DEADSOFTWARE

net: slightly better detection of "map change" event in resource downloader
[d2df-sdl.git] / src / game / g_netmsg.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_netmsg;
18 interface
20 uses e_msg, g_net, g_triggers, Classes, SysUtils, md5;
22 const
23 NET_MSG_INFO = 100;
25 NET_MSG_CHAT = 101;
26 NET_MSG_SND = 102;
27 NET_MSG_GFX = 103;
28 NET_MSG_GEVENT = 104;
29 NET_MSG_SCORE = 105;
30 NET_MSG_COOP = 106;
31 NET_MSG_FLAG = 107;
32 NET_MSG_REQFST = 108;
33 NET_MSG_GSET = 109;
35 NET_MSG_PLR = 111;
36 NET_MSG_PLRPOS = 112;
37 NET_MSG_PLRSTA = 113;
38 NET_MSG_PLRDEL = 114;
39 NET_MSG_PLRDMG = 115;
40 NET_MSG_PLRDIE = 116;
41 NET_MSG_PLRFIRE= 117;
42 NET_MSG_PLRSET = 119;
43 NET_MSG_CHEAT = 120;
45 NET_MSG_ISPAWN = 121;
46 NET_MSG_IDEL = 122;
48 NET_MSG_MSPAWN = 131;
49 NET_MSG_MPOS = 132;
50 NET_MSG_MSTATE = 133;
51 NET_MSG_MSHOT = 134;
52 NET_MSG_MDEL = 135;
54 NET_MSG_PSTATE = 141;
55 NET_MSG_PTEX = 142;
57 NET_MSG_TSOUND = 151;
58 NET_MSG_TMUSIC = 152;
60 NET_MSG_SHDEL = 161;
61 NET_MSG_SHADD = 162;
62 NET_MSG_SHPOS = 163;
64 NET_MSG_RCON_AUTH = 191;
65 NET_MSG_RCON_CMD = 192;
66 NET_MSG_TIME_SYNC = 194;
67 NET_MSG_VOTE_EVENT = 195;
69 NET_MSG_MAP_REQUEST = 201;
70 NET_MSG_MAP_RESPONSE = 202;
71 NET_MSG_RES_REQUEST = 203;
72 NET_MSG_RES_RESPONSE = 204;
74 // chunked file transfers
75 // it goes this way:
76 // client requests file (FILE_REQUEST)
77 // server sends file header info (FILE_HEADER)
78 // client acks chunk -1 (CHUNK_ACK) to initiate transfer, or cancels (FILE_CANCEL)
79 // server start sending data chunks (one at a time, waiting for an ACK for each one)
80 // when client acks the last chunk, transfer is complete
81 // this scheme sux, of course; we can do better by spamming with unreliable unsequenced packets,
82 // and use client acks to drive server sends, but meh... let's do it this way first, and
83 // we can improve it later.
85 // client: request a file
86 NET_MSG_FILE_REQUEST = 210;
87 // server: file info response
88 NET_MSG_FILE_HEADER = 211;
89 // client: request transfer cancellation
90 // server: something went wrong, transfer cancelled, bomb out
91 NET_MSG_FILE_CANCEL = 212;
92 // server: file chunk data
93 NET_MSG_FILE_CHUNK_DATA = 213;
94 // client: file chunk ack
95 NET_MSG_FILE_CHUNK_ACK = 214;
98 NET_CHAT_SYSTEM = 0;
99 NET_CHAT_PLAYER = 1;
100 NET_CHAT_TEAM = 2;
102 NET_RCON_NOAUTH = 0;
103 NET_RCON_PWGOOD = 1;
104 NET_RCON_PWBAD = 2;
106 NET_GFX_SPARK = 1;
107 NET_GFX_TELE = 2;
108 NET_GFX_RESPAWN = 3;
109 NET_GFX_FIRE = 4;
110 NET_GFX_EXPLODE = 5;
111 NET_GFX_BFGEXPL = 6;
112 NET_GFX_BFGHIT = 7;
113 NET_GFX_SHELL1 = 8;
114 NET_GFX_SHELL2 = 9;
115 NET_GFX_SHELL3 = 10;
117 NET_EV_MAPSTART = 1;
118 NET_EV_MAPEND = 2;
119 NET_EV_CHANGE_TEAM = 3;
120 NET_EV_PLAYER_KICK = 4;
121 NET_EV_PLAYER_BAN = 5;
122 NET_EV_LMS_WARMUP = 6;
123 NET_EV_LMS_SURVIVOR = 7;
124 NET_EV_RCON = 8;
125 NET_EV_BIGTEXT = 9;
126 NET_EV_SCORE = 10;
127 NET_EV_SCORE_MSG = 11;
128 NET_EV_LMS_START = 12;
129 NET_EV_LMS_WIN = 13;
130 NET_EV_TLMS_WIN = 14;
131 NET_EV_LMS_LOSE = 15;
132 NET_EV_LMS_DRAW = 16;
133 NET_EV_KILLCOMBO = 17;
134 NET_EV_PLAYER_TOUCH = 18;
135 NET_EV_SECRET = 19;
136 NET_EV_INTER_READY = 20;
138 NET_VE_STARTED = 1;
139 NET_VE_PASSED = 2;
140 NET_VE_FAILED = 3;
141 NET_VE_VOTE = 4;
142 NET_VE_REVOKE = 5;
143 NET_VE_INPROGRESS = 6;
145 NET_FLAG_GET = 1;
146 NET_FLAG_DROP = 2;
147 NET_FLAG_CAP = 3;
148 NET_FLAG_RETURN = 4;
150 NET_CHEAT_SUICIDE = 1;
151 NET_CHEAT_SPECTATE = 2;
152 NET_CHEAT_READY = 3;
154 NET_MAX_DIFFTIME = 5000 div 36;
156 // HOST MESSAGES
158 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
159 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
160 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
161 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
162 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
163 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
164 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
165 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
166 //procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
167 //procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
168 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
170 // GAME
171 procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
172 procedure MH_SEND_Info(ID: Byte);
173 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
174 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
175 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
176 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
177 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
178 procedure MH_SEND_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
179 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
180 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
181 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
182 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
183 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
184 // PLAYER
185 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
186 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
187 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
188 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
189 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
190 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
191 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
192 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
193 // ITEM
194 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
195 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
196 // PANEL
197 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
198 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
199 // MONSTER
200 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
201 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
202 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
203 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
204 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
205 // TRIGGER
206 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
207 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
208 // MISC
209 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
210 procedure MH_SEND_VoteEvent(EvType: Byte;
211 StrArg1: string = 'a'; StrArg2: string = 'b';
212 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
213 ID: Integer = NET_EVERYONE);
215 // CLIENT MESSAGES //
217 // GAME
218 procedure MC_RECV_Chat(var M: TMsg);
219 procedure MC_RECV_Effect(var M: TMsg);
220 procedure MC_RECV_Sound(var M: TMsg);
221 procedure MC_RECV_GameStats(var M: TMsg);
222 procedure MC_RECV_CoopStats(var M: TMsg);
223 procedure MC_RECV_GameEvent(var M: TMsg);
224 procedure MC_RECV_FlagEvent(var M: TMsg);
225 procedure MC_RECV_GameSettings(var M: TMsg);
226 // PLAYER
227 function MC_RECV_PlayerCreate(var M: TMsg): Word;
228 function MC_RECV_PlayerPos(var M: TMsg): Word;
229 function MC_RECV_PlayerStats(var M: TMsg): Word;
230 function MC_RECV_PlayerDelete(var M: TMsg): Word;
231 function MC_RECV_PlayerDamage(var M: TMsg): Word;
232 function MC_RECV_PlayerDeath(var M: TMsg): Word;
233 function MC_RECV_PlayerFire(var M: TMsg): Word;
234 procedure MC_RECV_PlayerSettings(var M: TMsg);
235 // ITEM
236 procedure MC_RECV_ItemSpawn(var M: TMsg);
237 procedure MC_RECV_ItemDestroy(var M: TMsg);
238 // PANEL
239 procedure MC_RECV_PanelTexture(var M: TMsg);
240 procedure MC_RECV_PanelState(var M: TMsg);
241 // MONSTER
242 procedure MC_RECV_MonsterSpawn(var M: TMsg);
243 procedure MC_RECV_MonsterPos(var M: TMsg);
244 procedure MC_RECV_MonsterState(var M: TMsg);
245 procedure MC_RECV_MonsterShot(var M: TMsg);
246 procedure MC_RECV_MonsterDelete(var M: TMsg);
247 // SHOT
248 procedure MC_RECV_CreateShot(var M: TMsg);
249 procedure MC_RECV_UpdateShot(var M: TMsg);
250 procedure MC_RECV_DeleteShot(var M: TMsg);
251 // TRIGGER
252 procedure MC_RECV_TriggerSound(var M: TMsg);
253 procedure MC_RECV_TriggerMusic(var M: TMsg);
254 // MISC
255 procedure MC_RECV_TimeSync(var M: TMsg);
256 procedure MC_RECV_VoteEvent(var M: TMsg);
257 // SERVICE
258 procedure MC_SEND_Info(Password: string);
259 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
260 procedure MC_SEND_PlayerPos();
261 procedure MC_SEND_FullStateRequest();
262 procedure MC_SEND_PlayerSettings();
263 procedure MC_SEND_CheatRequest(Kind: Byte);
264 procedure MC_SEND_RCONPassword(Password: string);
265 procedure MC_SEND_RCONCommand(Cmd: string);
266 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
267 // DOWNLOAD
268 //procedure MC_SEND_MapRequest();
269 //procedure MC_SEND_ResRequest(const resName: AnsiString);
272 type
273 TExternalResourceInfo = record
274 Name: string[255];
275 md5: TMD5Digest;
276 end;
278 TResDataMsg = record
279 MsgId: Byte;
280 FileSize: Integer;
281 FileData: AByte;
282 end;
284 TMapDataMsg = record
285 MsgId: Byte;
286 FileSize: Integer;
287 FileData: AByte;
288 ExternalResources: array of TExternalResourceInfo;
289 end;
291 function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
292 function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
294 function IsValidFileName(const S: String): Boolean;
295 function IsValidFilePath(const S: String): Boolean;
297 implementation
299 uses
300 Math, ENet, e_input, e_graphics, e_log,
301 g_textures, g_gfx, g_sound, g_console, g_basic, g_options, g_main,
302 g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
303 g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;
305 const
306 NET_KEY_LEFT = 1;
307 NET_KEY_RIGHT = 2;
308 NET_KEY_UP = 4;
309 NET_KEY_DOWN = 8;
310 NET_KEY_JUMP = 16;
311 NET_KEY_FIRE = 32;
312 NET_KEY_OPEN = 64;
313 NET_KEY_NW = 256;
314 NET_KEY_PW = 512;
315 NET_KEY_CHAT = 2048;
316 NET_KEY_FORCEDIR = 4096;
318 //var
319 //kBytePrev: Word = 0;
320 //kDirPrev: TDirection = D_LEFT;
321 //HostGameTime: Word = 0;
323 // HOST MESSAGES //
326 // GAME
328 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
329 var
330 Txt: string;
331 Mode: Byte;
332 PID: Word;
333 Pl: TPlayer;
334 begin
335 PID := C^.Player;
336 Pl := g_Player_Get(PID);
338 Txt := M.ReadString();
339 Mode := M.ReadByte();
340 if (Mode = NET_CHAT_SYSTEM) then
341 Mode := NET_CHAT_PLAYER; // prevent sending system messages from clients
342 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
343 Mode := NET_CHAT_PLAYER; // revert to player chat in non-team game
345 if Pl = nil then
346 MH_SEND_Chat(Txt, Mode)
347 else
348 MH_SEND_Chat(Pl.Name + ': ' + Txt, Mode, IfThen(Mode = NET_CHAT_TEAM, Pl.Team, NET_EVERYONE));
349 end;
351 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
352 var
353 Ver, PName, Model, Pw: string;
354 R, G, B, T: Byte;
355 PID: Word;
356 Color: TRGB;
357 I: Integer;
358 begin
359 Ver := M.ReadString();
360 Pw := M.ReadString();
361 PName := M.ReadString();
362 Model := M.ReadString();
363 R := M.ReadByte();
364 G := M.ReadByte();
365 B := M.ReadByte();
366 T := M.ReadByte();
368 if Ver <> GAME_VERSION then
369 begin
370 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
371 _lc[I_NET_DISC_VERSION]);
372 enet_peer_disconnect(C^.Peer, NET_DISC_VERSION);
373 Exit;
374 end;
376 if g_Net_IsHostBanned(C^.Peer^.address.host) then
377 begin
378 if g_Net_IsHostBanned(C^.Peer^.address.host, True) then
379 begin
380 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
381 _lc[I_NET_DISC_BAN]);
382 enet_peer_disconnect(C^.Peer, NET_DISC_BAN);
383 end
384 else
385 begin
386 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
387 _lc[I_NET_DISC_BAN]);
388 enet_peer_disconnect(C^.Peer, NET_DISC_TEMPBAN);
389 end;
390 Exit;
391 end;
393 if NetPassword <> '' then
394 if AnsiLowerCase(NetPassword) <> AnsiLowerCase(Pw) then
395 begin
396 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
397 _lc[I_NET_DISC_PASSWORD]);
398 enet_peer_disconnect(C^.Peer, NET_DISC_PASSWORD);
399 Exit;
400 end;
402 Color.R := R;
403 Color.B := B;
404 Color.G := G;
406 PID := g_Player_Create(Model, Color, T, False);
407 with g_Player_Get(PID) do
408 begin
409 Name := PName;
410 Reset(True);
411 end;
413 C^.Player := PID;
415 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
416 e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
417 '] connected. Assigned player #' + IntToStr(PID) + '.', TMsgType.Notify);
419 MH_SEND_Info(C^.ID);
421 with g_Player_Get(PID) do
422 begin
423 Name := PName;
424 FClientID := C^.ID;
425 // round in progress, don't spawn
426 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
427 begin
428 Lives := 0;
429 FNoRespawn := True;
430 Spectate;
431 FWantsInGame := True; // TODO: look into this later
432 end
433 else
434 Respawn(gGameSettings.GameType = GT_SINGLE);
435 end;
437 for I := Low(NetClients) to High(NetClients) do
438 begin
439 if NetClients[I].ID = C^.ID then Continue;
440 MH_SEND_PlayerCreate(PID, NetClients[I].ID);
441 MH_SEND_PlayerPos(True, PID, NetClients[I].ID);
442 MH_SEND_PlayerStats(PID, NetClients[I].ID);
443 end;
445 if gState in [STATE_INTERCUSTOM, STATE_FOLD] then
446 MH_SEND_GameEvent(NET_EV_MAPEND, 0, 'N', C^.ID);
448 if NetUseMaster then g_Net_Slist_Update;
449 end;
451 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
452 begin
453 if gGameOn then
454 MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID)
455 else
456 C^.RequestedFullUpdate := True;
457 end;
459 // PLAYER
461 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
462 var
463 Dir, i: Byte;
464 WeaponSelect: Word;
465 PID: Word;
466 kByte: Word;
467 Pl: TPlayer;
468 GT: LongWord;
469 begin
470 Result := 0;
471 if not gGameOn then Exit;
473 GT := M.ReadLongWord();
474 PID := C^.Player;
475 Pl := g_Player_Get(PID);
476 if Pl = nil then
477 Exit;
479 if (GT > gTime + NET_MAX_DIFFTIME) or (GT < Pl.NetTime) then Exit;
481 with Pl do
482 begin
483 NetTime := GT;
484 kByte := M.ReadWord();
485 Dir := M.ReadByte();
486 WeaponSelect := M.ReadWord();
487 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
488 if Direction <> TDirection(Dir) then
489 JustTeleported := False;
491 SetDirection(TDirection(Dir));
492 ReleaseKeys;
494 if kByte = NET_KEY_CHAT then
495 begin
496 PressKey(KEY_CHAT, 10000);
497 Exit;
498 end;
500 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
501 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
502 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
503 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
504 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
505 if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000);
506 if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000);
507 if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
508 if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
510 for i := 0 to 15 do
511 begin
512 if (WeaponSelect and Word(1 shl i)) <> 0 then
513 begin
514 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
515 QueueWeaponSwitch(i);
516 end;
517 end;
518 end;
520 // MH_SEND_PlayerPos(False, PID, C^.ID);
521 end;
523 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
524 var
525 CheatKind: Byte;
526 Pl: TPlayer;
527 begin
528 Pl := g_Player_Get(C^.Player);
529 if Pl = nil then Exit;
531 CheatKind := M.ReadByte();
533 case CheatKind of
534 NET_CHEAT_SUICIDE:
535 Pl.Damage(SUICIDE_DAMAGE, Pl.UID, 0, 0, HIT_SELF);
536 NET_CHEAT_SPECTATE:
537 begin
538 if Pl.FSpectator then
539 Pl.Respawn(False)
540 else
541 Pl.Spectate;
542 end;
543 NET_CHEAT_READY:
544 begin
545 if gState <> STATE_INTERCUSTOM then Exit;
546 Pl.FReady := not Pl.FReady;
547 if Pl.FReady then
548 begin
549 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'Y');
550 Inc(gInterReadyCount);
551 end
552 else
553 begin
554 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'N');
555 Dec(gInterReadyCount);
556 end;
557 end;
558 end;
559 end;
561 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
562 var
563 TmpName: string;
564 TmpModel: string;
565 TmpColor: TRGB;
566 TmpTeam: Byte;
567 Pl: TPlayer;
568 begin
569 TmpName := M.ReadString();
570 TmpModel := M.ReadString();
571 TmpColor.R := M.ReadByte();
572 TmpColor.G := M.ReadByte();
573 TmpColor.B := M.ReadByte();
574 TmpTeam := M.ReadByte();
576 Pl := g_Player_Get(C^.Player);
577 if Pl = nil then Exit;
579 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
580 Pl.SwitchTeam
581 else
582 Pl.SetColor(TmpColor);
584 if Pl.Name <> TmpName then
585 begin
586 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
587 Pl.Name := TmpName;
588 end;
590 if TmpModel <> Pl.Model.Name then
591 Pl.SetModel(TmpModel);
593 MH_SEND_PlayerSettings(Pl.UID, TmpModel);
594 end;
596 // RCON
598 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
599 var
600 Pwd: string;
601 begin
602 Pwd := M.ReadString();
603 if not NetAllowRCON then Exit;
604 if Pwd = NetRCONPassword then
605 begin
606 C^.RCONAuth := True;
607 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWGOOD, 'N', C^.ID);
608 end
609 else
610 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWBAD, 'N', C^.ID);
611 end;
613 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
614 var
615 Cmd: string;
616 begin
617 Cmd := M.ReadString();
618 if not NetAllowRCON then Exit;
619 if not C^.RCONAuth then
620 begin
621 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_NOAUTH, 'N', C^.ID);
622 Exit;
623 end;
624 g_Console_Process(Cmd);
625 end;
627 // MISC
629 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
630 var
631 Start: Boolean;
632 Name, Command: string;
633 Need: Integer;
634 Pl: TPlayer;
635 begin
636 Start := M.ReadByte() <> 0;
637 Command := M.ReadString();
639 Pl := g_Player_Get(C^.Player);
640 if Pl = nil then Exit;
641 Name := Pl.Name;
643 if Start then
644 begin
645 if not g_Console_CommandBlacklisted(Command) then
646 g_Game_StartVote(Command, Name);
647 end
648 else if gVoteInProgress then
649 begin
650 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
651 Need := Floor((NetClientCount+1)/2.0) + 1
652 else
653 Need := Floor(NetClientCount/2.0) + 1;
654 if C^.Voted then
655 begin
656 Dec(gVoteCount);
657 C^.Voted := False;
658 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [Name, gVoteCount, Need]), True);
659 MH_SEND_VoteEvent(NET_VE_REVOKE, Name, 'a', gVoteCount, Need);
660 end
661 else
662 begin
663 Inc(gVoteCount);
664 C^.Voted := True;
665 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Name, gVoteCount, Need]), True);
666 MH_SEND_VoteEvent(NET_VE_VOTE, Name, 'a', gVoteCount, Need);
667 g_Game_CheckVote;
668 end;
669 end;
670 end;
672 // GAME (SEND)
674 procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
676 function sendItemRespawn (it: PItem): Boolean;
677 begin
678 result := false; // don't stop
679 MH_SEND_ItemSpawn(True, it.myid, ID);
680 end;
682 function sendMonSpawn (mon: TMonster): Boolean;
683 begin
684 result := false; // don't stop
685 MH_SEND_MonsterSpawn(mon.UID, ID);
686 end;
688 function sendPanelState (pan: TPanel): Boolean;
689 begin
690 result := false; // don't stop
691 MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
692 if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
693 end;
695 var
696 I: Integer;
697 begin
698 if gPlayers <> nil then
699 begin
700 for I := Low(gPlayers) to High(gPlayers) do
701 begin
702 if gPlayers[I] <> nil then
703 begin
704 if CreatePlayers then MH_SEND_PlayerCreate(gPlayers[I].UID, ID);
705 MH_SEND_PlayerPos(True, gPlayers[I].UID, ID);
706 MH_SEND_PlayerStats(gPlayers[I].UID, ID);
708 if (gPlayers[I].Flag <> FLAG_NONE) and (gGameSettings.GameMode = GM_CTF) then
709 begin
710 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED, gPlayers[I].Flag, gPlayers[I].UID, True, ID);
711 end;
712 end;
713 end;
714 end;
716 g_Items_ForEachAlive(sendItemRespawn, true); // backwards
717 g_Mons_ForEach(sendMonSpawn);
718 g_Map_ForEachPanel(sendPanelState);
720 if gTriggers <> nil then
721 begin
722 for I := Low(gTriggers) to High(gTriggers) do
723 begin
724 if gTriggers[I].TriggerType = TRIGGER_SOUND then
725 begin
726 MH_SEND_TriggerSound(gTriggers[I], ID);
727 end;
728 end;
729 end;
731 if Shots <> nil then
732 begin
733 for I := Low(Shots) to High(Shots) do
734 begin
735 if Shots[i].ShotType in [6, 7, 8] then
736 begin
737 MH_SEND_CreateShot(i, ID);
738 end;
739 end;
740 end;
742 MH_SEND_TriggerMusic(ID);
744 MH_SEND_GameStats(ID);
745 MH_SEND_CoopStats(ID);
747 if gGameSettings.GameMode = GM_CTF then
748 begin
749 if gFlags[FLAG_RED].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_RED].State, FLAG_RED, 0, True, ID);
750 if gFlags[FLAG_BLUE].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_BLUE].State, FLAG_BLUE, 0, True, ID);
751 end;
753 if CreatePlayers and (ID >= 0) then NetClients[ID].State := NET_STATE_GAME;
755 if gLMSRespawn > LMS_RESPAWN_NONE then
756 begin
757 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000, 'N', ID);
758 end;
760 g_Net_Flush();
761 end;
763 procedure MH_SEND_Info(ID: Byte);
764 var
765 Map: string;
766 begin
767 Map := g_ExtractFileName(gMapInfo.Map);
769 NetOut.Clear();
771 NetOut.Write(Byte(NET_MSG_INFO));
772 NetOut.Write(ID);
773 NetOut.Write(NetClients[ID].Player);
774 NetOut.Write(gGameSettings.WAD);
775 NetOut.Write(Map);
776 NetOut.Write(gWADHash);
777 NetOut.Write(gGameSettings.GameMode);
778 NetOut.Write(gGameSettings.GoalLimit);
779 NetOut.Write(gGameSettings.TimeLimit);
780 NetOut.Write(gGameSettings.MaxLives);
781 NetOut.Write(gGameSettings.Options);
782 NetOut.Write(gTime);
784 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
785 end;
787 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
788 var
789 Name: string;
790 i: Integer;
791 Team: Byte;
792 begin
793 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
794 Mode := NET_CHAT_PLAYER;
796 Team := 0;
797 if (Mode = NET_CHAT_TEAM) then
798 begin
799 for i := Low(gPlayers) to High(gPlayers) do
800 if (gPlayers[i] <> nil) and (gPlayers[i].FClientID >= 0) and
801 (gPlayers[i].Team = ID) then
802 begin
803 NetOut.Write(Byte(NET_MSG_CHAT));
804 NetOut.Write(Txt);
805 NetOut.Write(Mode);
806 g_Net_Host_Send(gPlayers[i].FClientID, True, NET_CHAN_CHAT);
807 end;
808 Team := ID;
809 ID := NET_EVERYONE;
810 end
811 else
812 begin
813 NetOut.Write(Byte(NET_MSG_CHAT));
814 NetOut.Write(Txt);
815 NetOut.Write(Mode);
816 g_Net_Host_Send(ID, True, NET_CHAN_CHAT);
817 end;
819 if Mode = NET_CHAT_SYSTEM then
820 Exit;
822 if ID = NET_EVERYONE then
823 begin
824 if Mode = NET_CHAT_PLAYER then
825 begin
826 g_Console_Add(Txt, True);
827 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
828 g_Game_ChatSound(b_Text_Unformat(Txt));
829 end
830 else
831 if Mode = NET_CHAT_TEAM then
832 if gPlayer1 <> nil then
833 begin
834 if (gPlayer1.Team = TEAM_RED) and (Team = TEAM_RED) then
835 begin
836 g_Console_Add(#18'[Team] '#2 + Txt, True);
837 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
838 g_Game_ChatSound(b_Text_Unformat(Txt));
839 end
840 else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
841 begin
842 g_Console_Add(#20'[Team] '#2 + Txt, True);
843 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
844 g_Game_ChatSound(b_Text_Unformat(Txt));
845 end;
846 end;
847 end
848 else
849 begin
850 Name := g_Net_ClientName_ByID(ID);
851 g_Console_Add('-> ' + Name + ': ' + Txt, True);
852 e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify);
853 g_Game_ChatSound(b_Text_Unformat(Txt), False);
854 end;
855 end;
857 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
858 begin
859 NetOut.Write(Byte(NET_MSG_GFX));
860 NetOut.Write(Kind);
861 NetOut.Write(X);
862 NetOut.Write(Y);
863 NetOut.Write(Ang);
865 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
866 end;
868 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
869 begin
870 NetOut.Write(Byte(NET_MSG_SND));
871 NetOut.Write(Name);
872 if Pos then
873 begin
874 NetOut.Write(Byte(1));
875 NetOut.Write(X);
876 NetOut.Write(Y);
877 end
878 else
879 NetOut.Write(Byte(0));
881 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
882 end;
884 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
885 begin
886 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
888 NetOut.Write(Byte(NET_MSG_SHADD));
889 NetOut.Write(Proj);
890 NetOut.Write(Shots[Proj].ShotType);
891 NetOut.Write(Shots[Proj].Target);
892 NetOut.Write(Shots[Proj].SpawnerUID);
893 NetOut.Write(Shots[Proj].Timeout);
894 NetOut.Write(Shots[Proj].Obj.X);
895 NetOut.Write(Shots[Proj].Obj.Y);
896 NetOut.Write(Shots[Proj].Obj.Vel.X);
897 NetOut.Write(Shots[Proj].Obj.Vel.Y);
899 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
900 end;
902 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
903 begin
904 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
906 NetOut.Write(Byte(NET_MSG_SHPOS));
907 NetOut.Write(Proj);
908 NetOut.Write(Shots[Proj].Obj.X);
909 NetOut.Write(Shots[Proj].Obj.Y);
910 NetOut.Write(Shots[Proj].Obj.Vel.X);
911 NetOut.Write(Shots[Proj].Obj.Vel.Y);
913 g_Net_Host_Send(ID, False, NET_CHAN_SHOTS);
914 end;
916 procedure MH_Send_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
917 begin
918 NetOut.Write(Byte(NET_MSG_SHDEL));
919 NetOut.Write(Proj);
920 NetOut.Write(Byte(Loud));
921 NetOut.Write(X);
922 NetOut.Write(Y);
924 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
925 end;
927 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
928 begin
929 NetOut.Write(Byte(NET_MSG_SCORE));
930 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
931 begin
932 NetOut.Write(gTeamStat[TEAM_RED].Goals);
933 NetOut.Write(gTeamStat[TEAM_BLUE].Goals);
934 end
935 else
936 if gGameSettings.GameMode = GM_COOP then
937 begin
938 NetOut.Write(gCoopMonstersKilled);
939 NetOut.Write(gCoopSecretsFound);
940 end;
942 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
943 end;
945 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
946 begin
947 NetOut.Write(Byte(NET_MSG_COOP));
948 NetOut.Write(gTotalMonsters);
949 NetOut.Write(gSecretsCount);
950 NetOut.Write(gCoopTotalMonstersKilled);
951 NetOut.Write(gCoopTotalSecretsFound);
952 NetOut.Write(gCoopTotalMonsters);
953 NetOut.Write(gCoopTotalSecrets);
954 end;
956 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
957 begin
958 NetOut.Write(Byte(NET_MSG_GEVENT));
959 NetOut.Write(EvType);
960 NetOut.Write(EvNum);
961 NetOut.Write(EvStr);
962 NetOut.Write(Byte(gLastMap));
963 NetOut.Write(gTime);
964 if (EvType = NET_EV_MAPSTART) and isWadPath(EvStr) then
965 begin
966 NetOut.Write(Byte(1));
967 NetOut.Write(gWADHash);
968 end else
969 NetOut.Write(Byte(0));
971 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
972 end;
974 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
975 begin
976 NetOut.Write(Byte(NET_MSG_FLAG));
977 NetOut.Write(EvType);
978 NetOut.Write(Flag);
979 NetOut.Write(Byte(Quiet));
980 NetOut.Write(PID);
981 NetOut.Write(gFlags[Flag].State);
982 NetOut.Write(gFlags[Flag].CaptureTime);
983 NetOut.Write(gFlags[Flag].Obj.X);
984 NetOut.Write(gFlags[Flag].Obj.Y);
985 NetOut.Write(gFlags[Flag].Obj.Vel.X);
986 NetOut.Write(gFlags[Flag].Obj.Vel.Y);
988 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
989 end;
991 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
992 begin
993 NetOut.Write(Byte(NET_MSG_GSET));
994 NetOut.Write(gGameSettings.GameMode);
995 NetOut.Write(gGameSettings.GoalLimit);
996 NetOut.Write(gGameSettings.TimeLimit);
997 NetOut.Write(gGameSettings.MaxLives);
998 NetOut.Write(gGameSettings.Options);
1000 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1001 end;
1003 // PLAYER (SEND)
1005 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
1006 var
1007 P: TPlayer;
1008 begin
1009 P := g_Player_Get(PID);
1010 if P = nil then Exit;
1012 NetOut.Write(Byte(NET_MSG_PLR));
1013 NetOut.Write(PID);
1014 NetOut.Write(P.Name);
1016 NetOut.Write(P.FActualModelName);
1017 NetOut.Write(P.FColor.R);
1018 NetOut.Write(P.FColor.G);
1019 NetOut.Write(P.FColor.B);
1020 NetOut.Write(P.Team);
1022 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT)
1023 end;
1025 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
1026 var
1027 kByte: Word;
1028 Pl: TPlayer;
1029 begin
1030 Pl := g_Player_Get(PID);
1031 if Pl = nil then Exit;
1032 if Pl.FDummy then Exit;
1034 NetOut.Write(Byte(NET_MSG_PLRPOS));
1035 NetOut.Write(gTime);
1036 NetOut.Write(PID);
1038 kByte := 0;
1040 with Pl do
1041 begin
1042 NetOut.Write(FPing);
1043 NetOut.Write(FLoss);
1044 if IsKeyPressed(KEY_CHAT) then
1045 kByte := NET_KEY_CHAT
1046 else
1047 begin
1048 if IsKeyPressed(KEY_LEFT) then kByte := kByte or NET_KEY_LEFT;
1049 if IsKeyPressed(KEY_RIGHT) then kByte := kByte or NET_KEY_RIGHT;
1050 if IsKeyPressed(KEY_UP) then kByte := kByte or NET_KEY_UP;
1051 if IsKeyPressed(KEY_DOWN) then kByte := kByte or NET_KEY_DOWN;
1052 if IsKeyPressed(KEY_JUMP) then kByte := kByte or NET_KEY_JUMP;
1053 if JustTeleported then kByte := kByte or NET_KEY_FORCEDIR;
1054 end;
1056 NetOut.Write(kByte);
1057 if Direction = TDirection.D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
1058 NetOut.Write(GameX);
1059 NetOut.Write(GameY);
1060 NetOut.Write(GameVelX);
1061 NetOut.Write(GameVelY);
1062 NetOut.Write(GameAccelX);
1063 NetOut.Write(GameAccelY);
1064 end;
1066 g_Net_Host_Send(ID, Reliable, NET_CHAN_PLAYERPOS);
1067 end;
1069 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
1070 var
1071 P: TPlayer;
1072 I: Integer;
1073 begin
1074 P := g_Player_Get(PID);
1075 if P = nil then Exit;
1077 NetOut.Write(Byte(NET_MSG_PLRSTA));
1078 NetOut.Write(PID);
1080 with P do
1081 begin
1082 NetOut.Write(Byte(alive));
1083 NetOut.Write(Byte(GodMode));
1084 NetOut.Write(Health);
1085 NetOut.Write(Armor);
1086 NetOut.Write(Air);
1087 NetOut.Write(JetFuel);
1088 NetOut.Write(Lives);
1089 NetOut.Write(Team);
1091 for I := WP_FIRST to WP_LAST do
1092 NetOut.Write(Byte(FWeapon[I]));
1094 for I := A_BULLETS to A_HIGH do
1095 NetOut.Write(FAmmo[I]);
1097 for I := A_BULLETS to A_HIGH do
1098 NetOut.Write(FMaxAmmo[I]);
1100 for I := MR_SUIT to MR_MAX do
1101 NetOut.Write(LongWord(FMegaRulez[I]));
1103 NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
1104 NetOut.Write(Byte(R_KEY_RED in FRulez));
1105 NetOut.Write(Byte(R_KEY_GREEN in FRulez));
1106 NetOut.Write(Byte(R_KEY_BLUE in FRulez));
1107 NetOut.Write(Byte(R_BERSERK in FRulez));
1109 NetOut.Write(Frags);
1110 NetOut.Write(Death);
1112 NetOut.Write(CurrWeap);
1114 NetOut.Write(Byte(FSpectator));
1115 NetOut.Write(Byte(FGhost));
1116 NetOut.Write(Byte(FPhysics));
1117 NetOut.Write(Byte(FNoRespawn));
1118 NetOut.Write(Byte(FJetpack));
1119 NetOut.Write(FFireTime);
1120 NetOut.Write(Byte(FFlaming));
1121 end;
1123 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1124 end;
1126 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
1127 begin
1128 NetOut.Write(Byte(NET_MSG_PLRDMG));
1129 NetOut.Write(PID);
1130 NetOut.Write(Kind);
1131 NetOut.Write(Attacker);
1132 NetOut.Write(Value);
1133 NetOut.Write(VX);
1134 NetOut.Write(VY);
1136 g_Net_Host_Send(ID, False, NET_CHAN_PLAYER);
1137 end;
1139 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
1140 begin
1141 NetOut.Write(Byte(NET_MSG_PLRDIE));
1142 NetOut.Write(PID);
1143 NetOut.Write(KillType);
1144 NetOut.Write(DeathType);
1145 NetOut.Write(Attacker);
1147 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1148 end;
1150 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
1151 begin
1152 NetOut.Write(Byte(NET_MSG_PLRFIRE));
1153 NetOut.Write(PID);
1154 NetOut.Write(Weapon);
1155 NetOut.Write(X);
1156 NetOut.Write(Y);
1157 NetOut.Write(AX);
1158 NetOut.Write(AY);
1159 NetOut.Write(ShotID);
1161 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
1162 end;
1164 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
1165 begin
1166 NetOut.Write(Byte(NET_MSG_PLRDEL));
1167 NetOut.Write(PID);
1169 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1170 end;
1172 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
1173 var
1174 Pl: TPlayer;
1175 begin
1176 Pl := g_Player_Get(PID);
1177 if Pl = nil then Exit;
1179 NetOut.Write(Byte(NET_MSG_PLRSET));
1180 NetOut.Write(PID);
1181 NetOut.Write(Pl.Name);
1182 if Mdl = '' then
1183 NetOut.Write(Pl.Model.Name)
1184 else
1185 NetOut.Write(Mdl);
1186 NetOut.Write(Pl.FColor.R);
1187 NetOut.Write(Pl.FColor.G);
1188 NetOut.Write(Pl.FColor.B);
1189 NetOut.Write(Pl.Team);
1191 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1192 end;
1194 // ITEM (SEND)
1196 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1197 var
1198 it: PItem;
1199 tt: Byte;
1200 begin
1201 it := g_Items_ByIdx(IID);
1203 NetOut.Write(Byte(NET_MSG_ISPAWN));
1204 NetOut.Write(IID);
1205 NetOut.Write(Byte(Quiet));
1206 tt := it.ItemType;
1207 if it.dropped then tt := tt or $80;
1208 NetOut.Write(tt);
1209 NetOut.Write(Byte(it.Fall));
1210 NetOut.Write(Byte(it.Respawnable));
1211 NetOut.Write(it.Obj.X);
1212 NetOut.Write(it.Obj.Y);
1213 NetOut.Write(it.Obj.Vel.X);
1214 NetOut.Write(it.Obj.Vel.Y);
1216 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1217 end;
1219 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1220 begin
1221 NetOut.Write(Byte(NET_MSG_IDEL));
1222 NetOut.Write(IID);
1223 NetOut.Write(Byte(Quiet));
1225 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1226 end;
1228 // PANEL
1230 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
1231 var
1232 TP: TPanel;
1233 begin
1234 TP := g_Map_PanelByGUID(PGUID);
1235 if (TP = nil) then exit;
1237 with TP do
1238 begin
1239 NetOut.Write(Byte(NET_MSG_PTEX));
1240 NetOut.Write(LongWord(PGUID));
1241 NetOut.Write(FCurTexture);
1242 NetOut.Write(FCurFrame);
1243 NetOut.Write(FCurFrameCount);
1244 NetOut.Write(AnimLoop);
1245 end;
1247 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1248 end;
1250 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
1251 var
1252 TP: TPanel;
1253 mpflags: Byte = 0;
1254 begin
1255 TP := g_Map_PanelByGUID(PGUID);
1256 if (TP = nil) then exit;
1258 NetOut.Write(Byte(NET_MSG_PSTATE));
1259 NetOut.Write(LongWord(PGUID));
1260 NetOut.Write(Byte(TP.Enabled));
1261 NetOut.Write(TP.LiftType);
1262 NetOut.Write(TP.X);
1263 NetOut.Write(TP.Y);
1264 NetOut.Write(Word(TP.Width));
1265 NetOut.Write(Word(TP.Height));
1266 // mplats
1267 NetOut.Write(LongInt(TP.movingSpeedX));
1268 NetOut.Write(LongInt(TP.movingSpeedY));
1269 NetOut.Write(LongInt(TP.movingStartX));
1270 NetOut.Write(LongInt(TP.movingStartY));
1271 NetOut.Write(LongInt(TP.movingEndX));
1272 NetOut.Write(LongInt(TP.movingEndY));
1273 NetOut.Write(LongInt(TP.sizeSpeedX));
1274 NetOut.Write(LongInt(TP.sizeSpeedY));
1275 NetOut.Write(LongInt(TP.sizeEndX));
1276 NetOut.Write(LongInt(TP.sizeEndY));
1277 if TP.movingActive then mpflags := mpflags or 1;
1278 if TP.moveOnce then mpflags := mpflags or 2;
1279 NetOut.Write(Byte(mpflags));
1281 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1282 end;
1284 // TRIGGER
1286 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
1287 begin
1288 if gTriggers = nil then Exit;
1289 if T.Sound = nil then Exit;
1291 NetOut.Write(Byte(NET_MSG_TSOUND));
1292 NetOut.Write(T.ClientID);
1293 NetOut.Write(Byte(T.Sound.IsPlaying));
1294 NetOut.Write(LongWord(T.Sound.GetPosition));
1295 NetOut.Write(T.SoundPlayCount);
1297 g_Net_Host_Send(ID, True);
1298 end;
1300 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
1301 begin
1302 NetOut.Write(Byte(NET_MSG_TMUSIC));
1303 NetOut.Write(gMusic.Name);
1304 NetOut.Write(Byte(gMusic.IsPlaying));
1305 NetOut.Write(LongWord(gMusic.GetPosition));
1306 NetOut.Write(Byte(gMusic.SpecPause or gMusic.IsPaused));
1308 g_Net_Host_Send(ID, True);
1309 end;
1311 // MONSTER
1313 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
1314 var
1315 M: TMonster;
1316 begin
1317 M := g_Monsters_ByUID(UID);
1318 if M = nil then
1319 Exit;
1321 with M do
1322 begin
1323 NetOut.Write(Byte(NET_MSG_MSPAWN));
1324 NetOut.Write(UID);
1325 NetOut.Write(MonsterType);
1326 NetOut.Write(MonsterState);
1327 NetOut.Write(MonsterAnim);
1328 NetOut.Write(MonsterTargetUID);
1329 NetOut.Write(MonsterTargetTime);
1330 NetOut.Write(MonsterBehaviour);
1331 NetOut.Write(MonsterSleep);
1332 NetOut.Write(MonsterHealth);
1333 NetOut.Write(MonsterAmmo);
1334 NetOut.Write(GameX);
1335 NetOut.Write(GameY);
1336 NetOut.Write(GameVelX);
1337 NetOut.Write(GameVelY);
1338 NetOut.Write(Byte(GameDirection));
1339 end;
1341 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1342 end;
1344 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
1345 var
1346 M: TMonster;
1347 begin
1348 M := g_Monsters_ByUID(UID);
1349 if M = nil then Exit;
1351 NetOut.Write(Byte(NET_MSG_MPOS));
1352 NetOut.Write(UID);
1354 with M do
1355 begin
1356 NetOut.Write(GameX);
1357 NetOut.Write(GameY);
1358 NetOut.Write(GameVelX);
1359 NetOut.Write(GameVelY);
1360 NetOut.Write(Byte(GameDirection));
1361 end;
1363 g_Net_Host_Send(ID, False, NET_CHAN_MONSTERPOS);
1364 end;
1366 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
1367 var
1368 M: TMonster;
1369 begin
1370 M := g_Monsters_ByUID(UID);
1371 if M = nil then Exit;
1373 NetOut.Write(Byte(NET_MSG_MSTATE));
1374 NetOut.Write(UID);
1376 with M do
1377 begin
1378 NetOut.Write(MonsterState);
1379 NetOut.Write(ForcedAnim);
1380 NetOut.Write(MonsterTargetUID);
1381 NetOut.Write(MonsterTargetTime);
1382 NetOut.Write(MonsterSleep);
1383 NetOut.Write(MonsterHealth);
1384 NetOut.Write(MonsterAmmo);
1385 NetOut.Write(MonsterPain);
1386 NetOut.Write(Byte(AnimIsReverse));
1387 NetOut.Write(FFireTime);
1388 end;
1390 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1391 end;
1393 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
1394 begin
1395 NetOut.Write(Byte(NET_MSG_MSHOT));
1396 NetOut.Write(UID);
1397 NetOut.Write(X);
1398 NetOut.Write(Y);
1399 NetOut.Write(VX);
1400 NetOut.Write(VY);
1402 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1403 end;
1405 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
1406 var
1407 M: TMonster;
1408 begin
1409 M := g_Monsters_ByUID(UID);
1410 if M = nil then Exit;
1412 NetOut.Write(Byte(NET_MSG_MDEL));
1413 NetOut.Write(UID);
1415 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1416 end;
1418 // MISC
1420 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
1421 begin
1422 NetOut.Write(Byte(NET_MSG_TIME_SYNC));
1423 NetOut.Write(Time);
1425 g_Net_Host_Send(ID, False, NET_CHAN_SERVICE);
1426 end;
1428 procedure MH_SEND_VoteEvent(EvType: Byte;
1429 StrArg1: string = 'a'; StrArg2: string = 'b';
1430 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
1431 ID: Integer = NET_EVERYONE);
1432 begin
1433 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
1434 NetOut.Write(EvType);
1435 NetOut.Write(IntArg1);
1436 NetOut.Write(IntArg2);
1437 NetOut.Write(StrArg1);
1438 NetOut.Write(StrArg2);
1440 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1441 end;
1443 // CLIENT MESSAGES //
1445 // GAME
1447 procedure MC_RECV_Chat(var M: TMsg);
1448 var
1449 Txt: string;
1450 Mode: Byte;
1451 begin
1452 Txt := M.ReadString();
1453 Mode := M.ReadByte();
1455 if Mode <> NET_CHAT_SYSTEM then
1456 begin
1457 if Mode = NET_CHAT_PLAYER then
1458 begin
1459 g_Console_Add(Txt, True);
1460 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1461 g_Game_ChatSound(b_Text_Unformat(Txt));
1462 end else
1463 if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
1464 begin
1465 if gPlayer1.Team = TEAM_RED then
1466 g_Console_Add(b_Text_Format('\r[Team] ') + Txt, True);
1467 if gPlayer1.Team = TEAM_BLUE then
1468 g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
1469 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1470 g_Game_ChatSound(b_Text_Unformat(Txt));
1471 end;
1472 end else
1473 g_Console_Add(Txt, True);
1474 end;
1476 procedure MC_RECV_Effect(var M: TMsg);
1477 var
1478 Kind: Byte;
1479 X, Y: Integer;
1480 Ang: SmallInt;
1481 Anim: TAnimation;
1482 ID: LongWord;
1483 begin
1484 if not gGameOn then Exit;
1485 Kind := M.ReadByte();
1486 X := M.ReadLongInt();
1487 Y := M.ReadLongInt();
1488 Ang := M.ReadSmallInt();
1490 case Kind of
1491 NET_GFX_SPARK:
1492 g_GFX_Spark(X, Y, 2 + Random(2), Ang, 0, 0);
1494 NET_GFX_TELE:
1495 begin
1496 if g_Frames_Get(ID, 'FRAMES_TELEPORT') then
1497 begin
1498 Anim := TAnimation.Create(ID, False, 3);
1499 g_GFX_OnceAnim(X, Y, Anim);
1500 Anim.Free();
1501 end;
1502 if Ang = 1 then
1503 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
1504 end;
1506 NET_GFX_EXPLODE:
1507 begin
1508 if g_Frames_Get(ID, 'FRAMES_EXPLODE_ROCKET') then
1509 begin
1510 Anim := TAnimation.Create(ID, False, 6);
1511 Anim.Blending := False;
1512 g_GFX_OnceAnim(X-64, Y-64, Anim);
1513 Anim.Free();
1514 end;
1515 if Ang = 1 then
1516 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y);
1517 end;
1519 NET_GFX_BFGEXPL:
1520 begin
1521 if g_Frames_Get(ID, 'FRAMES_EXPLODE_BFG') then
1522 begin
1523 Anim := TAnimation.Create(ID, False, 6);
1524 Anim.Blending := False;
1525 g_GFX_OnceAnim(X-64, Y-64, Anim);
1526 Anim.Free();
1527 end;
1528 if Ang = 1 then
1529 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y);
1530 end;
1532 NET_GFX_BFGHIT:
1533 begin
1534 if g_Frames_Get(ID, 'FRAMES_BFGHIT') then
1535 begin
1536 Anim := TAnimation.Create(ID, False, 4);
1537 g_GFX_OnceAnim(X-32, Y-32, Anim);
1538 Anim.Free();
1539 end;
1540 end;
1542 NET_GFX_FIRE:
1543 begin
1544 if g_Frames_Get(ID, 'FRAMES_FIRE') then
1545 begin
1546 Anim := TAnimation.Create(ID, False, 4);
1547 g_GFX_OnceAnim(X, Y, Anim);
1548 Anim.Free();
1549 end;
1550 if Ang = 1 then
1551 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
1552 end;
1554 NET_GFX_RESPAWN:
1555 begin
1556 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
1557 begin
1558 Anim := TAnimation.Create(ID, False, 4);
1559 g_GFX_OnceAnim(X, Y, Anim);
1560 Anim.Free();
1561 end;
1562 if Ang = 1 then
1563 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
1564 end;
1566 NET_GFX_SHELL1:
1567 g_Player_CreateShell(X, Y, 0, -2, SHELL_BULLET);
1569 NET_GFX_SHELL2:
1570 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1572 NET_GFX_SHELL3:
1573 begin
1574 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1575 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1576 end;
1577 end;
1578 end;
1580 procedure MC_RECV_Sound(var M: TMsg);
1581 var
1582 Name: string;
1583 X, Y: Integer;
1584 Pos: Boolean;
1585 begin
1586 Name := M.ReadString();
1587 Pos := M.ReadByte() <> 0;
1588 if Pos then
1589 begin
1590 X := M.ReadLongInt();
1591 Y := M.ReadLongInt();
1592 g_Sound_PlayExAt(Name, X, Y);
1593 end
1594 else
1595 g_Sound_PlayEx(Name);
1596 end;
1598 procedure MC_RECV_CreateShot(var M: TMsg);
1599 var
1600 I, X, Y, XV, YV: Integer;
1601 Timeout: LongWord;
1602 Target, Spawner: Word;
1603 ShType: Byte;
1604 begin
1605 I := M.ReadLongInt();
1606 ShType := M.ReadByte();
1607 Target := M.ReadWord();
1608 Spawner := M.ReadWord();
1609 Timeout := M.ReadLongWord();
1610 X := M.ReadLongInt();
1611 Y := M.ReadLongInt();
1612 XV := M.ReadLongInt();
1613 YV := M.ReadLongInt();
1615 I := g_Weapon_CreateShot(I, ShType, Spawner, Target, X, Y, XV, YV);
1616 if (Shots <> nil) and (I <= High(Shots)) then
1617 begin
1618 Shots[I].Timeout := Timeout;
1619 //Shots[I].Target := Target; // TODO: find a use for Target later
1620 end;
1621 end;
1623 procedure MC_RECV_UpdateShot(var M: TMsg);
1624 var
1625 I, TX, TY, TXV, TYV: Integer;
1626 begin
1627 I := M.ReadLongInt();
1628 TX := M.ReadLongInt();
1629 TY := M.ReadLongInt();
1630 TXV := M.ReadLongInt();
1631 TYV := M.ReadLongInt();
1633 if (Shots <> nil) and (I <= High(Shots)) then
1634 with (Shots[i]) do
1635 begin
1636 Obj.X := TX;
1637 Obj.Y := TY;
1638 Obj.Vel.X := TXV;
1639 Obj.Vel.Y := TYV;
1640 end;
1641 end;
1643 procedure MC_RECV_DeleteShot(var M: TMsg);
1644 var
1645 I, X, Y: Integer;
1646 L: Boolean;
1647 begin
1648 if not gGameOn then Exit;
1649 I := M.ReadLongInt();
1650 L := (M.ReadByte() <> 0);
1651 X := M.ReadLongInt();
1652 Y := M.ReadLongInt();
1654 g_Weapon_DestroyShot(I, X, Y, L);
1655 end;
1657 procedure MC_RECV_GameStats(var M: TMsg);
1658 begin
1659 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1660 begin
1661 gTeamStat[TEAM_RED].Goals := M.ReadSmallInt();
1662 gTeamStat[TEAM_BLUE].Goals := M.ReadSmallInt();
1663 end
1664 else
1665 if gGameSettings.GameMode = GM_COOP then
1666 begin
1667 gCoopMonstersKilled := M.ReadWord();
1668 gCoopSecretsFound := M.ReadWord();
1669 end;
1670 end;
1672 procedure MC_RECV_CoopStats(var M: TMsg);
1673 begin
1674 gTotalMonsters := M.ReadLongInt();
1675 gSecretsCount := M.ReadLongInt();
1676 gCoopTotalMonstersKilled := M.ReadWord();
1677 gCoopTotalSecretsFound := M.ReadWord();
1678 gCoopTotalMonsters := M.ReadWord();
1679 gCoopTotalSecrets := M.ReadWord();
1680 end;
1682 procedure MC_RECV_GameEvent(var M: TMsg);
1683 var
1684 EvType: Byte;
1685 EvNum: Integer;
1686 EvStr: string;
1687 EvTime: LongWord;
1688 BHash: Boolean;
1689 EvHash: TMD5Digest;
1690 pl: TPlayer;
1691 i1, i2: TStrings_Locale;
1692 pln: String;
1693 cnt: Byte;
1694 goodCmd: Boolean = true;
1695 begin
1696 FillChar(EvHash, Sizeof(EvHash), 0);
1697 EvType := M.ReadByte();
1698 EvNum := M.ReadLongInt();
1699 EvStr := M.ReadString();
1700 gLastMap := M.ReadByte() <> 0;
1701 if gLastMap and (gGameSettings.GameMode = GM_COOP) then gStatsOff := True;
1702 gStatsPressed := True;
1703 EvTime := M.ReadLongWord();
1704 BHash := M.ReadByte() <> 0;
1705 if BHash then
1706 EvHash := M.ReadMD5();
1708 gTime := EvTime;
1710 if (g_Res_received_map_start <> 0) then
1711 begin
1712 if (g_Res_received_map_start < 0) then exit;
1713 goodCmd := false;
1714 case EvType of
1715 NET_EV_MAPSTART: goodCmd := true;
1716 NET_EV_MAPEND: goodCmd := true;
1717 NET_EV_PLAYER_KICK: goodCmd := true;
1718 NET_EV_PLAYER_BAN: goodCmd := true;
1719 end;
1720 if not goodCmd then exit;
1721 end;
1723 case EvType of
1724 NET_EV_MAPSTART:
1725 begin
1726 if (g_Res_received_map_start <> 0) then
1727 begin
1728 g_Res_received_map_start := -1;
1729 end
1730 else
1731 begin
1732 gGameOn := False;
1733 g_Game_ClearLoading();
1734 g_Game_StopAllSounds(True);
1736 gSwitchGameMode := Byte(EvNum);
1737 gGameSettings.GameMode := gSwitchGameMode;
1739 gWADHash := EvHash;
1740 if not g_Game_StartMap(EvStr, True) then
1741 begin
1742 if not isWadPath(EvStr) then
1743 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
1744 else
1745 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
1746 Exit;
1747 end;
1749 MC_SEND_FullStateRequest;
1750 end;
1751 end;
1753 NET_EV_MAPEND:
1754 begin
1755 if (g_Res_received_map_start <> 0) then
1756 begin
1757 g_Res_received_map_start := -1;
1758 end
1759 else
1760 begin
1761 gMissionFailed := EvNum <> 0;
1762 gExit := EXIT_ENDLEVELCUSTOM;
1763 end;
1764 end;
1766 NET_EV_RCON:
1767 begin
1768 case EvNum of
1769 NET_RCON_NOAUTH:
1770 g_Console_Add(_lc[I_NET_RCON_NOAUTH], True);
1771 NET_RCON_PWGOOD:
1772 g_Console_Add(_lc[I_NET_RCON_PWD_VALID], True);
1773 NET_RCON_PWBAD:
1774 g_Console_Add(_lc[I_NET_RCON_PWD_INVALID], True);
1775 end;
1776 end;
1778 NET_EV_CHANGE_TEAM:
1779 begin
1780 if EvNum = TEAM_RED then
1781 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_RED], [EvStr]), True);
1782 if EvNum = TEAM_BLUE then
1783 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_BLUE], [EvStr]), True);
1784 end;
1786 NET_EV_PLAYER_KICK:
1787 begin
1788 g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
1789 if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
1790 end;
1792 NET_EV_PLAYER_BAN:
1793 begin
1794 g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
1795 if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
1796 end;
1798 NET_EV_LMS_WARMUP:
1799 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
1801 NET_EV_LMS_SURVIVOR:
1802 g_Console_Add('*** ' + _lc[I_MESSAGE_LMS_SURVIVOR] + ' ***', True);
1804 NET_EV_BIGTEXT:
1805 g_Game_Message(AnsiUpperCase(EvStr), Word(EvNum));
1807 NET_EV_SCORE:
1808 begin
1809 pl := g_Player_Get(EvNum and $FFFF);
1810 if pl = nil then
1811 pln := '?'
1812 else
1813 pln := pl.Name;
1814 cnt := (EvNum shr 16) and $FF;
1815 if Pos('w', EvStr) = 0 then
1816 begin
1817 // Default score
1818 if Pos('t', EvStr) = 0 then
1819 begin
1820 // Player +/- score
1821 if Pos('-', EvStr) = 0 then
1822 begin
1823 if Pos('e', EvStr) = 0 then
1824 i1 := I_PLAYER_SCORE_ADD_OWN
1825 else
1826 i1 := I_PLAYER_SCORE_ADD_ENEMY;
1827 end else
1828 begin
1829 if Pos('e', EvStr) = 0 then
1830 i1 := I_PLAYER_SCORE_SUB_OWN
1831 else
1832 i1 := I_PLAYER_SCORE_SUB_ENEMY;
1833 end;
1834 // Which team
1835 if Pos('r', EvStr) > 0 then
1836 i2 := I_PLAYER_SCORE_TO_RED
1837 else
1838 i2 := I_PLAYER_SCORE_TO_BLUE;
1839 g_Console_Add(Format(_lc[i1], [pln, cnt, _lc[i2]]), True);
1840 end else
1841 begin
1842 // Team +/- score
1843 if Pos('-', EvStr) = 0 then
1844 i1 := I_PLAYER_SCORE_ADD_TEAM
1845 else
1846 i1 := I_PLAYER_SCORE_SUB_TEAM;
1847 // Which team
1848 if Pos('r', EvStr) > 0 then
1849 i2 := I_PLAYER_SCORE_RED
1850 else
1851 i2 := I_PLAYER_SCORE_BLUE;
1852 g_Console_Add(Format(_lc[i1], [_lc[i2], cnt]), True);
1853 end;
1854 end else
1855 begin
1856 // Game Win
1857 if Pos('e', EvStr) = 0 then
1858 i1 := I_PLAYER_SCORE_WIN_OWN
1859 else
1860 i1 := I_PLAYER_SCORE_WIN_ENEMY;
1861 // Which team
1862 if Pos('r', EvStr) > 0 then
1863 i2 := I_PLAYER_SCORE_TO_RED
1864 else
1865 i2 := I_PLAYER_SCORE_TO_BLUE;
1866 g_Console_Add(Format(_lc[i1], [pln, _lc[i2]]), True);
1867 end;
1868 end;
1870 NET_EV_SCORE_MSG:
1871 begin
1872 if EvNum = TEAM_RED then
1873 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1874 if EvNum = TEAM_BLUE then
1875 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1876 if EvNum = -TEAM_RED then
1877 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1878 if EvNum = -TEAM_BLUE then
1879 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1880 end;
1882 NET_EV_LMS_START:
1883 begin
1884 g_Player_RemoveAllCorpses;
1885 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
1886 end;
1888 NET_EV_LMS_WIN:
1889 g_Game_Message(Format(_lc[I_MESSAGE_LMS_WIN], [AnsiUpperCase(EvStr)]), 144);
1891 NET_EV_TLMS_WIN:
1892 begin
1893 if EvNum = TEAM_RED then
1894 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 144);
1895 if EvNum = TEAM_BLUE then
1896 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 144);
1897 end;
1899 NET_EV_LMS_LOSE:
1900 g_Game_Message(_lc[I_MESSAGE_LMS_LOSE], 144);
1902 NET_EV_LMS_DRAW:
1903 g_Game_Message(_lc[I_GAME_WIN_DRAW], 144);
1905 NET_EV_KILLCOMBO:
1906 g_Game_Announce_KillCombo(EvNum);
1908 NET_EV_PLAYER_TOUCH:
1909 begin
1910 pl := g_Player_Get(EvNum);
1911 if pl <> nil then
1912 pl.Touch();
1913 end;
1915 NET_EV_SECRET:
1916 begin
1917 pl := g_Player_Get(EvNum);
1918 if pl <> nil then
1919 begin
1920 g_Console_Add(Format(_lc[I_PLAYER_SECRET], [pl.Name]), True);
1921 g_Sound_PlayEx('SOUND_GAME_SECRET');
1922 end;
1923 end;
1925 NET_EV_INTER_READY:
1926 begin
1927 pl := g_Player_Get(EvNum);
1928 if pl <> nil then pl.FReady := (EvStr = 'Y');
1929 end;
1930 end;
1931 end;
1933 procedure MC_RECV_FlagEvent(var M: TMsg);
1934 var
1935 PID: Word;
1936 Pl: TPlayer;
1937 EvType: Byte;
1938 Fl, a: Byte;
1939 Quiet: Boolean;
1940 s, ts: string;
1941 begin
1942 EvType := M.ReadByte();
1943 Fl := M.ReadByte();
1945 if Fl = FLAG_NONE then Exit;
1947 Quiet := (M.ReadByte() <> 0);
1948 PID := M.ReadWord();
1950 gFlags[Fl].State := M.ReadByte();
1951 gFlags[Fl].CaptureTime := M.ReadLongWord();
1952 gFlags[Fl].Obj.X := M.ReadLongInt();
1953 gFlags[Fl].Obj.Y := M.ReadLongInt();
1954 gFlags[Fl].Obj.Vel.X := M.ReadLongInt();
1955 gFlags[Fl].Obj.Vel.Y := M.ReadLongInt();
1957 Pl := g_Player_Get(PID);
1958 if (Pl = nil) and
1959 (EvType <> FLAG_STATE_NORMAL) and
1960 (EvType <> FLAG_STATE_DROPPED) and
1961 (EvType <> FLAG_STATE_RETURNED) then
1962 Exit;
1964 case EvType of
1965 FLAG_STATE_NORMAL:
1966 begin
1967 if Quiet or (Pl = nil) then Exit;
1969 if Fl = FLAG_RED then
1970 s := _lc[I_PLAYER_FLAG_RED]
1971 else
1972 s := _lc[I_PLAYER_FLAG_BLUE];
1974 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
1976 if ((Pl = gPlayer1) or (Pl = gPlayer2)
1977 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
1978 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
1979 a := 0
1980 else
1981 a := 1;
1983 if not sound_ret_flag[a].IsPlaying() then
1984 sound_ret_flag[a].Play();
1985 end;
1987 FLAG_STATE_CAPTURED:
1988 begin
1989 if (Pl <> nil) then Pl.SetFlag(Fl);
1991 if Quiet then Exit;
1993 if Fl = FLAG_RED then
1994 s := _lc[I_PLAYER_FLAG_RED]
1995 else
1996 s := _lc[I_PLAYER_FLAG_BLUE];
1998 g_Console_Add(Format(_lc[I_PLAYER_FLAG_GET], [Pl.Name, s]), True);
1999 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_GET], [AnsiUpperCase(s)]), 144);
2001 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2002 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2003 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2004 a := 0
2005 else
2006 a := 1;
2008 if not sound_get_flag[a].IsPlaying() then
2009 sound_get_flag[a].Play();
2010 end;
2012 FLAG_STATE_DROPPED:
2013 begin
2014 if (Pl <> nil) then Pl.SetFlag(FLAG_NONE);
2016 if Quiet or (Pl = nil) then Exit;
2018 if Fl = FLAG_RED then
2019 s := _lc[I_PLAYER_FLAG_RED]
2020 else
2021 s := _lc[I_PLAYER_FLAG_BLUE];
2023 g_Console_Add(Format(_lc[I_PLAYER_FLAG_DROP], [Pl.Name, s]), True);
2024 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_DROP], [AnsiUpperCase(s)]), 144);
2026 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2027 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2028 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2029 a := 0
2030 else
2031 a := 1;
2033 if not sound_lost_flag[a].IsPlaying() then
2034 sound_lost_flag[a].Play();
2035 end;
2037 FLAG_STATE_SCORED:
2038 begin
2039 g_Map_ResetFlag(FLAG_RED);
2040 g_Map_ResetFlag(FLAG_BLUE);
2041 if Quiet or (Pl = nil) then Exit;
2042 Pl.SetFlag(FLAG_NONE);
2044 if Fl = FLAG_RED then
2045 s := _lc[I_PLAYER_FLAG_RED]
2046 else
2047 s := _lc[I_PLAYER_FLAG_BLUE];
2049 ts := Format('%.4d', [gFlags[Fl].CaptureTime]);
2050 Insert('.', ts, Length(ts) + 1 - 3);
2051 g_Console_Add(Format(_lc[I_PLAYER_FLAG_CAPTURE], [Pl.Name, s, ts]), True);
2052 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_CAPTURE], [AnsiUpperCase(s)]), 144);
2054 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2055 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2056 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2057 a := 0
2058 else
2059 a := 1;
2061 if not sound_cap_flag[a].IsPlaying() then
2062 sound_cap_flag[a].Play();
2063 end;
2065 FLAG_STATE_RETURNED:
2066 begin
2067 g_Map_ResetFlag(Fl);
2068 if Quiet then Exit;
2070 if Fl = FLAG_RED then
2071 s := _lc[I_PLAYER_FLAG_RED]
2072 else
2073 s := _lc[I_PLAYER_FLAG_BLUE];
2075 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2077 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2078 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2079 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2080 a := 0
2081 else
2082 a := 1;
2084 if not sound_ret_flag[a].IsPlaying() then
2085 sound_ret_flag[a].Play();
2086 end;
2087 end;
2088 end;
2090 procedure MC_RECV_GameSettings(var M: TMsg);
2091 begin
2092 gGameSettings.GameMode := M.ReadByte();
2093 gGameSettings.GoalLimit := M.ReadWord();
2094 gGameSettings.TimeLimit := M.ReadWord();
2095 gGameSettings.MaxLives := M.ReadByte();
2096 gGameSettings.Options := M.ReadLongWord();
2097 end;
2099 // PLAYER
2101 function MC_RECV_PlayerCreate(var M: TMsg): Word;
2102 var
2103 PID, DID: Word;
2104 PName, Model: string;
2105 Color: TRGB;
2106 T: Byte;
2107 Pl: TPlayer;
2108 begin
2109 PID := M.ReadWord();
2110 Pl := g_Player_Get(PID);
2112 PName := M.ReadString();
2113 Model := M.ReadString();
2114 Color.R := M.ReadByte();
2115 Color.G := M.ReadByte();
2116 Color.B := M.ReadByte();
2117 T := M.ReadByte();
2119 Result := 0;
2120 if (PID <> NetPlrUID1) and (PID <> NetPlrUID2) then
2121 begin
2122 if (Pl <> nil) then Exit;
2123 DID := g_Player_Create(Model, Color, T, False);
2124 with g_Player_Get(DID) do
2125 begin
2126 UID := PID;
2127 Name := PName;
2128 Reset(True);
2129 end;
2130 end
2131 else
2132 begin
2133 if (PID = NetPlrUID1) and (gPlayer1 <> nil) then begin
2134 gPlayer1.UID := PID;
2135 gPlayer1.Model.SetColor(Color.R, Color.G, Color.B);
2136 gPlayer1.ChangeTeam(T);
2137 end;
2138 if (PID = NetPlrUID2) and (gPlayer2 <> nil) then begin
2139 gPlayer2.UID := PID;
2140 gPlayer2.Model.SetColor(Color.R, Color.G, Color.B);
2141 gPlayer2.ChangeTeam(T);
2142 end;
2143 end;
2145 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
2146 e_WriteLog('NET: Player ' + PName + ' [' + IntToStr(PID) + '] added.', TMsgType.Notify);
2147 Result := PID;
2148 end;
2150 function MC_RECV_PlayerPos(var M: TMsg): Word;
2151 var
2152 GT: LongWord;
2153 PID: Word;
2154 kByte: Word;
2155 Pl: TPlayer;
2156 Dir: Byte;
2157 TmpX, TmpY: Integer;
2158 begin
2159 Result := 0;
2161 GT := M.ReadLongWord();
2162 if GT < gTime - NET_MAX_DIFFTIME then
2163 begin
2164 gTime := GT;
2165 Exit;
2166 end;
2167 gTime := GT;
2169 PID := M.ReadWord();
2170 Pl := g_Player_Get(PID);
2172 if Pl = nil then Exit;
2174 Result := PID;
2176 with Pl do
2177 begin
2178 FPing := M.ReadWord();
2179 FLoss := M.ReadByte();
2180 kByte := M.ReadWord();
2181 Dir := M.ReadByte();
2183 TmpX := M.ReadLongInt();
2184 TmpY := M.ReadLongInt();
2186 ReleaseKeys;
2188 if (kByte = NET_KEY_CHAT) then
2189 PressKey(KEY_CHAT, 10000)
2190 else
2191 begin
2192 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
2193 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
2194 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
2195 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
2196 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
2197 end;
2199 if ((Pl <> gPlayer1) and (Pl <> gPlayer2)) or LongBool(kByte and NET_KEY_FORCEDIR) then
2200 SetDirection(TDirection(Dir));
2202 GameVelX := M.ReadLongInt();
2203 GameVelY := M.ReadLongInt();
2204 GameAccelX := M.ReadLongInt();
2205 GameAccelY := M.ReadLongInt();
2206 SetLerp(TmpX, TmpY);
2207 if NetForcePlayerUpdate then Update();
2208 end;
2209 end;
2211 function MC_RECV_PlayerStats(var M: TMsg): Word;
2212 var
2213 PID: Word;
2214 Pl: TPlayer;
2215 I, OldFire: Integer;
2216 OldJet, Flam: Boolean;
2217 NewTeam: Byte;
2218 begin
2219 PID := M.ReadWord();
2220 Pl := g_Player_Get(PID);
2221 Result := 0;
2222 if Pl = nil then
2223 Exit;
2225 with Pl do
2226 begin
2227 alive := (M.ReadByte() <> 0);
2228 GodMode := (M.ReadByte() <> 0);
2229 Health := M.ReadLongInt();
2230 Armor := M.ReadLongInt();
2231 Air := M.ReadLongInt();
2232 JetFuel := M.ReadLongInt();
2233 Lives := M.ReadByte();
2234 NewTeam := M.ReadByte();
2236 for I := WP_FIRST to WP_LAST do
2237 FWeapon[I] := (M.ReadByte() <> 0);
2239 for I := A_BULLETS to A_HIGH do
2240 FAmmo[I] := M.ReadWord();
2242 for I := A_BULLETS to A_HIGH do
2243 FMaxAmmo[I] := M.ReadWord();
2245 for I := MR_SUIT to MR_MAX do
2246 FMegaRulez[I] := M.ReadLongWord();
2248 FRulez := [];
2249 if (M.ReadByte() <> 0) then
2250 FRulez := FRulez + [R_ITEM_BACKPACK];
2251 if (M.ReadByte() <> 0) then
2252 FRulez := FRulez + [R_KEY_RED];
2253 if (M.ReadByte() <> 0) then
2254 FRulez := FRulez + [R_KEY_GREEN];
2255 if (M.ReadByte() <> 0) then
2256 FRulez := FRulez + [R_KEY_BLUE];
2257 if (M.ReadByte() <> 0) then
2258 FRulez := FRulez + [R_BERSERK];
2260 Frags := M.ReadLongInt();
2261 Death := M.ReadLongInt();
2263 SetWeapon(M.ReadByte());
2265 FSpectator := M.ReadByte() <> 0;
2266 if FSpectator then
2267 begin
2268 if Pl = gPlayer1 then
2269 begin
2270 gLMSPID1 := UID;
2271 gPlayer1 := nil;
2272 end;
2273 if Pl = gPlayer2 then
2274 begin
2275 gLMSPID2 := UID;
2276 gPlayer2 := nil;
2277 end;
2278 end
2279 else
2280 begin
2281 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
2282 gPlayer1 := g_Player_Get(gLMSPID1);
2283 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
2284 gPlayer2 := g_Player_Get(gLMSPID2);
2285 end;
2286 FGhost := M.ReadByte() <> 0;
2287 FPhysics := M.ReadByte() <> 0;
2288 FNoRespawn := M.ReadByte() <> 0;
2289 OldJet := FJetpack;
2290 FJetpack := M.ReadByte() <> 0;
2291 OldFire := FFireTime;
2292 FFireTime := M.ReadLongInt();
2293 if (OldFire <= 0) and (FFireTime > 0) then
2294 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2295 Flam := M.ReadByte() <> 0;
2296 if OldJet and not FJetpack then
2297 JetpackOff
2298 else if not OldJet and FJetpack then
2299 JetpackOn;
2300 if FFlaming and not Flam then
2301 FlamerOff;
2302 if Team <> NewTeam then
2303 Pl.ChangeTeam(NewTeam);
2304 end;
2306 Result := PID;
2307 end;
2309 function MC_RECV_PlayerDamage(var M: TMsg): Word;
2310 var
2311 PID: Word;
2312 Pl: TPlayer;
2313 Kind: Byte;
2314 Attacker, Value: Word;
2315 VX, VY: Integer;
2316 begin
2317 Result := 0;
2318 if not gGameOn then Exit;
2319 PID := M.ReadWord();
2320 Pl := g_Player_Get(PID);
2321 if Pl = nil then Exit;
2323 Kind := M.ReadByte();
2324 Attacker := M.ReadWord();
2325 Value := M.ReadWord();
2326 VX := M.ReadWord();
2327 VY := M.ReadWord();
2329 with Pl do
2330 Damage(Value, Attacker, VX, VY, Kind);
2332 Result := PID;
2333 end;
2335 function MC_RECV_PlayerDeath(var M: TMsg): Word;
2336 var
2337 PID: Word;
2338 Pl: TPlayer;
2339 KillType, DeathType: Byte;
2340 Attacker: Word;
2341 begin
2342 Result := 0;
2343 if not gGameOn then Exit;
2344 PID := M.ReadWord();
2345 Pl := g_Player_Get(PID);
2346 if Pl = nil then Exit;
2348 KillType := M.ReadByte();
2349 DeathType := M.ReadByte();
2350 Attacker := M.ReadWord();
2352 with Pl do
2353 begin
2354 Kill(KillType, Attacker, DeathType);
2355 SoftReset;
2356 end;
2357 end;
2359 function MC_RECV_PlayerDelete(var M: TMsg): Word;
2360 var
2361 PID: Word;
2362 Pl: TPlayer;
2363 begin
2364 PID := M.ReadWord();
2365 Pl := g_Player_Get(PID);
2366 Result := 0;
2367 if Pl = nil then Exit;
2369 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2370 e_WriteLog('NET: Player ' + Pl.Name + ' [' + IntToStr(PID) + '] removed.', TMsgType.Notify);
2372 g_Player_Remove(PID);
2374 Result := PID;
2375 end;
2377 function MC_RECV_PlayerFire(var M: TMsg): Word;
2378 var
2379 PID: Word;
2380 Weap: Byte;
2381 Pl: TPlayer;
2382 X, Y, AX, AY: Integer;
2383 SHID: Integer;
2384 begin
2385 Result := 0;
2386 if not gGameOn then Exit;
2387 PID := M.ReadWord();
2388 Pl := g_Player_Get(PID);
2389 if Pl = nil then Exit;
2391 Weap := M.ReadByte();
2392 X := M.ReadLongInt();
2393 Y := M.ReadLongInt();
2394 AX := M.ReadLongInt();
2395 AY := M.ReadLongInt();
2396 SHID := M.ReadLongInt();
2398 with Pl do
2399 if alive then NetFire(Weap, X, Y, AX, AY, SHID);
2400 end;
2402 procedure MC_RECV_PlayerSettings(var M: TMsg);
2403 var
2404 TmpName: string;
2405 TmpModel: string;
2406 TmpColor: TRGB;
2407 TmpTeam: Byte;
2408 Pl: TPlayer;
2409 PID: Word;
2410 begin
2411 PID := M.ReadWord();
2412 Pl := g_Player_Get(PID);
2413 if Pl = nil then Exit;
2415 TmpName := M.ReadString();
2416 TmpModel := M.ReadString();
2417 TmpColor.R := M.ReadByte();
2418 TmpColor.G := M.ReadByte();
2419 TmpColor.B := M.ReadByte();
2420 TmpTeam := M.ReadByte();
2422 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
2423 begin
2424 Pl.ChangeTeam(TmpTeam);
2425 if gPlayer1 = Pl then
2426 gPlayer1Settings.Team := TmpTeam;
2427 if gPlayer2 = Pl then
2428 gPlayer2Settings.Team := TmpTeam;
2429 end else
2430 Pl.SetColor(TmpColor);
2432 if Pl.Name <> TmpName then
2433 begin
2434 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
2435 Pl.Name := TmpName;
2436 end;
2438 if TmpModel <> Pl.Model.Name then
2439 Pl.SetModel(TmpModel);
2440 end;
2442 // ITEM
2444 procedure MC_RECV_ItemSpawn(var M: TMsg);
2445 var
2446 ID: Word;
2447 AID: DWord;
2448 X, Y, VX, VY: Integer;
2449 T: Byte;
2450 Quiet, Fall{, Resp}: Boolean;
2451 Anim: TAnimation;
2452 it: PItem;
2453 begin
2454 if not gGameOn then Exit;
2455 ID := M.ReadWord();
2456 Quiet := M.ReadByte() <> 0;
2457 T := M.ReadByte();
2458 Fall := M.ReadByte() <> 0;
2459 {Resp :=} M.ReadByte();
2460 X := M.ReadLongInt();
2461 Y := M.ReadLongInt();
2462 VX := M.ReadLongInt();
2463 VY := M.ReadLongInt();
2465 g_Items_Create(X, Y, T and $7F, Fall, False, False, ID);
2466 if ((T and $80) <> 0) then g_Items_SetDrop(ID);
2468 it := g_Items_ByIdx(ID);
2469 it.Obj.Vel.X := VX;
2470 it.Obj.Vel.Y := VY;
2472 if not Quiet then
2473 begin
2474 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
2475 if g_Frames_Get(AID, 'FRAMES_ITEM_RESPAWN') then
2476 begin
2477 Anim := TAnimation.Create(AID, False, 4);
2478 g_GFX_OnceAnim(X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16, Anim);
2479 Anim.Free();
2480 end;
2481 end;
2482 end;
2484 procedure MC_RECV_ItemDestroy(var M: TMsg);
2485 var
2486 ID: Word;
2487 Quiet: Boolean;
2488 begin
2489 if not gGameOn then Exit;
2490 ID := M.ReadWord();
2491 Quiet := M.ReadByte() <> 0;
2493 if not g_Items_ValidId(ID) then exit;
2495 if not Quiet then g_Items_EmitPickupSound(ID);
2497 g_Items_Remove(ID);
2498 end;
2500 // PANEL
2502 procedure MC_RECV_PanelTexture(var M: TMsg);
2503 var
2504 TP: TPanel;
2505 PGUID: Integer;
2506 Tex, Fr: Integer;
2507 Loop, Cnt: Byte;
2508 begin
2509 if not gGameOn then Exit;
2511 PGUID := Integer(M.ReadLongWord());
2512 Tex := M.ReadLongInt();
2513 Fr := M.ReadLongInt();
2514 Cnt := M.ReadByte();
2515 Loop := M.ReadByte();
2517 TP := g_Map_PanelByGUID(PGUID);
2518 if (TP <> nil) then
2519 begin
2520 // switch texture
2521 TP.SetTexture(Tex, Loop);
2522 TP.SetFrame(Fr, Cnt);
2523 end;
2524 end;
2526 procedure MC_RECV_PanelState(var M: TMsg);
2527 var
2528 PGUID: Integer;
2529 E: Boolean;
2530 Lift: Byte;
2531 X, Y, W, H: Integer;
2532 TP: TPanel;
2533 speedX, speedY, startX, startY, endX, endY: Integer;
2534 sizeSpX, sizeSpY, sizeEX, sizeEY: Integer;
2535 mpflags: Byte;
2536 begin
2537 if not gGameOn then Exit;
2539 PGUID := Integer(M.ReadLongWord());
2540 E := (M.ReadByte() <> 0);
2541 Lift := M.ReadByte();
2542 X := M.ReadLongInt();
2543 Y := M.ReadLongInt();
2544 W := M.ReadWord();
2545 H := M.ReadWord();
2546 // mplats
2547 speedX := M.ReadLongInt();
2548 speedY := M.ReadLongInt();
2549 startX := M.ReadLongInt();
2550 startY := M.ReadLongInt();
2551 endX := M.ReadLongInt();
2552 endY := M.ReadLongInt();
2553 sizeSpX := M.ReadLongInt();
2554 sizeSpY := M.ReadLongInt();
2555 sizeEX := M.ReadLongInt();
2556 sizeEY := M.ReadLongInt();
2557 mpflags := M.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2559 TP := g_Map_PanelByGUID(PGUID);
2560 if (TP = nil) then exit;
2562 // update lifts state
2563 if TP.isGLift then g_Map_SetLiftGUID(PGUID, Lift);
2565 // update enabled/disabled state for all panels
2566 if E then g_Map_EnableWallGUID(PGUID) else g_Map_DisableWallGUID(PGUID);
2568 // update panel position, as it can be moved (mplat)
2569 TP.X := X;
2570 TP.Y := Y;
2571 TP.Width := W;
2572 TP.Height := H;
2573 // update mplat state
2574 TP.movingSpeedX := speedX;
2575 TP.movingSpeedY := speedY;
2576 TP.movingStartX := startX;
2577 TP.movingStartY := startY;
2578 TP.movingEndX := endX;
2579 TP.movingEndY := endY;
2580 TP.sizeSpeedX := sizeSpX;
2581 TP.sizeSpeedY := sizeSpY;
2582 TP.sizeEndX := sizeEX;
2583 TP.sizeEndY := sizeEY;
2584 TP.movingActive := ((mpflags and 1) <> 0);
2585 TP.moveOnce := ((mpflags and 2) <> 0);
2586 // notify panel of it's position/size change, so it can fix other internal structures
2587 TP.positionChanged();
2588 end;
2590 // TRIGGERS
2592 procedure MC_RECV_TriggerSound(var M: TMsg);
2593 var
2594 SPlaying: Boolean;
2595 SPos, SID: LongWord;
2596 SCount: LongInt;
2597 I: Integer;
2598 begin
2599 if not gGameOn then Exit;
2600 if gTriggers = nil then Exit;
2602 SID := M.ReadLongWord();
2603 SPlaying := M.ReadByte() <> 0;
2604 SPos := M.ReadLongWord();
2605 SCount := M.ReadLongInt();
2607 for I := Low(gTriggers) to High(gTriggers) do
2608 if gTriggers[I].TriggerType = TRIGGER_SOUND then
2609 if gTriggers[I].ClientID = SID then
2610 with gTriggers[I] do
2611 begin
2612 if Sound <> nil then
2613 begin
2614 if SPlaying then
2615 begin
2616 if tgcLocal then
2617 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
2618 else
2619 Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
2620 Sound.SetPosition(SPos);
2621 end
2622 else
2623 if Sound.IsPlaying then Sound.Stop;
2624 end;
2626 SoundPlayCount := SCount;
2627 end;
2628 end;
2630 procedure MC_RECV_TriggerMusic(var M: TMsg);
2631 var
2632 MName: string;
2633 MPlaying: Boolean;
2634 MPos: LongWord;
2635 MPaused: Boolean;
2636 begin
2637 if not gGameOn then Exit;
2639 MName := M.ReadString();
2640 MPlaying := M.ReadByte() <> 0;
2641 MPos := M.ReadLongWord();
2642 MPaused := M.ReadByte() <> 0;
2643 MPos := MPos+1; //k8: stfu, fpc!
2645 if MPlaying then
2646 begin
2647 gMusic.SetByName(MName);
2648 gMusic.Play(True);
2649 // gMusic.SetPosition(MPos);
2650 gMusic.SpecPause := MPaused;
2651 end
2652 else
2653 if gMusic.IsPlaying then gMusic.Stop;
2654 end;
2656 // MONSTERS
2658 procedure MC_RECV_MonsterSpawn(var M: TMsg);
2659 var
2660 ID: Word;
2661 MType, MState, MDir, MAnim, MBehav: Byte;
2662 X, Y, VX, VY, MTargTime, MHealth, MAmmo, MSleep: Integer;
2663 MTarg: Word;
2664 Mon: TMonster;
2665 begin
2666 ID := M.ReadWord();
2667 Mon := g_Monsters_ByUID(ID);
2668 if Mon <> nil then
2669 Exit;
2671 MType := M.ReadByte();
2672 MState := M.ReadByte();
2673 MAnim := M.ReadByte();
2674 MTarg := M.ReadWord();
2675 MTargTime := M.ReadLongInt();
2676 MBehav := M.ReadByte();
2677 MSleep := M.ReadLongInt();
2678 MHealth := M.ReadLongInt();
2679 MAmmo := M.ReadLongInt();
2681 X := M.ReadLongInt();
2682 Y := M.ReadLongInt();
2683 VX := M.ReadLongInt();
2684 VY := M.ReadLongInt();
2685 MDir := M.ReadByte();
2687 g_Monsters_Create(MType, X, Y, TDirection(MDir), False, ID);
2688 Mon := g_Monsters_ByUID(ID);
2689 if Mon = nil then
2690 Exit;
2692 with Mon do
2693 begin
2695 MonsterAnim := MAnim;
2696 MonsterTargetUID := MTarg;
2697 MonsterTargetTime := MTargTime;
2698 MonsterBehaviour := MBehav;
2699 MonsterSleep := MSleep;
2700 MonsterAmmo := MAmmo;
2701 SetHealth(MHealth);
2703 SetState(MState);
2705 setPosition(X, Y); // this will call positionChanged();
2706 GameVelX := VX;
2707 GameVelY := VY;
2708 end;
2709 end;
2711 procedure MC_RECV_MonsterPos(var M: TMsg);
2712 var
2713 Mon: TMonster;
2714 ID: Word;
2715 X, Y: Integer;
2716 begin
2717 ID := M.ReadWord();
2718 Mon := g_Monsters_ByUID(ID);
2719 if Mon = nil then
2720 Exit;
2722 with Mon do
2723 begin
2724 X := M.ReadLongInt();
2725 Y := M.ReadLongInt();
2726 Mon.setPosition(X, Y); // this will call `positionChanged()`
2727 GameVelX := M.ReadLongInt();
2728 GameVelY := M.ReadLongInt();
2729 GameDirection := TDirection(M.ReadByte());
2730 end;
2731 end;
2733 procedure MC_RECV_MonsterState(var M: TMsg);
2734 var
2735 ID, OldFire: Integer;
2736 MState, MFAnm: Byte;
2737 Mon: TMonster;
2738 AnimRevert: Boolean;
2739 begin
2740 ID := M.ReadWord();
2741 Mon := g_Monsters_ByUID(ID);
2742 if Mon = nil then Exit;
2744 MState := M.ReadByte();
2745 MFAnm := M.ReadByte();
2747 with Mon do
2748 begin
2749 MonsterTargetUID := M.ReadWord();
2750 MonsterTargetTime := M.ReadLongInt();
2751 MonsterSleep := M.ReadLongInt();
2752 MonsterHealth := M.ReadLongInt();
2753 MonsterAmmo := M.ReadLongInt();
2754 MonsterPain := M.ReadLongInt();
2755 AnimRevert := M.ReadByte() <> 0;
2756 OldFire := FFireTime;
2757 FFireTime := M.ReadLongInt();
2758 if (OldFire <= 0) and (FFireTime > 0) then
2759 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2760 RevertAnim(AnimRevert);
2762 if MonsterState <> MState then
2763 begin
2764 if (MState = MONSTATE_GO) and (MonsterState = MONSTATE_SLEEP) then WakeUpSound();
2765 if (MState = MONSTATE_DIE) then DieSound();
2766 if (MState = MONSTATE_PAIN) then MakeBloodSimple(Min(200, MonsterPain));
2767 if (MState = MONSTATE_ATTACK) then kick(nil);
2768 if (MState = MONSTATE_DEAD) then SetDeadAnim();
2770 SetState(MState, MFAnm);
2771 end;
2772 end;
2773 end;
2775 procedure MC_RECV_MonsterShot(var M: TMsg);
2776 var
2777 ID: Integer;
2778 Mon: TMonster;
2779 X, Y, VX, VY: Integer;
2780 begin
2781 ID := M.ReadWord();
2783 Mon := g_Monsters_ByUID(ID);
2784 if Mon = nil then Exit;
2786 X := M.ReadLongInt();
2787 Y := M.ReadLongInt();
2788 VX := M.ReadLongInt();
2789 VY := M.ReadLongInt();
2791 Mon.ClientAttack(X, Y, VX, VY);
2792 end;
2794 procedure MC_RECV_MonsterDelete(var M: TMsg);
2795 var
2796 ID: Integer;
2797 Mon: TMonster;
2798 begin
2799 ID := M.ReadWord();
2800 Mon := g_Monsters_ByUID(ID);
2801 if Mon = nil then Exit;
2802 Mon.SetState(5);
2803 Mon.MonsterRemoved := True;
2804 end;
2806 procedure MC_RECV_TimeSync(var M: TMsg);
2807 var
2808 Time: LongWord;
2809 begin
2810 Time := M.ReadLongWord();
2812 if gState = STATE_INTERCUSTOM then
2813 gServInterTime := Min(Time, 255);
2814 end;
2816 procedure MC_RECV_VoteEvent(var M: TMsg);
2817 var
2818 EvID: Byte;
2819 Str1, Str2: string;
2820 Int1, Int2: SmallInt;
2821 begin
2822 EvID := M.ReadByte();
2823 Int1 := M.ReadSmallInt();
2824 Int2 := M.ReadSmallInt();
2825 Str1 := M.ReadString();
2826 Str2 := M.ReadString();
2828 case EvID of
2829 NET_VE_STARTED:
2830 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Str1, Str2, Int1]), True);
2831 NET_VE_PASSED:
2832 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [Str1]), True);
2833 NET_VE_FAILED:
2834 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
2835 NET_VE_VOTE:
2836 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Str1, Int1, Int2]), True);
2837 NET_VE_INPROGRESS:
2838 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [Str1]), True);
2839 end;
2840 end;
2842 // CLIENT SEND
2844 procedure MC_SEND_Info(Password: string);
2845 begin
2846 NetOut.Clear();
2848 NetOut.Write(Byte(NET_MSG_INFO));
2849 NetOut.Write(GAME_VERSION);
2850 NetOut.Write(Password);
2851 NetOut.Write(gPlayer1Settings.Name);
2852 NetOut.Write(gPlayer1Settings.Model);
2853 NetOut.Write(gPlayer1Settings.Color.R);
2854 NetOut.Write(gPlayer1Settings.Color.G);
2855 NetOut.Write(gPlayer1Settings.Color.B);
2856 NetOut.Write(gPlayer1Settings.Team);
2858 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2859 end;
2861 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
2862 begin
2863 NetOut.Write(Byte(NET_MSG_CHAT));
2864 NetOut.Write(Txt);
2865 NetOut.Write(Mode);
2867 g_Net_Client_Send(True, NET_CHAN_CHAT);
2868 end;
2870 procedure MC_SEND_PlayerPos();
2871 var
2872 kByte: Word;
2873 Predict: Boolean;
2874 strafeDir: Byte;
2875 WeaponSelect: Word = 0;
2876 i: Integer;
2877 begin
2878 if not gGameOn then Exit;
2879 if gPlayers = nil then Exit;
2880 if gPlayer1 = nil then Exit;
2882 kByte := 0;
2883 Predict := NetPredictSelf; // and (not NetGotKeys);
2885 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2886 begin
2887 strafeDir := P1MoveButton shr 4;
2888 P1MoveButton := P1MoveButton and $0F;
2890 if gPlayerAction[0, ACTION_MOVELEFT] and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2891 P1MoveButton := 1
2892 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and gPlayerAction[0, ACTION_MOVERIGHT] then
2893 P1MoveButton := 2
2894 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2895 P1MoveButton := 0;
2897 // strafing
2898 if gPlayerAction[0, ACTION_STRAFE] then
2899 begin
2900 // new strafe mechanics
2901 if (strafeDir = 0) then
2902 strafeDir := P1MoveButton; // start strafing
2903 // now set direction according to strafe (reversed)
2904 if (strafeDir = 2) then
2905 gPlayer1.SetDirection(TDirection.D_LEFT)
2906 else if (strafeDir = 1) then
2907 gPlayer1.SetDirection(TDirection.D_RIGHT)
2908 end
2909 else
2910 begin
2911 strafeDir := 0; // not strafing anymore
2912 if (P1MoveButton = 2) and gPlayerAction[0, ACTION_MOVELEFT] then
2913 gPlayer1.SetDirection(TDirection.D_LEFT)
2914 else if (P1MoveButton = 1) and gPlayerAction[0, ACTION_MOVERIGHT] then
2915 gPlayer1.SetDirection(TDirection.D_RIGHT)
2916 else if P1MoveButton <> 0 then
2917 gPlayer1.SetDirection(TDirection(P1MoveButton-1));
2918 end;
2920 gPlayer1.ReleaseKeys;
2921 if P1MoveButton = 1 then
2922 begin
2923 kByte := kByte or NET_KEY_LEFT;
2924 if Predict then gPlayer1.PressKey(KEY_LEFT, 10000);
2925 end;
2926 if P1MoveButton = 2 then
2927 begin
2928 kByte := kByte or NET_KEY_RIGHT;
2929 if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
2930 end;
2931 if gPlayerAction[0, ACTION_LOOKUP] then
2932 begin
2933 kByte := kByte or NET_KEY_UP;
2934 gPlayer1.PressKey(KEY_UP, 10000);
2935 end;
2936 if gPlayerAction[0, ACTION_LOOKDOWN] then
2937 begin
2938 kByte := kByte or NET_KEY_DOWN;
2939 gPlayer1.PressKey(KEY_DOWN, 10000);
2940 end;
2941 if gPlayerAction[0, ACTION_JUMP] then
2942 begin
2943 kByte := kByte or NET_KEY_JUMP;
2944 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2945 end;
2946 if gPlayerAction[0, ACTION_ATTACK] then kByte := kByte or NET_KEY_FIRE;
2947 if gPlayerAction[0, ACTION_ACTIVATE] then kByte := kByte or NET_KEY_OPEN;
2948 if gPlayerAction[0, ACTION_WEAPNEXT] then kByte := kByte or NET_KEY_NW;
2949 if gPlayerAction[0, ACTION_WEAPPREV] then kByte := kByte or NET_KEY_PW;
2951 gPlayerAction[0, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
2952 gPlayerAction[0, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
2954 for i := WP_FIRST to WP_LAST do
2955 begin
2956 if gSelectWeapon[0, i] then
2957 begin
2958 WeaponSelect := WeaponSelect or Word(1 shl i);
2959 gSelectWeapon[0, i] := False
2960 end
2961 end;
2963 // fix movebutton state
2964 P1MoveButton := P1MoveButton or (strafeDir shl 4);
2965 end
2966 else
2967 kByte := NET_KEY_CHAT;
2969 NetOut.Write(Byte(NET_MSG_PLRPOS));
2970 NetOut.Write(gTime);
2971 NetOut.Write(kByte);
2972 NetOut.Write(Byte(gPlayer1.Direction));
2973 NetOut.Write(WeaponSelect);
2974 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
2975 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
2977 //kBytePrev := kByte;
2978 //kDirPrev := gPlayer1.Direction;
2979 end;
2981 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
2982 begin
2983 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
2984 NetOut.Write(Byte(Start));
2985 NetOut.Write(Command);
2986 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
2987 end;
2989 procedure MC_SEND_PlayerSettings();
2990 begin
2991 NetOut.Write(Byte(NET_MSG_PLRSET));
2992 NetOut.Write(gPlayer1Settings.Name);
2993 NetOut.Write(gPlayer1Settings.Model);
2994 NetOut.Write(gPlayer1Settings.Color.R);
2995 NetOut.Write(gPlayer1Settings.Color.G);
2996 NetOut.Write(gPlayer1Settings.Color.B);
2997 NetOut.Write(gPlayer1Settings.Team);
2999 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3000 end;
3002 procedure MC_SEND_FullStateRequest();
3003 begin
3004 NetOut.Write(Byte(NET_MSG_REQFST));
3006 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3007 end;
3009 procedure MC_SEND_CheatRequest(Kind: Byte);
3010 begin
3011 NetOut.Write(Byte(NET_MSG_CHEAT));
3012 NetOut.Write(Kind);
3014 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3015 end;
3016 procedure MC_SEND_RCONPassword(Password: string);
3017 begin
3018 NetOut.Write(Byte(NET_MSG_RCON_AUTH));
3019 NetOut.Write(Password);
3021 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3022 end;
3023 procedure MC_SEND_RCONCommand(Cmd: string);
3024 begin
3025 NetOut.Write(Byte(NET_MSG_RCON_CMD));
3026 NetOut.Write(Cmd);
3028 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3029 end;
3031 // i have no idea why all this stuff is in here
3033 function ReadFile(const FileName: TFileName): AByte;
3034 var
3035 FileStream : TStream;
3036 fname: string;
3037 begin
3038 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName]), TMsgType.Notify);
3039 fname := findDiskWad(FileName);
3040 if length(fname) = 0 then
3041 begin
3042 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName]), TMsgType.Fatal);
3043 SetLength(Result, 0);
3044 exit;
3045 end;
3046 e_WriteLog(Format('NETWORK: found file "%s"', [fname]), TMsgType.Notify);
3047 Result := nil;
3048 FileStream := openDiskFileRO(fname);
3049 try
3050 if FileStream.Size > 0 then
3051 begin
3052 SetLength(Result, FileStream.Size);
3053 FileStream.Read(Result[0], FileStream.Size);
3054 end;
3055 finally
3056 FileStream.Free;
3057 end;
3058 end;
3060 function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg;
3061 var
3062 i: Integer;
3063 begin
3064 Result.MsgId := NET_MSG_MAP_RESPONSE;
3065 Result.FileData := ReadFile(FileName);
3066 Result.FileSize := Length(Result.FileData);
3068 SetLength(Result.ExternalResources, ResList.Count);
3069 for i:=0 to ResList.Count-1 do
3070 begin
3071 Result.ExternalResources[i].Name := ResList.Strings[i];
3072 Result.ExternalResources[i].md5 := MD5File(GameDir+'/wads/'+ResList.Strings[i]);
3073 end;
3074 end;
3076 procedure ResDataMsgToBytes(var bytes: AByte; const ResData: TResDataMsg);
3077 var
3078 ResultStream: TMemoryStream;
3079 begin
3080 ResultStream := TMemoryStream.Create;
3082 ResultStream.WriteBuffer(ResData.MsgId, SizeOf(ResData.MsgId)); //msgId
3083 ResultStream.WriteBuffer(ResData.FileSize, SizeOf(ResData.FileSize)); //file size
3084 ResultStream.WriteBuffer(ResData.FileData[0], ResData.FileSize); //file data
3086 SetLength(bytes, ResultStream.Size);
3087 ResultStream.Seek(0, soFromBeginning);
3088 ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
3090 ResultStream.Free;
3091 end;
3093 function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
3094 begin
3095 msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
3096 msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize));
3097 SetLength(Result.FileData, Result.FileSize);
3098 msgStream.ReadBuffer(Result.FileData[0], Result.FileSize);
3099 end;
3101 procedure MapDataMsgToBytes(var bytes: AByte; const MapDataMsg: TMapDataMsg);
3102 var
3103 ResultStream: TMemoryStream;
3104 resCount: Integer;
3105 begin
3106 resCount := Length(MapDataMsg.ExternalResources);
3108 ResultStream := TMemoryStream.Create;
3110 ResultStream.WriteBuffer(MapDataMsg.MsgId, SizeOf(MapDataMsg.MsgId)); //msgId
3111 ResultStream.WriteBuffer(MapDataMsg.FileSize, SizeOf(MapDataMsg.FileSize)); //file size
3112 ResultStream.WriteBuffer(MapDataMsg.FileData[0], MapDataMsg.FileSize); //file data
3114 ResultStream.WriteBuffer(resCount, SizeOf(resCount)); //res count
3115 ResultStream.WriteBuffer(MapDataMsg.ExternalResources[0], resCount*SizeOf(TExternalResourceInfo)); //res data
3117 SetLength(bytes, ResultStream.Size);
3118 ResultStream.Seek(0, soFromBeginning);
3119 ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
3121 ResultStream.Free;
3122 end;
3124 function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
3125 var
3126 resCount: Integer;
3127 begin
3128 msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
3129 msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize)); //file size
3131 SetLength(Result.FileData, Result.FileSize);
3132 msgStream.ReadBuffer(Result.FileData[0], Result.FileSize); //file data
3134 msgStream.ReadBuffer(resCount, SizeOf(resCount)); //res count
3135 SetLength(Result.ExternalResources, resCount);
3137 msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data
3138 end;
3140 function IsValidFileName(const S: String): Boolean;
3141 const
3142 Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
3143 var
3144 I: Integer;
3145 begin
3146 Result := S <> '';
3147 for I := 1 to Length(S) do
3148 Result := Result and (not(S[I] in Forbidden));
3149 end;
3151 function IsValidFilePath(const S: String): Boolean;
3152 var
3153 I: Integer;
3154 begin
3155 Result := False;
3156 if not IsValidFileName(S) then exit;
3157 if FileExists(S) then exit;
3158 I := LastDelimiter('\/', S);
3159 if (I > 0) then
3160 if (not DirectoryExists(Copy(S, 1, I-1))) then
3161 exit;
3162 Result := True;
3163 end;
3166 procedure MC_SEND_MapRequest();
3167 begin
3168 NetOut.Write(Byte(NET_MSG_MAP_REQUEST));
3169 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3170 end;
3172 procedure MC_SEND_ResRequest(const resName: AnsiString);
3173 begin
3174 NetOut.Write(Byte(NET_MSG_RES_REQUEST));
3175 NetOut.Write(resName);
3176 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3177 end;
3179 procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
3180 var
3181 peer: pENetPeer;
3182 payload: AByte;
3183 mapDataMsg: TMapDataMsg;
3184 begin
3185 e_WriteLog('NET: Received map request from ' +
3186 DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
3188 mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources);
3189 peer := NetClients[C^.ID].Peer;
3191 MapDataMsgToBytes(payload, mapDataMsg);
3192 g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
3194 payload := nil;
3195 mapDataMsg.FileData := nil;
3196 mapDataMsg.ExternalResources := nil;
3197 end;
3199 procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
3200 var
3201 payload: AByte;
3202 peer: pENetPeer;
3203 FileName: String;
3204 resDataMsg: TResDataMsg;
3205 begin
3206 FileName := ExtractFileName(M.ReadString());
3207 e_WriteLog('NET: Received res request: ' + FileName +
3208 ' from ' + DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
3210 if not IsValidFilePath(FileName) then
3211 begin
3212 e_WriteLog('Invalid filename: ' + FileName, TMsgType.Warning);
3213 exit;
3214 end;
3216 peer := NetClients[C^.ID].Peer;
3218 if gExternalResources.IndexOf(FileName) > -1 then
3219 begin
3220 resDataMsg.MsgId := NET_MSG_RES_RESPONSE;
3221 resDataMsg.FileData := ReadFile(GameDir+'/wads/'+FileName);
3222 resDataMsg.FileSize := Length(resDataMsg.FileData);
3224 ResDataMsgToBytes(payload, resDataMsg);
3225 g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
3226 end;
3227 end;
3231 end.