DEADSOFTWARE

Game: Archviles and souls don't burn; use iterators in burn propagation
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 SysUtils, Classes,
25 mempool,
26 g_basic, e_graphics, g_phys, g_textures, g_grid,
27 g_saveload, g_panel, xprofiler;
29 const
30 MONSTATE_SLEEP = 0;
31 MONSTATE_GO = 1;
32 MONSTATE_RUN = 2;
33 MONSTATE_CLIMB = 3;
34 MONSTATE_DIE = 4;
35 MONSTATE_DEAD = 5;
36 MONSTATE_ATTACK = 6;
37 MONSTATE_SHOOT = 7;
38 MONSTATE_PAIN = 8;
39 MONSTATE_WAIT = 9;
40 MONSTATE_REVIVE = 10;
41 MONSTATE_RUNOUT = 11;
43 MON_BURN_TIME = 100;
45 { in mapdef now
46 BH_NORMAL = 0;
47 BH_KILLER = 1;
48 BH_MANIAC = 2;
49 BH_INSANE = 3;
50 BH_CANNIBAL = 4;
51 BH_GOOD = 5;
52 }
54 type
55 PMonster = ^TMonster;
56 TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
57 private
58 FMonsterType: Byte;
59 FUID: Word;
60 FDirection: TDirection;
61 FStartDirection: TDirection;
62 FStartX, FStartY: Integer;
63 FRemoved: Boolean;
64 FHealth: Integer;
65 FMaxHealth: Integer;
66 FState: Byte;
67 FCurAnim: Byte;
68 FAnim: Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
69 FTargetUID: Word;
70 FTargetTime: Integer;
71 FBehaviour: Byte;
72 FAmmo: Integer;
73 FPain: Integer;
74 FSleep: Integer;
75 FPainSound: Boolean;
76 FPainTicks: Integer;
77 FWaitAttackAnim: Boolean;
78 FChainFire: Boolean;
79 tx, ty: Integer;
80 FStartID: Integer;
81 FObj: TObj;
82 FBloodRed: Byte;
83 FBloodGreen: Byte;
84 FBloodBlue: Byte;
85 FBloodKind: Byte;
86 FShellTimer: Integer;
87 FShellType: Byte;
88 FFirePainTime: Integer;
89 FFireAttacker: Word;
90 vilefire: TAnimation;
91 mProxyId: Integer; // node in dyntree or -1
92 mArrIdx: Integer; // in gMonsters
94 FDieTriggers: Array of Integer;
95 FSpawnTrigger: Integer;
97 mNeedSend: Boolean; // for network
99 mEDamageType: Integer;
101 procedure Turn();
102 function findNewPrey(): Boolean;
103 procedure ActivateTriggers();
105 procedure setGameX (v: Integer); inline;
106 procedure setGameY (v: Integer); inline;
108 procedure doDamage (v: Integer);
110 public
111 FNoRespawn: Boolean;
112 FFireTime: Integer;
113 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
114 mplatCheckFrameId: LongWord;
116 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
117 destructor Destroy(); override;
118 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
119 function Collide(Panel: TPanel): Boolean; overload;
120 function Collide(X, Y: Integer): Boolean; overload;
121 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
122 function alive(): Boolean;
123 procedure SetHealth(aH: Integer);
124 procedure Push(vx, vy: Integer);
125 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
126 function Heal(Value: Word): Boolean;
127 procedure BFGHit();
128 procedure Update();
129 procedure ClientUpdate();
130 procedure ClientAttack(wx, wy, atx, aty: Integer);
131 procedure SetDeadAnim;
132 procedure Draw();
133 procedure WakeUp();
134 procedure WakeUpSound();
135 procedure DieSound();
136 procedure PainSound();
137 procedure ActionSound();
138 procedure AddTrigger(t: Integer);
139 procedure ClearTriggers();
140 procedure Respawn();
141 procedure SaveState (st: TStream);
142 procedure LoadState (st: TStream);
143 procedure SetState(State: Byte; ForceAnim: Byte = 255);
144 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
145 procedure MakeBloodSimple(Count: Word);
146 procedure RevertAnim(R: Boolean = True);
147 function AnimIsReverse: Boolean;
148 function shoot(o: PObj; immediately: Boolean): Boolean;
149 function kick(o: PObj): Boolean;
150 procedure CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
151 procedure OnFireFlame(Times: DWORD = 1);
153 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
155 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
156 procedure moveBy (dx, dy: Integer); inline;
158 procedure getMapBox (out x, y, w, h: Integer); inline;
160 // get-and-clear
161 function gncNeedSend (): Boolean; inline;
162 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
164 public
165 property Obj: TObj read FObj;
167 property proxyId: Integer read mProxyId;
168 property arrIdx: Integer read mArrIdx;
170 property MonsterType: Byte read FMonsterType;
171 property MonsterHealth: Integer read FHealth write FHealth;
172 property MonsterAmmo: Integer read FAmmo write FAmmo;
173 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
174 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
175 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
176 property MonsterSleep: Integer read FSleep write FSleep;
177 property MonsterState: Byte read FState write FState;
178 property MonsterRemoved: Boolean read FRemoved write FRemoved;
179 property MonsterPain: Integer read FPain write FPain;
180 property MonsterAnim: Byte read FCurAnim write FCurAnim;
182 property UID: Word read FUID write FUID;
183 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
185 property GameX: Integer read FObj.X write setGameX;
186 property GameY: Integer read FObj.Y write setGameY;
187 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
188 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
189 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
190 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
191 property GameDirection: TDirection read FDirection write FDirection;
193 property StartID: Integer read FStartID;
195 published
196 property eMonsterType: Byte read FMonsterType;
197 property eMonsterHealth: Integer read FHealth write FHealth;
198 property eMonsterAmmo: Integer read FAmmo write FAmmo;
199 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
200 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
201 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
202 property eMonsterSleep: Integer read FSleep write FSleep;
203 property eMonsterState: Byte read FState write FState;
204 property eMonsterRemoved: Boolean read FRemoved;
205 property eMonsterPain: Integer read FPain write FPain;
206 property eMonsterAnim: Byte read FCurAnim;
208 property eUID: Word read FUID;
209 property eSpawnTrigger: Integer read FSpawnTrigger;
211 property eGameX: Integer read FObj.X write setGameX;
212 property eGameY: Integer read FObj.Y write setGameY;
213 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
214 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
215 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
216 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
217 property eGameDirection: TDirection read FDirection write FDirection;
219 property eStartID: Integer read FStartID;
221 // set this before assigning something to `eDamage`
222 property eDamageType: Integer read mEDamageType write mEDamageType;
223 property eDamage: Integer write doDamage;
224 end;
227 // will be called from map loader
228 procedure g_Mons_InitTree (x, y, w, h: Integer);
230 procedure g_Monsters_LoadData ();
231 procedure g_Monsters_FreeData ();
232 procedure g_Monsters_Init ();
233 procedure g_Monsters_Free (clearGrid: Boolean=true);
234 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
235 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
236 procedure g_Monsters_Update ();
237 procedure g_Monsters_Draw ();
238 procedure g_Monsters_DrawHealth ();
239 function g_Monsters_ByUID (UID: Word): TMonster;
240 procedure g_Monsters_killedp ();
241 procedure g_Monsters_SaveState (st: TStream);
242 procedure g_Monsters_LoadState (st: TStream);
244 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
245 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
247 function g_Mons_TypeLo (): Integer; inline;
248 function g_Mons_TypeHi (): Integer; inline;
250 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
251 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
252 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
255 type
256 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
258 // throws on invalid uid
259 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
261 // can return null
262 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
264 function g_Mons_TotalCount (): Integer; inline;
266 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
268 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
269 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
271 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
272 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
274 function g_Mons_getNewTrapFrameId (): DWord; inline;
275 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
279 type
280 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
282 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
286 var
287 gmon_debug_use_sqaccel: Boolean = true;
290 //HACK!
291 procedure g_Mons_ProfilersBegin ();
292 procedure g_Mons_ProfilersEnd ();
294 procedure g_Mons_LOS_Start (); inline;
295 procedure g_Mons_LOS_End (); inline;
297 var
298 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
301 type
302 TMonsterGrid = specialize TBodyGridBase<TMonster>;
304 var
305 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
308 var
309 gmon_debug_think: Boolean = true;
310 gmon_debug_one_think_step: Boolean = false;
313 implementation
315 uses
316 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
317 g_weapons, g_triggers, MAPDEF, g_items, g_options,
318 g_console, g_map, Math, g_menu, wadreader,
319 g_language, g_netmsg, idpool, utils, xstreams;
323 // ////////////////////////////////////////////////////////////////////////// //
324 procedure g_Mons_ProfilersBegin ();
325 begin
326 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
327 if (profMonsLOS <> nil) then profMonsLOS.mainBegin(g_profile_los);
328 if g_profile_los and (profMonsLOS <> nil) then
329 begin
330 profMonsLOS.sectionBegin('loscalc');
331 profMonsLOS.sectionEnd();
332 end;
333 end;
335 procedure g_Mons_ProfilersEnd ();
336 begin
337 if (profMonsLOS <> nil) and (g_profile_los) then profMonsLOS.mainEnd();
338 end;
340 procedure g_Mons_LOS_Start (); inline;
341 begin
342 if (profMonsLOS <> nil) then profMonsLOS.sectionBeginAccum('loscalc');
343 end;
345 procedure g_Mons_LOS_End (); inline;
346 begin
347 if (profMonsLOS <> nil) then profMonsLOS.sectionEnd();
348 end;
351 // ////////////////////////////////////////////////////////////////////////// //
352 var
353 monCheckTrapLastFrameId: DWord = 0;
354 monCheckMPlatLastFrameId: LongWord = 0;
357 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
358 begin
359 x := FObj.X+FObj.Rect.X;
360 y := FObj.Y+FObj.Rect.Y;
361 w := FObj.Rect.Width;
362 h := FObj.Rect.Height;
363 end;
365 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
367 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
370 // ////////////////////////////////////////////////////////////////////////// //
372 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
373 begin
374 if not assigned(cb) then begin result := nil; exit; end;
375 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
376 end;
380 //WARNING! call this after monster position was changed, or coldet will not work right!
381 procedure TMonster.positionChanged ();
382 var
383 x, y, w, h: Integer;
384 nx, ny, nw, nh: Integer;
385 begin
386 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
387 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
388 {$ENDIF}
389 if (mProxyId = -1) then
390 begin
391 //mNeedSend := true;
392 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
393 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
394 monsGrid.getBodyXY(mProxyId, x, y);
395 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
396 {$ENDIF}
397 end
398 else
399 begin
400 monsGrid.getBodyDims(mProxyId, x, y, w, h);
401 getMapBox(nx, ny, nw, nh);
403 if (w <> nw) or (h <> nh) then
404 begin
405 //mNeedSend := true;
406 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
407 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
408 {$ENDIF}
409 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
410 end
411 else if (x <> nx) or (y <> ny) then
412 begin
413 //mNeedSend := true;
414 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
415 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
416 {$ENDIF}
417 monsGrid.moveBody(mProxyId, nx, ny);
418 end
419 else
420 begin
421 exit; // nothing to do
422 end;
423 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
424 monsGrid.getBodyXY(mProxyId, x, y);
425 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
426 {$ENDIF}
427 end;
428 end;
431 // ////////////////////////////////////////////////////////////////////////// //
432 const
433 ANIM_SLEEP = 0;
434 ANIM_GO = 1;
435 ANIM_DIE = 2;
436 ANIM_MESS = 3;
437 ANIM_ATTACK = 4;
438 ANIM_ATTACK2 = 5;
439 ANIM_PAIN = 6;
441 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
443 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
444 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
445 record
446 name: String;
447 loop: Boolean;
448 end = ((name: 'SLEEP'; loop: True),
449 (name: 'GO'; loop: True),
450 (name: 'DIE'; loop: False),
451 (name: 'MESS'; loop: False),
452 (name: 'ATTACK'; loop: False),
453 (name: 'ATTACK2'; loop: False),
454 (name: 'PAIN'; loop: False));
456 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
457 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
458 record
459 Name: String;
460 Rect: TRectWH;
461 Health: Word;
462 RunVel: Byte;
463 MinPain: Byte;
464 Pain: Byte;
465 Jump: Byte;
466 end =
467 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
468 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
470 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
471 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
473 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
474 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
476 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
477 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
479 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
480 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
482 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
483 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
485 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
486 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
488 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
489 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
491 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
492 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
494 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
495 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
497 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
498 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
500 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
501 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
503 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
504 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
506 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
507 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
509 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
510 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
512 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
513 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
515 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
516 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
518 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
519 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
521 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
522 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
524 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
525 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
527 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
528 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
529 record
530 LeftAnim: Boolean;
531 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
532 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
533 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
534 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
535 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
536 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
537 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
538 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
540 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
541 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
542 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
544 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
545 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
546 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
548 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
549 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
550 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
552 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
553 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
554 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
556 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
557 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
558 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
560 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
561 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
562 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
564 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
565 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
566 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
568 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
569 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
570 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
572 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
573 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
574 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
576 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
577 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
578 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
580 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
581 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
582 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
584 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
585 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
586 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
588 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
589 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
590 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
592 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
593 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
594 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
596 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
597 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
598 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
600 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
601 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
602 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
604 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
605 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
606 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
608 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
609 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
610 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
612 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
613 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
614 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
616 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
617 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
620 // ////////////////////////////////////////////////////////////////////////// //
621 var
622 gMonsters: array of TMonster;
623 uidMap: array [0..65535] of TMonster; // monster knows it's index
624 freeInds: TIdPool = nil;
627 procedure clearUidMap ();
628 var
629 idx: Integer;
630 begin
631 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
632 freeInds.clear();
633 end;
636 function g_Mons_getNewTrapFrameId (): DWord; inline;
637 var
638 f: Integer;
639 begin
640 Inc(monCheckTrapLastFrameId);
641 if (monCheckTrapLastFrameId = 0) then
642 begin
643 // wraparound
644 monCheckTrapLastFrameId := 1;
645 for f := 0 to High(gMonsters) do
646 begin
647 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
648 end;
649 end;
650 result := monCheckTrapLastFrameId;
651 end;
654 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
655 var
656 f: Integer;
657 begin
658 Inc(monCheckMPlatLastFrameId);
659 if (monCheckMPlatLastFrameId = 0) then
660 begin
661 // wraparound
662 monCheckMPlatLastFrameId := 1;
663 for f := 0 to High(gMonsters) do
664 begin
665 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
666 end;
667 end;
668 result := monCheckMPlatLastFrameId;
669 end;
672 var
673 pt_x: Integer = 0;
674 pt_xs: Integer = 1;
675 pt_y: Integer = 0;
676 pt_ys: Integer = 1;
677 soulcount: Integer = 0;
680 function allocMonster (): DWORD;
681 var
682 f, olen: Integer;
683 begin
684 result := freeInds.alloc();
685 if (result > High(gMonsters)) then
686 begin
687 olen := Length(gMonsters);
688 SetLength(gMonsters, result+64);
689 for f := olen to High(gMonsters) do gMonsters[f] := nil;
690 end;
691 end;
694 function IsFriend(a, b: Byte): Boolean;
695 begin
696 Result := True;
698 // Áî÷êà - âñåì äðóã:
699 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
700 Exit;
702 // Ìîíñòðû îäíîãî âèäà:
703 if a = b then
704 case a of
705 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
706 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
707 Exit; // Ýòè íå áüþò ñâîèõ
708 end;
710 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
711 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
712 Exit;
713 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
714 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
715 Exit;
717 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
718 Result := False;
719 end;
722 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
723 var
724 m: TMonster;
725 UIDType, MonsterType: Byte;
726 begin
727 Result := False;
728 MonsterType := 0;
730 UIDType := g_GetUIDType(SpawnerUID);
731 if UIDType = UID_MONSTER then
732 begin
733 m := g_Monsters_ByUID(SpawnerUID);
734 if m = nil then Exit;
735 MonsterType := m.FMonsterType;
736 end;
738 case BH of
739 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
740 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
742 BH_KILLER: Result := UIDType = UID_PLAYER;
743 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
744 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
746 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
747 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
748 end;
749 end;
752 function canShoot(m: Byte): Boolean;
753 begin
754 Result := False;
756 case m of
757 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
758 Exit;
759 else
760 Result := True;
761 end;
762 end;
765 function isCorpse (o: PObj; immediately: Boolean): Integer;
767 (*
768 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
769 begin
770 atag := atag; // shut up, fpc!
771 result := false; // don't stop
772 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
773 begin
774 case mon.FMonsterType of // Íå âîñêðåñèòü:
775 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
776 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
777 end;
778 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
779 result := true;
780 end;
781 end;
782 *)
784 var
785 a: Integer;
786 mon: PMonster;
787 mres: TMonster = nil;
788 it: TMonsterGrid.Iter;
789 begin
790 result := -1;
792 // Åñëè íóæíà âåðîÿòíîñòü
793 if not immediately and (Random(8) <> 0) then exit;
795 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
796 if gmon_debug_use_sqaccel then
797 begin
798 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
799 //if (mon <> nil) then result := mon.mArrIdx;
800 it := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height);
801 for mon in it do
802 begin
803 case mon.FMonsterType of // Íå âîñêðåñèòü:
804 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
805 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: begin end;
806 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
807 else mres := mon^;
808 end;
809 if (mres <> nil) then break;
810 end;
811 it.release();
812 if (mres <> nil) then result := mres.mArrIdx;
813 end
814 else
815 begin
816 for a := 0 to High(gMonsters) do
817 begin
818 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
819 begin
820 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
821 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
822 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
823 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
824 begin
825 Result := a;
826 Exit;
827 end;
828 end;
829 end;
830 end;
831 end;
832 end;
834 procedure g_Monsters_LoadData();
835 begin
836 e_WriteLog('Loading monsters data...', TMsgType.Notify);
838 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
845 g_Game_StepLoading(6);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
853 g_Game_StepLoading(13);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
861 g_Game_StepLoading(20);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
868 g_Game_StepLoading(26);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
875 g_Game_StepLoading(32);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
882 g_Game_StepLoading(38);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
889 g_Game_StepLoading(44);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
896 g_Game_StepLoading(50);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
903 g_Game_StepLoading(56);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
910 g_Game_StepLoading(62);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
917 g_Game_StepLoading(68);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
924 g_Game_StepLoading(74);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
931 g_Game_StepLoading(80);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
938 g_Game_StepLoading(86);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
945 g_Game_StepLoading(92);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
952 g_Game_StepLoading(98);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
959 g_Game_StepLoading(104);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
966 g_Game_StepLoading(110);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
973 g_Game_StepLoading(116);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
980 g_Game_StepLoading(122);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
987 g_Game_StepLoading(128);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
992 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
993 g_Game_StepLoading(133);
995 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
997 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1055 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1058 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1068 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1071 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1072 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1074 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1076 freeInds := TIdPool.Create();
1077 clearUidMap();
1078 monCheckTrapLastFrameId := 0;
1079 monCheckMPlatLastFrameId := 0;
1080 end;
1082 procedure g_Monsters_FreeData();
1083 begin
1084 e_WriteLog('Releasing monsters data...', TMsgType.Notify);
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1218 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1220 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_PAIN');
1223 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1224 g_Sound_Delete('SOUND_MONSTER_ACTION');
1225 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1226 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1227 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1228 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1229 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1230 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1231 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1232 g_Sound_Delete('SOUND_MONSTER_SLOP');
1234 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1235 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1236 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1243 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1245 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1246 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1247 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1248 g_Sound_Delete('SOUND_MONSTER_HAHA');
1249 g_Sound_Delete('SOUND_MONSTER_TRUP');
1251 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1252 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1254 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1255 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1257 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1259 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1260 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1265 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1266 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1269 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1271 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1272 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1274 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1276 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1277 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1278 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1280 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1281 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1283 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1284 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1286 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1287 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1290 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1291 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1293 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1294 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1295 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1297 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1299 freeInds.Free();
1300 freeInds := nil;
1301 end;
1303 procedure g_Monsters_Init();
1304 begin
1305 soulcount := 0;
1306 end;
1308 procedure g_Monsters_Free (clearGrid: Boolean=true);
1309 var
1310 a: Integer;
1311 begin
1312 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1313 if (clearGrid) then
1314 begin
1315 monsGrid.Free();
1316 monsGrid := nil;
1317 end;
1318 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1319 gMonsters := nil;
1320 clearUidMap();
1321 monCheckTrapLastFrameId := 0;
1322 monCheckMPlatLastFrameId := 0;
1323 end;
1326 // will be called from map loader
1327 procedure g_Mons_InitTree (x, y, w, h: Integer);
1328 begin
1329 monsGrid.Free();
1330 monsGrid := TMonsterGrid.Create(x, y, w, h);
1331 //clearUidMap(); // why not?
1332 e_LogWritefln('%s', ['Recreated monster tree']);
1333 end;
1336 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1337 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1338 var
1339 find_id: DWORD;
1340 mon: TMonster;
1341 begin
1342 result := nil;
1344 // Íåò òàêîãî ìîíñòðà
1345 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1347 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1348 if MonsterType = MONSTER_SOUL then
1349 begin
1350 if soulcount > MAX_SOUL then exit;
1351 soulcount := soulcount + 1;
1352 end;
1354 find_id := allocMonster();
1356 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1357 gMonsters[find_id] := mon;
1358 mon.mArrIdx := find_id;
1359 mon.mProxyId := -1;
1361 uidMap[mon.FUID] := mon;
1363 // Íàñòðàèâàåì ïîëîæåíèå
1364 with mon do
1365 begin
1366 if AdjCoord then
1367 begin
1368 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1369 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1370 end
1371 else
1372 begin
1373 FObj.X := X-FObj.Rect.X;
1374 FObj.Y := Y-FObj.Rect.Y;
1375 end;
1377 FDirection := Direction;
1378 FStartDirection := Direction;
1379 FStartX := GameX;
1380 FStartY := GameY;
1381 end;
1383 mon.positionChanged();
1385 result := mon;
1386 end;
1388 procedure g_Monsters_killedp();
1389 var
1390 a, h: Integer;
1391 begin
1392 if gMonsters = nil then
1393 Exit;
1395 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1396 h := High(gMonsters);
1397 for a := 0 to h do
1398 begin
1399 if (gMonsters[a] <> nil) then
1400 begin
1401 with gMonsters[a] do
1402 begin
1403 if (FMonsterType = MONSTER_MAN) and
1404 (FState <> MONSTATE_DEAD) and
1405 (FState <> MONSTATE_SLEEP) and
1406 (FState <> MONSTATE_DIE) then
1407 begin
1408 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1409 Exit;
1410 end;
1411 end;
1412 end;
1413 end;
1414 end;
1416 procedure g_Monsters_Update();
1417 var
1418 a: Integer;
1419 begin
1420 // Öåëåóêàçàòåëü
1421 if gTime mod (GAME_TICK*2) = 0 then
1422 begin
1423 pt_x := pt_x+pt_xs;
1424 pt_y := pt_y+pt_ys;
1425 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1426 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1427 end;
1429 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1431 if gmon_debug_think or gmon_debug_one_think_step then
1432 begin
1433 gmon_debug_one_think_step := false;
1434 for a := 0 to High(gMonsters) do
1435 begin
1436 if (gMonsters[a] = nil) then continue;
1437 if not gMonsters[a].FRemoved then
1438 begin
1439 if g_Game_IsClient then
1440 gMonsters[a].ClientUpdate()
1441 else
1442 gMonsters[a].Update();
1443 end
1444 else
1445 begin
1446 gMonsters[a].Free();
1447 gMonsters[a] := nil;
1448 end;
1449 end;
1450 end;
1452 gMon := False;
1453 end;
1455 procedure g_Monsters_Draw();
1456 var
1457 a: Integer;
1458 begin
1459 if gMonsters <> nil then
1460 begin
1461 for a := 0 to High(gMonsters) do
1462 begin
1463 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1464 end;
1465 end;
1466 end;
1468 procedure g_Monsters_DrawHealth();
1469 var
1470 a: Integer;
1471 fW, fH: Byte;
1472 begin
1473 if gMonsters = nil then Exit;
1474 e_TextureFontGetSize(gStdFont, fW, fH);
1476 for a := 0 to High(gMonsters) do
1477 begin
1478 if gMonsters[a] <> nil then
1479 begin
1480 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1481 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1482 IntToStr(gMonsters[a].FHealth), gStdFont);
1483 end;
1484 end;
1485 end;
1487 function g_Monsters_ByUID (UID: Word): TMonster;
1488 begin
1489 result := uidMap[UID];
1490 end;
1492 procedure g_Monsters_SaveState (st: TStream);
1493 var
1494 count, i: Integer;
1495 begin
1496 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1497 count := 0;
1498 for i := 0 to High(gMonsters) do
1499 begin
1500 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1501 end;
1503 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1504 utils.writeInt(st, LongInt(pt_x));
1505 utils.writeInt(st, LongInt(pt_xs));
1506 utils.writeInt(st, LongInt(pt_y));
1507 utils.writeInt(st, LongInt(pt_ys));
1509 // Êîëè÷åñòâî ìîíñòðîâ
1510 utils.writeInt(st, LongInt(count));
1512 if (count = 0) then exit;
1514 // Ñîõðàíÿåì ìîíñòðîâ
1515 for i := 0 to High(gMonsters) do
1516 begin
1517 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1518 begin
1519 // Òèï ìîíñòðà
1520 utils.writeInt(st, Byte(gMonsters[i].MonsterType));
1521 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1522 gMonsters[i].SaveState(st);
1523 end;
1524 end;
1525 end;
1528 procedure g_Monsters_LoadState (st: TStream);
1529 var
1530 count, a: Integer;
1531 b: Byte;
1532 mon: TMonster;
1533 begin
1534 assert(st <> nil);
1536 g_Monsters_Free(false);
1538 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1539 pt_x := utils.readLongInt(st);
1540 pt_xs := utils.readLongInt(st);
1541 pt_y := utils.readLongInt(st);
1542 pt_ys := utils.readLongInt(st);
1544 // Êîëè÷åñòâî ìîíñòðîâ
1545 count := utils.readLongInt(st);
1547 if (count = 0) then exit;
1548 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
1550 // Çàãðóæàåì ìîíñòðîâ
1551 for a := 0 to count-1 do
1552 begin
1553 // Òèï ìîíñòðà
1554 b := utils.readByte(st);
1555 // Ñîçäàåì ìîíñòðà
1556 mon := g_Monsters_Create(b, 0, 0, TDirection.D_LEFT);
1557 if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1558 // Çàãðóæàåì äàííûå ìîíñòðà
1559 mon.LoadState(st);
1560 end;
1561 end;
1564 // ////////////////////////////////////////////////////////////////////////// //
1565 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1566 begin
1567 result := nil;
1568 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1569 begin
1570 result := g_Monsters_Create(monType, x, y, dir);
1571 end;
1572 end;
1575 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1576 begin
1577 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1578 end;
1582 // ////////////////////////////////////////////////////////////////////////// //
1583 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1584 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1587 function g_Mons_TypeIdByName (const name: String): Integer;
1588 var
1589 i: Integer;
1590 begin
1591 i := MONSTER_DEMON;
1592 while (i <= MONSTER_MAN) do
1593 begin
1594 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1595 begin
1596 result := i;
1597 exit;
1598 end;
1599 Inc(i);
1600 end;
1601 result := -1;
1602 // HACK!
1603 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1604 end;
1607 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1608 begin
1609 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1610 result := MONSTERTABLE[monType].Name
1611 else
1612 result := '?';
1613 end;
1616 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1617 begin
1618 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1619 Result := KilledByMonster[monType]
1620 else
1621 Result := '?';
1622 end;
1625 // ////////////////////////////////////////////////////////////////////////// //
1626 { T M o n s t e r : }
1628 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1629 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1631 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1633 procedure TMonster.moveBy (dx, dy: Integer); inline;
1634 begin
1635 if (dx <> 0) or (dy <> 0) then
1636 begin
1637 FObj.X += dx;
1638 FObj.Y += dy;
1639 positionChanged();
1640 end;
1641 end;
1643 procedure TMonster.doDamage (v: Integer);
1644 begin
1645 if (v <= 0) then exit;
1646 if (v > 32767) then v := 32767;
1647 Damage(v, 0, 0, 0, mEDamageType);
1648 end;
1650 procedure TMonster.ActionSound();
1651 begin
1652 case FMonsterType of
1653 MONSTER_IMP:
1654 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1655 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1656 MONSTER_MANCUB:
1657 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1658 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1659 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1660 MONSTER_SPIDER:
1661 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1662 MONSTER_BSP:
1663 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1664 MONSTER_VILE:
1665 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1666 MONSTER_SKEL:
1667 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1668 MONSTER_CYBER:
1670 MONSTER_MAN:
1671 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1672 end;
1673 end;
1675 procedure TMonster.PainSound();
1676 begin
1677 if FPainSound then
1678 Exit;
1680 FPainSound := True;
1681 FPainTicks := 20;
1683 case FMonsterType of
1684 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1685 MONSTER_SKEL, MONSTER_CGUN:
1686 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1687 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1688 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1689 MONSTER_BSP, MONSTER_CYBER:
1690 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1691 MONSTER_VILE:
1692 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1693 MONSTER_MANCUB:
1694 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1695 MONSTER_PAIN:
1696 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1697 MONSTER_MAN:
1698 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1699 end;
1700 end;
1702 procedure TMonster.DieSound();
1703 begin
1704 case FMonsterType of
1705 MONSTER_IMP:
1706 case Random(2) of
1707 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1708 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1709 end;
1710 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1711 case Random(3) of
1712 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1713 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1714 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1715 end;
1716 MONSTER_DEMON:
1717 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1718 MONSTER_BARREL:
1719 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1720 MONSTER_SOUL:
1721 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1722 MONSTER_BSP:
1723 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1724 MONSTER_VILE:
1725 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1726 MONSTER_BARON:
1727 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1728 MONSTER_CACO:
1729 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1730 MONSTER_CYBER:
1731 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1732 MONSTER_KNIGHT:
1733 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1734 MONSTER_MANCUB:
1735 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1736 MONSTER_PAIN:
1737 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1738 MONSTER_SKEL:
1739 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1740 MONSTER_SPIDER:
1741 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1742 MONSTER_MAN:
1743 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1744 end;
1745 end;
1747 procedure TMonster.WakeUpSound();
1748 begin
1749 case FMonsterType of
1750 MONSTER_IMP:
1751 case Random(2) of
1752 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1753 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1754 end;
1755 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1756 case Random(3) of
1757 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1758 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1759 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1760 end;
1761 MONSTER_MAN:
1762 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1763 MONSTER_BSP:
1764 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1765 MONSTER_VILE:
1766 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1767 MONSTER_BARON:
1768 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1769 MONSTER_CACO:
1770 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1771 MONSTER_CYBER:
1772 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1773 MONSTER_KNIGHT:
1774 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1775 MONSTER_MANCUB:
1776 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1777 MONSTER_PAIN:
1778 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1779 MONSTER_DEMON:
1780 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1781 MONSTER_SKEL:
1782 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1783 MONSTER_SPIDER:
1784 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1785 MONSTER_SOUL:
1787 end;
1788 end;
1790 procedure TMonster.BFGHit();
1791 begin
1792 if FMonsterType = MONSTER_FISH then
1793 Exit;
1795 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1796 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1797 {if g_Game_IsServer and g_Game_IsNet then
1798 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1799 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1800 0, NET_GFX_BFG);}
1801 end;
1803 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1804 begin
1805 Result := g_Collide(FObj.X+FObj.Rect.X,
1806 FObj.Y+FObj.Rect.Y,
1807 FObj.Rect.Width,
1808 FObj.Rect.Height,
1809 X, Y,
1810 Width, Height);
1811 end;
1813 function TMonster.Collide(Panel: TPanel): Boolean;
1814 begin
1815 Result := g_Collide(FObj.X+FObj.Rect.X,
1816 FObj.Y+FObj.Rect.Y,
1817 FObj.Rect.Width,
1818 FObj.Rect.Height,
1819 Panel.X, Panel.Y,
1820 Panel.Width, Panel.Height);
1821 end;
1823 function TMonster.Collide(X, Y: Integer): Boolean;
1824 begin
1825 X := X - FObj.X - FObj.Rect.X;
1826 Y := Y - FObj.Y - FObj.Rect.Y;
1827 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1828 (y >= 0) and (y <= FObj.Rect.Height);
1829 end;
1831 procedure TMonster.Respawn;
1832 begin
1833 FObj.Vel.X := 0;
1834 FObj.Vel.Y := 0;
1835 FObj.Accel.X := 0;
1836 FObj.Accel.Y := 0;
1837 FDirection := FStartDirection;
1838 {GameX}FObj.X := FStartX;
1839 {GameY}FObj.Y := FStartY;
1840 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1841 FHealth := MONSTERTABLE[FMonsterType].Health;
1842 FAmmo := 0;
1843 FPain := 0;
1844 FTargetUID := 0;
1845 FTargetTime := 0;
1846 FDieTriggers := nil;
1847 FWaitAttackAnim := False;
1848 FChainFire := False;
1849 FShellTimer := -1;
1851 FState := MONSTATE_SLEEP;
1852 FCurAnim := ANIM_SLEEP;
1854 positionChanged(); // this updates spatial accelerators
1856 if g_Game_IsNet and g_Game_IsServer then
1857 begin
1858 MH_SEND_MonsterPos(FUID);
1859 MH_SEND_MonsterState(FUID);
1860 end;
1861 end;
1863 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1864 var
1865 a: Integer;
1866 FramesID: DWORD = 0;
1867 s: String;
1868 res: Boolean;
1869 begin
1870 if ForcedUID < 0 then
1871 FUID := g_CreateUID(UID_MONSTER)
1872 else
1873 FUID := ForcedUID;
1875 FMonsterType := MonsterType;
1877 g_Obj_Init(@FObj);
1879 FState := MONSTATE_SLEEP;
1880 FCurAnim := ANIM_SLEEP;
1881 FHealth := MONSTERTABLE[MonsterType].Health;
1882 FMaxHealth := FHealth;
1883 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1884 FDieTriggers := nil;
1885 FSpawnTrigger := -1;
1886 FWaitAttackAnim := False;
1887 FChainFire := False;
1888 FStartID := aID;
1889 FNoRespawn := False;
1890 FShellTimer := -1;
1891 FBehaviour := BH_NORMAL;
1892 FFireTime := 0;
1893 FFirePainTime := 0;
1894 FFireAttacker := 0;
1895 mEDamageType := HIT_SOME;
1897 mProxyId := -1;
1898 mArrIdx := -1;
1899 trapCheckFrameId := 0;
1900 mplatCheckFrameId := 0;
1901 mNeedSend := false;
1903 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1904 FBloodKind := BLOOD_SPARKS
1905 else
1906 FBloodKind := BLOOD_NORMAL;
1907 if FMonsterType = MONSTER_CACO then
1908 begin
1909 FBloodRed := 0;
1910 FBloodGreen := 0;
1911 FBloodBlue := 150;
1912 end
1913 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1914 begin
1915 FBloodRed := 0;
1916 FBloodGreen := 150;
1917 FBloodBlue := 0;
1918 end
1919 else
1920 begin
1921 FBloodRed := 150;
1922 FBloodGreen := 0;
1923 FBloodBlue := 0;
1924 end;
1926 SetLength(FAnim, Length(ANIMTABLE));
1928 for a := 0 to High(FAnim) do
1929 begin
1930 FAnim[a, TDirection.D_LEFT] := nil;
1931 FAnim[a, TDirection.D_RIGHT] := nil;
1932 end;
1934 for a := ANIM_SLEEP to ANIM_PAIN do
1935 if (ANIMTABLE[a].name <> '') and
1936 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1937 begin
1938 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1939 '_'+ANIMTABLE[a].name;
1941 res := g_Frames_Exists(s);
1943 if res then
1944 res := g_Frames_Get(FramesID, s);
1946 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1947 if (not res) then
1948 begin
1949 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1950 if a <> ANIM_MESS then
1951 Continue;
1953 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1954 '_'+ANIMTABLE[ANIM_DIE].name) then
1955 begin
1956 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1957 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1958 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1959 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1960 Continue;
1961 end;
1962 end;
1964 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1965 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1967 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1968 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1969 begin
1970 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1971 '_'+ANIMTABLE[a].name+'_L';
1972 if g_Frames_Exists(s) then
1973 g_Frames_Get(FramesID, s);
1974 end;
1976 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1977 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1978 end;
1980 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1981 if MonsterType = MONSTER_VILE then
1982 begin
1983 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1984 vilefire := TAnimation.Create(FramesID, True, 2);
1985 end
1986 else
1987 vilefire := nil;
1988 end;
1990 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1991 var
1992 c, it: Integer;
1993 p: TPlayer;
1994 begin
1995 Result := False;
1997 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1998 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1999 Exit;
2001 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2002 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
2003 begin
2004 FSleep := 20;
2005 if Random(2) = 0 then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
2006 Result := True;
2007 SetState(MONSTATE_RUN);
2008 Exit;
2009 end;
2011 // Àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
2012 if (t = HIT_FLAME) and (FMonsterType in [MONSTER_VILE, MONSTER_SOUL]) then
2013 begin
2014 // Ïðîñíóòüñÿ âñå-òàêè ñòîèò
2015 if FState = MONSTATE_SLEEP then
2016 SetState(MONSTATE_GO);
2017 Exit;
2018 end;
2020 // Ëîâóøêà óáèâàåò ñðàçó:
2021 if t = HIT_TRAP then
2022 FHealth := -100;
2024 // Ðîáîòó óðîíà íåò:
2025 if FMonsterType = MONSTER_ROBO then
2026 aDamage := 0;
2028 // Íàíîñèì óðîí:
2029 if g_Game_IsServer then Dec(FHealth, aDamage);
2031 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2032 if FPain = 0 then
2033 FPain := 3;
2034 FPain := FPain+aDamage;
2036 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2037 if FState <> MONSTATE_PAIN then
2038 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2039 (FMonsterType <> MONSTER_BARREL) then
2040 SetState(MONSTATE_PAIN);
2042 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2043 if (gBloodCount > 0) then
2044 begin
2045 c := Min(aDamage, 200);
2046 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2048 if (VelX = 0) and (VelY = 0) then
2049 MakeBloodSimple(c)
2050 else
2051 case t of
2052 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2053 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2054 end;
2055 end;
2057 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2058 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2059 begin
2060 FTargetUID := SpawnerUID;
2061 FTargetTime := 0;
2062 end;
2064 // Çäîðîâüå çàêîí÷èëîñü:
2065 if FHealth <= 0 then
2066 begin
2067 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2068 if (FMonsterType <> MONSTER_BARREL) then
2069 begin
2070 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2071 begin
2072 p := g_Player_Get(SpawnerUID);
2073 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2074 begin
2075 p.MonsterKills := p.MonsterKills+1;
2076 if gGameSettings.GameMode = GM_COOP then
2077 p.Frags := p.Frags + 1;
2078 // Uncomment this if you want to double-kill monsters
2079 //p.FragCombo();
2080 end;
2081 end;
2082 if gLMSRespawn = LMS_RESPAWN_NONE then
2083 begin
2084 Inc(gCoopMonstersKilled);
2085 if g_Game_IsNet then
2086 MH_SEND_GameStats;
2087 end;
2088 end;
2090 // Âûáèðàåì ëóò:
2091 case FMonsterType of
2092 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2093 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2094 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2095 MONSTER_MAN: c := ITEM_KEY_RED;
2096 else c := 0;
2097 end;
2099 // Áðîñàåì ëóò:
2100 if c <> 0 then
2101 begin
2102 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2103 FObj.Y + (FObj.Rect.Height div 2),
2104 c, True, False);
2105 g_Items_SetDrop(it); // mark it as monster drop
2106 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2107 (FObj.Vel.Y div 2)-Random(4));
2108 //positionChanged(); // this updates spatial accelerators
2109 if g_Game_IsServer and g_Game_IsNet then
2110 MH_SEND_ItemSpawn(True, it);
2111 end;
2113 // Òðóï äàëüøå íå èäåò:
2114 FObj.Vel.X := 0;
2116 // Ó òðóïà ðàçìåðû ìåíüøå:
2117 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2118 begin
2119 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2120 FObj.Rect.Height := 12;
2121 positionChanged();
2122 end;
2124 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2125 if (FHealth <= -30) and
2126 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2127 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2128 (FMonsterType = MONSTER_MAN)) then
2129 begin
2130 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2131 SetState(MONSTATE_DIE, ANIM_MESS);
2132 end
2133 else
2134 begin
2135 DieSound();
2136 SetState(MONSTATE_DIE);
2137 end;
2139 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2140 if g_Game_IsServer then ActivateTriggers();
2142 FHealth := 0;
2143 end
2144 else
2145 if FState = MONSTATE_SLEEP then
2146 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2147 FPain := MONSTERTABLE[FMonsterType].Pain;
2148 SetState(MONSTATE_GO);
2149 end;
2151 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2152 Result := True;
2153 end;
2155 function TMonster.Heal(Value: Word): Boolean;
2156 begin
2157 Result := False;
2158 if g_Game_IsClient then
2159 Exit;
2160 if not alive then
2161 Exit;
2163 if FHealth < FMaxHealth then
2164 begin
2165 IncMax(FHealth, Value, FMaxHealth);
2166 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2167 Result := True;
2168 end;
2169 end;
2171 destructor TMonster.Destroy();
2172 var
2173 a: Integer;
2174 begin
2175 for a := 0 to High(FAnim) do
2176 begin
2177 FAnim[a, TDirection.D_LEFT].Free();
2178 FAnim[a, TDirection.D_RIGHT].Free();
2179 end;
2181 vilefire.Free();
2183 if (mProxyId <> -1) then
2184 begin
2185 if (monsGrid <> nil) then
2186 begin
2187 monsGrid.removeBody(mProxyId);
2188 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2189 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2190 {$ENDIF}
2191 end;
2192 mProxyId := -1;
2193 end;
2195 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2196 begin
2197 freeInds.release(mArrIdx);
2198 gMonsters[mArrIdx] := nil;
2199 end;
2200 mArrIdx := -1;
2202 uidMap[FUID] := nil;
2204 inherited Destroy();
2205 end;
2207 procedure TMonster.Draw();
2208 var
2209 m: TMirrorType;
2210 dx, dy, c: Integer;
2211 o: TObj;
2212 begin
2213 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2214 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2216 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2217 if FMonsterType = MONSTER_VILE then
2218 if FState = MONSTATE_SHOOT then
2219 if GetPos(FTargetUID, @o) then
2220 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2221 o.Y+o.Rect.Y+o.Rect.Height-128, TMirrorType.None);
2223 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2224 //FIXME!
2225 if (g_dbg_scale = 1.0) then
2226 begin
2227 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2228 sX-128, sY-128, sWidth+256, sHeight+256) then
2229 Exit;
2230 end;
2232 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2233 if FState = MONSTATE_DEAD then
2234 case FMonsterType of
2235 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2236 end;
2238 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2239 if FAnim[FCurAnim, FDirection] <> nil then
2240 begin
2241 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2242 if (FDirection = TDirection.D_LEFT) and
2243 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2244 (FAnim[FCurAnim, TDirection.D_LEFT].FramesID = FAnim[FCurAnim, TDirection.D_RIGHT].FramesID)) and
2245 (FMonsterType <> MONSTER_BARREL) then
2246 m := TMirrorType.Horizontal
2247 else
2248 m := TMirrorType.None;
2250 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2251 if (FDirection = TDirection.D_LEFT) and
2252 (FMonsterType <> MONSTER_BARREL) then
2253 begin
2254 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2255 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2257 if m = TMirrorType.Horizontal then
2258 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2259 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2260 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2261 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2262 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2263 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2264 dx := -dx;
2265 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2266 end;
2267 end
2268 else // Ïðàâàÿ àíèìàöèÿ
2269 begin
2270 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2271 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2272 end;
2274 // Ðèñóåì:
2275 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2276 end;
2278 if g_debug_Frames then
2279 begin
2280 e_DrawQuad(FObj.X+FObj.Rect.X,
2281 FObj.Y+FObj.Rect.Y,
2282 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2283 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2284 0, 255, 0);
2285 end;
2286 end;
2288 procedure TMonster.MakeBloodSimple(Count: Word);
2289 begin
2290 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2291 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2292 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2293 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2294 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2295 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2296 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2297 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2298 end;
2300 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2301 begin
2302 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2303 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2304 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2305 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2306 end;
2308 procedure TMonster.Push(vx, vy: Integer);
2309 begin
2310 FObj.Accel.X := FObj.Accel.X + vx;
2311 FObj.Accel.Y := FObj.Accel.Y + vy;
2312 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2313 end;
2315 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2316 var
2317 Anim: Byte;
2318 begin
2319 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2320 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2321 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2322 soulcount := soulcount-1;
2324 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2325 case FState of
2326 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2327 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2328 (State <> MONSTATE_GO) then
2329 Exit;
2330 end;
2332 // Ñìåíà ñîñòîÿíèÿ:
2333 FState := State;
2335 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2337 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2338 case FState of
2339 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2340 MONSTATE_PAIN: Anim := ANIM_PAIN;
2341 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2342 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2343 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2344 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2345 MONSTATE_DIE: Anim := ANIM_DIE;
2346 MONSTATE_REVIVE:
2347 begin // íà÷àëè âîñðåøàòüñÿ
2348 Anim := FCurAnim;
2349 FAnim[Anim, FDirection].Revert(True);
2351 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2352 FHealth := MONSTERTABLE[FMonsterType].Health;
2353 FAmmo := 0;
2354 FPain := 0;
2355 end;
2356 else Exit;
2357 end;
2359 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2360 if ForceAnim <> 255 then
2361 Anim := ForceAnim;
2363 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2364 if FCurAnim <> Anim then
2365 if FAnim[Anim, FDirection] <> nil then
2366 begin
2367 FAnim[Anim, FDirection].Reset();
2368 FCurAnim := Anim;
2369 end;
2370 end;
2372 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2373 var
2374 TA: TAnimation;
2375 FramesID: DWORD;
2376 begin
2377 Result := False;
2379 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2380 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2381 begin
2382 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2383 if g_Game_IsServer and g_Game_IsNet then
2384 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2385 Exit;
2386 end;
2388 TA := nil;
2390 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2391 if not silent then
2392 begin
2393 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2394 TA := TAnimation.Create(FramesID, False, 6);
2395 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2396 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2397 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2399 if g_Game_IsServer and g_Game_IsNet then
2400 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2401 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2402 NET_GFX_TELE);
2403 end;
2405 FObj.X := X - FObj.Rect.X;
2406 FObj.Y := Y - FObj.Rect.Y;
2407 positionChanged();
2409 if dir = 1 then
2410 FDirection := TDirection.D_LEFT
2411 else
2412 if dir = 2 then
2413 FDirection := TDirection.D_RIGHT
2414 else
2415 if dir = 3 then
2416 begin // îáðàòíîå
2417 if FDirection = TDirection.D_RIGHT then
2418 FDirection := TDirection.D_LEFT
2419 else
2420 FDirection := TDirection.D_RIGHT;
2421 end;
2423 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2424 if not silent and (TA <> nil) then
2425 begin
2426 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2427 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2428 TA.Free();
2430 if g_Game_IsServer and g_Game_IsNet then
2431 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2432 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2433 NET_GFX_TELE);
2434 end;
2436 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2437 Result := True;
2438 end;
2440 procedure TMonster.Update();
2441 var
2442 a, b, sx, sy, wx, wy, oldvelx: Integer;
2443 st: Word;
2444 o, co: TObj;
2445 fall: Boolean;
2446 mon: TMonster;
2447 mit: PMonster;
2448 it: TMonsterGrid.Iter;
2449 label
2450 _end;
2451 begin
2452 fall := True;
2454 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2455 if FMonsterType = MONSTER_FISH then
2456 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2457 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2458 fall := False;
2460 // Ëåòàþùèå ìîíòñðû:
2461 if ((FMonsterType = MONSTER_SOUL) or
2462 (FMonsterType = MONSTER_PAIN) or
2463 (FMonsterType = MONSTER_CACO)) and
2464 (FState <> MONSTATE_DIE) and
2465 (FState <> MONSTATE_DEAD) then
2466 fall := False;
2468 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2469 if gTime mod (GAME_TICK*2) <> 0 then
2470 begin
2471 g_Obj_Move(@FObj, fall, True, True);
2472 positionChanged(); // this updates spatial accelerators
2473 Exit;
2474 end;
2476 if FPainTicks > 0 then
2477 Dec(FPainTicks)
2478 else
2479 FPainSound := False;
2481 // Äâèãàåìñÿ:
2482 st := g_Obj_Move(@FObj, fall, True, True);
2483 positionChanged(); // this updates spatial accelerators
2485 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2486 if FFireTime > 0 then
2487 begin
2488 it := monsGrid.forEachInAABB(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
2489 for mit in it do
2490 if mit.UID <> FUID then
2491 mit.CatchFire(FFireAttacker, FFireTime);
2492 end;
2494 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2495 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2496 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2497 begin
2498 FRemoved := True;
2499 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2500 begin
2501 Inc(gCoopMonstersKilled);
2502 if g_Game_IsNet then
2503 MH_SEND_GameStats;
2504 end;
2505 ActivateTriggers();
2506 Exit;
2507 end;
2509 oldvelx := FObj.Vel.X;
2511 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2512 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2513 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2515 if FFireTime > 0 then
2516 begin
2517 if WordBool(st and MOVE_INWATER) then
2518 FFireTime := 0
2519 else
2520 begin
2521 OnFireFlame(1);
2522 FFireTime := FFireTime - 1;
2523 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2524 if FFirePainTime = 0 then
2525 begin
2526 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2527 FFirePainTime := 18;
2528 end
2529 else
2530 FFirePainTime := FFirePainTime - 1;
2531 end;
2532 end;
2534 // Ìåðòâûé íè÷åãî íå äåëàåò:
2535 if (FState = MONSTATE_DEAD) then
2536 goto _end;
2538 // AI ìîíñòðîâ âûêëþ÷åí:
2539 if g_debug_MonsterOff then
2540 begin
2541 FSleep := 1;
2542 if FState <> MONSTATE_SLEEP then
2543 SetState(MONSTATE_SLEEP);
2544 end;
2546 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2547 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2548 case FMonsterType of
2549 MONSTER_FISH:
2550 if Random(4) = 0 then
2551 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2552 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2553 MONSTER_ROBO, MONSTER_BARREL:
2554 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2555 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2556 else begin
2557 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2558 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2559 if Random(2) = 0 then
2560 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2561 else
2562 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2563 end;
2564 end;
2566 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2567 if FMonsterType = MONSTER_BARREL then
2568 begin
2569 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2570 (FAnim[FCurAnim, FDirection].Counter = 0) then
2571 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2572 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2573 60, FUID);
2574 end;
2576 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2577 if FMonsterType = MONSTER_SOUL then
2578 if WordBool(st and MOVE_HITAIR) then
2579 g_Obj_SetSpeed(@FObj, 16);
2581 if FAmmo < 0 then
2582 FAmmo := FAmmo + 1;
2584 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2585 if FObj.Vel.Y < 0 then
2586 if WordBool(st and MOVE_INWATER) then
2587 FObj.Vel.Y := -4;
2589 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2590 FTargetTime := FTargetTime + 1;
2592 // Ãèëüçû
2593 if FShellTimer > -1 then
2594 if FShellTimer = 0 then
2595 begin
2596 if FShellType = SHELL_SHELL then
2597 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2598 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2599 GameVelX, GameVelY-2, SHELL_SHELL)
2600 else if FShellType = SHELL_DBLSHELL then
2601 begin
2602 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2603 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2604 GameVelX-1, GameVelY-2, SHELL_SHELL);
2605 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2606 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2607 GameVelX+1, GameVelY-2, SHELL_SHELL);
2608 end;
2609 FShellTimer := -1;
2610 end else Dec(FShellTimer);
2612 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2613 if fall then
2614 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2615 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2616 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2617 FObj.Rect.Width, FObj.Rect.Height, 50) then
2618 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2619 (FObj.Accel.Y = 0) then
2620 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2622 case FState of
2623 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2624 begin
2625 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2626 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2627 begin
2628 FPain := MONSTERTABLE[FMonsterType].Pain;
2629 if gSoundEffectsDF then PainSound();
2630 end;
2631 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2632 PainSound();
2634 // Ñíèæàåì áîëü ñî âðåìåíåì:
2635 FPain := FPain - 5;
2637 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2638 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2639 begin
2640 FPain := 0;
2641 FAmmo := -9;
2642 SetState(MONSTATE_GO);
2643 end;
2644 end;
2646 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2647 begin
2648 // Ñïèì:
2649 FSleep := FSleep + 1;
2651 // Ïðîñïàëè äîñòàòî÷íî:
2652 if FSleep >= 18 then
2653 FSleep := 0
2654 else // åùå ñïèì
2655 goto _end;
2657 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2658 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2659 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2660 if (gPlayers <> nil) then
2661 for a := 0 to High(gPlayers) do
2662 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2663 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2664 with gPlayers[a] do
2665 if g_Look(@FObj, @Obj, FDirection) then
2666 begin
2667 FTargetUID := gPlayers[a].UID;
2668 FTargetTime := 0;
2669 WakeUpSound();
2670 SetState(MONSTATE_GO);
2671 Break;
2672 end;
2674 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2675 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2676 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2677 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2678 if gMonsters <> nil then
2679 for a := 0 to High(gMonsters) do
2680 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2681 (gMonsters[a].FUID <> FUID) then
2682 begin
2683 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2684 if (FBehaviour = BH_MANIAC) and
2685 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2686 Continue;
2687 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2688 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2689 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2690 Continue;
2691 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2692 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2693 Continue;
2694 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2695 begin
2696 FTargetUID := gMonsters[a].UID;
2697 FTargetTime := 0;
2698 WakeUpSound();
2699 SetState(MONSTATE_GO);
2700 Break;
2701 end;
2702 end;
2703 end;
2705 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2706 begin
2707 // Æäåì:
2708 FSleep := FSleep - 1;
2710 // Âûæäàëè äîñòàòî÷íî - èäåì:
2711 if FSleep < 0 then
2712 SetState(MONSTATE_GO);
2713 end;
2715 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2716 begin
2717 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2718 if WordBool(st and MOVE_BLOCK) then
2719 begin
2720 Turn();
2721 FSleep := 40;
2722 SetState(MONSTATE_RUNOUT);
2724 goto _end;
2725 end;
2727 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2728 if (FMonsterType = MONSTER_VILE) then
2729 if isCorpse(@FObj, False) <> -1 then
2730 begin
2731 FObj.Vel.X := 0;
2732 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2734 goto _end;
2735 end;
2737 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2738 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2739 if not findNewPrey() then
2740 begin // Íîâûõ öåëåé íåò
2741 FTargetUID := 0;
2742 o.X := FObj.X+pt_x;
2743 o.Y := FObj.Y+pt_y;
2744 o.Vel.X := 0;
2745 o.Vel.Y := 0;
2746 o.Accel.X := 0;
2747 o.Accel.Y := 0;
2748 o.Rect := _Rect(0, 0, 0, 1);
2749 end
2750 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2751 GetPos(FTargetUID, @o);
2753 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2754 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2755 begin
2756 FTargetTime := 0;
2757 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2758 begin
2759 if kick(@o) then
2760 goto _end;
2761 end;
2762 end;
2764 // Ðàññòîÿíèå äî öåëè:
2765 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2766 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2768 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2769 if sx > 0 then
2770 FDirection := TDirection.D_RIGHT
2771 else
2772 FDirection := TDirection.D_LEFT;
2774 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2775 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2776 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2777 if shoot(@o, False) then
2778 goto _end;
2780 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2781 if Abs(sx) < 40 then
2782 if FMonsterType <> MONSTER_FISH then
2783 begin
2784 FSleep := 15;
2785 SetState(MONSTATE_RUN);
2786 if Random(2) = 0 then
2787 FDirection := TDirection.D_LEFT
2788 else
2789 FDirection := TDirection.D_RIGHT;
2791 goto _end;
2792 end;
2794 // Óïåðëèñü â ñòåíó:
2795 if WordBool(st and MOVE_HITWALL) then
2796 begin
2797 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2798 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2799 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2800 FSleep := 4;
2801 SetState(MONSTATE_WAIT);
2803 goto _end;
2804 end;
2806 case FMonsterType of
2807 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2808 else // Íå ëåòàþò:
2809 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2810 (FObj.Accel.Y = 0) then
2811 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2812 // Ïðûæîê ÷åðåç ñòåíó:
2813 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2814 SetState(MONSTATE_CLIMB);
2815 end;
2816 end;
2818 goto _end;
2819 end;
2821 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2822 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2823 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2824 begin
2825 if FMonsterType = MONSTER_FISH then
2826 begin // Ðûáà
2827 if not WordBool(st and MOVE_INWATER) then
2828 begin // Ðûáà âíå âîäû:
2829 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2830 begin // "Ñòîèò" òâåðäî
2831 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2832 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2833 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2834 end;
2836 // Ðûáå áîëüíî:
2837 SetState(MONSTATE_PAIN);
2838 FPain := FPain + 50;
2839 end
2840 else // Ðûáà â âîäå
2841 begin
2842 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2843 if Abs(sy) > 8 then
2844 FObj.Vel.Y := g_basic.Sign(sy)*4
2845 else
2846 FObj.Vel.Y := 0;
2848 // Ðûáà ïëûâåò ââåðõ:
2849 if FObj.Vel.Y < 0 then
2850 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
2851 begin
2852 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2853 FObj.Vel.Y := 0;
2854 // Ïëàâàåì òóäà-ñþäà:
2855 if Random(2) = 0 then
2856 FDirection := TDirection.D_LEFT
2857 else
2858 FDirection := TDirection.D_RIGHT;
2859 FSleep := 20;
2860 SetState(MONSTATE_RUN);
2861 end;
2862 end;
2863 end
2864 else // Ëåòàþùèå ìîíñòðû
2865 begin
2866 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2867 if Abs(sy) > 8 then
2868 FObj.Vel.Y := g_basic.Sign(sy)*4
2869 else
2870 FObj.Vel.Y := 0;
2871 end;
2872 end
2873 else // "Íàçåìíûå" ìîíñòðû
2874 begin
2875 // Âîçìîæíî, ïèíàåì êóñêè:
2876 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2877 begin
2878 b := Abs(FObj.Vel.X);
2879 if b > 1 then b := b * (Random(8 div b) + 1);
2880 for a := 0 to High(gGibs) do
2881 begin
2882 if gGibs[a].alive and
2883 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2884 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2885 begin
2886 // Ïèíàåì êóñêè
2887 if FObj.Vel.X < 0 then
2888 begin
2889 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2890 end
2891 else
2892 begin
2893 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2894 end;
2895 end;
2896 end;
2897 end;
2898 // Áîññû ìîãóò ïèíàòü òðóïû:
2899 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2900 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2901 begin
2902 b := Abs(FObj.Vel.X);
2903 if b > 1 then b := b * (Random(8 div b) + 1);
2904 for a := 0 to High(gCorpses) do
2905 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2906 begin
2907 co := gCorpses[a].Obj;
2908 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2909 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2910 // Ïèíàåì òðóïû
2911 if FObj.Vel.X < 0 then
2912 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2913 else
2914 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2915 end;
2916 end;
2917 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2918 if sy < -40 then
2919 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2920 // ñòîèò òâåðäî
2921 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2922 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2923 end;
2925 FSleep := FSleep + 1;
2927 // Èíîãäà ðû÷èì:
2928 if FSleep >= 8 then
2929 begin
2930 FSleep := 0;
2931 if Random(8) = 0 then
2932 ActionSound();
2933 end;
2935 // Áåæèì â âûáðàííóþ ñòîðîíó:
2936 if FDirection = TDirection.D_RIGHT then
2937 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2938 else
2939 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2941 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2942 if WordBool(st and MOVE_INWATER) then
2943 FObj.Vel.X := FObj.Vel.X div 2
2944 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2945 if FMonsterType = MONSTER_FISH then
2946 FObj.Vel.X := 0;
2947 end;
2949 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2950 begin
2951 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2952 if WordBool(st and MOVE_BLOCK) then
2953 begin
2954 Turn();
2955 FSleep := 40;
2956 SetState(MONSTATE_RUNOUT);
2958 goto _end;
2959 end;
2961 FSleep := FSleep - 1;
2963 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2964 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2965 begin
2966 FSleep := 0;
2967 SetState(MONSTATE_GO);
2968 // Ñòåíà - èäåì îáðàòíî:
2969 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2970 Turn();
2971 // Èíîãäà ðû÷èì:
2972 if Random(8) = 0 then
2973 ActionSound();
2974 end;
2976 // Áåæèì â âûáðàííóþ ñòîðîíó:
2977 if FDirection = TDirection.D_RIGHT then
2978 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2979 else
2980 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2982 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2983 if WordBool(st and MOVE_INWATER) then
2984 FObj.Vel.X := FObj.Vel.X div 2
2985 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2986 if FMonsterType = MONSTER_FISH then
2987 FObj.Vel.X := 0;
2988 end;
2990 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2991 begin
2992 // Âûøëè èç ÁëîêÌîíà:
2993 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2994 FSleep := 0;
2996 FSleep := FSleep - 1;
2998 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2999 if FSleep <= -18 then
3000 begin
3001 FSleep := 0;
3002 SetState(MONSTATE_GO);
3003 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
3004 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3005 Turn();
3006 // Èíîãäà ðû÷èì:
3007 if Random(8) = 0 then
3008 ActionSound();
3009 end;
3011 // Áåæèì â âûáðàííóþ ñòîðîíó:
3012 if FDirection = TDirection.D_RIGHT then
3013 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3014 else
3015 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3017 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3018 if WordBool(st and MOVE_INWATER) then
3019 FObj.Vel.X := FObj.Vel.X div 2
3020 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3021 if FMonsterType = MONSTER_FISH then
3022 FObj.Vel.X := 0;
3023 end;
3025 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3026 begin
3027 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3028 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3029 (not WordBool(st and MOVE_HITWALL)) then
3030 begin
3031 FSleep := 0;
3032 SetState(MONSTATE_GO);
3034 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3035 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3036 begin
3037 Turn();
3038 FSleep := 15;
3039 SetState(MONSTATE_RUN);
3040 end;
3041 end;
3043 // Áåæèì â âûáðàííóþ ñòîðîíó:
3044 if FDirection = TDirection.D_RIGHT then
3045 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3046 else
3047 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3049 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3050 if WordBool(st and MOVE_INWATER) then
3051 FObj.Vel.X := FObj.Vel.X div 2
3052 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3053 if FMonsterType = MONSTER_FISH then
3054 FObj.Vel.X := 0;
3055 end;
3057 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3058 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3059 begin
3060 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3061 if FMonsterType = MONSTER_SOUL then
3062 begin
3063 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3064 SetState(MONSTATE_GO);
3066 goto _end;
3067 end;
3069 // Çàìåäëÿåìñÿ ïðè àòàêå:
3070 if FMonsterType <> MONSTER_FISH then
3071 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3073 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3074 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3075 begin
3076 // Öåëü ïîãèáëà => èäåì äàëüøå:
3077 if not GetPos(FTargetUID, @o) then
3078 begin
3079 SetState(MONSTATE_GO);
3081 goto _end;
3082 end;
3084 // Öåëü íå âèäíî => èäåì äàëüøå:
3085 if not g_Look(@FObj, @o, FDirection) then
3086 begin
3087 SetState(MONSTATE_GO);
3089 goto _end;
3090 end;
3092 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3093 if g_Obj_CollideWater(@o, 0, 0) then
3094 begin
3095 SetState(MONSTATE_GO);
3097 goto _end;
3098 end;
3100 // Æàðèì öåëü:
3101 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3102 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3103 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3104 end;
3105 end;
3106 end; // case FState of ...
3108 _end:
3110 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3111 if FState = MONSTATE_REVIVE then
3112 if FAnim[FCurAnim, FDirection].Played then
3113 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3114 FAnim[FCurAnim, FDirection].Revert(False);
3115 SetState(MONSTATE_GO);
3116 end;
3118 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3119 if vilefire <> nil then
3120 vilefire.Update();
3122 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3123 if (FState = MONSTATE_DIE) and
3124 (FAnim[FCurAnim, FDirection] <> nil) and
3125 (FAnim[FCurAnim, FDirection].Played) then
3126 begin
3127 // Óìåð:
3128 SetState(MONSTATE_DEAD);
3130 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3131 if (FMonsterType = MONSTER_PAIN) then
3132 begin
3133 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3134 FObj.Y+FObj.Rect.Y+20, TDirection.D_LEFT);
3135 if mon <> nil then
3136 begin
3137 mon.SetState(MONSTATE_GO);
3138 mon.FNoRespawn := True;
3139 Inc(gTotalMonsters);
3140 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3141 end;
3143 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3144 FObj.Y+FObj.Rect.Y+20, TDirection.D_RIGHT);
3145 if mon <> nil then
3146 begin
3147 mon.SetState(MONSTATE_GO);
3148 mon.FNoRespawn := True;
3149 Inc(gTotalMonsters);
3150 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3151 end;
3153 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3154 FObj.Y+FObj.Rect.Y, TDirection.D_RIGHT);
3155 if mon <> nil then
3156 begin
3157 mon.SetState(MONSTATE_GO);
3158 mon.FNoRespawn := True;
3159 Inc(gTotalMonsters);
3160 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3161 end;
3163 if g_Game_IsNet then MH_SEND_CoopStats();
3164 end;
3166 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3167 if (FMonsterType = MONSTER_PAIN) or
3168 (FMonsterType = MONSTER_SOUL) or
3169 (FMonsterType = MONSTER_BARREL) then
3170 FRemoved := True;
3171 end;
3173 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3174 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3175 if (FAnim[FCurAnim, FDirection] <> nil) then
3176 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3177 if (FAnim[FCurAnim, FDirection].Played) then
3178 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3179 if FState = MONSTATE_ATTACK then
3180 begin // Ñîñòîÿíèå - Àòàêà
3181 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3182 if FMonsterType <> MONSTER_SOUL then
3183 SetState(MONSTATE_GO);
3184 end
3185 else // Ñîñòîÿíèå - Ñòðåëüáà
3186 begin
3187 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3188 if not FChainFire then
3189 SetState(MONSTATE_GO)
3190 else
3191 begin // Íàäî ñòðåëÿòü åùå
3192 FChainFire := False;
3193 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3194 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3195 FAnim[FCurAnim, FDirection].Reset();
3196 end;
3197 end;
3199 FWaitAttackAnim := False;
3200 end
3202 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3203 if (FMonsterType = MONSTER_SOUL) or
3204 ( (not FWaitAttackAnim) and
3205 (FAnim[FCurAnim, FDirection].CurrentFrame =
3206 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3207 ) then
3208 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3209 if FState = MONSTATE_ATTACK then
3210 begin // Ñîñòîÿíèå - Àòàêà
3211 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3212 if FMonsterType = MONSTER_SOUL then
3213 FAnim[FCurAnim, FDirection].Reset();
3215 case FMonsterType of
3216 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3217 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3218 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3219 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3220 if FMonsterType = MONSTER_SOUL then
3221 SetState(MONSTATE_GO);
3223 MONSTER_FISH:
3224 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3225 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3226 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3228 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3229 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3230 if FCurAnim = ANIM_ATTACK2 then
3231 begin
3232 o := FObj;
3233 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3234 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3235 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3236 end;
3238 MONSTER_VILE:
3239 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3240 if FCurAnim = ANIM_ATTACK2 then
3241 begin
3242 sx := isCorpse(@FObj, True);
3243 if sx <> -1 then
3244 begin // Íàøëè, êîãî âîñêðåñèòü
3245 gMonsters[sx].SetState(MONSTATE_REVIVE);
3246 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3247 // Âîñêðåøàòü - ñåáå âðåäèòü:
3248 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3249 end;
3250 end;
3251 end;
3252 end
3254 else // Ñîñòîÿíèå - Ñòðåëüáà
3255 begin
3256 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3257 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3259 if FDirection = TDirection.D_LEFT then
3260 begin
3261 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3262 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3263 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3265 wx := FObj.X + wx;
3266 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3268 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3269 if (FDirection = TDirection.D_LEFT) and (tx > wx) then
3270 begin
3271 tx := wx - 32;
3272 ty := wy + Random(11) - 5;
3273 end;
3274 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3275 if (FDirection = TDirection.D_RIGHT) and (tx < wx) then
3276 begin
3277 tx := wx + 32;
3278 ty := wy + Random(11) - 5;
3279 end;
3281 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3282 case FMonsterType of
3283 MONSTER_IMP:
3284 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3285 MONSTER_ZOMBY:
3286 begin
3287 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3288 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
3289 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3290 end;
3291 MONSTER_SERG:
3292 begin
3293 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3294 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3295 FShellTimer := 10;
3296 FShellType := SHELL_SHELL;
3297 end;
3298 MONSTER_MAN:
3299 begin
3300 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3301 FShellTimer := 13;
3302 FShellType := SHELL_DBLSHELL;
3303 FAmmo := -36;
3304 end;
3305 MONSTER_CYBER:
3306 begin
3307 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3308 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3309 end;
3310 MONSTER_SKEL:
3311 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3312 MONSTER_CGUN:
3313 begin
3314 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3315 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3316 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3317 end;
3318 MONSTER_SPIDER:
3319 begin
3320 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3321 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3322 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3323 end;
3324 MONSTER_BSP:
3325 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3326 MONSTER_ROBO:
3327 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3328 MONSTER_MANCUB:
3329 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3330 MONSTER_BARON, MONSTER_KNIGHT:
3331 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3332 MONSTER_CACO:
3333 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3334 MONSTER_PAIN:
3335 begin // Ñîçäàåì Lost_Soul:
3336 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3337 FObj.Y+FObj.Rect.Y, FDirection);
3339 if mon <> nil then
3340 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3341 mon.FTargetUID := FTargetUID;
3342 GetPos(FTargetUID, @o);
3343 mon.FTargetTime := 0;
3344 mon.FNoRespawn := True;
3345 mon.SetState(MONSTATE_GO);
3346 mon.shoot(@o, True);
3347 Inc(gTotalMonsters);
3349 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3350 end;
3351 end;
3352 end;
3354 if FMonsterType <> MONSTER_PAIN then
3355 if g_Game_IsNet then
3356 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3358 // Ñêîðîñòðåëüíûå ìîíñòðû:
3359 if (FMonsterType = MONSTER_CGUN) or
3360 (FMonsterType = MONSTER_SPIDER) or
3361 (FMonsterType = MONSTER_BSP) or
3362 (FMonsterType = MONSTER_MANCUB) or
3363 (FMonsterType = MONSTER_ROBO) then
3364 if not GetPos(FTargetUID, @o) then
3365 // Öåëü ìåðòâà - èùåì íîâóþ:
3366 findNewPrey()
3367 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3368 if shoot(@o, False) then
3369 FChainFire := True;
3370 end;
3372 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3373 FWaitAttackAnim := True;
3374 end;
3376 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3377 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3378 case FState of
3379 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3380 // Çâóêè ïðè ïåðåäâèæåíèè:
3381 case FMonsterType of
3382 MONSTER_CYBER:
3383 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3384 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3385 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3386 MONSTER_SPIDER:
3387 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3388 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3389 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3390 MONSTER_BSP:
3391 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3392 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3393 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3394 MONSTER_ROBO:
3395 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3396 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3397 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3398 end;
3399 end;
3401 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3402 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3403 FObj.Vel.X := oldvelx;
3405 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3406 if FAnim[FCurAnim, FDirection] <> nil then
3407 FAnim[FCurAnim, FDirection].Update();
3408 end;
3410 procedure TMonster.SetDeadAnim;
3411 begin
3412 if FAnim <> nil then
3413 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3414 end;
3416 procedure TMonster.RevertAnim(R: Boolean = True);
3417 begin
3418 if FAnim <> nil then
3419 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3420 FAnim[FCurAnim, FDirection].Revert(R);
3421 end;
3423 function TMonster.AnimIsReverse: Boolean;
3424 begin
3425 if FAnim <> nil then
3426 Result := FAnim[FCurAnim, FDirection].IsReverse
3427 else
3428 Result := False;
3429 end;
3431 procedure TMonster.ClientUpdate();
3432 var
3433 a, b, sx, sy, oldvelx: Integer;
3434 st: Word;
3435 o, co: TObj;
3436 fall: Boolean;
3437 label
3438 _end;
3439 begin
3440 sx := 0; // SHUT UP COMPILER
3441 sy := 0;
3442 fall := True;
3443 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3444 if FMonsterType = MONSTER_FISH then
3445 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3446 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3447 fall := False;
3449 // Ëåòàþùèå ìîíòñðû:
3450 if ((FMonsterType = MONSTER_SOUL) or
3451 (FMonsterType = MONSTER_PAIN) or
3452 (FMonsterType = MONSTER_CACO)) and
3453 (FState <> MONSTATE_DIE) and
3454 (FState <> MONSTATE_DEAD) then
3455 fall := False;
3457 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3458 if gTime mod (GAME_TICK*2) <> 0 then
3459 begin
3460 g_Obj_Move(@FObj, fall, True, True);
3461 positionChanged(); // this updates spatial accelerators
3462 Exit;
3463 end;
3465 if FPainTicks > 0 then
3466 Dec(FPainTicks)
3467 else
3468 FPainSound := False;
3470 // Äâèãàåìñÿ:
3471 st := g_Obj_Move(@FObj, fall, True, True);
3472 positionChanged(); // this updates spatial accelerators
3474 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3475 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3476 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3477 begin
3478 FRemoved := True;
3479 Exit;
3480 end;
3482 oldvelx := FObj.Vel.X;
3484 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3485 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3486 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3488 if FFireTime > 0 then
3489 begin
3490 if WordBool(st and MOVE_INWATER) then
3491 FFireTime := 0
3492 else
3493 begin
3494 OnFireFlame(1);
3495 FFireTime := FFireTime - 1;
3496 end;
3497 end;
3499 // Ìåðòâûé íè÷åãî íå äåëàåò:
3500 if (FState = MONSTATE_DEAD) then
3501 goto _end;
3503 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3504 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3505 case FMonsterType of
3506 MONSTER_FISH:
3507 if Random(4) = 0 then
3508 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3509 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3510 MONSTER_ROBO, MONSTER_BARREL:
3511 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3512 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3513 else begin
3514 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3515 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3516 if Random(2) = 0 then
3517 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3518 else
3519 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3520 end;
3521 end;
3523 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3524 if FMonsterType = MONSTER_BARREL then
3525 begin
3526 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3527 (FAnim[FCurAnim, FDirection].Counter = 0) then
3528 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3529 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3530 60, FUID);
3531 end;
3533 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3534 if FMonsterType = MONSTER_SOUL then
3535 if WordBool(st and MOVE_HITAIR) then
3536 g_Obj_SetSpeed(@FObj, 16);
3538 if FAmmo < 0 then
3539 FAmmo := FAmmo + 1;
3541 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3542 if FObj.Vel.Y < 0 then
3543 if WordBool(st and MOVE_INWATER) then
3544 FObj.Vel.Y := -4;
3546 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3547 FTargetTime := FTargetTime + 1;
3549 if FShellTimer > -1 then
3550 if FShellTimer = 0 then
3551 begin
3552 if FShellType = SHELL_SHELL then
3553 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3554 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3555 GameVelX, GameVelY-2, SHELL_SHELL)
3556 else if FShellType = SHELL_DBLSHELL then
3557 begin
3558 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3559 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3560 GameVelX-1, GameVelY-2, SHELL_SHELL);
3561 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3562 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3563 GameVelX+1, GameVelY-2, SHELL_SHELL);
3564 end;
3565 FShellTimer := -1;
3566 end else Dec(FShellTimer);
3568 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3569 if fall then
3570 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3571 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3572 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3573 FObj.Rect.Width, FObj.Rect.Height, 50) then
3574 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3575 (FObj.Accel.Y = 0) then
3576 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3578 case FState of
3579 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3580 begin
3581 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3582 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3583 begin
3584 FPain := MONSTERTABLE[FMonsterType].Pain;
3585 if gSoundEffectsDF then PainSound();
3586 end;
3587 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3588 PainSound();
3590 // Ñíèæàåì áîëü ñî âðåìåíåì:
3591 FPain := FPain - 5;
3593 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3594 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3595 begin
3596 SetState(MONSTATE_GO);
3597 FPain := 0;
3598 end;
3599 end;
3601 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3602 begin
3603 // Ñïèì:
3604 FSleep := FSleep + 1;
3606 // Ïðîñïàëè äîñòàòî÷íî:
3607 if FSleep >= 18 then
3608 FSleep := 0
3609 else // åùå ñïèì
3610 goto _end;
3611 end;
3613 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3614 begin
3615 // Æäåì:
3616 FSleep := FSleep - 1;
3617 end;
3619 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3620 begin
3621 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3622 if WordBool(st and MOVE_BLOCK) then
3623 begin
3624 Turn();
3625 FSleep := 40;
3626 SetState(MONSTATE_RUNOUT);
3628 goto _end;
3629 end;
3631 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3632 if (FMonsterType = MONSTER_VILE) then
3633 if isCorpse(@FObj, False) <> -1 then
3634 begin
3635 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3636 FObj.Vel.X := 0;
3638 goto _end;
3639 end;
3641 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3642 if Abs(sx) < 40 then
3643 if FMonsterType <> MONSTER_FISH then
3644 begin
3645 SetState(MONSTATE_RUN);
3646 FSleep := 15;
3648 goto _end;
3649 end;
3651 // Óïåðëèñü â ñòåíó:
3652 if WordBool(st and MOVE_HITWALL) then
3653 begin
3654 case FMonsterType of
3655 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3656 else // Íå ëåòàþò:
3657 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3658 (FObj.Accel.Y = 0) then
3659 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3660 // Ïðûæîê ÷åðåç ñòåíó:
3661 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3662 SetState(MONSTATE_CLIMB);
3663 end;
3664 end;
3666 goto _end;
3667 end;
3669 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3670 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3671 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3672 begin
3673 if FMonsterType = MONSTER_FISH then
3674 begin // Ðûáà
3675 if not WordBool(st and MOVE_INWATER) then
3676 begin // Ðûáà âíå âîäû:
3677 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3678 begin // "Ñòîèò" òâåðäî
3679 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3680 if FObj.Accel.Y = 0 then
3681 FObj.Vel.Y := -6;
3682 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3683 end;
3685 // Ðûáå áîëüíî:
3686 SetState(MONSTATE_PAIN);
3687 FPain := FPain + 50;
3688 end
3689 else // Ðûáà â âîäå
3690 begin
3691 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3692 if Abs(sy) > 8 then
3693 FObj.Vel.Y := g_basic.Sign(sy)*4
3694 else
3695 FObj.Vel.Y := 0;
3697 // Ðûáà ïëûâåò ââåðõ:
3698 if FObj.Vel.Y < 0 then
3699 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
3700 begin
3701 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3702 FObj.Vel.Y := 0;
3703 // Ïëàâàåì òóäà-ñþäà:
3704 SetState(MONSTATE_RUN);
3705 FSleep := 20;
3706 end;
3707 end;
3708 end
3709 else // Ëåòàþùèå ìîíñòðû
3710 begin
3711 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3712 if Abs(sy) > 8 then
3713 FObj.Vel.Y := g_basic.Sign(sy)*4
3714 else
3715 FObj.Vel.Y := 0;
3716 end;
3717 end
3718 else // "Íàçåìíûå" ìîíñòðû
3719 begin
3720 // Âîçìîæíî, ïèíàåì êóñêè:
3721 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3722 begin
3723 b := Abs(FObj.Vel.X);
3724 if b > 1 then b := b * (Random(8 div b) + 1);
3725 for a := 0 to High(gGibs) do
3726 begin
3727 if gGibs[a].alive and
3728 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3729 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3730 begin
3731 // Ïèíàåì êóñêè
3732 if FObj.Vel.X < 0 then
3733 begin
3734 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3735 end
3736 else
3737 begin
3738 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3739 end;
3740 positionChanged(); // this updates spatial accelerators
3741 end;
3742 end;
3743 end;
3744 // Áîññû ìîãóò ïèíàòü òðóïû:
3745 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3746 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3747 begin
3748 b := Abs(FObj.Vel.X);
3749 if b > 1 then b := b * (Random(8 div b) + 1);
3750 for a := 0 to High(gCorpses) do
3751 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3752 begin
3753 co := gCorpses[a].Obj;
3754 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3755 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3756 // Ïèíàåì òðóïû
3757 if FObj.Vel.X < 0 then
3758 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3759 else
3760 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3761 end;
3762 end;
3763 end;
3765 FSleep := FSleep + 1;
3767 // Èíîãäà ðû÷èì:
3768 if FSleep >= 8 then
3769 begin
3770 FSleep := 0;
3771 if Random(8) = 0 then
3772 ActionSound();
3773 end;
3775 // Áåæèì â âûáðàííóþ ñòîðîíó:
3776 if FDirection = TDirection.D_RIGHT then
3777 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3778 else
3779 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3781 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3782 if WordBool(st and MOVE_INWATER) then
3783 FObj.Vel.X := FObj.Vel.X div 2
3784 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3785 if FMonsterType = MONSTER_FISH then
3786 FObj.Vel.X := 0;
3787 end;
3789 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3790 begin
3791 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3792 if WordBool(st and MOVE_BLOCK) then
3793 begin
3794 SetState(MONSTATE_RUNOUT);
3795 FSleep := 40;
3797 goto _end;
3798 end;
3800 FSleep := FSleep - 1;
3802 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3803 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3804 begin
3805 SetState(MONSTATE_GO);
3806 FSleep := 0;
3808 // Èíîãäà ðû÷èì:
3809 if Random(8) = 0 then
3810 ActionSound();
3811 end;
3813 // Áåæèì â âûáðàííóþ ñòîðîíó:
3814 if FDirection = TDirection.D_RIGHT then
3815 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3816 else
3817 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3819 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3820 if WordBool(st and MOVE_INWATER) then
3821 FObj.Vel.X := FObj.Vel.X div 2
3822 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3823 if FMonsterType = MONSTER_FISH then
3824 FObj.Vel.X := 0;
3825 end;
3827 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3828 begin
3829 // Âûøëè èç ÁëîêÌîíà:
3830 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3831 FSleep := 0;
3833 FSleep := FSleep - 1;
3835 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3836 if FSleep <= -18 then
3837 begin
3838 SetState(MONSTATE_GO);
3839 FSleep := 0;
3841 // Èíîãäà ðû÷èì:
3842 if Random(8) = 0 then
3843 ActionSound();
3844 end;
3846 // Áåæèì â âûáðàííóþ ñòîðîíó:
3847 if FDirection = TDirection.D_RIGHT then
3848 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3849 else
3850 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3852 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3853 if WordBool(st and MOVE_INWATER) then
3854 FObj.Vel.X := FObj.Vel.X div 2
3855 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3856 if FMonsterType = MONSTER_FISH then
3857 FObj.Vel.X := 0;
3858 end;
3860 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3861 begin
3862 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3863 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3864 (not WordBool(st and MOVE_HITWALL)) then
3865 begin
3866 SetState(MONSTATE_GO);
3867 FSleep := 0;
3869 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3870 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3871 begin
3872 SetState(MONSTATE_RUN);
3873 FSleep := 15;
3874 end;
3875 end;
3877 // Áåæèì â âûáðàííóþ ñòîðîíó:
3878 if FDirection = TDirection.D_RIGHT then
3879 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3880 else
3881 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3883 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3884 if WordBool(st and MOVE_INWATER) then
3885 FObj.Vel.X := FObj.Vel.X div 2
3886 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3887 if FMonsterType = MONSTER_FISH then
3888 FObj.Vel.X := 0;
3889 end;
3891 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3892 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3893 begin
3894 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3895 if FMonsterType = MONSTER_SOUL then
3896 begin
3897 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3898 SetState(MONSTATE_GO);
3900 goto _end;
3901 end;
3903 // Çàìåäëÿåìñÿ ïðè àòàêå:
3904 if FMonsterType <> MONSTER_FISH then
3905 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3907 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3908 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3909 begin
3910 // Öåëü ïîãèáëà => èäåì äàëüøå:
3911 if not GetPos(FTargetUID, @o) then
3912 begin
3913 SetState(MONSTATE_GO);
3915 goto _end;
3916 end;
3918 // Öåëü íå âèäíî => èäåì äàëüøå:
3919 if not g_Look(@FObj, @o, FDirection) then
3920 begin
3921 SetState(MONSTATE_GO);
3923 goto _end;
3924 end;
3926 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3927 if g_Obj_CollideWater(@o, 0, 0) then
3928 begin
3929 SetState(MONSTATE_GO);
3931 goto _end;
3932 end;
3933 end;
3934 end;
3935 end; // case FState of ...
3937 _end:
3939 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3940 if FState = MONSTATE_REVIVE then
3941 if FAnim[FCurAnim, FDirection].Played then
3942 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3943 FAnim[FCurAnim, FDirection].Revert(False);
3944 SetState(MONSTATE_GO);
3945 end;
3947 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3948 if vilefire <> nil then
3949 vilefire.Update();
3951 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3952 if (FState = MONSTATE_DIE) and
3953 (FAnim[FCurAnim, FDirection] <> nil) and
3954 (FAnim[FCurAnim, FDirection].Played) then
3955 begin
3956 // Óìåð:
3957 SetState(MONSTATE_DEAD);
3959 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3960 if (FMonsterType = MONSTER_PAIN) or
3961 (FMonsterType = MONSTER_SOUL) or
3962 (FMonsterType = MONSTER_BARREL) then
3963 FRemoved := True
3964 else
3965 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3966 end;
3968 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3969 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3970 if (FAnim[FCurAnim, FDirection] <> nil) then
3971 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3972 if (FAnim[FCurAnim, FDirection].Played) then
3973 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3974 if FState = MONSTATE_ATTACK then
3975 begin // Ñîñòîÿíèå - Àòàêà
3976 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3977 if FMonsterType <> MONSTER_SOUL then
3978 SetState(MONSTATE_GO);
3979 end
3980 else // Ñîñòîÿíèå - Ñòðåëüáà
3981 begin
3982 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3983 if not FChainFire then
3984 SetState(MONSTATE_GO)
3985 else
3986 begin // Íàäî ñòðåëÿòü åùå
3987 FChainFire := False;
3988 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3989 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3990 FAnim[FCurAnim, FDirection].Reset();
3991 end;
3992 end;
3994 FWaitAttackAnim := False;
3995 end
3997 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3998 if (FMonsterType = MONSTER_SOUL) or
3999 ( (not FWaitAttackAnim) and
4000 (FAnim[FCurAnim, FDirection].CurrentFrame =
4001 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
4002 ) then
4003 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
4004 if FState = MONSTATE_ATTACK then
4005 begin // Ñîñòîÿíèå - Àòàêà
4006 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
4007 if FMonsterType = MONSTER_SOUL then
4008 FAnim[FCurAnim, FDirection].Reset();
4010 case FMonsterType of
4011 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
4012 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4013 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
4014 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4015 if FMonsterType = MONSTER_SOUL then
4016 SetState(MONSTATE_GO);
4018 MONSTER_FISH:
4019 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
4021 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4022 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4023 if FCurAnim = ANIM_ATTACK2 then
4024 begin
4025 o := FObj;
4026 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
4027 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
4028 end;
4030 MONSTER_VILE:
4031 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4032 if FCurAnim = ANIM_ATTACK2 then
4033 begin
4034 sx := isCorpse(@FObj, True);
4035 if sx <> -1 then
4036 begin // Íàøëè, êîãî âîñêðåñèòü
4037 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
4038 // Âîñêðåøàòü - ñåáå âðåäèòü:
4039 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4040 end;
4041 end;
4042 end;
4043 end
4045 else // Ñîñòîÿíèå - Ñòðåëüáà
4046 begin
4047 // Ñêîðîñòðåëüíûå ìîíñòðû:
4048 if (FMonsterType = MONSTER_CGUN) or
4049 (FMonsterType = MONSTER_SPIDER) or
4050 (FMonsterType = MONSTER_BSP) or
4051 (FMonsterType = MONSTER_MANCUB) or
4052 (FMonsterType = MONSTER_ROBO) then
4053 if not GetPos(FTargetUID, @o) then
4054 // Öåëü ìåðòâà - èùåì íîâóþ:
4055 findNewPrey()
4056 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4057 if shoot(@o, False) then
4058 FChainFire := True;
4059 end;
4061 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4062 FWaitAttackAnim := True;
4063 end;
4065 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4066 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4067 case FState of
4068 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4069 // Çâóêè ïðè ïåðåäâèæåíèè:
4070 case FMonsterType of
4071 MONSTER_CYBER:
4072 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4073 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4074 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4075 MONSTER_SPIDER:
4076 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4077 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4078 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4079 MONSTER_BSP:
4080 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4081 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4082 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4083 MONSTER_ROBO:
4084 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4085 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4086 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4087 end;
4088 end;
4090 // Êîñòûëü äëÿ ïîòîêîâ
4091 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4092 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4093 FObj.Vel.X := oldvelx;
4095 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4096 if FAnim[FCurAnim, FDirection] <> nil then
4097 FAnim[FCurAnim, FDirection].Update();
4098 end;
4100 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4101 begin
4102 case FMonsterType of
4103 MONSTER_ZOMBY:
4104 begin
4105 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4106 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4107 end;
4108 MONSTER_SERG:
4109 begin
4110 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4111 FShellTimer := 10;
4112 FShellType := SHELL_SHELL;
4113 end;
4114 MONSTER_MAN:
4115 begin
4116 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4117 FShellTimer := 13;
4118 FShellType := SHELL_DBLSHELL;
4119 end;
4120 MONSTER_CGUN, MONSTER_SPIDER:
4121 begin
4122 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4123 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4124 end;
4125 MONSTER_IMP:
4126 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4127 MONSTER_CYBER:
4128 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4129 MONSTER_SKEL:
4130 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4131 MONSTER_BSP:
4132 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4133 MONSTER_ROBO:
4134 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4135 MONSTER_MANCUB:
4136 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4137 MONSTER_BARON, MONSTER_KNIGHT:
4138 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4139 MONSTER_CACO:
4140 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4141 end;
4142 end;
4144 procedure TMonster.Turn();
4145 begin
4146 // Ðàçâîðà÷èâàåìñÿ:
4147 if FDirection = TDirection.D_LEFT then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
4149 // Áåæèì â âûáðàííóþ ñòîðîíó:
4150 if FDirection = TDirection.D_RIGHT then
4151 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4152 else
4153 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4154 end;
4156 function TMonster.findNewPrey(): Boolean;
4157 var
4158 a: DWORD;
4159 l, l2: Integer;
4160 PlayersSee, MonstersSee: Array of DWORD;
4161 PlayerNear, MonsterNear: Integer;
4162 begin
4163 Result := False;
4164 SetLength(MonstersSee, 0);
4165 SetLength(PlayersSee, 0);
4167 FTargetUID := 0;
4168 l := 32000;
4169 PlayerNear := -1;
4170 MonsterNear := -1;
4172 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4173 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4174 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4175 for a := 0 to High(gPlayers) do
4176 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4177 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4178 begin
4179 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4180 begin
4181 SetLength(PlayersSee, Length(PlayersSee) + 1);
4182 PlayersSee[High(PlayersSee)] := a;
4183 end;
4184 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4185 Abs(gPlayers[a].GameY-FObj.Y);
4186 if l2 < l then
4187 begin
4188 l := l2;
4189 PlayerNear := Integer(a);
4190 end;
4191 end;
4193 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4194 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4195 for a := 0 to High(gMonsters) do
4196 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4197 (gMonsters[a].FUID <> FUID) then
4198 begin
4199 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4200 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4201 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4202 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4203 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4204 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4205 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4206 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4208 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4209 begin
4210 SetLength(MonstersSee, Length(MonstersSee) + 1);
4211 MonstersSee[High(MonstersSee)] := a;
4212 end;
4213 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4214 Abs(gMonsters[a].FObj.Y-FObj.Y);
4215 if l2 < l then
4216 begin
4217 l := l2;
4218 MonsterNear := Integer(a);
4219 end;
4220 end;
4222 case FBehaviour of
4223 BH_NORMAL, BH_KILLER:
4224 begin
4225 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4226 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4227 begin
4228 a := PlayersSee[Random(Length(PlayersSee))];
4229 FTargetUID := gPlayers[a].UID;
4230 end;
4231 // Çàòåì ïîáëèçîñòè
4232 if (FTargetUID = 0) and (PlayerNear > -1) then
4233 begin
4234 a := PlayerNear;
4235 FTargetUID := gPlayers[a].UID;
4236 end;
4237 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4238 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4239 begin
4240 a := MonstersSee[Random(Length(MonstersSee))];
4241 FTargetUID := gMonsters[a].UID;
4242 end;
4243 // Çàòåì ïîáëèçîñòè
4244 if (FTargetUID = 0) and (MonsterNear > -1) then
4245 begin
4246 a := MonsterNear;
4247 FTargetUID := gMonsters[a].UID;
4248 end;
4249 end;
4250 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4251 begin
4252 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4253 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4254 begin
4255 a := PlayersSee[Random(Length(PlayersSee))];
4256 FTargetUID := gPlayers[a].UID;
4257 end;
4258 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4259 begin
4260 a := MonstersSee[Random(Length(MonstersSee))];
4261 FTargetUID := gMonsters[a].UID;
4262 end;
4263 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4264 if (FTargetUID = 0) and (PlayerNear > -1) then
4265 begin
4266 a := PlayerNear;
4267 FTargetUID := gPlayers[a].UID;
4268 end;
4269 if (FTargetUID = 0) and (MonsterNear > -1) then
4270 begin
4271 a := MonsterNear;
4272 FTargetUID := gMonsters[a].UID;
4273 end;
4274 end;
4275 end;
4277 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4278 if FTargetUID = 0 then
4279 begin
4280 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4281 if FBehaviour = BH_INSANE then
4282 FTargetUID := FUID
4283 else
4284 FTargetTime := MAX_ATM;
4285 end
4286 else
4287 begin // Öåëü íàøëè
4288 FTargetTime := 0;
4289 Result := True;
4290 end;
4291 end;
4293 function TMonster.kick(o: PObj): Boolean;
4294 begin
4295 Result := False;
4297 case FMonsterType of
4298 MONSTER_FISH:
4299 begin
4300 SetState(MONSTATE_ATTACK);
4301 Result := True;
4302 end;
4303 MONSTER_DEMON:
4304 begin
4305 SetState(MONSTATE_ATTACK);
4306 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4307 Result := True;
4308 end;
4309 MONSTER_IMP:
4310 begin
4311 SetState(MONSTATE_ATTACK);
4312 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4313 Result := True;
4314 end;
4315 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4316 begin
4317 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4318 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4319 Result := True;
4320 end;
4321 MONSTER_BARON, MONSTER_KNIGHT,
4322 MONSTER_CACO, MONSTER_MANCUB:
4323 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4324 if not g_Game_IsClient then Result := shoot(o, True);
4325 end;
4326 end;
4328 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4329 var
4330 xd, yd, m: Integer;
4331 begin
4332 Result := False;
4334 // Ñòðåëÿòü ðàíî:
4335 if FAmmo < 0 then
4336 Exit;
4338 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4339 if not immediately then
4340 case FMonsterType of
4341 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4342 Exit; // íå ñòðåëÿþò
4343 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4344 begin
4345 FAmmo := FAmmo + 1;
4346 // Âðåìÿ âûñòðåëà óïóùåíî:
4347 if FAmmo >= 50 then
4348 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4349 end;
4350 MONSTER_MAN: ;
4351 MONSTER_MANCUB:
4352 begin
4353 FAmmo := FAmmo + 1;
4354 // Âðåìÿ âûñòðåëà óïóùåíî:
4355 if FAmmo >= 5 then
4356 FAmmo := -50;
4357 end;
4358 MONSTER_SPIDER:
4359 begin
4360 FAmmo := FAmmo + 1;
4361 // Âðåìÿ âûñòðåëà óïóùåíî:
4362 if FAmmo >= 100 then
4363 FAmmo := -50;
4364 end;
4365 MONSTER_CYBER:
4366 begin
4367 // Ñòðåëÿåò íå âñåãäà:
4368 if Random(2) = 0 then
4369 Exit;
4370 FAmmo := FAmmo + 1;
4371 // Âðåìÿ âûñòðåëà óïóùåíî:
4372 if FAmmo >= 10 then
4373 FAmmo := -50;
4374 end;
4375 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4376 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4377 MONSTER_VILE: if Random(8) <> 0 then Exit;
4378 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4379 else if Random(16) <> 0 then Exit;
4380 end;
4382 // Öåëè íå âèäíî:
4383 if not g_Look(@FObj, o, FDirection) then
4384 Exit;
4386 FTargetTime := 0;
4388 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4389 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4391 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4392 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4393 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4394 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4395 Exit;
4397 case FMonsterType of
4398 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4399 begin
4400 SetState(MONSTATE_SHOOT);
4401 {nn}
4402 end;
4403 MONSTER_SKEL:
4404 begin
4405 SetState(MONSTATE_SHOOT);
4406 {nn}
4407 end;
4408 MONSTER_VILE:
4409 begin // Çàæèãàåì îãîíü
4410 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4411 ty := o^.Y+o^.Rect.Y;
4412 SetState(MONSTATE_SHOOT);
4414 vilefire.Reset();
4416 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4417 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4418 end;
4419 MONSTER_SOUL:
4420 begin // Ëåòèò â ñòîðîíó öåëè:
4421 SetState(MONSTATE_ATTACK);
4422 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4424 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4425 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4426 m := Max(Abs(xd), Abs(yd));
4427 if m = 0 then
4428 m := 1;
4430 FObj.Vel.X := (xd*16) div m;
4431 FObj.Vel.Y := (yd*16) div m;
4432 end;
4433 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4434 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4435 begin
4436 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4437 if FMonsterType = MONSTER_MANCUB then
4438 if FAmmo = 1 then
4439 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4441 SetState(MONSTATE_SHOOT);
4442 end;
4443 else Exit;
4444 end;
4446 Result := True;
4447 end;
4449 function TMonster.alive(): Boolean;
4450 begin
4451 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4452 end;
4454 procedure TMonster.SetHealth(aH: Integer);
4455 begin
4456 if (aH > 0) and (aH < 1000000) then
4457 begin
4458 FHealth := aH;
4459 if FHealth > FMaxHealth then
4460 FMaxHealth := FHealth;
4461 end;
4462 end;
4464 procedure TMonster.WakeUp();
4465 begin
4466 if g_Game_IsClient then Exit;
4467 SetState(MONSTATE_GO);
4468 FTargetTime := MAX_ATM;
4469 WakeUpSound();
4470 end;
4472 procedure TMonster.SaveState (st: TStream);
4473 var
4474 i: Integer;
4475 b: Byte;
4476 anim: Boolean;
4477 begin
4478 assert(st <> nil);
4480 // Ñèãíàòóðà ìîíñòðà:
4481 utils.writeSign(st, 'MONS');
4482 utils.writeInt(st, Byte(0)); // version
4483 // UID ìîíñòðà:
4484 utils.writeInt(st, Word(FUID));
4485 // Íàïðàâëåíèå
4486 if FDirection = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
4487 utils.writeInt(st, Byte(b));
4488 // Íàäî ëè óäàëèòü åãî
4489 utils.writeBool(st, FRemoved);
4490 // Îñòàëîñü çäîðîâüÿ
4491 utils.writeInt(st, LongInt(FHealth));
4492 // Ñîñòîÿíèå
4493 utils.writeInt(st, Byte(FState));
4494 // Òåêóùàÿ àíèìàöèÿ
4495 utils.writeInt(st, Byte(FCurAnim));
4496 // UID öåëè
4497 utils.writeInt(st, Word(FTargetUID));
4498 // Âðåìÿ ïîñëå ïîòåðè öåëè
4499 utils.writeInt(st, LongInt(FTargetTime));
4500 // Ïîâåäåíèå ìîíñòðà
4501 utils.writeInt(st, Byte(FBehaviour));
4502 // Ãîòîâíîñòü ê âûñòðåëó
4503 utils.writeInt(st, LongInt(FAmmo));
4504 // Áîëü
4505 utils.writeInt(st, LongInt(FPain));
4506 // Âðåìÿ îæèäàíèÿ
4507 utils.writeInt(st, LongInt(FSleep));
4508 // Îçâó÷èâàòü ëè áîëü
4509 utils.writeBool(st, FPainSound);
4510 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4511 utils.writeBool(st, FWaitAttackAnim);
4512 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4513 utils.writeBool(st, FChainFire);
4514 // Ïîäëåæèò ëè ðåñïàâíó
4515 utils.writeBool(st, FNoRespawn);
4516 // Êîîðäèíàòû öåëè
4517 utils.writeInt(st, LongInt(tx));
4518 utils.writeInt(st, LongInt(ty));
4519 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4520 utils.writeInt(st, LongInt(FStartID));
4521 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4522 utils.writeInt(st, LongInt(FSpawnTrigger));
4523 // Îáúåêò ìîíñòðà
4524 Obj_SaveState(st, @FObj);
4525 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4526 anim := (vilefire <> nil);
4527 utils.writeBool(st, anim);
4528 // Åñëè åñòü - ñîõðàíÿåì:
4529 if anim then vilefire.SaveState(st);
4530 // Àíèìàöèè
4531 for i := ANIM_SLEEP to ANIM_PAIN do
4532 begin
4533 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4534 anim := (FAnim[i, TDirection.D_LEFT] <> nil);
4535 utils.writeBool(st, anim);
4536 // Åñëè åñòü - ñîõðàíÿåì
4537 if anim then FAnim[i, TDirection.D_LEFT].SaveState(st);
4538 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4539 anim := (FAnim[i, TDirection.D_RIGHT] <> nil);
4540 utils.writeBool(st, anim);
4541 // Åñëè åñòü - ñîõðàíÿåì
4542 if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st);
4543 end;
4544 end;
4547 procedure TMonster.LoadState (st: TStream);
4548 var
4549 i: Integer;
4550 b: Byte;
4551 anim: Boolean;
4552 begin
4553 assert(st <> nil);
4555 // Ñèãíàòóðà ìîíñòðà:
4556 if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
4557 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
4558 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4559 uidMap[FUID] := nil;
4560 // UID ìîíñòðà:
4561 FUID := utils.readWord(st);
4562 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4563 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4564 uidMap[FUID] := self;
4565 // Íàïðàâëåíèå
4566 b := utils.readByte(st);
4567 if b = 1 then FDirection := TDirection.D_LEFT else FDirection := TDirection.D_RIGHT; // b = 2
4568 // Íàäî ëè óäàëèòü åãî
4569 FRemoved := utils.readBool(st);
4570 // Îñòàëîñü çäîðîâüÿ
4571 FHealth := utils.readLongInt(st);
4572 // Ñîñòîÿíèå
4573 FState := utils.readByte(st);
4574 // Òåêóùàÿ àíèìàöèÿ
4575 FCurAnim := utils.readByte(st);
4576 // UID öåëè
4577 FTargetUID := utils.readWord(st);
4578 // Âðåìÿ ïîñëå ïîòåðè öåëè
4579 FTargetTime := utils.readLongInt(st);
4580 // Ïîâåäåíèå ìîíñòðà
4581 FBehaviour := utils.readByte(st);
4582 // Ãîòîâíîñòü ê âûñòðåëó
4583 FAmmo := utils.readLongInt(st);
4584 // Áîëü
4585 FPain := utils.readLongInt(st);
4586 // Âðåìÿ îæèäàíèÿ
4587 FSleep := utils.readLongInt(st);
4588 // Îçâó÷èâàòü ëè áîëü
4589 FPainSound := utils.readBool(st);
4590 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4591 FWaitAttackAnim := utils.readBool(st);
4592 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4593 FChainFire := utils.readBool(st);
4594 // Ïîäëåæèò ëè ðåñïàâíó
4595 FNoRespawn := utils.readBool(st);
4596 // Êîîðäèíàòû öåëè
4597 tx := utils.readLongInt(st);
4598 ty := utils.readLongInt(st);
4599 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4600 FStartID := utils.readLongInt(st);
4601 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4602 FSpawnTrigger := utils.readLongInt(st);
4603 // Îáúåêò ìîíñòðà
4604 Obj_LoadState(@FObj, st);
4605 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4606 anim := utils.readBool(st);
4607 // Åñëè åñòü - çàãðóæàåì:
4608 if anim then
4609 begin
4610 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4611 vilefire.LoadState(st);
4612 end;
4613 // Àíèìàöèè
4614 for i := ANIM_SLEEP to ANIM_PAIN do
4615 begin
4616 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4617 anim := utils.readBool(st);
4618 // Åñëè åñòü - çàãðóæàåì
4619 if anim then
4620 begin
4621 Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4622 FAnim[i, TDirection.D_LEFT].LoadState(st);
4623 end;
4624 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4625 anim := utils.readBool(st);
4626 // Åñëè åñòü - çàãðóæàåì
4627 if anim then
4628 begin
4629 Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4630 FAnim[i, TDirection.D_RIGHT].LoadState(st);
4631 end;
4632 end;
4633 end;
4636 procedure TMonster.ActivateTriggers();
4637 var
4638 a: Integer;
4639 begin
4640 if FDieTriggers <> nil then
4641 for a := 0 to High(FDieTriggers) do
4642 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4643 if FSpawnTrigger > -1 then
4644 begin
4645 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4646 FSpawnTrigger := -1;
4647 end;
4648 end;
4650 procedure TMonster.AddTrigger(t: Integer);
4651 begin
4652 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4653 FDieTriggers[High(FDieTriggers)] := t;
4654 end;
4656 procedure TMonster.ClearTriggers();
4657 begin
4658 SetLength(FDieTriggers, 0);
4659 end;
4661 procedure TMonster.CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
4662 begin
4663 if FMonsterType in [MONSTER_SOUL, MONSTER_VILE] then
4664 exit; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
4665 if Timeout <= 0 then exit;
4666 if FFireTime <= 0 then
4667 g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
4668 FFireTime := Timeout;
4669 FFireAttacker := Attacker;
4670 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4671 end;
4673 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4674 var
4675 id, i: DWORD;
4676 Anim: TAnimation;
4677 begin
4678 if (Random(10) = 1) and (Times = 1) then
4679 Exit;
4681 if g_Frames_Get(id, 'FRAMES_FLAME') then
4682 begin
4683 for i := 1 to Times do
4684 begin
4685 Anim := TAnimation.Create(id, False, 3);
4686 Anim.Alpha := 0;
4687 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4688 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4689 Anim.Free();
4690 end;
4691 end;
4692 end;
4695 // ////////////////////////////////////////////////////////////////////////// //
4696 // throws on invalid uid
4697 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4698 begin
4699 result := g_Mons_ByIdx_NC(uid);
4700 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4701 end;
4703 // can return null
4704 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4705 begin
4706 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4707 result := gMonsters[uid];
4708 end;
4710 function g_Mons_TotalCount (): Integer; inline;
4711 begin
4712 result := Length(gMonsters);
4713 end;
4716 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4717 var
4718 idx: Integer;
4719 mon: TMonster;
4720 begin
4721 result := false;
4722 if (gMonsters = nil) or not assigned(cb) then exit;
4723 for idx := 0 to High(gMonsters) do
4724 begin
4725 mon := gMonsters[idx];
4726 if (mon <> nil) then
4727 begin
4728 result := cb(mon);
4729 if result then exit;
4730 end;
4731 end;
4732 end;
4735 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4736 var
4737 idx: Integer;
4738 mon: TMonster;
4739 begin
4740 result := false;
4741 if (gMonsters = nil) or not assigned(cb) then exit;
4742 for idx := 0 to High(gMonsters) do
4743 begin
4744 mon := gMonsters[idx];
4745 if (mon <> nil) and mon.alive then
4746 begin
4747 result := cb(mon);
4748 if result then exit;
4749 end;
4750 end;
4751 end;
4754 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4755 (*
4756 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4757 begin
4758 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4759 end;
4760 *)
4761 var
4762 idx: Integer;
4763 mon: TMonster;
4764 mit: PMonster;
4765 it: TMonsterGrid.Iter;
4766 begin
4767 result := false;
4768 if (width < 1) or (height < 1) then exit;
4769 if gmon_debug_use_sqaccel then
4770 begin
4771 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4772 it := monsGrid.forEachInAABB(x, y, width, height);
4773 for mit in it do if (mit.alive) then begin result := true; break; end;
4774 it.release();
4775 end
4776 else
4777 begin
4778 for idx := 0 to High(gMonsters) do
4779 begin
4780 mon := gMonsters[idx];
4781 if (mon <> nil) and mon.alive then
4782 begin
4783 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4784 begin
4785 result := true;
4786 exit;
4787 end;
4788 end;
4789 end;
4790 end;
4791 end;
4794 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4795 (*
4796 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4797 begin
4798 result := cb(mon);
4799 end;
4800 *)
4801 var
4802 idx: Integer;
4803 mon: TMonster;
4804 mit: PMonster;
4805 it: TMonsterGrid.Iter;
4806 begin
4807 result := false;
4808 if (width < 1) or (height < 1) then exit;
4809 if gmon_debug_use_sqaccel then
4810 begin
4811 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4812 it := monsGrid.forEachInAABB(x, y, width, height);
4813 for mit in it do if (cb(mit^)) then begin result := true; break; end;
4814 it.release();
4815 end
4816 else
4817 begin
4818 for idx := 0 to High(gMonsters) do
4819 begin
4820 mon := gMonsters[idx];
4821 if (mon <> nil) and mon.alive then
4822 begin
4823 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4824 begin
4825 result := cb(mon);
4826 if result then exit;
4827 end;
4828 end;
4829 end;
4830 end;
4831 end;
4834 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4835 (*
4836 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4837 begin
4838 //result := false;
4839 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4840 if mon.alive then result := cb(mon) else result := false;
4841 end;
4842 *)
4843 var
4844 idx: Integer;
4845 mon: TMonster;
4846 mit: PMonster;
4847 it: TMonsterGrid.Iter;
4848 begin
4849 result := false;
4850 if (width < 1) or (height < 1) then exit;
4851 if gmon_debug_use_sqaccel then
4852 begin
4854 if (width = 1) and (height = 1) then
4855 begin
4856 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4857 end
4858 else
4859 begin
4860 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4861 end;
4863 it := monsGrid.forEachInAABB(x, y, width, height);
4864 for mit in it do
4865 begin
4866 if (mit^.alive) then
4867 begin
4868 if (cb(mit^)) then begin result := true; break; end;
4869 end;
4870 end;
4871 it.release();
4872 end
4873 else
4874 begin
4875 for idx := 0 to High(gMonsters) do
4876 begin
4877 mon := gMonsters[idx];
4878 if (mon <> nil) and mon.alive then
4879 begin
4880 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4881 begin
4882 result := cb(mon);
4883 if result then exit;
4884 end;
4885 end;
4886 end;
4887 end;
4888 end;
4891 end.