DEADSOFTWARE

mplat bug: it was EXTREMELY wise to ask monster grid for old panel position
[d2df-sdl.git] / src / game / g_panel.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 unit g_panel;
20 interface
22 uses
23 MAPDEF, BinEditor, g_textures, xdynrec;
25 type
26 TAddTextureArray = Array of
27 record
28 Texture: Cardinal;
29 Anim: Boolean;
30 end;
32 TPanel = Class (TObject)
33 private
34 const
35 private
36 mGUID: Integer; // will be assigned in "g_map.pas"
37 FTextureWidth: Word;
38 FTextureHeight: Word;
39 FAlpha: Byte;
40 FBlending: Boolean;
41 FTextureIDs: Array of
42 record
43 case Anim: Boolean of
44 False: (Tex: Cardinal);
45 True: (AnTex: TAnimation);
46 end;
48 mMovingSpeed: TDFPoint;
49 mMovingStart: TDFPoint;
50 mMovingEnd: TDFPoint;
51 mMovingActive: Boolean;
53 private
54 function getx1 (): Integer; inline;
55 function gety1 (): Integer; inline;
56 function getvisvalid (): Boolean; inline;
58 function getMovingSpeedX (): Integer; inline;
59 procedure setMovingSpeedX (v: Integer); inline;
60 function getMovingSpeedY (): Integer; inline;
61 procedure setMovingSpeedY (v: Integer); inline;
63 function getMovingStartX (): Integer; inline;
64 procedure setMovingStartX (v: Integer); inline;
65 function getMovingStartY (): Integer; inline;
66 procedure setMovingStartY (v: Integer); inline;
68 function getMovingEndX (): Integer; inline;
69 procedure setMovingEndX (v: Integer); inline;
70 function getMovingEndY (): Integer; inline;
71 procedure setMovingEndY (v: Integer); inline;
73 public
74 FCurTexture: Integer; // Íîìåð òåêóùåé òåêñòóðû
75 FCurFrame: Integer;
76 FCurFrameCount: Byte;
77 FX, FY: Integer;
78 FWidth, FHeight: Word;
79 FPanelType: Word;
80 FSaveIt: Boolean; // Ñîõðàíÿòü ïðè SaveState?
81 FEnabled: Boolean;
82 FDoor: Boolean;
83 FMoved: Boolean;
84 FLiftType: Byte;
85 FLastAnimLoop: Byte;
86 // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later
87 // for now, PLEASE, don't modify 'em, or all hell will break loose
88 arrIdx: Integer; // index in one of internal arrays; sorry
89 tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
90 proxyId: Integer; // proxy id in map grid (DO NOT USE!)
91 mapId: AnsiString; // taken directly from map file; dunno why it is here
93 constructor Create(PanelRec: TDynRecord;
94 AddTextures: TAddTextureArray;
95 CurTex: Integer;
96 var Textures: TLevelTextureArray; aguid: Integer);
97 destructor Destroy(); override;
99 procedure Draw();
100 procedure DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
101 procedure Update();
102 procedure SetFrame(Frame: Integer; Count: Byte);
103 procedure NextTexture(AnimLoop: Byte = 0);
104 procedure SetTexture(ID: Integer; AnimLoop: Byte = 0);
105 function GetTextureID(): Cardinal;
106 function GetTextureCount(): Integer;
108 procedure SaveState(var Mem: TBinMemoryWriter);
109 procedure LoadState(var Mem: TBinMemoryReader);
111 procedure positionChanged (); inline;
113 function getIsGBack (): Boolean; inline; // gRenderBackgrounds
114 function getIsGStep (): Boolean; inline; // gSteps
115 function getIsGWall (): Boolean; inline; // gWalls
116 function getIsGAcid1 (): Boolean; inline; // gAcid1
117 function getIsGAcid2 (): Boolean; inline; // gAcid2
118 function getIsGWater (): Boolean; inline; // gWater
119 function getIsGFore (): Boolean; inline; // gRenderForegrounds
120 function getIsGLift (): Boolean; inline; // gLifts
121 function getIsGBlockMon (): Boolean; inline; // gBlockMon
123 public
124 property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive
126 published
127 property guid: Integer read mGUID; // will be assigned in "g_map.pas"
128 property x0: Integer read FX;
129 property y0: Integer read FY;
130 property x1: Integer read getx1; // inclusive!
131 property y1: Integer read gety1; // inclusive!
132 property x: Integer read FX write FX;
133 property y: Integer read FY write FY;
134 property width: Word read FWidth write FWidth;
135 property height: Word read FHeight write FHeight;
136 property panelType: Word read FPanelType write FPanelType;
137 property saveIt: Boolean read FSaveIt write FSaveIt; // Ñîõðàíÿòü ïðè SaveState?
138 property enabled: Boolean read FEnabled write FEnabled; // Ñîõðàíÿòü ïðè SaveState?
139 property door: Boolean read FDoor write FDoor; // Ñîõðàíÿòü ïðè SaveState?
140 property moved: Boolean read FMoved write FMoved; // Ñîõðàíÿòü ïðè SaveState?
141 property liftType: Byte read FLiftType write FLiftType; // Ñîõðàíÿòü ïðè SaveState?
142 property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop; // Ñîõðàíÿòü ïðè SaveState?
144 property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX;
145 property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY;
146 property movingStartX: Integer read getMovingStartX write setMovingStartX;
147 property movingStartY: Integer read getMovingStartY write setMovingStartY;
148 property movingEndX: Integer read getMovingEndX write setMovingEndX;
149 property movingEndY: Integer read getMovingEndY write setMovingEndY;
150 property movingActive: Boolean read mMovingActive write mMovingActive;
152 property isGBack: Boolean read getIsGBack;
153 property isGStep: Boolean read getIsGStep;
154 property isGWall: Boolean read getIsGWall;
155 property isGAcid1: Boolean read getIsGAcid1;
156 property isGAcid2: Boolean read getIsGAcid2;
157 property isGWater: Boolean read getIsGWater;
158 property isGFore: Boolean read getIsGFore;
159 property isGLift: Boolean read getIsGLift;
160 property isGBlockMon: Boolean read getIsGBlockMon;
162 public
163 property movingSpeed: TDFPoint read mMovingSpeed write mMovingSpeed;
164 property movingStart: TDFPoint read mMovingStart write mMovingStart;
165 property movingEnd: TDFPoint read mMovingEnd write mMovingEnd;
166 end;
168 TPanelArray = Array of TPanel;
170 var
171 g_dbgpan_mplat_active: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}true{$ENDIF};
172 g_dbgpan_mplat_step: Boolean = false; // one step, and stop
175 implementation
177 uses
178 SysUtils, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons,
179 g_console, g_language, g_monsters, g_player, e_log, GL;
181 const
182 PANEL_SIGNATURE = $4C4E4150; // 'PANL'
184 { T P a n e l : }
186 constructor TPanel.Create(PanelRec: TDynRecord;
187 AddTextures: TAddTextureArray;
188 CurTex: Integer;
189 var Textures: TLevelTextureArray; aguid: Integer);
190 var
191 i: Integer;
192 begin
193 X := PanelRec.X;
194 Y := PanelRec.Y;
195 Width := PanelRec.Width;
196 Height := PanelRec.Height;
197 FAlpha := 0;
198 FBlending := False;
199 FCurFrame := 0;
200 FCurFrameCount := 0;
201 LastAnimLoop := 0;
202 Moved := False;
204 mapId := PanelRec.id;
205 mGUID := aguid;
207 mMovingSpeed := PanelRec.moveSpeed;
208 mMovingStart := PanelRec.moveStart;
209 mMovingEnd := PanelRec.moveEnd;
210 mMovingActive := PanelRec['move_active'].varvalue;
212 // Òèï ïàíåëè:
213 PanelType := PanelRec.PanelType;
214 Enabled := True;
215 Door := False;
216 LiftType := 0;
217 SaveIt := False;
219 case PanelType of
220 PANEL_OPENDOOR:
221 begin
222 Enabled := False;
223 Door := True;
224 SaveIt := True;
225 end;
226 PANEL_CLOSEDOOR:
227 begin
228 Door := True;
229 SaveIt := True;
230 end;
231 PANEL_LIFTUP:
232 SaveIt := True;
233 PANEL_LIFTDOWN:
234 begin
235 LiftType := 1;
236 SaveIt := True;
237 end;
238 PANEL_LIFTLEFT:
239 begin
240 LiftType := 2;
241 SaveIt := True;
242 end;
243 PANEL_LIFTRIGHT:
244 begin
245 LiftType := 3;
246 SaveIt := True;
247 end;
248 end;
250 // Íåâèäèìàÿ:
251 if ByteBool(PanelRec.Flags and PANEL_FLAG_HIDE) then
252 begin
253 SetLength(FTextureIDs, 0);
254 FCurTexture := -1;
255 Exit;
256 end;
257 // Ïàíåëè, íå èñïîëüçóþùèå òåêñòóðû:
258 if ByteBool(PanelType and
259 (PANEL_LIFTUP or
260 PANEL_LIFTDOWN or
261 PANEL_LIFTLEFT or
262 PANEL_LIFTRIGHT or
263 PANEL_BLOCKMON)) then
264 begin
265 SetLength(FTextureIDs, 0);
266 FCurTexture := -1;
267 Exit;
268 end;
270 // Åñëè ýòî æèäêîñòü áåç òåêñòóðû - ñïåöòåêñòóðó:
271 if WordBool(PanelType and (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) and
272 (not ByteBool(PanelRec.Flags and PANEL_FLAG_WATERTEXTURES)) then
273 begin
274 SetLength(FTextureIDs, 1);
275 FTextureIDs[0].Anim := False;
277 case PanelRec.PanelType of
278 PANEL_WATER:
279 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_WATER);
280 PANEL_ACID1:
281 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID1);
282 PANEL_ACID2:
283 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID2);
284 end;
286 FCurTexture := 0;
287 Exit;
288 end;
290 SetLength(FTextureIDs, Length(AddTextures));
292 if CurTex < 0 then
293 FCurTexture := -1
294 else
295 if CurTex >= Length(FTextureIDs) then
296 FCurTexture := Length(FTextureIDs) - 1
297 else
298 FCurTexture := CurTex;
300 for i := 0 to Length(FTextureIDs)-1 do
301 begin
302 FTextureIDs[i].Anim := AddTextures[i].Anim;
303 if FTextureIDs[i].Anim then
304 begin // Àíèìèðîâàííàÿ òåêñòóðà
305 FTextureIDs[i].AnTex :=
306 TAnimation.Create(Textures[AddTextures[i].Texture].FramesID,
307 True, Textures[AddTextures[i].Texture].Speed);
308 FTextureIDs[i].AnTex.Blending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
309 FTextureIDs[i].AnTex.Alpha := PanelRec.Alpha;
310 SaveIt := True;
311 end
312 else
313 begin // Îáû÷íàÿ òåêñòóðà
314 FTextureIDs[i].Tex := Textures[AddTextures[i].Texture].TextureID;
315 end;
316 end;
318 // Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ:
319 if Length(FTextureIDs) > 1 then
320 SaveIt := True;
322 // Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû:
323 if PanelRec.TextureNum > High(Textures) then
324 begin
325 e_WriteLog(Format('WTF?! PanelRec.TextureNum is out of limits! (%d : %d)', [PanelRec.TextureNum, High(Textures)]), MSG_FATALERROR);
326 FTextureWidth := 2;
327 FTextureHeight := 2;
328 FAlpha := 0;
329 FBlending := ByteBool(0);
330 end
331 else if not g_Map_IsSpecialTexture(Textures[PanelRec.TextureNum].TextureName) then
332 begin
333 FTextureWidth := Textures[PanelRec.TextureNum].Width;
334 FTextureHeight := Textures[PanelRec.TextureNum].Height;
335 FAlpha := PanelRec.Alpha;
336 FBlending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
337 end;
338 end;
340 destructor TPanel.Destroy();
341 var
342 i: Integer;
343 begin
344 for i := 0 to High(FTextureIDs) do
345 if FTextureIDs[i].Anim then
346 FTextureIDs[i].AnTex.Free();
347 SetLength(FTextureIDs, 0);
349 Inherited;
350 end;
352 function TPanel.getx1 (): Integer; inline; begin result := X+Width-1; end;
353 function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end;
354 function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end;
356 function TPanel.getMovingSpeedX (): Integer; inline; begin result := mMovingSpeed.X; end;
357 procedure TPanel.setMovingSpeedX (v: Integer); inline; begin mMovingSpeed.X := v; end;
358 function TPanel.getMovingSpeedY (): Integer; inline; begin result := mMovingSpeed.Y; end;
359 procedure TPanel.setMovingSpeedY (v: Integer); inline; begin mMovingSpeed.Y := v; end;
361 function TPanel.getMovingStartX (): Integer; inline; begin result := mMovingStart.X; end;
362 procedure TPanel.setMovingStartX (v: Integer); inline; begin mMovingStart.X := v; end;
363 function TPanel.getMovingStartY (): Integer; inline; begin result := mMovingStart.Y; end;
364 procedure TPanel.setMovingStartY (v: Integer); inline; begin mMovingStart.Y := v; end;
366 function TPanel.getMovingEndX (): Integer; inline; begin result := mMovingEnd.X; end;
367 procedure TPanel.setMovingEndX (v: Integer); inline; begin mMovingEnd.X := v; end;
368 function TPanel.getMovingEndY (): Integer; inline; begin result := mMovingEnd.Y; end;
369 procedure TPanel.setMovingEndY (v: Integer); inline; begin mMovingEnd.Y := v; end;
371 function TPanel.getIsGBack (): Boolean; inline; begin result := ((tag and GridTagBack) <> 0); end;
372 function TPanel.getIsGStep (): Boolean; inline; begin result := ((tag and GridTagStep) <> 0); end;
373 function TPanel.getIsGWall (): Boolean; inline; begin result := ((tag and (GridTagWall or GridTagDoor)) <> 0); end;
374 function TPanel.getIsGAcid1 (): Boolean; inline; begin result := ((tag and GridTagAcid1) <> 0); end;
375 function TPanel.getIsGAcid2 (): Boolean; inline; begin result := ((tag and GridTagAcid2) <> 0); end;
376 function TPanel.getIsGWater (): Boolean; inline; begin result := ((tag and GridTagWater) <> 0); end;
377 function TPanel.getIsGFore (): Boolean; inline; begin result := ((tag and GridTagFore) <> 0); end;
378 function TPanel.getIsGLift (): Boolean; inline; begin result := ((tag and GridTagLift) <> 0); end;
379 function TPanel.getIsGBlockMon (): Boolean; inline; begin result := ((tag and GridTagBlockMon) <> 0); end;
381 procedure TPanel.Draw();
382 var
383 xx, yy: Integer;
384 NoTextureID: DWORD;
385 NW, NH: Word;
386 begin
387 if {Enabled and} (FCurTexture >= 0) and
388 (Width > 0) and (Height > 0) and (FAlpha < 255) and
389 ((g_dbg_scale <> 1.0) or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then
390 begin
391 if FTextureIDs[FCurTexture].Anim then
392 begin // Àíèìèðîâàííàÿ òåêñòóðà
393 if FTextureIDs[FCurTexture].AnTex = nil then
394 Exit;
396 for xx := 0 to (Width div FTextureWidth)-1 do
397 for yy := 0 to (Height div FTextureHeight)-1 do
398 FTextureIDs[FCurTexture].AnTex.Draw(
399 X + xx*FTextureWidth,
400 Y + yy*FTextureHeight, M_NONE);
401 end
402 else
403 begin // Îáû÷íàÿ òåêñòóðà
404 case FTextureIDs[FCurTexture].Tex of
405 LongWord(TEXTURE_SPECIAL_WATER):
406 e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1,
407 0, 0, 255, 0, B_FILTER);
408 LongWord(TEXTURE_SPECIAL_ACID1):
409 e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1,
410 0, 128, 0, 0, B_FILTER);
411 LongWord(TEXTURE_SPECIAL_ACID2):
412 e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1,
413 128, 0, 0, 0, B_FILTER);
414 LongWord(TEXTURE_NONE):
415 if g_Texture_Get('NOTEXTURE', NoTextureID) then
416 begin
417 e_GetTextureSize(NoTextureID, @NW, @NH);
418 e_DrawFill(NoTextureID, X, Y, Width div NW, Height div NH,
419 0, False, False);
420 end else
421 begin
422 xx := X + (Width div 2);
423 yy := Y + (Height div 2);
424 e_DrawFillQuad(X, Y, xx, yy,
425 255, 0, 255, 0);
426 e_DrawFillQuad(xx, Y, X+Width-1, yy,
427 255, 255, 0, 0);
428 e_DrawFillQuad(X, yy, xx, Y+Height-1,
429 255, 255, 0, 0);
430 e_DrawFillQuad(xx, yy, X+Width-1, Y+Height-1,
431 255, 0, 255, 0);
432 end;
434 else
435 e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y,
436 Width div FTextureWidth,
437 Height div FTextureHeight,
438 FAlpha, True, FBlending);
439 end;
440 end;
441 end;
442 end;
444 procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
445 procedure extrude (x: Integer; y: Integer);
446 begin
447 glVertex2i(x+(x-lightX)*500, y+(y-lightY)*500);
448 //e_WriteLog(Format(' : (%d,%d)', [x+(x-lightX)*300, y+(y-lightY)*300]), MSG_WARNING);
449 end;
451 procedure drawLine (x0: Integer; y0: Integer; x1: Integer; y1: Integer);
452 begin
453 // does this side facing the light?
454 if ((x1-x0)*(lightY-y0)-(lightX-x0)*(y1-y0) >= 0) then exit;
455 //e_WriteLog(Format('lightpan: (%d,%d)-(%d,%d)', [x0, y0, x1, y1]), MSG_WARNING);
456 // this edge is facing the light, extrude and draw it
457 glVertex2i(x0, y0);
458 glVertex2i(x1, y1);
459 extrude(x1, y1);
460 extrude(x0, y0);
461 end;
463 begin
464 if radius < 4 then exit;
465 if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) and g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight) then
466 begin
467 if not FTextureIDs[FCurTexture].Anim then
468 begin
469 case FTextureIDs[FCurTexture].Tex of
470 LongWord(TEXTURE_SPECIAL_WATER): exit;
471 LongWord(TEXTURE_SPECIAL_ACID1): exit;
472 LongWord(TEXTURE_SPECIAL_ACID2): exit;
473 LongWord(TEXTURE_NONE): exit;
474 end;
475 end;
476 if (X+Width < lightX-radius) then exit;
477 if (Y+Height < lightY-radius) then exit;
478 if (X > lightX+radius) then exit;
479 if (Y > lightY+radius) then exit;
480 //e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending);
482 glBegin(GL_QUADS);
483 drawLine(x, y, x+width, y); // top
484 drawLine(x+width, y, x+width, y+height); // right
485 drawLine(x+width, y+height, x, y+height); // bottom
486 drawLine(x, y+height, x, y); // left
487 glEnd();
488 end;
489 end;
492 procedure TPanel.positionChanged (); inline;
493 var
494 px, py, pw, ph: Integer;
495 begin
496 if (proxyId >= 0) then
497 begin
498 mapGrid.getBodyDims(proxyId, px, py, pw, ph);
499 if (px <> x) or (py <> y) or (pw <> Width) or (ph <> Height) then
500 begin
502 e_LogWritefln('panel moved: arridx=%s; guid=%s; proxyid=%s; old:(%s,%s)-(%sx%s); new:(%s,%s)-(%sx%s)',
503 [arrIdx, mGUID, proxyId, px, py, pw, ph, x, y, width, height]);
505 g_Mark(px, py, pw, ph, MARK_WALL, false);
506 if (pw <> Width) or (ph <> Height) then mapGrid.moveResizeBody(proxyId, X, Y, Width, Height)
507 else mapGrid.moveBody(proxyId, X, Y);
508 g_Mark(X, Y, Width, Height, MARK_WALL);
509 end;
510 end;
511 end;
514 var
515 monMoveList: array of TMonster = nil;
516 monMoveListUsed: Integer = 0;
518 procedure TPanel.Update();
519 var
520 nx, ny: Integer;
522 function doPush (px, py, pw, ph: Integer; out dx, dy: Integer): Boolean;
523 begin
524 result := g_Collide(px, py, pw, ph, nx, ny, Width, Height);
525 if result then
526 begin
527 // need to push
528 if (mMovingSpeed.X < 0) then dx := nx-(px+pw)
529 else if (mMovingSpeed.X > 0) then dx := (nx+Width)-px
530 else dx := 0;
531 if (mMovingSpeed.Y < 0) then dy := ny-(py+ph)
532 else if (mMovingSpeed.Y > 0) then dy := (ny+Height)-py
533 else dy := 0;
534 end
535 else
536 begin
537 dx := 0;
538 dy := 0;
539 end;
540 end;
542 function monMove (mon: TMonster): Boolean;
543 begin
544 result := false; // don't stop
545 //mon.GameX := mon.GameX+mMovingSpeed.X;
546 //mon.GameY := mon.GameY+mMovingSpeed.Y;
547 mon.setPosition(mon.GameX+mMovingSpeed.X, mon.GameY+mMovingSpeed.Y, false); // we can't call `positionChanged()` in grid callback
548 if (monMoveListUsed >= Length(monMoveList)) then SetLength(monMoveList, monMoveListUsed+64);
549 monMoveList[monMoveListUsed] := mon;
550 Inc(monMoveListUsed);
551 end;
553 function monPush (mon: TMonster): Boolean;
554 var
555 px, py, pw, ph, dx, dy: Integer;
556 begin
557 result := false; // don't stop
558 mon.getMapBox(px, py, pw, ph);
559 if doPush(px, py, pw, ph, dx, dy) then
560 begin
561 //mon.GameX := mon.GameX+dx;
562 //mon.GameY := mon.GameY+dy;
563 mon.setPosition(mon.GameX+dx, mon.GameY+dy, false); // we can't call `positionChanged()` in grid callback
564 if (monMoveListUsed >= Length(monMoveList)) then SetLength(monMoveList, monMoveListUsed+64);
565 monMoveList[monMoveListUsed] := mon;
566 Inc(monMoveListUsed);
567 end;
568 end;
570 procedure plrMove (plr: TPlayer);
571 var
572 px, py, pw, ph, dx, dy: Integer;
573 begin
574 if (plr = nil) then exit;
575 plr.getMapBox(px, py, pw, ph);
576 if (py+ph <> Y) then
577 begin
578 // push player
579 if doPush(px, py, pw, ph, dx, dy) then
580 begin
581 plr.GameX := plr.GameX+dx;
582 plr.GameY := plr.GameY+dy;
583 plr.positionChanged();
584 // check if we're squashed
585 if plr.live then
586 begin
587 plr.getMapBox(px, py, pw, ph);
588 if g_Map_CollidePanel(px, py, pw, ph, (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) then
589 begin
590 plr.Damage(15000, 0, 0, 0, HIT_TRAP);
591 end;
592 end;
593 end;
594 exit;
595 end;
596 if (px+pw <= X) then exit;
597 if (px >= X+Width) then exit;
598 plr.GameX := plr.GameX+mMovingSpeed.X;
599 plr.GameY := plr.GameY+mMovingSpeed.Y;
600 plr.positionChanged();
601 end;
603 var
604 f: Integer;
605 mon: TMonster;
606 px, py, pw, ph: Integer;
607 begin
608 if Enabled and (FCurTexture >= 0) and
609 (FTextureIDs[FCurTexture].Anim) and
610 (FTextureIDs[FCurTexture].AnTex <> nil) and
611 (Width > 0) and (Height > 0) and (FAlpha < 255) then
612 begin
613 FTextureIDs[FCurTexture].AnTex.Update();
614 FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame;
615 FCurFrameCount := FTextureIDs[FCurTexture].AnTex.CurrentCounter;
616 end;
618 if mMovingActive and (not mMovingSpeed.isZero) and g_dbgpan_mplat_active then
619 begin
620 monMoveListUsed := 0;
621 nx := X+mMovingSpeed.X;
622 ny := Y+mMovingSpeed.Y;
623 // move monsters on lifts
624 g_Mons_ForEachAt(X, Y-1, Width, 1, monMove);
625 X := nx;
626 Y := ny;
627 // fix grid
628 positionChanged();
629 // push monsters
630 g_Mons_ForEachAt(nx, ny, Width, Height, monPush);
631 // move and push players
632 for f := 0 to High(gPlayers) do plrMove(gPlayers[f]);
633 // reverse moving direction, if necessary
634 if (mMovingSpeed.X < 0) and (nx <= mMovingStart.X) then mMovingSpeed.X := -mMovingSpeed.X
635 else if (mMovingSpeed.X > 0) and (nx >= mMovingEnd.X) then mMovingSpeed.X := -mMovingSpeed.X;
636 if (mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y) then mMovingSpeed.Y := -mMovingSpeed.Y
637 else if (mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y) then mMovingSpeed.Y := -mMovingSpeed.Y;
638 // notify moved monsters about their movement
639 for f := 0 to monMoveListUsed-1 do
640 begin
641 monMoveList[f].positionChanged();
642 end;
643 for f := 0 to monMoveListUsed-1 do
644 begin
645 mon := monMoveList[f];
646 // check if it is squashed
647 if mon.live then
648 begin
649 mon.getMapBox(px, py, pw, ph);
650 if g_Map_CollidePanel(px, py, pw, ph, (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) then
651 begin
652 mon.Damage(15000, 0, 0, 0, HIT_TRAP);
653 end;
654 end;
655 end;
656 end;
657 end;
659 procedure TPanel.SetFrame(Frame: Integer; Count: Byte);
661 function ClampInt(X, A, B: Integer): Integer;
662 begin
663 Result := X;
664 if X < A then Result := A else if X > B then Result := B;
665 end;
667 begin
668 if Enabled and (FCurTexture >= 0) and
669 (FTextureIDs[FCurTexture].Anim) and
670 (FTextureIDs[FCurTexture].AnTex <> nil) and
671 (Width > 0) and (Height > 0) and (FAlpha < 255) then
672 begin
673 FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames);
674 FCurFrameCount := Count;
675 FTextureIDs[FCurTexture].AnTex.CurrentFrame := FCurFrame;
676 FTextureIDs[FCurTexture].AnTex.CurrentCounter := FCurFrameCount;
677 end;
678 end;
680 procedure TPanel.NextTexture(AnimLoop: Byte = 0);
681 begin
682 Assert(FCurTexture >= -1, 'FCurTexture < -1');
684 // Íåò òåêñòóð:
685 if Length(FTextureIDs) = 0 then
686 FCurTexture := -1
687 else
688 // Òîëüêî îäíà òåêñòóðà:
689 if Length(FTextureIDs) = 1 then
690 begin
691 if FCurTexture = 0 then
692 FCurTexture := -1
693 else
694 FCurTexture := 0;
695 end
696 else
697 // Áîëüøå îäíîé òåêñòóðû:
698 begin
699 // Ñëåäóþùàÿ:
700 Inc(FCurTexture);
701 // Ñëåäóþùåé íåò - âîçâðàò ê íà÷àëó:
702 if FCurTexture >= Length(FTextureIDs) then
703 FCurTexture := 0;
704 end;
706 // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
707 if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
708 begin
709 if (FTextureIDs[FCurTexture].AnTex = nil) then
710 begin
711 g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
712 Exit;
713 end;
715 if AnimLoop = 1 then
716 FTextureIDs[FCurTexture].AnTex.Loop := True
717 else
718 if AnimLoop = 2 then
719 FTextureIDs[FCurTexture].AnTex.Loop := False;
721 FTextureIDs[FCurTexture].AnTex.Reset();
722 end;
724 LastAnimLoop := AnimLoop;
725 end;
727 procedure TPanel.SetTexture(ID: Integer; AnimLoop: Byte = 0);
728 begin
729 // Íåò òåêñòóð:
730 if Length(FTextureIDs) = 0 then
731 FCurTexture := -1
732 else
733 // Òîëüêî îäíà òåêñòóðà:
734 if Length(FTextureIDs) = 1 then
735 begin
736 if (ID = 0) or (ID = -1) then
737 FCurTexture := ID;
738 end
739 else
740 // Áîëüøå îäíîé òåêñòóðû:
741 begin
742 if (ID >= -1) and (ID <= High(FTextureIDs)) then
743 FCurTexture := ID;
744 end;
746 // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
747 if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
748 begin
749 if (FTextureIDs[FCurTexture].AnTex = nil) then
750 begin
751 g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
752 Exit;
753 end;
755 if AnimLoop = 1 then
756 FTextureIDs[FCurTexture].AnTex.Loop := True
757 else
758 if AnimLoop = 2 then
759 FTextureIDs[FCurTexture].AnTex.Loop := False;
761 FTextureIDs[FCurTexture].AnTex.Reset();
762 end;
764 LastAnimLoop := AnimLoop;
765 end;
767 function TPanel.GetTextureID(): DWORD;
768 begin
769 Result := LongWord(TEXTURE_NONE);
771 if (FCurTexture >= 0) then
772 begin
773 if FTextureIDs[FCurTexture].Anim then
774 Result := FTextureIDs[FCurTexture].AnTex.FramesID
775 else
776 Result := FTextureIDs[FCurTexture].Tex;
777 end;
778 end;
780 function TPanel.GetTextureCount(): Integer;
781 begin
782 Result := Length(FTextureIDs);
783 if Enabled and (FCurTexture >= 0) then
784 if (FTextureIDs[FCurTexture].Anim) and
785 (FTextureIDs[FCurTexture].AnTex <> nil) and
786 (Width > 0) and (Height > 0) and (FAlpha < 255) then
787 Result := Result + 100;
788 end;
790 procedure TPanel.SaveState(Var Mem: TBinMemoryWriter);
791 var
792 sig: DWORD;
793 anim: Boolean;
794 begin
795 if (Mem = nil) then exit;
796 //if not SaveIt then exit;
798 // Ñèãíàòóðà ïàíåëè:
799 sig := PANEL_SIGNATURE; // 'PANL'
800 Mem.WriteDWORD(sig);
801 // Îòêðûòà/çàêðûòà, åñëè äâåðü:
802 Mem.WriteBoolean(FEnabled);
803 // Íàïðàâëåíèå ëèôòà, åñëè ëèôò:
804 Mem.WriteByte(FLiftType);
805 // Íîìåð òåêóùåé òåêñòóðû:
806 Mem.WriteInt(FCurTexture);
807 // Êîîðäû
808 Mem.WriteInt(FX);
809 Mem.WriteInt(FY);
810 // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà:
811 if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then
812 begin
813 Assert(FTextureIDs[FCurTexture].AnTex <> nil,
814 'TPanel.SaveState: No animation object');
815 anim := True;
816 end
817 else
818 anim := False;
819 Mem.WriteBoolean(anim);
820 // Åñëè äà - ñîõðàíÿåì àíèìàöèþ:
821 if anim then
822 FTextureIDs[FCurTexture].AnTex.SaveState(Mem);
823 // moving platform state
824 Mem.WriteInt(mMovingSpeed.X);
825 Mem.WriteInt(mMovingSpeed.Y);
826 Mem.WriteInt(mMovingStart.X);
827 Mem.WriteInt(mMovingStart.Y);
828 Mem.WriteInt(mMovingEnd.X);
829 Mem.WriteInt(mMovingEnd.Y);
830 Mem.WriteBoolean(mMovingActive);
831 end;
833 procedure TPanel.LoadState(var Mem: TBinMemoryReader);
834 var
835 sig: DWORD;
836 anim: Boolean;
837 //ox, oy: Integer;
838 begin
839 if (Mem = nil) then exit;
840 //if not SaveIt then exit;
842 // Ñèãíàòóðà ïàíåëè:
843 Mem.ReadDWORD(sig);
844 if sig <> PANEL_SIGNATURE then // 'PANL'
845 begin
846 raise EBinSizeError.Create('TPanel.LoadState: Wrong Panel Signature');
847 end;
848 // Îòêðûòà/çàêðûòà, åñëè äâåðü:
849 Mem.ReadBoolean(FEnabled);
850 // Íàïðàâëåíèå ëèôòà, åñëè ëèôò:
851 Mem.ReadByte(FLiftType);
852 // Íîìåð òåêóùåé òåêñòóðû:
853 Mem.ReadInt(FCurTexture);
854 // Êîîðäû
855 //ox := FX;
856 //oy := FY;
857 Mem.ReadInt(FX);
858 Mem.ReadInt(FY);
859 //e_LogWritefln('panel %s(%s): old=(%s,%s); new=(%s,%s); delta=(%s,%s)', [arrIdx, proxyId, ox, oy, FX, FY, FX-ox, FY-oy]);
860 // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà:
861 Mem.ReadBoolean(anim);
862 // Åñëè äà - çàãðóæàåì àíèìàöèþ:
863 if anim then
864 begin
865 Assert((FCurTexture >= 0) and
866 (FTextureIDs[FCurTexture].Anim) and
867 (FTextureIDs[FCurTexture].AnTex <> nil),
868 'TPanel.LoadState: No animation object');
869 FTextureIDs[FCurTexture].AnTex.LoadState(Mem);
870 end;
871 // moving platform state
872 Mem.ReadInt(mMovingSpeed.X);
873 Mem.ReadInt(mMovingSpeed.Y);
874 Mem.ReadInt(mMovingStart.X);
875 Mem.ReadInt(mMovingStart.Y);
876 Mem.ReadInt(mMovingEnd.X);
877 Mem.ReadInt(mMovingEnd.Y);
878 Mem.ReadBoolean(mMovingActive);
880 positionChanged();
881 //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
882 end;
884 end.