DEADSOFTWARE

Added touchscreen controls
[d2df-sdl.git] / src / game / g_options.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_options;
19 interface
21 uses
22 g_language, g_weapons;
24 type
25 TPlayerControl = record
26 KeyRight: Word;
27 KeyLeft: Word;
28 KeyUp: Word;
29 KeyDown: Word;
30 KeyFire: Word;
31 KeyJump: Word;
32 KeyNextWeapon: Word;
33 KeyPrevWeapon: Word;
34 KeyOpen: Word;
35 KeyStrafe: Word;
36 KeyWeapon: array [WP_FIRST..WP_LAST] of Word;
38 KeyRight2: Word;
39 KeyLeft2: Word;
40 KeyUp2: Word;
41 KeyDown2: Word;
42 KeyFire2: Word;
43 KeyJump2: Word;
44 KeyNextWeapon2: Word;
45 KeyPrevWeapon2: Word;
46 KeyOpen2: Word;
47 KeyStrafe2: Word;
48 KeyWeapon2: array [WP_FIRST..WP_LAST] of Word;
49 end;
51 TGameControls = record
52 TakeScreenshot: Word;
53 Stat: Word;
54 Chat: Word;
55 TeamChat: Word;
56 end;
58 TControls = record
59 GameControls: TGameControls;
60 P1Control: TPlayerControl;
61 P2Control: TPlayerControl;
62 end;
64 procedure g_Options_SetDefault();
65 procedure g_Options_Read(FileName: String);
66 procedure g_Options_Write(FileName: String);
67 procedure g_Options_Write_Language(FileName: String);
68 procedure g_Options_Write_Video(FileName: String);
69 procedure g_Options_Write_Gameplay_Custom(FileName: String);
70 procedure g_Options_Write_Gameplay_Net(FileName: String);
71 procedure g_Options_Write_Net_Server(FileName: String);
72 procedure g_Options_Write_Net_Client(FileName: String);
74 const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
76 var
77 gGameControls: TControls;
78 gScreenWidth: Word = 800;
79 gScreenHeight: Word = 600;
80 gWinRealPosX: Integer = 0;
81 gWinRealPosY: Integer = 0;
82 gBPP: Byte = 32;
83 gFreq: Byte = 0;
84 gFullscreen: Boolean = False;
85 gWinMaximized: Boolean = False;
86 gVSync: Boolean = False;
87 glLegacyNPOT: Boolean = False;
88 gTextureFilter: Boolean = True;
89 gNoSound: Boolean = False;
90 gSoundLevel: Byte = 75;
91 gMusicLevel: Byte = 65;
92 gMaxSimSounds: Byte = 8;
93 gMuteWhenInactive: Boolean = False;
94 gAdvCorpses: Boolean = True;
95 gAdvBlood: Boolean = True;
96 gAdvGibs: Boolean = True;
97 gGibsCount: Integer = 32;
98 gBloodCount: Byte = 3;
99 gFlash: Byte = 1;
100 gDrawBackGround: Boolean = True;
101 gShowMessages: Boolean = True;
102 gRevertPlayers: Boolean = False;
103 gLanguage: String = LANGUAGE_ENGLISH;
104 gAskLanguage: Boolean = True;
105 gcMap: String = '';
106 gcGameMode: String = '';
107 gcTimeLimit: Word = 0;
108 gcGoalLimit: Word = 0;
109 gcMaxLives: Byte = 0;
110 gcPlayers: Byte = 1;
111 gcTeamDamage: Boolean = False;
112 gcAllowExit: Boolean = True;
113 gcWeaponStay: Boolean = False;
114 gcMonsters: Boolean = False;
115 gcBotsVS: String = 'Everybody';
116 gnMap: String = '';
117 gnGameMode: String = '';
118 gnTimeLimit: Word = 0;
119 gnGoalLimit: Word = 0;
120 gnMaxLives: Byte = 0;
121 gnPlayers: Byte = 1;
122 gnTeamDamage: Boolean = False;
123 gnAllowExit: Boolean = True;
124 gnWeaponStay: Boolean = False;
125 gnMonsters: Boolean = False;
126 gnBotsVS: String = 'Everybody';
127 gsSDLSampleRate: Integer = 44100;
128 gsSDLBufferSize: Integer = 2048;
129 gSFSDebug: Boolean = False;
130 gSFSFastMode: Boolean = False;
131 gDefaultMegawadStart: AnsiString = DF_Default_Megawad_Start;
132 gBerserkAutoswitch: Boolean = True;
134 implementation
136 uses
137 {$IFDEF USE_NANOGL}
138 nanoGL,
139 {$ELSE}
140 GL, GLExt,
141 {$ENDIF}
142 e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
143 g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
144 g_items, wadreader, e_graphics;
146 procedure g_Options_SetDefault();
147 var
148 i: Integer;
149 begin
150 g_Sound_SetupAllVolumes(75, 65);
151 gMaxSimSounds := 8;
152 gMuteWhenInactive := False;
153 gAnnouncer := ANNOUNCE_MEPLUS;
154 gSoundEffectsDF := True;
155 gUseChatSounds := True;
156 g_GFX_SetMax(2000);
157 g_Gibs_SetMax(150);
158 g_Corpses_SetMax(20);
159 g_Shells_SetMax(300);
160 gGibsCount := 32;
161 gBloodCount := 3;
162 gAdvBlood := True;
163 gAdvCorpses := True;
164 gAdvGibs := True;
165 gFlash := 1;
166 gDrawBackGround := True;
167 gShowMessages := True;
168 gRevertPlayers := False;
170 for i := 0 to e_MaxJoys-1 do
171 e_JoystickDeadzones[i] := 8192;
173 with gGameControls.GameControls do
174 begin
175 TakeScreenshot := 183;
176 Stat := 15;
177 Chat := 20; // [T]
178 TeamChat := 21; // [Y]
179 end;
181 with gGameControls.P1Control do
182 begin
183 KeyRight := 77;
184 KeyLeft := 75;
185 KeyUp := 72;
186 KeyDown := 76;
187 KeyFire := 184;
188 KeyJump := 157;
189 KeyNextWeapon := 73;
190 KeyPrevWeapon := 71;
191 KeyOpen := 54;
192 KeyStrafe := 0;
193 for i := 0 to 9 do
194 KeyWeapon[i] := 30 + i;
195 KeyWeapon[10] := 45;
196 for i := 10 to High(KeyWeapon) do
197 KeyWeapon[i] := 0;
199 KeyRight2 := 0;
200 KeyLeft2 := 0;
201 KeyUp2 := 0;
202 KeyDown2 := 0;
203 KeyFire2 := 0;
204 KeyJump2 := 0;
205 KeyNextWeapon2 := 0;
206 KeyPrevWeapon2 := 0;
207 KeyOpen2 := 0;
208 KeyStrafe2 := 0;
209 for i := 0 to High(KeyWeapon2) do
210 KeyWeapon2[i] := 0;
211 end;
213 with gGameControls.P2Control do
214 begin
215 KeyRight := 33;
216 KeyLeft := 31;
217 KeyUp := 18;
218 KeyDown := 32;
219 KeyFire := 30;
220 KeyJump := 16;
221 KeyNextWeapon := 19;
222 KeyPrevWeapon := 17;
223 KeyOpen := 58;
224 KeyStrafe := 0;
225 for i := 0 to High(KeyWeapon) do
226 KeyWeapon[i] := 0;
228 KeyRight2 := 0;
229 KeyLeft2 := 0;
230 KeyUp2 := 0;
231 KeyDown2 := 0;
232 KeyFire2 := 0;
233 KeyJump2 := 0;
234 KeyNextWeapon2 := 0;
235 KeyPrevWeapon2 := 0;
236 KeyOpen2 := 0;
237 KeyStrafe2 := 0;
238 for i := 0 to High(KeyWeapon2) do
239 KeyWeapon2[i] := 0;
240 end;
242 with gPlayer1Settings do
243 begin
244 Name := 'Player1';
245 Model := STD_PLAYER_MODEL;
246 Color.R := PLAYER1_DEF_COLOR.R;
247 Color.G := PLAYER1_DEF_COLOR.G;
248 Color.B := PLAYER1_DEF_COLOR.B;
249 Team := TEAM_RED;
250 end;
252 with gPlayer2Settings do
253 begin
254 Name := 'Player2';
255 Model := STD_PLAYER_MODEL;
256 Color.R := PLAYER2_DEF_COLOR.R;
257 Color.G := PLAYER2_DEF_COLOR.G;
258 Color.B := PLAYER2_DEF_COLOR.B;
259 Team := TEAM_BLUE;
260 end;
262 NetUseMaster := True;
263 NetForwardPorts := False;
264 g_Net_Slist_Set('mpms.doom2d.org', 25665);
265 end;
267 procedure g_Options_Read(FileName: String);
268 var
269 config: TConfig;
270 str: String;
271 i: Integer;
272 begin
273 gAskLanguage := True;
274 e_WriteLog('Reading config', TMsgType.Notify);
276 if not FileExists(FileName) then
277 begin
278 e_WriteLog('Config file '+FileName+' not found', TMsgType.Warning);
279 g_Options_SetDefault();
281 // Default video options:
282 gScreenWidth := 800;
283 gScreenHeight := 600;
284 gWinRealPosX := 0;
285 gWinRealPosY := 0;
286 gWinMaximized := False;
287 gFullScreen := False;
288 gBPP := 32;
289 gVSync := False;
290 gTextureFilter := True;
291 glLegacyNPOT := False;
293 Exit;
294 end;
296 config := TConfig.CreateFile(FileName);
298 gScreenWidth := config.ReadInt('Video', 'ScreenWidth', 800);
299 if gScreenWidth < 640 then
300 gScreenWidth := 640;
301 gScreenHeight := config.ReadInt('Video', 'ScreenHeight', 600);
302 if gScreenHeight < 480 then
303 gScreenHeight := 480;
304 gWinRealPosX := config.ReadInt('Video', 'WinPosX', 60);
305 if gWinRealPosX < 0 then
306 gWinRealPosX := 60;
307 gWinRealPosY := config.ReadInt('Video', 'WinPosY', 60);
308 if gWinRealPosY < 0 then
309 gWinRealPosY := 60;
310 gFullScreen := config.ReadBool('Video', 'Fullscreen', False);
311 gWinMaximized := config.ReadBool('Video', 'Maximized', False);
312 gBPP := config.ReadInt('Video', 'BPP', 32);
313 gFreq := config.ReadInt('Video', 'Freq', 0);
314 gVSync := config.ReadBool('Video', 'VSync', True);
315 gTextureFilter := config.ReadBool('Video', 'TextureFilter', True);
316 glLegacyNPOT := config.ReadBool('Video', 'LegacyCompatible', False);
318 gNoSound := config.ReadBool('Sound', 'NoSound', False);
319 gSoundLevel := Min(config.ReadInt('Sound', 'SoundLevel', 75), 255);
320 gMusicLevel := Min(config.ReadInt('Sound', 'MusicLevel', 65), 255);
321 gMaxSimSounds := Max(Min(config.ReadInt('Sound', 'MaxSimSounds', 8), 66), 2);
322 gMuteWhenInactive := config.ReadBool('Sound', 'MuteInactive', False);
323 gAnnouncer := Min(Max(config.ReadInt('Sound', 'Announcer', ANNOUNCE_MEPLUS), ANNOUNCE_NONE), ANNOUNCE_ALL);
324 gSoundEffectsDF := config.ReadBool('Sound', 'SoundEffectsDF', True);
325 gUseChatSounds := config.ReadBool('Sound', 'ChatSounds', True);
326 gsSDLSampleRate := Min(Max(config.ReadInt('Sound', 'SDLSampleRate', 44100), 11025), 96000);
327 gsSDLBufferSize := Min(Max(config.ReadInt('Sound', 'SDLBufferSize', 2048), 64), 16384);
329 with gGameControls.GameControls do
330 begin
331 TakeScreenshot := config.ReadInt('GameControls', 'TakeScreenshot', 183);
332 Stat := config.ReadInt('GameControls', 'Stat', 15);
333 Chat := config.ReadInt('GameControls', 'Chat', 20);
334 TeamChat := config.ReadInt('GameControls', 'TeamChat', 21);
335 end;
337 with gGameControls.P1Control, config do
338 begin
339 KeyRight := ReadInt('Player1', 'KeyRight', 33);
340 KeyLeft := ReadInt('Player1', 'KeyLeft', 31);
341 KeyUp := ReadInt('Player1', 'KeyUp', 18);
342 KeyDown := ReadInt('Player1', 'KeyDown', 32);
343 KeyFire := ReadInt('Player1', 'KeyFire', 30);
344 KeyJump := ReadInt('Player1', 'KeyJump', 16);
345 KeyNextWeapon := ReadInt('Player1', 'KeyNextWeapon', 19);
346 KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17);
347 KeyOpen := ReadInt('Player1', 'KeyOpen', 58);
348 KeyStrafe := ReadInt('Player1', 'KeyStrafe', 0);
349 for i := 0 to High(KeyWeapon) do
350 KeyWeapon[i] := ReadInt('Player1', 'KeyWeapon' + IntToStr(i), 0);
352 KeyRight2 := ReadInt('Player1', 'KeyRight2', 0);
353 KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0);
354 KeyUp2 := ReadInt('Player1', 'KeyUp2', 0);
355 KeyDown2 := ReadInt('Player1', 'KeyDown2', 0);
356 KeyFire2 := ReadInt('Player1', 'KeyFire2', 0);
357 KeyJump2 := ReadInt('Player1', 'KeyJump2', 0);
358 KeyNextWeapon2 := ReadInt('Player1', 'KeyNextWeapon2', 0);
359 KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0);
360 KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0);
361 KeyStrafe2 := ReadInt('Player1', 'KeyStrafe2', 0);
362 for i := 0 to High(KeyWeapon2) do
363 KeyWeapon2[i] := ReadInt('Player1', 'KeyWeapon2' + IntToStr(i), 0);
364 end;
366 with gPlayer1Settings, config do
367 begin
368 Name := ReadStr('Player1', 'name', 'Player1');
369 Model := ReadStr('Player1', 'model', STD_PLAYER_MODEL);
370 Color.R := Min(Abs(ReadInt('Player1', 'red', PLAYER1_DEF_COLOR.R)), 255);
371 Color.G := Min(Abs(ReadInt('Player1', 'green', PLAYER1_DEF_COLOR.G)), 255);
372 Color.B := Min(Abs(ReadInt('Player1', 'blue', PLAYER1_DEF_COLOR.B)), 255);
373 Team := ReadInt('Player1', 'team', TEAM_RED);
374 if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
375 Team := TEAM_RED;
376 end;
378 with gGameControls.P2Control, config do
379 begin
380 KeyRight := ReadInt('Player2', 'KeyRight', 205);
381 KeyLeft := ReadInt('Player2', 'KeyLeft', 203);
382 KeyUp := ReadInt('Player2', 'KeyUp', 200);
383 KeyDown := ReadInt('Player2', 'KeyDown', 208);
384 KeyFire := ReadInt('Player2', 'KeyFire', 184);
385 KeyJump := ReadInt('Player2', 'KeyJump', 157);
386 KeyNextWeapon := ReadInt('Player2', 'KeyNextWeapon', 73);
387 KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71);
388 KeyOpen := ReadInt('Player2', 'KeyOpen', 54);
389 KeyStrafe := ReadInt('Player2', 'KeyStrafe', 0);
390 for i := 0 to High(KeyWeapon) do
391 KeyWeapon[i] := ReadInt('Player2', 'KeyWeapon' + IntToStr(i), 0);
393 KeyRight2 := ReadInt('Player2', 'KeyRight2', 0);
394 KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0);
395 KeyUp2 := ReadInt('Player2', 'KeyUp2', 0);
396 KeyDown2 := ReadInt('Player2', 'KeyDown2', 0);
397 KeyFire2 := ReadInt('Player2', 'KeyFire2', 0);
398 KeyJump2 := ReadInt('Player2', 'KeyJump2', 0);
399 KeyNextWeapon2 := ReadInt('Player2', 'KeyNextWeapon2', 0);
400 KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0);
401 KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0);
402 KeyStrafe2 := ReadInt('Player2', 'KeyStrafe2', 0);
403 for i := 0 to High(KeyWeapon2) do
404 KeyWeapon2[i] := ReadInt('Player2', 'KeyWeapon2' + IntToStr(i), 0);
405 end;
407 with gPlayer2Settings, config do
408 begin
409 Name := ReadStr('Player2', 'name', 'Player2');
410 Model := ReadStr('Player2', 'model', STD_PLAYER_MODEL);
411 Color.R := Min(Abs(ReadInt('Player2', 'red', PLAYER2_DEF_COLOR.R)), 255);
412 Color.G := Min(Abs(ReadInt('Player2', 'green', PLAYER2_DEF_COLOR.G)), 255);
413 Color.B := Min(Abs(ReadInt('Player2', 'blue', PLAYER2_DEF_COLOR.B)), 255);
414 Team := ReadInt('Player2', 'team', TEAM_BLUE);
415 if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
416 Team := TEAM_RED;
417 end;
419 for i := 0 to e_MaxJoys-1 do
420 e_JoystickDeadzones[i] := config.ReadInt('Joysticks', 'Deadzone' + IntToStr(i), 8192);
422 g_GFX_SetMax(Min(config.ReadInt('Game', 'MaxParticles', 1000), 50000));
423 g_Shells_SetMax(Min(config.ReadInt('Game', 'MaxShells', 300), 600));
424 g_Gibs_SetMax(Min(config.ReadInt('Game', 'MaxGibs', 150), 500));
425 g_Corpses_SetMax(Min(config.ReadInt('Game', 'MaxCorpses', 20), 100));
427 case config.ReadInt('Game', 'GibsCount', 3) of
428 0: gGibsCount := 0;
429 1: gGibsCount := 8;
430 2: gGibsCount := 16;
431 3: gGibsCount := 32;
432 else gGibsCount := 48;
433 end;
435 ITEM_RESPAWNTIME := 36*Max(config.ReadInt('Game', 'ItemRespawnTime', 60), 0);
436 gBloodCount := Min(config.ReadInt('Game', 'BloodCount', 4), 4);
437 gAdvBlood := config.ReadBool('Game', 'AdvancesBlood', True);
438 gAdvCorpses := config.ReadBool('Game', 'AdvancesCorpses', True);
439 gAdvGibs := config.ReadBool('Game', 'AdvancesGibs', True);
440 gFlash := Min(Max(config.ReadInt('Game', 'Flash', 1), 0), 2);
441 gDrawBackGround := config.ReadBool('Game', 'BackGround', True);
442 gShowMessages := config.ReadBool('Game', 'Messages', True);
443 gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False);
444 gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4);
445 gSFSDebug := config.ReadBool('Game', 'SFSDebug', False);
446 wadoptDebug := gSFSDebug;
447 gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False);
448 wadoptFast := gSFSFastMode;
449 e_FastScreenshots := config.ReadBool('Game', 'FastScreenshots', True);
450 gDefaultMegawadStart := config.ReadStr('Game', 'DefaultMegawadStart', DF_Default_Megawad_Start);
451 gBerserkAutoswitch := config.ReadBool('Game', 'BerserkAutoswitching', True);
453 // Ãåéìïëåé â ñâîåé èãðå
454 gcMap := config.ReadStr('GameplayCustom', 'Map', '');
455 gcGameMode := config.ReadStr('GameplayCustom', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]);
456 gcTimeLimit := Min(Max(config.ReadInt('GameplayCustom', 'TimeLimit', 0), 0), 65535);
457 gcGoalLimit := Min(Max(config.ReadInt('GameplayCustom', 'GoalLimit', 0), 0), 65535);
458 gcMaxLives := Min(Max(config.ReadInt('GameplayCustom', 'MaxLives', 0), 0), 255);
459 gcPlayers := Min(Max(config.ReadInt('GameplayCustom', 'Players', 1), 0), 2);
460 gcTeamDamage := config.ReadBool('GameplayCustom', 'TeamDamage', False);
461 gcAllowExit := config.ReadBool('GameplayCustom', 'AllowExit', True);
462 gcWeaponStay := config.ReadBool('GameplayCustom', 'WeaponStay', False);
463 gcMonsters := config.ReadBool('GameplayCustom', 'Monsters', False);
464 gcBotsVS := config.ReadStr('GameplayCustom', 'BotsVS', 'Everybody');
466 with gGameSettings do
467 begin
468 GameMode := g_Game_TextToMode(gcGameMode);
469 if GameMode = GM_NONE then
470 GameMode := GM_DM;
471 if GameMode = GM_SINGLE then
472 GameMode := GM_COOP;
473 TimeLimit := gcTimeLimit;
474 GoalLimit := gcGoalLimit;
475 MaxLives := gcMaxLives;
477 Options := 0;
478 if gcTeamDamage then
479 Options := Options or GAME_OPTION_TEAMDAMAGE;
480 if gcAllowExit then
481 Options := Options or GAME_OPTION_ALLOWEXIT;
482 if gcWeaponStay then
483 Options := Options or GAME_OPTION_WEAPONSTAY;
484 if gcMonsters then
485 Options := Options or GAME_OPTION_MONSTERS;
486 if gcBotsVS = 'Everybody' then
487 Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
488 if gcBotsVS = 'Players' then
489 Options := Options or GAME_OPTION_BOTVSPLAYER;
490 if gcBotsVS = 'Monsters' then
491 Options := Options or GAME_OPTION_BOTVSMONSTER;
492 end;
494 // Ãåéìïëåé â ñåòåâîé èãðå
495 gnMap := config.ReadStr('GameplayNetwork', 'Map', '');
496 gnGameMode := config.ReadStr('GameplayNetwork', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]);
497 gnTimeLimit := Min(Max(config.ReadInt('GameplayNetwork', 'TimeLimit', 0), 0), 65535);
498 gnGoalLimit := Min(Max(config.ReadInt('GameplayNetwork', 'GoalLimit', 0), 0), 65535);
499 gnMaxLives := Min(Max(config.ReadInt('GameplayNetwork', 'MaxLives', 0), 0), 255);
500 gnPlayers := Min(Max(config.ReadInt('GameplayNetwork', 'Players', 1), 0), 2);
501 gnTeamDamage := config.ReadBool('GameplayNetwork', 'TeamDamage', False);
502 gnAllowExit := config.ReadBool('GameplayNetwork', 'AllowExit', True);
503 gnWeaponStay := config.ReadBool('GameplayNetwork', 'WeaponStay', False);
504 gnMonsters := config.ReadBool('GameplayNetwork', 'Monsters', False);
505 gnBotsVS := config.ReadStr('GameplayNetwork', 'BotsVS', 'Everybody');
507 // Îáùèå ñåòåâûå
508 NetSlistIP := config.ReadStr('MasterServer', 'IP', 'mpms.doom2d.org');
509 NetSlistPort := config.ReadInt('MasterServer', 'Port', 25665);
511 // Ñåðâåð
512 NetServerName := config.ReadStr('Server', 'Name', 'Unnamed Server');
513 NetPassword := config.ReadStr('Server', 'Password', '');
514 NetPort := Min(Max(0, config.ReadInt('Server', 'Port', 25666)), 65535);
515 NetMaxClients := Min(Max(0, config.ReadInt('Server', 'MaxClients', 16)), NET_MAXCLIENTS);
516 NetAllowRCON := config.ReadBool('Server', 'RCON', False);
517 NetRCONPassword := config.ReadStr('Server', 'RCONPassword', 'default');
518 NetUseMaster := config.ReadBool('Server', 'SyncWithMaster', True);
519 NetUpdateRate := Max(0, config.ReadInt('Server', 'UpdateInterval', 0));
520 NetRelupdRate := Max(0, config.ReadInt('Server', 'ReliableUpdateInterval', 18));
521 NetMasterRate := Max(1, config.ReadInt('Server', 'MasterSyncInterval', 60000));
522 NetForwardPorts := config.ReadBool('Server', 'ForwardPorts', False);
524 // Êëèåíò
525 NetInterpLevel := Max(0, config.ReadInt('Client', 'InterpolationSteps', 2));
526 NetForcePlayerUpdate := config.ReadBool('Client', 'ForcePlayerUpdate', False);
527 NetPredictSelf := config.ReadBool('Client', 'PredictSelf', True);
528 NetClientIP := config.ReadStr('Client', 'LastIP', '127.0.0.1');
529 NetClientPort := Max(0, config.ReadInt('Client', 'LastPort', 25666));
531 // ßçûê:
532 str := config.ReadStr('Game', 'Language', '');
533 if (str = LANGUAGE_RUSSIAN) or
534 (str = LANGUAGE_ENGLISH) then
535 begin
536 gLanguage := str;
537 gAskLanguage := False;
538 end
539 else
540 gLanguage := LANGUAGE_ENGLISH;
542 config.Free();
544 //if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
545 end;
547 procedure g_Options_Write(FileName: String);
548 var
549 config: TConfig;
550 i: Integer;
551 begin
552 e_WriteLog('Writing config', TMsgType.Notify);
554 config := TConfig.CreateFile(FileName);
556 config.WriteInt('Video', 'ScreenWidth', gScreenWidth);
557 config.WriteInt('Video', 'ScreenHeight', gScreenHeight);
558 config.WriteInt('Video', 'WinPosX', gWinRealPosX);
559 config.WriteInt('Video', 'WinPosY', gWinRealPosY);
560 config.WriteBool('Video', 'Fullscreen', gFullScreen);
561 config.WriteBool('Video', 'Maximized', gWinMaximized);
562 config.WriteInt('Video', 'BPP', gBPP);
563 config.WriteBool('Video', 'VSync', gVSync);
564 config.WriteBool('Video', 'TextureFilter', gTextureFilter);
565 config.WriteBool('Video', 'LegacyCompatible', glLegacyNPOT);
567 config.WriteBool('Sound', 'NoSound', gNoSound);
568 config.WriteInt('Sound', 'SoundLevel', gSoundLevel);
569 config.WriteInt('Sound', 'MusicLevel', gMusicLevel);
570 config.WriteInt('Sound', 'MaxSimSounds', gMaxSimSounds);
571 config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive);
572 config.WriteInt('Sound', 'Announcer', gAnnouncer);
573 config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF);
574 config.WriteBool('Sound', 'ChatSounds', gUseChatSounds);
575 config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate);
576 config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize);
578 with config, gGameControls.GameControls do
579 begin
580 WriteInt('GameControls', 'TakeScreenshot', TakeScreenshot);
581 WriteInt('GameControls', 'Stat', Stat);
582 WriteInt('GameControls', 'Chat', Chat);
583 WriteInt('GameControls', 'TeamChat', TeamChat);
584 end;
586 with config, gGameControls.P1Control, gPlayer1Settings do
587 begin
588 WriteInt('Player1', 'KeyRight', KeyRight);
589 WriteInt('Player1', 'KeyLeft', KeyLeft);
590 WriteInt('Player1', 'KeyUp', KeyUp);
591 WriteInt('Player1', 'KeyDown', KeyDown);
592 WriteInt('Player1', 'KeyFire', KeyFire);
593 WriteInt('Player1', 'KeyJump', KeyJump);
594 WriteInt('Player1', 'KeyNextWeapon', KeyNextWeapon);
595 WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon);
596 WriteInt('Player1', 'KeyOpen', KeyOpen);
597 WriteInt('Player1', 'KeyStrafe', KeyStrafe);
598 for i := 0 to High(KeyWeapon) do
599 WriteInt('Player1', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
601 WriteInt('Player1', 'KeyRight2', KeyRight2);
602 WriteInt('Player1', 'KeyLeft2', KeyLeft2);
603 WriteInt('Player1', 'KeyUp2', KeyUp2);
604 WriteInt('Player1', 'KeyDown2', KeyDown2);
605 WriteInt('Player1', 'KeyFire2', KeyFire2);
606 WriteInt('Player1', 'KeyJump2', KeyJump2);
607 WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2);
608 WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2);
609 WriteInt('Player1', 'KeyOpen2', KeyOpen2);
610 WriteInt('Player1', 'KeyStrafe2', KeyStrafe2);
611 for i := 0 to High(KeyWeapon2) do
612 WriteInt('Player1', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
614 WriteStr('Player1', 'Name', Name);
615 WriteStr('Player1', 'model', Model);
616 WriteInt('Player1', 'red', Color.R);
617 WriteInt('Player1', 'green', Color.G);
618 WriteInt('Player1', 'blue', Color.B);
619 WriteInt('Player1', 'team', Team);
620 end;
622 with config, gGameControls.P2Control, gPlayer2Settings do
623 begin
624 WriteInt('Player2', 'KeyRight', KeyRight);
625 WriteInt('Player2', 'KeyLeft', KeyLeft);
626 WriteInt('Player2', 'KeyUp', KeyUp);
627 WriteInt('Player2', 'KeyDown', KeyDown);
628 WriteInt('Player2', 'KeyFire', KeyFire);
629 WriteInt('Player2', 'KeyJump', KeyJump);
630 WriteInt('Player2', 'KeyNextWeapon', KeyNextWeapon);
631 WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon);
632 WriteInt('Player2', 'KeyOpen', KeyOpen);
633 WriteInt('Player2', 'KeyStrafe', KeyStrafe);
634 for i := 0 to High(KeyWeapon) do
635 WriteInt('Player2', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
637 WriteInt('Player2', 'KeyRight2', KeyRight2);
638 WriteInt('Player2', 'KeyLeft2', KeyLeft2);
639 WriteInt('Player2', 'KeyUp2', KeyUp2);
640 WriteInt('Player2', 'KeyDown2', KeyDown2);
641 WriteInt('Player2', 'KeyFire2', KeyFire2);
642 WriteInt('Player2', 'KeyJump2', KeyJump2);
643 WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2);
644 WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2);
645 WriteInt('Player2', 'KeyOpen2', KeyOpen2);
646 WriteInt('Player2', 'KeyStrafe2', KeyStrafe2);
647 for i := 0 to High(KeyWeapon2) do
648 WriteInt('Player2', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
650 WriteStr('Player2', 'Name', Name);
651 WriteStr('Player2', 'model', Model);
652 WriteInt('Player2', 'red', Color.R);
653 WriteInt('Player2', 'green', Color.G);
654 WriteInt('Player2', 'blue', Color.B);
655 WriteInt('Player2', 'team', Team);
656 end;
658 for i := 0 to e_MaxJoys-1 do
659 config.WriteInt('Joysticks', 'Deadzone' + IntToStr(i), e_JoystickDeadzones[i]);
661 with config do
662 case gGibsCount of
663 0: config.WriteInt('Game', 'GibsCount', 0);
664 8: config.WriteInt('Game', 'GibsCount', 1);
665 16: config.WriteInt('Game', 'GibsCount', 2);
666 32: config.WriteInt('Game', 'GibsCount', 3);
667 else config.WriteInt('Game', 'GibsCount', 4);
668 end;
670 config.WriteInt('Game', 'ItemRespawnTime', ITEM_RESPAWNTIME div 36);
671 config.WriteInt('Game', 'MaxParticles', g_GFX_GetMax());
672 config.WriteInt('Game', 'MaxShells', g_Shells_GetMax());
673 config.WriteInt('Game', 'MaxGibs', g_Gibs_GetMax());
674 config.WriteInt('Game', 'MaxCorpses', g_Corpses_GetMax());
675 config.WriteInt('Game', 'BloodCount', gBloodCount);
676 config.WriteBool('Game', 'AdvancesBlood', gAdvBlood);
677 config.WriteBool('Game', 'AdvancesCorpses', gAdvCorpses);
678 config.WriteBool('Game', 'AdvancesGibs', gAdvGibs);
679 config.WriteInt('Game', 'Flash', gFlash);
680 config.WriteBool('Game', 'BackGround', gDrawBackGround);
681 config.WriteBool('Game', 'Messages', gShowMessages);
682 config.WriteBool('Game', 'RevertPlayers', gRevertPlayers);
683 config.WriteInt('Game', 'ChatBubble', gChatBubble);
684 config.WriteBool('Game', 'SFSDebug', gSFSDebug);
685 config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
686 config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots);
687 config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart);
688 config.WriteBool('Game', 'BerserkAutoswitching', gBerserkAutoswitch);
690 config.WriteStr ('GameplayCustom', 'Map', gcMap);
691 config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
692 config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
693 config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
694 config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
695 config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
696 config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
697 config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
698 config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
699 config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
700 config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
702 config.WriteStr ('GameplayNetwork', 'Map', gnMap);
703 config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
704 config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
705 config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
706 config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
707 config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
708 config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
709 config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
710 config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
711 config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
712 config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
714 config.WriteStr('MasterServer', 'IP', NetSlistIP);
715 config.WriteInt('MasterServer', 'Port', NetSlistPort);
717 config.WriteStr ('Server', 'Name', NetServerName);
718 config.WriteStr ('Server', 'Password', NetPassword);
719 config.WriteInt ('Server', 'Port', NetPort);
720 config.WriteInt ('Server', 'MaxClients', NetMaxClients);
721 config.WriteBool('Server', 'RCON', NetAllowRCON);
722 config.WriteStr ('Server', 'RCONPassword', NetRCONPassword);
723 config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
724 config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
725 config.WriteInt ('Server', 'UpdateInterval', NetUpdateRate);
726 config.WriteInt ('Server', 'ReliableUpdateInterval', NetRelupdRate);
727 config.WriteInt ('Server', 'MasterSyncInterval', NetMasterRate);
729 config.WriteInt ('Client', 'InterpolationSteps', NetInterpLevel);
730 config.WriteBool ('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
731 config.WriteBool ('Client', 'PredictSelf', NetPredictSelf);
732 config.WriteStr ('Client', 'LastIP', NetClientIP);
733 config.WriteInt ('Client', 'LastPort', NetClientPort);
735 config.SaveFile(FileName);
736 config.Free();
737 end;
739 procedure g_Options_Write_Language(FileName: String);
740 var
741 config: TConfig;
742 begin
743 e_WriteLog('Writing language config', TMsgType.Notify);
745 config := TConfig.CreateFile(FileName);
746 config.WriteStr('Game', 'Language', gLanguage);
747 config.SaveFile(FileName);
748 config.Free();
749 end;
751 procedure g_Options_Write_Video(FileName: String);
752 var
753 config: TConfig;
754 sW, sH: Integer;
755 begin
756 e_WriteLog('Writing resolution to config', TMsgType.Notify);
758 config := TConfig.CreateFile(FileName);
760 if gWinMaximized and (not gFullscreen) then
761 begin
762 sW := gWinSizeX;
763 sH := gWinSizeY;
764 end
765 else
766 begin
767 sW := gScreenWidth;
768 sH := gScreenHeight;
769 end;
770 e_LogWritefln(' (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
772 config.WriteInt('Video', 'ScreenWidth', sW);
773 config.WriteInt('Video', 'ScreenHeight', sH);
774 config.WriteInt('Video', 'WinPosX', gWinRealPosX);
775 config.WriteInt('Video', 'WinPosY', gWinRealPosY);
776 config.WriteBool('Video', 'Fullscreen', gFullscreen);
777 config.WriteBool('Video', 'Maximized', gWinMaximized);
779 config.SaveFile(FileName);
780 config.Free();
781 end;
783 procedure g_Options_Write_Gameplay_Custom(FileName: String);
784 var
785 config: TConfig;
786 begin
787 e_WriteLog('Writing custom gameplay config', TMsgType.Notify);
789 config := TConfig.CreateFile(FileName);
791 config.WriteStr ('GameplayCustom', 'Map', gcMap);
792 config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
793 config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
794 config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
795 config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
796 config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
797 config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
798 config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
799 config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
800 config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
801 config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
803 config.SaveFile(FileName);
804 config.Free();
805 end;
807 procedure g_Options_Write_Gameplay_Net(FileName: String);
808 var
809 config: TConfig;
810 begin
811 e_WriteLog('Writing network gameplay config', TMsgType.Notify);
813 config := TConfig.CreateFile(FileName);
815 config.WriteStr ('GameplayNetwork', 'Map', gnMap);
816 config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
817 config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
818 config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
819 config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
820 config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
821 config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
822 config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
823 config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
824 config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
825 config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
827 config.SaveFile(FileName);
828 config.Free();
829 end;
831 procedure g_Options_Write_Net_Server(FileName: String);
832 var
833 config: TConfig;
834 begin
835 e_WriteLog('Writing server config', TMsgType.Notify);
837 config := TConfig.CreateFile(FileName);
839 config.WriteStr ('Server', 'Name', NetServerName);
840 config.WriteStr ('Server', 'Password', NetPassword);
841 config.WriteInt ('Server', 'Port', NetPort);
842 config.WriteInt ('Server', 'MaxClients', NetMaxClients);
843 config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
844 config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
846 config.SaveFile(FileName);
847 config.Free();
848 end;
850 procedure g_Options_Write_Net_Client(FileName: String);
851 var
852 config: TConfig;
853 begin
854 e_WriteLog('Writing client config', TMsgType.Notify);
856 config := TConfig.CreateFile(FileName);
858 config.WriteStr('Client', 'LastIP', NetClientIP);
859 config.WriteInt('Client', 'LastPort', NetClientPort);
861 config.SaveFile(FileName);
862 config.Free();
863 end;
865 end.