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[d2df-sdl.git] / src / game / g_options.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_options;
19 interface
21 uses
22 g_language, g_weapons;
24 type
25 TPlayerControl = record
26 KeyRight: Word;
27 KeyLeft: Word;
28 KeyUp: Word;
29 KeyDown: Word;
30 KeyFire: Word;
31 KeyJump: Word;
32 KeyNextWeapon: Word;
33 KeyPrevWeapon: Word;
34 KeyOpen: Word;
35 KeyStrafe: Word;
36 KeyWeapon: array [WP_FIRST..WP_LAST] of Word;
38 KeyRight2: Word;
39 KeyLeft2: Word;
40 KeyUp2: Word;
41 KeyDown2: Word;
42 KeyFire2: Word;
43 KeyJump2: Word;
44 KeyNextWeapon2: Word;
45 KeyPrevWeapon2: Word;
46 KeyOpen2: Word;
47 KeyStrafe2: Word;
48 KeyWeapon2: array [WP_FIRST..WP_LAST] of Word;
49 end;
51 TGameControls = record
52 TakeScreenshot: Word;
53 Stat: Word;
54 Chat: Word;
55 TeamChat: Word;
56 end;
58 TControls = record
59 GameControls: TGameControls;
60 P1Control: TPlayerControl;
61 P2Control: TPlayerControl;
62 end;
64 procedure g_Options_SetDefault();
65 procedure g_Options_Read(FileName: String);
66 procedure g_Options_Write(FileName: String);
67 procedure g_Options_Write_Language(FileName: String);
68 procedure g_Options_Write_Video(FileName: String);
69 procedure g_Options_Write_Gameplay_Custom(FileName: String);
70 procedure g_Options_Write_Gameplay_Net(FileName: String);
71 procedure g_Options_Write_Net_Server(FileName: String);
72 procedure g_Options_Write_Net_Client(FileName: String);
74 const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
76 var
77 gGameControls: TControls;
78 gScreenWidth: Word = 800;
79 gScreenHeight: Word = 600;
80 gWinRealPosX: Integer = 0;
81 gWinRealPosY: Integer = 0;
82 gBPP: Byte = 32;
83 gFreq: Byte = 0;
84 gFullscreen: Boolean = False;
85 gWinMaximized: Boolean = False;
86 gVSync: Boolean = False;
87 glLegacyNPOT: Boolean = False;
88 gTextureFilter: Boolean = True;
89 gNoSound: Boolean = False;
90 gSoundLevel: Byte = 75;
91 gMusicLevel: Byte = 65;
92 gMaxSimSounds: Byte = 8;
93 gMuteWhenInactive: Boolean = False;
94 gAdvCorpses: Boolean = True;
95 gAdvBlood: Boolean = True;
96 gAdvGibs: Boolean = True;
97 gGibsCount: Integer = 32;
98 gBloodCount: Byte = 3;
99 gFlash: Byte = 1;
100 gDrawBackGround: Boolean = True;
101 gShowMessages: Boolean = True;
102 gRevertPlayers: Boolean = False;
103 gLanguage: String = LANGUAGE_ENGLISH;
104 gAskLanguage: Boolean = True;
105 gcMap: String = '';
106 gcGameMode: String = '';
107 gcTimeLimit: Word = 0;
108 gcGoalLimit: Word = 0;
109 gcMaxLives: Byte = 0;
110 gcPlayers: Byte = 1;
111 gcTeamDamage: Boolean = False;
112 gcAllowExit: Boolean = True;
113 gcWeaponStay: Boolean = False;
114 gcMonsters: Boolean = False;
115 gcBotsVS: String = 'Everybody';
116 gnMap: String = '';
117 gnGameMode: String = '';
118 gnTimeLimit: Word = 0;
119 gnGoalLimit: Word = 0;
120 gnMaxLives: Byte = 0;
121 gnPlayers: Byte = 1;
122 gnTeamDamage: Boolean = False;
123 gnAllowExit: Boolean = True;
124 gnWeaponStay: Boolean = False;
125 gnMonsters: Boolean = False;
126 gnBotsVS: String = 'Everybody';
127 gsSDLSampleRate: Integer = 44100;
128 gsSDLBufferSize: Integer = 2048;
129 gSFSDebug: Boolean = False;
130 gSFSFastMode: Boolean = False;
131 gDefaultMegawadStart: AnsiString = DF_Default_Megawad_Start;
132 gBerserkAutoswitch: Boolean = True;
134 implementation
136 uses
137 {$IFDEF USE_NANOGL}
138 nanoGL,
139 {$ELSE}
140 GL, GLExt,
141 {$ENDIF}
142 e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
143 g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
144 g_items, wadreader, e_graphics, g_touch;
146 procedure g_Options_SetDefault();
147 var
148 i: Integer;
149 begin
150 g_Sound_SetupAllVolumes(75, 65);
151 gMaxSimSounds := 8;
152 gMuteWhenInactive := False;
153 gAnnouncer := ANNOUNCE_MEPLUS;
154 gSoundEffectsDF := True;
155 gUseChatSounds := True;
156 g_GFX_SetMax(2000);
157 g_Gibs_SetMax(150);
158 g_Corpses_SetMax(20);
159 g_Shells_SetMax(300);
160 gGibsCount := 32;
161 gBloodCount := 3;
162 gAdvBlood := True;
163 gAdvCorpses := True;
164 gAdvGibs := True;
165 gFlash := 1;
166 gDrawBackGround := True;
167 gShowMessages := True;
168 gRevertPlayers := False;
169 g_dbg_scale := 1.0;
170 g_touch_size := 1.0;
171 g_touch_fire := True;
173 for i := 0 to e_MaxJoys-1 do
174 e_JoystickDeadzones[i] := 8192;
176 with gGameControls.GameControls do
177 begin
178 TakeScreenshot := 183;
179 Stat := 15;
180 Chat := 20; // [T]
181 TeamChat := 21; // [Y]
182 end;
184 with gGameControls.P1Control do
185 begin
186 KeyRight := 77;
187 KeyLeft := 75;
188 KeyUp := 72;
189 KeyDown := 76;
190 KeyFire := 184;
191 KeyJump := 157;
192 KeyNextWeapon := 73;
193 KeyPrevWeapon := 71;
194 KeyOpen := 54;
195 KeyStrafe := 0;
196 for i := 0 to 9 do
197 KeyWeapon[i] := 30 + i;
198 KeyWeapon[10] := 45;
199 for i := 10 to High(KeyWeapon) do
200 KeyWeapon[i] := 0;
202 KeyRight2 := VK_RIGHT;
203 KeyLeft2 := VK_LEFT;
204 KeyUp2 := VK_UP;
205 KeyDown2 := VK_DOWN;
206 KeyFire2 := VK_FIRE;
207 KeyJump2 := VK_JUMP;
208 KeyNextWeapon2 := VK_NEXT;
209 KeyPrevWeapon2 := VK_PREV;
210 KeyOpen2 := VK_OPEN;
211 KeyStrafe2 := VK_STRAFE;
212 for i := 0 to High(KeyWeapon2) do
213 KeyWeapon2[i] := VK_0 + i;
214 end;
216 with gGameControls.P2Control do
217 begin
218 KeyRight := 33;
219 KeyLeft := 31;
220 KeyUp := 18;
221 KeyDown := 32;
222 KeyFire := 30;
223 KeyJump := 16;
224 KeyNextWeapon := 19;
225 KeyPrevWeapon := 17;
226 KeyOpen := 58;
227 KeyStrafe := 0;
228 for i := 0 to High(KeyWeapon) do
229 KeyWeapon[i] := 0;
231 KeyRight2 := 0;
232 KeyLeft2 := 0;
233 KeyUp2 := 0;
234 KeyDown2 := 0;
235 KeyFire2 := 0;
236 KeyJump2 := 0;
237 KeyNextWeapon2 := 0;
238 KeyPrevWeapon2 := 0;
239 KeyOpen2 := 0;
240 KeyStrafe2 := 0;
241 for i := 0 to High(KeyWeapon2) do
242 KeyWeapon2[i] := 0;
243 end;
245 with gPlayer1Settings do
246 begin
247 Name := 'Player1';
248 Model := STD_PLAYER_MODEL;
249 Color.R := PLAYER1_DEF_COLOR.R;
250 Color.G := PLAYER1_DEF_COLOR.G;
251 Color.B := PLAYER1_DEF_COLOR.B;
252 Team := TEAM_RED;
253 end;
255 with gPlayer2Settings do
256 begin
257 Name := 'Player2';
258 Model := STD_PLAYER_MODEL;
259 Color.R := PLAYER2_DEF_COLOR.R;
260 Color.G := PLAYER2_DEF_COLOR.G;
261 Color.B := PLAYER2_DEF_COLOR.B;
262 Team := TEAM_BLUE;
263 end;
265 NetUseMaster := True;
266 NetForwardPorts := False;
267 g_Net_Slist_Set('mpms.doom2d.org', 25665);
268 end;
270 procedure g_Options_Read(FileName: String);
271 var
272 config: TConfig;
273 str: String;
274 i: Integer;
275 begin
276 gAskLanguage := True;
277 e_WriteLog('Reading config', TMsgType.Notify);
279 if not FileExists(FileName) then
280 begin
281 e_WriteLog('Config file '+FileName+' not found', TMsgType.Warning);
282 g_Options_SetDefault();
284 // Default video options:
285 gScreenWidth := 800;
286 gScreenHeight := 600;
287 gWinRealPosX := 0;
288 gWinRealPosY := 0;
289 gWinMaximized := False;
290 gFullScreen := False;
291 gBPP := 32;
292 gVSync := False;
293 gTextureFilter := True;
294 glLegacyNPOT := False;
296 Exit;
297 end;
299 config := TConfig.CreateFile(FileName);
301 gScreenWidth := config.ReadInt('Video', 'ScreenWidth', 800);
302 if gScreenWidth < 640 then
303 gScreenWidth := 640;
304 gScreenHeight := config.ReadInt('Video', 'ScreenHeight', 600);
305 if gScreenHeight < 480 then
306 gScreenHeight := 480;
307 gWinRealPosX := config.ReadInt('Video', 'WinPosX', 60);
308 if gWinRealPosX < 0 then
309 gWinRealPosX := 60;
310 gWinRealPosY := config.ReadInt('Video', 'WinPosY', 60);
311 if gWinRealPosY < 0 then
312 gWinRealPosY := 60;
313 gFullScreen := config.ReadBool('Video', 'Fullscreen', False);
314 gWinMaximized := config.ReadBool('Video', 'Maximized', False);
315 gBPP := config.ReadInt('Video', 'BPP', 32);
316 gFreq := config.ReadInt('Video', 'Freq', 0);
317 gVSync := config.ReadBool('Video', 'VSync', True);
318 gTextureFilter := config.ReadBool('Video', 'TextureFilter', True);
319 glLegacyNPOT := config.ReadBool('Video', 'LegacyCompatible', False);
321 gNoSound := config.ReadBool('Sound', 'NoSound', False);
322 gSoundLevel := Min(config.ReadInt('Sound', 'SoundLevel', 75), 255);
323 gMusicLevel := Min(config.ReadInt('Sound', 'MusicLevel', 65), 255);
324 gMaxSimSounds := Max(Min(config.ReadInt('Sound', 'MaxSimSounds', 8), 66), 2);
325 gMuteWhenInactive := config.ReadBool('Sound', 'MuteInactive', False);
326 gAnnouncer := Min(Max(config.ReadInt('Sound', 'Announcer', ANNOUNCE_MEPLUS), ANNOUNCE_NONE), ANNOUNCE_ALL);
327 gSoundEffectsDF := config.ReadBool('Sound', 'SoundEffectsDF', True);
328 gUseChatSounds := config.ReadBool('Sound', 'ChatSounds', True);
329 gsSDLSampleRate := Min(Max(config.ReadInt('Sound', 'SDLSampleRate', 44100), 11025), 96000);
330 gsSDLBufferSize := Min(Max(config.ReadInt('Sound', 'SDLBufferSize', 2048), 64), 16384);
332 with gGameControls.GameControls do
333 begin
334 TakeScreenshot := config.ReadInt('GameControls', 'TakeScreenshot', 183);
335 Stat := config.ReadInt('GameControls', 'Stat', 15);
336 Chat := config.ReadInt('GameControls', 'Chat', 20);
337 TeamChat := config.ReadInt('GameControls', 'TeamChat', 21);
338 end;
340 with gGameControls.P1Control, config do
341 begin
342 KeyRight := ReadInt('Player1', 'KeyRight', 33);
343 KeyLeft := ReadInt('Player1', 'KeyLeft', 31);
344 KeyUp := ReadInt('Player1', 'KeyUp', 18);
345 KeyDown := ReadInt('Player1', 'KeyDown', 32);
346 KeyFire := ReadInt('Player1', 'KeyFire', 30);
347 KeyJump := ReadInt('Player1', 'KeyJump', 16);
348 KeyNextWeapon := ReadInt('Player1', 'KeyNextWeapon', 19);
349 KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17);
350 KeyOpen := ReadInt('Player1', 'KeyOpen', 58);
351 KeyStrafe := ReadInt('Player1', 'KeyStrafe', 0);
352 for i := 0 to High(KeyWeapon) do
353 KeyWeapon[i] := ReadInt('Player1', 'KeyWeapon' + IntToStr(i), 0);
355 KeyRight2 := ReadInt('Player1', 'KeyRight2', 0);
356 KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0);
357 KeyUp2 := ReadInt('Player1', 'KeyUp2', 0);
358 KeyDown2 := ReadInt('Player1', 'KeyDown2', 0);
359 KeyFire2 := ReadInt('Player1', 'KeyFire2', 0);
360 KeyJump2 := ReadInt('Player1', 'KeyJump2', 0);
361 KeyNextWeapon2 := ReadInt('Player1', 'KeyNextWeapon2', 0);
362 KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0);
363 KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0);
364 KeyStrafe2 := ReadInt('Player1', 'KeyStrafe2', 0);
365 for i := 0 to High(KeyWeapon2) do
366 KeyWeapon2[i] := ReadInt('Player1', 'KeyWeapon2' + IntToStr(i), 0);
367 end;
369 with gPlayer1Settings, config do
370 begin
371 Name := ReadStr('Player1', 'name', 'Player1');
372 Model := ReadStr('Player1', 'model', STD_PLAYER_MODEL);
373 Color.R := Min(Abs(ReadInt('Player1', 'red', PLAYER1_DEF_COLOR.R)), 255);
374 Color.G := Min(Abs(ReadInt('Player1', 'green', PLAYER1_DEF_COLOR.G)), 255);
375 Color.B := Min(Abs(ReadInt('Player1', 'blue', PLAYER1_DEF_COLOR.B)), 255);
376 Team := ReadInt('Player1', 'team', TEAM_RED);
377 if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
378 Team := TEAM_RED;
379 end;
381 with gGameControls.P2Control, config do
382 begin
383 KeyRight := ReadInt('Player2', 'KeyRight', 205);
384 KeyLeft := ReadInt('Player2', 'KeyLeft', 203);
385 KeyUp := ReadInt('Player2', 'KeyUp', 200);
386 KeyDown := ReadInt('Player2', 'KeyDown', 208);
387 KeyFire := ReadInt('Player2', 'KeyFire', 184);
388 KeyJump := ReadInt('Player2', 'KeyJump', 157);
389 KeyNextWeapon := ReadInt('Player2', 'KeyNextWeapon', 73);
390 KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71);
391 KeyOpen := ReadInt('Player2', 'KeyOpen', 54);
392 KeyStrafe := ReadInt('Player2', 'KeyStrafe', 0);
393 for i := 0 to High(KeyWeapon) do
394 KeyWeapon[i] := ReadInt('Player2', 'KeyWeapon' + IntToStr(i), 0);
396 KeyRight2 := ReadInt('Player2', 'KeyRight2', 0);
397 KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0);
398 KeyUp2 := ReadInt('Player2', 'KeyUp2', 0);
399 KeyDown2 := ReadInt('Player2', 'KeyDown2', 0);
400 KeyFire2 := ReadInt('Player2', 'KeyFire2', 0);
401 KeyJump2 := ReadInt('Player2', 'KeyJump2', 0);
402 KeyNextWeapon2 := ReadInt('Player2', 'KeyNextWeapon2', 0);
403 KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0);
404 KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0);
405 KeyStrafe2 := ReadInt('Player2', 'KeyStrafe2', 0);
406 for i := 0 to High(KeyWeapon2) do
407 KeyWeapon2[i] := ReadInt('Player2', 'KeyWeapon2' + IntToStr(i), 0);
408 end;
410 with gPlayer2Settings, config do
411 begin
412 Name := ReadStr('Player2', 'name', 'Player2');
413 Model := ReadStr('Player2', 'model', STD_PLAYER_MODEL);
414 Color.R := Min(Abs(ReadInt('Player2', 'red', PLAYER2_DEF_COLOR.R)), 255);
415 Color.G := Min(Abs(ReadInt('Player2', 'green', PLAYER2_DEF_COLOR.G)), 255);
416 Color.B := Min(Abs(ReadInt('Player2', 'blue', PLAYER2_DEF_COLOR.B)), 255);
417 Team := ReadInt('Player2', 'team', TEAM_BLUE);
418 if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
419 Team := TEAM_RED;
420 end;
422 for i := 0 to e_MaxJoys-1 do
423 e_JoystickDeadzones[i] := config.ReadInt('Joysticks', 'Deadzone' + IntToStr(i), 8192);
425 g_touch_size := Max(config.ReadInt('Touch', 'Size', 10) / 10, 0.1);
426 g_touch_fire := config.ReadBool('Touch', 'Fire', True);
428 g_GFX_SetMax(Min(config.ReadInt('Game', 'MaxParticles', 1000), 50000));
429 g_Shells_SetMax(Min(config.ReadInt('Game', 'MaxShells', 300), 600));
430 g_Gibs_SetMax(Min(config.ReadInt('Game', 'MaxGibs', 150), 500));
431 g_Corpses_SetMax(Min(config.ReadInt('Game', 'MaxCorpses', 20), 100));
433 case config.ReadInt('Game', 'GibsCount', 3) of
434 0: gGibsCount := 0;
435 1: gGibsCount := 8;
436 2: gGibsCount := 16;
437 3: gGibsCount := 32;
438 else gGibsCount := 48;
439 end;
441 ITEM_RESPAWNTIME := 36*Max(config.ReadInt('Game', 'ItemRespawnTime', 60), 0);
442 gBloodCount := Min(config.ReadInt('Game', 'BloodCount', 4), 4);
443 gAdvBlood := config.ReadBool('Game', 'AdvancesBlood', True);
444 gAdvCorpses := config.ReadBool('Game', 'AdvancesCorpses', True);
445 gAdvGibs := config.ReadBool('Game', 'AdvancesGibs', True);
446 gFlash := Min(Max(config.ReadInt('Game', 'Flash', 1), 0), 2);
447 gDrawBackGround := config.ReadBool('Game', 'BackGround', True);
448 gShowMessages := config.ReadBool('Game', 'Messages', True);
449 gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False);
450 gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4);
451 gSFSDebug := config.ReadBool('Game', 'SFSDebug', False);
452 wadoptDebug := gSFSDebug;
453 gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False);
454 wadoptFast := gSFSFastMode;
455 e_FastScreenshots := config.ReadBool('Game', 'FastScreenshots', True);
456 gDefaultMegawadStart := config.ReadStr('Game', 'DefaultMegawadStart', DF_Default_Megawad_Start);
457 gBerserkAutoswitch := config.ReadBool('Game', 'BerserkAutoswitching', True);
458 g_dbg_scale := Max(config.ReadInt('Game', 'Scale', 100) / 100, 1.0);
460 // Ãåéìïëåé â ñâîåé èãðå
461 gcMap := config.ReadStr('GameplayCustom', 'Map', '');
462 gcGameMode := config.ReadStr('GameplayCustom', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]);
463 gcTimeLimit := Min(Max(config.ReadInt('GameplayCustom', 'TimeLimit', 0), 0), 65535);
464 gcGoalLimit := Min(Max(config.ReadInt('GameplayCustom', 'GoalLimit', 0), 0), 65535);
465 gcMaxLives := Min(Max(config.ReadInt('GameplayCustom', 'MaxLives', 0), 0), 255);
466 gcPlayers := Min(Max(config.ReadInt('GameplayCustom', 'Players', 1), 0), 2);
467 gcTeamDamage := config.ReadBool('GameplayCustom', 'TeamDamage', False);
468 gcAllowExit := config.ReadBool('GameplayCustom', 'AllowExit', True);
469 gcWeaponStay := config.ReadBool('GameplayCustom', 'WeaponStay', False);
470 gcMonsters := config.ReadBool('GameplayCustom', 'Monsters', False);
471 gcBotsVS := config.ReadStr('GameplayCustom', 'BotsVS', 'Everybody');
473 with gGameSettings do
474 begin
475 GameMode := g_Game_TextToMode(gcGameMode);
476 if GameMode = GM_NONE then
477 GameMode := GM_DM;
478 if GameMode = GM_SINGLE then
479 GameMode := GM_COOP;
480 TimeLimit := gcTimeLimit;
481 GoalLimit := gcGoalLimit;
482 MaxLives := gcMaxLives;
484 Options := 0;
485 if gcTeamDamage then
486 Options := Options or GAME_OPTION_TEAMDAMAGE;
487 if gcAllowExit then
488 Options := Options or GAME_OPTION_ALLOWEXIT;
489 if gcWeaponStay then
490 Options := Options or GAME_OPTION_WEAPONSTAY;
491 if gcMonsters then
492 Options := Options or GAME_OPTION_MONSTERS;
493 if gcBotsVS = 'Everybody' then
494 Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
495 if gcBotsVS = 'Players' then
496 Options := Options or GAME_OPTION_BOTVSPLAYER;
497 if gcBotsVS = 'Monsters' then
498 Options := Options or GAME_OPTION_BOTVSMONSTER;
499 end;
501 // Ãåéìïëåé â ñåòåâîé èãðå
502 gnMap := config.ReadStr('GameplayNetwork', 'Map', '');
503 gnGameMode := config.ReadStr('GameplayNetwork', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]);
504 gnTimeLimit := Min(Max(config.ReadInt('GameplayNetwork', 'TimeLimit', 0), 0), 65535);
505 gnGoalLimit := Min(Max(config.ReadInt('GameplayNetwork', 'GoalLimit', 0), 0), 65535);
506 gnMaxLives := Min(Max(config.ReadInt('GameplayNetwork', 'MaxLives', 0), 0), 255);
507 gnPlayers := Min(Max(config.ReadInt('GameplayNetwork', 'Players', 1), 0), 2);
508 gnTeamDamage := config.ReadBool('GameplayNetwork', 'TeamDamage', False);
509 gnAllowExit := config.ReadBool('GameplayNetwork', 'AllowExit', True);
510 gnWeaponStay := config.ReadBool('GameplayNetwork', 'WeaponStay', False);
511 gnMonsters := config.ReadBool('GameplayNetwork', 'Monsters', False);
512 gnBotsVS := config.ReadStr('GameplayNetwork', 'BotsVS', 'Everybody');
514 // Îáùèå ñåòåâûå
515 NetSlistIP := config.ReadStr('MasterServer', 'IP', 'mpms.doom2d.org');
516 NetSlistPort := config.ReadInt('MasterServer', 'Port', 25665);
518 // Ñåðâåð
519 NetServerName := config.ReadStr('Server', 'Name', 'Unnamed Server');
520 NetPassword := config.ReadStr('Server', 'Password', '');
521 NetPort := Min(Max(0, config.ReadInt('Server', 'Port', 25666)), 65535);
522 NetMaxClients := Min(Max(0, config.ReadInt('Server', 'MaxClients', 16)), NET_MAXCLIENTS);
523 NetAllowRCON := config.ReadBool('Server', 'RCON', False);
524 NetRCONPassword := config.ReadStr('Server', 'RCONPassword', 'default');
525 NetUseMaster := config.ReadBool('Server', 'SyncWithMaster', True);
526 NetUpdateRate := Max(0, config.ReadInt('Server', 'UpdateInterval', 0));
527 NetRelupdRate := Max(0, config.ReadInt('Server', 'ReliableUpdateInterval', 18));
528 NetMasterRate := Max(1, config.ReadInt('Server', 'MasterSyncInterval', 60000));
529 NetForwardPorts := config.ReadBool('Server', 'ForwardPorts', False);
531 // Êëèåíò
532 NetInterpLevel := Max(0, config.ReadInt('Client', 'InterpolationSteps', 2));
533 NetForcePlayerUpdate := config.ReadBool('Client', 'ForcePlayerUpdate', False);
534 NetPredictSelf := config.ReadBool('Client', 'PredictSelf', True);
535 NetClientIP := config.ReadStr('Client', 'LastIP', '127.0.0.1');
536 NetClientPort := Max(0, config.ReadInt('Client', 'LastPort', 25666));
538 // ßçûê:
539 str := config.ReadStr('Game', 'Language', '');
540 if (str = LANGUAGE_RUSSIAN) or
541 (str = LANGUAGE_ENGLISH) then
542 begin
543 gLanguage := str;
544 gAskLanguage := False;
545 end
546 else
547 gLanguage := LANGUAGE_ENGLISH;
549 config.Free();
551 //if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
552 end;
554 procedure g_Options_Write(FileName: String);
555 var
556 config: TConfig;
557 i: Integer;
558 begin
559 e_WriteLog('Writing config', TMsgType.Notify);
561 config := TConfig.CreateFile(FileName);
563 config.WriteInt('Video', 'ScreenWidth', gScreenWidth);
564 config.WriteInt('Video', 'ScreenHeight', gScreenHeight);
565 config.WriteInt('Video', 'WinPosX', gWinRealPosX);
566 config.WriteInt('Video', 'WinPosY', gWinRealPosY);
567 config.WriteBool('Video', 'Fullscreen', gFullScreen);
568 config.WriteBool('Video', 'Maximized', gWinMaximized);
569 config.WriteInt('Video', 'BPP', gBPP);
570 config.WriteBool('Video', 'VSync', gVSync);
571 config.WriteBool('Video', 'TextureFilter', gTextureFilter);
572 config.WriteBool('Video', 'LegacyCompatible', glLegacyNPOT);
574 config.WriteBool('Sound', 'NoSound', gNoSound);
575 config.WriteInt('Sound', 'SoundLevel', gSoundLevel);
576 config.WriteInt('Sound', 'MusicLevel', gMusicLevel);
577 config.WriteInt('Sound', 'MaxSimSounds', gMaxSimSounds);
578 config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive);
579 config.WriteInt('Sound', 'Announcer', gAnnouncer);
580 config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF);
581 config.WriteBool('Sound', 'ChatSounds', gUseChatSounds);
582 config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate);
583 config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize);
585 with config, gGameControls.GameControls do
586 begin
587 WriteInt('GameControls', 'TakeScreenshot', TakeScreenshot);
588 WriteInt('GameControls', 'Stat', Stat);
589 WriteInt('GameControls', 'Chat', Chat);
590 WriteInt('GameControls', 'TeamChat', TeamChat);
591 end;
593 with config, gGameControls.P1Control, gPlayer1Settings do
594 begin
595 WriteInt('Player1', 'KeyRight', KeyRight);
596 WriteInt('Player1', 'KeyLeft', KeyLeft);
597 WriteInt('Player1', 'KeyUp', KeyUp);
598 WriteInt('Player1', 'KeyDown', KeyDown);
599 WriteInt('Player1', 'KeyFire', KeyFire);
600 WriteInt('Player1', 'KeyJump', KeyJump);
601 WriteInt('Player1', 'KeyNextWeapon', KeyNextWeapon);
602 WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon);
603 WriteInt('Player1', 'KeyOpen', KeyOpen);
604 WriteInt('Player1', 'KeyStrafe', KeyStrafe);
605 for i := 0 to High(KeyWeapon) do
606 WriteInt('Player1', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
608 WriteInt('Player1', 'KeyRight2', KeyRight2);
609 WriteInt('Player1', 'KeyLeft2', KeyLeft2);
610 WriteInt('Player1', 'KeyUp2', KeyUp2);
611 WriteInt('Player1', 'KeyDown2', KeyDown2);
612 WriteInt('Player1', 'KeyFire2', KeyFire2);
613 WriteInt('Player1', 'KeyJump2', KeyJump2);
614 WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2);
615 WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2);
616 WriteInt('Player1', 'KeyOpen2', KeyOpen2);
617 WriteInt('Player1', 'KeyStrafe2', KeyStrafe2);
618 for i := 0 to High(KeyWeapon2) do
619 WriteInt('Player1', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
621 WriteStr('Player1', 'Name', Name);
622 WriteStr('Player1', 'model', Model);
623 WriteInt('Player1', 'red', Color.R);
624 WriteInt('Player1', 'green', Color.G);
625 WriteInt('Player1', 'blue', Color.B);
626 WriteInt('Player1', 'team', Team);
627 end;
629 with config, gGameControls.P2Control, gPlayer2Settings do
630 begin
631 WriteInt('Player2', 'KeyRight', KeyRight);
632 WriteInt('Player2', 'KeyLeft', KeyLeft);
633 WriteInt('Player2', 'KeyUp', KeyUp);
634 WriteInt('Player2', 'KeyDown', KeyDown);
635 WriteInt('Player2', 'KeyFire', KeyFire);
636 WriteInt('Player2', 'KeyJump', KeyJump);
637 WriteInt('Player2', 'KeyNextWeapon', KeyNextWeapon);
638 WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon);
639 WriteInt('Player2', 'KeyOpen', KeyOpen);
640 WriteInt('Player2', 'KeyStrafe', KeyStrafe);
641 for i := 0 to High(KeyWeapon) do
642 WriteInt('Player2', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
644 WriteInt('Player2', 'KeyRight2', KeyRight2);
645 WriteInt('Player2', 'KeyLeft2', KeyLeft2);
646 WriteInt('Player2', 'KeyUp2', KeyUp2);
647 WriteInt('Player2', 'KeyDown2', KeyDown2);
648 WriteInt('Player2', 'KeyFire2', KeyFire2);
649 WriteInt('Player2', 'KeyJump2', KeyJump2);
650 WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2);
651 WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2);
652 WriteInt('Player2', 'KeyOpen2', KeyOpen2);
653 WriteInt('Player2', 'KeyStrafe2', KeyStrafe2);
654 for i := 0 to High(KeyWeapon2) do
655 WriteInt('Player2', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
657 WriteStr('Player2', 'Name', Name);
658 WriteStr('Player2', 'model', Model);
659 WriteInt('Player2', 'red', Color.R);
660 WriteInt('Player2', 'green', Color.G);
661 WriteInt('Player2', 'blue', Color.B);
662 WriteInt('Player2', 'team', Team);
663 end;
665 for i := 0 to e_MaxJoys-1 do
666 config.WriteInt('Joysticks', 'Deadzone' + IntToStr(i), e_JoystickDeadzones[i]);
668 config.WriteInt('Touch', 'Size', Round(g_touch_size * 10));
669 config.WriteBool('Touch', 'Fire', g_touch_fire);
671 with config do
672 case gGibsCount of
673 0: config.WriteInt('Game', 'GibsCount', 0);
674 8: config.WriteInt('Game', 'GibsCount', 1);
675 16: config.WriteInt('Game', 'GibsCount', 2);
676 32: config.WriteInt('Game', 'GibsCount', 3);
677 else config.WriteInt('Game', 'GibsCount', 4);
678 end;
680 config.WriteInt('Game', 'ItemRespawnTime', ITEM_RESPAWNTIME div 36);
681 config.WriteInt('Game', 'MaxParticles', g_GFX_GetMax());
682 config.WriteInt('Game', 'MaxShells', g_Shells_GetMax());
683 config.WriteInt('Game', 'MaxGibs', g_Gibs_GetMax());
684 config.WriteInt('Game', 'MaxCorpses', g_Corpses_GetMax());
685 config.WriteInt('Game', 'BloodCount', gBloodCount);
686 config.WriteBool('Game', 'AdvancesBlood', gAdvBlood);
687 config.WriteBool('Game', 'AdvancesCorpses', gAdvCorpses);
688 config.WriteBool('Game', 'AdvancesGibs', gAdvGibs);
689 config.WriteInt('Game', 'Flash', gFlash);
690 config.WriteBool('Game', 'BackGround', gDrawBackGround);
691 config.WriteBool('Game', 'Messages', gShowMessages);
692 config.WriteBool('Game', 'RevertPlayers', gRevertPlayers);
693 config.WriteInt('Game', 'ChatBubble', gChatBubble);
694 config.WriteBool('Game', 'SFSDebug', gSFSDebug);
695 config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
696 config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots);
697 config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart);
698 config.WriteBool('Game', 'BerserkAutoswitching', gBerserkAutoswitch);
699 config.WriteInt('Game', 'Scale', Round(g_dbg_scale * 100));
701 config.WriteStr ('GameplayCustom', 'Map', gcMap);
702 config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
703 config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
704 config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
705 config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
706 config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
707 config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
708 config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
709 config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
710 config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
711 config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
713 config.WriteStr ('GameplayNetwork', 'Map', gnMap);
714 config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
715 config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
716 config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
717 config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
718 config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
719 config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
720 config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
721 config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
722 config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
723 config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
725 config.WriteStr('MasterServer', 'IP', NetSlistIP);
726 config.WriteInt('MasterServer', 'Port', NetSlistPort);
728 config.WriteStr ('Server', 'Name', NetServerName);
729 config.WriteStr ('Server', 'Password', NetPassword);
730 config.WriteInt ('Server', 'Port', NetPort);
731 config.WriteInt ('Server', 'MaxClients', NetMaxClients);
732 config.WriteBool('Server', 'RCON', NetAllowRCON);
733 config.WriteStr ('Server', 'RCONPassword', NetRCONPassword);
734 config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
735 config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
736 config.WriteInt ('Server', 'UpdateInterval', NetUpdateRate);
737 config.WriteInt ('Server', 'ReliableUpdateInterval', NetRelupdRate);
738 config.WriteInt ('Server', 'MasterSyncInterval', NetMasterRate);
740 config.WriteInt ('Client', 'InterpolationSteps', NetInterpLevel);
741 config.WriteBool ('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
742 config.WriteBool ('Client', 'PredictSelf', NetPredictSelf);
743 config.WriteStr ('Client', 'LastIP', NetClientIP);
744 config.WriteInt ('Client', 'LastPort', NetClientPort);
746 config.SaveFile(FileName);
747 config.Free();
748 end;
750 procedure g_Options_Write_Language(FileName: String);
751 var
752 config: TConfig;
753 begin
754 e_WriteLog('Writing language config', TMsgType.Notify);
756 config := TConfig.CreateFile(FileName);
757 config.WriteStr('Game', 'Language', gLanguage);
758 config.SaveFile(FileName);
759 config.Free();
760 end;
762 procedure g_Options_Write_Video(FileName: String);
763 var
764 config: TConfig;
765 sW, sH: Integer;
766 begin
767 e_WriteLog('Writing resolution to config', TMsgType.Notify);
769 config := TConfig.CreateFile(FileName);
771 if gWinMaximized and (not gFullscreen) then
772 begin
773 sW := gWinSizeX;
774 sH := gWinSizeY;
775 end
776 else
777 begin
778 sW := gScreenWidth;
779 sH := gScreenHeight;
780 end;
781 e_LogWritefln(' (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
783 config.WriteInt('Video', 'ScreenWidth', sW);
784 config.WriteInt('Video', 'ScreenHeight', sH);
785 config.WriteInt('Video', 'WinPosX', gWinRealPosX);
786 config.WriteInt('Video', 'WinPosY', gWinRealPosY);
787 config.WriteBool('Video', 'Fullscreen', gFullscreen);
788 config.WriteBool('Video', 'Maximized', gWinMaximized);
790 config.SaveFile(FileName);
791 config.Free();
792 end;
794 procedure g_Options_Write_Gameplay_Custom(FileName: String);
795 var
796 config: TConfig;
797 begin
798 e_WriteLog('Writing custom gameplay config', TMsgType.Notify);
800 config := TConfig.CreateFile(FileName);
802 config.WriteStr ('GameplayCustom', 'Map', gcMap);
803 config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
804 config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
805 config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
806 config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
807 config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
808 config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
809 config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
810 config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
811 config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
812 config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
814 config.SaveFile(FileName);
815 config.Free();
816 end;
818 procedure g_Options_Write_Gameplay_Net(FileName: String);
819 var
820 config: TConfig;
821 begin
822 e_WriteLog('Writing network gameplay config', TMsgType.Notify);
824 config := TConfig.CreateFile(FileName);
826 config.WriteStr ('GameplayNetwork', 'Map', gnMap);
827 config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
828 config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
829 config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
830 config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
831 config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
832 config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
833 config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
834 config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
835 config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
836 config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
838 config.SaveFile(FileName);
839 config.Free();
840 end;
842 procedure g_Options_Write_Net_Server(FileName: String);
843 var
844 config: TConfig;
845 begin
846 e_WriteLog('Writing server config', TMsgType.Notify);
848 config := TConfig.CreateFile(FileName);
850 config.WriteStr ('Server', 'Name', NetServerName);
851 config.WriteStr ('Server', 'Password', NetPassword);
852 config.WriteInt ('Server', 'Port', NetPort);
853 config.WriteInt ('Server', 'MaxClients', NetMaxClients);
854 config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
855 config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
857 config.SaveFile(FileName);
858 config.Free();
859 end;
861 procedure g_Options_Write_Net_Client(FileName: String);
862 var
863 config: TConfig;
864 begin
865 e_WriteLog('Writing client config', TMsgType.Notify);
867 config := TConfig.CreateFile(FileName);
869 config.WriteStr('Client', 'LastIP', NetClientIP);
870 config.WriteInt('Client', 'LastPort', NetClientPort);
872 config.SaveFile(FileName);
873 config.Free();
874 end;
876 end.