1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 procedure g_Touch_ShowKeyboard(yes
: Boolean);
25 procedure g_Touch_HandleEvent(const ev
: TSDL_TouchFingerEvent
);
26 procedure g_Touch_Draw
;
32 e_log
, e_graphics
, e_input
, g_options
, g_game
, g_main
, g_weapons
, g_console
;
38 angleFireEnabled
, angleFire
: Boolean;
39 keyFinger
: array [VK_FIRSTKEY
..VK_LASTKEY
] of Integer;
41 procedure GetKeyRect(key
: Word; out x
, y
, w
, h
: Integer; out founded
: Boolean);
46 if SDL_GetDisplayDPI(0, @dpi
, nil, nil) <> 0 then
50 sz
:= Trunc(size
* dpi
);
51 sw
:= gScreenWidth
; sh
:= gScreenHeight
;
54 w
:= sz
div 2; h
:= sz
div 3;
56 VK_CONSOLE
: begin x
:= 0; y
:= 0 end;
57 VK_ESCAPE
: begin x
:= sw
- w
- 1; y
:= 0 end;
58 VK_CHAT
: begin x
:= sw
div 2 - w
- 4; y
:= 0 end;
59 VK_TEAM
: begin x
:= sw
div 2 + 0 + 4; y
:= 0 end;
63 VK_LEFT
: begin x
:= 0; y
:= sh
- h
- 1 end;
64 VK_RIGHT
: begin x
:= w
; y
:= sh
- h
- 1 end;
68 VK_OPEN
: begin h
:= sz
; x
:= sw
- 1*w
- 1; y
:= sh
- 1*h
- 1 end;
69 VK_JUMP
: begin h
:= sz
; x
:= sw
- 1*w
- 1; y
:= sh
- 2*h
- 1 end;
70 VK_UP
: begin h
:= sz
div 2; x
:= sw
- 2*w
- 1; y
:= sh
- 2*sz
- 1 end;
71 VK_FIRE
: begin h
:= sz
; x
:= sw
- 2*w
- 1; y
:= sh
- sz
div 2 - sz
- 1 end;
72 VK_DOWN
: begin h
:= sz
div 2; x
:= sw
- 2*w
- 1; y
:= sh
- sz
div 2 - 1 end;
73 VK_PREV
: begin h
:= sz
div 2; x
:= 0; y
:= sh
- 3*sz
- 1 end;
74 VK_NEXT
: begin h
:= sz
div 2; x
:= sw
- w
- 1; y
:= sh
- 3*sz
- 1 end;
83 x
:= 0; y
:= 0; w
:= sz
; h
:= sz
;
85 VK_LSTRAFE
: begin x
:= 0; y
:= sh
div 2 - h
div 2; w
:= w
div 2 end;
86 VK_LEFT
: begin x
:= w
div 2; y
:= sh
div 2 - h
div 2 end;
87 VK_RIGHT
: begin x
:= w
div 2 + 1*w
;y
:= sh
div 2 - h
div 2 end;
88 VK_RSTRAFE
: begin x
:= w
div 2 + 2*w
;y
:= sh
div 2 - h
div 2; w
:= w
div 2 end;
89 VK_UP
: begin x
:= sw
- w
- 1; y
:= sh
div 2 - h
div 2 - h
end;
90 VK_FIRE
: begin x
:= sw
- 1*w
- 1; y
:= sh
div 2 - h
div 2 end;
91 VK_DOWN
: begin x
:= sw
- w
- 1; y
:= sh
div 2 - h
div 2 + h
end;
92 VK_NEXT
: begin x
:= sw
- 2*w
- 1; y
:= sh
div 2 - h
div 2 - h
end;
93 VK_JUMP
: begin x
:= sw
- 2*w
- 1; y
:= sh
div 2 - h
div 2 end;
94 VK_PREV
: begin x
:= sw
- 3*w
- 1; y
:= sh
div 2 - h
div 2 - h
end;
95 VK_OPEN
: begin x
:= sw
- 3*w
- 1; y
:= sh
div 2 - h
div 2 end;
97 w
:= sz
div 2; h
:= sz
div 2;
99 VK_0
: begin x
:= sw
div 2 - w
div 2 - 5*w
- 1; y
:= sh
- 1*h
- 1 end;
100 VK_1
: begin x
:= sw
div 2 - w
div 2 - 4*w
- 1; y
:= sh
- 1*h
- 1 end;
101 VK_2
: begin x
:= sw
div 2 - w
div 2 - 3*w
- 1; y
:= sh
- 1*h
- 1 end;
102 VK_3
: begin x
:= sw
div 2 - w
div 2 - 2*w
- 1; y
:= sh
- 1*h
- 1 end;
103 VK_4
: begin x
:= sw
div 2 - w
div 2 - 1*w
- 1; y
:= sh
- 1*h
- 1 end;
104 VK_5
: begin x
:= sw
div 2 - w
div 2 + 0*w
- 1; y
:= sh
- 1*h
- 1 end;
105 VK_6
: begin x
:= sw
div 2 - w
div 2 + 1*w
- 1; y
:= sh
- 1*h
- 1 end;
106 VK_7
: begin x
:= sw
div 2 - w
div 2 + 2*w
- 1; y
:= sh
- 1*h
- 1 end;
107 VK_8
: begin x
:= sw
div 2 - w
div 2 + 3*w
- 1; y
:= sh
- 1*h
- 1 end;
108 VK_9
: begin x
:= sw
div 2 - w
div 2 + 4*w
- 1; y
:= sh
- 1*h
- 1 end;
109 VK_A
: begin x
:= sw
div 2 - w
div 2 + 5*w
- 1; y
:= sh
- 1*h
- 1 end;
110 VK_CHAT
: begin x
:= sw
div 2 - w
div 2 - 2*w
- 1; y
:= sh
- 2*h
- 1 end;
111 VK_ESCAPE
: begin x
:= sw
div 2 - w
div 2 - 1*w
- 1; y
:= sh
- 2*h
- 1 end;
112 VK_CONSOLE
: begin x
:= sw
div 2 - w
div 2 + 0*w
- 1; y
:= sh
- 2*h
- 1 end;
113 VK_STATUS
: begin x
:= sw
div 2 - w
div 2 + 1*w
- 1; y
:= sh
- 2*h
- 1 end;
114 VK_TEAM
: begin x
:= sw
div 2 - w
div 2 + 2*w
- 1; y
:= sh
- 2*h
- 1 end;
122 function GetKeyName(key
: Word): String;
125 VK_LEFT
: result
:= 'LEFT';
126 VK_RIGHT
: result
:= 'RIGHT';
127 VK_UP
: result
:= 'UP';
128 VK_DOWN
: result
:= 'DOWN';
129 VK_FIRE
: result
:= 'FIRE';
130 VK_OPEN
: result
:= 'OPEN';
131 VK_JUMP
: result
:= 'JUMP';
132 VK_CHAT
: result
:= 'CHAT';
133 VK_ESCAPE
: result
:= 'ESC';
144 VK_A
: result
:= '10';
145 VK_B
: result
:= '11';
146 VK_C
: result
:= '12';
147 VK_D
: result
:= '13';
148 VK_E
: result
:= '14';
149 VK_F
: result
:= '15';
150 VK_CONSOLE
: result
:= 'CON';
151 VK_STATUS
: result
:= 'STAT';
152 VK_TEAM
: result
:= 'TEAM';
153 VK_PREV
: result
:= '<PREW';
154 VK_NEXT
: result
:= 'NEXT>';
155 VK_LSTRAFE
: result
:= '<';
156 VK_RSTRAFE
: result
:= '>';
158 if (key
> 0) and (key
< e_MaxInputKeys
) then
159 result
:= e_KeyNames
[key
]
161 result
:= '<' + IntToStr(key
) + '>'
165 procedure DrawRect(x
, y
, w
, h
: Integer);
167 e_DrawQuad(x
, y
, x
+ w
, y
+ h
, 0, 255, 0, 31);
170 function IntersectControl(ctl
, xx
, yy
: Integer): Boolean;
175 GetKeyRect(ctl
, x
, y
, w
, h
, founded
);
176 result
:= founded
and (xx
>= x
) and (yy
>= y
) and (xx
<= x
+ w
) and (yy
<= y
+ h
);
179 procedure g_Touch_ShowKeyboard(yes
: Boolean);
192 procedure g_Touch_HandleEvent(const ev
: TSDL_TouchFingerEvent
);
194 x
, y
, i
, finger
: Integer;
198 if SDL_IsTextInputActive() = SDL_True
then
201 finger
:= ev
.fingerId
+ 2;
202 x
:= Trunc(ev
.x
* gScreenWidth
);
203 y
:= Trunc(ev
.y
* gScreenHeight
);
205 for i
:= VK_FIRSTKEY
to VK_LASTKEY
do
207 if IntersectControl(i
, x
, y
) then
209 if ev
.type_
= SDL_FINGERUP
then
211 else if ev
.type_
= SDL_FINGERMOTION
then
212 keyFinger
[i
] := finger
213 else if ev
.type_
= SDL_FINGERDOWN
then
215 KeyPress(i
); // Menu events
216 keyFinger
[i
] := finger
;
219 else if keyFinger
[i
] = finger
then
221 if ev
.type_
= SDL_FINGERUP
then
223 else if ev
.type_
= SDL_FINGERMOTION
then
227 e_KeyUpDown(i
, keyFinger
[i
] <> 0);
230 (* emulate up+fire / donw+fire *)
231 if angleFireEnabled
and (gGameSettings
.GameType
<> GT_NONE
) then
233 if keyFinger
[VK_UP
] <> 0 then
236 keyFinger
[VK_FIRE
] := keyFinger
[VK_UP
];
237 e_KeyUpDown(VK_FIRE
, true);
239 else if keyFinger
[VK_DOWN
] <> 0 then
242 keyFinger
[VK_FIRE
] := keyFinger
[VK_DOWN
];
243 e_KeyUpDown(VK_FIRE
, true);
245 else if angleFire
then
248 keyFinger
[VK_FIRE
] := 0;
249 e_KeyUpDown(VK_FIRE
, false);
253 (* left/right strafe *)
254 if gGameSettings
.GameType
<> GT_NONE
then
256 if keyFinger
[VK_LSTRAFE
] <> 0 then
258 keyFinger
[VK_LEFT
] := finger
;
259 keyFinger
[VK_RIGHT
] := 0;
260 keyFinger
[VK_STRAFE
] := finger
;
261 e_KeyUpDown(VK_LEFT
, true);
262 e_KeyUpDown(VK_RIGHT
, false);
263 e_KeyUpDown(VK_STRAFE
, true);
265 else if keyFinger
[VK_RSTRAFE
] <> 0 then
267 keyFinger
[VK_LEFT
] := 0;
268 keyFinger
[VK_RIGHT
] := finger
;
269 keyFinger
[VK_STRAFE
] := finger
;
270 e_KeyUpDown(VK_LEFT
, false);
271 e_KeyUpDown(VK_RIGHT
, true);
272 e_KeyUpDown(VK_STRAFE
, true);
276 keyFinger
[VK_STRAFE
] := 0;
277 e_KeyUpDown(VK_STRAFE
, false);
282 procedure g_Touch_Draw
;
284 i
, x
, y
, w
, h
: Integer;
290 if SDL_IsTextInputActive() = SDL_True
then
293 for i
:= VK_FIRSTKEY
to VK_LASTKEY
do
295 GetKeyRect(i
, x
, y
, w
, h
, founded
);
298 DrawRect(x
, y
, w
, h
);
299 e_TextureFontPrint(x
, y
, GetKeyName(i
), gStdFont
)
311 conRegVar('touch_enable', @enabled
, 'enable/disable virtual buttons', 'draw buttons');
312 conRegVar('touch_anglefire', @angleFireEnabled
, 'enable/disable fire when press virtual up/down', 'fire when press up/down');
313 conRegVar('touch_size', @size
, 0.1, 10, 'size of virtual buttons', 'button size');
314 conRegVar('touch_alt', @jab
, 'althernative virtual buttons layout', 'althernative layout');