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[d2df-sdl.git] / src / game / g_saveload.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_saveload;
19 interface
21 uses
22 SysUtils, Classes,
23 e_graphics, g_phys, g_textures;
26 function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;
28 function g_SaveGameTo (const filename: AnsiString; const aname: AnsiString; deleteOnError: Boolean=true): Boolean;
29 function g_LoadGameFrom (const filename: AnsiString): Boolean;
31 function g_SaveGame (n: Integer; const aname: AnsiString): Boolean;
32 function g_LoadGame (n: Integer): Boolean;
34 procedure Obj_SaveState (st: TStream; o: PObj);
35 procedure Obj_LoadState (o: PObj; st: TStream);
38 implementation
40 uses
41 MAPDEF, utils, xstreams,
42 g_game, g_items, g_map, g_monsters, g_triggers,
43 g_basic, g_main, Math, wadreader,
44 g_weapons, g_player, g_console,
45 e_log, g_language;
47 const
48 SAVE_SIGNATURE = $56534644; // 'DFSV'
49 SAVE_VERSION = $07;
50 END_MARKER_STRING = 'END';
51 PLAYER_VIEW_SIGNATURE = $57564C50; // 'PLVW'
52 OBJ_SIGNATURE = $4A424F5F; // '_OBJ'
55 procedure Obj_SaveState (st: TStream; o: PObj);
56 begin
57 if (st = nil) then exit;
58 // Ñèãíàòóðà îáúåêòà
59 utils.writeSign(st, '_OBJ');
60 utils.writeInt(st, Byte(0)); // version
61 // Ïîëîæåíèå ïî-ãîðèçîíòàëè
62 utils.writeInt(st, LongInt(o^.X));
63 // Ïîëîæåíèå ïî-âåðòèêàëè
64 utils.writeInt(st, LongInt(o^.Y));
65 // Îãðàíè÷èâàþùèé ïðÿìîóãîëüíèê
66 utils.writeInt(st, LongInt(o^.Rect.X));
67 utils.writeInt(st, LongInt(o^.Rect.Y));
68 utils.writeInt(st, Word(o^.Rect.Width));
69 utils.writeInt(st, Word(o^.Rect.Height));
70 // Ñêîðîñòü
71 utils.writeInt(st, LongInt(o^.Vel.X));
72 utils.writeInt(st, LongInt(o^.Vel.Y));
73 // Óñêîðåíèå
74 utils.writeInt(st, LongInt(o^.Accel.X));
75 utils.writeInt(st, LongInt(o^.Accel.Y));
76 end;
79 procedure Obj_LoadState (o: PObj; st: TStream);
80 begin
81 if (st = nil) then exit;
82 // Ñèãíàòóðà îáúåêòà:
83 if not utils.checkSign(st, '_OBJ') then raise XStreamError.Create('invalid object signature');
84 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid object version');
85 // Ïîëîæåíèå ïî-ãîðèçîíòàëè
86 o^.X := utils.readLongInt(st);
87 // Ïîëîæåíèå ïî-âåðòèêàëè
88 o^.Y := utils.readLongInt(st);
89 // Îãðàíè÷èâàþùèé ïðÿìîóãîëüíèê
90 o^.Rect.X := utils.readLongInt(st);
91 o^.Rect.Y := utils.readLongInt(st);
92 o^.Rect.Width := utils.readWord(st);
93 o^.Rect.Height := utils.readWord(st);
94 // Ñêîðîñòü
95 o^.Vel.X := utils.readLongInt(st);
96 o^.Vel.Y := utils.readLongInt(st);
97 // Óñêîðåíèå
98 o^.Accel.X := utils.readLongInt(st);
99 o^.Accel.Y := utils.readLongInt(st);
100 end;
103 function buildSaveName (n: Integer): AnsiString;
104 begin
105 result := '';
106 if (n < 0) or (n > 65535) then exit;
107 result := formatstrf('%sSAVGAME%s.DAT', [DataDir, n]);
108 end;
111 function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;
112 var
113 st: TStream = nil;
114 ver: Byte;
115 stlen: Word;
116 begin
117 valid := false;
118 result := '';
119 if (n < 0) or (n > 65535) then exit;
120 try
121 // Îòêðûâàåì ôàéë ñîõðàíåíèé
122 st := openDiskFileRO(buildSaveName(n));
123 try
124 if not utils.checkSign(st, 'DFSV') then raise XStreamError.Create('invalid save game signature');
125 ver := utils.readByte(st);
126 if (ver < 7) then
127 begin
128 utils.readLongWord(st); // section size
129 stlen := utils.readWord(st);
130 if (stlen < 1) or (stlen > 64) then raise XStreamError.Create('invalid save game version');
131 // Èìÿ ñýéâà
132 SetLength(result, stlen);
133 st.ReadBuffer(result[1], stlen);
134 end
135 else
136 begin
137 // 7+
138 // Èìÿ ñýéâà
139 result := utils.readStr(st, 64);
140 end;
141 valid := (ver = SAVE_VERSION);
142 //if (utils.readByte(st) <> SAVE_VERSION) then raise XStreamError.Create('invalid save game version');
143 finally
144 st.Free();
145 end;
146 except
147 on e: Exception do
148 begin
149 e_WriteLog('GetSaveName Error: '+e.message, MSG_WARNING);
150 {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
151 result := '';
152 end;
153 end;
154 end;
157 function g_SaveGameTo (const filename: AnsiString; const aname: AnsiString; deleteOnError: Boolean=true): Boolean;
158 var
159 st: TStream = nil;
160 i, k: Integer;
161 PID1, PID2: Word;
162 begin
163 result := false;
164 try
165 st := createDiskFile(filename);
166 try
167 utils.writeSign(st, 'DFSV');
168 utils.writeInt(st, Byte(SAVE_VERSION));
169 // Èìÿ ñýéâà
170 utils.writeStr(st, aname, 64);
171 // Ïîëíûé ïóòü ê âàäó è êàðòà
172 //if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]);
173 utils.writeStr(st, gCurrentMapFileName);
174 // Ïóòü ê êàðòå
175 utils.writeStr(st, gGameSettings.WAD);
176 // Èìÿ êàðòû
177 utils.writeStr(st, g_ExtractFileName(gMapInfo.Map));
178 // Êîëè÷åñòâî èãðîêîâ
179 utils.writeInt(st, Word(g_Player_GetCount));
180 // Èãðîâîå âðåìÿ
181 utils.writeInt(st, LongWord(gTime));
182 // Òèï èãðû
183 utils.writeInt(st, Byte(gGameSettings.GameType));
184 // Ðåæèì èãðû
185 utils.writeInt(st, Byte(gGameSettings.GameMode));
186 // Ëèìèò âðåìåíè
187 utils.writeInt(st, Word(gGameSettings.TimeLimit));
188 // Ëèìèò î÷êîâ
189 utils.writeInt(st, Word(gGameSettings.GoalLimit));
190 // Ëèìèò æèçíåé
191 utils.writeInt(st, Byte(gGameSettings.MaxLives));
192 // Èãðîâûå îïöèè
193 utils.writeInt(st, LongWord(gGameSettings.Options));
194 // Äëÿ êîîïà
195 utils.writeInt(st, Word(gCoopMonstersKilled));
196 utils.writeInt(st, Word(gCoopSecretsFound));
197 utils.writeInt(st, Word(gCoopTotalMonstersKilled));
198 utils.writeInt(st, Word(gCoopTotalSecretsFound));
199 utils.writeInt(st, Word(gCoopTotalMonsters));
200 utils.writeInt(st, Word(gCoopTotalSecrets));
202 ///// Ñîõðàíÿåì ñîñòîÿíèå îáëàñòåé ïðîñìîòðà /////
203 utils.writeSign(st, 'PLVW');
204 utils.writeInt(st, Byte(0)); // version
205 PID1 := 0;
206 PID2 := 0;
207 if (gPlayer1 <> nil) then PID1 := gPlayer1.UID;
208 if (gPlayer2 <> nil) then PID2 := gPlayer2.UID;
209 utils.writeInt(st, Word(PID1));
210 utils.writeInt(st, Word(PID2));
211 ///// /////
213 ///// Ñîñòîÿíèå êàðòû /////
214 g_Map_SaveState(st);
215 ///// /////
217 ///// Ñîñòîÿíèå ïðåäìåòîâ /////
218 g_Items_SaveState(st);
219 ///// /////
221 ///// Ñîñòîÿíèå òðèããåðîâ /////
222 g_Triggers_SaveState(st);
223 ///// /////
225 ///// Ñîñòîÿíèå îðóæèÿ /////
226 g_Weapon_SaveState(st);
227 ///// /////
229 ///// Ñîñòîÿíèå ìîíñòðîâ /////
230 g_Monsters_SaveState(st);
231 ///// /////
233 ///// Ñîñòîÿíèå òðóïîâ /////
234 g_Player_Corpses_SaveState(st);
235 ///// /////
237 ///// Ñîõðàíÿåì èãðîêîâ (â òîì ÷èñëå áîòîâ) /////
238 if (g_Player_GetCount > 0) then
239 begin
240 k := 0;
241 for i := 0 to High(gPlayers) do
242 begin
243 if (gPlayers[i] <> nil) then
244 begin
245 // Ñîñòîÿíèå èãðîêà
246 gPlayers[i].SaveState(st);
247 Inc(k);
248 end;
249 end;
251 // Âñå ëè èãðîêè íà ìåñòå
252 if (k <> g_Player_GetCount) then raise XStreamError.Create('g_SaveGame: wrong players count');
253 end;
254 ///// /////
256 ///// Ìàðêåð îêîí÷àíèÿ /////
257 utils.writeSign(st, 'END');
258 utils.writeInt(st, Byte(0));
259 ///// /////
260 result := true;
261 finally
262 st.Free();
263 end;
265 except
266 on e: Exception do
267 begin
268 st.Free();
269 g_Console_Add(_lc[I_GAME_ERROR_SAVE]);
270 e_WriteLog('SaveState Error: '+e.message, MSG_WARNING);
271 if deleteOnError then DeleteFile(filename);
272 {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
273 result := false;
274 end;
275 end;
276 end;
279 function g_LoadGameFrom (const filename: AnsiString): Boolean;
280 var
281 st: TStream = nil;
282 WAD_Path, Map_Name: AnsiString;
283 nPlayers: Integer;
284 Game_Type, Game_Mode, Game_MaxLives: Byte;
285 Game_TimeLimit, Game_GoalLimit: Word;
286 Game_Time, Game_Options: Cardinal;
287 Game_CoopMonstersKilled,
288 Game_CoopSecretsFound,
289 Game_CoopTotalMonstersKilled,
290 Game_CoopTotalSecretsFound,
291 Game_CoopTotalMonsters,
292 Game_CoopTotalSecrets,
293 PID1, PID2: Word;
294 i: Integer;
295 gameCleared: Boolean = false;
296 curmapfile: AnsiString = '';
297 errpos: LongWord = 0;
298 begin
299 result := false;
301 try
302 st := openDiskFileRO(filename);
303 try
304 if not utils.checkSign(st, 'DFSV') then raise XStreamError.Create('invalid save game signature');
305 if (utils.readByte(st) <> SAVE_VERSION) then raise XStreamError.Create('invalid save game version');
307 e_WriteLog('Loading saved game...', MSG_NOTIFY);
309 try
310 //g_Game_Free(false); // don't free textures for the same map
311 g_Game_ClearLoading();
312 g_Game_SetLoadingText(_lc[I_LOAD_SAVE_FILE], 0, False);
313 gLoadGameMode := True;
315 ///// Çàãðóæàåì ñîñòîÿíèå èãðû /////
316 // Èìÿ ñýéâà
317 {str :=} utils.readStr(st, 64);
319 // Ïîëíûé ïóòü ê âàäó è êàðòà
320 curmapfile := utils.readStr(st);
322 if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('LOAD: previous map was ''%s''...', [gCurrentMapFileName]);
323 if (Length(curmapfile) <> 0) then e_LogWritefln('LOAD: new map is ''%s''...', [curmapfile]);
324 // À âîò òóò, íàêîíåö, ÷èñòèì ðåñóðñû
325 g_Game_Free(curmapfile <> gCurrentMapFileName); // don't free textures for the same map
326 gameCleared := true;
328 // Ïóòü ê êàðòå
329 WAD_Path := utils.readStr(st);
330 // Èìÿ êàðòû
331 Map_Name := utils.readStr(st);
332 // Êîëè÷åñòâî èãðîêîâ
333 nPlayers := utils.readWord(st);
334 // Èãðîâîå âðåìÿ
335 Game_Time := utils.readLongWord(st);
336 // Òèï èãðû
337 Game_Type := utils.readByte(st);
338 // Ðåæèì èãðû
339 Game_Mode := utils.readByte(st);
340 // Ëèìèò âðåìåíè
341 Game_TimeLimit := utils.readWord(st);
342 // Ëèìèò î÷êîâ
343 Game_GoalLimit := utils.readWord(st);
344 // Ëèìèò æèçíåé
345 Game_MaxLives := utils.readByte(st);
346 // Èãðîâûå îïöèè
347 Game_Options := utils.readLongWord(st);
348 // Äëÿ êîîïà
349 Game_CoopMonstersKilled := utils.readWord(st);
350 Game_CoopSecretsFound := utils.readWord(st);
351 Game_CoopTotalMonstersKilled := utils.readWord(st);
352 Game_CoopTotalSecretsFound := utils.readWord(st);
353 Game_CoopTotalMonsters := utils.readWord(st);
354 Game_CoopTotalSecrets := utils.readWord(st);
355 ///// /////
357 ///// Çàãðóæàåì ñîñòîÿíèå îáëàñòåé ïðîñìîòðà /////
358 if not utils.checkSign(st, 'PLVW') then raise XStreamError.Create('invalid viewport signature');
359 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid viewport version');
360 PID1 := utils.readWord(st);
361 PID2 := utils.readWord(st);
362 ///// /////
364 // Çàãðóæàåì êàðòó:
365 ZeroMemory(@gGameSettings, sizeof(TGameSettings));
366 gAimLine := false;
367 gShowMap := false;
368 if (Game_Type = GT_NONE) or (Game_Type = GT_SINGLE) then
369 begin
370 // Íàñòðîéêè èãðû
371 gGameSettings.GameType := GT_SINGLE;
372 gGameSettings.MaxLives := 0;
373 gGameSettings.Options := gGameSettings.Options+GAME_OPTION_ALLOWEXIT;
374 gGameSettings.Options := gGameSettings.Options+GAME_OPTION_MONSTERS;
375 gGameSettings.Options := gGameSettings.Options+GAME_OPTION_BOTVSMONSTER;
376 gSwitchGameMode := GM_SINGLE;
377 end
378 else
379 begin
380 // Íàñòðîéêè èãðû
381 gGameSettings.GameType := GT_CUSTOM;
382 gGameSettings.GameMode := Game_Mode;
383 gSwitchGameMode := Game_Mode;
384 gGameSettings.TimeLimit := Game_TimeLimit;
385 gGameSettings.GoalLimit := Game_GoalLimit;
386 gGameSettings.MaxLives := IfThen(Game_Mode = GM_CTF, 0, Game_MaxLives);
387 gGameSettings.Options := Game_Options;
388 end;
389 g_Game_ExecuteEvent('ongamestart');
391 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ
392 g_Game_SetupScreenSize();
394 // Çàãðóçêà è çàïóñê êàðòû
395 if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then
396 begin
397 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
398 exit;
399 end;
401 // Íàñòðîéêè èãðîêîâ è áîòîâ
402 g_Player_Init();
404 // Óñòàíàâëèâàåì âðåìÿ
405 gTime := Game_Time;
406 // Âîçâðàùàåì ñòàòû
407 gCoopMonstersKilled := Game_CoopMonstersKilled;
408 gCoopSecretsFound := Game_CoopSecretsFound;
409 gCoopTotalMonstersKilled := Game_CoopTotalMonstersKilled;
410 gCoopTotalSecretsFound := Game_CoopTotalSecretsFound;
411 gCoopTotalMonsters := Game_CoopTotalMonsters;
412 gCoopTotalSecrets := Game_CoopTotalSecrets;
414 ///// Çàãðóæàåì ñîñòîÿíèå êàðòû /////
415 g_Map_LoadState(st);
416 ///// /////
418 ///// Çàãðóæàåì ñîñòîÿíèå ïðåäìåòîâ /////
419 g_Items_LoadState(st);
420 ///// /////
422 ///// Çàãðóæàåì ñîñòîÿíèå òðèããåðîâ /////
423 g_Triggers_LoadState(st);
424 ///// /////
426 ///// Çàãðóæàåì ñîñòîÿíèå îðóæèÿ /////
427 g_Weapon_LoadState(st);
428 ///// /////
430 ///// Çàãðóæàåì ñîñòîÿíèå ìîíñòðîâ /////
431 g_Monsters_LoadState(st);
432 ///// /////
434 ///// Çàãðóæàåì ñîñòîÿíèå òðóïîâ /////
435 g_Player_Corpses_LoadState(st);
436 ///// /////
438 ///// Çàãðóæàåì èãðîêîâ (â òîì ÷èñëå áîòîâ) /////
439 if nPlayers > 0 then
440 begin
441 // Çàãðóæàåì
442 for i := 0 to nPlayers-1 do g_Player_CreateFromState(st);
443 end;
445 // Ïðèâÿçûâàåì îñíîâíûõ èãðîêîâ ê îáëàñòÿì ïðîñìîòðà
446 gPlayer1 := g_Player_Get(PID1);
447 gPlayer2 := g_Player_Get(PID2);
449 if (gPlayer1 <> nil) then
450 begin
451 gPlayer1.Name := gPlayer1Settings.Name;
452 gPlayer1.FPreferredTeam := gPlayer1Settings.Team;
453 gPlayer1.FActualModelName := gPlayer1Settings.Model;
454 gPlayer1.SetModel(gPlayer1.FActualModelName);
455 gPlayer1.SetColor(gPlayer1Settings.Color);
456 end;
458 if (gPlayer2 <> nil) then
459 begin
460 gPlayer2.Name := gPlayer2Settings.Name;
461 gPlayer2.FPreferredTeam := gPlayer2Settings.Team;
462 gPlayer2.FActualModelName := gPlayer2Settings.Model;
463 gPlayer2.SetModel(gPlayer2.FActualModelName);
464 gPlayer2.SetColor(gPlayer2Settings.Color);
465 end;
466 ///// /////
468 ///// Ìàðêåð îêîí÷àíèÿ /////
469 if not utils.checkSign(st, 'END') then raise XStreamError.Create('no end marker');
470 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid end marker');
471 ///// /////
473 // Èùåì òðèããåðû ñ óñëîâèåì ñìåðòè ìîíñòðîâ
474 if (gTriggers <> nil) then g_Map_ReAdd_DieTriggers();
476 // done
477 gLoadGameMode := false;
478 result := true;
479 except
480 begin
481 errpos := LongWord(st.position);
482 raise;
483 end;
484 end;
485 finally
486 st.Free();
487 end;
488 except
489 on e: Exception do
490 begin
491 g_Console_Add(_lc[I_GAME_ERROR_LOAD]);
492 e_WriteLog('LoadState Error: '+e.message, MSG_WARNING);
493 {$IF DEFINED(D2F_DEBUG)}e_LogWritefln('stream error position: 0x%08x', [errpos], MSG_WARNING);{$ENDIF}
494 gLoadGameMode := false;
495 result := true;
496 if not gameCleared then g_Game_Free();
497 {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
498 end;
499 end;
500 end;
503 function g_SaveGame (n: Integer; const aname: AnsiString): Boolean;
504 begin
505 result := false;
506 if (n < 0) or (n > 65535) then exit;
507 result := g_SaveGameTo(buildSaveName(n), aname, true);
508 end;
511 function g_LoadGame (n: Integer): Boolean;
512 begin
513 result := false;
514 if (n < 0) or (n > 65535) then exit;
515 result := g_LoadGameFrom(buildSaveName(n));
516 end;
519 end.