DEADSOFTWARE

render: fix animated textures
[d2df-sdl.git] / src / game / g_map.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
17 unit g_map;
19 interface
21 uses
22 SysUtils, Classes, mempool,
23 g_base, r_graphics, g_basic, MAPDEF, g_textures,
24 g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
26 type
27 TMapInfo = record
28 Map: String;
29 Name: String;
30 Description: String;
31 Author: String;
32 MusicName: String;
33 SkyName: String;
34 Height: Word;
35 Width: Word;
36 end;
38 PRespawnPoint = ^TRespawnPoint;
39 TRespawnPoint = record
40 X, Y: Integer;
41 Direction: TDirection;
42 PointType: Byte;
43 end;
45 PFlagPoint = ^TFlagPoint;
46 TFlagPoint = TRespawnPoint;
48 PFlag = ^TFlag;
49 TFlag = record
50 Obj: TObj;
51 RespawnType: Byte;
52 State: Byte;
53 Count: Integer;
54 CaptureTime: LongWord;
55 Animation: TAnimation;
56 Direction: TDirection;
57 end;
59 function g_Map_Load(Res: String): Boolean;
60 function g_Map_GetMapInfo(Res: String): TMapInfo;
61 function g_Map_GetMapsList(WADName: String): SSArray;
62 function g_Map_Exist(Res: String): Boolean;
63 procedure g_Map_Free(freeTextures: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
68 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
69 PanelType: Word; b1x3: Boolean=false): Boolean;
70 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
72 procedure g_Map_EnableWallGUID (pguid: Integer);
73 procedure g_Map_DisableWallGUID (pguid: Integer);
74 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
76 // HACK!!!
77 procedure g_Map_EnableWall_XXX (ID: DWORD);
78 procedure g_Map_DisableWall_XXX (ID: DWORD);
79 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
81 procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
83 procedure g_Map_ReAdd_DieTriggers();
84 function g_Map_IsSpecialTexture(Texture: String): Boolean;
86 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
87 function g_Map_GetPointCount(PointType: Byte): Word;
88 function g_Map_GetRandomPointType(): Byte;
90 function g_Map_HaveFlagPoints(): Boolean;
92 procedure g_Map_ResetFlag(Flag: Byte);
94 procedure g_Map_SaveState (st: TStream);
95 procedure g_Map_LoadState (st: TStream);
97 // returns panel or nil
98 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
99 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
101 // returns panel or nil
102 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
103 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
105 type
106 TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
108 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
109 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
111 // trace liquid, stepping by `dx` and `dy`
112 // return last seen liquid coords, and `false` if we're started outside of the liquid
113 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
116 // return `true` from `cb` to stop
117 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
119 procedure g_Map_NetSendInterestingPanels (); // yay!
122 procedure g_Map_ProfilersBegin ();
123 procedure g_Map_ProfilersEnd ();
126 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
129 function g_Map_MinX (): Integer; inline;
130 function g_Map_MinY (): Integer; inline;
131 function g_Map_MaxX (): Integer; inline;
132 function g_Map_MaxY (): Integer; inline;
134 const
135 NNF_NO_NAME = 0;
136 NNF_NAME_BEFORE = 1;
137 NNF_NAME_EQUALS = 2;
138 NNF_NAME_AFTER = 3;
140 function g_Texture_NumNameFindStart(name: String): Boolean;
141 function g_Texture_NumNameFindNext(var newName: String): Byte;
143 const
144 RESPAWNPOINT_PLAYER1 = 1;
145 RESPAWNPOINT_PLAYER2 = 2;
146 RESPAWNPOINT_DM = 3;
147 RESPAWNPOINT_RED = 4;
148 RESPAWNPOINT_BLUE = 5;
150 FLAG_NONE = 0;
151 FLAG_RED = 1;
152 FLAG_BLUE = 2;
153 FLAG_DOM = 3;
155 FLAG_STATE_NONE = 0;
156 FLAG_STATE_NORMAL = 1;
157 FLAG_STATE_DROPPED = 2;
158 FLAG_STATE_CAPTURED = 3;
159 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
160 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
162 FLAG_TIME = 720; // 20 seconds
164 SKY_STRETCH: Single = 1.5;
166 const
167 GridTagInvalid = 0;
169 (* draw order:
170 PANEL_BACK
171 PANEL_STEP
172 PANEL_WALL
173 PANEL_CLOSEDOOR
174 PANEL_ACID1
175 PANEL_ACID2
176 PANEL_WATER
177 PANEL_FORE
178 *)
179 // sorted by draw priority
180 GridTagBack = 1 shl 0; // gRenderBackgrounds
181 GridTagStep = 1 shl 1; // gSteps
182 GridTagWall = 1 shl 2; // gWalls
183 GridTagDoor = 1 shl 3; // gWalls
184 GridTagAcid1 = 1 shl 4; // gAcid1
185 GridTagAcid2 = 1 shl 5; // gAcid2
186 GridTagWater = 1 shl 6; // gWater
187 GridTagFore = 1 shl 7; // gRenderForegrounds
188 // the following are invisible
189 GridTagLift = 1 shl 8; // gLifts
190 GridTagBlockMon = 1 shl 9; // gBlockMon
192 GridTagSolid = (GridTagWall or GridTagDoor);
193 GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
194 GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
196 GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
199 type
200 TBinHeapPanelDrawCmp = class
201 public
202 class function less (const a, b: TPanel): Boolean; inline;
203 end;
205 TBinHeapPanelDraw = specialize TBinaryHeapBase<TPanel, TBinHeapPanelDrawCmp>;
207 var
208 gWalls: TPanelArray;
209 gRenderBackgrounds: TPanelArray;
210 gRenderForegrounds: TPanelArray;
211 gWater, gAcid1, gAcid2: TPanelArray;
212 gSteps: TPanelArray;
213 gLifts: TPanelArray;
214 gBlockMon: TPanelArray;
215 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
216 //gDOMFlags: array of TFlag;
217 gMapInfo: TMapInfo;
218 gBackSize: TDFPoint;
219 gDoorMap: array of array of DWORD;
220 gLiftMap: array of array of DWORD;
221 gWADHash: TMD5Digest;
222 BackID: DWORD = DWORD(-1);
223 gExternalResources: array of TDiskFileInfo = nil;
224 gMovingWallIds: array of Integer = nil;
226 gdbg_map_use_accel_render: Boolean = true;
227 gdbg_map_use_accel_coldet: Boolean = true;
228 profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
229 gDrawPanelList: TBinHeapPanelDraw = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
231 gCurrentMap: TDynRecord = nil;
232 gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
233 gTestMap: String = '';
236 function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
239 type
240 TPanelGrid = specialize TBodyGridBase<TPanel>;
242 var
243 mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
245 var (* private state *)
246 Textures: TLevelTextureArray = nil;
248 implementation
250 uses
251 e_input, e_log, e_res, g_items, g_gfx, g_console,
252 g_weapons, g_game, g_sound, e_sound, CONFIG,
253 g_options, g_triggers, g_player, r_textures, r_animations,
254 Math, g_monsters, g_saveload, g_language, g_netmsg,
255 sfs, xstreams, hashtable, wadreader,
256 g_res_downloader;
258 const
259 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
260 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
261 FLAG_SIGNATURE = $47414C46; // 'FLAG'
264 // ////////////////////////////////////////////////////////////////////////// //
265 procedure mapWarningCB (const msg: AnsiString; line, col: Integer);
266 begin
267 if (line > 0) then
268 begin
269 e_LogWritefln('parse error at (%s,%s): %s', [line, col, msg], TMsgType.Warning);
270 end
271 else
272 begin
273 e_LogWritefln('parse error: %s', [msg], TMsgType.Warning);
274 end;
275 end;
278 // ////////////////////////////////////////////////////////////////////////// //
279 var
280 panByGUID: array of TPanel = nil;
283 // ////////////////////////////////////////////////////////////////////////// //
284 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
285 begin
286 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
287 if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
288 end;
291 // return `true` from `cb` to stop
292 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
293 var
294 pan: TPanel;
295 begin
296 result := nil;
297 if not assigned(cb) then exit;
298 for pan in panByGUID do
299 begin
300 if cb(pan) then begin result := pan; exit; end;
301 end;
302 end;
305 procedure g_Map_NetSendInterestingPanels ();
306 var
307 pan: TPanel;
308 begin
309 if g_Game_IsServer and g_Game_IsNet then
310 begin
311 for pan in panByGUID do
312 begin
313 if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
314 end;
315 end;
316 end;
319 // ////////////////////////////////////////////////////////////////////////// //
320 function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
321 function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
322 function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
323 function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
326 // ////////////////////////////////////////////////////////////////////////// //
327 var
328 dfmapdef: TDynMapDef = nil;
331 procedure loadMapDefinition ();
332 var
333 pr: TTextParser = nil;
334 st: TStream = nil;
335 WAD: TWADFile = nil;
336 begin
337 if (dfmapdef <> nil) then exit;
339 try
340 e_LogWritefln('parsing "mapdef.txt"...', []);
341 st := e_OpenResourceRO(DataDirs, 'mapdef.txt');
342 e_LogWritefln('found local "mapdef.txt"', []);
343 except
344 st := nil;
345 end;
347 if (st = nil) then
348 begin
349 WAD := TWADFile.Create();
350 if not WAD.ReadFile(GameWAD) then
351 begin
352 //raise Exception.Create('cannot load "game.wad"');
353 st := nil;
354 end
355 else
356 begin
357 st := WAD.openFileStream('mapdef.txt');
358 end;
359 end;
361 try
362 if (st = nil) then
363 begin
364 //raise Exception.Create('cannot open "mapdef.txt"');
365 e_LogWriteln('using default "mapdef.txt"...');
366 pr := TStrTextParser.Create(defaultMapDef);
367 end
368 else
369 begin
370 pr := TFileTextParser.Create(st);
371 end;
372 except on e: Exception do
373 begin
374 e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
375 raise;
376 end;
377 end;
379 try
380 dfmapdef := TDynMapDef.Create(pr);
381 except
382 on e: TDynParseException do
383 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
384 on e: Exception do
385 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
386 end;
388 st.Free();
389 WAD.Free();
390 end;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
395 var
396 wst: TSFSMemoryChunkStream = nil;
397 begin
398 result := nil;
399 if (dataLen < 4) then exit;
401 if (dfmapdef = nil) then writeln('need to load mapdef');
402 loadMapDefinition();
403 if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
405 wst := TSFSMemoryChunkStream.Create(data, dataLen);
406 try
407 result := dfmapdef.parseMap(wst);
408 except
409 on e: TDynParseException do
410 begin
411 e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
412 wst.Free();
413 result := nil;
414 exit;
415 end;
416 on e: Exception do
417 begin
418 e_LogWritefln('ERROR: %s', [e.message]);
419 wst.Free();
420 result := nil;
421 exit;
422 end;
423 end;
425 //e_LogWriteln('map parsed.');
426 end;
429 // ////////////////////////////////////////////////////////////////////////// //
430 var
431 NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
432 NNF_PureExt: String; // extension postfix
433 NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
434 NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
437 function g_Texture_NumNameFindStart(name: String): Boolean;
438 var
439 i, j: Integer;
441 begin
442 Result := False;
443 NNF_PureName := '';
444 NNF_PureExt := '';
445 NNF_FirstNum := -1;
446 NNF_CurrentNum := -1;
448 for i := Length(name) downto 1 do
449 if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
450 begin
451 if i = Length(name) then
452 begin // Íåò öèôð â êîíöå ñòðîêè
453 Exit;
454 end
455 else
456 begin
457 j := i + 1;
458 while (j <= Length(name)) and (name[j] <> '.') do inc(j);
459 NNF_PureName := Copy(name, 1, i);
460 NNF_PureExt := Copy(name, j);
461 name := Copy(name, i + 1, j - i - 1);
462 Break;
463 end;
464 end;
466 // Íå ïåðåâåñòè â ÷èñëî:
467 if not TryStrToInt(name, NNF_FirstNum) then
468 Exit;
470 NNF_CurrentNum := 0;
472 Result := True;
473 end;
476 function g_Texture_NumNameFindNext(var newName: String): Byte;
477 begin
478 if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
479 begin
480 newName := '';
481 Result := NNF_NO_NAME;
482 Exit;
483 end;
485 newName := NNF_PureName + IntToStr(NNF_CurrentNum) + NNF_PureExt;
487 if NNF_CurrentNum < NNF_FirstNum then
488 Result := NNF_NAME_BEFORE
489 else
490 if NNF_CurrentNum > NNF_FirstNum then
491 Result := NNF_NAME_AFTER
492 else
493 Result := NNF_NAME_EQUALS;
495 Inc(NNF_CurrentNum);
496 end;
499 // ////////////////////////////////////////////////////////////////////////// //
500 function panelTypeToTag (panelType: Word): Integer;
501 begin
502 case panelType of
503 PANEL_WALL: result := GridTagWall; // gWalls
504 PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
505 PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
506 PANEL_FORE: result := GridTagFore; // gRenderForegrounds
507 PANEL_WATER: result := GridTagWater; // gWater
508 PANEL_ACID1: result := GridTagAcid1; // gAcid1
509 PANEL_ACID2: result := GridTagAcid2; // gAcid2
510 PANEL_STEP: result := GridTagStep; // gSteps
511 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
512 PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
513 else result := GridTagInvalid;
514 end;
515 end;
518 class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline;
519 begin
520 if (a.tag < b.tag) then begin result := true; exit; end;
521 if (a.tag > b.tag) then begin result := false; exit; end;
522 result := (a.arrIdx < b.arrIdx);
523 end;
525 var
526 TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
527 BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
528 RespawnPoints: array of TRespawnPoint;
529 FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
530 //DOMFlagPoints: Array of TFlagPoint;
533 procedure g_Map_ProfilersBegin ();
534 begin
535 if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
536 if (profMapCollision <> nil) then profMapCollision.mainBegin(g_profile_collision);
537 // create sections
538 if g_profile_collision and (profMapCollision <> nil) then
539 begin
540 profMapCollision.sectionBegin('*solids');
541 profMapCollision.sectionEnd();
542 profMapCollision.sectionBegin('liquids');
543 profMapCollision.sectionEnd();
544 end;
545 end;
547 procedure g_Map_ProfilersEnd ();
548 begin
549 if (profMapCollision <> nil) then profMapCollision.mainEnd();
550 end;
553 // wall index in `gWalls` or -1
554 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
555 var
556 ex, ey: Integer;
557 begin
558 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, (GridTagWall or GridTagDoor));
559 if (result <> nil) then
560 begin
561 if (hitx <> nil) then hitx^ := ex;
562 if (hity <> nil) then hity^ := ey;
563 end
564 else
565 begin
566 if (hitx <> nil) then hitx^ := x1;
567 if (hity <> nil) then hity^ := y1;
568 end;
569 end;
571 // returns panel or nil
572 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
573 var
574 ex, ey: Integer;
575 begin
576 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, tag);
577 if (result <> nil) then
578 begin
579 if (hitx <> nil) then hitx^ := ex;
580 if (hity <> nil) then hity^ := ey;
581 end
582 else
583 begin
584 if (hitx <> nil) then hitx^ := x1;
585 if (hity <> nil) then hity^ := y1;
586 end;
587 end;
590 function xxPanAtPointChecker (pan: TPanel; panelType: Word): Boolean; inline;
591 begin
592 if ((pan.tag and GridTagLift) <> 0) then
593 begin
594 // stop if the lift of the right type
595 result :=
596 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
597 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
598 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
599 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT)));
600 exit;
601 end;
602 result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
603 end;
605 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
606 var
607 tagmask: Integer = 0;
608 mwit: PPanel;
609 it: TPanelGrid.Iter;
610 begin
611 result := false;
613 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
614 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
615 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
616 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
617 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
618 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
619 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
621 if (tagmask = 0) then exit;// just in case
623 if ((tagmask and GridTagLift) <> 0) then
624 begin
625 // slow
626 it := mapGrid.forEachAtPoint(x, y, tagmask);
627 for mwit in it do if (xxPanAtPointChecker(mwit^, PanelType)) then begin result := true; break; end;
628 end
629 else
630 begin
631 // fast
632 it := mapGrid.forEachAtPoint(x, y, tagmask, false, true);
633 result := (it.length <> 0); // firsthit
634 end;
635 it.release();
636 end;
639 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
640 var
641 it: TPanelGrid.Iter;
642 begin
643 result := nil;
644 if (tagmask = 0) then exit;
645 it := mapGrid.forEachAtPoint(x, y, tagmask, false, true); // firsthit
646 if (it.length <> 0) then result := it.first^;
647 it.release();
648 end;
651 function g_Map_IsSpecialTexture(Texture: String): Boolean;
652 begin
653 Result := (Texture = TEXTURE_NAME_WATER) or
654 (Texture = TEXTURE_NAME_ACID1) or
655 (Texture = TEXTURE_NAME_ACID2);
656 end;
658 procedure CreateDoorMap();
659 var
660 PanelArray: Array of record
661 X, Y: Integer;
662 Width, Height: Word;
663 Active: Boolean;
664 PanelID: DWORD;
665 end;
666 a, b, c, m, i, len: Integer;
667 ok: Boolean;
668 begin
669 if gWalls = nil then
670 Exit;
672 i := 0;
673 len := 128;
674 SetLength(PanelArray, len);
676 for a := 0 to High(gWalls) do
677 if gWalls[a].Door then
678 begin
679 PanelArray[i].X := gWalls[a].X;
680 PanelArray[i].Y := gWalls[a].Y;
681 PanelArray[i].Width := gWalls[a].Width;
682 PanelArray[i].Height := gWalls[a].Height;
683 PanelArray[i].Active := True;
684 PanelArray[i].PanelID := a;
686 i := i + 1;
687 if i = len then
688 begin
689 len := len + 128;
690 SetLength(PanelArray, len);
691 end;
692 end;
694 // Íåò äâåðåé:
695 if i = 0 then
696 begin
697 PanelArray := nil;
698 Exit;
699 end;
701 SetLength(gDoorMap, 0);
703 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
705 for a := 0 to i-1 do
706 if PanelArray[a].Active then
707 begin
708 PanelArray[a].Active := False;
709 m := Length(gDoorMap);
710 SetLength(gDoorMap, m+1);
711 SetLength(gDoorMap[m], 1);
712 gDoorMap[m, 0] := PanelArray[a].PanelID;
713 ok := True;
715 while ok do
716 begin
717 ok := False;
719 for b := 0 to i-1 do
720 if PanelArray[b].Active then
721 for c := 0 to High(gDoorMap[m]) do
722 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
723 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
724 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
725 PanelArray[b].Width, PanelArray[b].Height,
726 gWalls[gDoorMap[m, c]].X,
727 gWalls[gDoorMap[m, c]].Y,
728 gWalls[gDoorMap[m, c]].Width,
729 gWalls[gDoorMap[m, c]].Height) then
730 begin
731 PanelArray[b].Active := False;
732 SetLength(gDoorMap[m],
733 Length(gDoorMap[m])+1);
734 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
735 ok := True;
736 Break;
737 end;
738 end;
740 g_Game_StepLoading();
741 end;
743 PanelArray := nil;
744 end;
746 procedure CreateLiftMap();
747 var
748 PanelArray: Array of record
749 X, Y: Integer;
750 Width, Height: Word;
751 Active: Boolean;
752 end;
753 a, b, c, len, i, j: Integer;
754 ok: Boolean;
755 begin
756 if gLifts = nil then
757 Exit;
759 len := Length(gLifts);
760 SetLength(PanelArray, len);
762 for a := 0 to len-1 do
763 begin
764 PanelArray[a].X := gLifts[a].X;
765 PanelArray[a].Y := gLifts[a].Y;
766 PanelArray[a].Width := gLifts[a].Width;
767 PanelArray[a].Height := gLifts[a].Height;
768 PanelArray[a].Active := True;
769 end;
771 SetLength(gLiftMap, len);
772 i := 0;
774 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
776 for a := 0 to len-1 do
777 if PanelArray[a].Active then
778 begin
779 PanelArray[a].Active := False;
780 SetLength(gLiftMap[i], 32);
781 j := 0;
782 gLiftMap[i, j] := a;
783 ok := True;
785 while ok do
786 begin
787 ok := False;
788 for b := 0 to len-1 do
789 if PanelArray[b].Active then
790 for c := 0 to j do
791 if g_CollideAround(PanelArray[b].X,
792 PanelArray[b].Y,
793 PanelArray[b].Width,
794 PanelArray[b].Height,
795 PanelArray[gLiftMap[i, c]].X,
796 PanelArray[gLiftMap[i, c]].Y,
797 PanelArray[gLiftMap[i, c]].Width,
798 PanelArray[gLiftMap[i, c]].Height) then
799 begin
800 PanelArray[b].Active := False;
801 j := j+1;
802 if j > High(gLiftMap[i]) then
803 SetLength(gLiftMap[i],
804 Length(gLiftMap[i])+32);
806 gLiftMap[i, j] := b;
807 ok := True;
809 Break;
810 end;
811 end;
813 SetLength(gLiftMap[i], j+1);
814 i := i+1;
816 g_Game_StepLoading();
817 end;
819 SetLength(gLiftMap, i);
821 PanelArray := nil;
822 end;
824 function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
825 var
826 len: Integer;
827 panels: ^TPanelArray;
828 pan: TPanel;
829 pguid: Integer;
830 begin
831 Result := -1;
833 case PanelRec.PanelType of
834 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
835 PANEL_BACK: panels := @gRenderBackgrounds;
836 PANEL_FORE: panels := @gRenderForegrounds;
837 PANEL_WATER: panels := @gWater;
838 PANEL_ACID1: panels := @gAcid1;
839 PANEL_ACID2: panels := @gAcid2;
840 PANEL_STEP: panels := @gSteps;
841 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
842 PANEL_BLOCKMON: panels := @gBlockMon;
843 else exit;
844 end;
846 len := Length(panels^);
847 SetLength(panels^, len+1);
849 pguid := Length(panByGUID);
850 SetLength(panByGUID, pguid+1); //FIXME!
851 pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
852 assert(pguid >= 0);
853 assert(pguid < Length(panByGUID));
854 panByGUID[pguid] := pan;
855 panels^[len] := pan;
856 pan.arrIdx := len;
857 pan.proxyId := -1;
858 pan.tag := panelTypeToTag(PanelRec.PanelType);
860 PanelRec.user['panel_guid'] := pguid;
862 //result := len;
863 result := pguid;
864 end;
867 function CreateNullTexture(RecName: String): Integer;
868 begin
869 RecName := toLowerCase1251(RecName);
870 if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
871 if TextNameHash.get(RecName, result) then exit; // i found her!
873 SetLength(Textures, Length(Textures) + 1);
874 Textures[High(Textures)].TextureName := RecName;
875 Textures[High(Textures)].FullName := '';
876 Result := High(Textures);
877 TextNameHash.put(RecName, result);
878 end;
881 function extractWadName (resourceName: string): string;
882 var
883 posN: Integer;
884 begin
885 posN := Pos(':', resourceName);
886 if posN > 0 then
887 Result:= Copy(resourceName, 0, posN-1)
888 else
889 Result := '';
890 end;
893 procedure addResToExternalResList (res: AnsiString);
894 var
895 uname: AnsiString;
896 f: Integer;
897 fi: TDiskFileInfo;
898 begin
899 if g_Game_IsClient or not g_Game_IsNet then exit;
900 if (length(res) = 0) then exit; // map wad
901 //res := extractWadName(res);
902 //if (length(res) = 0) then exit; // map wad
903 uname := toLowerCase1251(res);
904 // do not add duplicates
905 for f := 0 to High(gExternalResources) do
906 begin
907 if (gExternalResources[f].userName = uname) then exit;
908 end;
909 //writeln('***(000) addResToExternalResList: res=[', res, ']');
910 // add new resource
911 fi.userName := uname;
912 if not findFileCI(res) then exit;
913 //writeln('***(001) addResToExternalResList: res=[', res, ']');
914 fi.diskName := res;
915 if (not GetDiskFileInfo(res, fi)) then
916 begin
917 fi.tag := -1;
918 end
919 else
920 begin
921 //writeln('***(002) addResToExternalResList: res=[', res, ']');
922 fi.tag := 0; // non-zero means "cannot caclucate hash"
923 try
924 fi.hash := MD5File(fi.diskName);
925 except
926 fi.tag := -1;
927 end;
928 end;
929 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
930 SetLength(gExternalResources, length(gExternalResources)+1);
931 gExternalResources[High(gExternalResources)] := fi;
932 end;
935 procedure compactExtResList ();
936 var
937 src, dest: Integer;
938 begin
939 src := 0;
940 dest := 0;
941 for src := 0 to High(gExternalResources) do
942 begin
943 if (gExternalResources[src].tag = 0) then
944 begin
945 // copy it
946 if (dest <> src) then gExternalResources[dest] := gExternalResources[src];
947 Inc(dest);
948 end;
949 end;
950 if (dest <> length(gExternalResources)) then SetLength(gExternalResources, dest);
951 end;
954 function GetReplacementWad (WadName: AnsiString): AnsiString;
955 begin
956 result := '';
957 if WadName <> '' then
958 begin
959 result := WadName;
960 if g_Game_IsClient then result := g_Res_FindReplacementWad(WadName);
961 if (result = WadName) then result := e_FindWad(WadDirs, result)
962 end;
963 end;
966 procedure generateExternalResourcesList (map: TDynRecord);
967 begin
968 SetLength(gExternalResources, 0);
969 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.MusicName)));
970 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.SkyName)));
971 end;
973 function CreateTexture (RecName: AnsiString; Map: String; log: Boolean): Integer;
974 var
975 HName: AnsiString;
976 WAD, WADz: TWADFile;
977 WADName, ResName: String;
978 ResData, ReszData: Pointer;
979 ResLen, ReszLen: Integer;
980 cfg: TConfig;
981 id: Integer;
982 begin
983 Result := -1;
984 HName := toLowerCase1251(RecName);
985 if (TextNameHash = nil) then
986 TextNameHash := THashStrInt.Create();
987 if TextNameHash.get(HName, Result) then
988 begin
989 // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
990 end
991 else
992 begin
993 Result := -1;
994 if (BadTextNameHash = nil) or not BadTextNameHash.has(HName) then
995 begin
996 case RecName of
997 TEXTURE_NAME_WATER, TEXTURE_NAME_ACID1, TEXTURE_NAME_ACID2:
998 begin
999 SetLength(Textures, Length(Textures) + 1);
1000 Textures[High(Textures)].FullName := RecName;
1001 Textures[High(Textures)].TextureName := RecName;
1002 Result := High(Textures);
1003 TextNameHash.put(RecName, result);
1004 end
1005 else
1006 WADName := GetReplacementWad(g_ExtractWadName(RecName));
1007 if (WADName <> '') then
1008 addResToExternalResList(WADName);
1009 if WADName = '' then
1010 WADName := Map;
1011 ResName := g_ExtractFilePathName(RecName);
1012 WAD := TWADFile.Create();
1013 if WAD.ReadFile(WadName) then
1014 begin
1015 if WAD.GetResource(ResName, ResData, ResLen, log) then
1016 begin
1017 if IsWadData(ResData, ResLen) then
1018 begin
1019 WADz := TWADFile.Create();
1020 if WADz.ReadMemory(ResData, ResLen) then
1021 begin
1022 if WADz.GetResource('TEXT/ANIM', ReszData, ReszLen) then
1023 begin
1024 cfg := TConfig.CreateMem(ReszData, ReszLen);
1025 if cfg <> nil then
1026 begin
1027 SetLength(Textures, Length(Textures) + 1);
1028 Textures[High(Textures)].TextureName := RecName;
1029 Textures[High(Textures)].FullName := WadName + ':' + ResName;
1030 Textures[High(Textures)].FramesCount := cfg.ReadInt('', 'framecount', 0);
1031 Textures[High(Textures)].Speed := cfg.ReadInt('', 'waitcount', 0);
1032 Result := High(Textures);
1033 TextNameHash.put(HName, result);
1034 cfg.Free;
1035 end;
1036 FreeMem(ReszData);
1037 end
1038 end;
1039 WADz.Free;
1040 end
1041 else
1042 begin
1043 SetLength(Textures, Length(Textures) + 1);
1044 Textures[High(Textures)].FullName := WADName + ':' + ResName;
1045 Textures[High(Textures)].TextureName := RecName;
1046 Result := High(Textures);
1047 TextNameHash.put(HName, result);
1048 end;
1049 FreeMem(ResData);
1050 end
1051 end;
1052 WAD.Free;
1053 end
1054 end;
1055 end;
1056 if Result < 0 then
1057 begin
1058 if (BadTextNameHash = nil) then
1059 BadTextNameHash := THashStrInt.Create();
1060 if log and (not BadTextNameHash.get(HName, id)) then
1061 e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
1062 BadTextNameHash.put(HName, -1);
1063 end
1064 end;
1066 procedure CreateItem(Item: TDynRecord);
1067 begin
1068 if g_Game_IsClient then Exit;
1070 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
1071 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
1072 Exit;
1074 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
1075 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
1076 end;
1078 procedure CreateArea(Area: TDynRecord);
1079 var
1080 a: Integer;
1081 id: DWORD = 0;
1082 begin
1083 case Area.AreaType of
1084 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
1085 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
1086 begin
1087 SetLength(RespawnPoints, Length(RespawnPoints)+1);
1088 with RespawnPoints[High(RespawnPoints)] do
1089 begin
1090 X := Area.X;
1091 Y := Area.Y;
1092 Direction := TDirection(Area.Direction);
1094 case Area.AreaType of
1095 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
1096 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
1097 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
1098 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
1099 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
1100 end;
1101 end;
1102 end;
1104 AREA_REDFLAG, AREA_BLUEFLAG:
1105 begin
1106 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
1108 if FlagPoints[a] <> nil then Exit;
1110 New(FlagPoints[a]);
1112 with FlagPoints[a]^ do
1113 begin
1114 X := Area.X-FLAGRECT.X;
1115 Y := Area.Y-FLAGRECT.Y;
1116 Direction := TDirection(Area.Direction);
1117 end;
1119 with gFlags[a] do
1120 begin
1121 case a of
1122 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
1123 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
1124 end;
1126 Animation := TAnimation.Create(id, True, 8);
1127 Obj.Rect := FLAGRECT;
1129 g_Map_ResetFlag(a);
1130 end;
1131 end;
1133 AREA_DOMFLAG:
1134 begin
1135 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1136 with DOMFlagPoints[High(DOMFlagPoints)] do
1137 begin
1138 X := Area.X;
1139 Y := Area.Y;
1140 Direction := TDirection(Area.Direction);
1141 end;
1143 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1144 end;
1145 end;
1146 end;
1148 function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer;
1149 var
1150 _trigger: TTrigger;
1151 tp: TPanel;
1152 begin
1153 result := -1;
1154 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
1156 with _trigger do
1157 begin
1158 mapId := Trigger.id;
1159 mapIndex := amapIdx;
1160 X := Trigger.X;
1161 Y := Trigger.Y;
1162 Width := Trigger.Width;
1163 Height := Trigger.Height;
1164 Enabled := Trigger.Enabled;
1165 TexturePanelGUID := atpanid;
1166 TriggerType := Trigger.TriggerType;
1167 ActivateType := Trigger.ActivateType;
1168 Keys := Trigger.Keys;
1169 trigPanelGUID := atrigpanid;
1170 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1171 if TexturePanelGUID <> -1 then
1172 begin
1173 tp := g_Map_PanelByGUID(TexturePanelGUID);
1174 if (tp <> nil) then tp.hasTexTrigger := True;
1175 end;
1176 end;
1178 result := Integer(g_Triggers_Create(_trigger, Trigger));
1179 end;
1181 procedure CreateMonster(monster: TDynRecord);
1182 var
1183 a: Integer;
1184 mon: TMonster;
1185 begin
1186 if g_Game_IsClient then Exit;
1188 if (gGameSettings.GameType = GT_SINGLE)
1189 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
1190 begin
1191 mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
1193 if gTriggers <> nil then
1194 begin
1195 for a := 0 to High(gTriggers) do
1196 begin
1197 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1198 begin
1199 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1200 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1201 end;
1202 end;
1203 end;
1205 if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
1206 end;
1207 end;
1209 procedure g_Map_ReAdd_DieTriggers();
1211 function monsDieTrig (mon: TMonster): Boolean;
1212 var
1213 a: Integer;
1214 //tw: TStrTextWriter;
1215 begin
1216 result := false; // don't stop
1217 mon.ClearTriggers();
1218 for a := 0 to High(gTriggers) do
1219 begin
1220 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1221 begin
1222 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1224 tw := TStrTextWriter.Create();
1225 try
1226 gTriggers[a].trigData.writeTo(tw);
1227 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1228 finally
1229 tw.Free();
1230 end;
1232 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1233 end;
1234 end;
1235 end;
1237 begin
1238 if g_Game_IsClient then Exit;
1240 g_Mons_ForEach(monsDieTrig);
1241 end;
1243 procedure mapCreateGrid ();
1244 var
1245 mapX0: Integer = $3fffffff;
1246 mapY0: Integer = $3fffffff;
1247 mapX1: Integer = -$3fffffff;
1248 mapY1: Integer = -$3fffffff;
1250 procedure calcBoundingBox (constref panels: TPanelArray);
1251 var
1252 idx: Integer;
1253 pan: TPanel;
1254 begin
1255 for idx := 0 to High(panels) do
1256 begin
1257 pan := panels[idx];
1258 if not pan.visvalid then continue;
1259 if (pan.Width < 1) or (pan.Height < 1) then continue;
1260 if (mapX0 > pan.x0) then mapX0 := pan.x0;
1261 if (mapY0 > pan.y0) then mapY0 := pan.y0;
1262 if (mapX1 < pan.x1) then mapX1 := pan.x1;
1263 if (mapY1 < pan.y1) then mapY1 := pan.y1;
1264 end;
1265 end;
1267 procedure addPanelsToGrid (constref panels: TPanelArray);
1268 var
1269 idx: Integer;
1270 pan: TPanel;
1271 newtag: Integer;
1272 begin
1273 //tag := panelTypeToTag(tag);
1274 for idx := 0 to High(panels) do
1275 begin
1276 pan := panels[idx];
1277 if not pan.visvalid then continue;
1278 if (pan.proxyId <> -1) then
1279 begin
1280 {$IF DEFINED(D2F_DEBUG)}
1281 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), TMsgType.Notify);
1282 {$ENDIF}
1283 continue;
1284 end;
1285 case pan.PanelType of
1286 PANEL_WALL: newtag := GridTagWall;
1287 PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
1288 PANEL_BACK: newtag := GridTagBack;
1289 PANEL_FORE: newtag := GridTagFore;
1290 PANEL_WATER: newtag := GridTagWater;
1291 PANEL_ACID1: newtag := GridTagAcid1;
1292 PANEL_ACID2: newtag := GridTagAcid2;
1293 PANEL_STEP: newtag := GridTagStep;
1294 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
1295 PANEL_BLOCKMON: newtag := GridTagBlockMon;
1296 else continue; // oops
1297 end;
1298 pan.tag := newtag;
1300 pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
1301 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1302 mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
1303 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1305 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1306 begin
1307 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1308 end;
1310 {$ENDIF}
1311 end;
1312 end;
1314 begin
1315 mapGrid.Free();
1316 mapGrid := nil;
1318 calcBoundingBox(gWalls);
1319 calcBoundingBox(gRenderBackgrounds);
1320 calcBoundingBox(gRenderForegrounds);
1321 calcBoundingBox(gWater);
1322 calcBoundingBox(gAcid1);
1323 calcBoundingBox(gAcid2);
1324 calcBoundingBox(gSteps);
1325 calcBoundingBox(gLifts);
1326 calcBoundingBox(gBlockMon);
1328 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
1330 if (mapX0 > 0) then mapX0 := 0;
1331 if (mapY0 > 0) then mapY0 := 0;
1333 if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
1334 if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
1336 mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
1337 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1339 addPanelsToGrid(gWalls);
1340 addPanelsToGrid(gRenderBackgrounds);
1341 addPanelsToGrid(gRenderForegrounds);
1342 addPanelsToGrid(gWater);
1343 addPanelsToGrid(gAcid1);
1344 addPanelsToGrid(gAcid2);
1345 addPanelsToGrid(gSteps);
1346 addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
1347 addPanelsToGrid(gBlockMon);
1349 mapGrid.dumpStats();
1351 g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
1352 end;
1355 function g_Map_Load(Res: String): Boolean;
1356 const
1357 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
1358 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
1359 type
1360 PTRec = ^TTRec;
1361 TTRec = record
1362 //TexturePanel: Integer;
1363 tnum: Integer;
1364 id: Integer;
1365 trigrec: TDynRecord;
1366 // texture pane;
1367 texPanelIdx: Integer;
1368 texPanel: TDynRecord;
1369 // "action" panel
1370 actPanelIdx: Integer;
1371 actPanel: TDynRecord;
1372 end;
1373 var
1374 WAD, TestWAD: TWADFile;
1375 //mapReader: TDynRecord = nil;
1376 mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index
1377 panels: TDynField = nil; //TPanelsRec1Array;
1378 items: TDynField = nil; //TItemsRec1Array;
1379 monsters: TDynField = nil; //TMonsterRec1Array;
1380 areas: TDynField = nil; //TAreasRec1Array;
1381 triggers: TDynField = nil; //TTriggersRec1Array;
1382 b, c, k: Integer;
1383 PanelID: DWORD;
1384 AddTextures: TAddTextureArray;
1385 TriggersTable: array of TTRec;
1386 FileName, mapResName, TexName, s: AnsiString;
1387 Data: Pointer;
1388 Len: Integer;
1389 ok: Boolean;
1390 CurTex, ntn: Integer;
1391 rec, texrec: TDynRecord;
1392 pttit: PTRec;
1393 pannum, trignum, cnt, tgpid: Integer;
1394 stt: UInt64;
1395 moveSpeed{, moveStart, moveEnd}: TDFPoint;
1396 //moveActive: Boolean;
1397 pan: TPanel;
1398 mapOk: Boolean = false;
1399 usedTextures: THashStrInt = nil; // key: mapTextureList
1400 begin
1401 mapGrid.Free();
1402 mapGrid := nil;
1403 TestWAD := nil;
1404 Data := nil;
1406 //gCurrentMap.Free();
1407 //gCurrentMap := nil;
1409 panByGUID := nil;
1411 Result := False;
1412 gMapInfo.Map := Res;
1413 TriggersTable := nil;
1414 //mapReader := nil;
1416 sfsGCDisable(); // temporary disable removing of temporary volumes
1417 try
1418 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1419 if (gCurrentMap = nil) then
1420 begin
1421 FileName := g_ExtractWadName(Res);
1422 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName, Res], TMsgType.Notify);
1423 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
1425 WAD := TWADFile.Create();
1426 if not WAD.ReadFile(FileName) then
1427 begin
1428 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
1429 WAD.Free();
1430 Exit;
1431 end;
1433 if gTestMap <> '' then
1434 begin
1435 s := g_ExtractWadName(gTestMap);
1436 TestWAD := TWADFile.Create();
1437 if not TestWAD.ReadFile(s) then
1438 begin
1439 g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_WAD], [s]));
1440 TestWAD.Free();
1441 TestWAD := nil;
1442 end;
1443 end;
1445 if TestWAD <> nil then
1446 begin
1447 mapResName := g_ExtractFileName(gTestMap);
1448 if not TestWAD.GetMapResource(mapResName, Data, Len) then
1449 begin
1450 g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1451 Data := nil;
1452 end else
1453 e_WriteLog('Using test map: '+gTestMap, TMsgType.Notify);
1454 TestWAD.Free();
1455 TestWAD := nil;
1456 end;
1458 if Data = nil then
1459 begin
1460 //k8: why loader ignores path here?
1461 mapResName := g_ExtractFileName(Res);
1462 if not WAD.GetMapResource(mapResName, Data, Len) then
1463 begin
1464 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1465 WAD.Free();
1466 Exit;
1467 end;
1468 end;
1470 WAD.Free();
1472 if (Len < 4) then
1473 begin
1474 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1475 FreeMem(Data);
1476 exit;
1477 end;
1479 // Çàãðóçêà êàðòû:
1480 e_LogWritefln('Loading map: %s', [mapResName], TMsgType.Notify);
1481 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
1483 stt := getTimeMicro();
1485 try
1486 gCurrentMap := g_Map_ParseMap(Data, Len);
1487 except
1488 gCurrentMap.Free();
1489 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
1490 FreeMem(Data);
1491 gCurrentMapFileName := '';
1492 Exit;
1493 end;
1495 FreeMem(Data);
1497 if (gCurrentMap = nil) then
1498 begin
1499 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1500 gCurrentMapFileName := '';
1501 exit;
1502 end;
1503 end
1504 else
1505 begin
1506 stt := getTimeMicro();
1507 end;
1509 //gCurrentMap := mapReader;
1511 generateExternalResourcesList(gCurrentMap);
1512 mapTextureList := gCurrentMap['texture'];
1513 // get all other lists here too
1514 panels := gCurrentMap['panel'];
1515 triggers := gCurrentMap['trigger'];
1516 items := gCurrentMap['item'];
1517 areas := gCurrentMap['area'];
1518 monsters := gCurrentMap['monster'];
1520 // Çàãðóçêà îïèñàíèÿ êàðòû:
1521 e_WriteLog(' Reading map info...', TMsgType.Notify);
1522 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1524 with gMapInfo do
1525 begin
1526 Name := gCurrentMap.MapName;
1527 Description := gCurrentMap.MapDesc;
1528 Author := gCurrentMap.MapAuthor;
1529 MusicName := gCurrentMap.MusicName;
1530 SkyName := gCurrentMap.SkyName;
1531 Height := gCurrentMap.Height;
1532 Width := gCurrentMap.Width;
1533 end;
1535 // Çàãðóçêà òåêñòóð:
1536 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
1537 // Äîáàâëåíèå òåêñòóð â Textures[]:
1538 if (mapTextureList <> nil) and (mapTextureList.count > 0) then
1539 begin
1540 e_WriteLog(' Loading textures:', TMsgType.Notify);
1541 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
1543 // find used textures
1544 usedTextures := THashStrInt.Create();
1545 try
1546 if (panels <> nil) and (panels.count > 0) then
1547 begin
1548 for rec in panels do
1549 begin
1550 texrec := rec.TextureRec;
1551 if (texrec <> nil) then usedTextures.put(toLowerCase1251(texrec.Resource), 42);
1552 end;
1553 end;
1555 cnt := -1;
1556 for rec in mapTextureList do
1557 begin
1558 Inc(cnt);
1559 if not usedTextures.has(toLowerCase1251(rec.Resource)) then
1560 begin
1561 rec.tagInt := -1; // just in case
1562 e_LogWritefln(' Unused texture #%d: %s', [cnt, rec.Resource]);
1563 end
1564 else
1565 begin
1566 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1567 e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]);
1568 {$ENDIF}
1569 ntn := CreateTexture(rec.Resource, FileName, True);
1570 if ntn < 0 then
1571 begin
1572 if rec.Anim then
1573 g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource]))
1574 else
1575 g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
1576 ntn := CreateNullTexture(rec.Resource)
1577 end;
1578 rec.tagInt := ntn; // remember texture number
1579 end;
1580 g_Game_StepLoading();
1581 end;
1582 finally
1583 usedTextures.Free();
1584 end;
1586 // set panel tagInt to texture index
1587 if (panels <> nil) then
1588 begin
1589 for rec in panels do
1590 begin
1591 texrec := rec.TextureRec;
1592 if (texrec = nil) then rec.tagInt := -1 else rec.tagInt := texrec.tagInt;
1593 end;
1594 end;
1595 end;
1598 // Çàãðóçêà òðèããåðîâ
1599 gTriggerClientID := 0;
1600 e_WriteLog(' Loading triggers...', TMsgType.Notify);
1601 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
1603 // Çàãðóçêà ïàíåëåé
1604 e_WriteLog(' Loading panels...', TMsgType.Notify);
1605 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
1607 // check texture numbers for panels
1608 if (panels <> nil) and (panels.count > 0) then
1609 begin
1610 for rec in panels do
1611 begin
1612 if (rec.tagInt < 0) then
1613 begin
1614 e_WriteLog('error loading map: invalid texture index for panel', TMsgType.Fatal);
1615 result := false;
1616 gCurrentMap.Free();
1617 gCurrentMap := nil;
1618 gCurrentMapFileName := '';
1619 exit;
1620 end;
1621 end;
1622 end;
1624 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1625 if (triggers <> nil) and (triggers.count > 0) then
1626 begin
1627 e_WriteLog(' Setting up trigger table...', TMsgType.Notify);
1628 //SetLength(TriggersTable, triggers.count);
1629 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
1631 SetLength(TriggersTable, triggers.count);
1632 trignum := -1;
1633 for rec in triggers do
1634 begin
1635 Inc(trignum);
1636 pttit := @TriggersTable[trignum];
1637 pttit.trigrec := rec;
1638 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1639 pttit.texPanelIdx := -1; // will be fixed later
1640 pttit.texPanel := rec.TexturePanelRec;
1641 // action panel
1642 pttit.actPanelIdx := -1;
1643 if (rec.trigRec <> nil) then pttit.actPanel := rec.trigRec.tgPanelRec else pttit.actPanel := nil;
1644 // set flag
1645 if (pttit.texPanel <> nil) then pttit.texPanel.userPanelTrigRef := true;
1646 if (pttit.actPanel <> nil) then pttit.actPanel.userPanelTrigRef := true;
1647 // update progress
1648 g_Game_StepLoading();
1649 end;
1650 end;
1652 // Ñîçäàåì ïàíåëè
1653 if (panels <> nil) and (panels.count > 0) then
1654 begin
1655 e_WriteLog(' Setting up trigger links...', TMsgType.Notify);
1656 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False);
1658 pannum := -1;
1659 for rec in panels do
1660 begin
1661 Inc(pannum);
1662 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1663 texrec := nil;
1664 SetLength(AddTextures, 0);
1665 CurTex := -1;
1666 ok := false;
1668 if (mapTextureList <> nil) then
1669 begin
1670 texrec := rec.TextureRec;
1671 ok := (texrec <> nil);
1672 end;
1674 if ok then
1675 begin
1676 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1677 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1678 ok := false;
1679 if (TriggersTable <> nil) and (mapTextureList <> nil) then
1680 begin
1681 if rec.userPanelTrigRef then
1682 begin
1683 // e_LogWritefln('trigref for panel %s', [pannum]);
1684 ok := True;
1685 end;
1686 end;
1687 end;
1689 if ok then
1690 begin
1691 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1692 s := texrec.Resource;
1694 // Ñïåö-òåêñòóðû çàïðåùåíû
1695 if g_Map_IsSpecialTexture(s) then
1696 begin
1697 ok := false
1698 end
1699 else
1700 begin
1701 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1702 ok := g_Texture_NumNameFindStart(s);
1703 end;
1705 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1706 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1707 if ok then
1708 begin
1709 k := NNF_NAME_BEFORE;
1710 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1711 while ok or (k = NNF_NAME_BEFORE) or (k = NNF_NAME_EQUALS) do
1712 begin
1713 k := g_Texture_NumNameFindNext(TexName);
1715 if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
1716 begin
1717 ok := CreateTexture(TexName, FileName, False) >= 0;
1719 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1720 if ok then
1721 begin
1723 for c := 0 to High(Textures) do
1724 begin
1725 if (Textures[c].TextureName = TexName) then
1726 begin
1727 SetLength(AddTextures, Length(AddTextures)+1);
1728 AddTextures[High(AddTextures)].Texture := c;
1729 break;
1730 end;
1731 end;
1733 if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
1734 begin
1735 SetLength(AddTextures, Length(AddTextures)+1);
1736 AddTextures[High(AddTextures)].Texture := c;
1737 end;
1738 end;
1739 end
1740 else
1741 begin
1742 if k = NNF_NAME_EQUALS then
1743 begin
1744 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1745 SetLength(AddTextures, Length(AddTextures)+1);
1746 AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
1747 CurTex := High(AddTextures);
1748 ok := true;
1749 end
1750 else // NNF_NO_NAME
1751 begin
1752 ok := false;
1753 end;
1754 end;
1755 end; // while ok...
1757 ok := true;
1758 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1759 end; // if ok - ññûëàþòñÿ òðèããåðû
1761 if not ok then
1762 begin
1763 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1764 SetLength(AddTextures, 1);
1765 AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
1766 CurTex := 0;
1767 end;
1769 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1771 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1773 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1774 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
1775 PanelID := CreatePanel(rec, AddTextures, CurTex);
1776 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1777 rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
1779 // setup lifts
1780 moveSpeed := rec.moveSpeed;
1781 //moveStart := rec.moveStart;
1782 //moveEnd := rec.moveEnd;
1783 //moveActive := rec['move_active'].value;
1784 if not moveSpeed.isZero then
1785 begin
1786 SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
1787 gMovingWallIds[High(gMovingWallIds)] := PanelID;
1788 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
1789 end;
1791 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
1793 g_Game_StepLoading();
1794 end;
1795 end;
1797 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
1798 for b := 0 to High(TriggersTable) do
1799 begin
1800 if (TriggersTable[b].texPanel <> nil) then TriggersTable[b].texPanelIdx := TriggersTable[b].texPanel.userPanelId;
1801 if (TriggersTable[b].actPanel <> nil) then TriggersTable[b].actPanelIdx := TriggersTable[b].actPanel.userPanelId;
1802 end;
1804 // create map grid, init other grids (for monsters, for example)
1805 e_WriteLog('Creating map grid', TMsgType.Notify);
1806 mapCreateGrid();
1808 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
1809 if (triggers <> nil) and (panels <> nil) and (not gLoadGameMode) then
1810 begin
1811 e_LogWritefln(' Creating triggers (%d)...', [triggers.count]);
1812 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
1813 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
1814 trignum := -1;
1815 for rec in triggers do
1816 begin
1817 Inc(trignum);
1818 tgpid := TriggersTable[trignum].actPanelIdx;
1819 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
1820 TriggersTable[trignum].tnum := trignum;
1821 TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid);
1822 end;
1823 end;
1825 //FIXME: use hashtable!
1826 for pan in panByGUID do
1827 begin
1828 if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
1829 begin
1830 pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
1831 end;
1832 if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
1833 begin
1834 pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
1835 end;
1836 end;
1838 // Çàãðóçêà ïðåäìåòîâ
1839 e_WriteLog(' Loading items...', TMsgType.Notify);
1840 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
1842 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
1843 if (items <> nil) and not gLoadGameMode then
1844 begin
1845 e_WriteLog(' Spawning items...', TMsgType.Notify);
1846 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
1847 for rec in items do CreateItem(rec);
1848 end;
1850 // Çàãðóçêà îáëàñòåé
1851 e_WriteLog(' Loading areas...', TMsgType.Notify);
1852 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
1854 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
1855 if areas <> nil then
1856 begin
1857 e_WriteLog(' Creating areas...', TMsgType.Notify);
1858 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
1859 for rec in areas do CreateArea(rec);
1860 end;
1862 // Çàãðóçêà ìîíñòðîâ
1863 e_WriteLog(' Loading monsters...', TMsgType.Notify);
1864 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
1866 gTotalMonsters := 0;
1868 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
1869 if (monsters <> nil) and not gLoadGameMode then
1870 begin
1871 e_WriteLog(' Spawning monsters...', TMsgType.Notify);
1872 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
1873 for rec in monsters do CreateMonster(rec);
1874 end;
1876 //gCurrentMap := mapReader; // this will be our current map now
1877 gCurrentMapFileName := Res;
1878 //mapReader := nil;
1880 // Çàãðóçêà íåáà
1881 if (gMapInfo.SkyName <> '') then
1882 begin
1883 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
1884 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
1885 s := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res));
1886 if g_Texture_CreateWAD(BackID, s, gTextureFilter) then
1887 g_Game_SetupScreenSize
1888 else
1889 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]))
1890 end;
1892 // Çàãðóçêà ìóçûêè
1893 ok := False;
1894 if gMapInfo.MusicName <> '' then
1895 begin
1896 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify);
1897 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1899 s := e_GetResourcePath(WadDirs, gMapInfo.MusicName, g_ExtractWadName(Res));
1900 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
1901 ok := True
1902 else
1903 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
1904 end;
1906 // Îñòàëüíûå óñòàíâêè
1907 CreateDoorMap();
1908 CreateLiftMap();
1910 g_Items_Init();
1911 g_Weapon_Init();
1912 g_Monsters_Init();
1914 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1915 if not gLoadGameMode then g_GFX_Init();
1917 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1918 mapTextureList := nil;
1919 panels := nil;
1920 items := nil;
1921 areas := nil;
1922 triggers := nil;
1923 TriggersTable := nil;
1924 AddTextures := nil;
1926 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1927 if ok and (not gLoadGameMode) then
1928 begin
1929 gMusic.SetByName(gMapInfo.MusicName);
1930 gMusic.Play();
1931 end
1932 else
1933 begin
1934 gMusic.SetByName('');
1935 end;
1937 stt := getTimeMicro()-stt;
1938 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
1939 mapOk := true;
1940 finally
1941 sfsGCEnable(); // enable releasing unused volumes
1942 //mapReader.Free();
1943 e_UnpressAllKeys; // why not?
1944 if not mapOk then
1945 begin
1946 gCurrentMap.Free();
1947 gCurrentMap := nil;
1948 gCurrentMapFileName := '';
1949 end;
1950 end;
1952 compactExtResList();
1953 e_WriteLog('Done loading map.', TMsgType.Notify);
1954 Result := True;
1955 end;
1958 function g_Map_GetMapInfo(Res: String): TMapInfo;
1959 var
1960 WAD: TWADFile;
1961 mapReader: TDynRecord;
1962 //Header: TMapHeaderRec_1;
1963 FileName: String;
1964 Data: Pointer;
1965 Len: Integer;
1966 begin
1967 FillChar(Result, SizeOf(Result), 0);
1968 FileName := g_ExtractWadName(Res);
1970 WAD := TWADFile.Create();
1971 if not WAD.ReadFile(FileName) then
1972 begin
1973 WAD.Free();
1974 Exit;
1975 end;
1977 //k8: it ignores path again
1978 if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
1979 begin
1980 WAD.Free();
1981 Exit;
1982 end;
1984 WAD.Free();
1986 try
1987 mapReader := g_Map_ParseMap(Data, Len);
1988 except
1989 mapReader := nil;
1990 FreeMem(Data);
1991 exit;
1992 end;
1994 FreeMem(Data);
1996 if (mapReader = nil) then exit;
1998 if (mapReader.Width > 0) and (mapReader.Height > 0) then
1999 begin
2000 Result.Name := mapReader.MapName;
2001 Result.Description := mapReader.MapDesc;
2002 Result.Map := Res;
2003 Result.Author := mapReader.MapAuthor;
2004 Result.Height := mapReader.Height;
2005 Result.Width := mapReader.Width;
2006 end
2007 else
2008 begin
2009 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
2010 //ZeroMemory(@Header, SizeOf(Header));
2011 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
2012 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
2013 Result.Map := Res;
2014 Result.Author := '';
2015 Result.Height := 0;
2016 Result.Width := 0;
2017 end;
2019 mapReader.Free();
2020 end;
2022 function g_Map_GetMapsList(WADName: string): SSArray;
2023 var
2024 WAD: TWADFile;
2025 a: Integer;
2026 ResList: SSArray;
2027 begin
2028 Result := nil;
2029 WAD := TWADFile.Create();
2030 if not WAD.ReadFile(WADName) then
2031 begin
2032 WAD.Free();
2033 Exit;
2034 end;
2035 ResList := WAD.GetMapResources();
2036 if ResList <> nil then
2037 begin
2038 for a := 0 to High(ResList) do
2039 begin
2040 SetLength(Result, Length(Result)+1);
2041 Result[High(Result)] := ResList[a];
2042 end;
2043 end;
2044 WAD.Free();
2045 end;
2047 function g_Map_Exist(Res: string): Boolean;
2048 var
2049 WAD: TWADFile;
2050 FileName, mnn: string;
2051 ResList: SSArray;
2052 a: Integer;
2053 begin
2054 Result := False;
2056 FileName := addWadExtension(g_ExtractWadName(Res));
2058 WAD := TWADFile.Create;
2059 if not WAD.ReadFile(FileName) then
2060 begin
2061 WAD.Free();
2062 Exit;
2063 end;
2065 ResList := WAD.GetMapResources();
2066 WAD.Free();
2068 mnn := g_ExtractFileName(Res);
2069 if ResList <> nil then
2070 for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
2071 begin
2072 Result := True;
2073 Exit;
2074 end;
2075 end;
2077 procedure g_Map_Free(freeTextures: Boolean=true);
2079 procedure FreePanelArray(var panels: TPanelArray);
2080 var
2081 i: Integer;
2083 begin
2084 if panels <> nil then
2085 begin
2086 for i := 0 to High(panels) do
2087 panels[i].Free();
2088 panels := nil;
2089 end;
2090 end;
2092 begin
2093 g_GFX_Free();
2094 g_Weapon_Free();
2095 g_Items_Free();
2096 g_Triggers_Free();
2097 g_Monsters_Free();
2099 RespawnPoints := nil;
2100 if FlagPoints[FLAG_RED] <> nil then
2101 begin
2102 Dispose(FlagPoints[FLAG_RED]);
2103 FlagPoints[FLAG_RED] := nil;
2104 end;
2105 if FlagPoints[FLAG_BLUE] <> nil then
2106 begin
2107 Dispose(FlagPoints[FLAG_BLUE]);
2108 FlagPoints[FLAG_BLUE] := nil;
2109 end;
2110 //DOMFlagPoints := nil;
2112 //gDOMFlags := nil;
2114 if (Length(gCurrentMapFileName) <> 0) then
2115 begin
2116 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
2117 end
2118 else
2119 begin
2120 e_LogWritefln('g_Map_Free: no previous map.', []);
2121 end;
2123 if freeTextures then
2124 begin
2125 e_LogWritefln('g_Map_Free: clearing textures...', []);
2126 Textures := nil;
2127 TextNameHash.Free();
2128 TextNameHash := nil;
2129 BadTextNameHash.Free();
2130 BadTextNameHash := nil;
2131 gCurrentMapFileName := '';
2132 gCurrentMap.Free();
2133 gCurrentMap := nil;
2134 end;
2136 panByGUID := nil;
2138 FreePanelArray(gWalls);
2139 FreePanelArray(gRenderBackgrounds);
2140 FreePanelArray(gRenderForegrounds);
2141 FreePanelArray(gWater);
2142 FreePanelArray(gAcid1);
2143 FreePanelArray(gAcid2);
2144 FreePanelArray(gSteps);
2145 FreePanelArray(gLifts);
2146 FreePanelArray(gBlockMon);
2147 gMovingWallIds := nil;
2149 if BackID <> DWORD(-1) then
2150 begin
2151 gBackSize.X := 0;
2152 gBackSize.Y := 0;
2153 e_DeleteTexture(BackID);
2154 BackID := DWORD(-1);
2155 end;
2157 g_Game_StopAllSounds(False);
2158 gMusic.FreeSound();
2159 g_Sound_Delete(gMapInfo.MusicName);
2161 gMapInfo.Name := '';
2162 gMapInfo.Description := '';
2163 gMapInfo.MusicName := '';
2164 gMapInfo.Height := 0;
2165 gMapInfo.Width := 0;
2167 gDoorMap := nil;
2168 gLiftMap := nil;
2169 end;
2171 procedure g_Map_Update();
2172 var
2173 a, d, j: Integer;
2174 m: Word;
2175 s: String;
2176 b: Byte;
2178 procedure UpdatePanelArray(var panels: TPanelArray);
2179 var
2180 i: Integer;
2182 begin
2183 for i := 0 to High(panels) do panels[i].Update();
2184 end;
2186 begin
2187 if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
2189 UpdatePanelArray(gWalls);
2190 UpdatePanelArray(gRenderBackgrounds);
2191 UpdatePanelArray(gRenderForegrounds);
2192 UpdatePanelArray(gWater);
2193 UpdatePanelArray(gAcid1);
2194 UpdatePanelArray(gAcid2);
2195 UpdatePanelArray(gSteps);
2197 if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
2199 if gGameSettings.GameMode = GM_CTF then
2200 begin
2201 for a := FLAG_RED to FLAG_BLUE do
2202 begin
2203 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
2204 begin
2205 with gFlags[a] do
2206 begin
2207 if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
2209 m := g_Obj_Move(@Obj, True, True);
2211 if gTime mod (GAME_TICK*2) <> 0 then Continue;
2213 // Ñîïðîòèâëåíèå âîçäóõà
2214 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
2216 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2217 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
2218 begin
2219 g_Map_ResetFlag(a);
2220 gFlags[a].CaptureTime := 0;
2221 if a = FLAG_RED then
2222 s := _lc[I_PLAYER_FLAG_RED]
2223 else
2224 s := _lc[I_PLAYER_FLAG_BLUE];
2225 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2227 if (((gPlayer1 <> nil) and (((gPlayer1.Team = TEAM_RED) and (a = FLAG_RED)) or ((gPlayer1.Team = TEAM_BLUE) and (a = FLAG_BLUE))))
2228 or ((gPlayer2 <> nil) and (((gPlayer2.Team = TEAM_RED) and (a = FLAG_RED)) or ((gPlayer2.Team = TEAM_BLUE) and (a = FLAG_BLUE))))) then
2229 b := 0
2230 else
2231 b := 1;
2233 if not sound_ret_flag[b].IsPlaying() then
2234 sound_ret_flag[b].Play();
2236 if g_Game_IsNet then
2237 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
2238 Continue;
2239 end;
2241 if Count > 0 then Count -= 1;
2243 // Èãðîê áåðåò ôëàã
2244 if gPlayers <> nil then
2245 begin
2246 j := Random(Length(gPlayers)) - 1;
2247 for d := 0 to High(gPlayers) do
2248 begin
2249 Inc(j);
2250 if j > High(gPlayers) then j := 0;
2251 if gPlayers[j] <> nil then
2252 begin
2253 if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
2254 begin
2255 if gPlayers[j].GetFlag(a) then Break;
2256 end;
2257 end;
2258 end;
2259 end;
2260 end;
2261 end;
2262 end;
2263 end;
2264 end;
2266 function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
2267 PanelType: Word; b1x3: Boolean=false): Boolean;
2268 var
2269 a, h: Integer;
2270 begin
2271 Result := False;
2273 if WordBool(PanelType and PANEL_WALL) then
2274 if gWalls <> nil then
2275 begin
2276 h := High(gWalls);
2278 for a := 0 to h do
2279 if gWalls[a].Enabled and
2280 g_Collide(X, Y, Width, Height,
2281 gWalls[a].X, gWalls[a].Y,
2282 gWalls[a].Width, gWalls[a].Height) then
2283 begin
2284 Result := True;
2285 Exit;
2286 end;
2287 end;
2289 if WordBool(PanelType and PANEL_WATER) then
2290 if gWater <> nil then
2291 begin
2292 h := High(gWater);
2294 for a := 0 to h do
2295 if g_Collide(X, Y, Width, Height,
2296 gWater[a].X, gWater[a].Y,
2297 gWater[a].Width, gWater[a].Height) then
2298 begin
2299 Result := True;
2300 Exit;
2301 end;
2302 end;
2304 if WordBool(PanelType and PANEL_ACID1) then
2305 if gAcid1 <> nil then
2306 begin
2307 h := High(gAcid1);
2309 for a := 0 to h do
2310 if g_Collide(X, Y, Width, Height,
2311 gAcid1[a].X, gAcid1[a].Y,
2312 gAcid1[a].Width, gAcid1[a].Height) then
2313 begin
2314 Result := True;
2315 Exit;
2316 end;
2317 end;
2319 if WordBool(PanelType and PANEL_ACID2) then
2320 if gAcid2 <> nil then
2321 begin
2322 h := High(gAcid2);
2324 for a := 0 to h do
2325 if g_Collide(X, Y, Width, Height,
2326 gAcid2[a].X, gAcid2[a].Y,
2327 gAcid2[a].Width, gAcid2[a].Height) then
2328 begin
2329 Result := True;
2330 Exit;
2331 end;
2332 end;
2334 if WordBool(PanelType and PANEL_STEP) then
2335 if gSteps <> nil then
2336 begin
2337 h := High(gSteps);
2339 for a := 0 to h do
2340 if g_Collide(X, Y, Width, Height,
2341 gSteps[a].X, gSteps[a].Y,
2342 gSteps[a].Width, gSteps[a].Height) then
2343 begin
2344 Result := True;
2345 Exit;
2346 end;
2347 end;
2349 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
2350 if gLifts <> nil then
2351 begin
2352 h := High(gLifts);
2354 for a := 0 to h do
2355 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = LIFTTYPE_UP)) or
2356 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = LIFTTYPE_DOWN)) or
2357 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = LIFTTYPE_LEFT)) or
2358 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = LIFTTYPE_RIGHT))) and
2359 g_Collide(X, Y, Width, Height,
2360 gLifts[a].X, gLifts[a].Y,
2361 gLifts[a].Width, gLifts[a].Height) then
2362 begin
2363 Result := True;
2364 Exit;
2365 end;
2366 end;
2368 if WordBool(PanelType and PANEL_BLOCKMON) then
2369 if gBlockMon <> nil then
2370 begin
2371 h := High(gBlockMon);
2373 for a := 0 to h do
2374 if ( (not b1x3) or
2375 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
2376 g_Collide(X, Y, Width, Height,
2377 gBlockMon[a].X, gBlockMon[a].Y,
2378 gBlockMon[a].Width, gBlockMon[a].Height) then
2379 begin
2380 Result := True;
2381 Exit;
2382 end;
2383 end;
2384 end;
2386 function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
2387 var
2388 texid: DWORD;
2390 function checkPanels (constref panels: TPanelArray): Boolean;
2391 var
2392 a: Integer;
2393 begin
2394 result := false;
2395 if panels = nil then exit;
2396 for a := 0 to High(panels) do
2397 begin
2398 if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
2399 begin
2400 result := true;
2401 texid := panels[a].GetTextureID();
2402 exit;
2403 end;
2404 end;
2405 end;
2407 begin
2408 texid := LongWord(TEXTURE_NONE);
2409 result := texid;
2410 if not checkPanels(gWater) then
2411 if not checkPanels(gAcid1) then
2412 if not checkPanels(gAcid2) then exit;
2413 result := texid;
2414 end;
2417 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
2418 const
2419 SlowMask = GridTagLift or GridTagBlockMon;
2421 function checker (pan: TPanel; tag: Integer): Boolean;
2422 begin
2424 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2425 begin
2426 result := pan.Enabled;
2427 exit;
2428 end;
2431 if ((tag and GridTagLift) <> 0) then
2432 begin
2433 result :=
2434 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
2435 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
2436 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
2437 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT))) {and
2438 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2439 exit;
2440 end;
2442 if ((tag and GridTagBlockMon) <> 0) then
2443 begin
2444 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2445 exit;
2446 end;
2448 // other shit
2449 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2450 result := true; // i found her!
2451 end;
2453 var
2454 tagmask: Integer = 0;
2455 mwit: PPanel;
2456 it: TPanelGrid.Iter;
2457 pan: TPanel;
2458 begin
2459 result := false;
2460 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
2461 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
2462 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
2463 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
2464 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
2465 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
2466 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
2468 if (tagmask = 0) then exit; // just in case
2470 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
2471 if gdbg_map_use_accel_coldet then
2472 begin
2473 if ((tagmask and SlowMask) <> 0) then
2474 begin
2475 // slow
2476 it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask);
2477 for mwit in it do
2478 begin
2479 pan := mwit^;
2480 if ((pan.tag and GridTagLift) <> 0) then
2481 begin
2482 result :=
2483 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
2484 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
2485 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
2486 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT))) {and
2487 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2488 end
2489 else if ((pan.tag and GridTagBlockMon) <> 0) then
2490 begin
2491 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2492 end
2493 else
2494 begin
2495 // other shit
2496 result := true; // i found her!
2497 end;
2498 if (result) then break;
2499 end;
2500 end
2501 else
2502 begin
2503 // fast
2504 it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask, false, true); // return first hit
2505 result := (it.length > 0);
2506 end;
2507 it.release();
2508 end
2509 else
2510 begin
2511 result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
2512 end;
2513 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2514 end;
2517 // returns `true` if we need to stop
2518 function liquidChecker (pan: TPanel; var texid: DWORD; var cctype: Integer): Boolean; inline;
2519 begin
2520 result := false;
2521 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2522 // check priorities
2523 case cctype of
2524 0: if ((pan.tag and GridTagWater) = 0) then exit; // allowed: water
2525 1: if ((pan.tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
2526 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2527 end;
2528 // collision?
2529 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2530 // yeah
2531 texid := pan.GetTextureID();
2532 // water? water has the highest priority, so stop right here
2533 if ((pan.tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
2534 // acid2?
2535 if ((pan.tag and GridTagAcid2) <> 0) then cctype := 2;
2536 // acid1?
2537 if ((pan.tag and GridTagAcid1) <> 0) then cctype := 1;
2538 end;
2540 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
2541 var
2542 cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2543 mwit: PPanel;
2544 it: TPanelGrid.Iter;
2545 begin
2546 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
2547 if gdbg_map_use_accel_coldet then
2548 begin
2549 result := LongWord(TEXTURE_NONE);
2550 it := mapGrid.forEachInAABB(X, Y, Width, Height, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2551 for mwit in it do if (liquidChecker(mwit^, result, cctype)) then break;
2552 it.release();
2553 end
2554 else
2555 begin
2556 result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
2557 end;
2558 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2559 end;
2562 procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
2563 procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
2564 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
2567 procedure g_Map_EnableWallGUID (pguid: Integer);
2568 var
2569 pan: TPanel;
2570 begin
2571 //pan := gWalls[ID];
2572 pan := g_Map_PanelByGUID(pguid);
2573 if (pan = nil) then exit;
2574 if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
2576 pan.Enabled := True;
2577 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
2579 mapGrid.proxyEnabled[pan.proxyId] := true;
2580 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2581 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2583 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2584 // mark platform as interesting
2585 pan.setDirty();
2587 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2588 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2589 {$ENDIF}
2590 end;
2593 procedure g_Map_DisableWallGUID (pguid: Integer);
2594 var
2595 pan: TPanel;
2596 begin
2597 //pan := gWalls[ID];
2598 pan := g_Map_PanelByGUID(pguid);
2599 if (pan = nil) then exit;
2600 if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
2602 pan.Enabled := False;
2603 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
2605 mapGrid.proxyEnabled[pan.proxyId] := false;
2606 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2608 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2609 // mark platform as interesting
2610 pan.setDirty();
2612 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2613 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2614 {$ENDIF}
2615 end;
2618 procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
2619 var
2620 tp: TPanel;
2621 begin
2622 tp := g_Map_PanelByGUID(pguid);
2623 if (tp = nil) then exit;
2624 tp.NextTexture(AnimLoop);
2625 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
2626 end;
2629 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
2630 var
2631 pan: TPanel;
2632 begin
2633 //pan := gLifts[ID];
2634 pan := g_Map_PanelByGUID(pguid);
2635 if (pan = nil) then exit;
2636 if not pan.isGLift then exit;
2638 if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
2640 with {gLifts[ID]} pan do
2641 begin
2642 LiftType := t;
2644 g_Mark(X, Y, Width, Height, MARK_LIFT, false);
2645 //TODO: make separate lift tags, and change tag here
2647 case LiftType of
2648 LIFTTYPE_UP: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
2649 LIFTTYPE_DOWN: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
2650 LIFTTYPE_LEFT: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
2651 LIFTTYPE_RIGHT: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
2652 end;
2654 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2655 // mark platform as interesting
2656 pan.setDirty();
2657 end;
2658 end;
2661 function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
2662 var
2663 a: Integer;
2664 PointsArray: Array of TRespawnPoint;
2665 begin
2666 Result := False;
2667 SetLength(PointsArray, 0);
2669 if RespawnPoints = nil then
2670 Exit;
2672 for a := 0 to High(RespawnPoints) do
2673 if RespawnPoints[a].PointType = PointType then
2674 begin
2675 SetLength(PointsArray, Length(PointsArray)+1);
2676 PointsArray[High(PointsArray)] := RespawnPoints[a];
2677 end;
2679 if PointsArray = nil then
2680 Exit;
2682 RespawnPoint := PointsArray[Random(Length(PointsArray))];
2683 Result := True;
2684 end;
2686 function g_Map_GetPointCount(PointType: Byte): Word;
2687 var
2688 a: Integer;
2689 begin
2690 Result := 0;
2692 if RespawnPoints = nil then
2693 Exit;
2695 for a := 0 to High(RespawnPoints) do
2696 if RespawnPoints[a].PointType = PointType then
2697 Result := Result + 1;
2698 end;
2700 function g_Map_GetRandomPointType(): Byte;
2701 begin
2702 if RespawnPoints = nil then
2703 Result := 255
2704 else
2705 Result := RespawnPoints[Random(Length(RespawnPoints))].PointType;
2706 end;
2708 function g_Map_HaveFlagPoints(): Boolean;
2709 begin
2710 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
2711 end;
2713 procedure g_Map_ResetFlag(Flag: Byte);
2714 begin
2715 with gFlags[Flag] do
2716 begin
2717 Obj.X := -1000;
2718 Obj.Y := -1000;
2719 Obj.Vel.X := 0;
2720 Obj.Vel.Y := 0;
2721 Direction := TDirection.D_LEFT;
2722 State := FLAG_STATE_NONE;
2723 if FlagPoints[Flag] <> nil then
2724 begin
2725 Obj.X := FlagPoints[Flag]^.X;
2726 Obj.Y := FlagPoints[Flag]^.Y;
2727 Direction := FlagPoints[Flag]^.Direction;
2728 State := FLAG_STATE_NORMAL;
2729 end;
2730 Count := -1;
2731 end;
2732 end;
2734 procedure g_Map_SaveState (st: TStream);
2735 var
2736 str: String;
2738 procedure savePanels ();
2739 var
2740 pan: TPanel;
2741 begin
2742 // Ñîõðàíÿåì ïàíåëè
2743 utils.writeInt(st, LongInt(Length(panByGUID)));
2744 for pan in panByGUID do pan.SaveState(st);
2745 end;
2747 procedure saveFlag (flag: PFlag);
2748 var
2749 b: Byte;
2750 begin
2751 utils.writeSign(st, 'FLAG');
2752 utils.writeInt(st, Byte(0)); // version
2753 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2754 utils.writeInt(st, Byte(flag^.RespawnType));
2755 // Ñîñòîÿíèå ôëàãà
2756 utils.writeInt(st, Byte(flag^.State));
2757 // Íàïðàâëåíèå ôëàãà
2758 if flag^.Direction = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
2759 utils.writeInt(st, Byte(b));
2760 // Îáúåêò ôëàãà
2761 Obj_SaveState(st, @flag^.Obj);
2762 end;
2764 begin
2765 savePanels();
2767 // Ñîõðàíÿåì ìóçûêó
2768 utils.writeSign(st, 'MUSI');
2769 utils.writeInt(st, Byte(0));
2770 // Íàçâàíèå ìóçûêè
2771 assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
2772 if gMusic.NoMusic then str := '' else str := gMusic.Name;
2773 utils.writeStr(st, str);
2774 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2775 utils.writeInt(st, LongWord(gMusic.GetPosition()));
2776 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2777 utils.writeBool(st, gMusic.SpecPause);
2779 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2780 utils.writeInt(st, LongInt(gTotalMonsters));
2781 ///// /////
2783 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2784 if (gGameSettings.GameMode = GM_CTF) then
2785 begin
2786 // Ôëàã Êðàñíîé êîìàíäû
2787 saveFlag(@gFlags[FLAG_RED]);
2788 // Ôëàã Ñèíåé êîìàíäû
2789 saveFlag(@gFlags[FLAG_BLUE]);
2790 end;
2791 ///// /////
2793 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2794 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2795 begin
2796 // Î÷êè Êðàñíîé êîìàíäû
2797 utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Goals));
2798 // Î÷êè Ñèíåé êîìàíäû
2799 utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Goals));
2800 end;
2801 ///// /////
2802 end;
2805 procedure g_Map_LoadState (st: TStream);
2806 var
2807 dw: DWORD;
2808 str: String;
2809 boo: Boolean;
2811 procedure loadPanels ();
2812 var
2813 pan: TPanel;
2814 begin
2815 // Çàãðóæàåì ïàíåëè
2816 if (Length(panByGUID) <> utils.readLongInt(st)) then raise XStreamError.Create('invalid number of saved panels');
2817 for pan in panByGUID do
2818 begin
2819 pan.LoadState(st);
2820 if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
2821 end;
2822 end;
2824 procedure loadFlag (flag: PFlag);
2825 var
2826 b: Byte;
2827 begin
2828 // Ñèãíàòóðà ôëàãà
2829 if not utils.checkSign(st, 'FLAG') then raise XStreamError.Create('invalid flag signature');
2830 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid flag version');
2831 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2832 flag^.RespawnType := utils.readByte(st);
2833 // Ñîñòîÿíèå ôëàãà
2834 flag^.State := utils.readByte(st);
2835 // Íàïðàâëåíèå ôëàãà
2836 b := utils.readByte(st);
2837 if (b = 1) then flag^.Direction := TDirection.D_LEFT else flag^.Direction := TDirection.D_RIGHT; // b = 2
2838 // Îáúåêò ôëàãà
2839 Obj_LoadState(@flag^.Obj, st);
2840 end;
2842 begin
2843 if (st = nil) then exit;
2845 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2846 loadPanels();
2847 ///// /////
2849 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
2850 g_GFX_Init();
2851 //mapCreateGrid();
2853 ///// Çàãðóæàåì ìóçûêó: /////
2854 if not utils.checkSign(st, 'MUSI') then raise XStreamError.Create('invalid music signature');
2855 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid music version');
2856 // Íàçâàíèå ìóçûêè
2857 assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
2858 str := utils.readStr(st);
2859 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2860 dw := utils.readLongWord(st);
2861 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2862 boo := utils.readBool(st);
2863 // Çàïóñêàåì ýòó ìóçûêó
2864 gMusic.SetByName(str);
2865 gMusic.SpecPause := boo;
2866 gMusic.Play();
2867 gMusic.Pause(true);
2868 gMusic.SetPosition(dw);
2869 ///// /////
2871 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2872 gTotalMonsters := utils.readLongInt(st);
2873 ///// /////
2875 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2876 if (gGameSettings.GameMode = GM_CTF) then
2877 begin
2878 // Ôëàã Êðàñíîé êîìàíäû
2879 loadFlag(@gFlags[FLAG_RED]);
2880 // Ôëàã Ñèíåé êîìàíäû
2881 loadFlag(@gFlags[FLAG_BLUE]);
2882 end;
2883 ///// /////
2885 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2886 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2887 begin
2888 // Î÷êè Êðàñíîé êîìàíäû
2889 gTeamStat[TEAM_RED].Goals := utils.readSmallInt(st);
2890 // Î÷êè Ñèíåé êîìàíäû
2891 gTeamStat[TEAM_BLUE].Goals := utils.readSmallInt(st);
2892 end;
2893 ///// /////
2894 end;
2897 // trace liquid, stepping by `dx` and `dy`
2898 // return last seen liquid coords, and `false` if we're started outside of the liquid
2899 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
2900 const
2901 MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
2902 begin
2903 topx := x;
2904 topy := y;
2905 // started outside of the liquid?
2906 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
2907 if (g_Map_PanelAtPoint(x, y, MaskLiquid) = nil) then begin result := false; exit; end;
2908 if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
2909 result := true;
2910 while true do
2911 begin
2912 Inc(x, dx);
2913 Inc(y, dy);
2914 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
2915 if (g_Map_PanelAtPoint(x, y, MaskLiquid) = nil) then exit; // out of the water, just exit
2916 topx := x;
2917 topy := y;
2918 end;
2919 end;
2922 begin
2923 DynWarningCB := mapWarningCB;
2924 end.