DEADSOFTWARE

render: use TAnimationState for items
[d2df-sdl.git] / src / game / g_items.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_items;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF, g_textures, g_phys, g_saveload;
24 Type
25 PItem = ^TItem;
26 TItem = record
27 private
28 //treeNode: Integer;
29 slotIsUsed: Boolean;
30 arrIdx: Integer; // in ggItems
32 public
33 ItemType: Byte;
34 Respawnable: Boolean;
35 InitX, InitY: Integer;
36 RespawnTime: Word;
37 alive: Boolean;
38 Fall: Boolean;
39 QuietRespawn: Boolean;
40 SpawnTrigger: Integer;
41 Obj: TObj;
42 Animation: TAnimationState;
43 dropped: Boolean; // dropped from the monster? drops should be rendered after corpses, so zombie corpse will not obscure ammo container, for example
45 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
47 property used: Boolean read slotIsUsed;
48 property myid: Integer read arrIdx;
49 end;
51 procedure g_Items_LoadData();
52 procedure g_Items_FreeData();
53 procedure g_Items_Init();
54 procedure g_Items_Free();
55 function g_Items_Create(X, Y: Integer; ItemType: Byte;
56 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
57 procedure g_Items_SetDrop (ID: DWORD);
58 procedure g_Items_PreUpdate();
59 procedure g_Items_Update();
60 procedure g_Items_Pick(ID: DWORD);
61 procedure g_Items_Remove(ID: DWORD);
62 procedure g_Items_SaveState (st: TStream);
63 procedure g_Items_LoadState (st: TStream);
65 procedure g_Items_RestartRound ();
67 function g_Items_ValidId (idx: Integer): Boolean; inline;
68 function g_Items_ByIdx (idx: Integer): PItem;
69 function g_Items_ObjByIdx (idx: Integer): PObj;
71 procedure g_Items_EmitPickupSound (idx: Integer); // at item position
72 procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer);
74 procedure g_Items_AddDynLights();
77 type
78 TItemEachAliveCB = function (it: PItem): Boolean is nested; // return `true` to stop
80 function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): Boolean;
83 var
84 gMaxDist: Integer = 1; // for sounds
86 var (* private state *)
87 ggItems: Array of TItem = nil;
89 implementation
91 uses
92 Math,
93 g_basic, g_sound, g_gfx, g_map, r_textures, r_animations,
94 g_game, g_triggers, g_console, g_player, g_net, g_netmsg,
95 e_log, g_options,
96 g_grid, binheap, idpool, utils, xstreams;
98 // ////////////////////////////////////////////////////////////////////////// //
99 var
100 freeIds: TIdPool = nil;
103 // ////////////////////////////////////////////////////////////////////////// //
104 function g_Items_ValidId (idx: Integer): Boolean; inline;
105 begin
106 result := false;
107 if (idx < 0) or (idx > High(ggItems)) then exit;
108 if not ggItems[idx].slotIsUsed then exit;
109 result := true;
110 end;
113 function g_Items_ByIdx (idx: Integer): PItem;
114 begin
115 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index');
116 result := @ggItems[idx];
117 if not result.slotIsUsed then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
118 end;
121 function g_Items_ObjByIdx (idx: Integer): PObj;
122 begin
123 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index');
124 if not ggItems[idx].slotIsUsed then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
125 result := @ggItems[idx].Obj;
126 end;
129 // ////////////////////////////////////////////////////////////////////////// //
130 procedure TItem.positionChanged ();
131 begin
132 end;
135 // ////////////////////////////////////////////////////////////////////////// //
136 const
137 ITEM_SIGNATURE = $4D455449; // 'ITEM'
139 ITEMSIZE: Array [ITEM_MEDKIT_SMALL..ITEM_MAX] of Array [0..1] of Byte =
140 (((14), (15)), // MEDKIT_SMALL
141 ((28), (19)), // MEDKIT_LARGE
142 ((28), (19)), // MEDKIT_BLACK
143 ((31), (16)), // ARMOR_GREEN
144 ((31), (16)), // ARMOR_BLUE
145 ((25), (25)), // SPHERE_BLUE
146 ((25), (25)), // SPHERE_WHITE
147 ((24), (47)), // SUIT
148 ((14), (27)), // OXYGEN
149 ((25), (25)), // INVUL
150 ((62), (24)), // WEAPON_SAW
151 ((63), (12)), // WEAPON_SHOTGUN1
152 ((54), (13)), // WEAPON_SHOTGUN2
153 ((54), (16)), // WEAPON_CHAINGUN
154 ((62), (16)), // WEAPON_ROCKETLAUNCHER
155 ((54), (16)), // WEAPON_PLASMA
156 ((61), (36)), // WEAPON_BFG
157 ((54), (16)), // WEAPON_SUPERPULEMET
158 (( 9), (11)), // AMMO_BULLETS
159 ((28), (16)), // AMMO_BULLETS_BOX
160 ((15), ( 7)), // AMMO_SHELLS
161 ((32), (12)), // AMMO_SHELLS_BOX
162 ((12), (27)), // AMMO_ROCKET
163 ((54), (21)), // AMMO_ROCKET_BOX
164 ((15), (12)), // AMMO_CELL
165 ((32), (21)), // AMMO_CELL_BIG
166 ((22), (29)), // AMMO_BACKPACK
167 ((16), (16)), // KEY_RED
168 ((16), (16)), // KEY_GREEN
169 ((16), (16)), // KEY_BLUE
170 (( 1), ( 1)), // WEAPON_KASTET
171 ((43), (16)), // WEAPON_PISTOL
172 ((14), (18)), // BOTTLE
173 ((16), (15)), // HELMET
174 ((32), (24)), // JETPACK
175 ((25), (25)), // INVIS
176 ((53), (20)), // WEAPON_FLAMETHROWER
177 ((13), (20))); // AMMO_FUELCAN
179 procedure g_Items_LoadData();
180 begin
181 e_WriteLog('Loading items data...', TMsgType.Notify);
183 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD+':SOUNDS\RESPAWNITEM');
184 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD+':SOUNDS\GETRULEZ');
185 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD+':SOUNDS\GETWEAPON');
186 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD+':SOUNDS\GETITEM');
188 freeIds := TIdPool.Create();
189 end;
192 procedure g_Items_FreeData();
193 begin
194 e_WriteLog('Releasing items data...', TMsgType.Notify);
196 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
197 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
198 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
199 g_Sound_Delete('SOUND_ITEM_GETITEM');
201 freeIds.Free();
202 freeIds := nil;
203 end;
206 procedure releaseItem (idx: Integer);
207 var
208 it: PItem;
209 begin
210 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('releaseItem: invalid item id');
211 if not freeIds.hasAlloced[LongWord(idx)] then raise Exception.Create('releaseItem: trying to release unallocated item (0)');
212 it := @ggItems[idx];
213 if not it.slotIsUsed then raise Exception.Create('releaseItem: trying to release unallocated item (1)');
214 if (it.arrIdx <> idx) then raise Exception.Create('releaseItem: arrIdx inconsistency');
215 it.slotIsUsed := false;
216 if (it.Animation <> nil) then
217 begin
218 it.Animation.Free();
219 it.Animation := nil;
220 end;
221 it.alive := False;
222 it.SpawnTrigger := -1;
223 it.ItemType := ITEM_NONE;
224 freeIds.release(LongWord(idx));
225 end;
228 procedure growItemArrayTo (newsz: Integer);
229 var
230 i, olen: Integer;
231 it: PItem;
232 begin
233 if (newsz < Length(ggItems)) then exit;
234 // no free slots
235 olen := Length(ggItems);
236 SetLength(ggItems, newsz);
237 for i := olen to High(ggItems) do
238 begin
239 it := @ggItems[i];
240 it.slotIsUsed := false;
241 it.arrIdx := i;
242 it.ItemType := ITEM_NONE;
243 it.Animation := nil;
244 it.alive := false;
245 it.SpawnTrigger := -1;
246 it.Respawnable := false;
247 //if not freeIds.hasFree[LongWord(i)] then raise Exception.Create('internal error in item idx manager');
248 end;
249 end;
252 function allocItem (): DWORD;
253 begin
254 result := freeIds.alloc();
255 if (result >= Length(ggItems)) then growItemArrayTo(Integer(result)+64);
256 if (Integer(result) > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted');
257 if (ggItems[result].arrIdx <> Integer(result)) then raise Exception.Create('allocItem: arrIdx inconsistency');
258 end;
261 // it will be slow if the slot is free (we have to rebuild the heap)
262 function wantItemSlot (slot: Integer): Integer;
263 var
264 olen: Integer;
265 it: PItem;
266 begin
267 if (slot < 0) or (slot > $0fffffff) then raise Exception.Create('wantItemSlot: bad item slot request');
268 // do we need to grow item storate?
269 olen := Length(ggItems);
270 if (slot >= olen) then growItemArrayTo(slot+64);
272 it := @ggItems[slot];
273 if not it.slotIsUsed then
274 begin
275 freeIds.alloc(LongWord(slot));
276 end
277 else
278 begin
279 if not freeIds.hasAlloced[slot] then raise Exception.Create('wantItemSlot: internal error in item idx manager');
280 end;
281 it.slotIsUsed := false;
283 result := slot;
284 end;
287 // ////////////////////////////////////////////////////////////////////////// //
288 procedure g_Items_Init ();
289 var
290 a, b: Integer;
291 begin
292 if gMapInfo.Height > gPlayerScreenSize.Y then a := gMapInfo.Height-gPlayerScreenSize.Y else a := gMapInfo.Height;
293 if gMapInfo.Width > gPlayerScreenSize.X then b := gMapInfo.Width-gPlayerScreenSize.X else b := gMapInfo.Width;
294 gMaxDist := Trunc(Hypot(a, b));
295 end;
298 procedure g_Items_Free ();
299 var
300 i: Integer;
301 begin
302 if (ggItems <> nil) then
303 begin
304 for i := 0 to High(ggItems) do ggItems[i].Animation.Free();
305 ggItems := nil;
306 end;
307 freeIds.clear();
308 end;
311 function g_Items_Create (X, Y: Integer; ItemType: Byte;
312 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
313 var
314 find_id: DWORD;
315 it: PItem;
316 begin
317 if ForcedID < 0 then find_id := allocItem() else find_id := wantItemSlot(ForcedID);
319 //{$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF}
321 it := @ggItems[find_id];
323 if (it.arrIdx <> Integer(find_id)) then raise Exception.Create('g_Items_Create: arrIdx inconsistency');
324 //it.arrIdx := find_id;
325 it.slotIsUsed := true;
327 it.ItemType := ItemType;
328 it.Respawnable := Respawnable;
329 it.InitX := X;
330 it.InitY := Y;
331 it.RespawnTime := 0;
332 it.Fall := Fall;
333 it.alive := True;
334 it.QuietRespawn := False;
335 it.dropped := false;
337 g_Obj_Init(@it.Obj);
338 it.Obj.X := X;
339 it.Obj.Y := Y;
340 it.Obj.Rect.Width := ITEMSIZE[ItemType][0];
341 it.Obj.Rect.Height := ITEMSIZE[ItemType][1];
343 it.Animation := nil;
344 it.SpawnTrigger := -1;
346 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà
347 if AdjCoord then
348 begin
349 with it^ do
350 begin
351 Obj.X := X - (Obj.Rect.Width div 2);
352 Obj.Y := Y - Obj.Rect.Height;
353 InitX := Obj.X;
354 InitY := Obj.Y;
355 end;
356 end;
358 it.Obj.oldX := it.Obj.X;
359 it.Obj.oldY := it.Obj.Y;
361 // Óñòàíîâêà àíèìàöèè
362 case it.ItemType of
363 ITEM_ARMOR_GREEN: it.Animation := TAnimationState.Create(True, 20, 3);
364 ITEM_ARMOR_BLUE: it.Animation := TAnimationState.Create(True, 20, 3);
365 ITEM_JETPACK: it.Animation := TAnimationState.Create(True, 15, 3);
366 ITEM_SPHERE_BLUE: it.Animation := TAnimationState.Create(True, 15, 4);
367 ITEM_SPHERE_WHITE: it.Animation := TAnimationState.Create(True, 20, 4);
368 ITEM_INVUL: it.Animation := TAnimationState.Create(True, 20, 4);
369 ITEM_INVIS: it.Animation := TAnimationState.Create(True, 20, 4);
370 ITEM_BOTTLE: it.Animation := TAnimationState.Create(True, 20, 4);
371 ITEM_HELMET: it.Animation := TAnimationState.Create(True, 20, 4);
372 end;
374 it.positionChanged();
376 result := find_id;
377 end;
379 procedure g_Items_PreUpdate ();
380 var
381 i: Integer;
382 begin
383 if (ggItems = nil) then Exit;
384 for i := 0 to High(ggItems) do
385 if (ggItems[i].ItemType <> ITEM_NONE) and ggItems[i].slotIsUsed then
386 begin
387 ggItems[i].Obj.oldX := ggItems[i].Obj.X;
388 ggItems[i].Obj.oldY := ggItems[i].Obj.Y;
389 end;
390 end;
392 procedure g_Items_Update ();
393 var
394 i, j, k: Integer;
395 ID: DWord;
396 Anim: TAnimation;
397 m, ItemRespawnTime: Word;
398 r, nxt: Boolean;
399 begin
400 if (ggItems = nil) then exit;
402 // respawn items in 15 seconds regardless of settings during warmup
403 ItemRespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15);
405 for i := 0 to High(ggItems) do
406 begin
407 if (ggItems[i].ItemType = ITEM_NONE) then continue;
408 if not ggItems[i].slotIsUsed then continue; // just in case
410 with ggItems[i] do
411 begin
412 nxt := False;
414 if alive then
415 begin
416 if Fall then
417 begin
418 m := g_Obj_Move(@Obj, True, True);
419 positionChanged(); // this updates spatial accelerators
421 // Ñîïðîòèâëåíèå âîçäóõà
422 if gTime mod (GAME_TICK*2) = 0 then Obj.Vel.X := z_dec(Obj.Vel.X, 1);
424 // Åñëè âûïàë çà êàðòó
425 if WordBool(m and MOVE_FALLOUT) then
426 begin
427 if SpawnTrigger = -1 then
428 begin
429 g_Items_Pick(i);
430 end
431 else
432 begin
433 g_Items_Remove(i);
434 if g_Game_IsServer and g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
435 end;
436 continue;
437 end;
438 end;
440 // Åñëè èãðîêè ïîáëèçîñòè
441 if (gPlayers <> nil) then
442 begin
443 j := Random(Length(gPlayers))-1;
445 for k := 0 to High(gPlayers) do
446 begin
447 Inc(j);
448 if j > High(gPlayers) then j := 0;
450 if (gPlayers[j] <> nil) and gPlayers[j].alive and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then
451 begin
452 if g_Game_IsClient then continue;
454 if not gPlayers[j].PickItem(ItemType, Respawnable, r) then continue;
456 if g_Game_IsNet then MH_SEND_PlayerStats(gPlayers[j].UID);
459 Doom 2D: Original:
460 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
461 +2. I_MEGA,I_INVL,I_SUPER
462 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
464 g_Items_EmitPickupSoundAt(i, gPlayers[j].Obj.X, gPlayers[j].Obj.Y);
466 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
467 if r then
468 begin
469 if not (Respawnable and (ItemRespawnTime > 0)) then
470 g_Items_Remove(i)
471 else
472 g_Items_Pick(i);
473 if g_Game_IsNet then MH_SEND_ItemDestroy(False, i);
474 nxt := True;
475 break;
476 end;
477 end;
478 end;
479 end;
481 if nxt then continue;
482 end;
484 if Respawnable and g_Game_IsServer then
485 begin
486 DecMin(RespawnTime, 0);
487 if (RespawnTime = 0) and (not alive) then
488 begin
489 if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY);
491 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
492 begin
493 Anim := TAnimation.Create(ID, False, 4);
494 g_GFX_OnceAnim(InitX+(Obj.Rect.Width div 2)-16, InitY+(Obj.Rect.Height div 2)-16, Anim);
495 Anim.Free();
496 end;
498 Obj.oldX := InitX;
499 Obj.oldY := InitY;
500 Obj.X := InitX;
501 Obj.Y := InitY;
502 Obj.Vel.X := 0;
503 Obj.Vel.Y := 0;
504 Obj.Accel.X := 0;
505 Obj.Accel.Y := 0;
506 positionChanged(); // this updates spatial accelerators
508 alive := true;
510 if g_Game_IsNet then MH_SEND_ItemSpawn(QuietRespawn, i);
511 QuietRespawn := false;
512 end;
513 end;
515 if (Animation <> nil) then Animation.Update();
516 end;
517 end;
518 end;
520 procedure g_Items_SetDrop (ID: DWORD);
521 begin
522 if (ID < Length(ggItems)) then
523 begin
524 ggItems[ID].dropped := true;
525 end;
526 end;
529 procedure g_Items_Pick (ID: DWORD);
530 begin
531 if (ID < Length(ggItems)) then
532 begin
533 ggItems[ID].Obj.oldX := ggItems[ID].Obj.X;
534 ggItems[ID].Obj.oldY := ggItems[ID].Obj.Y;
535 ggItems[ID].alive := false;
536 ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36;
537 end;
538 end;
541 procedure g_Items_Remove (ID: DWORD);
542 var
543 it: PItem;
544 trig: Integer;
545 begin
546 if not g_Items_ValidId(ID) then
547 begin
548 //writeln('g_Items_Remove: invalid item id: ', ID);
549 raise Exception.Create('g_Items_Remove: invalid item id');
550 //exit;
551 end;
553 it := @ggItems[ID];
554 if (it.arrIdx <> Integer(ID)) then raise Exception.Create('g_Items_Remove: arrIdx desync');
556 it.Obj.oldX := it.Obj.X;
557 it.Obj.oldY := it.Obj.Y;
558 trig := it.SpawnTrigger;
560 releaseItem(ID);
562 if (trig > -1) then g_Triggers_DecreaseSpawner(trig);
563 end;
566 procedure g_Items_SaveState (st: TStream);
567 var
568 count, i: Integer;
569 tt: Byte;
570 begin
571 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
572 count := 0;
573 for i := 0 to High(ggItems) do if (ggItems[i].ItemType <> ITEM_NONE) and (ggItems[i].slotIsUsed) then Inc(count);
575 // Êîëè÷åñòâî ïðåäìåòîâ
576 utils.writeInt(st, LongInt(count));
577 if (count = 0) then exit;
579 for i := 0 to High(ggItems) do
580 begin
581 if (ggItems[i].ItemType <> ITEM_NONE) and (ggItems[i].slotIsUsed) then
582 begin
583 // Ñèãíàòóðà ïðåäìåòà
584 utils.writeSign(st, 'ITEM');
585 utils.writeInt(st, Byte(0));
586 // Òèï ïðåäìåòà
587 tt := ggItems[i].ItemType;
588 if ggItems[i].dropped then tt := tt or $80;
589 utils.writeInt(st, Byte(tt));
590 // Åñòü ëè ðåñïàóí
591 utils.writeBool(st, ggItems[i].Respawnable);
592 // Êîîðäèíàòû ðåñïóíà
593 utils.writeInt(st, LongInt(ggItems[i].InitX));
594 utils.writeInt(st, LongInt(ggItems[i].InitY));
595 // Âðåìÿ äî ðåñïàóíà
596 utils.writeInt(st, Word(ggItems[i].RespawnTime));
597 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
598 utils.writeBool(st, ggItems[i].alive);
599 // Ìîæåò ëè îí ïàäàòü
600 utils.writeBool(st, ggItems[i].Fall);
601 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
602 utils.writeInt(st, LongInt(ggItems[i].SpawnTrigger));
603 // Îáúåêò ïðåäìåòà
604 Obj_SaveState(st, @ggItems[i].Obj);
605 end;
606 end;
607 end;
610 procedure g_Items_LoadState (st: TStream);
611 var
612 count, i, a: Integer;
613 b: Byte;
614 begin
615 assert(st <> nil);
617 g_Items_Free();
619 // Êîëè÷åñòâî ïðåäìåòîâ
620 count := utils.readLongInt(st);
621 if (count = 0) then exit;
622 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid number of items');
624 for a := 0 to count-1 do
625 begin
626 // Ñèãíàòóðà ïðåäìåòà
627 if not utils.checkSign(st, 'ITEM') then raise XStreamError.Create('invalid item signature');
628 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid item version');
629 // Òèï ïðåäìåòà
630 b := utils.readByte(st); // bit7=1: monster drop
631 // Ñîçäàåì ïðåäìåò
632 i := g_Items_Create(0, 0, b and $7F, False, False);
633 if ((b and $80) <> 0) then g_Items_SetDrop(i);
634 // Åñòü ëè ðåñïàóí
635 ggItems[i].Respawnable := utils.readBool(st);
636 // Êîîðäèíàòû ðåñïóíà
637 ggItems[i].InitX := utils.readLongInt(st);
638 ggItems[i].InitY := utils.readLongInt(st);
639 // Âðåìÿ äî ðåñïàóíà
640 ggItems[i].RespawnTime := utils.readWord(st);
641 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
642 ggItems[i].alive := utils.readBool(st);
643 // Ìîæåò ëè îí ïàäàòü
644 ggItems[i].Fall := utils.readBool(st);
645 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
646 ggItems[i].SpawnTrigger := utils.readLongInt(st);
647 // Îáúåêò ïðåäìåòà
648 Obj_LoadState(@ggItems[i].Obj, st);
649 end;
650 end;
653 procedure g_Items_RestartRound ();
654 var
655 i: Integer;
656 it: PItem;
657 begin
658 for i := 0 to High(ggItems) do
659 begin
660 it := @ggItems[i];
661 it.Obj.oldX := it.Obj.X;
662 it.Obj.oldY := it.Obj.Y;
663 if not it.slotIsUsed then continue;
664 if it.Respawnable and (it.ItemType <> ITEM_NONE) then
665 begin
666 it.QuietRespawn := True;
667 it.RespawnTime := 0;
668 end
669 else
670 begin
671 g_Items_Remove(i);
672 if g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
673 end;
674 end;
675 end;
678 function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): Boolean;
679 var
680 idx: Integer;
681 begin
682 result := false;
683 if (ggItems = nil) or not assigned(cb) then exit;
685 if backwards then
686 begin
687 for idx := High(ggItems) downto 0 do
688 begin
689 if ggItems[idx].alive and ggItems[idx].slotIsUsed then
690 begin
691 result := cb(@ggItems[idx]);
692 if result then exit;
693 end;
694 end;
695 end
696 else
697 begin
698 for idx := 0 to High(ggItems) do
699 begin
700 if ggItems[idx].alive and ggItems[idx].slotIsUsed then
701 begin
702 result := cb(@ggItems[idx]);
703 if result then exit;
704 end;
705 end;
706 end;
707 end;
710 // ////////////////////////////////////////////////////////////////////////// //
711 procedure g_Items_EmitPickupSound (idx: Integer);
712 var
713 it: PItem;
714 begin
715 if not g_Items_ValidId(idx) then exit;
716 it := @ggItems[idx];
717 g_Items_EmitPickupSoundAt(idx, it.Obj.X, it.Obj.Y);
718 end;
720 procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer);
721 var
722 it: PItem;
723 begin
724 if not g_Items_ValidId(idx) then exit;
726 it := @ggItems[idx];
727 if gSoundEffectsDF then
728 begin
729 if it.ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
730 ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK] then
731 begin
732 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x, y);
733 end
734 else if it.ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
735 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
736 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER,
737 ITEM_AMMO_BACKPACK] then
738 begin
739 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x, y);
740 end
741 else
742 begin
743 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x, y);
744 end;
745 end
746 else
747 begin
748 if it.ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_SUIT,
749 ITEM_MEDKIT_BLACK, ITEM_INVUL, ITEM_INVIS, ITEM_JETPACK] then
750 begin
751 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x, y);
752 end
753 else if it.ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
754 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
755 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then
756 begin
757 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x, y);
758 end
759 else
760 begin
761 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x, y);
762 end;
763 end;
764 end;
767 procedure g_Items_AddDynLights();
768 var
769 f: Integer;
770 it: PItem;
771 begin
772 for f := 0 to High(ggItems) do
773 begin
774 it := @ggItems[f];
775 if not it.alive then continue;
776 case it.ItemType of
777 ITEM_KEY_RED: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 1.0, 0.0, 0.0, 0.6);
778 ITEM_KEY_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 1.0, 0.0, 0.6);
779 ITEM_KEY_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 0.0, 1.0, 0.6);
780 ITEM_ARMOR_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 1.0, 0.0, 0.6);
781 ITEM_ARMOR_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 0.0, 1.0, 0.6);
782 ITEM_JETPACK: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 1.0, 0.6);
783 ITEM_SPHERE_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 0.0, 1.0, 0.0, 0.6);
784 ITEM_SPHERE_WHITE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 1.0, 0.6);
785 ITEM_INVUL: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 0.0, 0.0, 0.6);
786 ITEM_INVIS: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 0.0, 0.6);
787 ITEM_BOTTLE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.0, 0.8, 0.6);
788 ITEM_HELMET: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.8, 0.0, 0.6);
789 end;
790 end;
791 end;
794 end.