DEADSOFTWARE

add direct weapon switching
[d2df-sdl.git] / src / game / g_options.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$MODE DELPHI}
17 unit g_options;
19 interface
21 uses
22 g_language;
24 type
25 TPlayerControl = record
26 KeyRight: Word;
27 KeyLeft: Word;
28 KeyUp: Word;
29 KeyDown: Word;
30 KeyFire: Word;
31 KeyJump: Word;
32 KeyNextWeapon: Word;
33 KeyPrevWeapon: Word;
34 KeyOpen: Word;
35 KeyStrafe: Word;
36 KeyWeapon: array [0..9] of Word;
38 KeyRight2: Word;
39 KeyLeft2: Word;
40 KeyUp2: Word;
41 KeyDown2: Word;
42 KeyFire2: Word;
43 KeyJump2: Word;
44 KeyNextWeapon2: Word;
45 KeyPrevWeapon2: Word;
46 KeyOpen2: Word;
47 KeyStrafe2: Word;
48 KeyWeapon2: array [0..9] of Word;
49 end;
51 TGameControls = record
52 TakeScreenshot: Word;
53 Stat: Word;
54 Chat: Word;
55 TeamChat: Word;
56 end;
58 TControls = record
59 GameControls: TGameControls;
60 P1Control: TPlayerControl;
61 P2Control: TPlayerControl;
62 end;
64 procedure g_Options_SetDefault();
65 procedure g_Options_Read(FileName: String);
66 procedure g_Options_Write(FileName: String);
67 procedure g_Options_Write_Language(FileName: String);
68 procedure g_Options_Write_Video(FileName: String);
69 procedure g_Options_Write_Gameplay_Custom(FileName: String);
70 procedure g_Options_Write_Gameplay_Net(FileName: String);
71 procedure g_Options_Write_Net_Server(FileName: String);
72 procedure g_Options_Write_Net_Client(FileName: String);
74 var
75 gGameControls: TControls;
76 gScreenWidth: Word = 800;
77 gScreenHeight: Word = 600;
78 gWinRealPosX: Integer = 0;
79 gWinRealPosY: Integer = 0;
80 gBPP: Byte = 32;
81 gFreq: Byte = 0;
82 gFullscreen: Boolean = False;
83 gWinMaximized: Boolean = False;
84 gVSync: Boolean = False;
85 glLegacyNPOT: Boolean = False;
86 gTextureFilter: Boolean = True;
87 gNoSound: Boolean = False;
88 gSoundLevel: Byte = 75;
89 gMusicLevel: Byte = 65;
90 gMaxSimSounds: Byte = 8;
91 gMuteWhenInactive: Boolean = False;
92 gAdvCorpses: Boolean = True;
93 gAdvBlood: Boolean = True;
94 gAdvGibs: Boolean = True;
95 gGibsCount: Integer = 32;
96 gBloodCount: Byte = 3;
97 gFlash: Byte = 1;
98 gDrawBackGround: Boolean = True;
99 gShowMessages: Boolean = True;
100 gRevertPlayers: Boolean = False;
101 gLanguage: String = LANGUAGE_ENGLISH;
102 gAskLanguage: Boolean = True;
103 gcMap: String = '';
104 gcGameMode: String = '';
105 gcTimeLimit: Word = 0;
106 gcGoalLimit: Word = 0;
107 gcMaxLives: Byte = 0;
108 gcPlayers: Byte = 1;
109 gcTeamDamage: Boolean = False;
110 gcAllowExit: Boolean = True;
111 gcWeaponStay: Boolean = False;
112 gcMonsters: Boolean = False;
113 gcBotsVS: String = 'Everybody';
114 gnMap: String = '';
115 gnGameMode: String = '';
116 gnTimeLimit: Word = 0;
117 gnGoalLimit: Word = 0;
118 gnMaxLives: Byte = 0;
119 gnPlayers: Byte = 1;
120 gnTeamDamage: Boolean = False;
121 gnAllowExit: Boolean = True;
122 gnWeaponStay: Boolean = False;
123 gnMonsters: Boolean = False;
124 gnBotsVS: String = 'Everybody';
125 gsSDLSampleRate: Integer = 44100;
126 gsSDLBufferSize: Integer = 2048;
127 gSFSDebug: Boolean = False;
128 gSFSFastMode: Boolean = False;
130 implementation
132 uses
133 e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
134 g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_textures,
135 g_items, GL, GLExt, wadreader, e_graphics;
137 procedure g_Options_SetDefault();
138 var
139 i: Integer;
140 begin
141 g_Sound_SetupAllVolumes(75, 65);
142 gMaxSimSounds := 8;
143 gMuteWhenInactive := False;
144 gAnnouncer := ANNOUNCE_MEPLUS;
145 gSoundEffectsDF := True;
146 g_GFX_SetMax(2000);
147 g_Gibs_SetMax(150);
148 g_Corpses_SetMax(20);
149 g_Shells_SetMax(300);
150 gGibsCount := 32;
151 gBloodCount := 3;
152 gAdvBlood := True;
153 gAdvCorpses := True;
154 gAdvGibs := True;
155 gFlash := 1;
156 gDrawBackGround := True;
157 gShowMessages := True;
158 gRevertPlayers := False;
160 for i := 0 to e_MaxJoys-1 do
161 e_JoystickDeadzones[i] := 8192;
163 with gGameControls.GameControls do
164 begin
165 TakeScreenshot := 183;
166 Stat := 15;
167 Chat := 20; // [T]
168 TeamChat := 21; // [Y]
169 end;
171 with gGameControls.P1Control do
172 begin
173 KeyRight := 77;
174 KeyLeft := 75;
175 KeyUp := 72;
176 KeyDown := 76;
177 KeyFire := 184;
178 KeyJump := 157;
179 KeyNextWeapon := 73;
180 KeyPrevWeapon := 71;
181 KeyOpen := 54;
182 KeyStrafe := 0;
183 for i := 0 to High(KeyWeapon) do
184 KeyWeapon[i] := 0;
186 KeyRight2 := 0;
187 KeyLeft2 := 0;
188 KeyUp2 := 0;
189 KeyDown2 := 0;
190 KeyFire2 := 0;
191 KeyJump2 := 0;
192 KeyNextWeapon2 := 0;
193 KeyPrevWeapon2 := 0;
194 KeyOpen2 := 0;
195 KeyStrafe2 := 0;
196 for i := 0 to High(KeyWeapon2) do
197 KeyWeapon2[i] := 0;
198 end;
200 with gGameControls.P2Control do
201 begin
202 KeyRight := 33;
203 KeyLeft := 31;
204 KeyUp := 18;
205 KeyDown := 32;
206 KeyFire := 30;
207 KeyJump := 16;
208 KeyNextWeapon := 19;
209 KeyPrevWeapon := 17;
210 KeyOpen := 58;
211 KeyStrafe := 0;
212 for i := 0 to High(KeyWeapon) do
213 KeyWeapon[i] := 0;
215 KeyRight2 := 0;
216 KeyLeft2 := 0;
217 KeyUp2 := 0;
218 KeyDown2 := 0;
219 KeyFire2 := 0;
220 KeyJump2 := 0;
221 KeyNextWeapon2 := 0;
222 KeyPrevWeapon2 := 0;
223 KeyOpen2 := 0;
224 KeyStrafe2 := 0;
225 for i := 0 to High(KeyWeapon2) do
226 KeyWeapon2[i] := 0;
227 end;
229 with gPlayer1Settings do
230 begin
231 Name := 'Player1';
232 Model := STD_PLAYER_MODEL;
233 Color.R := PLAYER1_DEF_COLOR.R;
234 Color.G := PLAYER1_DEF_COLOR.G;
235 Color.B := PLAYER1_DEF_COLOR.B;
236 Team := TEAM_RED;
237 end;
239 with gPlayer2Settings do
240 begin
241 Name := 'Player2';
242 Model := STD_PLAYER_MODEL;
243 Color.R := PLAYER2_DEF_COLOR.R;
244 Color.G := PLAYER2_DEF_COLOR.G;
245 Color.B := PLAYER2_DEF_COLOR.B;
246 Team := TEAM_BLUE;
247 end;
249 NetUseMaster := True;
250 g_Net_Slist_Set('mpms.doom2d.org', 25665);
251 end;
253 procedure g_Options_Read(FileName: String);
254 var
255 config: TConfig;
256 str: String;
257 i: Integer;
258 begin
259 gAskLanguage := True;
260 e_WriteLog('Reading config', MSG_NOTIFY);
262 if not FileExists(FileName) then
263 begin
264 e_WriteLog('Config file '+FileName+' not found', MSG_WARNING);
265 g_Options_SetDefault();
267 // Default video options:
268 gScreenWidth := 800;
269 gScreenHeight := 600;
270 gWinRealPosX := 0;
271 gWinRealPosY := 0;
272 gWinMaximized := False;
273 gFullScreen := False;
274 gBPP := 32;
275 gVSync := False;
276 gTextureFilter := True;
277 glLegacyNPOT := False;
279 Exit;
280 end;
282 config := TConfig.CreateFile(FileName);
284 gScreenWidth := config.ReadInt('Video', 'ScreenWidth', 800);
285 if gScreenWidth < 640 then
286 gScreenWidth := 640;
287 gScreenHeight := config.ReadInt('Video', 'ScreenHeight', 600);
288 if gScreenHeight < 480 then
289 gScreenHeight := 480;
290 gWinRealPosX := config.ReadInt('Video', 'WinPosX', 0);
291 if gWinRealPosX < 0 then
292 gWinRealPosX := 0;
293 gWinRealPosY := config.ReadInt('Video', 'WinPosY', 0);
294 if gWinRealPosY < 0 then
295 gWinRealPosY := 0;
296 gFullScreen := config.ReadBool('Video', 'Fullscreen', False);
297 gWinMaximized := config.ReadBool('Video', 'Maximized', False);
298 gBPP := config.ReadInt('Video', 'BPP', 32);
299 gFreq := config.ReadInt('Video', 'Freq', 0);
300 gVSync := config.ReadBool('Video', 'VSync', True);
301 gTextureFilter := config.ReadBool('Video', 'TextureFilter', True);
302 glLegacyNPOT := config.ReadBool('Video', 'LegacyCompatible', False);
304 gNoSound := config.ReadBool('Sound', 'NoSound', False);
305 gSoundLevel := Min(config.ReadInt('Sound', 'SoundLevel', 75), 255);
306 gMusicLevel := Min(config.ReadInt('Sound', 'MusicLevel', 65), 255);
307 gMaxSimSounds := Max(Min(config.ReadInt('Sound', 'MaxSimSounds', 8), 66), 2);
308 gMuteWhenInactive := config.ReadBool('Sound', 'MuteInactive', False);
309 gAnnouncer := Min(Max(config.ReadInt('Sound', 'Announcer', ANNOUNCE_MEPLUS), ANNOUNCE_NONE), ANNOUNCE_ALL);
310 gSoundEffectsDF := config.ReadBool('Sound', 'SoundEffectsDF', True);
311 gsSDLSampleRate := Min(Max(config.ReadInt('Sound', 'SDLSampleRate', 44100), 11025), 96000);
312 gsSDLBufferSize := Min(Max(config.ReadInt('Sound', 'SDLBufferSize', 2048), 64), 16384);
314 with gGameControls.GameControls do
315 begin
316 TakeScreenshot := config.ReadInt('GameControls', 'TakeScreenshot', 183);
317 Stat := config.ReadInt('GameControls', 'Stat', 15);
318 Chat := config.ReadInt('GameControls', 'Chat', 20);
319 TeamChat := config.ReadInt('GameControls', 'TeamChat', 21);
320 end;
322 with gGameControls.P1Control, config do
323 begin
324 KeyRight := ReadInt('Player1', 'KeyRight', 33);
325 KeyLeft := ReadInt('Player1', 'KeyLeft', 31);
326 KeyUp := ReadInt('Player1', 'KeyUp', 18);
327 KeyDown := ReadInt('Player1', 'KeyDown', 32);
328 KeyFire := ReadInt('Player1', 'KeyFire', 30);
329 KeyJump := ReadInt('Player1', 'KeyJump', 16);
330 KeyNextWeapon := ReadInt('Player1', 'KeyNextWeapon', 19);
331 KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17);
332 KeyOpen := ReadInt('Player1', 'KeyOpen', 58);
333 KeyStrafe := ReadInt('Player1', 'KeyStrafe', 0);
334 for i := 0 to High(KeyWeapon) do
335 KeyWeapon[i] := ReadInt('Player1', 'KeyWeapon' + IntToStr(i), 0);
337 KeyRight2 := ReadInt('Player1', 'KeyRight2', 0);
338 KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0);
339 KeyUp2 := ReadInt('Player1', 'KeyUp2', 0);
340 KeyDown2 := ReadInt('Player1', 'KeyDown2', 0);
341 KeyFire2 := ReadInt('Player1', 'KeyFire2', 0);
342 KeyJump2 := ReadInt('Player1', 'KeyJump2', 0);
343 KeyNextWeapon2 := ReadInt('Player1', 'KeyNextWeapon2', 0);
344 KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0);
345 KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0);
346 KeyStrafe2 := ReadInt('Player1', 'KeyStrafe2', 0);
347 for i := 0 to High(KeyWeapon2) do
348 KeyWeapon2[i] := ReadInt('Player1', 'KeyWeapon2' + IntToStr(i), 0);
349 end;
351 with gPlayer1Settings, config do
352 begin
353 Name := ReadStr('Player1', 'name', 'Player1');
354 Model := ReadStr('Player1', 'model', STD_PLAYER_MODEL);
355 Color.R := Min(Abs(ReadInt('Player1', 'red', PLAYER1_DEF_COLOR.R)), 255);
356 Color.G := Min(Abs(ReadInt('Player1', 'green', PLAYER1_DEF_COLOR.G)), 255);
357 Color.B := Min(Abs(ReadInt('Player1', 'blue', PLAYER1_DEF_COLOR.B)), 255);
358 Team := ReadInt('Player1', 'team', TEAM_RED);
359 if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
360 Team := TEAM_RED;
361 end;
363 with gGameControls.P2Control, config do
364 begin
365 KeyRight := ReadInt('Player2', 'KeyRight', 205);
366 KeyLeft := ReadInt('Player2', 'KeyLeft', 203);
367 KeyUp := ReadInt('Player2', 'KeyUp', 200);
368 KeyDown := ReadInt('Player2', 'KeyDown', 208);
369 KeyFire := ReadInt('Player2', 'KeyFire', 184);
370 KeyJump := ReadInt('Player2', 'KeyJump', 157);
371 KeyNextWeapon := ReadInt('Player2', 'KeyNextWeapon', 73);
372 KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71);
373 KeyOpen := ReadInt('Player2', 'KeyOpen', 54);
374 KeyStrafe := ReadInt('Player2', 'KeyStrafe', 0);
375 for i := 0 to High(KeyWeapon) do
376 KeyWeapon[i] := ReadInt('Player2', 'KeyWeapon' + IntToStr(i), 0);
378 KeyRight2 := ReadInt('Player2', 'KeyRight2', 0);
379 KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0);
380 KeyUp2 := ReadInt('Player2', 'KeyUp2', 0);
381 KeyDown2 := ReadInt('Player2', 'KeyDown2', 0);
382 KeyFire2 := ReadInt('Player2', 'KeyFire2', 0);
383 KeyJump2 := ReadInt('Player2', 'KeyJump2', 0);
384 KeyNextWeapon2 := ReadInt('Player2', 'KeyNextWeapon2', 0);
385 KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0);
386 KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0);
387 KeyStrafe2 := ReadInt('Player2', 'KeyStrafe2', 0);
388 for i := 0 to High(KeyWeapon2) do
389 KeyWeapon2[i] := ReadInt('Player2', 'KeyWeapon2' + IntToStr(i), 0);
390 end;
392 with gPlayer2Settings, config do
393 begin
394 Name := ReadStr('Player2', 'name', 'Player2');
395 Model := ReadStr('Player2', 'model', STD_PLAYER_MODEL);
396 Color.R := Min(Abs(ReadInt('Player2', 'red', PLAYER2_DEF_COLOR.R)), 255);
397 Color.G := Min(Abs(ReadInt('Player2', 'green', PLAYER2_DEF_COLOR.G)), 255);
398 Color.B := Min(Abs(ReadInt('Player2', 'blue', PLAYER2_DEF_COLOR.B)), 255);
399 Team := ReadInt('Player2', 'team', TEAM_BLUE);
400 if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
401 Team := TEAM_RED;
402 end;
404 for i := 0 to e_MaxJoys-1 do
405 e_JoystickDeadzones[i] := config.ReadInt('Joysticks', 'Deadzone' + IntToStr(i), 8192);
407 g_GFX_SetMax(Min(config.ReadInt('Game', 'MaxParticles', 1000), 50000));
408 g_Shells_SetMax(Min(config.ReadInt('Game', 'MaxShells', 300), 600));
409 g_Gibs_SetMax(Min(config.ReadInt('Game', 'MaxGibs', 150), 500));
410 g_Corpses_SetMax(Min(config.ReadInt('Game', 'MaxCorpses', 20), 100));
412 case config.ReadInt('Game', 'GibsCount', 3) of
413 0: gGibsCount := 0;
414 1: gGibsCount := 8;
415 2: gGibsCount := 16;
416 3: gGibsCount := 32;
417 else gGibsCount := 48;
418 end;
420 ITEM_RESPAWNTIME := 36*Max(config.ReadInt('Game', 'ItemRespawnTime', 60), 0);
421 gBloodCount := Min(config.ReadInt('Game', 'BloodCount', 4), 4);
422 gAdvBlood := config.ReadBool('Game', 'AdvancesBlood', True);
423 gAdvCorpses := config.ReadBool('Game', 'AdvancesCorpses', True);
424 gAdvGibs := config.ReadBool('Game', 'AdvancesGibs', True);
425 gFlash := Min(Max(config.ReadInt('Game', 'Flash', 1), 0), 2);
426 gDrawBackGround := config.ReadBool('Game', 'BackGround', True);
427 gShowMessages := config.ReadBool('Game', 'Messages', True);
428 gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False);
429 gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4);
430 gSFSDebug := config.ReadBool('Game', 'SFSDebug', False);
431 wadoptDebug := gSFSDebug;
432 gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False);
433 wadoptFast := gSFSFastMode;
434 e_FastScreenshots := config.ReadBool('Game', 'FastScreenshots', True);
436 // Ãåéìïëåé â ñâîåé èãðå
437 gcMap := config.ReadStr('GameplayCustom', 'Map', '');
438 gcGameMode := config.ReadStr('GameplayCustom', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]);
439 gcTimeLimit := Min(Max(config.ReadInt('GameplayCustom', 'TimeLimit', 0), 0), 65535);
440 gcGoalLimit := Min(Max(config.ReadInt('GameplayCustom', 'GoalLimit', 0), 0), 65535);
441 gcMaxLives := Min(Max(config.ReadInt('GameplayCustom', 'MaxLives', 0), 0), 255);
442 gcPlayers := Min(Max(config.ReadInt('GameplayCustom', 'Players', 1), 0), 2);
443 gcTeamDamage := config.ReadBool('GameplayCustom', 'TeamDamage', False);
444 gcAllowExit := config.ReadBool('GameplayCustom', 'AllowExit', True);
445 gcWeaponStay := config.ReadBool('GameplayCustom', 'WeaponStay', False);
446 gcMonsters := config.ReadBool('GameplayCustom', 'Monsters', False);
447 gcBotsVS := config.ReadStr('GameplayCustom', 'BotsVS', 'Everybody');
449 with gGameSettings do
450 begin
451 GameMode := g_Game_TextToMode(gcGameMode);
452 if GameMode = GM_NONE then
453 GameMode := GM_DM;
454 if GameMode = GM_SINGLE then
455 GameMode := GM_COOP;
456 TimeLimit := gcTimeLimit;
457 GoalLimit := gcGoalLimit;
458 MaxLives := gcMaxLives;
460 Options := 0;
461 if gcTeamDamage then
462 Options := Options or GAME_OPTION_TEAMDAMAGE;
463 if gcAllowExit then
464 Options := Options or GAME_OPTION_ALLOWEXIT;
465 if gcWeaponStay then
466 Options := Options or GAME_OPTION_WEAPONSTAY;
467 if gcMonsters then
468 Options := Options or GAME_OPTION_MONSTERS;
469 if gcBotsVS = 'Everybody' then
470 Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
471 if gcBotsVS = 'Players' then
472 Options := Options or GAME_OPTION_BOTVSPLAYER;
473 if gcBotsVS = 'Monsters' then
474 Options := Options or GAME_OPTION_BOTVSMONSTER;
475 end;
477 // Ãåéìïëåé â ñåòåâîé èãðå
478 gnMap := config.ReadStr('GameplayNetwork', 'Map', '');
479 gnGameMode := config.ReadStr('GameplayNetwork', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]);
480 gnTimeLimit := Min(Max(config.ReadInt('GameplayNetwork', 'TimeLimit', 0), 0), 65535);
481 gnGoalLimit := Min(Max(config.ReadInt('GameplayNetwork', 'GoalLimit', 0), 0), 65535);
482 gnMaxLives := Min(Max(config.ReadInt('GameplayNetwork', 'MaxLives', 0), 0), 255);
483 gnPlayers := Min(Max(config.ReadInt('GameplayNetwork', 'Players', 1), 0), 2);
484 gnTeamDamage := config.ReadBool('GameplayNetwork', 'TeamDamage', False);
485 gnAllowExit := config.ReadBool('GameplayNetwork', 'AllowExit', True);
486 gnWeaponStay := config.ReadBool('GameplayNetwork', 'WeaponStay', False);
487 gnMonsters := config.ReadBool('GameplayNetwork', 'Monsters', False);
488 gnBotsVS := config.ReadStr('GameplayNetwork', 'BotsVS', 'Everybody');
490 // Îáùèå ñåòåâûå
491 NetSlistIP := config.ReadStr('MasterServer', 'IP', 'mpms.doom2d.org');
492 NetSlistPort := config.ReadInt('MasterServer', 'Port', 25665);
494 // Ñåðâåð
495 NetServerName := config.ReadStr('Server', 'Name', 'Unnamed Server');
496 NetPassword := config.ReadStr('Server', 'Password', '');
497 NetPort := Min(Max(0, config.ReadInt('Server', 'Port', 25666)), 65535);
498 NetMaxClients := Min(Max(0, config.ReadInt('Server', 'MaxClients', 16)), NET_MAXCLIENTS);
499 NetAllowRCON := config.ReadBool('Server', 'RCON', False);
500 NetRCONPassword := config.ReadStr('Server', 'RCONPassword', 'default');
501 NetUseMaster := config.ReadBool('Server', 'SyncWithMaster', True);
502 NetUpdateRate := Max(0, config.ReadInt('Server', 'UpdateInterval', 0));
503 NetRelupdRate := Max(0, config.ReadInt('Server', 'ReliableUpdateInterval', 18));
504 NetMasterRate := Max(1, config.ReadInt('Server', 'MasterSyncInterval', 60000));
506 // Êëèåíò
507 NetInterpLevel := Max(0, config.ReadInt('Client', 'InterpolationSteps', 2));
508 NetForcePlayerUpdate := config.ReadBool('Client', 'ForcePlayerUpdate', False);
509 NetPredictSelf := config.ReadBool('Client', 'PredictSelf', True);
510 NetClientIP := config.ReadStr('Client', 'LastIP', '127.0.0.1');
511 NetClientPort := Max(0, config.ReadInt('Client', 'LastPort', 25666));
513 // ßçûê:
514 str := config.ReadStr('Game', 'Language', '');
515 if (str = LANGUAGE_RUSSIAN) or
516 (str = LANGUAGE_ENGLISH) then
517 begin
518 gLanguage := str;
519 gAskLanguage := False;
520 end
521 else
522 gLanguage := LANGUAGE_ENGLISH;
524 config.Free();
526 if gTextureFilter then
527 TEXTUREFILTER := GL_LINEAR
528 else
529 TEXTUREFILTER := GL_NEAREST;
530 end;
532 procedure g_Options_Write(FileName: String);
533 var
534 config: TConfig;
535 i: Integer;
536 begin
537 e_WriteLog('Writing config', MSG_NOTIFY);
539 config := TConfig.CreateFile(FileName);
541 config.WriteInt('Video', 'ScreenWidth', gScreenWidth);
542 config.WriteInt('Video', 'ScreenHeight', gScreenHeight);
543 config.WriteInt('Video', 'WinPosX', gWinRealPosX);
544 config.WriteInt('Video', 'WinPosY', gWinRealPosY);
545 config.WriteBool('Video', 'Fullscreen', gFullScreen);
546 config.WriteBool('Video', 'Maximized', gWinMaximized);
547 config.WriteInt('Video', 'BPP', gBPP);
548 config.WriteBool('Video', 'VSync', gVSync);
549 config.WriteBool('Video', 'TextureFilter', gTextureFilter);
550 config.WriteBool('Video', 'LegacyCompatible', glLegacyNPOT);
552 config.WriteBool('Sound', 'NoSound', gNoSound);
553 config.WriteInt('Sound', 'SoundLevel', gSoundLevel);
554 config.WriteInt('Sound', 'MusicLevel', gMusicLevel);
555 config.WriteInt('Sound', 'MaxSimSounds', gMaxSimSounds);
556 config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive);
557 config.WriteInt('Sound', 'Announcer', gAnnouncer);
558 config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF);
559 config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate);
560 config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize);
562 with config, gGameControls.GameControls do
563 begin
564 WriteInt('GameControls', 'TakeScreenshot', TakeScreenshot);
565 WriteInt('GameControls', 'Stat', Stat);
566 WriteInt('GameControls', 'Chat', Chat);
567 WriteInt('GameControls', 'TeamChat', TeamChat);
568 end;
570 with config, gGameControls.P1Control, gPlayer1Settings do
571 begin
572 WriteInt('Player1', 'KeyRight', KeyRight);
573 WriteInt('Player1', 'KeyLeft', KeyLeft);
574 WriteInt('Player1', 'KeyUp', KeyUp);
575 WriteInt('Player1', 'KeyDown', KeyDown);
576 WriteInt('Player1', 'KeyFire', KeyFire);
577 WriteInt('Player1', 'KeyJump', KeyJump);
578 WriteInt('Player1', 'KeyNextWeapon', KeyNextWeapon);
579 WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon);
580 WriteInt('Player1', 'KeyOpen', KeyOpen);
581 WriteInt('Player1', 'KeyStrafe', KeyStrafe);
582 for i := 0 to High(KeyWeapon) do
583 WriteInt('Player1', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
585 WriteInt('Player1', 'KeyRight2', KeyRight2);
586 WriteInt('Player1', 'KeyLeft2', KeyLeft2);
587 WriteInt('Player1', 'KeyUp2', KeyUp2);
588 WriteInt('Player1', 'KeyDown2', KeyDown2);
589 WriteInt('Player1', 'KeyFire2', KeyFire2);
590 WriteInt('Player1', 'KeyJump2', KeyJump2);
591 WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2);
592 WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2);
593 WriteInt('Player1', 'KeyOpen2', KeyOpen2);
594 WriteInt('Player1', 'KeyStrafe2', KeyStrafe2);
595 for i := 0 to High(KeyWeapon2) do
596 WriteInt('Player1', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
598 WriteStr('Player1', 'Name', Name);
599 WriteStr('Player1', 'model', Model);
600 WriteInt('Player1', 'red', Color.R);
601 WriteInt('Player1', 'green', Color.G);
602 WriteInt('Player1', 'blue', Color.B);
603 WriteInt('Player1', 'team', Team);
604 end;
606 with config, gGameControls.P2Control, gPlayer2Settings do
607 begin
608 WriteInt('Player2', 'KeyRight', KeyRight);
609 WriteInt('Player2', 'KeyLeft', KeyLeft);
610 WriteInt('Player2', 'KeyUp', KeyUp);
611 WriteInt('Player2', 'KeyDown', KeyDown);
612 WriteInt('Player2', 'KeyFire', KeyFire);
613 WriteInt('Player2', 'KeyJump', KeyJump);
614 WriteInt('Player2', 'KeyNextWeapon', KeyNextWeapon);
615 WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon);
616 WriteInt('Player2', 'KeyOpen', KeyOpen);
617 WriteInt('Player2', 'KeyStrafe', KeyStrafe);
618 for i := 0 to High(KeyWeapon) do
619 WriteInt('Player2', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
621 WriteInt('Player2', 'KeyRight2', KeyRight2);
622 WriteInt('Player2', 'KeyLeft2', KeyLeft2);
623 WriteInt('Player2', 'KeyUp2', KeyUp2);
624 WriteInt('Player2', 'KeyDown2', KeyDown2);
625 WriteInt('Player2', 'KeyFire2', KeyFire2);
626 WriteInt('Player2', 'KeyJump2', KeyJump2);
627 WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2);
628 WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2);
629 WriteInt('Player2', 'KeyOpen2', KeyOpen2);
630 WriteInt('Player2', 'KeyStrafe2', KeyStrafe2);
631 for i := 0 to High(KeyWeapon2) do
632 WriteInt('Player2', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
634 WriteStr('Player2', 'Name', Name);
635 WriteStr('Player2', 'model', Model);
636 WriteInt('Player2', 'red', Color.R);
637 WriteInt('Player2', 'green', Color.G);
638 WriteInt('Player2', 'blue', Color.B);
639 WriteInt('Player2', 'team', Team);
640 end;
642 for i := 0 to e_MaxJoys-1 do
643 config.WriteInt('Joysticks', 'Deadzone' + IntToStr(i), e_JoystickDeadzones[i]);
645 with config do
646 case gGibsCount of
647 0: config.WriteInt('Game', 'GibsCount', 0);
648 8: config.WriteInt('Game', 'GibsCount', 1);
649 16: config.WriteInt('Game', 'GibsCount', 2);
650 32: config.WriteInt('Game', 'GibsCount', 3);
651 else config.WriteInt('Game', 'GibsCount', 4);
652 end;
654 config.WriteInt('Game', 'ItemRespawnTime', ITEM_RESPAWNTIME div 36);
655 config.WriteInt('Game', 'MaxParticles', g_GFX_GetMax());
656 config.WriteInt('Game', 'MaxShells', g_Shells_GetMax());
657 config.WriteInt('Game', 'MaxGibs', g_Gibs_GetMax());
658 config.WriteInt('Game', 'MaxCorpses', g_Corpses_GetMax());
659 config.WriteInt('Game', 'BloodCount', gBloodCount);
660 config.WriteBool('Game', 'AdvancesBlood', gAdvBlood);
661 config.WriteBool('Game', 'AdvancesCorpses', gAdvCorpses);
662 config.WriteBool('Game', 'AdvancesGibs', gAdvGibs);
663 config.WriteInt('Game', 'Flash', gFlash);
664 config.WriteBool('Game', 'BackGround', gDrawBackGround);
665 config.WriteBool('Game', 'Messages', gShowMessages);
666 config.WriteBool('Game', 'RevertPlayers', gRevertPlayers);
667 config.WriteInt('Game', 'ChatBubble', gChatBubble);
668 config.WriteBool('Game', 'SFSDebug', gSFSDebug);
669 config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
670 config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots);
672 config.WriteStr ('GameplayCustom', 'Map', gcMap);
673 config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
674 config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
675 config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
676 config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
677 config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
678 config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
679 config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
680 config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
681 config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
682 config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
684 config.WriteStr ('GameplayNetwork', 'Map', gnMap);
685 config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
686 config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
687 config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
688 config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
689 config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
690 config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
691 config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
692 config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
693 config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
694 config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
696 config.WriteStr('MasterServer', 'IP', NetSlistIP);
697 config.WriteInt('MasterServer', 'Port', NetSlistPort);
699 config.WriteStr ('Server', 'Name', NetServerName);
700 config.WriteStr ('Server', 'Password', NetPassword);
701 config.WriteInt ('Server', 'Port', NetPort);
702 config.WriteInt ('Server', 'MaxClients', NetMaxClients);
703 config.WriteBool('Server', 'RCON', NetAllowRCON);
704 config.WriteStr ('Server', 'RCONPassword', NetRCONPassword);
705 config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
706 config.WriteInt ('Server', 'UpdateInterval', NetUpdateRate);
707 config.WriteInt ('Server', 'ReliableUpdateInterval', NetRelupdRate);
708 config.WriteInt ('Server', 'MasterSyncInterval', NetMasterRate);
710 config.WriteInt ('Client', 'InterpolationSteps', NetInterpLevel);
711 config.WriteBool ('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
712 config.WriteBool ('Client', 'PredictSelf', NetPredictSelf);
713 config.WriteStr ('Client', 'LastIP', NetClientIP);
714 config.WriteInt ('Client', 'LastPort', NetClientPort);
716 config.SaveFile(FileName);
717 config.Free();
718 end;
720 procedure g_Options_Write_Language(FileName: String);
721 var
722 config: TConfig;
723 begin
724 e_WriteLog('Writing language config', MSG_NOTIFY);
726 config := TConfig.CreateFile(FileName);
727 config.WriteStr('Game', 'Language', gLanguage);
728 config.SaveFile(FileName);
729 config.Free();
730 end;
732 procedure g_Options_Write_Video(FileName: String);
733 var
734 config: TConfig;
735 sW, sH: Integer;
736 begin
737 e_WriteLog('Writing resolution to config', MSG_NOTIFY);
739 config := TConfig.CreateFile(FileName);
741 if gWinMaximized and (not gFullscreen) then
742 begin
743 sW := gWinSizeX;
744 sH := gWinSizeY;
745 end
746 else
747 begin
748 sW := gScreenWidth;
749 sH := gScreenHeight;
750 end;
752 config.WriteInt('Video', 'ScreenWidth', sW);
753 config.WriteInt('Video', 'ScreenHeight', sH);
754 config.WriteInt('Video', 'WinPosX', gWinRealPosX);
755 config.WriteInt('Video', 'WinPosY', gWinRealPosY);
756 config.WriteBool('Video', 'Fullscreen', gFullscreen);
757 config.WriteBool('Video', 'Maximized', gWinMaximized);
759 config.SaveFile(FileName);
760 config.Free();
761 end;
763 procedure g_Options_Write_Gameplay_Custom(FileName: String);
764 var
765 config: TConfig;
766 begin
767 e_WriteLog('Writing custom gameplay config', MSG_NOTIFY);
769 config := TConfig.CreateFile(FileName);
771 config.WriteStr ('GameplayCustom', 'Map', gcMap);
772 config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
773 config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
774 config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
775 config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
776 config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
777 config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
778 config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
779 config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
780 config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
781 config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
783 config.SaveFile(FileName);
784 config.Free();
785 end;
787 procedure g_Options_Write_Gameplay_Net(FileName: String);
788 var
789 config: TConfig;
790 begin
791 e_WriteLog('Writing network gameplay config', MSG_NOTIFY);
793 config := TConfig.CreateFile(FileName);
795 config.WriteStr ('GameplayNetwork', 'Map', gnMap);
796 config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
797 config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
798 config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
799 config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
800 config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
801 config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
802 config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
803 config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
804 config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
805 config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
807 config.SaveFile(FileName);
808 config.Free();
809 end;
811 procedure g_Options_Write_Net_Server(FileName: String);
812 var
813 config: TConfig;
814 begin
815 e_WriteLog('Writing server config', MSG_NOTIFY);
817 config := TConfig.CreateFile(FileName);
819 config.WriteStr ('Server', 'Name', NetServerName);
820 config.WriteStr ('Server', 'Password', NetPassword);
821 config.WriteInt ('Server', 'Port', NetPort);
822 config.WriteInt ('Server', 'MaxClients', NetMaxClients);
823 config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
825 config.SaveFile(FileName);
826 config.Free();
827 end;
829 procedure g_Options_Write_Net_Client(FileName: String);
830 var
831 config: TConfig;
832 begin
833 e_WriteLog('Writing client config', MSG_NOTIFY);
835 config := TConfig.CreateFile(FileName);
837 config.WriteStr('Client', 'LastIP', NetClientIP);
838 config.WriteInt('Client', 'LastPort', NetClientPort);
840 config.SaveFile(FileName);
841 config.Free();
842 end;
844 end.