DEADSOFTWARE

no more tree for map
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_game;
19 interface
21 uses
22 g_basic, g_player, e_graphics, Classes, g_res_downloader,
23 SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5, xprofiler;
25 type
26 TGameSettings = record
27 GameType: Byte;
28 GameMode: Byte;
29 TimeLimit: Word;
30 GoalLimit: Word;
31 WarmupTime: Word;
32 MaxLives: Byte;
33 Options: LongWord;
34 WAD: String;
35 end;
37 TGameEvent = record
38 Name: String;
39 Command: String;
40 end;
42 TDelayedEvent = record
43 Pending: Boolean;
44 Time: LongWord;
45 DEType: Byte;
46 DENum: Integer;
47 DEStr: String;
48 end;
50 TPlayerSettings = record
51 Name: String;
52 Model: String;
53 Color: TRGB;
54 Team: Byte;
55 end;
57 TMegaWADInfo = record
58 Name: String;
59 Description: String;
60 Author: String;
61 Pic: String;
62 end;
64 THearPoint = record
65 Active: Boolean;
66 Coords: TPoint;
67 end;
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
81 function g_Game_ModeToText(Mode: Byte): string;
82 function g_Game_TextToMode(Mode: string): Byte;
83 procedure g_Game_ExecuteEvent(Name: String);
84 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
90 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
91 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
92 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath: String);
100 procedure g_Game_ExitLevel(Map: Char16);
101 function g_Game_GetFirstMap(WAD: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable: Boolean);
105 procedure g_Game_InGameMenu(Show: Boolean);
106 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
108 procedure g_Game_Message(Msg: String; Time: Word);
109 procedure g_Game_LoadMapList(FileName: String);
110 procedure g_Game_PauseAllSounds(Enable: Boolean);
111 procedure g_Game_StopAllSounds(all: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
114 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
115 procedure g_Game_Announce_KillCombo(Param: Integer);
116 procedure g_Game_StartVote(Command, Initiator: string);
117 procedure g_Game_CheckVote;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P: SArray);
124 procedure GameCommands(P: SArray);
125 procedure GameCheats(P: SArray);
126 procedure DebugCommands(P: SArray);
127 procedure ProfilerCommands(P: SArray);
128 procedure g_Game_Process_Params;
129 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
130 procedure g_Game_StepLoading();
131 procedure g_Game_ClearLoading();
132 procedure g_Game_SetDebugMode();
133 procedure DrawLoadingStat();
135 { procedure SetWinPause(Enable: Boolean); }
137 const
138 GAME_TICK = 28;
140 LOADING_SHOW_STEP = 100;
141 LOADING_INTERLINE = 20;
143 GT_NONE = 0;
144 GT_SINGLE = 1;
145 GT_CUSTOM = 2;
146 GT_SERVER = 3;
147 GT_CLIENT = 4;
149 GM_NONE = 0;
150 GM_DM = 1;
151 GM_TDM = 2;
152 GM_CTF = 3;
153 GM_COOP = 4;
154 GM_SINGLE = 5;
156 MESSAGE_DIKEY = WM_USER + 1;
158 EXIT_QUIT = 1;
159 EXIT_SIMPLE = 2;
160 EXIT_RESTART = 3;
161 EXIT_ENDLEVELSINGLE = 4;
162 EXIT_ENDLEVELCUSTOM = 5;
164 GAME_OPTION_RESERVED = 1;
165 GAME_OPTION_TEAMDAMAGE = 2;
166 GAME_OPTION_ALLOWEXIT = 4;
167 GAME_OPTION_WEAPONSTAY = 8;
168 GAME_OPTION_MONSTERS = 16;
169 GAME_OPTION_BOTVSPLAYER = 32;
170 GAME_OPTION_BOTVSMONSTER = 64;
172 STATE_NONE = 0;
173 STATE_MENU = 1;
174 STATE_FOLD = 2;
175 STATE_INTERCUSTOM = 3;
176 STATE_INTERSINGLE = 4;
177 STATE_INTERTEXT = 5;
178 STATE_INTERPIC = 6;
179 STATE_ENDPIC = 7;
180 STATE_SLIST = 8;
182 LMS_RESPAWN_NONE = 0;
183 LMS_RESPAWN_WARMUP = 1;
184 LMS_RESPAWN_FINAL = 2;
186 SPECT_NONE = 0;
187 SPECT_STATS = 1;
188 SPECT_MAPVIEW = 2;
189 SPECT_PLAYERS = 3;
191 DE_GLOBEVENT = 0;
192 DE_BFGHIT = 1;
193 DE_KILLCOMBO = 2;
195 ANNOUNCE_NONE = 0;
196 ANNOUNCE_ME = 1;
197 ANNOUNCE_MEPLUS = 2;
198 ANNOUNCE_ALL = 3;
200 CONFIG_FILENAME = 'Doom2DF.cfg';
201 LOG_FILENAME = 'Doom2DF.log';
203 TEST_MAP_NAME = '$$$_TEST_$$$';
205 STD_PLAYER_MODEL = 'Doomer';
207 var
208 gStdFont: DWORD;
209 gGameSettings: TGameSettings;
210 gPlayer1Settings: TPlayerSettings;
211 gPlayer2Settings: TPlayerSettings;
212 gGameOn: Boolean;
213 gPlayerScreenSize: TPoint;
214 gPlayer1ScreenCoord: TPoint;
215 gPlayer2ScreenCoord: TPoint;
216 gPlayer1: TPlayer = nil;
217 gPlayer2: TPlayer = nil;
218 gPlayerDrawn: TPlayer = nil;
219 gTime: LongWord;
220 gSwitchGameMode: Byte = GM_DM;
221 gHearPoint1, gHearPoint2: THearPoint;
222 gSoundEffectsDF: Boolean = False;
223 gSoundTriggerTime: Word = 0;
224 gAnnouncer: Byte = ANNOUNCE_NONE;
225 goodsnd: array[0..3] of TPlayableSound;
226 killsnd: array[0..3] of TPlayableSound;
227 gDefInterTime: ShortInt = -1;
228 gInterEndTime: LongWord = 0;
229 gInterTime: LongWord = 0;
230 gServInterTime: Byte = 0;
231 gGameStartTime: LongWord = 0;
232 gTotalMonsters: Integer = 0;
233 gPause: Boolean;
234 gShowTime: Boolean = True;
235 gShowFPS: Boolean = False;
236 gShowGoals: Boolean = True;
237 gShowStat: Boolean = True;
238 gShowKillMsg: Boolean = True;
239 gShowLives: Boolean = True;
240 gShowPing: Boolean = False;
241 gShowMap: Boolean = False;
242 gExit: Byte = 0;
243 gState: Byte = STATE_NONE;
244 sX, sY: Integer;
245 sWidth, sHeight: Word;
246 gSpectMode: Byte = SPECT_NONE;
247 gSpectHUD: Boolean = True;
248 gSpectKeyPress: Boolean = False;
249 gSpectX: Integer = 0;
250 gSpectY: Integer = 0;
251 gSpectStep: Byte = 8;
252 gSpectViewTwo: Boolean = False;
253 gSpectPID1: Integer = -1;
254 gSpectPID2: Integer = -1;
255 gMusic: TMusic = nil;
256 gLoadGameMode: Boolean;
257 gCheats: Boolean = False;
258 gMapOnce: Boolean = False;
259 gMapToDelete: String;
260 gTempDelete: Boolean = False;
261 gLastMap: Boolean = False;
262 gWinPosX, gWinPosY: Integer;
263 gWinSizeX, gWinSizeY: Integer;
264 gWinFrameX, gWinFrameY, gWinCaption: Integer;
265 gWinActive: Boolean = True; // by default window is active, lol
266 gResolutionChange: Boolean = False;
267 gRC_Width, gRC_Height: Word;
268 gRC_FullScreen, gRC_Maximized: Boolean;
269 gLanguageChange: Boolean = False;
270 gDebugMode: Boolean = False;
271 g_debug_Sounds: Boolean = False;
272 g_debug_Frames: Boolean = False;
273 g_debug_WinMsgs: Boolean = False;
274 g_debug_MonsterOff: Boolean = False;
275 g_debug_BotAIOff: Byte = 0;
276 g_debug_HealthBar: Boolean = False;
277 g_Debug_Player: Boolean = False;
278 gCoopMonstersKilled: Word = 0;
279 gCoopSecretsFound: Word = 0;
280 gCoopTotalMonstersKilled: Word = 0;
281 gCoopTotalSecretsFound: Word = 0;
282 gCoopTotalMonsters: Word = 0;
283 gCoopTotalSecrets: Word = 0;
284 gStatsOff: Boolean = False;
285 gStatsPressed: Boolean = False;
286 gExitByTrigger: Boolean = False;
287 gNextMap: String = '';
288 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
289 gLMSRespawnTime: Cardinal = 0;
290 gLMSSoftSpawn: Boolean = False;
291 gMissionFailed: Boolean = False;
292 gVoteInProgress: Boolean = False;
293 gVotePassed: Boolean = False;
294 gVoteCommand: string = '';
295 gVoteTimer: Cardinal = 0;
296 gVoteCmdTimer: Cardinal = 0;
297 gVoteCount: Integer = 0;
298 gVoteTimeout: Cardinal = 30;
299 gVoted: Boolean = False;
300 gVotesEnabled: Boolean = True;
301 gEvents: Array of TGameEvent;
302 gDelayedEvents: Array of TDelayedEvent;
304 // move button values:
305 // bits 0-1: l/r state:
306 // 0: neither left, nor right pressed
307 // 1: left pressed
308 // 2: right pressed
309 // bits 4-5: l/r state when strafe was pressed
310 P1MoveButton: Byte = 0;
311 P2MoveButton: Byte = 0;
313 g_profile_frame_update: Boolean = false;
314 g_profile_frame_draw: Boolean = false;
315 g_profile_collision: Boolean = false;
316 g_profile_history_size: Integer = 1000;
318 procedure g_ResetDynlights ();
319 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
320 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
322 implementation
324 uses
325 g_textures, g_main, g_window, g_menu,
326 e_input, e_log, g_console, g_items, g_map, g_panel,
327 g_playermodel, g_gfx, g_options, g_weapons, Math,
328 g_triggers, MAPDEF, g_monsters, e_sound, CONFIG,
329 BinEditor, g_language, g_net, SDL,
330 ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt,
331 utils, sfs;
334 // ////////////////////////////////////////////////////////////////////////// //
335 var
336 profileFrameDraw: TProfiler = nil;
339 // ////////////////////////////////////////////////////////////////////////// //
340 type
341 TDynLight = record
342 x, y, radius: Integer;
343 r, g, b, a: Single;
344 exploCount: Integer;
345 exploRadius: Integer;
346 end;
348 var
349 g_dynLights: array of TDynLight = nil;
350 g_dynLightCount: Integer = 0;
351 g_playerLight: Boolean = false;
353 procedure g_ResetDynlights ();
354 var
355 lnum, idx: Integer;
356 begin
357 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
358 lnum := 0;
359 for idx := 0 to g_dynLightCount-1 do
360 begin
361 if g_dynLights[idx].exploCount = -666 then
362 begin
363 // skip it
364 end
365 else
366 begin
367 // explosion
368 Inc(g_dynLights[idx].exploCount);
369 if (g_dynLights[idx].exploCount < 10) then
370 begin
371 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
372 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
373 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
374 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
375 Inc(lnum);
376 end;
377 end;
378 end;
379 g_dynLightCount := lnum;
380 end;
382 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
383 begin
384 if not gwin_has_stencil then exit;
385 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
386 g_dynLights[g_dynLightCount].x := x;
387 g_dynLights[g_dynLightCount].y := y;
388 g_dynLights[g_dynLightCount].radius := radius;
389 g_dynLights[g_dynLightCount].r := r;
390 g_dynLights[g_dynLightCount].g := g;
391 g_dynLights[g_dynLightCount].b := b;
392 g_dynLights[g_dynLightCount].a := a;
393 g_dynLights[g_dynLightCount].exploCount := -666;
394 Inc(g_dynLightCount);
395 end;
397 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
398 begin
399 if not gwin_has_stencil then exit;
400 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
401 g_dynLights[g_dynLightCount].x := x;
402 g_dynLights[g_dynLightCount].y := y;
403 g_dynLights[g_dynLightCount].radius := 0;
404 g_dynLights[g_dynLightCount].exploRadius := radius;
405 g_dynLights[g_dynLightCount].r := r;
406 g_dynLights[g_dynLightCount].g := g;
407 g_dynLights[g_dynLightCount].b := b;
408 g_dynLights[g_dynLightCount].a := 0;
409 g_dynLights[g_dynLightCount].exploCount := 0;
410 Inc(g_dynLightCount);
411 end;
414 // ////////////////////////////////////////////////////////////////////////// //
415 function calcProfilesHeight (prof: TProfiler): Integer;
416 begin
417 result := 0;
418 if (prof = nil) then exit;
419 if (length(prof.bars) = 0) then exit;
420 result := length(prof.bars)*(16+2);
421 end;
423 // returns width
424 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
425 var
426 wdt, hgt: Integer;
427 yy: Integer;
428 ii: Integer;
429 begin
430 result := 0;
431 if (prof = nil) then exit;
432 // gScreenWidth
433 if (length(prof.bars) = 0) then exit;
434 wdt := 192;
435 hgt := calcProfilesHeight(prof);
436 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
437 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
438 // background
439 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
440 e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
441 // title
442 yy := y+2;
443 for ii := 0 to High(prof.bars) do
444 begin
445 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
446 Inc(yy, 16+2);
447 end;
448 result := wdt;
449 end;
452 // ////////////////////////////////////////////////////////////////////////// //
453 type
454 TEndCustomGameStat = record
455 PlayerStat: TPlayerStatArray;
456 TeamStat: TTeamStat;
457 GameTime: LongWord;
458 GameMode: Byte;
459 Map, MapName: String;
460 end;
462 TEndSingleGameStat = record
463 PlayerStat: Array [0..1] of record
464 Kills: Integer;
465 Secrets: Integer;
466 end;
467 GameTime: LongWord;
468 TwoPlayers: Boolean;
469 TotalSecrets: Integer;
470 end;
472 TLoadingStat = record
473 CurValue: Integer;
474 MaxValue: Integer;
475 ShowCount: Integer;
476 Msgs: Array of String;
477 NextMsg: Word;
478 end;
480 TParamStrValue = record
481 Name: String;
482 Value: String;
483 end;
485 TParamStrValues = Array of TParamStrValue;
487 const
488 INTER_ACTION_TEXT = 1;
489 INTER_ACTION_PIC = 2;
490 INTER_ACTION_MUSIC = 3;
492 var
493 FPS, UPS: Word;
494 FPSCounter, UPSCounter: Word;
495 FPSTime, UPSTime: LongWord;
496 DataLoaded: Boolean = False;
497 LastScreenShot: Int64;
498 IsDrawStat: Boolean = False;
499 CustomStat: TEndCustomGameStat;
500 SingleStat: TEndSingleGameStat;
501 LoadingStat: TLoadingStat;
502 EndingGameCounter: Byte = 0;
503 MessageText: String;
504 MessageTime: Word;
505 MapList: SArray = nil;
506 MapIndex: Integer = -1;
507 MegaWAD: record
508 info: TMegaWADInfo;
509 endpic: String;
510 endmus: String;
511 res: record
512 text: Array of ShortString;
513 anim: Array of ShortString;
514 pic: Array of ShortString;
515 mus: Array of ShortString;
516 end;
517 triggers: Array of record
518 event: ShortString;
519 actions: Array of record
520 action, p1, p2: Integer;
521 end;
522 end;
523 cur_trigger: Integer;
524 cur_action: Integer;
525 end;
526 //InterPic: String;
527 InterText: record
528 lines: SArray;
529 img: String;
530 cur_line: Integer;
531 cur_char: Integer;
532 counter: Integer;
533 endtext: Boolean;
534 end;
536 function Compare(a, b: TPlayerStat): Integer;
537 begin
538 if a.Spectator then Result := 1
539 else if b.Spectator then Result := -1
540 else if a.Frags < b.Frags then Result := 1
541 else if a.Frags > b.Frags then Result := -1
542 else if a.Deaths < b.Deaths then Result := -1
543 else if a.Deaths > b.Deaths then Result := 1
544 else if a.Kills < b.Kills then Result := -1
545 else Result := 1;
546 end;
548 procedure SortGameStat(var stat: TPlayerStatArray);
549 var
550 I, J: Integer;
551 T: TPlayerStat;
552 begin
553 if stat = nil then Exit;
555 for I := High(stat) downto Low(stat) do
556 for J := Low(stat) to High(stat) - 1 do
557 if Compare(stat[J], stat[J + 1]) = 1 then
558 begin
559 T := stat[J];
560 stat[J] := stat[J + 1];
561 stat[J + 1] := T;
562 end;
563 end;
565 function g_Game_ModeToText(Mode: Byte): string;
566 begin
567 Result := '';
568 case Mode of
569 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
570 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
571 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
572 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
573 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
574 end;
575 end;
577 function g_Game_TextToMode(Mode: string): Byte;
578 begin
579 Result := GM_NONE;
580 Mode := UpperCase(Mode);
581 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
582 begin
583 Result := GM_DM;
584 Exit;
585 end;
586 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
587 begin
588 Result := GM_TDM;
589 Exit;
590 end;
591 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
592 begin
593 Result := GM_CTF;
594 Exit;
595 end;
596 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
597 begin
598 Result := GM_COOP;
599 Exit;
600 end;
601 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
602 begin
603 Result := GM_SINGLE;
604 Exit;
605 end;
606 end;
608 function g_Game_IsNet(): Boolean;
609 begin
610 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
611 end;
613 function g_Game_IsServer(): Boolean;
614 begin
615 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
616 end;
618 function g_Game_IsClient(): Boolean;
619 begin
620 Result := (gGameSettings.GameType = GT_CLIENT);
621 end;
623 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
624 var
625 w: TWADFile;
626 cfg: TConfig;
627 p: Pointer;
628 len: Integer;
629 begin
630 Result.name := ExtractFileName(WAD);
631 Result.description := '';
632 Result.author := '';
634 w := TWADFile.Create();
635 w.ReadFile(WAD);
637 if not w.GetResource('INTERSCRIPT', p, len) then
638 begin
639 w.Free();
640 Exit;
641 end;
643 cfg := TConfig.CreateMem(p, len);
644 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
645 Result.description := cfg.ReadStr('megawad', 'description', '');
646 Result.author := cfg.ReadStr('megawad', 'author', '');
647 Result.pic := cfg.ReadStr('megawad', 'pic', '');
648 cfg.Free();
650 FreeMem(p);
651 end;
653 procedure g_Game_FreeWAD();
654 var
655 a: Integer;
656 begin
657 for a := 0 to High(MegaWAD.res.pic) do
658 if MegaWAD.res.pic[a] <> '' then
659 g_Texture_Delete(MegaWAD.res.pic[a]);
661 for a := 0 to High(MegaWAD.res.mus) do
662 if MegaWAD.res.mus[a] <> '' then
663 g_Sound_Delete(MegaWAD.res.mus[a]);
665 MegaWAD.res.pic := nil;
666 MegaWAD.res.text := nil;
667 MegaWAD.res.anim := nil;
668 MegaWAD.res.mus := nil;
669 MegaWAD.triggers := nil;
671 g_Texture_Delete('TEXTURE_endpic');
672 g_Sound_Delete('MUSIC_endmus');
674 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
675 gGameSettings.WAD := '';
676 end;
678 procedure g_Game_LoadWAD(WAD: string);
679 var
680 w: TWADFile;
681 cfg: TConfig;
682 p: Pointer;
683 {b, }len: Integer;
684 s: string;
685 begin
686 g_Game_FreeWAD();
687 gGameSettings.WAD := WAD;
688 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
689 Exit;
691 MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
693 w := TWADFile.Create();
694 w.ReadFile(MapsDir + WAD);
696 if not w.GetResource('INTERSCRIPT', p, len) then
697 begin
698 w.Free();
699 Exit;
700 end;
702 cfg := TConfig.CreateMem(p, len);
704 {b := 1;
705 while True do
706 begin
707 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
708 if s = '' then Break;
709 b := b+1;
711 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
712 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
714 g_Texture_CreateWADEx(s, s);
715 end;
717 b := 1;
718 while True do
719 begin
720 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
721 if s = '' then Break;
722 b := b+1;
724 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
725 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
727 g_Music_CreateWADEx(s, s);
728 end;}
730 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
731 if MegaWAD.endpic <> '' then
732 begin
733 s := g_ExtractWadName(MegaWAD.endpic);
734 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
735 g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
736 end;
737 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
738 if MegaWAD.endmus <> '' then
739 begin
740 s := g_ExtractWadName(MegaWAD.endmus);
741 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
742 g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
743 end;
745 cfg.Free();
746 FreeMem(p);
747 w.Free();
748 end;
750 {procedure start_trigger(t: string);
751 begin
752 end;
754 function next_trigger(): Boolean;
755 begin
756 end;}
758 procedure DisableCheats();
759 begin
760 MAX_RUNVEL := 8;
761 VEL_JUMP := 10;
762 gFly := False;
764 if gPlayer1 <> nil then gPlayer1.GodMode := False;
765 if gPlayer2 <> nil then gPlayer2.GodMode := False;
766 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
767 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
768 end;
770 procedure g_Game_ExecuteEvent(Name: String);
771 var
772 a: Integer;
773 begin
774 if Name = '' then
775 Exit;
776 if gEvents = nil then
777 Exit;
778 for a := 0 to High(gEvents) do
779 if gEvents[a].Name = Name then
780 begin
781 if gEvents[a].Command <> '' then
782 g_Console_Process(gEvents[a].Command, True);
783 break;
784 end;
785 end;
787 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
788 var
789 a, n: Integer;
790 begin
791 n := -1;
792 if gDelayedEvents <> nil then
793 for a := 0 to High(gDelayedEvents) do
794 if not gDelayedEvents[a].Pending then
795 begin
796 n := a;
797 break;
798 end;
799 if n = -1 then
800 begin
801 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
802 n := High(gDelayedEvents);
803 end;
804 gDelayedEvents[n].Pending := True;
805 gDelayedEvents[n].DEType := DEType;
806 gDelayedEvents[n].DENum := Num;
807 gDelayedEvents[n].DEStr := Str;
808 if DEType = DE_GLOBEVENT then
809 gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
810 else
811 gDelayedEvents[n].Time := gTime + Time;
812 Result := n;
813 end;
815 procedure EndGame();
816 var
817 a: Integer;
818 FileName: string;
819 begin
820 if g_Game_IsNet and g_Game_IsServer then
821 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
823 // Ñòîï èãðà:
824 gPause := False;
825 gGameOn := False;
827 g_Game_StopAllSounds(False);
829 MessageTime := 0;
830 MessageText := '';
832 EndingGameCounter := 0;
833 g_ActiveWindow := nil;
835 gLMSRespawn := LMS_RESPAWN_NONE;
836 gLMSRespawnTime := 0;
838 case gExit of
839 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
840 begin
841 g_Game_Free();
843 if gMapOnce then
844 begin // Ýòî áûë òåñò
845 g_Game_Quit();
846 end
847 else
848 begin // Âûõîä â ãëàâíîå ìåíþ
849 gMusic.SetByName('MUSIC_MENU');
850 gMusic.Play();
851 if gState <> STATE_SLIST then
852 begin
853 g_GUI_ShowWindow('MainMenu');
854 gState := STATE_MENU;
855 end else
856 begin
857 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
858 slReturnPressed := True;
859 if g_Net_Slist_Fetch(slCurrent) then
860 begin
861 if slCurrent = nil then
862 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
863 end
864 else
865 slWaitStr := _lc[I_NET_SLIST_ERROR];
866 end;
868 g_Game_ExecuteEvent('ongameend');
869 end;
870 end;
872 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
873 begin
874 if not g_Game_IsClient then g_Game_Restart();
875 end;
877 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
878 begin
879 // Ñòàòèñòèêà Ñâîåé èãðû:
880 FileName := g_ExtractWadName(gMapInfo.Map);
882 CustomStat.GameTime := gTime;
883 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
884 CustomStat.MapName := gMapInfo.Name;
885 CustomStat.GameMode := gGameSettings.GameMode;
886 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
887 CustomStat.TeamStat := gTeamStat;
889 CustomStat.PlayerStat := nil;
891 // Ñòàòèñòèêà èãðîêîâ:
892 if gPlayers <> nil then
893 begin
894 for a := 0 to High(gPlayers) do
895 if gPlayers[a] <> nil then
896 begin
897 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
898 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
899 begin
900 Name := gPlayers[a].Name;
901 Frags := gPlayers[a].Frags;
902 Deaths := gPlayers[a].Death;
903 Kills := gPlayers[a].Kills;
904 Team := gPlayers[a].Team;
905 Color := gPlayers[a].Model.Color;
906 Spectator := gPlayers[a].FSpectator;
907 end;
908 end;
910 SortGameStat(CustomStat.PlayerStat);
911 end;
913 g_Game_ExecuteEvent('onmapend');
915 // Çàòóõàþùèé ýêðàí:
916 EndingGameCounter := 255;
917 gState := STATE_FOLD;
918 gInterTime := 0;
919 if gDefInterTime < 0 then
920 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
921 else
922 gInterEndTime := gDefInterTime * 1000;
923 end;
925 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
926 begin
927 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
928 SingleStat.GameTime := gTime;
929 SingleStat.TwoPlayers := gPlayer2 <> nil;
930 SingleStat.TotalSecrets := gSecretsCount;
931 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
932 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
933 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
934 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
935 if SingleStat.TwoPlayers then
936 begin
937 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
938 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
939 end;
941 g_Game_ExecuteEvent('onmapend');
943 // Åñòü åùå êàðòû:
944 if gNextMap <> '' then
945 begin
946 gMusic.SetByName('MUSIC_INTERMUS');
947 gMusic.Play();
948 gState := STATE_INTERSINGLE;
950 g_Game_ExecuteEvent('oninter');
951 end
952 else // Áîëüøå íåò êàðò
953 begin
954 // Çàòóõàþùèé ýêðàí:
955 EndingGameCounter := 255;
956 gState := STATE_FOLD;
957 end;
958 end;
959 end;
961 // Îêîí÷àíèå îáðàáîòàíî:
962 if gExit <> EXIT_QUIT then
963 gExit := 0;
964 end;
966 procedure DrawStat();
967 var
968 pc, x, y, w, h: Integer;
969 w1, w2, w3, w4: Integer;
970 a, aa: Integer;
971 cw, ch, r, g, b, rr, gg, bb: Byte;
972 s1, s2, s3: String;
973 _y: Integer;
974 stat: TPlayerStatArray;
975 wad, map: string;
976 mapstr: string;
977 begin
978 s1 := '';
979 s2 := '';
980 s3 := '';
981 pc := g_Player_GetCount;
982 e_TextureFontGetSize(gStdFont, cw, ch);
984 w := gScreenWidth-(gScreenWidth div 5);
985 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
986 h := 32+ch*(11+pc)
987 else
988 h := 40+ch*5+(ch+8)*pc;
989 x := (gScreenWidth div 2)-(w div 2);
990 y := (gScreenHeight div 2)-(h div 2);
992 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
993 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
995 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
996 map := g_ExtractFileName(gMapInfo.Map);
997 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
999 case gGameSettings.GameMode of
1000 GM_DM:
1001 begin
1002 if gGameSettings.MaxLives = 0 then
1003 s1 := _lc[I_GAME_DM]
1004 else
1005 s1 := _lc[I_GAME_LMS];
1006 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1007 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1008 end;
1010 GM_TDM:
1011 begin
1012 if gGameSettings.MaxLives = 0 then
1013 s1 := _lc[I_GAME_TDM]
1014 else
1015 s1 := _lc[I_GAME_TLMS];
1016 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1017 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1018 end;
1020 GM_CTF:
1021 begin
1022 s1 := _lc[I_GAME_CTF];
1023 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1024 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1025 end;
1027 GM_COOP:
1028 begin
1029 if gGameSettings.MaxLives = 0 then
1030 s1 := _lc[I_GAME_COOP]
1031 else
1032 s1 := _lc[I_GAME_SURV];
1033 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1034 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1035 end;
1037 else
1038 begin
1039 s1 := '';
1040 s2 := '';
1041 end;
1042 end;
1044 _y := y+8;
1045 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1046 _y := _y+ch+8;
1047 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1048 _y := _y+ch+8;
1049 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1051 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1052 gStdFont, 200, 200, 200, 1);
1054 if NetMode = NET_SERVER then
1055 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1056 else
1057 if NetMode = NET_CLIENT then
1058 e_TextureFontPrintEx(x+8, y + 8,
1059 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1061 if pc = 0 then
1062 Exit;
1063 stat := g_Player_GetStats();
1064 SortGameStat(stat);
1066 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1067 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1068 w4 := w3;
1069 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1071 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1072 begin
1073 _y := _y+ch+ch;
1075 for a := TEAM_RED to TEAM_BLUE do
1076 begin
1077 if a = TEAM_RED then
1078 begin
1079 s1 := _lc[I_GAME_TEAM_RED];
1080 r := 255;
1081 g := 0;
1082 b := 0;
1083 end
1084 else
1085 begin
1086 s1 := _lc[I_GAME_TEAM_BLUE];
1087 r := 0;
1088 g := 0;
1089 b := 255;
1090 end;
1092 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1093 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1094 gStdFont, r, g, b, 1);
1096 _y := _y+ch+(ch div 4);
1097 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1098 _y := _y+(ch div 4);
1100 for aa := 0 to High(stat) do
1101 if stat[aa].Team = a then
1102 with stat[aa] do
1103 begin
1104 if Spectator then
1105 begin
1106 rr := r div 2;
1107 gg := g div 2;
1108 bb := b div 2;
1109 end
1110 else
1111 begin
1112 rr := r;
1113 gg := g;
1114 bb := b;
1115 end;
1116 // Èìÿ
1117 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1118 // Ïèíã/ïîòåðè
1119 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1120 // Ôðàãè
1121 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1122 // Ñìåðòè
1123 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1124 _y := _y+ch;
1125 end;
1127 _y := _y+ch;
1128 end;
1129 end
1130 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1131 begin
1132 _y := _y+ch+ch;
1133 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1134 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1135 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1136 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1138 _y := _y+ch+8;
1139 for aa := 0 to High(stat) do
1140 with stat[aa] do
1141 begin
1142 if Spectator then
1143 begin
1144 r := 127;
1145 g := 64;
1146 end
1147 else
1148 begin
1149 r := 255;
1150 g := 127;
1151 end;
1152 // Öâåò èãðîêà
1153 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1154 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1155 // Èìÿ
1156 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1157 // Ïèíã/ïîòåðè
1158 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1159 // Ôðàãè
1160 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1161 // Ñìåðòè
1162 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1163 _y := _y+ch+8;
1164 end;
1165 end
1166 end;
1168 procedure g_Game_Init();
1169 var
1170 SR: TSearchRec;
1171 begin
1172 gExit := 0;
1173 gMapToDelete := '';
1174 gTempDelete := False;
1176 sfsGCDisable(); // temporary disable removing of temporary volumes
1178 try
1179 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1180 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1181 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1182 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1184 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1185 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1186 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1188 g_Game_ClearLoading();
1189 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1190 g_Game_SetLoadingText('', 0, False);
1192 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1193 g_Console_Init();
1195 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1196 g_PlayerModel_LoadData();
1198 if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
1199 repeat
1200 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1201 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1202 until FindNext(SR) <> 0;
1203 FindClose(SR);
1205 if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
1206 repeat
1207 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1208 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1209 until FindNext(SR) <> 0;
1210 FindClose(SR);
1212 if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
1213 repeat
1214 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1215 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1216 until FindNext(SR) <> 0;
1217 FindClose(SR);
1219 gGameOn := False;
1220 gPause := False;
1221 gTime := 0;
1222 LastScreenShot := 0;
1224 {e_MouseInfo.Accel := 1.0;}
1226 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1227 g_Game_LoadData();
1229 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1230 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1231 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1232 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
1233 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1235 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1236 g_Menu_Init();
1238 gMusic := TMusic.Create();
1239 gMusic.SetByName('MUSIC_MENU');
1240 gMusic.Play();
1242 gGameSettings.WarmupTime := 30;
1244 gState := STATE_MENU;
1246 SetLength(gEvents, 6);
1247 gEvents[0].Name := 'ongamestart';
1248 gEvents[1].Name := 'ongameend';
1249 gEvents[2].Name := 'onmapstart';
1250 gEvents[3].Name := 'onmapend';
1251 gEvents[4].Name := 'oninter';
1252 gEvents[5].Name := 'onwadend';
1253 finally
1254 sfsGCEnable(); // enable releasing unused volumes
1255 end;
1256 end;
1258 procedure g_Game_Free();
1259 begin
1260 if NetMode = NET_CLIENT then g_Net_Disconnect();
1261 if NetMode = NET_SERVER then g_Net_Host_Die();
1263 g_Map_Free();
1264 g_Player_Free();
1265 g_Player_RemoveAllCorpses();
1267 gGameSettings.GameType := GT_NONE;
1268 if gGameSettings.GameMode = GM_SINGLE then
1269 gGameSettings.GameMode := GM_DM;
1270 gSwitchGameMode := gGameSettings.GameMode;
1272 gChatShow := False;
1273 gExitByTrigger := False;
1274 end;
1276 function IsActivePlayer(p: TPlayer): Boolean;
1277 begin
1278 Result := False;
1279 if p = nil then
1280 Exit;
1281 Result := (not p.FDummy) and (not p.FSpectator);
1282 end;
1284 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1285 var
1286 a: Integer;
1287 begin
1288 Result := nil;
1289 if ID < 0 then
1290 Exit;
1291 if gPlayers = nil then
1292 Exit;
1293 for a := Low(gPlayers) to High(gPlayers) do
1294 if IsActivePlayer(gPlayers[a]) then
1295 begin
1296 if gPlayers[a].UID <> ID then
1297 continue;
1298 Result := gPlayers[a];
1299 break;
1300 end;
1301 end;
1303 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1304 var
1305 a, idx: Integer;
1306 ids: Array of Word;
1307 begin
1308 Result := -1;
1309 if gPlayers = nil then
1310 Exit;
1311 SetLength(ids, 0);
1312 idx := -1;
1313 for a := Low(gPlayers) to High(gPlayers) do
1314 if IsActivePlayer(gPlayers[a]) then
1315 begin
1316 SetLength(ids, Length(ids) + 1);
1317 ids[High(ids)] := gPlayers[a].UID;
1318 if gPlayers[a].UID = Skip then
1319 idx := High(ids);
1320 end;
1321 if Length(ids) = 0 then
1322 Exit;
1323 if idx = -1 then
1324 Result := ids[0]
1325 else
1326 Result := ids[(idx + 1) mod Length(ids)];
1327 end;
1329 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1330 var
1331 a, idx: Integer;
1332 ids: Array of Word;
1333 begin
1334 Result := -1;
1335 if gPlayers = nil then
1336 Exit;
1337 SetLength(ids, 0);
1338 idx := -1;
1339 for a := Low(gPlayers) to High(gPlayers) do
1340 if IsActivePlayer(gPlayers[a]) then
1341 begin
1342 SetLength(ids, Length(ids) + 1);
1343 ids[High(ids)] := gPlayers[a].UID;
1344 if gPlayers[a].UID = Skip then
1345 idx := High(ids);
1346 end;
1347 if Length(ids) = 0 then
1348 Exit;
1349 if idx = -1 then
1350 Result := ids[Length(ids) - 1]
1351 else
1352 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1353 end;
1355 function isKeyPressed (key1: Word; key2: Word): Boolean;
1356 begin
1357 if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
1358 if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
1359 result := false;
1360 end;
1362 procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
1363 var
1364 time: Word;
1365 strafeDir: Byte;
1366 i: Integer;
1367 begin
1368 if (plr = nil) then exit;
1369 if (p2hack) then time := 1000 else time := 1;
1370 strafeDir := MoveButton shr 4;
1371 MoveButton := MoveButton and $0F;
1372 with ctrl do
1373 begin
1374 if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1375 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1376 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1378 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1379 if MoveButton = 1 then plr.PressKey(KEY_LEFT, time)
1380 else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time);
1382 // if we have "strafe" key, turn off old strafe mechanics
1383 if isKeyPressed(KeyStrafe, KeyStrafe2) then
1384 begin
1385 // new strafe mechanics
1386 if (strafeDir = 0) then strafeDir := MoveButton; // start strafing
1387 // now set direction according to strafe (reversed)
1388 if (strafeDir = 2) then plr.SetDirection(D_LEFT)
1389 else if (strafeDir = 1) then plr.SetDirection(D_RIGHT);
1390 end
1391 else
1392 begin
1393 strafeDir := 0; // not strafing anymore
1394 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1395 if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
1396 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1397 else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
1398 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1399 else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
1400 end;
1402 // fix movebutton state
1403 MoveButton := MoveButton or (strafeDir shl 4);
1405 // Îñòàëüíûå êëàâèøè:
1406 if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
1407 if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time);
1408 if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time);
1409 if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE);
1410 if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
1411 if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
1412 if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
1414 for i := 0 to High(KeyWeapon) do
1415 if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then
1416 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1417 end;
1419 // HACK: add dynlight here
1420 if gwin_k8_enable_light_experiments then
1421 begin
1422 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1423 begin
1424 g_playerLight := true;
1425 end;
1426 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1427 begin
1428 g_playerLight := false;
1429 end;
1430 end;
1432 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1433 end;
1435 procedure g_Game_Update();
1436 var
1437 Msg: g_gui.TMessage;
1438 Time: Int64;
1439 a: Byte;
1440 w: Word;
1441 i, b: Integer;
1443 function sendMonsPos (mon: TMonster): Boolean;
1444 begin
1445 result := false; // don't stop
1446 if (mon.MonsterType = MONSTER_BARREL) then
1447 begin
1448 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1449 end
1450 else
1451 if (mon.MonsterState <> MONSTATE_SLEEP) then
1452 begin
1453 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then
1454 begin
1455 MH_SEND_MonsterPos(mon.UID);
1456 end;
1457 end;
1458 end;
1460 begin
1461 g_ResetDynlights();
1462 // Ïîðà âûêëþ÷àòü èãðó:
1463 if gExit = EXIT_QUIT then
1464 Exit;
1465 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1466 if gExit <> 0 then
1467 begin
1468 EndGame();
1469 if gExit = EXIT_QUIT then
1470 Exit;
1471 end;
1473 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1474 e_PollInput();
1476 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1477 g_Console_Update();
1479 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1480 begin
1481 gExit := EXIT_SIMPLE;
1482 EndGame();
1483 Exit;
1484 end;
1486 case gState of
1487 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1488 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1489 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1490 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1491 begin
1492 if g_Game_IsNet and g_Game_IsServer then
1493 begin
1494 gInterTime := gInterTime + GAME_TICK;
1495 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1496 if a <> gServInterTime then
1497 begin
1498 gServInterTime := a;
1499 MH_SEND_TimeSync(gServInterTime);
1500 end;
1501 end;
1503 if (not g_Game_IsClient) and
1506 (e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE))
1507 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1508 and (g_ActiveWindow = nil)
1510 or (g_Game_IsNet and (gInterTime > gInterEndTime))
1512 then
1513 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1514 g_Game_StopAllSounds(True);
1516 if gMapOnce then // Ýòî áûë òåñò
1517 gExit := EXIT_SIMPLE
1518 else
1519 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1520 g_Game_ChangeMap(gNextMap)
1521 else // Ñëåäóþùåé êàðòû íåò
1522 begin
1523 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1524 begin
1525 // Âûõîä â ãëàâíîå ìåíþ:
1526 g_Game_Free;
1527 g_GUI_ShowWindow('MainMenu');
1528 gMusic.SetByName('MUSIC_MENU');
1529 gMusic.Play();
1530 gState := STATE_MENU;
1531 end else
1532 begin
1533 // Ôèíàëüíàÿ êàðòèíêà:
1534 g_Game_ExecuteEvent('onwadend');
1535 g_Game_Free();
1536 if not gMusic.SetByName('MUSIC_endmus') then
1537 gMusic.SetByName('MUSIC_STDENDMUS');
1538 gMusic.Play();
1539 gState := STATE_ENDPIC;
1540 end;
1541 g_Game_ExecuteEvent('ongameend');
1542 end;
1544 Exit;
1545 end;
1547 if gState = STATE_INTERTEXT then
1548 if InterText.counter > 0 then
1549 InterText.counter := InterText.counter - 1;
1550 end;
1552 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1553 begin
1554 if EndingGameCounter = 0 then
1555 begin
1556 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1557 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1558 begin
1559 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1560 begin
1561 g_Game_ExecuteEvent('onwadend');
1562 if not gMusic.SetByName('MUSIC_endmus') then
1563 gMusic.SetByName('MUSIC_STDENDMUS');
1564 end
1565 else
1566 gMusic.SetByName('MUSIC_ROUNDMUS');
1568 gMusic.Play();
1569 gState := STATE_INTERCUSTOM;
1570 end
1571 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1572 begin
1573 gMusic.SetByName('MUSIC_INTERMUS');
1574 gMusic.Play();
1575 gState := STATE_INTERSINGLE;
1576 end;
1577 g_Game_ExecuteEvent('oninter');
1578 end
1579 else
1580 DecMin(EndingGameCounter, 6, 0);
1581 end;
1583 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1584 begin
1585 if gMapOnce then // Ýòî áûë òåñò
1586 begin
1587 gExit := EXIT_SIMPLE;
1588 Exit;
1589 end;
1590 end;
1592 STATE_SLIST:
1593 g_Serverlist_Control(slCurrent);
1594 end;
1596 if g_Game_IsNet then
1597 if not gConsoleShow then
1598 if not gChatShow then
1599 begin
1600 if g_ActiveWindow = nil then
1601 begin
1602 if e_KeyPressed(gGameControls.GameControls.Chat) then
1603 g_Console_Chat_Switch(False)
1604 else if (e_KeyPressed(gGameControls.GameControls.TeamChat)) and
1605 (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
1606 g_Console_Chat_Switch(True);
1607 end;
1608 end else
1609 if not gChatEnter then
1610 if (not e_KeyPressed(gGameControls.GameControls.Chat))
1611 and (not e_KeyPressed(gGameControls.GameControls.TeamChat)) then
1612 gChatEnter := True;
1614 // Ñòàòèñòèêà ïî Tab:
1615 if gGameOn then
1616 IsDrawStat := (not gConsoleShow) and (not gChatShow) and
1617 (gGameSettings.GameType <> GT_SINGLE) and
1618 e_KeyPressed(gGameControls.GameControls.Stat);
1620 // Èãðà èäåò:
1621 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1622 begin
1623 // Âðåìÿ += 28 ìèëëèñåêóíä:
1624 gTime := gTime + GAME_TICK;
1626 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1627 if MessageTime = 0 then
1628 MessageText := '';
1629 if MessageTime > 0 then
1630 MessageTime := MessageTime - 1;
1632 if (g_Game_IsServer) then
1633 begin
1634 // Áûë çàäàí ëèìèò âðåìåíè:
1635 if (gGameSettings.TimeLimit > 0) then
1636 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1637 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1638 g_Game_NextLevel();
1639 Exit;
1640 end;
1642 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1643 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1644 g_Game_RestartRound(gLMSSoftSpawn);
1646 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1647 if gVoteInProgress and (gVoteTimer < gTime) then
1648 g_Game_CheckVote
1649 else if gVotePassed and (gVoteCmdTimer < gTime) then
1650 begin
1651 g_Console_Process(gVoteCommand);
1652 gVoteCommand := '';
1653 gVotePassed := False;
1654 end;
1656 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1657 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1658 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1659 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1660 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1662 // Áûë çàäàí ëèìèò ïîáåä:
1663 if (gGameSettings.GoalLimit > 0) then
1664 begin
1665 b := 0;
1667 if gGameSettings.GameMode = GM_DM then
1668 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1669 for i := 0 to High(gPlayers) do
1670 if gPlayers[i] <> nil then
1671 if gPlayers[i].Frags > b then
1672 b := gPlayers[i].Frags;
1673 end
1674 else
1675 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1676 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1677 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1678 end;
1680 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1681 if b >= gGameSettings.GoalLimit then
1682 begin
1683 g_Game_NextLevel();
1684 Exit;
1685 end;
1686 end;
1688 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1689 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1690 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1691 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1692 begin
1693 processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton);
1694 processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true);
1695 end // if not console
1696 else
1697 begin
1698 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1699 end;
1700 // process weapon switch queue
1701 end; // if server
1703 // Íàáëþäàòåëü
1704 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1705 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1706 begin
1707 if not gSpectKeyPress then
1708 begin
1709 if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
1710 begin
1711 // switch spect mode
1712 case gSpectMode of
1713 SPECT_NONE: ; // not spectator
1714 SPECT_STATS,
1715 SPECT_MAPVIEW: Inc(gSpectMode);
1716 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1717 end;
1718 gSpectKeyPress := True;
1719 end;
1720 if gSpectMode = SPECT_MAPVIEW then
1721 begin
1722 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1723 gSpectX := Max(gSpectX - gSpectStep, 0);
1724 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1725 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1726 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1727 gSpectY := Max(gSpectY - gSpectStep, 0);
1728 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1729 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1730 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1731 begin
1732 // decrease step
1733 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1734 gSpectKeyPress := True;
1735 end;
1736 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1737 begin
1738 // increase step
1739 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1740 gSpectKeyPress := True;
1741 end;
1742 end;
1743 if gSpectMode = SPECT_PLAYERS then
1744 begin
1745 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1746 begin
1747 // add second view
1748 gSpectViewTwo := True;
1749 gSpectKeyPress := True;
1750 end;
1751 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1752 begin
1753 // remove second view
1754 gSpectViewTwo := False;
1755 gSpectKeyPress := True;
1756 end;
1757 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1758 begin
1759 // prev player (view 1)
1760 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1761 gSpectKeyPress := True;
1762 end;
1763 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1764 begin
1765 // next player (view 1)
1766 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1767 gSpectKeyPress := True;
1768 end;
1769 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1770 begin
1771 // prev player (view 2)
1772 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1773 gSpectKeyPress := True;
1774 end;
1775 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1776 begin
1777 // next player (view 2)
1778 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1779 gSpectKeyPress := True;
1780 end;
1781 end;
1782 end
1783 else
1784 if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
1785 (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
1786 (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
1787 (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
1788 (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
1789 (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
1790 (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
1791 gSpectKeyPress := False;
1792 end;
1794 // Îáíîâëÿåì âñå îñòàëüíîå:
1795 g_Map_Update();
1796 g_Items_Update();
1797 g_Triggers_Update();
1798 g_Weapon_Update();
1799 g_Monsters_Update();
1800 g_GFX_Update();
1801 g_Player_UpdateAll();
1802 g_Player_UpdatePhysicalObjects();
1803 if gGameSettings.GameType = GT_SERVER then
1804 if Length(gMonstersSpawned) > 0 then
1805 begin
1806 for I := 0 to High(gMonstersSpawned) do
1807 MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
1808 SetLength(gMonstersSpawned, 0);
1809 end;
1811 if (gSoundTriggerTime > 8) then
1812 begin
1813 g_Game_UpdateTriggerSounds();
1814 gSoundTriggerTime := 0;
1815 end
1816 else
1817 Inc(gSoundTriggerTime);
1819 if (NetMode = NET_SERVER) then
1820 begin
1821 Inc(NetTimeToUpdate);
1822 Inc(NetTimeToReliable);
1823 if NetTimeToReliable >= NetRelupdRate then
1824 begin
1825 for I := 0 to High(gPlayers) do
1826 if gPlayers[I] <> nil then
1827 MH_SEND_PlayerPos(True, gPlayers[I].UID);
1829 g_Mons_ForEach(sendMonsPos);
1831 NetTimeToReliable := 0;
1832 NetTimeToUpdate := NetUpdateRate;
1833 end
1834 else if NetTimeToUpdate >= NetUpdateRate then
1835 begin
1836 if gPlayers <> nil then
1837 for I := 0 to High(gPlayers) do
1838 if gPlayers[I] <> nil then
1839 MH_SEND_PlayerPos(False, gPlayers[I].UID);
1841 g_Mons_ForEach(sendMonsPos);
1843 NetTimeToUpdate := 0;
1844 end;
1846 if NetUseMaster then
1847 if gTime >= NetTimeToMaster then
1848 begin
1849 if (NetMHost = nil) or (NetMPeer = nil) then
1850 if not g_Net_Slist_Connect then
1851 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
1853 g_Net_Slist_Update;
1854 NetTimeToMaster := gTime + NetMasterRate;
1855 end;
1856 end
1857 else
1858 if NetMode = NET_CLIENT then
1859 MC_SEND_PlayerPos();
1860 end; // if gameOn ...
1862 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1863 if g_ActiveWindow <> nil then
1864 begin
1865 w := e_GetFirstKeyPressed();
1867 if (w <> IK_INVALID) then
1868 begin
1869 Msg.Msg := MESSAGE_DIKEY;
1870 Msg.wParam := w;
1871 g_ActiveWindow.OnMessage(Msg);
1872 end;
1874 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1875 if g_ActiveWindow <> nil then
1876 g_ActiveWindow.Update();
1878 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1879 if gResolutionChange then
1880 begin
1881 e_WriteLog('Changing resolution', MSG_NOTIFY);
1882 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
1883 gResolutionChange := False;
1884 end;
1886 // Íóæíî ñìåíèòü ÿçûê:
1887 if gLanguageChange then
1888 begin
1889 //e_WriteLog('Read language file', MSG_NOTIFY);
1890 //g_Language_Load(DataDir + gLanguage + '.txt');
1891 g_Language_Set(gLanguage);
1892 g_Menu_Reset();
1893 gLanguageChange := False;
1894 end;
1895 end;
1897 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1898 if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then
1899 if (GetTimer()-LastScreenShot) > 200000 div 1000 then
1900 begin
1901 g_TakeScreenShot();
1902 LastScreenShot := GetTimer();
1903 end;
1905 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1906 if e_KeyPressed(IK_F10) and
1907 gGameOn and
1908 (not gConsoleShow) and
1909 (g_ActiveWindow = nil) then
1910 begin
1911 KeyPress(IK_F10);
1912 end;
1914 Time := GetTimer() {div 1000};
1916 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1917 if gDelayedEvents <> nil then
1918 for a := 0 to High(gDelayedEvents) do
1919 if gDelayedEvents[a].Pending and
1921 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
1922 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
1923 ) then
1924 begin
1925 case gDelayedEvents[a].DEType of
1926 DE_GLOBEVENT:
1927 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
1928 DE_BFGHIT:
1929 if gGameOn then
1930 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
1931 DE_KILLCOMBO:
1932 if gGameOn then
1933 begin
1934 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
1935 if g_Game_IsNet and g_Game_IsServer then
1936 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
1937 end;
1938 end;
1939 gDelayedEvents[a].Pending := False;
1940 end;
1942 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1943 UPSCounter := UPSCounter + 1;
1944 if Time - UPSTime >= 1000 then
1945 begin
1946 UPS := UPSCounter;
1947 UPSCounter := 0;
1948 UPSTime := Time;
1949 end;
1951 if gGameOn then g_Weapon_AddDynLights();
1952 end;
1954 procedure g_Game_LoadData();
1955 begin
1956 if DataLoaded then Exit;
1958 e_WriteLog('Loading game data...', MSG_NOTIFY);
1960 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
1961 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
1962 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
1963 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
1964 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
1965 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
1966 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB');
1967 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS');
1968 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD');
1969 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB');
1970 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS');
1971 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD');
1972 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
1973 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
1974 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
1975 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
1976 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
1977 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
1978 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
1979 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
1980 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
1981 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
1982 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
1983 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
1984 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
1985 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
1986 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
1987 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
1988 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
1989 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
1990 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
1991 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
1992 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
1993 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
1995 goodsnd[0] := TPlayableSound.Create();
1996 goodsnd[1] := TPlayableSound.Create();
1997 goodsnd[2] := TPlayableSound.Create();
1998 goodsnd[3] := TPlayableSound.Create();
2000 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2001 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2002 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2003 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2005 killsnd[0] := TPlayableSound.Create();
2006 killsnd[1] := TPlayableSound.Create();
2007 killsnd[2] := TPlayableSound.Create();
2008 killsnd[3] := TPlayableSound.Create();
2010 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2011 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2012 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2013 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2015 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2016 g_Items_LoadData();
2018 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2019 g_Weapon_LoadData();
2021 g_Monsters_LoadData();
2023 DataLoaded := True;
2024 end;
2026 procedure g_Game_FreeData();
2027 begin
2028 if not DataLoaded then Exit;
2030 g_Items_FreeData();
2031 g_Weapon_FreeData();
2032 g_Monsters_FreeData();
2034 e_WriteLog('Releasing game data...', MSG_NOTIFY);
2036 g_Texture_Delete('NOTEXTURE');
2037 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2038 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2039 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2040 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2041 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2042 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2043 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2044 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2045 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2046 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2047 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2048 g_Frames_DeleteByName('FRAMES_TELEPORT');
2049 g_Sound_Delete('SOUND_GAME_TELEPORT');
2050 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2051 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2052 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2053 g_Sound_Delete('SOUND_GAME_BULK1');
2054 g_Sound_Delete('SOUND_GAME_BULK2');
2055 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2056 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2057 g_Sound_Delete('SOUND_GAME_SWITCH1');
2058 g_Sound_Delete('SOUND_GAME_SWITCH0');
2060 goodsnd[0].Free();
2061 goodsnd[1].Free();
2062 goodsnd[2].Free();
2063 goodsnd[3].Free();
2065 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2066 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2067 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2068 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2070 killsnd[0].Free();
2071 killsnd[1].Free();
2072 killsnd[2].Free();
2073 killsnd[3].Free();
2075 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2076 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2077 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2078 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2080 DataLoaded := False;
2081 end;
2083 procedure DrawCustomStat();
2084 var
2085 pc, x, y, w, _y,
2086 w1, w2, w3,
2087 t, p, m: Integer;
2088 ww1, hh1: Word;
2089 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2090 s1, s2, topstr: String;
2091 begin
2092 e_TextureFontGetSize(gStdFont, ww2, hh2);
2094 e_PollInput();
2095 if e_KeyPressed(IK_TAB) then
2096 begin
2097 if not gStatsPressed then
2098 begin
2099 gStatsOff := not gStatsOff;
2100 gStatsPressed := True;
2101 end;
2102 end
2103 else
2104 gStatsPressed := False;
2106 if gStatsOff then
2107 begin
2108 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2109 w := (Length(s1) * ww2) div 2;
2110 x := gScreenWidth div 2 - w;
2111 y := 8;
2112 e_TextureFontPrint(x, y, s1, gStdFont);
2113 Exit;
2114 end;
2116 if (gGameSettings.GameMode = GM_COOP) then
2117 begin
2118 if gMissionFailed then
2119 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2120 else
2121 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2122 end
2123 else
2124 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2126 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2127 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2129 if g_Game_IsNet then
2130 begin
2131 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2132 if not gChatShow then
2133 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2134 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2135 end;
2137 if g_Game_IsClient then
2138 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2139 else
2140 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2141 if not gChatShow then
2142 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2143 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2145 x := 32;
2146 y := 16+hh1+16;
2148 w := gScreenWidth-x*2;
2150 w2 := (w-16) div 6;
2151 w3 := w2;
2152 w1 := w-16-w2-w3;
2154 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2155 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2157 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2159 case CustomStat.GameMode of
2160 GM_DM:
2161 begin
2162 if gGameSettings.MaxLives = 0 then
2163 s1 := _lc[I_GAME_DM]
2164 else
2165 s1 := _lc[I_GAME_LMS];
2166 end;
2167 GM_TDM:
2168 begin
2169 if gGameSettings.MaxLives = 0 then
2170 s1 := _lc[I_GAME_TDM]
2171 else
2172 s1 := _lc[I_GAME_TLMS];
2173 end;
2174 GM_CTF: s1 := _lc[I_GAME_CTF];
2175 GM_COOP:
2176 begin
2177 if gGameSettings.MaxLives = 0 then
2178 s1 := _lc[I_GAME_COOP]
2179 else
2180 s1 := _lc[I_GAME_SURV];
2181 end;
2182 else s1 := '';
2183 end;
2185 _y := y+16;
2186 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2187 _y := _y+8;
2189 _y := _y+16;
2190 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2191 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2193 _y := _y+16;
2194 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2195 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2196 (CustomStat.GameTime div 1000 div 60) mod 60,
2197 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2199 pc := Length(CustomStat.PlayerStat);
2200 if pc = 0 then Exit;
2202 if CustomStat.GameMode = GM_COOP then
2203 begin
2204 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2205 _y := _y+32;
2206 s2 := _lc[I_GAME_MONSTERS];
2207 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2208 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2209 _y := _y+16;
2210 s2 := _lc[I_GAME_SECRETS];
2211 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2212 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2213 if gLastMap then
2214 begin
2215 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2216 _y := _y-16;
2217 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2218 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2219 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2220 _y := _y+16;
2221 s2 := _lc[I_GAME_SECRETS_TOTAL];
2222 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2223 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2224 end;
2225 end;
2227 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2228 begin
2229 _y := _y+16+16;
2231 with CustomStat do
2232 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2233 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2234 else s1 := _lc[I_GAME_WIN_DRAW];
2236 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2237 _y := _y+40;
2239 for t := TEAM_RED to TEAM_BLUE do
2240 begin
2241 if t = TEAM_RED then
2242 begin
2243 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2244 gStdFont, 255, 0, 0, 1);
2245 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2246 gStdFont, 255, 0, 0, 1);
2247 r := 255;
2248 g := 0;
2249 b := 0;
2250 end
2251 else
2252 begin
2253 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2254 gStdFont, 0, 0, 255, 1);
2255 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2256 gStdFont, 0, 0, 255, 1);
2257 r := 0;
2258 g := 0;
2259 b := 255;
2260 end;
2262 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2263 _y := _y+24;
2265 for p := 0 to High(CustomStat.PlayerStat) do
2266 if CustomStat.PlayerStat[p].Team = t then
2267 with CustomStat.PlayerStat[p] do
2268 begin
2269 if Spectator then
2270 begin
2271 rr := r div 2;
2272 gg := g div 2;
2273 bb := b div 2;
2274 end
2275 else
2276 begin
2277 rr := r;
2278 gg := g;
2279 bb := b;
2280 end;
2281 e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1);
2282 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2283 e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2284 _y := _y+24;
2285 end;
2287 _y := _y+16+16;
2288 end;
2289 end
2290 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2291 begin
2292 _y := _y+40;
2293 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2294 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2295 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2297 _y := _y+24;
2298 for p := 0 to High(CustomStat.PlayerStat) do
2299 with CustomStat.PlayerStat[p] do
2300 begin
2301 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2303 if Spectator then
2304 r := 127
2305 else
2306 r := 255;
2308 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2309 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2310 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2311 _y := _y+24;
2312 end;
2313 end;
2314 end;
2316 procedure DrawSingleStat();
2317 var
2318 tm, key_x, val_x, y: Integer;
2319 w1, w2, h: Word;
2320 s1, s2: String;
2322 procedure player_stat(n: Integer);
2323 var
2324 kpm: Real;
2326 begin
2327 // "Kills: # / #":
2328 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2329 s2 := Format(' %d', [gTotalMonsters]);
2331 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2332 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2333 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2334 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2335 s1 := s1 + '/';
2336 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2337 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2339 // "Kills-per-minute: ##.#":
2340 s1 := _lc[I_MENU_INTER_KPM];
2341 if tm > 0 then
2342 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2343 else
2344 kpm := SingleStat.PlayerStat[n].Kills;
2345 s2 := Format(' %.1f', [kpm]);
2347 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2348 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2350 // "Secrets found: # / #":
2351 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2352 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2354 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2355 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2356 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2357 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2358 s1 := s1 + '/';
2359 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2360 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2361 end;
2363 begin
2364 // "Level Complete":
2365 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2366 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2368 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2369 s1 := _lc[I_MENU_INTER_KPM];
2370 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2371 Inc(w1, 16);
2372 s1 := ' 9999.9';
2373 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2375 key_x := (gScreenWidth-w1-w2) div 2;
2376 val_x := key_x + w1;
2378 // "Time: #:##:##":
2379 tm := SingleStat.GameTime div 1000;
2380 s1 := _lc[I_MENU_INTER_TIME];
2381 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2383 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2384 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2386 if SingleStat.TwoPlayers then
2387 begin
2388 // "Player 1":
2389 s1 := _lc[I_MENU_PLAYER_1];
2390 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2391 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2393 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2394 y := 176;
2395 player_stat(0);
2397 // "Player 2":
2398 s1 := _lc[I_MENU_PLAYER_2];
2399 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2400 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2402 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2403 y := 336;
2404 player_stat(1);
2405 end
2406 else
2407 begin
2408 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2409 y := 128;
2410 player_stat(0);
2411 end;
2412 end;
2414 procedure DrawLoadingStat();
2415 var
2416 ww, hh: Word;
2417 xx, yy, i: Integer;
2418 s: String;
2419 begin
2420 if Length(LoadingStat.Msgs) = 0 then
2421 Exit;
2423 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2424 yy := (gScreenHeight div 3);
2425 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
2426 xx := (gScreenWidth div 3);
2428 with LoadingStat do
2429 for i := 0 to NextMsg-1 do
2430 begin
2431 if (i = (NextMsg-1)) and (MaxValue > 0) then
2432 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
2433 else
2434 s := Msgs[i];
2436 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
2437 yy := yy + LOADING_INTERLINE;
2438 end;
2439 end;
2441 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
2442 var
2443 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
2445 function monDraw (mon: TMonster): Boolean;
2446 begin
2447 result := false; // don't stop
2448 with mon do
2449 begin
2450 if Live then
2451 begin
2452 // Ëåâûé âåðõíèé óãîë
2453 aX := Obj.X div ScaleSz + 1;
2454 aY := Obj.Y div ScaleSz + 1;
2455 // Ðàçìåðû
2456 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2457 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2458 // Ïðàâûé íèæíèé óãîë
2459 aX2 := aX + aX2 - 1;
2460 aY2 := aY + aY2 - 1;
2461 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
2462 end;
2463 end;
2464 end;
2466 begin
2467 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
2468 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
2469 begin
2470 Scale := 1;
2471 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2472 ScaleSz := 16 div Scale;
2473 // Ðàçìåðû ìèíè-êàðòû:
2474 aX := max(gMapInfo.Width div ScaleSz, 1);
2475 aY := max(gMapInfo.Height div ScaleSz, 1);
2476 // Ðàìêà êàðòû:
2477 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
2479 if gWalls <> nil then
2480 begin
2481 // Ðèñóåì ñòåíû:
2482 for a := 0 to High(gWalls) do
2483 with gWalls[a] do
2484 if PanelType <> 0 then
2485 begin
2486 // Ëåâûé âåðõíèé óãîë:
2487 aX := X div ScaleSz;
2488 aY := Y div ScaleSz;
2489 // Ðàçìåðû:
2490 aX2 := max(Width div ScaleSz, 1);
2491 aY2 := max(Height div ScaleSz, 1);
2492 // Ïðàâûé íèæíèé óãîë:
2493 aX2 := aX + aX2 - 1;
2494 aY2 := aY + aY2 - 1;
2496 case PanelType of
2497 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
2498 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
2499 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
2500 end;
2501 end;
2502 end;
2503 if gSteps <> nil then
2504 begin
2505 // Ðèñóåì ñòóïåíè:
2506 for a := 0 to High(gSteps) do
2507 with gSteps[a] do
2508 if PanelType <> 0 then
2509 begin
2510 // Ëåâûé âåðõíèé óãîë:
2511 aX := X div ScaleSz;
2512 aY := Y div ScaleSz;
2513 // Ðàçìåðû:
2514 aX2 := max(Width div ScaleSz, 1);
2515 aY2 := max(Height div ScaleSz, 1);
2516 // Ïðàâûé íèæíèé óãîë:
2517 aX2 := aX + aX2 - 1;
2518 aY2 := aY + aY2 - 1;
2520 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
2521 end;
2522 end;
2523 if gLifts <> nil then
2524 begin
2525 // Ðèñóåì ëèôòû:
2526 for a := 0 to High(gLifts) do
2527 with gLifts[a] do
2528 if PanelType <> 0 then
2529 begin
2530 // Ëåâûé âåðõíèé óãîë:
2531 aX := X div ScaleSz;
2532 aY := Y div ScaleSz;
2533 // Ðàçìåðû:
2534 aX2 := max(Width div ScaleSz, 1);
2535 aY2 := max(Height div ScaleSz, 1);
2536 // Ïðàâûé íèæíèé óãîë:
2537 aX2 := aX + aX2 - 1;
2538 aY2 := aY + aY2 - 1;
2540 case LiftType of
2541 0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
2542 1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
2543 2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
2544 3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
2545 end;
2546 end;
2547 end;
2548 if gWater <> nil then
2549 begin
2550 // Ðèñóåì âîäó:
2551 for a := 0 to High(gWater) do
2552 with gWater[a] do
2553 if PanelType <> 0 then
2554 begin
2555 // Ëåâûé âåðõíèé óãîë:
2556 aX := X div ScaleSz;
2557 aY := Y div ScaleSz;
2558 // Ðàçìåðû:
2559 aX2 := max(Width div ScaleSz, 1);
2560 aY2 := max(Height div ScaleSz, 1);
2561 // Ïðàâûé íèæíèé óãîë:
2562 aX2 := aX + aX2 - 1;
2563 aY2 := aY + aY2 - 1;
2565 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
2566 end;
2567 end;
2568 if gAcid1 <> nil then
2569 begin
2570 // Ðèñóåì êèñëîòó 1:
2571 for a := 0 to High(gAcid1) do
2572 with gAcid1[a] do
2573 if PanelType <> 0 then
2574 begin
2575 // Ëåâûé âåðõíèé óãîë:
2576 aX := X div ScaleSz;
2577 aY := Y div ScaleSz;
2578 // Ðàçìåðû:
2579 aX2 := max(Width div ScaleSz, 1);
2580 aY2 := max(Height div ScaleSz, 1);
2581 // Ïðàâûé íèæíèé óãîë:
2582 aX2 := aX + aX2 - 1;
2583 aY2 := aY + aY2 - 1;
2585 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
2586 end;
2587 end;
2588 if gAcid2 <> nil then
2589 begin
2590 // Ðèñóåì êèñëîòó 2:
2591 for a := 0 to High(gAcid2) do
2592 with gAcid2[a] do
2593 if PanelType <> 0 then
2594 begin
2595 // Ëåâûé âåðõíèé óãîë:
2596 aX := X div ScaleSz;
2597 aY := Y div ScaleSz;
2598 // Ðàçìåðû:
2599 aX2 := max(Width div ScaleSz, 1);
2600 aY2 := max(Height div ScaleSz, 1);
2601 // Ïðàâûé íèæíèé óãîë:
2602 aX2 := aX + aX2 - 1;
2603 aY2 := aY + aY2 - 1;
2605 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
2606 end;
2607 end;
2608 if gPlayers <> nil then
2609 begin
2610 // Ðèñóåì èãðîêîâ:
2611 for a := 0 to High(gPlayers) do
2612 if gPlayers[a] <> nil then with gPlayers[a] do
2613 if Live then begin
2614 // Ëåâûé âåðõíèé óãîë:
2615 aX := Obj.X div ScaleSz + 1;
2616 aY := Obj.Y div ScaleSz + 1;
2617 // Ðàçìåðû:
2618 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2619 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2620 // Ïðàâûé íèæíèé óãîë:
2621 aX2 := aX + aX2 - 1;
2622 aY2 := aY + aY2 - 1;
2624 if gPlayers[a] = p then
2625 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
2626 else
2627 case Team of
2628 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
2629 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
2630 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
2631 end;
2632 end;
2633 end;
2634 // Ðèñóåì ìîíñòðîâ
2635 g_Mons_ForEach(monDraw);
2636 end;
2637 end;
2640 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2641 procedure renderDynLightsInternal ();
2642 var
2643 lln: Integer;
2644 lx, ly, lrad: Integer;
2645 begin
2646 //TODO: lights should be in separate grid, i think
2647 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2648 if not gwin_has_stencil or (g_dynLightCount < 1) then exit;
2650 // setup OpenGL parameters
2651 glStencilMask($FFFFFFFF);
2652 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
2653 glEnable(GL_STENCIL_TEST);
2654 glEnable(GL_SCISSOR_TEST);
2655 glClear(GL_STENCIL_BUFFER_BIT);
2656 glStencilFunc(GL_EQUAL, 0, $ff);
2658 for lln := 0 to g_dynLightCount-1 do
2659 begin
2660 lx := g_dynLights[lln].x;
2661 ly := g_dynLights[lln].y;
2662 lrad := g_dynLights[lln].radius;
2663 if lrad < 3 then continue;
2665 if lx-sX+lrad < 0 then continue;
2666 if ly-sY+lrad < 0 then continue;
2667 if lx-sX-lrad >= gPlayerScreenSize.X then continue;
2668 if ly-sY-lrad >= gPlayerScreenSize.Y then continue;
2670 // set scissor to optimize drawing
2671 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
2672 // no need to clear stencil buffer, light blitting will do it for us
2673 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2674 // draw extruded panels
2675 glDisable(GL_TEXTURE_2D);
2676 glDisable(GL_BLEND);
2677 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
2678 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
2679 // render light texture
2680 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2681 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
2682 // blend it
2683 glEnable(GL_BLEND);
2684 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2685 glEnable(GL_TEXTURE_2D);
2686 // color and opacity
2687 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
2688 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
2689 glBegin(GL_QUADS);
2690 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
2691 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
2692 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
2693 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
2694 glEnd();
2695 end;
2697 // done
2698 glDisable(GL_STENCIL_TEST);
2699 glDisable(GL_BLEND);
2700 glDisable(GL_SCISSOR_TEST);
2701 glScissor(0, 0, sWidth, sHeight);
2702 end;
2705 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2706 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2707 procedure renderMapInternal (backXOfs, backYOfs: Integer; transX, transY: Integer; setTransMatrix: Boolean);
2708 type
2709 TDrawCB = procedure ();
2711 procedure drawPanelType (profname: AnsiString; panType: DWord);
2712 var
2713 tagmask: Integer;
2714 pan: TPanel;
2715 begin
2716 profileFrameDraw.sectionBegin(profname);
2717 if gdbg_map_use_accel_render then
2718 begin
2719 tagmask := panelTypeToTag(panType);
2720 {$IF TRUE}
2721 while (gDrawPanelList.count > 0) do
2722 begin
2723 pan := TPanel(gDrawPanelList.front());
2724 if ((pan.tag and tagmask) = 0) then break;
2725 pan.Draw();
2726 gDrawPanelList.popFront();
2727 end;
2728 {$ELSE}
2729 e_WriteLog(Format('=== PANELS: %d ===', [gDrawPanelList.count]), MSG_NOTIFY);
2730 while (gDrawPanelList.count > 0) do
2731 begin
2732 pan := TPanel(gDrawPanelList.front());
2733 e_WriteLog(Format('tagmask: 0x%04x; pan.tag: 0x%04x; pan.ArrIdx: %d', [tagmask, pan.tag, pan.ArrIdx]), MSG_NOTIFY);
2734 pan.Draw();
2735 gDrawPanelList.popFront();
2736 end;
2737 {$ENDIF}
2738 end
2739 else
2740 begin
2741 g_Map_DrawPanels(panType);
2742 end;
2743 profileFrameDraw.sectionEnd();
2744 end;
2746 procedure drawOther (profname: AnsiString; cb: TDrawCB);
2747 begin
2748 profileFrameDraw.sectionBegin(profname);
2749 if assigned(cb) then cb();
2750 profileFrameDraw.sectionEnd();
2751 end;
2753 begin
2754 profileFrameDraw.sectionBegin('total');
2756 // our accelerated renderer will collect all panels to gDrawPanelList
2757 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2758 profileFrameDraw.sectionBegin('collect');
2759 if gdbg_map_use_accel_render then
2760 begin
2761 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
2762 end;
2763 profileFrameDraw.sectionEnd();
2765 profileFrameDraw.sectionBegin('skyback');
2766 g_Map_DrawBack(backXOfs, backYOfs);
2767 profileFrameDraw.sectionEnd();
2769 if (setTransMatrix) then glTranslatef(transX, transY, 0);
2771 drawPanelType('*back', PANEL_BACK);
2772 drawPanelType('*step', PANEL_STEP);
2773 drawOther('items', @g_Items_Draw);
2774 drawOther('weapons', @g_Weapon_Draw);
2775 drawOther('shells', @g_Player_DrawShells);
2776 drawOther('drawall', @g_Player_DrawAll);
2777 drawOther('corpses', @g_Player_DrawCorpses);
2778 drawPanelType('*wall', PANEL_WALL);
2779 drawOther('monsters', @g_Monsters_Draw);
2780 drawPanelType('*door', PANEL_CLOSEDOOR);
2781 drawOther('gfx', @g_GFX_Draw);
2782 drawOther('flags', @g_Map_DrawFlags);
2783 drawPanelType('*acid1', PANEL_ACID1);
2784 drawPanelType('*acid2', PANEL_ACID2);
2785 drawPanelType('*water', PANEL_WATER);
2786 drawOther('dynlights', @renderDynLightsInternal);
2787 drawPanelType('*fore', PANEL_FORE);
2789 if g_debug_HealthBar then
2790 begin
2791 g_Monsters_DrawHealth();
2792 g_Player_DrawHealth();
2793 end;
2795 profileFrameDraw.mainEnd(); // map rendering
2796 end;
2799 procedure DrawMapView(x, y, w, h: Integer);
2801 var
2802 bx, by: Integer;
2803 begin
2804 glPushMatrix();
2806 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
2807 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
2809 sX := x;
2810 sY := y;
2811 sWidth := w;
2812 sHeight := h;
2814 renderMapInternal(-bx, -by, -x, -y, true);
2816 glPopMatrix();
2817 end;
2820 procedure DrawPlayer(p: TPlayer);
2821 var
2822 px, py, a, b, c, d: Integer;
2823 //R: TRect;
2825 begin
2826 if (p = nil) or (p.FDummy) then
2827 begin
2828 glPushMatrix();
2829 g_Map_DrawBack(0, 0);
2830 glPopMatrix();
2831 Exit;
2832 end;
2834 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
2835 profileFrameDraw.mainBegin(g_profile_frame_draw);
2837 gPlayerDrawn := p;
2839 glPushMatrix();
2841 px := p.GameX + PLAYER_RECT_CX;
2842 py := p.GameY + PLAYER_RECT_CY;
2844 if px > (gPlayerScreenSize.X div 2) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
2845 if py > (gPlayerScreenSize.Y div 2) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
2847 if px > gMapInfo.Width-(gPlayerScreenSize.X div 2) then a := -gMapInfo.Width+gPlayerScreenSize.X;
2848 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
2850 if gMapInfo.Width <= gPlayerScreenSize.X then a := 0;
2851 if gMapInfo.Height <= gPlayerScreenSize.Y then b := 0;
2853 if p.IncCam <> 0 then
2854 begin
2855 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
2856 begin
2857 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
2858 begin
2859 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
2860 end;
2861 end;
2863 if py < gPlayerScreenSize.Y div 2 then
2864 begin
2865 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
2866 begin
2867 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
2868 end;
2869 end;
2871 if p.IncCam < 0 then
2872 begin
2873 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
2874 end;
2876 if p.IncCam > 0 then
2877 begin
2878 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
2879 end;
2880 end;
2882 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
2883 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
2884 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
2886 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
2887 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
2888 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
2890 sX := -a;
2891 sY := -(b+p.IncCam);
2892 sWidth := gPlayerScreenSize.X;
2893 sHeight := gPlayerScreenSize.Y;
2895 //glTranslatef(a, b+p.IncCam, 0);
2897 renderMapInternal(-c, -d, a, b+p.IncCam, true);
2899 if p.FSpectator then
2900 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
2901 p.GameY + PLAYER_RECT_CY - 4,
2902 'X', gStdFont, 255, 255, 255, 1, True);
2904 for a := 0 to High(gCollideMap) do
2905 for b := 0 to High(gCollideMap[a]) do
2906 begin
2907 d := 0;
2908 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2909 d := d + 1;
2910 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2911 d := d + 2;
2913 case d of
2914 1: e_DrawPoint(1, b, a, 200, 200, 200);
2915 2: e_DrawPoint(1, b, a, 64, 64, 255);
2916 3: e_DrawPoint(1, b, a, 255, 0, 255);
2917 end;
2918 end;
2921 glPopMatrix();
2923 p.DrawPain();
2924 p.DrawPickup();
2925 p.DrawRulez();
2926 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
2927 if g_Debug_Player then
2928 g_Player_DrawDebug(p);
2929 p.DrawGUI();
2930 end;
2932 procedure drawProfilers ();
2933 var
2934 px: Integer = -1;
2935 begin
2936 if g_profile_frame_draw then px := px-drawProfiles(px, -1, profileFrameDraw);
2937 if g_profile_collision then px := px-drawProfiles(px, -1, profMapCollision);
2938 end;
2940 procedure g_Game_Draw();
2941 var
2942 ID: DWORD;
2943 w, h: Word;
2944 ww, hh: Byte;
2945 Time: Int64;
2946 back: string;
2947 plView1, plView2: TPlayer;
2948 Split: Boolean;
2949 begin
2950 if gExit = EXIT_QUIT then Exit;
2952 Time := GetTimer() {div 1000};
2953 FPSCounter := FPSCounter+1;
2954 if Time - FPSTime >= 1000 then
2955 begin
2956 FPS := FPSCounter;
2957 FPSCounter := 0;
2958 FPSTime := Time;
2959 end;
2961 if gGameOn or (gState = STATE_FOLD) then
2962 begin
2963 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
2964 begin
2965 gSpectMode := SPECT_NONE;
2966 if not gRevertPlayers then
2967 begin
2968 plView1 := gPlayer1;
2969 plView2 := gPlayer2;
2970 end
2971 else
2972 begin
2973 plView1 := gPlayer2;
2974 plView2 := gPlayer1;
2975 end;
2976 end
2977 else
2978 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
2979 begin
2980 gSpectMode := SPECT_NONE;
2981 if gPlayer2 = nil then
2982 plView1 := gPlayer1
2983 else
2984 plView1 := gPlayer2;
2985 plView2 := nil;
2986 end
2987 else
2988 begin
2989 plView1 := nil;
2990 plView2 := nil;
2991 end;
2993 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
2994 gSpectMode := SPECT_STATS;
2996 if gSpectMode = SPECT_PLAYERS then
2997 if gPlayers <> nil then
2998 begin
2999 plView1 := GetActivePlayer_ByID(gSpectPID1);
3000 if plView1 = nil then
3001 begin
3002 gSpectPID1 := GetActivePlayerID_Next();
3003 plView1 := GetActivePlayer_ByID(gSpectPID1);
3004 end;
3005 if gSpectViewTwo then
3006 begin
3007 plView2 := GetActivePlayer_ByID(gSpectPID2);
3008 if plView2 = nil then
3009 begin
3010 gSpectPID2 := GetActivePlayerID_Next();
3011 plView2 := GetActivePlayer_ByID(gSpectPID2);
3012 end;
3013 end;
3014 end;
3016 if gSpectMode = SPECT_MAPVIEW then
3017 begin
3018 // Ðåæèì ïðîñìîòðà êàðòû
3019 Split := False;
3020 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3021 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3022 gHearPoint1.Active := True;
3023 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3024 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3025 gHearPoint2.Active := False;
3026 end
3027 else
3028 begin
3029 Split := (plView1 <> nil) and (plView2 <> nil);
3031 // Òî÷êè ñëóõà èãðîêîâ
3032 if plView1 <> nil then
3033 begin
3034 gHearPoint1.Active := True;
3035 gHearPoint1.Coords.X := plView1.GameX;
3036 gHearPoint1.Coords.Y := plView1.GameY;
3037 end else
3038 gHearPoint1.Active := False;
3039 if plView2 <> nil then
3040 begin
3041 gHearPoint2.Active := True;
3042 gHearPoint2.Coords.X := plView2.GameX;
3043 gHearPoint2.Coords.Y := plView2.GameY;
3044 end else
3045 gHearPoint2.Active := False;
3047 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3048 gPlayerScreenSize.X := gScreenWidth-196;
3049 if Split then
3050 begin
3051 gPlayerScreenSize.Y := gScreenHeight div 2;
3052 if gScreenHeight mod 2 = 0 then
3053 Dec(gPlayerScreenSize.Y);
3054 end
3055 else
3056 gPlayerScreenSize.Y := gScreenHeight;
3058 if Split then
3059 if gScreenHeight mod 2 = 0 then
3060 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3061 else
3062 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3064 DrawPlayer(plView1);
3065 gPlayer1ScreenCoord.X := sX;
3066 gPlayer1ScreenCoord.Y := sY;
3068 if Split then
3069 begin
3070 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3072 DrawPlayer(plView2);
3073 gPlayer2ScreenCoord.X := sX;
3074 gPlayer2ScreenCoord.Y := sY;
3075 end;
3077 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3079 if Split then
3080 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3081 end;
3083 if MessageText <> '' then
3084 begin
3085 w := 0;
3086 h := 0;
3087 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3088 if Split then
3089 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3090 (gScreenHeight div 2)-(h div 2), MessageText)
3091 else
3092 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3093 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3094 end;
3096 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3098 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) then
3099 begin
3100 // Draw spectator GUI
3101 ww := 0;
3102 hh := 0;
3103 e_TextureFontGetSize(gStdFont, ww, hh);
3104 case gSpectMode of
3105 SPECT_STATS:
3106 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3107 SPECT_MAPVIEW:
3108 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3109 SPECT_PLAYERS:
3110 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3111 end;
3112 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3113 if gSpectMode = SPECT_MAPVIEW then
3114 begin
3115 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3116 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3117 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3118 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3119 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3120 end;
3121 if gSpectMode = SPECT_PLAYERS then
3122 begin
3123 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3124 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3125 if gSpectViewTwo then
3126 begin
3127 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3128 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3129 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3130 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3131 end
3132 else
3133 begin
3134 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3135 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3136 end;
3137 end;
3138 end;
3139 end;
3141 if gPause and gGameOn and (g_ActiveWindow = nil) then
3142 begin
3143 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3145 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3146 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3147 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3148 end;
3150 if not gGameOn then
3151 begin
3152 if (gState = STATE_MENU) then
3153 begin
3154 if ((g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '')) then
3155 begin
3156 if g_Texture_Get('MENU_BACKGROUND', ID) then
3157 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3158 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3159 end;
3160 if g_ActiveWindow <> nil then
3161 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3162 end;
3164 if gState = STATE_FOLD then
3165 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3167 if gState = STATE_INTERCUSTOM then
3168 begin
3169 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3170 begin
3171 back := 'TEXTURE_endpic';
3172 if not g_Texture_Get(back, ID) then
3173 back := _lc[I_TEXTURE_ENDPIC];
3174 end
3175 else
3176 back := 'INTER';
3178 if g_Texture_Get(back, ID) then
3179 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3180 else
3181 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3183 DrawCustomStat();
3185 if g_ActiveWindow <> nil then
3186 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3187 end;
3189 if gState = STATE_INTERSINGLE then
3190 begin
3191 if EndingGameCounter > 0 then
3192 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter)
3193 else
3194 begin
3195 back := 'INTER';
3197 if g_Texture_Get(back, ID) then
3198 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3199 else
3200 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3202 DrawSingleStat();
3204 if g_ActiveWindow <> nil then
3205 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3206 end;
3207 end;
3209 if gState = STATE_ENDPIC then
3210 begin
3211 ID := DWORD(-1);
3212 if not g_Texture_Get('TEXTURE_endpic', ID) then
3213 g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
3215 if ID <> DWORD(-1) then
3216 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3217 else
3218 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3220 if g_ActiveWindow <> nil then
3221 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3222 end;
3224 if gState = STATE_SLIST then
3225 begin
3226 if g_Texture_Get('MENU_BACKGROUND', ID) then
3227 begin
3228 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
3229 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3230 end;
3231 g_Serverlist_Draw(slCurrent);
3232 end;
3233 end;
3235 if g_ActiveWindow <> nil then
3236 begin
3237 if gGameOn then
3238 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3239 g_ActiveWindow.Draw();
3240 end;
3242 g_Console_Draw();
3244 if g_debug_Sounds and gGameOn then
3245 begin
3246 for w := 0 to High(e_SoundsArray) do
3247 for h := 0 to e_SoundsArray[w].nRefs do
3248 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
3249 end;
3251 if gShowFPS then
3252 begin
3253 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
3254 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
3255 end;
3257 if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
3258 e_TextureFontPrint(gScreenWidth-72, 0,
3259 Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]),
3260 gStdFont);
3262 if gGameOn then drawProfilers();
3263 end;
3265 procedure g_Game_Quit();
3266 begin
3267 g_Game_StopAllSounds(True);
3268 gMusic.Free();
3269 g_Game_SaveOptions();
3270 g_Game_FreeData();
3271 g_PlayerModel_FreeData();
3272 g_Texture_DeleteAll();
3273 g_Frames_DeleteAll();
3274 g_Menu_Free();
3276 if NetInitDone then g_Net_Free;
3278 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3279 if gMapToDelete <> '' then
3280 g_Game_DeleteTestMap();
3282 gExit := EXIT_QUIT;
3283 PushExitEvent();
3284 end;
3286 procedure g_FatalError(Text: String);
3287 begin
3288 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
3289 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING);
3291 gExit := EXIT_SIMPLE;
3292 end;
3294 procedure g_SimpleError(Text: String);
3295 begin
3296 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
3297 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING);
3298 end;
3300 procedure g_Game_SetupScreenSize();
3301 var
3302 d: Single;
3303 begin
3304 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3305 gPlayerScreenSize.X := gScreenWidth-196;
3306 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3307 gPlayerScreenSize.Y := gScreenHeight div 2
3308 else
3309 gPlayerScreenSize.Y := gScreenHeight;
3311 // Ðàçìåð çàäíåãî ïëàíà:
3312 if BackID <> DWORD(-1) then
3313 begin
3314 d := SKY_STRETCH;
3316 if (gScreenWidth*d > gMapInfo.Width) or
3317 (gScreenHeight*d > gMapInfo.Height) then
3318 d := 1.0;
3320 gBackSize.X := Round(gScreenWidth*d);
3321 gBackSize.Y := Round(gScreenHeight*d);
3322 end;
3323 end;
3325 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
3326 begin
3327 g_Window_SetSize(newWidth, newHeight, nowFull);
3328 end;
3330 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
3331 begin
3332 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3333 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3334 Exit;
3335 if gPlayer1 = nil then
3336 begin
3337 if g_Game_IsClient then
3338 begin
3339 if NetPlrUID1 > -1 then
3340 begin
3341 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3342 gPlayer1 := g_Player_Get(NetPlrUID1);
3343 end;
3344 Exit;
3345 end;
3347 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3348 Team := gPlayer1Settings.Team;
3350 // Ñîçäàíèå ïåðâîãî èãðîêà:
3351 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3352 gPlayer1Settings.Color,
3353 Team, False));
3354 if gPlayer1 = nil then
3355 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
3356 else
3357 begin
3358 gPlayer1.Name := gPlayer1Settings.Name;
3359 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
3360 if g_Game_IsServer and g_Game_IsNet then
3361 MH_SEND_PlayerCreate(gPlayer1.UID);
3362 gPlayer1.Respawn(False, True);
3364 if g_Game_IsNet and NetUseMaster then
3365 g_Net_Slist_Update;
3366 end;
3368 Exit;
3369 end;
3370 if gPlayer2 = nil then
3371 begin
3372 if g_Game_IsClient then
3373 begin
3374 if NetPlrUID2 > -1 then
3375 gPlayer2 := g_Player_Get(NetPlrUID2);
3376 Exit;
3377 end;
3379 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3380 Team := gPlayer2Settings.Team;
3382 // Ñîçäàíèå âòîðîãî èãðîêà:
3383 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3384 gPlayer2Settings.Color,
3385 Team, False));
3386 if gPlayer2 = nil then
3387 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
3388 else
3389 begin
3390 gPlayer2.Name := gPlayer2Settings.Name;
3391 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
3392 if g_Game_IsServer and g_Game_IsNet then
3393 MH_SEND_PlayerCreate(gPlayer2.UID);
3394 gPlayer2.Respawn(False, True);
3396 if g_Game_IsNet and NetUseMaster then
3397 g_Net_Slist_Update;
3398 end;
3400 Exit;
3401 end;
3402 end;
3404 procedure g_Game_RemovePlayer();
3405 var
3406 Pl: TPlayer;
3407 begin
3408 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3409 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3410 Exit;
3411 Pl := gPlayer2;
3412 if Pl <> nil then
3413 begin
3414 if g_Game_IsServer then
3415 begin
3416 Pl.Lives := 0;
3417 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3418 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3419 g_Player_Remove(Pl.UID);
3421 if g_Game_IsNet and NetUseMaster then
3422 g_Net_Slist_Update;
3423 end else
3424 gPlayer2 := nil;
3425 Exit;
3426 end;
3427 Pl := gPlayer1;
3428 if Pl <> nil then
3429 begin
3430 if g_Game_IsServer then
3431 begin
3432 Pl.Lives := 0;
3433 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3434 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3435 g_Player_Remove(Pl.UID);
3437 if g_Game_IsNet and NetUseMaster then
3438 g_Net_Slist_Update;
3439 end else
3440 begin
3441 gPlayer1 := nil;
3442 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3443 end;
3444 Exit;
3445 end;
3446 end;
3448 procedure g_Game_Spectate();
3449 begin
3450 g_Game_RemovePlayer();
3451 if gPlayer1 <> nil then
3452 g_Game_RemovePlayer();
3453 end;
3455 procedure g_Game_SpectateCenterView();
3456 begin
3457 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
3458 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
3459 end;
3461 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
3462 var
3463 i, nPl: Integer;
3464 begin
3465 g_Game_Free();
3467 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY);
3469 g_Game_ClearLoading();
3471 // Íàñòðîéêè èãðû:
3472 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
3473 gAimLine := False;
3474 gShowMap := False;
3475 gGameSettings.GameType := GT_SINGLE;
3476 gGameSettings.MaxLives := 0;
3477 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
3478 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
3479 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
3480 gSwitchGameMode := GM_SINGLE;
3482 g_Game_ExecuteEvent('ongamestart');
3484 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3485 g_Game_SetupScreenSize();
3487 // Ñîçäàíèå ïåðâîãî èãðîêà:
3488 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3489 gPlayer1Settings.Color,
3490 gPlayer1Settings.Team, False));
3491 if gPlayer1 = nil then
3492 begin
3493 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3494 Exit;
3495 end;
3497 gPlayer1.Name := gPlayer1Settings.Name;
3498 nPl := 1;
3500 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3501 if TwoPlayers then
3502 begin
3503 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3504 gPlayer2Settings.Color,
3505 gPlayer2Settings.Team, False));
3506 if gPlayer2 = nil then
3507 begin
3508 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3509 Exit;
3510 end;
3512 gPlayer2.Name := gPlayer2Settings.Name;
3513 Inc(nPl);
3514 end;
3516 // Çàãðóçêà è çàïóñê êàðòû:
3517 if not g_Game_StartMap(MAP, True) then
3518 begin
3519 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + MAP]));
3520 Exit;
3521 end;
3523 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3524 g_Player_Init();
3526 // Ñîçäàåì áîòîâ:
3527 for i := nPl+1 to nPlayers do
3528 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3529 end;
3531 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
3532 TimeLimit, GoalLimit: Word;
3533 MaxLives: Byte;
3534 Options: LongWord; nPlayers: Byte);
3535 var
3536 i, nPl: Integer;
3537 begin
3538 g_Game_Free();
3540 e_WriteLog('Starting custom game...', MSG_NOTIFY);
3542 g_Game_ClearLoading();
3544 // Íàñòðîéêè èãðû:
3545 gGameSettings.GameType := GT_CUSTOM;
3546 gGameSettings.GameMode := GameMode;
3547 gSwitchGameMode := GameMode;
3548 gGameSettings.TimeLimit := TimeLimit;
3549 gGameSettings.GoalLimit := GoalLimit;
3550 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3551 gGameSettings.Options := Options;
3553 gCoopTotalMonstersKilled := 0;
3554 gCoopTotalSecretsFound := 0;
3555 gCoopTotalMonsters := 0;
3556 gCoopTotalSecrets := 0;
3557 gAimLine := False;
3558 gShowMap := False;
3560 g_Game_ExecuteEvent('ongamestart');
3562 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3563 g_Game_SetupScreenSize();
3565 // Ðåæèì íàáëþäàòåëÿ:
3566 if nPlayers = 0 then
3567 begin
3568 gPlayer1 := nil;
3569 gPlayer2 := nil;
3570 end;
3572 nPl := 0;
3573 if nPlayers >= 1 then
3574 begin
3575 // Ñîçäàíèå ïåðâîãî èãðîêà:
3576 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3577 gPlayer1Settings.Color,
3578 gPlayer1Settings.Team, False));
3579 if gPlayer1 = nil then
3580 begin
3581 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3582 Exit;
3583 end;
3585 gPlayer1.Name := gPlayer1Settings.Name;
3586 Inc(nPl);
3587 end;
3589 if nPlayers >= 2 then
3590 begin
3591 // Ñîçäàíèå âòîðîãî èãðîêà:
3592 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3593 gPlayer2Settings.Color,
3594 gPlayer2Settings.Team, False));
3595 if gPlayer2 = nil then
3596 begin
3597 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3598 Exit;
3599 end;
3601 gPlayer2.Name := gPlayer2Settings.Name;
3602 Inc(nPl);
3603 end;
3605 // Çàãðóçêà è çàïóñê êàðòû:
3606 if not g_Game_StartMap(Map, True) then
3607 begin
3608 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3609 Exit;
3610 end;
3612 // Íåò òî÷åê ïîÿâëåíèÿ:
3613 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3614 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3615 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3616 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3617 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3618 begin
3619 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3620 Exit;
3621 end;
3623 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3624 g_Player_Init();
3626 // Ñîçäàåì áîòîâ:
3627 for i := nPl+1 to nPlayers do
3628 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3629 end;
3631 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3632 TimeLimit, GoalLimit: Word; MaxLives: Byte;
3633 Options: LongWord; nPlayers: Byte;
3634 IPAddr: LongWord; Port: Word);
3635 begin
3636 g_Game_Free();
3638 e_WriteLog('Starting net game (server)...', MSG_NOTIFY);
3640 g_Game_ClearLoading();
3642 // Íàñòðîéêè èãðû:
3643 gGameSettings.GameType := GT_SERVER;
3644 gGameSettings.GameMode := GameMode;
3645 gSwitchGameMode := GameMode;
3646 gGameSettings.TimeLimit := TimeLimit;
3647 gGameSettings.GoalLimit := GoalLimit;
3648 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3649 gGameSettings.Options := Options;
3651 gCoopTotalMonstersKilled := 0;
3652 gCoopTotalSecretsFound := 0;
3653 gCoopTotalMonsters := 0;
3654 gCoopTotalSecrets := 0;
3655 gAimLine := False;
3656 gShowMap := False;
3658 g_Game_ExecuteEvent('ongamestart');
3660 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3661 g_Game_SetupScreenSize();
3663 // Ðåæèì íàáëþäàòåëÿ:
3664 if nPlayers = 0 then
3665 begin
3666 gPlayer1 := nil;
3667 gPlayer2 := nil;
3668 end;
3670 if nPlayers >= 1 then
3671 begin
3672 // Ñîçäàíèå ïåðâîãî èãðîêà:
3673 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3674 gPlayer1Settings.Color,
3675 gPlayer1Settings.Team, False));
3676 if gPlayer1 = nil then
3677 begin
3678 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3679 Exit;
3680 end;
3682 gPlayer1.Name := gPlayer1Settings.Name;
3683 end;
3685 if nPlayers >= 2 then
3686 begin
3687 // Ñîçäàíèå âòîðîãî èãðîêà:
3688 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3689 gPlayer2Settings.Color,
3690 gPlayer2Settings.Team, False));
3691 if gPlayer2 = nil then
3692 begin
3693 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3694 Exit;
3695 end;
3697 gPlayer2.Name := gPlayer2Settings.Name;
3698 end;
3700 // Ñòàðòóåì ñåðâåð
3701 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3702 begin
3703 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
3704 Exit;
3705 end;
3707 g_Net_Slist_Set(NetSlistIP, NetSlistPort);
3709 // Çàãðóçêà è çàïóñê êàðòû:
3710 if not g_Game_StartMap(Map, True) then
3711 begin
3712 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3713 Exit;
3714 end;
3716 // Íåò òî÷åê ïîÿâëåíèÿ:
3717 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3718 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3719 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3720 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3721 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3722 begin
3723 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3724 Exit;
3725 end;
3727 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3728 g_Player_Init();
3730 NetState := NET_STATE_GAME;
3731 end;
3733 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3734 var
3735 Map: String;
3736 WadName: string;
3737 Ptr: Pointer;
3738 T: Cardinal;
3739 MID: Byte;
3740 State: Byte;
3741 OuterLoop: Boolean;
3742 newResPath: string;
3743 InMsg: TMsg;
3744 begin
3745 g_Game_Free();
3747 State := 0;
3748 e_WriteLog('Starting net game (client)...', MSG_NOTIFY);
3749 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY);
3751 g_Game_ClearLoading();
3753 // Íàñòðîéêè èãðû:
3754 gGameSettings.GameType := GT_CLIENT;
3756 gCoopTotalMonstersKilled := 0;
3757 gCoopTotalSecretsFound := 0;
3758 gCoopTotalMonsters := 0;
3759 gCoopTotalSecrets := 0;
3760 gAimLine := False;
3761 gShowMap := False;
3763 g_Game_ExecuteEvent('ongamestart');
3765 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3766 g_Game_SetupScreenSize();
3768 NetState := NET_STATE_AUTH;
3770 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3771 // Ñòàðòóåì êëèåíò
3772 if not g_Net_Connect(Addr, Port) then
3773 begin
3774 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3775 NetState := NET_STATE_NONE;
3776 Exit;
3777 end;
3779 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3780 MC_SEND_Info(PW);
3781 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3783 OuterLoop := True;
3784 while OuterLoop do
3785 begin
3786 while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
3787 begin
3788 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3789 begin
3790 Ptr := NetEvent.packet^.data;
3791 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
3792 continue;
3794 MID := InMsg.ReadByte();
3796 if (MID = NET_MSG_INFO) and (State = 0) then
3797 begin
3798 NetMyID := InMsg.ReadByte();
3799 NetPlrUID1 := InMsg.ReadWord();
3801 WadName := InMsg.ReadString();
3802 Map := InMsg.ReadString();
3804 gWADHash := InMsg.ReadMD5();
3806 gGameSettings.GameMode := InMsg.ReadByte();
3807 gSwitchGameMode := gGameSettings.GameMode;
3808 gGameSettings.GoalLimit := InMsg.ReadWord();
3809 gGameSettings.TimeLimit := InMsg.ReadWord();
3810 gGameSettings.MaxLives := InMsg.ReadByte();
3811 gGameSettings.Options := InMsg.ReadLongWord();
3812 T := InMsg.ReadLongWord();
3814 newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3815 if newResPath = '' then
3816 begin
3817 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3818 newResPath := g_Res_DownloadWAD(WadName);
3819 if newResPath = '' then
3820 begin
3821 g_FatalError(_lc[I_NET_ERR_HASH]);
3822 enet_packet_destroy(NetEvent.packet);
3823 NetState := NET_STATE_NONE;
3824 Exit;
3825 end;
3826 end;
3827 newResPath := ExtractRelativePath(MapsDir, newResPath);
3829 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3830 gPlayer1Settings.Color,
3831 gPlayer1Settings.Team, False));
3833 if gPlayer1 = nil then
3834 begin
3835 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3837 enet_packet_destroy(NetEvent.packet);
3838 NetState := NET_STATE_NONE;
3839 Exit;
3840 end;
3842 gPlayer1.Name := gPlayer1Settings.Name;
3843 gPlayer1.UID := NetPlrUID1;
3844 gPlayer1.Reset(True);
3846 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
3847 begin
3848 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3850 enet_packet_destroy(NetEvent.packet);
3851 NetState := NET_STATE_NONE;
3852 Exit;
3853 end;
3855 gTime := T;
3857 State := 1;
3858 OuterLoop := False;
3859 enet_packet_destroy(NetEvent.packet);
3860 break;
3861 end
3862 else
3863 enet_packet_destroy(NetEvent.packet);
3864 end
3865 else
3866 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
3867 begin
3868 State := 0;
3869 if (NetEvent.data <= NET_DISC_MAX) then
3870 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
3871 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
3872 OuterLoop := False;
3873 Break;
3874 end;
3875 end;
3877 ProcessLoading();
3879 e_PollInput();
3881 if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) then
3882 begin
3883 State := 0;
3884 break;
3885 end;
3886 end;
3888 if State <> 1 then
3889 begin
3890 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3891 NetState := NET_STATE_NONE;
3892 Exit;
3893 end;
3895 gLMSRespawn := LMS_RESPAWN_NONE;
3896 gLMSRespawnTime := 0;
3898 g_Player_Init();
3899 NetState := NET_STATE_GAME;
3900 MC_SEND_FullStateRequest;
3901 e_WriteLog('NET: Connection successful.', MSG_NOTIFY);
3902 end;
3904 procedure g_Game_SaveOptions();
3905 begin
3906 g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
3907 end;
3909 procedure g_Game_ChangeMap(MapPath: String);
3910 var
3911 Force: Boolean;
3912 begin
3913 g_Game_ClearLoading();
3915 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
3916 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3917 if gExitByTrigger then
3918 begin
3919 Force := False;
3920 gExitByTrigger := False;
3921 end;
3922 if not g_Game_StartMap(MapPath, Force) then
3923 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
3924 end;
3926 procedure g_Game_Restart();
3927 var
3928 Map: string;
3929 begin
3930 if g_Game_IsClient then
3931 Exit;
3932 map := g_ExtractFileName(gMapInfo.Map);
3934 MessageTime := 0;
3935 gGameOn := False;
3936 g_Game_ClearLoading();
3937 g_Game_StartMap(Map, True);
3938 end;
3940 function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
3941 var
3942 NewWAD, ResName: String;
3943 I: Integer;
3944 begin
3945 g_Map_Free();
3946 g_Player_RemoveAllCorpses();
3948 if (not g_Game_IsClient) and
3949 (gSwitchGameMode <> gGameSettings.GameMode) and
3950 (gGameSettings.GameMode <> GM_SINGLE) then
3951 begin
3952 if gSwitchGameMode = GM_CTF then
3953 gGameSettings.MaxLives := 0;
3954 gGameSettings.GameMode := gSwitchGameMode;
3955 Force := True;
3956 end else
3957 gSwitchGameMode := gGameSettings.GameMode;
3959 g_Player_ResetTeams();
3961 if Pos(':\', Map) > 0 then
3962 begin
3963 NewWAD := g_ExtractWadName(Map);
3964 ResName := g_ExtractFileName(Map);
3965 if g_Game_IsServer then
3966 begin
3967 gWADHash := MD5File(MapsDir + NewWAD);
3968 g_Game_LoadWAD(NewWAD);
3969 end else
3970 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3971 g_Game_ClientWAD(NewWAD, gWADHash);
3972 end else
3973 ResName := Map;
3975 Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
3976 if Result then
3977 begin
3978 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
3980 gState := STATE_NONE;
3981 g_ActiveWindow := nil;
3982 gGameOn := True;
3984 DisableCheats();
3985 ResetTimer();
3987 if gGameSettings.GameMode = GM_CTF then
3988 begin
3989 g_Map_ResetFlag(FLAG_RED);
3990 g_Map_ResetFlag(FLAG_BLUE);
3991 // CTF, à ôëàãîâ íåò:
3992 if not g_Map_HaveFlagPoints() then
3993 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
3994 end;
3995 end
3996 else
3997 begin
3998 gState := STATE_MENU;
3999 gGameOn := False;
4000 end;
4002 gExit := 0;
4003 gPause := False;
4004 gTime := 0;
4005 NetTimeToUpdate := 1;
4006 NetTimeToReliable := 0;
4007 NetTimeToMaster := NetMasterRate;
4008 gLMSRespawn := LMS_RESPAWN_NONE;
4009 gLMSRespawnTime := 0;
4010 gMissionFailed := False;
4011 gNextMap := '';
4013 gCoopMonstersKilled := 0;
4014 gCoopSecretsFound := 0;
4016 gVoteInProgress := False;
4017 gVotePassed := False;
4018 gVoteCount := 0;
4019 gVoted := False;
4021 gStatsOff := False;
4023 if not gGameOn then Exit;
4025 g_Game_SpectateCenterView();
4027 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4028 begin
4029 gLMSRespawn := LMS_RESPAWN_WARMUP;
4030 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4031 gLMSSoftSpawn := True;
4032 if NetMode = NET_SERVER then
4033 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4034 else
4035 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4036 end;
4038 if NetMode = NET_SERVER then
4039 begin
4040 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4042 // Ìàñòåðñåðâåð
4043 if NetUseMaster then
4044 begin
4045 if (NetMHost = nil) or (NetMPeer = nil) then
4046 if not g_Net_Slist_Connect then
4047 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4049 g_Net_Slist_Update;
4050 end;
4052 if NetClients <> nil then
4053 for I := 0 to High(NetClients) do
4054 if NetClients[I].Used then
4055 begin
4056 NetClients[I].Voted := False;
4057 if NetClients[I].RequestedFullUpdate then
4058 begin
4059 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4060 NetClients[I].RequestedFullUpdate := False;
4061 end;
4062 end;
4064 g_Net_UnbanNonPermHosts();
4065 end;
4067 if gLastMap then
4068 begin
4069 gCoopTotalMonstersKilled := 0;
4070 gCoopTotalSecretsFound := 0;
4071 gCoopTotalMonsters := 0;
4072 gCoopTotalSecrets := 0;
4073 gLastMap := False;
4074 end;
4076 g_Game_ExecuteEvent('onmapstart');
4077 end;
4079 procedure SetFirstLevel();
4080 begin
4081 gNextMap := '';
4083 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4084 if MapList = nil then
4085 Exit;
4087 SortSArray(MapList);
4088 gNextMap := MapList[Low(MapList)];
4090 MapList := nil;
4091 end;
4093 procedure g_Game_ExitLevel(Map: Char16);
4094 begin
4095 gNextMap := Map;
4097 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4098 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4099 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4100 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4102 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4103 if gGameSettings.GameType = GT_SINGLE then
4104 gExit := EXIT_ENDLEVELSINGLE
4105 else // Âûøëè â âûõîä â Ñâîåé èãðå
4106 begin
4107 gExit := EXIT_ENDLEVELCUSTOM;
4108 if gGameSettings.GameMode = GM_COOP then
4109 g_Player_RememberAll;
4111 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4112 begin
4113 gLastMap := True;
4114 if gGameSettings.GameMode = GM_COOP then
4115 gStatsOff := True;
4117 gStatsPressed := True;
4118 gNextMap := 'MAP01';
4120 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4121 g_Game_NextLevel;
4123 if g_Game_IsNet then
4124 begin
4125 MH_SEND_GameStats();
4126 MH_SEND_CoopStats();
4127 end;
4128 end;
4129 end;
4130 end;
4132 procedure g_Game_RestartLevel();
4133 var
4134 Map: string;
4135 begin
4136 if gGameSettings.GameMode = GM_SINGLE then
4137 begin
4138 g_Game_Restart();
4139 Exit;
4140 end;
4141 gExit := EXIT_ENDLEVELCUSTOM;
4142 Map := g_ExtractFileName(gMapInfo.Map);
4143 gNextMap := Map;
4144 end;
4146 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
4147 var
4148 gWAD: String;
4149 begin
4150 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
4151 Exit;
4152 if not g_Game_IsClient then
4153 Exit;
4154 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
4155 if gWAD = '' then
4156 begin
4157 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4158 gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
4159 if gWAD = '' then
4160 begin
4161 g_Game_Free();
4162 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
4163 Exit;
4164 end;
4165 end;
4166 NewWAD := ExtractRelativePath(MapsDir, gWAD);
4167 g_Game_LoadWAD(NewWAD);
4168 end;
4170 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
4171 var
4172 i, n, nb, nr: Integer;
4174 function monRespawn (mon: TMonster): Boolean;
4175 begin
4176 result := false; // don't stop
4177 if not mon.FNoRespawn then mon.Respawn();
4178 end;
4180 begin
4181 if not g_Game_IsServer then Exit;
4182 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
4183 gLMSRespawn := LMS_RESPAWN_NONE;
4184 gLMSRespawnTime := 0;
4185 MessageTime := 0;
4187 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
4188 begin
4189 gMissionFailed := True;
4190 g_Game_RestartLevel;
4191 Exit;
4192 end;
4194 n := 0; nb := 0; nr := 0;
4195 for i := Low(gPlayers) to High(gPlayers) do
4196 if (gPlayers[i] <> nil) and
4197 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
4198 (gPlayers[i] is TBot)) then
4199 begin
4200 Inc(n);
4201 if gPlayers[i].Team = TEAM_RED then Inc(nr)
4202 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
4203 end;
4205 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
4206 begin
4207 // wait a second until the fuckers finally decide to join
4208 gLMSRespawn := LMS_RESPAWN_WARMUP;
4209 gLMSRespawnTime := gTime + 1000;
4210 gLMSSoftSpawn := NoMapRestart;
4211 Exit;
4212 end;
4214 g_Player_RemoveAllCorpses;
4215 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
4216 if g_Game_IsNet then
4217 MH_SEND_GameEvent(NET_EV_LMS_START);
4219 for i := Low(gPlayers) to High(gPlayers) do
4220 begin
4221 if gPlayers[i] = nil then continue;
4222 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
4223 // don't touch normal spectators
4224 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
4225 begin
4226 gPlayers[i].FNoRespawn := True;
4227 gPlayers[i].Lives := 0;
4228 if g_Game_IsNet then
4229 MH_SEND_PlayerStats(gPlayers[I].UID);
4230 continue;
4231 end;
4232 gPlayers[i].FNoRespawn := False;
4233 gPlayers[i].Lives := gGameSettings.MaxLives;
4234 gPlayers[i].Respawn(False, True);
4235 if gGameSettings.GameMode = GM_COOP then
4236 begin
4237 gPlayers[i].Frags := 0;
4238 gPlayers[i].RecallState;
4239 end;
4240 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
4241 gPlayer1 := g_Player_Get(gLMSPID1);
4242 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
4243 gPlayer2 := g_Player_Get(gLMSPID2);
4244 end;
4246 g_Items_RestartRound();
4249 g_Mons_ForEach(monRespawn);
4251 gLMSSoftSpawn := False;
4252 end;
4254 function g_Game_GetFirstMap(WAD: String): String;
4255 begin
4256 Result := '';
4258 MapList := g_Map_GetMapsList(WAD);
4259 if MapList = nil then
4260 Exit;
4262 SortSArray(MapList);
4263 Result := MapList[Low(MapList)];
4265 if not g_Map_Exist(WAD + ':\' + Result) then
4266 Result := '';
4268 MapList := nil;
4269 end;
4271 function g_Game_GetNextMap(): String;
4272 var
4273 I: Integer;
4274 Map: string;
4275 begin
4276 Result := '';
4278 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4279 if MapList = nil then
4280 Exit;
4282 Map := g_ExtractFileName(gMapInfo.Map);
4284 SortSArray(MapList);
4285 MapIndex := -255;
4286 for I := Low(MapList) to High(MapList) do
4287 if Map = MapList[I] then
4288 begin
4289 MapIndex := I;
4290 Break;
4291 end;
4293 if MapIndex <> -255 then
4294 begin
4295 if MapIndex = High(MapList) then
4296 Result := MapList[Low(MapList)]
4297 else
4298 Result := MapList[MapIndex + 1];
4300 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
4301 end;
4303 MapList := nil;
4304 end;
4306 procedure g_Game_NextLevel();
4307 begin
4308 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
4309 gExit := EXIT_ENDLEVELCUSTOM
4310 else
4311 begin
4312 gExit := EXIT_ENDLEVELSINGLE;
4313 Exit;
4314 end;
4316 if gNextMap <> '' then Exit;
4317 gNextMap := g_Game_GetNextMap();
4318 end;
4320 function g_Game_IsTestMap(): Boolean;
4321 begin
4322 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
4323 end;
4325 procedure g_Game_DeleteTestMap();
4326 var
4327 a: Integer;
4328 MapName: Char16;
4329 WadName: string;
4331 WAD: TWADFile;
4332 MapList: SArray;
4333 time: Integer;
4335 begin
4336 a := Pos('.wad:\', gMapToDelete);
4337 if a = 0 then
4338 Exit;
4340 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4341 WadName := Copy(gMapToDelete, 1, a + 3);
4342 Delete(gMapToDelete, 1, a + 5);
4343 gMapToDelete := UpperCase(gMapToDelete);
4344 MapName := '';
4345 CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4348 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4349 if MapName <> TEST_MAP_NAME then
4350 Exit;
4352 if not gTempDelete then
4353 begin
4354 time := g_GetFileTime(WadName);
4355 WAD := TWADFile.Create();
4357 // ×èòàåì Wad-ôàéë:
4358 if not WAD.ReadFile(WadName) then
4359 begin // Íåò òàêîãî WAD-ôàéëà
4360 WAD.Free();
4361 Exit;
4362 end;
4364 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4365 WAD.CreateImage();
4366 MapList := WAD.GetResourcesList('');
4368 if MapList <> nil then
4369 for a := 0 to High(MapList) do
4370 if MapList[a] = MapName then
4371 begin
4372 // Óäàëÿåì è ñîõðàíÿåì:
4373 WAD.RemoveResource('', MapName);
4374 WAD.SaveTo(WadName);
4375 Break;
4376 end;
4378 WAD.Free();
4379 g_SetFileTime(WadName, time);
4380 end else
4382 if gTempDelete then DeleteFile(WadName);
4383 end;
4385 procedure GameCVars(P: SArray);
4386 var
4387 a, b: Integer;
4388 stat: TPlayerStatArray;
4389 cmd, s: string;
4390 config: TConfig;
4391 begin
4392 stat := nil;
4393 cmd := LowerCase(P[0]);
4394 if cmd = 'r_showfps' then
4395 begin
4396 if (Length(P) > 1) and
4397 ((P[1] = '1') or (P[1] = '0')) then
4398 gShowFPS := (P[1][1] = '1');
4400 if gShowFPS then
4401 g_Console_Add(_lc[I_MSG_SHOW_FPS_ON])
4402 else
4403 g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]);
4404 end
4405 else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
4406 begin
4407 with gGameSettings do
4408 begin
4409 if (Length(P) > 1) and
4410 ((P[1] = '1') or (P[1] = '0')) then
4411 begin
4412 if (P[1][1] = '1') then
4413 Options := Options or GAME_OPTION_TEAMDAMAGE
4414 else
4415 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
4416 end;
4418 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
4419 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
4420 else
4421 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
4423 if g_Game_IsNet then MH_SEND_GameSettings;
4424 end;
4425 end
4426 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
4427 begin
4428 with gGameSettings do
4429 begin
4430 if (Length(P) > 1) and
4431 ((P[1] = '1') or (P[1] = '0')) then
4432 begin
4433 if (P[1][1] = '1') then
4434 Options := Options or GAME_OPTION_WEAPONSTAY
4435 else
4436 Options := Options and (not GAME_OPTION_WEAPONSTAY);
4437 end;
4439 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
4440 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
4441 else
4442 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
4444 if g_Game_IsNet then MH_SEND_GameSettings;
4445 end;
4446 end
4447 else if cmd = 'g_gamemode' then
4448 begin
4449 a := g_Game_TextToMode(P[1]);
4450 if a = GM_SINGLE then a := GM_COOP;
4451 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
4452 begin
4453 gSwitchGameMode := a;
4454 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
4455 (gState = STATE_INTERSINGLE) then
4456 gSwitchGameMode := GM_SINGLE;
4457 if not gGameOn then
4458 gGameSettings.GameMode := gSwitchGameMode;
4459 end;
4460 if gSwitchGameMode = gGameSettings.GameMode then
4461 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
4462 [g_Game_ModeToText(gGameSettings.GameMode)]))
4463 else
4464 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
4465 [g_Game_ModeToText(gGameSettings.GameMode),
4466 g_Game_ModeToText(gSwitchGameMode)]));
4467 end
4468 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
4469 begin
4470 with gGameSettings do
4471 begin
4472 if (Length(P) > 1) and
4473 ((P[1] = '1') or (P[1] = '0')) then
4474 begin
4475 if (P[1][1] = '1') then
4476 Options := Options or GAME_OPTION_ALLOWEXIT
4477 else
4478 Options := Options and (not GAME_OPTION_ALLOWEXIT);
4479 end;
4481 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
4482 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
4483 else
4484 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
4485 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4487 if g_Game_IsNet then MH_SEND_GameSettings;
4488 end;
4489 end
4490 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
4491 begin
4492 with gGameSettings do
4493 begin
4494 if (Length(P) > 1) and
4495 ((P[1] = '1') or (P[1] = '0')) then
4496 begin
4497 if (P[1][1] = '1') then
4498 Options := Options or GAME_OPTION_MONSTERS
4499 else
4500 Options := Options and (not GAME_OPTION_MONSTERS);
4501 end;
4503 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
4504 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
4505 else
4506 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
4507 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4509 if g_Game_IsNet then MH_SEND_GameSettings;
4510 end;
4511 end
4512 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
4513 begin
4514 with gGameSettings do
4515 begin
4516 if (Length(P) > 1) and
4517 ((P[1] = '1') or (P[1] = '0')) then
4518 begin
4519 if (P[1][1] = '1') then
4520 Options := Options or GAME_OPTION_BOTVSPLAYER
4521 else
4522 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
4523 end;
4525 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
4526 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
4527 else
4528 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
4530 if g_Game_IsNet then MH_SEND_GameSettings;
4531 end;
4532 end
4533 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
4534 begin
4535 with gGameSettings do
4536 begin
4537 if (Length(P) > 1) and
4538 ((P[1] = '1') or (P[1] = '0')) then
4539 begin
4540 if (P[1][1] = '1') then
4541 Options := Options or GAME_OPTION_BOTVSMONSTER
4542 else
4543 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
4544 end;
4546 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
4547 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
4548 else
4549 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
4551 if g_Game_IsNet then MH_SEND_GameSettings;
4552 end;
4553 end
4554 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
4555 begin
4556 if Length(P) > 1 then
4557 begin
4558 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
4559 gGameSettings.WarmupTime := 30
4560 else
4561 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
4562 end;
4564 g_Console_Add(Format(_lc[I_MSG_WARMUP],
4565 [gGameSettings.WarmupTime]));
4566 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4567 end
4568 else if cmd = 'net_interp' then
4569 begin
4570 if (Length(P) > 1) then
4571 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
4573 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
4574 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4575 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
4576 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4577 config.Free();
4578 end
4579 else if cmd = 'net_forceplayerupdate' then
4580 begin
4581 if (Length(P) > 1) and
4582 ((P[1] = '1') or (P[1] = '0')) then
4583 NetForcePlayerUpdate := (P[1][1] = '1');
4585 if NetForcePlayerUpdate then
4586 g_Console_Add('net_forceplayerupdate = 1')
4587 else
4588 g_Console_Add('net_forceplayerupdate = 0');
4589 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4590 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
4591 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4592 config.Free();
4593 end
4594 else if cmd = 'net_predictself' then
4595 begin
4596 if (Length(P) > 1) and
4597 ((P[1] = '1') or (P[1] = '0')) then
4598 NetPredictSelf := (P[1][1] = '1');
4600 if NetPredictSelf then
4601 g_Console_Add('net_predictself = 1')
4602 else
4603 g_Console_Add('net_predictself = 0');
4604 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4605 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
4606 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4607 config.Free();
4608 end
4609 else if cmd = 'sv_name' then
4610 begin
4611 if (Length(P) > 1) and (Length(P[1]) > 0) then
4612 begin
4613 NetServerName := P[1];
4614 if Length(NetServerName) > 64 then
4615 SetLength(NetServerName, 64);
4616 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4617 g_Net_Slist_Update;
4618 end;
4620 g_Console_Add(cmd + ' = "' + NetServerName + '"');
4621 end
4622 else if cmd = 'sv_passwd' then
4623 begin
4624 if (Length(P) > 1) and (Length(P[1]) > 0) then
4625 begin
4626 NetPassword := P[1];
4627 if Length(NetPassword) > 24 then
4628 SetLength(NetPassword, 24);
4629 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4630 g_Net_Slist_Update;
4631 end;
4633 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
4634 end
4635 else if cmd = 'sv_maxplrs' then
4636 begin
4637 if (Length(P) > 1) then
4638 begin
4639 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
4640 if g_Game_IsServer and g_Game_IsNet then
4641 begin
4642 b := 0;
4643 for a := 0 to High(NetClients) do
4644 if NetClients[a].Used then
4645 begin
4646 Inc(b);
4647 if b > NetMaxClients then
4648 begin
4649 s := g_Player_Get(NetClients[a].Player).Name;
4650 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
4651 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4652 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4653 end;
4654 end;
4655 if NetUseMaster then
4656 g_Net_Slist_Update;
4657 end;
4658 end;
4660 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
4661 end
4662 else if cmd = 'sv_public' then
4663 begin
4664 if (Length(P) > 1) then
4665 begin
4666 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
4667 if g_Game_IsServer and g_Game_IsNet then
4668 if NetUseMaster then
4669 begin
4670 if NetMPeer = nil then
4671 if not g_Net_Slist_Connect() then
4672 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4673 g_Net_Slist_Update();
4674 end
4675 else
4676 if NetMPeer <> nil then
4677 g_Net_Slist_Disconnect();
4678 end;
4680 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
4681 end
4682 else if cmd = 'sv_intertime' then
4683 begin
4684 if (Length(P) > 1) then
4685 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4687 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4688 end
4689 else if cmd = 'p1_name' then
4690 begin
4691 if (Length(P) > 1) and gGameOn then
4692 begin
4693 if g_Game_IsClient then
4694 begin
4695 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4696 MC_SEND_PlayerSettings;
4697 end
4698 else
4699 if gPlayer1 <> nil then
4700 begin
4701 gPlayer1.Name := b_Text_Unformat(P[1]);
4702 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4703 end
4704 else
4705 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4706 end;
4707 end
4708 else if cmd = 'p2_name' then
4709 begin
4710 if (Length(P) > 1) and gGameOn then
4711 begin
4712 if g_Game_IsClient then
4713 begin
4714 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4715 MC_SEND_PlayerSettings;
4716 end
4717 else
4718 if gPlayer2 <> nil then
4719 begin
4720 gPlayer2.Name := b_Text_Unformat(P[1]);
4721 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4722 end
4723 else
4724 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4725 end;
4726 end
4727 else if cmd = 'p1_color' then
4728 begin
4729 if Length(P) > 3 then
4730 if g_Game_IsClient then
4731 begin
4732 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4733 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4734 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4735 MC_SEND_PlayerSettings;
4736 end
4737 else
4738 if gPlayer1 <> nil then
4739 begin
4740 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4741 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4742 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4743 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4744 end
4745 else
4746 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4747 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4748 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4749 end
4750 else if (cmd = 'p2_color') and not g_Game_IsNet then
4751 begin
4752 if Length(P) > 3 then
4753 if g_Game_IsClient then
4754 begin
4755 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4756 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4757 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4758 MC_SEND_PlayerSettings;
4759 end
4760 else
4761 if gPlayer2 <> nil then
4762 begin
4763 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4764 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4765 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4766 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4767 end
4768 else
4769 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4770 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4771 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4772 end
4773 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
4774 begin
4775 if cmd = 'r_showtime' then
4776 begin
4777 if (Length(P) > 1) and
4778 ((P[1] = '1') or (P[1] = '0')) then
4779 gShowTime := (P[1][1] = '1');
4781 if gShowTime then
4782 g_Console_Add(_lc[I_MSG_TIME_ON])
4783 else
4784 g_Console_Add(_lc[I_MSG_TIME_OFF]);
4785 end
4786 else if cmd = 'r_showscore' then
4787 begin
4788 if (Length(P) > 1) and
4789 ((P[1] = '1') or (P[1] = '0')) then
4790 gShowGoals := (P[1][1] = '1');
4792 if gShowGoals then
4793 g_Console_Add(_lc[I_MSG_SCORE_ON])
4794 else
4795 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
4796 end
4797 else if cmd = 'r_showstat' then
4798 begin
4799 if (Length(P) > 1) and
4800 ((P[1] = '1') or (P[1] = '0')) then
4801 gShowStat := (P[1][1] = '1');
4803 if gShowStat then
4804 g_Console_Add(_lc[I_MSG_STATS_ON])
4805 else
4806 g_Console_Add(_lc[I_MSG_STATS_OFF]);
4807 end
4808 else if cmd = 'r_showkillmsg' then
4809 begin
4810 if (Length(P) > 1) and
4811 ((P[1] = '1') or (P[1] = '0')) then
4812 gShowKillMsg := (P[1][1] = '1');
4814 if gShowKillMsg then
4815 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
4816 else
4817 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
4818 end
4819 else if cmd = 'r_showlives' then
4820 begin
4821 if (Length(P) > 1) and
4822 ((P[1] = '1') or (P[1] = '0')) then
4823 gShowLives := (P[1][1] = '1');
4825 if gShowLives then
4826 g_Console_Add(_lc[I_MSG_LIVES_ON])
4827 else
4828 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
4829 end
4830 else if cmd = 'r_showspect' then
4831 begin
4832 if (Length(P) > 1) and
4833 ((P[1] = '1') or (P[1] = '0')) then
4834 gSpectHUD := (P[1][1] = '1');
4836 if gSpectHUD then
4837 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
4838 else
4839 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
4840 end
4841 else if cmd = 'r_showping' then
4842 begin
4843 if (Length(P) > 1) and
4844 ((P[1] = '1') or (P[1] = '0')) then
4845 gShowPing := (P[1][1] = '1');
4847 if gShowPing then
4848 g_Console_Add(_lc[I_MSG_PING_ON])
4849 else
4850 g_Console_Add(_lc[I_MSG_PING_OFF]);
4851 end
4852 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
4853 begin
4854 if Length(P) > 1 then
4855 begin
4856 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
4857 gGameSettings.GoalLimit := 0
4858 else
4859 begin
4860 b := 0;
4862 if gGameSettings.GameMode = GM_DM then
4863 begin // DM
4864 stat := g_Player_GetStats();
4865 if stat <> nil then
4866 for a := 0 to High(stat) do
4867 if stat[a].Frags > b then
4868 b := stat[a].Frags;
4869 end
4870 else // TDM/CTF
4871 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
4873 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
4874 end;
4876 if g_Game_IsNet then MH_SEND_GameSettings;
4877 end;
4879 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
4880 end
4881 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
4882 begin
4883 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
4884 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
4886 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
4887 [gGameSettings.TimeLimit div 3600,
4888 (gGameSettings.TimeLimit div 60) mod 60,
4889 gGameSettings.TimeLimit mod 60]));
4890 if g_Game_IsNet then MH_SEND_GameSettings;
4891 end
4892 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
4893 begin
4894 if Length(P) > 1 then
4895 begin
4896 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
4897 gGameSettings.MaxLives := 0
4898 else
4899 begin
4900 b := 0;
4901 stat := g_Player_GetStats();
4902 if stat <> nil then
4903 for a := 0 to High(stat) do
4904 if stat[a].Lives > b then
4905 b := stat[a].Lives;
4906 gGameSettings.MaxLives :=
4907 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
4908 end;
4909 end;
4911 g_Console_Add(Format(_lc[I_MSG_LIVES],
4912 [gGameSettings.MaxLives]));
4913 if g_Game_IsNet then MH_SEND_GameSettings;
4914 end;
4915 end;
4916 end;
4918 // profiler console commands
4919 procedure ProfilerCommands (P: SArray);
4920 var
4921 cmd: string;
4923 function getBool (idx: Integer): Integer;
4924 begin
4925 if (idx < 0) or (idx > High(P)) then begin result := -1; exit; end;
4926 result := 0;
4927 if (P[idx] = '1') or (P[idx] = 'on') or (P[idx] = 'true') or (P[idx] = 'tan') then result := 1;
4928 end;
4930 begin
4931 //if not gDebugMode then exit;
4932 cmd := LowerCase(P[0]);
4934 if cmd = 'pf_draw_frame' then
4935 begin
4936 g_profile_frame_draw := not g_profile_frame_draw;
4937 exit;
4938 end;
4940 if cmd = 'pf_update_frame' then
4941 begin
4942 g_profile_frame_update := not g_profile_frame_update;
4943 exit;
4944 end;
4946 if cmd = 'pf_coldet' then
4947 begin
4948 g_profile_collision := not g_profile_collision;
4949 exit;
4950 end;
4952 if cmd = 'r_sq_draw' then
4953 begin
4954 case getBool(1) of
4955 -1: begin end;
4956 0: gdbg_map_use_accel_render := false;
4957 1: gdbg_map_use_accel_render := true;
4958 end;
4959 if gdbg_map_use_accel_render then g_Console_Add('accelerated rendering: tan') else g_Console_Add('accelerated rendering: ona');
4960 exit;
4961 end;
4963 if cmd = 'cd_sq_enabled' then
4964 begin
4965 case getBool(1) of
4966 -1: begin end;
4967 0: gdbg_map_use_accel_coldet := false;
4968 1: gdbg_map_use_accel_coldet := true;
4969 end;
4970 if gdbg_map_use_accel_coldet then g_Console_Add('accelerated coldet: tan') else g_Console_Add('accelerated coldet: ona');
4971 exit;
4972 end;
4975 if (cmd = 'sq_use_grid') or (cmd = 'sq_use_tree') then
4976 begin
4977 gdbg_map_use_tree_coldet := (cmd = 'sq_use_tree');
4978 if gdbg_map_use_tree_coldet then g_Console_Add('coldet acceleration: tree') else g_Console_Add('coldet acceleration: grid');
4979 exit;
4980 end;
4982 if (cmd = 'r_sq_use_grid') or (cmd = 'r_sq_use_tree') then
4983 begin
4984 gdbg_map_use_tree_draw := (cmd = 'r_sq_use_tree');
4985 if gdbg_map_use_tree_draw then g_Console_Add('render acceleration: tree') else g_Console_Add('render acceleration: grid');
4986 exit;
4987 end;
4991 if (cmd = 't_dump_node_queries') then
4992 begin
4993 case getBool(1) of
4994 -1: begin end;
4995 0: gdbg_map_dump_coldet_tree_queries := false;
4996 1: gdbg_map_dump_coldet_tree_queries := true;
4997 end;
4998 if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
4999 exit;
5000 end;
5003 if (cmd = 'mon_sq_enabled') then
5004 begin
5005 case getBool(1) of
5006 -1: begin end;
5007 0: gmon_debug_use_sqaccel := false;
5008 1: gmon_debug_use_sqaccel := true;
5009 end;
5010 if gmon_debug_use_sqaccel then g_Console_Add('accelerated monster coldet: tan') else g_Console_Add('accelerated monster coldet: ona');
5011 exit;
5012 end;
5014 if (cmd = 'wtrace_sq_enabled') then
5015 begin
5016 case getBool(1) of
5017 -1: begin end;
5018 0: gwep_debug_fast_trace := false;
5019 1: gwep_debug_fast_trace := true;
5020 end;
5021 if gwep_debug_fast_trace then g_Console_Add('accelerated weapon hitscan: tan') else g_Console_Add('accelerated weapon hitscan: ona');
5022 exit;
5023 end;
5024 end;
5026 procedure DebugCommands(P: SArray);
5027 var
5028 a, b: Integer;
5029 cmd: string;
5030 //pt: TPoint;
5031 mon: TMonster;
5032 begin
5033 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5034 if gDebugMode then
5035 begin
5036 cmd := LowerCase(P[0]);
5037 if cmd = 'd_window' then
5038 begin
5039 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5040 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5041 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5042 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5043 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5044 end
5045 else if cmd = 'd_sounds' then
5046 begin
5047 if (Length(P) > 1) and
5048 ((P[1] = '1') or (P[1] = '0')) then
5049 g_Debug_Sounds := (P[1][1] = '1');
5051 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5052 end
5053 else if cmd = 'd_frames' then
5054 begin
5055 if (Length(P) > 1) and
5056 ((P[1] = '1') or (P[1] = '0')) then
5057 g_Debug_Frames := (P[1][1] = '1');
5059 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5060 end
5061 else if cmd = 'd_winmsg' then
5062 begin
5063 if (Length(P) > 1) and
5064 ((P[1] = '1') or (P[1] = '0')) then
5065 g_Debug_WinMsgs := (P[1][1] = '1');
5067 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5068 end
5069 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5070 begin
5071 if (Length(P) > 1) and
5072 ((P[1] = '1') or (P[1] = '0')) then
5073 g_Debug_MonsterOff := (P[1][1] = '1');
5075 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5076 end
5077 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5078 begin
5079 if Length(P) > 1 then
5080 case P[1][1] of
5081 '0': g_debug_BotAIOff := 0;
5082 '1': g_debug_BotAIOff := 1;
5083 '2': g_debug_BotAIOff := 2;
5084 '3': g_debug_BotAIOff := 3;
5085 end;
5087 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5088 end
5089 else if cmd = 'd_monster' then
5090 begin
5091 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.Live) and (not g_Game_IsNet) then
5092 if Length(P) < 2 then
5093 begin
5094 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5095 g_Console_Add('ID | Name');
5096 for b := MONSTER_DEMON to MONSTER_MAN do
5097 g_Console_Add(Format('%2d | %s', [b, g_Monsters_GetNameByID(b)]));
5098 end else
5099 begin
5100 a := StrToIntDef(P[1], 0);
5101 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5102 a := g_Monsters_GetIDByName(P[1]);
5104 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5105 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5106 else
5107 begin
5108 with gPlayer1.Obj do
5109 begin
5110 mon := g_Monsters_Create(a,
5111 X + Rect.X + (Rect.Width div 2),
5112 Y + Rect.Y + Rect.Height,
5113 gPlayer1.Direction, True);
5114 end;
5115 if (Length(P) > 2) and (mon <> nil) then
5116 mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5117 end;
5118 end;
5119 end
5120 else if (cmd = 'd_health') then
5121 begin
5122 if (Length(P) > 1) and
5123 ((P[1] = '1') or (P[1] = '0')) then
5124 g_debug_HealthBar := (P[1][1] = '1');
5126 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5127 end
5128 else if (cmd = 'd_player') then
5129 begin
5130 if (Length(P) > 1) and
5131 ((P[1] = '1') or (P[1] = '0')) then
5132 g_debug_Player := (P[1][1] = '1');
5134 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5135 end
5136 else if (cmd = 'd_joy') then
5137 begin
5138 for a := 1 to 8 do
5139 g_Console_Add(e_JoystickStateToString(a));
5140 end;
5141 end
5142 else
5143 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5144 end;
5147 procedure GameCheats(P: SArray);
5148 var
5149 cmd: string;
5150 f, a: Integer;
5151 plr: TPlayer;
5152 begin
5153 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
5154 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then
5155 begin
5156 g_Console_Add('not available');
5157 exit;
5158 end;
5159 plr := gPlayer1;
5160 if plr = nil then
5161 begin
5162 g_Console_Add('where is the player?!');
5163 exit;
5164 end;
5165 cmd := LowerCase(P[0]);
5166 // god
5167 if cmd = 'god' then
5168 begin
5169 plr.GodMode := not plr.GodMode;
5170 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5171 exit;
5172 end;
5173 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5174 if cmd = 'give' then
5175 begin
5176 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5177 for f := 1 to High(P) do
5178 begin
5179 cmd := LowerCase(P[f]);
5180 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5181 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5182 if cmd = 'exit' then
5183 begin
5184 if gTriggers <> nil then
5185 begin
5186 for a := 0 to High(gTriggers) do
5187 begin
5188 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5189 begin
5190 g_Console_Add('player left the map');
5191 gExitByTrigger := True;
5192 g_Game_ExitLevel(gTriggers[a].Data.MapName);
5193 break;
5194 end;
5195 end;
5196 end;
5197 continue;
5198 end;
5200 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5201 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5202 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5203 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5204 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5206 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5207 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5209 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5210 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5212 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5213 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5215 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5216 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5218 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5219 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5221 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5222 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5223 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
5225 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
5226 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
5227 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
5228 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
5229 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
5230 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
5232 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
5233 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
5234 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
5235 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
5236 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
5237 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
5239 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
5240 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
5242 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
5243 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
5245 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
5247 if cmd = 'ammo' then
5248 begin
5249 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
5250 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
5251 plr.GiveItem(ITEM_AMMO_CELL_BIG);
5252 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
5253 plr.GiveItem(ITEM_AMMO_FUELCAN);
5254 g_Console_Add('player got some ammo');
5255 continue;
5256 end;
5258 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
5259 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
5261 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
5262 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
5264 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
5265 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
5267 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
5268 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
5270 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
5272 if cmd = 'weapons' then
5273 begin
5274 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
5275 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
5276 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
5277 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
5278 plr.GiveItem(ITEM_WEAPON_PLASMA);
5279 plr.GiveItem(ITEM_WEAPON_BFG);
5280 g_Console_Add('player got weapons');
5281 continue;
5282 end;
5284 if cmd = 'keys' then
5285 begin
5286 plr.GiveItem(ITEM_KEY_RED);
5287 plr.GiveItem(ITEM_KEY_GREEN);
5288 plr.GiveItem(ITEM_KEY_BLUE);
5289 g_Console_Add('player got all keys');
5290 continue;
5291 end;
5293 g_Console_Add('i don''t know how to give '''+cmd+'''!');
5294 end;
5295 exit;
5296 end;
5297 // open
5298 if cmd = 'open' then
5299 begin
5300 g_Console_Add('player activated sesame');
5301 g_Triggers_OpenAll();
5302 exit;
5303 end;
5304 // fly
5305 if cmd = 'fly' then
5306 begin
5307 gFly := not gFly;
5308 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5309 exit;
5310 end;
5311 // noclip
5312 if cmd = 'noclip' then
5313 begin
5314 plr.SwitchNoClip;
5315 g_Console_Add('wall hardeness adjusted');
5316 exit;
5317 end;
5318 // notarget
5319 if cmd = 'notarget' then
5320 begin
5321 plr.NoTarget := not plr.NoTarget;
5322 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5323 exit;
5324 end;
5325 // noreload
5326 if cmd = 'noreload' then
5327 begin
5328 plr.NoReload := not plr.NoReload;
5329 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5330 exit;
5331 end;
5332 // speedy
5333 if cmd = 'speedy' then
5334 begin
5335 MAX_RUNVEL := 32-MAX_RUNVEL;
5336 g_Console_Add('speed adjusted');
5337 exit;
5338 end;
5339 // jumpy
5340 if cmd = 'jumpy' then
5341 begin
5342 VEL_JUMP := 30-VEL_JUMP;
5343 g_Console_Add('jump height adjusted');
5344 exit;
5345 end;
5346 // automap
5347 if cmd = 'automap' then
5348 begin
5349 gShowMap := not gShowMap;
5350 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5351 exit;
5352 end;
5353 // aimline
5354 if cmd = 'aimline' then
5355 begin
5356 gAimLine := not gAimLine;
5357 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5358 exit;
5359 end;
5360 end;
5362 procedure GameCommands(P: SArray);
5363 var
5364 a, b: Integer;
5365 s, pw: String;
5366 chstr: string;
5367 cmd: string;
5368 pl: pTNetClient = nil;
5369 plr: TPlayer;
5370 prt: Word;
5371 nm: Boolean;
5372 listen: LongWord;
5373 begin
5374 // Îáùèå êîìàíäû:
5375 cmd := LowerCase(P[0]);
5376 chstr := '';
5377 if (cmd = 'quit') or
5378 (cmd = 'exit') then
5379 begin
5380 g_Game_Free();
5381 g_Game_Quit();
5382 Exit;
5383 end
5384 else if cmd = 'pause' then
5385 begin
5386 if (g_ActiveWindow = nil) then
5387 g_Game_Pause(not gPause);
5388 end
5389 else if cmd = 'endgame' then
5390 gExit := EXIT_SIMPLE
5391 else if cmd = 'restart' then
5392 begin
5393 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
5394 begin
5395 if g_Game_IsClient then
5396 begin
5397 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5398 Exit;
5399 end;
5400 g_Game_Restart();
5401 end else
5402 g_Console_Add(_lc[I_MSG_NOT_GAME]);
5403 end
5404 else if cmd = 'kick' then
5405 begin
5406 if g_Game_IsServer then
5407 begin
5408 if Length(P) < 2 then
5409 begin
5410 g_Console_Add('kick <name>');
5411 Exit;
5412 end;
5413 if P[1] = '' then
5414 begin
5415 g_Console_Add('kick <name>');
5416 Exit;
5417 end;
5419 if g_Game_IsNet then
5420 pl := g_Net_Client_ByName(P[1]);
5421 if (pl <> nil) then
5422 begin
5423 s := g_Net_ClientName_ByID(pl^.ID);
5424 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
5425 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5426 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5427 if NetUseMaster then
5428 g_Net_Slist_Update;
5429 end else if gPlayers <> nil then
5430 for a := Low(gPlayers) to High(gPlayers) do
5431 if gPlayers[a] <> nil then
5432 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
5433 begin
5434 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5435 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
5436 continue;
5437 gPlayers[a].Lives := 0;
5438 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
5439 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
5440 g_Player_Remove(gPlayers[a].UID);
5441 if NetUseMaster then
5442 g_Net_Slist_Update;
5443 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5444 g_Bot_MixNames();
5445 end;
5446 end else
5447 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5448 end
5449 else if cmd = 'kick_id' then
5450 begin
5451 if g_Game_IsServer and g_Game_IsNet then
5452 begin
5453 if Length(P) < 2 then
5454 begin
5455 g_Console_Add('kick_id <client ID>');
5456 Exit;
5457 end;
5458 if P[1] = '' then
5459 begin
5460 g_Console_Add('kick_id <client ID>');
5461 Exit;
5462 end;
5464 a := StrToIntDef(P[1], 0);
5465 if (NetClients <> nil) and (a <= High(NetClients)) then
5466 begin
5467 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5468 begin
5469 s := g_Net_ClientName_ByID(NetClients[a].ID);
5470 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
5471 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5472 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5473 if NetUseMaster then
5474 g_Net_Slist_Update;
5475 end;
5476 end;
5477 end else
5478 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5479 end
5480 else if cmd = 'ban' then
5481 begin
5482 if g_Game_IsServer and g_Game_IsNet then
5483 begin
5484 if Length(P) < 2 then
5485 begin
5486 g_Console_Add('ban <name>');
5487 Exit;
5488 end;
5489 if P[1] = '' then
5490 begin
5491 g_Console_Add('ban <name>');
5492 Exit;
5493 end;
5495 pl := g_Net_Client_ByName(P[1]);
5496 if (pl <> nil) then
5497 begin
5498 s := g_Net_ClientName_ByID(pl^.ID);
5499 g_Net_BanHost(pl^.Peer^.address.host, False);
5500 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
5501 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5502 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5503 if NetUseMaster then
5504 g_Net_Slist_Update;
5505 end else
5506 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5507 end else
5508 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5509 end
5510 else if cmd = 'ban_id' then
5511 begin
5512 if g_Game_IsServer and g_Game_IsNet then
5513 begin
5514 if Length(P) < 2 then
5515 begin
5516 g_Console_Add('ban_id <client ID>');
5517 Exit;
5518 end;
5519 if P[1] = '' then
5520 begin
5521 g_Console_Add('ban_id <client ID>');
5522 Exit;
5523 end;
5525 a := StrToIntDef(P[1], 0);
5526 if (NetClients <> nil) and (a <= High(NetClients)) then
5527 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5528 begin
5529 s := g_Net_ClientName_ByID(NetClients[a].ID);
5530 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
5531 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
5532 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5533 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5534 if NetUseMaster then
5535 g_Net_Slist_Update;
5536 end;
5537 end else
5538 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5539 end
5540 else if cmd = 'permban' then
5541 begin
5542 if g_Game_IsServer and g_Game_IsNet then
5543 begin
5544 if Length(P) < 2 then
5545 begin
5546 g_Console_Add('permban <name>');
5547 Exit;
5548 end;
5549 if P[1] = '' then
5550 begin
5551 g_Console_Add('permban <name>');
5552 Exit;
5553 end;
5555 pl := g_Net_Client_ByName(P[1]);
5556 if (pl <> nil) then
5557 begin
5558 s := g_Net_ClientName_ByID(pl^.ID);
5559 g_Net_BanHost(pl^.Peer^.address.host);
5560 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
5561 g_Net_SaveBanList();
5562 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5563 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5564 if NetUseMaster then
5565 g_Net_Slist_Update;
5566 end else
5567 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5568 end else
5569 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5570 end
5571 else if cmd = 'permban_id' then
5572 begin
5573 if g_Game_IsServer and g_Game_IsNet then
5574 begin
5575 if Length(P) < 2 then
5576 begin
5577 g_Console_Add('permban_id <client ID>');
5578 Exit;
5579 end;
5580 if P[1] = '' then
5581 begin
5582 g_Console_Add('permban_id <client ID>');
5583 Exit;
5584 end;
5586 a := StrToIntDef(P[1], 0);
5587 if (NetClients <> nil) and (a <= High(NetClients)) then
5588 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5589 begin
5590 s := g_Net_ClientName_ByID(NetClients[a].ID);
5591 g_Net_BanHost(NetClients[a].Peer^.address.host);
5592 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
5593 g_Net_SaveBanList();
5594 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5595 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5596 if NetUseMaster then
5597 g_Net_Slist_Update;
5598 end;
5599 end else
5600 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5601 end
5602 else if cmd = 'unban' then
5603 begin
5604 if g_Game_IsServer and g_Game_IsNet then
5605 begin
5606 if Length(P) < 2 then
5607 begin
5608 g_Console_Add('unban <IP Address>');
5609 Exit;
5610 end;
5611 if P[1] = '' then
5612 begin
5613 g_Console_Add('unban <IP Address>');
5614 Exit;
5615 end;
5617 if g_Net_UnbanHost(P[1]) then
5618 begin
5619 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5620 g_Net_SaveBanList();
5621 end else
5622 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5623 end else
5624 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5625 end
5626 else if cmd = 'clientlist' then
5627 begin
5628 if g_Game_IsServer and g_Game_IsNet then
5629 begin
5630 b := 0;
5631 if NetClients <> nil then
5632 for a := Low(NetClients) to High(NetClients) do
5633 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5634 begin
5635 plr := g_Player_Get(NetClients[a].Player);
5636 if plr = nil then continue;
5637 Inc(b);
5638 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5639 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5640 end;
5641 if b = 0 then
5642 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5643 end else
5644 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5645 end
5646 else if cmd = 'connect' then
5647 begin
5648 if (NetMode = NET_NONE) then
5649 begin
5650 if Length(P) < 2 then
5651 begin
5652 g_Console_Add('connect <IP> [port] [password]');
5653 Exit;
5654 end;
5655 if P[1] = '' then
5656 begin
5657 g_Console_Add('connect <IP> [port] [password]');
5658 Exit;
5659 end;
5661 if Length(P) > 2 then
5662 prt := StrToIntDef(P[2], 25666)
5663 else
5664 prt := 25666;
5666 if Length(P) > 3 then
5667 pw := P[3]
5668 else
5669 pw := '';
5671 g_Game_StartClient(P[1], prt, pw);
5672 end;
5673 end
5674 else if cmd = 'disconnect' then
5675 begin
5676 if (NetMode = NET_CLIENT) then
5677 g_Net_Disconnect();
5678 end
5679 else if cmd = 'reconnect' then
5680 begin
5681 if (NetMode = NET_SERVER) then
5682 Exit;
5684 if (NetMode = NET_CLIENT) then
5685 begin
5686 g_Net_Disconnect();
5687 gExit := EXIT_SIMPLE;
5688 EndGame;
5689 end;
5691 //TODO: Use last successful password to reconnect, instead of ''
5692 g_Game_StartClient(NetClientIP, NetClientPort, '');
5693 end
5694 else if (cmd = 'addbot') or
5695 (cmd = 'bot_add') then
5696 begin
5697 if Length(P) > 1 then
5698 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5699 else
5700 g_Bot_Add(TEAM_NONE, 2);
5701 end
5702 else if cmd = 'bot_addlist' then
5703 begin
5704 if Length(P) > 1 then
5705 if Length(P) = 2 then
5706 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5707 else
5708 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5709 end
5710 else if cmd = 'bot_removeall' then
5711 g_Bot_RemoveAll()
5712 else if cmd = 'chat' then
5713 begin
5714 if g_Game_IsNet then
5715 begin
5716 if Length(P) > 1 then
5717 begin
5718 for a := 1 to High(P) do
5719 chstr := chstr + P[a] + ' ';
5721 if Length(chstr) > 200 then SetLength(chstr, 200);
5723 if Length(chstr) < 1 then
5724 begin
5725 g_Console_Add('chat <text>');
5726 Exit;
5727 end;
5729 chstr := b_Text_Format(chstr);
5730 if g_Game_IsClient then
5731 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5732 else
5733 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5734 end
5735 else
5736 g_Console_Add('chat <text>');
5737 end else
5738 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5739 end
5740 else if cmd = 'teamchat' then
5741 begin
5742 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5743 begin
5744 if Length(P) > 1 then
5745 begin
5746 for a := 1 to High(P) do
5747 chstr := chstr + P[a] + ' ';
5749 if Length(chstr) > 200 then SetLength(chstr, 200);
5751 if Length(chstr) < 1 then
5752 begin
5753 g_Console_Add('teamchat <text>');
5754 Exit;
5755 end;
5757 chstr := b_Text_Format(chstr);
5758 if g_Game_IsClient then
5759 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5760 else
5761 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5762 gPlayer1Settings.Team);
5763 end
5764 else
5765 g_Console_Add('teamchat <text>');
5766 end else
5767 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5768 end
5769 else if cmd = 'game' then
5770 begin
5771 if gGameSettings.GameType <> GT_NONE then
5772 begin
5773 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5774 Exit;
5775 end;
5776 if Length(P) = 1 then
5777 begin
5778 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5779 Exit;
5780 end;
5781 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5782 P[1] := addWadExtension(P[1]);
5783 if FileExists(MapsDir + P[1]) then
5784 begin
5785 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5786 if Length(P) < 3 then
5787 begin
5788 SetLength(P, 3);
5789 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5790 end;
5792 s := P[1] + ':\' + UpperCase(P[2]);
5794 if g_Map_Exist(MapsDir + s) then
5795 begin
5796 // Çàïóñêàåì ñâîþ èãðó
5797 g_Game_Free();
5798 with gGameSettings do
5799 begin
5800 GameMode := g_Game_TextToMode(gcGameMode);
5801 if gSwitchGameMode <> GM_NONE then
5802 GameMode := gSwitchGameMode;
5803 if GameMode = GM_NONE then GameMode := GM_DM;
5804 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5805 b := 1;
5806 if Length(P) >= 4 then
5807 b := StrToIntDef(P[3], 1);
5808 g_Game_StartCustom(s, GameMode, TimeLimit,
5809 GoalLimit, MaxLives, Options, b);
5810 end;
5811 end
5812 else
5813 if P[2] = '' then
5814 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5815 else
5816 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[2])]));
5817 end else
5818 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5819 end
5820 else if cmd = 'host' then
5821 begin
5822 if gGameSettings.GameType <> GT_NONE then
5823 begin
5824 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5825 Exit;
5826 end;
5827 if Length(P) < 4 then
5828 begin
5829 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5830 Exit;
5831 end;
5832 if not StrToIp(P[1], listen) then
5833 Exit;
5834 prt := StrToIntDef(P[2], 25666);
5836 P[3] := addWadExtension(P[3]);
5837 if FileExists(MapsDir + P[3]) then
5838 begin
5839 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5840 if Length(P) < 5 then
5841 begin
5842 SetLength(P, 5);
5843 P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
5844 end;
5846 s := P[3] + ':\' + UpperCase(P[4]);
5848 if g_Map_Exist(MapsDir + s) then
5849 begin
5850 // Çàïóñêàåì ñâîþ èãðó
5851 g_Game_Free();
5852 with gGameSettings do
5853 begin
5854 GameMode := g_Game_TextToMode(gcGameMode);
5855 if gSwitchGameMode <> GM_NONE then
5856 GameMode := gSwitchGameMode;
5857 if GameMode = GM_NONE then GameMode := GM_DM;
5858 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5859 b := 0;
5860 if Length(P) >= 6 then
5861 b := StrToIntDef(P[5], 0);
5862 g_Game_StartServer(s, GameMode, TimeLimit,
5863 GoalLimit, MaxLives, Options, b, listen, prt);
5864 end;
5865 end
5866 else
5867 if P[4] = '' then
5868 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5869 else
5870 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[4])]));
5871 end else
5872 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
5873 end
5874 else if cmd = 'map' then
5875 begin
5876 if Length(P) = 1 then
5877 begin
5878 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5879 begin
5880 g_Console_Add(cmd + ' <MAP>');
5881 g_Console_Add(cmd + ' <WAD> [MAP]');
5882 end else
5883 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5884 end else
5885 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5886 begin
5887 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5888 if Length(P) < 3 then
5889 begin
5890 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5891 s := UpperCase(P[1]);
5892 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
5893 begin // Êàðòà íàøëàñü
5894 gExitByTrigger := False;
5895 if gGameOn then
5896 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5897 gNextMap := s;
5898 gExit := EXIT_ENDLEVELCUSTOM;
5899 end
5900 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5901 g_Game_ChangeMap(s);
5902 end else
5903 begin
5904 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
5905 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5906 P[1] := addWadExtension(P[1]);
5907 if FileExists(MapsDir + P[1]) then
5908 begin
5909 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5910 SetLength(P, 3);
5911 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5913 s := P[1] + ':\' + P[2];
5915 if g_Map_Exist(MapsDir + s) then
5916 begin
5917 gExitByTrigger := False;
5918 if gGameOn then
5919 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5920 gNextMap := s;
5921 gExit := EXIT_ENDLEVELCUSTOM;
5922 end
5923 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5924 g_Game_ChangeMap(s);
5925 end else
5926 if P[2] = '' then
5927 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5928 else
5929 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5930 end else
5931 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5932 end;
5933 end else
5934 begin
5935 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5936 P[1] := addWadExtension(P[1]);
5937 if FileExists(MapsDir + P[1]) then
5938 begin
5939 // Íàøëè WAD ôàéë
5940 P[2] := UpperCase(P[2]);
5941 s := P[1] + ':\' + P[2];
5943 if g_Map_Exist(MapsDir + s) then
5944 begin // Íàøëè êàðòó
5945 gExitByTrigger := False;
5946 if gGameOn then
5947 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5948 gNextMap := s;
5949 gExit := EXIT_ENDLEVELCUSTOM;
5950 end
5951 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5952 g_Game_ChangeMap(s);
5953 end else
5954 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5955 end else
5956 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5957 end;
5958 end else
5959 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5960 end
5961 else if cmd = 'nextmap' then
5962 begin
5963 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
5964 g_Console_Add(_lc[I_MSG_NOT_GAME])
5965 else begin
5966 nm := True;
5967 if Length(P) = 1 then
5968 begin
5969 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5970 begin
5971 g_Console_Add(cmd + ' <MAP>');
5972 g_Console_Add(cmd + ' <WAD> [MAP]');
5973 end else begin
5974 nm := False;
5975 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5976 end;
5977 end else
5978 begin
5979 nm := False;
5980 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5981 begin
5982 if Length(P) < 3 then
5983 begin
5984 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5985 s := UpperCase(P[1]);
5986 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
5987 begin // Êàðòà íàøëàñü
5988 gExitByTrigger := False;
5989 gNextMap := s;
5990 nm := True;
5991 end else
5992 begin
5993 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
5994 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5995 P[1] := addWadExtension(P[1]);
5996 if FileExists(MapsDir + P[1]) then
5997 begin
5998 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5999 SetLength(P, 3);
6000 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6002 s := P[1] + ':\' + P[2];
6004 if g_Map_Exist(MapsDir + s) then
6005 begin // Óñòàíàâëèâàåì êàðòó
6006 gExitByTrigger := False;
6007 gNextMap := s;
6008 nm := True;
6009 end else
6010 if P[2] = '' then
6011 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6012 else
6013 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6014 end else
6015 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6016 end;
6017 end else
6018 begin
6019 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6020 P[1] := addWadExtension(P[1]);
6021 if FileExists(MapsDir + P[1]) then
6022 begin
6023 // Íàøëè WAD ôàéë
6024 P[2] := UpperCase(P[2]);
6025 s := P[1] + ':\' + P[2];
6027 if g_Map_Exist(MapsDir + s) then
6028 begin // Íàøëè êàðòó
6029 gExitByTrigger := False;
6030 gNextMap := s;
6031 nm := True;
6032 end else
6033 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6034 end else
6035 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6036 end;
6037 end else
6038 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6039 end;
6040 if nm then
6041 if gNextMap = '' then
6042 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6043 else
6044 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]));
6045 end;
6046 end
6047 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6048 begin
6049 if not gGameOn then
6050 g_Console_Add(_lc[I_MSG_NOT_GAME])
6051 else
6052 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6053 begin
6054 gExitByTrigger := False;
6055 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6056 if (gNextMap = '') and (gTriggers <> nil) then
6057 for a := 0 to High(gTriggers) do
6058 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6059 begin
6060 gExitByTrigger := True;
6061 gNextMap := gTriggers[a].Data.MapName;
6062 Break;
6063 end;
6064 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6065 if gNextMap = '' then
6066 gNextMap := g_Game_GetNextMap();
6067 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6068 if Pos(':\', gNextMap) = 0 then
6069 s := gGameSettings.WAD + ':\' + gNextMap
6070 else
6071 s := gNextMap;
6072 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6073 if g_Map_Exist(MapsDir + s) then
6074 gExit := EXIT_ENDLEVELCUSTOM
6075 else
6076 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]));
6077 end else
6078 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6079 end
6080 else if (cmd = 'event') then
6081 begin
6082 if (Length(P) <= 1) then
6083 begin
6084 for a := 0 to High(gEvents) do
6085 if gEvents[a].Command = '' then
6086 g_Console_Add(gEvents[a].Name + ' <none>')
6087 else
6088 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6089 Exit;
6090 end;
6091 if (Length(P) = 2) then
6092 begin
6093 for a := 0 to High(gEvents) do
6094 if gEvents[a].Name = P[1] then
6095 if gEvents[a].Command = '' then
6096 g_Console_Add(gEvents[a].Name + ' <none>')
6097 else
6098 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6099 Exit;
6100 end;
6101 for a := 0 to High(gEvents) do
6102 if gEvents[a].Name = P[1] then
6103 begin
6104 gEvents[a].Command := '';
6105 for b := 2 to High(P) do
6106 if Pos(' ', P[b]) = 0 then
6107 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6108 else
6109 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6110 gEvents[a].Command := Trim(gEvents[a].Command);
6111 Exit;
6112 end;
6113 end
6114 // Êîìàíäû Ñâîåé èãðû:
6115 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6116 begin
6117 if cmd = 'bot_addred' then
6118 begin
6119 if Length(P) > 1 then
6120 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6121 else
6122 g_Bot_Add(TEAM_RED, 2);
6123 end
6124 else if cmd = 'bot_addblue' then
6125 begin
6126 if Length(P) > 1 then
6127 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6128 else
6129 g_Bot_Add(TEAM_BLUE, 2);
6130 end
6131 else if cmd = 'suicide' then
6132 begin
6133 if gGameOn then
6134 begin
6135 if g_Game_IsClient then
6136 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6137 else
6138 begin
6139 if gPlayer1 <> nil then
6140 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6141 if gPlayer2 <> nil then
6142 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6143 end;
6144 end;
6145 end
6146 else if cmd = 'spectate' then
6147 begin
6148 if not gGameOn then
6149 Exit;
6150 g_Game_Spectate();
6151 end
6152 else if cmd = 'say' then
6153 begin
6154 if g_Game_IsServer and g_Game_IsNet then
6155 begin
6156 if Length(P) > 1 then
6157 begin
6158 chstr := '';
6159 for a := 1 to High(P) do
6160 chstr := chstr + P[a] + ' ';
6162 if Length(chstr) > 200 then SetLength(chstr, 200);
6164 if Length(chstr) < 1 then
6165 begin
6166 g_Console_Add('say <text>');
6167 Exit;
6168 end;
6170 chstr := b_Text_Format(chstr);
6171 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6172 end
6173 else g_Console_Add('say <text>');
6174 end else
6175 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6176 end
6177 else if cmd = 'tell' then
6178 begin
6179 if g_Game_IsServer and g_Game_IsNet then
6180 begin
6181 if (Length(P) > 2) and (P[1] <> '') then
6182 begin
6183 chstr := '';
6184 for a := 2 to High(P) do
6185 chstr := chstr + P[a] + ' ';
6187 if Length(chstr) > 200 then SetLength(chstr, 200);
6189 if Length(chstr) < 1 then
6190 begin
6191 g_Console_Add('tell <playername> <text>');
6192 Exit;
6193 end;
6195 pl := g_Net_Client_ByName(P[1]);
6196 if pl <> nil then
6197 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6198 else
6199 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6200 end
6201 else g_Console_Add('tell <playername> <text>');
6202 end else
6203 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6204 end
6205 else if (cmd = 'overtime') and not g_Game_IsClient then
6206 begin
6207 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6208 Exit;
6209 // Äîïîëíèòåëüíîå âðåìÿ:
6210 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6212 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6213 [gGameSettings.TimeLimit div 3600,
6214 (gGameSettings.TimeLimit div 60) mod 60,
6215 gGameSettings.TimeLimit mod 60]));
6216 if g_Game_IsNet then MH_SEND_GameSettings;
6217 end
6218 else if (cmd = 'rcon_password') and g_Game_IsClient then
6219 begin
6220 if (Length(P) <= 1) then
6221 g_Console_Add('rcon_password <password>')
6222 else
6223 MC_SEND_RCONPassword(P[1]);
6224 end
6225 else if cmd = 'rcon' then
6226 begin
6227 if g_Game_IsClient then
6228 begin
6229 if Length(P) > 1 then
6230 begin
6231 chstr := '';
6232 for a := 1 to High(P) do
6233 chstr := chstr + P[a] + ' ';
6235 if Length(chstr) > 200 then SetLength(chstr, 200);
6237 if Length(chstr) < 1 then
6238 begin
6239 g_Console_Add('rcon <command>');
6240 Exit;
6241 end;
6243 MC_SEND_RCONCommand(chstr);
6244 end
6245 else g_Console_Add('rcon <command>');
6246 end;
6247 end
6248 else if cmd = 'ready' then
6249 begin
6250 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6251 gLMSRespawnTime := gTime + 100;
6252 end
6253 else if (cmd = 'callvote') and g_Game_IsNet then
6254 begin
6255 if Length(P) > 1 then
6256 begin
6257 chstr := '';
6258 for a := 1 to High(P) do begin
6259 if a > 1 then chstr := chstr + ' ';
6260 chstr := chstr + P[a];
6261 end;
6263 if Length(chstr) > 200 then SetLength(chstr, 200);
6265 if Length(chstr) < 1 then
6266 begin
6267 g_Console_Add('callvote <command>');
6268 Exit;
6269 end;
6271 if g_Game_IsClient then
6272 MC_SEND_Vote(True, chstr)
6273 else
6274 g_Game_StartVote(chstr, gPlayer1Settings.Name);
6275 g_Console_Process('vote', True);
6276 end
6277 else
6278 g_Console_Add('callvote <command>');
6279 end
6280 else if (cmd = 'vote') and g_Game_IsNet then
6281 begin
6282 if g_Game_IsClient then
6283 MC_SEND_Vote(False)
6284 else if gVoteInProgress then
6285 begin
6286 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6287 a := Floor((NetClientCount+1)/2.0) + 1
6288 else
6289 a := Floor(NetClientCount/2.0) + 1;
6290 if gVoted then
6291 begin
6292 Dec(gVoteCount);
6293 gVoted := False;
6294 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
6295 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6296 end
6297 else
6298 begin
6299 Inc(gVoteCount);
6300 gVoted := True;
6301 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
6302 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6303 g_Game_CheckVote;
6304 end;
6305 end;
6306 end
6307 end;
6308 end;
6310 procedure g_TakeScreenShot();
6311 var
6312 a: Word;
6313 FileName: string;
6314 ssdir, t: string;
6315 st: TStream;
6316 ok: Boolean;
6317 begin
6318 if e_NoGraphics then Exit;
6319 ssdir := GameDir+'/screenshots';
6320 if not findFileCI(ssdir, true) then
6321 begin
6322 // try to create dir
6323 try
6324 CreateDir(ssdir);
6325 except
6326 end;
6327 if not findFileCI(ssdir, true) then exit; // alas
6328 end;
6329 try
6330 for a := 1 to High(Word) do
6331 begin
6332 FileName := Format(ssdir+'screenshot%.3d.png', [a]);
6333 t := FileName;
6334 if findFileCI(t, true) then continue;
6335 if not findFileCI(FileName) then
6336 begin
6337 ok := false;
6338 st := createDiskFile(FileName);
6339 try
6340 e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
6341 ok := true;
6342 finally
6343 st.Free();
6344 end;
6345 if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
6346 break;
6347 end;
6348 end;
6349 except
6350 end;
6351 end;
6353 procedure g_Game_InGameMenu(Show: Boolean);
6354 begin
6355 if (g_ActiveWindow = nil) and Show then
6356 begin
6357 if gGameSettings.GameType = GT_SINGLE then
6358 g_GUI_ShowWindow('GameSingleMenu')
6359 else
6360 begin
6361 if g_Game_IsClient then
6362 g_GUI_ShowWindow('GameClientMenu')
6363 else
6364 if g_Game_IsNet then
6365 g_GUI_ShowWindow('GameServerMenu')
6366 else
6367 g_GUI_ShowWindow('GameCustomMenu');
6368 end;
6369 g_Sound_PlayEx('MENU_OPEN');
6371 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6372 if (not g_Game_IsNet) then
6373 g_Game_Pause(True);
6374 end
6375 else
6376 if (g_ActiveWindow <> nil) and (not Show) then
6377 begin
6378 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6379 if (not g_Game_IsNet) then
6380 g_Game_Pause(False);
6381 end;
6382 end;
6384 procedure g_Game_Pause(Enable: Boolean);
6385 begin
6386 if not gGameOn then
6387 Exit;
6389 if gPause = Enable then
6390 Exit;
6392 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then
6393 Exit;
6395 gPause := Enable;
6396 g_Game_PauseAllSounds(Enable);
6397 end;
6399 procedure g_Game_PauseAllSounds(Enable: Boolean);
6400 var
6401 i: Integer;
6402 begin
6403 // Òðèããåðû:
6404 if gTriggers <> nil then
6405 for i := 0 to High(gTriggers) do
6406 with gTriggers[i] do
6407 if (TriggerType = TRIGGER_SOUND) and
6408 (Sound <> nil) and
6409 Sound.IsPlaying() then
6410 begin
6411 Sound.Pause(Enable);
6412 end;
6414 // Çâóêè èãðîêîâ:
6415 if gPlayers <> nil then
6416 for i := 0 to High(gPlayers) do
6417 if gPlayers[i] <> nil then
6418 gPlayers[i].PauseSounds(Enable);
6420 // Ìóçûêà:
6421 if gMusic <> nil then
6422 gMusic.Pause(Enable);
6423 end;
6425 procedure g_Game_StopAllSounds(all: Boolean);
6426 var
6427 i: Integer;
6428 begin
6429 if gTriggers <> nil then
6430 for i := 0 to High(gTriggers) do
6431 with gTriggers[i] do
6432 if (TriggerType = TRIGGER_SOUND) and
6433 (Sound <> nil) then
6434 Sound.Stop();
6436 if gMusic <> nil then
6437 gMusic.Stop();
6439 if all then
6440 e_StopChannels();
6441 end;
6443 procedure g_Game_UpdateTriggerSounds();
6444 var
6445 i: Integer;
6446 begin
6447 if gTriggers <> nil then
6448 for i := 0 to High(gTriggers) do
6449 with gTriggers[i] do
6450 if (TriggerType = TRIGGER_SOUND) and
6451 (Sound <> nil) and
6452 (Data.Local) and
6453 Sound.IsPlaying() then
6454 begin
6455 if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
6456 ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
6457 begin
6458 Sound.SetPan(0.5 - Data.Pan/255.0);
6459 Sound.SetVolume(Data.Volume/255.0);
6460 end
6461 else
6462 Sound.SetCoords(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0);
6463 end;
6464 end;
6466 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6467 begin
6468 Result := False;
6469 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6470 begin
6471 Result := True;
6472 Exit;
6473 end;
6474 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6475 begin
6476 Result := True;
6477 Exit;
6478 end;
6479 if gSpectMode <> SPECT_PLAYERS then
6480 Exit;
6481 if gSpectPID1 = UID then
6482 begin
6483 Result := True;
6484 Exit;
6485 end;
6486 if gSpectViewTwo and (gSpectPID2 = UID) then
6487 begin
6488 Result := True;
6489 Exit;
6490 end;
6491 end;
6493 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6494 var
6495 Pl: TPlayer;
6496 begin
6497 Result := False;
6498 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6499 begin
6500 Result := True;
6501 Exit;
6502 end;
6503 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6504 begin
6505 Result := True;
6506 Exit;
6507 end;
6508 if gSpectMode <> SPECT_PLAYERS then
6509 Exit;
6510 Pl := g_Player_Get(gSpectPID1);
6511 if (Pl <> nil) and (Pl.Team = Team) then
6512 begin
6513 Result := True;
6514 Exit;
6515 end;
6516 if gSpectViewTwo then
6517 begin
6518 Pl := g_Player_Get(gSpectPID2);
6519 if (Pl <> nil) and (Pl.Team = Team) then
6520 begin
6521 Result := True;
6522 Exit;
6523 end;
6524 end;
6525 end;
6527 procedure g_Game_Message(Msg: string; Time: Word);
6528 begin
6529 MessageText := b_Text_Format(Msg);
6530 MessageTime := Time;
6531 end;
6533 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6534 var
6535 a: Integer;
6536 begin
6537 case gAnnouncer of
6538 ANNOUNCE_NONE:
6539 Exit;
6540 ANNOUNCE_ME,
6541 ANNOUNCE_MEPLUS:
6542 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6543 Exit;
6544 end;
6545 for a := 0 to 3 do
6546 if goodsnd[a].IsPlaying() then
6547 Exit;
6549 goodsnd[Random(4)].Play();
6550 end;
6552 procedure g_Game_Announce_KillCombo(Param: Integer);
6553 var
6554 UID: Word;
6555 c, n: Byte;
6556 Pl: TPlayer;
6557 Name: String;
6558 begin
6559 UID := Param and $FFFF;
6560 c := Param shr 16;
6561 if c < 2 then
6562 Exit;
6564 Pl := g_Player_Get(UID);
6565 if Pl = nil then
6566 Name := '?'
6567 else
6568 Name := Pl.Name;
6570 case c of
6571 2: begin
6572 n := 0;
6573 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6574 end;
6575 3: begin
6576 n := 1;
6577 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6578 end;
6579 4: begin
6580 n := 2;
6581 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6582 end;
6583 else begin
6584 n := 3;
6585 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6586 end;
6587 end;
6589 case gAnnouncer of
6590 ANNOUNCE_NONE:
6591 Exit;
6592 ANNOUNCE_ME:
6593 if not g_Game_IsWatchedPlayer(UID) then
6594 Exit;
6595 ANNOUNCE_MEPLUS:
6596 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6597 Exit;
6598 end;
6600 if killsnd[n].IsPlaying() then
6601 killsnd[n].Stop();
6602 killsnd[n].Play();
6603 end;
6605 procedure g_Game_StartVote(Command, Initiator: string);
6606 var
6607 Need: Integer;
6608 begin
6609 if not gVotesEnabled then Exit;
6610 if gGameSettings.GameType <> GT_SERVER then Exit;
6611 if gVoteInProgress or gVotePassed then
6612 begin
6613 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6614 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6615 Exit;
6616 end;
6617 gVoteInProgress := True;
6618 gVotePassed := False;
6619 gVoteTimer := gTime + gVoteTimeout * 1000;
6620 gVoteCount := 0;
6621 gVoted := False;
6622 gVoteCommand := Command;
6624 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6625 Need := Floor((NetClientCount+1)/2.0)+1
6626 else
6627 Need := Floor(NetClientCount/2.0)+1;
6628 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6629 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6630 end;
6632 procedure g_Game_CheckVote;
6633 var
6634 I, Need: Integer;
6635 begin
6636 if gGameSettings.GameType <> GT_SERVER then Exit;
6637 if not gVoteInProgress then Exit;
6639 if (gTime >= gVoteTimer) then
6640 begin
6641 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6642 Need := Floor((NetClientCount+1)/2.0) + 1
6643 else
6644 Need := Floor(NetClientCount/2.0) + 1;
6645 if gVoteCount >= Need then
6646 begin
6647 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6648 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6649 gVotePassed := True;
6650 gVoteCmdTimer := gTime + 5000;
6651 end
6652 else
6653 begin
6654 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6655 MH_SEND_VoteEvent(NET_VE_FAILED);
6656 end;
6657 if NetClients <> nil then
6658 for I := Low(NetClients) to High(NetClients) do
6659 if NetClients[i].Used then
6660 NetClients[i].Voted := False;
6661 gVoteInProgress := False;
6662 gVoted := False;
6663 gVoteCount := 0;
6664 end
6665 else
6666 begin
6667 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6668 Need := Floor((NetClientCount+1)/2.0) + 1
6669 else
6670 Need := Floor(NetClientCount/2.0) + 1;
6671 if gVoteCount >= Need then
6672 begin
6673 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6674 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6675 gVoteInProgress := False;
6676 gVotePassed := True;
6677 gVoteCmdTimer := gTime + 5000;
6678 gVoted := False;
6679 gVoteCount := 0;
6680 if NetClients <> nil then
6681 for I := Low(NetClients) to High(NetClients) do
6682 if NetClients[i].Used then
6683 NetClients[i].Voted := False;
6684 end;
6685 end;
6686 end;
6688 procedure g_Game_LoadMapList(FileName: string);
6689 var
6690 ListFile: TextFile;
6691 s: string;
6692 begin
6693 MapList := nil;
6694 MapIndex := -1;
6696 if not FileExists(FileName) then Exit;
6698 AssignFile(ListFile, FileName);
6699 Reset(ListFile);
6700 while not EOF(ListFile) do
6701 begin
6702 ReadLn(ListFile, s);
6704 s := Trim(s);
6705 if s = '' then Continue;
6707 SetLength(MapList, Length(MapList)+1);
6708 MapList[High(MapList)] := s;
6709 end;
6710 CloseFile(ListFile);
6711 end;
6713 procedure g_Game_SetDebugMode();
6714 begin
6715 gDebugMode := True;
6716 // ×èòû (äàæå â ñâîåé èãðå):
6717 gCheats := True;
6718 end;
6720 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6721 var
6722 i: Word;
6723 begin
6724 if Length(LoadingStat.Msgs) = 0 then
6725 Exit;
6727 with LoadingStat do
6728 begin
6729 if not reWrite then
6730 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6731 if NextMsg = Length(Msgs) then
6732 begin // scroll
6733 for i := 0 to High(Msgs)-1 do
6734 Msgs[i] := Msgs[i+1];
6735 end
6736 else
6737 Inc(NextMsg);
6738 end else
6739 if NextMsg = 0 then
6740 Inc(NextMsg);
6742 Msgs[NextMsg-1] := Text;
6743 CurValue := 0;
6744 MaxValue := Max;
6745 ShowCount := 0;
6746 end;
6748 g_ActiveWindow := nil;
6750 ProcessLoading;
6751 end;
6753 procedure g_Game_StepLoading();
6754 begin
6755 with LoadingStat do
6756 begin
6757 Inc(CurValue);
6758 Inc(ShowCount);
6759 if (ShowCount > LOADING_SHOW_STEP) then
6760 begin
6761 ShowCount := 0;
6762 ProcessLoading;
6763 end;
6764 end;
6765 end;
6767 procedure g_Game_ClearLoading();
6768 var
6769 len: Word;
6770 begin
6771 with LoadingStat do
6772 begin
6773 CurValue := 0;
6774 MaxValue := 0;
6775 ShowCount := 0;
6776 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6777 if len < 1 then len := 1;
6778 SetLength(Msgs, len);
6779 for len := Low(Msgs) to High(Msgs) do
6780 Msgs[len] := '';
6781 NextMsg := 0;
6782 end;
6783 end;
6785 procedure Parse_Params(var pars: TParamStrValues);
6786 var
6787 i: Integer;
6788 s: String;
6789 begin
6790 SetLength(pars, 0);
6791 i := 1;
6792 while i <= ParamCount do
6793 begin
6794 s := ParamStr(i);
6795 if (s[1] = '-') and (Length(s) > 1) then
6796 begin
6797 if (s[2] = '-') and (Length(s) > 2) then
6798 begin // Îäèíî÷íûé ïàðàìåòð
6799 SetLength(pars, Length(pars) + 1);
6800 with pars[High(pars)] do
6801 begin
6802 Name := LowerCase(s);
6803 Value := '+';
6804 end;
6805 end
6806 else
6807 if (i < ParamCount) then
6808 begin // Ïàðàìåòð ñî çíà÷åíèåì
6809 Inc(i);
6810 SetLength(pars, Length(pars) + 1);
6811 with pars[High(pars)] do
6812 begin
6813 Name := LowerCase(s);
6814 Value := LowerCase(ParamStr(i));
6815 end;
6816 end;
6817 end;
6819 Inc(i);
6820 end;
6821 end;
6823 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6824 var
6825 i: Integer;
6826 begin
6827 Result := '';
6828 for i := 0 to High(pars) do
6829 if pars[i].Name = aName then
6830 begin
6831 Result := pars[i].Value;
6832 Break;
6833 end;
6834 end;
6836 procedure g_Game_Process_Params();
6837 var
6838 pars: TParamStrValues;
6839 map: String;
6840 GMode, n: Byte;
6841 LimT, LimS: Integer;
6842 Opt: LongWord;
6843 Lives: Integer;
6844 s: String;
6845 Port: Integer;
6846 ip: String;
6847 F: TextFile;
6848 begin
6849 Parse_Params(pars);
6851 s := Find_Param_Value(pars, '--profile-render');
6852 if (s <> '') then g_profile_frame_draw := true;
6854 s := Find_Param_Value(pars, '--profile-coldet');
6855 if (s <> '') then g_profile_collision := true;
6857 // Debug mode:
6858 s := Find_Param_Value(pars, '--debug');
6859 if (s <> '') then
6860 begin
6861 g_Game_SetDebugMode();
6862 s := Find_Param_Value(pars, '--netdump');
6863 if (s <> '') then
6864 NetDump := True;
6865 end;
6867 // Connect when game loads
6868 ip := Find_Param_Value(pars, '-connect');
6870 if ip <> '' then
6871 begin
6872 s := Find_Param_Value(pars, '-port');
6873 if (s = '') or not TryStrToInt(s, Port) then
6874 Port := 25666;
6876 s := Find_Param_Value(pars, '-pw');
6878 g_Game_StartClient(ip, Port, s);
6879 Exit;
6880 end;
6882 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6883 if (s <> '') then
6884 begin
6885 gDefaultMegawadStart := s;
6886 end;
6888 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6889 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6890 begin
6891 gDefaultMegawadStart := DF_Default_Megawad_Start;
6892 end;
6894 // Start map when game loads:
6895 map := LowerCase(Find_Param_Value(pars, '-map'));
6896 if isWadPath(map) then
6897 begin
6898 // Game mode:
6899 s := Find_Param_Value(pars, '-gm');
6900 GMode := g_Game_TextToMode(s);
6901 if GMode = GM_NONE then GMode := GM_DM;
6902 if GMode = GM_SINGLE then GMode := GM_COOP;
6904 // Time limit:
6905 s := Find_Param_Value(pars, '-limt');
6906 if (s = '') or (not TryStrToInt(s, LimT)) then
6907 LimT := 0;
6908 if LimT < 0 then
6909 LimT := 0;
6911 // Goal limit:
6912 s := Find_Param_Value(pars, '-lims');
6913 if (s = '') or (not TryStrToInt(s, LimS)) then
6914 LimS := 0;
6915 if LimS < 0 then
6916 LimS := 0;
6918 // Lives limit:
6919 s := Find_Param_Value(pars, '-lives');
6920 if (s = '') or (not TryStrToInt(s, Lives)) then
6921 Lives := 0;
6922 if Lives < 0 then
6923 Lives := 0;
6925 // Options:
6926 s := Find_Param_Value(pars, '-opt');
6927 if (s = '') then
6928 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
6929 else
6930 Opt := StrToIntDef(s, 0);
6931 if Opt = 0 then
6932 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
6934 // Close after map:
6935 s := Find_Param_Value(pars, '--close');
6936 if (s <> '') then
6937 gMapOnce := True;
6939 // Delete test map after play:
6940 s := Find_Param_Value(pars, '--testdelete');
6941 if (s <> '') then
6942 begin
6943 gMapToDelete := MapsDir + map;
6944 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR);
6945 Halt(1);
6946 end;
6948 // Delete temporary WAD after play:
6949 s := Find_Param_Value(pars, '--tempdelete');
6950 if (s <> '') then
6951 begin
6952 gMapToDelete := MapsDir + map;
6953 gTempDelete := True;
6954 end;
6956 // Number of players:
6957 s := Find_Param_Value(pars, '-pl');
6958 if (s = '') then
6959 n := 1
6960 else
6961 n := StrToIntDef(s, 1);
6963 // Start:
6964 s := Find_Param_Value(pars, '-port');
6965 if (s = '') or not TryStrToInt(s, Port) then
6966 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
6967 else
6968 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
6969 end;
6971 // Execute script when game loads:
6972 s := Find_Param_Value(pars, '-exec');
6973 if s <> '' then
6974 begin
6975 if Pos(':\', s) = 0 then
6976 s := GameDir + '/' + s;
6978 {$I-}
6979 AssignFile(F, s);
6980 Reset(F);
6981 if IOResult <> 0 then
6982 begin
6983 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
6984 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6985 CloseFile(F);
6986 Exit;
6987 end;
6988 e_WriteLog('Executing script: ' + s, MSG_NOTIFY);
6989 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
6991 while not EOF(F) do
6992 begin
6993 ReadLn(F, s);
6994 if IOResult <> 0 then
6995 begin
6996 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
6997 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6998 CloseFile(F);
6999 Exit;
7000 end;
7001 if Pos('#', s) <> 1 then // script comment
7002 g_Console_Process(s, True);
7003 end;
7005 CloseFile(F);
7006 {$I+}
7007 end;
7009 SetLength(pars, 0);
7010 end;
7012 end.