DEADSOFTWARE

fix zip-packed animated textures
[d2df-sdl.git] / src / game / g_map.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
18 unit g_map;
20 interface
22 uses
23 SysUtils, Classes, mempool,
24 e_graphics, g_basic, MAPDEF, g_textures,
25 g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
27 type
28 TMapInfo = record
29 Map: String;
30 Name: String;
31 Description: String;
32 Author: String;
33 MusicName: String;
34 SkyName: String;
35 Height: Word;
36 Width: Word;
37 end;
39 PRespawnPoint = ^TRespawnPoint;
40 TRespawnPoint = record
41 X, Y: Integer;
42 Direction: TDirection;
43 PointType: Byte;
44 end;
46 PFlagPoint = ^TFlagPoint;
47 TFlagPoint = TRespawnPoint;
49 PFlag = ^TFlag;
50 TFlag = record
51 Obj: TObj;
52 RespawnType: Byte;
53 State: Byte;
54 Count: Integer;
55 CaptureTime: LongWord;
56 Animation: TAnimation;
57 Direction: TDirection;
58 end;
60 function g_Map_Load(Res: String): Boolean;
61 function g_Map_GetMapInfo(Res: String): TMapInfo;
62 function g_Map_GetMapsList(WADName: String): SSArray;
63 function g_Map_Exist(Res: String): Boolean;
64 procedure g_Map_Free(freeTextures: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
69 procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor); // unaccelerated
70 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
72 procedure g_Map_DrawBack(dx, dy: Integer);
73 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
74 PanelType: Word; b1x3: Boolean=false): Boolean;
75 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
77 procedure g_Map_EnableWallGUID (pguid: Integer);
78 procedure g_Map_DisableWallGUID (pguid: Integer);
79 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
81 // HACK!!!
82 procedure g_Map_EnableWall_XXX (ID: DWORD);
83 procedure g_Map_DisableWall_XXX (ID: DWORD);
84 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
86 procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
88 procedure g_Map_ReAdd_DieTriggers();
89 function g_Map_IsSpecialTexture(Texture: String): Boolean;
91 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
92 function g_Map_GetPointCount(PointType: Byte): Word;
94 function g_Map_HaveFlagPoints(): Boolean;
96 procedure g_Map_ResetFlag(Flag: Byte);
97 procedure g_Map_DrawFlags();
99 procedure g_Map_SaveState (st: TStream);
100 procedure g_Map_LoadState (st: TStream);
102 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
104 // returns panel or nil
105 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
106 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
108 // returns panel or nil
109 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
110 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
112 type
113 TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
115 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
116 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
118 // trace liquid, stepping by `dx` and `dy`
119 // return last seen liquid coords, and `false` if we're started outside of the liquid
120 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
123 // return `true` from `cb` to stop
124 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
126 procedure g_Map_NetSendInterestingPanels (); // yay!
129 procedure g_Map_ProfilersBegin ();
130 procedure g_Map_ProfilersEnd ();
133 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
136 function g_Map_MinX (): Integer; inline;
137 function g_Map_MinY (): Integer; inline;
138 function g_Map_MaxX (): Integer; inline;
139 function g_Map_MaxY (): Integer; inline;
141 const
142 NNF_NO_NAME = 0;
143 NNF_NAME_BEFORE = 1;
144 NNF_NAME_EQUALS = 2;
145 NNF_NAME_AFTER = 3;
147 function g_Texture_NumNameFindStart(name: String): Boolean;
148 function g_Texture_NumNameFindNext(var newName: String): Byte;
150 const
151 RESPAWNPOINT_PLAYER1 = 1;
152 RESPAWNPOINT_PLAYER2 = 2;
153 RESPAWNPOINT_DM = 3;
154 RESPAWNPOINT_RED = 4;
155 RESPAWNPOINT_BLUE = 5;
157 FLAG_NONE = 0;
158 FLAG_RED = 1;
159 FLAG_BLUE = 2;
160 FLAG_DOM = 3;
162 FLAG_STATE_NONE = 0;
163 FLAG_STATE_NORMAL = 1;
164 FLAG_STATE_DROPPED = 2;
165 FLAG_STATE_CAPTURED = 3;
166 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
167 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
169 FLAG_TIME = 720; // 20 seconds
171 SKY_STRETCH: Single = 1.5;
173 const
174 GridTagInvalid = 0;
176 (* draw order:
177 PANEL_BACK
178 PANEL_STEP
179 PANEL_WALL
180 PANEL_CLOSEDOOR
181 PANEL_ACID1
182 PANEL_ACID2
183 PANEL_WATER
184 PANEL_FORE
185 *)
186 // sorted by draw priority
187 GridTagBack = 1 shl 0; // gRenderBackgrounds
188 GridTagStep = 1 shl 1; // gSteps
189 GridTagWall = 1 shl 2; // gWalls
190 GridTagDoor = 1 shl 3; // gWalls
191 GridTagAcid1 = 1 shl 4; // gAcid1
192 GridTagAcid2 = 1 shl 5; // gAcid2
193 GridTagWater = 1 shl 6; // gWater
194 GridTagFore = 1 shl 7; // gRenderForegrounds
195 // the following are invisible
196 GridTagLift = 1 shl 8; // gLifts
197 GridTagBlockMon = 1 shl 9; // gBlockMon
199 GridTagSolid = (GridTagWall or GridTagDoor);
200 GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
201 GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
203 GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
206 type
207 TBinHeapPanelDrawCmp = class
208 public
209 class function less (const a, b: TPanel): Boolean; inline;
210 end;
212 TBinHeapPanelDraw = specialize TBinaryHeapBase<TPanel, TBinHeapPanelDrawCmp>;
214 var
215 gWalls: TPanelArray;
216 gRenderBackgrounds: TPanelArray;
217 gRenderForegrounds: TPanelArray;
218 gWater, gAcid1, gAcid2: TPanelArray;
219 gSteps: TPanelArray;
220 gLifts: TPanelArray;
221 gBlockMon: TPanelArray;
222 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
223 //gDOMFlags: array of TFlag;
224 gMapInfo: TMapInfo;
225 gBackSize: TDFPoint;
226 gDoorMap: array of array of DWORD;
227 gLiftMap: array of array of DWORD;
228 gWADHash: TMD5Digest;
229 BackID: DWORD = DWORD(-1);
230 gExternalResources: TStringList;
231 gMovingWallIds: array of Integer = nil;
233 gdbg_map_use_accel_render: Boolean = true;
234 gdbg_map_use_accel_coldet: Boolean = true;
235 profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
236 gDrawPanelList: TBinHeapPanelDraw = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
238 gCurrentMap: TDynRecord = nil;
239 gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
240 gTestMap: String = '';
243 function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
246 type
247 TPanelGrid = specialize TBodyGridBase<TPanel>;
249 var
250 mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
253 implementation
255 uses
256 {$INCLUDE ../nogl/noGLuses.inc}
257 e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console,
258 g_weapons, g_game, g_sound, e_sound, CONFIG,
259 g_options, g_triggers, g_player,
260 Math, g_monsters, g_saveload, g_language, g_netmsg,
261 sfs, xstreams, hashtable, wadreader,
262 ImagingTypes, Imaging, ImagingUtility,
263 ImagingGif, ImagingNetworkGraphics;
265 const
266 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
267 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
268 FLAG_SIGNATURE = $47414C46; // 'FLAG'
271 // ////////////////////////////////////////////////////////////////////////// //
272 procedure mapWarningCB (const msg: AnsiString; line, col: Integer);
273 begin
274 if (line > 0) then
275 begin
276 e_LogWritefln('parse error at (%s,%s): %s', [line, col, msg], TMsgType.Warning);
277 end
278 else
279 begin
280 e_LogWritefln('parse error: %s', [msg], TMsgType.Warning);
281 end;
282 end;
285 // ////////////////////////////////////////////////////////////////////////// //
286 var
287 panByGUID: array of TPanel = nil;
290 // ////////////////////////////////////////////////////////////////////////// //
291 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
292 begin
293 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
294 if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
295 end;
298 // return `true` from `cb` to stop
299 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
300 var
301 pan: TPanel;
302 begin
303 result := nil;
304 if not assigned(cb) then exit;
305 for pan in panByGUID do
306 begin
307 if cb(pan) then begin result := pan; exit; end;
308 end;
309 end;
312 procedure g_Map_NetSendInterestingPanels ();
313 var
314 pan: TPanel;
315 begin
316 if g_Game_IsServer and g_Game_IsNet then
317 begin
318 for pan in panByGUID do
319 begin
320 if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
321 end;
322 end;
323 end;
326 // ////////////////////////////////////////////////////////////////////////// //
327 function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
328 function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
329 function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
330 function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
333 // ////////////////////////////////////////////////////////////////////////// //
334 var
335 dfmapdef: TDynMapDef = nil;
338 procedure loadMapDefinition ();
339 var
340 pr: TTextParser = nil;
341 st: TStream = nil;
342 WAD: TWADFile = nil;
343 begin
344 if (dfmapdef <> nil) then exit;
346 try
347 e_LogWritefln('parsing "mapdef.txt"...', []);
348 st := openDiskFileRO(DataDir+'mapdef.txt');
349 e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
350 except
351 st := nil;
352 end;
354 if (st = nil) then
355 begin
356 WAD := TWADFile.Create();
357 if not WAD.ReadFile(GameWAD) then
358 begin
359 //raise Exception.Create('cannot load "game.wad"');
360 st := nil;
361 end
362 else
363 begin
364 st := WAD.openFileStream('mapdef.txt');
365 end;
366 end;
368 try
369 if (st = nil) then
370 begin
371 //raise Exception.Create('cannot open "mapdef.txt"');
372 e_LogWriteln('using default "mapdef.txt"...');
373 pr := TStrTextParser.Create(defaultMapDef);
374 end
375 else
376 begin
377 pr := TFileTextParser.Create(st);
378 end;
379 except on e: Exception do
380 begin
381 e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
382 raise;
383 end;
384 end;
386 try
387 dfmapdef := TDynMapDef.Create(pr);
388 except
389 on e: TDynParseException do
390 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
391 on e: Exception do
392 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
393 end;
395 st.Free();
396 WAD.Free();
397 end;
400 // ////////////////////////////////////////////////////////////////////////// //
401 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
402 var
403 wst: TSFSMemoryChunkStream = nil;
404 begin
405 result := nil;
406 if (dataLen < 4) then exit;
408 if (dfmapdef = nil) then writeln('need to load mapdef');
409 loadMapDefinition();
410 if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
412 wst := TSFSMemoryChunkStream.Create(data, dataLen);
413 try
414 result := dfmapdef.parseMap(wst);
415 except
416 on e: TDynParseException do
417 begin
418 e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
419 wst.Free();
420 result := nil;
421 exit;
422 end;
423 on e: Exception do
424 begin
425 e_LogWritefln('ERROR: %s', [e.message]);
426 wst.Free();
427 result := nil;
428 exit;
429 end;
430 end;
432 //e_LogWriteln('map parsed.');
433 end;
436 // ////////////////////////////////////////////////////////////////////////// //
437 var
438 NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
439 NNF_PureExt: String; // extension postfix
440 NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
441 NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
444 function g_Texture_NumNameFindStart(name: String): Boolean;
445 var
446 i, j: Integer;
448 begin
449 Result := False;
450 NNF_PureName := '';
451 NNF_PureExt := '';
452 NNF_FirstNum := -1;
453 NNF_CurrentNum := -1;
455 for i := Length(name) downto 1 do
456 if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
457 begin
458 if i = Length(name) then
459 begin // Íåò öèôð â êîíöå ñòðîêè
460 Exit;
461 end
462 else
463 begin
464 j := i + 1;
465 while (j <= Length(name)) and (name[j] <> '.') do inc(j);
466 NNF_PureName := Copy(name, 1, i);
467 NNF_PureExt := Copy(name, j);
468 name := Copy(name, i + 1, j - i - 1);
469 Break;
470 end;
471 end;
473 // Íå ïåðåâåñòè â ÷èñëî:
474 if not TryStrToInt(name, NNF_FirstNum) then
475 Exit;
477 NNF_CurrentNum := 0;
479 Result := True;
480 end;
483 function g_Texture_NumNameFindNext(var newName: String): Byte;
484 begin
485 if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
486 begin
487 newName := '';
488 Result := NNF_NO_NAME;
489 Exit;
490 end;
492 newName := NNF_PureName + IntToStr(NNF_CurrentNum) + NNF_PureExt;
494 if NNF_CurrentNum < NNF_FirstNum then
495 Result := NNF_NAME_BEFORE
496 else
497 if NNF_CurrentNum > NNF_FirstNum then
498 Result := NNF_NAME_AFTER
499 else
500 Result := NNF_NAME_EQUALS;
502 Inc(NNF_CurrentNum);
503 end;
506 // ////////////////////////////////////////////////////////////////////////// //
507 function panelTypeToTag (panelType: Word): Integer;
508 begin
509 case panelType of
510 PANEL_WALL: result := GridTagWall; // gWalls
511 PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
512 PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
513 PANEL_FORE: result := GridTagFore; // gRenderForegrounds
514 PANEL_WATER: result := GridTagWater; // gWater
515 PANEL_ACID1: result := GridTagAcid1; // gAcid1
516 PANEL_ACID2: result := GridTagAcid2; // gAcid2
517 PANEL_STEP: result := GridTagStep; // gSteps
518 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
519 PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
520 else result := GridTagInvalid;
521 end;
522 end;
525 class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline;
526 begin
527 if (a.tag < b.tag) then begin result := true; exit; end;
528 if (a.tag > b.tag) then begin result := false; exit; end;
529 result := (a.arrIdx < b.arrIdx);
530 end;
532 procedure dplClear ();
533 begin
534 if (gDrawPanelList = nil) then gDrawPanelList := TBinHeapPanelDraw.Create() else gDrawPanelList.clear();
535 end;
538 var
539 Textures: TLevelTextureArray = nil;
540 TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
541 BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
542 RespawnPoints: array of TRespawnPoint;
543 FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
544 //DOMFlagPoints: Array of TFlagPoint;
547 procedure g_Map_ProfilersBegin ();
548 begin
549 if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
550 if (profMapCollision <> nil) then profMapCollision.mainBegin(g_profile_collision);
551 // create sections
552 if g_profile_collision and (profMapCollision <> nil) then
553 begin
554 profMapCollision.sectionBegin('*solids');
555 profMapCollision.sectionEnd();
556 profMapCollision.sectionBegin('liquids');
557 profMapCollision.sectionEnd();
558 end;
559 end;
561 procedure g_Map_ProfilersEnd ();
562 begin
563 if (profMapCollision <> nil) then profMapCollision.mainEnd();
564 end;
567 // wall index in `gWalls` or -1
568 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
569 var
570 ex, ey: Integer;
571 begin
572 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, (GridTagWall or GridTagDoor));
573 if (result <> nil) then
574 begin
575 if (hitx <> nil) then hitx^ := ex;
576 if (hity <> nil) then hity^ := ey;
577 end
578 else
579 begin
580 if (hitx <> nil) then hitx^ := x1;
581 if (hity <> nil) then hity^ := y1;
582 end;
583 end;
585 // returns panel or nil
586 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
587 var
588 ex, ey: Integer;
589 begin
590 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, tag);
591 if (result <> nil) then
592 begin
593 if (hitx <> nil) then hitx^ := ex;
594 if (hity <> nil) then hity^ := ey;
595 end
596 else
597 begin
598 if (hitx <> nil) then hitx^ := x1;
599 if (hity <> nil) then hity^ := y1;
600 end;
601 end;
604 function xxPanAtPointChecker (pan: TPanel; panelType: Word): Boolean; inline;
605 begin
606 if ((pan.tag and GridTagLift) <> 0) then
607 begin
608 // stop if the lift of the right type
609 result :=
610 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
611 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
612 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
613 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT)));
614 exit;
615 end;
616 result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
617 end;
619 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
620 var
621 tagmask: Integer = 0;
622 mwit: PPanel;
623 it: TPanelGrid.Iter;
624 begin
625 result := false;
627 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
628 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
629 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
630 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
631 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
632 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
633 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
635 if (tagmask = 0) then exit;// just in case
637 if ((tagmask and GridTagLift) <> 0) then
638 begin
639 // slow
640 it := mapGrid.forEachAtPoint(x, y, tagmask);
641 for mwit in it do if (xxPanAtPointChecker(mwit^, PanelType)) then begin result := true; break; end;
642 end
643 else
644 begin
645 // fast
646 it := mapGrid.forEachAtPoint(x, y, tagmask, false, true);
647 result := (it.length <> 0); // firsthit
648 end;
649 it.release();
650 end;
653 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
654 var
655 it: TPanelGrid.Iter;
656 begin
657 result := nil;
658 if (tagmask = 0) then exit;
659 it := mapGrid.forEachAtPoint(x, y, tagmask, false, true); // firsthit
660 if (it.length <> 0) then result := it.first^;
661 it.release();
662 end;
665 function g_Map_IsSpecialTexture(Texture: String): Boolean;
666 begin
667 Result := (Texture = TEXTURE_NAME_WATER) or
668 (Texture = TEXTURE_NAME_ACID1) or
669 (Texture = TEXTURE_NAME_ACID2);
670 end;
672 procedure CreateDoorMap();
673 var
674 PanelArray: Array of record
675 X, Y: Integer;
676 Width, Height: Word;
677 Active: Boolean;
678 PanelID: DWORD;
679 end;
680 a, b, c, m, i, len: Integer;
681 ok: Boolean;
682 begin
683 if gWalls = nil then
684 Exit;
686 i := 0;
687 len := 128;
688 SetLength(PanelArray, len);
690 for a := 0 to High(gWalls) do
691 if gWalls[a].Door then
692 begin
693 PanelArray[i].X := gWalls[a].X;
694 PanelArray[i].Y := gWalls[a].Y;
695 PanelArray[i].Width := gWalls[a].Width;
696 PanelArray[i].Height := gWalls[a].Height;
697 PanelArray[i].Active := True;
698 PanelArray[i].PanelID := a;
700 i := i + 1;
701 if i = len then
702 begin
703 len := len + 128;
704 SetLength(PanelArray, len);
705 end;
706 end;
708 // Íåò äâåðåé:
709 if i = 0 then
710 begin
711 PanelArray := nil;
712 Exit;
713 end;
715 SetLength(gDoorMap, 0);
717 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
719 for a := 0 to i-1 do
720 if PanelArray[a].Active then
721 begin
722 PanelArray[a].Active := False;
723 m := Length(gDoorMap);
724 SetLength(gDoorMap, m+1);
725 SetLength(gDoorMap[m], 1);
726 gDoorMap[m, 0] := PanelArray[a].PanelID;
727 ok := True;
729 while ok do
730 begin
731 ok := False;
733 for b := 0 to i-1 do
734 if PanelArray[b].Active then
735 for c := 0 to High(gDoorMap[m]) do
736 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
737 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
738 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
739 PanelArray[b].Width, PanelArray[b].Height,
740 gWalls[gDoorMap[m, c]].X,
741 gWalls[gDoorMap[m, c]].Y,
742 gWalls[gDoorMap[m, c]].Width,
743 gWalls[gDoorMap[m, c]].Height) then
744 begin
745 PanelArray[b].Active := False;
746 SetLength(gDoorMap[m],
747 Length(gDoorMap[m])+1);
748 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
749 ok := True;
750 Break;
751 end;
752 end;
754 g_Game_StepLoading();
755 end;
757 PanelArray := nil;
758 end;
760 procedure CreateLiftMap();
761 var
762 PanelArray: Array of record
763 X, Y: Integer;
764 Width, Height: Word;
765 Active: Boolean;
766 end;
767 a, b, c, len, i, j: Integer;
768 ok: Boolean;
769 begin
770 if gLifts = nil then
771 Exit;
773 len := Length(gLifts);
774 SetLength(PanelArray, len);
776 for a := 0 to len-1 do
777 begin
778 PanelArray[a].X := gLifts[a].X;
779 PanelArray[a].Y := gLifts[a].Y;
780 PanelArray[a].Width := gLifts[a].Width;
781 PanelArray[a].Height := gLifts[a].Height;
782 PanelArray[a].Active := True;
783 end;
785 SetLength(gLiftMap, len);
786 i := 0;
788 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
790 for a := 0 to len-1 do
791 if PanelArray[a].Active then
792 begin
793 PanelArray[a].Active := False;
794 SetLength(gLiftMap[i], 32);
795 j := 0;
796 gLiftMap[i, j] := a;
797 ok := True;
799 while ok do
800 begin
801 ok := False;
802 for b := 0 to len-1 do
803 if PanelArray[b].Active then
804 for c := 0 to j do
805 if g_CollideAround(PanelArray[b].X,
806 PanelArray[b].Y,
807 PanelArray[b].Width,
808 PanelArray[b].Height,
809 PanelArray[gLiftMap[i, c]].X,
810 PanelArray[gLiftMap[i, c]].Y,
811 PanelArray[gLiftMap[i, c]].Width,
812 PanelArray[gLiftMap[i, c]].Height) then
813 begin
814 PanelArray[b].Active := False;
815 j := j+1;
816 if j > High(gLiftMap[i]) then
817 SetLength(gLiftMap[i],
818 Length(gLiftMap[i])+32);
820 gLiftMap[i, j] := b;
821 ok := True;
823 Break;
824 end;
825 end;
827 SetLength(gLiftMap[i], j+1);
828 i := i+1;
830 g_Game_StepLoading();
831 end;
833 SetLength(gLiftMap, i);
835 PanelArray := nil;
836 end;
838 function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
839 var
840 len: Integer;
841 panels: ^TPanelArray;
842 pan: TPanel;
843 pguid: Integer;
844 begin
845 Result := -1;
847 case PanelRec.PanelType of
848 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
849 PANEL_BACK: panels := @gRenderBackgrounds;
850 PANEL_FORE: panels := @gRenderForegrounds;
851 PANEL_WATER: panels := @gWater;
852 PANEL_ACID1: panels := @gAcid1;
853 PANEL_ACID2: panels := @gAcid2;
854 PANEL_STEP: panels := @gSteps;
855 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
856 PANEL_BLOCKMON: panels := @gBlockMon;
857 else exit;
858 end;
860 len := Length(panels^);
861 SetLength(panels^, len+1);
863 pguid := Length(panByGUID);
864 SetLength(panByGUID, pguid+1); //FIXME!
865 pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
866 assert(pguid >= 0);
867 assert(pguid < Length(panByGUID));
868 panByGUID[pguid] := pan;
869 panels^[len] := pan;
870 pan.arrIdx := len;
871 pan.proxyId := -1;
872 pan.tag := panelTypeToTag(PanelRec.PanelType);
874 PanelRec.user['panel_guid'] := pguid;
876 //result := len;
877 result := pguid;
878 end;
881 function CreateNullTexture(RecName: String): Integer;
882 begin
883 RecName := toLowerCase1251(RecName);
884 if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
885 if TextNameHash.get(RecName, result) then exit; // i found her!
887 SetLength(Textures, Length(Textures)+1);
888 result := High(Textures);
890 with Textures[High(Textures)] do
891 begin
892 TextureName := RecName;
893 Width := 1;
894 Height := 1;
895 Anim := False;
896 TextureID := LongWord(TEXTURE_NONE);
897 end;
899 TextNameHash.put(RecName, result);
900 end;
903 function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
904 var
905 WAD: TWADFile;
906 TextureData: Pointer;
907 WADName: String;
908 a, ResLength: Integer;
909 begin
910 RecName := toLowerCase1251(RecName);
911 if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
912 if TextNameHash.get(RecName, result) then
913 begin
914 // i found her!
915 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
916 exit;
917 end;
919 Result := -1;
921 if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then exit; // don't do it again and again
924 if Textures <> nil then
925 begin
926 for a := 0 to High(Textures) do
927 begin
928 if (Textures[a].TextureName = RecName) then
929 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
930 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
931 Result := a;
932 Exit;
933 end;
934 end;
935 end;
938 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
939 if (RecName = TEXTURE_NAME_WATER) or
940 (RecName = TEXTURE_NAME_ACID1) or
941 (RecName = TEXTURE_NAME_ACID2) then
942 begin
943 SetLength(Textures, Length(Textures)+1);
945 with Textures[High(Textures)] do
946 begin
947 TextureName := RecName;
948 if (TextureName = TEXTURE_NAME_WATER) then TextureID := LongWord(TEXTURE_SPECIAL_WATER)
949 else if (TextureName = TEXTURE_NAME_ACID1) then TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
950 else if (TextureName = TEXTURE_NAME_ACID2) then TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
952 Anim := False;
953 end;
955 result := High(Textures);
956 TextNameHash.put(RecName, result);
957 Exit;
958 end;
960 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
961 WADName := g_ExtractWadName(RecName);
963 WAD := TWADFile.Create();
965 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
967 WAD.ReadFile(WADName);
969 //txname := RecName;
971 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
972 begin
973 FreeMem(TextureData);
974 RecName := 'COMMON\ALIEN';
975 end;
978 if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength, log) then
979 begin
980 SetLength(Textures, Length(Textures)+1);
981 if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
982 begin
983 e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
984 SetLength(Textures, Length(Textures)-1);
985 result := -1;
986 Exit;
987 end;
988 e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height);
989 FreeMem(TextureData);
990 Textures[High(Textures)].TextureName := RecName;
991 Textures[High(Textures)].Anim := False;
993 result := High(Textures);
994 TextNameHash.put(RecName, result);
995 end
996 else // Íåò òàêîãî ðåóñðñà â WAD'å
997 begin
998 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
999 if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
1000 if log and (not BadTextNameHash.get(RecName, a)) then
1001 begin
1002 e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
1003 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1004 end;
1005 BadTextNameHash.put(RecName, -1);
1006 end;
1008 WAD.Free();
1009 end;
1012 function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
1013 var
1014 WAD: TWADFile;
1015 TextureWAD: PChar = nil;
1016 TextData: Pointer = nil;
1017 TextureData: Pointer = nil;
1018 cfg: TConfig = nil;
1019 WADName: String;
1020 ResLength: Integer;
1021 TextureResource: String;
1022 _width, _height, _framecount, _speed: Integer;
1023 _backanimation: Boolean;
1024 //imgfmt: string;
1025 ia: TDynImageDataArray = nil;
1026 f, c, frdelay, frloop: Integer;
1027 begin
1028 RecName := toLowerCase1251(RecName);
1029 if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
1030 if TextNameHash.get(RecName, result) then
1031 begin
1032 // i found her!
1033 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1034 exit;
1035 end;
1037 result := -1;
1039 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1041 if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
1042 if BadTextNameHash.get(RecName, f) then
1043 begin
1044 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1045 exit;
1046 end;
1048 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1049 WADName := g_ExtractWadName(RecName);
1051 WAD := TWADFile.Create();
1052 try
1053 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1055 WAD.ReadFile(WADName);
1057 if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
1058 begin
1059 if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
1060 if log and (not BadTextNameHash.get(RecName, f)) then
1061 begin
1062 e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
1063 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1064 end;
1065 BadTextNameHash.put(RecName, -1);
1066 exit;
1067 end;
1069 {TEST
1070 if WADName = Map then
1071 begin
1072 //FreeMem(TextureWAD);
1073 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1074 end;
1077 WAD.FreeWAD();
1079 if ResLength < 6 then
1080 begin
1081 e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), TMsgType.Warning);
1082 BadTextNameHash.put(RecName, -1);
1083 exit;
1084 end;
1086 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1087 if isWadData(TextureWAD, ResLength) then
1088 begin
1089 // íåò, ýòî ñóïåðìåí!
1090 if not WAD.ReadMemory(TextureWAD, ResLength) then
1091 begin
1092 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), TMsgType.Warning);
1093 BadTextNameHash.put(RecName, -1);
1094 exit;
1095 end;
1097 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1098 if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
1099 begin
1100 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), TMsgType.Warning);
1101 BadTextNameHash.put(RecName, -1);
1102 exit;
1103 end;
1105 cfg := TConfig.CreateMem(TextData, ResLength);
1107 TextureResource := cfg.ReadStr('', 'resource', '');
1108 if TextureResource = '' then
1109 begin
1110 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), TMsgType.Warning);
1111 BadTextNameHash.put(RecName, -1);
1112 exit;
1113 end;
1115 _width := cfg.ReadInt('', 'framewidth', 0);
1116 _height := cfg.ReadInt('', 'frameheight', 0);
1117 _framecount := cfg.ReadInt('', 'framecount', 0);
1118 _speed := cfg.ReadInt('', 'waitcount', 0);
1119 _backanimation := cfg.ReadBool('', 'backanimation', False);
1121 cfg.Free();
1122 cfg := nil;
1124 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1125 if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
1126 begin
1127 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), TMsgType.Warning);
1128 BadTextNameHash.put(RecName, -1);
1129 exit;
1130 end;
1132 WAD.Free();
1133 WAD := nil;
1135 SetLength(Textures, Length(Textures)+1);
1136 with Textures[High(Textures)] do
1137 begin
1138 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1139 if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
1140 begin
1141 TextureName := RecName;
1142 Width := _width;
1143 Height := _height;
1144 Anim := True;
1145 FramesCount := _framecount;
1146 Speed := _speed;
1147 result := High(Textures);
1148 TextNameHash.put(RecName, result);
1149 end
1150 else
1151 begin
1152 if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
1153 if log and (not BadTextNameHash.get(RecName, f)) then
1154 begin
1155 e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
1156 end;
1157 BadTextNameHash.put(RecName, -1);
1158 end;
1159 end;
1160 end
1161 else
1162 begin
1163 // try animated image
1165 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1166 if length(imgfmt) = 0 then
1167 begin
1168 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1169 exit;
1170 end;
1172 GlobalMetadata.ClearMetaItems();
1173 GlobalMetadata.ClearMetaItemsForSaving();
1174 if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
1175 begin
1176 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), TMsgType.Warning);
1177 BadTextNameHash.put(RecName, -1);
1178 exit;
1179 end;
1180 if length(ia) = 0 then
1181 begin
1182 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), TMsgType.Warning);
1183 BadTextNameHash.put(RecName, -1);
1184 exit;
1185 end;
1187 WAD.Free();
1188 WAD := nil;
1190 _width := ia[0].width;
1191 _height := ia[0].height;
1192 _framecount := length(ia);
1193 _speed := 1;
1194 _backanimation := false;
1195 frdelay := -1;
1196 frloop := -666;
1197 if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then
1198 begin
1199 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1200 try
1201 f := GlobalMetadata.MetaItems[SMetaFrameDelay];
1202 frdelay := f;
1203 if f < 0 then f := 0;
1204 // rounding ;-)
1205 c := f mod 28;
1206 if c < 13 then c := 0 else c := 1;
1207 f := (f div 28)+c;
1208 if f < 1 then f := 1 else if f > 255 then f := 255;
1209 _speed := f;
1210 except
1211 end;
1212 end;
1213 if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then
1214 begin
1215 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1216 try
1217 f := GlobalMetadata.MetaItems[SMetaAnimationLoops];
1218 frloop := f;
1219 if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back
1220 except
1221 end;
1222 end;
1223 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1224 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1225 f := ord(_backanimation);
1226 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), TMsgType.Notify);
1228 SetLength(Textures, Length(Textures)+1);
1229 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1230 if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
1231 begin
1232 Textures[High(Textures)].TextureName := RecName;
1233 Textures[High(Textures)].Width := _width;
1234 Textures[High(Textures)].Height := _height;
1235 Textures[High(Textures)].Anim := True;
1236 Textures[High(Textures)].FramesCount := length(ia);
1237 Textures[High(Textures)].Speed := _speed;
1238 result := High(Textures);
1239 TextNameHash.put(RecName, result);
1240 //writeln(' CREATED!');
1241 end
1242 else
1243 begin
1244 if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
1245 if log and (not BadTextNameHash.get(RecName, f)) then
1246 begin
1247 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), TMsgType.Warning);
1248 end;
1249 BadTextNameHash.put(RecName, -1);
1250 end;
1251 end;
1252 finally
1253 for f := 0 to High(ia) do FreeImage(ia[f]);
1254 WAD.Free();
1255 cfg.Free();
1256 if (TextureWAD <> nil) then FreeMem(TextureWAD);
1257 if (TextData <> nil) then FreeMem(TextData);
1258 if (TextureData <> nil) then FreeMem(TextureData);
1259 end;
1260 end;
1262 procedure CreateItem(Item: TDynRecord);
1263 begin
1264 if g_Game_IsClient then Exit;
1266 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
1267 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
1268 Exit;
1270 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
1271 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
1272 end;
1274 procedure CreateArea(Area: TDynRecord);
1275 var
1276 a: Integer;
1277 id: DWORD = 0;
1278 begin
1279 case Area.AreaType of
1280 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
1281 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
1282 begin
1283 SetLength(RespawnPoints, Length(RespawnPoints)+1);
1284 with RespawnPoints[High(RespawnPoints)] do
1285 begin
1286 X := Area.X;
1287 Y := Area.Y;
1288 Direction := TDirection(Area.Direction);
1290 case Area.AreaType of
1291 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
1292 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
1293 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
1294 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
1295 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
1296 end;
1297 end;
1298 end;
1300 AREA_REDFLAG, AREA_BLUEFLAG:
1301 begin
1302 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
1304 if FlagPoints[a] <> nil then Exit;
1306 New(FlagPoints[a]);
1308 with FlagPoints[a]^ do
1309 begin
1310 X := Area.X-FLAGRECT.X;
1311 Y := Area.Y-FLAGRECT.Y;
1312 Direction := TDirection(Area.Direction);
1313 end;
1315 with gFlags[a] do
1316 begin
1317 case a of
1318 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
1319 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
1320 end;
1322 Animation := TAnimation.Create(id, True, 8);
1323 Obj.Rect := FLAGRECT;
1325 g_Map_ResetFlag(a);
1326 end;
1327 end;
1329 AREA_DOMFLAG:
1330 begin
1331 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1332 with DOMFlagPoints[High(DOMFlagPoints)] do
1333 begin
1334 X := Area.X;
1335 Y := Area.Y;
1336 Direction := TDirection(Area.Direction);
1337 end;
1339 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1340 end;
1341 end;
1342 end;
1344 function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer;
1345 var
1346 _trigger: TTrigger;
1347 tp: TPanel;
1348 begin
1349 result := -1;
1350 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
1352 with _trigger do
1353 begin
1354 mapId := Trigger.id;
1355 mapIndex := amapIdx;
1356 X := Trigger.X;
1357 Y := Trigger.Y;
1358 Width := Trigger.Width;
1359 Height := Trigger.Height;
1360 Enabled := Trigger.Enabled;
1361 TexturePanelGUID := atpanid;
1362 TriggerType := Trigger.TriggerType;
1363 ActivateType := Trigger.ActivateType;
1364 Keys := Trigger.Keys;
1365 trigPanelGUID := atrigpanid;
1366 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1367 if TexturePanelGUID <> -1 then
1368 begin
1369 tp := g_Map_PanelByGUID(TexturePanelGUID);
1370 if (tp <> nil) then tp.hasTexTrigger := True;
1371 end;
1372 end;
1374 result := Integer(g_Triggers_Create(_trigger, Trigger));
1375 end;
1377 procedure CreateMonster(monster: TDynRecord);
1378 var
1379 a: Integer;
1380 mon: TMonster;
1381 begin
1382 if g_Game_IsClient then Exit;
1384 if (gGameSettings.GameType = GT_SINGLE)
1385 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
1386 begin
1387 mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
1389 if gTriggers <> nil then
1390 begin
1391 for a := 0 to High(gTriggers) do
1392 begin
1393 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1394 begin
1395 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1396 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1397 end;
1398 end;
1399 end;
1401 if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
1402 end;
1403 end;
1405 procedure g_Map_ReAdd_DieTriggers();
1407 function monsDieTrig (mon: TMonster): Boolean;
1408 var
1409 a: Integer;
1410 //tw: TStrTextWriter;
1411 begin
1412 result := false; // don't stop
1413 mon.ClearTriggers();
1414 for a := 0 to High(gTriggers) do
1415 begin
1416 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1417 begin
1418 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1420 tw := TStrTextWriter.Create();
1421 try
1422 gTriggers[a].trigData.writeTo(tw);
1423 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1424 finally
1425 tw.Free();
1426 end;
1428 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1429 end;
1430 end;
1431 end;
1433 begin
1434 if g_Game_IsClient then Exit;
1436 g_Mons_ForEach(monsDieTrig);
1437 end;
1439 function extractWadName(resourceName: string): string;
1440 var
1441 posN: Integer;
1442 begin
1443 posN := Pos(':', resourceName);
1444 if posN > 0 then
1445 Result:= Copy(resourceName, 0, posN-1)
1446 else
1447 Result := '';
1448 end;
1450 procedure addResToExternalResList(res: string);
1451 begin
1452 res := extractWadName(res);
1453 if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
1454 gExternalResources.Add(res);
1455 end;
1457 procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
1458 //var
1459 //textures: TTexturesRec1Array;
1460 //textures: TDynField;
1461 //trec: TDynRecord;
1462 //mapHeader: TMapHeaderRec_1;
1463 //i: integer;
1464 //resFile: String = '';
1465 begin
1466 if gExternalResources = nil then
1467 gExternalResources := TStringList.Create;
1469 gExternalResources.Clear;
1471 (*
1473 textures := GetTextures(map);
1474 for i := 0 to High(textures) do
1475 begin
1476 addResToExternalResList(resFile);
1477 end;
1480 textures := map['texture'];
1481 if (textures <> nil) then
1482 begin
1483 for trec in textures do
1484 begin
1485 addResToExternalResList(resFile);
1486 end;
1487 end;
1489 textures := nil;
1490 *)
1492 //mapHeader := GetMapHeader(map);
1494 addResToExternalResList(map.MusicName);
1495 addResToExternalResList(map.SkyName);
1496 end;
1499 procedure mapCreateGrid ();
1500 var
1501 mapX0: Integer = $3fffffff;
1502 mapY0: Integer = $3fffffff;
1503 mapX1: Integer = -$3fffffff;
1504 mapY1: Integer = -$3fffffff;
1506 procedure calcBoundingBox (constref panels: TPanelArray);
1507 var
1508 idx: Integer;
1509 pan: TPanel;
1510 begin
1511 for idx := 0 to High(panels) do
1512 begin
1513 pan := panels[idx];
1514 if not pan.visvalid then continue;
1515 if (pan.Width < 1) or (pan.Height < 1) then continue;
1516 if (mapX0 > pan.x0) then mapX0 := pan.x0;
1517 if (mapY0 > pan.y0) then mapY0 := pan.y0;
1518 if (mapX1 < pan.x1) then mapX1 := pan.x1;
1519 if (mapY1 < pan.y1) then mapY1 := pan.y1;
1520 end;
1521 end;
1523 procedure addPanelsToGrid (constref panels: TPanelArray);
1524 var
1525 idx: Integer;
1526 pan: TPanel;
1527 newtag: Integer;
1528 begin
1529 //tag := panelTypeToTag(tag);
1530 for idx := 0 to High(panels) do
1531 begin
1532 pan := panels[idx];
1533 if not pan.visvalid then continue;
1534 if (pan.proxyId <> -1) then
1535 begin
1536 {$IF DEFINED(D2F_DEBUG)}
1537 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), TMsgType.Notify);
1538 {$ENDIF}
1539 continue;
1540 end;
1541 case pan.PanelType of
1542 PANEL_WALL: newtag := GridTagWall;
1543 PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
1544 PANEL_BACK: newtag := GridTagBack;
1545 PANEL_FORE: newtag := GridTagFore;
1546 PANEL_WATER: newtag := GridTagWater;
1547 PANEL_ACID1: newtag := GridTagAcid1;
1548 PANEL_ACID2: newtag := GridTagAcid2;
1549 PANEL_STEP: newtag := GridTagStep;
1550 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
1551 PANEL_BLOCKMON: newtag := GridTagBlockMon;
1552 else continue; // oops
1553 end;
1554 pan.tag := newtag;
1556 pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
1557 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1558 mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
1559 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1561 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1562 begin
1563 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1564 end;
1566 {$ENDIF}
1567 end;
1568 end;
1570 begin
1571 mapGrid.Free();
1572 mapGrid := nil;
1574 calcBoundingBox(gWalls);
1575 calcBoundingBox(gRenderBackgrounds);
1576 calcBoundingBox(gRenderForegrounds);
1577 calcBoundingBox(gWater);
1578 calcBoundingBox(gAcid1);
1579 calcBoundingBox(gAcid2);
1580 calcBoundingBox(gSteps);
1581 calcBoundingBox(gLifts);
1582 calcBoundingBox(gBlockMon);
1584 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
1586 if (mapX0 > 0) then mapX0 := 0;
1587 if (mapY0 > 0) then mapY0 := 0;
1589 if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
1590 if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
1592 mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
1593 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1595 addPanelsToGrid(gWalls);
1596 addPanelsToGrid(gRenderBackgrounds);
1597 addPanelsToGrid(gRenderForegrounds);
1598 addPanelsToGrid(gWater);
1599 addPanelsToGrid(gAcid1);
1600 addPanelsToGrid(gAcid2);
1601 addPanelsToGrid(gSteps);
1602 addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
1603 addPanelsToGrid(gBlockMon);
1605 mapGrid.dumpStats();
1607 g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
1608 end;
1611 function g_Map_Load(Res: String): Boolean;
1612 const
1613 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
1614 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
1615 type
1616 PTRec = ^TTRec;
1617 TTRec = record
1618 //TexturePanel: Integer;
1619 tnum: Integer;
1620 id: Integer;
1621 trigrec: TDynRecord;
1622 // texture pane;
1623 texPanelIdx: Integer;
1624 texPanel: TDynRecord;
1625 // "action" panel
1626 actPanelIdx: Integer;
1627 actPanel: TDynRecord;
1628 end;
1629 var
1630 WAD, TestWAD: TWADFile;
1631 //mapReader: TDynRecord = nil;
1632 mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index
1633 panels: TDynField = nil; //TPanelsRec1Array;
1634 items: TDynField = nil; //TItemsRec1Array;
1635 monsters: TDynField = nil; //TMonsterRec1Array;
1636 areas: TDynField = nil; //TAreasRec1Array;
1637 triggers: TDynField = nil; //TTriggersRec1Array;
1638 b, c, k: Integer;
1639 PanelID: DWORD;
1640 AddTextures: TAddTextureArray;
1641 TriggersTable: array of TTRec;
1642 FileName, mapResName, TexName, s: AnsiString;
1643 Data: Pointer;
1644 Len: Integer;
1645 ok, isAnim: Boolean;
1646 CurTex, ntn: Integer;
1647 rec, texrec: TDynRecord;
1648 pttit: PTRec;
1649 pannum, trignum, cnt, tgpid: Integer;
1650 stt: UInt64;
1651 moveSpeed{, moveStart, moveEnd}: TDFPoint;
1652 //moveActive: Boolean;
1653 pan: TPanel;
1654 mapOk: Boolean = false;
1655 usedTextures: THashStrInt = nil; // key: mapTextureList
1656 begin
1657 mapGrid.Free();
1658 mapGrid := nil;
1659 TestWAD := nil;
1660 Data := nil;
1662 //gCurrentMap.Free();
1663 //gCurrentMap := nil;
1665 panByGUID := nil;
1667 Result := False;
1668 gMapInfo.Map := Res;
1669 TriggersTable := nil;
1670 //mapReader := nil;
1672 sfsGCDisable(); // temporary disable removing of temporary volumes
1673 try
1674 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1675 if (gCurrentMap = nil) then
1676 begin
1677 FileName := g_ExtractWadName(Res);
1678 e_WriteLog('Loading map WAD: '+FileName, TMsgType.Notify);
1679 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
1681 WAD := TWADFile.Create();
1682 if not WAD.ReadFile(FileName) then
1683 begin
1684 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
1685 WAD.Free();
1686 Exit;
1687 end;
1689 if gTestMap <> '' then
1690 begin
1691 s := g_ExtractWadName(gTestMap);
1692 TestWAD := TWADFile.Create();
1693 if not TestWAD.ReadFile(s) then
1694 begin
1695 g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_WAD], [s]));
1696 TestWAD.Free();
1697 TestWAD := nil;
1698 end;
1699 end;
1701 if TestWAD <> nil then
1702 begin
1703 mapResName := g_ExtractFileName(gTestMap);
1704 if not TestWAD.GetMapResource(mapResName, Data, Len) then
1705 begin
1706 g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1707 Data := nil;
1708 end else
1709 e_WriteLog('Using test map: '+gTestMap, TMsgType.Notify);
1710 TestWAD.Free();
1711 TestWAD := nil;
1712 end;
1714 if Data = nil then
1715 begin
1716 //k8: why loader ignores path here?
1717 mapResName := g_ExtractFileName(Res);
1718 if not WAD.GetMapResource(mapResName, Data, Len) then
1719 begin
1720 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1721 WAD.Free();
1722 Exit;
1723 end;
1724 end;
1726 WAD.Free();
1728 if (Len < 4) then
1729 begin
1730 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1731 FreeMem(Data);
1732 exit;
1733 end;
1735 // Çàãðóçêà êàðòû:
1736 e_LogWritefln('Loading map: %s', [mapResName], TMsgType.Notify);
1737 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
1739 stt := getTimeMicro();
1741 try
1742 gCurrentMap := g_Map_ParseMap(Data, Len);
1743 except
1744 gCurrentMap.Free();
1745 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
1746 FreeMem(Data);
1747 gCurrentMapFileName := '';
1748 Exit;
1749 end;
1751 FreeMem(Data);
1753 if (gCurrentMap = nil) then
1754 begin
1755 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1756 gCurrentMapFileName := '';
1757 exit;
1758 end;
1759 end
1760 else
1761 begin
1762 stt := getTimeMicro();
1763 end;
1765 //gCurrentMap := mapReader;
1767 generateExternalResourcesList(gCurrentMap);
1768 mapTextureList := gCurrentMap['texture'];
1769 // get all other lists here too
1770 panels := gCurrentMap['panel'];
1771 triggers := gCurrentMap['trigger'];
1772 items := gCurrentMap['item'];
1773 areas := gCurrentMap['area'];
1774 monsters := gCurrentMap['monster'];
1776 // Çàãðóçêà îïèñàíèÿ êàðòû:
1777 e_WriteLog(' Reading map info...', TMsgType.Notify);
1778 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1780 with gMapInfo do
1781 begin
1782 Name := gCurrentMap.MapName;
1783 Description := gCurrentMap.MapDesc;
1784 Author := gCurrentMap.MapAuthor;
1785 MusicName := gCurrentMap.MusicName;
1786 SkyName := gCurrentMap.SkyName;
1787 Height := gCurrentMap.Height;
1788 Width := gCurrentMap.Width;
1789 end;
1791 // Çàãðóçêà òåêñòóð:
1792 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
1793 // Äîáàâëåíèå òåêñòóð â Textures[]:
1794 if (mapTextureList <> nil) and (mapTextureList.count > 0) then
1795 begin
1796 e_WriteLog(' Loading textures:', TMsgType.Notify);
1797 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
1799 // find used textures
1800 usedTextures := THashStrInt.Create();
1801 try
1802 if (panels <> nil) and (panels.count > 0) then
1803 begin
1804 for rec in panels do
1805 begin
1806 texrec := rec.TextureRec;
1807 if (texrec <> nil) then usedTextures.put(toLowerCase1251(texrec.Resource), 42);
1808 end;
1809 end;
1811 cnt := -1;
1812 for rec in mapTextureList do
1813 begin
1814 Inc(cnt);
1815 if not usedTextures.has(toLowerCase1251(rec.Resource)) then
1816 begin
1817 rec.tagInt := -1; // just in case
1818 e_LogWritefln(' Unused texture #%d: %s', [cnt, rec.Resource]);
1819 end
1820 else
1821 begin
1822 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1823 e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]);
1824 {$ENDIF}
1825 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1826 if rec.Anim then
1827 begin
1828 // Àíèìèðîâàííàÿ òåêñòóðà
1829 ntn := CreateAnimTexture(rec.Resource, FileName, True);
1830 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource]));
1831 end
1832 else
1833 begin
1834 // Îáû÷íàÿ òåêñòóðà
1835 ntn := CreateTexture(rec.Resource, FileName, True);
1836 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
1837 end;
1838 if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
1840 rec.tagInt := ntn; // remember texture number
1841 end;
1842 g_Game_StepLoading();
1843 end;
1844 finally
1845 usedTextures.Free();
1846 end;
1848 // set panel tagInt to texture index
1849 if (panels <> nil) then
1850 begin
1851 for rec in panels do
1852 begin
1853 texrec := rec.TextureRec;
1854 if (texrec = nil) then rec.tagInt := -1 else rec.tagInt := texrec.tagInt;
1855 end;
1856 end;
1857 end;
1860 // Çàãðóçêà òðèããåðîâ
1861 gTriggerClientID := 0;
1862 e_WriteLog(' Loading triggers...', TMsgType.Notify);
1863 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
1865 // Çàãðóçêà ïàíåëåé
1866 e_WriteLog(' Loading panels...', TMsgType.Notify);
1867 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
1869 // check texture numbers for panels
1870 if (panels <> nil) and (panels.count > 0) then
1871 begin
1872 for rec in panels do
1873 begin
1874 if (rec.tagInt < 0) then
1875 begin
1876 e_WriteLog('error loading map: invalid texture index for panel', TMsgType.Fatal);
1877 result := false;
1878 gCurrentMap.Free();
1879 gCurrentMap := nil;
1880 gCurrentMapFileName := '';
1881 exit;
1882 end;
1883 end;
1884 end;
1886 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1887 if (triggers <> nil) and (triggers.count > 0) then
1888 begin
1889 e_WriteLog(' Setting up trigger table...', TMsgType.Notify);
1890 //SetLength(TriggersTable, triggers.count);
1891 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
1893 SetLength(TriggersTable, triggers.count);
1894 trignum := -1;
1895 for rec in triggers do
1896 begin
1897 Inc(trignum);
1898 pttit := @TriggersTable[trignum];
1899 pttit.trigrec := rec;
1900 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1901 pttit.texPanelIdx := -1; // will be fixed later
1902 pttit.texPanel := rec.TexturePanelRec;
1903 // action panel
1904 pttit.actPanelIdx := -1;
1905 if (rec.trigRec <> nil) then pttit.actPanel := rec.trigRec.tgPanelRec else pttit.actPanel := nil;
1906 // set flag
1907 if (pttit.texPanel <> nil) then pttit.texPanel.userPanelTrigRef := true;
1908 if (pttit.actPanel <> nil) then pttit.actPanel.userPanelTrigRef := true;
1909 // update progress
1910 g_Game_StepLoading();
1911 end;
1912 end;
1914 // Ñîçäàåì ïàíåëè
1915 if (panels <> nil) and (panels.count > 0) then
1916 begin
1917 e_WriteLog(' Setting up trigger links...', TMsgType.Notify);
1918 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False);
1920 pannum := -1;
1921 for rec in panels do
1922 begin
1923 Inc(pannum);
1924 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1925 texrec := nil;
1926 SetLength(AddTextures, 0);
1927 CurTex := -1;
1928 ok := false;
1930 if (mapTextureList <> nil) then
1931 begin
1932 texrec := rec.TextureRec;
1933 ok := (texrec <> nil);
1934 end;
1936 if ok then
1937 begin
1938 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1939 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1940 ok := false;
1941 if (TriggersTable <> nil) and (mapTextureList <> nil) then
1942 begin
1943 if rec.userPanelTrigRef then
1944 begin
1945 // e_LogWritefln('trigref for panel %s', [pannum]);
1946 ok := True;
1947 end;
1948 end;
1949 end;
1951 if ok then
1952 begin
1953 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1954 s := texrec.Resource;
1956 // Ñïåö-òåêñòóðû çàïðåùåíû
1957 if g_Map_IsSpecialTexture(s) then
1958 begin
1959 ok := false
1960 end
1961 else
1962 begin
1963 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1964 ok := g_Texture_NumNameFindStart(s);
1965 end;
1967 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1968 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1969 if ok then
1970 begin
1971 k := NNF_NAME_BEFORE;
1972 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1973 while ok or (k = NNF_NAME_BEFORE) or (k = NNF_NAME_EQUALS) do
1974 begin
1975 k := g_Texture_NumNameFindNext(TexName);
1977 if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
1978 begin
1979 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1980 if texrec.Anim then
1981 begin
1982 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1983 isAnim := True;
1984 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1985 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1986 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1987 if not ok then
1988 begin
1989 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1990 isAnim := False;
1991 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1992 ok := CreateTexture(TexName, FileName, False) >= 0;
1993 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1994 end;
1995 end
1996 else
1997 begin
1998 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1999 isAnim := False;
2000 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2001 ok := CreateTexture(TexName, FileName, False) >= 0;
2002 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2003 if not ok then
2004 begin
2005 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
2006 isAnim := True;
2007 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2008 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
2009 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2010 end;
2011 end;
2013 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
2014 if ok then
2015 begin
2017 for c := 0 to High(Textures) do
2018 begin
2019 if (Textures[c].TextureName = TexName) then
2020 begin
2021 SetLength(AddTextures, Length(AddTextures)+1);
2022 AddTextures[High(AddTextures)].Texture := c;
2023 AddTextures[High(AddTextures)].Anim := isAnim;
2024 break;
2025 end;
2026 end;
2028 if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
2029 begin
2030 SetLength(AddTextures, Length(AddTextures)+1);
2031 AddTextures[High(AddTextures)].Texture := c;
2032 AddTextures[High(AddTextures)].Anim := isAnim;
2033 end;
2034 end;
2035 end
2036 else
2037 begin
2038 if k = NNF_NAME_EQUALS then
2039 begin
2040 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
2041 SetLength(AddTextures, Length(AddTextures)+1);
2042 AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
2043 AddTextures[High(AddTextures)].Anim := texrec.Anim;
2044 CurTex := High(AddTextures);
2045 ok := true;
2046 end
2047 else // NNF_NO_NAME
2048 begin
2049 ok := false;
2050 end;
2051 end;
2052 end; // while ok...
2054 ok := true;
2055 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2056 end; // if ok - ññûëàþòñÿ òðèããåðû
2058 if not ok then
2059 begin
2060 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2061 SetLength(AddTextures, 1);
2062 AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
2063 AddTextures[0].Anim := false;
2064 if (texrec <> nil) then AddTextures[0].Anim := texrec.Anim;
2065 CurTex := 0;
2066 end;
2068 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2070 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2072 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2073 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2074 PanelID := CreatePanel(rec, AddTextures, CurTex);
2075 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2076 rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
2078 // setup lifts
2079 moveSpeed := rec.moveSpeed;
2080 //moveStart := rec.moveStart;
2081 //moveEnd := rec.moveEnd;
2082 //moveActive := rec['move_active'].value;
2083 if not moveSpeed.isZero then
2084 begin
2085 SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
2086 gMovingWallIds[High(gMovingWallIds)] := PanelID;
2087 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2088 end;
2090 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2092 g_Game_StepLoading();
2093 end;
2094 end;
2096 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2097 for b := 0 to High(TriggersTable) do
2098 begin
2099 if (TriggersTable[b].texPanel <> nil) then TriggersTable[b].texPanelIdx := TriggersTable[b].texPanel.userPanelId;
2100 if (TriggersTable[b].actPanel <> nil) then TriggersTable[b].actPanelIdx := TriggersTable[b].actPanel.userPanelId;
2101 end;
2103 // create map grid, init other grids (for monsters, for example)
2104 e_WriteLog('Creating map grid', TMsgType.Notify);
2105 mapCreateGrid();
2107 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2108 if (triggers <> nil) and (panels <> nil) and (not gLoadGameMode) then
2109 begin
2110 e_LogWritefln(' Creating triggers (%d)...', [triggers.count]);
2111 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
2112 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2113 trignum := -1;
2114 for rec in triggers do
2115 begin
2116 Inc(trignum);
2117 tgpid := TriggersTable[trignum].actPanelIdx;
2118 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2119 TriggersTable[trignum].tnum := trignum;
2120 TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid);
2121 end;
2122 end;
2124 //FIXME: use hashtable!
2125 for pan in panByGUID do
2126 begin
2127 if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
2128 begin
2129 pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
2130 end;
2131 if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
2132 begin
2133 pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
2134 end;
2135 end;
2137 // Çàãðóçêà ïðåäìåòîâ
2138 e_WriteLog(' Loading items...', TMsgType.Notify);
2139 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
2141 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2142 if (items <> nil) and not gLoadGameMode then
2143 begin
2144 e_WriteLog(' Spawning items...', TMsgType.Notify);
2145 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
2146 for rec in items do CreateItem(rec);
2147 end;
2149 // Çàãðóçêà îáëàñòåé
2150 e_WriteLog(' Loading areas...', TMsgType.Notify);
2151 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
2153 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2154 if areas <> nil then
2155 begin
2156 e_WriteLog(' Creating areas...', TMsgType.Notify);
2157 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
2158 for rec in areas do CreateArea(rec);
2159 end;
2161 // Çàãðóçêà ìîíñòðîâ
2162 e_WriteLog(' Loading monsters...', TMsgType.Notify);
2163 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
2165 gTotalMonsters := 0;
2167 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2168 if (monsters <> nil) and not gLoadGameMode then
2169 begin
2170 e_WriteLog(' Spawning monsters...', TMsgType.Notify);
2171 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
2172 for rec in monsters do CreateMonster(rec);
2173 end;
2175 //gCurrentMap := mapReader; // this will be our current map now
2176 gCurrentMapFileName := Res;
2177 //mapReader := nil;
2179 // Çàãðóçêà íåáà
2180 if (gMapInfo.SkyName <> '') then
2181 begin
2182 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
2183 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
2184 FileName := g_ExtractWadName(gMapInfo.SkyName);
2186 if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res);
2188 if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
2189 try
2190 s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
2191 if g_Texture_CreateWAD(BackID, s) then
2192 begin
2193 g_Game_SetupScreenSize();
2194 end
2195 else
2196 begin
2197 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
2198 end;
2199 finally
2200 TEXTUREFILTER := GL_NEAREST;
2201 end;
2202 end;
2204 // Çàãðóçêà ìóçûêè
2205 ok := False;
2206 if gMapInfo.MusicName <> '' then
2207 begin
2208 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify);
2209 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
2210 FileName := g_ExtractWadName(gMapInfo.MusicName);
2212 if FileName <> '' then
2213 FileName := GameDir+'/wads/'+FileName
2214 else
2215 begin
2216 FileName := g_ExtractWadName(Res);
2217 end;
2219 s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
2220 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
2221 ok := True
2222 else
2223 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
2224 end;
2226 // Îñòàëüíûå óñòàíâêè
2227 CreateDoorMap();
2228 CreateLiftMap();
2230 g_Items_Init();
2231 g_Weapon_Init();
2232 g_Monsters_Init();
2234 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2235 if not gLoadGameMode then g_GFX_Init();
2237 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2238 mapTextureList := nil;
2239 panels := nil;
2240 items := nil;
2241 areas := nil;
2242 triggers := nil;
2243 TriggersTable := nil;
2244 AddTextures := nil;
2246 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2247 if ok and (not gLoadGameMode) then
2248 begin
2249 gMusic.SetByName(gMapInfo.MusicName);
2250 gMusic.Play();
2251 end
2252 else
2253 begin
2254 gMusic.SetByName('');
2255 end;
2257 stt := getTimeMicro()-stt;
2258 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
2259 mapOk := true;
2260 finally
2261 sfsGCEnable(); // enable releasing unused volumes
2262 //mapReader.Free();
2263 e_UnpressAllKeys; // why not?
2264 if not mapOk then
2265 begin
2266 gCurrentMap.Free();
2267 gCurrentMap := nil;
2268 gCurrentMapFileName := '';
2269 end;
2270 end;
2272 e_WriteLog('Done loading map.', TMsgType.Notify);
2273 Result := True;
2274 end;
2277 function g_Map_GetMapInfo(Res: String): TMapInfo;
2278 var
2279 WAD: TWADFile;
2280 mapReader: TDynRecord;
2281 //Header: TMapHeaderRec_1;
2282 FileName: String;
2283 Data: Pointer;
2284 Len: Integer;
2285 begin
2286 FillChar(Result, SizeOf(Result), 0);
2287 FileName := g_ExtractWadName(Res);
2289 WAD := TWADFile.Create();
2290 if not WAD.ReadFile(FileName) then
2291 begin
2292 WAD.Free();
2293 Exit;
2294 end;
2296 //k8: it ignores path again
2297 if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
2298 begin
2299 WAD.Free();
2300 Exit;
2301 end;
2303 WAD.Free();
2305 try
2306 mapReader := g_Map_ParseMap(Data, Len);
2307 except
2308 mapReader := nil;
2309 FreeMem(Data);
2310 exit;
2311 end;
2313 FreeMem(Data);
2315 if (mapReader = nil) then exit;
2317 if (mapReader.Width > 0) and (mapReader.Height > 0) then
2318 begin
2319 Result.Name := mapReader.MapName;
2320 Result.Description := mapReader.MapDesc;
2321 Result.Map := Res;
2322 Result.Author := mapReader.MapAuthor;
2323 Result.Height := mapReader.Height;
2324 Result.Width := mapReader.Width;
2325 end
2326 else
2327 begin
2328 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
2329 //ZeroMemory(@Header, SizeOf(Header));
2330 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
2331 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
2332 Result.Map := Res;
2333 Result.Author := '';
2334 Result.Height := 0;
2335 Result.Width := 0;
2336 end;
2338 mapReader.Free();
2339 end;
2341 function g_Map_GetMapsList(WADName: string): SSArray;
2342 var
2343 WAD: TWADFile;
2344 a: Integer;
2345 ResList: SSArray;
2346 begin
2347 Result := nil;
2348 WAD := TWADFile.Create();
2349 if not WAD.ReadFile(WADName) then
2350 begin
2351 WAD.Free();
2352 Exit;
2353 end;
2354 ResList := WAD.GetMapResources();
2355 if ResList <> nil then
2356 begin
2357 for a := 0 to High(ResList) do
2358 begin
2359 SetLength(Result, Length(Result)+1);
2360 Result[High(Result)] := ResList[a];
2361 end;
2362 end;
2363 WAD.Free();
2364 end;
2366 function g_Map_Exist(Res: string): Boolean;
2367 var
2368 WAD: TWADFile;
2369 FileName, mnn: string;
2370 ResList: SSArray;
2371 a: Integer;
2372 begin
2373 Result := False;
2375 FileName := addWadExtension(g_ExtractWadName(Res));
2377 WAD := TWADFile.Create;
2378 if not WAD.ReadFile(FileName) then
2379 begin
2380 WAD.Free();
2381 Exit;
2382 end;
2384 ResList := WAD.GetMapResources();
2385 WAD.Free();
2387 mnn := g_ExtractFileName(Res);
2388 if ResList <> nil then
2389 for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
2390 begin
2391 Result := True;
2392 Exit;
2393 end;
2394 end;
2396 procedure g_Map_Free(freeTextures: Boolean=true);
2397 var
2398 a: Integer;
2400 procedure FreePanelArray(var panels: TPanelArray);
2401 var
2402 i: Integer;
2404 begin
2405 if panels <> nil then
2406 begin
2407 for i := 0 to High(panels) do
2408 panels[i].Free();
2409 panels := nil;
2410 end;
2411 end;
2413 begin
2414 g_GFX_Free();
2415 g_Weapon_Free();
2416 g_Items_Free();
2417 g_Triggers_Free();
2418 g_Monsters_Free();
2420 RespawnPoints := nil;
2421 if FlagPoints[FLAG_RED] <> nil then
2422 begin
2423 Dispose(FlagPoints[FLAG_RED]);
2424 FlagPoints[FLAG_RED] := nil;
2425 end;
2426 if FlagPoints[FLAG_BLUE] <> nil then
2427 begin
2428 Dispose(FlagPoints[FLAG_BLUE]);
2429 FlagPoints[FLAG_BLUE] := nil;
2430 end;
2431 //DOMFlagPoints := nil;
2433 //gDOMFlags := nil;
2435 if (Length(gCurrentMapFileName) <> 0) then
2436 begin
2437 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
2438 end
2439 else
2440 begin
2441 e_LogWritefln('g_Map_Free: no previous map.', []);
2442 end;
2444 if freeTextures then
2445 begin
2446 e_LogWritefln('g_Map_Free: clearing textures...', []);
2447 if (Textures <> nil) then
2448 begin
2449 for a := 0 to High(Textures) do
2450 begin
2451 if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
2452 begin
2453 if Textures[a].Anim then
2454 begin
2455 g_Frames_DeleteByID(Textures[a].FramesID)
2456 end
2457 else
2458 begin
2459 if (Textures[a].TextureID <> LongWord(TEXTURE_NONE)) then
2460 begin
2461 e_DeleteTexture(Textures[a].TextureID);
2462 end;
2463 end;
2464 end;
2465 end;
2466 Textures := nil;
2467 end;
2468 TextNameHash.Free();
2469 TextNameHash := nil;
2470 BadTextNameHash.Free();
2471 BadTextNameHash := nil;
2472 gCurrentMapFileName := '';
2473 gCurrentMap.Free();
2474 gCurrentMap := nil;
2475 end;
2477 panByGUID := nil;
2479 FreePanelArray(gWalls);
2480 FreePanelArray(gRenderBackgrounds);
2481 FreePanelArray(gRenderForegrounds);
2482 FreePanelArray(gWater);
2483 FreePanelArray(gAcid1);
2484 FreePanelArray(gAcid2);
2485 FreePanelArray(gSteps);
2486 FreePanelArray(gLifts);
2487 FreePanelArray(gBlockMon);
2488 gMovingWallIds := nil;
2490 if BackID <> DWORD(-1) then
2491 begin
2492 gBackSize.X := 0;
2493 gBackSize.Y := 0;
2494 e_DeleteTexture(BackID);
2495 BackID := DWORD(-1);
2496 end;
2498 g_Game_StopAllSounds(False);
2499 gMusic.FreeSound();
2500 g_Sound_Delete(gMapInfo.MusicName);
2502 gMapInfo.Name := '';
2503 gMapInfo.Description := '';
2504 gMapInfo.MusicName := '';
2505 gMapInfo.Height := 0;
2506 gMapInfo.Width := 0;
2508 gDoorMap := nil;
2509 gLiftMap := nil;
2510 end;
2512 procedure g_Map_Update();
2513 var
2514 a, d, j: Integer;
2515 m: Word;
2516 s: String;
2517 b: Byte;
2519 procedure UpdatePanelArray(var panels: TPanelArray);
2520 var
2521 i: Integer;
2523 begin
2524 for i := 0 to High(panels) do panels[i].Update();
2525 end;
2527 begin
2528 if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
2530 UpdatePanelArray(gWalls);
2531 UpdatePanelArray(gRenderBackgrounds);
2532 UpdatePanelArray(gRenderForegrounds);
2533 UpdatePanelArray(gWater);
2534 UpdatePanelArray(gAcid1);
2535 UpdatePanelArray(gAcid2);
2536 UpdatePanelArray(gSteps);
2538 if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
2540 if gGameSettings.GameMode = GM_CTF then
2541 begin
2542 for a := FLAG_RED to FLAG_BLUE do
2543 begin
2544 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
2545 begin
2546 with gFlags[a] do
2547 begin
2548 if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
2550 m := g_Obj_Move(@Obj, True, True);
2552 if gTime mod (GAME_TICK*2) <> 0 then Continue;
2554 // Ñîïðîòèâëåíèå âîçäóõà
2555 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
2557 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2558 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
2559 begin
2560 g_Map_ResetFlag(a);
2561 gFlags[a].CaptureTime := 0;
2562 if a = FLAG_RED then
2563 s := _lc[I_PLAYER_FLAG_RED]
2564 else
2565 s := _lc[I_PLAYER_FLAG_BLUE];
2566 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2568 if (((gPlayer1 <> nil) and (((gPlayer1.Team = TEAM_RED) and (a = FLAG_RED)) or ((gPlayer1.Team = TEAM_BLUE) and (a = FLAG_BLUE))))
2569 or ((gPlayer2 <> nil) and (((gPlayer2.Team = TEAM_RED) and (a = FLAG_RED)) or ((gPlayer2.Team = TEAM_BLUE) and (a = FLAG_BLUE))))) then
2570 b := 0
2571 else
2572 b := 1;
2574 if not sound_ret_flag[b].IsPlaying() then
2575 sound_ret_flag[b].Play();
2577 if g_Game_IsNet then
2578 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
2579 Continue;
2580 end;
2582 if Count > 0 then Count -= 1;
2584 // Èãðîê áåðåò ôëàã
2585 if gPlayers <> nil then
2586 begin
2587 j := Random(Length(gPlayers)) - 1;
2588 for d := 0 to High(gPlayers) do
2589 begin
2590 Inc(j);
2591 if j > High(gPlayers) then j := 0;
2592 if gPlayers[j] <> nil then
2593 begin
2594 if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
2595 begin
2596 if gPlayers[j].GetFlag(a) then Break;
2597 end;
2598 end;
2599 end;
2600 end;
2601 end;
2602 end;
2603 end;
2604 end;
2605 end;
2608 // old algo
2609 procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor);
2611 procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
2612 var
2613 idx: Integer;
2614 begin
2615 if (panels <> nil) then
2616 begin
2617 // alas, no visible set
2618 for idx := 0 to High(panels) do
2619 begin
2620 if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(hasAmbient, ambColor);
2621 end;
2622 end;
2623 end;
2625 begin
2626 case PanelType of
2627 PANEL_WALL: DrawPanels(gWalls);
2628 PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
2629 PANEL_BACK: DrawPanels(gRenderBackgrounds);
2630 PANEL_FORE: DrawPanels(gRenderForegrounds);
2631 PANEL_WATER: DrawPanels(gWater);
2632 PANEL_ACID1: DrawPanels(gAcid1);
2633 PANEL_ACID2: DrawPanels(gAcid2);
2634 PANEL_STEP: DrawPanels(gSteps);
2635 end;
2636 end;
2639 // new algo
2640 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
2641 var
2642 mwit: PPanel;
2643 it: TPanelGrid.Iter;
2644 begin
2645 dplClear();
2646 it := mapGrid.forEachInAABB(x0, y0, wdt, hgt, GridDrawableMask);
2647 for mwit in it do if (((mwit^.tag and GridTagDoor) <> 0) = mwit^.Door) then gDrawPanelList.insert(mwit^);
2648 it.release();
2649 // list will be rendered in `g_game.DrawPlayer()`
2650 end;
2653 procedure g_Map_DrawPanelShadowVolumes (lightX: Integer; lightY: Integer; radius: Integer);
2654 var
2655 mwit: PPanel;
2656 it: TPanelGrid.Iter;
2657 begin
2658 it := mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, (GridTagWall or GridTagDoor));
2659 for mwit in it do mwit^.DrawShadowVolume(lightX, lightY, radius);
2660 it.release();
2661 end;
2664 procedure g_Map_DrawBack(dx, dy: Integer);
2665 begin
2666 if gDrawBackGround and (BackID <> DWORD(-1)) then
2667 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
2668 else
2669 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
2670 end;
2672 function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
2673 PanelType: Word; b1x3: Boolean=false): Boolean;
2674 var
2675 a, h: Integer;
2676 begin
2677 Result := False;
2679 if WordBool(PanelType and PANEL_WALL) then
2680 if gWalls <> nil then
2681 begin
2682 h := High(gWalls);
2684 for a := 0 to h do
2685 if gWalls[a].Enabled and
2686 g_Collide(X, Y, Width, Height,
2687 gWalls[a].X, gWalls[a].Y,
2688 gWalls[a].Width, gWalls[a].Height) then
2689 begin
2690 Result := True;
2691 Exit;
2692 end;
2693 end;
2695 if WordBool(PanelType and PANEL_WATER) then
2696 if gWater <> nil then
2697 begin
2698 h := High(gWater);
2700 for a := 0 to h do
2701 if g_Collide(X, Y, Width, Height,
2702 gWater[a].X, gWater[a].Y,
2703 gWater[a].Width, gWater[a].Height) then
2704 begin
2705 Result := True;
2706 Exit;
2707 end;
2708 end;
2710 if WordBool(PanelType and PANEL_ACID1) then
2711 if gAcid1 <> nil then
2712 begin
2713 h := High(gAcid1);
2715 for a := 0 to h do
2716 if g_Collide(X, Y, Width, Height,
2717 gAcid1[a].X, gAcid1[a].Y,
2718 gAcid1[a].Width, gAcid1[a].Height) then
2719 begin
2720 Result := True;
2721 Exit;
2722 end;
2723 end;
2725 if WordBool(PanelType and PANEL_ACID2) then
2726 if gAcid2 <> nil then
2727 begin
2728 h := High(gAcid2);
2730 for a := 0 to h do
2731 if g_Collide(X, Y, Width, Height,
2732 gAcid2[a].X, gAcid2[a].Y,
2733 gAcid2[a].Width, gAcid2[a].Height) then
2734 begin
2735 Result := True;
2736 Exit;
2737 end;
2738 end;
2740 if WordBool(PanelType and PANEL_STEP) then
2741 if gSteps <> nil then
2742 begin
2743 h := High(gSteps);
2745 for a := 0 to h do
2746 if g_Collide(X, Y, Width, Height,
2747 gSteps[a].X, gSteps[a].Y,
2748 gSteps[a].Width, gSteps[a].Height) then
2749 begin
2750 Result := True;
2751 Exit;
2752 end;
2753 end;
2755 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
2756 if gLifts <> nil then
2757 begin
2758 h := High(gLifts);
2760 for a := 0 to h do
2761 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = LIFTTYPE_UP)) or
2762 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = LIFTTYPE_DOWN)) or
2763 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = LIFTTYPE_LEFT)) or
2764 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = LIFTTYPE_RIGHT))) and
2765 g_Collide(X, Y, Width, Height,
2766 gLifts[a].X, gLifts[a].Y,
2767 gLifts[a].Width, gLifts[a].Height) then
2768 begin
2769 Result := True;
2770 Exit;
2771 end;
2772 end;
2774 if WordBool(PanelType and PANEL_BLOCKMON) then
2775 if gBlockMon <> nil then
2776 begin
2777 h := High(gBlockMon);
2779 for a := 0 to h do
2780 if ( (not b1x3) or
2781 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
2782 g_Collide(X, Y, Width, Height,
2783 gBlockMon[a].X, gBlockMon[a].Y,
2784 gBlockMon[a].Width, gBlockMon[a].Height) then
2785 begin
2786 Result := True;
2787 Exit;
2788 end;
2789 end;
2790 end;
2792 function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
2793 var
2794 texid: DWORD;
2796 function checkPanels (constref panels: TPanelArray): Boolean;
2797 var
2798 a: Integer;
2799 begin
2800 result := false;
2801 if panels = nil then exit;
2802 for a := 0 to High(panels) do
2803 begin
2804 if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
2805 begin
2806 result := true;
2807 texid := panels[a].GetTextureID();
2808 exit;
2809 end;
2810 end;
2811 end;
2813 begin
2814 texid := LongWord(TEXTURE_NONE);
2815 result := texid;
2816 if not checkPanels(gWater) then
2817 if not checkPanels(gAcid1) then
2818 if not checkPanels(gAcid2) then exit;
2819 result := texid;
2820 end;
2823 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
2824 const
2825 SlowMask = GridTagLift or GridTagBlockMon;
2827 function checker (pan: TPanel; tag: Integer): Boolean;
2828 begin
2830 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2831 begin
2832 result := pan.Enabled;
2833 exit;
2834 end;
2837 if ((tag and GridTagLift) <> 0) then
2838 begin
2839 result :=
2840 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
2841 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
2842 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
2843 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT))) {and
2844 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2845 exit;
2846 end;
2848 if ((tag and GridTagBlockMon) <> 0) then
2849 begin
2850 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2851 exit;
2852 end;
2854 // other shit
2855 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2856 result := true; // i found her!
2857 end;
2859 var
2860 tagmask: Integer = 0;
2861 mwit: PPanel;
2862 it: TPanelGrid.Iter;
2863 pan: TPanel;
2864 begin
2865 result := false;
2866 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
2867 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
2868 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
2869 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
2870 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
2871 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
2872 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
2874 if (tagmask = 0) then exit; // just in case
2876 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
2877 if gdbg_map_use_accel_coldet then
2878 begin
2879 if ((tagmask and SlowMask) <> 0) then
2880 begin
2881 // slow
2882 it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask);
2883 for mwit in it do
2884 begin
2885 pan := mwit^;
2886 if ((pan.tag and GridTagLift) <> 0) then
2887 begin
2888 result :=
2889 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
2890 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
2891 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
2892 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT))) {and
2893 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2894 end
2895 else if ((pan.tag and GridTagBlockMon) <> 0) then
2896 begin
2897 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2898 end
2899 else
2900 begin
2901 // other shit
2902 result := true; // i found her!
2903 end;
2904 if (result) then break;
2905 end;
2906 end
2907 else
2908 begin
2909 // fast
2910 it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask, false, true); // return first hit
2911 result := (it.length > 0);
2912 end;
2913 it.release();
2914 end
2915 else
2916 begin
2917 result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
2918 end;
2919 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2920 end;
2923 // returns `true` if we need to stop
2924 function liquidChecker (pan: TPanel; var texid: DWORD; var cctype: Integer): Boolean; inline;
2925 begin
2926 result := false;
2927 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2928 // check priorities
2929 case cctype of
2930 0: if ((pan.tag and GridTagWater) = 0) then exit; // allowed: water
2931 1: if ((pan.tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
2932 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2933 end;
2934 // collision?
2935 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2936 // yeah
2937 texid := pan.GetTextureID();
2938 // water? water has the highest priority, so stop right here
2939 if ((pan.tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
2940 // acid2?
2941 if ((pan.tag and GridTagAcid2) <> 0) then cctype := 2;
2942 // acid1?
2943 if ((pan.tag and GridTagAcid1) <> 0) then cctype := 1;
2944 end;
2946 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
2947 var
2948 cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2949 mwit: PPanel;
2950 it: TPanelGrid.Iter;
2951 begin
2952 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
2953 if gdbg_map_use_accel_coldet then
2954 begin
2955 result := LongWord(TEXTURE_NONE);
2956 it := mapGrid.forEachInAABB(X, Y, Width, Height, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2957 for mwit in it do if (liquidChecker(mwit^, result, cctype)) then break;
2958 it.release();
2959 end
2960 else
2961 begin
2962 result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
2963 end;
2964 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2965 end;
2968 procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
2969 procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
2970 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
2973 procedure g_Map_EnableWallGUID (pguid: Integer);
2974 var
2975 pan: TPanel;
2976 begin
2977 //pan := gWalls[ID];
2978 pan := g_Map_PanelByGUID(pguid);
2979 if (pan = nil) then exit;
2980 if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
2982 pan.Enabled := True;
2983 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
2985 mapGrid.proxyEnabled[pan.proxyId] := true;
2986 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2987 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2989 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2990 // mark platform as interesting
2991 pan.setDirty();
2993 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2994 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2995 {$ENDIF}
2996 end;
2999 procedure g_Map_DisableWallGUID (pguid: Integer);
3000 var
3001 pan: TPanel;
3002 begin
3003 //pan := gWalls[ID];
3004 pan := g_Map_PanelByGUID(pguid);
3005 if (pan = nil) then exit;
3006 if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
3008 pan.Enabled := False;
3009 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
3011 mapGrid.proxyEnabled[pan.proxyId] := false;
3012 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
3014 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3015 // mark platform as interesting
3016 pan.setDirty();
3018 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3019 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3020 {$ENDIF}
3021 end;
3024 procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
3025 var
3026 tp: TPanel;
3027 begin
3028 tp := g_Map_PanelByGUID(pguid);
3029 if (tp = nil) then exit;
3030 tp.NextTexture(AnimLoop);
3031 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
3032 end;
3035 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
3036 var
3037 pan: TPanel;
3038 begin
3039 //pan := gLifts[ID];
3040 pan := g_Map_PanelByGUID(pguid);
3041 if (pan = nil) then exit;
3042 if not pan.isGLift then exit;
3044 if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
3046 with {gLifts[ID]} pan do
3047 begin
3048 LiftType := t;
3050 g_Mark(X, Y, Width, Height, MARK_LIFT, false);
3051 //TODO: make separate lift tags, and change tag here
3053 case LiftType of
3054 LIFTTYPE_UP: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
3055 LIFTTYPE_DOWN: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
3056 LIFTTYPE_LEFT: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
3057 LIFTTYPE_RIGHT: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
3058 end;
3060 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3061 // mark platform as interesting
3062 pan.setDirty();
3063 end;
3064 end;
3067 function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
3068 var
3069 a: Integer;
3070 PointsArray: Array of TRespawnPoint;
3071 begin
3072 Result := False;
3073 SetLength(PointsArray, 0);
3075 if RespawnPoints = nil then
3076 Exit;
3078 for a := 0 to High(RespawnPoints) do
3079 if RespawnPoints[a].PointType = PointType then
3080 begin
3081 SetLength(PointsArray, Length(PointsArray)+1);
3082 PointsArray[High(PointsArray)] := RespawnPoints[a];
3083 end;
3085 if PointsArray = nil then
3086 Exit;
3088 RespawnPoint := PointsArray[Random(Length(PointsArray))];
3089 Result := True;
3090 end;
3092 function g_Map_GetPointCount(PointType: Byte): Word;
3093 var
3094 a: Integer;
3095 begin
3096 Result := 0;
3098 if RespawnPoints = nil then
3099 Exit;
3101 for a := 0 to High(RespawnPoints) do
3102 if RespawnPoints[a].PointType = PointType then
3103 Result := Result + 1;
3104 end;
3106 function g_Map_HaveFlagPoints(): Boolean;
3107 begin
3108 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
3109 end;
3111 procedure g_Map_ResetFlag(Flag: Byte);
3112 begin
3113 with gFlags[Flag] do
3114 begin
3115 Obj.X := -1000;
3116 Obj.Y := -1000;
3117 Obj.Vel.X := 0;
3118 Obj.Vel.Y := 0;
3119 Direction := TDirection.D_LEFT;
3120 State := FLAG_STATE_NONE;
3121 if FlagPoints[Flag] <> nil then
3122 begin
3123 Obj.X := FlagPoints[Flag]^.X;
3124 Obj.Y := FlagPoints[Flag]^.Y;
3125 Direction := FlagPoints[Flag]^.Direction;
3126 State := FLAG_STATE_NORMAL;
3127 end;
3128 Count := -1;
3129 end;
3130 end;
3132 procedure g_Map_DrawFlags();
3133 var
3134 i, dx: Integer;
3135 Mirror: TMirrorType;
3136 begin
3137 if gGameSettings.GameMode <> GM_CTF then
3138 Exit;
3140 for i := FLAG_RED to FLAG_BLUE do
3141 with gFlags[i] do
3142 if State <> FLAG_STATE_CAPTURED then
3143 begin
3144 if State = FLAG_STATE_NONE then
3145 continue;
3147 if Direction = TDirection.D_LEFT then
3148 begin
3149 Mirror := TMirrorType.Horizontal;
3150 dx := -1;
3151 end
3152 else
3153 begin
3154 Mirror := TMirrorType.None;
3155 dx := 1;
3156 end;
3158 Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
3160 if g_debug_Frames then
3161 begin
3162 e_DrawQuad(Obj.X+Obj.Rect.X,
3163 Obj.Y+Obj.Rect.Y,
3164 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
3165 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
3166 0, 255, 0);
3167 end;
3168 end;
3169 end;
3172 procedure g_Map_SaveState (st: TStream);
3173 var
3174 str: String;
3176 procedure savePanels ();
3177 var
3178 pan: TPanel;
3179 begin
3180 // Ñîõðàíÿåì ïàíåëè
3181 utils.writeInt(st, LongInt(Length(panByGUID)));
3182 for pan in panByGUID do pan.SaveState(st);
3183 end;
3185 procedure saveFlag (flag: PFlag);
3186 var
3187 b: Byte;
3188 begin
3189 utils.writeSign(st, 'FLAG');
3190 utils.writeInt(st, Byte(0)); // version
3191 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3192 utils.writeInt(st, Byte(flag^.RespawnType));
3193 // Ñîñòîÿíèå ôëàãà
3194 utils.writeInt(st, Byte(flag^.State));
3195 // Íàïðàâëåíèå ôëàãà
3196 if flag^.Direction = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
3197 utils.writeInt(st, Byte(b));
3198 // Îáúåêò ôëàãà
3199 Obj_SaveState(st, @flag^.Obj);
3200 end;
3202 begin
3203 savePanels();
3205 // Ñîõðàíÿåì ìóçûêó
3206 utils.writeSign(st, 'MUSI');
3207 utils.writeInt(st, Byte(0));
3208 // Íàçâàíèå ìóçûêè
3209 assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
3210 if gMusic.NoMusic then str := '' else str := gMusic.Name;
3211 utils.writeStr(st, str);
3212 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3213 utils.writeInt(st, LongWord(gMusic.GetPosition()));
3214 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3215 utils.writeBool(st, gMusic.SpecPause);
3217 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3218 utils.writeInt(st, LongInt(gTotalMonsters));
3219 ///// /////
3221 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3222 if (gGameSettings.GameMode = GM_CTF) then
3223 begin
3224 // Ôëàã Êðàñíîé êîìàíäû
3225 saveFlag(@gFlags[FLAG_RED]);
3226 // Ôëàã Ñèíåé êîìàíäû
3227 saveFlag(@gFlags[FLAG_BLUE]);
3228 end;
3229 ///// /////
3231 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3232 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3233 begin
3234 // Î÷êè Êðàñíîé êîìàíäû
3235 utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Goals));
3236 // Î÷êè Ñèíåé êîìàíäû
3237 utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Goals));
3238 end;
3239 ///// /////
3240 end;
3243 procedure g_Map_LoadState (st: TStream);
3244 var
3245 dw: DWORD;
3246 str: String;
3247 boo: Boolean;
3249 procedure loadPanels ();
3250 var
3251 pan: TPanel;
3252 begin
3253 // Çàãðóæàåì ïàíåëè
3254 if (Length(panByGUID) <> utils.readLongInt(st)) then raise XStreamError.Create('invalid number of saved panels');
3255 for pan in panByGUID do
3256 begin
3257 pan.LoadState(st);
3258 if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
3259 end;
3260 end;
3262 procedure loadFlag (flag: PFlag);
3263 var
3264 b: Byte;
3265 begin
3266 // Ñèãíàòóðà ôëàãà
3267 if not utils.checkSign(st, 'FLAG') then raise XStreamError.Create('invalid flag signature');
3268 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid flag version');
3269 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3270 flag^.RespawnType := utils.readByte(st);
3271 // Ñîñòîÿíèå ôëàãà
3272 flag^.State := utils.readByte(st);
3273 // Íàïðàâëåíèå ôëàãà
3274 b := utils.readByte(st);
3275 if (b = 1) then flag^.Direction := TDirection.D_LEFT else flag^.Direction := TDirection.D_RIGHT; // b = 2
3276 // Îáúåêò ôëàãà
3277 Obj_LoadState(@flag^.Obj, st);
3278 end;
3280 begin
3281 if (st = nil) then exit;
3283 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3284 loadPanels();
3285 ///// /////
3287 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3288 g_GFX_Init();
3289 //mapCreateGrid();
3291 ///// Çàãðóæàåì ìóçûêó: /////
3292 if not utils.checkSign(st, 'MUSI') then raise XStreamError.Create('invalid music signature');
3293 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid music version');
3294 // Íàçâàíèå ìóçûêè
3295 assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
3296 str := utils.readStr(st);
3297 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3298 dw := utils.readLongWord(st);
3299 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3300 boo := utils.readBool(st);
3301 // Çàïóñêàåì ýòó ìóçûêó
3302 gMusic.SetByName(str);
3303 gMusic.SpecPause := boo;
3304 gMusic.Play();
3305 gMusic.Pause(true);
3306 gMusic.SetPosition(dw);
3307 ///// /////
3309 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3310 gTotalMonsters := utils.readLongInt(st);
3311 ///// /////
3313 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3314 if (gGameSettings.GameMode = GM_CTF) then
3315 begin
3316 // Ôëàã Êðàñíîé êîìàíäû
3317 loadFlag(@gFlags[FLAG_RED]);
3318 // Ôëàã Ñèíåé êîìàíäû
3319 loadFlag(@gFlags[FLAG_BLUE]);
3320 end;
3321 ///// /////
3323 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3324 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3325 begin
3326 // Î÷êè Êðàñíîé êîìàíäû
3327 gTeamStat[TEAM_RED].Goals := utils.readSmallInt(st);
3328 // Î÷êè Ñèíåé êîìàíäû
3329 gTeamStat[TEAM_BLUE].Goals := utils.readSmallInt(st);
3330 end;
3331 ///// /////
3332 end;
3335 // trace liquid, stepping by `dx` and `dy`
3336 // return last seen liquid coords, and `false` if we're started outside of the liquid
3337 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
3338 const
3339 MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
3340 begin
3341 topx := x;
3342 topy := y;
3343 // started outside of the liquid?
3344 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3345 if (g_Map_PanelAtPoint(x, y, MaskLiquid) = nil) then begin result := false; exit; end;
3346 if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
3347 result := true;
3348 while true do
3349 begin
3350 Inc(x, dx);
3351 Inc(y, dy);
3352 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3353 if (g_Map_PanelAtPoint(x, y, MaskLiquid) = nil) then exit; // out of the water, just exit
3354 topx := x;
3355 topy := y;
3356 end;
3357 end;
3360 begin
3361 DynWarningCB := mapWarningCB;
3362 end.