DEADSOFTWARE

no more callback in `Grid.traceBox()` (it wasn't used anyway)
[d2df-sdl.git] / src / game / g_panel.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 unit g_panel;
20 interface
22 uses
23 SysUtils, Classes,
24 MAPDEF, g_textures, xdynrec;
26 type
27 TAddTextureArray = Array of
28 record
29 Texture: Cardinal;
30 Anim: Boolean;
31 end;
33 PPanel = ^TPanel;
34 TPanel = Class (TObject)
35 private
36 const
37 private
38 mGUID: Integer; // will be assigned in "g_map.pas"
39 FTextureWidth: Word;
40 FTextureHeight: Word;
41 FAlpha: Byte;
42 FBlending: Boolean;
43 FTextureIDs: Array of
44 record
45 case Anim: Boolean of
46 False: (Tex: Cardinal);
47 True: (AnTex: TAnimation);
48 end;
50 mMovingSpeed: TDFPoint;
51 mMovingStart: TDFPoint;
52 mMovingEnd: TDFPoint;
53 mMovingActive: Boolean;
54 mMoveOnce: Boolean;
56 mOldMovingActive: Boolean;
58 mSizeSpeed: TDFSize;
59 mSizeEnd: TDFSize;
61 mEndPosTrig: Integer;
62 mEndSizeTrig: Integer;
64 mNeedSend: Boolean; // for network
66 private
67 function getx1 (): Integer; inline;
68 function gety1 (): Integer; inline;
69 function getvisvalid (): Boolean; inline;
71 function getMovingSpeedX (): Integer; inline;
72 procedure setMovingSpeedX (v: Integer); inline;
73 function getMovingSpeedY (): Integer; inline;
74 procedure setMovingSpeedY (v: Integer); inline;
76 function getMovingStartX (): Integer; inline;
77 procedure setMovingStartX (v: Integer); inline;
78 function getMovingStartY (): Integer; inline;
79 procedure setMovingStartY (v: Integer); inline;
81 function getMovingEndX (): Integer; inline;
82 procedure setMovingEndX (v: Integer); inline;
83 function getMovingEndY (): Integer; inline;
84 procedure setMovingEndY (v: Integer); inline;
86 function getSizeSpeedX (): Integer; inline;
87 procedure setSizeSpeedX (v: Integer); inline;
88 function getSizeSpeedY (): Integer; inline;
89 procedure setSizeSpeedY (v: Integer); inline;
91 function getSizeEndX (): Integer; inline;
92 procedure setSizeEndX (v: Integer); inline;
93 function getSizeEndY (): Integer; inline;
94 procedure setSizeEndY (v: Integer); inline;
96 public
97 FCurTexture: Integer; // Íîìåð òåêóùåé òåêñòóðû
98 FCurFrame: Integer;
99 FCurFrameCount: Byte;
100 FX, FY: Integer;
101 FWidth, FHeight: Word;
102 FPanelType: Word;
103 FEnabled: Boolean;
104 FDoor: Boolean;
105 FLiftType: Byte;
106 FLastAnimLoop: Byte;
107 // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later
108 // for now, PLEASE, don't modify 'em, or all hell will break loose
109 arrIdx: Integer; // index in one of internal arrays; sorry
110 tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
111 proxyId: Integer; // proxy id in map grid (DO NOT USE!)
112 mapId: AnsiString; // taken directly from map file; dunno why it is here
114 constructor Create(PanelRec: TDynRecord;
115 AddTextures: TAddTextureArray;
116 CurTex: Integer;
117 var Textures: TLevelTextureArray; aguid: Integer);
118 destructor Destroy(); override;
120 procedure Draw (hasAmbient: Boolean; constref ambColor: TDFColor);
121 procedure DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
122 procedure Update();
123 procedure SetFrame(Frame: Integer; Count: Byte);
124 procedure NextTexture(AnimLoop: Byte = 0);
125 procedure SetTexture(ID: Integer; AnimLoop: Byte = 0);
126 function GetTextureID(): Cardinal;
127 function GetTextureCount(): Integer;
129 procedure SaveState (st: TStream);
130 procedure LoadState (st: TStream);
132 procedure positionChanged (); inline;
134 function getIsGBack (): Boolean; inline; // gRenderBackgrounds
135 function getIsGStep (): Boolean; inline; // gSteps
136 function getIsGWall (): Boolean; inline; // gWalls
137 function getIsGAcid1 (): Boolean; inline; // gAcid1
138 function getIsGAcid2 (): Boolean; inline; // gAcid2
139 function getIsGWater (): Boolean; inline; // gWater
140 function getIsGFore (): Boolean; inline; // gRenderForegrounds
141 function getIsGLift (): Boolean; inline; // gLifts
142 function getIsGBlockMon (): Boolean; inline; // gBlockMon
144 // get-and-clear
145 function gncNeedSend (): Boolean; inline;
146 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
148 public
149 property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive
151 published
152 property guid: Integer read mGUID; // will be assigned in "g_map.pas"
153 property x0: Integer read FX;
154 property y0: Integer read FY;
155 property x1: Integer read getx1; // inclusive!
156 property y1: Integer read gety1; // inclusive!
157 property x: Integer read FX write FX;
158 property y: Integer read FY write FY;
159 property width: Word read FWidth write FWidth;
160 property height: Word read FHeight write FHeight;
161 property panelType: Word read FPanelType write FPanelType;
162 property enabled: Boolean read FEnabled write FEnabled;
163 property door: Boolean read FDoor write FDoor;
164 property liftType: Byte read FLiftType write FLiftType;
165 property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop;
167 property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX;
168 property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY;
169 property movingStartX: Integer read getMovingStartX write setMovingStartX;
170 property movingStartY: Integer read getMovingStartY write setMovingStartY;
171 property movingEndX: Integer read getMovingEndX write setMovingEndX;
172 property movingEndY: Integer read getMovingEndY write setMovingEndY;
173 property movingActive: Boolean read mMovingActive write mMovingActive;
174 property moveOnce: Boolean read mMoveOnce write mMoveOnce;
176 property sizeSpeedX: Integer read getSizeSpeedX write setSizeSpeedX;
177 property sizeSpeedY: Integer read getSizeSpeedY write setSizeSpeedY;
178 property sizeEndX: Integer read getSizeEndX write setSizeEndX;
179 property sizeEndY: Integer read getSizeEndY write setSizeEndY;
181 property isGBack: Boolean read getIsGBack;
182 property isGStep: Boolean read getIsGStep;
183 property isGWall: Boolean read getIsGWall;
184 property isGAcid1: Boolean read getIsGAcid1;
185 property isGAcid2: Boolean read getIsGAcid2;
186 property isGWater: Boolean read getIsGWater;
187 property isGFore: Boolean read getIsGFore;
188 property isGLift: Boolean read getIsGLift;
189 property isGBlockMon: Boolean read getIsGBlockMon;
191 public
192 property movingSpeed: TDFPoint read mMovingSpeed write mMovingSpeed;
193 property movingStart: TDFPoint read mMovingStart write mMovingStart;
194 property movingEnd: TDFPoint read mMovingEnd write mMovingEnd;
196 property sizeSpeed: TDFSize read mSizeSpeed write mSizeSpeed;
197 property sizeEnd: TDFSize read mSizeEnd write mSizeEnd;
199 property endPosTrigId: Integer read mEndPosTrig write mEndPosTrig;
200 property endSizeTrigId: Integer read mEndSizeTrig write mEndSizeTrig;
201 end;
203 TPanelArray = Array of TPanel;
205 var
206 g_dbgpan_mplat_active: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}true{$ENDIF};
207 g_dbgpan_mplat_step: Boolean = false; // one step, and stop
210 implementation
212 uses
213 e_texture, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons, g_triggers,
214 g_console, g_language, g_monsters, g_player, g_grid, e_log, GL, geom, utils, xstreams;
216 const
217 PANEL_SIGNATURE = $4C4E4150; // 'PANL'
219 { T P a n e l : }
221 constructor TPanel.Create(PanelRec: TDynRecord;
222 AddTextures: TAddTextureArray;
223 CurTex: Integer;
224 var Textures: TLevelTextureArray; aguid: Integer);
225 var
226 i: Integer;
227 tnum: Integer;
228 begin
229 X := PanelRec.X;
230 Y := PanelRec.Y;
231 Width := PanelRec.Width;
232 Height := PanelRec.Height;
233 FAlpha := 0;
234 FBlending := False;
235 FCurFrame := 0;
236 FCurFrameCount := 0;
237 LastAnimLoop := 0;
239 mapId := PanelRec.id;
240 mGUID := aguid;
242 mMovingSpeed := PanelRec.moveSpeed;
243 mMovingStart := PanelRec.moveStart;
244 mMovingEnd := PanelRec.moveEnd;
245 mMovingActive := PanelRec['move_active'].value;
246 mOldMovingActive := mMovingActive;
247 mMoveOnce := PanelRec.moveOnce;
249 mSizeSpeed := PanelRec.sizeSpeed;
250 mSizeEnd := PanelRec.sizeEnd;
252 mEndPosTrig := PanelRec.endPosTrig;
253 mEndSizeTrig := PanelRec.endSizeTrig;
255 mNeedSend := false;
257 // Òèï ïàíåëè:
258 PanelType := PanelRec.PanelType;
259 Enabled := True;
260 Door := False;
261 LiftType := 0;
263 case PanelType of
264 PANEL_OPENDOOR: begin Enabled := False; Door := True; end;
265 PANEL_CLOSEDOOR: Door := True;
266 PANEL_LIFTUP: LiftType := 0; //???
267 PANEL_LIFTDOWN: LiftType := 1;
268 PANEL_LIFTLEFT: LiftType := 2;
269 PANEL_LIFTRIGHT: LiftType := 3;
270 end;
272 // Íåâèäèìàÿ:
273 if ByteBool(PanelRec.Flags and PANEL_FLAG_HIDE) then
274 begin
275 SetLength(FTextureIDs, 0);
276 FCurTexture := -1;
277 Exit;
278 end;
279 // Ïàíåëè, íå èñïîëüçóþùèå òåêñòóðû:
280 if ByteBool(PanelType and
281 (PANEL_LIFTUP or
282 PANEL_LIFTDOWN or
283 PANEL_LIFTLEFT or
284 PANEL_LIFTRIGHT or
285 PANEL_BLOCKMON)) then
286 begin
287 SetLength(FTextureIDs, 0);
288 FCurTexture := -1;
289 Exit;
290 end;
292 // Åñëè ýòî æèäêîñòü áåç òåêñòóðû - ñïåöòåêñòóðó:
293 if WordBool(PanelType and (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) and
294 (not ByteBool(PanelRec.Flags and PANEL_FLAG_WATERTEXTURES)) then
295 begin
296 SetLength(FTextureIDs, 1);
297 FTextureIDs[0].Anim := False;
299 case PanelRec.PanelType of
300 PANEL_WATER:
301 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_WATER);
302 PANEL_ACID1:
303 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID1);
304 PANEL_ACID2:
305 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID2);
306 end;
308 FCurTexture := 0;
309 Exit;
310 end;
312 SetLength(FTextureIDs, Length(AddTextures));
314 if CurTex < 0 then
315 FCurTexture := -1
316 else
317 if CurTex >= Length(FTextureIDs) then
318 FCurTexture := Length(FTextureIDs) - 1
319 else
320 FCurTexture := CurTex;
322 for i := 0 to Length(FTextureIDs)-1 do
323 begin
324 FTextureIDs[i].Anim := AddTextures[i].Anim;
325 if FTextureIDs[i].Anim then
326 begin // Àíèìèðîâàííàÿ òåêñòóðà
327 FTextureIDs[i].AnTex :=
328 TAnimation.Create(Textures[AddTextures[i].Texture].FramesID,
329 True, Textures[AddTextures[i].Texture].Speed);
330 FTextureIDs[i].AnTex.Blending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
331 FTextureIDs[i].AnTex.Alpha := PanelRec.Alpha;
332 end
333 else
334 begin // Îáû÷íàÿ òåêñòóðà
335 FTextureIDs[i].Tex := Textures[AddTextures[i].Texture].TextureID;
336 end;
337 end;
339 // Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ:
340 //if Length(FTextureIDs) > 1 then SaveIt := True;
342 if (PanelRec.TextureRec = nil) then tnum := -1 else tnum := PanelRec.tagInt;
343 if (tnum < 0) then tnum := Length(Textures);
345 // Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû:
346 if ({PanelRec.TextureNum}tnum > High(Textures)) then
347 begin
348 e_WriteLog(Format('WTF?! tnum is out of limits! (%d : %d)', [tnum, High(Textures)]), TMsgType.Warning);
349 FTextureWidth := 2;
350 FTextureHeight := 2;
351 FAlpha := 0;
352 FBlending := ByteBool(0);
353 end
354 else if not g_Map_IsSpecialTexture(Textures[{PanelRec.TextureNum}tnum].TextureName) then
355 begin
356 FTextureWidth := Textures[{PanelRec.TextureNum}tnum].Width;
357 FTextureHeight := Textures[{PanelRec.TextureNum}tnum].Height;
358 FAlpha := PanelRec.Alpha;
359 FBlending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
360 end;
361 end;
363 destructor TPanel.Destroy();
364 var
365 i: Integer;
366 begin
367 for i := 0 to High(FTextureIDs) do
368 if FTextureIDs[i].Anim then
369 FTextureIDs[i].AnTex.Free();
370 SetLength(FTextureIDs, 0);
372 Inherited;
373 end;
375 function TPanel.getx1 (): Integer; inline; begin result := X+Width-1; end;
376 function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end;
377 function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end;
379 function TPanel.getMovingSpeedX (): Integer; inline; begin result := mMovingSpeed.X; end;
380 procedure TPanel.setMovingSpeedX (v: Integer); inline; begin mMovingSpeed.X := v; end;
381 function TPanel.getMovingSpeedY (): Integer; inline; begin result := mMovingSpeed.Y; end;
382 procedure TPanel.setMovingSpeedY (v: Integer); inline; begin mMovingSpeed.Y := v; end;
384 function TPanel.getMovingStartX (): Integer; inline; begin result := mMovingStart.X; end;
385 procedure TPanel.setMovingStartX (v: Integer); inline; begin mMovingStart.X := v; end;
386 function TPanel.getMovingStartY (): Integer; inline; begin result := mMovingStart.Y; end;
387 procedure TPanel.setMovingStartY (v: Integer); inline; begin mMovingStart.Y := v; end;
389 function TPanel.getMovingEndX (): Integer; inline; begin result := mMovingEnd.X; end;
390 procedure TPanel.setMovingEndX (v: Integer); inline; begin mMovingEnd.X := v; end;
391 function TPanel.getMovingEndY (): Integer; inline; begin result := mMovingEnd.Y; end;
392 procedure TPanel.setMovingEndY (v: Integer); inline; begin mMovingEnd.Y := v; end;
394 function TPanel.getSizeSpeedX (): Integer; inline; begin result := mSizeSpeed.w; end;
395 procedure TPanel.setSizeSpeedX (v: Integer); inline; begin mSizeSpeed.w := v; end;
396 function TPanel.getSizeSpeedY (): Integer; inline; begin result := mSizeSpeed.h; end;
397 procedure TPanel.setSizeSpeedY (v: Integer); inline; begin mSizeSpeed.h := v; end;
399 function TPanel.getSizeEndX (): Integer; inline; begin result := mSizeEnd.w; end;
400 procedure TPanel.setSizeEndX (v: Integer); inline; begin mSizeEnd.w := v; end;
401 function TPanel.getSizeEndY (): Integer; inline; begin result := mSizeEnd.h; end;
402 procedure TPanel.setSizeEndY (v: Integer); inline; begin mSizeEnd.h := v; end;
404 function TPanel.getIsGBack (): Boolean; inline; begin result := ((tag and GridTagBack) <> 0); end;
405 function TPanel.getIsGStep (): Boolean; inline; begin result := ((tag and GridTagStep) <> 0); end;
406 function TPanel.getIsGWall (): Boolean; inline; begin result := ((tag and (GridTagWall or GridTagDoor)) <> 0); end;
407 function TPanel.getIsGAcid1 (): Boolean; inline; begin result := ((tag and GridTagAcid1) <> 0); end;
408 function TPanel.getIsGAcid2 (): Boolean; inline; begin result := ((tag and GridTagAcid2) <> 0); end;
409 function TPanel.getIsGWater (): Boolean; inline; begin result := ((tag and GridTagWater) <> 0); end;
410 function TPanel.getIsGFore (): Boolean; inline; begin result := ((tag and GridTagFore) <> 0); end;
411 function TPanel.getIsGLift (): Boolean; inline; begin result := ((tag and GridTagLift) <> 0); end;
412 function TPanel.getIsGBlockMon (): Boolean; inline; begin result := ((tag and GridTagBlockMon) <> 0); end;
414 function TPanel.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
415 procedure TPanel.setDirty (); inline; begin mNeedSend := true; end;
418 procedure TPanel.Draw (hasAmbient: Boolean; constref ambColor: TDFColor);
419 var
420 xx, yy: Integer;
421 NoTextureID: DWORD;
422 NW, NH: Word;
423 begin
424 if {Enabled and} (FCurTexture >= 0) and
425 (Width > 0) and (Height > 0) and (FAlpha < 255) {and
426 g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
427 begin
428 if FTextureIDs[FCurTexture].Anim then
429 begin // Àíèìèðîâàííàÿ òåêñòóðà
430 if FTextureIDs[FCurTexture].AnTex = nil then
431 Exit;
433 for xx := 0 to (Width div FTextureWidth)-1 do
434 for yy := 0 to (Height div FTextureHeight)-1 do
435 FTextureIDs[FCurTexture].AnTex.Draw(
436 X + xx*FTextureWidth,
437 Y + yy*FTextureHeight, TMirrorType.None);
438 end
439 else
440 begin // Îáû÷íàÿ òåêñòóðà
441 case FTextureIDs[FCurTexture].Tex of
442 LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 0, 255, 0, TBlending.Filter);
443 LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 128, 0, 0, TBlending.Filter);
444 LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 128, 0, 0, 0, TBlending.Filter);
445 LongWord(TEXTURE_NONE):
446 if g_Texture_Get('NOTEXTURE', NoTextureID) then
447 begin
448 e_GetTextureSize(NoTextureID, @NW, @NH);
449 e_DrawFill(NoTextureID, X, Y, Width div NW, Height div NH, 0, False, False);
450 end
451 else
452 begin
453 xx := X + (Width div 2);
454 yy := Y + (Height div 2);
455 e_DrawFillQuad(X, Y, xx, yy, 255, 0, 255, 0);
456 e_DrawFillQuad(xx, Y, X+Width-1, yy, 255, 255, 0, 0);
457 e_DrawFillQuad(X, yy, xx, Y+Height-1, 255, 255, 0, 0);
458 e_DrawFillQuad(xx, yy, X+Width-1, Y+Height-1, 255, 0, 255, 0);
459 end;
460 else
461 begin
462 if not mMovingActive then
463 e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending, hasAmbient)
464 else
465 e_DrawFillX(FTextureIDs[FCurTexture].Tex, X, Y, Width, Height, FAlpha, True, FBlending, g_dbg_scale, hasAmbient);
466 if hasAmbient then e_AmbientQuad(X, Y, Width, Height, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
467 end;
468 end;
469 end;
470 end;
471 end;
473 procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
474 procedure extrude (x: Integer; y: Integer);
475 begin
476 glVertex2i(x+(x-lightX)*500, y+(y-lightY)*500);
477 //e_WriteLog(Format(' : (%d,%d)', [x+(x-lightX)*300, y+(y-lightY)*300]), MSG_WARNING);
478 end;
480 procedure drawLine (x0: Integer; y0: Integer; x1: Integer; y1: Integer);
481 begin
482 // does this side facing the light?
483 if ((x1-x0)*(lightY-y0)-(lightX-x0)*(y1-y0) >= 0) then exit;
484 //e_WriteLog(Format('lightpan: (%d,%d)-(%d,%d)', [x0, y0, x1, y1]), MSG_WARNING);
485 // this edge is facing the light, extrude and draw it
486 glVertex2i(x0, y0);
487 glVertex2i(x1, y1);
488 extrude(x1, y1);
489 extrude(x0, y0);
490 end;
492 begin
493 if radius < 4 then exit;
494 if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) {and
495 g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
496 begin
497 if not FTextureIDs[FCurTexture].Anim then
498 begin
499 case FTextureIDs[FCurTexture].Tex of
500 LongWord(TEXTURE_SPECIAL_WATER): exit;
501 LongWord(TEXTURE_SPECIAL_ACID1): exit;
502 LongWord(TEXTURE_SPECIAL_ACID2): exit;
503 LongWord(TEXTURE_NONE): exit;
504 end;
505 end;
506 if (X+Width < lightX-radius) then exit;
507 if (Y+Height < lightY-radius) then exit;
508 if (X > lightX+radius) then exit;
509 if (Y > lightY+radius) then exit;
510 //e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending);
512 glBegin(GL_QUADS);
513 drawLine(x, y, x+width, y); // top
514 drawLine(x+width, y, x+width, y+height); // right
515 drawLine(x+width, y+height, x, y+height); // bottom
516 drawLine(x, y+height, x, y); // left
517 glEnd();
518 end;
519 end;
522 procedure TPanel.positionChanged (); inline;
523 var
524 px, py, pw, ph: Integer;
525 begin
526 if (proxyId >= 0) then
527 begin
528 mapGrid.getBodyDims(proxyId, px, py, pw, ph);
529 if (px <> x) or (py <> y) or (pw <> Width) or (ph <> Height) then
530 begin
532 e_LogWritefln('panel moved: arridx=%s; guid=%s; proxyid=%s; old:(%s,%s)-(%sx%s); new:(%s,%s)-(%sx%s)',
533 [arrIdx, mGUID, proxyId, px, py, pw, ph, x, y, width, height]);
535 g_Mark(px, py, pw, ph, MARK_WALL, false);
536 if (Width < 1) or (Height < 1) then
537 begin
538 mapGrid.proxyEnabled[proxyId] := false;
539 end
540 else
541 begin
542 mapGrid.proxyEnabled[proxyId] := Enabled;
543 if (pw <> Width) or (ph <> Height) then
544 begin
545 //writeln('panel resize!');
546 mapGrid.moveResizeBody(proxyId, X, Y, Width, Height)
547 end
548 else
549 begin
550 mapGrid.moveBody(proxyId, X, Y);
551 end;
552 g_Mark(X, Y, Width, Height, MARK_WALL);
553 end;
554 end;
555 end;
556 end;
559 var
560 monCheckList: array of TMonster = nil;
561 monCheckListUsed: Integer = 0;
563 procedure TPanel.Update();
564 var
565 ox, oy: Integer;
566 nx, ny, nw, nh: Integer;
567 ex, ey, nex, ney: Integer;
568 mpw, mph: Integer;
570 // return `true` if we should move by dx,dy
571 function tryMPlatMove (px, py, pw, ph: Integer; out dx, dy: Integer; out squash: Boolean; ontop: PBoolean=nil): Boolean;
572 var
573 u0: Single;
574 tex, tey: Integer;
575 pdx, pdy: Integer;
576 trtag: Integer;
577 szdx, szdy: Integer;
578 begin
579 squash := false;
580 tex := px;
581 tey := py;
582 pdx := mMovingSpeed.X;
583 pdy := mMovingSpeed.Y;
584 // standing on the platform?
585 if (py+ph = oy) then
586 begin
587 if (ontop <> nil) then ontop^ := true;
588 // yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it)
589 mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, (GridTagWall or GridTagDoor));
590 end
591 else
592 begin
593 if (ontop <> nil) then ontop^ := false;
594 // not standing on the platform: trace platform to see if it hits the entity
595 // first, process size change (as we cannot sweeptest both move and size change)
596 // but we don't have to check for pushing if the panel is shrinking
597 szdx := nw-mpw;
598 szdy := nh-mph;
599 if (szdx > 0) or (szdy > 0) then
600 begin
601 // ignore shrinking dimension
602 if (szdx < 0) then szdx := 0;
603 if (szdy < 0) then szdy := 0;
604 // move platform by szd* back, and check for szd* movement
605 if sweepAABB(ox-szdx, oy-szdy, nw, nh, szdx, szdy, px, py, pw, ph, @u0) then
606 begin
607 // yes, platform hits the entity, push the entity in the resizing direction
608 u0 := 1.0-u0; // how much path left?
609 szdx := trunc(szdx*u0);
610 szdy := trunc(szdy*u0);
611 if (szdx <> 0) or (szdy <> 0) then
612 begin
613 // has some path to go, trace the entity
614 trtag := (GridTagWall or GridTagDoor);
615 // if we're moving down, consider steps too
616 if (szdy > 0) then trtag := trtag or GridTagStep;
617 mapGrid.traceBox(tex, tey, px, py, pw, ph, szdx, szdy, trtag);
618 end;
619 end;
620 end;
621 // second, process platform movement, using te* as entity starting point
622 if sweepAABB(ox, oy, nw, nh, pdx, pdy, tex, tey, pw, ph, @u0) then
623 begin
624 //e_LogWritefln('T: platsweep; u0=%s; u1=%s; hedge=%s; sweepAABB(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)', [u0, u1, hedge, ox, oy, mpw, mph, pdx, pdy, px-1, py-1, pw+2, ph+2]);
625 // yes, platform hits the entity, push the entity in the direction of the platform
626 u0 := 1.0-u0; // how much path left?
627 pdx := trunc(pdx*u0);
628 pdy := trunc(pdy*u0);
629 //e_LogWritefln(' platsweep; uleft=%s; pd=(%s,%s)', [u0, pdx, pdy]);
630 if (pdx <> 0) or (pdy <> 0) then
631 begin
632 // has some path to go, trace the entity
633 trtag := (GridTagWall or GridTagDoor);
634 // if we're moving down, consider steps too
635 if (pdy > 0) then trtag := trtag or GridTagStep;
636 mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, trtag);
637 end;
638 end;
639 end;
640 // done with entity movement, new coords are in te*
641 dx := tex-px;
642 dy := tey-py;
643 result := (dx <> 0) or (dy <> 0);
644 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
645 begin
646 // check for squashing; as entity cannot be pushed into a wall, check only collision with the platform itself
647 squash := g_Collide(tex, tey, pw, ph, nx, ny, nw, nh); // squash, if still in platform
648 end;
649 end;
651 function monCollect (mon: TMonster): Boolean;
652 begin
653 result := false; // don't stop
654 if (monCheckListUsed >= Length(monCheckList)) then SetLength(monCheckList, monCheckListUsed+128);
655 monCheckList[monCheckListUsed] := mon;
656 Inc(monCheckListUsed);
657 end;
659 var
660 cx0, cy0, cx1, cy1, cw, ch: Integer;
661 f: Integer;
662 px, py, pw, ph, pdx, pdy: Integer;
663 squash: Boolean;
664 plr: TPlayer;
665 gib: PGib;
666 cor: TCorpse;
667 mon: TMonster;
668 mpfrid: LongWord;
669 ontop: Boolean;
670 actMoveTrig: Boolean;
671 actSizeTrig: Boolean;
672 begin
673 if (not Enabled) or (Width < 1) or (Height < 1) then exit;
675 if (FCurTexture >= 0) and
676 (FTextureIDs[FCurTexture].Anim) and
677 (FTextureIDs[FCurTexture].AnTex <> nil) and
678 (FAlpha < 255) then
679 begin
680 FTextureIDs[FCurTexture].AnTex.Update();
681 FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame;
682 FCurFrameCount := FTextureIDs[FCurTexture].AnTex.CurrentCounter;
683 end;
685 if not g_dbgpan_mplat_active then exit;
687 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
688 mOldMovingActive := mMovingActive;
690 if not mMovingActive then exit;
691 if mMovingSpeed.isZero and mSizeSpeed.isZero then exit;
693 //TODO: write wall size change processing
695 // moving platform?
696 begin
697 (*
698 * collect all monsters and players (aka entities) along the possible platform path
699 * if entity is standing on a platform:
700 * try to move it along the platform path, checking wall collisions
701 * if entity is NOT standing on a platform, but hit with sweeped platform aabb:
702 * try to push entity
703 * if we can't push entity all the way, squash it
704 *)
705 ox := X;
706 oy := Y;
707 mpw := Width;
708 mph := Height;
710 nw := mpw+mSizeSpeed.w;
711 nh := mph+mSizeSpeed.h;
712 nx := ox+mMovingSpeed.X;
713 ny := oy+mMovingSpeed.Y;
715 // force network updates only if some sudden change happened
716 // set the flag here, so we can sync affected monsters
717 if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then
718 begin
719 mNeedSend := true;
720 end
721 else if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then
722 begin
723 mNeedSend := true;
724 end
725 else if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then
726 begin
727 mNeedSend := true;
728 end;
730 // if pannel disappeared, we don't have to do anything
731 if (nw > 0) and (nh > 0) then
732 begin
733 // old rect
734 ex := ox+mpw-1;
735 ey := ox+mph-1;
736 // new rect
737 nex := nx+nw-1;
738 ney := ny+nh-1;
739 // full rect
740 cx0 := nmin(ox, nx);
741 cy0 := nmin(oy, ny);
742 cx1 := nmax(ex, nex);
743 cy1 := nmax(ey, ney);
744 // extrude
745 cx0 -= 1;
746 cy0 -= 1;
747 cx1 += 1;
748 cy1 += 1;
749 cw := cx1-cx0+1;
750 ch := cy1-cy0+1;
752 // process "obstacle" panels
753 if ((tag and GridTagObstacle) <> 0) then
754 begin
755 // temporarily turn off this panel, so it won't interfere with collision checks
756 mapGrid.proxyEnabled[proxyId] := false;
758 // process players
759 for f := 0 to High(gPlayers) do
760 begin
761 plr := gPlayers[f];
762 if (plr = nil) or (not plr.alive) then continue;
763 plr.getMapBox(px, py, pw, ph);
764 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
765 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
766 begin
767 // set new position
768 plr.moveBy(pdx, pdy); // this will call `positionChanged()` for us
769 end;
770 // squash player, if necessary
771 if not g_Game_IsClient and squash then plr.Damage(15000, 0, 0, 0, HIT_TRAP);
772 end;
774 // process gibs
775 for f := 0 to High(gGibs) do
776 begin
777 gib := @gGibs[f];
778 if not gib.alive then continue;
779 gib.getMapBox(px, py, pw, ph);
780 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
781 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
782 begin
783 // set new position
784 gib.moveBy(pdx, pdy); // this will call `positionChanged()` for us
785 end;
786 end;
788 // move and push corpses
789 for f := 0 to High(gCorpses) do
790 begin
791 cor := gCorpses[f];
792 if (cor = nil) then continue;
793 cor.getMapBox(px, py, pw, ph);
794 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
795 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
796 begin
797 // set new position
798 cor.moveBy(pdx, pdy); // this will call `positionChanged()` for us
799 end;
800 end;
802 // collect monsters
803 monCheckListUsed := 0;
804 g_Mons_ForEachAt(cx0, cy0, cw, ch, monCollect);
806 // process collected monsters
807 if (monCheckListUsed > 0) then
808 begin
809 mpfrid := g_Mons_getNewMPlatFrameId();
810 for f := 0 to monCheckListUsed do
811 begin
812 mon := monCheckList[f];
813 if (mon = nil) or (not mon.alive) or (mon.mplatCheckFrameId = mpfrid) then continue;
814 mon.mplatCheckFrameId := mpfrid;
815 mon.getMapBox(px, py, pw, ph);
816 //if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
817 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
818 begin
819 // set new position
820 mon.moveBy(pdx, pdy); // this will call `positionChanged()` for us
821 //???FIXME: do we really need to send monsters over the net?
822 // i don't think so, as dead reckoning should take care of 'em
823 // ok, send new monster position only if platform is going to change it's direction
824 if mNeedSend then mon.setDirty();
825 end;
826 // squash monster, if necessary
827 if not g_Game_IsClient and squash then mon.Damage(15000, 0, 0, 0, HIT_TRAP);
828 end;
829 end;
831 // restore panel state
832 mapGrid.proxyEnabled[proxyId] := true;
833 end;
834 end;
836 // move panel
837 X := nx;
838 Y := ny;
839 FWidth := nw;
840 FHeight := nh;
841 positionChanged();
843 actMoveTrig := false;
844 actSizeTrig := false;
846 // `mNeedSend` was set above
848 // check "size stop"
849 if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then
850 begin
851 mSizeSpeed.w := 0;
852 mSizeSpeed.h := 0;
853 actSizeTrig := true;
854 if (nw < 1) or (nh < 1) then mMovingActive := false; //HACK!
855 end;
857 // reverse moving direction, if necessary
858 if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then
859 begin
860 if mMoveOnce then mMovingActive := false else mMovingSpeed.X := -mMovingSpeed.X;
861 actMoveTrig := true;
862 end;
864 if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then
865 begin
866 if mMoveOnce then mMovingActive := false else mMovingSpeed.Y := -mMovingSpeed.Y;
867 actMoveTrig := true;
868 end;
870 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
871 mOldMovingActive := mMovingActive;
873 if not g_Game_IsClient then
874 begin
875 if actMoveTrig then g_Triggers_Press(mEndPosTrig, ACTIVATE_CUSTOM);
876 if actSizeTrig then g_Triggers_Press(mEndSizeTrig, ACTIVATE_CUSTOM);
877 end;
879 // some triggers may activate this, don't delay sending
880 //TODO: when triggers will be able to control speed and size, check that here too
881 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
882 mOldMovingActive := mMovingActive;
883 end;
884 end;
887 procedure TPanel.SetFrame(Frame: Integer; Count: Byte);
889 function ClampInt(X, A, B: Integer): Integer;
890 begin
891 Result := X;
892 if X < A then Result := A else if X > B then Result := B;
893 end;
895 begin
896 if Enabled and (FCurTexture >= 0) and
897 (FTextureIDs[FCurTexture].Anim) and
898 (FTextureIDs[FCurTexture].AnTex <> nil) and
899 (Width > 0) and (Height > 0) and (FAlpha < 255) then
900 begin
901 FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames);
902 FCurFrameCount := Count;
903 FTextureIDs[FCurTexture].AnTex.CurrentFrame := FCurFrame;
904 FTextureIDs[FCurTexture].AnTex.CurrentCounter := FCurFrameCount;
905 end;
906 end;
908 procedure TPanel.NextTexture(AnimLoop: Byte = 0);
909 begin
910 Assert(FCurTexture >= -1, 'FCurTexture < -1');
912 // Íåò òåêñòóð:
913 if Length(FTextureIDs) = 0 then
914 FCurTexture := -1
915 else
916 // Òîëüêî îäíà òåêñòóðà:
917 if Length(FTextureIDs) = 1 then
918 begin
919 if FCurTexture = 0 then
920 FCurTexture := -1
921 else
922 FCurTexture := 0;
923 end
924 else
925 // Áîëüøå îäíîé òåêñòóðû:
926 begin
927 // Ñëåäóþùàÿ:
928 Inc(FCurTexture);
929 // Ñëåäóþùåé íåò - âîçâðàò ê íà÷àëó:
930 if FCurTexture >= Length(FTextureIDs) then
931 FCurTexture := 0;
932 end;
934 // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
935 if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
936 begin
937 if (FTextureIDs[FCurTexture].AnTex = nil) then
938 begin
939 g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
940 Exit;
941 end;
943 if AnimLoop = 1 then
944 FTextureIDs[FCurTexture].AnTex.Loop := True
945 else
946 if AnimLoop = 2 then
947 FTextureIDs[FCurTexture].AnTex.Loop := False;
949 FTextureIDs[FCurTexture].AnTex.Reset();
950 end;
952 LastAnimLoop := AnimLoop;
953 end;
955 procedure TPanel.SetTexture(ID: Integer; AnimLoop: Byte = 0);
956 begin
957 // Íåò òåêñòóð:
958 if Length(FTextureIDs) = 0 then
959 FCurTexture := -1
960 else
961 // Òîëüêî îäíà òåêñòóðà:
962 if Length(FTextureIDs) = 1 then
963 begin
964 if (ID = 0) or (ID = -1) then
965 FCurTexture := ID;
966 end
967 else
968 // Áîëüøå îäíîé òåêñòóðû:
969 begin
970 if (ID >= -1) and (ID <= High(FTextureIDs)) then
971 FCurTexture := ID;
972 end;
974 // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
975 if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
976 begin
977 if (FTextureIDs[FCurTexture].AnTex = nil) then
978 begin
979 g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
980 Exit;
981 end;
983 if AnimLoop = 1 then
984 FTextureIDs[FCurTexture].AnTex.Loop := True
985 else
986 if AnimLoop = 2 then
987 FTextureIDs[FCurTexture].AnTex.Loop := False;
989 FTextureIDs[FCurTexture].AnTex.Reset();
990 end;
992 LastAnimLoop := AnimLoop;
993 end;
995 function TPanel.GetTextureID(): DWORD;
996 begin
997 Result := LongWord(TEXTURE_NONE);
999 if (FCurTexture >= 0) then
1000 begin
1001 if FTextureIDs[FCurTexture].Anim then
1002 Result := FTextureIDs[FCurTexture].AnTex.FramesID
1003 else
1004 Result := FTextureIDs[FCurTexture].Tex;
1005 end;
1006 end;
1008 function TPanel.GetTextureCount(): Integer;
1009 begin
1010 Result := Length(FTextureIDs);
1011 if Enabled and (FCurTexture >= 0) then
1012 if (FTextureIDs[FCurTexture].Anim) and
1013 (FTextureIDs[FCurTexture].AnTex <> nil) and
1014 (Width > 0) and (Height > 0) and (FAlpha < 255) then
1015 Result := Result + 100;
1016 end;
1019 const
1020 PAN_SAVE_VERSION = 1;
1022 procedure TPanel.SaveState (st: TStream);
1023 var
1024 anim: Boolean;
1025 begin
1026 if (st = nil) then exit;
1028 // Ñèãíàòóðà ïàíåëè
1029 utils.writeSign(st, 'PANL');
1030 utils.writeInt(st, Byte(PAN_SAVE_VERSION));
1031 // Îòêðûòà/çàêðûòà, åñëè äâåðü
1032 utils.writeBool(st, FEnabled);
1033 // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
1034 utils.writeInt(st, Byte(FLiftType));
1035 // Íîìåð òåêóùåé òåêñòóðû
1036 utils.writeInt(st, Integer(FCurTexture));
1037 // Êîîðäèíàòû è ðàçìåð
1038 utils.writeInt(st, Integer(FX));
1039 utils.writeInt(st, Integer(FY));
1040 utils.writeInt(st, Word(FWidth));
1041 utils.writeInt(st, Word(FHeight));
1042 // Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà
1043 if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then
1044 begin
1045 assert(FTextureIDs[FCurTexture].AnTex <> nil, 'TPanel.SaveState: No animation object');
1046 anim := true;
1047 end
1048 else
1049 begin
1050 anim := false;
1051 end;
1052 utils.writeBool(st, anim);
1053 // Åñëè äà - ñîõðàíÿåì àíèìàöèþ
1054 if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st);
1056 // moving platform state
1057 utils.writeInt(st, Integer(mMovingSpeed.X));
1058 utils.writeInt(st, Integer(mMovingSpeed.Y));
1059 utils.writeInt(st, Integer(mMovingStart.X));
1060 utils.writeInt(st, Integer(mMovingStart.Y));
1061 utils.writeInt(st, Integer(mMovingEnd.X));
1062 utils.writeInt(st, Integer(mMovingEnd.Y));
1064 utils.writeInt(st, Integer(mSizeSpeed.w));
1065 utils.writeInt(st, Integer(mSizeSpeed.h));
1066 utils.writeInt(st, Integer(mSizeEnd.w));
1067 utils.writeInt(st, Integer(mSizeEnd.h));
1069 utils.writeBool(st, mMovingActive);
1070 utils.writeBool(st, mMoveOnce);
1072 utils.writeInt(st, Integer(mEndPosTrig));
1073 utils.writeInt(st, Integer(mEndSizeTrig));
1074 end;
1077 procedure TPanel.LoadState (st: TStream);
1078 begin
1079 if (st = nil) then exit;
1081 // Ñèãíàòóðà ïàíåëè
1082 if not utils.checkSign(st, 'PANL') then raise XStreamError.create('wrong panel signature');
1083 if (utils.readByte(st) <> PAN_SAVE_VERSION) then raise XStreamError.create('wrong panel version');
1084 // Îòêðûòà/çàêðûòà, åñëè äâåðü
1085 FEnabled := utils.readBool(st);
1086 // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
1087 FLiftType := utils.readByte(st);
1088 // Íîìåð òåêóùåé òåêñòóðû
1089 FCurTexture := utils.readLongInt(st);
1090 // Êîîðäèíàòû è ðàçìåð
1091 FX := utils.readLongInt(st);
1092 FY := utils.readLongInt(st);
1093 FWidth := utils.readWord(st);
1094 FHeight := utils.readWord(st);
1095 // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà
1096 if utils.readBool(st) then
1097 begin
1098 // Åñëè äà - çàãðóæàåì àíèìàöèþ
1099 Assert((FCurTexture >= 0) and
1100 (FTextureIDs[FCurTexture].Anim) and
1101 (FTextureIDs[FCurTexture].AnTex <> nil),
1102 'TPanel.LoadState: No animation object');
1103 FTextureIDs[FCurTexture].AnTex.LoadState(st);
1104 end;
1106 // moving platform state
1107 mMovingSpeed.X := utils.readLongInt(st);
1108 mMovingSpeed.Y := utils.readLongInt(st);
1109 mMovingStart.X := utils.readLongInt(st);
1110 mMovingStart.Y := utils.readLongInt(st);
1111 mMovingEnd.X := utils.readLongInt(st);
1112 mMovingEnd.Y := utils.readLongInt(st);
1114 mSizeSpeed.w := utils.readLongInt(st);
1115 mSizeSpeed.h := utils.readLongInt(st);
1116 mSizeEnd.w := utils.readLongInt(st);
1117 mSizeEnd.h := utils.readLongInt(st);
1119 mMovingActive := utils.readBool(st);
1120 mMoveOnce := utils.readBool(st);
1122 mEndPosTrig := utils.readLongInt(st);
1123 mEndSizeTrig := utils.readLongInt(st);
1125 positionChanged();
1126 //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
1127 end;
1130 end.