DEADSOFTWARE

key binds and vars are stored in dfconfig.cfg
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_game;
19 interface
21 uses
22 SysUtils, Classes,
23 MAPDEF,
24 g_basic, g_player, e_graphics, g_res_downloader,
25 g_sound, g_gui, utils, md5, mempool, xprofiler,
26 g_touch;
28 type
29 TGameSettings = record
30 GameType: Byte;
31 GameMode: Byte;
32 TimeLimit: Word;
33 GoalLimit: Word;
34 WarmupTime: Word;
35 MaxLives: Byte;
36 Options: LongWord;
37 WAD: String;
38 end;
40 TGameEvent = record
41 Name: String;
42 Command: String;
43 end;
45 TDelayedEvent = record
46 Pending: Boolean;
47 Time: LongWord;
48 DEType: Byte;
49 DENum: Integer;
50 DEStr: String;
51 end;
53 TChatSound = record
54 Sound: TPlayableSound;
55 Tags: Array of String;
56 FullWord: Boolean;
57 end;
59 TPlayerSettings = record
60 Name: String;
61 Model: String;
62 Color: TRGB;
63 Team: Byte;
64 end;
66 TMegaWADInfo = record
67 Name: String;
68 Description: String;
69 Author: String;
70 Pic: String;
71 end;
73 THearPoint = record
74 Active: Boolean;
75 Coords: TDFPoint;
76 end;
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
90 function g_Game_ModeToText(Mode: Byte): string;
91 function g_Game_TextToMode(Mode: string): Byte;
92 procedure g_Game_ExecuteEvent(Name: String);
93 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
99 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
100 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
101 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath: String);
109 procedure g_Game_ExitLevel(const Map: AnsiString);
110 function g_Game_GetFirstMap(WAD: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable: Boolean);
114 procedure g_Game_HolmesPause(Enable: Boolean);
115 procedure g_Game_InGameMenu(Show: Boolean);
116 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
118 procedure g_Game_Message(Msg: String; Time: Word);
119 procedure g_Game_LoadMapList(FileName: String);
120 procedure g_Game_PauseAllSounds(Enable: Boolean);
121 procedure g_Game_StopAllSounds(all: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
124 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
126 procedure g_Game_Announce_KillCombo(Param: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
128 procedure g_Game_StartVote(Command, Initiator: string);
129 procedure g_Game_CheckVote;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P: SSArray);
136 procedure GameCommands(P: SSArray);
137 procedure GameCheats(P: SSArray);
138 procedure DebugCommands(P: SSArray);
139 procedure g_Game_Process_Params;
140 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
141 procedure g_Game_StepLoading(Value: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
146 { procedure SetWinPause(Enable: Boolean); }
148 const
149 GAME_TICK = 28;
151 LOADING_SHOW_STEP = 100;
152 LOADING_INTERLINE = 20;
154 GT_NONE = 0;
155 GT_SINGLE = 1;
156 GT_CUSTOM = 2;
157 GT_SERVER = 3;
158 GT_CLIENT = 4;
160 GM_NONE = 0;
161 GM_DM = 1;
162 GM_TDM = 2;
163 GM_CTF = 3;
164 GM_COOP = 4;
165 GM_SINGLE = 5;
167 MESSAGE_DIKEY = WM_USER + 1;
169 EXIT_QUIT = 1;
170 EXIT_SIMPLE = 2;
171 EXIT_RESTART = 3;
172 EXIT_ENDLEVELSINGLE = 4;
173 EXIT_ENDLEVELCUSTOM = 5;
175 GAME_OPTION_RESERVED = 1;
176 GAME_OPTION_TEAMDAMAGE = 2;
177 GAME_OPTION_ALLOWEXIT = 4;
178 GAME_OPTION_WEAPONSTAY = 8;
179 GAME_OPTION_MONSTERS = 16;
180 GAME_OPTION_BOTVSPLAYER = 32;
181 GAME_OPTION_BOTVSMONSTER = 64;
183 STATE_NONE = 0;
184 STATE_MENU = 1;
185 STATE_FOLD = 2;
186 STATE_INTERCUSTOM = 3;
187 STATE_INTERSINGLE = 4;
188 STATE_INTERTEXT = 5;
189 STATE_INTERPIC = 6;
190 STATE_ENDPIC = 7;
191 STATE_SLIST = 8;
193 LMS_RESPAWN_NONE = 0;
194 LMS_RESPAWN_WARMUP = 1;
195 LMS_RESPAWN_FINAL = 2;
197 SPECT_NONE = 0;
198 SPECT_STATS = 1;
199 SPECT_MAPVIEW = 2;
200 SPECT_PLAYERS = 3;
202 DE_GLOBEVENT = 0;
203 DE_BFGHIT = 1;
204 DE_KILLCOMBO = 2;
205 DE_BODYKILL = 3;
207 ANNOUNCE_NONE = 0;
208 ANNOUNCE_ME = 1;
209 ANNOUNCE_MEPLUS = 2;
210 ANNOUNCE_ALL = 3;
212 CONFIG_FILENAME = 'Doom2DF.cfg';
213 LOG_FILENAME = 'Doom2DF.log';
215 TEST_MAP_NAME = '$$$_TEST_$$$';
217 STD_PLAYER_MODEL = 'Doomer';
219 var
220 gStdFont: DWORD;
221 gGameSettings: TGameSettings;
222 gPlayer1Settings: TPlayerSettings;
223 gPlayer2Settings: TPlayerSettings;
224 gGameOn: Boolean;
225 gPlayerScreenSize: TDFPoint;
226 gPlayer1ScreenCoord: TDFPoint;
227 gPlayer2ScreenCoord: TDFPoint;
228 gPlayer1: TPlayer = nil;
229 gPlayer2: TPlayer = nil;
230 gPlayerDrawn: TPlayer = nil;
231 gTime: LongWord;
232 gSwitchGameMode: Byte = GM_DM;
233 gHearPoint1, gHearPoint2: THearPoint;
234 gSoundEffectsDF: Boolean = False;
235 gSoundTriggerTime: Word = 0;
236 gAnnouncer: Byte = ANNOUNCE_NONE;
237 goodsnd: array[0..3] of TPlayableSound;
238 killsnd: array[0..3] of TPlayableSound;
239 hahasnd: array[0..2] of TPlayableSound;
240 sound_get_flag: array[0..1] of TPlayableSound;
241 sound_lost_flag: array[0..1] of TPlayableSound;
242 sound_ret_flag: array[0..1] of TPlayableSound;
243 sound_cap_flag: array[0..1] of TPlayableSound;
244 gBodyKillEvent: Integer = -1;
245 gDefInterTime: ShortInt = -1;
246 gInterEndTime: LongWord = 0;
247 gInterTime: LongWord = 0;
248 gServInterTime: Byte = 0;
249 gGameStartTime: LongWord = 0;
250 gTotalMonsters: Integer = 0;
251 gPauseMain: Boolean = false;
252 gPauseHolmes: Boolean = false;
253 gShowTime: Boolean = True;
254 gShowFPS: Boolean = False;
255 gShowGoals: Boolean = True;
256 gShowStat: Boolean = True;
257 gShowKillMsg: Boolean = True;
258 gShowLives: Boolean = True;
259 gShowPing: Boolean = False;
260 gShowMap: Boolean = False;
261 gExit: Byte = 0;
262 gState: Byte = STATE_NONE;
263 sX, sY: Integer;
264 sWidth, sHeight: Word;
265 gSpectMode: Byte = SPECT_NONE;
266 gSpectHUD: Boolean = True;
267 gSpectKeyPress: Boolean = False;
268 gSpectX: Integer = 0;
269 gSpectY: Integer = 0;
270 gSpectStep: Byte = 8;
271 gSpectViewTwo: Boolean = False;
272 gSpectPID1: Integer = -1;
273 gSpectPID2: Integer = -1;
274 gSpectAuto: Boolean = False;
275 gSpectAutoNext: LongWord;
276 gSpectAutoStepX: Integer;
277 gSpectAutoStepY: Integer;
278 gMusic: TMusic = nil;
279 gLoadGameMode: Boolean;
280 gCheats: Boolean = False;
281 gMapOnce: Boolean = False;
282 gMapToDelete: String;
283 gTempDelete: Boolean = False;
284 gLastMap: Boolean = False;
285 gWinPosX, gWinPosY: Integer;
286 gWinSizeX, gWinSizeY: Integer;
287 gWinFrameX, gWinFrameY, gWinCaption: Integer;
288 gWinActive: Boolean = True; // by default window is active, lol
289 gResolutionChange: Boolean = False;
290 gRC_Width, gRC_Height: Word;
291 gRC_FullScreen, gRC_Maximized: Boolean;
292 gLanguageChange: Boolean = False;
293 gDebugMode: Boolean = False;
294 g_debug_Sounds: Boolean = False;
295 g_debug_Frames: Boolean = False;
296 g_debug_WinMsgs: Boolean = False;
297 g_debug_MonsterOff: Boolean = False;
298 g_debug_BotAIOff: Byte = 0;
299 g_debug_HealthBar: Boolean = False;
300 g_Debug_Player: Boolean = False;
301 gCoopMonstersKilled: Word = 0;
302 gCoopSecretsFound: Word = 0;
303 gCoopTotalMonstersKilled: Word = 0;
304 gCoopTotalSecretsFound: Word = 0;
305 gCoopTotalMonsters: Word = 0;
306 gCoopTotalSecrets: Word = 0;
307 gStatsOff: Boolean = False;
308 gStatsPressed: Boolean = False;
309 gExitByTrigger: Boolean = False;
310 gNextMap: String = '';
311 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
312 gLMSRespawnTime: Cardinal = 0;
313 gLMSSoftSpawn: Boolean = False;
314 gMissionFailed: Boolean = False;
315 gVoteInProgress: Boolean = False;
316 gVotePassed: Boolean = False;
317 gVoteCommand: string = '';
318 gVoteTimer: Cardinal = 0;
319 gVoteCmdTimer: Cardinal = 0;
320 gVoteCount: Integer = 0;
321 gVoteTimeout: Cardinal = 30;
322 gVoted: Boolean = False;
323 gVotesEnabled: Boolean = True;
324 gEvents: Array of TGameEvent;
325 gDelayedEvents: Array of TDelayedEvent;
326 gUseChatSounds: Boolean = True;
327 gChatSounds: Array of TChatSound;
328 gSelectWeapon: Array [0..1] of Integer = (-1, -1); // [player]
330 g_dbg_ignore_bounds: Boolean = false;
331 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
332 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
334 // move button values:
335 // bits 0-1: l/r state:
336 // 0: neither left, nor right pressed
337 // 1: left pressed
338 // 2: right pressed
339 // bits 4-5: l/r state when strafe was pressed
340 P1MoveButton: Byte = 0;
341 P2MoveButton: Byte = 0;
343 g_profile_frame_update: Boolean = false;
344 g_profile_frame_draw: Boolean = false;
345 g_profile_collision: Boolean = false;
346 g_profile_los: Boolean = false;
347 g_profile_history_size: Integer = 1000;
349 g_rlayer_back: Boolean = true;
350 g_rlayer_step: Boolean = true;
351 g_rlayer_wall: Boolean = true;
352 g_rlayer_door: Boolean = true;
353 g_rlayer_acid1: Boolean = true;
354 g_rlayer_acid2: Boolean = true;
355 g_rlayer_water: Boolean = true;
356 g_rlayer_fore: Boolean = true;
359 procedure g_ResetDynlights ();
360 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
361 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
363 function conIsCheatsEnabled (): Boolean; inline;
364 function gPause (): Boolean; inline;
367 implementation
369 uses
370 {$INCLUDE ../nogl/noGLuses.inc}
371 {$IFDEF ENABLE_HOLMES}
372 g_holmes,
373 {$ENDIF}
374 e_texture, g_textures, g_main, g_window, g_menu,
375 e_input, e_log, g_console, g_items, g_map, g_panel,
376 g_playermodel, g_gfx, g_options, g_weapons, Math,
377 g_triggers, g_monsters, e_sound, CONFIG,
378 g_language, g_net,
379 ENet, e_msg, g_netmsg, g_netmaster,
380 sfs, wadreader;
383 var
384 hasPBarGfx: Boolean = false;
387 // ////////////////////////////////////////////////////////////////////////// //
388 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
391 // ////////////////////////////////////////////////////////////////////////// //
392 function conIsCheatsEnabled (): Boolean; inline;
393 begin
394 result := false;
395 if g_Game_IsNet then exit;
396 if not gDebugMode then
397 begin
398 //if not gCheats then exit;
399 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
400 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
401 end;
402 result := true;
403 end;
406 // ////////////////////////////////////////////////////////////////////////// //
407 var
408 profileFrameDraw: TProfiler = nil;
411 // ////////////////////////////////////////////////////////////////////////// //
412 type
413 TDynLight = record
414 x, y, radius: Integer;
415 r, g, b, a: Single;
416 exploCount: Integer;
417 exploRadius: Integer;
418 end;
420 var
421 g_dynLights: array of TDynLight = nil;
422 g_dynLightCount: Integer = 0;
423 g_playerLight: Boolean = false;
425 procedure g_ResetDynlights ();
426 var
427 lnum, idx: Integer;
428 begin
429 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
430 lnum := 0;
431 for idx := 0 to g_dynLightCount-1 do
432 begin
433 if g_dynLights[idx].exploCount = -666 then
434 begin
435 // skip it
436 end
437 else
438 begin
439 // explosion
440 Inc(g_dynLights[idx].exploCount);
441 if (g_dynLights[idx].exploCount < 10) then
442 begin
443 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
444 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
445 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
446 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
447 Inc(lnum);
448 end;
449 end;
450 end;
451 g_dynLightCount := lnum;
452 end;
454 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
455 begin
456 if not gwin_has_stencil then exit;
457 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
458 g_dynLights[g_dynLightCount].x := x;
459 g_dynLights[g_dynLightCount].y := y;
460 g_dynLights[g_dynLightCount].radius := radius;
461 g_dynLights[g_dynLightCount].r := r;
462 g_dynLights[g_dynLightCount].g := g;
463 g_dynLights[g_dynLightCount].b := b;
464 g_dynLights[g_dynLightCount].a := a;
465 g_dynLights[g_dynLightCount].exploCount := -666;
466 Inc(g_dynLightCount);
467 end;
469 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
470 begin
471 if not gwin_has_stencil then exit;
472 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
473 g_dynLights[g_dynLightCount].x := x;
474 g_dynLights[g_dynLightCount].y := y;
475 g_dynLights[g_dynLightCount].radius := 0;
476 g_dynLights[g_dynLightCount].exploRadius := radius;
477 g_dynLights[g_dynLightCount].r := r;
478 g_dynLights[g_dynLightCount].g := g;
479 g_dynLights[g_dynLightCount].b := b;
480 g_dynLights[g_dynLightCount].a := 0;
481 g_dynLights[g_dynLightCount].exploCount := 0;
482 Inc(g_dynLightCount);
483 end;
486 // ////////////////////////////////////////////////////////////////////////// //
487 function calcProfilesHeight (prof: TProfiler): Integer;
488 begin
489 result := 0;
490 if (prof = nil) then exit;
491 if (length(prof.bars) = 0) then exit;
492 result := length(prof.bars)*(16+2);
493 end;
495 // returns width
496 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
497 var
498 wdt, hgt: Integer;
499 yy: Integer;
500 ii: Integer;
501 begin
502 result := 0;
503 if (prof = nil) then exit;
504 // gScreenWidth
505 if (length(prof.bars) = 0) then exit;
506 wdt := 192;
507 hgt := calcProfilesHeight(prof);
508 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
509 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
510 // background
511 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
512 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
513 e_DarkenQuadWH(x, y, wdt, hgt, 150);
514 // title
515 yy := y+2;
516 for ii := 0 to High(prof.bars) do
517 begin
518 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
519 Inc(yy, 16+2);
520 end;
521 result := wdt;
522 end;
525 // ////////////////////////////////////////////////////////////////////////// //
526 type
527 TEndCustomGameStat = record
528 PlayerStat: TPlayerStatArray;
529 TeamStat: TTeamStat;
530 GameTime: LongWord;
531 GameMode: Byte;
532 Map, MapName: String;
533 end;
535 TEndSingleGameStat = record
536 PlayerStat: Array [0..1] of record
537 Kills: Integer;
538 Secrets: Integer;
539 end;
540 GameTime: LongWord;
541 TwoPlayers: Boolean;
542 TotalSecrets: Integer;
543 end;
545 TLoadingStat = record
546 CurValue: Integer;
547 MaxValue: Integer;
548 ShowCount: Integer;
549 Msgs: Array of String;
550 NextMsg: Word;
551 PBarWasHere: Boolean; // did we draw a progress bar for this message?
552 end;
554 TParamStrValue = record
555 Name: String;
556 Value: String;
557 end;
559 TParamStrValues = Array of TParamStrValue;
561 const
562 INTER_ACTION_TEXT = 1;
563 INTER_ACTION_PIC = 2;
564 INTER_ACTION_MUSIC = 3;
566 var
567 FPS, UPS: Word;
568 FPSCounter, UPSCounter: Word;
569 FPSTime, UPSTime: LongWord;
570 DataLoaded: Boolean = False;
571 IsDrawStat: Boolean = False;
572 CustomStat: TEndCustomGameStat;
573 SingleStat: TEndSingleGameStat;
574 LoadingStat: TLoadingStat;
575 EndingGameCounter: Byte = 0;
576 MessageText: String;
577 MessageTime: Word;
578 MessageLineLength: Integer = 80;
579 MapList: SSArray = nil;
580 MapIndex: Integer = -1;
581 MegaWAD: record
582 info: TMegaWADInfo;
583 endpic: String;
584 endmus: String;
585 res: record
586 text: Array of ShortString;
587 anim: Array of ShortString;
588 pic: Array of ShortString;
589 mus: Array of ShortString;
590 end;
591 triggers: Array of record
592 event: ShortString;
593 actions: Array of record
594 action, p1, p2: Integer;
595 end;
596 end;
597 cur_trigger: Integer;
598 cur_action: Integer;
599 end;
600 //InterPic: String;
601 InterText: record
602 lines: SSArray;
603 img: String;
604 cur_line: Integer;
605 cur_char: Integer;
606 counter: Integer;
607 endtext: Boolean;
608 end;
610 function Compare(a, b: TPlayerStat): Integer;
611 begin
612 if a.Spectator then Result := 1
613 else if b.Spectator then Result := -1
614 else if a.Frags < b.Frags then Result := 1
615 else if a.Frags > b.Frags then Result := -1
616 else if a.Deaths < b.Deaths then Result := -1
617 else if a.Deaths > b.Deaths then Result := 1
618 else if a.Kills < b.Kills then Result := -1
619 else Result := 1;
620 end;
622 procedure SortGameStat(var stat: TPlayerStatArray);
623 var
624 I, J: Integer;
625 T: TPlayerStat;
626 begin
627 if stat = nil then Exit;
629 for I := High(stat) downto Low(stat) do
630 for J := Low(stat) to High(stat) - 1 do
631 if Compare(stat[J], stat[J + 1]) = 1 then
632 begin
633 T := stat[J];
634 stat[J] := stat[J + 1];
635 stat[J + 1] := T;
636 end;
637 end;
639 function g_Game_ModeToText(Mode: Byte): string;
640 begin
641 Result := '';
642 case Mode of
643 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
644 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
645 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
646 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
647 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
648 end;
649 end;
651 function g_Game_TextToMode(Mode: string): Byte;
652 begin
653 Result := GM_NONE;
654 Mode := UpperCase(Mode);
655 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
656 begin
657 Result := GM_DM;
658 Exit;
659 end;
660 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
661 begin
662 Result := GM_TDM;
663 Exit;
664 end;
665 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
666 begin
667 Result := GM_CTF;
668 Exit;
669 end;
670 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
671 begin
672 Result := GM_COOP;
673 Exit;
674 end;
675 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
676 begin
677 Result := GM_SINGLE;
678 Exit;
679 end;
680 end;
682 function g_Game_IsNet(): Boolean;
683 begin
684 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
685 end;
687 function g_Game_IsServer(): Boolean;
688 begin
689 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
690 end;
692 function g_Game_IsClient(): Boolean;
693 begin
694 Result := (gGameSettings.GameType = GT_CLIENT);
695 end;
697 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
698 var
699 w: TWADFile;
700 cfg: TConfig;
701 p: Pointer;
702 len: Integer;
703 begin
704 Result.name := ExtractFileName(WAD);
705 Result.description := '';
706 Result.author := '';
708 w := TWADFile.Create();
709 w.ReadFile(WAD);
711 if not w.GetResource('INTERSCRIPT', p, len) then
712 begin
713 w.Free();
714 Exit;
715 end;
717 cfg := TConfig.CreateMem(p, len);
718 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
719 Result.description := cfg.ReadStr('megawad', 'description', '');
720 Result.author := cfg.ReadStr('megawad', 'author', '');
721 Result.pic := cfg.ReadStr('megawad', 'pic', '');
722 cfg.Free();
724 FreeMem(p);
725 end;
727 procedure g_Game_FreeWAD();
728 var
729 a: Integer;
730 begin
731 for a := 0 to High(MegaWAD.res.pic) do
732 if MegaWAD.res.pic[a] <> '' then
733 g_Texture_Delete(MegaWAD.res.pic[a]);
735 for a := 0 to High(MegaWAD.res.mus) do
736 if MegaWAD.res.mus[a] <> '' then
737 g_Sound_Delete(MegaWAD.res.mus[a]);
739 MegaWAD.res.pic := nil;
740 MegaWAD.res.text := nil;
741 MegaWAD.res.anim := nil;
742 MegaWAD.res.mus := nil;
743 MegaWAD.triggers := nil;
745 g_Texture_Delete('TEXTURE_endpic');
746 g_Sound_Delete('MUSIC_endmus');
748 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
749 gGameSettings.WAD := '';
750 end;
752 procedure g_Game_LoadWAD(WAD: string);
753 var
754 w: TWADFile;
755 cfg: TConfig;
756 p: Pointer;
757 {b, }len: Integer;
758 s: string;
759 begin
760 g_Game_FreeWAD();
761 gGameSettings.WAD := WAD;
762 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
763 Exit;
765 MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
767 w := TWADFile.Create();
768 w.ReadFile(MapsDir + WAD);
770 if not w.GetResource('INTERSCRIPT', p, len) then
771 begin
772 w.Free();
773 Exit;
774 end;
776 cfg := TConfig.CreateMem(p, len);
778 {b := 1;
779 while True do
780 begin
781 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
782 if s = '' then Break;
783 b := b+1;
785 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
786 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
788 g_Texture_CreateWADEx(s, s);
789 end;
791 b := 1;
792 while True do
793 begin
794 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
795 if s = '' then Break;
796 b := b+1;
798 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
799 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
801 g_Music_CreateWADEx(s, s);
802 end;}
804 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
805 if MegaWAD.endpic <> '' then
806 begin
807 s := g_ExtractWadName(MegaWAD.endpic);
808 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
809 g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
810 end;
811 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
812 if MegaWAD.endmus <> '' then
813 begin
814 s := g_ExtractWadName(MegaWAD.endmus);
815 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
816 g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
817 end;
819 cfg.Free();
820 FreeMem(p);
821 w.Free();
822 end;
824 {procedure start_trigger(t: string);
825 begin
826 end;
828 function next_trigger(): Boolean;
829 begin
830 end;}
832 procedure DisableCheats();
833 begin
834 MAX_RUNVEL := 8;
835 VEL_JUMP := 10;
836 gFly := False;
838 if gPlayer1 <> nil then gPlayer1.GodMode := False;
839 if gPlayer2 <> nil then gPlayer2.GodMode := False;
840 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
841 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
843 {$IF DEFINED(D2F_DEBUG)}
844 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
845 gAimLine := g_dbg_aimline_on;
846 {$ENDIF}
847 end;
849 procedure g_Game_ExecuteEvent(Name: String);
850 var
851 a: Integer;
852 begin
853 if Name = '' then
854 Exit;
855 if gEvents = nil then
856 Exit;
857 for a := 0 to High(gEvents) do
858 if gEvents[a].Name = Name then
859 begin
860 if gEvents[a].Command <> '' then
861 g_Console_Process(gEvents[a].Command, True);
862 break;
863 end;
864 end;
866 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
867 var
868 a, n: Integer;
869 begin
870 n := -1;
871 if gDelayedEvents <> nil then
872 for a := 0 to High(gDelayedEvents) do
873 if not gDelayedEvents[a].Pending then
874 begin
875 n := a;
876 break;
877 end;
878 if n = -1 then
879 begin
880 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
881 n := High(gDelayedEvents);
882 end;
883 gDelayedEvents[n].Pending := True;
884 gDelayedEvents[n].DEType := DEType;
885 gDelayedEvents[n].DENum := Num;
886 gDelayedEvents[n].DEStr := Str;
887 if DEType = DE_GLOBEVENT then
888 gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
889 else
890 gDelayedEvents[n].Time := gTime + Time;
891 Result := n;
892 end;
894 procedure EndGame();
895 var
896 a: Integer;
897 FileName: string;
898 begin
899 if g_Game_IsNet and g_Game_IsServer then
900 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
902 // Ñòîï èãðà:
903 gPauseMain := false;
904 gPauseHolmes := false;
905 gGameOn := false;
907 g_Game_StopAllSounds(False);
909 MessageTime := 0;
910 MessageText := '';
912 EndingGameCounter := 0;
913 g_ActiveWindow := nil;
915 gLMSRespawn := LMS_RESPAWN_NONE;
916 gLMSRespawnTime := 0;
918 case gExit of
919 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
920 begin
921 g_Game_Free();
923 if gMapOnce then
924 begin // Ýòî áûë òåñò
925 g_Game_Quit();
926 end
927 else
928 begin // Âûõîä â ãëàâíîå ìåíþ
929 gMusic.SetByName('MUSIC_MENU');
930 gMusic.Play();
931 if gState <> STATE_SLIST then
932 begin
933 g_GUI_ShowWindow('MainMenu');
934 gState := STATE_MENU;
935 end else
936 begin
937 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
938 slReturnPressed := True;
939 if g_Net_Slist_Fetch(slCurrent) then
940 begin
941 if slCurrent = nil then
942 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
943 end
944 else
945 slWaitStr := _lc[I_NET_SLIST_ERROR];
946 g_Serverlist_GenerateTable(slCurrent, slTable);
947 end;
949 g_Game_ExecuteEvent('ongameend');
950 end;
951 end;
953 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
954 begin
955 if not g_Game_IsClient then g_Game_Restart();
956 end;
958 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
959 begin
960 // Ñòàòèñòèêà Ñâîåé èãðû:
961 FileName := g_ExtractWadName(gMapInfo.Map);
963 CustomStat.GameTime := gTime;
964 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
965 CustomStat.MapName := gMapInfo.Name;
966 CustomStat.GameMode := gGameSettings.GameMode;
967 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
968 CustomStat.TeamStat := gTeamStat;
970 CustomStat.PlayerStat := nil;
972 // Ñòàòèñòèêà èãðîêîâ:
973 if gPlayers <> nil then
974 begin
975 for a := 0 to High(gPlayers) do
976 if gPlayers[a] <> nil then
977 begin
978 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
979 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
980 begin
981 Name := gPlayers[a].Name;
982 Frags := gPlayers[a].Frags;
983 Deaths := gPlayers[a].Death;
984 Kills := gPlayers[a].Kills;
985 Team := gPlayers[a].Team;
986 Color := gPlayers[a].Model.Color;
987 Spectator := gPlayers[a].FSpectator;
988 end;
989 end;
991 SortGameStat(CustomStat.PlayerStat);
992 end;
994 g_Game_ExecuteEvent('onmapend');
996 // Çàòóõàþùèé ýêðàí:
997 EndingGameCounter := 255;
998 gState := STATE_FOLD;
999 gInterTime := 0;
1000 if gDefInterTime < 0 then
1001 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1002 else
1003 gInterEndTime := gDefInterTime * 1000;
1004 end;
1006 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1007 begin
1008 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1009 SingleStat.GameTime := gTime;
1010 SingleStat.TwoPlayers := gPlayer2 <> nil;
1011 SingleStat.TotalSecrets := gSecretsCount;
1012 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1013 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1014 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1015 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1016 if SingleStat.TwoPlayers then
1017 begin
1018 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1019 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1020 end;
1022 g_Game_ExecuteEvent('onmapend');
1024 // Åñòü åùå êàðòû:
1025 if gNextMap <> '' then
1026 begin
1027 gMusic.SetByName('MUSIC_INTERMUS');
1028 gMusic.Play();
1029 gState := STATE_INTERSINGLE;
1030 e_UnpressAllKeys();
1032 g_Game_ExecuteEvent('oninter');
1033 end
1034 else // Áîëüøå íåò êàðò
1035 begin
1036 // Çàòóõàþùèé ýêðàí:
1037 EndingGameCounter := 255;
1038 gState := STATE_FOLD;
1039 end;
1040 end;
1041 end;
1043 // Îêîí÷àíèå îáðàáîòàíî:
1044 if gExit <> EXIT_QUIT then
1045 gExit := 0;
1046 end;
1048 procedure drawTime(X, Y: Integer); inline;
1049 begin
1050 e_TextureFontPrint(x, y,
1051 Format('%d:%.2d:%.2d', [
1052 gTime div 1000 div 3600,
1053 (gTime div 1000 div 60) mod 60,
1054 gTime div 1000 mod 60
1055 ]),
1056 gStdFont);
1057 end;
1059 procedure DrawStat();
1060 var
1061 pc, x, y, w, h: Integer;
1062 w1, w2, w3, w4: Integer;
1063 a, aa: Integer;
1064 cw, ch, r, g, b, rr, gg, bb: Byte;
1065 s1, s2, s3: String;
1066 _y: Integer;
1067 stat: TPlayerStatArray;
1068 wad, map: string;
1069 mapstr: string;
1070 begin
1071 s1 := '';
1072 s2 := '';
1073 s3 := '';
1074 pc := g_Player_GetCount;
1075 e_TextureFontGetSize(gStdFont, cw, ch);
1077 w := gScreenWidth-(gScreenWidth div 5);
1078 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1079 h := 32+ch*(11+pc)
1080 else
1081 h := 40+ch*5+(ch+8)*pc;
1082 x := (gScreenWidth div 2)-(w div 2);
1083 y := (gScreenHeight div 2)-(h div 2);
1085 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1086 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1088 drawTime(x+w-78, y+8);
1090 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1091 map := g_ExtractFileName(gMapInfo.Map);
1092 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1094 case gGameSettings.GameMode of
1095 GM_DM:
1096 begin
1097 if gGameSettings.MaxLives = 0 then
1098 s1 := _lc[I_GAME_DM]
1099 else
1100 s1 := _lc[I_GAME_LMS];
1101 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1102 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1103 end;
1105 GM_TDM:
1106 begin
1107 if gGameSettings.MaxLives = 0 then
1108 s1 := _lc[I_GAME_TDM]
1109 else
1110 s1 := _lc[I_GAME_TLMS];
1111 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1112 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1113 end;
1115 GM_CTF:
1116 begin
1117 s1 := _lc[I_GAME_CTF];
1118 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1119 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1120 end;
1122 GM_COOP:
1123 begin
1124 if gGameSettings.MaxLives = 0 then
1125 s1 := _lc[I_GAME_COOP]
1126 else
1127 s1 := _lc[I_GAME_SURV];
1128 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1129 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1130 end;
1132 else
1133 begin
1134 s1 := '';
1135 s2 := '';
1136 end;
1137 end;
1139 _y := y+8;
1140 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1141 _y := _y+ch+8;
1142 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1143 _y := _y+ch+8;
1144 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1146 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1147 gStdFont, 200, 200, 200, 1);
1149 if NetMode = NET_SERVER then
1150 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1151 else
1152 if NetMode = NET_CLIENT then
1153 e_TextureFontPrintEx(x+8, y + 8,
1154 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1156 if pc = 0 then
1157 Exit;
1158 stat := g_Player_GetStats();
1159 SortGameStat(stat);
1161 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1162 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1163 w4 := w3;
1164 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1166 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1167 begin
1168 _y := _y+ch+ch;
1170 for a := TEAM_RED to TEAM_BLUE do
1171 begin
1172 if a = TEAM_RED then
1173 begin
1174 s1 := _lc[I_GAME_TEAM_RED];
1175 r := 255;
1176 g := 0;
1177 b := 0;
1178 end
1179 else
1180 begin
1181 s1 := _lc[I_GAME_TEAM_BLUE];
1182 r := 0;
1183 g := 0;
1184 b := 255;
1185 end;
1187 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1188 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1189 gStdFont, r, g, b, 1);
1191 _y := _y+ch+(ch div 4);
1192 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1193 _y := _y+(ch div 4);
1195 for aa := 0 to High(stat) do
1196 if stat[aa].Team = a then
1197 with stat[aa] do
1198 begin
1199 if Spectator then
1200 begin
1201 rr := r div 2;
1202 gg := g div 2;
1203 bb := b div 2;
1204 end
1205 else
1206 begin
1207 rr := r;
1208 gg := g;
1209 bb := b;
1210 end;
1211 // Èìÿ
1212 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1213 // Ïèíã/ïîòåðè
1214 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1215 // Ôðàãè
1216 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1217 // Ñìåðòè
1218 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1219 _y := _y+ch;
1220 end;
1222 _y := _y+ch;
1223 end;
1224 end
1225 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1226 begin
1227 _y := _y+ch+ch;
1228 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1229 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1230 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1231 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1233 _y := _y+ch+8;
1234 for aa := 0 to High(stat) do
1235 with stat[aa] do
1236 begin
1237 if Spectator then
1238 begin
1239 r := 127;
1240 g := 64;
1241 end
1242 else
1243 begin
1244 r := 255;
1245 g := 127;
1246 end;
1247 // Öâåò èãðîêà
1248 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1249 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1250 // Èìÿ
1251 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1252 // Ïèíã/ïîòåðè
1253 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1254 // Ôðàãè
1255 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1256 // Ñìåðòè
1257 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1258 _y := _y+ch+8;
1259 end;
1260 end
1261 end;
1263 procedure g_Game_Init();
1264 var
1265 SR: TSearchRec;
1266 begin
1267 gExit := 0;
1268 gMapToDelete := '';
1269 gTempDelete := False;
1271 sfsGCDisable(); // temporary disable removing of temporary volumes
1273 try
1274 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1275 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1276 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1277 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1279 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1280 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1281 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1283 g_Game_ClearLoading();
1284 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1285 g_Game_SetLoadingText('', 0, False);
1287 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1288 g_Console_Init();
1290 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1291 g_PlayerModel_LoadData();
1293 if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
1294 repeat
1295 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1296 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1297 until FindNext(SR) <> 0;
1298 FindClose(SR);
1300 if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
1301 repeat
1302 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1303 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1304 until FindNext(SR) <> 0;
1305 FindClose(SR);
1307 if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
1308 repeat
1309 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1310 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1311 until FindNext(SR) <> 0;
1312 FindClose(SR);
1314 gGameOn := false;
1315 gPauseMain := false;
1316 gPauseHolmes := false;
1317 gTime := 0;
1319 {e_MouseInfo.Accel := 1.0;}
1321 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1322 g_Game_LoadData();
1324 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1325 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1326 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1327 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
1328 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1330 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1331 g_Menu_Init();
1333 gMusic := TMusic.Create();
1334 gMusic.SetByName('MUSIC_MENU');
1335 gMusic.Play();
1337 gGameSettings.WarmupTime := 30;
1339 gState := STATE_MENU;
1341 SetLength(gEvents, 6);
1342 gEvents[0].Name := 'ongamestart';
1343 gEvents[1].Name := 'ongameend';
1344 gEvents[2].Name := 'onmapstart';
1345 gEvents[3].Name := 'onmapend';
1346 gEvents[4].Name := 'oninter';
1347 gEvents[5].Name := 'onwadend';
1348 finally
1349 sfsGCEnable(); // enable releasing unused volumes
1350 end;
1351 end;
1353 procedure g_Game_Free(freeTextures: Boolean=true);
1354 begin
1355 if NetMode = NET_CLIENT then g_Net_Disconnect();
1356 if NetMode = NET_SERVER then g_Net_Host_Die();
1358 g_Map_Free(freeTextures);
1359 g_Player_Free();
1360 g_Player_RemoveAllCorpses();
1362 gGameSettings.GameType := GT_NONE;
1363 if gGameSettings.GameMode = GM_SINGLE then
1364 gGameSettings.GameMode := GM_DM;
1365 gSwitchGameMode := gGameSettings.GameMode;
1367 gChatShow := False;
1368 gExitByTrigger := False;
1369 end;
1371 function IsActivePlayer(p: TPlayer): Boolean;
1372 begin
1373 Result := False;
1374 if p = nil then
1375 Exit;
1376 Result := (not p.FDummy) and (not p.FSpectator);
1377 end;
1379 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1380 var
1381 a: Integer;
1382 begin
1383 Result := nil;
1384 if ID < 0 then
1385 Exit;
1386 if gPlayers = nil then
1387 Exit;
1388 for a := Low(gPlayers) to High(gPlayers) do
1389 if IsActivePlayer(gPlayers[a]) then
1390 begin
1391 if gPlayers[a].UID <> ID then
1392 continue;
1393 Result := gPlayers[a];
1394 break;
1395 end;
1396 end;
1398 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1399 var
1400 a, idx: Integer;
1401 ids: Array of Word;
1402 begin
1403 Result := -1;
1404 if gPlayers = nil then
1405 Exit;
1406 SetLength(ids, 0);
1407 idx := -1;
1408 for a := Low(gPlayers) to High(gPlayers) do
1409 if IsActivePlayer(gPlayers[a]) then
1410 begin
1411 SetLength(ids, Length(ids) + 1);
1412 ids[High(ids)] := gPlayers[a].UID;
1413 if gPlayers[a].UID = Skip then
1414 idx := High(ids);
1415 end;
1416 if Length(ids) = 0 then
1417 Exit;
1418 if idx = -1 then
1419 Result := ids[0]
1420 else
1421 Result := ids[(idx + 1) mod Length(ids)];
1422 end;
1424 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1425 var
1426 a, idx: Integer;
1427 ids: Array of Word;
1428 begin
1429 Result := -1;
1430 if gPlayers = nil then
1431 Exit;
1432 SetLength(ids, 0);
1433 idx := -1;
1434 for a := Low(gPlayers) to High(gPlayers) do
1435 if IsActivePlayer(gPlayers[a]) then
1436 begin
1437 SetLength(ids, Length(ids) + 1);
1438 ids[High(ids)] := gPlayers[a].UID;
1439 if gPlayers[a].UID = Skip then
1440 idx := High(ids);
1441 end;
1442 if Length(ids) = 0 then
1443 Exit;
1444 if idx = -1 then
1445 Result := ids[Length(ids) - 1]
1446 else
1447 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1448 end;
1450 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1451 var
1452 a, idx: Integer;
1453 ids: Array of Word;
1454 begin
1455 Result := -1;
1456 if gPlayers = nil then
1457 Exit;
1458 SetLength(ids, 0);
1459 idx := -1;
1460 for a := Low(gPlayers) to High(gPlayers) do
1461 if IsActivePlayer(gPlayers[a]) then
1462 begin
1463 SetLength(ids, Length(ids) + 1);
1464 ids[High(ids)] := gPlayers[a].UID;
1465 if gPlayers[a].UID = Skip then
1466 idx := High(ids);
1467 end;
1468 if Length(ids) = 0 then
1469 Exit;
1470 if Length(ids) = 1 then
1471 begin
1472 Result := ids[0];
1473 Exit;
1474 end;
1475 Result := ids[Random(Length(ids))];
1476 a := 10;
1477 while (idx <> -1) and (Result = Skip) and (a > 0) do
1478 begin
1479 Result := ids[Random(Length(ids))];
1480 Dec(a);
1481 end;
1482 end;
1484 function GetRandomSpectMode(Current: Byte): Byte;
1485 label
1486 retry;
1487 begin
1488 Result := Current;
1489 retry:
1490 case Random(7) of
1491 0: Result := SPECT_STATS;
1492 1: Result := SPECT_MAPVIEW;
1493 2: Result := SPECT_MAPVIEW;
1494 3: Result := SPECT_PLAYERS;
1495 4: Result := SPECT_PLAYERS;
1496 5: Result := SPECT_PLAYERS;
1497 6: Result := SPECT_PLAYERS;
1498 end;
1499 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1500 goto retry;
1501 end;
1503 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1504 var
1505 time: Word;
1506 strafeDir: Byte;
1507 begin
1508 if (plr = nil) then exit;
1509 if (p = 2) then time := 1000 else time := 1;
1510 strafeDir := MoveButton shr 4;
1511 MoveButton := MoveButton and $0F;
1513 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1514 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1515 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1516 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1517 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1518 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1520 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1521 if MoveButton = 1 then
1522 plr.PressKey(KEY_LEFT, time)
1523 else if MoveButton = 2 then
1524 plr.PressKey(KEY_RIGHT, time);
1526 // if we have "strafe" key, turn off old strafe mechanics
1527 if gPlayerAction[p, ACTION_STRAFE] then
1528 begin
1529 // new strafe mechanics
1530 if (strafeDir = 0) then
1531 strafeDir := MoveButton; // start strafing
1532 // now set direction according to strafe (reversed)
1533 if (strafeDir = 2) then
1534 plr.SetDirection(TDirection.D_LEFT)
1535 else if (strafeDir = 1) then
1536 plr.SetDirection(TDirection.D_RIGHT)
1537 end
1538 else
1539 begin
1540 strafeDir := 0; // not strafing anymore
1541 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1542 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1543 plr.SetDirection(TDirection.D_LEFT)
1544 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1545 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1546 plr.SetDirection(TDirection.D_RIGHT)
1547 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1548 else if MoveButton <> 0 then
1549 plr.SetDirection(TDirection(MoveButton-1))
1550 end;
1552 // fix movebutton state
1553 MoveButton := MoveButton or (strafeDir shl 4);
1555 // Îñòàëüíûå êëàâèøè:
1556 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1557 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1558 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1559 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1560 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1561 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1562 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1564 if gSelectWeapon[p] >= 0 then
1565 begin
1566 plr.QueueWeaponSwitch(gSelectWeapon[p]);
1567 gSelectWeapon[p] := -1
1568 end;
1570 // HACK: add dynlight here
1571 if gwin_k8_enable_light_experiments then
1572 begin
1573 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1574 begin
1575 g_playerLight := true;
1576 end;
1577 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1578 begin
1579 g_playerLight := false;
1580 end;
1581 end;
1583 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1584 end;
1586 procedure g_Game_Update();
1587 var
1588 Msg: g_gui.TMessage;
1589 Time: Int64;
1590 a: Byte;
1591 w: Word;
1592 i, b: Integer;
1594 function sendMonsPos (mon: TMonster): Boolean;
1595 begin
1596 result := false; // don't stop
1597 // this will also reset "need-send" flag
1598 if mon.gncNeedSend then
1599 begin
1600 MH_SEND_MonsterPos(mon.UID);
1601 end
1602 else if (mon.MonsterType = MONSTER_BARREL) then
1603 begin
1604 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1605 end
1606 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1607 begin
1608 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1609 end;
1610 end;
1612 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1613 begin
1614 result := false; // don't stop
1615 // this will also reset "need-send" flag
1616 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1617 end;
1619 var
1620 reliableUpdate: Boolean;
1621 begin
1622 g_ResetDynlights();
1623 framePool.reset();
1625 // Ïîðà âûêëþ÷àòü èãðó:
1626 if gExit = EXIT_QUIT then
1627 Exit;
1628 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1629 if gExit <> 0 then
1630 begin
1631 EndGame();
1632 if gExit = EXIT_QUIT then
1633 Exit;
1634 end;
1636 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1637 // no need to, as we'll do it in event handler
1639 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1640 g_Console_Update();
1642 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1643 begin
1644 gExit := EXIT_SIMPLE;
1645 EndGame();
1646 Exit;
1647 end;
1649 case gState of
1650 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1651 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1652 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1653 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1654 begin
1655 if g_Game_IsNet and g_Game_IsServer then
1656 begin
1657 gInterTime := gInterTime + GAME_TICK;
1658 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1659 if a <> gServInterTime then
1660 begin
1661 gServInterTime := a;
1662 MH_SEND_TimeSync(gServInterTime);
1663 end;
1664 end;
1666 if (not g_Game_IsClient) and
1670 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1671 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN)
1673 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1674 and (g_ActiveWindow = nil)
1676 or (g_Game_IsNet and (gInterTime > gInterEndTime))
1678 then
1679 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1680 g_Game_StopAllSounds(True);
1682 if gMapOnce then // Ýòî áûë òåñò
1683 gExit := EXIT_SIMPLE
1684 else
1685 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1686 g_Game_ChangeMap(gNextMap)
1687 else // Ñëåäóþùåé êàðòû íåò
1688 begin
1689 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1690 begin
1691 // Âûõîä â ãëàâíîå ìåíþ:
1692 g_Game_Free;
1693 g_GUI_ShowWindow('MainMenu');
1694 gMusic.SetByName('MUSIC_MENU');
1695 gMusic.Play();
1696 gState := STATE_MENU;
1697 end else
1698 begin
1699 // Ôèíàëüíàÿ êàðòèíêà:
1700 g_Game_ExecuteEvent('onwadend');
1701 g_Game_Free();
1702 if not gMusic.SetByName('MUSIC_endmus') then
1703 gMusic.SetByName('MUSIC_STDENDMUS');
1704 gMusic.Play();
1705 gState := STATE_ENDPIC;
1706 end;
1707 g_Game_ExecuteEvent('ongameend');
1708 end;
1710 Exit;
1711 end;
1713 if gState = STATE_INTERTEXT then
1714 if InterText.counter > 0 then
1715 InterText.counter := InterText.counter - 1;
1716 end;
1718 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1719 begin
1720 if EndingGameCounter = 0 then
1721 begin
1722 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1723 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1724 begin
1725 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1726 begin
1727 g_Game_ExecuteEvent('onwadend');
1728 if not gMusic.SetByName('MUSIC_endmus') then
1729 gMusic.SetByName('MUSIC_STDENDMUS');
1730 end
1731 else
1732 gMusic.SetByName('MUSIC_ROUNDMUS');
1734 gMusic.Play();
1735 gState := STATE_INTERCUSTOM;
1736 e_UnpressAllKeys();
1737 end
1738 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1739 begin
1740 gMusic.SetByName('MUSIC_INTERMUS');
1741 gMusic.Play();
1742 gState := STATE_INTERSINGLE;
1743 e_UnpressAllKeys();
1744 end;
1745 g_Game_ExecuteEvent('oninter');
1746 end
1747 else
1748 DecMin(EndingGameCounter, 6, 0);
1749 end;
1751 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1752 begin
1753 if gMapOnce then // Ýòî áûë òåñò
1754 begin
1755 gExit := EXIT_SIMPLE;
1756 Exit;
1757 end;
1758 end;
1760 STATE_SLIST:
1761 g_Serverlist_Control(slCurrent, slTable);
1762 end;
1764 // Ñòàòèñòèêà ïî Tab:
1765 if gGameOn then
1766 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1768 // Èãðà èäåò:
1769 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1770 begin
1771 // Âðåìÿ += 28 ìèëëèñåêóíä:
1772 gTime := gTime + GAME_TICK;
1774 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1775 if MessageTime = 0 then
1776 MessageText := '';
1777 if MessageTime > 0 then
1778 MessageTime := MessageTime - 1;
1780 if (g_Game_IsServer) then
1781 begin
1782 // Áûë çàäàí ëèìèò âðåìåíè:
1783 if (gGameSettings.TimeLimit > 0) then
1784 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1785 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1786 g_Game_NextLevel();
1787 Exit;
1788 end;
1790 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1791 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1792 g_Game_RestartRound(gLMSSoftSpawn);
1794 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1795 if gVoteInProgress and (gVoteTimer < gTime) then
1796 g_Game_CheckVote
1797 else if gVotePassed and (gVoteCmdTimer < gTime) then
1798 begin
1799 g_Console_Process(gVoteCommand);
1800 gVoteCommand := '';
1801 gVotePassed := False;
1802 end;
1804 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1805 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1806 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1807 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1808 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1810 // Áûë çàäàí ëèìèò ïîáåä:
1811 if (gGameSettings.GoalLimit > 0) then
1812 begin
1813 b := 0;
1815 if gGameSettings.GameMode = GM_DM then
1816 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1817 for i := 0 to High(gPlayers) do
1818 if gPlayers[i] <> nil then
1819 if gPlayers[i].Frags > b then
1820 b := gPlayers[i].Frags;
1821 end
1822 else
1823 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1824 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1825 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1826 end;
1828 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1829 if b >= gGameSettings.GoalLimit then
1830 begin
1831 g_Game_NextLevel();
1832 Exit;
1833 end;
1834 end;
1836 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1837 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1838 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1839 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1840 begin
1841 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
1842 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
1843 end // if not console
1844 else
1845 begin
1846 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1847 end;
1848 // process weapon switch queue
1849 end; // if server
1851 // Íàáëþäàòåëü
1852 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1853 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1854 begin
1855 if not gSpectKeyPress then
1856 begin
1857 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
1858 begin
1859 // switch spect mode
1860 case gSpectMode of
1861 SPECT_NONE: ; // not spectator
1862 SPECT_STATS,
1863 SPECT_MAPVIEW: Inc(gSpectMode);
1864 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1865 end;
1866 gSpectKeyPress := True;
1867 end;
1868 if (gSpectMode = SPECT_MAPVIEW)
1869 and (not gSpectAuto) then
1870 begin
1871 if gPlayerAction[0, ACTION_MOVELEFT] then
1872 gSpectX := Max(gSpectX - gSpectStep, 0);
1873 if gPlayerAction[0, ACTION_MOVERIGHT] then
1874 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1875 if gPlayerAction[0, ACTION_LOOKUP] then
1876 gSpectY := Max(gSpectY - gSpectStep, 0);
1877 if gPlayerAction[0, ACTION_LOOKDOWN] then
1878 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1879 if gPlayerAction[0, ACTION_WEAPPREV] then
1880 begin
1881 // decrease step
1882 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1883 gSpectKeyPress := True;
1884 end;
1885 if gPlayerAction[0, ACTION_WEAPNEXT] then
1886 begin
1887 // increase step
1888 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1889 gSpectKeyPress := True;
1890 end;
1891 end;
1892 if (gSpectMode = SPECT_PLAYERS)
1893 and (not gSpectAuto) then
1894 begin
1895 if gPlayerAction[0, ACTION_LOOKUP] then
1896 begin
1897 // add second view
1898 gSpectViewTwo := True;
1899 gSpectKeyPress := True;
1900 end;
1901 if gPlayerAction[0, ACTION_LOOKDOWN] then
1902 begin
1903 // remove second view
1904 gSpectViewTwo := False;
1905 gSpectKeyPress := True;
1906 end;
1907 if gPlayerAction[0, ACTION_MOVELEFT] then
1908 begin
1909 // prev player (view 1)
1910 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1911 gSpectKeyPress := True;
1912 end;
1913 if gPlayerAction[0, ACTION_MOVERIGHT] then
1914 begin
1915 // next player (view 1)
1916 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1917 gSpectKeyPress := True;
1918 end;
1919 if gPlayerAction[0, ACTION_WEAPPREV] then
1920 begin
1921 // prev player (view 2)
1922 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1923 gSpectKeyPress := True;
1924 end;
1925 if gPlayerAction[0, ACTION_WEAPNEXT] then
1926 begin
1927 // next player (view 2)
1928 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1929 gSpectKeyPress := True;
1930 end;
1931 end;
1932 if gPlayerAction[0, ACTION_ATTACK] then
1933 begin
1934 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
1935 begin
1936 gSpectAuto := True;
1937 gSpectAutoNext := 0;
1938 gSpectViewTwo := False;
1939 gSpectKeyPress := True;
1940 end
1941 else
1942 if gSpectAuto then
1943 begin
1944 gSpectMode := SPECT_STATS;
1945 gSpectAuto := False;
1946 gSpectKeyPress := True;
1947 end;
1948 end;
1949 end
1950 else
1951 if (not gPlayerAction[0, ACTION_JUMP]) and
1952 (not gPlayerAction[0, ACTION_ATTACK]) and
1953 (not gPlayerAction[0, ACTION_MOVELEFT]) and
1954 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
1955 (not gPlayerAction[0, ACTION_LOOKUP]) and
1956 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
1957 (not gPlayerAction[0, ACTION_WEAPPREV]) and
1958 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
1959 gSpectKeyPress := False;
1961 if gSpectAuto then
1962 begin
1963 if gSpectMode = SPECT_MAPVIEW then
1964 begin
1965 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
1966 if i = gSpectX then
1967 gSpectAutoNext := gTime
1968 else
1969 gSpectX := i;
1970 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
1971 if i = gSpectY then
1972 gSpectAutoNext := gTime
1973 else
1974 gSpectY := i;
1975 end;
1976 if gSpectAutoNext <= gTime then
1977 begin
1978 if gSpectAutoNext > 0 then
1979 begin
1980 gSpectMode := GetRandomSpectMode(gSpectMode);
1981 case gSpectMode of
1982 SPECT_MAPVIEW:
1983 begin
1984 gSpectX := Random(gMapInfo.Width - gScreenWidth);
1985 gSpectY := Random(gMapInfo.Height - gScreenHeight);
1986 gSpectAutoStepX := Random(9) - 4;
1987 gSpectAutoStepY := Random(9) - 4;
1988 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
1989 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
1990 gSpectAutoStepX := gSpectAutoStepX * -1;
1991 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
1992 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
1993 gSpectAutoStepY := gSpectAutoStepY * -1;
1994 end;
1995 SPECT_PLAYERS:
1996 begin
1997 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
1998 end;
1999 end;
2000 end;
2001 case gSpectMode of
2002 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2003 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2004 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2005 end;
2006 end;
2007 end;
2008 end;
2010 // Îáíîâëÿåì âñå îñòàëüíîå:
2011 g_Map_Update();
2012 g_Items_Update();
2013 g_Triggers_Update();
2014 g_Weapon_Update();
2015 g_Monsters_Update();
2016 g_GFX_Update();
2017 g_Player_UpdateAll();
2018 g_Player_UpdatePhysicalObjects();
2020 // server: send newly spawned monsters unconditionally
2021 if (gGameSettings.GameType = GT_SERVER) then
2022 begin
2023 if (Length(gMonstersSpawned) > 0) then
2024 begin
2025 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2026 SetLength(gMonstersSpawned, 0);
2027 end;
2028 end;
2030 if (gSoundTriggerTime > 8) then
2031 begin
2032 g_Game_UpdateTriggerSounds();
2033 gSoundTriggerTime := 0;
2034 end
2035 else
2036 begin
2037 Inc(gSoundTriggerTime);
2038 end;
2040 if (NetMode = NET_SERVER) then
2041 begin
2042 Inc(NetTimeToUpdate);
2043 Inc(NetTimeToReliable);
2045 // send monster updates
2046 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2047 begin
2048 // send all monsters (periodic sync)
2049 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2051 for I := 0 to High(gPlayers) do
2052 begin
2053 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2054 end;
2056 g_Mons_ForEach(sendMonsPos);
2058 if reliableUpdate then
2059 begin
2060 NetTimeToReliable := 0;
2061 NetTimeToUpdate := NetUpdateRate;
2062 end
2063 else
2064 begin
2065 NetTimeToUpdate := 0;
2066 end;
2067 end
2068 else
2069 begin
2070 // send only mosters with some unexpected changes
2071 g_Mons_ForEach(sendMonsPosUnexpected);
2072 end;
2074 // send unexpected platform changes
2075 g_Map_NetSendInterestingPanels();
2077 if NetUseMaster then
2078 begin
2079 if gTime >= NetTimeToMaster then
2080 begin
2081 if (NetMHost = nil) or (NetMPeer = nil) then
2082 begin
2083 if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
2084 end;
2086 g_Net_Slist_Update;
2087 NetTimeToMaster := gTime + NetMasterRate;
2088 end;
2089 end;
2090 end
2091 else if (NetMode = NET_CLIENT) then
2092 begin
2093 MC_SEND_PlayerPos();
2094 end;
2095 end; // if gameOn ...
2097 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2098 if g_ActiveWindow <> nil then
2099 begin
2100 w := e_GetFirstKeyPressed();
2102 if (w <> IK_INVALID) then
2103 begin
2104 Msg.Msg := MESSAGE_DIKEY;
2105 Msg.wParam := w;
2106 g_ActiveWindow.OnMessage(Msg);
2107 end;
2109 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2110 if g_ActiveWindow <> nil then
2111 g_ActiveWindow.Update();
2113 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2114 if gResolutionChange then
2115 begin
2116 e_WriteLog('Changing resolution', TMsgType.Notify);
2117 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2118 gResolutionChange := False;
2119 g_ActiveWindow := nil;
2120 end;
2122 // Íóæíî ñìåíèòü ÿçûê:
2123 if gLanguageChange then
2124 begin
2125 //e_WriteLog('Read language file', MSG_NOTIFY);
2126 //g_Language_Load(DataDir + gLanguage + '.txt');
2127 g_Language_Set(gLanguage);
2128 g_Menu_Reset();
2129 gLanguageChange := False;
2130 end;
2131 end;
2133 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2134 if e_KeyPressed(IK_F10) and
2135 gGameOn and
2136 (not gConsoleShow) and
2137 (g_ActiveWindow = nil) then
2138 begin
2139 KeyPress(IK_F10);
2140 end;
2142 Time := GetTimer() {div 1000};
2144 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2145 if gDelayedEvents <> nil then
2146 for a := 0 to High(gDelayedEvents) do
2147 if gDelayedEvents[a].Pending and
2149 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2150 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2151 ) then
2152 begin
2153 case gDelayedEvents[a].DEType of
2154 DE_GLOBEVENT:
2155 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2156 DE_BFGHIT:
2157 if gGameOn then
2158 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2159 DE_KILLCOMBO:
2160 if gGameOn then
2161 begin
2162 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2163 if g_Game_IsNet and g_Game_IsServer then
2164 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2165 end;
2166 DE_BODYKILL:
2167 if gGameOn then
2168 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2169 end;
2170 gDelayedEvents[a].Pending := False;
2171 end;
2173 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2174 UPSCounter := UPSCounter + 1;
2175 if Time - UPSTime >= 1000 then
2176 begin
2177 UPS := UPSCounter;
2178 UPSCounter := 0;
2179 UPSTime := Time;
2180 end;
2182 if gGameOn then
2183 begin
2184 g_Weapon_AddDynLights();
2185 g_Items_AddDynLights();
2186 end;
2187 end;
2189 procedure g_Game_LoadChatSounds(Resource: string);
2190 var
2191 WAD: TWADFile;
2192 FileName, Snd: string;
2193 p: Pointer;
2194 len, cnt, tags, i, j: Integer;
2195 cfg: TConfig;
2196 begin
2197 FileName := g_ExtractWadName(Resource);
2199 WAD := TWADFile.Create();
2200 WAD.ReadFile(FileName);
2202 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2203 begin
2204 gChatSounds := nil;
2205 WAD.Free();
2206 Exit;
2207 end;
2209 cfg := TConfig.CreateMem(p, len);
2210 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2212 SetLength(gChatSounds, cnt);
2213 for i := 0 to Length(gChatSounds) - 1 do
2214 begin
2215 gChatSounds[i].Sound := nil;
2216 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2217 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2218 if (Snd = '') or (Tags <= 0) then
2219 continue;
2220 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2221 gChatSounds[i].Sound := TPlayableSound.Create();
2222 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2223 SetLength(gChatSounds[i].Tags, tags);
2224 for j := 0 to tags - 1 do
2225 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2226 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2227 end;
2229 cfg.Free();
2230 WAD.Free();
2231 end;
2233 procedure g_Game_FreeChatSounds();
2234 var
2235 i: Integer;
2236 begin
2237 for i := 0 to Length(gChatSounds) - 1 do
2238 begin
2239 gChatSounds[i].Sound.Free();
2240 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2241 end;
2242 SetLength(gChatSounds, 0);
2243 gChatSounds := nil;
2244 end;
2246 procedure g_Game_LoadData();
2247 var
2248 wl, hl: Integer;
2249 wr, hr: Integer;
2250 wb, hb: Integer;
2251 wm, hm: Integer;
2252 begin
2253 if DataLoaded then Exit;
2255 e_WriteLog('Loading game data...', TMsgType.Notify);
2257 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2258 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2259 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2260 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2261 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2262 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2263 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2264 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2265 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2266 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2267 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2268 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2269 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2270 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2271 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2273 hasPBarGfx := true;
2274 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2275 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2276 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2277 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2279 if hasPBarGfx then
2280 begin
2281 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2282 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2283 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2284 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2285 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2286 begin
2287 // yay!
2288 end
2289 else
2290 begin
2291 hasPBarGfx := false;
2292 end;
2293 end;
2295 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2296 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2297 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2298 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2299 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2300 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2301 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2302 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2303 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2304 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2305 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2306 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2307 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2308 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2309 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2310 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2311 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2312 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2313 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2314 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2315 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2316 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2317 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2318 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2319 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2320 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2321 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2322 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2323 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2324 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2325 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2326 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2327 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2328 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2329 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2330 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2331 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2332 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2333 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2335 goodsnd[0] := TPlayableSound.Create();
2336 goodsnd[1] := TPlayableSound.Create();
2337 goodsnd[2] := TPlayableSound.Create();
2338 goodsnd[3] := TPlayableSound.Create();
2340 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2341 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2342 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2343 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2345 killsnd[0] := TPlayableSound.Create();
2346 killsnd[1] := TPlayableSound.Create();
2347 killsnd[2] := TPlayableSound.Create();
2348 killsnd[3] := TPlayableSound.Create();
2350 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2351 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2352 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2353 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2355 hahasnd[0] := TPlayableSound.Create();
2356 hahasnd[1] := TPlayableSound.Create();
2357 hahasnd[2] := TPlayableSound.Create();
2359 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2360 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2361 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2363 sound_get_flag[0] := TPlayableSound.Create();
2364 sound_get_flag[1] := TPlayableSound.Create();
2365 sound_lost_flag[0] := TPlayableSound.Create();
2366 sound_lost_flag[1] := TPlayableSound.Create();
2367 sound_ret_flag[0] := TPlayableSound.Create();
2368 sound_ret_flag[1] := TPlayableSound.Create();
2369 sound_cap_flag[0] := TPlayableSound.Create();
2370 sound_cap_flag[1] := TPlayableSound.Create();
2372 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2373 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2374 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2375 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2376 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2377 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2378 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2379 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2381 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2383 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2384 g_Items_LoadData();
2386 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2387 g_Weapon_LoadData();
2389 g_Monsters_LoadData();
2391 DataLoaded := True;
2392 end;
2394 procedure g_Game_FreeData();
2395 begin
2396 if not DataLoaded then Exit;
2398 g_Items_FreeData();
2399 g_Weapon_FreeData();
2400 g_Monsters_FreeData();
2402 e_WriteLog('Releasing game data...', TMsgType.Notify);
2404 g_Texture_Delete('NOTEXTURE');
2405 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2406 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2407 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2408 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2409 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2410 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2411 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2412 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2413 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2414 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2415 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2416 g_Frames_DeleteByName('FRAMES_TELEPORT');
2417 g_Frames_DeleteByName('FRAMES_PUNCH');
2418 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2419 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2420 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2421 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2422 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2423 g_Sound_Delete('SOUND_GAME_TELEPORT');
2424 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2425 g_Sound_Delete('SOUND_GAME_SECRET');
2426 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2427 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2428 g_Sound_Delete('SOUND_GAME_BULK1');
2429 g_Sound_Delete('SOUND_GAME_BULK2');
2430 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2431 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2432 g_Sound_Delete('SOUND_GAME_BURNING');
2433 g_Sound_Delete('SOUND_GAME_SWITCH1');
2434 g_Sound_Delete('SOUND_GAME_SWITCH0');
2436 goodsnd[0].Free();
2437 goodsnd[1].Free();
2438 goodsnd[2].Free();
2439 goodsnd[3].Free();
2441 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2442 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2443 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2444 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2446 killsnd[0].Free();
2447 killsnd[1].Free();
2448 killsnd[2].Free();
2449 killsnd[3].Free();
2451 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2452 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2453 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2454 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2456 hahasnd[0].Free();
2457 hahasnd[1].Free();
2458 hahasnd[2].Free();
2460 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2461 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2462 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2464 sound_get_flag[0].Free();
2465 sound_get_flag[1].Free();
2466 sound_lost_flag[0].Free();
2467 sound_lost_flag[1].Free();
2468 sound_ret_flag[0].Free();
2469 sound_ret_flag[1].Free();
2470 sound_cap_flag[0].Free();
2471 sound_cap_flag[1].Free();
2473 g_Sound_Delete('SOUND_CTF_GET1');
2474 g_Sound_Delete('SOUND_CTF_GET2');
2475 g_Sound_Delete('SOUND_CTF_LOST1');
2476 g_Sound_Delete('SOUND_CTF_LOST2');
2477 g_Sound_Delete('SOUND_CTF_RETURN1');
2478 g_Sound_Delete('SOUND_CTF_RETURN2');
2479 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2480 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2482 g_Game_FreeChatSounds();
2484 DataLoaded := False;
2485 end;
2487 procedure DrawCustomStat();
2488 var
2489 pc, x, y, w, _y,
2490 w1, w2, w3,
2491 t, p, m: Integer;
2492 ww1, hh1: Word;
2493 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2494 s1, s2, topstr: String;
2495 begin
2496 e_TextureFontGetSize(gStdFont, ww2, hh2);
2498 g_ProcessMessages();
2500 if g_Console_Action(ACTION_SCORES) then
2501 begin
2502 if not gStatsPressed then
2503 begin
2504 gStatsOff := not gStatsOff;
2505 gStatsPressed := True;
2506 end;
2507 end
2508 else
2509 gStatsPressed := False;
2511 if gStatsOff then
2512 begin
2513 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2514 w := (Length(s1) * ww2) div 2;
2515 x := gScreenWidth div 2 - w;
2516 y := 8;
2517 e_TextureFontPrint(x, y, s1, gStdFont);
2518 Exit;
2519 end;
2521 if (gGameSettings.GameMode = GM_COOP) then
2522 begin
2523 if gMissionFailed then
2524 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2525 else
2526 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2527 end
2528 else
2529 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2531 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2532 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2534 if g_Game_IsNet then
2535 begin
2536 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2537 if not gChatShow then
2538 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2539 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2540 end;
2542 if g_Game_IsClient then
2543 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2544 else
2545 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2546 if not gChatShow then
2547 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2548 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2550 x := 32;
2551 y := 16+hh1+16;
2553 w := gScreenWidth-x*2;
2555 w2 := (w-16) div 6;
2556 w3 := w2;
2557 w1 := w-16-w2-w3;
2559 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2560 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2562 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2564 case CustomStat.GameMode of
2565 GM_DM:
2566 begin
2567 if gGameSettings.MaxLives = 0 then
2568 s1 := _lc[I_GAME_DM]
2569 else
2570 s1 := _lc[I_GAME_LMS];
2571 end;
2572 GM_TDM:
2573 begin
2574 if gGameSettings.MaxLives = 0 then
2575 s1 := _lc[I_GAME_TDM]
2576 else
2577 s1 := _lc[I_GAME_TLMS];
2578 end;
2579 GM_CTF: s1 := _lc[I_GAME_CTF];
2580 GM_COOP:
2581 begin
2582 if gGameSettings.MaxLives = 0 then
2583 s1 := _lc[I_GAME_COOP]
2584 else
2585 s1 := _lc[I_GAME_SURV];
2586 end;
2587 else s1 := '';
2588 end;
2590 _y := y+16;
2591 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2592 _y := _y+8;
2594 _y := _y+16;
2595 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2596 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2598 _y := _y+16;
2599 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2600 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2601 (CustomStat.GameTime div 1000 div 60) mod 60,
2602 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2604 pc := Length(CustomStat.PlayerStat);
2605 if pc = 0 then Exit;
2607 if CustomStat.GameMode = GM_COOP then
2608 begin
2609 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2610 _y := _y+32;
2611 s2 := _lc[I_GAME_MONSTERS];
2612 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2613 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2614 _y := _y+16;
2615 s2 := _lc[I_GAME_SECRETS];
2616 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2617 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2618 if gLastMap then
2619 begin
2620 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2621 _y := _y-16;
2622 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2623 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2624 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2625 _y := _y+16;
2626 s2 := _lc[I_GAME_SECRETS_TOTAL];
2627 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2628 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2629 end;
2630 end;
2632 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2633 begin
2634 _y := _y+16+16;
2636 with CustomStat do
2637 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2638 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2639 else s1 := _lc[I_GAME_WIN_DRAW];
2641 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2642 _y := _y+40;
2644 for t := TEAM_RED to TEAM_BLUE do
2645 begin
2646 if t = TEAM_RED then
2647 begin
2648 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2649 gStdFont, 255, 0, 0, 1);
2650 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2651 gStdFont, 255, 0, 0, 1);
2652 r := 255;
2653 g := 0;
2654 b := 0;
2655 end
2656 else
2657 begin
2658 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2659 gStdFont, 0, 0, 255, 1);
2660 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2661 gStdFont, 0, 0, 255, 1);
2662 r := 0;
2663 g := 0;
2664 b := 255;
2665 end;
2667 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2668 _y := _y+24;
2670 for p := 0 to High(CustomStat.PlayerStat) do
2671 if CustomStat.PlayerStat[p].Team = t then
2672 with CustomStat.PlayerStat[p] do
2673 begin
2674 if Spectator then
2675 begin
2676 rr := r div 2;
2677 gg := g div 2;
2678 bb := b div 2;
2679 end
2680 else
2681 begin
2682 rr := r;
2683 gg := g;
2684 bb := b;
2685 end;
2686 e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1);
2687 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2688 e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2689 _y := _y+24;
2690 end;
2692 _y := _y+16+16;
2693 end;
2694 end
2695 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2696 begin
2697 _y := _y+40;
2698 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2699 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2700 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2702 _y := _y+24;
2703 for p := 0 to High(CustomStat.PlayerStat) do
2704 with CustomStat.PlayerStat[p] do
2705 begin
2706 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2708 if Spectator then
2709 r := 127
2710 else
2711 r := 255;
2713 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2714 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2715 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2716 _y := _y+24;
2717 end;
2718 end;
2719 end;
2721 procedure DrawSingleStat();
2722 var
2723 tm, key_x, val_x, y: Integer;
2724 w1, w2, h: Word;
2725 s1, s2: String;
2727 procedure player_stat(n: Integer);
2728 var
2729 kpm: Real;
2731 begin
2732 // "Kills: # / #":
2733 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2734 s2 := Format(' %d', [gTotalMonsters]);
2736 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2737 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2738 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2739 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2740 s1 := s1 + '/';
2741 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2742 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2744 // "Kills-per-minute: ##.#":
2745 s1 := _lc[I_MENU_INTER_KPM];
2746 if tm > 0 then
2747 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2748 else
2749 kpm := SingleStat.PlayerStat[n].Kills;
2750 s2 := Format(' %.1f', [kpm]);
2752 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2753 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2755 // "Secrets found: # / #":
2756 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2757 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2759 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2760 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2761 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2762 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2763 s1 := s1 + '/';
2764 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2765 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2766 end;
2768 begin
2769 // "Level Complete":
2770 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2771 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2773 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2774 s1 := _lc[I_MENU_INTER_KPM];
2775 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2776 Inc(w1, 16);
2777 s1 := ' 9999.9';
2778 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2780 key_x := (gScreenWidth-w1-w2) div 2;
2781 val_x := key_x + w1;
2783 // "Time: #:##:##":
2784 tm := SingleStat.GameTime div 1000;
2785 s1 := _lc[I_MENU_INTER_TIME];
2786 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2788 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2789 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2791 if SingleStat.TwoPlayers then
2792 begin
2793 // "Player 1":
2794 s1 := _lc[I_MENU_PLAYER_1];
2795 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2796 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2798 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2799 y := 176;
2800 player_stat(0);
2802 // "Player 2":
2803 s1 := _lc[I_MENU_PLAYER_2];
2804 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2805 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2807 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2808 y := 336;
2809 player_stat(1);
2810 end
2811 else
2812 begin
2813 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2814 y := 128;
2815 player_stat(0);
2816 end;
2817 end;
2819 procedure DrawLoadingStat();
2820 procedure drawRect (x, y, w, h: Integer);
2821 begin
2822 if (w < 1) or (h < 1) then exit;
2823 glBegin(GL_QUADS);
2824 glVertex2f(x+0.375, y+0.375);
2825 glVertex2f(x+w+0.375, y+0.375);
2826 glVertex2f(x+w+0.375, y+h+0.375);
2827 glVertex2f(x+0.375, y+h+0.375);
2828 glEnd();
2829 end;
2831 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
2832 var
2833 rectW, rectH: Integer;
2834 x0, y0: Integer;
2835 wdt: Integer;
2836 wl, hl: Integer;
2837 wr, hr: Integer;
2838 wb, hb: Integer;
2839 wm, hm: Integer;
2840 idl, idr, idb, idm: LongWord;
2841 f, my: Integer;
2842 begin
2843 result := false;
2844 if (total < 1) then exit;
2845 if (cur < 1) then exit; // don't blink
2846 if (not washere) and (cur >= total) then exit; // don't blink
2847 //if (cur < 0) then cur := 0;
2848 //if (cur > total) then cur := total;
2849 result := true;
2851 if (hasPBarGfx) then
2852 begin
2853 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
2854 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2855 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
2856 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2857 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
2858 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2859 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
2860 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2862 //rectW := gScreenWidth-360;
2863 rectW := trunc(624.0*gScreenWidth/1024.0);
2864 rectH := hl;
2866 x0 := (gScreenWidth-rectW) div 2;
2867 y0 := gScreenHeight-rectH-64;
2868 if (y0 < 2) then y0 := 2;
2870 glEnable(GL_SCISSOR_TEST);
2872 // left and right
2873 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
2874 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
2875 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
2877 // body
2878 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
2879 f := x0+wl;
2880 while (f < x0+rectW) do
2881 begin
2882 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
2883 f += wb;
2884 end;
2886 // filled part
2887 wdt := (rectW-wl-wr)*cur div total;
2888 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
2889 if (wdt > 0) then
2890 begin
2891 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
2892 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
2893 f := x0+wl;
2894 while (wdt > 0) do
2895 begin
2896 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
2897 f += wm;
2898 wdt -= wm;
2899 end;
2900 end;
2902 glScissor(0, 0, gScreenWidth, gScreenHeight);
2903 end
2904 else
2905 begin
2906 rectW := gScreenWidth-64;
2907 rectH := 16;
2909 x0 := (gScreenWidth-rectW) div 2;
2910 y0 := gScreenHeight-rectH-64;
2911 if (y0 < 2) then y0 := 2;
2913 glDisable(GL_BLEND);
2914 glDisable(GL_TEXTURE_2D);
2916 //glClearColor(0, 0, 0, 0);
2917 //glClear(GL_COLOR_BUFFER_BIT);
2919 glColor4ub(127, 127, 127, 255);
2920 drawRect(x0-2, y0-2, rectW+4, rectH+4);
2922 glColor4ub(0, 0, 0, 255);
2923 drawRect(x0-1, y0-1, rectW+2, rectH+2);
2925 glColor4ub(127, 127, 127, 255);
2926 wdt := rectW*cur div total;
2927 if (wdt > rectW) then wdt := rectW;
2928 drawRect(x0, y0, wdt, rectH);
2929 end;
2930 end;
2932 var
2933 ww, hh: Word;
2934 xx, yy, i: Integer;
2935 s: String;
2936 begin
2937 if (Length(LoadingStat.Msgs) = 0) then exit;
2939 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2940 yy := (gScreenHeight div 3);
2941 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
2942 xx := (gScreenWidth div 3);
2944 with LoadingStat do
2945 begin
2946 for i := 0 to NextMsg-1 do
2947 begin
2948 if (i = (NextMsg-1)) and (MaxValue > 0) then
2949 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
2950 else
2951 s := Msgs[i];
2953 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
2954 yy := yy + LOADING_INTERLINE;
2955 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
2956 end;
2957 end;
2958 end;
2960 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
2961 var
2962 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
2964 function monDraw (mon: TMonster): Boolean;
2965 begin
2966 result := false; // don't stop
2967 with mon do
2968 begin
2969 if alive then
2970 begin
2971 // Ëåâûé âåðõíèé óãîë
2972 aX := Obj.X div ScaleSz + 1;
2973 aY := Obj.Y div ScaleSz + 1;
2974 // Ðàçìåðû
2975 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2976 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2977 // Ïðàâûé íèæíèé óãîë
2978 aX2 := aX + aX2 - 1;
2979 aY2 := aY + aY2 - 1;
2980 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
2981 end;
2982 end;
2983 end;
2985 begin
2986 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
2987 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
2988 begin
2989 Scale := 1;
2990 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2991 ScaleSz := 16 div Scale;
2992 // Ðàçìåðû ìèíè-êàðòû:
2993 aX := max(gMapInfo.Width div ScaleSz, 1);
2994 aY := max(gMapInfo.Height div ScaleSz, 1);
2995 // Ðàìêà êàðòû:
2996 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
2998 if gWalls <> nil then
2999 begin
3000 // Ðèñóåì ñòåíû:
3001 for a := 0 to High(gWalls) do
3002 with gWalls[a] do
3003 if PanelType <> 0 then
3004 begin
3005 // Ëåâûé âåðõíèé óãîë:
3006 aX := X div ScaleSz;
3007 aY := Y div ScaleSz;
3008 // Ðàçìåðû:
3009 aX2 := max(Width div ScaleSz, 1);
3010 aY2 := max(Height div ScaleSz, 1);
3011 // Ïðàâûé íèæíèé óãîë:
3012 aX2 := aX + aX2 - 1;
3013 aY2 := aY + aY2 - 1;
3015 case PanelType of
3016 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3017 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3018 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3019 end;
3020 end;
3021 end;
3022 if gSteps <> nil then
3023 begin
3024 // Ðèñóåì ñòóïåíè:
3025 for a := 0 to High(gSteps) do
3026 with gSteps[a] do
3027 if PanelType <> 0 then
3028 begin
3029 // Ëåâûé âåðõíèé óãîë:
3030 aX := X div ScaleSz;
3031 aY := Y div ScaleSz;
3032 // Ðàçìåðû:
3033 aX2 := max(Width div ScaleSz, 1);
3034 aY2 := max(Height div ScaleSz, 1);
3035 // Ïðàâûé íèæíèé óãîë:
3036 aX2 := aX + aX2 - 1;
3037 aY2 := aY + aY2 - 1;
3039 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3040 end;
3041 end;
3042 if gLifts <> nil then
3043 begin
3044 // Ðèñóåì ëèôòû:
3045 for a := 0 to High(gLifts) do
3046 with gLifts[a] do
3047 if PanelType <> 0 then
3048 begin
3049 // Ëåâûé âåðõíèé óãîë:
3050 aX := X div ScaleSz;
3051 aY := Y div ScaleSz;
3052 // Ðàçìåðû:
3053 aX2 := max(Width div ScaleSz, 1);
3054 aY2 := max(Height div ScaleSz, 1);
3055 // Ïðàâûé íèæíèé óãîë:
3056 aX2 := aX + aX2 - 1;
3057 aY2 := aY + aY2 - 1;
3059 case LiftType of
3060 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3061 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3062 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3063 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3064 end;
3065 end;
3066 end;
3067 if gWater <> nil then
3068 begin
3069 // Ðèñóåì âîäó:
3070 for a := 0 to High(gWater) do
3071 with gWater[a] do
3072 if PanelType <> 0 then
3073 begin
3074 // Ëåâûé âåðõíèé óãîë:
3075 aX := X div ScaleSz;
3076 aY := Y div ScaleSz;
3077 // Ðàçìåðû:
3078 aX2 := max(Width div ScaleSz, 1);
3079 aY2 := max(Height div ScaleSz, 1);
3080 // Ïðàâûé íèæíèé óãîë:
3081 aX2 := aX + aX2 - 1;
3082 aY2 := aY + aY2 - 1;
3084 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3085 end;
3086 end;
3087 if gAcid1 <> nil then
3088 begin
3089 // Ðèñóåì êèñëîòó 1:
3090 for a := 0 to High(gAcid1) do
3091 with gAcid1[a] do
3092 if PanelType <> 0 then
3093 begin
3094 // Ëåâûé âåðõíèé óãîë:
3095 aX := X div ScaleSz;
3096 aY := Y div ScaleSz;
3097 // Ðàçìåðû:
3098 aX2 := max(Width div ScaleSz, 1);
3099 aY2 := max(Height div ScaleSz, 1);
3100 // Ïðàâûé íèæíèé óãîë:
3101 aX2 := aX + aX2 - 1;
3102 aY2 := aY + aY2 - 1;
3104 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3105 end;
3106 end;
3107 if gAcid2 <> nil then
3108 begin
3109 // Ðèñóåì êèñëîòó 2:
3110 for a := 0 to High(gAcid2) do
3111 with gAcid2[a] do
3112 if PanelType <> 0 then
3113 begin
3114 // Ëåâûé âåðõíèé óãîë:
3115 aX := X div ScaleSz;
3116 aY := Y div ScaleSz;
3117 // Ðàçìåðû:
3118 aX2 := max(Width div ScaleSz, 1);
3119 aY2 := max(Height div ScaleSz, 1);
3120 // Ïðàâûé íèæíèé óãîë:
3121 aX2 := aX + aX2 - 1;
3122 aY2 := aY + aY2 - 1;
3124 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3125 end;
3126 end;
3127 if gPlayers <> nil then
3128 begin
3129 // Ðèñóåì èãðîêîâ:
3130 for a := 0 to High(gPlayers) do
3131 if gPlayers[a] <> nil then with gPlayers[a] do
3132 if alive then begin
3133 // Ëåâûé âåðõíèé óãîë:
3134 aX := Obj.X div ScaleSz + 1;
3135 aY := Obj.Y div ScaleSz + 1;
3136 // Ðàçìåðû:
3137 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3138 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3139 // Ïðàâûé íèæíèé óãîë:
3140 aX2 := aX + aX2 - 1;
3141 aY2 := aY + aY2 - 1;
3143 if gPlayers[a] = p then
3144 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3145 else
3146 case Team of
3147 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3148 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3149 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3150 end;
3151 end;
3152 end;
3153 // Ðèñóåì ìîíñòðîâ
3154 g_Mons_ForEach(monDraw);
3155 end;
3156 end;
3159 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3160 begin
3161 if not hasAmbient then exit;
3162 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3163 end;
3166 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3167 //FIXME: broken for splitscreen mode
3168 procedure renderDynLightsInternal ();
3169 var
3170 //hasAmbient: Boolean;
3171 //ambColor: TDFColor;
3172 lln: Integer;
3173 lx, ly, lrad: Integer;
3174 scxywh: array[0..3] of GLint;
3175 wassc: Boolean;
3176 begin
3177 if e_NoGraphics then exit;
3179 //TODO: lights should be in separate grid, i think
3180 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3181 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3183 // rendering mode
3184 //ambColor := gCurrentMap['light_ambient'].rgba;
3185 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3187 { // this will multiply incoming color to alpha from framebuffer
3188 glEnable(GL_BLEND);
3189 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3192 (*
3193 * light rendering: (INVALID!)
3194 * glStencilFunc(GL_EQUAL, 0, $ff);
3195 * for each light:
3196 * glClear(GL_STENCIL_BUFFER_BIT);
3197 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3198 * draw shadow volume into stencil buffer
3199 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3200 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3201 * turn off blending
3202 * draw color-less quad with light alpha (WARNING! don't touch color!)
3203 * glEnable(GL_BLEND);
3204 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3205 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3206 *)
3207 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3208 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3210 // setup OpenGL parameters
3211 glStencilMask($FFFFFFFF);
3212 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3213 glEnable(GL_STENCIL_TEST);
3214 glEnable(GL_SCISSOR_TEST);
3215 glClear(GL_STENCIL_BUFFER_BIT);
3216 glStencilFunc(GL_EQUAL, 0, $ff);
3218 for lln := 0 to g_dynLightCount-1 do
3219 begin
3220 lx := g_dynLights[lln].x;
3221 ly := g_dynLights[lln].y;
3222 lrad := g_dynLights[lln].radius;
3223 if (lrad < 3) then continue;
3225 if (lx-sX+lrad < 0) then continue;
3226 if (ly-sY+lrad < 0) then continue;
3227 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3228 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3230 // set scissor to optimize drawing
3231 if (g_dbg_scale = 1.0) then
3232 begin
3233 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3234 end
3235 else
3236 begin
3237 glScissor(0, 0, gWinSizeX, gWinSizeY);
3238 end;
3239 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3240 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3241 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3242 // draw extruded panels
3243 glDisable(GL_TEXTURE_2D);
3244 glDisable(GL_BLEND);
3245 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3246 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3247 // render light texture
3248 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3249 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3250 // blend it
3251 glEnable(GL_BLEND);
3252 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3253 glEnable(GL_TEXTURE_2D);
3254 // color and opacity
3255 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3256 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3257 glBegin(GL_QUADS);
3258 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3259 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3260 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3261 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3262 glEnd();
3263 end;
3265 // done
3266 glDisable(GL_STENCIL_TEST);
3267 glDisable(GL_BLEND);
3268 glDisable(GL_SCISSOR_TEST);
3269 //glScissor(0, 0, sWidth, sHeight);
3271 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3272 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3273 end;
3276 function fixViewportForScale (): Boolean;
3277 var
3278 nx0, ny0, nw, nh: Integer;
3279 begin
3280 result := false;
3281 if (g_dbg_scale <> 1.0) then
3282 begin
3283 result := true;
3284 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3285 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3286 nw := round(sWidth/g_dbg_scale);
3287 nh := round(sHeight/g_dbg_scale);
3288 sX := nx0;
3289 sY := ny0;
3290 sWidth := nw;
3291 sHeight := nh;
3292 end;
3293 end;
3296 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3297 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3298 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3299 type
3300 TDrawCB = procedure ();
3302 var
3303 hasAmbient: Boolean;
3304 ambColor: TDFColor;
3305 doAmbient: Boolean = false;
3307 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3308 var
3309 tagmask: Integer;
3310 pan: TPanel;
3311 begin
3312 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3313 if gdbg_map_use_accel_render then
3314 begin
3315 tagmask := panelTypeToTag(panType);
3316 while (gDrawPanelList.count > 0) do
3317 begin
3318 pan := TPanel(gDrawPanelList.front());
3319 if ((pan.tag and tagmask) = 0) then break;
3320 if doDraw then pan.Draw(doAmbient, ambColor);
3321 gDrawPanelList.popFront();
3322 end;
3323 end
3324 else
3325 begin
3326 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3327 end;
3328 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3329 end;
3331 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3332 begin
3333 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3334 if assigned(cb) then cb();
3335 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3336 end;
3338 begin
3339 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3341 // our accelerated renderer will collect all panels to gDrawPanelList
3342 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3343 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3344 if gdbg_map_use_accel_render then
3345 begin
3346 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3347 end;
3348 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3350 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3351 g_Map_DrawBack(backXOfs, backYOfs);
3352 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3354 if setTransMatrix then
3355 begin
3356 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3357 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3358 glTranslatef(-sX, -sY, 0);
3359 end;
3361 // rendering mode
3362 ambColor := gCurrentMap['light_ambient'].rgba;
3363 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3366 if hasAmbient then
3367 begin
3368 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3369 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3370 glClear(GL_COLOR_BUFFER_BIT);
3371 end;
3373 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3376 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3377 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3378 drawOther('items', @g_Items_Draw);
3379 drawOther('weapons', @g_Weapon_Draw);
3380 drawOther('shells', @g_Player_DrawShells);
3381 drawOther('drawall', @g_Player_DrawAll);
3382 drawOther('corpses', @g_Player_DrawCorpses);
3383 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3384 drawOther('monsters', @g_Monsters_Draw);
3385 drawOther('itemdrop', @g_Items_DrawDrop);
3386 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3387 drawOther('gfx', @g_GFX_Draw);
3388 drawOther('flags', @g_Map_DrawFlags);
3389 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3390 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3391 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3392 drawOther('dynlights', @renderDynLightsInternal);
3394 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3395 begin
3396 renderAmbientQuad(hasAmbient, ambColor);
3397 end;
3399 doAmbient := true;
3400 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3403 if g_debug_HealthBar then
3404 begin
3405 g_Monsters_DrawHealth();
3406 g_Player_DrawHealth();
3407 end;
3409 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3410 end;
3413 procedure DrawMapView(x, y, w, h: Integer);
3415 var
3416 bx, by: Integer;
3417 begin
3418 glPushMatrix();
3420 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3421 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3423 sX := x;
3424 sY := y;
3425 sWidth := w;
3426 sHeight := h;
3428 fixViewportForScale();
3429 renderMapInternal(-bx, -by, true);
3431 glPopMatrix();
3432 end;
3435 procedure DrawPlayer(p: TPlayer);
3436 var
3437 px, py, a, b, c, d: Integer;
3438 //R: TRect;
3439 begin
3440 if (p = nil) or (p.FDummy) then
3441 begin
3442 glPushMatrix();
3443 g_Map_DrawBack(0, 0);
3444 glPopMatrix();
3445 Exit;
3446 end;
3448 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3449 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3451 gPlayerDrawn := p;
3453 glPushMatrix();
3455 px := p.GameX + PLAYER_RECT_CX;
3456 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
3458 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3459 begin
3460 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3461 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3463 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3464 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3466 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3467 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3468 begin
3469 // hcenter
3470 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3471 end;
3473 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3474 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3475 begin
3476 // vcenter
3477 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3478 end;
3479 end
3480 else
3481 begin
3482 // scaled, ignore level bounds
3483 a := -px+(gPlayerScreenSize.X div 2);
3484 b := -py+(gPlayerScreenSize.Y div 2);
3485 end;
3487 if p.IncCam <> 0 then
3488 begin
3489 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
3490 begin
3491 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
3492 begin
3493 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
3494 end;
3495 end;
3497 if py < gPlayerScreenSize.Y div 2 then
3498 begin
3499 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
3500 begin
3501 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
3502 end;
3503 end;
3505 if p.IncCam < 0 then
3506 begin
3507 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
3508 end;
3510 if p.IncCam > 0 then
3511 begin
3512 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
3513 end;
3514 end;
3516 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
3517 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
3518 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
3520 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
3521 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
3522 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
3524 sX := -a;
3525 sY := -(b+p.IncCam);
3526 sWidth := gPlayerScreenSize.X;
3527 sHeight := gPlayerScreenSize.Y;
3529 //glTranslatef(a, b+p.IncCam, 0);
3531 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3533 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3534 fixViewportForScale();
3535 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3537 if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then
3538 begin
3539 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3540 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3541 if (sX < 0) then sX := 0;
3542 if (sY < 0) then sY := 0;
3544 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3545 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3546 end;
3548 //r_smallmap_h: 0: left; 1: center; 2: right
3549 //r_smallmap_v: 0: top; 1: center; 2: bottom
3550 // horiz small map?
3551 if (gMapInfo.Width = sWidth) then
3552 begin
3553 sX := 0;
3554 end
3555 else if (gMapInfo.Width < sWidth) then
3556 begin
3557 case r_smallmap_h of
3558 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3559 2: sX := -(sWidth-gMapInfo.Width); // right
3560 else sX := 0; // left
3561 end;
3562 end;
3563 // vert small map?
3564 if (gMapInfo.Height = sHeight) then
3565 begin
3566 sY := 0;
3567 end
3568 else if (gMapInfo.Height < sHeight) then
3569 begin
3570 case r_smallmap_v of
3571 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3572 2: sY := -(sHeight-gMapInfo.Height); // bottom
3573 else sY := 0; // top
3574 end;
3575 end;
3577 p.viewPortX := sX;
3578 p.viewPortY := sY;
3579 p.viewPortW := sWidth;
3580 p.viewPortH := sHeight;
3582 {$IFDEF ENABLE_HOLMES}
3583 if (p = gPlayer1) then
3584 begin
3585 g_Holmes_plrViewPos(sX, sY);
3586 g_Holmes_plrViewSize(sWidth, sHeight);
3587 end;
3588 {$ENDIF}
3590 renderMapInternal(-c, -d, true);
3592 if (gGameSettings.GameMode <> GM_SINGLE) and gPlayerIndicator then
3593 p.DrawIndicator();
3594 if p.FSpectator then
3595 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
3596 p.GameY + PLAYER_RECT_CY - 4,
3597 'X', gStdFont, 255, 255, 255, 1, True);
3599 for a := 0 to High(gCollideMap) do
3600 for b := 0 to High(gCollideMap[a]) do
3601 begin
3602 d := 0;
3603 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3604 d := d + 1;
3605 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3606 d := d + 2;
3608 case d of
3609 1: e_DrawPoint(1, b, a, 200, 200, 200);
3610 2: e_DrawPoint(1, b, a, 64, 64, 255);
3611 3: e_DrawPoint(1, b, a, 255, 0, 255);
3612 end;
3613 end;
3616 glPopMatrix();
3618 p.DrawPain();
3619 p.DrawPickup();
3620 p.DrawRulez();
3621 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3622 if g_Debug_Player then
3623 g_Player_DrawDebug(p);
3624 p.DrawGUI();
3625 end;
3627 procedure drawProfilers ();
3628 var
3629 px: Integer = -1;
3630 py: Integer = -1;
3631 begin
3632 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3633 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3634 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3635 end;
3637 procedure g_Game_Draw();
3638 var
3639 ID: DWORD;
3640 w, h: Word;
3641 ww, hh: Byte;
3642 Time: Int64;
3643 back: string;
3644 plView1, plView2: TPlayer;
3645 Split: Boolean;
3646 begin
3647 if gExit = EXIT_QUIT then Exit;
3649 Time := GetTimer() {div 1000};
3650 FPSCounter := FPSCounter+1;
3651 if Time - FPSTime >= 1000 then
3652 begin
3653 FPS := FPSCounter;
3654 FPSCounter := 0;
3655 FPSTime := Time;
3656 end;
3658 if gGameOn or (gState = STATE_FOLD) then
3659 begin
3660 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3661 begin
3662 gSpectMode := SPECT_NONE;
3663 if not gRevertPlayers then
3664 begin
3665 plView1 := gPlayer1;
3666 plView2 := gPlayer2;
3667 end
3668 else
3669 begin
3670 plView1 := gPlayer2;
3671 plView2 := gPlayer1;
3672 end;
3673 end
3674 else
3675 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3676 begin
3677 gSpectMode := SPECT_NONE;
3678 if gPlayer2 = nil then
3679 plView1 := gPlayer1
3680 else
3681 plView1 := gPlayer2;
3682 plView2 := nil;
3683 end
3684 else
3685 begin
3686 plView1 := nil;
3687 plView2 := nil;
3688 end;
3690 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3691 gSpectMode := SPECT_STATS;
3693 if gSpectMode = SPECT_PLAYERS then
3694 if gPlayers <> nil then
3695 begin
3696 plView1 := GetActivePlayer_ByID(gSpectPID1);
3697 if plView1 = nil then
3698 begin
3699 gSpectPID1 := GetActivePlayerID_Next();
3700 plView1 := GetActivePlayer_ByID(gSpectPID1);
3701 end;
3702 if gSpectViewTwo then
3703 begin
3704 plView2 := GetActivePlayer_ByID(gSpectPID2);
3705 if plView2 = nil then
3706 begin
3707 gSpectPID2 := GetActivePlayerID_Next();
3708 plView2 := GetActivePlayer_ByID(gSpectPID2);
3709 end;
3710 end;
3711 end;
3713 if gSpectMode = SPECT_MAPVIEW then
3714 begin
3715 // Ðåæèì ïðîñìîòðà êàðòû
3716 Split := False;
3717 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3718 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3719 gHearPoint1.Active := True;
3720 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3721 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3722 gHearPoint2.Active := False;
3723 end
3724 else
3725 begin
3726 Split := (plView1 <> nil) and (plView2 <> nil);
3728 // Òî÷êè ñëóõà èãðîêîâ
3729 if plView1 <> nil then
3730 begin
3731 gHearPoint1.Active := True;
3732 gHearPoint1.Coords.X := plView1.GameX;
3733 gHearPoint1.Coords.Y := plView1.GameY;
3734 end else
3735 gHearPoint1.Active := False;
3736 if plView2 <> nil then
3737 begin
3738 gHearPoint2.Active := True;
3739 gHearPoint2.Coords.X := plView2.GameX;
3740 gHearPoint2.Coords.Y := plView2.GameY;
3741 end else
3742 gHearPoint2.Active := False;
3744 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3745 gPlayerScreenSize.X := gScreenWidth-196;
3746 if Split then
3747 begin
3748 gPlayerScreenSize.Y := gScreenHeight div 2;
3749 if gScreenHeight mod 2 = 0 then
3750 Dec(gPlayerScreenSize.Y);
3751 end
3752 else
3753 gPlayerScreenSize.Y := gScreenHeight;
3755 if Split then
3756 if gScreenHeight mod 2 = 0 then
3757 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3758 else
3759 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3761 DrawPlayer(plView1);
3762 gPlayer1ScreenCoord.X := sX;
3763 gPlayer1ScreenCoord.Y := sY;
3765 if Split then
3766 begin
3767 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3769 DrawPlayer(plView2);
3770 gPlayer2ScreenCoord.X := sX;
3771 gPlayer2ScreenCoord.Y := sY;
3772 end;
3774 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3776 if Split then
3777 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3778 end;
3780 {$IFDEF ENABLE_HOLMES}
3781 // draw inspector
3782 if (g_holmes_enabled) then g_Holmes_Draw();
3783 {$ENDIF}
3785 if MessageText <> '' then
3786 begin
3787 w := 0;
3788 h := 0;
3789 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3790 if Split then
3791 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3792 (gScreenHeight div 2)-(h div 2), MessageText)
3793 else
3794 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3795 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3796 end;
3798 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3800 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3801 begin
3802 // Draw spectator GUI
3803 ww := 0;
3804 hh := 0;
3805 e_TextureFontGetSize(gStdFont, ww, hh);
3806 case gSpectMode of
3807 SPECT_STATS:
3808 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3809 SPECT_MAPVIEW:
3810 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3811 SPECT_PLAYERS:
3812 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3813 end;
3814 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3815 if gSpectMode = SPECT_STATS then
3816 begin
3817 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
3818 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
3819 end;
3820 if gSpectMode = SPECT_MAPVIEW then
3821 begin
3822 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3823 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3824 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3825 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3826 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3827 end;
3828 if gSpectMode = SPECT_PLAYERS then
3829 begin
3830 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3831 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3832 if gSpectViewTwo then
3833 begin
3834 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3835 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3836 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3837 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3838 end
3839 else
3840 begin
3841 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3842 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3843 end;
3844 end;
3845 end;
3846 end;
3848 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
3849 begin
3850 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3851 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3853 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3854 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3855 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3856 end;
3858 if not gGameOn then
3859 begin
3860 if (gState = STATE_MENU) then
3861 begin
3862 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then
3863 begin
3864 if g_Texture_Get('MENU_BACKGROUND', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3865 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3866 end;
3867 // F3 at menu will show game loading dialog
3868 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
3869 if (g_ActiveWindow <> nil) then
3870 begin
3871 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3872 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3873 end
3874 else
3875 begin
3876 // F3 at titlepic will show game loading dialog
3877 if e_KeyPressed(IK_F3) then
3878 begin
3879 g_Menu_Show_LoadMenu(true);
3880 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3881 end;
3882 end;
3883 end;
3885 if gState = STATE_FOLD then
3886 begin
3887 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3888 end;
3890 if gState = STATE_INTERCUSTOM then
3891 begin
3892 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3893 begin
3894 back := 'TEXTURE_endpic';
3895 if not g_Texture_Get(back, ID) then
3896 back := _lc[I_TEXTURE_ENDPIC];
3897 end
3898 else
3899 back := 'INTER';
3901 if g_Texture_Get(back, ID) then
3902 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3903 else
3904 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3906 DrawCustomStat();
3908 if g_ActiveWindow <> nil then
3909 begin
3910 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3911 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3912 end;
3913 end;
3915 if gState = STATE_INTERSINGLE then
3916 begin
3917 if EndingGameCounter > 0 then
3918 begin
3919 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3920 end
3921 else
3922 begin
3923 back := 'INTER';
3925 if g_Texture_Get(back, ID) then
3926 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3927 else
3928 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3930 DrawSingleStat();
3932 if g_ActiveWindow <> nil then
3933 begin
3934 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3935 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3936 end;
3937 end;
3938 end;
3940 if gState = STATE_ENDPIC then
3941 begin
3942 ID := DWORD(-1);
3943 if not g_Texture_Get('TEXTURE_endpic', ID) then
3944 g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
3946 if ID <> DWORD(-1) then
3947 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3948 else
3949 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3951 if g_ActiveWindow <> nil then
3952 begin
3953 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3954 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3955 end;
3956 end;
3958 if gState = STATE_SLIST then
3959 begin
3960 if g_Texture_Get('MENU_BACKGROUND', ID) then
3961 begin
3962 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
3963 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3964 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3965 end;
3966 g_Serverlist_Draw(slCurrent, slTable);
3967 end;
3968 end;
3970 if g_ActiveWindow <> nil then
3971 begin
3972 if gGameOn then
3973 begin
3974 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3975 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3976 end;
3977 g_ActiveWindow.Draw();
3978 end;
3980 g_Console_Draw();
3982 if g_debug_Sounds and gGameOn then
3983 begin
3984 for w := 0 to High(e_SoundsArray) do
3985 for h := 0 to e_SoundsArray[w].nRefs do
3986 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
3987 end;
3989 if gShowFPS then
3990 begin
3991 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
3992 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
3993 end;
3995 if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
3996 drawTime(gScreenWidth-72, gScreenHeight-16);
3998 if gGameOn then drawProfilers();
4000 {$IFDEF ENABLE_HOLMES}
4001 g_Holmes_DrawUI();
4002 {$ENDIF}
4004 g_Touch_Draw;
4005 end;
4007 procedure g_Game_Quit();
4008 begin
4009 g_Game_StopAllSounds(True);
4010 gMusic.Free();
4011 g_Game_SaveOptions();
4012 g_Game_FreeData();
4013 g_PlayerModel_FreeData();
4014 g_Texture_DeleteAll();
4015 g_Frames_DeleteAll();
4016 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4018 if NetInitDone then g_Net_Free;
4020 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4021 if gMapToDelete <> '' then
4022 g_Game_DeleteTestMap();
4024 gExit := EXIT_QUIT;
4025 PushExitEvent();
4026 end;
4028 procedure g_FatalError(Text: String);
4029 begin
4030 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4031 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4033 gExit := EXIT_SIMPLE;
4034 end;
4036 procedure g_SimpleError(Text: String);
4037 begin
4038 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4039 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4040 end;
4042 procedure g_Game_SetupScreenSize();
4043 const
4044 RES_FACTOR = 4.0 / 3.0;
4045 var
4046 s: Single;
4047 rf: Single;
4048 bw, bh: Word;
4049 begin
4050 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4051 gPlayerScreenSize.X := gScreenWidth-196;
4052 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4053 gPlayerScreenSize.Y := gScreenHeight div 2
4054 else
4055 gPlayerScreenSize.Y := gScreenHeight;
4057 // Ðàçìåð çàäíåãî ïëàíà:
4058 if BackID <> DWORD(-1) then
4059 begin
4060 s := SKY_STRETCH;
4061 if (gScreenWidth*s > gMapInfo.Width) or
4062 (gScreenHeight*s > gMapInfo.Height) then
4063 begin
4064 gBackSize.X := gScreenWidth;
4065 gBackSize.Y := gScreenHeight;
4066 end
4067 else
4068 begin
4069 e_GetTextureSize(BackID, @bw, @bh);
4070 rf := Single(bw) / Single(bh);
4071 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4072 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4073 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4074 if (s < 1.0) then s := 1.0;
4075 gBackSize.X := Round(bw*s);
4076 gBackSize.Y := Round(bh*s);
4077 end;
4078 end;
4079 end;
4081 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4082 begin
4083 g_Window_SetSize(newWidth, newHeight, nowFull);
4084 end;
4086 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4087 begin
4088 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4089 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4090 Exit;
4091 if gPlayer1 = nil then
4092 begin
4093 if g_Game_IsClient then
4094 begin
4095 if NetPlrUID1 > -1 then
4096 begin
4097 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4098 gPlayer1 := g_Player_Get(NetPlrUID1);
4099 end;
4100 Exit;
4101 end;
4103 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4104 Team := gPlayer1Settings.Team;
4106 // Ñîçäàíèå ïåðâîãî èãðîêà:
4107 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4108 gPlayer1Settings.Color,
4109 Team, False));
4110 if gPlayer1 = nil then
4111 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4112 else
4113 begin
4114 gPlayer1.Name := gPlayer1Settings.Name;
4115 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4116 if g_Game_IsServer and g_Game_IsNet then
4117 MH_SEND_PlayerCreate(gPlayer1.UID);
4118 gPlayer1.Respawn(False, True);
4120 if g_Game_IsNet and NetUseMaster then
4121 g_Net_Slist_Update;
4122 end;
4124 Exit;
4125 end;
4126 if gPlayer2 = nil then
4127 begin
4128 if g_Game_IsClient then
4129 begin
4130 if NetPlrUID2 > -1 then
4131 gPlayer2 := g_Player_Get(NetPlrUID2);
4132 Exit;
4133 end;
4135 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4136 Team := gPlayer2Settings.Team;
4138 // Ñîçäàíèå âòîðîãî èãðîêà:
4139 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4140 gPlayer2Settings.Color,
4141 Team, False));
4142 if gPlayer2 = nil then
4143 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4144 else
4145 begin
4146 gPlayer2.Name := gPlayer2Settings.Name;
4147 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4148 if g_Game_IsServer and g_Game_IsNet then
4149 MH_SEND_PlayerCreate(gPlayer2.UID);
4150 gPlayer2.Respawn(False, True);
4152 if g_Game_IsNet and NetUseMaster then
4153 g_Net_Slist_Update;
4154 end;
4156 Exit;
4157 end;
4158 end;
4160 procedure g_Game_RemovePlayer();
4161 var
4162 Pl: TPlayer;
4163 begin
4164 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4165 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4166 Exit;
4167 Pl := gPlayer2;
4168 if Pl <> nil then
4169 begin
4170 if g_Game_IsServer then
4171 begin
4172 Pl.Lives := 0;
4173 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4174 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4175 g_Player_Remove(Pl.UID);
4177 if g_Game_IsNet and NetUseMaster then
4178 g_Net_Slist_Update;
4179 end else
4180 gPlayer2 := nil;
4181 Exit;
4182 end;
4183 Pl := gPlayer1;
4184 if Pl <> nil then
4185 begin
4186 if g_Game_IsServer then
4187 begin
4188 Pl.Lives := 0;
4189 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4190 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4191 g_Player_Remove(Pl.UID);
4193 if g_Game_IsNet and NetUseMaster then
4194 g_Net_Slist_Update;
4195 end else
4196 begin
4197 gPlayer1 := nil;
4198 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4199 end;
4200 Exit;
4201 end;
4202 end;
4204 procedure g_Game_Spectate();
4205 begin
4206 g_Game_RemovePlayer();
4207 if gPlayer1 <> nil then
4208 g_Game_RemovePlayer();
4209 end;
4211 procedure g_Game_SpectateCenterView();
4212 begin
4213 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4214 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4215 end;
4217 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4218 var
4219 i, nPl: Integer;
4220 tmps: AnsiString;
4221 begin
4222 g_Game_Free();
4224 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4226 g_Game_ClearLoading();
4228 // Íàñòðîéêè èãðû:
4229 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4230 gAimLine := False;
4231 gShowMap := False;
4232 gGameSettings.GameType := GT_SINGLE;
4233 gGameSettings.MaxLives := 0;
4234 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4235 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4236 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4237 gSwitchGameMode := GM_SINGLE;
4239 g_Game_ExecuteEvent('ongamestart');
4241 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4242 g_Game_SetupScreenSize();
4244 // Ñîçäàíèå ïåðâîãî èãðîêà:
4245 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4246 gPlayer1Settings.Color,
4247 gPlayer1Settings.Team, False));
4248 if gPlayer1 = nil then
4249 begin
4250 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4251 Exit;
4252 end;
4254 gPlayer1.Name := gPlayer1Settings.Name;
4255 nPl := 1;
4257 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4258 if TwoPlayers then
4259 begin
4260 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4261 gPlayer2Settings.Color,
4262 gPlayer2Settings.Team, False));
4263 if gPlayer2 = nil then
4264 begin
4265 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4266 Exit;
4267 end;
4269 gPlayer2.Name := gPlayer2Settings.Name;
4270 Inc(nPl);
4271 end;
4273 // Çàãðóçêà è çàïóñê êàðòû:
4274 if not g_Game_StartMap(MAP, True) then
4275 begin
4276 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4277 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4278 Exit;
4279 end;
4281 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4282 g_Player_Init();
4284 // Ñîçäàåì áîòîâ:
4285 for i := nPl+1 to nPlayers do
4286 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4287 end;
4289 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4290 TimeLimit, GoalLimit: Word;
4291 MaxLives: Byte;
4292 Options: LongWord; nPlayers: Byte);
4293 var
4294 i, nPl: Integer;
4295 begin
4296 g_Game_Free();
4298 e_WriteLog('Starting custom game...', TMsgType.Notify);
4300 g_Game_ClearLoading();
4302 // Íàñòðîéêè èãðû:
4303 gGameSettings.GameType := GT_CUSTOM;
4304 gGameSettings.GameMode := GameMode;
4305 gSwitchGameMode := GameMode;
4306 gGameSettings.TimeLimit := TimeLimit;
4307 gGameSettings.GoalLimit := GoalLimit;
4308 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4309 gGameSettings.Options := Options;
4311 gCoopTotalMonstersKilled := 0;
4312 gCoopTotalSecretsFound := 0;
4313 gCoopTotalMonsters := 0;
4314 gCoopTotalSecrets := 0;
4315 gAimLine := False;
4316 gShowMap := False;
4318 g_Game_ExecuteEvent('ongamestart');
4320 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4321 g_Game_SetupScreenSize();
4323 // Ðåæèì íàáëþäàòåëÿ:
4324 if nPlayers = 0 then
4325 begin
4326 gPlayer1 := nil;
4327 gPlayer2 := nil;
4328 end;
4330 nPl := 0;
4331 if nPlayers >= 1 then
4332 begin
4333 // Ñîçäàíèå ïåðâîãî èãðîêà:
4334 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4335 gPlayer1Settings.Color,
4336 gPlayer1Settings.Team, False));
4337 if gPlayer1 = nil then
4338 begin
4339 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4340 Exit;
4341 end;
4343 gPlayer1.Name := gPlayer1Settings.Name;
4344 Inc(nPl);
4345 end;
4347 if nPlayers >= 2 then
4348 begin
4349 // Ñîçäàíèå âòîðîãî èãðîêà:
4350 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4351 gPlayer2Settings.Color,
4352 gPlayer2Settings.Team, False));
4353 if gPlayer2 = nil then
4354 begin
4355 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4356 Exit;
4357 end;
4359 gPlayer2.Name := gPlayer2Settings.Name;
4360 Inc(nPl);
4361 end;
4363 // Çàãðóçêà è çàïóñê êàðòû:
4364 if not g_Game_StartMap(Map, True) then
4365 begin
4366 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4367 Exit;
4368 end;
4370 // Íåò òî÷åê ïîÿâëåíèÿ:
4371 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4372 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4373 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4374 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4375 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4376 begin
4377 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4378 Exit;
4379 end;
4381 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4382 g_Player_Init();
4384 // Ñîçäàåì áîòîâ:
4385 for i := nPl+1 to nPlayers do
4386 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4387 end;
4389 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4390 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4391 Options: LongWord; nPlayers: Byte;
4392 IPAddr: LongWord; Port: Word);
4393 begin
4394 g_Game_Free();
4396 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4398 g_Game_ClearLoading();
4400 // Íàñòðîéêè èãðû:
4401 gGameSettings.GameType := GT_SERVER;
4402 gGameSettings.GameMode := GameMode;
4403 gSwitchGameMode := GameMode;
4404 gGameSettings.TimeLimit := TimeLimit;
4405 gGameSettings.GoalLimit := GoalLimit;
4406 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4407 gGameSettings.Options := Options;
4409 gCoopTotalMonstersKilled := 0;
4410 gCoopTotalSecretsFound := 0;
4411 gCoopTotalMonsters := 0;
4412 gCoopTotalSecrets := 0;
4413 gAimLine := False;
4414 gShowMap := False;
4416 g_Game_ExecuteEvent('ongamestart');
4418 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4419 g_Game_SetupScreenSize();
4421 // Ðåæèì íàáëþäàòåëÿ:
4422 if nPlayers = 0 then
4423 begin
4424 gPlayer1 := nil;
4425 gPlayer2 := nil;
4426 end;
4428 if nPlayers >= 1 then
4429 begin
4430 // Ñîçäàíèå ïåðâîãî èãðîêà:
4431 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4432 gPlayer1Settings.Color,
4433 gPlayer1Settings.Team, False));
4434 if gPlayer1 = nil then
4435 begin
4436 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4437 Exit;
4438 end;
4440 gPlayer1.Name := gPlayer1Settings.Name;
4441 end;
4443 if nPlayers >= 2 then
4444 begin
4445 // Ñîçäàíèå âòîðîãî èãðîêà:
4446 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4447 gPlayer2Settings.Color,
4448 gPlayer2Settings.Team, False));
4449 if gPlayer2 = nil then
4450 begin
4451 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4452 Exit;
4453 end;
4455 gPlayer2.Name := gPlayer2Settings.Name;
4456 end;
4458 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4459 if NetForwardPorts then
4460 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4462 // Ñòàðòóåì ñåðâåð
4463 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4464 begin
4465 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
4466 Exit;
4467 end;
4469 g_Net_Slist_Set(NetSlistIP, NetSlistPort);
4471 // Çàãðóçêà è çàïóñê êàðòû:
4472 if not g_Game_StartMap(Map, True) then
4473 begin
4474 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4475 Exit;
4476 end;
4478 // Íåò òî÷åê ïîÿâëåíèÿ:
4479 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4480 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4481 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4482 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4483 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4484 begin
4485 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4486 Exit;
4487 end;
4489 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4490 g_Player_Init();
4492 NetState := NET_STATE_GAME;
4493 end;
4495 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4496 var
4497 Map: String;
4498 WadName: string;
4499 Ptr: Pointer;
4500 T: Cardinal;
4501 MID: Byte;
4502 State: Byte;
4503 OuterLoop: Boolean;
4504 newResPath: string;
4505 InMsg: TMsg;
4506 begin
4507 g_Game_Free();
4509 State := 0;
4510 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4511 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4513 g_Game_ClearLoading();
4515 // Íàñòðîéêè èãðû:
4516 gGameSettings.GameType := GT_CLIENT;
4518 gCoopTotalMonstersKilled := 0;
4519 gCoopTotalSecretsFound := 0;
4520 gCoopTotalMonsters := 0;
4521 gCoopTotalSecrets := 0;
4522 gAimLine := False;
4523 gShowMap := False;
4525 g_Game_ExecuteEvent('ongamestart');
4527 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4528 g_Game_SetupScreenSize();
4530 NetState := NET_STATE_AUTH;
4532 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4533 // Ñòàðòóåì êëèåíò
4534 if not g_Net_Connect(Addr, Port) then
4535 begin
4536 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4537 NetState := NET_STATE_NONE;
4538 Exit;
4539 end;
4541 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4542 MC_SEND_Info(PW);
4543 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4545 OuterLoop := True;
4546 while OuterLoop do
4547 begin
4548 while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
4549 begin
4550 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4551 begin
4552 Ptr := NetEvent.packet^.data;
4553 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4554 continue;
4556 MID := InMsg.ReadByte();
4558 if (MID = NET_MSG_INFO) and (State = 0) then
4559 begin
4560 NetMyID := InMsg.ReadByte();
4561 NetPlrUID1 := InMsg.ReadWord();
4563 WadName := InMsg.ReadString();
4564 Map := InMsg.ReadString();
4566 gWADHash := InMsg.ReadMD5();
4568 gGameSettings.GameMode := InMsg.ReadByte();
4569 gSwitchGameMode := gGameSettings.GameMode;
4570 gGameSettings.GoalLimit := InMsg.ReadWord();
4571 gGameSettings.TimeLimit := InMsg.ReadWord();
4572 gGameSettings.MaxLives := InMsg.ReadByte();
4573 gGameSettings.Options := InMsg.ReadLongWord();
4574 T := InMsg.ReadLongWord();
4576 newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4577 if newResPath = '' then
4578 begin
4579 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4580 newResPath := g_Res_DownloadWAD(WadName);
4581 if newResPath = '' then
4582 begin
4583 g_FatalError(_lc[I_NET_ERR_HASH]);
4584 enet_packet_destroy(NetEvent.packet);
4585 NetState := NET_STATE_NONE;
4586 Exit;
4587 end;
4588 end;
4589 newResPath := ExtractRelativePath(MapsDir, newResPath);
4591 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4592 gPlayer1Settings.Color,
4593 gPlayer1Settings.Team, False));
4595 if gPlayer1 = nil then
4596 begin
4597 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4599 enet_packet_destroy(NetEvent.packet);
4600 NetState := NET_STATE_NONE;
4601 Exit;
4602 end;
4604 gPlayer1.Name := gPlayer1Settings.Name;
4605 gPlayer1.UID := NetPlrUID1;
4606 gPlayer1.Reset(True);
4608 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
4609 begin
4610 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4612 enet_packet_destroy(NetEvent.packet);
4613 NetState := NET_STATE_NONE;
4614 Exit;
4615 end;
4617 gTime := T;
4619 State := 1;
4620 OuterLoop := False;
4621 enet_packet_destroy(NetEvent.packet);
4622 break;
4623 end
4624 else
4625 enet_packet_destroy(NetEvent.packet);
4626 end
4627 else
4628 begin
4629 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4630 begin
4631 State := 0;
4632 if (NetEvent.data <= NET_DISC_MAX) then
4633 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4634 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4635 OuterLoop := False;
4636 Break;
4637 end;
4638 end;
4639 end;
4641 ProcessLoading(true);
4643 if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_ESCAPE) then
4644 begin
4645 State := 0;
4646 break;
4647 end;
4648 end;
4650 if State <> 1 then
4651 begin
4652 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4653 NetState := NET_STATE_NONE;
4654 Exit;
4655 end;
4657 gLMSRespawn := LMS_RESPAWN_NONE;
4658 gLMSRespawnTime := 0;
4660 g_Player_Init();
4661 NetState := NET_STATE_GAME;
4662 MC_SEND_FullStateRequest;
4663 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4664 end;
4666 procedure g_Game_SaveOptions();
4667 begin
4668 g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
4669 end;
4671 procedure g_Game_ChangeMap(const MapPath: String);
4672 var
4673 Force: Boolean;
4674 begin
4675 g_Game_ClearLoading();
4677 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4678 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4679 if gExitByTrigger then
4680 begin
4681 Force := False;
4682 gExitByTrigger := False;
4683 end;
4684 if not g_Game_StartMap(MapPath, Force) then
4685 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4686 end;
4688 procedure g_Game_Restart();
4689 var
4690 Map: string;
4691 begin
4692 if g_Game_IsClient then
4693 Exit;
4694 map := g_ExtractFileName(gMapInfo.Map);
4696 MessageTime := 0;
4697 gGameOn := False;
4698 g_Game_ClearLoading();
4699 g_Game_StartMap(Map, True, gCurrentMapFileName);
4700 end;
4702 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4703 var
4704 NewWAD, ResName: String;
4705 I: Integer;
4706 begin
4707 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4708 g_Player_RemoveAllCorpses();
4710 if (not g_Game_IsClient) and
4711 (gSwitchGameMode <> gGameSettings.GameMode) and
4712 (gGameSettings.GameMode <> GM_SINGLE) then
4713 begin
4714 if gSwitchGameMode = GM_CTF then
4715 gGameSettings.MaxLives := 0;
4716 gGameSettings.GameMode := gSwitchGameMode;
4717 Force := True;
4718 end else
4719 gSwitchGameMode := gGameSettings.GameMode;
4721 g_Player_ResetTeams();
4723 if isWadPath(Map) then
4724 begin
4725 NewWAD := g_ExtractWadName(Map);
4726 ResName := g_ExtractFileName(Map);
4727 if g_Game_IsServer then
4728 begin
4729 gWADHash := MD5File(MapsDir + NewWAD);
4730 g_Game_LoadWAD(NewWAD);
4731 end else
4732 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4733 g_Game_ClientWAD(NewWAD, gWADHash);
4734 end else
4735 ResName := Map;
4737 Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
4738 if Result then
4739 begin
4740 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4742 gState := STATE_NONE;
4743 g_ActiveWindow := nil;
4744 gGameOn := True;
4746 DisableCheats();
4747 ResetTimer();
4749 if gGameSettings.GameMode = GM_CTF then
4750 begin
4751 g_Map_ResetFlag(FLAG_RED);
4752 g_Map_ResetFlag(FLAG_BLUE);
4753 // CTF, à ôëàãîâ íåò:
4754 if not g_Map_HaveFlagPoints() then
4755 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4756 end;
4757 end
4758 else
4759 begin
4760 gState := STATE_MENU;
4761 gGameOn := False;
4762 end;
4764 gExit := 0;
4765 gPauseMain := false;
4766 gPauseHolmes := false;
4767 gTime := 0;
4768 NetTimeToUpdate := 1;
4769 NetTimeToReliable := 0;
4770 NetTimeToMaster := NetMasterRate;
4771 gLMSRespawn := LMS_RESPAWN_NONE;
4772 gLMSRespawnTime := 0;
4773 gMissionFailed := False;
4774 gNextMap := '';
4776 gCoopMonstersKilled := 0;
4777 gCoopSecretsFound := 0;
4779 gVoteInProgress := False;
4780 gVotePassed := False;
4781 gVoteCount := 0;
4782 gVoted := False;
4784 gStatsOff := False;
4786 if not gGameOn then Exit;
4788 g_Game_SpectateCenterView();
4790 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4791 begin
4792 gLMSRespawn := LMS_RESPAWN_WARMUP;
4793 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4794 gLMSSoftSpawn := True;
4795 if NetMode = NET_SERVER then
4796 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4797 else
4798 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4799 end;
4801 if NetMode = NET_SERVER then
4802 begin
4803 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4805 // Ìàñòåðñåðâåð
4806 if NetUseMaster then
4807 begin
4808 if (NetMHost = nil) or (NetMPeer = nil) then
4809 if not g_Net_Slist_Connect then
4810 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4812 g_Net_Slist_Update;
4813 end;
4815 if NetClients <> nil then
4816 for I := 0 to High(NetClients) do
4817 if NetClients[I].Used then
4818 begin
4819 NetClients[I].Voted := False;
4820 if NetClients[I].RequestedFullUpdate then
4821 begin
4822 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4823 NetClients[I].RequestedFullUpdate := False;
4824 end;
4825 end;
4827 g_Net_UnbanNonPermHosts();
4828 end;
4830 if gLastMap then
4831 begin
4832 gCoopTotalMonstersKilled := 0;
4833 gCoopTotalSecretsFound := 0;
4834 gCoopTotalMonsters := 0;
4835 gCoopTotalSecrets := 0;
4836 gLastMap := False;
4837 end;
4839 g_Game_ExecuteEvent('onmapstart');
4840 end;
4842 procedure SetFirstLevel();
4843 begin
4844 gNextMap := '';
4846 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4847 if MapList = nil then
4848 Exit;
4850 SortSArray(MapList);
4851 gNextMap := MapList[Low(MapList)];
4853 MapList := nil;
4854 end;
4856 procedure g_Game_ExitLevel(const Map: AnsiString);
4857 begin
4858 gNextMap := Map;
4860 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4861 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4862 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4863 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4865 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4866 if gGameSettings.GameType = GT_SINGLE then
4867 gExit := EXIT_ENDLEVELSINGLE
4868 else // Âûøëè â âûõîä â Ñâîåé èãðå
4869 begin
4870 gExit := EXIT_ENDLEVELCUSTOM;
4871 if gGameSettings.GameMode = GM_COOP then
4872 g_Player_RememberAll;
4874 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4875 begin
4876 gLastMap := True;
4877 if gGameSettings.GameMode = GM_COOP then
4878 gStatsOff := True;
4880 gStatsPressed := True;
4881 gNextMap := 'MAP01';
4883 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4884 g_Game_NextLevel;
4886 if g_Game_IsNet then
4887 begin
4888 MH_SEND_GameStats();
4889 MH_SEND_CoopStats();
4890 end;
4891 end;
4892 end;
4893 end;
4895 procedure g_Game_RestartLevel();
4896 var
4897 Map: string;
4898 begin
4899 if gGameSettings.GameMode = GM_SINGLE then
4900 begin
4901 g_Game_Restart();
4902 Exit;
4903 end;
4904 gExit := EXIT_ENDLEVELCUSTOM;
4905 Map := g_ExtractFileName(gMapInfo.Map);
4906 gNextMap := Map;
4907 end;
4909 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
4910 var
4911 gWAD: String;
4912 begin
4913 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
4914 Exit;
4915 if not g_Game_IsClient then
4916 Exit;
4917 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
4918 if gWAD = '' then
4919 begin
4920 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4921 gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
4922 if gWAD = '' then
4923 begin
4924 g_Game_Free();
4925 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
4926 Exit;
4927 end;
4928 end;
4929 NewWAD := ExtractRelativePath(MapsDir, gWAD);
4930 g_Game_LoadWAD(NewWAD);
4931 end;
4933 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
4934 var
4935 i, n, nb, nr: Integer;
4937 function monRespawn (mon: TMonster): Boolean;
4938 begin
4939 result := false; // don't stop
4940 if not mon.FNoRespawn then mon.Respawn();
4941 end;
4943 begin
4944 if not g_Game_IsServer then Exit;
4945 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
4946 gLMSRespawn := LMS_RESPAWN_NONE;
4947 gLMSRespawnTime := 0;
4948 MessageTime := 0;
4950 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
4951 begin
4952 gMissionFailed := True;
4953 g_Game_RestartLevel;
4954 Exit;
4955 end;
4957 n := 0; nb := 0; nr := 0;
4958 for i := Low(gPlayers) to High(gPlayers) do
4959 if (gPlayers[i] <> nil) and
4960 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
4961 (gPlayers[i] is TBot)) then
4962 begin
4963 Inc(n);
4964 if gPlayers[i].Team = TEAM_RED then Inc(nr)
4965 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
4966 end;
4968 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
4969 begin
4970 // wait a second until the fuckers finally decide to join
4971 gLMSRespawn := LMS_RESPAWN_WARMUP;
4972 gLMSRespawnTime := gTime + 1000;
4973 gLMSSoftSpawn := NoMapRestart;
4974 Exit;
4975 end;
4977 g_Player_RemoveAllCorpses;
4978 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
4979 if g_Game_IsNet then
4980 MH_SEND_GameEvent(NET_EV_LMS_START);
4982 for i := Low(gPlayers) to High(gPlayers) do
4983 begin
4984 if gPlayers[i] = nil then continue;
4985 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
4986 // don't touch normal spectators
4987 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
4988 begin
4989 gPlayers[i].FNoRespawn := True;
4990 gPlayers[i].Lives := 0;
4991 if g_Game_IsNet then
4992 MH_SEND_PlayerStats(gPlayers[I].UID);
4993 continue;
4994 end;
4995 gPlayers[i].FNoRespawn := False;
4996 gPlayers[i].Lives := gGameSettings.MaxLives;
4997 gPlayers[i].Respawn(False, True);
4998 if gGameSettings.GameMode = GM_COOP then
4999 begin
5000 gPlayers[i].Frags := 0;
5001 gPlayers[i].RecallState;
5002 end;
5003 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
5004 gPlayer1 := g_Player_Get(gLMSPID1);
5005 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
5006 gPlayer2 := g_Player_Get(gLMSPID2);
5007 end;
5009 g_Items_RestartRound();
5012 g_Mons_ForEach(monRespawn);
5014 gLMSSoftSpawn := False;
5015 end;
5017 function g_Game_GetFirstMap(WAD: String): String;
5018 begin
5019 Result := '';
5021 MapList := g_Map_GetMapsList(WAD);
5022 if MapList = nil then
5023 Exit;
5025 SortSArray(MapList);
5026 Result := MapList[Low(MapList)];
5028 if not g_Map_Exist(WAD + ':\' + Result) then
5029 Result := '';
5031 MapList := nil;
5032 end;
5034 function g_Game_GetNextMap(): String;
5035 var
5036 I: Integer;
5037 Map: string;
5038 begin
5039 Result := '';
5041 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
5042 if MapList = nil then
5043 Exit;
5045 Map := g_ExtractFileName(gMapInfo.Map);
5047 SortSArray(MapList);
5048 MapIndex := -255;
5049 for I := Low(MapList) to High(MapList) do
5050 if Map = MapList[I] then
5051 begin
5052 MapIndex := I;
5053 Break;
5054 end;
5056 if MapIndex <> -255 then
5057 begin
5058 if MapIndex = High(MapList) then
5059 Result := MapList[Low(MapList)]
5060 else
5061 Result := MapList[MapIndex + 1];
5063 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
5064 end;
5066 MapList := nil;
5067 end;
5069 procedure g_Game_NextLevel();
5070 begin
5071 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5072 gExit := EXIT_ENDLEVELCUSTOM
5073 else
5074 begin
5075 gExit := EXIT_ENDLEVELSINGLE;
5076 Exit;
5077 end;
5079 if gNextMap <> '' then Exit;
5080 gNextMap := g_Game_GetNextMap();
5081 end;
5083 function g_Game_IsTestMap(): Boolean;
5084 begin
5085 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5086 end;
5088 procedure g_Game_DeleteTestMap();
5089 var
5090 a: Integer;
5091 //MapName: AnsiString;
5092 WadName: string;
5094 WAD: TWADFile;
5095 MapList: SSArray;
5096 time: Integer;
5098 begin
5099 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5100 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5101 if (a = 0) then exit;
5103 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5104 WadName := Copy(gMapToDelete, 1, a+3);
5105 Delete(gMapToDelete, 1, a+5);
5106 gMapToDelete := UpperCase(gMapToDelete);
5107 //MapName := '';
5108 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5111 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5112 if MapName <> TEST_MAP_NAME then
5113 Exit;
5115 if not gTempDelete then
5116 begin
5117 time := g_GetFileTime(WadName);
5118 WAD := TWADFile.Create();
5120 // ×èòàåì Wad-ôàéë:
5121 if not WAD.ReadFile(WadName) then
5122 begin // Íåò òàêîãî WAD-ôàéëà
5123 WAD.Free();
5124 Exit;
5125 end;
5127 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5128 WAD.CreateImage();
5129 MapList := WAD.GetResourcesList('');
5131 if MapList <> nil then
5132 for a := 0 to High(MapList) do
5133 if MapList[a] = MapName then
5134 begin
5135 // Óäàëÿåì è ñîõðàíÿåì:
5136 WAD.RemoveResource('', MapName);
5137 WAD.SaveTo(WadName);
5138 Break;
5139 end;
5141 WAD.Free();
5142 g_SetFileTime(WadName, time);
5143 end else
5145 if gTempDelete then DeleteFile(WadName);
5146 end;
5148 procedure GameCVars(P: SSArray);
5149 var
5150 a, b: Integer;
5151 stat: TPlayerStatArray;
5152 cmd, s: string;
5153 config: TConfig;
5154 begin
5155 stat := nil;
5156 cmd := LowerCase(P[0]);
5157 if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
5158 begin
5159 with gGameSettings do
5160 begin
5161 if (Length(P) > 1) and
5162 ((P[1] = '1') or (P[1] = '0')) then
5163 begin
5164 if (P[1][1] = '1') then
5165 Options := Options or GAME_OPTION_TEAMDAMAGE
5166 else
5167 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
5168 end;
5170 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
5171 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
5172 else
5173 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
5175 if g_Game_IsNet then MH_SEND_GameSettings;
5176 end;
5177 end
5178 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
5179 begin
5180 with gGameSettings do
5181 begin
5182 if (Length(P) > 1) and
5183 ((P[1] = '1') or (P[1] = '0')) then
5184 begin
5185 if (P[1][1] = '1') then
5186 Options := Options or GAME_OPTION_WEAPONSTAY
5187 else
5188 Options := Options and (not GAME_OPTION_WEAPONSTAY);
5189 end;
5191 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
5192 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
5193 else
5194 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
5196 if g_Game_IsNet then MH_SEND_GameSettings;
5197 end;
5198 end
5199 else if cmd = 'g_gamemode' then
5200 begin
5201 a := g_Game_TextToMode(P[1]);
5202 if a = GM_SINGLE then a := GM_COOP;
5203 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
5204 begin
5205 gSwitchGameMode := a;
5206 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5207 (gState = STATE_INTERSINGLE) then
5208 gSwitchGameMode := GM_SINGLE;
5209 if not gGameOn then
5210 gGameSettings.GameMode := gSwitchGameMode;
5211 end;
5212 if gSwitchGameMode = gGameSettings.GameMode then
5213 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5214 [g_Game_ModeToText(gGameSettings.GameMode)]))
5215 else
5216 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5217 [g_Game_ModeToText(gGameSettings.GameMode),
5218 g_Game_ModeToText(gSwitchGameMode)]));
5219 end
5220 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
5221 begin
5222 with gGameSettings do
5223 begin
5224 if (Length(P) > 1) and
5225 ((P[1] = '1') or (P[1] = '0')) then
5226 begin
5227 if (P[1][1] = '1') then
5228 Options := Options or GAME_OPTION_ALLOWEXIT
5229 else
5230 Options := Options and (not GAME_OPTION_ALLOWEXIT);
5231 end;
5233 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
5234 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
5235 else
5236 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
5237 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5239 if g_Game_IsNet then MH_SEND_GameSettings;
5240 end;
5241 end
5242 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
5243 begin
5244 with gGameSettings do
5245 begin
5246 if (Length(P) > 1) and
5247 ((P[1] = '1') or (P[1] = '0')) then
5248 begin
5249 if (P[1][1] = '1') then
5250 Options := Options or GAME_OPTION_MONSTERS
5251 else
5252 Options := Options and (not GAME_OPTION_MONSTERS);
5253 end;
5255 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
5256 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
5257 else
5258 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
5259 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5261 if g_Game_IsNet then MH_SEND_GameSettings;
5262 end;
5263 end
5264 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
5265 begin
5266 with gGameSettings do
5267 begin
5268 if (Length(P) > 1) and
5269 ((P[1] = '1') or (P[1] = '0')) then
5270 begin
5271 if (P[1][1] = '1') then
5272 Options := Options or GAME_OPTION_BOTVSPLAYER
5273 else
5274 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
5275 end;
5277 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
5278 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
5279 else
5280 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
5282 if g_Game_IsNet then MH_SEND_GameSettings;
5283 end;
5284 end
5285 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
5286 begin
5287 with gGameSettings do
5288 begin
5289 if (Length(P) > 1) and
5290 ((P[1] = '1') or (P[1] = '0')) then
5291 begin
5292 if (P[1][1] = '1') then
5293 Options := Options or GAME_OPTION_BOTVSMONSTER
5294 else
5295 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
5296 end;
5298 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
5299 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
5300 else
5301 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
5303 if g_Game_IsNet then MH_SEND_GameSettings;
5304 end;
5305 end
5306 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
5307 begin
5308 if Length(P) > 1 then
5309 begin
5310 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
5311 gGameSettings.WarmupTime := 30
5312 else
5313 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
5314 end;
5316 g_Console_Add(Format(_lc[I_MSG_WARMUP],
5317 [gGameSettings.WarmupTime]));
5318 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5319 end
5320 else if cmd = 'net_interp' then
5321 begin
5322 if (Length(P) > 1) then
5323 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
5325 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
5326 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5327 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
5328 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5329 config.Free();
5330 end
5331 else if cmd = 'net_forceplayerupdate' then
5332 begin
5333 if (Length(P) > 1) and
5334 ((P[1] = '1') or (P[1] = '0')) then
5335 NetForcePlayerUpdate := (P[1][1] = '1');
5337 if NetForcePlayerUpdate then
5338 g_Console_Add('net_forceplayerupdate = 1')
5339 else
5340 g_Console_Add('net_forceplayerupdate = 0');
5341 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5342 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
5343 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5344 config.Free();
5345 end
5346 else if cmd = 'net_predictself' then
5347 begin
5348 if (Length(P) > 1) and
5349 ((P[1] = '1') or (P[1] = '0')) then
5350 NetPredictSelf := (P[1][1] = '1');
5352 if NetPredictSelf then
5353 g_Console_Add('net_predictself = 1')
5354 else
5355 g_Console_Add('net_predictself = 0');
5356 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5357 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
5358 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5359 config.Free();
5360 end
5361 else if cmd = 'sv_name' then
5362 begin
5363 if (Length(P) > 1) and (Length(P[1]) > 0) then
5364 begin
5365 NetServerName := P[1];
5366 if Length(NetServerName) > 64 then
5367 SetLength(NetServerName, 64);
5368 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
5369 g_Net_Slist_Update;
5370 end;
5372 g_Console_Add(cmd + ' = "' + NetServerName + '"');
5373 end
5374 else if cmd = 'sv_passwd' then
5375 begin
5376 if (Length(P) > 1) and (Length(P[1]) > 0) then
5377 begin
5378 NetPassword := P[1];
5379 if Length(NetPassword) > 24 then
5380 SetLength(NetPassword, 24);
5381 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
5382 g_Net_Slist_Update;
5383 end;
5385 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
5386 end
5387 else if cmd = 'sv_maxplrs' then
5388 begin
5389 if (Length(P) > 1) then
5390 begin
5391 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
5392 if g_Game_IsServer and g_Game_IsNet then
5393 begin
5394 b := 0;
5395 for a := 0 to High(NetClients) do
5396 if NetClients[a].Used then
5397 begin
5398 Inc(b);
5399 if b > NetMaxClients then
5400 begin
5401 s := g_Player_Get(NetClients[a].Player).Name;
5402 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
5403 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5404 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5405 end;
5406 end;
5407 if NetUseMaster then
5408 g_Net_Slist_Update;
5409 end;
5410 end;
5412 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
5413 end
5414 else if cmd = 'sv_public' then
5415 begin
5416 if (Length(P) > 1) then
5417 begin
5418 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
5419 if g_Game_IsServer and g_Game_IsNet then
5420 if NetUseMaster then
5421 begin
5422 if NetMPeer = nil then
5423 if not g_Net_Slist_Connect() then
5424 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
5425 g_Net_Slist_Update();
5426 end
5427 else
5428 if NetMPeer <> nil then
5429 g_Net_Slist_Disconnect();
5430 end;
5432 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
5433 end
5434 else if cmd = 'sv_intertime' then
5435 begin
5436 if (Length(P) > 1) then
5437 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5439 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5440 end
5441 else if cmd = 'p1_name' then
5442 begin
5443 if (Length(P) > 1) and gGameOn then
5444 begin
5445 if g_Game_IsClient then
5446 begin
5447 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5448 MC_SEND_PlayerSettings;
5449 end
5450 else
5451 if gPlayer1 <> nil then
5452 begin
5453 gPlayer1.Name := b_Text_Unformat(P[1]);
5454 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5455 end
5456 else
5457 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5458 end;
5459 end
5460 else if cmd = 'p2_name' then
5461 begin
5462 if (Length(P) > 1) and gGameOn then
5463 begin
5464 if g_Game_IsClient then
5465 begin
5466 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5467 MC_SEND_PlayerSettings;
5468 end
5469 else
5470 if gPlayer2 <> nil then
5471 begin
5472 gPlayer2.Name := b_Text_Unformat(P[1]);
5473 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5474 end
5475 else
5476 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5477 end;
5478 end
5479 else if cmd = 'p1_color' then
5480 begin
5481 if Length(P) > 3 then
5482 if g_Game_IsClient then
5483 begin
5484 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5485 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5486 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5487 MC_SEND_PlayerSettings;
5488 end
5489 else
5490 if gPlayer1 <> nil then
5491 begin
5492 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5493 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5494 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5495 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5496 end
5497 else
5498 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5499 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5500 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5501 end
5502 else if (cmd = 'p2_color') and not g_Game_IsNet then
5503 begin
5504 if Length(P) > 3 then
5505 if g_Game_IsClient then
5506 begin
5507 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5508 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5509 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5510 MC_SEND_PlayerSettings;
5511 end
5512 else
5513 if gPlayer2 <> nil then
5514 begin
5515 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5516 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5517 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5518 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5519 end
5520 else
5521 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5522 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5523 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5524 end
5525 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5526 begin
5527 if cmd = 'r_showtime' then
5528 begin
5529 if (Length(P) > 1) and
5530 ((P[1] = '1') or (P[1] = '0')) then
5531 gShowTime := (P[1][1] = '1');
5533 if gShowTime then
5534 g_Console_Add(_lc[I_MSG_TIME_ON])
5535 else
5536 g_Console_Add(_lc[I_MSG_TIME_OFF]);
5537 end
5538 else if cmd = 'r_showscore' then
5539 begin
5540 if (Length(P) > 1) and
5541 ((P[1] = '1') or (P[1] = '0')) then
5542 gShowGoals := (P[1][1] = '1');
5544 if gShowGoals then
5545 g_Console_Add(_lc[I_MSG_SCORE_ON])
5546 else
5547 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
5548 end
5549 else if cmd = 'r_showstat' then
5550 begin
5551 if (Length(P) > 1) and
5552 ((P[1] = '1') or (P[1] = '0')) then
5553 gShowStat := (P[1][1] = '1');
5555 if gShowStat then
5556 g_Console_Add(_lc[I_MSG_STATS_ON])
5557 else
5558 g_Console_Add(_lc[I_MSG_STATS_OFF]);
5559 end
5560 else if cmd = 'r_showkillmsg' then
5561 begin
5562 if (Length(P) > 1) and
5563 ((P[1] = '1') or (P[1] = '0')) then
5564 gShowKillMsg := (P[1][1] = '1');
5566 if gShowKillMsg then
5567 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
5568 else
5569 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
5570 end
5571 else if cmd = 'r_showlives' then
5572 begin
5573 if (Length(P) > 1) and
5574 ((P[1] = '1') or (P[1] = '0')) then
5575 gShowLives := (P[1][1] = '1');
5577 if gShowLives then
5578 g_Console_Add(_lc[I_MSG_LIVES_ON])
5579 else
5580 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
5581 end
5582 else if cmd = 'r_showspect' then
5583 begin
5584 if (Length(P) > 1) and
5585 ((P[1] = '1') or (P[1] = '0')) then
5586 gSpectHUD := (P[1][1] = '1');
5588 if gSpectHUD then
5589 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
5590 else
5591 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
5592 end
5593 else if cmd = 'r_showping' then
5594 begin
5595 if (Length(P) > 1) and
5596 ((P[1] = '1') or (P[1] = '0')) then
5597 gShowPing := (P[1][1] = '1');
5599 if gShowPing then
5600 g_Console_Add(_lc[I_MSG_PING_ON])
5601 else
5602 g_Console_Add(_lc[I_MSG_PING_OFF]);
5603 end
5604 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
5605 begin
5606 if Length(P) > 1 then
5607 begin
5608 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
5609 gGameSettings.GoalLimit := 0
5610 else
5611 begin
5612 b := 0;
5614 if gGameSettings.GameMode = GM_DM then
5615 begin // DM
5616 stat := g_Player_GetStats();
5617 if stat <> nil then
5618 for a := 0 to High(stat) do
5619 if stat[a].Frags > b then
5620 b := stat[a].Frags;
5621 end
5622 else // TDM/CTF
5623 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5625 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
5626 end;
5628 if g_Game_IsNet then MH_SEND_GameSettings;
5629 end;
5631 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
5632 end
5633 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
5634 begin
5635 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
5636 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
5638 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5639 [gGameSettings.TimeLimit div 3600,
5640 (gGameSettings.TimeLimit div 60) mod 60,
5641 gGameSettings.TimeLimit mod 60]));
5642 if g_Game_IsNet then MH_SEND_GameSettings;
5643 end
5644 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
5645 begin
5646 if Length(P) > 1 then
5647 begin
5648 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
5649 gGameSettings.MaxLives := 0
5650 else
5651 begin
5652 b := 0;
5653 stat := g_Player_GetStats();
5654 if stat <> nil then
5655 for a := 0 to High(stat) do
5656 if stat[a].Lives > b then
5657 b := stat[a].Lives;
5658 gGameSettings.MaxLives :=
5659 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
5660 end;
5661 end;
5663 g_Console_Add(Format(_lc[I_MSG_LIVES],
5664 [gGameSettings.MaxLives]));
5665 if g_Game_IsNet then MH_SEND_GameSettings;
5666 end;
5667 end;
5668 end;
5670 procedure PrintHeapStats();
5671 var
5672 hs: TFPCHeapStatus;
5673 begin
5674 hs := GetFPCHeapStatus();
5675 e_LogWriteLn ('v===== heap status =====v');
5676 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5677 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5678 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5679 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5680 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5681 e_LogWriteLn ('^=======================^');
5682 end;
5684 procedure DebugCommands(P: SSArray);
5685 var
5686 a, b: Integer;
5687 cmd: string;
5688 //pt: TDFPoint;
5689 mon: TMonster;
5690 begin
5691 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5692 if {gDebugMode}conIsCheatsEnabled then
5693 begin
5694 cmd := LowerCase(P[0]);
5695 if cmd = 'd_window' then
5696 begin
5697 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5698 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5699 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5700 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5701 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5702 end
5703 else if cmd = 'd_sounds' then
5704 begin
5705 if (Length(P) > 1) and
5706 ((P[1] = '1') or (P[1] = '0')) then
5707 g_Debug_Sounds := (P[1][1] = '1');
5709 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5710 end
5711 else if cmd = 'd_frames' then
5712 begin
5713 if (Length(P) > 1) and
5714 ((P[1] = '1') or (P[1] = '0')) then
5715 g_Debug_Frames := (P[1][1] = '1');
5717 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5718 end
5719 else if cmd = 'd_winmsg' then
5720 begin
5721 if (Length(P) > 1) and
5722 ((P[1] = '1') or (P[1] = '0')) then
5723 g_Debug_WinMsgs := (P[1][1] = '1');
5725 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5726 end
5727 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5728 begin
5729 if (Length(P) > 1) and
5730 ((P[1] = '1') or (P[1] = '0')) then
5731 g_Debug_MonsterOff := (P[1][1] = '1');
5733 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5734 end
5735 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5736 begin
5737 if Length(P) > 1 then
5738 case P[1][1] of
5739 '0': g_debug_BotAIOff := 0;
5740 '1': g_debug_BotAIOff := 1;
5741 '2': g_debug_BotAIOff := 2;
5742 '3': g_debug_BotAIOff := 3;
5743 end;
5745 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5746 end
5747 else if cmd = 'd_monster' then
5748 begin
5749 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5750 if Length(P) < 2 then
5751 begin
5752 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5753 g_Console_Add('ID | Name');
5754 for b := MONSTER_DEMON to MONSTER_MAN do
5755 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5756 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5757 end else
5758 begin
5759 a := StrToIntDef(P[1], 0);
5760 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5761 a := g_Mons_TypeIdByName(P[1]);
5763 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5764 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5765 else
5766 begin
5767 with gPlayer1.Obj do
5768 begin
5769 mon := g_Monsters_Create(a,
5770 X + Rect.X + (Rect.Width div 2),
5771 Y + Rect.Y + Rect.Height,
5772 gPlayer1.Direction, True);
5773 end;
5774 if (Length(P) > 2) and (mon <> nil) then
5775 begin
5776 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5777 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5778 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5779 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5780 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5781 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
5782 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
5783 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
5784 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5785 end;
5786 end;
5787 end;
5788 end
5789 else if (cmd = 'd_health') then
5790 begin
5791 if (Length(P) > 1) and
5792 ((P[1] = '1') or (P[1] = '0')) then
5793 g_debug_HealthBar := (P[1][1] = '1');
5795 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5796 end
5797 else if (cmd = 'd_player') then
5798 begin
5799 if (Length(P) > 1) and
5800 ((P[1] = '1') or (P[1] = '0')) then
5801 g_debug_Player := (P[1][1] = '1');
5803 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5804 end
5805 else if (cmd = 'd_joy') then
5806 begin
5807 for a := 1 to 8 do
5808 g_Console_Add(e_JoystickStateToString(a));
5809 end
5810 else if (cmd = 'd_mem') then
5811 begin
5812 PrintHeapStats();
5813 end;
5814 end
5815 else
5816 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5817 end;
5820 procedure GameCheats(P: SSArray);
5821 var
5822 cmd: string;
5823 f, a: Integer;
5824 plr: TPlayer;
5825 begin
5826 if (not gGameOn) or (not conIsCheatsEnabled) then
5827 begin
5828 g_Console_Add('not available');
5829 exit;
5830 end;
5831 plr := gPlayer1;
5832 if plr = nil then
5833 begin
5834 g_Console_Add('where is the player?!');
5835 exit;
5836 end;
5837 cmd := LowerCase(P[0]);
5838 // god
5839 if cmd = 'god' then
5840 begin
5841 plr.GodMode := not plr.GodMode;
5842 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5843 exit;
5844 end;
5845 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5846 if cmd = 'give' then
5847 begin
5848 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5849 for f := 1 to High(P) do
5850 begin
5851 cmd := LowerCase(P[f]);
5852 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5853 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5854 if cmd = 'exit' then
5855 begin
5856 if gTriggers <> nil then
5857 begin
5858 for a := 0 to High(gTriggers) do
5859 begin
5860 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5861 begin
5862 g_Console_Add('player left the map');
5863 gExitByTrigger := True;
5864 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5865 g_Game_ExitLevel(gTriggers[a].tgcMap);
5866 break;
5867 end;
5868 end;
5869 end;
5870 continue;
5871 end;
5873 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5874 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5875 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5876 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5877 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5879 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5880 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5882 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5883 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5885 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5886 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5888 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5889 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5891 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5892 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5894 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5895 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5896 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
5898 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
5899 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
5900 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
5901 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
5902 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
5903 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
5905 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
5906 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
5907 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
5908 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
5909 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
5910 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
5912 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
5913 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
5915 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
5916 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
5918 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
5920 if cmd = 'ammo' then
5921 begin
5922 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
5923 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
5924 plr.GiveItem(ITEM_AMMO_CELL_BIG);
5925 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
5926 plr.GiveItem(ITEM_AMMO_FUELCAN);
5927 g_Console_Add('player got some ammo');
5928 continue;
5929 end;
5931 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
5932 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
5934 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
5935 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
5937 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
5938 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
5940 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
5941 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
5943 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
5945 if cmd = 'weapons' then
5946 begin
5947 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
5948 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
5949 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
5950 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
5951 plr.GiveItem(ITEM_WEAPON_PLASMA);
5952 plr.GiveItem(ITEM_WEAPON_BFG);
5953 g_Console_Add('player got weapons');
5954 continue;
5955 end;
5957 if cmd = 'keys' then
5958 begin
5959 plr.GiveItem(ITEM_KEY_RED);
5960 plr.GiveItem(ITEM_KEY_GREEN);
5961 plr.GiveItem(ITEM_KEY_BLUE);
5962 g_Console_Add('player got all keys');
5963 continue;
5964 end;
5966 g_Console_Add('i don''t know how to give '''+cmd+'''!');
5967 end;
5968 exit;
5969 end;
5970 // open
5971 if cmd = 'open' then
5972 begin
5973 g_Console_Add('player activated sesame');
5974 g_Triggers_OpenAll();
5975 exit;
5976 end;
5977 // fly
5978 if cmd = 'fly' then
5979 begin
5980 gFly := not gFly;
5981 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5982 exit;
5983 end;
5984 // noclip
5985 if cmd = 'noclip' then
5986 begin
5987 plr.SwitchNoClip;
5988 g_Console_Add('wall hardeness adjusted');
5989 exit;
5990 end;
5991 // notarget
5992 if cmd = 'notarget' then
5993 begin
5994 plr.NoTarget := not plr.NoTarget;
5995 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5996 exit;
5997 end;
5998 // noreload
5999 if cmd = 'noreload' then
6000 begin
6001 plr.NoReload := not plr.NoReload;
6002 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6003 exit;
6004 end;
6005 // speedy
6006 if cmd = 'speedy' then
6007 begin
6008 MAX_RUNVEL := 32-MAX_RUNVEL;
6009 g_Console_Add('speed adjusted');
6010 exit;
6011 end;
6012 // jumpy
6013 if cmd = 'jumpy' then
6014 begin
6015 VEL_JUMP := 30-VEL_JUMP;
6016 g_Console_Add('jump height adjusted');
6017 exit;
6018 end;
6019 // automap
6020 if cmd = 'automap' then
6021 begin
6022 gShowMap := not gShowMap;
6023 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6024 exit;
6025 end;
6026 // aimline
6027 if cmd = 'aimline' then
6028 begin
6029 gAimLine := not gAimLine;
6030 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6031 exit;
6032 end;
6033 end;
6035 procedure GameCommands(P: SSArray);
6036 var
6037 a, b: Integer;
6038 s, pw: String;
6039 chstr: string;
6040 cmd: string;
6041 pl: pTNetClient = nil;
6042 plr: TPlayer;
6043 prt: Word;
6044 nm: Boolean;
6045 listen: LongWord;
6046 begin
6047 // Îáùèå êîìàíäû:
6048 cmd := LowerCase(P[0]);
6049 chstr := '';
6050 if (cmd = 'quit') or
6051 (cmd = 'exit') then
6052 begin
6053 g_Game_Free();
6054 g_Game_Quit();
6055 Exit;
6056 end
6057 else if cmd = 'pause' then
6058 begin
6059 if (g_ActiveWindow = nil) then
6060 g_Game_Pause(not gPauseMain);
6061 end
6062 else if cmd = 'endgame' then
6063 gExit := EXIT_SIMPLE
6064 else if cmd = 'restart' then
6065 begin
6066 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6067 begin
6068 if g_Game_IsClient then
6069 begin
6070 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6071 Exit;
6072 end;
6073 g_Game_Restart();
6074 end else
6075 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6076 end
6077 else if cmd = 'kick' then
6078 begin
6079 if g_Game_IsServer then
6080 begin
6081 if Length(P) < 2 then
6082 begin
6083 g_Console_Add('kick <name>');
6084 Exit;
6085 end;
6086 if P[1] = '' then
6087 begin
6088 g_Console_Add('kick <name>');
6089 Exit;
6090 end;
6092 if g_Game_IsNet then
6093 pl := g_Net_Client_ByName(P[1]);
6094 if (pl <> nil) then
6095 begin
6096 s := g_Net_ClientName_ByID(pl^.ID);
6097 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6098 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6099 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6100 if NetUseMaster then
6101 g_Net_Slist_Update;
6102 end else if gPlayers <> nil then
6103 for a := Low(gPlayers) to High(gPlayers) do
6104 if gPlayers[a] <> nil then
6105 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6106 begin
6107 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6108 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6109 continue;
6110 gPlayers[a].Lives := 0;
6111 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6112 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6113 g_Player_Remove(gPlayers[a].UID);
6114 if NetUseMaster then
6115 g_Net_Slist_Update;
6116 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6117 g_Bot_MixNames();
6118 end;
6119 end else
6120 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6121 end
6122 else if cmd = 'kick_id' then
6123 begin
6124 if g_Game_IsServer and g_Game_IsNet then
6125 begin
6126 if Length(P) < 2 then
6127 begin
6128 g_Console_Add('kick_id <client ID>');
6129 Exit;
6130 end;
6131 if P[1] = '' then
6132 begin
6133 g_Console_Add('kick_id <client ID>');
6134 Exit;
6135 end;
6137 a := StrToIntDef(P[1], 0);
6138 if (NetClients <> nil) and (a <= High(NetClients)) then
6139 begin
6140 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6141 begin
6142 s := g_Net_ClientName_ByID(NetClients[a].ID);
6143 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6144 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6145 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6146 if NetUseMaster then
6147 g_Net_Slist_Update;
6148 end;
6149 end;
6150 end else
6151 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6152 end
6153 else if cmd = 'ban' then
6154 begin
6155 if g_Game_IsServer and g_Game_IsNet then
6156 begin
6157 if Length(P) < 2 then
6158 begin
6159 g_Console_Add('ban <name>');
6160 Exit;
6161 end;
6162 if P[1] = '' then
6163 begin
6164 g_Console_Add('ban <name>');
6165 Exit;
6166 end;
6168 pl := g_Net_Client_ByName(P[1]);
6169 if (pl <> nil) then
6170 begin
6171 s := g_Net_ClientName_ByID(pl^.ID);
6172 g_Net_BanHost(pl^.Peer^.address.host, False);
6173 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6174 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6175 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6176 if NetUseMaster then
6177 g_Net_Slist_Update;
6178 end else
6179 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6180 end else
6181 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6182 end
6183 else if cmd = 'ban_id' then
6184 begin
6185 if g_Game_IsServer and g_Game_IsNet then
6186 begin
6187 if Length(P) < 2 then
6188 begin
6189 g_Console_Add('ban_id <client ID>');
6190 Exit;
6191 end;
6192 if P[1] = '' then
6193 begin
6194 g_Console_Add('ban_id <client ID>');
6195 Exit;
6196 end;
6198 a := StrToIntDef(P[1], 0);
6199 if (NetClients <> nil) and (a <= High(NetClients)) then
6200 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6201 begin
6202 s := g_Net_ClientName_ByID(NetClients[a].ID);
6203 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6204 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6205 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6206 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6207 if NetUseMaster then
6208 g_Net_Slist_Update;
6209 end;
6210 end else
6211 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6212 end
6213 else if cmd = 'permban' then
6214 begin
6215 if g_Game_IsServer and g_Game_IsNet then
6216 begin
6217 if Length(P) < 2 then
6218 begin
6219 g_Console_Add('permban <name>');
6220 Exit;
6221 end;
6222 if P[1] = '' then
6223 begin
6224 g_Console_Add('permban <name>');
6225 Exit;
6226 end;
6228 pl := g_Net_Client_ByName(P[1]);
6229 if (pl <> nil) then
6230 begin
6231 s := g_Net_ClientName_ByID(pl^.ID);
6232 g_Net_BanHost(pl^.Peer^.address.host);
6233 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6234 g_Net_SaveBanList();
6235 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6236 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6237 if NetUseMaster then
6238 g_Net_Slist_Update;
6239 end else
6240 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6241 end else
6242 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6243 end
6244 else if cmd = 'permban_id' then
6245 begin
6246 if g_Game_IsServer and g_Game_IsNet then
6247 begin
6248 if Length(P) < 2 then
6249 begin
6250 g_Console_Add('permban_id <client ID>');
6251 Exit;
6252 end;
6253 if P[1] = '' then
6254 begin
6255 g_Console_Add('permban_id <client ID>');
6256 Exit;
6257 end;
6259 a := StrToIntDef(P[1], 0);
6260 if (NetClients <> nil) and (a <= High(NetClients)) then
6261 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6262 begin
6263 s := g_Net_ClientName_ByID(NetClients[a].ID);
6264 g_Net_BanHost(NetClients[a].Peer^.address.host);
6265 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6266 g_Net_SaveBanList();
6267 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6268 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6269 if NetUseMaster then
6270 g_Net_Slist_Update;
6271 end;
6272 end else
6273 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6274 end
6275 else if cmd = 'unban' then
6276 begin
6277 if g_Game_IsServer and g_Game_IsNet then
6278 begin
6279 if Length(P) < 2 then
6280 begin
6281 g_Console_Add('unban <IP Address>');
6282 Exit;
6283 end;
6284 if P[1] = '' then
6285 begin
6286 g_Console_Add('unban <IP Address>');
6287 Exit;
6288 end;
6290 if g_Net_UnbanHost(P[1]) then
6291 begin
6292 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6293 g_Net_SaveBanList();
6294 end else
6295 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6296 end else
6297 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6298 end
6299 else if cmd = 'clientlist' then
6300 begin
6301 if g_Game_IsServer and g_Game_IsNet then
6302 begin
6303 b := 0;
6304 if NetClients <> nil then
6305 for a := Low(NetClients) to High(NetClients) do
6306 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6307 begin
6308 plr := g_Player_Get(NetClients[a].Player);
6309 if plr = nil then continue;
6310 Inc(b);
6311 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6312 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6313 end;
6314 if b = 0 then
6315 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6316 end else
6317 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6318 end
6319 else if cmd = 'connect' then
6320 begin
6321 if (NetMode = NET_NONE) then
6322 begin
6323 if Length(P) < 2 then
6324 begin
6325 g_Console_Add('connect <IP> [port] [password]');
6326 Exit;
6327 end;
6328 if P[1] = '' then
6329 begin
6330 g_Console_Add('connect <IP> [port] [password]');
6331 Exit;
6332 end;
6334 if Length(P) > 2 then
6335 prt := StrToIntDef(P[2], 25666)
6336 else
6337 prt := 25666;
6339 if Length(P) > 3 then
6340 pw := P[3]
6341 else
6342 pw := '';
6344 g_Game_StartClient(P[1], prt, pw);
6345 end;
6346 end
6347 else if cmd = 'disconnect' then
6348 begin
6349 if (NetMode = NET_CLIENT) then
6350 g_Net_Disconnect();
6351 end
6352 else if cmd = 'reconnect' then
6353 begin
6354 if (NetMode = NET_SERVER) then
6355 Exit;
6357 if (NetMode = NET_CLIENT) then
6358 begin
6359 g_Net_Disconnect();
6360 gExit := EXIT_SIMPLE;
6361 EndGame;
6362 end;
6364 //TODO: Use last successful password to reconnect, instead of ''
6365 g_Game_StartClient(NetClientIP, NetClientPort, '');
6366 end
6367 else if (cmd = 'addbot') or
6368 (cmd = 'bot_add') then
6369 begin
6370 if Length(P) > 1 then
6371 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6372 else
6373 g_Bot_Add(TEAM_NONE, 2);
6374 end
6375 else if cmd = 'bot_addlist' then
6376 begin
6377 if Length(P) > 1 then
6378 if Length(P) = 2 then
6379 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6380 else
6381 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6382 end
6383 else if cmd = 'bot_removeall' then
6384 g_Bot_RemoveAll()
6385 else if cmd = 'chat' then
6386 begin
6387 if g_Game_IsNet then
6388 begin
6389 if Length(P) > 1 then
6390 begin
6391 for a := 1 to High(P) do
6392 chstr := chstr + P[a] + ' ';
6394 if Length(chstr) > 200 then SetLength(chstr, 200);
6396 if Length(chstr) < 1 then
6397 begin
6398 g_Console_Add('chat <text>');
6399 Exit;
6400 end;
6402 chstr := b_Text_Format(chstr);
6403 if g_Game_IsClient then
6404 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6405 else
6406 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6407 end
6408 else
6409 g_Console_Add('chat <text>');
6410 end else
6411 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6412 end
6413 else if cmd = 'teamchat' then
6414 begin
6415 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6416 begin
6417 if Length(P) > 1 then
6418 begin
6419 for a := 1 to High(P) do
6420 chstr := chstr + P[a] + ' ';
6422 if Length(chstr) > 200 then SetLength(chstr, 200);
6424 if Length(chstr) < 1 then
6425 begin
6426 g_Console_Add('teamchat <text>');
6427 Exit;
6428 end;
6430 chstr := b_Text_Format(chstr);
6431 if g_Game_IsClient then
6432 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6433 else
6434 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6435 gPlayer1Settings.Team);
6436 end
6437 else
6438 g_Console_Add('teamchat <text>');
6439 end else
6440 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6441 end
6442 else if cmd = 'game' then
6443 begin
6444 if gGameSettings.GameType <> GT_NONE then
6445 begin
6446 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6447 Exit;
6448 end;
6449 if Length(P) = 1 then
6450 begin
6451 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6452 Exit;
6453 end;
6454 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6455 P[1] := addWadExtension(P[1]);
6456 if FileExists(MapsDir + P[1]) then
6457 begin
6458 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6459 if Length(P) < 3 then
6460 begin
6461 SetLength(P, 3);
6462 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6463 end;
6465 s := P[1] + ':\' + UpperCase(P[2]);
6467 if g_Map_Exist(MapsDir + s) then
6468 begin
6469 // Çàïóñêàåì ñâîþ èãðó
6470 g_Game_Free();
6471 with gGameSettings do
6472 begin
6473 GameMode := g_Game_TextToMode(gcGameMode);
6474 if gSwitchGameMode <> GM_NONE then
6475 GameMode := gSwitchGameMode;
6476 if GameMode = GM_NONE then GameMode := GM_DM;
6477 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6478 b := 1;
6479 if Length(P) >= 4 then
6480 b := StrToIntDef(P[3], 1);
6481 g_Game_StartCustom(s, GameMode, TimeLimit,
6482 GoalLimit, MaxLives, Options, b);
6483 end;
6484 end
6485 else
6486 if P[2] = '' then
6487 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6488 else
6489 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6490 end else
6491 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6492 end
6493 else if cmd = 'host' then
6494 begin
6495 if gGameSettings.GameType <> GT_NONE then
6496 begin
6497 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6498 Exit;
6499 end;
6500 if Length(P) < 4 then
6501 begin
6502 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6503 Exit;
6504 end;
6505 if not StrToIp(P[1], listen) then
6506 Exit;
6507 prt := StrToIntDef(P[2], 25666);
6509 P[3] := addWadExtension(P[3]);
6510 if FileExists(MapsDir + P[3]) then
6511 begin
6512 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6513 if Length(P) < 5 then
6514 begin
6515 SetLength(P, 5);
6516 P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
6517 end;
6519 s := P[3] + ':\' + UpperCase(P[4]);
6521 if g_Map_Exist(MapsDir + s) then
6522 begin
6523 // Çàïóñêàåì ñâîþ èãðó
6524 g_Game_Free();
6525 with gGameSettings do
6526 begin
6527 GameMode := g_Game_TextToMode(gcGameMode);
6528 if gSwitchGameMode <> GM_NONE then
6529 GameMode := gSwitchGameMode;
6530 if GameMode = GM_NONE then GameMode := GM_DM;
6531 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6532 b := 0;
6533 if Length(P) >= 6 then
6534 b := StrToIntDef(P[5], 0);
6535 g_Game_StartServer(s, GameMode, TimeLimit,
6536 GoalLimit, MaxLives, Options, b, listen, prt);
6537 end;
6538 end
6539 else
6540 if P[4] = '' then
6541 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6542 else
6543 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]));
6544 end else
6545 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
6546 end
6547 else if cmd = 'map' then
6548 begin
6549 if Length(P) = 1 then
6550 begin
6551 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6552 begin
6553 g_Console_Add(cmd + ' <MAP>');
6554 g_Console_Add(cmd + ' <WAD> [MAP]');
6555 end else
6556 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6557 end else
6558 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6559 begin
6560 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6561 if Length(P) < 3 then
6562 begin
6563 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6564 s := UpperCase(P[1]);
6565 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
6566 begin // Êàðòà íàøëàñü
6567 gExitByTrigger := False;
6568 if gGameOn then
6569 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6570 gNextMap := s;
6571 gExit := EXIT_ENDLEVELCUSTOM;
6572 end
6573 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6574 g_Game_ChangeMap(s);
6575 end else
6576 begin
6577 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6578 P[1] := addWadExtension(P[1]);
6579 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6580 if FileExists(MapsDir + P[1]) then
6581 begin
6582 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6583 SetLength(P, 3);
6584 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6586 s := P[1] + ':\' + P[2];
6588 if g_Map_Exist(MapsDir + s) then
6589 begin
6590 gExitByTrigger := False;
6591 if gGameOn then
6592 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6593 gNextMap := s;
6594 gExit := EXIT_ENDLEVELCUSTOM;
6595 end
6596 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6597 g_Game_ChangeMap(s);
6598 end else
6599 if P[2] = '' then
6600 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6601 else
6602 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6603 end else
6604 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6605 end;
6606 end else
6607 begin
6608 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6609 P[1] := addWadExtension(P[1]);
6610 if FileExists(MapsDir + P[1]) then
6611 begin
6612 // Íàøëè WAD ôàéë
6613 P[2] := UpperCase(P[2]);
6614 s := P[1] + ':\' + P[2];
6616 if g_Map_Exist(MapsDir + s) then
6617 begin // Íàøëè êàðòó
6618 gExitByTrigger := False;
6619 if gGameOn then
6620 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6621 gNextMap := s;
6622 gExit := EXIT_ENDLEVELCUSTOM;
6623 end
6624 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6625 g_Game_ChangeMap(s);
6626 end else
6627 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6628 end else
6629 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6630 end;
6631 end else
6632 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6633 end
6634 else if cmd = 'nextmap' then
6635 begin
6636 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6637 g_Console_Add(_lc[I_MSG_NOT_GAME])
6638 else begin
6639 nm := True;
6640 if Length(P) = 1 then
6641 begin
6642 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6643 begin
6644 g_Console_Add(cmd + ' <MAP>');
6645 g_Console_Add(cmd + ' <WAD> [MAP]');
6646 end else begin
6647 nm := False;
6648 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6649 end;
6650 end else
6651 begin
6652 nm := False;
6653 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6654 begin
6655 if Length(P) < 3 then
6656 begin
6657 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6658 s := UpperCase(P[1]);
6659 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
6660 begin // Êàðòà íàøëàñü
6661 gExitByTrigger := False;
6662 gNextMap := s;
6663 nm := True;
6664 end else
6665 begin
6666 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6667 P[1] := addWadExtension(P[1]);
6668 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6669 if FileExists(MapsDir + P[1]) then
6670 begin
6671 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6672 SetLength(P, 3);
6673 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6675 s := P[1] + ':\' + P[2];
6677 if g_Map_Exist(MapsDir + s) then
6678 begin // Óñòàíàâëèâàåì êàðòó
6679 gExitByTrigger := False;
6680 gNextMap := s;
6681 nm := True;
6682 end else
6683 if P[2] = '' then
6684 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6685 else
6686 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6687 end else
6688 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6689 end;
6690 end else
6691 begin
6692 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6693 P[1] := addWadExtension(P[1]);
6694 if FileExists(MapsDir + P[1]) then
6695 begin
6696 // Íàøëè WAD ôàéë
6697 P[2] := UpperCase(P[2]);
6698 s := P[1] + ':\' + P[2];
6700 if g_Map_Exist(MapsDir + s) then
6701 begin // Íàøëè êàðòó
6702 gExitByTrigger := False;
6703 gNextMap := s;
6704 nm := True;
6705 end else
6706 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6707 end else
6708 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6709 end;
6710 end else
6711 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6712 end;
6713 if nm then
6714 if gNextMap = '' then
6715 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6716 else
6717 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]));
6718 end;
6719 end
6720 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6721 begin
6722 if not gGameOn then
6723 g_Console_Add(_lc[I_MSG_NOT_GAME])
6724 else
6725 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6726 begin
6727 gExitByTrigger := False;
6728 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6729 if (gNextMap = '') and (gTriggers <> nil) then
6730 for a := 0 to High(gTriggers) do
6731 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6732 begin
6733 gExitByTrigger := True;
6734 //gNextMap := gTriggers[a].Data.MapName;
6735 gNextMap := gTriggers[a].tgcMap;
6736 Break;
6737 end;
6738 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6739 if gNextMap = '' then
6740 gNextMap := g_Game_GetNextMap();
6741 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6742 if not isWadPath(gNextMap) then
6743 s := gGameSettings.WAD + ':\' + gNextMap
6744 else
6745 s := gNextMap;
6746 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6747 if g_Map_Exist(MapsDir + s) then
6748 gExit := EXIT_ENDLEVELCUSTOM
6749 else
6750 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]));
6751 end else
6752 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6753 end
6754 else if (cmd = 'event') then
6755 begin
6756 if (Length(P) <= 1) then
6757 begin
6758 for a := 0 to High(gEvents) do
6759 if gEvents[a].Command = '' then
6760 g_Console_Add(gEvents[a].Name + ' <none>')
6761 else
6762 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6763 Exit;
6764 end;
6765 if (Length(P) = 2) then
6766 begin
6767 for a := 0 to High(gEvents) do
6768 if gEvents[a].Name = P[1] then
6769 if gEvents[a].Command = '' then
6770 g_Console_Add(gEvents[a].Name + ' <none>')
6771 else
6772 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6773 Exit;
6774 end;
6775 for a := 0 to High(gEvents) do
6776 if gEvents[a].Name = P[1] then
6777 begin
6778 gEvents[a].Command := '';
6779 for b := 2 to High(P) do
6780 if Pos(' ', P[b]) = 0 then
6781 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6782 else
6783 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6784 gEvents[a].Command := Trim(gEvents[a].Command);
6785 Exit;
6786 end;
6787 end
6788 else if cmd = 'suicide' then
6789 begin
6790 if gGameOn then
6791 begin
6792 if g_Game_IsClient then
6793 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6794 else
6795 begin
6796 if gPlayer1 <> nil then
6797 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6798 if gPlayer2 <> nil then
6799 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6800 end;
6801 end;
6802 end
6803 else if cmd = 'screenshot' then
6804 begin
6805 g_TakeScreenShot()
6806 end
6807 else if cmd = 'togglechat' then
6808 begin
6809 g_Console_Chat_Switch(False);
6810 gSkipFirstChar := not g_Console_Interactive()
6811 end
6812 else if cmd = 'toggleteamchat' then
6813 begin
6814 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
6815 begin
6816 g_Console_Chat_Switch(True);
6817 gSkipFirstChar := not g_Console_Interactive()
6818 end
6819 end
6820 else if cmd = 'weapon' then
6821 begin
6822 if Length(p) = 2 then
6823 begin
6824 a := WP_FIRST + StrToInt(p[1]) - 1;
6825 if (a >= WP_FIRST) and (a <= WP_LAST) then
6826 gSelectWeapon[0] := a
6827 end
6828 end
6829 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
6830 begin
6831 if Length(p) = 2 then
6832 begin
6833 a := WP_FIRST + StrToInt(p[1]) - 1;
6834 b := ord(cmd[2]) - ord('1');
6835 if (a >= WP_FIRST) and (a <= WP_LAST) then
6836 gSelectWeapon[b] := a
6837 end
6838 end
6839 // Êîìàíäû Ñâîåé èãðû:
6840 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6841 begin
6842 if cmd = 'bot_addred' then
6843 begin
6844 if Length(P) > 1 then
6845 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6846 else
6847 g_Bot_Add(TEAM_RED, 2);
6848 end
6849 else if cmd = 'bot_addblue' then
6850 begin
6851 if Length(P) > 1 then
6852 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6853 else
6854 g_Bot_Add(TEAM_BLUE, 2);
6855 end
6856 else if cmd = 'spectate' then
6857 begin
6858 if not gGameOn then
6859 Exit;
6860 g_Game_Spectate();
6861 end
6862 else if cmd = 'say' then
6863 begin
6864 if g_Game_IsServer and g_Game_IsNet then
6865 begin
6866 if Length(P) > 1 then
6867 begin
6868 chstr := '';
6869 for a := 1 to High(P) do
6870 chstr := chstr + P[a] + ' ';
6872 if Length(chstr) > 200 then SetLength(chstr, 200);
6874 if Length(chstr) < 1 then
6875 begin
6876 g_Console_Add('say <text>');
6877 Exit;
6878 end;
6880 chstr := b_Text_Format(chstr);
6881 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6882 end
6883 else g_Console_Add('say <text>');
6884 end else
6885 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6886 end
6887 else if cmd = 'tell' then
6888 begin
6889 if g_Game_IsServer and g_Game_IsNet then
6890 begin
6891 if (Length(P) > 2) and (P[1] <> '') then
6892 begin
6893 chstr := '';
6894 for a := 2 to High(P) do
6895 chstr := chstr + P[a] + ' ';
6897 if Length(chstr) > 200 then SetLength(chstr, 200);
6899 if Length(chstr) < 1 then
6900 begin
6901 g_Console_Add('tell <playername> <text>');
6902 Exit;
6903 end;
6905 pl := g_Net_Client_ByName(P[1]);
6906 if pl <> nil then
6907 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6908 else
6909 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6910 end
6911 else g_Console_Add('tell <playername> <text>');
6912 end else
6913 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6914 end
6915 else if (cmd = 'overtime') and not g_Game_IsClient then
6916 begin
6917 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6918 Exit;
6919 // Äîïîëíèòåëüíîå âðåìÿ:
6920 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6922 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6923 [gGameSettings.TimeLimit div 3600,
6924 (gGameSettings.TimeLimit div 60) mod 60,
6925 gGameSettings.TimeLimit mod 60]));
6926 if g_Game_IsNet then MH_SEND_GameSettings;
6927 end
6928 else if (cmd = 'rcon_password') and g_Game_IsClient then
6929 begin
6930 if (Length(P) <= 1) then
6931 g_Console_Add('rcon_password <password>')
6932 else
6933 MC_SEND_RCONPassword(P[1]);
6934 end
6935 else if cmd = 'rcon' then
6936 begin
6937 if g_Game_IsClient then
6938 begin
6939 if Length(P) > 1 then
6940 begin
6941 chstr := '';
6942 for a := 1 to High(P) do
6943 chstr := chstr + P[a] + ' ';
6945 if Length(chstr) > 200 then SetLength(chstr, 200);
6947 if Length(chstr) < 1 then
6948 begin
6949 g_Console_Add('rcon <command>');
6950 Exit;
6951 end;
6953 MC_SEND_RCONCommand(chstr);
6954 end
6955 else g_Console_Add('rcon <command>');
6956 end;
6957 end
6958 else if cmd = 'ready' then
6959 begin
6960 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6961 gLMSRespawnTime := gTime + 100;
6962 end
6963 else if (cmd = 'callvote') and g_Game_IsNet then
6964 begin
6965 if Length(P) > 1 then
6966 begin
6967 chstr := '';
6968 for a := 1 to High(P) do begin
6969 if a > 1 then chstr := chstr + ' ';
6970 chstr := chstr + P[a];
6971 end;
6973 if Length(chstr) > 200 then SetLength(chstr, 200);
6975 if Length(chstr) < 1 then
6976 begin
6977 g_Console_Add('callvote <command>');
6978 Exit;
6979 end;
6981 if g_Game_IsClient then
6982 MC_SEND_Vote(True, chstr)
6983 else
6984 g_Game_StartVote(chstr, gPlayer1Settings.Name);
6985 g_Console_Process('vote', True);
6986 end
6987 else
6988 g_Console_Add('callvote <command>');
6989 end
6990 else if (cmd = 'vote') and g_Game_IsNet then
6991 begin
6992 if g_Game_IsClient then
6993 MC_SEND_Vote(False)
6994 else if gVoteInProgress then
6995 begin
6996 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6997 a := Floor((NetClientCount+1)/2.0) + 1
6998 else
6999 a := Floor(NetClientCount/2.0) + 1;
7000 if gVoted then
7001 begin
7002 Dec(gVoteCount);
7003 gVoted := False;
7004 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7005 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7006 end
7007 else
7008 begin
7009 Inc(gVoteCount);
7010 gVoted := True;
7011 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7012 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7013 g_Game_CheckVote;
7014 end;
7015 end;
7016 end
7017 end;
7018 end;
7020 procedure g_TakeScreenShot();
7021 var
7022 a: Word;
7023 FileName: string;
7024 ssdir, t: string;
7025 st: TStream;
7026 ok: Boolean;
7027 begin
7028 if e_NoGraphics then Exit;
7029 ssdir := GameDir+'/screenshots';
7030 if not findFileCI(ssdir, true) then
7031 begin
7032 // try to create dir
7033 try
7034 CreateDir(ssdir);
7035 except
7036 end;
7037 if not findFileCI(ssdir, true) then exit; // alas
7038 end;
7039 try
7040 for a := 1 to High(Word) do
7041 begin
7042 FileName := Format(ssdir+'screenshot%.3d.png', [a]);
7043 t := FileName;
7044 if findFileCI(t, true) then continue;
7045 if not findFileCI(FileName) then
7046 begin
7047 ok := false;
7048 st := createDiskFile(FileName);
7049 try
7050 e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
7051 ok := true;
7052 finally
7053 st.Free();
7054 end;
7055 if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
7056 break;
7057 end;
7058 end;
7059 except
7060 end;
7061 end;
7063 procedure g_Game_InGameMenu(Show: Boolean);
7064 begin
7065 if (g_ActiveWindow = nil) and Show then
7066 begin
7067 if gGameSettings.GameType = GT_SINGLE then
7068 g_GUI_ShowWindow('GameSingleMenu')
7069 else
7070 begin
7071 if g_Game_IsClient then
7072 g_GUI_ShowWindow('GameClientMenu')
7073 else
7074 if g_Game_IsNet then
7075 g_GUI_ShowWindow('GameServerMenu')
7076 else
7077 g_GUI_ShowWindow('GameCustomMenu');
7078 end;
7079 g_Sound_PlayEx('MENU_OPEN');
7081 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7082 if (not g_Game_IsNet) then
7083 g_Game_Pause(True);
7084 end
7085 else
7086 if (g_ActiveWindow <> nil) and (not Show) then
7087 begin
7088 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7089 if (not g_Game_IsNet) then
7090 g_Game_Pause(False);
7091 end;
7092 end;
7094 procedure g_Game_Pause (Enable: Boolean);
7095 var
7096 oldPause: Boolean;
7097 begin
7098 if not gGameOn then exit;
7100 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7102 oldPause := gPause;
7103 gPauseMain := Enable;
7105 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7106 end;
7108 procedure g_Game_HolmesPause (Enable: Boolean);
7109 var
7110 oldPause: Boolean;
7111 begin
7112 if not gGameOn then exit;
7113 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7115 oldPause := gPause;
7116 gPauseHolmes := Enable;
7118 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7119 end;
7121 procedure g_Game_PauseAllSounds(Enable: Boolean);
7122 var
7123 i: Integer;
7124 begin
7125 // Òðèããåðû:
7126 if gTriggers <> nil then
7127 for i := 0 to High(gTriggers) do
7128 with gTriggers[i] do
7129 if (TriggerType = TRIGGER_SOUND) and
7130 (Sound <> nil) and
7131 Sound.IsPlaying() then
7132 begin
7133 Sound.Pause(Enable);
7134 end;
7136 // Çâóêè èãðîêîâ:
7137 if gPlayers <> nil then
7138 for i := 0 to High(gPlayers) do
7139 if gPlayers[i] <> nil then
7140 gPlayers[i].PauseSounds(Enable);
7142 // Ìóçûêà:
7143 if gMusic <> nil then
7144 gMusic.Pause(Enable);
7145 end;
7147 procedure g_Game_StopAllSounds(all: Boolean);
7148 var
7149 i: Integer;
7150 begin
7151 if gTriggers <> nil then
7152 for i := 0 to High(gTriggers) do
7153 with gTriggers[i] do
7154 if (TriggerType = TRIGGER_SOUND) and
7155 (Sound <> nil) then
7156 Sound.Stop();
7158 if gMusic <> nil then
7159 gMusic.Stop();
7161 if all then
7162 e_StopChannels();
7163 end;
7165 procedure g_Game_UpdateTriggerSounds();
7166 var
7167 i: Integer;
7168 begin
7169 if gTriggers <> nil then
7170 for i := 0 to High(gTriggers) do
7171 with gTriggers[i] do
7172 if (TriggerType = TRIGGER_SOUND) and
7173 (Sound <> nil) and
7174 (tgcLocal) and
7175 Sound.IsPlaying() then
7176 begin
7177 if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
7178 ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
7179 begin
7180 Sound.SetPan(0.5 - tgcPan/255.0);
7181 Sound.SetVolume(tgcVolume/255.0);
7182 end
7183 else
7184 Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0);
7185 end;
7186 end;
7188 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7189 begin
7190 Result := False;
7191 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7192 begin
7193 Result := True;
7194 Exit;
7195 end;
7196 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7197 begin
7198 Result := True;
7199 Exit;
7200 end;
7201 if gSpectMode <> SPECT_PLAYERS then
7202 Exit;
7203 if gSpectPID1 = UID then
7204 begin
7205 Result := True;
7206 Exit;
7207 end;
7208 if gSpectViewTwo and (gSpectPID2 = UID) then
7209 begin
7210 Result := True;
7211 Exit;
7212 end;
7213 end;
7215 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7216 var
7217 Pl: TPlayer;
7218 begin
7219 Result := False;
7220 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7221 begin
7222 Result := True;
7223 Exit;
7224 end;
7225 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7226 begin
7227 Result := True;
7228 Exit;
7229 end;
7230 if gSpectMode <> SPECT_PLAYERS then
7231 Exit;
7232 Pl := g_Player_Get(gSpectPID1);
7233 if (Pl <> nil) and (Pl.Team = Team) then
7234 begin
7235 Result := True;
7236 Exit;
7237 end;
7238 if gSpectViewTwo then
7239 begin
7240 Pl := g_Player_Get(gSpectPID2);
7241 if (Pl <> nil) and (Pl.Team = Team) then
7242 begin
7243 Result := True;
7244 Exit;
7245 end;
7246 end;
7247 end;
7249 procedure g_Game_Message(Msg: string; Time: Word);
7250 begin
7251 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7252 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7253 MessageTime := Time;
7254 end;
7256 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7257 const
7258 punct: Array[0..13] of String =
7259 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7260 var
7261 i, j: Integer;
7262 ok: Boolean;
7263 fpText: String;
7265 function IsPunctuation(S: String): Boolean;
7266 var
7267 i: Integer;
7268 begin
7269 Result := False;
7270 if Length(S) <> 1 then
7271 Exit;
7272 for i := Low(punct) to High(punct) do
7273 if S = punct[i] then
7274 begin
7275 Result := True;
7276 break;
7277 end;
7278 end;
7279 function FilterPunctuation(S: String): String;
7280 var
7281 i: Integer;
7282 begin
7283 for i := Low(punct) to High(punct) do
7284 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7285 Result := S;
7286 end;
7287 begin
7288 ok := False;
7290 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7291 begin
7292 // remove player name
7293 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7294 // for FullWord check
7295 Text := toLowerCase1251(' ' + Text + ' ');
7296 fpText := FilterPunctuation(Text);
7298 for i := 0 to Length(gChatSounds) - 1 do
7299 begin
7300 ok := True;
7301 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7302 begin
7303 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7304 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7305 else
7306 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7307 if not ok then
7308 break;
7309 end;
7310 if ok then
7311 begin
7312 gChatSounds[i].Sound.Play();
7313 break;
7314 end;
7315 end;
7316 end;
7317 if not ok then
7318 g_Sound_PlayEx('SOUND_GAME_RADIO');
7319 end;
7321 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7322 var
7323 a: Integer;
7324 begin
7325 case gAnnouncer of
7326 ANNOUNCE_NONE:
7327 Exit;
7328 ANNOUNCE_ME,
7329 ANNOUNCE_MEPLUS:
7330 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7331 Exit;
7332 end;
7333 for a := 0 to 3 do
7334 if goodsnd[a].IsPlaying() then
7335 Exit;
7337 goodsnd[Random(4)].Play();
7338 end;
7340 procedure g_Game_Announce_KillCombo(Param: Integer);
7341 var
7342 UID: Word;
7343 c, n: Byte;
7344 Pl: TPlayer;
7345 Name: String;
7346 begin
7347 UID := Param and $FFFF;
7348 c := Param shr 16;
7349 if c < 2 then
7350 Exit;
7352 Pl := g_Player_Get(UID);
7353 if Pl = nil then
7354 Name := '?'
7355 else
7356 Name := Pl.Name;
7358 case c of
7359 2: begin
7360 n := 0;
7361 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7362 end;
7363 3: begin
7364 n := 1;
7365 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7366 end;
7367 4: begin
7368 n := 2;
7369 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7370 end;
7371 else begin
7372 n := 3;
7373 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7374 end;
7375 end;
7377 case gAnnouncer of
7378 ANNOUNCE_NONE:
7379 Exit;
7380 ANNOUNCE_ME:
7381 if not g_Game_IsWatchedPlayer(UID) then
7382 Exit;
7383 ANNOUNCE_MEPLUS:
7384 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7385 Exit;
7386 end;
7388 if killsnd[n].IsPlaying() then
7389 killsnd[n].Stop();
7390 killsnd[n].Play();
7391 end;
7393 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7394 var
7395 a: Integer;
7396 begin
7397 case gAnnouncer of
7398 ANNOUNCE_NONE:
7399 Exit;
7400 ANNOUNCE_ME,
7401 ANNOUNCE_MEPLUS:
7402 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7403 Exit;
7404 end;
7405 for a := 0 to 2 do
7406 if hahasnd[a].IsPlaying() then
7407 Exit;
7409 hahasnd[Random(3)].Play();
7410 end;
7412 procedure g_Game_StartVote(Command, Initiator: string);
7413 var
7414 Need: Integer;
7415 begin
7416 if not gVotesEnabled then Exit;
7417 if gGameSettings.GameType <> GT_SERVER then Exit;
7418 if gVoteInProgress or gVotePassed then
7419 begin
7420 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7421 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7422 Exit;
7423 end;
7424 gVoteInProgress := True;
7425 gVotePassed := False;
7426 gVoteTimer := gTime + gVoteTimeout * 1000;
7427 gVoteCount := 0;
7428 gVoted := False;
7429 gVoteCommand := Command;
7431 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7432 Need := Floor((NetClientCount+1)/2.0)+1
7433 else
7434 Need := Floor(NetClientCount/2.0)+1;
7435 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7436 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7437 end;
7439 procedure g_Game_CheckVote;
7440 var
7441 I, Need: Integer;
7442 begin
7443 if gGameSettings.GameType <> GT_SERVER then Exit;
7444 if not gVoteInProgress then Exit;
7446 if (gTime >= gVoteTimer) then
7447 begin
7448 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7449 Need := Floor((NetClientCount+1)/2.0) + 1
7450 else
7451 Need := Floor(NetClientCount/2.0) + 1;
7452 if gVoteCount >= Need then
7453 begin
7454 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7455 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7456 gVotePassed := True;
7457 gVoteCmdTimer := gTime + 5000;
7458 end
7459 else
7460 begin
7461 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7462 MH_SEND_VoteEvent(NET_VE_FAILED);
7463 end;
7464 if NetClients <> nil then
7465 for I := Low(NetClients) to High(NetClients) do
7466 if NetClients[i].Used then
7467 NetClients[i].Voted := False;
7468 gVoteInProgress := False;
7469 gVoted := False;
7470 gVoteCount := 0;
7471 end
7472 else
7473 begin
7474 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7475 Need := Floor((NetClientCount+1)/2.0) + 1
7476 else
7477 Need := Floor(NetClientCount/2.0) + 1;
7478 if gVoteCount >= Need then
7479 begin
7480 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7481 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7482 gVoteInProgress := False;
7483 gVotePassed := True;
7484 gVoteCmdTimer := gTime + 5000;
7485 gVoted := False;
7486 gVoteCount := 0;
7487 if NetClients <> nil then
7488 for I := Low(NetClients) to High(NetClients) do
7489 if NetClients[i].Used then
7490 NetClients[i].Voted := False;
7491 end;
7492 end;
7493 end;
7495 procedure g_Game_LoadMapList(FileName: string);
7496 var
7497 ListFile: TextFile;
7498 s: string;
7499 begin
7500 MapList := nil;
7501 MapIndex := -1;
7503 if not FileExists(FileName) then Exit;
7505 AssignFile(ListFile, FileName);
7506 Reset(ListFile);
7507 while not EOF(ListFile) do
7508 begin
7509 ReadLn(ListFile, s);
7511 s := Trim(s);
7512 if s = '' then Continue;
7514 SetLength(MapList, Length(MapList)+1);
7515 MapList[High(MapList)] := s;
7516 end;
7517 CloseFile(ListFile);
7518 end;
7520 procedure g_Game_SetDebugMode();
7521 begin
7522 gDebugMode := True;
7523 // ×èòû (äàæå â ñâîåé èãðå):
7524 gCheats := True;
7525 end;
7527 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7528 var
7529 i: Word;
7530 begin
7531 if Length(LoadingStat.Msgs) = 0 then
7532 Exit;
7534 with LoadingStat do
7535 begin
7536 if not reWrite then
7537 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7538 if NextMsg = Length(Msgs) then
7539 begin // scroll
7540 for i := 0 to High(Msgs)-1 do
7541 Msgs[i] := Msgs[i+1];
7542 end
7543 else
7544 Inc(NextMsg);
7545 end else
7546 if NextMsg = 0 then
7547 Inc(NextMsg);
7549 Msgs[NextMsg-1] := Text;
7550 CurValue := 0;
7551 MaxValue := Max;
7552 ShowCount := 0;
7553 PBarWasHere := false;
7554 end;
7556 g_ActiveWindow := nil;
7558 ProcessLoading(true);
7559 end;
7561 procedure g_Game_StepLoading(Value: Integer = -1);
7562 begin
7563 with LoadingStat do
7564 begin
7565 if Value = -1 then
7566 begin
7567 Inc(CurValue);
7568 Inc(ShowCount);
7569 end
7570 else
7571 CurValue := Value;
7572 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7573 begin
7574 ShowCount := 0;
7575 ProcessLoading();
7576 end;
7577 end;
7578 end;
7580 procedure g_Game_ClearLoading();
7581 var
7582 len: Word;
7583 begin
7584 with LoadingStat do
7585 begin
7586 CurValue := 0;
7587 MaxValue := 0;
7588 ShowCount := 0;
7589 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7590 if len < 1 then len := 1;
7591 SetLength(Msgs, len);
7592 for len := Low(Msgs) to High(Msgs) do
7593 Msgs[len] := '';
7594 NextMsg := 0;
7595 PBarWasHere := false;
7596 end;
7597 end;
7599 procedure Parse_Params(var pars: TParamStrValues);
7600 var
7601 i: Integer;
7602 s: String;
7603 begin
7604 SetLength(pars, 0);
7605 i := 1;
7606 while i <= ParamCount do
7607 begin
7608 s := ParamStr(i);
7609 if (s[1] = '-') and (Length(s) > 1) then
7610 begin
7611 if (s[2] = '-') and (Length(s) > 2) then
7612 begin // Îäèíî÷íûé ïàðàìåòð
7613 SetLength(pars, Length(pars) + 1);
7614 with pars[High(pars)] do
7615 begin
7616 Name := LowerCase(s);
7617 Value := '+';
7618 end;
7619 end
7620 else
7621 if (i < ParamCount) then
7622 begin // Ïàðàìåòð ñî çíà÷åíèåì
7623 Inc(i);
7624 SetLength(pars, Length(pars) + 1);
7625 with pars[High(pars)] do
7626 begin
7627 Name := LowerCase(s);
7628 Value := LowerCase(ParamStr(i));
7629 end;
7630 end;
7631 end;
7633 Inc(i);
7634 end;
7635 end;
7637 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7638 var
7639 i: Integer;
7640 begin
7641 Result := '';
7642 for i := 0 to High(pars) do
7643 if pars[i].Name = aName then
7644 begin
7645 Result := pars[i].Value;
7646 Break;
7647 end;
7648 end;
7650 procedure g_Game_Process_Params();
7651 var
7652 pars: TParamStrValues;
7653 map: String;
7654 GMode, n: Byte;
7655 LimT, LimS: Integer;
7656 Opt: LongWord;
7657 Lives: Integer;
7658 s: String;
7659 Port: Integer;
7660 ip: String;
7661 F: TextFile;
7662 begin
7663 Parse_Params(pars);
7665 // Debug mode:
7666 s := Find_Param_Value(pars, '--debug');
7667 if (s <> '') then
7668 begin
7669 g_Game_SetDebugMode();
7670 s := Find_Param_Value(pars, '--netdump');
7671 if (s <> '') then
7672 NetDump := True;
7673 end;
7675 // Connect when game loads
7676 ip := Find_Param_Value(pars, '-connect');
7678 if ip <> '' then
7679 begin
7680 s := Find_Param_Value(pars, '-port');
7681 if (s = '') or not TryStrToInt(s, Port) then
7682 Port := 25666;
7684 s := Find_Param_Value(pars, '-pw');
7686 g_Game_StartClient(ip, Port, s);
7687 Exit;
7688 end;
7690 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
7691 if (s <> '') then
7692 begin
7693 gDefaultMegawadStart := s;
7694 end;
7696 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
7697 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
7698 begin
7699 gDefaultMegawadStart := DF_Default_Megawad_Start;
7700 end;
7702 // Start map when game loads:
7703 map := LowerCase(Find_Param_Value(pars, '-map'));
7704 if isWadPath(map) then
7705 begin
7706 // Game mode:
7707 s := Find_Param_Value(pars, '-gm');
7708 GMode := g_Game_TextToMode(s);
7709 if GMode = GM_NONE then GMode := GM_DM;
7710 if GMode = GM_SINGLE then GMode := GM_COOP;
7712 // Time limit:
7713 s := Find_Param_Value(pars, '-limt');
7714 if (s = '') or (not TryStrToInt(s, LimT)) then
7715 LimT := 0;
7716 if LimT < 0 then
7717 LimT := 0;
7719 // Goal limit:
7720 s := Find_Param_Value(pars, '-lims');
7721 if (s = '') or (not TryStrToInt(s, LimS)) then
7722 LimS := 0;
7723 if LimS < 0 then
7724 LimS := 0;
7726 // Lives limit:
7727 s := Find_Param_Value(pars, '-lives');
7728 if (s = '') or (not TryStrToInt(s, Lives)) then
7729 Lives := 0;
7730 if Lives < 0 then
7731 Lives := 0;
7733 // Options:
7734 s := Find_Param_Value(pars, '-opt');
7735 if (s = '') then
7736 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
7737 else
7738 Opt := StrToIntDef(s, 0);
7739 if Opt = 0 then
7740 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
7742 // Close after map:
7743 s := Find_Param_Value(pars, '--close');
7744 if (s <> '') then
7745 gMapOnce := True;
7747 // Override map to test:
7748 s := LowerCase(Find_Param_Value(pars, '-testmap'));
7749 if s <> '' then
7750 gTestMap := MapsDir + s;
7752 // Delete test map after play:
7753 s := Find_Param_Value(pars, '--testdelete');
7754 if (s <> '') then
7755 begin
7756 gMapToDelete := MapsDir + map;
7757 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
7758 Halt(1);
7759 end;
7761 // Delete temporary WAD after play:
7762 s := Find_Param_Value(pars, '--tempdelete');
7763 if (s <> '') and (gTestMap <> '') then
7764 begin
7765 gMapToDelete := gTestMap;
7766 gTempDelete := True;
7767 end;
7769 // Number of players:
7770 s := Find_Param_Value(pars, '-pl');
7771 if (s = '') then
7772 n := 1
7773 else
7774 n := StrToIntDef(s, 1);
7776 // Start:
7777 s := Find_Param_Value(pars, '-port');
7778 if (s = '') or not TryStrToInt(s, Port) then
7779 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
7780 else
7781 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
7782 end;
7784 // Execute script when game loads:
7785 s := Find_Param_Value(pars, '-exec');
7786 if s <> '' then
7787 begin
7788 if not isWadPath(s) then
7789 s := GameDir + '/' + s;
7791 {$I-}
7792 AssignFile(F, s);
7793 Reset(F);
7794 if IOResult <> 0 then
7795 begin
7796 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7797 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7798 CloseFile(F);
7799 Exit;
7800 end;
7801 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
7802 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
7804 while not EOF(F) do
7805 begin
7806 ReadLn(F, s);
7807 if IOResult <> 0 then
7808 begin
7809 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7810 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7811 CloseFile(F);
7812 Exit;
7813 end;
7814 if Pos('#', s) <> 1 then // script comment
7815 g_Console_Process(s, True);
7816 end;
7818 CloseFile(F);
7819 {$I+}
7820 end;
7822 SetLength(pars, 0);
7823 end;
7825 begin
7826 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
7827 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7828 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
7829 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
7831 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
7832 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7833 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7834 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7836 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
7837 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
7839 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
7840 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
7842 {$IFDEF ENABLE_HOLMES}
7843 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
7844 {$ENDIF}
7846 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
7848 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
7850 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
7851 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
7853 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7854 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7856 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
7857 end.