DEADSOFTWARE

game: disable gibs for server
[d2df-sdl.git] / src / game / g_options.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_options;
18 interface
20 uses
21 g_language, g_weapons, utils;
23 function GenPlayerName (n: Integer): String;
25 procedure g_Options_SetDefault;
26 procedure g_Options_SetDefaultVideo;
27 procedure g_Options_ApplyGameSettings;
29 const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
31 var
32 gBPP: Integer;
33 gFreq: Byte;
34 gFullscreen: Boolean;
35 gWinSizeX, gWinSizeY: Integer;
36 gWinMaximized: Boolean;
37 gVSync: Boolean;
38 glLegacyNPOT: Boolean;
39 glRenderToFBO: Boolean = True;
40 gTextureFilter: Boolean;
41 gLerpActors: Boolean = True;
42 gFrameTime: Integer = 5;
43 gMaxFPS: Integer = 200;
44 gNoSound: Boolean;
45 gSoundLevel: Integer;
46 gMusicLevel: Integer;
47 gMaxSimSounds: Integer;
48 gMuteWhenInactive: Boolean;
49 gAdvCorpses: Boolean;
50 gAdvBlood: Boolean;
51 gAdvGibs: Boolean;
52 gBloodCount: Integer;
53 gFlash: Integer;
54 gDrawBackGround: Boolean;
55 gShowMessages: Boolean;
56 gRevertPlayers: Boolean;
57 gLanguage: String;
58 gAskLanguage: Boolean;
59 gSaveStats: Boolean = False;
60 gScreenshotStats: Boolean = False;
61 gsSDLSampleRate: Integer;
62 gsSDLBufferSize: Integer;
63 gDefaultMegawadStart: AnsiString;
64 gBerserkAutoswitch: Boolean;
65 glNPOTOverride: Boolean = false;
67 (* Latched game settings *)
68 gsMap: String;
69 gsGameMode: String;
70 gsTimeLimit: Word;
71 gsGoalLimit: Word;
72 gsMaxLives: Byte;
73 gsPlayers: Byte;
74 gsGameFlags: LongWord;
75 gsSpawnInvul: Integer = 0;
76 gsItemRespawnTime: Word = 60;
77 gsWarmupTime: Word = 30;
79 {$IFDEF HEADLESS}
80 e_NoGraphics: Boolean = True;
81 {$ELSE}
82 e_NoGraphics: Boolean = False;
83 {$ENDIF}
84 e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
85 g_dbg_scale: Single = 1.0;
86 r_pixel_scale: Single = 1.0;
88 gwin_has_stencil: Boolean = false;
89 gwin_k8_enable_light_experiments: Boolean = false;
90 g_dbg_aimline_on: Boolean = false;
91 g_dbg_input: Boolean = False;
93 var (* touch *)
94 g_touch_enabled: Boolean = False;
95 g_touch_size: Single = 1.0;
96 g_touch_offset: Single = 50.0;
97 g_touch_fire: Boolean = True;
98 g_touch_alt: Boolean = False;
100 {--- Read-only dirs ---}
101 GameWAD: string;
102 DataDirs: SSArray;
103 ModelDirs: SSArray;
104 MegawadDirs: SSArray;
105 MapDirs: SSArray;
106 WadDirs: SSArray;
107 AllMapDirs: SSArray; // Maps + Megawads
109 {--- Read-Write dirs ---}
110 LogFileName: string;
111 LogDirs: SSArray;
112 SaveDirs: SSArray;
113 CacheDirs: SSArray;
114 ConfigDirs: SSArray;
115 ScreenshotDirs: SSArray;
116 StatsDirs: SSArray;
117 MapDownloadDirs: SSArray;
118 WadDownloadDirs: SSArray;
120 GameWADName: string = 'GAME';
122 implementation
124 uses
125 {$IFDEF USE_SDL2}
126 SDL2,
127 {$ENDIF}
128 {$IFDEF ENABLE_GFX}
129 g_gfx,
130 {$ENDIF}
131 {$IFDEF ENABLE_GIBS}
132 g_gibs,
133 {$ENDIF}
134 e_log, e_input, g_console, g_sound, g_player, Math,
135 g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game,
136 g_items, wadreader, envvars;
138 var
139 machine: Integer;
141 function GenPlayerName (n: Integer): String;
142 begin
143 ASSERT(n >= 1);
144 Result := GetUserName;
145 if Result = '' then
146 Result := 'Player' + IntToStr(machine MOD 10000);
147 if n = 1 then
148 Result := Copy(Result, 1, 12) + ' '
149 else
150 Result := Copy(Result, 1, 10) + ' ' + IntToStr(n)
151 end;
153 {$IFDEF USE_SDL2}
154 procedure g_Options_SetDefaultVideo;
155 var display: TSDL_DisplayMode;
156 {$IFNDEF ANDROID}
157 var target, closest: TSDL_DisplayMode; percentage: Integer;
158 {$ENDIF}
159 begin
160 (* Display 0 = Primary display *)
161 gScreenWidth := 640;
162 gScreenHeight := 480;
163 gWinSizeX := 640;
164 gWinSizeY := 480;
165 //gBPP := SDL_BITSPERPIXEL(dispaly.format);
166 gBPP := 32;
167 {$IFDEF ANDROID}
168 gFullScreen := True; (* rotation not allowed? *)
169 {$ELSE}
170 gFullScreen := False;
171 {$ENDIF}
172 if SDL_GetDesktopDisplayMode(0, @display) = 0 then
173 begin
174 {$IFDEF ANDROID}
175 gWinSizeX := display.w;
176 gWinSizeY := display.h;
177 {$ELSE}
178 (* Window must be smaller than display *)
179 closest.w := display.w;
180 closest.h := display.h;
181 percentage := 75;
182 while (display.w - closest.w < 48) or (display.h - closest.h < 48) do
183 begin
184 if percentage < 25 then
185 begin
186 closest.w := display.w * 75 div 100;
187 closest.h := display.h * 75 div 100;
188 break;
189 end;
190 target.w := display.w * percentage div 100;
191 target.h := display.h * percentage div 100;
192 target.format := 0; (* didn't care *)
193 target.refresh_rate := 0; (* didn't care *)
194 target.driverdata := nil; (* init *)
195 SDL_GetClosestDisplayMode(0, @target, @closest);
196 Dec(percentage);
197 end;
198 gWinSizeX := closest.w;
199 gWinSizeY := closest.h;
200 //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
201 {$ENDIF}
202 end
203 else
204 begin
205 e_LogWritefln('SDL: Failed to get desktop display mode: %s', [SDL_GetError])
206 end;
207 (* Must be positioned on primary display *)
208 gWinMaximized := False;
209 gVSync := True;
210 gTextureFilter := True;
211 glLegacyNPOT := False;
212 gRC_Width := gWinSizeX;
213 gRC_Height := gWinSizeY;
214 gRC_FullScreen := gFullScreen;
215 gRC_Maximized := gWinMaximized;
216 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
217 g_Console_ResetBinds;
218 end;
219 {$ELSE}
220 procedure g_Options_SetDefaultVideo;
221 begin
222 gWinSizeX := 640;
223 gWinSizeY := 480;
224 gBPP := 32;
225 gFullScreen := False;
226 gWinMaximized := False;
227 gVSync := True;
228 gTextureFilter := True;
229 glLegacyNPOT := False;
230 gScreenWidth := gWinSizeX;
231 gScreenHeight := gWinSizeY;
232 gRC_Width := gWinSizeX;
233 gRC_Height := gWinSizeY;
234 gRC_FullScreen := gFullScreen;
235 gRC_Maximized := gWinMaximized;
236 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
237 g_Console_ResetBinds;
238 end;
239 {$ENDIF}
241 procedure g_Options_SetDefault();
242 var
243 i: Integer;
244 begin
245 (* section Sound *)
246 gNoSound := False;
247 gSoundLevel := 75;
248 gMusicLevel := 65;
249 gMaxSimSounds := 8;
250 gMuteWhenInactive := False;
251 gAnnouncer := ANNOUNCE_MEPLUS;
252 gSoundEffectsDF := True;
253 gUseChatSounds := True;
254 gsSDLSampleRate := 44100;
255 gsSDLBufferSize := 2048;
257 g_Sound_SetupAllVolumes(gSoundLevel, gMusicLevel);
259 with gPlayer1Settings do
260 begin
261 Name := GenPlayerName(1);
262 Model := STD_PLAYER_MODEL;
263 Color.R := PLAYER1_DEF_COLOR.R;
264 Color.G := PLAYER1_DEF_COLOR.G;
265 Color.B := PLAYER1_DEF_COLOR.B;
266 Team := TEAM_RED;
267 end;
269 with gPlayer2Settings do
270 begin
271 Name := GenPlayerName(2);
272 Model := STD_PLAYER_MODEL;
273 Color.R := PLAYER2_DEF_COLOR.R;
274 Color.G := PLAYER2_DEF_COLOR.G;
275 Color.B := PLAYER2_DEF_COLOR.B;
276 Team := TEAM_BLUE;
277 end;
279 (* section Joysticks *)
280 for i := 0 to e_MaxJoys - 1 do
281 begin
282 e_JoystickDeadzones[i] := 8192
283 end;
285 (* section Game *)
286 {$IFDEF ENABLE_GFX}
287 g_GFX_SetMax(2000);
288 {$ENDIF}
289 g_Shells_SetMax(300);
290 g_Corpses_SetMax(20);
291 {$IFDEF ENABLE_GIBS}
292 g_Gibs_SetMax(DefaultGibsMax);
293 gGibsCount := DefaultGibsCount;
294 {$ENDIF}
295 gBloodCount := 4;
296 gAdvBlood := True;
297 gAdvCorpses := True;
298 gAdvGibs := True;
299 gFlash := 1;
300 gDrawBackGround := True;
301 gShowMessages := True;
302 gRevertPlayers := False;
303 gChatBubble := 4;
304 wadoptDebug := False;
305 wadoptFast := False;
306 e_FastScreenshots := True;
307 gDefaultMegawadStart := DF_Default_Megawad_Start;
308 gBerserkAutoswitch := True;
309 g_dbg_scale := 1.0;
310 gSaveStats := False;
312 gAskLanguage := True;
313 gLanguage := LANGUAGE_ENGLISH;
315 gsMap := '';
316 gsGameMode := _lc[I_MENU_GAME_TYPE_DM];
317 gsTimeLimit := 0;
318 gsGoalLimit := 0;
319 gsMaxLives := 0;
320 gsPlayers := 1;
321 gsSpawnInvul := 0;
322 gsItemRespawnTime := 60;
323 gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or
324 GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or
325 GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
326 gsPlayers := 1;
328 (* section MasterServer *)
329 NetMasterList := 'mpms.doom2d.org:25665, deadsoftware.ru:25665';
330 g_Net_Slist_Set(NetMasterList);
332 (* section Server *)
333 NetServerName := 'Unnamed Server';
334 NetPassword := '';
335 NetPort := 25666;
336 NetMaxClients := 16;
337 NetAllowRCON := False;
338 NetRCONPassword := 'default';
339 NetUseMaster := True;
340 NetUpdateRate := 0;
341 NetRelupdRate := 18;
342 NetMasterRate := 60000;
343 NetForwardPorts := False;
345 (* section Client *)
346 NetInterpLevel := 2;
347 NetForcePlayerUpdate := False;
348 NetPredictSelf := True;
349 NetClientIP := '127.0.0.1';
350 NetClientPort := NetPort;
351 end;
353 procedure g_Options_ApplyGameSettings;
354 begin
355 with gGameSettings do
356 begin
357 GameMode := g_Game_TextToMode(gsGameMode);
358 if GameMode = GM_NONE then
359 GameMode := GM_DM;
360 if GameMode = GM_SINGLE then
361 GameMode := GM_COOP;
362 TimeLimit := gsTimeLimit;
363 GoalLimit := gsGoalLimit;
364 MaxLives := gsMaxLives;
365 SpawnInvul := gsSpawnInvul;
366 ItemRespawnTime := gsItemRespawnTime;
367 WarmupTime := gsWarmupTime;
368 Options := gsGameFlags;
369 end;
370 end;
372 initialization
373 Randomize;
374 machine := Random(10000);
376 (* Video *)
377 conRegVar('r_width', @gRC_Width, '', '');
378 conRegVar('r_height', @gRC_Height, '', '');
379 conRegVar('r_fullscreen', @gRC_FullScreen, '', '');
380 conRegVar('r_maximized', @gRC_Maximized, '', '');
381 conRegVar('r_bpp', @gBPP, '', '');
382 conRegVar('r_vsync', @gVSync, '', '');
383 conRegVar('r_texfilter', @gTextureFilter, '', '');
384 conRegVar('r_npot', @glNPOTOverride, '', '');
385 conRegVar('r_interp', @gLerpActors, '', 'interpolate actors');
386 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
387 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
389 (* Sound *)
390 conRegVar('s_nosound', @gNoSound, '', '');
391 conRegVar('s_soundvolume', @gSoundLevel, '', '');
392 conRegVar('s_musicvolume', @gMusicLevel, '', '');
393 conRegVar('s_maxsim', @gMaxSimSounds, '', ''); // e_sound_fmod/sdl?
394 conRegVar('s_muteinactive', @gMuteWhenInactive, '', '');
395 conRegVar('s_announcer', @gAnnouncer, '', '');
396 conRegVar('s_sfx', @gSoundEffectsDF, '', '');
397 conRegVar('s_chatsounds', @gUseChatSounds, '', '');
398 {$IFDEF USE_SDLMIXER}
399 conRegVar('sdl_mixer_samplerate', @gsSDLSampleRate, '', '');
400 conRegVar('sdl_mixer_buffersize', @gsSDLBufferSize, '', '');
401 {$ENDIF}
403 (* Game *)
404 {$IFDEF ENABLE_GIBS}
405 conRegVar('g_gibs_count', @gGibsCount, '', '');
406 {$ENDIF}
407 conRegVar('g_blood_count', @gBloodCount, '', '');
408 conRegVar('g_adv_blood', @gAdvBlood, '', '');
409 conRegVar('g_adv_corpses', @gAdvCorpses, '', '');
410 conRegVar('g_adv_gibs', @gAdvGibs, '', '');
411 conRegVar('r_flash', @gFlash, '', '');
412 conRegVar('r_background', @gDrawBackGround, '', '');
413 conRegVar('g_show_messages', @gShowMessages, '', '');
414 conRegVar('r_revert_players', @gRevertPlayers, '', '');
415 conRegVar('r_chat_bubble', @gChatBubble, '', '');
416 conRegVar('sfs_debug', @wadoptDebug, '', '');
417 conRegVar('sfs_fastmode', @wadoptFast, '', '');
418 conRegVar('g_fast_screenshots', @e_FastScreenshots, '', '');
419 conRegVar('g_default_megawad', @gDefaultMegawadStart, '', '');
420 conRegVar('g_save_stats', @gSaveStats, '', '');
421 conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
422 conRegVar('g_lastmap', @gsMap, '', '');
424 conRegVar('d_input', @g_dbg_input, '', '');
426 (* touch *)
427 conRegVar('touch_enable', @g_touch_enabled, 'enable/disable virtual buttons', 'draw buttons');
428 conRegVar('touch_fire', @g_touch_fire, 'enable/disable fire when press virtual up/down', 'fire when press up/down');
429 conRegVar('touch_size', @g_touch_size, 0.1, 10, 'size of virtual buttons', 'button size');
430 conRegVar('touch_offset', @g_touch_offset, 0, 100, '', '');
431 conRegVar('touch_alt', @g_touch_alt, 'althernative virtual buttons layout', 'althernative layout');
432 end.