DEADSOFTWARE

game: disable shells for server
[d2df-sdl.git] / src / game / g_options.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_options;
18 interface
20 uses
21 g_language, g_weapons, utils;
23 function GenPlayerName (n: Integer): String;
25 procedure g_Options_SetDefault;
26 procedure g_Options_SetDefaultVideo;
27 procedure g_Options_ApplyGameSettings;
29 const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
31 var
32 gBPP: Integer;
33 gFreq: Byte;
34 gFullscreen: Boolean;
35 gWinSizeX, gWinSizeY: Integer;
36 gWinMaximized: Boolean;
37 gVSync: Boolean;
38 glLegacyNPOT: Boolean;
39 glRenderToFBO: Boolean = True;
40 gTextureFilter: Boolean;
41 gLerpActors: Boolean = True;
42 gFrameTime: Integer = 5;
43 gMaxFPS: Integer = 200;
44 gNoSound: Boolean;
45 gSoundLevel: Integer;
46 gMusicLevel: Integer;
47 gMaxSimSounds: Integer;
48 gMuteWhenInactive: Boolean;
49 gAdvCorpses: Boolean;
50 gAdvBlood: Boolean;
51 gAdvGibs: Boolean;
52 gBloodCount: Integer;
53 gFlash: Integer;
54 gDrawBackGround: Boolean;
55 gShowMessages: Boolean;
56 gRevertPlayers: Boolean;
57 gLanguage: String;
58 gAskLanguage: Boolean;
59 gSaveStats: Boolean = False;
60 gScreenshotStats: Boolean = False;
61 gsSDLSampleRate: Integer;
62 gsSDLBufferSize: Integer;
63 gDefaultMegawadStart: AnsiString;
64 gBerserkAutoswitch: Boolean;
65 glNPOTOverride: Boolean = false;
67 (* Latched game settings *)
68 gsMap: String;
69 gsGameMode: String;
70 gsTimeLimit: Word;
71 gsGoalLimit: Word;
72 gsMaxLives: Byte;
73 gsPlayers: Byte;
74 gsGameFlags: LongWord;
75 gsSpawnInvul: Integer = 0;
76 gsItemRespawnTime: Word = 60;
77 gsWarmupTime: Word = 30;
79 {$IFDEF HEADLESS}
80 e_NoGraphics: Boolean = True;
81 {$ELSE}
82 e_NoGraphics: Boolean = False;
83 {$ENDIF}
84 e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
85 g_dbg_scale: Single = 1.0;
86 r_pixel_scale: Single = 1.0;
88 gwin_has_stencil: Boolean = false;
89 gwin_k8_enable_light_experiments: Boolean = false;
90 g_dbg_aimline_on: Boolean = false;
91 g_dbg_input: Boolean = False;
93 var (* touch *)
94 g_touch_enabled: Boolean = False;
95 g_touch_size: Single = 1.0;
96 g_touch_offset: Single = 50.0;
97 g_touch_fire: Boolean = True;
98 g_touch_alt: Boolean = False;
100 {--- Read-only dirs ---}
101 GameWAD: string;
102 DataDirs: SSArray;
103 ModelDirs: SSArray;
104 MegawadDirs: SSArray;
105 MapDirs: SSArray;
106 WadDirs: SSArray;
107 AllMapDirs: SSArray; // Maps + Megawads
109 {--- Read-Write dirs ---}
110 LogFileName: string;
111 LogDirs: SSArray;
112 SaveDirs: SSArray;
113 CacheDirs: SSArray;
114 ConfigDirs: SSArray;
115 ScreenshotDirs: SSArray;
116 StatsDirs: SSArray;
117 MapDownloadDirs: SSArray;
118 WadDownloadDirs: SSArray;
120 GameWADName: string = 'GAME';
122 implementation
124 uses
125 {$IFDEF USE_SDL2}
126 SDL2,
127 {$ENDIF}
128 {$IFDEF ENABLE_GFX}
129 g_gfx,
130 {$ENDIF}
131 {$IFDEF ENABLE_GIBS}
132 g_gibs,
133 {$ENDIF}
134 {$IFDEF ENABLE_SHELLS}
135 g_shells,
136 {$ENDIF}
137 e_log, e_input, g_console, g_sound, g_player, Math,
138 g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game,
139 g_items, wadreader, envvars;
141 var
142 machine: Integer;
144 function GenPlayerName (n: Integer): String;
145 begin
146 ASSERT(n >= 1);
147 Result := GetUserName;
148 if Result = '' then
149 Result := 'Player' + IntToStr(machine MOD 10000);
150 if n = 1 then
151 Result := Copy(Result, 1, 12) + ' '
152 else
153 Result := Copy(Result, 1, 10) + ' ' + IntToStr(n)
154 end;
156 {$IFDEF USE_SDL2}
157 procedure g_Options_SetDefaultVideo;
158 var display: TSDL_DisplayMode;
159 {$IFNDEF ANDROID}
160 var target, closest: TSDL_DisplayMode; percentage: Integer;
161 {$ENDIF}
162 begin
163 (* Display 0 = Primary display *)
164 gScreenWidth := 640;
165 gScreenHeight := 480;
166 gWinSizeX := 640;
167 gWinSizeY := 480;
168 //gBPP := SDL_BITSPERPIXEL(dispaly.format);
169 gBPP := 32;
170 {$IFDEF ANDROID}
171 gFullScreen := True; (* rotation not allowed? *)
172 {$ELSE}
173 gFullScreen := False;
174 {$ENDIF}
175 if SDL_GetDesktopDisplayMode(0, @display) = 0 then
176 begin
177 {$IFDEF ANDROID}
178 gWinSizeX := display.w;
179 gWinSizeY := display.h;
180 {$ELSE}
181 (* Window must be smaller than display *)
182 closest.w := display.w;
183 closest.h := display.h;
184 percentage := 75;
185 while (display.w - closest.w < 48) or (display.h - closest.h < 48) do
186 begin
187 if percentage < 25 then
188 begin
189 closest.w := display.w * 75 div 100;
190 closest.h := display.h * 75 div 100;
191 break;
192 end;
193 target.w := display.w * percentage div 100;
194 target.h := display.h * percentage div 100;
195 target.format := 0; (* didn't care *)
196 target.refresh_rate := 0; (* didn't care *)
197 target.driverdata := nil; (* init *)
198 SDL_GetClosestDisplayMode(0, @target, @closest);
199 Dec(percentage);
200 end;
201 gWinSizeX := closest.w;
202 gWinSizeY := closest.h;
203 //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
204 {$ENDIF}
205 end
206 else
207 begin
208 e_LogWritefln('SDL: Failed to get desktop display mode: %s', [SDL_GetError])
209 end;
210 (* Must be positioned on primary display *)
211 gWinMaximized := False;
212 gVSync := True;
213 gTextureFilter := True;
214 glLegacyNPOT := False;
215 gRC_Width := gWinSizeX;
216 gRC_Height := gWinSizeY;
217 gRC_FullScreen := gFullScreen;
218 gRC_Maximized := gWinMaximized;
219 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
220 g_Console_ResetBinds;
221 end;
222 {$ELSE}
223 procedure g_Options_SetDefaultVideo;
224 begin
225 gWinSizeX := 640;
226 gWinSizeY := 480;
227 gBPP := 32;
228 gFullScreen := False;
229 gWinMaximized := False;
230 gVSync := True;
231 gTextureFilter := True;
232 glLegacyNPOT := False;
233 gScreenWidth := gWinSizeX;
234 gScreenHeight := gWinSizeY;
235 gRC_Width := gWinSizeX;
236 gRC_Height := gWinSizeY;
237 gRC_FullScreen := gFullScreen;
238 gRC_Maximized := gWinMaximized;
239 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
240 g_Console_ResetBinds;
241 end;
242 {$ENDIF}
244 procedure g_Options_SetDefault();
245 var
246 i: Integer;
247 begin
248 (* section Sound *)
249 gNoSound := False;
250 gSoundLevel := 75;
251 gMusicLevel := 65;
252 gMaxSimSounds := 8;
253 gMuteWhenInactive := False;
254 gAnnouncer := ANNOUNCE_MEPLUS;
255 gSoundEffectsDF := True;
256 gUseChatSounds := True;
257 gsSDLSampleRate := 44100;
258 gsSDLBufferSize := 2048;
260 g_Sound_SetupAllVolumes(gSoundLevel, gMusicLevel);
262 with gPlayer1Settings do
263 begin
264 Name := GenPlayerName(1);
265 Model := STD_PLAYER_MODEL;
266 Color.R := PLAYER1_DEF_COLOR.R;
267 Color.G := PLAYER1_DEF_COLOR.G;
268 Color.B := PLAYER1_DEF_COLOR.B;
269 Team := TEAM_RED;
270 end;
272 with gPlayer2Settings do
273 begin
274 Name := GenPlayerName(2);
275 Model := STD_PLAYER_MODEL;
276 Color.R := PLAYER2_DEF_COLOR.R;
277 Color.G := PLAYER2_DEF_COLOR.G;
278 Color.B := PLAYER2_DEF_COLOR.B;
279 Team := TEAM_BLUE;
280 end;
282 (* section Joysticks *)
283 for i := 0 to e_MaxJoys - 1 do
284 begin
285 e_JoystickDeadzones[i] := 8192
286 end;
288 (* section Game *)
289 {$IFDEF ENABLE_GFX}
290 g_GFX_SetMax(2000);
291 {$ENDIF}
292 {$IFDEF ENABLE_SHELLS}
293 g_Shells_SetMax(DefaultShellMax);
294 {$ENDIF}
295 g_Corpses_SetMax(20);
296 {$IFDEF ENABLE_GIBS}
297 g_Gibs_SetMax(DefaultGibsMax);
298 gGibsCount := DefaultGibsCount;
299 {$ENDIF}
300 gBloodCount := 4;
301 gAdvBlood := True;
302 gAdvCorpses := True;
303 gAdvGibs := True;
304 gFlash := 1;
305 gDrawBackGround := True;
306 gShowMessages := True;
307 gRevertPlayers := False;
308 gChatBubble := 4;
309 wadoptDebug := False;
310 wadoptFast := False;
311 e_FastScreenshots := True;
312 gDefaultMegawadStart := DF_Default_Megawad_Start;
313 gBerserkAutoswitch := True;
314 g_dbg_scale := 1.0;
315 gSaveStats := False;
317 gAskLanguage := True;
318 gLanguage := LANGUAGE_ENGLISH;
320 gsMap := '';
321 gsGameMode := _lc[I_MENU_GAME_TYPE_DM];
322 gsTimeLimit := 0;
323 gsGoalLimit := 0;
324 gsMaxLives := 0;
325 gsPlayers := 1;
326 gsSpawnInvul := 0;
327 gsItemRespawnTime := 60;
328 gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or
329 GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or
330 GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
331 gsPlayers := 1;
333 (* section MasterServer *)
334 NetMasterList := 'mpms.doom2d.org:25665, deadsoftware.ru:25665';
335 g_Net_Slist_Set(NetMasterList);
337 (* section Server *)
338 NetServerName := 'Unnamed Server';
339 NetPassword := '';
340 NetPort := 25666;
341 NetMaxClients := 16;
342 NetAllowRCON := False;
343 NetRCONPassword := 'default';
344 NetUseMaster := True;
345 NetUpdateRate := 0;
346 NetRelupdRate := 18;
347 NetMasterRate := 60000;
348 NetForwardPorts := False;
350 (* section Client *)
351 NetInterpLevel := 2;
352 NetForcePlayerUpdate := False;
353 NetPredictSelf := True;
354 NetClientIP := '127.0.0.1';
355 NetClientPort := NetPort;
356 end;
358 procedure g_Options_ApplyGameSettings;
359 begin
360 with gGameSettings do
361 begin
362 GameMode := g_Game_TextToMode(gsGameMode);
363 if GameMode = GM_NONE then
364 GameMode := GM_DM;
365 if GameMode = GM_SINGLE then
366 GameMode := GM_COOP;
367 TimeLimit := gsTimeLimit;
368 GoalLimit := gsGoalLimit;
369 MaxLives := gsMaxLives;
370 SpawnInvul := gsSpawnInvul;
371 ItemRespawnTime := gsItemRespawnTime;
372 WarmupTime := gsWarmupTime;
373 Options := gsGameFlags;
374 end;
375 end;
377 initialization
378 Randomize;
379 machine := Random(10000);
381 (* Video *)
382 conRegVar('r_width', @gRC_Width, '', '');
383 conRegVar('r_height', @gRC_Height, '', '');
384 conRegVar('r_fullscreen', @gRC_FullScreen, '', '');
385 conRegVar('r_maximized', @gRC_Maximized, '', '');
386 conRegVar('r_bpp', @gBPP, '', '');
387 conRegVar('r_vsync', @gVSync, '', '');
388 conRegVar('r_texfilter', @gTextureFilter, '', '');
389 conRegVar('r_npot', @glNPOTOverride, '', '');
390 conRegVar('r_interp', @gLerpActors, '', 'interpolate actors');
391 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
392 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
394 (* Sound *)
395 conRegVar('s_nosound', @gNoSound, '', '');
396 conRegVar('s_soundvolume', @gSoundLevel, '', '');
397 conRegVar('s_musicvolume', @gMusicLevel, '', '');
398 conRegVar('s_maxsim', @gMaxSimSounds, '', ''); // e_sound_fmod/sdl?
399 conRegVar('s_muteinactive', @gMuteWhenInactive, '', '');
400 conRegVar('s_announcer', @gAnnouncer, '', '');
401 conRegVar('s_sfx', @gSoundEffectsDF, '', '');
402 conRegVar('s_chatsounds', @gUseChatSounds, '', '');
403 {$IFDEF USE_SDLMIXER}
404 conRegVar('sdl_mixer_samplerate', @gsSDLSampleRate, '', '');
405 conRegVar('sdl_mixer_buffersize', @gsSDLBufferSize, '', '');
406 {$ENDIF}
408 (* Game *)
409 {$IFDEF ENABLE_GIBS}
410 conRegVar('g_gibs_count', @gGibsCount, '', '');
411 {$ENDIF}
412 conRegVar('g_blood_count', @gBloodCount, '', '');
413 conRegVar('g_adv_blood', @gAdvBlood, '', '');
414 conRegVar('g_adv_corpses', @gAdvCorpses, '', '');
415 conRegVar('g_adv_gibs', @gAdvGibs, '', '');
416 conRegVar('r_flash', @gFlash, '', '');
417 conRegVar('r_background', @gDrawBackGround, '', '');
418 conRegVar('g_show_messages', @gShowMessages, '', '');
419 conRegVar('r_revert_players', @gRevertPlayers, '', '');
420 conRegVar('r_chat_bubble', @gChatBubble, '', '');
421 conRegVar('sfs_debug', @wadoptDebug, '', '');
422 conRegVar('sfs_fastmode', @wadoptFast, '', '');
423 conRegVar('g_fast_screenshots', @e_FastScreenshots, '', '');
424 conRegVar('g_default_megawad', @gDefaultMegawadStart, '', '');
425 conRegVar('g_save_stats', @gSaveStats, '', '');
426 conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
427 conRegVar('g_lastmap', @gsMap, '', '');
429 conRegVar('d_input', @g_dbg_input, '', '');
431 (* touch *)
432 conRegVar('touch_enable', @g_touch_enabled, 'enable/disable virtual buttons', 'draw buttons');
433 conRegVar('touch_fire', @g_touch_fire, 'enable/disable fire when press virtual up/down', 'fire when press up/down');
434 conRegVar('touch_size', @g_touch_size, 0.1, 10, 'size of virtual buttons', 'button size');
435 conRegVar('touch_offset', @g_touch_offset, 0, 100, '', '');
436 conRegVar('touch_alt', @g_touch_alt, 'althernative virtual buttons layout', 'althernative layout');
437 end.