1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
24 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone
: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
37 gMenuSmallFont
: DWORD
;
40 TempScale
: Integer = -1;
41 TempResScale
: Integer = -1;
46 {$INCLUDE ../nogl/noGLuses.inc}
47 g_gui
, g_textures
, e_graphics
, g_main
, g_window
, g_game
, g_map
,
48 g_basic
, g_console
, g_sound
, g_gfx
, g_player
, g_options
, g_weapons
,
49 e_log
, SysUtils
, CONFIG
, g_playermodel
, DateUtils
,
50 MAPDEF
, Math
, g_saveload
,
51 e_texture
, g_language
, e_res
,
52 g_net
, g_netmsg
, g_netmaster
, g_items
, e_input
, g_touch
,
53 utils
, wadreader
, g_system
;
56 type TYNCallback
= procedure (yes
:Boolean);
58 procedure YNKeyDownProc (win
: TGUIWindow
; Key
: Byte);
60 if win
.UserData
= nil then exit
;
62 IK_Y
, IK_SPACE
: TYNCallback(win
.UserData
)(true);
63 IK_N
: TYNCallback(win
.UserData
)(false);
67 procedure YesButtonCB (ctl
: TGUITextButton
);
69 if ctl
.UserData
= nil then exit
;
70 TYNCallback(ctl
.UserData
)(true);
73 procedure NoButtonCB (ctl
: TGUITextButton
);
75 if ctl
.UserData
= nil then exit
;
76 TYNCallback(ctl
.UserData
)(false);
79 function CreateYNMenu (WinName
, Text: String; MaxLen
: Word; FontID
: DWORD
; ActionProc
: TYNCallback
): TGUIWindow
;
83 //if length(Text) = 0 then exit;
84 Result
:= TGUIWindow
.Create(WinName
);
87 //OnKeyDownEx := @YNKeyDownProc;
88 //UserData := @ActionProc;
89 menu
:= TGUIMenu(Result
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, '')));
92 Name
:= '__temp_yes_no_menu:'+WinName
;
94 AddText(Text, MaxLen
);
95 with AddButton(nil, _lc
[I_MENU_YES
]) do begin ProcEx
:= @YesButtonCB
; UserData
:= @ActionProc
; end;
96 with AddButton(nil, _lc
[I_MENU_NO
]) do begin ProcEx
:= @NoButtonCB
; UserData
:= @ActionProc
; end;
98 DefControl
:= '__temp_yes_no_menu:'+WinName
;
104 procedure ProcChangeColor(Sender
: TGUIControl
); forward;
105 procedure ProcSelectModel(Sender
: TGUIControl
); forward;
107 procedure ProcApplyOptions();
113 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
115 if TGUISwitch(menu
.GetControl('swBPP')).ItemIndex
= 0 then
121 gVSync
:= TGUISwitch(menu
.GetControl('swVSync')).ItemIndex
= 0;
122 if (ovs
<> gVSync
) then
123 sys_EnableVSync(gVSync
);
125 gTextureFilter
:= TGUISwitch(menu
.GetControl('swTextureFilter')).ItemIndex
= 0;
126 glNPOTOverride
:= not (TGUISwitch(menu
.GetControl('swLegacyNPOT')).ItemIndex
= 0);
127 gLerpActors
:= TGUISwitch(menu
.GetControl('swInterp')).ItemIndex
= 0;
129 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
131 g_Sound_SetupAllVolumes(
132 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
133 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
136 gMaxSimSounds
:= Max(Min(TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
*4+2, 66), 2);
137 gMuteWhenInactive
:= TGUISwitch(menu
.GetControl('swInactiveSounds')).ItemIndex
= 1;
138 gAnnouncer
:= TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
;
139 gSoundEffectsDF
:= TGUISwitch(menu
.GetControl('swSoundEffects')).ItemIndex
= 1;
140 gUseChatSounds
:= TGUISwitch(menu
.GetControl('swChatSpeech')).ItemIndex
= 0;
142 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
144 g_GFX_SetMax(TGUIScroll(menu
.GetControl('scParticlesCount')).Value
*1000);
145 g_Shells_SetMax(TGUIScroll(menu
.GetControl('scShellsMax')).Value
*30);
146 g_Gibs_SetMax(TGUIScroll(menu
.GetControl('scGibsMax')).Value
*25);
147 g_Corpses_SetMax(TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
*5);
149 case TGUISwitch(menu
.GetControl('swGibsCount')).ItemIndex
of
154 else gGibsCount
:= 48;
157 gBloodCount
:= TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
;
158 gFlash
:= TGUISwitch(menu
.GetControl('swScreenFlash')).ItemIndex
;
159 gAdvBlood
:= TGUISwitch(menu
.GetControl('swBloodType')).ItemIndex
= 1;
160 gAdvCorpses
:= TGUISwitch(menu
.GetControl('swCorpseType')).ItemIndex
= 1;
161 gAdvGibs
:= TGUISwitch(menu
.GetControl('swGibsType')).ItemIndex
= 1;
162 gDrawBackGround
:= TGUISwitch(menu
.GetControl('swBackGround')).ItemIndex
= 0;
163 gShowMessages
:= TGUISwitch(menu
.GetControl('swMessages')).ItemIndex
= 0;
164 gRevertPlayers
:= TGUISwitch(menu
.GetControl('swRevertPlayers')).ItemIndex
= 0;
165 gChatBubble
:= TGUISwitch(menu
.GetControl('swChatBubble')).ItemIndex
;
166 gPlayerIndicator
:= TGUISwitch(menu
.GetControl('swPlayerIndicator')).ItemIndex
;
167 gPlayerIndicatorStyle
:= TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')).ItemIndex
;
168 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
170 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
171 g_dbg_scale
:= TempScale
+ 1;
175 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
179 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
180 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
181 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
182 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
183 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
, 'screenshot');
184 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
, '+scores', '-scores');
185 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
, 'togglechat');
186 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
, 'toggleteamchat');
189 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
195 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
196 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
197 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
198 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
199 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
200 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
201 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
202 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p1_moveright', '-p1_moveright');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p1_moveleft', '-p1_moveleft');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p1_lookup', '-p1_lookup');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p1_lookdown', '-p1_lookdown');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p1_attack', '-p1_attack');
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p1_jump', '-p1_jump');
209 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p1_activate', '-p1_activate');
210 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p1_strafe', '-p1_strafe');
211 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p1_dropflag', '');
212 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p1_weapnext', '', True);
213 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p1_weapprev', '', True);
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
218 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
219 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
220 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
221 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
222 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
223 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
224 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
225 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p1_moveright', '-p1_moveright');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p1_moveleft', '-p1_moveleft');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p1_lookup', '-p1_lookup');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p1_lookdown', '-p1_lookdown');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p1_attack', '-p1_attack');
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p1_jump', '-p1_jump');
232 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p1_activate', '-p1_activate');
233 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p1_strafe', '-p1_strafe');
234 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p1_dropflag', '');
235 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p1_weapnext', '', True);
236 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p1_weapprev', '', True);
239 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
242 for i
:= WP_FIRST
to WP_LAST
do
244 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1)), '');
245 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p1_weapon ' + IntToStr(i
+ 1));
246 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1)), '');
247 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p1_weapon ' + IntToStr(i
+ 1));
251 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
257 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
258 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
259 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
260 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
261 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
262 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
263 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
264 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p2_moveright', '-p2_moveright');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p2_moveleft', '-p2_moveleft');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p2_lookup', '-p2_lookup');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p2_lookdown', '-p2_lookdown');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p2_attack', '-p2_attack');
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p2_jump', '-p2_jump');
271 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p2_activate', '-p2_activate');
272 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p2_strafe', '-p2_strafe');
273 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p2_dropflag', '');
274 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p2_weapnext', '', True);
275 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p2_weapprev', '', True);
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
280 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
281 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
282 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
283 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
284 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
285 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
286 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
287 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p2_moveright', '-p2_moveright');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p2_moveleft', '-p2_moveleft');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p2_lookup', '-p2_lookup');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p2_lookdown', '-p2_lookdown');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p2_attack', '-p2_attack');
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p2_jump', '-p2_jump');
294 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p2_activate', '-p2_activate');
295 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p2_strafe', '-p2_strafe');
296 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p2_dropflag', '');
297 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p2_weapnext', '', True);
298 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p2_weapprev', '', True);
301 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
304 for i
:= WP_FIRST
to WP_LAST
do
306 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1)), '');
307 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p2_weapon ' + IntToStr(i
+ 1));
308 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1)), '');
309 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p2_weapon ' + IntToStr(i
+ 1));
313 if e_HasJoysticks
then
315 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
318 for i
:= 0 to e_MaxJoys
- 1 do
319 if e_JoystickAvailable
[i
] then
320 e_JoystickDeadzones
[i
] := TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
*(32767 div 20)
324 if g_touch_enabled
then
326 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
327 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
328 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
329 g_touch_fire
:= TGUISwitch(menu
.GetControl('swTouchFire')).ItemIndex
= 1;
330 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
333 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
334 gPlayer1Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP1Name')).Text);
335 gPlayer1Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
= 0,
336 TEAM_RED
, TEAM_BLUE
);
337 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
339 gPlayer1Settings
.Model
:= Model
.Name
;
340 gPlayer1Settings
.Color
:= Model
.Color
;
343 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
344 gPlayer2Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP2Name')).Text);
345 gPlayer2Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
= 0,
346 TEAM_RED
, TEAM_BLUE
);
347 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
349 gPlayer2Settings
.Model
:= Model
.Name
;
350 gPlayer2Settings
.Color
:= Model
.Color
;
353 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
354 gPlayer1Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
355 gPlayer1Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
356 gPlayer1Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
357 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
360 for i
:= WP_FIRST
to WP_LAST
+1 do
362 gPlayer1Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
366 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
367 gPlayer2Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
368 gPlayer2Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
369 gPlayer2Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
370 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
373 for i
:= WP_FIRST
to WP_LAST
+1 do
375 gPlayer2Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
379 if gPlayer1Settings
.Name
= '' then gPlayer1Settings
.Name
:= GenPlayerName(1);
380 if gPlayer2Settings
.Name
= '' then gPlayer2Settings
.Name
:= GenPlayerName(2);
382 if g_Game_IsServer
then
384 if gPlayer1
<> nil then
386 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
387 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
388 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
389 gPlayer1
.SetColor(gPlayer1Settings
.Color
)
391 if gPlayer1
.Team
<> gPlayer1Settings
.Team
then
393 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
394 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
395 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
396 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
397 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
400 if gPlayer2
<> nil then
402 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
403 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
404 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
405 gPlayer2
.SetColor(gPlayer2Settings
.Color
)
407 if gPlayer2
.Team
<> gPlayer2Settings
.Team
then
409 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
410 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
411 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
412 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
413 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
417 if g_Game_IsClient
then
419 MC_SEND_PlayerSettings
;
420 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
423 g_Console_WriteGameConfig
;
426 procedure ReadOptions();
431 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
433 with TGUISwitch(menu
.GetControl('swBPP')) do
439 with TGUISwitch(menu
.GetControl('swTextureFilter')) do
440 if gTextureFilter
then ItemIndex
:= 0 else ItemIndex
:= 1;
442 with TGUISwitch(menu
.GetControl('swVSync')) do
443 if gVSync
then ItemIndex
:= 0 else ItemIndex
:= 1;
445 with TGUISwitch(menu
.GetControl('swLegacyNPOT')) do
446 if not glNPOTOverride
then ItemIndex
:= 0 else ItemIndex
:= 1;
448 with TGUISwitch(menu
.GetControl('swInterp')) do
449 if gLerpActors
then ItemIndex
:= 0 else ItemIndex
:= 1;
451 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
453 TGUIScroll(menu
.GetControl('scSoundLevel')).Value
:= Round(gSoundLevel
/16);
454 TGUIScroll(menu
.GetControl('scMusicLevel')).Value
:= Round(gMusicLevel
/16);
455 TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
:= Round((gMaxSimSounds
-2)/4);
457 with TGUISwitch(menu
.GetControl('swInactiveSounds')) do
458 if gMuteWhenInactive
then
463 TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
:= gAnnouncer
;
465 with TGUISwitch(menu
.GetControl('swSoundEffects')) do
466 if gSoundEffectsDF
then
471 with TGUISwitch(menu
.GetControl('swChatSpeech')) do
472 if gUseChatSounds
then
477 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
480 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
481 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
482 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
483 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
484 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p1_attack', '-p1_attack');
485 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p1_jump', '-p1_jump');
486 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p1_activate', '-p1_activate');
487 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
488 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p1_dropflag', '');
489 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapnext', '');
490 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapprev', '');
492 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
493 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
494 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
495 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
496 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p1_attack', '-p1_attack');
497 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p1_jump', '-p1_jump');
498 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p1_activate', '-p1_activate');
499 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
500 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p1_dropflag', '');
501 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapnext', '');
502 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapprev', '');
505 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
508 for i
:= WP_FIRST
to WP_LAST
do
510 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1));
511 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1));
515 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
518 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
519 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
520 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
521 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
522 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p2_attack', '-p2_attack');
523 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p2_jump', '-p2_jump');
524 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p2_activate', '-p2_activate');
525 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
526 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p2_dropflag', '');
527 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapnext', '');
528 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapprev', '');
530 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
531 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
532 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
533 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
534 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p2_attack', '-p2_attack');
535 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p2_jump', '-p2_jump');
536 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p2_activate', '-p2_activate');
537 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
538 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p2_dropflag', '');
539 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapnext', '');
540 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapprev', '');
543 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
546 for i
:= WP_FIRST
to WP_LAST
do
548 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1));
549 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1));
553 if e_HasJoysticks
then
555 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
558 for i
:= 0 to e_MaxJoys
- 1 do
559 if e_JoystickAvailable
[i
] then
560 TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
:= e_JoystickDeadzones
[i
] div (32767 div 20)
564 if g_touch_enabled
then
566 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
567 with TGUISwitch(menu
.GetControl('swTouchAlt')) do
568 if g_touch_alt
then ItemIndex
:= 1 else ItemIndex
:= 0;
569 TGUIScroll(menu
.GetControl('scTouchSize')).Value
:= Round((g_touch_size
- 0.5) * 10);
570 with TGUISwitch(menu
.GetControl('swTouchFire')) do
571 if g_touch_fire
then ItemIndex
:= 1 else ItemIndex
:= 0;
572 TGUIScroll(menu
.GetControl('scTouchOffset')).Value
:= Round(g_touch_offset
/ 5);
575 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
578 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
:= g_Console_FindBind(1, 'screenshot');
579 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
:= g_Console_FindBind(1, '+scores', '-scores');
580 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
:= g_Console_FindBind(1, 'togglechat');
581 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
:= g_Console_FindBind(1, 'toggleteamchat');
584 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
586 TGUIScroll(menu
.GetControl('scParticlesCount')).Value
:= g_GFX_GetMax() div 1000;
587 TGUIScroll(menu
.GetControl('scShellsMax')).Value
:= g_Shells_GetMax() div 30;
588 TGUIScroll(menu
.GetControl('scGibsMax')).Value
:= g_Gibs_GetMax() div 25;
589 TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
:= g_Corpses_GetMax() div 5;
590 TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
:= gBloodCount
;
592 with TGUISwitch(menu
.GetControl('swScreenFlash')) do
595 with TGUISwitch(menu
.GetControl('swBloodType')) do
596 if gAdvBlood
then ItemIndex
:= 1 else ItemIndex
:= 0;
598 with TGUISwitch(menu
.GetControl('swCorpseType')) do
599 if gAdvCorpses
then ItemIndex
:= 1 else ItemIndex
:= 0;
601 with TGUISwitch(menu
.GetControl('swGibsType')) do
602 if gAdvGibs
then ItemIndex
:= 1 else ItemIndex
:= 0;
604 with TGUISwitch(menu
.GetControl('swGibsCount')) do
613 with TGUISwitch(menu
.GetControl('swBackGround')) do
614 if gDrawBackGround
then ItemIndex
:= 0 else ItemIndex
:= 1;
616 with TGUISwitch(menu
.GetControl('swMessages')) do
617 if gShowMessages
then ItemIndex
:= 0 else ItemIndex
:= 1;
619 with TGUISwitch(menu
.GetControl('swRevertPlayers')) do
620 if gRevertPlayers
then ItemIndex
:= 0 else ItemIndex
:= 1;
622 with TGUISwitch(menu
.GetControl('swChatBubble')) do
623 ItemIndex
:= gChatBubble
;
625 with TGUISwitch(menu
.GetControl('swPlayerIndicator')) do
626 ItemIndex
:= gPlayerIndicator
;
628 with TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')) do
629 ItemIndex
:= gPlayerIndicatorStyle
;
631 TempScale
:= Round(g_dbg_scale
- 1);
632 TGUIScroll(menu
.GetControl('scScaleFactor')).Value
:= TempScale
;
634 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
636 TGUIListBox(menu
.GetControl('lsP1Model')).SelectItem(gPlayer1Settings
.Model
);
637 TGUIEdit(menu
.GetControl('edP1Name')).Text := gPlayer1Settings
.Name
;
639 TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
:=
640 IfThen(gPlayer1Settings
.Team
= TEAM_BLUE
, 1, 0);
642 TGUIScroll(menu
.GetControl('scP1Red')).Value
:= Round(gPlayer1Settings
.Color
.R
/16);
643 TGUIScroll(menu
.GetControl('scP1Green')).Value
:= Round(gPlayer1Settings
.Color
.G
/16);
644 TGUIScroll(menu
.GetControl('scP1Blue')).Value
:= Round(gPlayer1Settings
.Color
.B
/16);
646 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
647 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer1Settings
.WeaponSwitch
;
648 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer1Settings
.SwitchToEmpty
;
649 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer1Settings
.SkipFist
;
650 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
651 for i
:= WP_FIRST
to WP_LAST
+1 do
653 if (gPlayer1Settings
.WeaponPreferences
[i
] > 0) and (gPlayer1Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer1Settings
.WeaponPreferences
[i
]
654 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
657 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
658 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer2Settings
.WeaponSwitch
;
659 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer2Settings
.SwitchToEmpty
;
660 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer2Settings
.SkipFist
;
661 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
662 for i
:= WP_FIRST
to WP_LAST
+1 do
664 if (gPlayer2Settings
.WeaponPreferences
[i
] > 0) and (gPlayer2Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer2Settings
.WeaponPreferences
[i
]
665 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
668 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
670 TGUIListBox(menu
.GetControl('lsP2Model')).SelectItem(gPlayer2Settings
.Model
);
671 TGUIEdit(menu
.GetControl('edP2Name')).Text := gPlayer2Settings
.Name
;
673 TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
:=
674 IfThen(gPlayer2Settings
.Team
= TEAM_BLUE
, 1, 0);
676 TGUIScroll(menu
.GetControl('scP2Red')).Value
:= Round(gPlayer2Settings
.Color
.R
/16);
677 TGUIScroll(menu
.GetControl('scP2Green')).Value
:= Round(gPlayer2Settings
.Color
.G
/16);
678 TGUIScroll(menu
.GetControl('scP2Blue')).Value
:= Round(gPlayer2Settings
.Color
.B
/16);
680 ProcSelectModel(nil);
683 procedure ProcSwitchMonstersCustom(Sender
: TGUIControl
);
685 // don't turn off monsters in DM
687 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
688 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
689 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
695 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
696 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
697 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
701 procedure ProcSwitchMonstersNet(Sender
: TGUIControl
);
703 // don't turn off monsters in DM
705 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
706 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
707 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
713 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
714 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
715 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
719 function LatchGameOptions(const MenuName
: string): Byte;
725 with TGUIMenu(g_ActiveWindow
.GetControl(MenuName
)) do
727 Map
:= TGUILabel(GetControl('lbMap')).Text;
730 if not isWadPath(Map
) then
733 Result
:= TGUISwitch(GetControl('swGameMode')).ItemIndex
+1;
734 gsGameMode
:= TGUISwitch(GetControl('swGameMode')).GetText
;
735 gsTimeLimit
:= StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
736 gsScoreLimit
:= StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
737 gsMaxLives
:= StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
738 gsItemRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
739 gsRulezRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edRulezRespawnTime')).Text, 0);
740 gsRulezRespawnRandom
:= StrToIntDef(TGUIEdit(GetControl('edRulezRespawnRandom')).Text, 0);
741 gsPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
;
745 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex
= 0 then
746 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMDAMAGE
;
747 if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex
= 0 then
748 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMABSORBDAMAGE
;
749 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
750 gsGameFlags
:= gsGameFlags
or GAME_OPTION_DMKEYS
;
751 if TGUISwitch(GetControl('swEnableExits')).ItemIndex
= 0 then
752 gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWEXIT
;
753 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex
= 0 then
754 gsGameFlags
:= gsGameFlags
or GAME_OPTION_WEAPONSTAY
;
755 if TGUISwitch(GetControl('swMonsters')).ItemIndex
= 0 then
756 gsGameFlags
:= gsGameFlags
or GAME_OPTION_MONSTERS
;
757 if TGUISwitch(GetControl('swRulezRandom')).ItemIndex
= 0 then
758 gsGameFlags
:= gsGameFlags
or GAME_OPTION_RULEZRANDOM
;
760 case TGUISwitch(GetControl('swTeamHit')).ItemIndex
of
761 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
;
762 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITPROJECTILE
;
763 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
766 case TGUISwitch(GetControl('swBotsVS')).ItemIndex
of
767 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSMONSTER
;
768 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
769 else gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
;
772 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex
of
773 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
774 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
;
775 else gsGameFlags
:= gsGameFlags
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
778 // TODO: get this crap out of here
779 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
780 gGameSettings
.RulezRespawnTime
:= gsRulezRespawnTime
;
781 gGameSettings
.RulezRespawnRandom
:= gsRulezRespawnRandom
;
782 gGameSettings
.WarmupTime
:= gsWarmupTime
;
783 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
787 procedure ProcStartCustomGame();
791 GameMode
:= LatchGameOptions('mCustomGameMenu');
792 if GameMode
= GM_NONE
then Exit
;
794 g_Console_WriteGameConfig
;
795 g_Game_StartCustom(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
,
796 gsMaxLives
, gsGameFlags
, gsPlayers
);
800 procedure ProcStartNetGame();
804 GameMode
:= LatchGameOptions('mNetServerMenu');
805 if GameMode
= GM_NONE
then Exit
;
807 with TGUIMenu(g_ActiveWindow
.GetControl('mNetServerMenu')) do
809 NetPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
810 NetServerName
:= TGUIEdit(GetControl('edSrvName')).Text;
811 NetMaxClients
:= Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
812 NetMaxClients
:= Min(NET_MAXCLIENTS
, NetMaxClients
);
813 NetPassword
:= TGUIEdit(GetControl('edSrvPassword')).Text;
814 NetUseMaster
:= TGUISwitch(GetControl('swUseMaster')).ItemIndex
= 0;
817 g_Console_WriteGameConfig
;
818 g_Game_StartServer(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
, gsMaxLives
,
819 gsGameFlags
, gsPlayers
, 0, NetPort
);
822 procedure ProcConnectNetGame();
826 with TGUIMenu(g_ActiveWindow
.GetControl('mNetClientMenu')) do
828 NetClientIP
:= TGUIEdit(GetControl('edIP')).Text;
829 NetClientPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
830 PW
:= TGUIEdit(GetControl('edPW')).Text;
833 g_Console_WriteGameConfig
;
834 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
837 procedure ProcEnterPassword();
841 with TGUIMenu(g_ActiveWindow
.GetControl('mClientPasswordMenu')) do
843 NetClientIP
:= PromptIP
;
844 NetClientPort
:= PromptPort
;
845 PW
:= TGUIEdit(GetControl('edPW')).Text;
848 g_Console_WriteGameConfig
;
849 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
852 procedure ProcServerlist();
854 if not NetInitDone
then
856 if (not g_Net_Init()) then
858 g_Console_Add('NET: ERROR: Failed to init ENet!');
865 g_Net_Slist_Set(NetMasterList
);
867 gState
:= STATE_SLIST
;
868 g_ActiveWindow
:= nil;
870 slWaitStr
:= _lc
[I_NET_SLIST_WAIT
];
875 slReturnPressed
:= True;
876 if g_Net_Slist_Fetch(slCurrent
) then
878 if slCurrent
= nil then
879 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
882 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
883 g_Serverlist_GenerateTable(slCurrent
, slTable
);
886 procedure ProcStartCampaign();
892 with TGUIMenu(g_ActiveWindow
.GetControl('mCampaignMenu')) do
894 WAD
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
895 TwoPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
= 1;
897 WAD
:= e_FindWadRel(MegawadDirs
, WAD
);
903 g_Game_StartSingle(WAD
+ ':\MAP01', TwoPlayers
, n
);
906 procedure ProcSelectMap(Sender
: TGUIControl
);
910 wad
, map
, res
: String;
912 win
:= g_GUI_GetWindow('SelectMapMenu');
913 with TGUIMenu(win
.GetControl('mSelectMapMenu')) do
915 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
916 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
918 if (wad
= '') or (map
= '') then
919 begin // Ýòî íå êàðòà
920 TGUILabel(GetControl('lbMapName')).Text := '';
921 TGUILabel(GetControl('lbMapAuthor')).Text := '';
922 TGUILabel(GetControl('lbMapSize')).Text := '';
923 TGUIMemo(GetControl('meMapDescription')).SetText('');
924 TGUIMapPreview(win
.GetControl('mpMapPreview')).ClearMap();
925 TGUILabel(win
.GetControl('lbMapScale')).Text := '';
931 a
:= g_Map_GetMapInfo(res
);
933 TGUILabel(GetControl('lbMapName')).Text := a
.Name
;
934 TGUILabel(GetControl('lbMapAuthor')).Text := a
.Author
;
935 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a
.Width
, a
.Height
]);
936 TGUIMemo(GetControl('meMapDescription')).SetText(a
.Description
);
937 TGUIMapPreview(win
.GetControl('mpMapPreview')).SetMap(res
);
938 TGUILabel(win
.GetControl('lbMapScale')).Text :=
939 TGUIMapPreview(win
.GetControl('mpMapPreview')).GetScaleStr
;
944 procedure ProcSelectWAD(Sender
: TGUIControl
);
949 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
951 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
953 with TGUIListBox(GetControl('lsMapRes')) do
959 list
:= g_Map_GetMapsList(wad
);
973 procedure ProcSelectCampaignWAD(Sender
: TGUIControl
);
979 win
:= g_GUI_GetWindow('CampaignMenu');
980 with TGUIMenu(win
.GetControl('mCampaignMenu')) do
982 wad
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
986 TGUILabel(GetControl('lbWADName')).Text := '';
987 TGUILabel(GetControl('lbWADAuthor')).Text := '';
988 TGUIMemo(GetControl('meWADDescription')).SetText('');
991 a
:= g_Game_GetMegaWADInfo(wad
);
993 TGUILabel(GetControl('lbWADName')).Text := a
.Name
;
994 TGUILabel(GetControl('lbWADAuthor')).Text := a
.Author
;
995 TGUIMemo(GetControl('meWADDescription')).SetText(a
.Description
);
997 TGUIImage(win
.GetControl('mpWADImage')).ClearImage();
1001 fn
:= g_ExtractWadName(a
.pic
);
1003 TGUIImage(win
.GetControl('mpWADImage')).SetImage(wad
+a
.pic
)
1005 TGUIImage(win
.GetControl('mpWADImage')).SetImage(a
.pic
);
1010 procedure ProcChangeColor(Sender
: TGUIControl
);
1014 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1015 with TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')) do
1016 TGUIModelView(window
.GetControl('mvP1Model')).SetColor(
1017 Min(TGUIScroll(GetControl('scP1Red')).Value
*16, 255),
1018 Min(TGUIScroll(GetControl('scP1Green')).Value
*16, 255),
1019 Min(TGUIScroll(GetControl('scP1Blue')).Value
*16, 255));
1021 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1022 with TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')) do
1023 TGUIModelView(window
.GetControl('mvP2Model')).SetColor(
1024 Min(TGUIScroll(GetControl('scP2Red')).Value
*16, 255),
1025 Min(TGUIScroll(GetControl('scP2Green')).Value
*16, 255),
1026 Min(TGUIScroll(GetControl('scP2Blue')).Value
*16, 255));
1029 procedure ProcSelectModel(Sender
: TGUIControl
);
1034 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1035 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem
;
1036 if a
<> '' then TGUIModelView(window
.GetControl('mvP1Model')).SetModel(a
);
1038 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1039 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem
;
1040 if a
<> '' then TGUIModelView(window
.GetControl('mvP2Model')).SetModel(a
);
1042 ProcChangeColor(nil);
1045 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
1057 wad
:= TWADFile
.Create
;
1058 if wad
.ReadFile(GameWAD
) then
1059 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
1064 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
1066 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1067 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1068 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1069 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1071 if g_Texture_Get('FONT_STD', ID
) then
1072 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
1077 if cfglen
<> 0 then FreeMem(cfgdata
);
1080 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
1086 cfgdata
, fntdata
: Pointer;
1087 cfglen
, fntlen
: Integer;
1095 wad
:= TWADFile
.Create
;
1096 if wad
.ReadFile(GameWAD
) then
1098 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
1099 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
1105 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1106 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1107 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1109 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1110 FontID
:= e_CharFont_Create(spc
);
1112 for a
:= 0 to 255 do
1114 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
1115 if chrwidth
= 0 then Continue
;
1117 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
1119 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
1125 if cfglen
<> 0 then FreeMem(cfgdata
);
1126 if fntlen
<> 0 then FreeMem(fntdata
);
1129 procedure MenuLoadData();
1131 e_WriteLog('Loading menu data...', TMsgType
.Notify
);
1133 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD
+':TEXTURES\MAINLOGO');
1134 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD
+':TEXTURES\MARKER1');
1135 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD
+':TEXTURES\MARKER2');
1136 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD
+':TEXTURES\SLEFT');
1137 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD
+':TEXTURES\SRIGHT');
1138 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD
+':TEXTURES\SMIDDLE');
1139 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD
+':TEXTURES\SMARKER');
1140 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD
+':TEXTURES\ELEFT');
1141 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD
+':TEXTURES\ERIGHT');
1142 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD
+':TEXTURES\EMIDDLE');
1143 g_Texture_CreateWADEx('BOX1', GameWAD
+':TEXTURES\BOX1');
1144 g_Texture_CreateWADEx('BOX2', GameWAD
+':TEXTURES\BOX2');
1145 g_Texture_CreateWADEx('BOX3', GameWAD
+':TEXTURES\BOX3');
1146 g_Texture_CreateWADEx('BOX4', GameWAD
+':TEXTURES\BOX4');
1147 g_Texture_CreateWADEx('BOX5', GameWAD
+':TEXTURES\BOX5');
1148 g_Texture_CreateWADEx('BOX6', GameWAD
+':TEXTURES\BOX6');
1149 g_Texture_CreateWADEx('BOX7', GameWAD
+':TEXTURES\BOX7');
1150 g_Texture_CreateWADEx('BOX8', GameWAD
+':TEXTURES\BOX8');
1151 g_Texture_CreateWADEx('BOX9', GameWAD
+':TEXTURES\BOX9');
1152 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD
+':TEXTURES\SCROLLUPA');
1153 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD
+':TEXTURES\SCROLLUPU');
1154 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD
+':TEXTURES\SCROLLDOWNA');
1155 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD
+':TEXTURES\SCROLLDOWNU');
1156 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD
+':TEXTURES\SCROLLMIDDLE');
1157 g_Texture_CreateWADEx('NOPIC', GameWAD
+':TEXTURES\NOPIC');
1159 g_Sound_CreateWADEx('MENU_SELECT', GameWAD
+':SOUNDS\MENUSELECT');
1160 g_Sound_CreateWADEx('MENU_OPEN', GameWAD
+':SOUNDS\MENUOPEN');
1161 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD
+':SOUNDS\MENUCLOSE');
1162 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD
+':SOUNDS\MENUCHANGE');
1163 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD
+':SOUNDS\SCROLLADD');
1164 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD
+':SOUNDS\SCROLLSUB');
1165 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD
+':SOUNDS\FALL');
1168 procedure MenuFreeData();
1170 e_CharFont_Remove(gMenuFont
);
1171 e_CharFont_Remove(gMenuSmallFont
);
1173 g_Texture_Delete('MAINMENU_LOGO');
1174 g_Texture_Delete('MAINMENU_MARKER1');
1175 g_Texture_Delete('MAINMENU_MARKER2');
1176 g_Texture_Delete('SCROLL_LEFT');
1177 g_Texture_Delete('SCROLL_RIGHT');
1178 g_Texture_Delete('SCROLL_MIDDLE');
1179 g_Texture_Delete('SCROLL_MARKER');
1180 g_Texture_Delete('EDIT_LEFT');
1181 g_Texture_Delete('EDIT_RIGHT');
1182 g_Texture_Delete('EDIT_MIDDLE');
1183 g_Texture_Delete('BOX1');
1184 g_Texture_Delete('BOX2');
1185 g_Texture_Delete('BOX3');
1186 g_Texture_Delete('BOX4');
1187 g_Texture_Delete('BOX5');
1188 g_Texture_Delete('BOX6');
1189 g_Texture_Delete('BOX7');
1190 g_Texture_Delete('BOX8');
1191 g_Texture_Delete('BOX9');
1192 g_Texture_Delete('BSCROLL_UP_A');
1193 g_Texture_Delete('BSCROLL_UP_U');
1194 g_Texture_Delete('BSCROLL_DOWN_A');
1195 g_Texture_Delete('BSCROLL_DOWN_U');
1196 g_Texture_Delete('BSCROLL_MIDDLE');
1197 g_Texture_Delete('NOPIC');
1199 g_Sound_Delete('MENU_SELECT');
1200 g_Sound_Delete('MENU_OPEN');
1201 g_Sound_Delete('MENU_CLOSE');
1202 g_Sound_Delete('MENU_CHANGE');
1203 g_Sound_Delete('SCROLL_ADD');
1204 g_Sound_Delete('SCROLL_SUB');
1205 g_Sound_Delete('SOUND_PLAYER_FALL');
1208 procedure ProcAuthorsMenu();
1210 gMusic
.SetByName('MUSIC_INTERMUS');
1214 procedure ProcExitMenuKeyDown (yes
: Boolean);
1217 snd
: TPlayableSound
;
1222 g_Game_StopAllSounds(True);
1223 case (Random(18)) of
1224 0: s
:= 'SOUND_MONSTER_PAIN';
1225 1: s
:= 'SOUND_MONSTER_DIE_3';
1226 2: s
:= 'SOUND_MONSTER_SLOP';
1227 3: s
:= 'SOUND_MONSTER_DEMON_DIE';
1228 4: s
:= 'SOUND_MONSTER_IMP_DIE_2';
1229 5: s
:= 'SOUND_MONSTER_MAN_DIE';
1230 6: s
:= 'SOUND_MONSTER_BSP_DIE';
1231 7: s
:= 'SOUND_MONSTER_VILE_DIE';
1232 8: s
:= 'SOUND_MONSTER_SKEL_DIE';
1233 9: s
:= 'SOUND_MONSTER_MANCUB_ALERT';
1234 10: s
:= 'SOUND_MONSTER_PAIN_PAIN';
1235 11: s
:= 'SOUND_MONSTER_BARON_DIE';
1236 12: s
:= 'SOUND_MONSTER_CACO_DIE';
1237 13: s
:= 'SOUND_MONSTER_CYBER_DIE';
1238 14: s
:= 'SOUND_MONSTER_KNIGHT_ALERT';
1239 15: s
:= 'SOUND_MONSTER_SPIDER_ALERT';
1240 else s
:= 'SOUND_PLAYER_FALL';
1242 snd
:= TPlayableSound
.Create();
1243 res
:= snd
.SetByName(s
);
1244 if not res
then res
:= snd
.SetByName('SOUND_PLAYER_FALL');
1248 while snd
.IsPlaying() do begin end;
1256 procedure ProcLoadMenu();
1263 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Text := g_GetSaveName(a
, valid
);
1264 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= not valid
;
1265 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1269 procedure ProcSaveMenu();
1277 name
:= g_GetSaveName(a
, valid
);
1278 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Text := name
;
1279 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= (name
<> '') and (not valid
);
1283 procedure ProcSaveGame(Sender
: TGUIControl
);
1287 if g_Game_IsNet
then Exit
;
1288 if g_Game_IsTestMap
then Exit
;
1289 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1290 g_Game_PauseAllSounds(True);
1291 g_SaveGame(a
, TGUIEdit(Sender
).Text);
1293 g_ActiveWindow
:= nil;
1294 g_Game_Pause(False);
1297 procedure ProcLoadGame(Sender
: TGUIControl
);
1301 if g_Game_IsNet
then Exit
;
1302 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1303 if g_LoadGame(a
) then
1305 g_Game_PauseAllSounds(False)
1307 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1309 g_Console_Add(_lc
[I_MSG_BAD_SAVE_VERSION
], true);
1310 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1311 //g_ActiveWindow := nil;
1315 procedure ProcSinglePlayer (n
: Integer);
1316 var wad
, map
: AnsiString;
1319 wad
:= g_ExtractWadName(gDefaultMegawadStart
);
1320 map
:= g_ExtractFilePathName(gDefaultMegawadStart
);
1321 if e_FindResource(AllMapDirs
, wad
) then
1323 wad
:= ExpandFileName(wad
);
1324 g_Game_StartSingle(wad
+ ':\' + map
, n
> 1, n
)
1328 procedure ProcSingle1Player
;
1333 procedure ProcSingle2Players
;
1338 procedure ProcSelectMapMenu();
1341 wad_lb
: TGUIFileListBox
;
1342 map_lb
: TGUIListBox
;
1345 menu
:= TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1346 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsMapWAD'));
1347 map_lb
:= TGUIListBox(menu
.GetControl('lsMapRes'));
1349 if wad_lb
.SelectedItem() <> '' then
1350 map
:= map_lb
.SelectedItem()
1354 wad_lb
.UpdateFileList();
1357 if wad_lb
.SelectedItem() <> '' then
1360 map_lb
.SelectItem(map
);
1362 if map_lb
.SelectedItem() <> '' then
1366 g_GUI_ShowWindow('SelectMapMenu');
1369 procedure ProcSelectCampaignMenu();
1372 wad_lb
: TGUIFileListBox
;
1374 menu
:= TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1375 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsWAD'));
1377 wad_lb
.UpdateFileList();
1379 if wad_lb
.SelectedItem() <> '' then
1380 ProcSelectCampaignWAD(nil);
1383 procedure ProcSetMap();
1385 wad
, map
, res
: String;
1387 with TGUIMenu(g_ActiveWindow
.GetControl('mSelectMapMenu')) do
1389 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1390 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1393 if (wad
= '') or (map
= '') then
1396 wad
:= e_FindWadRel(MapDirs
, WAD
);
1398 res
:= wad
+':\'+map
;
1400 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res
;
1401 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res
;
1404 procedure ProcChangeSoundSettings(Sender
: TGUIControl
);
1408 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1410 g_Sound_SetupAllVolumes(
1411 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
1412 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
1416 procedure ProcChangeGameSettings(Sender
: TGUIControl
);
1420 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1421 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
1423 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
1424 g_dbg_scale
:= TempScale
+ 1;
1428 procedure ProcChangeTouchSettings(Sender
: TGUIControl
);
1432 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1433 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
1434 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
1435 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
1438 procedure ProcOptionsPlayersMIMenu();
1443 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1445 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+s
+'Menu')).GetControl('ls'+s
+'Model')).SelectedItem
;
1447 if a
= '' then Exit
;
1449 b
:= g_PlayerModel_GetInfo(a
);
1451 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1453 TGUILabel(GetControl('lbName')).Text := b
.Name
;
1454 TGUILabel(GetControl('lbAuthor')).Text := b
.Author
;
1455 TGUIMemo(GetControl('meComment')).SetText(b
.Description
);
1457 if b
.HaveWeapon
then
1458 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_YES
]
1460 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_NO
];
1463 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1466 procedure ProcOptionsPlayerP1WeaponMenu();
1470 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem
;
1471 if a
= '' then Exit
;
1472 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1475 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1477 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1480 procedure ProcOptionsPlayerP2WeaponMenu();
1484 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem
;
1485 if a
= '' then Exit
;
1486 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1489 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1491 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1494 procedure ProcOptionsPlayersAnim();
1498 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1503 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1506 Model
.GetCurrentAnimation
.Loop
:= True;
1507 Model
.GetCurrentAnimationMask
.Loop
:= True;
1511 procedure ProcOptionsPlayersWeap();
1515 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1520 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1524 procedure ProcOptionsPlayersRot();
1528 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1529 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')).Model
do
1531 if Direction
= TDirection
.D_LEFT
then Direction
:= TDirection
.D_RIGHT
else Direction
:= TDirection
.D_LEFT
;
1535 procedure ProcDefaultMenuKeyDown (yes
: Boolean);
1539 g_Options_SetDefault();
1545 procedure ProcSavedMenuKeyDown (yes
: Boolean);
1547 if yes
then ReadOptions();
1551 procedure ProcAuthorsClose();
1553 gMusic
.SetByName('MUSIC_MENU');
1555 gState
:= STATE_MENU
;
1558 procedure ProcGMClose();
1560 g_Game_InGameMenu(False);
1563 procedure ProcGMShow();
1568 if (gGameSettings
.GameType
= GT_SINGLE
) and
1569 ((gPlayer1
= nil) or (not gPlayer1
.alive
)) and
1570 ((gPlayer2
= nil) or (not gPlayer2
.alive
)) then
1571 Enabled
:= False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1573 Enabled
:= False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1574 if g_Game_IsTestMap
then
1575 Enabled
:= False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1576 TGUIMainMenu(g_ActiveWindow
.GetControl(
1577 g_ActiveWindow
.DefControl
)).EnableButton('save', Enabled
);
1580 procedure ProcChangePlayers();
1582 TeamGame
, Spectator
, AddTwo
: Boolean;
1583 P1Team
{, P2Team}: Byte;
1584 bP2
: TGUITextButton
;
1586 TeamGame
:= gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
];
1587 Spectator
:= (gPlayer1
= nil) and (gPlayer2
= nil);
1588 AddTwo
:= gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
];
1589 P1Team
:= TEAM_NONE
;
1590 if gPlayer1
<> nil then P1Team
:= gPlayer1
.Team
;
1592 //P2Team := TEAM_NONE;
1593 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1595 TGUIMainMenu(g_ActiveWindow
.GetControl(
1596 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinRed', TeamGame
and (P1Team
<> TEAM_RED
));
1597 TGUIMainMenu(g_ActiveWindow
.GetControl(
1598 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinBlue', TeamGame
and (P1Team
<> TEAM_BLUE
));
1599 TGUIMainMenu(g_ActiveWindow
.GetControl(
1600 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinGame', Spectator
and not TeamGame
);
1602 bP2
:= TGUIMainMenu(g_ActiveWindow
.GetControl(
1603 g_ActiveWindow
.DefControl
)).GetButton('tmPlayer2');
1604 bP2
.Enabled
:= AddTwo
and not Spectator
;
1606 bP2
.Color
:= MAINMENU_ITEMS_COLOR
1608 bP2
.Color
:= MAINMENU_UNACTIVEITEMS_COLOR
;
1609 if gPlayer2
= nil then
1610 bP2
.Caption
:= _lc
[I_MENU_ADD_PLAYER_2
]
1612 bP2
.Caption
:= _lc
[I_MENU_REM_PLAYER_2
];
1614 TGUIMainMenu(g_ActiveWindow
.GetControl(
1615 g_ActiveWindow
.DefControl
)).EnableButton('tmSpectate', not Spectator
);
1618 procedure ProcJoinRed();
1620 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1622 if g_Game_IsServer
then
1624 if gPlayer1
= nil then
1625 g_Game_AddPlayer(TEAM_RED
)
1628 if gPlayer1
.Team
<> TEAM_RED
then
1630 gPlayer1
.SwitchTeam
;
1631 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1634 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1639 gPlayer1Settings
.Team
:= TEAM_RED
;
1640 MC_SEND_PlayerSettings
;
1641 if gPlayer1
= nil then
1642 g_Game_AddPlayer(TEAM_RED
);
1644 g_ActiveWindow
:= nil;
1645 g_Game_Pause(False);
1648 procedure ProcJoinBlue();
1650 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1652 if g_Game_IsServer
then
1654 if gPlayer1
= nil then
1655 g_Game_AddPlayer(TEAM_BLUE
)
1658 if gPlayer1
.Team
<> TEAM_BLUE
then
1660 gPlayer1
.SwitchTeam
;
1661 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1664 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1669 gPlayer1Settings
.Team
:= TEAM_BLUE
;
1670 MC_SEND_PlayerSettings
;
1671 if gPlayer1
= nil then
1672 g_Game_AddPlayer(TEAM_BLUE
);
1674 g_ActiveWindow
:= nil;
1675 g_Game_Pause(False);
1678 procedure ProcJoinGame();
1680 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1682 if gPlayer1
= nil then
1684 g_ActiveWindow
:= nil;
1685 g_Game_Pause(False);
1688 procedure ProcSwitchP2();
1690 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
]) then
1692 if gPlayer1
= nil then
1694 if gPlayer2
= nil then
1697 g_Game_RemovePlayer();
1698 g_ActiveWindow
:= nil;
1699 g_Game_Pause(False);
1702 procedure ProcSpectate();
1704 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1707 g_ActiveWindow
:= nil;
1708 g_Game_Pause(False);
1711 procedure ProcRestartMenuKeyDown (yes
: Boolean);
1713 if yes
then g_Game_Restart() else g_GUI_HideWindow
;
1716 procedure ProcEndMenuKeyDown (yes
: Boolean);
1718 if yes
then gExit
:= EXIT_SIMPLE
else g_GUI_HideWindow
;
1721 procedure ProcSetRussianLanguage
;
1723 if gLanguage
<> LANGUAGE_RUSSIAN
then
1725 gLanguage
:= LANGUAGE_RUSSIAN
;
1726 gLanguageChange
:= True;
1727 gAskLanguage
:= False;
1732 procedure ProcSetEnglishLanguage
;
1734 if gLanguage
<> LANGUAGE_ENGLISH
then
1736 gLanguage
:= LANGUAGE_ENGLISH
;
1737 gLanguageChange
:= True;
1738 gAskLanguage
:= False;
1743 procedure ReadGameSettings();
1747 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1749 with gGameSettings
do
1751 with TGUISwitch(menu
.GetControl('swTeamDamage')) do
1752 if LongBool(Options
and GAME_OPTION_TEAMDAMAGE
) then
1756 with TGUISwitch(menu
.GetControl('swTeamHit')) do
1757 if (Options
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
1759 else if LongBool(Options
and GAME_OPTION_TEAMHITTRACE
) then
1761 else if LongBool(Options
and GAME_OPTION_TEAMHITPROJECTILE
) then
1765 with TGUISwitch(menu
.GetControl('swDeathmatchKeys')) do
1766 if LongBool(Options
and GAME_OPTION_DMKEYS
) then
1770 with TGUISwitch(menu
.GetControl('swFlagDrop')) do
1771 if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) and LongBool(Options
and GAME_OPTION_THROWFLAG
) then
1773 else if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) then
1778 TGUIEdit(menu
.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit
);
1779 TGUIEdit(menu
.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit
);
1780 TGUIEdit(menu
.GetControl('edMaxLives')).Text := IntToStr(MaxLives
);
1782 with TGUISwitch(menu
.GetControl('swBotsVS')) do
1783 if LongBool(Options
and GAME_OPTION_BOTVSPLAYER
) and
1784 LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1787 if LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1792 if GameType
in [GT_CUSTOM
, GT_SERVER
] then
1794 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1795 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1796 if (GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1798 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= True;
1799 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_ITEMSTEXT_COLOR
;
1803 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1804 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1806 TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
:= True;
1807 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1808 TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
:= True;
1809 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1810 TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
:= True;
1811 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_ITEMSTEXT_COLOR
;
1812 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1813 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= True;
1817 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1818 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1819 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1820 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1821 with TGUIEdit(menu
.GetControl('edTimeLimit')) do
1826 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1827 with TGUIEdit(menu
.GetControl('edScoreLimit')) do
1832 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1833 with TGUIEdit(menu
.GetControl('edMaxLives')) do
1838 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1839 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1840 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= False;
1845 procedure ProcApplyGameSet();
1849 stat
: TPlayerStatArray
;
1851 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1853 if not g_Game_IsServer
then Exit
;
1855 with gGameSettings
do
1857 if TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
then
1859 if TGUISwitch(menu
.GetControl('swTeamDamage')).ItemIndex
= 0 then
1860 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
1862 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
1865 if TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
then
1867 Options
:= Options
and not (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
);
1868 case TGUISwitch(menu
.GetControl('swTeamHit')).ItemIndex
of
1869 1: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
;
1870 2: Options
:= Options
or GAME_OPTION_TEAMHITPROJECTILE
;
1871 0: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
1875 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
then
1877 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
1878 Options
:= Options
or GAME_OPTION_DMKEYS
1880 Options
:= Options
and (not GAME_OPTION_DMKEYS
);
1883 if TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
then
1885 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edTimeLimit')).Text, TimeLimit
);
1891 b
:= (gTime
- gGameStartTime
) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1893 TimeLimit
:= Max(n
, b
);
1897 if TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
then
1899 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edScoreLimit')).Text, ScoreLimit
);
1906 if GameMode
= GM_DM
then
1908 stat
:= g_Player_GetStats();
1910 for a
:= 0 to High(stat
) do
1911 if stat
[a
].Frags
> b
then
1915 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
1917 ScoreLimit
:= Max(n
, b
);
1921 if TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
then
1923 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edMaxLives')).Text, MaxLives
);
1924 if n
< 0 then n
:= 0;
1925 if n
> 255 then n
:= 255;
1931 stat
:= g_Player_GetStats();
1933 for a
:= 0 to High(stat
) do
1934 if stat
[a
].Lives
> b
then
1937 MaxLives
:= Max(n
, b
);
1941 if TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
then
1943 case TGUISwitch(menu
.GetControl('swBotsVS')).ItemIndex
of
1946 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
1947 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1951 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1952 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1956 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1957 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
1962 if TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
then
1964 case TGUISwitch(menu
.GetControl('swFlagDrop')).ItemIndex
of
1965 0: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
1966 1: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
;
1967 else Options
:= Options
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
1971 // don't forget to latch this shit
1972 gsGameFlags
:= Options
;
1973 gsMaxLives
:= MaxLives
;
1974 gsScoreLimit
:= ScoreLimit
;
1975 gsTimeLimit
:= TimeLimit
;
1978 if g_Game_IsNet
then MH_SEND_GameSettings
;
1981 procedure ProcVideoOptionsRes();
1986 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1988 TGUILabel(menu
.GetControl('lbCurrentRes')).Text :=
1989 IntToStr(gWinSizeX
) +
1990 ' x ' + IntToStr(gWinSizeY
) +
1991 ', ' + IntToStr(gBPP
) + ' bpp';
1993 with TGUIListBox(menu
.GetControl('lsResolution')) do
1995 list
:= sys_GetDisplayModes(gBPP
);
1999 ItemIndex
:= -1; (* nothing selected *)
2007 with TGUISwitch(menu
.GetControl('swFullScreen')) do
2013 TempResScale
:= Round(r_pixel_scale
- 1);
2014 with TGUISwitch(menu
.GetControl('swResFactor')) do
2015 ItemIndex
:= Max(Min(TempResScale
, gRC_Width
div 640 - 1), 0);
2018 procedure ProcApplyVideoOptions();
2021 Fullscreen
: Boolean;
2022 SWidth
, SHeight
: Integer;
2023 ScaleChanged
: Boolean;
2026 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2028 str
:= TGUIListBox(menu
.GetControl('lsResolution')).SelectedItem
;
2030 SScanf(str
, '%dx%d', [@SWidth
, @SHeight
])
2033 SWidth
:= gWinSizeX
;
2034 SHeight
:= gWinSizeY
;
2035 TempResScale
:= Min(TempResScale
, SWidth
div 640 - 1);
2038 Fullscreen
:= TGUISwitch(menu
.GetControl('swFullScreen')).ItemIndex
= 0;
2040 ScaleChanged
:= False;
2041 if TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
<> TempResScale
then
2043 TempResScale
:= Min(TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
, SWidth
div 640 - 1);
2044 r_pixel_scale
:= TempResScale
+ 1;
2045 ScaleChanged
:= True;
2048 if (SWidth
<> gWinSizeX
) or
2049 (SHeight
<> gWinSizeY
) or
2050 (Fullscreen
<> gFullscreen
) or
2053 gResolutionChange
:= True;
2054 gRC_Width
:= SWidth
;
2055 gRC_Height
:= SHeight
;
2056 gRC_FullScreen
:= Fullscreen
;
2057 gRC_Maximized
:= gWinMaximized
;
2060 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2064 procedure ProcSetFirstRussianLanguage
;
2066 gLanguage
:= LANGUAGE_RUSSIAN
;
2067 gLanguageChange
:= True;
2068 gAskLanguage
:= False;
2071 procedure ProcSetFirstEnglishLanguage
;
2073 gLanguage
:= LANGUAGE_ENGLISH
;
2074 gLanguageChange
:= True;
2075 gAskLanguage
:= False;
2078 procedure ProcRecallAddress();
2080 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2082 TGUIEdit(GetControl('edIP')).Text := NetClientIP
;
2083 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort
);
2087 procedure CreateFirstLanguageMenu();
2091 Menu
:= TGUIWindow
.Create('FirstLanguageMenu');
2093 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', ' '))) do
2095 Name
:= 'mmFirstLanguageMenu';
2096 AddButton(@ProcSetFirstRussianLanguage
, 'Ðóññêèé', '');
2097 AddButton(@ProcSetFirstEnglishLanguage
, 'English', '');
2100 Menu
.DefControl
:= 'mmFirstLanguageMenu';
2101 Menu
.MainWindow
:= True;
2102 g_GUI_AddWindow(Menu
);
2105 procedure g_Menu_AskLanguage();
2107 CreateFirstLanguageMenu();
2108 g_GUI_ShowWindow('FirstLanguageMenu');
2111 procedure CreatePlayerOptionsMenu(s
: String);
2116 Menu
:= TGUIWindow
.Create('OptionsPlayers'+s
+'Menu');
2118 a
:= _lc
[I_MENU_PLAYER_1
]
2120 a
:= _lc
[I_MENU_PLAYER_2
];
2121 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, a
))) do
2123 Name
:= 'mOptionsPlayers'+s
+'Menu';
2124 with AddEdit(_lc
[I_MENU_PLAYER_NAME
]) do
2126 Name
:= 'ed'+s
+'Name';
2130 with AddSwitch(_lc
[I_MENU_PLAYER_TEAM
]) do
2132 Name
:= 'sw'+s
+'Team';
2133 AddItem(_lc
[I_MENU_PLAYER_TEAM_RED
]);
2134 AddItem(_lc
[I_MENU_PLAYER_TEAM_BLUE
]);
2136 with AddList(_lc
[I_MENU_PLAYER_MODEL
], 12, 6) do
2138 Name
:= 'ls'+s
+'Model';
2140 Items
:= g_PlayerModel_GetNames();
2141 OnChange
:= ProcSelectModel
;
2143 with AddScroll(_lc
[I_MENU_PLAYER_RED
]) do
2145 Name
:= 'sc'+s
+'Red';
2147 OnChange
:= ProcChangeColor
;
2149 with AddScroll(_lc
[I_MENU_PLAYER_GREEN
]) do
2151 Name
:= 'sc'+s
+'Green';
2153 OnChange
:= ProcChangeColor
;
2155 with AddScroll(_lc
[I_MENU_PLAYER_BLUE
]) do
2157 Name
:= 'sc'+s
+'Blue';
2159 OnChange
:= ProcChangeColor
;
2162 AddButton(@ProcOptionsPlayersMIMenu
, _lc
[I_MENU_MODEL_INFO
]);
2163 AddButton(@ProcOptionsPlayersAnim
, _lc
[I_MENU_MODEL_ANIMATION
]);
2164 AddButton(@ProcOptionsPlayersWeap
, _lc
[I_MENU_MODEL_CHANGE_WEAPON
]);
2165 AddButton(@ProcOptionsPlayersRot
, _lc
[I_MENU_MODEL_ROTATE
]);
2166 if s
= 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu
, _lc
[I_MENU_WEAPON
])
2167 else AddButton(@ProcOptionsPlayerP2WeaponMenu
, _lc
[I_MENU_WEAPON
]);
2168 with TGUIModelView(Menu
.AddChild(TGUIModelView
.Create
)) do
2170 Name
:= 'mv'+s
+'Model';
2171 X
:= GetControl('ls'+s
+'Model').X
+TGUIListBox(GetControl('ls'+s
+'Model')).GetWidth
+16;
2172 Y
:= GetControl('ls'+s
+'Model').Y
;
2175 Menu
.DefControl
:= 'mOptionsPlayers'+s
+'Menu';
2176 g_GUI_AddWindow(Menu
);
2179 procedure CreateAllMenus();
2183 a
, cx
, _y
, i
: Integer;
2186 Menu
:= TGUIWindow
.Create('MainMenu');
2187 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, 'MAINMENU_LOGO', _lc
[I_MENU_MAIN_MENU
]))) do
2189 Name
:= 'mmMainMenu';
2190 AddButton(nil, _lc
[I_MENU_NEW_GAME
], 'NewGameMenu');
2191 AddButton(nil, _lc
[I_MENU_MULTIPLAYER
], 'NetGameMenu');
2192 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
2193 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
2194 AddButton(@ProcAuthorsMenu
, _lc
[I_MENU_AUTHORS
], 'AuthorsMenu');
2195 AddButton(nil, _lc
[I_MENU_EXIT
], 'ExitMenu');
2197 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_VERSION
], [GAME_VERSION
]), gMenuSmallFont
))) do
2199 Color
:= _RGB(255, 255, 255);
2200 X
:= gScreenWidth
-GetWidth
-8;
2201 Y
:= gScreenHeight
-GetHeight
-8;
2203 Menu
.DefControl
:= 'mmMainMenu';
2204 Menu
.MainWindow
:= True;
2205 g_GUI_AddWindow(Menu
);
2207 Menu
:= TGUIWindow
.Create('NewGameMenu');
2208 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_NEW_GAME
]))) do
2210 Name
:= 'mmNewGameMenu';
2211 AddButton(@ProcSingle1Player
, _lc
[I_MENU_1_PLAYER
]);
2212 AddButton(@ProcSingle2Players
, _lc
[I_MENU_2_PLAYERS
]);
2213 AddButton(@ProcSelectCampaignMenu
, _lc
[I_MENU_CAMPAIGN
], 'CampaignMenu');
2214 AddButton(nil, _lc
[I_MENU_CUSTOM_GAME
], 'CustomGameMenu');
2216 Menu
.DefControl
:= 'mmNewGameMenu';
2217 g_GUI_AddWindow(Menu
);
2219 Menu
:= TGUIWindow
.Create('NetGameMenu');
2220 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MULTIPLAYER
]))) do
2222 Name
:= 'mmNetGameMenu';
2223 AddButton(@ProcRecallAddress
, _lc
[I_MENU_START_CLIENT
], 'NetClientMenu');
2224 AddButton(nil, _lc
[I_MENU_START_SERVER
], 'NetServerMenu');
2226 Menu
.DefControl
:= 'mmNetGameMenu';
2227 g_GUI_AddWindow(Menu
);
2229 Menu
:= TGUIWindow
.Create('NetServerMenu');
2230 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_SERVER
]))) do
2232 Name
:= 'mNetServerMenu';
2233 with AddEdit(_lc
[I_NET_SERVER_NAME
]) do
2235 Name
:= 'edSrvName';
2236 OnlyDigits
:= False;
2239 Text := NetServerName
;
2241 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2243 Name
:= 'edSrvPassword';
2244 OnlyDigits
:= False;
2247 Text := NetPassword
;
2249 with AddEdit(_lc
[I_NET_PORT
]) do
2255 Text := IntToStr(NetPort
);
2257 with AddEdit(_lc
[I_NET_MAX_CLIENTS
]) do
2259 Name
:= 'edMaxPlayers';
2263 Text := IntToStr(NetMaxClients
);
2265 with AddSwitch(_lc
[I_NET_USE_MASTER
]) do
2267 Name
:= 'swUseMaster';
2268 AddItem(_lc
[I_MENU_YES
]);
2269 AddItem(_lc
[I_MENU_NO
]);
2270 if NetUseMaster
then
2276 with AddLabel(_lc
[I_MENU_MAP
]) do
2281 OnClick
:= @ProcSelectMapMenu
;
2283 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2285 Name
:= 'swGameMode';
2286 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2287 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2288 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2289 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2290 case g_Game_TextToMode(gsGameMode
) of
2292 GM_DM
: ItemIndex
:= 0;
2293 GM_TDM
: ItemIndex
:= 1;
2294 GM_CTF
: ItemIndex
:= 2;
2296 GM_COOP
: ItemIndex
:= 3;
2298 OnChange
:= ProcSwitchMonstersCustom
;
2300 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2302 Name
:= 'edTimeLimit';
2306 if gsTimeLimit
> 0 then
2307 Text := IntToStr(gsTimeLimit
);
2309 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2311 Name
:= 'edScoreLimit';
2315 if gsScoreLimit
> 0 then
2316 Text := IntToStr(gsScoreLimit
);
2318 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2320 Name
:= 'edMaxLives';
2324 if gsMaxLives
> 0 then
2325 Text := IntToStr(gsMaxLives
);
2327 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2329 Name
:= 'edItemRespawnTime';
2333 if gsItemRespawnTime
> 0 then
2334 Text := IntToStr(gsItemRespawnTime
);
2336 AddSpace(); // Rulez Respawn block
2337 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_TIME
]) do
2339 Name
:= 'edRulezRespawnTime';
2343 if gsRulezRespawnTime
> 0 then
2344 Text := IntToStr(gsRulezRespawnTime
);
2346 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_RANDOM
]) do
2348 Name
:= 'edRulezRespawnRandom';
2352 if gsRulezRespawnRandom
> 0 then
2353 Text := IntToStr(gsRulezRespawnRandom
);
2355 with AddSwitch(_lc
[I_MENU_ENABLE_RULEZ_RANDOM
]) do
2357 Name
:= 'swRulezRandom';
2358 AddItem(_lc
[I_MENU_YES
]);
2359 AddItem(_lc
[I_MENU_NO
]);
2360 if LongBool(gsGameFlags
and GAME_OPTION_RULEZRANDOM
) then
2366 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2368 Name
:= 'swPlayers';
2369 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2370 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2371 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2372 ItemIndex
:= gsPlayers
;
2374 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2376 Name
:= 'swTeamDamage';
2377 AddItem(_lc
[I_MENU_YES
]);
2378 AddItem(_lc
[I_MENU_NO
]);
2379 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2384 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2386 Name
:= 'swTeamHit';
2387 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2388 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2389 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2390 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2391 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2393 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2395 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2400 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2402 Name
:= 'swTeamAbsorbDamage';
2403 AddItem(_lc
[I_MENU_YES
]);
2404 AddItem(_lc
[I_MENU_NO
]);
2405 if LongBool(gsGameFlags
and GAME_OPTION_TEAMABSORBDAMAGE
) then
2410 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2412 Name
:= 'swDeathmatchKeys';
2413 AddItem(_lc
[I_MENU_YES
]);
2414 AddItem(_lc
[I_MENU_NO
]);
2415 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2420 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2422 Name
:= 'swEnableExits';
2423 AddItem(_lc
[I_MENU_YES
]);
2424 AddItem(_lc
[I_MENU_NO
]);
2425 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2430 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2432 Name
:= 'swWeaponStay';
2433 AddItem(_lc
[I_MENU_YES
]);
2434 AddItem(_lc
[I_MENU_NO
]);
2435 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2440 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2442 Name
:= 'swMonsters';
2443 AddItem(_lc
[I_MENU_YES
]);
2444 AddItem(_lc
[I_MENU_NO
]);
2445 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2450 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2453 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2454 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2455 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2457 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2459 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2462 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2464 Name
:= 'swFlagDrop';
2465 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2466 AddItem(_lc
[I_MENU_YES
]);
2467 AddItem(_lc
[I_MENU_NO
]);
2468 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2470 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2476 AddButton(@ProcStartNetGame
, _lc
[I_MENU_START_GAME
]);
2480 Menu
.DefControl
:= 'mNetServerMenu';
2481 g_GUI_AddWindow(Menu
);
2483 Menu
:= TGUIWindow
.Create('NetClientMenu');
2484 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_CLIENT
]))) do
2486 Name
:= 'mNetClientMenu';
2488 AddButton(@ProcServerlist
, _lc
[I_NET_SLIST
]);
2491 with AddEdit(_lc
[I_NET_ADDRESS
]) do
2497 Text := 'localhost';
2499 with AddEdit(_lc
[I_NET_PORT
]) do
2507 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2510 OnlyDigits
:= False;
2517 AddButton(@ProcConnectNetGame
, _lc
[I_MENU_CLIENT_CONNECT
]);
2521 Menu
.DefControl
:= 'mNetClientMenu';
2522 g_GUI_AddWindow(Menu
);
2524 Menu
:= TGUIWindow
.Create('LoadMenu');
2525 Menu
.OnShow
:= ProcLoadMenu
;
2526 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LOAD_GAME
]))) do
2528 Name
:= 'mmLoadMenu';
2533 Name
:= 'edSlot'+IntToStr(a
);
2536 OnEnter
:= ProcLoadGame
;
2539 Menu
.DefControl
:= 'mmLoadMenu';
2540 g_GUI_AddWindow(Menu
);
2542 Menu
:= TGUIWindow
.Create('SaveMenu');
2543 Menu
.OnShow
:= ProcSaveMenu
;
2544 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SAVE_GAME
]))) do
2546 Name
:= 'mmSaveMenu';
2551 Name
:= 'edSlot'+IntToStr(a
);
2554 OnChange
:= ProcSaveGame
;
2557 Menu
.DefControl
:= 'mmSaveMenu';
2558 g_GUI_AddWindow(Menu
);
2560 Menu
:= TGUIWindow
.Create('CustomGameMenu');
2561 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CUSTOM_GAME
]))) do
2563 Name
:= 'mCustomGameMenu';
2564 with AddLabel(_lc
[I_MENU_MAP
]) do
2569 OnClick
:= @ProcSelectMapMenu
;
2571 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2573 Name
:= 'swGameMode';
2574 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2575 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2576 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2577 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2578 case g_Game_TextToMode(gsGameMode
) of
2580 GM_DM
: ItemIndex
:= 0;
2581 GM_TDM
: ItemIndex
:= 1;
2582 GM_CTF
: ItemIndex
:= 2;
2584 GM_COOP
: ItemIndex
:= 3;
2586 OnChange
:= ProcSwitchMonstersCustom
;
2588 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2590 Name
:= 'edTimeLimit';
2594 if gsTimeLimit
> 0 then
2595 Text := IntToStr(gsTimeLimit
);
2597 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2599 Name
:= 'edScoreLimit';
2603 if gsScoreLimit
> 0 then
2604 Text := IntToStr(gsScoreLimit
);
2606 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2608 Name
:= 'edMaxLives';
2612 if gsMaxLives
> 0 then
2613 Text := IntToStr(gsMaxLives
);
2615 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2617 Name
:= 'edItemRespawnTime';
2621 if gsItemRespawnTime
> 0 then
2622 Text := IntToStr(gsItemRespawnTime
);
2624 AddSpace(); // Rulez Respawn block
2625 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_TIME
]) do
2627 Name
:= 'edRulezRespawnTime';
2631 if gsRulezRespawnTime
> 0 then
2632 Text := IntToStr(gsRulezRespawnTime
);
2634 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_RANDOM
]) do
2636 Name
:= 'edRulezRespawnRandom';
2640 if gsRulezRespawnRandom
> 0 then
2641 Text := IntToStr(gsRulezRespawnRandom
);
2643 with AddSwitch(_lc
[I_MENU_ENABLE_RULEZ_RANDOM
]) do
2645 Name
:= 'swRulezRandom';
2646 AddItem(_lc
[I_MENU_YES
]);
2647 AddItem(_lc
[I_MENU_NO
]);
2648 if LongBool(gsGameFlags
and GAME_OPTION_RULEZRANDOM
) then
2654 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2656 Name
:= 'swPlayers';
2657 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2658 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2659 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2660 ItemIndex
:= gsPlayers
;
2662 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2664 Name
:= 'swTeamDamage';
2665 AddItem(_lc
[I_MENU_YES
]);
2666 AddItem(_lc
[I_MENU_NO
]);
2667 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2672 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2674 Name
:= 'swTeamHit';
2675 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2676 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2677 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2678 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2679 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2681 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2683 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2688 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2690 Name
:= 'swTeamAbsorbDamage';
2691 AddItem(_lc
[I_MENU_YES
]);
2692 AddItem(_lc
[I_MENU_NO
]);
2693 if LongBool(gsGameFlags
and GAME_OPTION_TEAMABSORBDAMAGE
) then
2698 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2700 Name
:= 'swDeathmatchKeys';
2701 AddItem(_lc
[I_MENU_YES
]);
2702 AddItem(_lc
[I_MENU_NO
]);
2703 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2708 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2710 Name
:= 'swEnableExits';
2711 AddItem(_lc
[I_MENU_YES
]);
2712 AddItem(_lc
[I_MENU_NO
]);
2713 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2718 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2720 Name
:= 'swWeaponStay';
2721 AddItem(_lc
[I_MENU_YES
]);
2722 AddItem(_lc
[I_MENU_NO
]);
2723 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2728 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2730 Name
:= 'swMonsters';
2731 AddItem(_lc
[I_MENU_YES
]);
2732 AddItem(_lc
[I_MENU_NO
]);
2733 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2738 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2741 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2742 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2743 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2745 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2747 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2750 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2752 Name
:= 'swFlagDrop';
2753 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2754 AddItem(_lc
[I_MENU_YES
]);
2755 AddItem(_lc
[I_MENU_NO
]);
2756 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2758 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2764 AddButton(@ProcStartCustomGame
, _lc
[I_MENU_START_GAME
]);
2768 Menu
.DefControl
:= 'mCustomGameMenu';
2769 g_GUI_AddWindow(Menu
);
2771 Menu
:= TGUIWindow
.Create('CampaignMenu');
2772 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CAMPAIGN
]))) do
2774 Name
:= 'mCampaignMenu';
2783 with AddFileList('', 15, 4) do
2786 OnChange
:= ProcSelectCampaignWAD
;
2790 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2791 SetBase(MegawadDirs
);
2794 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2796 Name
:= 'lbWADName';
2800 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2802 Name
:= 'lbWADAuthor';
2806 AddLine(_lc
[I_MENU_MAP_DESCRIPTION
]);
2807 with AddMemo('', 15, 3) do
2809 Name
:= 'meWADDescription';
2810 Color
:= MENU_ITEMSCTRL_COLOR
;
2812 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2814 Name
:= 'swPlayers';
2815 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2816 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2819 AddButton(@ProcStartCampaign
, _lc
[I_MENU_START_GAME
]);
2823 with TGUIImage(Menu
.AddChild(TGUIImage
.Create
)) do
2825 Name
:= 'mpWADImage';
2826 DefaultRes
:= 'NOPIC';
2827 X
:= GetControl('lsWAD').X
+4;
2828 Y
:= GetControl('lsWAD').Y
-128-MENU_VSPACE
;
2831 Menu
.DefControl
:= 'mCampaignMenu';
2832 g_GUI_AddWindow(Menu
);
2834 Menu
:= TGUIWindow
.Create('SelectMapMenu');
2835 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SELECT_MAP
]))) do
2837 Name
:= 'mSelectMapMenu';
2838 with AddFileList(_lc
[I_MENU_MAP_WAD
], 12, 4) do
2841 OnChange
:= ProcSelectWAD
;
2845 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2848 with AddList(_lc
[I_MENU_MAP_RESOURCE
], 12, 4) do
2852 OnChange
:= ProcSelectMap
;
2855 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2857 Name
:= 'lbMapName';
2861 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2863 Name
:= 'lbMapAuthor';
2867 with AddLabel(_lc
[I_MENU_MAP_SIZE
]) do
2869 Name
:= 'lbMapSize';
2873 with AddMemo(_lc
[I_MENU_MAP_DESCRIPTION
], 20, 4) do
2875 Name
:= 'meMapDescription';
2880 with TGUIMapPreview(Menu
.AddChild(TGUIMapPreview
.Create
)) do
2882 Name
:= 'mpMapPreview';
2883 X
:= GetControl('lsMapWAD').X
+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2884 Y
:= GetControl('lsMapWAD').Y
;
2886 with TGUILabel(Menu
.AddChild(TGUILabel
.Create('', gMenuSmallFont
))) do
2888 Name
:= 'lbMapScale';
2891 Color
:= MENU_ITEMSCTRL_COLOR
;
2892 X
:= GetControl('lsMapWAD').X
+
2893 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2894 2 + MAPPREVIEW_WIDTH
*4;
2895 Y
:= GetControl('lsMapWAD').Y
+ MAPPREVIEW_HEIGHT
*16 + 16;
2898 Menu
.OnClose
:= ProcSetMap
;
2899 Menu
.DefControl
:= 'mSelectMapMenu';
2900 g_GUI_AddWindow(Menu
);
2902 Menu
:= TGUIWindow
.Create('OptionsMenu');
2903 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_OPTIONS
]))) do
2905 Name
:= 'mmOptionsMenu';
2906 AddButton(nil, _lc
[I_MENU_VIDEO_OPTIONS
], 'OptionsVideoMenu');
2907 AddButton(nil, _lc
[I_MENU_SOUND_OPTIONS
], 'OptionsSoundMenu');
2908 AddButton(nil, _lc
[I_MENU_GAME_OPTIONS
], 'OptionsGameMenu');
2909 AddButton(nil, _lc
[I_MENU_CONTROLS_OPTIONS
], 'OptionsControlsMenu');
2910 AddButton(nil, _lc
[I_MENU_PLAYER_OPTIONS
], 'OptionsPlayersMenu');
2911 AddButton(nil, _lc
[I_MENU_LANGUAGE_OPTIONS
], 'OptionsLanguageMenu');
2913 AddButton(nil, _lc
[I_MENU_SAVED_OPTIONS
], 'SavedOptionsMenu').Color
:= _RGB(255, 0, 0);
2914 AddButton(nil, _lc
[I_MENU_DEFAULT_OPTIONS
], 'DefaultOptionsMenu').Color
:= _RGB(255, 0, 0);
2916 Menu
.OnClose
:= ProcApplyOptions
;
2917 Menu
.DefControl
:= 'mmOptionsMenu';
2918 g_GUI_AddWindow(Menu
);
2920 Menu
:= CreateYNMenu('SavedOptionsMenu', _lc
[I_MENU_LOAD_SAVED_PROMT
], Round(gScreenWidth
*0.6),
2921 gMenuSmallFont
, @ProcSavedMenuKeyDown
);
2922 g_GUI_AddWindow(Menu
);
2924 Menu
:= TGUIWindow
.Create('OptionsVideoMenu');
2925 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_VIDEO_OPTIONS
]))) do
2927 Name
:= 'mOptionsVideoMenu';
2928 AddButton(@ProcVideoOptionsRes
, _lc
[I_MENU_VIDEO_RESOLUTION
], 'OptionsVideoResMenu');
2929 with AddSwitch(_lc
[I_MENU_VIDEO_BPP
]) do
2935 with AddSwitch(_lc
[I_MENU_VIDEO_VSYNC
]) do
2938 AddItem(_lc
[I_MENU_YES
]);
2939 AddItem(_lc
[I_MENU_NO
]);
2941 with AddSwitch(_lc
[I_MENU_VIDEO_FILTER_SKY
]) do
2943 Name
:= 'swTextureFilter';
2944 AddItem(_lc
[I_MENU_YES
]);
2945 AddItem(_lc
[I_MENU_NO
]);
2947 with AddSwitch(_lc
[I_MENU_VIDEO_INTERPOLATION
]) do
2950 AddItem(_lc
[I_MENU_YES
]);
2951 AddItem(_lc
[I_MENU_NO
]);
2953 with AddSwitch(_lc
[I_MENU_VIDEO_LEGACY_COMPATIBLE
]) do
2955 Name
:= 'swLegacyNPOT';
2956 AddItem(_lc
[I_MENU_NO
]);
2957 AddItem(_lc
[I_MENU_YES
]);
2960 AddText(_lc
[I_MENU_VIDEO_NEED_RESTART
], Round(gScreenWidth
*0.6));
2963 Menu
.DefControl
:= 'mOptionsVideoMenu';
2964 g_GUI_AddWindow(Menu
);
2966 Menu
:= TGUIWindow
.Create('OptionsVideoResMenu');
2967 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_RESOLUTION_SELECT
]))) do
2969 Name
:= 'mOptionsVideoResMenu';
2970 with AddLabel(_lc
[I_MENU_RESOLUTION_CURRENT
]) do
2972 Name
:= 'lbCurrentRes';
2976 with AddList(_lc
[I_MENU_RESOLUTION_LIST
], 12, 6) do
2978 Name
:= 'lsResolution';
2981 with AddSwitch(_lc
[I_MENU_RESOLUTION_FULLSCREEN
]) do
2983 Name
:= 'swFullScreen';
2984 AddItem(_lc
[I_MENU_YES
]);
2985 AddItem(_lc
[I_MENU_NO
]);
2987 with AddSwitch(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
2989 Name
:= 'swResFactor';
2991 for i
:= 2 to gRC_Width
div 640 do
2992 AddItem(IntToStr(i
) + 'x');
2995 AddButton(@ProcApplyVideoOptions
, _lc
[I_MENU_RESOLUTION_APPLY
]);
2998 Menu
.DefControl
:= 'mOptionsVideoResMenu';
2999 g_GUI_AddWindow(Menu
);
3001 Menu
:= TGUIWindow
.Create('OptionsSoundMenu');
3002 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SOUND_OPTIONS
]))) do
3004 Name
:= 'mOptionsSoundMenu';
3005 with AddScroll(_lc
[I_MENU_SOUND_MUSIC_LEVEL
]) do
3007 Name
:= 'scMusicLevel';
3009 OnChange
:= ProcChangeSoundSettings
;
3011 with AddScroll(_lc
[I_MENU_SOUND_SOUND_LEVEL
]) do
3013 Name
:= 'scSoundLevel';
3015 OnChange
:= ProcChangeSoundSettings
;
3017 with AddScroll(_lc
[I_MENU_SOUND_MAX_SIM_SOUNDS
]) do
3019 Name
:= 'scMaxSimSounds';
3022 with AddSwitch (_lc
[I_MENU_SOUND_ANNOUNCE
]) do
3024 Name
:= 'swAnnouncer';
3025 AddItem(_lc
[I_MENU_ANNOUNCE_NONE
]);
3026 AddItem(_lc
[I_MENU_ANNOUNCE_ME
]);
3027 AddItem(_lc
[I_MENU_ANNOUNCE_MEPLUS
]);
3028 AddItem(_lc
[I_MENU_ANNOUNCE_ALL
]);
3030 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
3031 with AddSwitch (_lc
[I_MENU_SOUND_COMPAT
]) do
3033 Name
:= 'swSoundEffects';
3034 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3035 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3037 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
3038 with AddSwitch (_lc
[I_MENU_SOUND_CHAT
]) do
3040 Name
:= 'swChatSpeech';
3041 AddItem(_lc
[I_MENU_YES
]);
3042 AddItem(_lc
[I_MENU_NO
]);
3044 with AddSwitch(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS
]) do
3046 Name
:= 'swInactiveSounds';
3047 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_ON
]);
3048 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_OFF
]);
3052 Menu
.DefControl
:= 'mOptionsSoundMenu';
3053 g_GUI_AddWindow(Menu
);
3055 Menu
:= TGUIWindow
.Create('OptionsGameMenu');
3056 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_GAME_OPTIONS
]))) do
3058 Name
:= 'mOptionsGameMenu';
3059 with AddScroll(_lc
[I_MENU_GAME_PARTICLES_COUNT
]) do
3061 Name
:= 'scParticlesCount';
3064 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_COUNT
]) do
3066 Name
:= 'swBloodCount';
3067 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3068 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3069 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3070 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3071 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3073 with AddScroll(_lc
[I_MENU_GAME_MAX_SHELLS
]) do
3075 Name
:= 'scShellsMax';
3078 with AddScroll(_lc
[I_MENU_GAME_GIBS_COUNT
]) do
3080 Name
:= 'scGibsMax';
3083 with AddScroll(_lc
[I_MENU_GAME_MAX_CORPSES
]) do
3085 Name
:= 'scCorpsesMax';
3088 with AddSwitch(_lc
[I_MENU_GAME_MAX_GIBS
]) do
3090 Name
:= 'swGibsCount';
3091 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3092 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3093 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3094 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3095 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3097 with AddSwitch(_lc
[I_MENU_GAME_CORPSE_TYPE
]) do
3099 Name
:= 'swCorpseType';
3100 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_SIMPLE
]);
3101 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_ADV
]);
3103 with AddSwitch(_lc
[I_MENU_GAME_GIBS_TYPE
]) do
3105 Name
:= 'swGibsType';
3106 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_SIMPLE
]);
3107 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_ADV
]);
3109 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_TYPE
]) do
3111 Name
:= 'swBloodType';
3112 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_SIMPLE
]);
3113 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_ADV
]);
3115 with AddSwitch(_lc
[I_MENU_GAME_SCREEN_FLASH
]) do
3117 Name
:= 'swScreenFlash';
3118 AddItem(_lc
[I_MENU_NO
]);
3119 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3120 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3122 with AddSwitch(_lc
[I_MENU_GAME_BACKGROUND
]) do
3124 Name
:= 'swBackground';
3125 AddItem(_lc
[I_MENU_YES
]);
3126 AddItem(_lc
[I_MENU_NO
]);
3128 with AddSwitch(_lc
[I_MENU_GAME_MESSAGES
]) do
3130 Name
:= 'swMessages';
3131 AddItem(_lc
[I_MENU_YES
]);
3132 AddItem(_lc
[I_MENU_NO
]);
3134 with AddSwitch(_lc
[I_MENU_GAME_REVERT_PLAYERS
]) do
3136 Name
:= 'swRevertPlayers';
3137 AddItem(_lc
[I_MENU_YES
]);
3138 AddItem(_lc
[I_MENU_NO
]);
3140 with AddSwitch(_lc
[I_MENU_GAME_CHAT_BUBBLE
]) do
3142 Name
:= 'swChatBubble';
3143 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_NONE
]);
3144 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_SIMPLE
]);
3145 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_ADV
]);
3146 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_COLOR
]);
3147 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_TEXTURE
]);
3149 with AddSwitch(_lc
[I_MENU_GAME_PLAYER_INDICATOR
]) do
3151 Name
:= 'swPlayerIndicator';
3152 AddItem(_lc
[I_MENU_GAME_INDICATOR_NONE
]);
3153 AddItem(_lc
[I_MENU_GAME_INDICATOR_OWN
]);
3154 AddItem(_lc
[I_MENU_GAME_INDICATOR_ALL
]);
3156 with AddSwitch(_lc
[I_MENU_GAME_INDICATOR_STYLE
]) do
3158 Name
:= 'swPlayerIndicatorStyle';
3159 AddItem(_lc
[I_MENU_GAME_INDICATOR_ARROW
]);
3160 AddItem(_lc
[I_MENU_GAME_INDICATOR_NAME
]);
3162 with AddScroll(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3164 Name
:= 'scScaleFactor';
3166 OnChange
:= ProcChangeGameSettings
;
3170 Menu
.DefControl
:= 'mOptionsGameMenu';
3171 g_GUI_AddWindow(Menu
);
3173 Menu
:= TGUIWindow
.Create('OptionsControlsMenu');
3174 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROLS_OPTIONS
]))) do
3176 Name
:= 'mOptionsControlsMenu';
3177 AddLine(_lc
[I_MENU_CONTROL_GLOBAL
]);
3178 AddKeyRead(_lc
[I_MENU_CONTROL_SCREENSHOT
]).Name
:= _lc
[I_MENU_CONTROL_SCREENSHOT
];
3179 AddKeyRead(_lc
[I_MENU_CONTROL_STAT
]).Name
:= _lc
[I_MENU_CONTROL_STAT
];
3180 AddKeyRead(_lc
[I_MENU_CONTROL_CHAT
]).Name
:= _lc
[I_MENU_CONTROL_CHAT
];
3181 AddKeyRead(_lc
[I_MENU_CONTROL_TEAMCHAT
]).Name
:= _lc
[I_MENU_CONTROL_TEAMCHAT
];
3183 AddButton(nil, _lc
[I_MENU_PLAYER_1_KBD
], 'OptionsControlsP1Menu');
3184 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3185 AddButton(nil, _lc
[I_MENU_PLAYER_1_WEAPONS
], 'OptionsControlsP1MenuWeapons');
3186 AddButton(nil, _lc
[I_MENU_PLAYER_2_KBD
], 'OptionsControlsP2Menu');
3187 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3188 AddButton(nil, _lc
[I_MENU_PLAYER_2_WEAPONS
], 'OptionsControlsP2MenuWeapons');
3189 if e_HasJoysticks
then
3192 AddButton(nil, _lc
[I_MENU_CONTROL_JOYSTICKS
], 'OptionsControlsJoystickMenu');
3194 if g_touch_enabled
then
3197 AddButton(nil, _lc
[I_MENU_CONTROL_TOUCH
], 'OptionsControlsTouchMenu');
3200 Menu
.DefControl
:= 'mOptionsControlsMenu';
3201 g_GUI_AddWindow(Menu
);
3203 Menu
:= TGUIWindow
.Create('OptionsControlsP1Menu');
3204 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_KBD
]))) do
3206 Name
:= 'mOptionsControlsP1Menu';
3207 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3208 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3209 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3210 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3211 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3212 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3213 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3214 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3215 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3216 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3217 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3219 Menu
.DefControl
:= 'mOptionsControlsP1Menu';
3220 g_GUI_AddWindow(Menu
);
3222 Menu
:= TGUIWindow
.Create('OptionsControlsP1MenuWeapons');
3223 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_WEAPONS
]))) do
3225 Name
:= 'mOptionsControlsP1MenuWeapons';
3226 for i
:= WP_FIRST
to WP_LAST
do
3227 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3228 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3230 Menu
.DefControl
:= 'mOptionsControlsP1MenuWeapons';
3231 g_GUI_AddWindow(Menu
);
3233 Menu
:= TGUIWindow
.Create('OptionsControlsP2Menu');
3234 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_KBD
]))) do
3236 Name
:= 'mOptionsControlsP2Menu';
3237 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3238 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3239 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3240 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3241 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3242 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3243 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3244 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3245 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3246 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3247 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3249 Menu
.DefControl
:= 'mOptionsControlsP2Menu';
3250 g_GUI_AddWindow(Menu
);
3252 Menu
:= TGUIWindow
.Create('OptionsControlsP2MenuWeapons');
3253 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_WEAPONS
]))) do
3255 Name
:= 'mOptionsControlsP2MenuWeapons';
3256 for i
:= WP_FIRST
to WP_LAST
do
3257 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3258 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3260 Menu
.DefControl
:= 'mOptionsControlsP2MenuWeapons';
3261 g_GUI_AddWindow(Menu
);
3263 Menu
:= TGUIWindow
.Create('OptionsControlsJoystickMenu');
3264 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_JOYSTICKS
]))) do
3266 Name
:= 'mOptionsControlsJoystickMenu';
3267 for i
:= 0 to e_MaxJoys
- 1 do
3268 with AddScroll(Format(_lc
[I_MENU_CONTROL_DEADZONE
], [i
+ 1])) do
3270 Name
:= 'scDeadzone' + IntToStr(i
);
3274 Menu
.DefControl
:= 'mOptionsControlsJoystickMenu';
3275 g_GUI_AddWindow(Menu
);
3277 Menu
:= TGUIWindow
.Create('OptionsControlsTouchMenu');
3278 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_TOUCH
]))) do
3280 Name
:= 'mOptionsControlsTouchMenu';
3281 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_ALT
]) do
3283 Name
:= 'swTouchAlt';
3284 AddItem(_lc
[I_MENU_NO
]);
3285 AddItem(_lc
[I_MENU_YES
]);
3286 OnChange
:= ProcChangeTouchSettings
;
3288 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_SIZE
]) do
3290 Name
:= 'scTouchSize';
3292 OnChange
:= ProcChangeTouchSettings
;
3294 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_FIRE
]) do
3296 Name
:= 'swTouchFire';
3297 AddItem(_lc
[I_MENU_NO
]);
3298 AddItem(_lc
[I_MENU_YES
]);
3300 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_OFFSET
]) do
3302 Name
:= 'scTouchOffset';
3304 OnChange
:= ProcChangeTouchSettings
;
3307 Menu
.DefControl
:= 'mOptionsControlsTouchMenu';
3308 g_GUI_AddWindow(Menu
);
3310 Menu
:= TGUIWindow
.Create('OptionsPlayersMenu');
3311 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_OPTIONS
]))) do
3313 Name
:= 'mOptionsPlayersMenu';
3314 AddButton(nil, _lc
[I_MENU_PLAYER_1
], 'OptionsPlayersP1Menu');
3315 AddButton(nil, _lc
[I_MENU_PLAYER_2
], 'OptionsPlayersP2Menu');
3317 Menu
.DefControl
:= 'mOptionsPlayersMenu';
3318 g_GUI_AddWindow(Menu
);
3320 CreatePlayerOptionsMenu('P1');
3321 CreatePlayerOptionsMenu('P2');
3323 Menu
:= TGUIWindow
.Create('OptionsPlayersMIMenu');
3324 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_MODEL_INFO
]))) do
3326 Name
:= 'mOptionsPlayersMIMenu';
3327 with AddLabel(_lc
[I_MENU_MODEL_NAME
]) do
3332 with AddLabel(_lc
[I_MENU_MODEL_AUTHOR
]) do
3337 with AddMemo(_lc
[I_MENU_MODEL_COMMENT
], 14, 6) do
3339 Name
:= 'meComment';
3342 AddLine(_lc
[I_MENU_MODEL_OPTIONS
]);
3343 with AddLabel(_lc
[I_MENU_MODEL_WEAPON
]) do
3346 FixedLength
:= Max(Length(_lc
[I_MENU_YES
]), Length(_lc
[I_MENU_NO
]));
3350 Menu
.DefControl
:= 'mOptionsPlayersMIMenu';
3351 g_GUI_AddWindow(Menu
);
3353 Menu
:= TGUIWindow
.Create('OptionsPlayersP1WeaponMenu');
3354 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3356 Name
:= 'mOptionsPlayersP1WeaponMenu';
3357 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3359 Name
:= 'swWeaponAutoswitch';
3360 AddItem(_lc
[I_MENU_NO
]);
3361 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3362 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3364 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3366 Name
:= 'swWeaponAllowEmpty';
3367 AddItem(_lc
[I_MENU_YES
]);
3368 AddItem(_lc
[I_MENU_NO
]);
3370 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3372 Name
:= 'swWeaponAllowFist';
3373 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3374 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3376 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3379 Menu
.DefControl
:= 'mOptionsPlayersP1WeaponMenu';
3380 g_GUI_AddWindow(Menu
);
3382 Menu
:= TGUIWindow
.Create('OptionsPreferencesP1WeaponMenu');
3383 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_1
]))) do
3385 Name
:= 'mOptionsPreferencesP1WeaponMenu';
3386 for i
:= WP_FIRST
to WP_LAST
do
3388 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3390 Name
:= IntToStr(i
);
3391 for a
:= WP_FIRST
to WP_LAST
+1 do
3393 AddItem(IntToStr(a
));
3398 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3400 Name
:= IntToStr(WP_LAST
+1);
3401 for a
:= WP_FIRST
to WP_LAST
+1 do
3403 AddItem(IntToStr(a
));
3405 ItemIndex
:= WP_LAST
+ 1;
3408 Menu
.DefControl
:= 'mOptionsPreferencesP1WeaponMenu';
3409 g_GUI_AddWindow(Menu
);
3412 Menu
:= TGUIWindow
.Create('OptionsPlayersP2WeaponMenu');
3413 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3415 Name
:= 'mOptionsPlayersP2WeaponMenu';
3416 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3418 Name
:= 'swWeaponAutoswitch';
3419 AddItem(_lc
[I_MENU_NO
]);
3420 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3421 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3423 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3425 Name
:= 'swWeaponAllowEmpty';
3426 AddItem(_lc
[I_MENU_YES
]);
3427 AddItem(_lc
[I_MENU_NO
]);
3429 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3431 Name
:= 'swWeaponAllowFist';
3432 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3433 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3435 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3438 Menu
.DefControl
:= 'mOptionsPlayersP2WeaponMenu';
3439 g_GUI_AddWindow(Menu
);
3441 Menu
:= TGUIWindow
.Create('OptionsPreferencesP2WeaponMenu');
3442 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_2
]))) do
3444 Name
:= 'mOptionsPreferencesP2WeaponMenu';
3445 for i
:= WP_FIRST
to WP_LAST
do
3447 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3449 Name
:= IntToStr(i
);
3450 for a
:= WP_FIRST
to WP_LAST
+1 do
3452 AddItem(IntToStr(a
));
3457 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3459 Name
:= IntToStr(WP_LAST
+1);
3460 for a
:= WP_FIRST
to WP_LAST
+1 do
3462 AddItem(IntToStr(a
));
3464 ItemIndex
:= WP_LAST
+ 1;
3467 Menu
.DefControl
:= 'mOptionsPreferencesP2WeaponMenu';
3468 g_GUI_AddWindow(Menu
);
3470 Menu
:= TGUIWindow
.Create('OptionsLanguageMenu');
3471 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LANGUAGE_OPTIONS
]))) do
3473 Name
:= 'mOptionsLanguageMenu';
3474 AddButton(@ProcSetRussianLanguage
, _lc
[I_MENU_LANGUAGE_RUSSIAN
]);
3475 AddButton(@ProcSetEnglishLanguage
, _lc
[I_MENU_LANGUAGE_ENGLISH
]);
3478 Menu
.DefControl
:= 'mOptionsLanguageMenu';
3479 g_GUI_AddWindow(Menu
);
3481 Menu
:= CreateYNMenu('DefaultOptionsMenu', _lc
[I_MENU_SET_DEFAULT_PROMT
], Round(gScreenWidth
*0.6),
3482 gMenuSmallFont
, @ProcDefaultMenuKeyDown
);
3483 g_GUI_AddWindow(Menu
);
3485 Menu
:= TGUIWindow
.Create('AuthorsMenu');
3486 Menu
.BackTexture
:= 'INTER';
3487 Menu
.OnClose
:= ProcAuthorsClose
;
3491 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_1
], gMenuFont
))) do
3493 Color
:= _RGB(255, 0, 0);
3494 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3496 _y
:= _y
+GetHeight();
3498 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_CREDITS_CAP_2
], [GAME_VERSION
, NET_PROTOCOL_VER
]), gMenuSmallFont
))) do
3500 Color
:= _RGB(255, 0, 0);
3501 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3503 _y
:= _y
+GetHeight()+32;
3505 // ×òî äåëàë: Êòî äåëàë
3506 cx
:= gScreenWidth
div 2 - 320 + 64;
3507 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1
], gMenuSmallFont
))) do
3509 Color
:= _RGB(255, 0, 0);
3514 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1_1
], gMenuSmallFont
))) do
3516 Color
:= _RGB(255, 255, 255);
3521 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2
], gMenuSmallFont
))) do
3523 Color
:= _RGB(255, 0, 0);
3528 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_1
], gMenuSmallFont
))) do
3530 Color
:= _RGB(255, 255, 255);
3535 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_2
], gMenuSmallFont
))) do
3537 Color
:= _RGB(255, 255, 255);
3542 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3
], gMenuSmallFont
))) do
3544 Color
:= _RGB(255, 0, 0);
3549 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3_1
], gMenuSmallFont
))) do
3551 Color
:= _RGB(255, 255, 255);
3556 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4
], gMenuSmallFont
))) do
3558 Color
:= _RGB(255, 0, 0);
3563 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4_1
], gMenuSmallFont
))) do
3565 Color
:= _RGB(255, 255, 255);
3568 _y
:= gScreenHeight
- 128;
3571 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_3
], gMenuSmallFont
))) do
3573 Color
:= _RGB(255, 0, 0);
3578 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_1
], gMenuSmallFont
))) do
3580 Color
:= _RGB(255, 255, 255);
3583 _y
:= _y
+GetHeight();
3585 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_2
], gMenuSmallFont
))) do
3587 Color
:= _RGB(255, 255, 255);
3590 _y
:= _y
+GetHeight();
3592 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_3
], gMenuSmallFont
))) do
3594 Color
:= _RGB(255, 255, 255);
3597 _y
:= gScreenHeight
- 32;
3599 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_4
], gMenuSmallFont
))) do
3601 Color
:= _RGB(255, 0, 0);
3602 X
:= gScreenWidth
div 2 - GetWidth() div 2;
3605 g_GUI_AddWindow(Menu
);
3607 Menu
:= CreateYNMenu('ExitMenu', _lc
[I_MENU_EXIT_PROMT
], Round(gScreenWidth
*0.6),
3608 gMenuSmallFont
, @ProcExitMenuKeyDown
);
3609 g_GUI_AddWindow(Menu
);
3611 Menu
:= TGUIWindow
.Create('GameSingleMenu');
3612 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3614 Name
:= 'mmGameSingleMenu';
3615 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3616 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3617 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3618 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3619 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3620 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3622 Menu
.DefControl
:= 'mmGameSingleMenu';
3623 Menu
.MainWindow
:= True;
3624 Menu
.OnClose
:= ProcGMClose
;
3625 Menu
.OnShow
:= ProcGMShow
;
3626 g_GUI_AddWindow(Menu
);
3628 Menu
:= CreateYNMenu('EndGameMenu', _lc
[I_MENU_END_GAME_PROMT
], Round(gScreenWidth
*0.6),
3629 gMenuSmallFont
, @ProcEndMenuKeyDown
);
3630 g_GUI_AddWindow(Menu
);
3632 Menu
:= CreateYNMenu('RestartGameMenu', _lc
[I_MENU_RESTART_GAME_PROMT
], Round(gScreenWidth
*0.6),
3633 gMenuSmallFont
, @ProcRestartMenuKeyDown
);
3634 g_GUI_AddWindow(Menu
);
3636 Menu
:= TGUIWindow
.Create('GameCustomMenu');
3637 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3639 Name
:= 'mmGameCustomMenu';
3640 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3641 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3642 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3643 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3644 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3645 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3646 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3648 Menu
.DefControl
:= 'mmGameCustomMenu';
3649 Menu
.MainWindow
:= True;
3650 Menu
.OnClose
:= ProcGMClose
;
3651 Menu
.OnShow
:= ProcGMShow
;
3652 g_GUI_AddWindow(Menu
);
3654 Menu
:= TGUIWindow
.Create('GameServerMenu');
3655 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3657 Name
:= 'mmGameServerMenu';
3658 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3659 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3660 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3661 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3662 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3664 Menu
.DefControl
:= 'mmGameServerMenu';
3665 Menu
.MainWindow
:= True;
3666 Menu
.OnClose
:= ProcGMClose
;
3667 Menu
.OnShow
:= ProcGMShow
;
3668 g_GUI_AddWindow(Menu
);
3670 Menu
:= TGUIWindow
.Create('GameClientMenu');
3671 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3673 Name
:= 'mmGameClientMenu';
3674 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3675 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3676 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3678 Menu
.DefControl
:= 'mmGameClientMenu';
3679 Menu
.MainWindow
:= True;
3680 Menu
.OnClose
:= ProcGMClose
;
3681 Menu
.OnShow
:= ProcGMShow
;
3682 g_GUI_AddWindow(Menu
);
3684 Menu
:= TGUIWindow
.Create('ClientPasswordMenu');
3685 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, _lc
[I_MENU_ENTERPASSWORD
]))) do
3687 Name
:= 'mClientPasswordMenu';
3688 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
3696 AddButton(@ProcEnterPassword
, _lc
[I_MENU_START_GAME
]);
3699 Menu
.DefControl
:= 'mClientPasswordMenu';
3700 g_GUI_AddWindow(Menu
);
3702 Menu
:= TGUIWindow
.Create('GameSetGameMenu');
3703 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SET_GAME
]))) do
3705 Name
:= 'mGameSetGameMenu';
3706 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
3708 Name
:= 'swTeamDamage';
3709 AddItem(_lc
[I_MENU_YES
]);
3710 AddItem(_lc
[I_MENU_NO
]);
3713 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
3715 Name
:= 'swTeamHit';
3716 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
3717 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
3718 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
3719 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
3722 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
3724 Name
:= 'swDeathmatchKeys';
3725 AddItem(_lc
[I_MENU_YES
]);
3726 AddItem(_lc
[I_MENU_NO
]);
3729 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
3731 Name
:= 'edTimeLimit';
3736 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
3738 Name
:= 'edScoreLimit';
3743 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
3745 Name
:= 'edMaxLives';
3750 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
3753 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
3754 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
3755 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
3758 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
3760 Name
:= 'swFlagDrop';
3761 AddItem(_lc
[I_MENU_FLAG_THROW
]);
3762 AddItem(_lc
[I_MENU_YES
]);
3763 AddItem(_lc
[I_MENU_NO
]);
3769 Menu
.DefControl
:= 'mGameSetGameMenu';
3770 Menu
.OnClose
:= ProcApplyGameSet
;
3771 g_GUI_AddWindow(Menu
);
3773 Menu
:= TGUIWindow
.Create('TeamMenu');
3774 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_CHANGE_PLAYERS
]))) do
3776 Name
:= 'mmTeamMenu';
3777 AddButton(@ProcJoinRed
, _lc
[I_MENU_JOIN_RED
], '').Name
:= 'tmJoinRed';
3778 AddButton(@ProcJoinBlue
, _lc
[I_MENU_JOIN_BLUE
], '').Name
:= 'tmJoinBlue';
3779 AddButton(@ProcJoinGame
, _lc
[I_MENU_JOIN_GAME
], '').Name
:= 'tmJoinGame';
3780 AddButton(@ProcSwitchP2
, _lc
[I_MENU_ADD_PLAYER_2
], '').Name
:= 'tmPlayer2';
3781 AddButton(@ProcSpectate
, _lc
[I_MENU_SPECTATE
], '').Name
:= 'tmSpectate';
3783 Menu
.DefControl
:= 'mmTeamMenu';
3784 Menu
.OnShow
:= ProcChangePlayers
;
3785 g_GUI_AddWindow(Menu
);
3788 procedure g_Menu_Show_SaveMenu();
3790 if g_Game_IsTestMap
then
3792 if gGameSettings
.GameType
= GT_SINGLE
then
3793 g_GUI_ShowWindow('GameSingleMenu')
3796 if g_Game_IsClient
then
3799 if g_Game_IsNet
then
3802 g_GUI_ShowWindow('GameCustomMenu');
3804 g_GUI_ShowWindow('SaveMenu');
3805 g_Sound_PlayEx('MENU_OPEN');
3808 procedure g_Menu_Show_LoadMenu (standalone
: Boolean=false);
3810 if (g_ActiveWindow
<> nil) and (g_ActiveWindow
.name
= 'LoadMenu') then exit
; // nothing to do
3811 if gGameSettings
.GameType
= GT_SINGLE
then
3813 if not standalone
then g_GUI_ShowWindow('GameSingleMenu')
3817 if g_Game_IsClient
then exit
;
3818 if g_Game_IsNet
then exit
;
3819 if not standalone
then g_GUI_ShowWindow('GameCustomMenu');
3821 g_GUI_ShowWindow('LoadMenu');
3822 g_Sound_PlayEx('MENU_OPEN');
3825 procedure g_Menu_Show_GameSetGame();
3827 if gGameSettings
.GameType
= GT_SINGLE
then
3828 g_GUI_ShowWindow('GameSingleMenu')
3831 if g_Game_IsClient
then
3834 if g_Game_IsNet
then
3835 g_GUI_ShowWindow('GameServerMenu')
3837 g_GUI_ShowWindow('GameCustomMenu');
3840 g_GUI_ShowWindow('GameSetGameMenu');
3841 g_Sound_PlayEx('MENU_OPEN');
3844 procedure g_Menu_Show_OptionsVideo();
3846 if gGameSettings
.GameType
= GT_SINGLE
then
3847 g_GUI_ShowWindow('GameSingleMenu')
3850 if g_Game_IsClient
then
3851 g_GUI_ShowWindow('GameClientMenu')
3853 if g_Game_IsNet
then
3854 g_GUI_ShowWindow('GameServerMenu')
3856 g_GUI_ShowWindow('GameCustomMenu');
3859 g_GUI_ShowWindow('OptionsMenu');
3860 g_GUI_ShowWindow('OptionsVideoMenu');
3861 g_Sound_PlayEx('MENU_OPEN');
3864 procedure g_Menu_Show_OptionsSound();
3866 if gGameSettings
.GameType
= GT_SINGLE
then
3867 g_GUI_ShowWindow('GameSingleMenu')
3870 if g_Game_IsClient
then
3871 g_GUI_ShowWindow('GameClientMenu')
3873 if g_Game_IsNet
then
3874 g_GUI_ShowWindow('GameServerMenu')
3876 g_GUI_ShowWindow('GameCustomMenu');
3879 g_GUI_ShowWindow('OptionsMenu');
3880 g_GUI_ShowWindow('OptionsSoundMenu');
3881 g_Sound_PlayEx('MENU_OPEN');
3884 procedure g_Menu_Show_EndGameMenu();
3886 g_GUI_ShowWindow('EndGameMenu');
3887 g_Sound_PlayEx('MENU_OPEN');
3890 procedure g_Menu_Show_QuitGameMenu();
3892 g_GUI_ShowWindow('ExitMenu');
3893 g_Sound_PlayEx('MENU_OPEN');
3896 procedure g_Menu_Init();
3903 procedure g_Menu_Free();
3907 e_WriteLog('Releasing menu data...', TMsgType
.Notify
);
3912 procedure g_Menu_Reset();
3916 g_GUI_SaveMenuPos();
3917 ex
:= g_GUI_Destroy();
3921 e_WriteLog('Recreating menu...', TMsgType
.Notify
);
3926 g_Game_SetDebugMode();
3928 g_GUI_LoadMenuPos();