(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} unit g_main; interface uses Utils; procedure Main (); procedure Init (); procedure Release (); procedure Update (); procedure Draw (); procedure KeyPress (K: Word); procedure CharPress (C: AnsiChar); var {--- Read-only dirs ---} GameWAD: string; DataDirs: SSArray; ModelDirs: SSArray; MegawadDirs: SSArray; MapDirs: SSArray; WadDirs: SSArray; AllMapDirs: SSArray; // Maps + Megawads {--- Read-Write dirs ---} LogFileName: string; LogDirs: SSArray; SaveDirs: SSArray; CacheDirs: SSArray; ConfigDirs: SSArray; ScreenshotDirs: SSArray; StatsDirs: SSArray; MapDownloadDirs: SSArray; WadDownloadDirs: SSArray; GameWADName: string = 'GAME'; date: AnsiString; implementation uses {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl, {$ENDIF} {$IFDEF LINUX} BaseUnix, {$ENDIF} {$IFDEF DARWIN} MacOSAll, CocoaAll, {$ENDIF} {$IFDEF USE_SDL2} SDL2, {$ENDIF} wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res, g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, conbuf, envvars, xparser; var charbuff: packed array [0..15] of AnsiChar; binPath: AnsiString = ''; forceBinDir: Boolean; {$IFDEF USE_SDLMIXER} UseNativeMusic: Boolean; {$ENDIF} function GetBinaryPath (): AnsiString; {$IFDEF LINUX} var //cd: AnsiString; sl: AnsiString; {$ENDIF} begin result := ExtractFilePath(ParamStr(0)); {$IFDEF LINUX} // it may be a symlink; do some guesswork here sl := fpReadLink(ExtractFileName(ParamStr(0))); if (sl = ParamStr(0)) then begin // use current directory, as we don't have anything better //result := '.'; GetDir(0, result); end; {$ENDIF} result := fixSlashes(result); if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/'; end; procedure PrintDirs (msg: AnsiString; dirs: SSArray); var dir: AnsiString; begin e_LogWriteln(msg + ':'); for dir in dirs do e_LogWriteln(' ' + dir); end; {$IFDEF DARWIN} function NSStringToAnsiString (s: NSString): AnsiString; var i: Integer; begin result := ''; for i := 0 to s.length - 1 do result := result + AnsiChar(s.characterAtIndex(i)); end; function GetBundlePath (): AnsiString; var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString; begin pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle()); pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle); CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding()); CFRelease(pathRef); CFRelease(pathCFStr); Result := pathStr; end; {$ENDIF} procedure InitPath; var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray; procedure AddDir (var dirs: SSArray; append: AnsiString); begin SetLength(dirs, Length(dirs) + 1); dirs[High(dirs)] := ExpandFileName(append) end; function IsSep (ch: Char): Boolean; begin {$IFDEF WINDOWS} result := (ch = '/') or (ch = '\'); {$ELSE} result := (ch = '/'); {$ENDIF} end; function OptimizePath (dir: AnsiString): AnsiString; var i, len: Integer; s: AnsiString; begin i := 1; len := Length(dir); s := ''; while i <= len do begin if IsSep(dir[i]) then begin s := s + DirectorySeparator; Inc(i); while (i <= len) and IsSep(dir[i]) do Inc(i); if (i <= len) and (dir[i] = '.') then begin if (i = len) or IsSep(dir[i + 1]) then begin Inc(i) end else if (i + 1 <= len) and (dir[i + 1] = '.') then begin if (i + 1 = len) or IsSep(dir[i + 2]) then begin s := e_UpperDir(s); Inc(i, 2) end end end end else begin s := s + dir[i]; Inc(i) end end; result := s end; procedure OptimizeDirs (var dirs: SSArray); var i, j, k: Integer; begin for i := 0 to High(dirs) do dirs[i] := OptimizePath(dirs[i]); // deduplicate i := High(dirs); while i >= 0 do begin j := 0; while j < i do begin if dirs[j] = dirs[i] then begin for k := j + 1 to High(dirs) do dirs[k - 1] := dirs[k]; Dec(i); SetLength(dirs, High(dirs)) end else begin Inc(j) end end; Dec(i) end end; procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString); var s: AnsiString; begin if Length(dirs) = 0 then for s in base do AddDir(dirs, e_CatPath(s, append)); OptimizeDirs(dirs) end; function GetDefaultRODirs (): SSArray; {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} var home: AnsiString; {$ENDIF} {$IFDEF WINDOWS} var appdata: AnsiString; {$ENDIF} {$IFDEF DARWIN} var bundle, s: AnsiString; dirArr: NSArray; i: Integer; {$ENDIF} begin result := nil; {$IFDEF DARWIN} bundle := GetBundlePath(); if ExtractFileExt(bundle) <> '.app' then AddDir(result, binpath); {$ELSE} AddDir(result, binPath); {$ENDIF} if forceBinDir = false then begin {$IFDEF USE_SDL2} AddDir(result, SDL_GetBasePath()); AddDir(result, SDL_GetPrefPath('', 'doom2df')); {$ENDIF} {$IFDEF WINDOWS} appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; if appdata <> '' then AddDir(result, appdata); {$ENDIF} {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} AddDir(result, '/usr/share/doom2df'); AddDir(result, '/usr/local/share/doom2df'); home := GetEnvironmentVariable('HOME'); if home <> '' then AddDir(result, e_CatPath(home, '.doom2df')); {$ENDIF} {$IFDEF DARWIN} bundle := GetBundlePath(); if bundle <> '' then AddDir(result, e_CatPath(bundle, 'Contents/Resources')); dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); for i := 0 to dirArr.count - 1 do begin s := NSStringToAnsiString(dirArr.objectAtIndex(i)); AddDir(result, e_CatPath(s, 'Doom 2D Forever')) end; {$ENDIF} {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} AddDir(result, SDL_AndroidGetInternalStoragePath()); if SDL_AndroidGetExternalStorageState() <> 0 then AddDir(result, SDL_AndroidGetExternalStoragePath()); {$ENDIF} end end; function GetDefaultRWDirs (): SSArray; {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} var home: AnsiString; {$ENDIF} {$IFDEF WINDOWS} var appdata: AnsiString; {$ENDIF} {$IFDEF DARWIN} var bundle, s: AnsiString; dirArr: NSArray; i: Integer; {$ENDIF} begin result := nil; {$IFDEF DARWIN} bundle := GetBundlePath(); if ExtractFileExt(bundle) <> '.app' then AddDir(result, binPath); {$ELSE} AddDir(result, binPath); {$ENDIF} if forceBinDir = false then begin {$IFDEF USE_SDL2} AddDir(result, SDL_GetPrefPath('', 'doom2df')); {$ENDIF} {$IFDEF WINDOWS} appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; if appdata <> '' then AddDir(result, appdata); {$ENDIF} {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} home := GetEnvironmentVariable('HOME'); if home <> '' then AddDir(result, e_CatPath(home, '.doom2df')); {$ENDIF} {$IFDEF DARWIN} dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); for i := 0 to dirArr.count - 1 do begin s := NSStringToAnsiString(dirArr.objectAtIndex(i)); AddDir(result, e_CatPath(s, 'Doom 2D Forever')) end; {$ENDIF} {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} if SDL_AndroidGetExternalStorageState() <> 0 then AddDir(result, SDL_AndroidGetExternalStoragePath()); {$ENDIF} end end; begin forceBinDir := false; binPath := GetBinaryPath(); i := 1; while i < ParamCount do begin case ParamStr(i) of '--like-windoze': forceBinDir := true; '--rw-dir': begin Inc(i); rwdir := ParamStr(i); (* RW *) AddDir(LogDirs, e_CatPath(rwdir, 'logs')); AddDir(SaveDirs, e_CatPath(rwdir, 'data/saves')); AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache')); AddDir(ConfigDirs, e_CatPath(rwdir, '')); AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); AddDir(StatsDirs, e_CatPath(rwdir, 'stats')); (* RO *) AddDir(DataDirs, e_CatPath(rwdir, 'data')); AddDir(ModelDirs, e_CatPath(rwdir, 'data/models')); AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); AddDir(MapDirs, e_CatPath(rwdir, 'maps')); AddDir(WadDirs, e_CatPath(rwdir, 'wads')); end; '--ro-dir': begin Inc(i); rodir := ParamStr(i); (* RO *) AddDir(DataDirs, e_CatPath(rodir, 'data')); AddDir(ModelDirs, e_CatPath(rodir, 'data/models')); AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); AddDir(MapDirs, e_CatPath(rodir, 'maps')); AddDir(WadDirs, e_CatPath(rodir, 'wads')); end; '--game-wad': begin Inc(i); GameWADName := ParamStr(i); end; '--config': begin Inc(i); gConfigScript := ParamStr(i); end; end; Inc(i) end; // prefer bin dir if it writable and contains game.wad if forceBinDir = false then begin if findDiskWad(binPath + 'data' + '/' + GameWADName) <> '' then if e_CanCreateFilesAt(binPath) then forceBinDir := true end; (* RO *) rodirs := GetDefaultRODirs(); AddDef(DataDirs, rodirs, 'data'); AddDef(ModelDirs, rodirs, 'data/models'); AddDef(MegawadDirs, rodirs, 'maps/megawads'); AddDef(MapDirs, rodirs, 'maps'); AddDef(WadDirs, rodirs, 'wads'); (* RW *) rwdirs := GetDefaultRWDirs(); AddDef(LogDirs, rwdirs, 'logs'); AddDef(SaveDirs, rwdirs, 'data/saves'); AddDef(CacheDirs, rwdirs, 'data/cache'); AddDef(ConfigDirs, rwdirs, ''); AddDef(MapDownloadDirs, rwdirs, 'maps/downloads'); AddDef(WadDownloadDirs, rwdirs, 'wads/downloads'); AddDef(ScreenshotDirs, rwdirs, 'screenshots'); AddDef(StatsDirs, rwdirs, 'stats'); for i := 0 to High(MapDirs) do AddDir(AllMapDirs, MapDirs[i]); for i := 0 to High(MegawadDirs) do AddDir(AllMapDirs, MegawadDirs[i]); OptimizeDirs(AllMapDirs); if LogFileName = '' then begin rwdir := e_GetWriteableDir(LogDirs, false); if rwdir <> '' then begin DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', Now()); {$IFDEF HEADLESS} LogFileName := e_CatPath(rwdir, 'dfserver-' + date + '.log'); {$ELSE} LogFileName := e_CatPath(rwdir, 'dfclient-' + date + '.log'); {$ENDIF} end end; // HACK: ensure the screenshots folder also has a stats subfolder in it rwdir := e_GetWriteableDir(ScreenshotDirs, false); if rwdir <> '' then CreateDir(rwdir + '/stats'); end; procedure InitPrep; var i: Integer; begin {$IFDEF HEADLESS} conbufDumpToStdOut := true; {$ENDIF} for i := 1 to ParamCount do begin case ParamStr(i) of '--con-stdout': conbufDumpToStdOut := true; '--no-fbo': glRenderToFBO := false; end end; if LogFileName <> '' then e_InitLog(LogFileName, TWriteMode.WM_NEWFILE); e_InitWritelnDriver(); e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify); e_WriteLog('Build arch: ' + g_GetBuildArch(), TMsgType.Notify); e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify); e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify); e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify); e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify); e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify); PrintDirs('DataDirs', DataDirs); PrintDirs('ModelDirs', ModelDirs); PrintDirs('MegawadDirs', MegawadDirs); PrintDirs('MapDirs', MapDirs); PrintDirs('WadDirs', WadDirs); PrintDirs('LogDirs', LogDirs); PrintDirs('SaveDirs', SaveDirs); PrintDirs('CacheDirs', CacheDirs); PrintDirs('ConfigDirs', ConfigDirs); PrintDirs('ScreenshotDirs', ScreenshotDirs); PrintDirs('StatsDirs', StatsDirs); PrintDirs('MapDownloadDirs', MapDownloadDirs); PrintDirs('WadDownloadDirs', WadDownloadDirs); GameWAD := e_FindWad(DataDirs, GameWADName); if GameWad = '' then begin e_WriteLog('WAD ' + GameWADName + ' not found in data directories.', TMsgType.Fatal); {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)} if forceBinDir = false then SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, 'Doom 2D Forever', PChar('WAD ' + GameWADName + ' not found in data directories.'), nil ); {$ENDIF} e_DeinitLog; Halt(1); end; end; procedure Main(); {$IFDEF ENABLE_HOLMES} var flexloaded: Boolean; {$ENDIF} begin InitPath; InitPrep; e_InitInput; sys_Init; g_Options_SetDefault; g_Options_SetDefaultVideo; g_Console_SysInit; if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then raise Exception.Create('Failed to set videomode on startup.'); e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded := true; if not fuiAddWad('flexui.wad') then begin if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad'); end; try fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont'); fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont'); fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont'); fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont'); fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont'); except on e: Exception do begin writeln('ERROR loading FlexUI fonts'); flexloaded := false; //raise; end; else begin flexloaded := false; //raise; end; end; if (flexloaded) then begin try e_LogWriteln('FlexUI: loading stylesheet...'); uiLoadStyles('flexui/widgets.wgs'); except on e: TParserException do begin writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message); //raise; flexloaded := false; end; else begin //raise; flexloaded := false; end; end; end; g_holmes_imfunctional := not flexloaded; if (not g_holmes_imfunctional) then begin uiInitialize(); uiContext.font := 'win14'; end; if assigned(oglInitCB) then oglInitCB; {$ENDIF} //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time e_WriteLog('Entering SDLMain', TMsgType.Notify); {$WARNINGS OFF} SDLMain(); {$WARNINGS ON} {$IFDEF ENABLE_HOLMES} if assigned(oglDeinitCB) then oglDeinitCB; {$ENDIF} g_Console_WriteGameConfig; sys_Final; end; procedure Init(); {$IFDEF USE_SDLMIXER} var timiditycfg: AnsiString; var oldcwd, newcwd: RawByteString; {$ENDIF} var NoSound: Boolean; begin Randomize; {$IFDEF HEADLESS} {$IFDEF USE_SDLMIXER} NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy {$ELSE} NoSound := True; // FMOD backend will sort it out {$ENDIF} {$ELSE} NoSound := False; {$ENDIF} g_Touch_Init; (* if (e_JoysticksAvailable > 0) then e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else e_WriteLog('Input: No Joysticks.', TMsgType.Notify); *) if gNoSound = false then begin e_WriteLog('Initializing sound system', TMsgType.Notify); {$IFDEF USE_SDLMIXER} newcwd := ''; if UseNativeMusic then SetEnvVar('SDL_NATIVE_MUSIC', '1'); timiditycfg := GetEnvironmentVariable('TIMIDITY_CFG'); if timiditycfg = '' then begin timiditycfg := 'timidity.cfg'; if e_FindResource(ConfigDirs, timiditycfg) OR e_FindResource(DataDirs, timiditycfg) then begin timiditycfg := ExpandFileName(timiditycfg); newcwd := ExtractFileDir(timiditycfg); SetEnvVar('TIMIDITY_CFG', timiditycfg); end else timiditycfg := ''; end; e_LogWritefln('TIMIDITY_CFG = "%s"', [timiditycfg]); e_LogWritefln('SDL_NATIVE_MUSIC = "%s"', [GetEnvironmentVariable('SDL_NATIVE_MUSIC')]); {$ENDIF} e_InitSoundSystem(NoSound); {$IFDEF USE_SDLMIXER} if e_TimidityDecoder and (newcwd <> '') then begin (* HACK: Set CWD to load GUS patches relatively to cfg file. *) (* CWD not restored after sound init because timidity *) (* store relative pathes internally and load patches *) (* later. I hope game never relies on CWD. *) oldcwd := ''; GetDir(0, oldcwd); ChDir(newcwd); e_logwritefln('WARNING: USED TIMIDITY CONFIG HACK, CWD SWITCHED "%s" -> "%s"', [oldcwd, newcwd]); end; {$ENDIF} end; e_WriteLog('Init game', TMsgType.Notify); g_Game_Init(); FillChar(charbuff, sizeof(charbuff), ' '); end; procedure Release(); begin e_WriteLog('Releasing engine', TMsgType.Notify); e_ReleaseEngine(); e_WriteLog('Releasing input', TMsgType.Notify); e_ReleaseInput(); if not gNoSound then begin e_WriteLog('Releasing sound', TMsgType.Notify); e_ReleaseSoundSystem(); end; end; procedure Update (); begin // remember old mobj positions, prepare for update g_Game_PreUpdate(); // server: receive client commands for new frame // client: receive game state changes from server if (NetMode = NET_SERVER) then g_Net_Host_Update() else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); // think g_Game_Update(); // server: send any accumulated outgoing data to clients if NetMode = NET_SERVER then g_Net_Flush(); end; procedure Draw (); begin g_Game_Draw(); end; function Translit (const S: AnsiString): AnsiString; var i: Integer; begin Result := S; for i := 1 to Length(Result) do begin case Result[i] of 'É': Result[i] := 'Q'; 'Ö': Result[i] := 'W'; 'Ó': Result[i] := 'E'; 'Ê': Result[i] := 'R'; 'Å': Result[i] := 'T'; 'Í': Result[i] := 'Y'; 'Ã': Result[i] := 'U'; 'Ø': Result[i] := 'I'; 'Ù': Result[i] := 'O'; 'Ç': Result[i] := 'P'; 'Õ': Result[i] := '['; //Chr(219); 'Ú': Result[i] := ']'; //Chr(221); 'Ô': Result[i] := 'A'; 'Û': Result[i] := 'S'; 'Â': Result[i] := 'D'; 'À': Result[i] := 'F'; 'Ï': Result[i] := 'G'; 'Ð': Result[i] := 'H'; 'Î': Result[i] := 'J'; 'Ë': Result[i] := 'K'; 'Ä': Result[i] := 'L'; 'Æ': Result[i] := ';'; //Chr(186); 'Ý': Result[i] := #39; //Chr(222); 'ß': Result[i] := 'Z'; '×': Result[i] := 'X'; 'Ñ': Result[i] := 'C'; 'Ì': Result[i] := 'V'; 'È': Result[i] := 'B'; 'Ò': Result[i] := 'N'; 'Ü': Result[i] := 'M'; 'Á': Result[i] := ','; //Chr(188); 'Þ': Result[i] := '.'; //Chr(190); end; end; end; function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean; var ls1, ls2: string; begin ls1 := CheatEng[ct]; ls2 := Translit(CheatRus[ct]); if length(ls1) = 0 then ls1 := '~'; if length(ls2) = 0 then ls2 := '~'; result := (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2); { if ct = I_GAME_CHEAT_JETPACK then begin e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY); e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY); e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY); e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY); e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY); e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY); end; } end; procedure Cheat (); const CHEAT_DAMAGE = 500; label Cheated; var s, s2: string; c: ShortString; a: Integer; begin { if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then Exit; } if not gGameOn then exit; if not conIsCheatsEnabled then exit; s := 'SOUND_GAME_RADIO'; // if CheckCheat(I_GAME_CHEAT_GODMODE) then begin if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode; if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode; goto Cheated; end; // RAMBO if CheckCheat(I_GAME_CHEAT_WEAPONS) then begin if gPlayer1 <> nil then gPlayer1.TankRamboCheats(False); if gPlayer2 <> nil then gPlayer2.TankRamboCheats(False); goto Cheated; end; // TANK if CheckCheat(I_GAME_CHEAT_HEALTH) then begin if gPlayer1 <> nil then gPlayer1.TankRamboCheats(True); if gPlayer2 <> nil then gPlayer2.TankRamboCheats(True); goto Cheated; end; // IDDQD if CheckCheat(I_GAME_CHEAT_DEATH) then begin if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP); if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP); s := 'SOUND_MONSTER_HAHA'; goto Cheated; end; // if CheckCheat(I_GAME_CHEAT_DOORS) then begin g_Triggers_OpenAll(); goto Cheated; end; // GOODBYE if CheckCheat(I_GAME_CHEAT_NEXTMAP) then begin if gTriggers <> nil then for a := 0 to High(gTriggers) do if gTriggers[a].TriggerType = TRIGGER_EXIT then begin gExitByTrigger := True; //g_Game_ExitLevel(gTriggers[a].Data.MapName); g_Game_ExitLevel(gTriggers[a].tgcMap); Break; end; goto Cheated; end; // s2 := Copy(charbuff, 15, 2); if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then begin if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then begin c := 'MAP' + s2; g_Game_ExitLevel(c); end; goto Cheated; end; // if CheckCheat(I_GAME_CHEAT_FLY) then begin gFly := not gFly; goto Cheated; end; // BULLFROG if CheckCheat(I_GAME_CHEAT_JUMPS) then begin VEL_JUMP := 30-VEL_JUMP; goto Cheated; end; // FORMULA1 if CheckCheat(I_GAME_CHEAT_SPEED) then begin MAX_RUNVEL := 32-MAX_RUNVEL; goto Cheated; end; // CONDOM if CheckCheat(I_GAME_CHEAT_SUIT) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT); goto Cheated; end; // if CheckCheat(I_GAME_CHEAT_AIR) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN); goto Cheated; end; // PURELOVE if CheckCheat(I_GAME_CHEAT_BERSERK) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK); goto Cheated; end; // if CheckCheat(I_GAME_CHEAT_JETPACK) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK); goto Cheated; end; // CASPER if CheckCheat(I_GAME_CHEAT_NOCLIP) then begin if gPlayer1 <> nil then gPlayer1.SwitchNoClip; if gPlayer2 <> nil then gPlayer2.SwitchNoClip; goto Cheated; end; // if CheckCheat(I_GAME_CHEAT_NOTARGET) then begin if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget; if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget; goto Cheated; end; // INFERNO if CheckCheat(I_GAME_CHEAT_NORELOAD) then begin if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload; if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload; goto Cheated; end; if CheckCheat(I_GAME_CHEAT_AIMLINE) then begin gAimLine := not gAimLine; goto Cheated; end; if CheckCheat(I_GAME_CHEAT_AUTOMAP) then begin gShowMap := not gShowMap; goto Cheated; end; Exit; Cheated: g_Sound_PlayEx(s); end; procedure KeyPress (K: Word); {$IFNDEF HEADLESS} var Msg: g_gui.TMessage; {$ENDIF} begin {$IFNDEF HEADLESS} case K of VK_ESCAPE: // : begin if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; Msg.WParam := VK_ESCAPE; g_ActiveWindow.OnMessage(Msg); if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this end else if (gState <> STATE_FOLD) then begin if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then begin g_Game_InGameMenu(True); end else if (gExit = 0) and (gState <> STATE_SLIST) then begin if (gState <> STATE_MENU) then begin if (NetMode <> NET_NONE) then begin g_Game_StopAllSounds(True); g_Game_Free; gState := STATE_MENU; Exit; end; end; g_GUI_ShowWindow('MainMenu'); g_Sound_PlayEx('MENU_OPEN'); end; end; end; IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10: begin // .. � if gGameOn and (not gConsoleShow) and (not gChatShow) then begin while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False); if (not g_Game_IsNet) then g_Game_Pause(True); case K of IK_F2: g_Menu_Show_SaveMenu(); IK_F3: g_Menu_Show_LoadMenu(); IK_F4: g_Menu_Show_GameSetGame(); IK_F5: g_Menu_Show_OptionsVideo(); IK_F6: g_Menu_Show_OptionsSound(); IK_F7: g_Menu_Show_EndGameMenu(); IK_F10: g_Menu_Show_QuitGameMenu(); end; end; end; else begin gJustChatted := False; if gConsoleShow or gChatShow then begin g_Console_Control(K); end else if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; Msg.WParam := K; g_ActiveWindow.OnMessage(Msg); end else if (gState = STATE_MENU) then begin g_GUI_ShowWindow('MainMenu'); g_Sound_PlayEx('MENU_OPEN'); end; end; end; {$ENDIF} end; procedure CharPress (C: AnsiChar); var Msg: g_gui.TMessage; a: Integer; begin if gConsoleShow or gChatShow then begin g_Console_Char(C) end else if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_CHAR; Msg.WParam := Ord(C); g_ActiveWindow.OnMessage(Msg); end else begin for a := 0 to 14 do charbuff[a] := charbuff[a+1]; charbuff[15] := upcase1251(C); Cheat(); end; end; initialization {$IFDEF USE_SDLMIXER} conRegVar('sdl_native_music', @UseNativeMusic, 'use native midi music output when possible', 'use native midi'); {$IFDEF DARWIN} UseNativeMusic := true; (* OSX have a good midi support, so why not? *) {$ELSE} UseNativeMusic := false; {$ENDIF} {$ENDIF} end.