DEADSOFTWARE

net: commented out old-style resource downloading handlers
[d2df-sdl.git] / src / game / g_netmsg.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_netmsg;
18 interface
20 uses e_msg, g_net, g_triggers, Classes, SysUtils, md5;
22 const
23 NET_MSG_INFO = 100;
25 NET_MSG_CHAT = 101;
26 NET_MSG_SND = 102;
27 NET_MSG_GFX = 103;
28 NET_MSG_GEVENT = 104;
29 NET_MSG_SCORE = 105;
30 NET_MSG_COOP = 106;
31 NET_MSG_FLAG = 107;
32 NET_MSG_REQFST = 108;
33 NET_MSG_GSET = 109;
35 NET_MSG_PLR = 111;
36 NET_MSG_PLRPOS = 112;
37 NET_MSG_PLRSTA = 113;
38 NET_MSG_PLRDEL = 114;
39 NET_MSG_PLRDMG = 115;
40 NET_MSG_PLRDIE = 116;
41 NET_MSG_PLRFIRE= 117;
42 NET_MSG_PLRSET = 119;
43 NET_MSG_CHEAT = 120;
45 NET_MSG_ISPAWN = 121;
46 NET_MSG_IDEL = 122;
48 NET_MSG_MSPAWN = 131;
49 NET_MSG_MPOS = 132;
50 NET_MSG_MSTATE = 133;
51 NET_MSG_MSHOT = 134;
52 NET_MSG_MDEL = 135;
54 NET_MSG_PSTATE = 141;
55 NET_MSG_PTEX = 142;
57 NET_MSG_TSOUND = 151;
58 NET_MSG_TMUSIC = 152;
60 NET_MSG_SHDEL = 161;
61 NET_MSG_SHADD = 162;
62 NET_MSG_SHPOS = 163;
64 NET_MSG_RCON_AUTH = 191;
65 NET_MSG_RCON_CMD = 192;
66 NET_MSG_TIME_SYNC = 194;
67 NET_MSG_VOTE_EVENT = 195;
69 NET_MSG_MAP_REQUEST = 201;
70 NET_MSG_MAP_RESPONSE = 202;
71 NET_MSG_RES_REQUEST = 203;
72 NET_MSG_RES_RESPONSE = 204;
74 // chunked file transfers
75 // it goes this way:
76 // client requests file (FILE_REQUEST)
77 // server sends file header info (FILE_HEADER)
78 // client acks chunk -1 (CHUNK_ACK) to initiate transfer, or cancels (FILE_CANCEL)
79 // server start sending data chunks (one at a time, waiting for an ACK for each one)
80 // when client acks the last chunk, transfer is complete
81 // this scheme sux, of course; we can do better by spamming with unreliable unsequenced packets,
82 // and use client acks to drive server sends, but meh... let's do it this way first, and
83 // we can improve it later.
85 // client: request a file
86 NET_MSG_FILE_REQUEST = 210;
87 // server: file info response
88 NET_MSG_FILE_HEADER = 211;
89 // client: request transfer cancellation
90 // server: something went wrong, transfer cancelled, bomb out
91 NET_MSG_FILE_CANCEL = 212;
92 // server: file chunk data
93 NET_MSG_FILE_CHUNK_DATA = 213;
94 // client: file chunk ack
95 NET_MSG_FILE_CHUNK_ACK = 214;
98 NET_CHAT_SYSTEM = 0;
99 NET_CHAT_PLAYER = 1;
100 NET_CHAT_TEAM = 2;
102 NET_RCON_NOAUTH = 0;
103 NET_RCON_PWGOOD = 1;
104 NET_RCON_PWBAD = 2;
106 NET_GFX_SPARK = 1;
107 NET_GFX_TELE = 2;
108 NET_GFX_RESPAWN = 3;
109 NET_GFX_FIRE = 4;
110 NET_GFX_EXPLODE = 5;
111 NET_GFX_BFGEXPL = 6;
112 NET_GFX_BFGHIT = 7;
113 NET_GFX_SHELL1 = 8;
114 NET_GFX_SHELL2 = 9;
115 NET_GFX_SHELL3 = 10;
117 NET_EV_MAPSTART = 1;
118 NET_EV_MAPEND = 2;
119 NET_EV_CHANGE_TEAM = 3;
120 NET_EV_PLAYER_KICK = 4;
121 NET_EV_PLAYER_BAN = 5;
122 NET_EV_LMS_WARMUP = 6;
123 NET_EV_LMS_SURVIVOR = 7;
124 NET_EV_RCON = 8;
125 NET_EV_BIGTEXT = 9;
126 NET_EV_SCORE = 10;
127 NET_EV_SCORE_MSG = 11;
128 NET_EV_LMS_START = 12;
129 NET_EV_LMS_WIN = 13;
130 NET_EV_TLMS_WIN = 14;
131 NET_EV_LMS_LOSE = 15;
132 NET_EV_LMS_DRAW = 16;
133 NET_EV_KILLCOMBO = 17;
134 NET_EV_PLAYER_TOUCH = 18;
135 NET_EV_SECRET = 19;
136 NET_EV_INTER_READY = 20;
138 NET_VE_STARTED = 1;
139 NET_VE_PASSED = 2;
140 NET_VE_FAILED = 3;
141 NET_VE_VOTE = 4;
142 NET_VE_REVOKE = 5;
143 NET_VE_INPROGRESS = 6;
145 NET_FLAG_GET = 1;
146 NET_FLAG_DROP = 2;
147 NET_FLAG_CAP = 3;
148 NET_FLAG_RETURN = 4;
150 NET_CHEAT_SUICIDE = 1;
151 NET_CHEAT_SPECTATE = 2;
152 NET_CHEAT_READY = 3;
154 NET_MAX_DIFFTIME = 5000 div 36;
156 // HOST MESSAGES
158 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
159 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
160 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
161 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
162 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
163 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
164 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
165 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
166 //procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
167 //procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
168 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
170 // GAME
171 procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
172 procedure MH_SEND_Info(ID: Byte);
173 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
174 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
175 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
176 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
177 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
178 procedure MH_SEND_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
179 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
180 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
181 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
182 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
183 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
184 // PLAYER
185 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
186 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
187 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
188 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
189 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
190 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
191 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
192 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
193 // ITEM
194 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
195 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
196 // PANEL
197 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
198 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
199 // MONSTER
200 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
201 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
202 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
203 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
204 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
205 // TRIGGER
206 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
207 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
208 // MISC
209 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
210 procedure MH_SEND_VoteEvent(EvType: Byte;
211 StrArg1: string = 'a'; StrArg2: string = 'b';
212 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
213 ID: Integer = NET_EVERYONE);
215 // CLIENT MESSAGES //
217 // GAME
218 procedure MC_RECV_Chat(var M: TMsg);
219 procedure MC_RECV_Effect(var M: TMsg);
220 procedure MC_RECV_Sound(var M: TMsg);
221 procedure MC_RECV_GameStats(var M: TMsg);
222 procedure MC_RECV_CoopStats(var M: TMsg);
223 procedure MC_RECV_GameEvent(var M: TMsg);
224 procedure MC_RECV_FlagEvent(var M: TMsg);
225 procedure MC_RECV_GameSettings(var M: TMsg);
226 // PLAYER
227 function MC_RECV_PlayerCreate(var M: TMsg): Word;
228 function MC_RECV_PlayerPos(var M: TMsg): Word;
229 function MC_RECV_PlayerStats(var M: TMsg): Word;
230 function MC_RECV_PlayerDelete(var M: TMsg): Word;
231 function MC_RECV_PlayerDamage(var M: TMsg): Word;
232 function MC_RECV_PlayerDeath(var M: TMsg): Word;
233 function MC_RECV_PlayerFire(var M: TMsg): Word;
234 procedure MC_RECV_PlayerSettings(var M: TMsg);
235 // ITEM
236 procedure MC_RECV_ItemSpawn(var M: TMsg);
237 procedure MC_RECV_ItemDestroy(var M: TMsg);
238 // PANEL
239 procedure MC_RECV_PanelTexture(var M: TMsg);
240 procedure MC_RECV_PanelState(var M: TMsg);
241 // MONSTER
242 procedure MC_RECV_MonsterSpawn(var M: TMsg);
243 procedure MC_RECV_MonsterPos(var M: TMsg);
244 procedure MC_RECV_MonsterState(var M: TMsg);
245 procedure MC_RECV_MonsterShot(var M: TMsg);
246 procedure MC_RECV_MonsterDelete(var M: TMsg);
247 // SHOT
248 procedure MC_RECV_CreateShot(var M: TMsg);
249 procedure MC_RECV_UpdateShot(var M: TMsg);
250 procedure MC_RECV_DeleteShot(var M: TMsg);
251 // TRIGGER
252 procedure MC_RECV_TriggerSound(var M: TMsg);
253 procedure MC_RECV_TriggerMusic(var M: TMsg);
254 // MISC
255 procedure MC_RECV_TimeSync(var M: TMsg);
256 procedure MC_RECV_VoteEvent(var M: TMsg);
257 // SERVICE
258 procedure MC_SEND_Info(Password: string);
259 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
260 procedure MC_SEND_PlayerPos();
261 procedure MC_SEND_FullStateRequest();
262 procedure MC_SEND_PlayerSettings();
263 procedure MC_SEND_CheatRequest(Kind: Byte);
264 procedure MC_SEND_RCONPassword(Password: string);
265 procedure MC_SEND_RCONCommand(Cmd: string);
266 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
267 // DOWNLOAD
268 //procedure MC_SEND_MapRequest();
269 //procedure MC_SEND_ResRequest(const resName: AnsiString);
272 type
273 TExternalResourceInfo = record
274 Name: string[255];
275 md5: TMD5Digest;
276 end;
278 TResDataMsg = record
279 MsgId: Byte;
280 FileSize: Integer;
281 FileData: AByte;
282 end;
284 TMapDataMsg = record
285 MsgId: Byte;
286 FileSize: Integer;
287 FileData: AByte;
288 ExternalResources: array of TExternalResourceInfo;
289 end;
291 function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
292 function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
294 function IsValidFileName(const S: String): Boolean;
295 function IsValidFilePath(const S: String): Boolean;
297 implementation
299 uses
300 Math, ENet, e_input, e_graphics, e_log,
301 g_textures, g_gfx, g_sound, g_console, g_basic, g_options, g_main,
302 g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
303 g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;
305 const
306 NET_KEY_LEFT = 1;
307 NET_KEY_RIGHT = 2;
308 NET_KEY_UP = 4;
309 NET_KEY_DOWN = 8;
310 NET_KEY_JUMP = 16;
311 NET_KEY_FIRE = 32;
312 NET_KEY_OPEN = 64;
313 NET_KEY_NW = 256;
314 NET_KEY_PW = 512;
315 NET_KEY_CHAT = 2048;
316 NET_KEY_FORCEDIR = 4096;
318 //var
319 //kBytePrev: Word = 0;
320 //kDirPrev: TDirection = D_LEFT;
321 //HostGameTime: Word = 0;
323 // HOST MESSAGES //
326 // GAME
328 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
329 var
330 Txt: string;
331 Mode: Byte;
332 PID: Word;
333 Pl: TPlayer;
334 begin
335 PID := C^.Player;
336 Pl := g_Player_Get(PID);
338 Txt := M.ReadString();
339 Mode := M.ReadByte();
340 if (Mode = NET_CHAT_SYSTEM) then
341 Mode := NET_CHAT_PLAYER; // prevent sending system messages from clients
342 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
343 Mode := NET_CHAT_PLAYER; // revert to player chat in non-team game
345 if Pl = nil then
346 MH_SEND_Chat(Txt, Mode)
347 else
348 MH_SEND_Chat(Pl.Name + ': ' + Txt, Mode, IfThen(Mode = NET_CHAT_TEAM, Pl.Team, NET_EVERYONE));
349 end;
351 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
352 var
353 Ver, PName, Model, Pw: string;
354 R, G, B, T: Byte;
355 PID: Word;
356 Color: TRGB;
357 I: Integer;
358 begin
359 Ver := M.ReadString();
360 Pw := M.ReadString();
361 PName := M.ReadString();
362 Model := M.ReadString();
363 R := M.ReadByte();
364 G := M.ReadByte();
365 B := M.ReadByte();
366 T := M.ReadByte();
368 if Ver <> GAME_VERSION then
369 begin
370 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
371 _lc[I_NET_DISC_VERSION]);
372 enet_peer_disconnect(C^.Peer, NET_DISC_VERSION);
373 Exit;
374 end;
376 if g_Net_IsHostBanned(C^.Peer^.address.host) then
377 begin
378 if g_Net_IsHostBanned(C^.Peer^.address.host, True) then
379 begin
380 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
381 _lc[I_NET_DISC_BAN]);
382 enet_peer_disconnect(C^.Peer, NET_DISC_BAN);
383 end
384 else
385 begin
386 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
387 _lc[I_NET_DISC_BAN]);
388 enet_peer_disconnect(C^.Peer, NET_DISC_TEMPBAN);
389 end;
390 Exit;
391 end;
393 if NetPassword <> '' then
394 if AnsiLowerCase(NetPassword) <> AnsiLowerCase(Pw) then
395 begin
396 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
397 _lc[I_NET_DISC_PASSWORD]);
398 enet_peer_disconnect(C^.Peer, NET_DISC_PASSWORD);
399 Exit;
400 end;
402 Color.R := R;
403 Color.B := B;
404 Color.G := G;
406 PID := g_Player_Create(Model, Color, T, False);
407 with g_Player_Get(PID) do
408 begin
409 Name := PName;
410 Reset(True);
411 end;
413 C^.Player := PID;
415 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
416 e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
417 '] connected. Assigned player #' + IntToStr(PID) + '.', TMsgType.Notify);
419 MH_SEND_Info(C^.ID);
421 with g_Player_Get(PID) do
422 begin
423 Name := PName;
424 FClientID := C^.ID;
425 // round in progress, don't spawn
426 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
427 begin
428 Lives := 0;
429 FNoRespawn := True;
430 Spectate;
431 FWantsInGame := True; // TODO: look into this later
432 end
433 else
434 Respawn(gGameSettings.GameType = GT_SINGLE);
435 end;
437 for I := Low(NetClients) to High(NetClients) do
438 begin
439 if NetClients[I].ID = C^.ID then Continue;
440 MH_SEND_PlayerCreate(PID, NetClients[I].ID);
441 MH_SEND_PlayerPos(True, PID, NetClients[I].ID);
442 MH_SEND_PlayerStats(PID, NetClients[I].ID);
443 end;
445 if gState in [STATE_INTERCUSTOM, STATE_FOLD] then
446 MH_SEND_GameEvent(NET_EV_MAPEND, 0, 'N', C^.ID);
448 if NetUseMaster then g_Net_Slist_Update;
449 end;
451 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
452 begin
453 if gGameOn then
454 MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID)
455 else
456 C^.RequestedFullUpdate := True;
457 end;
459 // PLAYER
461 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
462 var
463 Dir, i: Byte;
464 WeaponSelect: Word;
465 PID: Word;
466 kByte: Word;
467 Pl: TPlayer;
468 GT: LongWord;
469 begin
470 Result := 0;
471 if not gGameOn then Exit;
473 GT := M.ReadLongWord();
474 PID := C^.Player;
475 Pl := g_Player_Get(PID);
476 if Pl = nil then
477 Exit;
479 if (GT > gTime + NET_MAX_DIFFTIME) or (GT < Pl.NetTime) then Exit;
481 with Pl do
482 begin
483 NetTime := GT;
484 kByte := M.ReadWord();
485 Dir := M.ReadByte();
486 WeaponSelect := M.ReadWord();
487 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
488 if Direction <> TDirection(Dir) then
489 JustTeleported := False;
491 SetDirection(TDirection(Dir));
492 ReleaseKeys;
494 if kByte = NET_KEY_CHAT then
495 begin
496 PressKey(KEY_CHAT, 10000);
497 Exit;
498 end;
500 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
501 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
502 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
503 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
504 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
505 if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000);
506 if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000);
507 if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
508 if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
510 for i := 0 to 15 do
511 begin
512 if (WeaponSelect and Word(1 shl i)) <> 0 then
513 begin
514 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
515 QueueWeaponSwitch(i);
516 end;
517 end;
518 end;
520 // MH_SEND_PlayerPos(False, PID, C^.ID);
521 end;
523 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
524 var
525 CheatKind: Byte;
526 Pl: TPlayer;
527 begin
528 Pl := g_Player_Get(C^.Player);
529 if Pl = nil then Exit;
531 CheatKind := M.ReadByte();
533 case CheatKind of
534 NET_CHEAT_SUICIDE:
535 Pl.Damage(SUICIDE_DAMAGE, Pl.UID, 0, 0, HIT_SELF);
536 NET_CHEAT_SPECTATE:
537 begin
538 if Pl.FSpectator then
539 Pl.Respawn(False)
540 else
541 Pl.Spectate;
542 end;
543 NET_CHEAT_READY:
544 begin
545 if gState <> STATE_INTERCUSTOM then Exit;
546 Pl.FReady := not Pl.FReady;
547 if Pl.FReady then
548 begin
549 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'Y');
550 Inc(gInterReadyCount);
551 end
552 else
553 begin
554 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'N');
555 Dec(gInterReadyCount);
556 end;
557 end;
558 end;
559 end;
561 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
562 var
563 TmpName: string;
564 TmpModel: string;
565 TmpColor: TRGB;
566 TmpTeam: Byte;
567 Pl: TPlayer;
568 begin
569 TmpName := M.ReadString();
570 TmpModel := M.ReadString();
571 TmpColor.R := M.ReadByte();
572 TmpColor.G := M.ReadByte();
573 TmpColor.B := M.ReadByte();
574 TmpTeam := M.ReadByte();
576 Pl := g_Player_Get(C^.Player);
577 if Pl = nil then Exit;
579 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
580 Pl.SwitchTeam
581 else
582 Pl.SetColor(TmpColor);
584 if Pl.Name <> TmpName then
585 begin
586 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
587 Pl.Name := TmpName;
588 end;
590 if TmpModel <> Pl.Model.Name then
591 Pl.SetModel(TmpModel);
593 MH_SEND_PlayerSettings(Pl.UID, TmpModel);
594 end;
596 // RCON
598 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
599 var
600 Pwd: string;
601 begin
602 Pwd := M.ReadString();
603 if not NetAllowRCON then Exit;
604 if Pwd = NetRCONPassword then
605 begin
606 C^.RCONAuth := True;
607 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWGOOD, 'N', C^.ID);
608 end
609 else
610 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWBAD, 'N', C^.ID);
611 end;
613 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
614 var
615 Cmd: string;
616 begin
617 Cmd := M.ReadString();
618 if not NetAllowRCON then Exit;
619 if not C^.RCONAuth then
620 begin
621 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_NOAUTH, 'N', C^.ID);
622 Exit;
623 end;
624 g_Console_Process(Cmd);
625 end;
627 // MISC
629 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
630 var
631 Start: Boolean;
632 Name, Command: string;
633 Need: Integer;
634 Pl: TPlayer;
635 begin
636 Start := M.ReadByte() <> 0;
637 Command := M.ReadString();
639 Pl := g_Player_Get(C^.Player);
640 if Pl = nil then Exit;
641 Name := Pl.Name;
643 if Start then
644 begin
645 if not g_Console_CommandBlacklisted(Command) then
646 g_Game_StartVote(Command, Name);
647 end
648 else if gVoteInProgress then
649 begin
650 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
651 Need := Floor((NetClientCount+1)/2.0) + 1
652 else
653 Need := Floor(NetClientCount/2.0) + 1;
654 if C^.Voted then
655 begin
656 Dec(gVoteCount);
657 C^.Voted := False;
658 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [Name, gVoteCount, Need]), True);
659 MH_SEND_VoteEvent(NET_VE_REVOKE, Name, 'a', gVoteCount, Need);
660 end
661 else
662 begin
663 Inc(gVoteCount);
664 C^.Voted := True;
665 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Name, gVoteCount, Need]), True);
666 MH_SEND_VoteEvent(NET_VE_VOTE, Name, 'a', gVoteCount, Need);
667 g_Game_CheckVote;
668 end;
669 end;
670 end;
672 // GAME (SEND)
674 procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
676 function sendItemRespawn (it: PItem): Boolean;
677 begin
678 result := false; // don't stop
679 MH_SEND_ItemSpawn(True, it.myid, ID);
680 end;
682 function sendMonSpawn (mon: TMonster): Boolean;
683 begin
684 result := false; // don't stop
685 MH_SEND_MonsterSpawn(mon.UID, ID);
686 end;
688 function sendPanelState (pan: TPanel): Boolean;
689 begin
690 result := false; // don't stop
691 MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
692 if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
693 end;
695 var
696 I: Integer;
697 begin
698 if gPlayers <> nil then
699 begin
700 for I := Low(gPlayers) to High(gPlayers) do
701 begin
702 if gPlayers[I] <> nil then
703 begin
704 if CreatePlayers then MH_SEND_PlayerCreate(gPlayers[I].UID, ID);
705 MH_SEND_PlayerPos(True, gPlayers[I].UID, ID);
706 MH_SEND_PlayerStats(gPlayers[I].UID, ID);
708 if (gPlayers[I].Flag <> FLAG_NONE) and (gGameSettings.GameMode = GM_CTF) then
709 begin
710 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED, gPlayers[I].Flag, gPlayers[I].UID, True, ID);
711 end;
712 end;
713 end;
714 end;
716 g_Items_ForEachAlive(sendItemRespawn, true); // backwards
717 g_Mons_ForEach(sendMonSpawn);
718 g_Map_ForEachPanel(sendPanelState);
720 if gTriggers <> nil then
721 begin
722 for I := Low(gTriggers) to High(gTriggers) do
723 begin
724 if gTriggers[I].TriggerType = TRIGGER_SOUND then
725 begin
726 MH_SEND_TriggerSound(gTriggers[I], ID);
727 end;
728 end;
729 end;
731 if Shots <> nil then
732 begin
733 for I := Low(Shots) to High(Shots) do
734 begin
735 if Shots[i].ShotType in [6, 7, 8] then
736 begin
737 MH_SEND_CreateShot(i, ID);
738 end;
739 end;
740 end;
742 MH_SEND_TriggerMusic(ID);
744 MH_SEND_GameStats(ID);
745 MH_SEND_CoopStats(ID);
747 if gGameSettings.GameMode = GM_CTF then
748 begin
749 if gFlags[FLAG_RED].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_RED].State, FLAG_RED, 0, True, ID);
750 if gFlags[FLAG_BLUE].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_BLUE].State, FLAG_BLUE, 0, True, ID);
751 end;
753 if CreatePlayers and (ID >= 0) then NetClients[ID].State := NET_STATE_GAME;
755 if gLMSRespawn > LMS_RESPAWN_NONE then
756 begin
757 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000, 'N', ID);
758 end;
760 g_Net_Flush();
761 end;
763 procedure MH_SEND_Info(ID: Byte);
764 var
765 Map: string;
766 begin
767 Map := g_ExtractFileName(gMapInfo.Map);
769 NetOut.Clear();
771 NetOut.Write(Byte(NET_MSG_INFO));
772 NetOut.Write(ID);
773 NetOut.Write(NetClients[ID].Player);
774 NetOut.Write(gGameSettings.WAD);
775 NetOut.Write(Map);
776 NetOut.Write(gWADHash);
777 NetOut.Write(gGameSettings.GameMode);
778 NetOut.Write(gGameSettings.GoalLimit);
779 NetOut.Write(gGameSettings.TimeLimit);
780 NetOut.Write(gGameSettings.MaxLives);
781 NetOut.Write(gGameSettings.Options);
782 NetOut.Write(gTime);
784 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
785 end;
787 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
788 var
789 Name: string;
790 i: Integer;
791 Team: Byte;
792 begin
793 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
794 Mode := NET_CHAT_PLAYER;
796 Team := 0;
797 if (Mode = NET_CHAT_TEAM) then
798 begin
799 for i := Low(gPlayers) to High(gPlayers) do
800 if (gPlayers[i] <> nil) and (gPlayers[i].FClientID >= 0) and
801 (gPlayers[i].Team = ID) then
802 begin
803 NetOut.Write(Byte(NET_MSG_CHAT));
804 NetOut.Write(Txt);
805 NetOut.Write(Mode);
806 g_Net_Host_Send(gPlayers[i].FClientID, True, NET_CHAN_CHAT);
807 end;
808 Team := ID;
809 ID := NET_EVERYONE;
810 end
811 else
812 begin
813 NetOut.Write(Byte(NET_MSG_CHAT));
814 NetOut.Write(Txt);
815 NetOut.Write(Mode);
816 g_Net_Host_Send(ID, True, NET_CHAN_CHAT);
817 end;
819 if Mode = NET_CHAT_SYSTEM then
820 Exit;
822 if ID = NET_EVERYONE then
823 begin
824 if Mode = NET_CHAT_PLAYER then
825 begin
826 g_Console_Add(Txt, True);
827 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
828 g_Game_ChatSound(b_Text_Unformat(Txt));
829 end
830 else
831 if Mode = NET_CHAT_TEAM then
832 if gPlayer1 <> nil then
833 begin
834 if (gPlayer1.Team = TEAM_RED) and (Team = TEAM_RED) then
835 begin
836 g_Console_Add(#18'[Team] '#2 + Txt, True);
837 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
838 g_Game_ChatSound(b_Text_Unformat(Txt));
839 end
840 else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
841 begin
842 g_Console_Add(#20'[Team] '#2 + Txt, True);
843 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
844 g_Game_ChatSound(b_Text_Unformat(Txt));
845 end;
846 end;
847 end
848 else
849 begin
850 Name := g_Net_ClientName_ByID(ID);
851 g_Console_Add('-> ' + Name + ': ' + Txt, True);
852 e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify);
853 g_Game_ChatSound(b_Text_Unformat(Txt), False);
854 end;
855 end;
857 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
858 begin
859 NetOut.Write(Byte(NET_MSG_GFX));
860 NetOut.Write(Kind);
861 NetOut.Write(X);
862 NetOut.Write(Y);
863 NetOut.Write(Ang);
865 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
866 end;
868 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
869 begin
870 NetOut.Write(Byte(NET_MSG_SND));
871 NetOut.Write(Name);
872 if Pos then
873 begin
874 NetOut.Write(Byte(1));
875 NetOut.Write(X);
876 NetOut.Write(Y);
877 end
878 else
879 NetOut.Write(Byte(0));
881 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
882 end;
884 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
885 begin
886 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
888 NetOut.Write(Byte(NET_MSG_SHADD));
889 NetOut.Write(Proj);
890 NetOut.Write(Shots[Proj].ShotType);
891 NetOut.Write(Shots[Proj].Target);
892 NetOut.Write(Shots[Proj].SpawnerUID);
893 NetOut.Write(Shots[Proj].Timeout);
894 NetOut.Write(Shots[Proj].Obj.X);
895 NetOut.Write(Shots[Proj].Obj.Y);
896 NetOut.Write(Shots[Proj].Obj.Vel.X);
897 NetOut.Write(Shots[Proj].Obj.Vel.Y);
899 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
900 end;
902 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
903 begin
904 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
906 NetOut.Write(Byte(NET_MSG_SHPOS));
907 NetOut.Write(Proj);
908 NetOut.Write(Shots[Proj].Obj.X);
909 NetOut.Write(Shots[Proj].Obj.Y);
910 NetOut.Write(Shots[Proj].Obj.Vel.X);
911 NetOut.Write(Shots[Proj].Obj.Vel.Y);
913 g_Net_Host_Send(ID, False, NET_CHAN_SHOTS);
914 end;
916 procedure MH_Send_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
917 begin
918 NetOut.Write(Byte(NET_MSG_SHDEL));
919 NetOut.Write(Proj);
920 NetOut.Write(Byte(Loud));
921 NetOut.Write(X);
922 NetOut.Write(Y);
924 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
925 end;
927 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
928 begin
929 NetOut.Write(Byte(NET_MSG_SCORE));
930 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
931 begin
932 NetOut.Write(gTeamStat[TEAM_RED].Goals);
933 NetOut.Write(gTeamStat[TEAM_BLUE].Goals);
934 end
935 else
936 if gGameSettings.GameMode = GM_COOP then
937 begin
938 NetOut.Write(gCoopMonstersKilled);
939 NetOut.Write(gCoopSecretsFound);
940 end;
942 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
943 end;
945 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
946 begin
947 NetOut.Write(Byte(NET_MSG_COOP));
948 NetOut.Write(gTotalMonsters);
949 NetOut.Write(gSecretsCount);
950 NetOut.Write(gCoopTotalMonstersKilled);
951 NetOut.Write(gCoopTotalSecretsFound);
952 NetOut.Write(gCoopTotalMonsters);
953 NetOut.Write(gCoopTotalSecrets);
954 end;
956 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
957 begin
958 NetOut.Write(Byte(NET_MSG_GEVENT));
959 NetOut.Write(EvType);
960 NetOut.Write(EvNum);
961 NetOut.Write(EvStr);
962 NetOut.Write(Byte(gLastMap));
963 NetOut.Write(gTime);
964 if (EvType = NET_EV_MAPSTART) and isWadPath(EvStr) then
965 begin
966 NetOut.Write(Byte(1));
967 NetOut.Write(gWADHash);
968 end else
969 NetOut.Write(Byte(0));
971 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
972 end;
974 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
975 begin
976 NetOut.Write(Byte(NET_MSG_FLAG));
977 NetOut.Write(EvType);
978 NetOut.Write(Flag);
979 NetOut.Write(Byte(Quiet));
980 NetOut.Write(PID);
981 NetOut.Write(gFlags[Flag].State);
982 NetOut.Write(gFlags[Flag].CaptureTime);
983 NetOut.Write(gFlags[Flag].Obj.X);
984 NetOut.Write(gFlags[Flag].Obj.Y);
985 NetOut.Write(gFlags[Flag].Obj.Vel.X);
986 NetOut.Write(gFlags[Flag].Obj.Vel.Y);
988 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
989 end;
991 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
992 begin
993 NetOut.Write(Byte(NET_MSG_GSET));
994 NetOut.Write(gGameSettings.GameMode);
995 NetOut.Write(gGameSettings.GoalLimit);
996 NetOut.Write(gGameSettings.TimeLimit);
997 NetOut.Write(gGameSettings.MaxLives);
998 NetOut.Write(gGameSettings.Options);
1000 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1001 end;
1003 // PLAYER (SEND)
1005 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
1006 var
1007 P: TPlayer;
1008 begin
1009 P := g_Player_Get(PID);
1010 if P = nil then Exit;
1012 NetOut.Write(Byte(NET_MSG_PLR));
1013 NetOut.Write(PID);
1014 NetOut.Write(P.Name);
1016 NetOut.Write(P.FActualModelName);
1017 NetOut.Write(P.FColor.R);
1018 NetOut.Write(P.FColor.G);
1019 NetOut.Write(P.FColor.B);
1020 NetOut.Write(P.Team);
1022 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT)
1023 end;
1025 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
1026 var
1027 kByte: Word;
1028 Pl: TPlayer;
1029 begin
1030 Pl := g_Player_Get(PID);
1031 if Pl = nil then Exit;
1032 if Pl.FDummy then Exit;
1034 NetOut.Write(Byte(NET_MSG_PLRPOS));
1035 NetOut.Write(gTime);
1036 NetOut.Write(PID);
1038 kByte := 0;
1040 with Pl do
1041 begin
1042 NetOut.Write(FPing);
1043 NetOut.Write(FLoss);
1044 if IsKeyPressed(KEY_CHAT) then
1045 kByte := NET_KEY_CHAT
1046 else
1047 begin
1048 if IsKeyPressed(KEY_LEFT) then kByte := kByte or NET_KEY_LEFT;
1049 if IsKeyPressed(KEY_RIGHT) then kByte := kByte or NET_KEY_RIGHT;
1050 if IsKeyPressed(KEY_UP) then kByte := kByte or NET_KEY_UP;
1051 if IsKeyPressed(KEY_DOWN) then kByte := kByte or NET_KEY_DOWN;
1052 if IsKeyPressed(KEY_JUMP) then kByte := kByte or NET_KEY_JUMP;
1053 if JustTeleported then kByte := kByte or NET_KEY_FORCEDIR;
1054 end;
1056 NetOut.Write(kByte);
1057 if Direction = TDirection.D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
1058 NetOut.Write(GameX);
1059 NetOut.Write(GameY);
1060 NetOut.Write(GameVelX);
1061 NetOut.Write(GameVelY);
1062 NetOut.Write(GameAccelX);
1063 NetOut.Write(GameAccelY);
1064 end;
1066 g_Net_Host_Send(ID, Reliable, NET_CHAN_PLAYERPOS);
1067 end;
1069 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
1070 var
1071 P: TPlayer;
1072 I: Integer;
1073 begin
1074 P := g_Player_Get(PID);
1075 if P = nil then Exit;
1077 NetOut.Write(Byte(NET_MSG_PLRSTA));
1078 NetOut.Write(PID);
1080 with P do
1081 begin
1082 NetOut.Write(Byte(alive));
1083 NetOut.Write(Byte(GodMode));
1084 NetOut.Write(Health);
1085 NetOut.Write(Armor);
1086 NetOut.Write(Air);
1087 NetOut.Write(JetFuel);
1088 NetOut.Write(Lives);
1089 NetOut.Write(Team);
1091 for I := WP_FIRST to WP_LAST do
1092 NetOut.Write(Byte(FWeapon[I]));
1094 for I := A_BULLETS to A_HIGH do
1095 NetOut.Write(FAmmo[I]);
1097 for I := A_BULLETS to A_HIGH do
1098 NetOut.Write(FMaxAmmo[I]);
1100 for I := MR_SUIT to MR_MAX do
1101 NetOut.Write(LongWord(FMegaRulez[I]));
1103 NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
1104 NetOut.Write(Byte(R_KEY_RED in FRulez));
1105 NetOut.Write(Byte(R_KEY_GREEN in FRulez));
1106 NetOut.Write(Byte(R_KEY_BLUE in FRulez));
1107 NetOut.Write(Byte(R_BERSERK in FRulez));
1109 NetOut.Write(Frags);
1110 NetOut.Write(Death);
1112 NetOut.Write(CurrWeap);
1114 NetOut.Write(Byte(FSpectator));
1115 NetOut.Write(Byte(FGhost));
1116 NetOut.Write(Byte(FPhysics));
1117 NetOut.Write(Byte(FNoRespawn));
1118 NetOut.Write(Byte(FJetpack));
1119 NetOut.Write(FFireTime);
1120 NetOut.Write(Byte(FFlaming));
1121 end;
1123 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1124 end;
1126 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
1127 begin
1128 NetOut.Write(Byte(NET_MSG_PLRDMG));
1129 NetOut.Write(PID);
1130 NetOut.Write(Kind);
1131 NetOut.Write(Attacker);
1132 NetOut.Write(Value);
1133 NetOut.Write(VX);
1134 NetOut.Write(VY);
1136 g_Net_Host_Send(ID, False, NET_CHAN_PLAYER);
1137 end;
1139 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
1140 begin
1141 NetOut.Write(Byte(NET_MSG_PLRDIE));
1142 NetOut.Write(PID);
1143 NetOut.Write(KillType);
1144 NetOut.Write(DeathType);
1145 NetOut.Write(Attacker);
1147 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1148 end;
1150 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
1151 begin
1152 NetOut.Write(Byte(NET_MSG_PLRFIRE));
1153 NetOut.Write(PID);
1154 NetOut.Write(Weapon);
1155 NetOut.Write(X);
1156 NetOut.Write(Y);
1157 NetOut.Write(AX);
1158 NetOut.Write(AY);
1159 NetOut.Write(ShotID);
1161 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
1162 end;
1164 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
1165 begin
1166 NetOut.Write(Byte(NET_MSG_PLRDEL));
1167 NetOut.Write(PID);
1169 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1170 end;
1172 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
1173 var
1174 Pl: TPlayer;
1175 begin
1176 Pl := g_Player_Get(PID);
1177 if Pl = nil then Exit;
1179 NetOut.Write(Byte(NET_MSG_PLRSET));
1180 NetOut.Write(PID);
1181 NetOut.Write(Pl.Name);
1182 if Mdl = '' then
1183 NetOut.Write(Pl.Model.Name)
1184 else
1185 NetOut.Write(Mdl);
1186 NetOut.Write(Pl.FColor.R);
1187 NetOut.Write(Pl.FColor.G);
1188 NetOut.Write(Pl.FColor.B);
1189 NetOut.Write(Pl.Team);
1191 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1192 end;
1194 // ITEM (SEND)
1196 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1197 var
1198 it: PItem;
1199 tt: Byte;
1200 begin
1201 it := g_Items_ByIdx(IID);
1203 NetOut.Write(Byte(NET_MSG_ISPAWN));
1204 NetOut.Write(IID);
1205 NetOut.Write(Byte(Quiet));
1206 tt := it.ItemType;
1207 if it.dropped then tt := tt or $80;
1208 NetOut.Write(tt);
1209 NetOut.Write(Byte(it.Fall));
1210 NetOut.Write(Byte(it.Respawnable));
1211 NetOut.Write(it.Obj.X);
1212 NetOut.Write(it.Obj.Y);
1213 NetOut.Write(it.Obj.Vel.X);
1214 NetOut.Write(it.Obj.Vel.Y);
1216 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1217 end;
1219 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1220 begin
1221 NetOut.Write(Byte(NET_MSG_IDEL));
1222 NetOut.Write(IID);
1223 NetOut.Write(Byte(Quiet));
1225 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1226 end;
1228 // PANEL
1230 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
1231 var
1232 TP: TPanel;
1233 begin
1234 TP := g_Map_PanelByGUID(PGUID);
1235 if (TP = nil) then exit;
1237 with TP do
1238 begin
1239 NetOut.Write(Byte(NET_MSG_PTEX));
1240 NetOut.Write(LongWord(PGUID));
1241 NetOut.Write(FCurTexture);
1242 NetOut.Write(FCurFrame);
1243 NetOut.Write(FCurFrameCount);
1244 NetOut.Write(AnimLoop);
1245 end;
1247 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1248 end;
1250 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
1251 var
1252 TP: TPanel;
1253 mpflags: Byte = 0;
1254 begin
1255 TP := g_Map_PanelByGUID(PGUID);
1256 if (TP = nil) then exit;
1258 NetOut.Write(Byte(NET_MSG_PSTATE));
1259 NetOut.Write(LongWord(PGUID));
1260 NetOut.Write(Byte(TP.Enabled));
1261 NetOut.Write(TP.LiftType);
1262 NetOut.Write(TP.X);
1263 NetOut.Write(TP.Y);
1264 NetOut.Write(Word(TP.Width));
1265 NetOut.Write(Word(TP.Height));
1266 // mplats
1267 NetOut.Write(LongInt(TP.movingSpeedX));
1268 NetOut.Write(LongInt(TP.movingSpeedY));
1269 NetOut.Write(LongInt(TP.movingStartX));
1270 NetOut.Write(LongInt(TP.movingStartY));
1271 NetOut.Write(LongInt(TP.movingEndX));
1272 NetOut.Write(LongInt(TP.movingEndY));
1273 NetOut.Write(LongInt(TP.sizeSpeedX));
1274 NetOut.Write(LongInt(TP.sizeSpeedY));
1275 NetOut.Write(LongInt(TP.sizeEndX));
1276 NetOut.Write(LongInt(TP.sizeEndY));
1277 if TP.movingActive then mpflags := mpflags or 1;
1278 if TP.moveOnce then mpflags := mpflags or 2;
1279 NetOut.Write(Byte(mpflags));
1281 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1282 end;
1284 // TRIGGER
1286 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
1287 begin
1288 if gTriggers = nil then Exit;
1289 if T.Sound = nil then Exit;
1291 NetOut.Write(Byte(NET_MSG_TSOUND));
1292 NetOut.Write(T.ClientID);
1293 NetOut.Write(Byte(T.Sound.IsPlaying));
1294 NetOut.Write(LongWord(T.Sound.GetPosition));
1295 NetOut.Write(T.SoundPlayCount);
1297 g_Net_Host_Send(ID, True);
1298 end;
1300 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
1301 begin
1302 NetOut.Write(Byte(NET_MSG_TMUSIC));
1303 NetOut.Write(gMusic.Name);
1304 NetOut.Write(Byte(gMusic.IsPlaying));
1305 NetOut.Write(LongWord(gMusic.GetPosition));
1306 NetOut.Write(Byte(gMusic.SpecPause or gMusic.IsPaused));
1308 g_Net_Host_Send(ID, True);
1309 end;
1311 // MONSTER
1313 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
1314 var
1315 M: TMonster;
1316 begin
1317 M := g_Monsters_ByUID(UID);
1318 if M = nil then
1319 Exit;
1321 with M do
1322 begin
1323 NetOut.Write(Byte(NET_MSG_MSPAWN));
1324 NetOut.Write(UID);
1325 NetOut.Write(MonsterType);
1326 NetOut.Write(MonsterState);
1327 NetOut.Write(MonsterAnim);
1328 NetOut.Write(MonsterTargetUID);
1329 NetOut.Write(MonsterTargetTime);
1330 NetOut.Write(MonsterBehaviour);
1331 NetOut.Write(MonsterSleep);
1332 NetOut.Write(MonsterHealth);
1333 NetOut.Write(MonsterAmmo);
1334 NetOut.Write(GameX);
1335 NetOut.Write(GameY);
1336 NetOut.Write(GameVelX);
1337 NetOut.Write(GameVelY);
1338 NetOut.Write(Byte(GameDirection));
1339 end;
1341 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1342 end;
1344 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
1345 var
1346 M: TMonster;
1347 begin
1348 M := g_Monsters_ByUID(UID);
1349 if M = nil then Exit;
1351 NetOut.Write(Byte(NET_MSG_MPOS));
1352 NetOut.Write(UID);
1354 with M do
1355 begin
1356 NetOut.Write(GameX);
1357 NetOut.Write(GameY);
1358 NetOut.Write(GameVelX);
1359 NetOut.Write(GameVelY);
1360 NetOut.Write(Byte(GameDirection));
1361 end;
1363 g_Net_Host_Send(ID, False, NET_CHAN_MONSTERPOS);
1364 end;
1366 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
1367 var
1368 M: TMonster;
1369 begin
1370 M := g_Monsters_ByUID(UID);
1371 if M = nil then Exit;
1373 NetOut.Write(Byte(NET_MSG_MSTATE));
1374 NetOut.Write(UID);
1376 with M do
1377 begin
1378 NetOut.Write(MonsterState);
1379 NetOut.Write(ForcedAnim);
1380 NetOut.Write(MonsterTargetUID);
1381 NetOut.Write(MonsterTargetTime);
1382 NetOut.Write(MonsterSleep);
1383 NetOut.Write(MonsterHealth);
1384 NetOut.Write(MonsterAmmo);
1385 NetOut.Write(MonsterPain);
1386 NetOut.Write(Byte(AnimIsReverse));
1387 NetOut.Write(FFireTime);
1388 end;
1390 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1391 end;
1393 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
1394 begin
1395 NetOut.Write(Byte(NET_MSG_MSHOT));
1396 NetOut.Write(UID);
1397 NetOut.Write(X);
1398 NetOut.Write(Y);
1399 NetOut.Write(VX);
1400 NetOut.Write(VY);
1402 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1403 end;
1405 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
1406 var
1407 M: TMonster;
1408 begin
1409 M := g_Monsters_ByUID(UID);
1410 if M = nil then Exit;
1412 NetOut.Write(Byte(NET_MSG_MDEL));
1413 NetOut.Write(UID);
1415 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1416 end;
1418 // MISC
1420 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
1421 begin
1422 NetOut.Write(Byte(NET_MSG_TIME_SYNC));
1423 NetOut.Write(Time);
1425 g_Net_Host_Send(ID, False, NET_CHAN_SERVICE);
1426 end;
1428 procedure MH_SEND_VoteEvent(EvType: Byte;
1429 StrArg1: string = 'a'; StrArg2: string = 'b';
1430 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
1431 ID: Integer = NET_EVERYONE);
1432 begin
1433 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
1434 NetOut.Write(EvType);
1435 NetOut.Write(IntArg1);
1436 NetOut.Write(IntArg2);
1437 NetOut.Write(StrArg1);
1438 NetOut.Write(StrArg2);
1440 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1441 end;
1443 // CLIENT MESSAGES //
1445 // GAME
1447 procedure MC_RECV_Chat(var M: TMsg);
1448 var
1449 Txt: string;
1450 Mode: Byte;
1451 begin
1452 Txt := M.ReadString();
1453 Mode := M.ReadByte();
1455 if Mode <> NET_CHAT_SYSTEM then
1456 begin
1457 if Mode = NET_CHAT_PLAYER then
1458 begin
1459 g_Console_Add(Txt, True);
1460 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1461 g_Game_ChatSound(b_Text_Unformat(Txt));
1462 end else
1463 if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
1464 begin
1465 if gPlayer1.Team = TEAM_RED then
1466 g_Console_Add(b_Text_Format('\r[Team] ') + Txt, True);
1467 if gPlayer1.Team = TEAM_BLUE then
1468 g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
1469 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1470 g_Game_ChatSound(b_Text_Unformat(Txt));
1471 end;
1472 end else
1473 g_Console_Add(Txt, True);
1474 end;
1476 procedure MC_RECV_Effect(var M: TMsg);
1477 var
1478 Kind: Byte;
1479 X, Y: Integer;
1480 Ang: SmallInt;
1481 Anim: TAnimation;
1482 ID: LongWord;
1483 begin
1484 if not gGameOn then Exit;
1485 Kind := M.ReadByte();
1486 X := M.ReadLongInt();
1487 Y := M.ReadLongInt();
1488 Ang := M.ReadSmallInt();
1490 case Kind of
1491 NET_GFX_SPARK:
1492 g_GFX_Spark(X, Y, 2 + Random(2), Ang, 0, 0);
1494 NET_GFX_TELE:
1495 begin
1496 if g_Frames_Get(ID, 'FRAMES_TELEPORT') then
1497 begin
1498 Anim := TAnimation.Create(ID, False, 3);
1499 g_GFX_OnceAnim(X, Y, Anim);
1500 Anim.Free();
1501 end;
1502 if Ang = 1 then
1503 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
1504 end;
1506 NET_GFX_EXPLODE:
1507 begin
1508 if g_Frames_Get(ID, 'FRAMES_EXPLODE_ROCKET') then
1509 begin
1510 Anim := TAnimation.Create(ID, False, 6);
1511 Anim.Blending := False;
1512 g_GFX_OnceAnim(X-64, Y-64, Anim);
1513 Anim.Free();
1514 end;
1515 if Ang = 1 then
1516 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y);
1517 end;
1519 NET_GFX_BFGEXPL:
1520 begin
1521 if g_Frames_Get(ID, 'FRAMES_EXPLODE_BFG') then
1522 begin
1523 Anim := TAnimation.Create(ID, False, 6);
1524 Anim.Blending := False;
1525 g_GFX_OnceAnim(X-64, Y-64, Anim);
1526 Anim.Free();
1527 end;
1528 if Ang = 1 then
1529 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y);
1530 end;
1532 NET_GFX_BFGHIT:
1533 begin
1534 if g_Frames_Get(ID, 'FRAMES_BFGHIT') then
1535 begin
1536 Anim := TAnimation.Create(ID, False, 4);
1537 g_GFX_OnceAnim(X-32, Y-32, Anim);
1538 Anim.Free();
1539 end;
1540 end;
1542 NET_GFX_FIRE:
1543 begin
1544 if g_Frames_Get(ID, 'FRAMES_FIRE') then
1545 begin
1546 Anim := TAnimation.Create(ID, False, 4);
1547 g_GFX_OnceAnim(X, Y, Anim);
1548 Anim.Free();
1549 end;
1550 if Ang = 1 then
1551 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
1552 end;
1554 NET_GFX_RESPAWN:
1555 begin
1556 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
1557 begin
1558 Anim := TAnimation.Create(ID, False, 4);
1559 g_GFX_OnceAnim(X, Y, Anim);
1560 Anim.Free();
1561 end;
1562 if Ang = 1 then
1563 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
1564 end;
1566 NET_GFX_SHELL1:
1567 g_Player_CreateShell(X, Y, 0, -2, SHELL_BULLET);
1569 NET_GFX_SHELL2:
1570 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1572 NET_GFX_SHELL3:
1573 begin
1574 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1575 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1576 end;
1577 end;
1578 end;
1580 procedure MC_RECV_Sound(var M: TMsg);
1581 var
1582 Name: string;
1583 X, Y: Integer;
1584 Pos: Boolean;
1585 begin
1586 Name := M.ReadString();
1587 Pos := M.ReadByte() <> 0;
1588 if Pos then
1589 begin
1590 X := M.ReadLongInt();
1591 Y := M.ReadLongInt();
1592 g_Sound_PlayExAt(Name, X, Y);
1593 end
1594 else
1595 g_Sound_PlayEx(Name);
1596 end;
1598 procedure MC_RECV_CreateShot(var M: TMsg);
1599 var
1600 I, X, Y, XV, YV: Integer;
1601 Timeout: LongWord;
1602 Target, Spawner: Word;
1603 ShType: Byte;
1604 begin
1605 I := M.ReadLongInt();
1606 ShType := M.ReadByte();
1607 Target := M.ReadWord();
1608 Spawner := M.ReadWord();
1609 Timeout := M.ReadLongWord();
1610 X := M.ReadLongInt();
1611 Y := M.ReadLongInt();
1612 XV := M.ReadLongInt();
1613 YV := M.ReadLongInt();
1615 I := g_Weapon_CreateShot(I, ShType, Spawner, Target, X, Y, XV, YV);
1616 if (Shots <> nil) and (I <= High(Shots)) then
1617 begin
1618 Shots[I].Timeout := Timeout;
1619 //Shots[I].Target := Target; // TODO: find a use for Target later
1620 end;
1621 end;
1623 procedure MC_RECV_UpdateShot(var M: TMsg);
1624 var
1625 I, TX, TY, TXV, TYV: Integer;
1626 begin
1627 I := M.ReadLongInt();
1628 TX := M.ReadLongInt();
1629 TY := M.ReadLongInt();
1630 TXV := M.ReadLongInt();
1631 TYV := M.ReadLongInt();
1633 if (Shots <> nil) and (I <= High(Shots)) then
1634 with (Shots[i]) do
1635 begin
1636 Obj.X := TX;
1637 Obj.Y := TY;
1638 Obj.Vel.X := TXV;
1639 Obj.Vel.Y := TYV;
1640 end;
1641 end;
1643 procedure MC_RECV_DeleteShot(var M: TMsg);
1644 var
1645 I, X, Y: Integer;
1646 L: Boolean;
1647 begin
1648 if not gGameOn then Exit;
1649 I := M.ReadLongInt();
1650 L := (M.ReadByte() <> 0);
1651 X := M.ReadLongInt();
1652 Y := M.ReadLongInt();
1654 g_Weapon_DestroyShot(I, X, Y, L);
1655 end;
1657 procedure MC_RECV_GameStats(var M: TMsg);
1658 begin
1659 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1660 begin
1661 gTeamStat[TEAM_RED].Goals := M.ReadSmallInt();
1662 gTeamStat[TEAM_BLUE].Goals := M.ReadSmallInt();
1663 end
1664 else
1665 if gGameSettings.GameMode = GM_COOP then
1666 begin
1667 gCoopMonstersKilled := M.ReadWord();
1668 gCoopSecretsFound := M.ReadWord();
1669 end;
1670 end;
1672 procedure MC_RECV_CoopStats(var M: TMsg);
1673 begin
1674 gTotalMonsters := M.ReadLongInt();
1675 gSecretsCount := M.ReadLongInt();
1676 gCoopTotalMonstersKilled := M.ReadWord();
1677 gCoopTotalSecretsFound := M.ReadWord();
1678 gCoopTotalMonsters := M.ReadWord();
1679 gCoopTotalSecrets := M.ReadWord();
1680 end;
1682 procedure MC_RECV_GameEvent(var M: TMsg);
1683 var
1684 EvType: Byte;
1685 EvNum: Integer;
1686 EvStr: string;
1687 EvTime: LongWord;
1688 BHash: Boolean;
1689 EvHash: TMD5Digest;
1690 pl: TPlayer;
1691 i1, i2: TStrings_Locale;
1692 pln: String;
1693 cnt: Byte;
1694 begin
1695 FillChar(EvHash, Sizeof(EvHash), 0);
1696 EvType := M.ReadByte();
1697 EvNum := M.ReadLongInt();
1698 EvStr := M.ReadString();
1699 gLastMap := M.ReadByte() <> 0;
1700 if gLastMap and (gGameSettings.GameMode = GM_COOP) then gStatsOff := True;
1701 gStatsPressed := True;
1702 EvTime := M.ReadLongWord();
1703 BHash := M.ReadByte() <> 0;
1704 if BHash then
1705 EvHash := M.ReadMD5();
1707 gTime := EvTime;
1709 case EvType of
1710 NET_EV_MAPSTART:
1711 begin
1712 g_Res_received_map_start := true;
1713 gGameOn := False;
1714 g_Game_ClearLoading();
1715 g_Game_StopAllSounds(True);
1717 gSwitchGameMode := Byte(EvNum);
1718 gGameSettings.GameMode := gSwitchGameMode;
1720 gWADHash := EvHash;
1721 if not g_Game_StartMap(EvStr, True) then
1722 begin
1723 if not isWadPath(EvStr) then
1724 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
1725 else
1726 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
1727 Exit;
1728 end;
1730 MC_SEND_FullStateRequest;
1731 end;
1733 NET_EV_MAPEND:
1734 begin
1735 g_Res_received_map_start := true;
1736 gMissionFailed := EvNum <> 0;
1737 gExit := EXIT_ENDLEVELCUSTOM;
1738 end;
1740 NET_EV_RCON:
1741 begin
1742 case EvNum of
1743 NET_RCON_NOAUTH:
1744 g_Console_Add(_lc[I_NET_RCON_NOAUTH], True);
1745 NET_RCON_PWGOOD:
1746 g_Console_Add(_lc[I_NET_RCON_PWD_VALID], True);
1747 NET_RCON_PWBAD:
1748 g_Console_Add(_lc[I_NET_RCON_PWD_INVALID], True);
1749 end;
1750 end;
1752 NET_EV_CHANGE_TEAM:
1753 begin
1754 if EvNum = TEAM_RED then
1755 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_RED], [EvStr]), True);
1756 if EvNum = TEAM_BLUE then
1757 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_BLUE], [EvStr]), True);
1758 end;
1760 NET_EV_PLAYER_KICK:
1761 g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
1763 NET_EV_PLAYER_BAN:
1764 g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
1766 NET_EV_LMS_WARMUP:
1767 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
1769 NET_EV_LMS_SURVIVOR:
1770 g_Console_Add('*** ' + _lc[I_MESSAGE_LMS_SURVIVOR] + ' ***', True);
1772 NET_EV_BIGTEXT:
1773 g_Game_Message(AnsiUpperCase(EvStr), Word(EvNum));
1775 NET_EV_SCORE:
1776 begin
1777 pl := g_Player_Get(EvNum and $FFFF);
1778 if pl = nil then
1779 pln := '?'
1780 else
1781 pln := pl.Name;
1782 cnt := (EvNum shr 16) and $FF;
1783 if Pos('w', EvStr) = 0 then
1784 begin
1785 // Default score
1786 if Pos('t', EvStr) = 0 then
1787 begin
1788 // Player +/- score
1789 if Pos('-', EvStr) = 0 then
1790 begin
1791 if Pos('e', EvStr) = 0 then
1792 i1 := I_PLAYER_SCORE_ADD_OWN
1793 else
1794 i1 := I_PLAYER_SCORE_ADD_ENEMY;
1795 end else
1796 begin
1797 if Pos('e', EvStr) = 0 then
1798 i1 := I_PLAYER_SCORE_SUB_OWN
1799 else
1800 i1 := I_PLAYER_SCORE_SUB_ENEMY;
1801 end;
1802 // Which team
1803 if Pos('r', EvStr) > 0 then
1804 i2 := I_PLAYER_SCORE_TO_RED
1805 else
1806 i2 := I_PLAYER_SCORE_TO_BLUE;
1807 g_Console_Add(Format(_lc[i1], [pln, cnt, _lc[i2]]), True);
1808 end else
1809 begin
1810 // Team +/- score
1811 if Pos('-', EvStr) = 0 then
1812 i1 := I_PLAYER_SCORE_ADD_TEAM
1813 else
1814 i1 := I_PLAYER_SCORE_SUB_TEAM;
1815 // Which team
1816 if Pos('r', EvStr) > 0 then
1817 i2 := I_PLAYER_SCORE_RED
1818 else
1819 i2 := I_PLAYER_SCORE_BLUE;
1820 g_Console_Add(Format(_lc[i1], [_lc[i2], cnt]), True);
1821 end;
1822 end else
1823 begin
1824 // Game Win
1825 if Pos('e', EvStr) = 0 then
1826 i1 := I_PLAYER_SCORE_WIN_OWN
1827 else
1828 i1 := I_PLAYER_SCORE_WIN_ENEMY;
1829 // Which team
1830 if Pos('r', EvStr) > 0 then
1831 i2 := I_PLAYER_SCORE_TO_RED
1832 else
1833 i2 := I_PLAYER_SCORE_TO_BLUE;
1834 g_Console_Add(Format(_lc[i1], [pln, _lc[i2]]), True);
1835 end;
1836 end;
1838 NET_EV_SCORE_MSG:
1839 begin
1840 if EvNum = TEAM_RED then
1841 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1842 if EvNum = TEAM_BLUE then
1843 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1844 if EvNum = -TEAM_RED then
1845 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1846 if EvNum = -TEAM_BLUE then
1847 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1848 end;
1850 NET_EV_LMS_START:
1851 begin
1852 g_Player_RemoveAllCorpses;
1853 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
1854 end;
1856 NET_EV_LMS_WIN:
1857 g_Game_Message(Format(_lc[I_MESSAGE_LMS_WIN], [AnsiUpperCase(EvStr)]), 144);
1859 NET_EV_TLMS_WIN:
1860 begin
1861 if EvNum = TEAM_RED then
1862 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 144);
1863 if EvNum = TEAM_BLUE then
1864 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 144);
1865 end;
1867 NET_EV_LMS_LOSE:
1868 g_Game_Message(_lc[I_MESSAGE_LMS_LOSE], 144);
1870 NET_EV_LMS_DRAW:
1871 g_Game_Message(_lc[I_GAME_WIN_DRAW], 144);
1873 NET_EV_KILLCOMBO:
1874 g_Game_Announce_KillCombo(EvNum);
1876 NET_EV_PLAYER_TOUCH:
1877 begin
1878 pl := g_Player_Get(EvNum);
1879 if pl <> nil then
1880 pl.Touch();
1881 end;
1883 NET_EV_SECRET:
1884 begin
1885 pl := g_Player_Get(EvNum);
1886 if pl <> nil then
1887 begin
1888 g_Console_Add(Format(_lc[I_PLAYER_SECRET], [pl.Name]), True);
1889 g_Sound_PlayEx('SOUND_GAME_SECRET');
1890 end;
1891 end;
1893 NET_EV_INTER_READY:
1894 begin
1895 pl := g_Player_Get(EvNum);
1896 if pl <> nil then pl.FReady := (EvStr = 'Y');
1897 end;
1898 end;
1899 end;
1901 procedure MC_RECV_FlagEvent(var M: TMsg);
1902 var
1903 PID: Word;
1904 Pl: TPlayer;
1905 EvType: Byte;
1906 Fl, a: Byte;
1907 Quiet: Boolean;
1908 s, ts: string;
1909 begin
1910 EvType := M.ReadByte();
1911 Fl := M.ReadByte();
1913 if Fl = FLAG_NONE then Exit;
1915 Quiet := (M.ReadByte() <> 0);
1916 PID := M.ReadWord();
1918 gFlags[Fl].State := M.ReadByte();
1919 gFlags[Fl].CaptureTime := M.ReadLongWord();
1920 gFlags[Fl].Obj.X := M.ReadLongInt();
1921 gFlags[Fl].Obj.Y := M.ReadLongInt();
1922 gFlags[Fl].Obj.Vel.X := M.ReadLongInt();
1923 gFlags[Fl].Obj.Vel.Y := M.ReadLongInt();
1925 Pl := g_Player_Get(PID);
1926 if (Pl = nil) and
1927 (EvType <> FLAG_STATE_NORMAL) and
1928 (EvType <> FLAG_STATE_DROPPED) and
1929 (EvType <> FLAG_STATE_RETURNED) then
1930 Exit;
1932 case EvType of
1933 FLAG_STATE_NORMAL:
1934 begin
1935 if Quiet or (Pl = nil) then Exit;
1937 if Fl = FLAG_RED then
1938 s := _lc[I_PLAYER_FLAG_RED]
1939 else
1940 s := _lc[I_PLAYER_FLAG_BLUE];
1942 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
1944 if ((Pl = gPlayer1) or (Pl = gPlayer2)
1945 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
1946 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
1947 a := 0
1948 else
1949 a := 1;
1951 if not sound_ret_flag[a].IsPlaying() then
1952 sound_ret_flag[a].Play();
1953 end;
1955 FLAG_STATE_CAPTURED:
1956 begin
1957 if (Pl <> nil) then Pl.SetFlag(Fl);
1959 if Quiet then Exit;
1961 if Fl = FLAG_RED then
1962 s := _lc[I_PLAYER_FLAG_RED]
1963 else
1964 s := _lc[I_PLAYER_FLAG_BLUE];
1966 g_Console_Add(Format(_lc[I_PLAYER_FLAG_GET], [Pl.Name, s]), True);
1967 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_GET], [AnsiUpperCase(s)]), 144);
1969 if ((Pl = gPlayer1) or (Pl = gPlayer2)
1970 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
1971 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
1972 a := 0
1973 else
1974 a := 1;
1976 if not sound_get_flag[a].IsPlaying() then
1977 sound_get_flag[a].Play();
1978 end;
1980 FLAG_STATE_DROPPED:
1981 begin
1982 if (Pl <> nil) then Pl.SetFlag(FLAG_NONE);
1984 if Quiet or (Pl = nil) then Exit;
1986 if Fl = FLAG_RED then
1987 s := _lc[I_PLAYER_FLAG_RED]
1988 else
1989 s := _lc[I_PLAYER_FLAG_BLUE];
1991 g_Console_Add(Format(_lc[I_PLAYER_FLAG_DROP], [Pl.Name, s]), True);
1992 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_DROP], [AnsiUpperCase(s)]), 144);
1994 if ((Pl = gPlayer1) or (Pl = gPlayer2)
1995 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
1996 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
1997 a := 0
1998 else
1999 a := 1;
2001 if not sound_lost_flag[a].IsPlaying() then
2002 sound_lost_flag[a].Play();
2003 end;
2005 FLAG_STATE_SCORED:
2006 begin
2007 g_Map_ResetFlag(FLAG_RED);
2008 g_Map_ResetFlag(FLAG_BLUE);
2009 if Quiet or (Pl = nil) then Exit;
2010 Pl.SetFlag(FLAG_NONE);
2012 if Fl = FLAG_RED then
2013 s := _lc[I_PLAYER_FLAG_RED]
2014 else
2015 s := _lc[I_PLAYER_FLAG_BLUE];
2017 ts := Format('%.4d', [gFlags[Fl].CaptureTime]);
2018 Insert('.', ts, Length(ts) + 1 - 3);
2019 g_Console_Add(Format(_lc[I_PLAYER_FLAG_CAPTURE], [Pl.Name, s, ts]), True);
2020 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_CAPTURE], [AnsiUpperCase(s)]), 144);
2022 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2023 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2024 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2025 a := 0
2026 else
2027 a := 1;
2029 if not sound_cap_flag[a].IsPlaying() then
2030 sound_cap_flag[a].Play();
2031 end;
2033 FLAG_STATE_RETURNED:
2034 begin
2035 g_Map_ResetFlag(Fl);
2036 if Quiet then Exit;
2038 if Fl = FLAG_RED then
2039 s := _lc[I_PLAYER_FLAG_RED]
2040 else
2041 s := _lc[I_PLAYER_FLAG_BLUE];
2043 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2045 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2046 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2047 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2048 a := 0
2049 else
2050 a := 1;
2052 if not sound_ret_flag[a].IsPlaying() then
2053 sound_ret_flag[a].Play();
2054 end;
2055 end;
2056 end;
2058 procedure MC_RECV_GameSettings(var M: TMsg);
2059 begin
2060 gGameSettings.GameMode := M.ReadByte();
2061 gGameSettings.GoalLimit := M.ReadWord();
2062 gGameSettings.TimeLimit := M.ReadWord();
2063 gGameSettings.MaxLives := M.ReadByte();
2064 gGameSettings.Options := M.ReadLongWord();
2065 end;
2067 // PLAYER
2069 function MC_RECV_PlayerCreate(var M: TMsg): Word;
2070 var
2071 PID, DID: Word;
2072 PName, Model: string;
2073 Color: TRGB;
2074 T: Byte;
2075 Pl: TPlayer;
2076 begin
2077 PID := M.ReadWord();
2078 Pl := g_Player_Get(PID);
2080 PName := M.ReadString();
2081 Model := M.ReadString();
2082 Color.R := M.ReadByte();
2083 Color.G := M.ReadByte();
2084 Color.B := M.ReadByte();
2085 T := M.ReadByte();
2087 Result := 0;
2088 if (PID <> NetPlrUID1) and (PID <> NetPlrUID2) then
2089 begin
2090 if (Pl <> nil) then Exit;
2091 DID := g_Player_Create(Model, Color, T, False);
2092 with g_Player_Get(DID) do
2093 begin
2094 UID := PID;
2095 Name := PName;
2096 Reset(True);
2097 end;
2098 end
2099 else
2100 begin
2101 if (PID = NetPlrUID1) and (gPlayer1 <> nil) then begin
2102 gPlayer1.UID := PID;
2103 gPlayer1.Model.SetColor(Color.R, Color.G, Color.B);
2104 gPlayer1.ChangeTeam(T);
2105 end;
2106 if (PID = NetPlrUID2) and (gPlayer2 <> nil) then begin
2107 gPlayer2.UID := PID;
2108 gPlayer2.Model.SetColor(Color.R, Color.G, Color.B);
2109 gPlayer2.ChangeTeam(T);
2110 end;
2111 end;
2113 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
2114 e_WriteLog('NET: Player ' + PName + ' [' + IntToStr(PID) + '] added.', TMsgType.Notify);
2115 Result := PID;
2116 end;
2118 function MC_RECV_PlayerPos(var M: TMsg): Word;
2119 var
2120 GT: LongWord;
2121 PID: Word;
2122 kByte: Word;
2123 Pl: TPlayer;
2124 Dir: Byte;
2125 TmpX, TmpY: Integer;
2126 begin
2127 Result := 0;
2129 GT := M.ReadLongWord();
2130 if GT < gTime - NET_MAX_DIFFTIME then
2131 begin
2132 gTime := GT;
2133 Exit;
2134 end;
2135 gTime := GT;
2137 PID := M.ReadWord();
2138 Pl := g_Player_Get(PID);
2140 if Pl = nil then Exit;
2142 Result := PID;
2144 with Pl do
2145 begin
2146 FPing := M.ReadWord();
2147 FLoss := M.ReadByte();
2148 kByte := M.ReadWord();
2149 Dir := M.ReadByte();
2151 TmpX := M.ReadLongInt();
2152 TmpY := M.ReadLongInt();
2154 ReleaseKeys;
2156 if (kByte = NET_KEY_CHAT) then
2157 PressKey(KEY_CHAT, 10000)
2158 else
2159 begin
2160 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
2161 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
2162 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
2163 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
2164 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
2165 end;
2167 if ((Pl <> gPlayer1) and (Pl <> gPlayer2)) or LongBool(kByte and NET_KEY_FORCEDIR) then
2168 SetDirection(TDirection(Dir));
2170 GameVelX := M.ReadLongInt();
2171 GameVelY := M.ReadLongInt();
2172 GameAccelX := M.ReadLongInt();
2173 GameAccelY := M.ReadLongInt();
2174 SetLerp(TmpX, TmpY);
2175 if NetForcePlayerUpdate then Update();
2176 end;
2177 end;
2179 function MC_RECV_PlayerStats(var M: TMsg): Word;
2180 var
2181 PID: Word;
2182 Pl: TPlayer;
2183 I, OldFire: Integer;
2184 OldJet, Flam: Boolean;
2185 NewTeam: Byte;
2186 begin
2187 PID := M.ReadWord();
2188 Pl := g_Player_Get(PID);
2189 Result := 0;
2190 if Pl = nil then
2191 Exit;
2193 with Pl do
2194 begin
2195 alive := (M.ReadByte() <> 0);
2196 GodMode := (M.ReadByte() <> 0);
2197 Health := M.ReadLongInt();
2198 Armor := M.ReadLongInt();
2199 Air := M.ReadLongInt();
2200 JetFuel := M.ReadLongInt();
2201 Lives := M.ReadByte();
2202 NewTeam := M.ReadByte();
2204 for I := WP_FIRST to WP_LAST do
2205 FWeapon[I] := (M.ReadByte() <> 0);
2207 for I := A_BULLETS to A_HIGH do
2208 FAmmo[I] := M.ReadWord();
2210 for I := A_BULLETS to A_HIGH do
2211 FMaxAmmo[I] := M.ReadWord();
2213 for I := MR_SUIT to MR_MAX do
2214 FMegaRulez[I] := M.ReadLongWord();
2216 FRulez := [];
2217 if (M.ReadByte() <> 0) then
2218 FRulez := FRulez + [R_ITEM_BACKPACK];
2219 if (M.ReadByte() <> 0) then
2220 FRulez := FRulez + [R_KEY_RED];
2221 if (M.ReadByte() <> 0) then
2222 FRulez := FRulez + [R_KEY_GREEN];
2223 if (M.ReadByte() <> 0) then
2224 FRulez := FRulez + [R_KEY_BLUE];
2225 if (M.ReadByte() <> 0) then
2226 FRulez := FRulez + [R_BERSERK];
2228 Frags := M.ReadLongInt();
2229 Death := M.ReadLongInt();
2231 SetWeapon(M.ReadByte());
2233 FSpectator := M.ReadByte() <> 0;
2234 if FSpectator then
2235 begin
2236 if Pl = gPlayer1 then
2237 begin
2238 gLMSPID1 := UID;
2239 gPlayer1 := nil;
2240 end;
2241 if Pl = gPlayer2 then
2242 begin
2243 gLMSPID2 := UID;
2244 gPlayer2 := nil;
2245 end;
2246 end
2247 else
2248 begin
2249 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
2250 gPlayer1 := g_Player_Get(gLMSPID1);
2251 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
2252 gPlayer2 := g_Player_Get(gLMSPID2);
2253 end;
2254 FGhost := M.ReadByte() <> 0;
2255 FPhysics := M.ReadByte() <> 0;
2256 FNoRespawn := M.ReadByte() <> 0;
2257 OldJet := FJetpack;
2258 FJetpack := M.ReadByte() <> 0;
2259 OldFire := FFireTime;
2260 FFireTime := M.ReadLongInt();
2261 if (OldFire <= 0) and (FFireTime > 0) then
2262 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2263 Flam := M.ReadByte() <> 0;
2264 if OldJet and not FJetpack then
2265 JetpackOff
2266 else if not OldJet and FJetpack then
2267 JetpackOn;
2268 if FFlaming and not Flam then
2269 FlamerOff;
2270 if Team <> NewTeam then
2271 Pl.ChangeTeam(NewTeam);
2272 end;
2274 Result := PID;
2275 end;
2277 function MC_RECV_PlayerDamage(var M: TMsg): Word;
2278 var
2279 PID: Word;
2280 Pl: TPlayer;
2281 Kind: Byte;
2282 Attacker, Value: Word;
2283 VX, VY: Integer;
2284 begin
2285 Result := 0;
2286 if not gGameOn then Exit;
2287 PID := M.ReadWord();
2288 Pl := g_Player_Get(PID);
2289 if Pl = nil then Exit;
2291 Kind := M.ReadByte();
2292 Attacker := M.ReadWord();
2293 Value := M.ReadWord();
2294 VX := M.ReadWord();
2295 VY := M.ReadWord();
2297 with Pl do
2298 Damage(Value, Attacker, VX, VY, Kind);
2300 Result := PID;
2301 end;
2303 function MC_RECV_PlayerDeath(var M: TMsg): Word;
2304 var
2305 PID: Word;
2306 Pl: TPlayer;
2307 KillType, DeathType: Byte;
2308 Attacker: Word;
2309 begin
2310 Result := 0;
2311 if not gGameOn then Exit;
2312 PID := M.ReadWord();
2313 Pl := g_Player_Get(PID);
2314 if Pl = nil then Exit;
2316 KillType := M.ReadByte();
2317 DeathType := M.ReadByte();
2318 Attacker := M.ReadWord();
2320 with Pl do
2321 begin
2322 Kill(KillType, Attacker, DeathType);
2323 SoftReset;
2324 end;
2325 end;
2327 function MC_RECV_PlayerDelete(var M: TMsg): Word;
2328 var
2329 PID: Word;
2330 Pl: TPlayer;
2331 begin
2332 PID := M.ReadWord();
2333 Pl := g_Player_Get(PID);
2334 Result := 0;
2335 if Pl = nil then Exit;
2337 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2338 e_WriteLog('NET: Player ' + Pl.Name + ' [' + IntToStr(PID) + '] removed.', TMsgType.Notify);
2340 g_Player_Remove(PID);
2342 Result := PID;
2343 end;
2345 function MC_RECV_PlayerFire(var M: TMsg): Word;
2346 var
2347 PID: Word;
2348 Weap: Byte;
2349 Pl: TPlayer;
2350 X, Y, AX, AY: Integer;
2351 SHID: Integer;
2352 begin
2353 Result := 0;
2354 if not gGameOn then Exit;
2355 PID := M.ReadWord();
2356 Pl := g_Player_Get(PID);
2357 if Pl = nil then Exit;
2359 Weap := M.ReadByte();
2360 X := M.ReadLongInt();
2361 Y := M.ReadLongInt();
2362 AX := M.ReadLongInt();
2363 AY := M.ReadLongInt();
2364 SHID := M.ReadLongInt();
2366 with Pl do
2367 if alive then NetFire(Weap, X, Y, AX, AY, SHID);
2368 end;
2370 procedure MC_RECV_PlayerSettings(var M: TMsg);
2371 var
2372 TmpName: string;
2373 TmpModel: string;
2374 TmpColor: TRGB;
2375 TmpTeam: Byte;
2376 Pl: TPlayer;
2377 PID: Word;
2378 begin
2379 PID := M.ReadWord();
2380 Pl := g_Player_Get(PID);
2381 if Pl = nil then Exit;
2383 TmpName := M.ReadString();
2384 TmpModel := M.ReadString();
2385 TmpColor.R := M.ReadByte();
2386 TmpColor.G := M.ReadByte();
2387 TmpColor.B := M.ReadByte();
2388 TmpTeam := M.ReadByte();
2390 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
2391 begin
2392 Pl.ChangeTeam(TmpTeam);
2393 if gPlayer1 = Pl then
2394 gPlayer1Settings.Team := TmpTeam;
2395 if gPlayer2 = Pl then
2396 gPlayer2Settings.Team := TmpTeam;
2397 end else
2398 Pl.SetColor(TmpColor);
2400 if Pl.Name <> TmpName then
2401 begin
2402 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
2403 Pl.Name := TmpName;
2404 end;
2406 if TmpModel <> Pl.Model.Name then
2407 Pl.SetModel(TmpModel);
2408 end;
2410 // ITEM
2412 procedure MC_RECV_ItemSpawn(var M: TMsg);
2413 var
2414 ID: Word;
2415 AID: DWord;
2416 X, Y, VX, VY: Integer;
2417 T: Byte;
2418 Quiet, Fall{, Resp}: Boolean;
2419 Anim: TAnimation;
2420 it: PItem;
2421 begin
2422 if not gGameOn then Exit;
2423 ID := M.ReadWord();
2424 Quiet := M.ReadByte() <> 0;
2425 T := M.ReadByte();
2426 Fall := M.ReadByte() <> 0;
2427 {Resp :=} M.ReadByte();
2428 X := M.ReadLongInt();
2429 Y := M.ReadLongInt();
2430 VX := M.ReadLongInt();
2431 VY := M.ReadLongInt();
2433 g_Items_Create(X, Y, T and $7F, Fall, False, False, ID);
2434 if ((T and $80) <> 0) then g_Items_SetDrop(ID);
2436 it := g_Items_ByIdx(ID);
2437 it.Obj.Vel.X := VX;
2438 it.Obj.Vel.Y := VY;
2440 if not Quiet then
2441 begin
2442 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
2443 if g_Frames_Get(AID, 'FRAMES_ITEM_RESPAWN') then
2444 begin
2445 Anim := TAnimation.Create(AID, False, 4);
2446 g_GFX_OnceAnim(X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16, Anim);
2447 Anim.Free();
2448 end;
2449 end;
2450 end;
2452 procedure MC_RECV_ItemDestroy(var M: TMsg);
2453 var
2454 ID: Word;
2455 Quiet: Boolean;
2456 begin
2457 if not gGameOn then Exit;
2458 ID := M.ReadWord();
2459 Quiet := M.ReadByte() <> 0;
2461 if not g_Items_ValidId(ID) then exit;
2463 if not Quiet then g_Items_EmitPickupSound(ID);
2465 g_Items_Remove(ID);
2466 end;
2468 // PANEL
2470 procedure MC_RECV_PanelTexture(var M: TMsg);
2471 var
2472 TP: TPanel;
2473 PGUID: Integer;
2474 Tex, Fr: Integer;
2475 Loop, Cnt: Byte;
2476 begin
2477 if not gGameOn then Exit;
2479 PGUID := Integer(M.ReadLongWord());
2480 Tex := M.ReadLongInt();
2481 Fr := M.ReadLongInt();
2482 Cnt := M.ReadByte();
2483 Loop := M.ReadByte();
2485 TP := g_Map_PanelByGUID(PGUID);
2486 if (TP <> nil) then
2487 begin
2488 // switch texture
2489 TP.SetTexture(Tex, Loop);
2490 TP.SetFrame(Fr, Cnt);
2491 end;
2492 end;
2494 procedure MC_RECV_PanelState(var M: TMsg);
2495 var
2496 PGUID: Integer;
2497 E: Boolean;
2498 Lift: Byte;
2499 X, Y, W, H: Integer;
2500 TP: TPanel;
2501 speedX, speedY, startX, startY, endX, endY: Integer;
2502 sizeSpX, sizeSpY, sizeEX, sizeEY: Integer;
2503 mpflags: Byte;
2504 begin
2505 if not gGameOn then Exit;
2507 PGUID := Integer(M.ReadLongWord());
2508 E := (M.ReadByte() <> 0);
2509 Lift := M.ReadByte();
2510 X := M.ReadLongInt();
2511 Y := M.ReadLongInt();
2512 W := M.ReadWord();
2513 H := M.ReadWord();
2514 // mplats
2515 speedX := M.ReadLongInt();
2516 speedY := M.ReadLongInt();
2517 startX := M.ReadLongInt();
2518 startY := M.ReadLongInt();
2519 endX := M.ReadLongInt();
2520 endY := M.ReadLongInt();
2521 sizeSpX := M.ReadLongInt();
2522 sizeSpY := M.ReadLongInt();
2523 sizeEX := M.ReadLongInt();
2524 sizeEY := M.ReadLongInt();
2525 mpflags := M.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2527 TP := g_Map_PanelByGUID(PGUID);
2528 if (TP = nil) then exit;
2530 // update lifts state
2531 if TP.isGLift then g_Map_SetLiftGUID(PGUID, Lift);
2533 // update enabled/disabled state for all panels
2534 if E then g_Map_EnableWallGUID(PGUID) else g_Map_DisableWallGUID(PGUID);
2536 // update panel position, as it can be moved (mplat)
2537 TP.X := X;
2538 TP.Y := Y;
2539 TP.Width := W;
2540 TP.Height := H;
2541 // update mplat state
2542 TP.movingSpeedX := speedX;
2543 TP.movingSpeedY := speedY;
2544 TP.movingStartX := startX;
2545 TP.movingStartY := startY;
2546 TP.movingEndX := endX;
2547 TP.movingEndY := endY;
2548 TP.sizeSpeedX := sizeSpX;
2549 TP.sizeSpeedY := sizeSpY;
2550 TP.sizeEndX := sizeEX;
2551 TP.sizeEndY := sizeEY;
2552 TP.movingActive := ((mpflags and 1) <> 0);
2553 TP.moveOnce := ((mpflags and 2) <> 0);
2554 // notify panel of it's position/size change, so it can fix other internal structures
2555 TP.positionChanged();
2556 end;
2558 // TRIGGERS
2560 procedure MC_RECV_TriggerSound(var M: TMsg);
2561 var
2562 SPlaying: Boolean;
2563 SPos, SID: LongWord;
2564 SCount: LongInt;
2565 I: Integer;
2566 begin
2567 if not gGameOn then Exit;
2568 if gTriggers = nil then Exit;
2570 SID := M.ReadLongWord();
2571 SPlaying := M.ReadByte() <> 0;
2572 SPos := M.ReadLongWord();
2573 SCount := M.ReadLongInt();
2575 for I := Low(gTriggers) to High(gTriggers) do
2576 if gTriggers[I].TriggerType = TRIGGER_SOUND then
2577 if gTriggers[I].ClientID = SID then
2578 with gTriggers[I] do
2579 begin
2580 if Sound <> nil then
2581 begin
2582 if SPlaying then
2583 begin
2584 if tgcLocal then
2585 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
2586 else
2587 Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
2588 Sound.SetPosition(SPos);
2589 end
2590 else
2591 if Sound.IsPlaying then Sound.Stop;
2592 end;
2594 SoundPlayCount := SCount;
2595 end;
2596 end;
2598 procedure MC_RECV_TriggerMusic(var M: TMsg);
2599 var
2600 MName: string;
2601 MPlaying: Boolean;
2602 MPos: LongWord;
2603 MPaused: Boolean;
2604 begin
2605 if not gGameOn then Exit;
2607 MName := M.ReadString();
2608 MPlaying := M.ReadByte() <> 0;
2609 MPos := M.ReadLongWord();
2610 MPaused := M.ReadByte() <> 0;
2611 MPos := MPos+1; //k8: stfu, fpc!
2613 if MPlaying then
2614 begin
2615 gMusic.SetByName(MName);
2616 gMusic.Play(True);
2617 // gMusic.SetPosition(MPos);
2618 gMusic.SpecPause := MPaused;
2619 end
2620 else
2621 if gMusic.IsPlaying then gMusic.Stop;
2622 end;
2624 // MONSTERS
2626 procedure MC_RECV_MonsterSpawn(var M: TMsg);
2627 var
2628 ID: Word;
2629 MType, MState, MDir, MAnim, MBehav: Byte;
2630 X, Y, VX, VY, MTargTime, MHealth, MAmmo, MSleep: Integer;
2631 MTarg: Word;
2632 Mon: TMonster;
2633 begin
2634 ID := M.ReadWord();
2635 Mon := g_Monsters_ByUID(ID);
2636 if Mon <> nil then
2637 Exit;
2639 MType := M.ReadByte();
2640 MState := M.ReadByte();
2641 MAnim := M.ReadByte();
2642 MTarg := M.ReadWord();
2643 MTargTime := M.ReadLongInt();
2644 MBehav := M.ReadByte();
2645 MSleep := M.ReadLongInt();
2646 MHealth := M.ReadLongInt();
2647 MAmmo := M.ReadLongInt();
2649 X := M.ReadLongInt();
2650 Y := M.ReadLongInt();
2651 VX := M.ReadLongInt();
2652 VY := M.ReadLongInt();
2653 MDir := M.ReadByte();
2655 g_Monsters_Create(MType, X, Y, TDirection(MDir), False, ID);
2656 Mon := g_Monsters_ByUID(ID);
2657 if Mon = nil then
2658 Exit;
2660 with Mon do
2661 begin
2663 MonsterAnim := MAnim;
2664 MonsterTargetUID := MTarg;
2665 MonsterTargetTime := MTargTime;
2666 MonsterBehaviour := MBehav;
2667 MonsterSleep := MSleep;
2668 MonsterAmmo := MAmmo;
2669 SetHealth(MHealth);
2671 SetState(MState);
2673 setPosition(X, Y); // this will call positionChanged();
2674 GameVelX := VX;
2675 GameVelY := VY;
2676 end;
2677 end;
2679 procedure MC_RECV_MonsterPos(var M: TMsg);
2680 var
2681 Mon: TMonster;
2682 ID: Word;
2683 X, Y: Integer;
2684 begin
2685 ID := M.ReadWord();
2686 Mon := g_Monsters_ByUID(ID);
2687 if Mon = nil then
2688 Exit;
2690 with Mon do
2691 begin
2692 X := M.ReadLongInt();
2693 Y := M.ReadLongInt();
2694 Mon.setPosition(X, Y); // this will call `positionChanged()`
2695 GameVelX := M.ReadLongInt();
2696 GameVelY := M.ReadLongInt();
2697 GameDirection := TDirection(M.ReadByte());
2698 end;
2699 end;
2701 procedure MC_RECV_MonsterState(var M: TMsg);
2702 var
2703 ID, OldFire: Integer;
2704 MState, MFAnm: Byte;
2705 Mon: TMonster;
2706 AnimRevert: Boolean;
2707 begin
2708 ID := M.ReadWord();
2709 Mon := g_Monsters_ByUID(ID);
2710 if Mon = nil then Exit;
2712 MState := M.ReadByte();
2713 MFAnm := M.ReadByte();
2715 with Mon do
2716 begin
2717 MonsterTargetUID := M.ReadWord();
2718 MonsterTargetTime := M.ReadLongInt();
2719 MonsterSleep := M.ReadLongInt();
2720 MonsterHealth := M.ReadLongInt();
2721 MonsterAmmo := M.ReadLongInt();
2722 MonsterPain := M.ReadLongInt();
2723 AnimRevert := M.ReadByte() <> 0;
2724 OldFire := FFireTime;
2725 FFireTime := M.ReadLongInt();
2726 if (OldFire <= 0) and (FFireTime > 0) then
2727 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2728 RevertAnim(AnimRevert);
2730 if MonsterState <> MState then
2731 begin
2732 if (MState = MONSTATE_GO) and (MonsterState = MONSTATE_SLEEP) then WakeUpSound();
2733 if (MState = MONSTATE_DIE) then DieSound();
2734 if (MState = MONSTATE_PAIN) then MakeBloodSimple(Min(200, MonsterPain));
2735 if (MState = MONSTATE_ATTACK) then kick(nil);
2736 if (MState = MONSTATE_DEAD) then SetDeadAnim();
2738 SetState(MState, MFAnm);
2739 end;
2740 end;
2741 end;
2743 procedure MC_RECV_MonsterShot(var M: TMsg);
2744 var
2745 ID: Integer;
2746 Mon: TMonster;
2747 X, Y, VX, VY: Integer;
2748 begin
2749 ID := M.ReadWord();
2751 Mon := g_Monsters_ByUID(ID);
2752 if Mon = nil then Exit;
2754 X := M.ReadLongInt();
2755 Y := M.ReadLongInt();
2756 VX := M.ReadLongInt();
2757 VY := M.ReadLongInt();
2759 Mon.ClientAttack(X, Y, VX, VY);
2760 end;
2762 procedure MC_RECV_MonsterDelete(var M: TMsg);
2763 var
2764 ID: Integer;
2765 Mon: TMonster;
2766 begin
2767 ID := M.ReadWord();
2768 Mon := g_Monsters_ByUID(ID);
2769 if Mon = nil then Exit;
2770 Mon.SetState(5);
2771 Mon.MonsterRemoved := True;
2772 end;
2774 procedure MC_RECV_TimeSync(var M: TMsg);
2775 var
2776 Time: LongWord;
2777 begin
2778 Time := M.ReadLongWord();
2780 if gState = STATE_INTERCUSTOM then
2781 gServInterTime := Min(Time, 255);
2782 end;
2784 procedure MC_RECV_VoteEvent(var M: TMsg);
2785 var
2786 EvID: Byte;
2787 Str1, Str2: string;
2788 Int1, Int2: SmallInt;
2789 begin
2790 EvID := M.ReadByte();
2791 Int1 := M.ReadSmallInt();
2792 Int2 := M.ReadSmallInt();
2793 Str1 := M.ReadString();
2794 Str2 := M.ReadString();
2796 case EvID of
2797 NET_VE_STARTED:
2798 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Str1, Str2, Int1]), True);
2799 NET_VE_PASSED:
2800 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [Str1]), True);
2801 NET_VE_FAILED:
2802 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
2803 NET_VE_VOTE:
2804 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Str1, Int1, Int2]), True);
2805 NET_VE_INPROGRESS:
2806 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [Str1]), True);
2807 end;
2808 end;
2810 // CLIENT SEND
2812 procedure MC_SEND_Info(Password: string);
2813 begin
2814 NetOut.Clear();
2816 NetOut.Write(Byte(NET_MSG_INFO));
2817 NetOut.Write(GAME_VERSION);
2818 NetOut.Write(Password);
2819 NetOut.Write(gPlayer1Settings.Name);
2820 NetOut.Write(gPlayer1Settings.Model);
2821 NetOut.Write(gPlayer1Settings.Color.R);
2822 NetOut.Write(gPlayer1Settings.Color.G);
2823 NetOut.Write(gPlayer1Settings.Color.B);
2824 NetOut.Write(gPlayer1Settings.Team);
2826 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2827 end;
2829 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
2830 begin
2831 NetOut.Write(Byte(NET_MSG_CHAT));
2832 NetOut.Write(Txt);
2833 NetOut.Write(Mode);
2835 g_Net_Client_Send(True, NET_CHAN_CHAT);
2836 end;
2838 procedure MC_SEND_PlayerPos();
2839 var
2840 kByte: Word;
2841 Predict: Boolean;
2842 strafeDir: Byte;
2843 WeaponSelect: Word = 0;
2844 i: Integer;
2845 begin
2846 if not gGameOn then Exit;
2847 if gPlayers = nil then Exit;
2848 if gPlayer1 = nil then Exit;
2850 kByte := 0;
2851 Predict := NetPredictSelf; // and (not NetGotKeys);
2853 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2854 begin
2855 strafeDir := P1MoveButton shr 4;
2856 P1MoveButton := P1MoveButton and $0F;
2858 if gPlayerAction[0, ACTION_MOVELEFT] and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2859 P1MoveButton := 1
2860 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and gPlayerAction[0, ACTION_MOVERIGHT] then
2861 P1MoveButton := 2
2862 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2863 P1MoveButton := 0;
2865 // strafing
2866 if gPlayerAction[0, ACTION_STRAFE] then
2867 begin
2868 // new strafe mechanics
2869 if (strafeDir = 0) then
2870 strafeDir := P1MoveButton; // start strafing
2871 // now set direction according to strafe (reversed)
2872 if (strafeDir = 2) then
2873 gPlayer1.SetDirection(TDirection.D_LEFT)
2874 else if (strafeDir = 1) then
2875 gPlayer1.SetDirection(TDirection.D_RIGHT)
2876 end
2877 else
2878 begin
2879 strafeDir := 0; // not strafing anymore
2880 if (P1MoveButton = 2) and gPlayerAction[0, ACTION_MOVELEFT] then
2881 gPlayer1.SetDirection(TDirection.D_LEFT)
2882 else if (P1MoveButton = 1) and gPlayerAction[0, ACTION_MOVERIGHT] then
2883 gPlayer1.SetDirection(TDirection.D_RIGHT)
2884 else if P1MoveButton <> 0 then
2885 gPlayer1.SetDirection(TDirection(P1MoveButton-1));
2886 end;
2888 gPlayer1.ReleaseKeys;
2889 if P1MoveButton = 1 then
2890 begin
2891 kByte := kByte or NET_KEY_LEFT;
2892 if Predict then gPlayer1.PressKey(KEY_LEFT, 10000);
2893 end;
2894 if P1MoveButton = 2 then
2895 begin
2896 kByte := kByte or NET_KEY_RIGHT;
2897 if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
2898 end;
2899 if gPlayerAction[0, ACTION_LOOKUP] then
2900 begin
2901 kByte := kByte or NET_KEY_UP;
2902 gPlayer1.PressKey(KEY_UP, 10000);
2903 end;
2904 if gPlayerAction[0, ACTION_LOOKDOWN] then
2905 begin
2906 kByte := kByte or NET_KEY_DOWN;
2907 gPlayer1.PressKey(KEY_DOWN, 10000);
2908 end;
2909 if gPlayerAction[0, ACTION_JUMP] then
2910 begin
2911 kByte := kByte or NET_KEY_JUMP;
2912 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2913 end;
2914 if gPlayerAction[0, ACTION_ATTACK] then kByte := kByte or NET_KEY_FIRE;
2915 if gPlayerAction[0, ACTION_ACTIVATE] then kByte := kByte or NET_KEY_OPEN;
2916 if gPlayerAction[0, ACTION_WEAPNEXT] then kByte := kByte or NET_KEY_NW;
2917 if gPlayerAction[0, ACTION_WEAPPREV] then kByte := kByte or NET_KEY_PW;
2919 gPlayerAction[0, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
2920 gPlayerAction[0, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
2922 for i := WP_FIRST to WP_LAST do
2923 begin
2924 if gSelectWeapon[0, i] then
2925 begin
2926 WeaponSelect := WeaponSelect or Word(1 shl i);
2927 gSelectWeapon[0, i] := False
2928 end
2929 end;
2931 // fix movebutton state
2932 P1MoveButton := P1MoveButton or (strafeDir shl 4);
2933 end
2934 else
2935 kByte := NET_KEY_CHAT;
2937 NetOut.Write(Byte(NET_MSG_PLRPOS));
2938 NetOut.Write(gTime);
2939 NetOut.Write(kByte);
2940 NetOut.Write(Byte(gPlayer1.Direction));
2941 NetOut.Write(WeaponSelect);
2942 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
2943 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
2945 //kBytePrev := kByte;
2946 //kDirPrev := gPlayer1.Direction;
2947 end;
2949 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
2950 begin
2951 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
2952 NetOut.Write(Byte(Start));
2953 NetOut.Write(Command);
2954 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
2955 end;
2957 procedure MC_SEND_PlayerSettings();
2958 begin
2959 NetOut.Write(Byte(NET_MSG_PLRSET));
2960 NetOut.Write(gPlayer1Settings.Name);
2961 NetOut.Write(gPlayer1Settings.Model);
2962 NetOut.Write(gPlayer1Settings.Color.R);
2963 NetOut.Write(gPlayer1Settings.Color.G);
2964 NetOut.Write(gPlayer1Settings.Color.B);
2965 NetOut.Write(gPlayer1Settings.Team);
2967 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
2968 end;
2970 procedure MC_SEND_FullStateRequest();
2971 begin
2972 NetOut.Write(Byte(NET_MSG_REQFST));
2974 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2975 end;
2977 procedure MC_SEND_CheatRequest(Kind: Byte);
2978 begin
2979 NetOut.Write(Byte(NET_MSG_CHEAT));
2980 NetOut.Write(Kind);
2982 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
2983 end;
2984 procedure MC_SEND_RCONPassword(Password: string);
2985 begin
2986 NetOut.Write(Byte(NET_MSG_RCON_AUTH));
2987 NetOut.Write(Password);
2989 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2990 end;
2991 procedure MC_SEND_RCONCommand(Cmd: string);
2992 begin
2993 NetOut.Write(Byte(NET_MSG_RCON_CMD));
2994 NetOut.Write(Cmd);
2996 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2997 end;
2999 // i have no idea why all this stuff is in here
3001 function ReadFile(const FileName: TFileName): AByte;
3002 var
3003 FileStream : TStream;
3004 fname: string;
3005 begin
3006 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName]), TMsgType.Notify);
3007 fname := findDiskWad(FileName);
3008 if length(fname) = 0 then
3009 begin
3010 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName]), TMsgType.Fatal);
3011 SetLength(Result, 0);
3012 exit;
3013 end;
3014 e_WriteLog(Format('NETWORK: found file "%s"', [fname]), TMsgType.Notify);
3015 Result := nil;
3016 FileStream := openDiskFileRO(fname);
3017 try
3018 if FileStream.Size > 0 then
3019 begin
3020 SetLength(Result, FileStream.Size);
3021 FileStream.Read(Result[0], FileStream.Size);
3022 end;
3023 finally
3024 FileStream.Free;
3025 end;
3026 end;
3028 function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg;
3029 var
3030 i: Integer;
3031 begin
3032 Result.MsgId := NET_MSG_MAP_RESPONSE;
3033 Result.FileData := ReadFile(FileName);
3034 Result.FileSize := Length(Result.FileData);
3036 SetLength(Result.ExternalResources, ResList.Count);
3037 for i:=0 to ResList.Count-1 do
3038 begin
3039 Result.ExternalResources[i].Name := ResList.Strings[i];
3040 Result.ExternalResources[i].md5 := MD5File(GameDir+'/wads/'+ResList.Strings[i]);
3041 end;
3042 end;
3044 procedure ResDataMsgToBytes(var bytes: AByte; const ResData: TResDataMsg);
3045 var
3046 ResultStream: TMemoryStream;
3047 begin
3048 ResultStream := TMemoryStream.Create;
3050 ResultStream.WriteBuffer(ResData.MsgId, SizeOf(ResData.MsgId)); //msgId
3051 ResultStream.WriteBuffer(ResData.FileSize, SizeOf(ResData.FileSize)); //file size
3052 ResultStream.WriteBuffer(ResData.FileData[0], ResData.FileSize); //file data
3054 SetLength(bytes, ResultStream.Size);
3055 ResultStream.Seek(0, soFromBeginning);
3056 ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
3058 ResultStream.Free;
3059 end;
3061 function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
3062 begin
3063 msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
3064 msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize));
3065 SetLength(Result.FileData, Result.FileSize);
3066 msgStream.ReadBuffer(Result.FileData[0], Result.FileSize);
3067 end;
3069 procedure MapDataMsgToBytes(var bytes: AByte; const MapDataMsg: TMapDataMsg);
3070 var
3071 ResultStream: TMemoryStream;
3072 resCount: Integer;
3073 begin
3074 resCount := Length(MapDataMsg.ExternalResources);
3076 ResultStream := TMemoryStream.Create;
3078 ResultStream.WriteBuffer(MapDataMsg.MsgId, SizeOf(MapDataMsg.MsgId)); //msgId
3079 ResultStream.WriteBuffer(MapDataMsg.FileSize, SizeOf(MapDataMsg.FileSize)); //file size
3080 ResultStream.WriteBuffer(MapDataMsg.FileData[0], MapDataMsg.FileSize); //file data
3082 ResultStream.WriteBuffer(resCount, SizeOf(resCount)); //res count
3083 ResultStream.WriteBuffer(MapDataMsg.ExternalResources[0], resCount*SizeOf(TExternalResourceInfo)); //res data
3085 SetLength(bytes, ResultStream.Size);
3086 ResultStream.Seek(0, soFromBeginning);
3087 ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
3089 ResultStream.Free;
3090 end;
3092 function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
3093 var
3094 resCount: Integer;
3095 begin
3096 msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
3097 msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize)); //file size
3099 SetLength(Result.FileData, Result.FileSize);
3100 msgStream.ReadBuffer(Result.FileData[0], Result.FileSize); //file data
3102 msgStream.ReadBuffer(resCount, SizeOf(resCount)); //res count
3103 SetLength(Result.ExternalResources, resCount);
3105 msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data
3106 end;
3108 function IsValidFileName(const S: String): Boolean;
3109 const
3110 Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
3111 var
3112 I: Integer;
3113 begin
3114 Result := S <> '';
3115 for I := 1 to Length(S) do
3116 Result := Result and (not(S[I] in Forbidden));
3117 end;
3119 function IsValidFilePath(const S: String): Boolean;
3120 var
3121 I: Integer;
3122 begin
3123 Result := False;
3124 if not IsValidFileName(S) then exit;
3125 if FileExists(S) then exit;
3126 I := LastDelimiter('\/', S);
3127 if (I > 0) then
3128 if (not DirectoryExists(Copy(S, 1, I-1))) then
3129 exit;
3130 Result := True;
3131 end;
3134 procedure MC_SEND_MapRequest();
3135 begin
3136 NetOut.Write(Byte(NET_MSG_MAP_REQUEST));
3137 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3138 end;
3140 procedure MC_SEND_ResRequest(const resName: AnsiString);
3141 begin
3142 NetOut.Write(Byte(NET_MSG_RES_REQUEST));
3143 NetOut.Write(resName);
3144 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3145 end;
3147 procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
3148 var
3149 peer: pENetPeer;
3150 payload: AByte;
3151 mapDataMsg: TMapDataMsg;
3152 begin
3153 e_WriteLog('NET: Received map request from ' +
3154 DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
3156 mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources);
3157 peer := NetClients[C^.ID].Peer;
3159 MapDataMsgToBytes(payload, mapDataMsg);
3160 g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
3162 payload := nil;
3163 mapDataMsg.FileData := nil;
3164 mapDataMsg.ExternalResources := nil;
3165 end;
3167 procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
3168 var
3169 payload: AByte;
3170 peer: pENetPeer;
3171 FileName: String;
3172 resDataMsg: TResDataMsg;
3173 begin
3174 FileName := ExtractFileName(M.ReadString());
3175 e_WriteLog('NET: Received res request: ' + FileName +
3176 ' from ' + DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
3178 if not IsValidFilePath(FileName) then
3179 begin
3180 e_WriteLog('Invalid filename: ' + FileName, TMsgType.Warning);
3181 exit;
3182 end;
3184 peer := NetClients[C^.ID].Peer;
3186 if gExternalResources.IndexOf(FileName) > -1 then
3187 begin
3188 resDataMsg.MsgId := NET_MSG_RES_RESPONSE;
3189 resDataMsg.FileData := ReadFile(GameDir+'/wads/'+FileName);
3190 resDataMsg.FileSize := Length(resDataMsg.FileData);
3192 ResDataMsgToBytes(payload, resDataMsg);
3193 g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
3194 end;
3195 end;
3199 end.