0;
2314 end;
2315 end;
2316 end;
2317 end;
2318 end;
2319 SetLength(Affected, 0);
2320 end;
2322 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2323 if TimeOut > 0 then
2324 begin
2325 TimeOut := TimeOut - 1;
2326 Continue; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2327 end;
2329 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2330 if not Enabled then
2331 Continue;
2333 // "Èãðîê áëèçêî":
2334 if ByteBool(ActivateType and ACTIVATE_PLAYERCOLLIDE) and
2335 (TimeOut = 0) then
2336 if gPlayers <> nil then
2337 for b := 0 to High(gPlayers) do
2338 if gPlayers[b] <> nil then
2339 with gPlayers[b] do
2340 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2341 if Live and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and
2342 Collide(X, Y, Width, Height) then
2343 begin
2344 gTriggers[a].ActivateUID := UID;
2346 if (gTriggers[a].TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) and
2347 PlayerCollide then
2348 { Don't activate sound/music again if player is here }
2349 else
2350 ActivateTrigger(gTriggers[a], ACTIVATE_PLAYERCOLLIDE);
2351 end;
2353 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2355 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2356 ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2357 (TimeOut = 0) and (Keys = 0) then
2358 begin
2359 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2360 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2361 ActivateType := ActivateType and not (ACTIVATE_MONSTERCOLLIDE or ACTIVATE_NOMONSTER);
2362 gTriggers[a].ActivateUID := 0;
2363 ActivateTrigger(gTriggers[a], 0);
2364 end else
2365 begin
2366 // "Ìîíñòð áëèçêî":
2367 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2368 (TimeOut = 0) and (Keys = 0) then // Åñëè íå íóæíû êëþ÷è
2369 if gMonsters <> nil then
2370 for b := 0 to High(gMonsters) do
2371 if (gMonsters[b] <> nil) then
2372 with gMonsters[b] do
2373 if Collide(X, Y, Width, Height) then
2374 begin
2375 gTriggers[a].ActivateUID := UID;
2376 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2377 end;
2379 // "Ìîíñòðîâ íåò":
2380 if ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2381 (TimeOut = 0) and (Keys = 0) then
2382 if not g_CollideMonster(X, Y, Width, Height) then
2383 begin
2384 gTriggers[a].ActivateUID := 0;
2385 ActivateTrigger(gTriggers[a], ACTIVATE_NOMONSTER);
2386 end;
2387 end;
2389 PlayerCollide := g_CollidePlayer(X, Y, Width, Height);
2390 end;
2391 end;
2393 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
2394 begin
2395 gTriggers[ID].ActivateUID := ActivateUID;
2396 ActivateTrigger(gTriggers[ID], ActivateType);
2397 end;
2399 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
2400 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
2401 var
2402 a: Integer;
2403 k: Byte;
2404 p: TPlayer;
2405 begin
2406 Result := nil;
2408 if gTriggers = nil then Exit;
2410 case g_GetUIDType(UID) of
2411 UID_GAME: k := 255;
2412 UID_PLAYER:
2413 begin
2414 p := g_Player_Get(UID);
2415 if p <> nil then
2416 k := p.GetKeys
2417 else
2418 k := 0;
2419 end;
2420 else k := 0;
2421 end;
2423 for a := 0 to High(gTriggers) do
2424 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2425 (gTriggers[a].TimeOut = 0) and
2426 (not InDWArray(a, IgnoreList)) and
2427 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2428 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2429 if g_Collide(X, Y, Width, Height,
2430 gTriggers[a].X, gTriggers[a].Y,
2431 gTriggers[a].Width, gTriggers[a].Height) then
2432 begin
2433 gTriggers[a].ActivateUID := UID;
2434 if ActivateTrigger(gTriggers[a], ActivateType) then
2435 begin
2436 SetLength(Result, Length(Result)+1);
2437 Result[High(Result)] := a;
2438 end;
2439 end;
2440 end;
2442 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
2443 var
2444 a: Integer;
2445 k: Byte;
2446 p: TPlayer;
2447 begin
2448 if gTriggers = nil then Exit;
2450 case g_GetUIDType(UID) of
2451 UID_GAME: k := 255;
2452 UID_PLAYER:
2453 begin
2454 p := g_Player_Get(UID);
2455 if p <> nil then
2456 k := p.GetKeys
2457 else
2458 k := 0;
2459 end;
2460 else k := 0;
2461 end;
2463 for a := 0 to High(gTriggers) do
2464 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2465 (gTriggers[a].TimeOut = 0) and
2466 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2467 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2468 if g_CollideLine(x1, y1, x2, y2, gTriggers[a].X, gTriggers[a].Y,
2469 gTriggers[a].Width, gTriggers[a].Height) then
2470 begin
2471 gTriggers[a].ActivateUID := UID;
2472 ActivateTrigger(gTriggers[a], ActivateType);
2473 end;
2474 end;
2476 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
2477 var
2478 a: Integer;
2479 k: Byte;
2480 rsq: Word;
2481 p: TPlayer;
2482 begin
2483 if gTriggers = nil then
2484 Exit;
2486 case g_GetUIDType(UID) of
2487 UID_GAME: k := 255;
2488 UID_PLAYER:
2489 begin
2490 p := g_Player_Get(UID);
2491 if p <> nil then
2492 k := p.GetKeys
2493 else
2494 k := 0;
2495 end;
2496 else k := 0;
2497 end;
2499 rsq := Radius * Radius;
2501 for a := 0 to High(gTriggers) do
2502 if (gTriggers[a].ID <> DWORD(IgnoreTrigger)) and
2503 (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2504 (gTriggers[a].TimeOut = 0) and
2505 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2506 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2507 with gTriggers[a] do
2508 if g_Collide(CX-Radius, CY-Radius, 2*Radius, 2*Radius,
2509 X, Y, Width, Height) then
2510 if ((Sqr(CX-X)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2511 ((Sqr(CX-X-Width)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2512 ((Sqr(CX-X-Width)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2513 ((Sqr(CX-X)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2514 ( (CX > (X-Radius)) and (CX < (X+Width+Radius)) and
2515 (CY > Y) and (CY < (Y+Height)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2516 ( (CY > (Y-Radius)) and (CY < (Y+Height+Radius)) and
2517 (CX > X) and (CX < (X+Width)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2518 begin
2519 ActivateUID := UID;
2520 ActivateTrigger(gTriggers[a], ActivateType);
2521 end;
2522 end;
2524 procedure g_Triggers_OpenAll();
2525 var
2526 a: Integer;
2527 b: Boolean;
2528 begin
2529 if gTriggers = nil then Exit;
2531 b := False;
2532 for a := 0 to High(gTriggers) do
2533 with gTriggers[a] do
2534 if (TriggerType = TRIGGER_OPENDOOR) or
2535 (TriggerType = TRIGGER_DOOR5) or
2536 (TriggerType = TRIGGER_DOOR) then
2537 begin
2538 tr_OpenDoor(Data.PanelID, True, Data.d2d_doors);
2539 if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
2540 b := True;
2541 end;
2543 if b then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2544 end;
2546 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
2547 begin
2548 if (gTriggers <> nil) then
2549 if gTriggers[ID].SpawnedCount > 0 then
2550 Dec(gTriggers[ID].SpawnedCount);
2551 end;
2553 procedure g_Triggers_Free();
2554 var
2555 a: Integer;
2556 begin
2557 if gTriggers <> nil then
2558 for a := 0 to High(gTriggers) do
2559 begin
2560 if gTriggers[a].TriggerType = TRIGGER_SOUND then
2561 begin
2562 if g_Sound_Exists(gTriggers[a].Data.SoundName) then
2563 g_Sound_Delete(gTriggers[a].Data.SoundName);
2565 gTriggers[a].Sound.Free();
2566 end;
2567 if gTriggers[a].Activators <> nil then
2568 SetLength(gTriggers[a].Activators, 0);
2569 end;
2571 gTriggers := nil;
2572 gSecretsCount := 0;
2573 SetLength(gMonstersSpawned, 0);
2574 end;
2576 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
2577 var
2578 count, act_count, i, j: Integer;
2579 dw: DWORD;
2580 sg: Single;
2581 b: Boolean;
2582 p: Pointer;
2583 begin
2584 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2585 count := 0;
2586 if gTriggers <> nil then
2587 for i := 0 to High(gTriggers) do
2588 count := count + 1;
2590 Mem := TBinMemoryWriter.Create((count+1) * 200);
2592 // Êîëè÷åñòâî òðèããåðîâ:
2593 Mem.WriteInt(count);
2595 if count = 0 then
2596 Exit;
2598 for i := 0 to High(gTriggers) do
2599 begin
2600 // Ñèãíàòóðà òðèããåðà:
2601 dw := TRIGGER_SIGNATURE; // 'TRGR'
2602 Mem.WriteDWORD(dw);
2603 // Òèï òðèããåðà:
2604 Mem.WriteByte(gTriggers[i].TriggerType);
2605 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2606 p := @gTriggers[i].Data;
2607 Mem.WriteMemory(p, SizeOf(TTriggerData));
2608 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2609 Mem.WriteInt(gTriggers[i].X);
2610 Mem.WriteInt(gTriggers[i].Y);
2611 // Ðàçìåðû:
2612 Mem.WriteWord(gTriggers[i].Width);
2613 Mem.WriteWord(gTriggers[i].Height);
2614 // Âêëþ÷åí ëè òðèããåð:
2615 Mem.WriteBoolean(gTriggers[i].Enabled);
2616 // Òèï àêòèâàöèè òðèããåðà:
2617 Mem.WriteByte(gTriggers[i].ActivateType);
2618 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2619 Mem.WriteByte(gTriggers[i].Keys);
2620 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2621 Mem.WriteInt(gTriggers[i].TexturePanel);
2622 // Òèï ýòîé ïàíåëè:
2623 Mem.WriteWord(gTriggers[i].TexturePanelType);
2624 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2625 Mem.WriteWord(gTriggers[i].TimeOut);
2626 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2627 Mem.WriteWord(gTriggers[i].ActivateUID);
2628 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2629 act_count := Length(gTriggers[i].Activators);
2630 Mem.WriteInt(act_count);
2631 for j := 0 to act_count-1 do
2632 begin
2633 // UID îáúåêòà
2634 Mem.WriteWord(gTriggers[i].Activators[j].UID);
2635 // Âðåìÿ îæèäàíèÿ
2636 Mem.WriteWord(gTriggers[i].Activators[j].TimeOut);
2637 end;
2638 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2639 Mem.WriteBoolean(gTriggers[i].PlayerCollide);
2640 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2641 Mem.WriteInt(gTriggers[i].DoorTime);
2642 // Çàäåðæêà àêòèâàöèè:
2643 Mem.WriteInt(gTriggers[i].PressTime);
2644 // Ñ÷åò÷èê íàæàòèé:
2645 Mem.WriteInt(gTriggers[i].PressCount);
2646 // Ñïàâíåð àêòèâåí:
2647 Mem.WriteBoolean(gTriggers[i].AutoSpawn);
2648 // Çàäåðæêà ñïàâíåðà:
2649 Mem.WriteInt(gTriggers[i].SpawnCooldown);
2650 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2651 Mem.WriteInt(gTriggers[i].SpawnedCount);
2652 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2653 Mem.WriteInt(gTriggers[i].SoundPlayCount);
2654 // Ïðîèãðûâàåòñÿ ëè çâóê?
2655 if gTriggers[i].Sound <> nil then
2656 b := gTriggers[i].Sound.IsPlaying()
2657 else
2658 b := False;
2659 Mem.WriteBoolean(b);
2660 if b then
2661 begin
2662 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2663 dw := gTriggers[i].Sound.GetPosition();
2664 Mem.WriteDWORD(dw);
2665 // Ãðîìêîñòü çâóêà:
2666 sg := gTriggers[i].Sound.GetVolume();
2667 sg := sg / (gSoundLevel/255.0);
2668 Mem.WriteSingle(sg);
2669 // Ñòåðåî ñìåùåíèå çâóêà:
2670 sg := gTriggers[i].Sound.GetPan();
2671 Mem.WriteSingle(sg);
2672 end;
2673 end;
2674 end;
2676 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
2677 var
2678 count, act_count, i, j, a: Integer;
2679 dw: DWORD;
2680 vol, pan: Single;
2681 b: Boolean;
2682 p: Pointer;
2683 Trig: TTrigger;
2684 begin
2685 if Mem = nil then
2686 Exit;
2688 g_Triggers_Free();
2690 // Êîëè÷åñòâî òðèããåðîâ:
2691 Mem.ReadInt(count);
2693 if count = 0 then
2694 Exit;
2696 for a := 0 to count-1 do
2697 begin
2698 // Ñèãíàòóðà òðèããåðà:
2699 Mem.ReadDWORD(dw);
2700 if dw <> TRIGGER_SIGNATURE then // 'TRGR'
2701 begin
2702 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2703 end;
2704 // Òèï òðèããåðà:
2705 Mem.ReadByte(Trig.TriggerType);
2706 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2707 Mem.ReadMemory(p, dw);
2708 if dw <> SizeOf(TTriggerData) then
2709 begin
2710 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2711 end;
2712 Trig.Data := TTriggerData(p^);
2713 // Ñîçäàåì òðèããåð:
2714 i := g_Triggers_Create(Trig);
2715 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2716 Mem.ReadInt(gTriggers[i].X);
2717 Mem.ReadInt(gTriggers[i].Y);
2718 // Ðàçìåðû:
2719 Mem.ReadWord(gTriggers[i].Width);
2720 Mem.ReadWord(gTriggers[i].Height);
2721 // Âêëþ÷åí ëè òðèããåð:
2722 Mem.ReadBoolean(gTriggers[i].Enabled);
2723 // Òèï àêòèâàöèè òðèããåðà:
2724 Mem.ReadByte(gTriggers[i].ActivateType);
2725 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2726 Mem.ReadByte(gTriggers[i].Keys);
2727 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2728 Mem.ReadInt(gTriggers[i].TexturePanel);
2729 // Òèï ýòîé ïàíåëè:
2730 Mem.ReadWord(gTriggers[i].TexturePanelType);
2731 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2732 Mem.ReadWord(gTriggers[i].TimeOut);
2733 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2734 Mem.ReadWord(gTriggers[i].ActivateUID);
2735 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2736 Mem.ReadInt(act_count);
2737 if act_count > 0 then
2738 begin
2739 SetLength(gTriggers[i].Activators, act_count);
2740 for j := 0 to act_count-1 do
2741 begin
2742 // UID îáúåêòà
2743 Mem.ReadWord(gTriggers[i].Activators[j].UID);
2744 // Âðåìÿ îæèäàíèÿ
2745 Mem.ReadWord(gTriggers[i].Activators[j].TimeOut);
2746 end;
2747 end;
2748 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2749 Mem.ReadBoolean(gTriggers[i].PlayerCollide);
2750 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2751 Mem.ReadInt(gTriggers[i].DoorTime);
2752 // Çàäåðæêà àêòèâàöèè:
2753 Mem.ReadInt(gTriggers[i].PressTime);
2754 // Ñ÷åò÷èê íàæàòèé:
2755 Mem.ReadInt(gTriggers[i].PressCount);
2756 // Ñïàâíåð àêòèâåí:
2757 Mem.ReadBoolean(gTriggers[i].AutoSpawn);
2758 // Çàäåðæêà ñïàâíåðà:
2759 Mem.ReadInt(gTriggers[i].SpawnCooldown);
2760 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2761 Mem.ReadInt(gTriggers[i].SpawnedCount);
2762 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2763 Mem.ReadInt(gTriggers[i].SoundPlayCount);
2764 // Ïðîèãðûâàåòñÿ ëè çâóê?
2765 Mem.ReadBoolean(b);
2766 if b then
2767 begin
2768 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2769 Mem.ReadDWORD(dw);
2770 // Ãðîìêîñòü çâóêà:
2771 Mem.ReadSingle(vol);
2772 // Ñòåðåî ñìåùåíèå çâóêà:
2773 Mem.ReadSingle(pan);
2774 // Çàïóñêàåì çâóê, åñëè åñòü:
2775 if gTriggers[i].Sound <> nil then
2776 begin
2777 gTriggers[i].Sound.PlayPanVolume(pan, vol);
2778 gTriggers[i].Sound.Pause(True);
2779 gTriggers[i].Sound.SetPosition(dw);
2780 end
2781 end;
2782 end;
2783 end;
2785 end.