1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure ProfilerCommands(P
: SArray
);
128 procedure g_Game_Process_Params
;
129 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
130 procedure g_Game_StepLoading();
131 procedure g_Game_ClearLoading();
132 procedure g_Game_SetDebugMode();
133 procedure DrawLoadingStat();
135 { procedure SetWinPause(Enable: Boolean); }
140 LOADING_SHOW_STEP
= 100;
141 LOADING_INTERLINE
= 20;
156 MESSAGE_DIKEY
= WM_USER
+ 1;
161 EXIT_ENDLEVELSINGLE
= 4;
162 EXIT_ENDLEVELCUSTOM
= 5;
164 GAME_OPTION_RESERVED
= 1;
165 GAME_OPTION_TEAMDAMAGE
= 2;
166 GAME_OPTION_ALLOWEXIT
= 4;
167 GAME_OPTION_WEAPONSTAY
= 8;
168 GAME_OPTION_MONSTERS
= 16;
169 GAME_OPTION_BOTVSPLAYER
= 32;
170 GAME_OPTION_BOTVSMONSTER
= 64;
175 STATE_INTERCUSTOM
= 3;
176 STATE_INTERSINGLE
= 4;
182 LMS_RESPAWN_NONE
= 0;
183 LMS_RESPAWN_WARMUP
= 1;
184 LMS_RESPAWN_FINAL
= 2;
200 CONFIG_FILENAME
= 'Doom2DF.cfg';
201 LOG_FILENAME
= 'Doom2DF.log';
203 TEST_MAP_NAME
= '$$$_TEST_$$$';
205 STD_PLAYER_MODEL
= 'Doomer';
209 gGameSettings
: TGameSettings
;
210 gPlayer1Settings
: TPlayerSettings
;
211 gPlayer2Settings
: TPlayerSettings
;
213 gPlayerScreenSize
: TPoint
;
214 gPlayer1ScreenCoord
: TPoint
;
215 gPlayer2ScreenCoord
: TPoint
;
216 gPlayer1
: TPlayer
= nil;
217 gPlayer2
: TPlayer
= nil;
218 gPlayerDrawn
: TPlayer
= nil;
220 gSwitchGameMode
: Byte = GM_DM
;
221 gHearPoint1
, gHearPoint2
: THearPoint
;
222 gSoundEffectsDF
: Boolean = False;
223 gSoundTriggerTime
: Word = 0;
224 gAnnouncer
: Byte = ANNOUNCE_NONE
;
225 goodsnd
: array[0..3] of TPlayableSound
;
226 killsnd
: array[0..3] of TPlayableSound
;
227 gDefInterTime
: ShortInt = -1;
228 gInterEndTime
: LongWord = 0;
229 gInterTime
: LongWord = 0;
230 gServInterTime
: Byte = 0;
231 gGameStartTime
: LongWord = 0;
232 gTotalMonsters
: Integer = 0;
234 gShowTime
: Boolean = True;
235 gShowFPS
: Boolean = False;
236 gShowGoals
: Boolean = True;
237 gShowStat
: Boolean = True;
238 gShowKillMsg
: Boolean = True;
239 gShowLives
: Boolean = True;
240 gShowPing
: Boolean = False;
241 gShowMap
: Boolean = False;
243 gState
: Byte = STATE_NONE
;
245 sWidth
, sHeight
: Word;
246 gSpectMode
: Byte = SPECT_NONE
;
247 gSpectHUD
: Boolean = True;
248 gSpectKeyPress
: Boolean = False;
249 gSpectX
: Integer = 0;
250 gSpectY
: Integer = 0;
251 gSpectStep
: Byte = 8;
252 gSpectViewTwo
: Boolean = False;
253 gSpectPID1
: Integer = -1;
254 gSpectPID2
: Integer = -1;
255 gMusic
: TMusic
= nil;
256 gLoadGameMode
: Boolean;
257 gCheats
: Boolean = False;
258 gMapOnce
: Boolean = False;
259 gMapToDelete
: String;
260 gTempDelete
: Boolean = False;
261 gLastMap
: Boolean = False;
262 gWinPosX
, gWinPosY
: Integer;
263 gWinSizeX
, gWinSizeY
: Integer;
264 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
265 gWinActive
: Boolean = True; // by default window is active, lol
266 gResolutionChange
: Boolean = False;
267 gRC_Width
, gRC_Height
: Word;
268 gRC_FullScreen
, gRC_Maximized
: Boolean;
269 gLanguageChange
: Boolean = False;
270 gDebugMode
: Boolean = False;
271 g_debug_Sounds
: Boolean = False;
272 g_debug_Frames
: Boolean = False;
273 g_debug_WinMsgs
: Boolean = False;
274 g_debug_MonsterOff
: Boolean = False;
275 g_debug_BotAIOff
: Byte = 0;
276 g_debug_HealthBar
: Boolean = False;
277 g_Debug_Player
: Boolean = False;
278 gCoopMonstersKilled
: Word = 0;
279 gCoopSecretsFound
: Word = 0;
280 gCoopTotalMonstersKilled
: Word = 0;
281 gCoopTotalSecretsFound
: Word = 0;
282 gCoopTotalMonsters
: Word = 0;
283 gCoopTotalSecrets
: Word = 0;
284 gStatsOff
: Boolean = False;
285 gStatsPressed
: Boolean = False;
286 gExitByTrigger
: Boolean = False;
287 gNextMap
: String = '';
288 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
289 gLMSRespawnTime
: Cardinal = 0;
290 gLMSSoftSpawn
: Boolean = False;
291 gMissionFailed
: Boolean = False;
292 gVoteInProgress
: Boolean = False;
293 gVotePassed
: Boolean = False;
294 gVoteCommand
: string = '';
295 gVoteTimer
: Cardinal = 0;
296 gVoteCmdTimer
: Cardinal = 0;
297 gVoteCount
: Integer = 0;
298 gVoteTimeout
: Cardinal = 30;
299 gVoted
: Boolean = False;
300 gVotesEnabled
: Boolean = True;
301 gEvents
: Array of TGameEvent
;
302 gDelayedEvents
: Array of TDelayedEvent
;
304 // move button values:
305 // bits 0-1: l/r state:
306 // 0: neither left, nor right pressed
309 // bits 4-5: l/r state when strafe was pressed
310 P1MoveButton
: Byte = 0;
311 P2MoveButton
: Byte = 0;
313 g_profile_frame_update
: Boolean = false;
314 g_profile_frame_draw
: Boolean = false;
315 g_profile_collision
: Boolean = false;
317 procedure g_ResetDynlights ();
318 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
319 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
324 g_textures
, g_main
, g_window
, g_menu
,
325 e_input
, e_log
, g_console
, g_items
, g_map
,
326 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
327 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
328 BinEditor
, g_language
, g_net
, SDL
,
329 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
333 // ////////////////////////////////////////////////////////////////////////// //
335 profileFrameDraw
: TProfiler
= nil;
338 // ////////////////////////////////////////////////////////////////////////// //
341 x
, y
, radius
: Integer;
344 exploRadius
: Integer;
348 g_dynLights
: array of TDynLight
= nil;
349 g_dynLightCount
: Integer = 0;
350 g_playerLight
: Boolean = false;
352 procedure g_ResetDynlights ();
356 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
358 for idx
:= 0 to g_dynLightCount
-1 do
360 if g_dynLights
[idx
].exploCount
= -666 then
367 Inc(g_dynLights
[idx
].exploCount
);
368 if (g_dynLights
[idx
].exploCount
< 10) then
370 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
371 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
372 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
373 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
378 g_dynLightCount
:= lnum
;
381 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
383 if not gwin_has_stencil
then exit
;
384 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
385 g_dynLights
[g_dynLightCount
].x
:= x
;
386 g_dynLights
[g_dynLightCount
].y
:= y
;
387 g_dynLights
[g_dynLightCount
].radius
:= radius
;
388 g_dynLights
[g_dynLightCount
].r
:= r
;
389 g_dynLights
[g_dynLightCount
].g
:= g
;
390 g_dynLights
[g_dynLightCount
].b
:= b
;
391 g_dynLights
[g_dynLightCount
].a
:= a
;
392 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
393 Inc(g_dynLightCount
);
396 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
398 if not gwin_has_stencil
then exit
;
399 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
400 g_dynLights
[g_dynLightCount
].x
:= x
;
401 g_dynLights
[g_dynLightCount
].y
:= y
;
402 g_dynLights
[g_dynLightCount
].radius
:= 0;
403 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
404 g_dynLights
[g_dynLightCount
].r
:= r
;
405 g_dynLights
[g_dynLightCount
].g
:= g
;
406 g_dynLights
[g_dynLightCount
].b
:= b
;
407 g_dynLights
[g_dynLightCount
].a
:= 0;
408 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
409 Inc(g_dynLightCount
);
413 // ////////////////////////////////////////////////////////////////////////// //
415 procedure drawProfiles (x, y: Integer; title: AnsiString); overload;
421 procedure drawItems ();
424 e_TextureFontPrintEx(x+2+4*xprofItLevel, yy, Format('%s: %d', [xprofItName, Integer(xprofItMicro)]), gStdFont, 255, 255, 0, 1, false);
426 if xprofItHasChildren then
432 until not xprofItNext();
436 procedure drawItems ();
440 for ii := 0 to xprofTotalCount-1 do
442 e_TextureFontPrintEx(x+2+4*xprofLevelAt(ii), yy, Format('%s: %d', [xprofNameAt(ii), Integer(xprofMicroAt(ii))]), gStdFont, 255, 255, 0, 1, false);
449 //if not xprofItReset() then exit;
450 if (xprofTotalCount = 0) then exit;
452 hgt := 16+2+xprofTotalCount*(16+2); // title, items
454 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
455 e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
457 e_TextureFontPrintEx(x+2, y+2, Format('%s: %d', [title, Integer(xprofTotalMicro)]), gStdFont, 255, 255, 0, 1, false);
464 function calcProfilesHeight (prof
: TProfiler
): Integer;
467 if (prof
= nil) then exit
;
468 if (length(prof
.bars
) = 0) then exit
;
469 result
:= length(prof
.bars
)*(16+2);
473 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
480 if (prof
= nil) then exit
;
482 if (length(prof
.bars
) = 0) then exit
;
484 hgt
:= calcProfilesHeight(prof
);
485 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
486 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
488 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
489 e_DrawFillQuad(x
, y
, x
+wdt
-1, y
+hgt
-1, 20, 20, 20, 0, B_NONE
);
492 for ii
:= 0 to High(prof
.bars
) do
494 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
501 // ////////////////////////////////////////////////////////////////////////// //
503 TEndCustomGameStat
= record
504 PlayerStat
: TPlayerStatArray
;
508 Map
, MapName
: String;
511 TEndSingleGameStat
= record
512 PlayerStat
: Array [0..1] of record
518 TotalSecrets
: Integer;
521 TLoadingStat
= record
525 Msgs
: Array of String;
529 TParamStrValue
= record
534 TParamStrValues
= Array of TParamStrValue
;
537 INTER_ACTION_TEXT
= 1;
538 INTER_ACTION_PIC
= 2;
539 INTER_ACTION_MUSIC
= 3;
543 FPSCounter
, UPSCounter
: Word;
544 FPSTime
, UPSTime
: LongWord;
545 DataLoaded
: Boolean = False;
546 LastScreenShot
: Int64;
547 IsDrawStat
: Boolean = False;
548 CustomStat
: TEndCustomGameStat
;
549 SingleStat
: TEndSingleGameStat
;
550 LoadingStat
: TLoadingStat
;
551 EndingGameCounter
: Byte = 0;
554 MapList
: SArray
= nil;
555 MapIndex
: Integer = -1;
561 text: Array of ShortString;
562 anim
: Array of ShortString;
563 pic
: Array of ShortString;
564 mus
: Array of ShortString;
566 triggers
: Array of record
568 actions
: Array of record
569 action
, p1
, p2
: Integer;
572 cur_trigger
: Integer;
585 function Compare(a
, b
: TPlayerStat
): Integer;
587 if a
.Spectator
then Result
:= 1
588 else if b
.Spectator
then Result
:= -1
589 else if a
.Frags
< b
.Frags
then Result
:= 1
590 else if a
.Frags
> b
.Frags
then Result
:= -1
591 else if a
.Deaths
< b
.Deaths
then Result
:= -1
592 else if a
.Deaths
> b
.Deaths
then Result
:= 1
593 else if a
.Kills
< b
.Kills
then Result
:= -1
597 procedure SortGameStat(var stat
: TPlayerStatArray
);
602 if stat
= nil then Exit
;
604 for I
:= High(stat
) downto Low(stat
) do
605 for J
:= Low(stat
) to High(stat
) - 1 do
606 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
609 stat
[J
] := stat
[J
+ 1];
614 function g_Game_ModeToText(Mode
: Byte): string;
618 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
619 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
620 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
621 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
622 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
626 function g_Game_TextToMode(Mode
: string): Byte;
629 Mode
:= UpperCase(Mode
);
630 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
635 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
640 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
645 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
650 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
657 function g_Game_IsNet(): Boolean;
659 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
662 function g_Game_IsServer(): Boolean;
664 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
667 function g_Game_IsClient(): Boolean;
669 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
672 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
679 Result
.name
:= ExtractFileName(WAD
);
680 Result
.description
:= '';
683 w
:= TWADFile
.Create();
686 if not w
.GetResource('INTERSCRIPT', p
, len
) then
692 cfg
:= TConfig
.CreateMem(p
, len
);
693 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
694 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
695 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
696 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
702 procedure g_Game_FreeWAD();
706 for a
:= 0 to High(MegaWAD
.res
.pic
) do
707 if MegaWAD
.res
.pic
[a
] <> '' then
708 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
710 for a
:= 0 to High(MegaWAD
.res
.mus
) do
711 if MegaWAD
.res
.mus
[a
] <> '' then
712 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
714 MegaWAD
.res
.pic
:= nil;
715 MegaWAD
.res
.text := nil;
716 MegaWAD
.res
.anim
:= nil;
717 MegaWAD
.res
.mus
:= nil;
718 MegaWAD
.triggers
:= nil;
720 g_Texture_Delete('TEXTURE_endpic');
721 g_Sound_Delete('MUSIC_endmus');
723 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
724 gGameSettings
.WAD
:= '';
727 procedure g_Game_LoadWAD(WAD
: string);
736 gGameSettings
.WAD
:= WAD
;
737 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
740 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
742 w
:= TWADFile
.Create();
743 w
.ReadFile(MapsDir
+ WAD
);
745 if not w
.GetResource('INTERSCRIPT', p
, len
) then
751 cfg
:= TConfig
.CreateMem(p
, len
);
756 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
757 if s = '' then Break;
760 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
761 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
763 g_Texture_CreateWADEx(s, s);
769 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
770 if s = '' then Break;
773 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
774 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
776 g_Music_CreateWADEx(s, s);
779 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
780 if MegaWAD
.endpic
<> '' then
782 s
:= g_ExtractWadName(MegaWAD
.endpic
);
783 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
784 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
786 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
787 if MegaWAD
.endmus
<> '' then
789 s
:= g_ExtractWadName(MegaWAD
.endmus
);
790 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
791 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
799 {procedure start_trigger(t: string);
803 function next_trigger(): Boolean;
807 procedure DisableCheats();
813 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
814 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
815 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
816 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
819 procedure g_Game_ExecuteEvent(Name
: String);
825 if gEvents
= nil then
827 for a
:= 0 to High(gEvents
) do
828 if gEvents
[a
].Name
= Name
then
830 if gEvents
[a
].Command
<> '' then
831 g_Console_Process(gEvents
[a
].Command
, True);
836 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
841 if gDelayedEvents
<> nil then
842 for a
:= 0 to High(gDelayedEvents
) do
843 if not gDelayedEvents
[a
].Pending
then
850 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
851 n
:= High(gDelayedEvents
);
853 gDelayedEvents
[n
].Pending
:= True;
854 gDelayedEvents
[n
].DEType
:= DEType
;
855 gDelayedEvents
[n
].DENum
:= Num
;
856 gDelayedEvents
[n
].DEStr
:= Str
;
857 if DEType
= DE_GLOBEVENT
then
858 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
860 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
869 if g_Game_IsNet
and g_Game_IsServer
then
870 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
876 g_Game_StopAllSounds(False);
881 EndingGameCounter
:= 0;
882 g_ActiveWindow
:= nil;
884 gLMSRespawn
:= LMS_RESPAWN_NONE
;
885 gLMSRespawnTime
:= 0;
888 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
893 begin // Ýòî áûë òåñò
897 begin // Âûõîä â ãëàâíîå ìåíþ
898 gMusic
.SetByName('MUSIC_MENU');
900 if gState
<> STATE_SLIST
then
902 g_GUI_ShowWindow('MainMenu');
903 gState
:= STATE_MENU
;
906 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
907 slReturnPressed
:= True;
908 if g_Net_Slist_Fetch(slCurrent
) then
910 if slCurrent
= nil then
911 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
914 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
917 g_Game_ExecuteEvent('ongameend');
921 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
923 if not g_Game_IsClient
then g_Game_Restart();
926 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
928 // Ñòàòèñòèêà Ñâîåé èãðû:
929 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
931 CustomStat
.GameTime
:= gTime
;
932 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
933 CustomStat
.MapName
:= gMapInfo
.Name
;
934 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
935 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
936 CustomStat
.TeamStat
:= gTeamStat
;
938 CustomStat
.PlayerStat
:= nil;
940 // Ñòàòèñòèêà èãðîêîâ:
941 if gPlayers
<> nil then
943 for a
:= 0 to High(gPlayers
) do
944 if gPlayers
[a
] <> nil then
946 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
947 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
949 Name
:= gPlayers
[a
].Name
;
950 Frags
:= gPlayers
[a
].Frags
;
951 Deaths
:= gPlayers
[a
].Death
;
952 Kills
:= gPlayers
[a
].Kills
;
953 Team
:= gPlayers
[a
].Team
;
954 Color
:= gPlayers
[a
].Model
.Color
;
955 Spectator
:= gPlayers
[a
].FSpectator
;
959 SortGameStat(CustomStat
.PlayerStat
);
962 g_Game_ExecuteEvent('onmapend');
965 EndingGameCounter
:= 255;
966 gState
:= STATE_FOLD
;
968 if gDefInterTime
< 0 then
969 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
971 gInterEndTime
:= gDefInterTime
* 1000;
974 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
976 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
977 SingleStat
.GameTime
:= gTime
;
978 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
979 SingleStat
.TotalSecrets
:= gSecretsCount
;
980 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
981 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
982 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
983 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
984 if SingleStat
.TwoPlayers
then
986 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
987 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
990 g_Game_ExecuteEvent('onmapend');
993 if gNextMap
<> '' then
995 gMusic
.SetByName('MUSIC_INTERMUS');
997 gState
:= STATE_INTERSINGLE
;
999 g_Game_ExecuteEvent('oninter');
1001 else // Áîëüøå íåò êàðò
1003 // Çàòóõàþùèé ýêðàí:
1004 EndingGameCounter
:= 255;
1005 gState
:= STATE_FOLD
;
1010 // Îêîí÷àíèå îáðàáîòàíî:
1011 if gExit
<> EXIT_QUIT
then
1015 procedure DrawStat();
1017 pc
, x
, y
, w
, h
: Integer;
1018 w1
, w2
, w3
, w4
: Integer;
1020 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1023 stat
: TPlayerStatArray
;
1030 pc
:= g_Player_GetCount
;
1031 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1033 w
:= gScreenWidth
-(gScreenWidth
div 5);
1034 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1037 h
:= 40+ch
*5+(ch
+8)*pc
;
1038 x
:= (gScreenWidth
div 2)-(w
div 2);
1039 y
:= (gScreenHeight
div 2)-(h
div 2);
1041 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1042 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1044 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1045 map
:= g_ExtractFileName(gMapInfo
.Map
);
1046 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1048 case gGameSettings
.GameMode
of
1051 if gGameSettings
.MaxLives
= 0 then
1052 s1
:= _lc
[I_GAME_DM
]
1054 s1
:= _lc
[I_GAME_LMS
];
1055 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1056 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1061 if gGameSettings
.MaxLives
= 0 then
1062 s1
:= _lc
[I_GAME_TDM
]
1064 s1
:= _lc
[I_GAME_TLMS
];
1065 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1066 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1071 s1
:= _lc
[I_GAME_CTF
];
1072 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1073 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1078 if gGameSettings
.MaxLives
= 0 then
1079 s1
:= _lc
[I_GAME_COOP
]
1081 s1
:= _lc
[I_GAME_SURV
];
1082 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1083 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1094 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1096 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1098 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1100 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1101 gStdFont
, 200, 200, 200, 1);
1103 if NetMode
= NET_SERVER
then
1104 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1106 if NetMode
= NET_CLIENT
then
1107 e_TextureFontPrintEx(x
+8, y
+ 8,
1108 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1112 stat
:= g_Player_GetStats();
1115 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1116 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1118 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1120 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1124 for a
:= TEAM_RED
to TEAM_BLUE
do
1126 if a
= TEAM_RED
then
1128 s1
:= _lc
[I_GAME_TEAM_RED
];
1135 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1141 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1142 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1143 gStdFont
, r
, g
, b
, 1);
1145 _y
:= _y
+ch
+(ch
div 4);
1146 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1147 _y
:= _y
+(ch
div 4);
1149 for aa
:= 0 to High(stat
) do
1150 if stat
[aa
].Team
= a
then
1166 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1168 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1170 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1172 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1179 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1182 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1183 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1184 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1185 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1188 for aa
:= 0 to High(stat
) do
1202 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1203 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1205 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1207 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1209 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1211 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1217 procedure g_Game_Init();
1223 gTempDelete
:= False;
1225 sfsGCDisable(); // temporary disable removing of temporary volumes
1228 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1229 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1230 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1231 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1233 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1234 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1235 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1237 g_Game_ClearLoading();
1238 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1239 g_Game_SetLoadingText('', 0, False);
1241 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1244 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1245 g_PlayerModel_LoadData();
1247 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1249 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1250 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1251 until FindNext(SR
) <> 0;
1254 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1256 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1257 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1258 until FindNext(SR
) <> 0;
1261 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1263 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1264 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1265 until FindNext(SR
) <> 0;
1271 LastScreenShot
:= 0;
1273 {e_MouseInfo.Accel := 1.0;}
1275 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1278 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1279 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1280 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1281 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1282 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1284 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1287 gMusic
:= TMusic
.Create();
1288 gMusic
.SetByName('MUSIC_MENU');
1291 gGameSettings
.WarmupTime
:= 30;
1293 gState
:= STATE_MENU
;
1295 SetLength(gEvents
, 6);
1296 gEvents
[0].Name
:= 'ongamestart';
1297 gEvents
[1].Name
:= 'ongameend';
1298 gEvents
[2].Name
:= 'onmapstart';
1299 gEvents
[3].Name
:= 'onmapend';
1300 gEvents
[4].Name
:= 'oninter';
1301 gEvents
[5].Name
:= 'onwadend';
1303 sfsGCEnable(); // enable releasing unused volumes
1307 procedure g_Game_Free();
1309 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1310 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1314 g_Player_RemoveAllCorpses();
1316 gGameSettings
.GameType
:= GT_NONE
;
1317 if gGameSettings
.GameMode
= GM_SINGLE
then
1318 gGameSettings
.GameMode
:= GM_DM
;
1319 gSwitchGameMode
:= gGameSettings
.GameMode
;
1322 gExitByTrigger
:= False;
1325 function IsActivePlayer(p
: TPlayer
): Boolean;
1330 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1333 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1340 if gPlayers
= nil then
1342 for a
:= Low(gPlayers
) to High(gPlayers
) do
1343 if IsActivePlayer(gPlayers
[a
]) then
1345 if gPlayers
[a
].UID
<> ID
then
1347 Result
:= gPlayers
[a
];
1352 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1358 if gPlayers
= nil then
1362 for a
:= Low(gPlayers
) to High(gPlayers
) do
1363 if IsActivePlayer(gPlayers
[a
]) then
1365 SetLength(ids
, Length(ids
) + 1);
1366 ids
[High(ids
)] := gPlayers
[a
].UID
;
1367 if gPlayers
[a
].UID
= Skip
then
1370 if Length(ids
) = 0 then
1375 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1378 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1384 if gPlayers
= nil then
1388 for a
:= Low(gPlayers
) to High(gPlayers
) do
1389 if IsActivePlayer(gPlayers
[a
]) then
1391 SetLength(ids
, Length(ids
) + 1);
1392 ids
[High(ids
)] := gPlayers
[a
].UID
;
1393 if gPlayers
[a
].UID
= Skip
then
1396 if Length(ids
) = 0 then
1399 Result
:= ids
[Length(ids
) - 1]
1401 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1404 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1406 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1407 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1411 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1417 if (plr
= nil) then exit
;
1418 if (p2hack
) then time
:= 1000 else time
:= 1;
1419 strafeDir
:= MoveButton
shr 4;
1420 MoveButton
:= MoveButton
and $0F;
1423 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1424 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1425 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1427 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1428 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1429 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1431 // if we have "strafe" key, turn off old strafe mechanics
1432 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1434 // new strafe mechanics
1435 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1436 // now set direction according to strafe (reversed)
1437 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1438 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1442 strafeDir
:= 0; // not strafing anymore
1443 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1444 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1445 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1446 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1447 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1448 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1451 // fix movebutton state
1452 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1454 // Îñòàëüíûå êëàâèøè:
1455 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1456 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1457 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1458 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1459 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1460 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1461 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1463 for i
:= 0 to High(KeyWeapon
) do
1464 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1465 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1468 // HACK: add dynlight here
1469 if gwin_k8_enable_light_experiments
then
1471 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1473 g_playerLight
:= true;
1475 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1477 g_playerLight
:= false;
1481 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1484 procedure g_Game_Update();
1486 Msg
: g_gui
.TMessage
;
1493 // Ïîðà âûêëþ÷àòü èãðó:
1494 if gExit
= EXIT_QUIT
then
1496 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1500 if gExit
= EXIT_QUIT
then
1504 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1507 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1510 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1512 gExit
:= EXIT_SIMPLE
;
1518 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1519 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1520 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1521 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1523 if g_Game_IsNet
and g_Game_IsServer
then
1525 gInterTime
:= gInterTime
+ GAME_TICK
;
1526 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1527 if a
<> gServInterTime
then
1529 gServInterTime
:= a
;
1530 MH_SEND_TimeSync(gServInterTime
);
1534 if (not g_Game_IsClient
) and
1537 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1538 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1539 and (g_ActiveWindow
= nil)
1541 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1544 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1545 g_Game_StopAllSounds(True);
1547 if gMapOnce
then // Ýòî áûë òåñò
1548 gExit
:= EXIT_SIMPLE
1550 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1551 g_Game_ChangeMap(gNextMap
)
1552 else // Ñëåäóþùåé êàðòû íåò
1554 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1556 // Âûõîä â ãëàâíîå ìåíþ:
1558 g_GUI_ShowWindow('MainMenu');
1559 gMusic
.SetByName('MUSIC_MENU');
1561 gState
:= STATE_MENU
;
1564 // Ôèíàëüíàÿ êàðòèíêà:
1565 g_Game_ExecuteEvent('onwadend');
1567 if not gMusic
.SetByName('MUSIC_endmus') then
1568 gMusic
.SetByName('MUSIC_STDENDMUS');
1570 gState
:= STATE_ENDPIC
;
1572 g_Game_ExecuteEvent('ongameend');
1578 if gState
= STATE_INTERTEXT
then
1579 if InterText
.counter
> 0 then
1580 InterText
.counter
:= InterText
.counter
- 1;
1583 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1585 if EndingGameCounter
= 0 then
1587 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1588 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1590 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1592 g_Game_ExecuteEvent('onwadend');
1593 if not gMusic
.SetByName('MUSIC_endmus') then
1594 gMusic
.SetByName('MUSIC_STDENDMUS');
1597 gMusic
.SetByName('MUSIC_ROUNDMUS');
1600 gState
:= STATE_INTERCUSTOM
;
1602 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1604 gMusic
.SetByName('MUSIC_INTERMUS');
1606 gState
:= STATE_INTERSINGLE
;
1608 g_Game_ExecuteEvent('oninter');
1611 DecMin(EndingGameCounter
, 6, 0);
1614 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1616 if gMapOnce
then // Ýòî áûë òåñò
1618 gExit
:= EXIT_SIMPLE
;
1624 g_Serverlist_Control(slCurrent
);
1627 if g_Game_IsNet
then
1628 if not gConsoleShow
then
1629 if not gChatShow
then
1631 if g_ActiveWindow
= nil then
1633 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1634 g_Console_Chat_Switch(False)
1635 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1636 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1637 g_Console_Chat_Switch(True);
1640 if not gChatEnter
then
1641 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1642 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1645 // Ñòàòèñòèêà ïî Tab:
1647 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1648 (gGameSettings
.GameType
<> GT_SINGLE
) and
1649 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1652 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1654 // Âðåìÿ += 28 ìèëëèñåêóíä:
1655 gTime
:= gTime
+ GAME_TICK
;
1657 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1658 if MessageTime
= 0 then
1660 if MessageTime
> 0 then
1661 MessageTime
:= MessageTime
- 1;
1663 if (g_Game_IsServer
) then
1665 // Áûë çàäàí ëèìèò âðåìåíè:
1666 if (gGameSettings
.TimeLimit
> 0) then
1667 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1668 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1673 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1674 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1675 g_Game_RestartRound(gLMSSoftSpawn
);
1677 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1678 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1680 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1682 g_Console_Process(gVoteCommand
);
1684 gVotePassed
:= False;
1687 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1688 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1689 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1690 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1691 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1693 // Áûë çàäàí ëèìèò ïîáåä:
1694 if (gGameSettings
.GoalLimit
> 0) then
1698 if gGameSettings
.GameMode
= GM_DM
then
1699 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1700 for i
:= 0 to High(gPlayers
) do
1701 if gPlayers
[i
] <> nil then
1702 if gPlayers
[i
].Frags
> b
then
1703 b
:= gPlayers
[i
].Frags
;
1706 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1707 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1708 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1711 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1712 if b
>= gGameSettings
.GoalLimit
then
1719 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1720 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1721 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1722 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1724 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1725 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1726 end // if not console
1729 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1731 // process weapon switch queue
1735 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1736 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1738 if not gSpectKeyPress
then
1740 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1742 // switch spect mode
1744 SPECT_NONE
: ; // not spectator
1746 SPECT_MAPVIEW
: Inc(gSpectMode
);
1747 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1749 gSpectKeyPress
:= True;
1751 if gSpectMode
= SPECT_MAPVIEW
then
1753 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1754 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1755 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1756 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1757 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1758 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1759 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1760 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1761 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1764 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1765 gSpectKeyPress
:= True;
1767 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1770 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1771 gSpectKeyPress
:= True;
1774 if gSpectMode
= SPECT_PLAYERS
then
1776 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1779 gSpectViewTwo
:= True;
1780 gSpectKeyPress
:= True;
1782 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1784 // remove second view
1785 gSpectViewTwo
:= False;
1786 gSpectKeyPress
:= True;
1788 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1790 // prev player (view 1)
1791 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1792 gSpectKeyPress
:= True;
1794 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1796 // next player (view 1)
1797 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1798 gSpectKeyPress
:= True;
1800 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1802 // prev player (view 2)
1803 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1804 gSpectKeyPress
:= True;
1806 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1808 // next player (view 2)
1809 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1810 gSpectKeyPress
:= True;
1815 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1816 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1817 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1818 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1819 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1820 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1821 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1822 gSpectKeyPress
:= False;
1825 // Îáíîâëÿåì âñå îñòàëüíîå:
1828 g_Triggers_Update();
1830 g_Monsters_Update();
1832 g_Player_UpdateAll();
1833 g_Player_UpdatePhysicalObjects();
1834 if gGameSettings
.GameType
= GT_SERVER
then
1835 if Length(gMonstersSpawned
) > 0 then
1837 for I
:= 0 to High(gMonstersSpawned
) do
1838 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1839 SetLength(gMonstersSpawned
, 0);
1842 if (gSoundTriggerTime
> 8) then
1844 g_Game_UpdateTriggerSounds();
1845 gSoundTriggerTime
:= 0;
1848 Inc(gSoundTriggerTime
);
1850 if (NetMode
= NET_SERVER
) then
1852 Inc(NetTimeToUpdate
);
1853 Inc(NetTimeToReliable
);
1854 if NetTimeToReliable
>= NetRelupdRate
then
1856 for I
:= 0 to High(gPlayers
) do
1857 if gPlayers
[I
] <> nil then
1858 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1860 if gMonsters
<> nil then
1861 for I
:= 0 to High(gMonsters
) do
1862 if gMonsters
[I
] <> nil then
1864 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1866 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1867 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1870 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1871 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1872 (gMonsters
[I
].GameVelX
<> 0) or
1873 (gMonsters
[I
].GameVelY
<> 0) then
1874 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1877 NetTimeToReliable
:= 0;
1878 NetTimeToUpdate
:= NetUpdateRate
;
1880 else if NetTimeToUpdate
>= NetUpdateRate
then
1882 if gPlayers
<> nil then
1883 for I
:= 0 to High(gPlayers
) do
1884 if gPlayers
[I
] <> nil then
1885 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1887 if gMonsters
<> nil then
1888 for I
:= 0 to High(gMonsters
) do
1889 if gMonsters
[I
] <> nil then
1891 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1893 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1894 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1897 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1898 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1899 (gMonsters
[I
].GameVelX
<> 0) or
1900 (gMonsters
[I
].GameVelY
<> 0) then
1901 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1904 NetTimeToUpdate
:= 0;
1907 if NetUseMaster
then
1908 if gTime
>= NetTimeToMaster
then
1910 if (NetMHost
= nil) or (NetMPeer
= nil) then
1911 if not g_Net_Slist_Connect
then
1912 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1915 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1919 if NetMode
= NET_CLIENT
then
1920 MC_SEND_PlayerPos();
1921 end; // if gameOn ...
1923 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1924 if g_ActiveWindow
<> nil then
1926 w
:= e_GetFirstKeyPressed();
1928 if (w
<> IK_INVALID
) then
1930 Msg
.Msg
:= MESSAGE_DIKEY
;
1932 g_ActiveWindow
.OnMessage(Msg
);
1935 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1936 if g_ActiveWindow
<> nil then
1937 g_ActiveWindow
.Update();
1939 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1940 if gResolutionChange
then
1942 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1943 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1944 gResolutionChange
:= False;
1947 // Íóæíî ñìåíèòü ÿçûê:
1948 if gLanguageChange
then
1950 //e_WriteLog('Read language file', MSG_NOTIFY);
1951 //g_Language_Load(DataDir + gLanguage + '.txt');
1952 g_Language_Set(gLanguage
);
1954 gLanguageChange
:= False;
1958 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1959 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1960 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1963 LastScreenShot
:= GetTimer();
1966 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1967 if e_KeyPressed(IK_F10
) and
1969 (not gConsoleShow
) and
1970 (g_ActiveWindow
= nil) then
1975 Time
:= GetTimer() {div 1000};
1977 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1978 if gDelayedEvents
<> nil then
1979 for a
:= 0 to High(gDelayedEvents
) do
1980 if gDelayedEvents
[a
].Pending
and
1982 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1983 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1986 case gDelayedEvents
[a
].DEType
of
1988 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1991 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1995 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1996 if g_Game_IsNet
and g_Game_IsServer
then
1997 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2000 gDelayedEvents
[a
].Pending
:= False;
2003 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2004 UPSCounter
:= UPSCounter
+ 1;
2005 if Time
- UPSTime
>= 1000 then
2012 if gGameOn
then g_Weapon_AddDynLights();
2015 procedure g_Game_LoadData();
2017 if DataLoaded
then Exit
;
2019 e_WriteLog('Loading game data...', MSG_NOTIFY
);
2021 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2022 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2023 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2024 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2025 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2026 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2027 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
2028 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
2029 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
2030 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
2031 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
2032 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
2033 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2034 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2035 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2036 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2037 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2038 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2039 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2040 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2041 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2042 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2043 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2044 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2045 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2046 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2047 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2048 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2049 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2050 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2051 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2052 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2053 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2054 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2056 goodsnd
[0] := TPlayableSound
.Create();
2057 goodsnd
[1] := TPlayableSound
.Create();
2058 goodsnd
[2] := TPlayableSound
.Create();
2059 goodsnd
[3] := TPlayableSound
.Create();
2061 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2062 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2063 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2064 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2066 killsnd
[0] := TPlayableSound
.Create();
2067 killsnd
[1] := TPlayableSound
.Create();
2068 killsnd
[2] := TPlayableSound
.Create();
2069 killsnd
[3] := TPlayableSound
.Create();
2071 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2072 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2073 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2074 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2076 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2079 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2080 g_Weapon_LoadData();
2082 g_Monsters_LoadData();
2087 procedure g_Game_FreeData();
2089 if not DataLoaded
then Exit
;
2092 g_Weapon_FreeData();
2093 g_Monsters_FreeData();
2095 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2097 g_Texture_Delete('NOTEXTURE');
2098 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2099 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2100 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2101 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2102 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2103 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2104 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2105 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2106 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2107 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2108 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2109 g_Frames_DeleteByName('FRAMES_TELEPORT');
2110 g_Sound_Delete('SOUND_GAME_TELEPORT');
2111 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2112 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2113 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2114 g_Sound_Delete('SOUND_GAME_BULK1');
2115 g_Sound_Delete('SOUND_GAME_BULK2');
2116 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2117 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2118 g_Sound_Delete('SOUND_GAME_SWITCH1');
2119 g_Sound_Delete('SOUND_GAME_SWITCH0');
2126 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2127 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2128 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2129 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2136 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2137 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2138 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2139 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2141 DataLoaded
:= False;
2144 procedure DrawCustomStat();
2150 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2151 s1
, s2
, topstr
: String;
2153 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2156 if e_KeyPressed(IK_TAB
) then
2158 if not gStatsPressed
then
2160 gStatsOff
:= not gStatsOff
;
2161 gStatsPressed
:= True;
2165 gStatsPressed
:= False;
2169 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2170 w
:= (Length(s1
) * ww2
) div 2;
2171 x
:= gScreenWidth
div 2 - w
;
2173 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2177 if (gGameSettings
.GameMode
= GM_COOP
) then
2179 if gMissionFailed
then
2180 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2182 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2185 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2187 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2188 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2190 if g_Game_IsNet
then
2192 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2193 if not gChatShow
then
2194 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2195 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2198 if g_Game_IsClient
then
2199 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2201 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2202 if not gChatShow
then
2203 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2204 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2209 w
:= gScreenWidth
-x
*2;
2215 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2216 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2218 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2220 case CustomStat
.GameMode
of
2223 if gGameSettings
.MaxLives
= 0 then
2224 s1
:= _lc
[I_GAME_DM
]
2226 s1
:= _lc
[I_GAME_LMS
];
2230 if gGameSettings
.MaxLives
= 0 then
2231 s1
:= _lc
[I_GAME_TDM
]
2233 s1
:= _lc
[I_GAME_TLMS
];
2235 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2238 if gGameSettings
.MaxLives
= 0 then
2239 s1
:= _lc
[I_GAME_COOP
]
2241 s1
:= _lc
[I_GAME_SURV
];
2247 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2251 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2252 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2255 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2256 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2257 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2258 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2260 pc
:= Length(CustomStat
.PlayerStat
);
2261 if pc
= 0 then Exit
;
2263 if CustomStat
.GameMode
= GM_COOP
then
2265 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2267 s2
:= _lc
[I_GAME_MONSTERS
];
2268 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2269 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2271 s2
:= _lc
[I_GAME_SECRETS
];
2272 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2273 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2276 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2278 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2279 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2280 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2282 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2283 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2284 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2288 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2293 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2294 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2295 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2297 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2300 for t
:= TEAM_RED
to TEAM_BLUE
do
2302 if t
= TEAM_RED
then
2304 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2305 gStdFont
, 255, 0, 0, 1);
2306 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2307 gStdFont
, 255, 0, 0, 1);
2314 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2315 gStdFont
, 0, 0, 255, 1);
2316 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2317 gStdFont
, 0, 0, 255, 1);
2323 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2326 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2327 if CustomStat
.PlayerStat
[p
].Team
= t
then
2328 with CustomStat
.PlayerStat
[p
] do
2342 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2343 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2344 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2351 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2354 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2355 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2356 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2359 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2360 with CustomStat
.PlayerStat
[p
] do
2362 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2369 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2370 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2371 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2377 procedure DrawSingleStat();
2379 tm
, key_x
, val_x
, y
: Integer;
2383 procedure player_stat(n
: Integer);
2389 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2390 s2
:= Format(' %d', [gTotalMonsters
]);
2392 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2393 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2394 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2395 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2397 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2398 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2400 // "Kills-per-minute: ##.#":
2401 s1
:= _lc
[I_MENU_INTER_KPM
];
2403 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2405 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2406 s2
:= Format(' %.1f', [kpm
]);
2408 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2409 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2411 // "Secrets found: # / #":
2412 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2413 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2415 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2416 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2417 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2418 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2420 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2421 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2425 // "Level Complete":
2426 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2427 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2429 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2430 s1
:= _lc
[I_MENU_INTER_KPM
];
2431 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2434 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2436 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2437 val_x
:= key_x
+ w1
;
2440 tm
:= SingleStat
.GameTime
div 1000;
2441 s1
:= _lc
[I_MENU_INTER_TIME
];
2442 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2444 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2445 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2447 if SingleStat
.TwoPlayers
then
2450 s1
:= _lc
[I_MENU_PLAYER_1
];
2451 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2452 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2454 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2459 s1
:= _lc
[I_MENU_PLAYER_2
];
2460 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2461 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2463 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2469 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2475 procedure DrawLoadingStat();
2481 if Length(LoadingStat
.Msgs
) = 0 then
2484 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2485 yy
:= (gScreenHeight
div 3);
2486 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2487 xx
:= (gScreenWidth
div 3);
2490 for i
:= 0 to NextMsg
-1 do
2492 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2493 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2497 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2498 yy
:= yy
+ LOADING_INTERLINE
;
2502 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2504 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2506 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2507 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2510 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2511 ScaleSz
:= 16 div Scale
;
2512 // Ðàçìåðû ìèíè-êàðòû:
2513 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2514 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2516 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2518 if gWalls
<> nil then
2521 for a
:= 0 to High(gWalls
) do
2523 if PanelType
<> 0 then
2525 // Ëåâûé âåðõíèé óãîë:
2526 aX
:= X
div ScaleSz
;
2527 aY
:= Y
div ScaleSz
;
2529 aX2
:= max(Width
div ScaleSz
, 1);
2530 aY2
:= max(Height
div ScaleSz
, 1);
2531 // Ïðàâûé íèæíèé óãîë:
2532 aX2
:= aX
+ aX2
- 1;
2533 aY2
:= aY
+ aY2
- 1;
2536 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2537 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2538 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2542 if gSteps
<> nil then
2545 for a
:= 0 to High(gSteps
) do
2547 if PanelType
<> 0 then
2549 // Ëåâûé âåðõíèé óãîë:
2550 aX
:= X
div ScaleSz
;
2551 aY
:= Y
div ScaleSz
;
2553 aX2
:= max(Width
div ScaleSz
, 1);
2554 aY2
:= max(Height
div ScaleSz
, 1);
2555 // Ïðàâûé íèæíèé óãîë:
2556 aX2
:= aX
+ aX2
- 1;
2557 aY2
:= aY
+ aY2
- 1;
2559 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2562 if gLifts
<> nil then
2565 for a
:= 0 to High(gLifts
) do
2567 if PanelType
<> 0 then
2569 // Ëåâûé âåðõíèé óãîë:
2570 aX
:= X
div ScaleSz
;
2571 aY
:= Y
div ScaleSz
;
2573 aX2
:= max(Width
div ScaleSz
, 1);
2574 aY2
:= max(Height
div ScaleSz
, 1);
2575 // Ïðàâûé íèæíèé óãîë:
2576 aX2
:= aX
+ aX2
- 1;
2577 aY2
:= aY
+ aY2
- 1;
2580 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2581 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2582 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2583 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2587 if gWater
<> nil then
2590 for a
:= 0 to High(gWater
) do
2592 if PanelType
<> 0 then
2594 // Ëåâûé âåðõíèé óãîë:
2595 aX
:= X
div ScaleSz
;
2596 aY
:= Y
div ScaleSz
;
2598 aX2
:= max(Width
div ScaleSz
, 1);
2599 aY2
:= max(Height
div ScaleSz
, 1);
2600 // Ïðàâûé íèæíèé óãîë:
2601 aX2
:= aX
+ aX2
- 1;
2602 aY2
:= aY
+ aY2
- 1;
2604 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2607 if gAcid1
<> nil then
2609 // Ðèñóåì êèñëîòó 1:
2610 for a
:= 0 to High(gAcid1
) do
2612 if PanelType
<> 0 then
2614 // Ëåâûé âåðõíèé óãîë:
2615 aX
:= X
div ScaleSz
;
2616 aY
:= Y
div ScaleSz
;
2618 aX2
:= max(Width
div ScaleSz
, 1);
2619 aY2
:= max(Height
div ScaleSz
, 1);
2620 // Ïðàâûé íèæíèé óãîë:
2621 aX2
:= aX
+ aX2
- 1;
2622 aY2
:= aY
+ aY2
- 1;
2624 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2627 if gAcid2
<> nil then
2629 // Ðèñóåì êèñëîòó 2:
2630 for a
:= 0 to High(gAcid2
) do
2632 if PanelType
<> 0 then
2634 // Ëåâûé âåðõíèé óãîë:
2635 aX
:= X
div ScaleSz
;
2636 aY
:= Y
div ScaleSz
;
2638 aX2
:= max(Width
div ScaleSz
, 1);
2639 aY2
:= max(Height
div ScaleSz
, 1);
2640 // Ïðàâûé íèæíèé óãîë:
2641 aX2
:= aX
+ aX2
- 1;
2642 aY2
:= aY
+ aY2
- 1;
2644 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2647 if gPlayers
<> nil then
2650 for a
:= 0 to High(gPlayers
) do
2651 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2653 // Ëåâûé âåðõíèé óãîë:
2654 aX
:= Obj
.X
div ScaleSz
+ 1;
2655 aY
:= Obj
.Y
div ScaleSz
+ 1;
2657 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2658 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2659 // Ïðàâûé íèæíèé óãîë:
2660 aX2
:= aX
+ aX2
- 1;
2661 aY2
:= aY
+ aY2
- 1;
2663 if gPlayers
[a
] = p
then
2664 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2667 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2668 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2669 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2673 if gMonsters
<> nil then
2676 for a
:= 0 to High(gMonsters
) do
2677 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2679 // Ëåâûé âåðõíèé óãîë:
2680 aX
:= Obj
.X
div ScaleSz
+ 1;
2681 aY
:= Obj
.Y
div ScaleSz
+ 1;
2683 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2684 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2685 // Ïðàâûé íèæíèé óãîë:
2686 aX2
:= aX
+ aX2
- 1;
2687 aY2
:= aY
+ aY2
- 1;
2689 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2695 procedure DrawMapView(x
, y
, w
, h
: Integer);
2701 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2702 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2703 g_Map_DrawBack(-bx
, -by
);
2710 glTranslatef(-x
, -y
, 0);
2712 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2713 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2716 g_Player_DrawShells();
2718 g_Player_DrawCorpses();
2719 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2721 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2724 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2725 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2726 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2727 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2728 if g_debug_HealthBar
then
2730 g_Monsters_DrawHealth();
2731 g_Player_DrawHealth();
2737 procedure DrawPlayer(p
: TPlayer
);
2739 px
, py
, a
, b
, c
, d
: Integer;
2742 lx
, ly
, lrad
: Integer;
2744 if (p
= nil) or (p
.FDummy
) then
2747 g_Map_DrawBack(0, 0);
2752 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('MAP RENDER');
2753 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2759 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2760 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2762 if px
> (gPlayerScreenSize
.X
div 2) then
2763 a
:= -px
+ (gPlayerScreenSize
.X
div 2)
2766 if py
> (gPlayerScreenSize
.Y
div 2) then
2767 b
:= -py
+ (gPlayerScreenSize
.Y
div 2)
2770 if px
> (gMapInfo
.Width
- (gPlayerScreenSize
.X
div 2)) then
2771 a
:= -gMapInfo
.Width
+ gPlayerScreenSize
.X
;
2772 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2773 b
:= -gMapInfo
.Height
+ gPlayerScreenSize
.Y
;
2774 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then
2776 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then
2779 if p
.IncCam
<> 0 then
2781 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2783 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2784 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2787 if py
< (gPlayerScreenSize
.Y
div 2) then
2789 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2790 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2793 if p
.IncCam
< 0 then
2794 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and
2796 p
.IncCam
:= p
.IncCam
+ 1;
2798 if p
.IncCam
> 0 then
2799 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and
2801 p
.IncCam
:= p
.IncCam
- 1;
2804 if (px
< gPlayerScreenSize
.X
div 2) or
2805 (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then
2808 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then
2809 c
:= gBackSize
.X
- gPlayerScreenSize
.X
2811 c
:= Round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2813 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or
2814 (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then
2817 if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then
2818 d
:= gBackSize
.Y
- gPlayerScreenSize
.Y
2820 d
:= Round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2822 profileFrameDraw
.sectionBegin('map background');
2823 g_Map_DrawBack(-c
, -d
);
2824 profileFrameDraw
.sectionEnd();
2827 sY
:= -(b
+p
.IncCam
);
2828 sWidth
:= gPlayerScreenSize
.X
;
2829 sHeight
:= gPlayerScreenSize
.Y
;
2831 glTranslatef(a
, b
+p
.IncCam
, 0);
2833 profileFrameDraw
.sectionBegin('map rendering');
2835 profileFrameDraw
.sectionBegin('panel_back');
2836 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2837 profileFrameDraw
.sectionEnd();
2839 profileFrameDraw
.sectionBegin('panel_step');
2840 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2841 profileFrameDraw
.sectionEnd();
2843 profileFrameDraw
.sectionBegin('items');
2845 profileFrameDraw
.sectionEnd();
2847 profileFrameDraw
.sectionBegin('weapons');
2849 profileFrameDraw
.sectionEnd();
2851 profileFrameDraw
.sectionBegin('shells');
2852 g_Player_DrawShells();
2853 profileFrameDraw
.sectionEnd();
2855 profileFrameDraw
.sectionBegin('drawall');
2857 profileFrameDraw
.sectionEnd();
2859 profileFrameDraw
.sectionBegin('corpses');
2860 g_Player_DrawCorpses();
2861 profileFrameDraw
.sectionEnd();
2863 profileFrameDraw
.sectionBegin('panel_wall');
2864 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2865 profileFrameDraw
.sectionEnd();
2867 profileFrameDraw
.sectionBegin('monsters');
2869 profileFrameDraw
.sectionEnd();
2871 profileFrameDraw
.sectionBegin('panel_closedoor');
2872 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2873 profileFrameDraw
.sectionEnd();
2875 profileFrameDraw
.sectionBegin('gfx');
2877 profileFrameDraw
.sectionEnd();
2879 profileFrameDraw
.sectionBegin('flags');
2881 profileFrameDraw
.sectionEnd();
2883 profileFrameDraw
.sectionBegin('panel_acid1');
2884 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2885 profileFrameDraw
.sectionEnd();
2887 profileFrameDraw
.sectionBegin('panel_acid2');
2888 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2889 profileFrameDraw
.sectionEnd();
2891 profileFrameDraw
.sectionBegin('panel_water');
2892 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2893 profileFrameDraw
.sectionEnd();
2895 //TODO: lights should be in separate grid, i think
2896 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2897 if gwin_has_stencil
and (g_dynLightCount
> 0) then
2899 profileFrameDraw
.sectionBegin('dynlights');
2901 // setup OpenGL parameters
2902 glStencilMask($FFFFFFFF);
2903 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2904 glEnable(GL_STENCIL_TEST
);
2905 glEnable(GL_SCISSOR_TEST
);
2906 glClear(GL_STENCIL_BUFFER_BIT
);
2907 glStencilFunc(GL_EQUAL
, 0, $ff);
2909 for lln
:= 0 to g_dynLightCount
-1 do
2911 lx
:= g_dynLights
[lln
].x
;
2912 ly
:= g_dynLights
[lln
].y
;
2913 lrad
:= g_dynLights
[lln
].radius
;
2914 if lrad
< 3 then continue
;
2916 if lx
-sX
+lrad
< 0 then continue
;
2917 if ly
-sY
+lrad
< 0 then continue
;
2918 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2919 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2921 // set scissor to optimize drawing
2922 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2923 // no need to clear stencil buffer, light blitting will do it for us
2924 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2925 // draw extruded panels
2926 glDisable(GL_TEXTURE_2D
);
2927 glDisable(GL_BLEND
);
2928 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2929 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2930 // render light texture
2931 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2932 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2935 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2936 glEnable(GL_TEXTURE_2D
);
2937 // color and opacity
2938 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2939 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2941 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2942 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2943 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2944 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2949 glDisable(GL_STENCIL_TEST
);
2950 glDisable(GL_BLEND
);
2951 glDisable(GL_SCISSOR_TEST
);
2952 glScissor(0, 0, sWidth
, sHeight
);
2954 profileFrameDraw
.sectionEnd();
2958 profileFrameDraw
.sectionBegin('dynlights');
2959 profileFrameDraw
.sectionEnd();
2962 profileFrameDraw
.sectionBegin('panel_fore');
2963 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2964 profileFrameDraw
.sectionEnd();
2966 if g_debug_HealthBar
then
2968 profileFrameDraw
.sectionBegin('monster health');
2969 g_Monsters_DrawHealth();
2970 profileFrameDraw
.sectionEnd();
2972 profileFrameDraw
.sectionBegin('player health');
2973 g_Player_DrawHealth();
2974 profileFrameDraw
.sectionEnd();
2977 if p
.FSpectator
then
2978 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2979 p
.GameY
+ PLAYER_RECT_CY
- 4,
2980 'X', gStdFont
, 255, 255, 255, 1, True);
2982 for a := 0 to High(gCollideMap) do
2983 for b := 0 to High(gCollideMap[a]) do
2986 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2988 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2992 1: e_DrawPoint(1, b, a, 200, 200, 200);
2993 2: e_DrawPoint(1, b, a, 64, 64, 255);
2994 3: e_DrawPoint(1, b, a, 255, 0, 255);
3001 profileFrameDraw
.mainEnd(); // map rendering
3006 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3007 if g_Debug_Player
then
3008 g_Player_DrawDebug(p
);
3012 procedure drawProfilers ();
3016 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, -1, profileFrameDraw
);
3017 if g_profile_collision
then px
:= px
-drawProfiles(px
, -1, profMapCollision
);
3020 procedure g_Game_Draw();
3027 plView1
, plView2
: TPlayer
;
3030 if gExit
= EXIT_QUIT
then Exit
;
3032 Time
:= GetTimer() {div 1000};
3033 FPSCounter
:= FPSCounter
+1;
3034 if Time
- FPSTime
>= 1000 then
3041 if gGameOn
or (gState
= STATE_FOLD
) then
3043 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3045 gSpectMode
:= SPECT_NONE
;
3046 if not gRevertPlayers
then
3048 plView1
:= gPlayer1
;
3049 plView2
:= gPlayer2
;
3053 plView1
:= gPlayer2
;
3054 plView2
:= gPlayer1
;
3058 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3060 gSpectMode
:= SPECT_NONE
;
3061 if gPlayer2
= nil then
3064 plView1
:= gPlayer2
;
3073 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3074 gSpectMode
:= SPECT_STATS
;
3076 if gSpectMode
= SPECT_PLAYERS
then
3077 if gPlayers
<> nil then
3079 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3080 if plView1
= nil then
3082 gSpectPID1
:= GetActivePlayerID_Next();
3083 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3085 if gSpectViewTwo
then
3087 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3088 if plView2
= nil then
3090 gSpectPID2
:= GetActivePlayerID_Next();
3091 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3096 if gSpectMode
= SPECT_MAPVIEW
then
3098 // Ðåæèì ïðîñìîòðà êàðòû
3100 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3101 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3102 gHearPoint1
.Active
:= True;
3103 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3104 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3105 gHearPoint2
.Active
:= False;
3109 Split
:= (plView1
<> nil) and (plView2
<> nil);
3111 // Òî÷êè ñëóõà èãðîêîâ
3112 if plView1
<> nil then
3114 gHearPoint1
.Active
:= True;
3115 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3116 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3118 gHearPoint1
.Active
:= False;
3119 if plView2
<> nil then
3121 gHearPoint2
.Active
:= True;
3122 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3123 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3125 gHearPoint2
.Active
:= False;
3127 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3128 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3131 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3132 if gScreenHeight
mod 2 = 0 then
3133 Dec(gPlayerScreenSize
.Y
);
3136 gPlayerScreenSize
.Y
:= gScreenHeight
;
3139 if gScreenHeight
mod 2 = 0 then
3140 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3142 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3144 DrawPlayer(plView1
);
3145 gPlayer1ScreenCoord
.X
:= sX
;
3146 gPlayer1ScreenCoord
.Y
:= sY
;
3150 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3152 DrawPlayer(plView2
);
3153 gPlayer2ScreenCoord
.X
:= sX
;
3154 gPlayer2ScreenCoord
.Y
:= sY
;
3157 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3160 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3163 if MessageText
<> '' then
3167 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3169 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3170 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3172 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3173 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3176 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3178 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3180 // Draw spectator GUI
3183 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3186 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3188 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3190 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3192 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3193 if gSpectMode
= SPECT_MAPVIEW
then
3195 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3196 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3197 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3198 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3199 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3201 if gSpectMode
= SPECT_PLAYERS
then
3203 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3204 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3205 if gSpectViewTwo
then
3207 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3208 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3209 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3210 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3214 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3215 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3221 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3223 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3225 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3226 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3227 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3232 if (gState
= STATE_MENU
) then
3234 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3236 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3237 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3238 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3240 if g_ActiveWindow
<> nil then
3241 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3244 if gState
= STATE_FOLD
then
3245 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3247 if gState
= STATE_INTERCUSTOM
then
3249 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3251 back
:= 'TEXTURE_endpic';
3252 if not g_Texture_Get(back
, ID
) then
3253 back
:= _lc
[I_TEXTURE_ENDPIC
];
3258 if g_Texture_Get(back
, ID
) then
3259 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3261 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3265 if g_ActiveWindow
<> nil then
3266 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3269 if gState
= STATE_INTERSINGLE
then
3271 if EndingGameCounter
> 0 then
3272 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
3277 if g_Texture_Get(back
, ID
) then
3278 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3280 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3284 if g_ActiveWindow
<> nil then
3285 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3289 if gState
= STATE_ENDPIC
then
3292 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3293 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3295 if ID
<> DWORD(-1) then
3296 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3298 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3300 if g_ActiveWindow
<> nil then
3301 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3304 if gState
= STATE_SLIST
then
3306 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3308 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3309 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3311 g_Serverlist_Draw(slCurrent
);
3315 if g_ActiveWindow
<> nil then
3318 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3319 g_ActiveWindow
.Draw();
3324 if g_debug_Sounds
and gGameOn
then
3326 for w
:= 0 to High(e_SoundsArray
) do
3327 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3328 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3333 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3334 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3337 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3338 e_TextureFontPrint(gScreenWidth
-72, 0,
3339 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
3345 procedure g_Game_Quit();
3347 g_Game_StopAllSounds(True);
3349 g_Game_SaveOptions();
3351 g_PlayerModel_FreeData();
3352 g_Texture_DeleteAll();
3353 g_Frames_DeleteAll();
3356 if NetInitDone
then g_Net_Free
;
3358 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3359 if gMapToDelete
<> '' then
3360 g_Game_DeleteTestMap();
3366 procedure g_FatalError(Text: String);
3368 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3369 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3371 gExit
:= EXIT_SIMPLE
;
3374 procedure g_SimpleError(Text: String);
3376 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3377 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3380 procedure g_Game_SetupScreenSize();
3384 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3385 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3386 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3387 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3389 gPlayerScreenSize
.Y
:= gScreenHeight
;
3391 // Ðàçìåð çàäíåãî ïëàíà:
3392 if BackID
<> DWORD(-1) then
3396 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3397 (gScreenHeight
*d
> gMapInfo
.Height
) then
3400 gBackSize
.X
:= Round(gScreenWidth
*d
);
3401 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3405 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3407 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3410 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3412 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3413 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3415 if gPlayer1
= nil then
3417 if g_Game_IsClient
then
3419 if NetPlrUID1
> -1 then
3421 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3422 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3427 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3428 Team
:= gPlayer1Settings
.Team
;
3430 // Ñîçäàíèå ïåðâîãî èãðîêà:
3431 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3432 gPlayer1Settings
.Color
,
3434 if gPlayer1
= nil then
3435 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3438 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3439 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3440 if g_Game_IsServer
and g_Game_IsNet
then
3441 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3442 gPlayer1
.Respawn(False, True);
3444 if g_Game_IsNet
and NetUseMaster
then
3450 if gPlayer2
= nil then
3452 if g_Game_IsClient
then
3454 if NetPlrUID2
> -1 then
3455 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3459 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3460 Team
:= gPlayer2Settings
.Team
;
3462 // Ñîçäàíèå âòîðîãî èãðîêà:
3463 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3464 gPlayer2Settings
.Color
,
3466 if gPlayer2
= nil then
3467 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3470 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3471 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3472 if g_Game_IsServer
and g_Game_IsNet
then
3473 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3474 gPlayer2
.Respawn(False, True);
3476 if g_Game_IsNet
and NetUseMaster
then
3484 procedure g_Game_RemovePlayer();
3488 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3489 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3494 if g_Game_IsServer
then
3497 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3498 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3499 g_Player_Remove(Pl
.UID
);
3501 if g_Game_IsNet
and NetUseMaster
then
3510 if g_Game_IsServer
then
3513 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3514 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3515 g_Player_Remove(Pl
.UID
);
3517 if g_Game_IsNet
and NetUseMaster
then
3522 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3528 procedure g_Game_Spectate();
3530 g_Game_RemovePlayer();
3531 if gPlayer1
<> nil then
3532 g_Game_RemovePlayer();
3535 procedure g_Game_SpectateCenterView();
3537 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3538 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3541 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3547 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3549 g_Game_ClearLoading();
3552 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3555 gGameSettings
.GameType
:= GT_SINGLE
;
3556 gGameSettings
.MaxLives
:= 0;
3557 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3558 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3559 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3560 gSwitchGameMode
:= GM_SINGLE
;
3562 g_Game_ExecuteEvent('ongamestart');
3564 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3565 g_Game_SetupScreenSize();
3567 // Ñîçäàíèå ïåðâîãî èãðîêà:
3568 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3569 gPlayer1Settings
.Color
,
3570 gPlayer1Settings
.Team
, False));
3571 if gPlayer1
= nil then
3573 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3577 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3580 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3583 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3584 gPlayer2Settings
.Color
,
3585 gPlayer2Settings
.Team
, False));
3586 if gPlayer2
= nil then
3588 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3592 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3596 // Çàãðóçêà è çàïóñê êàðòû:
3597 if not g_Game_StartMap(MAP
, True) then
3599 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3603 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3607 for i
:= nPl
+1 to nPlayers
do
3608 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3611 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3612 TimeLimit
, GoalLimit
: Word;
3614 Options
: LongWord; nPlayers
: Byte);
3620 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3622 g_Game_ClearLoading();
3625 gGameSettings
.GameType
:= GT_CUSTOM
;
3626 gGameSettings
.GameMode
:= GameMode
;
3627 gSwitchGameMode
:= GameMode
;
3628 gGameSettings
.TimeLimit
:= TimeLimit
;
3629 gGameSettings
.GoalLimit
:= GoalLimit
;
3630 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3631 gGameSettings
.Options
:= Options
;
3633 gCoopTotalMonstersKilled
:= 0;
3634 gCoopTotalSecretsFound
:= 0;
3635 gCoopTotalMonsters
:= 0;
3636 gCoopTotalSecrets
:= 0;
3640 g_Game_ExecuteEvent('ongamestart');
3642 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3643 g_Game_SetupScreenSize();
3645 // Ðåæèì íàáëþäàòåëÿ:
3646 if nPlayers
= 0 then
3653 if nPlayers
>= 1 then
3655 // Ñîçäàíèå ïåðâîãî èãðîêà:
3656 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3657 gPlayer1Settings
.Color
,
3658 gPlayer1Settings
.Team
, False));
3659 if gPlayer1
= nil then
3661 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3665 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3669 if nPlayers
>= 2 then
3671 // Ñîçäàíèå âòîðîãî èãðîêà:
3672 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3673 gPlayer2Settings
.Color
,
3674 gPlayer2Settings
.Team
, False));
3675 if gPlayer2
= nil then
3677 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3681 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3685 // Çàãðóçêà è çàïóñê êàðòû:
3686 if not g_Game_StartMap(Map
, True) then
3688 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3692 // Íåò òî÷åê ïîÿâëåíèÿ:
3693 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3694 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3695 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3696 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3697 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3699 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3703 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3707 for i
:= nPl
+1 to nPlayers
do
3708 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3711 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3712 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3713 Options
: LongWord; nPlayers
: Byte;
3714 IPAddr
: LongWord; Port
: Word);
3718 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3720 g_Game_ClearLoading();
3723 gGameSettings
.GameType
:= GT_SERVER
;
3724 gGameSettings
.GameMode
:= GameMode
;
3725 gSwitchGameMode
:= GameMode
;
3726 gGameSettings
.TimeLimit
:= TimeLimit
;
3727 gGameSettings
.GoalLimit
:= GoalLimit
;
3728 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3729 gGameSettings
.Options
:= Options
;
3731 gCoopTotalMonstersKilled
:= 0;
3732 gCoopTotalSecretsFound
:= 0;
3733 gCoopTotalMonsters
:= 0;
3734 gCoopTotalSecrets
:= 0;
3738 g_Game_ExecuteEvent('ongamestart');
3740 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3741 g_Game_SetupScreenSize();
3743 // Ðåæèì íàáëþäàòåëÿ:
3744 if nPlayers
= 0 then
3750 if nPlayers
>= 1 then
3752 // Ñîçäàíèå ïåðâîãî èãðîêà:
3753 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3754 gPlayer1Settings
.Color
,
3755 gPlayer1Settings
.Team
, False));
3756 if gPlayer1
= nil then
3758 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3762 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3765 if nPlayers
>= 2 then
3767 // Ñîçäàíèå âòîðîãî èãðîêà:
3768 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3769 gPlayer2Settings
.Color
,
3770 gPlayer2Settings
.Team
, False));
3771 if gPlayer2
= nil then
3773 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3777 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3781 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3783 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3787 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3789 // Çàãðóçêà è çàïóñê êàðòû:
3790 if not g_Game_StartMap(Map
, True) then
3792 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3796 // Íåò òî÷åê ïîÿâëåíèÿ:
3797 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3798 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3799 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3800 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3801 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3803 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3807 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3810 NetState
:= NET_STATE_GAME
;
3813 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3827 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3828 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3830 g_Game_ClearLoading();
3833 gGameSettings
.GameType
:= GT_CLIENT
;
3835 gCoopTotalMonstersKilled
:= 0;
3836 gCoopTotalSecretsFound
:= 0;
3837 gCoopTotalMonsters
:= 0;
3838 gCoopTotalSecrets
:= 0;
3842 g_Game_ExecuteEvent('ongamestart');
3844 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3845 g_Game_SetupScreenSize();
3847 NetState
:= NET_STATE_AUTH
;
3849 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3851 if not g_Net_Connect(Addr
, Port
) then
3853 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3854 NetState
:= NET_STATE_NONE
;
3858 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3860 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3865 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3867 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3869 Ptr
:= NetEvent
.packet
^.data
;
3872 MID
:= e_Raw_Read_Byte(Ptr
);
3874 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3876 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3877 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3879 WadName
:= e_Raw_Read_String(Ptr
);
3880 Map
:= e_Raw_Read_String(Ptr
);
3882 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3884 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3885 gSwitchGameMode
:= gGameSettings
.GameMode
;
3886 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3887 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3888 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3889 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3890 T
:= e_Raw_Read_LongWord(Ptr
);
3892 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3893 if newResPath
= '' then
3895 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3896 newResPath
:= g_Res_DownloadWAD(WadName
);
3897 if newResPath
= '' then
3899 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3900 enet_packet_destroy(NetEvent
.packet
);
3901 NetState
:= NET_STATE_NONE
;
3905 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3907 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3908 gPlayer1Settings
.Color
,
3909 gPlayer1Settings
.Team
, False));
3911 if gPlayer1
= nil then
3913 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3915 enet_packet_destroy(NetEvent
.packet
);
3916 NetState
:= NET_STATE_NONE
;
3920 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3921 gPlayer1
.UID
:= NetPlrUID1
;
3922 gPlayer1
.Reset(True);
3924 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3926 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3928 enet_packet_destroy(NetEvent
.packet
);
3929 NetState
:= NET_STATE_NONE
;
3937 enet_packet_destroy(NetEvent
.packet
);
3941 enet_packet_destroy(NetEvent
.packet
);
3944 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3947 if (NetEvent
.data
<= NET_DISC_MAX
) then
3948 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3949 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3959 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3968 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3969 NetState
:= NET_STATE_NONE
;
3973 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3974 gLMSRespawnTime
:= 0;
3977 NetState
:= NET_STATE_GAME
;
3978 MC_SEND_FullStateRequest
;
3979 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3982 procedure g_Game_SaveOptions();
3984 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3987 procedure g_Game_ChangeMap(MapPath
: String);
3991 g_Game_ClearLoading();
3993 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3994 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3995 if gExitByTrigger
then
3998 gExitByTrigger
:= False;
4000 if not g_Game_StartMap(MapPath
, Force
) then
4001 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4004 procedure g_Game_Restart();
4008 if g_Game_IsClient
then
4010 map
:= g_ExtractFileName(gMapInfo
.Map
);
4014 g_Game_ClearLoading();
4015 g_Game_StartMap(Map
, True);
4018 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
4020 NewWAD
, ResName
: String;
4024 g_Player_RemoveAllCorpses();
4026 if (not g_Game_IsClient
) and
4027 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4028 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4030 if gSwitchGameMode
= GM_CTF
then
4031 gGameSettings
.MaxLives
:= 0;
4032 gGameSettings
.GameMode
:= gSwitchGameMode
;
4035 gSwitchGameMode
:= gGameSettings
.GameMode
;
4037 g_Player_ResetTeams();
4039 if Pos(':\', Map
) > 0 then
4041 NewWAD
:= g_ExtractWadName(Map
);
4042 ResName
:= g_ExtractFileName(Map
);
4043 if g_Game_IsServer
then
4045 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4046 g_Game_LoadWAD(NewWAD
);
4048 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4049 g_Game_ClientWAD(NewWAD
, gWADHash
);
4053 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4056 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4058 gState
:= STATE_NONE
;
4059 g_ActiveWindow
:= nil;
4065 if gGameSettings
.GameMode
= GM_CTF
then
4067 g_Map_ResetFlag(FLAG_RED
);
4068 g_Map_ResetFlag(FLAG_BLUE
);
4069 // CTF, à ôëàãîâ íåò:
4070 if not g_Map_HaveFlagPoints() then
4071 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4076 gState
:= STATE_MENU
;
4083 NetTimeToUpdate
:= 1;
4084 NetTimeToReliable
:= 0;
4085 NetTimeToMaster
:= NetMasterRate
;
4086 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4087 gLMSRespawnTime
:= 0;
4088 gMissionFailed
:= False;
4091 gCoopMonstersKilled
:= 0;
4092 gCoopSecretsFound
:= 0;
4094 gVoteInProgress
:= False;
4095 gVotePassed
:= False;
4101 if not gGameOn
then Exit
;
4103 g_Game_SpectateCenterView();
4105 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4107 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4108 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4109 gLMSSoftSpawn
:= True;
4110 if NetMode
= NET_SERVER
then
4111 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4113 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4116 if NetMode
= NET_SERVER
then
4118 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4121 if NetUseMaster
then
4123 if (NetMHost
= nil) or (NetMPeer
= nil) then
4124 if not g_Net_Slist_Connect
then
4125 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4130 if NetClients
<> nil then
4131 for I
:= 0 to High(NetClients
) do
4132 if NetClients
[I
].Used
then
4134 NetClients
[I
].Voted
:= False;
4135 if NetClients
[I
].RequestedFullUpdate
then
4137 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4138 NetClients
[I
].RequestedFullUpdate
:= False;
4142 g_Net_UnbanNonPermHosts();
4147 gCoopTotalMonstersKilled
:= 0;
4148 gCoopTotalSecretsFound
:= 0;
4149 gCoopTotalMonsters
:= 0;
4150 gCoopTotalSecrets
:= 0;
4154 g_Game_ExecuteEvent('onmapstart');
4157 procedure SetFirstLevel();
4161 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4162 if MapList
= nil then
4165 SortSArray(MapList
);
4166 gNextMap
:= MapList
[Low(MapList
)];
4171 procedure g_Game_ExitLevel(Map
: Char16
);
4175 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4176 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4177 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4178 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4180 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4181 if gGameSettings
.GameType
= GT_SINGLE
then
4182 gExit
:= EXIT_ENDLEVELSINGLE
4183 else // Âûøëè â âûõîä â Ñâîåé èãðå
4185 gExit
:= EXIT_ENDLEVELCUSTOM
;
4186 if gGameSettings
.GameMode
= GM_COOP
then
4187 g_Player_RememberAll
;
4189 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4192 if gGameSettings
.GameMode
= GM_COOP
then
4195 gStatsPressed
:= True;
4196 gNextMap
:= 'MAP01';
4198 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4201 if g_Game_IsNet
then
4203 MH_SEND_GameStats();
4204 MH_SEND_CoopStats();
4210 procedure g_Game_RestartLevel();
4214 if gGameSettings
.GameMode
= GM_SINGLE
then
4219 gExit
:= EXIT_ENDLEVELCUSTOM
;
4220 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4224 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4228 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4230 if not g_Game_IsClient
then
4232 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4235 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4236 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4240 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4244 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4245 g_Game_LoadWAD(NewWAD
);
4248 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4250 i
, n
, nb
, nr
: Integer;
4252 if not g_Game_IsServer
then Exit
;
4253 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4254 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4255 gLMSRespawnTime
:= 0;
4258 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4260 gMissionFailed
:= True;
4261 g_Game_RestartLevel
;
4265 n
:= 0; nb
:= 0; nr
:= 0;
4266 for i
:= Low(gPlayers
) to High(gPlayers
) do
4267 if (gPlayers
[i
] <> nil) and
4268 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4269 (gPlayers
[i
] is TBot
)) then
4272 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4273 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4276 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4278 // wait a second until the fuckers finally decide to join
4279 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4280 gLMSRespawnTime
:= gTime
+ 1000;
4281 gLMSSoftSpawn
:= NoMapRestart
;
4285 g_Player_RemoveAllCorpses
;
4286 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4287 if g_Game_IsNet
then
4288 MH_SEND_GameEvent(NET_EV_LMS_START
);
4290 for i
:= Low(gPlayers
) to High(gPlayers
) do
4292 if gPlayers
[i
] = nil then continue
;
4293 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4294 // don't touch normal spectators
4295 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4297 gPlayers
[i
].FNoRespawn
:= True;
4298 gPlayers
[i
].Lives
:= 0;
4299 if g_Game_IsNet
then
4300 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4303 gPlayers
[i
].FNoRespawn
:= False;
4304 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4305 gPlayers
[i
].Respawn(False, True);
4306 if gGameSettings
.GameMode
= GM_COOP
then
4308 gPlayers
[i
].Frags
:= 0;
4309 gPlayers
[i
].RecallState
;
4311 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4312 gPlayer1
:= g_Player_Get(gLMSPID1
);
4313 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4314 gPlayer2
:= g_Player_Get(gLMSPID2
);
4317 for i
:= Low(gItems
) to High(gItems
) do
4319 if gItems
[i
].Respawnable
then
4321 gItems
[i
].QuietRespawn
:= True;
4322 gItems
[i
].RespawnTime
:= 0;
4327 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
4331 for i
:= Low(gMonsters
) to High(gMonsters
) do
4333 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
4334 gMonsters
[i
].Respawn
;
4337 gLMSSoftSpawn
:= False;
4340 function g_Game_GetFirstMap(WAD
: String): String;
4344 MapList
:= g_Map_GetMapsList(WAD
);
4345 if MapList
= nil then
4348 SortSArray(MapList
);
4349 Result
:= MapList
[Low(MapList
)];
4351 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4357 function g_Game_GetNextMap(): String;
4364 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4365 if MapList
= nil then
4368 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4370 SortSArray(MapList
);
4372 for I
:= Low(MapList
) to High(MapList
) do
4373 if Map
= MapList
[I
] then
4379 if MapIndex
<> -255 then
4381 if MapIndex
= High(MapList
) then
4382 Result
:= MapList
[Low(MapList
)]
4384 Result
:= MapList
[MapIndex
+ 1];
4386 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4392 procedure g_Game_NextLevel();
4394 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4395 gExit
:= EXIT_ENDLEVELCUSTOM
4398 gExit
:= EXIT_ENDLEVELSINGLE
;
4402 if gNextMap
<> '' then Exit
;
4403 gNextMap
:= g_Game_GetNextMap();
4406 function g_Game_IsTestMap(): Boolean;
4408 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4411 procedure g_Game_DeleteTestMap();
4422 a
:= Pos('.wad:\', gMapToDelete
);
4426 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4427 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4428 Delete(gMapToDelete
, 1, a
+ 5);
4429 gMapToDelete
:= UpperCase(gMapToDelete
);
4431 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4434 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4435 if MapName <> TEST_MAP_NAME then
4438 if not gTempDelete then
4440 time := g_GetFileTime(WadName);
4441 WAD := TWADFile.Create();
4444 if not WAD.ReadFile(WadName) then
4445 begin // Íåò òàêîãî WAD-ôàéëà
4450 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4452 MapList := WAD.GetResourcesList('');
4454 if MapList <> nil then
4455 for a := 0 to High(MapList) do
4456 if MapList[a] = MapName then
4458 // Óäàëÿåì è ñîõðàíÿåì:
4459 WAD.RemoveResource('', MapName);
4460 WAD.SaveTo(WadName);
4465 g_SetFileTime(WadName, time);
4468 if gTempDelete
then DeleteFile(WadName
);
4471 procedure GameCVars(P
: SArray
);
4474 stat
: TPlayerStatArray
;
4479 cmd
:= LowerCase(P
[0]);
4480 if cmd
= 'r_showfps' then
4482 if (Length(P
) > 1) and
4483 ((P
[1] = '1') or (P
[1] = '0')) then
4484 gShowFPS
:= (P
[1][1] = '1');
4487 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4489 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4491 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4493 with gGameSettings
do
4495 if (Length(P
) > 1) and
4496 ((P
[1] = '1') or (P
[1] = '0')) then
4498 if (P
[1][1] = '1') then
4499 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4501 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4504 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4505 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4507 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4509 if g_Game_IsNet
then MH_SEND_GameSettings
;
4512 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4514 with gGameSettings
do
4516 if (Length(P
) > 1) and
4517 ((P
[1] = '1') or (P
[1] = '0')) then
4519 if (P
[1][1] = '1') then
4520 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4522 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4525 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4526 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4528 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4530 if g_Game_IsNet
then MH_SEND_GameSettings
;
4533 else if cmd
= 'g_gamemode' then
4535 a
:= g_Game_TextToMode(P
[1]);
4536 if a
= GM_SINGLE
then a
:= GM_COOP
;
4537 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4539 gSwitchGameMode
:= a
;
4540 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4541 (gState
= STATE_INTERSINGLE
) then
4542 gSwitchGameMode
:= GM_SINGLE
;
4544 gGameSettings
.GameMode
:= gSwitchGameMode
;
4546 if gSwitchGameMode
= gGameSettings
.GameMode
then
4547 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4548 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4550 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4551 [g_Game_ModeToText(gGameSettings
.GameMode
),
4552 g_Game_ModeToText(gSwitchGameMode
)]));
4554 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4556 with gGameSettings
do
4558 if (Length(P
) > 1) and
4559 ((P
[1] = '1') or (P
[1] = '0')) then
4561 if (P
[1][1] = '1') then
4562 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4564 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4567 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4568 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4570 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4571 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4573 if g_Game_IsNet
then MH_SEND_GameSettings
;
4576 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4578 with gGameSettings
do
4580 if (Length(P
) > 1) and
4581 ((P
[1] = '1') or (P
[1] = '0')) then
4583 if (P
[1][1] = '1') then
4584 Options
:= Options
or GAME_OPTION_MONSTERS
4586 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4589 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4590 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4592 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4593 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4595 if g_Game_IsNet
then MH_SEND_GameSettings
;
4598 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4600 with gGameSettings
do
4602 if (Length(P
) > 1) and
4603 ((P
[1] = '1') or (P
[1] = '0')) then
4605 if (P
[1][1] = '1') then
4606 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4608 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4611 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4612 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4614 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4616 if g_Game_IsNet
then MH_SEND_GameSettings
;
4619 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4621 with gGameSettings
do
4623 if (Length(P
) > 1) and
4624 ((P
[1] = '1') or (P
[1] = '0')) then
4626 if (P
[1][1] = '1') then
4627 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4629 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4632 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4633 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4635 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4637 if g_Game_IsNet
then MH_SEND_GameSettings
;
4640 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4642 if Length(P
) > 1 then
4644 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4645 gGameSettings
.WarmupTime
:= 30
4647 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4650 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4651 [gGameSettings
.WarmupTime
]));
4652 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4654 else if cmd
= 'net_interp' then
4656 if (Length(P
) > 1) then
4657 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4659 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4660 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4661 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4662 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4665 else if cmd
= 'net_forceplayerupdate' then
4667 if (Length(P
) > 1) and
4668 ((P
[1] = '1') or (P
[1] = '0')) then
4669 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4671 if NetForcePlayerUpdate
then
4672 g_Console_Add('net_forceplayerupdate = 1')
4674 g_Console_Add('net_forceplayerupdate = 0');
4675 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4676 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4677 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4680 else if cmd
= 'net_predictself' then
4682 if (Length(P
) > 1) and
4683 ((P
[1] = '1') or (P
[1] = '0')) then
4684 NetPredictSelf
:= (P
[1][1] = '1');
4686 if NetPredictSelf
then
4687 g_Console_Add('net_predictself = 1')
4689 g_Console_Add('net_predictself = 0');
4690 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4691 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4692 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4695 else if cmd
= 'sv_name' then
4697 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4699 NetServerName
:= P
[1];
4700 if Length(NetServerName
) > 64 then
4701 SetLength(NetServerName
, 64);
4702 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4706 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4708 else if cmd
= 'sv_passwd' then
4710 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4712 NetPassword
:= P
[1];
4713 if Length(NetPassword
) > 24 then
4714 SetLength(NetPassword
, 24);
4715 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4719 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4721 else if cmd
= 'sv_maxplrs' then
4723 if (Length(P
) > 1) then
4725 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4726 if g_Game_IsServer
and g_Game_IsNet
then
4729 for a
:= 0 to High(NetClients
) do
4730 if NetClients
[a
].Used
then
4733 if b
> NetMaxClients
then
4735 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4736 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4737 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4738 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4741 if NetUseMaster
then
4746 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4748 else if cmd
= 'sv_public' then
4750 if (Length(P
) > 1) then
4752 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4753 if g_Game_IsServer
and g_Game_IsNet
then
4754 if NetUseMaster
then
4756 if NetMPeer
= nil then
4757 if not g_Net_Slist_Connect() then
4758 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4759 g_Net_Slist_Update();
4762 if NetMPeer
<> nil then
4763 g_Net_Slist_Disconnect();
4766 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4768 else if cmd
= 'sv_intertime' then
4770 if (Length(P
) > 1) then
4771 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4773 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4775 else if cmd
= 'p1_name' then
4777 if (Length(P
) > 1) and gGameOn
then
4779 if g_Game_IsClient
then
4781 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4782 MC_SEND_PlayerSettings
;
4785 if gPlayer1
<> nil then
4787 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4788 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4791 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4794 else if cmd
= 'p2_name' then
4796 if (Length(P
) > 1) and gGameOn
then
4798 if g_Game_IsClient
then
4800 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4801 MC_SEND_PlayerSettings
;
4804 if gPlayer2
<> nil then
4806 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4807 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4810 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4813 else if cmd
= 'p1_color' then
4815 if Length(P
) > 3 then
4816 if g_Game_IsClient
then
4818 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4819 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4820 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4821 MC_SEND_PlayerSettings
;
4824 if gPlayer1
<> nil then
4826 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4827 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4828 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4829 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4832 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4833 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4834 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4836 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4838 if Length(P
) > 3 then
4839 if g_Game_IsClient
then
4841 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4842 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4843 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4844 MC_SEND_PlayerSettings
;
4847 if gPlayer2
<> nil then
4849 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4850 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4851 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4852 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4855 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4856 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4857 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4859 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4861 if cmd
= 'r_showtime' then
4863 if (Length(P
) > 1) and
4864 ((P
[1] = '1') or (P
[1] = '0')) then
4865 gShowTime
:= (P
[1][1] = '1');
4868 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4870 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4872 else if cmd
= 'r_showscore' then
4874 if (Length(P
) > 1) and
4875 ((P
[1] = '1') or (P
[1] = '0')) then
4876 gShowGoals
:= (P
[1][1] = '1');
4879 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4881 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4883 else if cmd
= 'r_showstat' then
4885 if (Length(P
) > 1) and
4886 ((P
[1] = '1') or (P
[1] = '0')) then
4887 gShowStat
:= (P
[1][1] = '1');
4890 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4892 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4894 else if cmd
= 'r_showkillmsg' then
4896 if (Length(P
) > 1) and
4897 ((P
[1] = '1') or (P
[1] = '0')) then
4898 gShowKillMsg
:= (P
[1][1] = '1');
4900 if gShowKillMsg
then
4901 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4903 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4905 else if cmd
= 'r_showlives' then
4907 if (Length(P
) > 1) and
4908 ((P
[1] = '1') or (P
[1] = '0')) then
4909 gShowLives
:= (P
[1][1] = '1');
4912 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4914 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4916 else if cmd
= 'r_showspect' then
4918 if (Length(P
) > 1) and
4919 ((P
[1] = '1') or (P
[1] = '0')) then
4920 gSpectHUD
:= (P
[1][1] = '1');
4923 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4925 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4927 else if cmd
= 'r_showping' then
4929 if (Length(P
) > 1) and
4930 ((P
[1] = '1') or (P
[1] = '0')) then
4931 gShowPing
:= (P
[1][1] = '1');
4934 g_Console_Add(_lc
[I_MSG_PING_ON
])
4936 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4938 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4940 if Length(P
) > 1 then
4942 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4943 gGameSettings
.GoalLimit
:= 0
4948 if gGameSettings
.GameMode
= GM_DM
then
4950 stat
:= g_Player_GetStats();
4952 for a
:= 0 to High(stat
) do
4953 if stat
[a
].Frags
> b
then
4957 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4959 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4962 if g_Game_IsNet
then MH_SEND_GameSettings
;
4965 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4967 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4969 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4970 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4972 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4973 [gGameSettings
.TimeLimit
div 3600,
4974 (gGameSettings
.TimeLimit
div 60) mod 60,
4975 gGameSettings
.TimeLimit
mod 60]));
4976 if g_Game_IsNet
then MH_SEND_GameSettings
;
4978 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4980 if Length(P
) > 1 then
4982 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4983 gGameSettings
.MaxLives
:= 0
4987 stat
:= g_Player_GetStats();
4989 for a
:= 0 to High(stat
) do
4990 if stat
[a
].Lives
> b
then
4992 gGameSettings
.MaxLives
:=
4993 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4997 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4998 [gGameSettings
.MaxLives
]));
4999 if g_Game_IsNet
then MH_SEND_GameSettings
;
5004 // profiler console commands
5005 procedure ProfilerCommands (P
: SArray
);
5009 function getBool (idx
: Integer): Integer;
5011 if (idx
< 0) or (idx
> High(P
)) then begin result
:= -1; exit
; end;
5013 if (P
[idx
] = '1') or (P
[idx
] = 'on') or (P
[idx
] = 'true') or (P
[idx
] = 'tan') then result
:= 1;
5017 //if not gDebugMode then exit;
5018 cmd
:= LowerCase(P
[0]);
5021 g_profile_frame_draw
:= not g_profile_frame_draw
;
5026 g_profile_frame_update
:= not g_profile_frame_update
;
5031 g_profile_collision
:= not g_profile_collision
;
5034 if cmd
= 'r_gridrender' then
5038 0: gdbg_map_use_grid_render
:= false;
5039 1: gdbg_map_use_grid_render
:= true;
5041 if gdbg_map_use_grid_render
then g_Console_Add('grid rendering: tan') else g_Console_Add('grid rendering: ona');
5044 if cmd
= 'dbg_coldet_grid' then
5048 0: gdbg_map_use_grid_coldet
:= false;
5049 1: gdbg_map_use_grid_coldet
:= true;
5051 if gdbg_map_use_grid_coldet
then g_Console_Add('grid coldet: tan') else g_Console_Add('grid coldet: ona');
5056 procedure DebugCommands(P
: SArray
);
5062 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5065 cmd
:= LowerCase(P
[0]);
5066 if cmd
= 'd_window' then
5068 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5069 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5070 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5071 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5072 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5074 else if cmd
= 'd_sounds' then
5076 if (Length(P
) > 1) and
5077 ((P
[1] = '1') or (P
[1] = '0')) then
5078 g_Debug_Sounds
:= (P
[1][1] = '1');
5080 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5082 else if cmd
= 'd_frames' then
5084 if (Length(P
) > 1) and
5085 ((P
[1] = '1') or (P
[1] = '0')) then
5086 g_Debug_Frames
:= (P
[1][1] = '1');
5088 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5090 else if cmd
= 'd_winmsg' then
5092 if (Length(P
) > 1) and
5093 ((P
[1] = '1') or (P
[1] = '0')) then
5094 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5096 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5098 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5100 if (Length(P
) > 1) and
5101 ((P
[1] = '1') or (P
[1] = '0')) then
5102 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5104 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5106 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5108 if Length(P
) > 1 then
5110 '0': g_debug_BotAIOff
:= 0;
5111 '1': g_debug_BotAIOff
:= 1;
5112 '2': g_debug_BotAIOff
:= 2;
5113 '3': g_debug_BotAIOff
:= 3;
5116 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5118 else if cmd
= 'd_monster' then
5120 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
5121 if Length(P
) < 2 then
5123 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5124 g_Console_Add('ID | Name');
5125 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5126 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
5129 a
:= StrToIntDef(P
[1], 0);
5130 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5131 a
:= g_Monsters_GetIDByName(P
[1]);
5133 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5134 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5137 with gPlayer1
.Obj
do
5138 b
:= g_Monsters_Create(a
,
5139 X
+ Rect
.X
+ (Rect
.Width
div 2),
5140 Y
+ Rect
.Y
+ Rect
.Height
,
5141 gPlayer1
.Direction
, True);
5142 if (Length(P
) > 2) and (b
>= 0) then
5143 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5147 else if (cmd
= 'd_health') then
5149 if (Length(P
) > 1) and
5150 ((P
[1] = '1') or (P
[1] = '0')) then
5151 g_debug_HealthBar
:= (P
[1][1] = '1');
5153 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5155 else if (cmd
= 'd_player') then
5157 if (Length(P
) > 1) and
5158 ((P
[1] = '1') or (P
[1] = '0')) then
5159 g_debug_Player
:= (P
[1][1] = '1');
5161 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5163 else if (cmd
= 'd_joy') then
5166 g_Console_Add(e_JoystickStateToString(a
));
5170 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5174 procedure GameCheats(P
: SArray
);
5180 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5181 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5183 g_Console_Add('not available');
5189 g_Console_Add('where is the player?!');
5192 cmd
:= LowerCase(P
[0]);
5196 plr
.GodMode
:= not plr
.GodMode
;
5197 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5200 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5201 if cmd
= 'give' then
5203 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5204 for f
:= 1 to High(P
) do
5206 cmd
:= LowerCase(P
[f
]);
5207 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5208 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5209 if cmd
= 'exit' then
5211 if gTriggers
<> nil then
5213 for a
:= 0 to High(gTriggers
) do
5215 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5217 g_Console_Add('player left the map');
5218 gExitByTrigger
:= True;
5219 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
5227 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5228 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5229 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5230 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5231 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5233 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5234 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5236 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5237 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5239 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5240 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5242 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5243 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5245 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5246 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5248 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5249 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5250 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5252 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5253 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5254 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5255 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5256 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5257 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5259 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5260 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5261 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5262 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5263 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5264 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5266 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5267 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5269 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5270 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5272 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5274 if cmd
= 'ammo' then
5276 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5277 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5278 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5279 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5280 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5281 g_Console_Add('player got some ammo');
5285 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5286 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5288 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5289 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5291 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5292 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5294 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5295 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5297 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5299 if cmd
= 'weapons' then
5301 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5302 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5303 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5304 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5305 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5306 plr
.GiveItem(ITEM_WEAPON_BFG
);
5307 g_Console_Add('player got weapons');
5311 if cmd
= 'keys' then
5313 plr
.GiveItem(ITEM_KEY_RED
);
5314 plr
.GiveItem(ITEM_KEY_GREEN
);
5315 plr
.GiveItem(ITEM_KEY_BLUE
);
5316 g_Console_Add('player got all keys');
5320 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5325 if cmd
= 'open' then
5327 g_Console_Add('player activated sesame');
5328 g_Triggers_OpenAll();
5335 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5339 if cmd
= 'noclip' then
5342 g_Console_Add('wall hardeness adjusted');
5346 if cmd
= 'notarget' then
5348 plr
.NoTarget
:= not plr
.NoTarget
;
5349 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5353 if cmd
= 'noreload' then
5355 plr
.NoReload
:= not plr
.NoReload
;
5356 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5360 if cmd
= 'speedy' then
5362 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5363 g_Console_Add('speed adjusted');
5367 if cmd
= 'jumpy' then
5369 VEL_JUMP
:= 30-VEL_JUMP
;
5370 g_Console_Add('jump height adjusted');
5374 if cmd
= 'automap' then
5376 gShowMap
:= not gShowMap
;
5377 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5381 if cmd
= 'aimline' then
5383 gAimLine
:= not gAimLine
;
5384 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5389 procedure GameCommands(P
: SArray
);
5395 pl
: pTNetClient
= nil;
5402 cmd
:= LowerCase(P
[0]);
5404 if (cmd
= 'quit') or
5411 else if cmd
= 'pause' then
5413 if (g_ActiveWindow
= nil) then
5414 g_Game_Pause(not gPause
);
5416 else if cmd
= 'endgame' then
5417 gExit
:= EXIT_SIMPLE
5418 else if cmd
= 'restart' then
5420 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5422 if g_Game_IsClient
then
5424 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5429 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5431 else if cmd
= 'kick' then
5433 if g_Game_IsServer
then
5435 if Length(P
) < 2 then
5437 g_Console_Add('kick <name>');
5442 g_Console_Add('kick <name>');
5446 if g_Game_IsNet
then
5447 pl
:= g_Net_Client_ByName(P
[1]);
5450 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5451 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5452 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5453 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5454 if NetUseMaster
then
5456 end else if gPlayers
<> nil then
5457 for a
:= Low(gPlayers
) to High(gPlayers
) do
5458 if gPlayers
[a
] <> nil then
5459 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5461 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5462 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5464 gPlayers
[a
].Lives
:= 0;
5465 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5466 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5467 g_Player_Remove(gPlayers
[a
].UID
);
5468 if NetUseMaster
then
5470 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5474 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5476 else if cmd
= 'kick_id' then
5478 if g_Game_IsServer
and g_Game_IsNet
then
5480 if Length(P
) < 2 then
5482 g_Console_Add('kick_id <client ID>');
5487 g_Console_Add('kick_id <client ID>');
5491 a
:= StrToIntDef(P
[1], 0);
5492 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5494 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5496 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5497 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5498 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5499 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5500 if NetUseMaster
then
5505 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5507 else if cmd
= 'ban' then
5509 if g_Game_IsServer
and g_Game_IsNet
then
5511 if Length(P
) < 2 then
5513 g_Console_Add('ban <name>');
5518 g_Console_Add('ban <name>');
5522 pl
:= g_Net_Client_ByName(P
[1]);
5525 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5526 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5527 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5528 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5529 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5530 if NetUseMaster
then
5533 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5535 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5537 else if cmd
= 'ban_id' then
5539 if g_Game_IsServer
and g_Game_IsNet
then
5541 if Length(P
) < 2 then
5543 g_Console_Add('ban_id <client ID>');
5548 g_Console_Add('ban_id <client ID>');
5552 a
:= StrToIntDef(P
[1], 0);
5553 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5554 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5556 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5557 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5558 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5559 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5560 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5561 if NetUseMaster
then
5565 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5567 else if cmd
= 'permban' then
5569 if g_Game_IsServer
and g_Game_IsNet
then
5571 if Length(P
) < 2 then
5573 g_Console_Add('permban <name>');
5578 g_Console_Add('permban <name>');
5582 pl
:= g_Net_Client_ByName(P
[1]);
5585 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5586 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5587 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5588 g_Net_SaveBanList();
5589 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5590 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5591 if NetUseMaster
then
5594 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5596 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5598 else if cmd
= 'permban_id' then
5600 if g_Game_IsServer
and g_Game_IsNet
then
5602 if Length(P
) < 2 then
5604 g_Console_Add('permban_id <client ID>');
5609 g_Console_Add('permban_id <client ID>');
5613 a
:= StrToIntDef(P
[1], 0);
5614 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5615 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5617 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5618 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5619 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5620 g_Net_SaveBanList();
5621 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5622 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5623 if NetUseMaster
then
5627 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5629 else if cmd
= 'unban' then
5631 if g_Game_IsServer
and g_Game_IsNet
then
5633 if Length(P
) < 2 then
5635 g_Console_Add('unban <IP Address>');
5640 g_Console_Add('unban <IP Address>');
5644 if g_Net_UnbanHost(P
[1]) then
5646 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5647 g_Net_SaveBanList();
5649 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5651 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5653 else if cmd
= 'clientlist' then
5655 if g_Game_IsServer
and g_Game_IsNet
then
5658 if NetClients
<> nil then
5659 for a
:= Low(NetClients
) to High(NetClients
) do
5660 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5662 plr
:= g_Player_Get(NetClients
[a
].Player
);
5663 if plr
= nil then continue
;
5665 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5666 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5669 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5671 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5673 else if cmd
= 'connect' then
5675 if (NetMode
= NET_NONE
) then
5677 if Length(P
) < 2 then
5679 g_Console_Add('connect <IP> [port] [password]');
5684 g_Console_Add('connect <IP> [port] [password]');
5688 if Length(P
) > 2 then
5689 prt
:= StrToIntDef(P
[2], 25666)
5693 if Length(P
) > 3 then
5698 g_Game_StartClient(P
[1], prt
, pw
);
5701 else if cmd
= 'disconnect' then
5703 if (NetMode
= NET_CLIENT
) then
5706 else if cmd
= 'reconnect' then
5708 if (NetMode
= NET_SERVER
) then
5711 if (NetMode
= NET_CLIENT
) then
5714 gExit
:= EXIT_SIMPLE
;
5718 //TODO: Use last successful password to reconnect, instead of ''
5719 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5721 else if (cmd
= 'addbot') or
5722 (cmd
= 'bot_add') then
5724 if Length(P
) > 1 then
5725 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5727 g_Bot_Add(TEAM_NONE
, 2);
5729 else if cmd
= 'bot_addlist' then
5731 if Length(P
) > 1 then
5732 if Length(P
) = 2 then
5733 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5735 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5737 else if cmd
= 'bot_removeall' then
5739 else if cmd
= 'chat' then
5741 if g_Game_IsNet
then
5743 if Length(P
) > 1 then
5745 for a
:= 1 to High(P
) do
5746 chstr
:= chstr
+ P
[a
] + ' ';
5748 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5750 if Length(chstr
) < 1 then
5752 g_Console_Add('chat <text>');
5756 chstr
:= b_Text_Format(chstr
);
5757 if g_Game_IsClient
then
5758 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5760 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5763 g_Console_Add('chat <text>');
5765 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5767 else if cmd
= 'teamchat' then
5769 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5771 if Length(P
) > 1 then
5773 for a
:= 1 to High(P
) do
5774 chstr
:= chstr
+ P
[a
] + ' ';
5776 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5778 if Length(chstr
) < 1 then
5780 g_Console_Add('teamchat <text>');
5784 chstr
:= b_Text_Format(chstr
);
5785 if g_Game_IsClient
then
5786 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5788 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5789 gPlayer1Settings
.Team
);
5792 g_Console_Add('teamchat <text>');
5794 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5796 else if cmd
= 'game' then
5798 if gGameSettings
.GameType
<> GT_NONE
then
5800 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5803 if Length(P
) = 1 then
5805 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5808 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5809 P
[1] := addWadExtension(P
[1]);
5810 if FileExists(MapsDir
+ P
[1]) then
5812 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5813 if Length(P
) < 3 then
5816 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5819 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5821 if g_Map_Exist(MapsDir
+ s
) then
5823 // Çàïóñêàåì ñâîþ èãðó
5825 with gGameSettings
do
5827 GameMode
:= g_Game_TextToMode(gcGameMode
);
5828 if gSwitchGameMode
<> GM_NONE
then
5829 GameMode
:= gSwitchGameMode
;
5830 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5831 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5833 if Length(P
) >= 4 then
5834 b
:= StrToIntDef(P
[3], 1);
5835 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5836 GoalLimit
, MaxLives
, Options
, b
);
5841 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5843 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5845 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5847 else if cmd
= 'host' then
5849 if gGameSettings
.GameType
<> GT_NONE
then
5851 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5854 if Length(P
) < 4 then
5856 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5859 if not StrToIp(P
[1], listen
) then
5861 prt
:= StrToIntDef(P
[2], 25666);
5863 P
[3] := addWadExtension(P
[3]);
5864 if FileExists(MapsDir
+ P
[3]) then
5866 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5867 if Length(P
) < 5 then
5870 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5873 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5875 if g_Map_Exist(MapsDir
+ s
) then
5877 // Çàïóñêàåì ñâîþ èãðó
5879 with gGameSettings
do
5881 GameMode
:= g_Game_TextToMode(gcGameMode
);
5882 if gSwitchGameMode
<> GM_NONE
then
5883 GameMode
:= gSwitchGameMode
;
5884 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5885 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5887 if Length(P
) >= 6 then
5888 b
:= StrToIntDef(P
[5], 0);
5889 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5890 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5895 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5897 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5899 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5901 else if cmd
= 'map' then
5903 if Length(P
) = 1 then
5905 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5907 g_Console_Add(cmd
+ ' <MAP>');
5908 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5910 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5912 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5914 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5915 if Length(P
) < 3 then
5917 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5918 s
:= UpperCase(P
[1]);
5919 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5920 begin // Êàðòà íàøëàñü
5921 gExitByTrigger
:= False;
5923 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5925 gExit
:= EXIT_ENDLEVELCUSTOM
;
5927 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5928 g_Game_ChangeMap(s
);
5931 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5932 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5933 P
[1] := addWadExtension(P
[1]);
5934 if FileExists(MapsDir
+ P
[1]) then
5936 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5938 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5940 s
:= P
[1] + ':\' + P
[2];
5942 if g_Map_Exist(MapsDir
+ s
) then
5944 gExitByTrigger
:= False;
5946 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5948 gExit
:= EXIT_ENDLEVELCUSTOM
;
5950 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5951 g_Game_ChangeMap(s
);
5954 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5956 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5958 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5962 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5963 P
[1] := addWadExtension(P
[1]);
5964 if FileExists(MapsDir
+ P
[1]) then
5967 P
[2] := UpperCase(P
[2]);
5968 s
:= P
[1] + ':\' + P
[2];
5970 if g_Map_Exist(MapsDir
+ s
) then
5971 begin // Íàøëè êàðòó
5972 gExitByTrigger
:= False;
5974 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5976 gExit
:= EXIT_ENDLEVELCUSTOM
;
5978 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5979 g_Game_ChangeMap(s
);
5981 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5983 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5986 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5988 else if cmd
= 'nextmap' then
5990 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5991 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5994 if Length(P
) = 1 then
5996 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5998 g_Console_Add(cmd
+ ' <MAP>');
5999 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6002 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6007 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6009 if Length(P
) < 3 then
6011 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6012 s
:= UpperCase(P
[1]);
6013 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6014 begin // Êàðòà íàøëàñü
6015 gExitByTrigger
:= False;
6020 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
6021 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6022 P
[1] := addWadExtension(P
[1]);
6023 if FileExists(MapsDir
+ P
[1]) then
6025 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6027 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6029 s
:= P
[1] + ':\' + P
[2];
6031 if g_Map_Exist(MapsDir
+ s
) then
6032 begin // Óñòàíàâëèâàåì êàðòó
6033 gExitByTrigger
:= False;
6038 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6040 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6042 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6046 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6047 P
[1] := addWadExtension(P
[1]);
6048 if FileExists(MapsDir
+ P
[1]) then
6051 P
[2] := UpperCase(P
[2]);
6052 s
:= P
[1] + ':\' + P
[2];
6054 if g_Map_Exist(MapsDir
+ s
) then
6055 begin // Íàøëè êàðòó
6056 gExitByTrigger
:= False;
6060 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6062 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6065 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6068 if gNextMap
= '' then
6069 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6071 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6074 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6077 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6079 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6081 gExitByTrigger
:= False;
6082 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6083 if (gNextMap
= '') and (gTriggers
<> nil) then
6084 for a
:= 0 to High(gTriggers
) do
6085 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6087 gExitByTrigger
:= True;
6088 gNextMap
:= gTriggers
[a
].Data
.MapName
;
6091 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6092 if gNextMap
= '' then
6093 gNextMap
:= g_Game_GetNextMap();
6094 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6095 if Pos(':\', gNextMap
) = 0 then
6096 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6099 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6100 if g_Map_Exist(MapsDir
+ s
) then
6101 gExit
:= EXIT_ENDLEVELCUSTOM
6103 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6105 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6107 else if (cmd
= 'event') then
6109 if (Length(P
) <= 1) then
6111 for a
:= 0 to High(gEvents
) do
6112 if gEvents
[a
].Command
= '' then
6113 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6115 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6118 if (Length(P
) = 2) then
6120 for a
:= 0 to High(gEvents
) do
6121 if gEvents
[a
].Name
= P
[1] then
6122 if gEvents
[a
].Command
= '' then
6123 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6125 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6128 for a
:= 0 to High(gEvents
) do
6129 if gEvents
[a
].Name
= P
[1] then
6131 gEvents
[a
].Command
:= '';
6132 for b
:= 2 to High(P
) do
6133 if Pos(' ', P
[b
]) = 0 then
6134 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6136 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6137 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6141 // Êîìàíäû Ñâîåé èãðû:
6142 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6144 if cmd
= 'bot_addred' then
6146 if Length(P
) > 1 then
6147 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6149 g_Bot_Add(TEAM_RED
, 2);
6151 else if cmd
= 'bot_addblue' then
6153 if Length(P
) > 1 then
6154 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6156 g_Bot_Add(TEAM_BLUE
, 2);
6158 else if cmd
= 'suicide' then
6162 if g_Game_IsClient
then
6163 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6166 if gPlayer1
<> nil then
6167 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6168 if gPlayer2
<> nil then
6169 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6173 else if cmd
= 'spectate' then
6179 else if cmd
= 'say' then
6181 if g_Game_IsServer
and g_Game_IsNet
then
6183 if Length(P
) > 1 then
6186 for a
:= 1 to High(P
) do
6187 chstr
:= chstr
+ P
[a
] + ' ';
6189 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6191 if Length(chstr
) < 1 then
6193 g_Console_Add('say <text>');
6197 chstr
:= b_Text_Format(chstr
);
6198 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6200 else g_Console_Add('say <text>');
6202 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6204 else if cmd
= 'tell' then
6206 if g_Game_IsServer
and g_Game_IsNet
then
6208 if (Length(P
) > 2) and (P
[1] <> '') then
6211 for a
:= 2 to High(P
) do
6212 chstr
:= chstr
+ P
[a
] + ' ';
6214 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6216 if Length(chstr
) < 1 then
6218 g_Console_Add('tell <playername> <text>');
6222 pl
:= g_Net_Client_ByName(P
[1]);
6224 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6226 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6228 else g_Console_Add('tell <playername> <text>');
6230 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6232 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6234 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6236 // Äîïîëíèòåëüíîå âðåìÿ:
6237 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6239 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6240 [gGameSettings
.TimeLimit
div 3600,
6241 (gGameSettings
.TimeLimit
div 60) mod 60,
6242 gGameSettings
.TimeLimit
mod 60]));
6243 if g_Game_IsNet
then MH_SEND_GameSettings
;
6245 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6247 if (Length(P
) <= 1) then
6248 g_Console_Add('rcon_password <password>')
6250 MC_SEND_RCONPassword(P
[1]);
6252 else if cmd
= 'rcon' then
6254 if g_Game_IsClient
then
6256 if Length(P
) > 1 then
6259 for a
:= 1 to High(P
) do
6260 chstr
:= chstr
+ P
[a
] + ' ';
6262 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6264 if Length(chstr
) < 1 then
6266 g_Console_Add('rcon <command>');
6270 MC_SEND_RCONCommand(chstr
);
6272 else g_Console_Add('rcon <command>');
6275 else if cmd
= 'ready' then
6277 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6278 gLMSRespawnTime
:= gTime
+ 100;
6280 else if (cmd
= 'callvote') and g_Game_IsNet
then
6282 if Length(P
) > 1 then
6285 for a
:= 1 to High(P
) do begin
6286 if a
> 1 then chstr
:= chstr
+ ' ';
6287 chstr
:= chstr
+ P
[a
];
6290 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6292 if Length(chstr
) < 1 then
6294 g_Console_Add('callvote <command>');
6298 if g_Game_IsClient
then
6299 MC_SEND_Vote(True, chstr
)
6301 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6302 g_Console_Process('vote', True);
6305 g_Console_Add('callvote <command>');
6307 else if (cmd
= 'vote') and g_Game_IsNet
then
6309 if g_Game_IsClient
then
6311 else if gVoteInProgress
then
6313 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6314 a
:= Floor((NetClientCount
+1)/2.0) + 1
6316 a
:= Floor(NetClientCount
/2.0) + 1;
6321 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6322 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6328 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6329 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6337 procedure g_TakeScreenShot();
6345 if e_NoGraphics
then Exit
;
6346 ssdir
:= GameDir
+'/screenshots';
6347 if not findFileCI(ssdir
, true) then
6349 // try to create dir
6354 if not findFileCI(ssdir
, true) then exit
; // alas
6357 for a
:= 1 to High(Word) do
6359 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6361 if findFileCI(t
, true) then continue
;
6362 if not findFileCI(FileName
) then
6365 st
:= createDiskFile(FileName
);
6367 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6372 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6380 procedure g_Game_InGameMenu(Show
: Boolean);
6382 if (g_ActiveWindow
= nil) and Show
then
6384 if gGameSettings
.GameType
= GT_SINGLE
then
6385 g_GUI_ShowWindow('GameSingleMenu')
6388 if g_Game_IsClient
then
6389 g_GUI_ShowWindow('GameClientMenu')
6391 if g_Game_IsNet
then
6392 g_GUI_ShowWindow('GameServerMenu')
6394 g_GUI_ShowWindow('GameCustomMenu');
6396 g_Sound_PlayEx('MENU_OPEN');
6398 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6399 if (not g_Game_IsNet
) then
6403 if (g_ActiveWindow
<> nil) and (not Show
) then
6405 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6406 if (not g_Game_IsNet
) then
6407 g_Game_Pause(False);
6411 procedure g_Game_Pause(Enable
: Boolean);
6416 if gPause
= Enable
then
6419 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6423 g_Game_PauseAllSounds(Enable
);
6426 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6431 if gTriggers
<> nil then
6432 for i
:= 0 to High(gTriggers
) do
6433 with gTriggers
[i
] do
6434 if (TriggerType
= TRIGGER_SOUND
) and
6436 Sound
.IsPlaying() then
6438 Sound
.Pause(Enable
);
6442 if gPlayers
<> nil then
6443 for i
:= 0 to High(gPlayers
) do
6444 if gPlayers
[i
] <> nil then
6445 gPlayers
[i
].PauseSounds(Enable
);
6448 if gMusic
<> nil then
6449 gMusic
.Pause(Enable
);
6452 procedure g_Game_StopAllSounds(all
: Boolean);
6456 if gTriggers
<> nil then
6457 for i
:= 0 to High(gTriggers
) do
6458 with gTriggers
[i
] do
6459 if (TriggerType
= TRIGGER_SOUND
) and
6463 if gMusic
<> nil then
6470 procedure g_Game_UpdateTriggerSounds();
6474 if gTriggers
<> nil then
6475 for i
:= 0 to High(gTriggers
) do
6476 with gTriggers
[i
] do
6477 if (TriggerType
= TRIGGER_SOUND
) and
6480 Sound
.IsPlaying() then
6482 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6483 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6485 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6486 Sound
.SetVolume(Data
.Volume
/255.0);
6489 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6493 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6496 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6501 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6506 if gSpectMode
<> SPECT_PLAYERS
then
6508 if gSpectPID1
= UID
then
6513 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6520 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6525 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6530 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6535 if gSpectMode
<> SPECT_PLAYERS
then
6537 Pl
:= g_Player_Get(gSpectPID1
);
6538 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6543 if gSpectViewTwo
then
6545 Pl
:= g_Player_Get(gSpectPID2
);
6546 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6554 procedure g_Game_Message(Msg
: string; Time
: Word);
6556 MessageText
:= b_Text_Format(Msg
);
6557 MessageTime
:= Time
;
6560 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6569 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6573 if goodsnd
[a
].IsPlaying() then
6576 goodsnd
[Random(4)].Play();
6579 procedure g_Game_Announce_KillCombo(Param
: Integer);
6586 UID
:= Param
and $FFFF;
6591 Pl
:= g_Player_Get(UID
);
6600 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6604 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6608 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6612 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6620 if not g_Game_IsWatchedPlayer(UID
) then
6623 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6627 if killsnd
[n
].IsPlaying() then
6632 procedure g_Game_StartVote(Command
, Initiator
: string);
6636 if not gVotesEnabled
then Exit
;
6637 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6638 if gVoteInProgress
or gVotePassed
then
6640 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6641 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6644 gVoteInProgress
:= True;
6645 gVotePassed
:= False;
6646 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6649 gVoteCommand
:= Command
;
6651 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6652 Need
:= Floor((NetClientCount
+1)/2.0)+1
6654 Need
:= Floor(NetClientCount
/2.0)+1;
6655 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6656 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6659 procedure g_Game_CheckVote
;
6663 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6664 if not gVoteInProgress
then Exit
;
6666 if (gTime
>= gVoteTimer
) then
6668 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6669 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6671 Need
:= Floor(NetClientCount
/2.0) + 1;
6672 if gVoteCount
>= Need
then
6674 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6675 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6676 gVotePassed
:= True;
6677 gVoteCmdTimer
:= gTime
+ 5000;
6681 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6682 MH_SEND_VoteEvent(NET_VE_FAILED
);
6684 if NetClients
<> nil then
6685 for I
:= Low(NetClients
) to High(NetClients
) do
6686 if NetClients
[i
].Used
then
6687 NetClients
[i
].Voted
:= False;
6688 gVoteInProgress
:= False;
6694 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6695 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6697 Need
:= Floor(NetClientCount
/2.0) + 1;
6698 if gVoteCount
>= Need
then
6700 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6701 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6702 gVoteInProgress
:= False;
6703 gVotePassed
:= True;
6704 gVoteCmdTimer
:= gTime
+ 5000;
6707 if NetClients
<> nil then
6708 for I
:= Low(NetClients
) to High(NetClients
) do
6709 if NetClients
[i
].Used
then
6710 NetClients
[i
].Voted
:= False;
6715 procedure g_Game_LoadMapList(FileName
: string);
6723 if not FileExists(FileName
) then Exit
;
6725 AssignFile(ListFile
, FileName
);
6727 while not EOF(ListFile
) do
6729 ReadLn(ListFile
, s
);
6732 if s
= '' then Continue
;
6734 SetLength(MapList
, Length(MapList
)+1);
6735 MapList
[High(MapList
)] := s
;
6737 CloseFile(ListFile
);
6740 procedure g_Game_SetDebugMode();
6743 // ×èòû (äàæå â ñâîåé èãðå):
6747 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6751 if Length(LoadingStat
.Msgs
) = 0 then
6757 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6758 if NextMsg
= Length(Msgs
) then
6760 for i
:= 0 to High(Msgs
)-1 do
6761 Msgs
[i
] := Msgs
[i
+1];
6769 Msgs
[NextMsg
-1] := Text;
6775 g_ActiveWindow
:= nil;
6780 procedure g_Game_StepLoading();
6786 if (ShowCount
> LOADING_SHOW_STEP
) then
6794 procedure g_Game_ClearLoading();
6803 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6804 if len
< 1 then len
:= 1;
6805 SetLength(Msgs
, len
);
6806 for len
:= Low(Msgs
) to High(Msgs
) do
6812 procedure Parse_Params(var pars
: TParamStrValues
);
6819 while i
<= ParamCount
do
6822 if (s
[1] = '-') and (Length(s
) > 1) then
6824 if (s
[2] = '-') and (Length(s
) > 2) then
6825 begin // Îäèíî÷íûé ïàðàìåòð
6826 SetLength(pars
, Length(pars
) + 1);
6827 with pars
[High(pars
)] do
6829 Name
:= LowerCase(s
);
6834 if (i
< ParamCount
) then
6835 begin // Ïàðàìåòð ñî çíà÷åíèåì
6837 SetLength(pars
, Length(pars
) + 1);
6838 with pars
[High(pars
)] do
6840 Name
:= LowerCase(s
);
6841 Value
:= LowerCase(ParamStr(i
));
6850 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6855 for i
:= 0 to High(pars
) do
6856 if pars
[i
].Name
= aName
then
6858 Result
:= pars
[i
].Value
;
6863 procedure g_Game_Process_Params();
6865 pars
: TParamStrValues
;
6868 LimT
, LimS
: Integer;
6878 s
:= Find_Param_Value(pars
, '--profile-frame');
6879 if (s
<> '') then g_profile_frame_draw
:= true;
6881 s
:= Find_Param_Value(pars
, '--profile-coldet');
6882 if (s
<> '') then g_profile_collision
:= true;
6885 s
:= Find_Param_Value(pars
, '--debug');
6888 g_Game_SetDebugMode();
6889 s
:= Find_Param_Value(pars
, '--netdump');
6894 // Connect when game loads
6895 ip
:= Find_Param_Value(pars
, '-connect');
6899 s
:= Find_Param_Value(pars
, '-port');
6900 if (s
= '') or not TryStrToInt(s
, Port
) then
6903 s
:= Find_Param_Value(pars
, '-pw');
6905 g_Game_StartClient(ip
, Port
, s
);
6909 // Start map when game loads:
6910 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6911 if isWadPath(map
) then
6914 s
:= Find_Param_Value(pars
, '-gm');
6915 GMode
:= g_Game_TextToMode(s
);
6916 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6917 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6920 s
:= Find_Param_Value(pars
, '-limt');
6921 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6927 s
:= Find_Param_Value(pars
, '-lims');
6928 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6934 s
:= Find_Param_Value(pars
, '-lives');
6935 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6941 s
:= Find_Param_Value(pars
, '-opt');
6943 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6945 Opt
:= StrToIntDef(s
, 0);
6947 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6950 s
:= Find_Param_Value(pars
, '--close');
6954 // Delete test map after play:
6955 s
:= Find_Param_Value(pars
, '--testdelete');
6958 gMapToDelete
:= MapsDir
+ map
;
6959 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6963 // Delete temporary WAD after play:
6964 s
:= Find_Param_Value(pars
, '--tempdelete');
6967 gMapToDelete
:= MapsDir
+ map
;
6968 gTempDelete
:= True;
6971 // Number of players:
6972 s
:= Find_Param_Value(pars
, '-pl');
6976 n
:= StrToIntDef(s
, 1);
6979 s
:= Find_Param_Value(pars
, '-port');
6980 if (s
= '') or not TryStrToInt(s
, Port
) then
6981 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6983 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6986 // Execute script when game loads:
6987 s
:= Find_Param_Value(pars
, '-exec');
6990 if Pos(':\', s
) = 0 then
6991 s
:= GameDir
+ '/' + s
;
6996 if IOResult
<> 0 then
6998 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6999 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7003 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
7004 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7009 if IOResult
<> 0 then
7011 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
7012 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7016 if Pos('#', s
) <> 1 then // script comment
7017 g_Console_Process(s
, True);