DEADSOFTWARE

86c5f843a0cdc5c7db7aeb8e79573d6e3a48496d
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_main;
19 interface
21 procedure Main ();
22 procedure Init ();
23 procedure Release ();
24 procedure Update ();
25 procedure Draw ();
26 procedure KeyPress (K: Word);
27 procedure CharPress (C: AnsiChar);
29 var
30 GameDir: string;
31 DataDir: string;
32 MapsDir: string;
33 ModelsDir: string;
34 GameWAD: string;
36 implementation
38 uses
39 {$INCLUDE ../nogl/noGLuses.inc}
40 {$IFDEF ENABLE_HOLMES}
41 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
42 {$ENDIF}
43 SDL2, wadreader, e_log, g_window,
44 e_graphics, e_input, g_game, g_console, g_gui,
45 e_sound, g_options, g_sound, g_player, g_basic,
46 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
47 g_menu, g_language, g_net, g_touch,
48 utils, conbuf, envvars,
49 xparser;
52 var
53 charbuff: packed array [0..15] of AnsiChar;
55 procedure Main();
56 var
57 sdlflags: LongWord;
58 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
59 flexloaded: Boolean;
60 {$ENDIF}
61 begin
62 e_InitWritelnDriver();
64 GetDir(0, GameDir);
65 MapsDir := GameDir + '/maps/';
66 DataDir := GameDir + '/data/';
67 ModelsDir := DataDir + 'models/';
68 GameWAD := DataDir + 'Game.wad';
70 e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
72 e_WriteLog(
73 'Doom 2D: Forever version ' + GAME_VERSION +
74 ' proto ' + IntToStr(NET_PROTOCOL_VER),
75 TMsgType.Notify
76 );
77 e_WriteLog(
78 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
79 TMsgType.Notify
80 );
82 {$IFDEF HEADLESS}
83 conbufDumpToStdOut := true;
84 {$ENDIF}
85 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
87 {$IFDEF HEADLESS}
88 {$IFDEF USE_SDLMIXER}
89 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
90 // HACK: shit this into env and hope for the best
91 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
92 {$ELSE}
93 sdlflags := SDL_INIT_TIMER or $00004000;
94 {$ENDIF}
95 {$ELSE}
96 {$IFDEF USE_SDLMIXER}
97 {*sdlflags := SDL_INIT_EVERYTHING;*}
98 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
99 {$ELSE}
100 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
101 {$ENDIF}
102 {$ENDIF}
104 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
106 if SDL_Init(sdlflags) < 0 then
107 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
109 e_WriteLog('Read config file', TMsgType.Notify);
110 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
112 //GetSystemDefaultLCID()
114 //e_WriteLog('Read language file', MSG_NOTIFY);
115 //g_Language_Load(DataDir + gLanguage + '.txt');
116 e_WriteLog(gLanguage, TMsgType.Notify);
117 g_Language_Set(gLanguage);
119 {$IFNDEF HEADLESS}
120 {$IFNDEF ANDROID}
121 SDL_StartTextInput();
122 {$ENDIF}
123 {$ENDIF}
125 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
126 flexloaded := true;
127 if not fuiAddWad('flexui.wad') then
128 begin
129 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
130 end;
131 try
132 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
133 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
134 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
135 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
136 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
137 except on e: Exception do
138 begin
139 writeln('ERROR loading FlexUI fonts');
140 flexloaded := false;
141 //raise;
142 end;
143 else
144 begin
145 flexloaded := false;
146 //raise;
147 end;
148 end;
149 if (flexloaded) then
150 begin
151 try
152 e_LogWriteln('FlexUI: loading stylesheet...');
153 uiLoadStyles('flexui/widgets.wgs');
154 except on e: TParserException do
155 begin
156 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
157 //raise;
158 flexloaded := false;
159 end;
160 else
161 begin
162 //raise;
163 flexloaded := false;
164 end;
165 end;
166 end;
167 g_holmes_imfunctional := not flexloaded;
168 {$ENDIF}
170 e_WriteLog('Entering SDLMain', TMsgType.Notify);
172 {$WARNINGS OFF}
173 SDLMain();
174 {$WARNINGS ON}
176 {$IFNDEF HEADLESS}
177 SDL_StopTextInput();
178 {$ENDIF}
180 e_WriteLog('Releasing SDL', TMsgType.Notify);
181 SDL_Quit();
182 end;
184 procedure Init();
185 var
186 NoSound: Boolean;
187 begin
188 Randomize;
190 {$IFDEF HEADLESS}
191 {$IFDEF USE_SDLMIXER}
192 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
193 {$ELSE}
194 NoSound := True; // FMOD backend will sort it out
195 {$ENDIF}
196 {$ELSE}
197 NoSound := False;
198 {$ENDIF}
200 e_WriteLog('Init Input', TMsgType.Notify);
201 e_InitInput();
202 g_Touch_Init;
204 (*
205 if (e_JoysticksAvailable > 0) then
206 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
207 else
208 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
209 *)
211 if (not gNoSound) then
212 begin
213 e_WriteLog('Initializing sound system', TMsgType.Notify);
214 e_InitSoundSystem(NoSound);
215 end;
217 e_WriteLog('Init game', TMsgType.Notify);
218 g_Game_Init();
220 FillChar(charbuff, sizeof(charbuff), ' ');
221 end;
224 procedure Release();
225 begin
226 e_WriteLog('Releasing engine', TMsgType.Notify);
227 e_ReleaseEngine();
229 e_WriteLog('Releasing Input', TMsgType.Notify);
230 e_ReleaseInput();
232 if not gNoSound then
233 begin
234 e_WriteLog('Releasing FMOD', TMsgType.Notify);
235 e_ReleaseSoundSystem();
236 end;
237 end;
240 procedure Update ();
241 begin
242 g_Game_Update();
243 end;
246 procedure Draw ();
247 begin
248 g_Game_Draw();
249 end;
252 function Translit (const S: AnsiString): AnsiString;
253 var
254 i: Integer;
255 begin
256 Result := S;
257 for i := 1 to Length(Result) do
258 begin
259 case Result[i] of
260 'É': Result[i] := 'Q';
261 'Ö': Result[i] := 'W';
262 'Ó': Result[i] := 'E';
263 'Ê': Result[i] := 'R';
264 'Å': Result[i] := 'T';
265 'Í': Result[i] := 'Y';
266 'Ã': Result[i] := 'U';
267 'Ø': Result[i] := 'I';
268 'Ù': Result[i] := 'O';
269 'Ç': Result[i] := 'P';
270 'Õ': Result[i] := '['; //Chr(219);
271 'Ú': Result[i] := ']'; //Chr(221);
272 'Ô': Result[i] := 'A';
273 'Û': Result[i] := 'S';
274 'Â': Result[i] := 'D';
275 'À': Result[i] := 'F';
276 'Ï': Result[i] := 'G';
277 'Ð': Result[i] := 'H';
278 'Î': Result[i] := 'J';
279 'Ë': Result[i] := 'K';
280 'Ä': Result[i] := 'L';
281 'Æ': Result[i] := ';'; //Chr(186);
282 'Ý': Result[i] := #39; //Chr(222);
283 'ß': Result[i] := 'Z';
284 '×': Result[i] := 'X';
285 'Ñ': Result[i] := 'C';
286 'Ì': Result[i] := 'V';
287 'È': Result[i] := 'B';
288 'Ò': Result[i] := 'N';
289 'Ü': Result[i] := 'M';
290 'Á': Result[i] := ','; //Chr(188);
291 'Þ': Result[i] := '.'; //Chr(190);
292 end;
293 end;
294 end;
297 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
298 var
299 ls1, ls2: string;
300 begin
301 ls1 := CheatEng[ct];
302 ls2 := Translit(CheatRus[ct]);
303 if length(ls1) = 0 then ls1 := '~';
304 if length(ls2) = 0 then ls2 := '~';
305 result :=
306 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
307 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
308 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
309 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
311 if ct = I_GAME_CHEAT_JETPACK then
312 begin
313 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
314 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
315 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
316 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
317 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
318 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
319 end;
321 end;
324 procedure Cheat ();
325 const
326 CHEAT_DAMAGE = 500;
327 label
328 Cheated;
329 var
330 s, s2: string;
331 c: ShortString;
332 a: Integer;
333 begin
335 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
336 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
337 or g_Game_IsNet then Exit;
339 if not gGameOn then exit;
340 if not conIsCheatsEnabled then exit;
342 s := 'SOUND_GAME_RADIO';
344 //
345 if CheckCheat(I_GAME_CHEAT_GODMODE) then
346 begin
347 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
348 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
349 goto Cheated;
350 end;
351 // RAMBO
352 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
353 begin
354 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
355 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
356 goto Cheated;
357 end;
358 // TANK
359 if CheckCheat(I_GAME_CHEAT_HEALTH) then
360 begin
361 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
362 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
363 goto Cheated;
364 end;
365 // IDDQD
366 if CheckCheat(I_GAME_CHEAT_DEATH) then
367 begin
368 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
369 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
370 s := 'SOUND_MONSTER_HAHA';
371 goto Cheated;
372 end;
373 //
374 if CheckCheat(I_GAME_CHEAT_DOORS) then
375 begin
376 g_Triggers_OpenAll();
377 goto Cheated;
378 end;
379 // GOODBYE
380 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
381 begin
382 if gTriggers <> nil then
383 for a := 0 to High(gTriggers) do
384 if gTriggers[a].TriggerType = TRIGGER_EXIT then
385 begin
386 gExitByTrigger := True;
387 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
388 g_Game_ExitLevel(gTriggers[a].tgcMap);
389 Break;
390 end;
391 goto Cheated;
392 end;
393 //
394 s2 := Copy(charbuff, 15, 2);
395 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
396 begin
397 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
398 begin
399 c := 'MAP'+s2;
400 g_Game_ExitLevel(c);
401 end;
402 goto Cheated;
403 end;
404 //
405 if CheckCheat(I_GAME_CHEAT_FLY) then
406 begin
407 gFly := not gFly;
408 goto Cheated;
409 end;
410 // BULLFROG
411 if CheckCheat(I_GAME_CHEAT_JUMPS) then
412 begin
413 VEL_JUMP := 30-VEL_JUMP;
414 goto Cheated;
415 end;
416 // FORMULA1
417 if CheckCheat(I_GAME_CHEAT_SPEED) then
418 begin
419 MAX_RUNVEL := 32-MAX_RUNVEL;
420 goto Cheated;
421 end;
422 // CONDOM
423 if CheckCheat(I_GAME_CHEAT_SUIT) then
424 begin
425 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
426 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
427 goto Cheated;
428 end;
429 //
430 if CheckCheat(I_GAME_CHEAT_AIR) then
431 begin
432 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
433 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
434 goto Cheated;
435 end;
436 // PURELOVE
437 if CheckCheat(I_GAME_CHEAT_BERSERK) then
438 begin
439 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
440 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
441 goto Cheated;
442 end;
443 //
444 if CheckCheat(I_GAME_CHEAT_JETPACK) then
445 begin
446 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
447 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
448 goto Cheated;
449 end;
450 // CASPER
451 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
452 begin
453 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
454 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
455 goto Cheated;
456 end;
457 //
458 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
459 begin
460 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
461 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
462 goto Cheated;
463 end;
464 // INFERNO
465 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
466 begin
467 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
468 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
469 goto Cheated;
470 end;
471 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
472 begin
473 gAimLine := not gAimLine;
474 goto Cheated;
475 end;
476 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
477 begin
478 gShowMap := not gShowMap;
479 goto Cheated;
480 end;
481 Exit;
483 Cheated:
484 g_Sound_PlayEx(s);
485 end;
488 procedure KeyPress (K: Word);
489 var
490 Msg: g_gui.TMessage;
491 begin
492 case K of
493 VK_ESCAPE: // <Esc>:
494 begin
495 if (g_ActiveWindow <> nil) then
496 begin
497 Msg.Msg := WM_KEYDOWN;
498 Msg.WParam := VK_ESCAPE;
499 g_ActiveWindow.OnMessage(Msg);
500 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
501 end
502 else if (gState <> STATE_FOLD) then
503 begin
504 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
505 begin
506 g_Game_InGameMenu(True);
507 end
508 else if (gExit = 0) and (gState <> STATE_SLIST) then
509 begin
510 if (gState <> STATE_MENU) then
511 begin
512 if (NetMode <> NET_NONE) then
513 begin
514 g_Game_StopAllSounds(True);
515 g_Game_Free;
516 gState := STATE_MENU;
517 Exit;
518 end;
519 end;
520 g_GUI_ShowWindow('MainMenu');
521 g_Sound_PlayEx('MENU_OPEN');
522 end;
523 end;
524 end;
526 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
527 begin // <F2> .. <F6> � <F12>
528 if gGameOn and (not gConsoleShow) and (not gChatShow) then
529 begin
530 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
531 if (not g_Game_IsNet) then g_Game_Pause(True);
532 case K of
533 IK_F2: g_Menu_Show_SaveMenu();
534 IK_F3: g_Menu_Show_LoadMenu();
535 IK_F4: g_Menu_Show_GameSetGame();
536 IK_F5: g_Menu_Show_OptionsVideo();
537 IK_F6: g_Menu_Show_OptionsSound();
538 IK_F7: g_Menu_Show_EndGameMenu();
539 IK_F10: g_Menu_Show_QuitGameMenu();
540 end;
541 end;
542 end;
544 else
545 begin
546 gJustChatted := False;
547 if gConsoleShow or gChatShow then
548 begin
549 g_Console_Control(K);
550 end
551 else if (g_ActiveWindow <> nil) then
552 begin
553 Msg.Msg := WM_KEYDOWN;
554 Msg.WParam := K;
555 g_ActiveWindow.OnMessage(Msg);
556 end
557 else if (gState = STATE_MENU) then
558 begin
559 g_GUI_ShowWindow('MainMenu');
560 g_Sound_PlayEx('MENU_OPEN');
561 end;
562 end;
563 end;
564 end;
567 procedure CharPress (C: AnsiChar);
568 var
569 Msg: g_gui.TMessage;
570 a: Integer;
571 begin
572 if gConsoleShow or gChatShow then
573 begin
574 g_Console_Char(C)
575 end
576 else if (g_ActiveWindow <> nil) then
577 begin
578 Msg.Msg := WM_CHAR;
579 Msg.WParam := Ord(C);
580 g_ActiveWindow.OnMessage(Msg);
581 end
582 else
583 begin
584 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
585 charbuff[15] := upcase1251(C);
586 Cheat();
587 end;
588 end;
591 end.