DEADSOFTWARE

added optional framebuffer and resolution scaling
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 MaxLives: Byte;
36 Options: LongWord;
37 WAD: String;
38 end;
40 TGameEvent = record
41 Name: String;
42 Command: String;
43 end;
45 TDelayedEvent = record
46 Pending: Boolean;
47 Time: LongWord;
48 DEType: Byte;
49 DENum: Integer;
50 DEStr: String;
51 end;
53 TChatSound = record
54 Sound: TPlayableSound;
55 Tags: Array of String;
56 FullWord: Boolean;
57 end;
59 TPlayerSettings = record
60 Name: String;
61 Model: String;
62 Color: TRGB;
63 Team: Byte;
64 end;
66 TMegaWADInfo = record
67 Name: String;
68 Description: String;
69 Author: String;
70 Pic: String;
71 end;
73 THearPoint = record
74 Active: Boolean;
75 Coords: TDFPoint;
76 end;
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
90 function g_Game_ModeToText(Mode: Byte): string;
91 function g_Game_TextToMode(Mode: string): Byte;
92 procedure g_Game_ExecuteEvent(Name: String);
93 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
99 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
100 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
101 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
105 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
106 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath: String);
108 procedure g_Game_ExitLevel(const Map: AnsiString);
109 function g_Game_GetFirstMap(WAD: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable: Boolean);
113 procedure g_Game_HolmesPause(Enable: Boolean);
114 procedure g_Game_InGameMenu(Show: Boolean);
115 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
117 procedure g_Game_Message(Msg: String; Time: Word);
118 procedure g_Game_LoadMapList(FileName: String);
119 procedure g_Game_PauseAllSounds(Enable: Boolean);
120 procedure g_Game_StopAllSounds(all: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
123 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
125 procedure g_Game_Announce_KillCombo(Param: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
127 procedure g_Game_StartVote(Command, Initiator: string);
128 procedure g_Game_CheckVote;
129 procedure g_TakeScreenShot(Filename: string = '');
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P: SSArray);
135 procedure GameCommands(P: SSArray);
136 procedure GameCheats(P: SSArray);
137 procedure DebugCommands(P: SSArray);
138 procedure g_Game_Process_Params;
139 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
140 procedure g_Game_StepLoading(Value: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
144 procedure DrawMenuBackground(tex: AnsiString);
146 { procedure SetWinPause(Enable: Boolean); }
148 const
149 GAME_TICK = 28;
151 LOADING_SHOW_STEP = 100;
152 LOADING_INTERLINE = 20;
154 GT_NONE = 0;
155 GT_SINGLE = 1;
156 GT_CUSTOM = 2;
157 GT_SERVER = 3;
158 GT_CLIENT = 4;
160 GM_NONE = 0;
161 GM_DM = 1;
162 GM_TDM = 2;
163 GM_CTF = 3;
164 GM_COOP = 4;
165 GM_SINGLE = 5;
167 MESSAGE_DIKEY = WM_USER + 1;
169 EXIT_QUIT = 1;
170 EXIT_SIMPLE = 2;
171 EXIT_RESTART = 3;
172 EXIT_ENDLEVELSINGLE = 4;
173 EXIT_ENDLEVELCUSTOM = 5;
175 GAME_OPTION_RESERVED = 1;
176 GAME_OPTION_TEAMDAMAGE = 2;
177 GAME_OPTION_ALLOWEXIT = 4;
178 GAME_OPTION_WEAPONSTAY = 8;
179 GAME_OPTION_MONSTERS = 16;
180 GAME_OPTION_BOTVSPLAYER = 32;
181 GAME_OPTION_BOTVSMONSTER = 64;
182 GAME_OPTION_DMKEYS = 128;
183 GAME_OPTION_RESPAWNITEMS = 256;
185 STATE_NONE = 0;
186 STATE_MENU = 1;
187 STATE_FOLD = 2;
188 STATE_INTERCUSTOM = 3;
189 STATE_INTERSINGLE = 4;
190 STATE_INTERTEXT = 5;
191 STATE_INTERPIC = 6;
192 STATE_ENDPIC = 7;
193 STATE_SLIST = 8;
195 LMS_RESPAWN_NONE = 0;
196 LMS_RESPAWN_WARMUP = 1;
197 LMS_RESPAWN_FINAL = 2;
199 SPECT_NONE = 0;
200 SPECT_STATS = 1;
201 SPECT_MAPVIEW = 2;
202 SPECT_PLAYERS = 3;
204 DE_GLOBEVENT = 0;
205 DE_BFGHIT = 1;
206 DE_KILLCOMBO = 2;
207 DE_BODYKILL = 3;
209 ANNOUNCE_NONE = 0;
210 ANNOUNCE_ME = 1;
211 ANNOUNCE_MEPLUS = 2;
212 ANNOUNCE_ALL = 3;
214 CONFIG_FILENAME = 'Doom2DF.cfg';
216 TEST_MAP_NAME = '$$$_TEST_$$$';
218 STD_PLAYER_MODEL = 'Doomer';
220 {$IFDEF HEADLESS}
221 DEFAULT_PLAYERS = 0;
222 {$ELSE}
223 DEFAULT_PLAYERS = 1;
224 {$ENDIF}
226 STATFILE_VERSION = $03;
228 var
229 gStdFont: DWORD;
230 gGameSettings: TGameSettings;
231 gPlayer1Settings: TPlayerSettings;
232 gPlayer2Settings: TPlayerSettings;
233 gGameOn: Boolean;
234 gPlayerScreenSize: TDFPoint;
235 gPlayer1ScreenCoord: TDFPoint;
236 gPlayer2ScreenCoord: TDFPoint;
237 gPlayer1: TPlayer = nil;
238 gPlayer2: TPlayer = nil;
239 gPlayerDrawn: TPlayer = nil;
240 gTime: LongWord;
241 gSwitchGameMode: Byte = GM_DM;
242 gHearPoint1, gHearPoint2: THearPoint;
243 gSoundEffectsDF: Boolean = False;
244 gSoundTriggerTime: Word = 0;
245 gAnnouncer: Integer = ANNOUNCE_NONE;
246 goodsnd: array[0..3] of TPlayableSound;
247 killsnd: array[0..3] of TPlayableSound;
248 hahasnd: array[0..2] of TPlayableSound;
249 sound_get_flag: array[0..1] of TPlayableSound;
250 sound_lost_flag: array[0..1] of TPlayableSound;
251 sound_ret_flag: array[0..1] of TPlayableSound;
252 sound_cap_flag: array[0..1] of TPlayableSound;
253 gBodyKillEvent: Integer = -1;
254 gDefInterTime: ShortInt = -1;
255 gInterEndTime: LongWord = 0;
256 gInterTime: LongWord = 0;
257 gServInterTime: Byte = 0;
258 gGameStartTime: LongWord = 0;
259 gTotalMonsters: Integer = 0;
260 gPauseMain: Boolean = false;
261 gPauseHolmes: Boolean = false;
262 gShowTime: Boolean = False;
263 gShowFPS: Boolean = False;
264 gShowGoals: Boolean = True;
265 gShowStat: Boolean = True;
266 gShowKillMsg: Boolean = True;
267 gShowLives: Boolean = True;
268 gShowPing: Boolean = False;
269 gShowMap: Boolean = False;
270 gExit: Byte = 0;
271 gState: Byte = STATE_NONE;
272 sX, sY: Integer;
273 sWidth, sHeight: Word;
274 gSpectMode: Byte = SPECT_NONE;
275 gSpectHUD: Boolean = True;
276 gSpectKeyPress: Boolean = False;
277 gSpectX: Integer = 0;
278 gSpectY: Integer = 0;
279 gSpectStep: Byte = 8;
280 gSpectViewTwo: Boolean = False;
281 gSpectPID1: Integer = -1;
282 gSpectPID2: Integer = -1;
283 gSpectAuto: Boolean = False;
284 gSpectAutoNext: LongWord;
285 gSpectAutoStepX: Integer;
286 gSpectAutoStepY: Integer;
287 gMusic: TMusic = nil;
288 gLoadGameMode: Boolean;
289 gCheats: Boolean = False;
290 gMapOnce: Boolean = False;
291 gMapToDelete: String;
292 gTempDelete: Boolean = False;
293 gLastMap: Boolean = False;
294 gScreenWidth: Word;
295 gScreenHeight: Word;
296 gResolutionChange: Boolean = False;
297 gRC_Width, gRC_Height: Integer;
298 gRC_FullScreen, gRC_Maximized: Boolean;
299 gLanguageChange: Boolean = False;
300 gDebugMode: Boolean = False;
301 g_debug_Sounds: Boolean = False;
302 g_debug_Frames: Boolean = False;
303 g_debug_WinMsgs: Boolean = False;
304 g_debug_MonsterOff: Boolean = False;
305 g_debug_BotAIOff: Byte = 0;
306 g_debug_HealthBar: Boolean = False;
307 g_Debug_Player: Boolean = False;
308 gCoopMonstersKilled: Word = 0;
309 gCoopSecretsFound: Word = 0;
310 gCoopTotalMonstersKilled: Word = 0;
311 gCoopTotalSecretsFound: Word = 0;
312 gCoopTotalMonsters: Word = 0;
313 gCoopTotalSecrets: Word = 0;
314 gStatsOff: Boolean = False;
315 gStatsPressed: Boolean = False;
316 gExitByTrigger: Boolean = False;
317 gNextMap: String = '';
318 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
319 gLMSRespawnTime: Cardinal = 0;
320 gLMSSoftSpawn: Boolean = False;
321 gMissionFailed: Boolean = False;
322 gVoteInProgress: Boolean = False;
323 gVotePassed: Boolean = False;
324 gVoteCommand: string = '';
325 gVoteTimer: Cardinal = 0;
326 gVoteCmdTimer: Cardinal = 0;
327 gVoteCount: Integer = 0;
328 gVoteTimeout: Cardinal = 30;
329 gVoted: Boolean = False;
330 gVotesEnabled: Boolean = True;
331 gEvents: Array of TGameEvent;
332 gDelayedEvents: Array of TDelayedEvent;
333 gUseChatSounds: Boolean = True;
334 gChatSounds: Array of TChatSound;
335 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
336 gInterReadyCount: Integer = 0;
338 g_dbg_ignore_bounds: Boolean = false;
339 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
340 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
342 // move button values:
343 // bits 0-1: l/r state:
344 // 0: neither left, nor right pressed
345 // 1: left pressed
346 // 2: right pressed
347 // bits 4-5: l/r state when strafe was pressed
348 P1MoveButton: Byte = 0;
349 P2MoveButton: Byte = 0;
351 g_profile_frame_update: Boolean = false;
352 g_profile_frame_draw: Boolean = false;
353 g_profile_collision: Boolean = false;
354 g_profile_los: Boolean = false;
355 g_profile_history_size: Integer = 1000;
357 g_rlayer_back: Boolean = true;
358 g_rlayer_step: Boolean = true;
359 g_rlayer_wall: Boolean = true;
360 g_rlayer_door: Boolean = true;
361 g_rlayer_acid1: Boolean = true;
362 g_rlayer_acid2: Boolean = true;
363 g_rlayer_water: Boolean = true;
364 g_rlayer_fore: Boolean = true;
367 procedure g_ResetDynlights ();
368 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
369 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
371 function conIsCheatsEnabled (): Boolean; inline;
372 function gPause (): Boolean; inline;
375 implementation
377 uses
378 {$INCLUDE ../nogl/noGLuses.inc}
379 {$IFDEF ENABLE_HOLMES}
380 g_holmes,
381 {$ENDIF}
382 e_texture, e_res, g_textures, g_window, g_menu,
383 e_input, e_log, g_console, g_items, g_map, g_panel,
384 g_playermodel, g_gfx, g_options, Math,
385 g_triggers, g_monsters, e_sound, CONFIG,
386 g_language, g_net, g_main,
387 ENet, e_msg, g_netmsg, g_netmaster,
388 sfs, wadreader, g_system;
391 var
392 hasPBarGfx: Boolean = false;
395 // ////////////////////////////////////////////////////////////////////////// //
396 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
399 // ////////////////////////////////////////////////////////////////////////// //
400 function conIsCheatsEnabled (): Boolean; inline;
401 begin
402 result := false;
403 if g_Game_IsNet then exit;
404 if not gDebugMode then
405 begin
406 //if not gCheats then exit;
407 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
408 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
409 end;
410 result := true;
411 end;
414 // ////////////////////////////////////////////////////////////////////////// //
415 var
416 profileFrameDraw: TProfiler = nil;
419 // ////////////////////////////////////////////////////////////////////////// //
420 type
421 TDynLight = record
422 x, y, radius: Integer;
423 r, g, b, a: Single;
424 exploCount: Integer;
425 exploRadius: Integer;
426 end;
428 var
429 g_dynLights: array of TDynLight = nil;
430 g_dynLightCount: Integer = 0;
431 g_playerLight: Boolean = false;
433 procedure g_ResetDynlights ();
434 var
435 lnum, idx: Integer;
436 begin
437 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
438 lnum := 0;
439 for idx := 0 to g_dynLightCount-1 do
440 begin
441 if g_dynLights[idx].exploCount = -666 then
442 begin
443 // skip it
444 end
445 else
446 begin
447 // explosion
448 Inc(g_dynLights[idx].exploCount);
449 if (g_dynLights[idx].exploCount < 10) then
450 begin
451 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
452 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
453 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
454 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
455 Inc(lnum);
456 end;
457 end;
458 end;
459 g_dynLightCount := lnum;
460 end;
462 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
463 begin
464 if not gwin_has_stencil then exit;
465 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
466 g_dynLights[g_dynLightCount].x := x;
467 g_dynLights[g_dynLightCount].y := y;
468 g_dynLights[g_dynLightCount].radius := radius;
469 g_dynLights[g_dynLightCount].r := r;
470 g_dynLights[g_dynLightCount].g := g;
471 g_dynLights[g_dynLightCount].b := b;
472 g_dynLights[g_dynLightCount].a := a;
473 g_dynLights[g_dynLightCount].exploCount := -666;
474 Inc(g_dynLightCount);
475 end;
477 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
478 begin
479 if not gwin_has_stencil then exit;
480 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
481 g_dynLights[g_dynLightCount].x := x;
482 g_dynLights[g_dynLightCount].y := y;
483 g_dynLights[g_dynLightCount].radius := 0;
484 g_dynLights[g_dynLightCount].exploRadius := radius;
485 g_dynLights[g_dynLightCount].r := r;
486 g_dynLights[g_dynLightCount].g := g;
487 g_dynLights[g_dynLightCount].b := b;
488 g_dynLights[g_dynLightCount].a := 0;
489 g_dynLights[g_dynLightCount].exploCount := 0;
490 Inc(g_dynLightCount);
491 end;
494 // ////////////////////////////////////////////////////////////////////////// //
495 function calcProfilesHeight (prof: TProfiler): Integer;
496 begin
497 result := 0;
498 if (prof = nil) then exit;
499 if (length(prof.bars) = 0) then exit;
500 result := length(prof.bars)*(16+2);
501 end;
503 // returns width
504 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
505 var
506 wdt, hgt: Integer;
507 yy: Integer;
508 ii: Integer;
509 begin
510 result := 0;
511 if (prof = nil) then exit;
512 // gScreenWidth
513 if (length(prof.bars) = 0) then exit;
514 wdt := 192;
515 hgt := calcProfilesHeight(prof);
516 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
517 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
518 // background
519 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
520 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
521 e_DarkenQuadWH(x, y, wdt, hgt, 150);
522 // title
523 yy := y+2;
524 for ii := 0 to High(prof.bars) do
525 begin
526 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
527 Inc(yy, 16+2);
528 end;
529 result := wdt;
530 end;
533 // ////////////////////////////////////////////////////////////////////////// //
534 type
535 TEndCustomGameStat = record
536 PlayerStat: TPlayerStatArray;
537 TeamStat: TTeamStat;
538 GameTime: LongWord;
539 GameMode: Byte;
540 Map, MapName: String;
541 end;
543 TEndSingleGameStat = record
544 PlayerStat: Array [0..1] of record
545 Kills: Integer;
546 Secrets: Integer;
547 end;
548 GameTime: LongWord;
549 TwoPlayers: Boolean;
550 TotalSecrets: Integer;
551 end;
553 TLoadingStat = record
554 CurValue: Integer;
555 MaxValue: Integer;
556 ShowCount: Integer;
557 Msgs: Array of String;
558 NextMsg: Word;
559 PBarWasHere: Boolean; // did we draw a progress bar for this message?
560 end;
562 TParamStrValue = record
563 Name: String;
564 Value: String;
565 end;
567 TParamStrValues = Array of TParamStrValue;
569 const
570 INTER_ACTION_TEXT = 1;
571 INTER_ACTION_PIC = 2;
572 INTER_ACTION_MUSIC = 3;
574 var
575 FPS, UPS: Word;
576 FPSCounter, UPSCounter: Word;
577 FPSTime, UPSTime: LongWord;
578 DataLoaded: Boolean = False;
579 IsDrawStat: Boolean = False;
580 CustomStat: TEndCustomGameStat;
581 SingleStat: TEndSingleGameStat;
582 LoadingStat: TLoadingStat;
583 EndingGameCounter: Byte = 0;
584 MessageText: String;
585 MessageTime: Word;
586 MessageLineLength: Integer = 80;
587 MapList: SSArray = nil;
588 MapIndex: Integer = -1;
589 InterReadyTime: Integer = -1;
590 StatShotDone: Boolean = False;
591 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
592 StatDate: string = '';
593 MegaWAD: record
594 info: TMegaWADInfo;
595 endpic: String;
596 endmus: String;
597 res: record
598 text: Array of ShortString;
599 anim: Array of ShortString;
600 pic: Array of ShortString;
601 mus: Array of ShortString;
602 end;
603 triggers: Array of record
604 event: ShortString;
605 actions: Array of record
606 action, p1, p2: Integer;
607 end;
608 end;
609 cur_trigger: Integer;
610 cur_action: Integer;
611 end;
612 //InterPic: String;
613 InterText: record
614 lines: SSArray;
615 img: String;
616 cur_line: Integer;
617 cur_char: Integer;
618 counter: Integer;
619 endtext: Boolean;
620 end;
622 function Compare(a, b: TPlayerStat): Integer;
623 begin
624 if a.Spectator then Result := 1
625 else if b.Spectator then Result := -1
626 else if a.Frags < b.Frags then Result := 1
627 else if a.Frags > b.Frags then Result := -1
628 else if a.Deaths < b.Deaths then Result := -1
629 else if a.Deaths > b.Deaths then Result := 1
630 else if a.Kills < b.Kills then Result := -1
631 else Result := 1;
632 end;
634 procedure SortGameStat(var stat: TPlayerStatArray);
635 var
636 I, J: Integer;
637 T: TPlayerStat;
638 begin
639 if stat = nil then Exit;
641 for I := High(stat) downto Low(stat) do
642 for J := Low(stat) to High(stat) - 1 do
643 if Compare(stat[J], stat[J + 1]) = 1 then
644 begin
645 T := stat[J];
646 stat[J] := stat[J + 1];
647 stat[J + 1] := T;
648 end;
649 end;
651 // saves a shitty CSV containing the game stats passed to it
652 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
653 var
654 s: TextFile;
655 dir, fname, map, mode, etime: String;
656 I: Integer;
657 begin
658 try
659 dir := e_GetWriteableDir(StatsDirs);
660 // stats are placed in stats/yy/mm/dd/*.csv
661 fname := e_CatPath(dir, Path);
662 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
663 fname := e_CatPath(fname, StatFilename + '.csv');
664 AssignFile(s, fname);
665 try
666 Rewrite(s);
667 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
668 if g_Game_IsNet then fname := NetServerName else fname := '';
669 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
670 mode := g_Game_ModeToText(Stat.GameMode);
671 etime := Format('%d:%.2d:%.2d', [
672 Stat.GameTime div 1000 div 3600,
673 (Stat.GameTime div 1000 div 60) mod 60,
674 Stat.GameTime div 1000 mod 60
675 ]);
676 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
677 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
678 STATFILE_VERSION,
679 StatDate,
680 dquoteStr(fname),
681 dquoteStr(map),
682 mode,
683 gGameSettings.TimeLimit,
684 gGameSettings.GoalLimit,
685 gGameSettings.Options,
686 etime,
687 Length(Stat.PlayerStat)
688 ]));
689 // line 2: game specific shit
690 // if it's a team game: red score, blue score
691 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
692 // otherwise nothing
693 if Stat.GameMode in [GM_TDM, GM_CTF] then
694 WriteLn(s,
695 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
696 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
697 WriteLn(s,
698 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
699 // lines 3-...: team, player name, frags, deaths
700 WriteLn(s, 'team,name,frags,deaths');
701 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
702 with Stat.PlayerStat[I] do
703 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
704 except
705 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
706 end;
707 except
708 g_Console_Add('could not create gamestats file "' + fname + '"');
709 end;
710 CloseFile(s);
711 end;
713 function g_Game_ModeToText(Mode: Byte): string;
714 begin
715 Result := '';
716 case Mode of
717 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
718 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
719 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
720 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
721 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
722 end;
723 end;
725 function g_Game_TextToMode(Mode: string): Byte;
726 begin
727 Result := GM_NONE;
728 Mode := UpperCase(Mode);
729 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
730 begin
731 Result := GM_DM;
732 Exit;
733 end;
734 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
735 begin
736 Result := GM_TDM;
737 Exit;
738 end;
739 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
740 begin
741 Result := GM_CTF;
742 Exit;
743 end;
744 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
745 begin
746 Result := GM_COOP;
747 Exit;
748 end;
749 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
750 begin
751 Result := GM_SINGLE;
752 Exit;
753 end;
754 end;
756 function g_Game_IsNet(): Boolean;
757 begin
758 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
759 end;
761 function g_Game_IsServer(): Boolean;
762 begin
763 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
764 end;
766 function g_Game_IsClient(): Boolean;
767 begin
768 Result := (gGameSettings.GameType = GT_CLIENT);
769 end;
771 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
772 var
773 w: TWADFile;
774 cfg: TConfig;
775 p: Pointer;
776 len: Integer;
777 begin
778 Result.name := ExtractFileName(WAD);
779 Result.description := '';
780 Result.author := '';
782 w := TWADFile.Create();
783 w.ReadFile(WAD);
785 if not w.GetResource('INTERSCRIPT', p, len) then
786 begin
787 w.Free();
788 Exit;
789 end;
791 cfg := TConfig.CreateMem(p, len);
792 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
793 Result.description := cfg.ReadStr('megawad', 'description', '');
794 Result.author := cfg.ReadStr('megawad', 'author', '');
795 Result.pic := cfg.ReadStr('megawad', 'pic', '');
796 cfg.Free();
798 FreeMem(p);
799 end;
801 procedure g_Game_FreeWAD();
802 var
803 a: Integer;
804 begin
805 for a := 0 to High(MegaWAD.res.pic) do
806 if MegaWAD.res.pic[a] <> '' then
807 g_Texture_Delete(MegaWAD.res.pic[a]);
809 for a := 0 to High(MegaWAD.res.mus) do
810 if MegaWAD.res.mus[a] <> '' then
811 g_Sound_Delete(MegaWAD.res.mus[a]);
813 MegaWAD.res.pic := nil;
814 MegaWAD.res.text := nil;
815 MegaWAD.res.anim := nil;
816 MegaWAD.res.mus := nil;
817 MegaWAD.triggers := nil;
819 g_Texture_Delete('TEXTURE_endpic');
820 g_Sound_Delete('MUSIC_endmus');
822 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
823 gGameSettings.WAD := '';
824 end;
826 procedure g_Game_LoadWAD(WAD: string);
827 var
828 w: TWADFile;
829 cfg: TConfig;
830 p: Pointer;
831 {b, }len: Integer;
832 s: AnsiString;
833 begin
834 g_Game_FreeWAD();
835 gGameSettings.WAD := WAD;
836 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
837 Exit;
839 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
841 w := TWADFile.Create();
842 w.ReadFile(WAD);
844 if not w.GetResource('INTERSCRIPT', p, len) then
845 begin
846 w.Free();
847 Exit;
848 end;
850 cfg := TConfig.CreateMem(p, len);
852 {b := 1;
853 while True do
854 begin
855 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
856 if s = '' then Break;
857 b := b+1;
859 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
860 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
862 g_Texture_CreateWADEx(s, s);
863 end;
865 b := 1;
866 while True do
867 begin
868 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
869 if s = '' then Break;
870 b := b+1;
872 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
873 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
875 g_Music_CreateWADEx(s, s);
876 end;}
878 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
879 if MegaWAD.endpic <> '' then
880 begin
881 TEXTUREFILTER := GL_LINEAR;
882 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
883 g_Texture_CreateWADEx('TEXTURE_endpic', s);
884 TEXTUREFILTER := GL_NEAREST;
885 end;
886 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
887 if MegaWAD.endmus <> '' then
888 begin
889 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
890 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
891 end;
893 cfg.Free();
894 FreeMem(p);
895 w.Free();
896 end;
898 {procedure start_trigger(t: string);
899 begin
900 end;
902 function next_trigger(): Boolean;
903 begin
904 end;}
906 procedure DisableCheats();
907 begin
908 MAX_RUNVEL := 8;
909 VEL_JUMP := 10;
910 gFly := False;
912 if gPlayer1 <> nil then gPlayer1.GodMode := False;
913 if gPlayer2 <> nil then gPlayer2.GodMode := False;
914 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
915 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
917 {$IF DEFINED(D2F_DEBUG)}
918 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
919 gAimLine := g_dbg_aimline_on;
920 {$ENDIF}
921 end;
923 procedure g_Game_ExecuteEvent(Name: String);
924 var
925 a: Integer;
926 begin
927 if Name = '' then
928 Exit;
929 if gEvents = nil then
930 Exit;
931 for a := 0 to High(gEvents) do
932 if gEvents[a].Name = Name then
933 begin
934 if gEvents[a].Command <> '' then
935 g_Console_Process(gEvents[a].Command, True);
936 break;
937 end;
938 end;
940 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
941 var
942 a, n: Integer;
943 begin
944 n := -1;
945 if gDelayedEvents <> nil then
946 for a := 0 to High(gDelayedEvents) do
947 if not gDelayedEvents[a].Pending then
948 begin
949 n := a;
950 break;
951 end;
952 if n = -1 then
953 begin
954 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
955 n := High(gDelayedEvents);
956 end;
957 gDelayedEvents[n].Pending := True;
958 gDelayedEvents[n].DEType := DEType;
959 gDelayedEvents[n].DENum := Num;
960 gDelayedEvents[n].DEStr := Str;
961 if DEType = DE_GLOBEVENT then
962 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
963 else
964 gDelayedEvents[n].Time := gTime + Time;
965 Result := n;
966 end;
968 procedure EndGame();
969 var
970 a: Integer;
971 FileName: string;
972 t: TDateTime;
973 begin
974 if g_Game_IsNet and g_Game_IsServer then
975 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
977 // Ñòîï èãðà:
978 gPauseMain := false;
979 gPauseHolmes := false;
980 gGameOn := false;
982 g_Game_StopAllSounds(False);
984 MessageTime := 0;
985 MessageText := '';
987 EndingGameCounter := 0;
988 g_ActiveWindow := nil;
990 gLMSRespawn := LMS_RESPAWN_NONE;
991 gLMSRespawnTime := 0;
993 case gExit of
994 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
995 begin
996 g_Game_Free();
998 if gMapOnce then
999 begin // Ýòî áûë òåñò
1000 g_Game_Quit();
1001 end
1002 else
1003 begin // Âûõîä â ãëàâíîå ìåíþ
1004 gMusic.SetByName('MUSIC_MENU');
1005 gMusic.Play();
1006 if gState <> STATE_SLIST then
1007 begin
1008 g_GUI_ShowWindow('MainMenu');
1009 gState := STATE_MENU;
1010 end else
1011 begin
1012 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1013 slReturnPressed := True;
1014 if g_Net_Slist_Fetch(slCurrent) then
1015 begin
1016 if slCurrent = nil then
1017 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1018 end
1019 else
1020 slWaitStr := _lc[I_NET_SLIST_ERROR];
1021 g_Serverlist_GenerateTable(slCurrent, slTable);
1022 end;
1024 g_Game_ExecuteEvent('ongameend');
1025 end;
1026 end;
1028 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
1029 begin
1030 if not g_Game_IsClient then g_Game_Restart();
1031 end;
1033 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1034 begin
1035 // Ñòàòèñòèêà Ñâîåé èãðû:
1036 FileName := g_ExtractWadName(gMapInfo.Map);
1038 CustomStat.GameTime := gTime;
1039 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1040 CustomStat.MapName := gMapInfo.Name;
1041 CustomStat.GameMode := gGameSettings.GameMode;
1042 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1043 CustomStat.TeamStat := gTeamStat;
1045 CustomStat.PlayerStat := nil;
1047 // Ñòàòèñòèêà èãðîêîâ:
1048 if gPlayers <> nil then
1049 begin
1050 for a := 0 to High(gPlayers) do
1051 if gPlayers[a] <> nil then
1052 begin
1053 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1054 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1055 begin
1056 Num := a;
1057 Name := gPlayers[a].Name;
1058 Frags := gPlayers[a].Frags;
1059 Deaths := gPlayers[a].Death;
1060 Kills := gPlayers[a].Kills;
1061 Team := gPlayers[a].Team;
1062 Color := gPlayers[a].Model.Color;
1063 Spectator := gPlayers[a].FSpectator;
1064 end;
1065 end;
1067 SortGameStat(CustomStat.PlayerStat);
1069 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1070 begin
1071 t := Now;
1072 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1073 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1074 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1075 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1076 if gSaveStats then
1077 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1078 end;
1080 StatShotDone := False;
1081 end;
1083 g_Game_ExecuteEvent('onmapend');
1084 if not g_Game_IsClient then g_Player_ResetReady;
1085 gInterReadyCount := 0;
1087 // Çàòóõàþùèé ýêðàí:
1088 EndingGameCounter := 255;
1089 gState := STATE_FOLD;
1090 gInterTime := 0;
1091 if gDefInterTime < 0 then
1092 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1093 else
1094 gInterEndTime := gDefInterTime * 1000;
1095 end;
1097 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1098 begin
1099 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1100 SingleStat.GameTime := gTime;
1101 SingleStat.TwoPlayers := gPlayer2 <> nil;
1102 SingleStat.TotalSecrets := gSecretsCount;
1103 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1104 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1105 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1106 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1107 if SingleStat.TwoPlayers then
1108 begin
1109 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1110 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1111 end;
1113 g_Game_ExecuteEvent('onmapend');
1115 // Åñòü åùå êàðòû:
1116 if gNextMap <> '' then
1117 begin
1118 gMusic.SetByName('MUSIC_INTERMUS');
1119 gMusic.Play();
1120 gState := STATE_INTERSINGLE;
1121 e_UnpressAllKeys();
1123 g_Game_ExecuteEvent('oninter');
1124 end
1125 else // Áîëüøå íåò êàðò
1126 begin
1127 // Çàòóõàþùèé ýêðàí:
1128 EndingGameCounter := 255;
1129 gState := STATE_FOLD;
1130 end;
1131 end;
1132 end;
1134 // Îêîí÷àíèå îáðàáîòàíî:
1135 if gExit <> EXIT_QUIT then
1136 gExit := 0;
1137 end;
1139 procedure drawTime(X, Y: Integer); inline;
1140 begin
1141 e_TextureFontPrint(x, y,
1142 Format('%d:%.2d:%.2d', [
1143 gTime div 1000 div 3600,
1144 (gTime div 1000 div 60) mod 60,
1145 gTime div 1000 mod 60
1146 ]),
1147 gStdFont);
1148 end;
1150 procedure DrawStat();
1151 var
1152 pc, x, y, w, h: Integer;
1153 w1, w2, w3, w4: Integer;
1154 a, aa: Integer;
1155 cw, ch, r, g, b, rr, gg, bb: Byte;
1156 s1, s2, s3: String;
1157 _y: Integer;
1158 stat: TPlayerStatArray;
1159 wad, map: string;
1160 mapstr: string;
1161 begin
1162 s1 := '';
1163 s2 := '';
1164 s3 := '';
1165 pc := g_Player_GetCount;
1166 e_TextureFontGetSize(gStdFont, cw, ch);
1168 w := gScreenWidth-(gScreenWidth div 5);
1169 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1170 h := 32+ch*(11+pc)
1171 else
1172 h := 40+ch*5+(ch+8)*pc;
1173 x := (gScreenWidth div 2)-(w div 2);
1174 y := (gScreenHeight div 2)-(h div 2);
1176 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1177 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1179 drawTime(x+w-78, y+8);
1181 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1182 map := g_ExtractFileName(gMapInfo.Map);
1183 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1185 case gGameSettings.GameMode of
1186 GM_DM:
1187 begin
1188 if gGameSettings.MaxLives = 0 then
1189 s1 := _lc[I_GAME_DM]
1190 else
1191 s1 := _lc[I_GAME_LMS];
1192 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1193 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1194 end;
1196 GM_TDM:
1197 begin
1198 if gGameSettings.MaxLives = 0 then
1199 s1 := _lc[I_GAME_TDM]
1200 else
1201 s1 := _lc[I_GAME_TLMS];
1202 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1203 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1204 end;
1206 GM_CTF:
1207 begin
1208 s1 := _lc[I_GAME_CTF];
1209 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1210 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1211 end;
1213 GM_COOP:
1214 begin
1215 if gGameSettings.MaxLives = 0 then
1216 s1 := _lc[I_GAME_COOP]
1217 else
1218 s1 := _lc[I_GAME_SURV];
1219 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1220 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1221 end;
1223 else
1224 begin
1225 s1 := '';
1226 s2 := '';
1227 end;
1228 end;
1230 _y := y+8;
1231 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1232 _y := _y+ch+8;
1233 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1234 _y := _y+ch+8;
1235 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1237 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1238 gStdFont, 200, 200, 200, 1);
1240 if NetMode = NET_SERVER then
1241 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1242 else
1243 if NetMode = NET_CLIENT then
1244 e_TextureFontPrintEx(x+8, y + 8,
1245 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1247 if pc = 0 then
1248 Exit;
1249 stat := g_Player_GetStats();
1250 SortGameStat(stat);
1252 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1253 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1254 w4 := w3;
1255 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1257 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1258 begin
1259 _y := _y+ch+ch;
1261 for a := TEAM_RED to TEAM_BLUE do
1262 begin
1263 if a = TEAM_RED then
1264 begin
1265 s1 := _lc[I_GAME_TEAM_RED];
1266 r := 255;
1267 g := 0;
1268 b := 0;
1269 end
1270 else
1271 begin
1272 s1 := _lc[I_GAME_TEAM_BLUE];
1273 r := 0;
1274 g := 0;
1275 b := 255;
1276 end;
1278 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1279 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1280 gStdFont, r, g, b, 1);
1282 _y := _y+ch+(ch div 4);
1283 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1284 _y := _y+(ch div 4);
1286 for aa := 0 to High(stat) do
1287 if stat[aa].Team = a then
1288 with stat[aa] do
1289 begin
1290 if Spectator then
1291 begin
1292 rr := r div 2;
1293 gg := g div 2;
1294 bb := b div 2;
1295 end
1296 else
1297 begin
1298 rr := r;
1299 gg := g;
1300 bb := b;
1301 end;
1302 // Èìÿ
1303 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1304 // Ïèíã/ïîòåðè
1305 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1306 // Ôðàãè
1307 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1308 // Ñìåðòè
1309 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1310 _y := _y+ch;
1311 end;
1313 _y := _y+ch;
1314 end;
1315 end
1316 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1317 begin
1318 _y := _y+ch+ch;
1319 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1320 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1321 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1322 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1324 _y := _y+ch+8;
1325 for aa := 0 to High(stat) do
1326 with stat[aa] do
1327 begin
1328 if Spectator then
1329 begin
1330 r := 127;
1331 g := 64;
1332 end
1333 else
1334 begin
1335 r := 255;
1336 g := 127;
1337 end;
1338 // Öâåò èãðîêà
1339 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1340 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1341 // Èìÿ
1342 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1343 // Ïèíã/ïîòåðè
1344 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1345 // Ôðàãè
1346 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1347 // Ñìåðòè
1348 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1349 _y := _y+ch+8;
1350 end;
1351 end
1352 end;
1354 procedure g_Game_Init();
1355 var
1356 SR: TSearchRec;
1357 knownFiles: array of AnsiString = nil;
1358 found: Boolean;
1359 wext, s: AnsiString;
1360 f: Integer;
1361 begin
1362 gExit := 0;
1363 gMapToDelete := '';
1364 gTempDelete := False;
1366 sfsGCDisable(); // temporary disable removing of temporary volumes
1368 try
1369 TEXTUREFILTER := GL_LINEAR;
1370 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1371 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1372 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1373 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1374 TEXTUREFILTER := GL_NEAREST;
1376 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1377 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1378 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1380 g_Game_ClearLoading();
1381 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1382 g_Game_SetLoadingText('', 0, False);
1384 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1385 g_Console_Init();
1387 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1388 g_PlayerModel_LoadData();
1390 // load models from all possible wad types, in all known directories
1391 // this does a loosy job (linear search, ooph!), but meh
1392 for wext in wadExtensions do
1393 begin
1394 for f := High(ModelDirs) downto Low(ModelDirs) do
1395 begin
1396 if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then
1397 begin
1398 repeat
1399 found := false;
1400 for s in knownFiles do
1401 begin
1402 if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then
1403 begin
1404 found := true;
1405 break;
1406 end;
1407 end;
1408 if not found then
1409 begin
1410 SetLength(knownFiles, length(knownFiles)+1);
1411 knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name;
1412 end;
1413 until (FindNext(SR) <> 0);
1414 end;
1415 FindClose(SR);
1416 end;
1417 end;
1419 if (length(knownFiles) = 0) then raise Exception.Create('no player models found!');
1421 if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify);
1422 for s in knownFiles do
1423 begin
1424 if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning);
1425 end;
1427 gGameOn := false;
1428 gPauseMain := false;
1429 gPauseHolmes := false;
1430 gTime := 0;
1432 {e_MouseInfo.Accel := 1.0;}
1434 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1435 g_Game_LoadData();
1437 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1438 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1439 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1440 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1441 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1443 {$IFNDEF HEADLESS}
1444 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1445 g_Menu_Init();
1446 {$ENDIF}
1448 gMusic := TMusic.Create();
1449 gMusic.SetByName('MUSIC_MENU');
1450 gMusic.Play();
1452 gGameSettings.WarmupTime := 30;
1454 gState := STATE_MENU;
1456 SetLength(gEvents, 6);
1457 gEvents[0].Name := 'ongamestart';
1458 gEvents[1].Name := 'ongameend';
1459 gEvents[2].Name := 'onmapstart';
1460 gEvents[3].Name := 'onmapend';
1461 gEvents[4].Name := 'oninter';
1462 gEvents[5].Name := 'onwadend';
1463 finally
1464 sfsGCEnable(); // enable releasing unused volumes
1465 end;
1466 end;
1468 procedure g_Game_Free(freeTextures: Boolean=true);
1469 begin
1470 if NetMode = NET_CLIENT then g_Net_Disconnect();
1471 if NetMode = NET_SERVER then g_Net_Host_Die();
1473 g_Map_Free(freeTextures);
1474 g_Player_Free();
1475 g_Player_RemoveAllCorpses();
1477 gGameSettings.GameType := GT_NONE;
1478 if gGameSettings.GameMode = GM_SINGLE then
1479 gGameSettings.GameMode := GM_DM;
1480 gSwitchGameMode := gGameSettings.GameMode;
1482 gChatShow := False;
1483 gExitByTrigger := False;
1484 end;
1486 function IsActivePlayer(p: TPlayer): Boolean;
1487 begin
1488 Result := False;
1489 if p = nil then
1490 Exit;
1491 Result := (not p.FDummy) and (not p.FSpectator);
1492 end;
1494 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1495 var
1496 a: Integer;
1497 begin
1498 Result := nil;
1499 if ID < 0 then
1500 Exit;
1501 if gPlayers = nil then
1502 Exit;
1503 for a := Low(gPlayers) to High(gPlayers) do
1504 if IsActivePlayer(gPlayers[a]) then
1505 begin
1506 if gPlayers[a].UID <> ID then
1507 continue;
1508 Result := gPlayers[a];
1509 break;
1510 end;
1511 end;
1513 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1514 var
1515 a, idx: Integer;
1516 ids: Array of Word;
1517 begin
1518 Result := -1;
1519 if gPlayers = nil then
1520 Exit;
1521 SetLength(ids, 0);
1522 idx := -1;
1523 for a := Low(gPlayers) to High(gPlayers) do
1524 if IsActivePlayer(gPlayers[a]) then
1525 begin
1526 SetLength(ids, Length(ids) + 1);
1527 ids[High(ids)] := gPlayers[a].UID;
1528 if gPlayers[a].UID = Skip then
1529 idx := High(ids);
1530 end;
1531 if Length(ids) = 0 then
1532 Exit;
1533 if idx = -1 then
1534 Result := ids[0]
1535 else
1536 Result := ids[(idx + 1) mod Length(ids)];
1537 end;
1539 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1540 var
1541 a, idx: Integer;
1542 ids: Array of Word;
1543 begin
1544 Result := -1;
1545 if gPlayers = nil then
1546 Exit;
1547 SetLength(ids, 0);
1548 idx := -1;
1549 for a := Low(gPlayers) to High(gPlayers) do
1550 if IsActivePlayer(gPlayers[a]) then
1551 begin
1552 SetLength(ids, Length(ids) + 1);
1553 ids[High(ids)] := gPlayers[a].UID;
1554 if gPlayers[a].UID = Skip then
1555 idx := High(ids);
1556 end;
1557 if Length(ids) = 0 then
1558 Exit;
1559 if idx = -1 then
1560 Result := ids[Length(ids) - 1]
1561 else
1562 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1563 end;
1565 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1566 var
1567 a, idx: Integer;
1568 ids: Array of Word;
1569 begin
1570 Result := -1;
1571 if gPlayers = nil then
1572 Exit;
1573 SetLength(ids, 0);
1574 idx := -1;
1575 for a := Low(gPlayers) to High(gPlayers) do
1576 if IsActivePlayer(gPlayers[a]) then
1577 begin
1578 SetLength(ids, Length(ids) + 1);
1579 ids[High(ids)] := gPlayers[a].UID;
1580 if gPlayers[a].UID = Skip then
1581 idx := High(ids);
1582 end;
1583 if Length(ids) = 0 then
1584 Exit;
1585 if Length(ids) = 1 then
1586 begin
1587 Result := ids[0];
1588 Exit;
1589 end;
1590 Result := ids[Random(Length(ids))];
1591 a := 10;
1592 while (idx <> -1) and (Result = Skip) and (a > 0) do
1593 begin
1594 Result := ids[Random(Length(ids))];
1595 Dec(a);
1596 end;
1597 end;
1599 function GetRandomSpectMode(Current: Byte): Byte;
1600 label
1601 retry;
1602 begin
1603 Result := Current;
1604 retry:
1605 case Random(7) of
1606 0: Result := SPECT_STATS;
1607 1: Result := SPECT_MAPVIEW;
1608 2: Result := SPECT_MAPVIEW;
1609 3: Result := SPECT_PLAYERS;
1610 4: Result := SPECT_PLAYERS;
1611 5: Result := SPECT_PLAYERS;
1612 6: Result := SPECT_PLAYERS;
1613 end;
1614 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1615 goto retry;
1616 end;
1618 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1619 var
1620 time: Word;
1621 strafeDir: Byte;
1622 i: Integer;
1623 begin
1624 if (plr = nil) then exit;
1625 if (p = 2) then time := 1000 else time := 1;
1626 strafeDir := MoveButton shr 4;
1627 MoveButton := MoveButton and $0F;
1629 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1630 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1631 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1632 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1633 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1634 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1636 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1637 if MoveButton = 1 then
1638 plr.PressKey(KEY_LEFT, time)
1639 else if MoveButton = 2 then
1640 plr.PressKey(KEY_RIGHT, time);
1642 // if we have "strafe" key, turn off old strafe mechanics
1643 if gPlayerAction[p, ACTION_STRAFE] then
1644 begin
1645 // new strafe mechanics
1646 if (strafeDir = 0) then
1647 strafeDir := MoveButton; // start strafing
1648 // now set direction according to strafe (reversed)
1649 if (strafeDir = 2) then
1650 plr.SetDirection(TDirection.D_LEFT)
1651 else if (strafeDir = 1) then
1652 plr.SetDirection(TDirection.D_RIGHT)
1653 end
1654 else
1655 begin
1656 strafeDir := 0; // not strafing anymore
1657 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1658 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1659 plr.SetDirection(TDirection.D_LEFT)
1660 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1661 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1662 plr.SetDirection(TDirection.D_RIGHT)
1663 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1664 else if MoveButton <> 0 then
1665 plr.SetDirection(TDirection(MoveButton-1))
1666 end;
1668 // fix movebutton state
1669 MoveButton := MoveButton or (strafeDir shl 4);
1671 // Îñòàëüíûå êëàâèøè:
1672 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1673 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1674 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1675 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1676 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1677 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1678 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1680 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1681 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1683 for i := WP_FIRST to WP_LAST do
1684 begin
1685 if gSelectWeapon[p, i] then
1686 begin
1687 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1688 gSelectWeapon[p, i] := False
1689 end
1690 end;
1692 // HACK: add dynlight here
1693 if gwin_k8_enable_light_experiments then
1694 begin
1695 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1696 begin
1697 g_playerLight := true;
1698 end;
1699 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1700 begin
1701 g_playerLight := false;
1702 end;
1703 end;
1705 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1706 end;
1708 // HACK: don't have a "key was pressed" function
1709 procedure InterReady();
1710 begin
1711 if InterReadyTime > gTime then Exit;
1712 InterReadyTime := gTime + 3000;
1713 MC_SEND_CheatRequest(NET_CHEAT_READY);
1714 end;
1716 procedure g_Game_Update();
1717 var
1718 Msg: g_gui.TMessage;
1719 Time: Int64;
1720 a: Byte;
1721 w: Word;
1722 i, b: Integer;
1724 function sendMonsPos (mon: TMonster): Boolean;
1725 begin
1726 result := false; // don't stop
1727 // this will also reset "need-send" flag
1728 if mon.gncNeedSend then
1729 begin
1730 MH_SEND_MonsterPos(mon.UID);
1731 end
1732 else if (mon.MonsterType = MONSTER_BARREL) then
1733 begin
1734 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1735 end
1736 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1737 begin
1738 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1739 end;
1740 end;
1742 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1743 begin
1744 result := false; // don't stop
1745 // this will also reset "need-send" flag
1746 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1747 end;
1749 var
1750 reliableUpdate: Boolean;
1751 begin
1752 g_ResetDynlights();
1753 framePool.reset();
1755 // Ïîðà âûêëþ÷àòü èãðó:
1756 if gExit = EXIT_QUIT then
1757 Exit;
1758 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1759 if gExit <> 0 then
1760 begin
1761 EndGame();
1762 if gExit = EXIT_QUIT then
1763 Exit;
1764 end;
1766 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1767 // no need to, as we'll do it in event handler
1769 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1770 g_Console_Update();
1772 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1773 begin
1774 gExit := EXIT_SIMPLE;
1775 EndGame();
1776 Exit;
1777 end;
1779 // process master server communications
1780 g_Net_Slist_Pulse();
1782 case gState of
1783 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1784 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1785 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1786 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1787 begin
1788 if g_Game_IsNet and g_Game_IsServer then
1789 begin
1790 gInterTime := gInterTime + GAME_TICK;
1791 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1792 if a <> gServInterTime then
1793 begin
1794 gServInterTime := a;
1795 MH_SEND_TimeSync(gServInterTime);
1796 end;
1797 end;
1799 if (not g_Game_IsClient) and
1803 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1804 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1805 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1806 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1808 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1809 and (g_ActiveWindow = nil)
1811 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1813 then
1814 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1815 g_Game_StopAllSounds(True);
1817 if gMapOnce then // Ýòî áûë òåñò
1818 gExit := EXIT_SIMPLE
1819 else
1820 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1821 g_Game_ChangeMap(gNextMap)
1822 else // Ñëåäóþùåé êàðòû íåò
1823 begin
1824 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1825 begin
1826 // Âûõîä â ãëàâíîå ìåíþ:
1827 g_Game_Free;
1828 g_GUI_ShowWindow('MainMenu');
1829 gMusic.SetByName('MUSIC_MENU');
1830 gMusic.Play();
1831 gState := STATE_MENU;
1832 end else
1833 begin
1834 // Ôèíàëüíàÿ êàðòèíêà:
1835 g_Game_ExecuteEvent('onwadend');
1836 g_Game_Free();
1837 if not gMusic.SetByName('MUSIC_endmus') then
1838 gMusic.SetByName('MUSIC_STDENDMUS');
1839 gMusic.Play();
1840 gState := STATE_ENDPIC;
1841 end;
1842 g_Game_ExecuteEvent('ongameend');
1843 end;
1845 Exit;
1846 end
1847 else if g_Game_IsClient and
1850 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1851 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1852 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1853 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1855 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1856 and (g_ActiveWindow = nil)
1858 then
1859 begin
1860 // ready / unready
1861 InterReady();
1862 end;
1864 if gState = STATE_INTERTEXT then
1865 if InterText.counter > 0 then
1866 InterText.counter := InterText.counter - 1;
1867 end;
1869 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1870 begin
1871 if EndingGameCounter = 0 then
1872 begin
1873 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1874 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1875 begin
1876 InterReadyTime := -1;
1877 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1878 begin
1879 g_Game_ExecuteEvent('onwadend');
1880 if not gMusic.SetByName('MUSIC_endmus') then
1881 gMusic.SetByName('MUSIC_STDENDMUS');
1882 end
1883 else
1884 gMusic.SetByName('MUSIC_ROUNDMUS');
1886 gMusic.Play();
1887 gState := STATE_INTERCUSTOM;
1888 e_UnpressAllKeys();
1889 end
1890 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1891 begin
1892 gMusic.SetByName('MUSIC_INTERMUS');
1893 gMusic.Play();
1894 gState := STATE_INTERSINGLE;
1895 e_UnpressAllKeys();
1896 end;
1897 g_Game_ExecuteEvent('oninter');
1898 end
1899 else
1900 DecMin(EndingGameCounter, 6, 0);
1901 end;
1903 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1904 begin
1905 if gMapOnce then // Ýòî áûë òåñò
1906 begin
1907 gExit := EXIT_SIMPLE;
1908 Exit;
1909 end;
1910 end;
1912 STATE_SLIST:
1913 g_Serverlist_Control(slCurrent, slTable);
1914 end;
1916 // Ñòàòèñòèêà ïî Tab:
1917 if gGameOn then
1918 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1920 // Èãðà èäåò:
1921 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1922 begin
1923 // Âðåìÿ += 28 ìèëëèñåêóíä:
1924 gTime := gTime + GAME_TICK;
1926 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1927 if MessageTime = 0 then
1928 MessageText := '';
1929 if MessageTime > 0 then
1930 MessageTime := MessageTime - 1;
1932 if (g_Game_IsServer) then
1933 begin
1934 // Áûë çàäàí ëèìèò âðåìåíè:
1935 if (gGameSettings.TimeLimit > 0) then
1936 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1937 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1938 g_Game_NextLevel();
1939 Exit;
1940 end;
1942 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1943 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1944 g_Game_RestartRound(gLMSSoftSpawn);
1946 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1947 if gVoteInProgress and (gVoteTimer < gTime) then
1948 g_Game_CheckVote
1949 else if gVotePassed and (gVoteCmdTimer < gTime) then
1950 begin
1951 g_Console_Process(gVoteCommand);
1952 gVoteCommand := '';
1953 gVotePassed := False;
1954 end;
1956 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1957 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1958 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1959 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1960 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1962 // Áûë çàäàí ëèìèò ïîáåä:
1963 if (gGameSettings.GoalLimit > 0) then
1964 begin
1965 b := 0;
1967 if gGameSettings.GameMode = GM_DM then
1968 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1969 for i := 0 to High(gPlayers) do
1970 if gPlayers[i] <> nil then
1971 if gPlayers[i].Frags > b then
1972 b := gPlayers[i].Frags;
1973 end
1974 else
1975 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1976 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1977 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1978 end;
1980 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1981 if b >= gGameSettings.GoalLimit then
1982 begin
1983 g_Game_NextLevel();
1984 Exit;
1985 end;
1986 end;
1988 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1989 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1990 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1991 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1992 begin
1993 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
1994 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
1995 end // if not console
1996 else
1997 begin
1998 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1999 end;
2000 // process weapon switch queue
2001 end; // if server
2003 // Íàáëþäàòåëü
2004 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2005 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2006 begin
2007 if not gSpectKeyPress then
2008 begin
2009 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2010 begin
2011 // switch spect mode
2012 case gSpectMode of
2013 SPECT_NONE: ; // not spectator
2014 SPECT_STATS,
2015 SPECT_MAPVIEW: Inc(gSpectMode);
2016 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2017 end;
2018 gSpectKeyPress := True;
2019 end;
2020 if (gSpectMode = SPECT_MAPVIEW)
2021 and (not gSpectAuto) then
2022 begin
2023 if gPlayerAction[0, ACTION_MOVELEFT] then
2024 gSpectX := Max(gSpectX - gSpectStep, 0);
2025 if gPlayerAction[0, ACTION_MOVERIGHT] then
2026 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2027 if gPlayerAction[0, ACTION_LOOKUP] then
2028 gSpectY := Max(gSpectY - gSpectStep, 0);
2029 if gPlayerAction[0, ACTION_LOOKDOWN] then
2030 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2031 if gPlayerAction[0, ACTION_WEAPPREV] then
2032 begin
2033 // decrease step
2034 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2035 gSpectKeyPress := True;
2036 end;
2037 if gPlayerAction[0, ACTION_WEAPNEXT] then
2038 begin
2039 // increase step
2040 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2041 gSpectKeyPress := True;
2042 end;
2043 end;
2044 if (gSpectMode = SPECT_PLAYERS)
2045 and (not gSpectAuto) then
2046 begin
2047 if gPlayerAction[0, ACTION_LOOKUP] then
2048 begin
2049 // add second view
2050 gSpectViewTwo := True;
2051 gSpectKeyPress := True;
2052 end;
2053 if gPlayerAction[0, ACTION_LOOKDOWN] then
2054 begin
2055 // remove second view
2056 gSpectViewTwo := False;
2057 gSpectKeyPress := True;
2058 end;
2059 if gPlayerAction[0, ACTION_MOVELEFT] then
2060 begin
2061 // prev player (view 1)
2062 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2063 gSpectKeyPress := True;
2064 end;
2065 if gPlayerAction[0, ACTION_MOVERIGHT] then
2066 begin
2067 // next player (view 1)
2068 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2069 gSpectKeyPress := True;
2070 end;
2071 if gPlayerAction[0, ACTION_WEAPPREV] then
2072 begin
2073 // prev player (view 2)
2074 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2075 gSpectKeyPress := True;
2076 end;
2077 if gPlayerAction[0, ACTION_WEAPNEXT] then
2078 begin
2079 // next player (view 2)
2080 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2081 gSpectKeyPress := True;
2082 end;
2083 end;
2084 if gPlayerAction[0, ACTION_ATTACK] then
2085 begin
2086 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2087 begin
2088 gSpectAuto := True;
2089 gSpectAutoNext := 0;
2090 gSpectViewTwo := False;
2091 gSpectKeyPress := True;
2092 end
2093 else
2094 if gSpectAuto then
2095 begin
2096 gSpectMode := SPECT_STATS;
2097 gSpectAuto := False;
2098 gSpectKeyPress := True;
2099 end;
2100 end;
2101 end
2102 else
2103 if (not gPlayerAction[0, ACTION_JUMP]) and
2104 (not gPlayerAction[0, ACTION_ATTACK]) and
2105 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2106 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2107 (not gPlayerAction[0, ACTION_LOOKUP]) and
2108 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2109 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2110 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2111 gSpectKeyPress := False;
2113 if gSpectAuto then
2114 begin
2115 if gSpectMode = SPECT_MAPVIEW then
2116 begin
2117 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2118 if i = gSpectX then
2119 gSpectAutoNext := gTime
2120 else
2121 gSpectX := i;
2122 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2123 if i = gSpectY then
2124 gSpectAutoNext := gTime
2125 else
2126 gSpectY := i;
2127 end;
2128 if gSpectAutoNext <= gTime then
2129 begin
2130 if gSpectAutoNext > 0 then
2131 begin
2132 gSpectMode := GetRandomSpectMode(gSpectMode);
2133 case gSpectMode of
2134 SPECT_MAPVIEW:
2135 begin
2136 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2137 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2138 gSpectAutoStepX := Random(9) - 4;
2139 gSpectAutoStepY := Random(9) - 4;
2140 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2141 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2142 gSpectAutoStepX := gSpectAutoStepX * -1;
2143 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2144 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2145 gSpectAutoStepY := gSpectAutoStepY * -1;
2146 end;
2147 SPECT_PLAYERS:
2148 begin
2149 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2150 end;
2151 end;
2152 end;
2153 case gSpectMode of
2154 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2155 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2156 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2157 end;
2158 end;
2159 end;
2160 end;
2162 // Îáíîâëÿåì âñå îñòàëüíîå:
2163 g_Map_Update();
2164 g_Items_Update();
2165 g_Triggers_Update();
2166 g_Weapon_Update();
2167 g_Monsters_Update();
2168 g_GFX_Update();
2169 g_Player_UpdateAll();
2170 g_Player_UpdatePhysicalObjects();
2172 // server: send newly spawned monsters unconditionally
2173 if (gGameSettings.GameType = GT_SERVER) then
2174 begin
2175 if (Length(gMonstersSpawned) > 0) then
2176 begin
2177 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2178 SetLength(gMonstersSpawned, 0);
2179 end;
2180 end;
2182 if (gSoundTriggerTime > 8) then
2183 begin
2184 g_Game_UpdateTriggerSounds();
2185 gSoundTriggerTime := 0;
2186 end
2187 else
2188 begin
2189 Inc(gSoundTriggerTime);
2190 end;
2192 if (NetMode = NET_SERVER) then
2193 begin
2194 Inc(NetTimeToUpdate);
2195 Inc(NetTimeToReliable);
2197 // send monster updates
2198 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2199 begin
2200 // send all monsters (periodic sync)
2201 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2203 for I := 0 to High(gPlayers) do
2204 begin
2205 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2206 end;
2208 g_Mons_ForEach(sendMonsPos);
2210 if reliableUpdate then
2211 begin
2212 NetTimeToReliable := 0;
2213 NetTimeToUpdate := NetUpdateRate;
2214 end
2215 else
2216 begin
2217 NetTimeToUpdate := 0;
2218 end;
2219 end
2220 else
2221 begin
2222 // send only mosters with some unexpected changes
2223 g_Mons_ForEach(sendMonsPosUnexpected);
2224 end;
2226 // send unexpected platform changes
2227 g_Map_NetSendInterestingPanels();
2229 g_Net_Slist_ServerUpdate();
2231 if NetUseMaster then
2232 begin
2233 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2234 begin
2235 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2236 g_Net_Slist_Update;
2237 NetTimeToMaster := gTime + NetMasterRate;
2238 end;
2239 end;
2241 end
2242 else if (NetMode = NET_CLIENT) then
2243 begin
2244 MC_SEND_PlayerPos();
2245 end;
2246 end; // if gameOn ...
2248 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2249 if g_ActiveWindow <> nil then
2250 begin
2251 w := e_GetFirstKeyPressed();
2253 if (w <> IK_INVALID) then
2254 begin
2255 Msg.Msg := MESSAGE_DIKEY;
2256 Msg.wParam := w;
2257 g_ActiveWindow.OnMessage(Msg);
2258 end;
2260 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2261 if g_ActiveWindow <> nil then
2262 g_ActiveWindow.Update();
2264 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2265 if gResolutionChange then
2266 begin
2267 e_WriteLog('Changing resolution', TMsgType.Notify);
2268 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2269 gResolutionChange := False;
2270 g_ActiveWindow := nil;
2271 end;
2273 // Íóæíî ñìåíèòü ÿçûê:
2274 if gLanguageChange then
2275 begin
2276 //e_WriteLog('Read language file', MSG_NOTIFY);
2277 //g_Language_Load(DataDir + gLanguage + '.txt');
2278 g_Language_Set(gLanguage);
2279 {$IFNDEF HEADLESS}
2280 g_Menu_Reset();
2281 {$ENDIF}
2282 gLanguageChange := False;
2283 end;
2284 end;
2286 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2287 if e_KeyPressed(IK_F10) and
2288 gGameOn and
2289 (not gConsoleShow) and
2290 (g_ActiveWindow = nil) then
2291 begin
2292 KeyPress(IK_F10);
2293 end;
2295 Time := sys_GetTicks() {div 1000};
2297 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2298 if gDelayedEvents <> nil then
2299 for a := 0 to High(gDelayedEvents) do
2300 if gDelayedEvents[a].Pending and
2302 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2303 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2304 ) then
2305 begin
2306 case gDelayedEvents[a].DEType of
2307 DE_GLOBEVENT:
2308 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2309 DE_BFGHIT:
2310 if gGameOn then
2311 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2312 DE_KILLCOMBO:
2313 if gGameOn then
2314 begin
2315 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2316 if g_Game_IsNet and g_Game_IsServer then
2317 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2318 end;
2319 DE_BODYKILL:
2320 if gGameOn then
2321 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2322 end;
2323 gDelayedEvents[a].Pending := False;
2324 end;
2326 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2327 UPSCounter := UPSCounter + 1;
2328 if Time - UPSTime >= 1000 then
2329 begin
2330 UPS := UPSCounter;
2331 UPSCounter := 0;
2332 UPSTime := Time;
2333 end;
2335 if gGameOn then
2336 begin
2337 g_Weapon_AddDynLights();
2338 g_Items_AddDynLights();
2339 end;
2340 end;
2342 procedure g_Game_LoadChatSounds(Resource: string);
2343 var
2344 WAD: TWADFile;
2345 FileName, Snd: string;
2346 p: Pointer;
2347 len, cnt, tags, i, j: Integer;
2348 cfg: TConfig;
2349 begin
2350 FileName := g_ExtractWadName(Resource);
2352 WAD := TWADFile.Create();
2353 WAD.ReadFile(FileName);
2355 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2356 begin
2357 gChatSounds := nil;
2358 WAD.Free();
2359 Exit;
2360 end;
2362 cfg := TConfig.CreateMem(p, len);
2363 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2365 SetLength(gChatSounds, cnt);
2366 for i := 0 to Length(gChatSounds) - 1 do
2367 begin
2368 gChatSounds[i].Sound := nil;
2369 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2370 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2371 if (Snd = '') or (Tags <= 0) then
2372 continue;
2373 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2374 gChatSounds[i].Sound := TPlayableSound.Create();
2375 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2376 SetLength(gChatSounds[i].Tags, tags);
2377 for j := 0 to tags - 1 do
2378 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2379 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2380 end;
2382 cfg.Free();
2383 WAD.Free();
2384 end;
2386 procedure g_Game_FreeChatSounds();
2387 var
2388 i: Integer;
2389 begin
2390 for i := 0 to Length(gChatSounds) - 1 do
2391 begin
2392 gChatSounds[i].Sound.Free();
2393 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2394 end;
2395 SetLength(gChatSounds, 0);
2396 gChatSounds := nil;
2397 end;
2399 procedure g_Game_LoadData();
2400 var
2401 wl, hl: Integer;
2402 wr, hr: Integer;
2403 wb, hb: Integer;
2404 wm, hm: Integer;
2405 begin
2406 if DataLoaded then Exit;
2408 e_WriteLog('Loading game data...', TMsgType.Notify);
2410 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2411 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2412 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2413 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2414 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2415 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2416 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2417 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2418 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2419 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2420 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2421 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2422 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2423 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2424 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2426 hasPBarGfx := true;
2427 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2428 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2429 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2430 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2432 if hasPBarGfx then
2433 begin
2434 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2435 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2436 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2437 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2438 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2439 begin
2440 // yay!
2441 end
2442 else
2443 begin
2444 hasPBarGfx := false;
2445 end;
2446 end;
2448 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2449 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2450 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2451 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2452 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2453 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2454 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2455 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2456 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2457 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2458 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2459 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2460 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2461 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2462 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2463 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2464 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2465 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2466 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2467 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2468 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2469 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2470 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2471 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2472 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2473 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2474 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2475 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2476 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2477 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2478 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2479 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2480 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2481 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2482 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2483 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2484 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2485 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2486 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2488 goodsnd[0] := TPlayableSound.Create();
2489 goodsnd[1] := TPlayableSound.Create();
2490 goodsnd[2] := TPlayableSound.Create();
2491 goodsnd[3] := TPlayableSound.Create();
2493 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2494 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2495 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2496 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2498 killsnd[0] := TPlayableSound.Create();
2499 killsnd[1] := TPlayableSound.Create();
2500 killsnd[2] := TPlayableSound.Create();
2501 killsnd[3] := TPlayableSound.Create();
2503 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2504 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2505 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2506 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2508 hahasnd[0] := TPlayableSound.Create();
2509 hahasnd[1] := TPlayableSound.Create();
2510 hahasnd[2] := TPlayableSound.Create();
2512 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2513 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2514 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2516 sound_get_flag[0] := TPlayableSound.Create();
2517 sound_get_flag[1] := TPlayableSound.Create();
2518 sound_lost_flag[0] := TPlayableSound.Create();
2519 sound_lost_flag[1] := TPlayableSound.Create();
2520 sound_ret_flag[0] := TPlayableSound.Create();
2521 sound_ret_flag[1] := TPlayableSound.Create();
2522 sound_cap_flag[0] := TPlayableSound.Create();
2523 sound_cap_flag[1] := TPlayableSound.Create();
2525 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2526 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2527 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2528 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2529 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2530 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2531 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2532 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2534 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2536 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2537 g_Items_LoadData();
2539 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2540 g_Weapon_LoadData();
2542 g_Monsters_LoadData();
2544 DataLoaded := True;
2545 end;
2547 procedure g_Game_FreeData();
2548 begin
2549 if not DataLoaded then Exit;
2551 g_Items_FreeData();
2552 g_Weapon_FreeData();
2553 g_Monsters_FreeData();
2555 e_WriteLog('Releasing game data...', TMsgType.Notify);
2557 g_Texture_Delete('NOTEXTURE');
2558 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2559 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2560 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2561 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2562 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2563 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2564 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2565 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2566 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2567 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2568 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2569 g_Frames_DeleteByName('FRAMES_TELEPORT');
2570 g_Frames_DeleteByName('FRAMES_PUNCH');
2571 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2572 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2573 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2574 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2575 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2576 g_Sound_Delete('SOUND_GAME_TELEPORT');
2577 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2578 g_Sound_Delete('SOUND_GAME_SECRET');
2579 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2580 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2581 g_Sound_Delete('SOUND_GAME_BULK1');
2582 g_Sound_Delete('SOUND_GAME_BULK2');
2583 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2584 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2585 g_Sound_Delete('SOUND_GAME_BURNING');
2586 g_Sound_Delete('SOUND_GAME_SWITCH1');
2587 g_Sound_Delete('SOUND_GAME_SWITCH0');
2589 goodsnd[0].Free();
2590 goodsnd[1].Free();
2591 goodsnd[2].Free();
2592 goodsnd[3].Free();
2594 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2595 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2596 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2597 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2599 killsnd[0].Free();
2600 killsnd[1].Free();
2601 killsnd[2].Free();
2602 killsnd[3].Free();
2604 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2605 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2606 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2607 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2609 hahasnd[0].Free();
2610 hahasnd[1].Free();
2611 hahasnd[2].Free();
2613 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2614 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2615 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2617 sound_get_flag[0].Free();
2618 sound_get_flag[1].Free();
2619 sound_lost_flag[0].Free();
2620 sound_lost_flag[1].Free();
2621 sound_ret_flag[0].Free();
2622 sound_ret_flag[1].Free();
2623 sound_cap_flag[0].Free();
2624 sound_cap_flag[1].Free();
2626 g_Sound_Delete('SOUND_CTF_GET1');
2627 g_Sound_Delete('SOUND_CTF_GET2');
2628 g_Sound_Delete('SOUND_CTF_LOST1');
2629 g_Sound_Delete('SOUND_CTF_LOST2');
2630 g_Sound_Delete('SOUND_CTF_RETURN1');
2631 g_Sound_Delete('SOUND_CTF_RETURN2');
2632 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2633 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2635 g_Game_FreeChatSounds();
2637 DataLoaded := False;
2638 end;
2640 procedure DrawCustomStat();
2641 var
2642 pc, x, y, w, _y,
2643 w1, w2, w3,
2644 t, p, m: Integer;
2645 ww1, hh1: Word;
2646 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2647 s1, s2, topstr: String;
2648 begin
2649 e_TextureFontGetSize(gStdFont, ww2, hh2);
2651 sys_HandleInput;
2653 if g_Console_Action(ACTION_SCORES) then
2654 begin
2655 if not gStatsPressed then
2656 begin
2657 gStatsOff := not gStatsOff;
2658 gStatsPressed := True;
2659 end;
2660 end
2661 else
2662 gStatsPressed := False;
2664 if gStatsOff then
2665 begin
2666 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2667 w := (Length(s1) * ww2) div 2;
2668 x := gScreenWidth div 2 - w;
2669 y := 8;
2670 e_TextureFontPrint(x, y, s1, gStdFont);
2671 Exit;
2672 end;
2674 if (gGameSettings.GameMode = GM_COOP) then
2675 begin
2676 if gMissionFailed then
2677 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2678 else
2679 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2680 end
2681 else
2682 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2684 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2685 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2687 if g_Game_IsNet then
2688 begin
2689 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2690 if not gChatShow then
2691 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2692 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2693 end;
2695 if g_Game_IsClient then
2696 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2697 else
2698 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2699 if not gChatShow then
2700 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2701 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2703 x := 32;
2704 y := 16+hh1+16;
2706 w := gScreenWidth-x*2;
2708 w2 := (w-16) div 6;
2709 w3 := w2;
2710 w1 := w-16-w2-w3;
2712 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2713 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2715 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2717 case CustomStat.GameMode of
2718 GM_DM:
2719 begin
2720 if gGameSettings.MaxLives = 0 then
2721 s1 := _lc[I_GAME_DM]
2722 else
2723 s1 := _lc[I_GAME_LMS];
2724 end;
2725 GM_TDM:
2726 begin
2727 if gGameSettings.MaxLives = 0 then
2728 s1 := _lc[I_GAME_TDM]
2729 else
2730 s1 := _lc[I_GAME_TLMS];
2731 end;
2732 GM_CTF: s1 := _lc[I_GAME_CTF];
2733 GM_COOP:
2734 begin
2735 if gGameSettings.MaxLives = 0 then
2736 s1 := _lc[I_GAME_COOP]
2737 else
2738 s1 := _lc[I_GAME_SURV];
2739 end;
2740 else s1 := '';
2741 end;
2743 _y := y+16;
2744 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2745 _y := _y+8;
2747 _y := _y+16;
2748 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2749 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2751 _y := _y+16;
2752 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2753 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2754 (CustomStat.GameTime div 1000 div 60) mod 60,
2755 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2757 pc := Length(CustomStat.PlayerStat);
2758 if pc = 0 then Exit;
2760 if CustomStat.GameMode = GM_COOP then
2761 begin
2762 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2763 _y := _y+32;
2764 s2 := _lc[I_GAME_MONSTERS];
2765 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2766 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2767 _y := _y+16;
2768 s2 := _lc[I_GAME_SECRETS];
2769 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2770 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2771 if gLastMap then
2772 begin
2773 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2774 _y := _y-16;
2775 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2776 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2777 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2778 _y := _y+16;
2779 s2 := _lc[I_GAME_SECRETS_TOTAL];
2780 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2781 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2782 end;
2783 end;
2785 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2786 begin
2787 _y := _y+16+16;
2789 with CustomStat do
2790 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2791 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2792 else s1 := _lc[I_GAME_WIN_DRAW];
2794 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2795 _y := _y+40;
2797 for t := TEAM_RED to TEAM_BLUE do
2798 begin
2799 if t = TEAM_RED then
2800 begin
2801 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2802 gStdFont, 255, 0, 0, 1);
2803 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2804 gStdFont, 255, 0, 0, 1);
2805 r := 255;
2806 g := 0;
2807 b := 0;
2808 end
2809 else
2810 begin
2811 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2812 gStdFont, 0, 0, 255, 1);
2813 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2814 gStdFont, 0, 0, 255, 1);
2815 r := 0;
2816 g := 0;
2817 b := 255;
2818 end;
2820 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2821 _y := _y+24;
2823 for p := 0 to High(CustomStat.PlayerStat) do
2824 if CustomStat.PlayerStat[p].Team = t then
2825 with CustomStat.PlayerStat[p] do
2826 begin
2827 if Spectator then
2828 begin
2829 rr := r div 2;
2830 gg := g div 2;
2831 bb := b div 2;
2832 end
2833 else
2834 begin
2835 rr := r;
2836 gg := g;
2837 bb := b;
2838 end;
2839 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2840 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2841 else
2842 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2843 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2844 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2845 _y := _y+24;
2846 end;
2848 _y := _y+16+16;
2849 end;
2850 end
2851 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2852 begin
2853 _y := _y+40;
2854 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2855 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2856 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2858 _y := _y+24;
2859 for p := 0 to High(CustomStat.PlayerStat) do
2860 with CustomStat.PlayerStat[p] do
2861 begin
2862 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2864 if Spectator then
2865 r := 127
2866 else
2867 r := 255;
2869 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2870 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2871 else
2872 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2873 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2874 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2875 _y := _y+24;
2876 end;
2877 end;
2879 // HACK: take stats screenshot immediately after the first frame of the stats showing
2880 if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
2881 begin
2882 g_TakeScreenShot('stats/' + StatFilename);
2883 StatShotDone := True;
2884 end;
2885 end;
2887 procedure DrawSingleStat();
2888 var
2889 tm, key_x, val_x, y: Integer;
2890 w1, w2, h: Word;
2891 s1, s2: String;
2893 procedure player_stat(n: Integer);
2894 var
2895 kpm: Real;
2897 begin
2898 // "Kills: # / #":
2899 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2900 s2 := Format(' %d', [gTotalMonsters]);
2902 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2903 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2904 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2905 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2906 s1 := s1 + '/';
2907 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2908 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2910 // "Kills-per-minute: ##.#":
2911 s1 := _lc[I_MENU_INTER_KPM];
2912 if tm > 0 then
2913 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2914 else
2915 kpm := SingleStat.PlayerStat[n].Kills;
2916 s2 := Format(' %.1f', [kpm]);
2918 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2919 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2921 // "Secrets found: # / #":
2922 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2923 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2925 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2926 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2927 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2928 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2929 s1 := s1 + '/';
2930 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2931 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2932 end;
2934 begin
2935 // "Level Complete":
2936 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2937 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2939 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2940 s1 := _lc[I_MENU_INTER_KPM];
2941 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2942 Inc(w1, 16);
2943 s1 := ' 9999.9';
2944 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2946 key_x := (gScreenWidth-w1-w2) div 2;
2947 val_x := key_x + w1;
2949 // "Time: #:##:##":
2950 tm := SingleStat.GameTime div 1000;
2951 s1 := _lc[I_MENU_INTER_TIME];
2952 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2954 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2955 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2957 if SingleStat.TwoPlayers then
2958 begin
2959 // "Player 1":
2960 s1 := _lc[I_MENU_PLAYER_1];
2961 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2962 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2964 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2965 y := 176;
2966 player_stat(0);
2968 // "Player 2":
2969 s1 := _lc[I_MENU_PLAYER_2];
2970 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2971 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2973 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2974 y := 336;
2975 player_stat(1);
2976 end
2977 else
2978 begin
2979 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2980 y := 128;
2981 player_stat(0);
2982 end;
2983 end;
2985 procedure DrawLoadingStat();
2986 procedure drawRect (x, y, w, h: Integer);
2987 begin
2988 if (w < 1) or (h < 1) then exit;
2989 glBegin(GL_QUADS);
2990 glVertex2f(x+0.375, y+0.375);
2991 glVertex2f(x+w+0.375, y+0.375);
2992 glVertex2f(x+w+0.375, y+h+0.375);
2993 glVertex2f(x+0.375, y+h+0.375);
2994 glEnd();
2995 end;
2997 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
2998 var
2999 rectW, rectH: Integer;
3000 x0, y0: Integer;
3001 wdt: Integer;
3002 wl, hl: Integer;
3003 wr, hr: Integer;
3004 wb, hb: Integer;
3005 wm, hm: Integer;
3006 idl, idr, idb, idm: LongWord;
3007 f, my: Integer;
3008 begin
3009 result := false;
3010 if (total < 1) then exit;
3011 if (cur < 1) then exit; // don't blink
3012 if (not washere) and (cur >= total) then exit; // don't blink
3013 //if (cur < 0) then cur := 0;
3014 //if (cur > total) then cur := total;
3015 result := true;
3017 if (hasPBarGfx) then
3018 begin
3019 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
3020 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
3021 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
3022 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
3023 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
3024 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
3025 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
3026 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
3028 //rectW := gScreenWidth-360;
3029 rectW := trunc(624.0*gScreenWidth/1024.0);
3030 rectH := hl;
3032 x0 := (gScreenWidth-rectW) div 2;
3033 y0 := gScreenHeight-rectH-64;
3034 if (y0 < 2) then y0 := 2;
3036 glEnable(GL_SCISSOR_TEST);
3038 // left and right
3039 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
3040 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
3041 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
3043 // body
3044 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
3045 f := x0+wl;
3046 while (f < x0+rectW) do
3047 begin
3048 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
3049 f += wb;
3050 end;
3052 // filled part
3053 wdt := (rectW-wl-wr)*cur div total;
3054 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
3055 if (wdt > 0) then
3056 begin
3057 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
3058 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
3059 f := x0+wl;
3060 while (wdt > 0) do
3061 begin
3062 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
3063 f += wm;
3064 wdt -= wm;
3065 end;
3066 end;
3068 glScissor(0, 0, gScreenWidth, gScreenHeight);
3069 end
3070 else
3071 begin
3072 rectW := gScreenWidth-64;
3073 rectH := 16;
3075 x0 := (gScreenWidth-rectW) div 2;
3076 y0 := gScreenHeight-rectH-64;
3077 if (y0 < 2) then y0 := 2;
3079 glDisable(GL_BLEND);
3080 glDisable(GL_TEXTURE_2D);
3082 //glClearColor(0, 0, 0, 0);
3083 //glClear(GL_COLOR_BUFFER_BIT);
3085 glColor4ub(127, 127, 127, 255);
3086 drawRect(x0-2, y0-2, rectW+4, rectH+4);
3088 glColor4ub(0, 0, 0, 255);
3089 drawRect(x0-1, y0-1, rectW+2, rectH+2);
3091 glColor4ub(127, 127, 127, 255);
3092 wdt := rectW*cur div total;
3093 if (wdt > rectW) then wdt := rectW;
3094 drawRect(x0, y0, wdt, rectH);
3095 end;
3096 end;
3098 var
3099 ww, hh: Word;
3100 xx, yy, i: Integer;
3101 s: String;
3102 begin
3103 if (Length(LoadingStat.Msgs) = 0) then exit;
3105 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
3106 yy := (gScreenHeight div 3);
3107 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3108 xx := (gScreenWidth div 3);
3110 with LoadingStat do
3111 begin
3112 for i := 0 to NextMsg-1 do
3113 begin
3114 if (i = (NextMsg-1)) and (MaxValue > 0) then
3115 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3116 else
3117 s := Msgs[i];
3119 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3120 yy := yy + LOADING_INTERLINE;
3121 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3122 end;
3123 end;
3124 end;
3126 procedure DrawMenuBackground(tex: AnsiString);
3127 var
3128 w, h: Word;
3129 ID: DWord;
3131 begin
3132 if g_Texture_Get(tex, ID) then
3133 begin
3134 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3135 e_GetTextureSize(ID, @w, @h);
3136 if w = h then
3137 w := round(w * 1.333 * (gScreenHeight / h))
3138 else
3139 w := trunc(w * (gScreenHeight / h));
3140 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3141 end
3142 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3143 end;
3145 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3146 var
3147 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3149 function monDraw (mon: TMonster): Boolean;
3150 begin
3151 result := false; // don't stop
3152 with mon do
3153 begin
3154 if alive then
3155 begin
3156 // Ëåâûé âåðõíèé óãîë
3157 aX := Obj.X div ScaleSz + 1;
3158 aY := Obj.Y div ScaleSz + 1;
3159 // Ðàçìåðû
3160 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3161 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3162 // Ïðàâûé íèæíèé óãîë
3163 aX2 := aX + aX2 - 1;
3164 aY2 := aY + aY2 - 1;
3165 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3166 end;
3167 end;
3168 end;
3170 begin
3171 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3172 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3173 begin
3174 Scale := 1;
3175 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3176 ScaleSz := 16 div Scale;
3177 // Ðàçìåðû ìèíè-êàðòû:
3178 aX := max(gMapInfo.Width div ScaleSz, 1);
3179 aY := max(gMapInfo.Height div ScaleSz, 1);
3180 // Ðàìêà êàðòû:
3181 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3183 if gWalls <> nil then
3184 begin
3185 // Ðèñóåì ñòåíû:
3186 for a := 0 to High(gWalls) do
3187 with gWalls[a] do
3188 if PanelType <> 0 then
3189 begin
3190 // Ëåâûé âåðõíèé óãîë:
3191 aX := X div ScaleSz;
3192 aY := Y div ScaleSz;
3193 // Ðàçìåðû:
3194 aX2 := max(Width div ScaleSz, 1);
3195 aY2 := max(Height div ScaleSz, 1);
3196 // Ïðàâûé íèæíèé óãîë:
3197 aX2 := aX + aX2 - 1;
3198 aY2 := aY + aY2 - 1;
3200 case PanelType of
3201 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3202 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3203 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3204 end;
3205 end;
3206 end;
3207 if gSteps <> nil then
3208 begin
3209 // Ðèñóåì ñòóïåíè:
3210 for a := 0 to High(gSteps) do
3211 with gSteps[a] do
3212 if PanelType <> 0 then
3213 begin
3214 // Ëåâûé âåðõíèé óãîë:
3215 aX := X div ScaleSz;
3216 aY := Y div ScaleSz;
3217 // Ðàçìåðû:
3218 aX2 := max(Width div ScaleSz, 1);
3219 aY2 := max(Height div ScaleSz, 1);
3220 // Ïðàâûé íèæíèé óãîë:
3221 aX2 := aX + aX2 - 1;
3222 aY2 := aY + aY2 - 1;
3224 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3225 end;
3226 end;
3227 if gLifts <> nil then
3228 begin
3229 // Ðèñóåì ëèôòû:
3230 for a := 0 to High(gLifts) do
3231 with gLifts[a] do
3232 if PanelType <> 0 then
3233 begin
3234 // Ëåâûé âåðõíèé óãîë:
3235 aX := X div ScaleSz;
3236 aY := Y div ScaleSz;
3237 // Ðàçìåðû:
3238 aX2 := max(Width div ScaleSz, 1);
3239 aY2 := max(Height div ScaleSz, 1);
3240 // Ïðàâûé íèæíèé óãîë:
3241 aX2 := aX + aX2 - 1;
3242 aY2 := aY + aY2 - 1;
3244 case LiftType of
3245 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3246 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3247 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3248 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3249 end;
3250 end;
3251 end;
3252 if gWater <> nil then
3253 begin
3254 // Ðèñóåì âîäó:
3255 for a := 0 to High(gWater) do
3256 with gWater[a] do
3257 if PanelType <> 0 then
3258 begin
3259 // Ëåâûé âåðõíèé óãîë:
3260 aX := X div ScaleSz;
3261 aY := Y div ScaleSz;
3262 // Ðàçìåðû:
3263 aX2 := max(Width div ScaleSz, 1);
3264 aY2 := max(Height div ScaleSz, 1);
3265 // Ïðàâûé íèæíèé óãîë:
3266 aX2 := aX + aX2 - 1;
3267 aY2 := aY + aY2 - 1;
3269 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3270 end;
3271 end;
3272 if gAcid1 <> nil then
3273 begin
3274 // Ðèñóåì êèñëîòó 1:
3275 for a := 0 to High(gAcid1) do
3276 with gAcid1[a] do
3277 if PanelType <> 0 then
3278 begin
3279 // Ëåâûé âåðõíèé óãîë:
3280 aX := X div ScaleSz;
3281 aY := Y div ScaleSz;
3282 // Ðàçìåðû:
3283 aX2 := max(Width div ScaleSz, 1);
3284 aY2 := max(Height div ScaleSz, 1);
3285 // Ïðàâûé íèæíèé óãîë:
3286 aX2 := aX + aX2 - 1;
3287 aY2 := aY + aY2 - 1;
3289 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3290 end;
3291 end;
3292 if gAcid2 <> nil then
3293 begin
3294 // Ðèñóåì êèñëîòó 2:
3295 for a := 0 to High(gAcid2) do
3296 with gAcid2[a] do
3297 if PanelType <> 0 then
3298 begin
3299 // Ëåâûé âåðõíèé óãîë:
3300 aX := X div ScaleSz;
3301 aY := Y div ScaleSz;
3302 // Ðàçìåðû:
3303 aX2 := max(Width div ScaleSz, 1);
3304 aY2 := max(Height div ScaleSz, 1);
3305 // Ïðàâûé íèæíèé óãîë:
3306 aX2 := aX + aX2 - 1;
3307 aY2 := aY + aY2 - 1;
3309 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3310 end;
3311 end;
3312 if gPlayers <> nil then
3313 begin
3314 // Ðèñóåì èãðîêîâ:
3315 for a := 0 to High(gPlayers) do
3316 if gPlayers[a] <> nil then with gPlayers[a] do
3317 if alive then begin
3318 // Ëåâûé âåðõíèé óãîë:
3319 aX := Obj.X div ScaleSz + 1;
3320 aY := Obj.Y div ScaleSz + 1;
3321 // Ðàçìåðû:
3322 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3323 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3324 // Ïðàâûé íèæíèé óãîë:
3325 aX2 := aX + aX2 - 1;
3326 aY2 := aY + aY2 - 1;
3328 if gPlayers[a] = p then
3329 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3330 else
3331 case Team of
3332 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3333 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3334 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3335 end;
3336 end;
3337 end;
3338 // Ðèñóåì ìîíñòðîâ
3339 g_Mons_ForEach(monDraw);
3340 end;
3341 end;
3344 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3345 begin
3346 if not hasAmbient then exit;
3347 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3348 end;
3351 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3352 //FIXME: broken for splitscreen mode
3353 procedure renderDynLightsInternal ();
3354 var
3355 //hasAmbient: Boolean;
3356 //ambColor: TDFColor;
3357 lln: Integer;
3358 lx, ly, lrad: Integer;
3359 scxywh: array[0..3] of GLint;
3360 wassc: Boolean;
3361 begin
3362 if e_NoGraphics then exit;
3364 //TODO: lights should be in separate grid, i think
3365 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3366 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3368 // rendering mode
3369 //ambColor := gCurrentMap['light_ambient'].rgba;
3370 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3372 { // this will multiply incoming color to alpha from framebuffer
3373 glEnable(GL_BLEND);
3374 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3377 (*
3378 * light rendering: (INVALID!)
3379 * glStencilFunc(GL_EQUAL, 0, $ff);
3380 * for each light:
3381 * glClear(GL_STENCIL_BUFFER_BIT);
3382 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3383 * draw shadow volume into stencil buffer
3384 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3385 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3386 * turn off blending
3387 * draw color-less quad with light alpha (WARNING! don't touch color!)
3388 * glEnable(GL_BLEND);
3389 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3390 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3391 *)
3392 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3393 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3395 // setup OpenGL parameters
3396 glStencilMask($FFFFFFFF);
3397 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3398 glEnable(GL_STENCIL_TEST);
3399 glEnable(GL_SCISSOR_TEST);
3400 glClear(GL_STENCIL_BUFFER_BIT);
3401 glStencilFunc(GL_EQUAL, 0, $ff);
3403 for lln := 0 to g_dynLightCount-1 do
3404 begin
3405 lx := g_dynLights[lln].x;
3406 ly := g_dynLights[lln].y;
3407 lrad := g_dynLights[lln].radius;
3408 if (lrad < 3) then continue;
3410 if (lx-sX+lrad < 0) then continue;
3411 if (ly-sY+lrad < 0) then continue;
3412 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3413 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3415 // set scissor to optimize drawing
3416 if (g_dbg_scale = 1.0) then
3417 begin
3418 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3419 end
3420 else
3421 begin
3422 glScissor(0, 0, gScreenWidth, gScreenHeight);
3423 end;
3424 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3425 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3426 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3427 // draw extruded panels
3428 glDisable(GL_TEXTURE_2D);
3429 glDisable(GL_BLEND);
3430 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3431 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3432 // render light texture
3433 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3434 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3435 // blend it
3436 glEnable(GL_BLEND);
3437 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3438 glEnable(GL_TEXTURE_2D);
3439 // color and opacity
3440 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3441 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3442 glBegin(GL_QUADS);
3443 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3444 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3445 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3446 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3447 glEnd();
3448 end;
3450 // done
3451 glDisable(GL_STENCIL_TEST);
3452 glDisable(GL_BLEND);
3453 glDisable(GL_SCISSOR_TEST);
3454 //glScissor(0, 0, sWidth, sHeight);
3456 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3457 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3458 end;
3461 function fixViewportForScale (): Boolean;
3462 var
3463 nx0, ny0, nw, nh: Integer;
3464 begin
3465 result := false;
3466 if (g_dbg_scale <> 1.0) then
3467 begin
3468 result := true;
3469 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3470 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3471 nw := round(sWidth/g_dbg_scale);
3472 nh := round(sHeight/g_dbg_scale);
3473 sX := nx0;
3474 sY := ny0;
3475 sWidth := nw;
3476 sHeight := nh;
3477 end;
3478 end;
3481 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3482 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3483 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3484 type
3485 TDrawCB = procedure ();
3487 var
3488 hasAmbient: Boolean;
3489 ambColor: TDFColor;
3490 doAmbient: Boolean = false;
3492 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3493 var
3494 tagmask: Integer;
3495 pan: TPanel;
3496 begin
3497 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3498 if gdbg_map_use_accel_render then
3499 begin
3500 tagmask := panelTypeToTag(panType);
3501 while (gDrawPanelList.count > 0) do
3502 begin
3503 pan := TPanel(gDrawPanelList.front());
3504 if ((pan.tag and tagmask) = 0) then break;
3505 if doDraw then pan.Draw(doAmbient, ambColor);
3506 gDrawPanelList.popFront();
3507 end;
3508 end
3509 else
3510 begin
3511 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3512 end;
3513 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3514 end;
3516 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3517 begin
3518 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3519 if assigned(cb) then cb();
3520 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3521 end;
3523 begin
3524 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3526 // our accelerated renderer will collect all panels to gDrawPanelList
3527 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3528 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3529 if gdbg_map_use_accel_render then
3530 begin
3531 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3532 end;
3533 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3535 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3536 g_Map_DrawBack(backXOfs, backYOfs);
3537 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3539 if setTransMatrix then
3540 begin
3541 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3542 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3543 glTranslatef(-sX, -sY, 0);
3544 end;
3546 // rendering mode
3547 ambColor := gCurrentMap['light_ambient'].rgba;
3548 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3551 if hasAmbient then
3552 begin
3553 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3554 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3555 glClear(GL_COLOR_BUFFER_BIT);
3556 end;
3558 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3561 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3562 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3563 drawOther('items', @g_Items_Draw);
3564 drawOther('weapons', @g_Weapon_Draw);
3565 drawOther('shells', @g_Player_DrawShells);
3566 drawOther('drawall', @g_Player_DrawAll);
3567 drawOther('corpses', @g_Player_DrawCorpses);
3568 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3569 drawOther('monsters', @g_Monsters_Draw);
3570 drawOther('itemdrop', @g_Items_DrawDrop);
3571 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3572 drawOther('gfx', @g_GFX_Draw);
3573 drawOther('flags', @g_Map_DrawFlags);
3574 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3575 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3576 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3577 drawOther('dynlights', @renderDynLightsInternal);
3579 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3580 begin
3581 renderAmbientQuad(hasAmbient, ambColor);
3582 end;
3584 doAmbient := true;
3585 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3588 if g_debug_HealthBar then
3589 begin
3590 g_Monsters_DrawHealth();
3591 g_Player_DrawHealth();
3592 end;
3594 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3595 end;
3598 procedure DrawMapView(x, y, w, h: Integer);
3600 var
3601 bx, by: Integer;
3602 begin
3603 glPushMatrix();
3605 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3606 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3608 sX := x;
3609 sY := y;
3610 sWidth := w;
3611 sHeight := h;
3613 fixViewportForScale();
3614 renderMapInternal(-bx, -by, true);
3616 glPopMatrix();
3617 end;
3620 procedure DrawPlayer(p: TPlayer);
3621 var
3622 px, py, a, b, c, d, i: Integer;
3623 //R: TRect;
3624 begin
3625 if (p = nil) or (p.FDummy) then
3626 begin
3627 glPushMatrix();
3628 g_Map_DrawBack(0, 0);
3629 glPopMatrix();
3630 Exit;
3631 end;
3633 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3634 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3636 gPlayerDrawn := p;
3638 glPushMatrix();
3640 px := p.GameX + PLAYER_RECT_CX;
3641 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
3643 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3644 begin
3645 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3646 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3648 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3649 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3651 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3652 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3653 begin
3654 // hcenter
3655 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3656 end;
3658 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3659 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3660 begin
3661 // vcenter
3662 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3663 end;
3664 end
3665 else
3666 begin
3667 // scaled, ignore level bounds
3668 a := -px+(gPlayerScreenSize.X div 2);
3669 b := -py+(gPlayerScreenSize.Y div 2);
3670 end;
3672 sX := -a;
3673 sY := -b;
3674 sWidth := gPlayerScreenSize.X;
3675 sHeight := gPlayerScreenSize.Y;
3676 fixViewportForScale();
3678 i := py - (sY + sHeight div 2);
3679 if (p.IncCam > 0) then
3680 begin
3681 // clamp to level bounds
3682 if (sY - p.IncCam < 0) then
3683 p.IncCam := nclamp(sY, 0, 120);
3684 // clamp around player position
3685 if (i > 0) then
3686 p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
3687 end
3688 else if (p.IncCam < 0) then
3689 begin
3690 // clamp to level bounds
3691 if (sY + sHeight - p.IncCam > gMapInfo.Height) then
3692 p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
3693 // clamp around player position
3694 if (i < 0) then
3695 p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
3696 end;
3698 sY := sY - p.IncCam;
3700 if (not g_dbg_ignore_bounds) then
3701 begin
3702 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3703 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3704 if (sX < 0) then sX := 0;
3705 if (sY < 0) then sY := 0;
3706 end;
3708 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3709 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3711 //r_smallmap_h: 0: left; 1: center; 2: right
3712 //r_smallmap_v: 0: top; 1: center; 2: bottom
3713 // horiz small map?
3714 if (gMapInfo.Width = sWidth) then
3715 begin
3716 sX := 0;
3717 end
3718 else if (gMapInfo.Width < sWidth) then
3719 begin
3720 case r_smallmap_h of
3721 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3722 2: sX := -(sWidth-gMapInfo.Width); // right
3723 else sX := 0; // left
3724 end;
3725 end;
3726 // vert small map?
3727 if (gMapInfo.Height = sHeight) then
3728 begin
3729 sY := 0;
3730 end
3731 else if (gMapInfo.Height < sHeight) then
3732 begin
3733 case r_smallmap_v of
3734 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3735 2: sY := -(sHeight-gMapInfo.Height); // bottom
3736 else sY := 0; // top
3737 end;
3738 end;
3740 p.viewPortX := sX;
3741 p.viewPortY := sY;
3742 p.viewPortW := sWidth;
3743 p.viewPortH := sHeight;
3745 {$IFDEF ENABLE_HOLMES}
3746 if (p = gPlayer1) then
3747 begin
3748 g_Holmes_plrViewPos(sX, sY);
3749 g_Holmes_plrViewSize(sWidth, sHeight);
3750 end;
3751 {$ENDIF}
3753 renderMapInternal(-c, -d, true);
3755 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3756 case gPlayerIndicator of
3757 1:
3758 p.DrawIndicator(_RGB(255, 255, 255));
3760 2:
3761 for i := 0 to High(gPlayers) do
3762 if gPlayers[i] <> nil then
3763 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3764 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3765 if gPlayerIndicatorStyle = 1 then
3766 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3767 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3768 end;
3770 if p.FSpectator then
3771 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
3772 p.GameY + PLAYER_RECT_CY - 4,
3773 'X', gStdFont, 255, 255, 255, 1, True);
3775 for a := 0 to High(gCollideMap) do
3776 for b := 0 to High(gCollideMap[a]) do
3777 begin
3778 d := 0;
3779 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3780 d := d + 1;
3781 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3782 d := d + 2;
3784 case d of
3785 1: e_DrawPoint(1, b, a, 200, 200, 200);
3786 2: e_DrawPoint(1, b, a, 64, 64, 255);
3787 3: e_DrawPoint(1, b, a, 255, 0, 255);
3788 end;
3789 end;
3792 glPopMatrix();
3794 p.DrawPain();
3795 p.DrawPickup();
3796 p.DrawRulez();
3797 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3798 if g_Debug_Player then
3799 g_Player_DrawDebug(p);
3800 p.DrawGUI();
3801 end;
3803 procedure drawProfilers ();
3804 var
3805 px: Integer = -1;
3806 py: Integer = -1;
3807 begin
3808 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3809 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3810 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3811 end;
3813 procedure g_Game_Draw();
3814 var
3815 ID: DWORD;
3816 w, h: Word;
3817 ww, hh: Byte;
3818 Time: Int64;
3819 back: string;
3820 plView1, plView2: TPlayer;
3821 Split: Boolean;
3822 begin
3823 if gExit = EXIT_QUIT then Exit;
3825 Time := sys_GetTicks() {div 1000};
3826 FPSCounter := FPSCounter+1;
3827 if Time - FPSTime >= 1000 then
3828 begin
3829 FPS := FPSCounter;
3830 FPSCounter := 0;
3831 FPSTime := Time;
3832 end;
3834 if gGameOn or (gState = STATE_FOLD) then
3835 begin
3836 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3837 begin
3838 gSpectMode := SPECT_NONE;
3839 if not gRevertPlayers then
3840 begin
3841 plView1 := gPlayer1;
3842 plView2 := gPlayer2;
3843 end
3844 else
3845 begin
3846 plView1 := gPlayer2;
3847 plView2 := gPlayer1;
3848 end;
3849 end
3850 else
3851 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3852 begin
3853 gSpectMode := SPECT_NONE;
3854 if gPlayer2 = nil then
3855 plView1 := gPlayer1
3856 else
3857 plView1 := gPlayer2;
3858 plView2 := nil;
3859 end
3860 else
3861 begin
3862 plView1 := nil;
3863 plView2 := nil;
3864 end;
3866 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3867 gSpectMode := SPECT_STATS;
3869 if gSpectMode = SPECT_PLAYERS then
3870 if gPlayers <> nil then
3871 begin
3872 plView1 := GetActivePlayer_ByID(gSpectPID1);
3873 if plView1 = nil then
3874 begin
3875 gSpectPID1 := GetActivePlayerID_Next();
3876 plView1 := GetActivePlayer_ByID(gSpectPID1);
3877 end;
3878 if gSpectViewTwo then
3879 begin
3880 plView2 := GetActivePlayer_ByID(gSpectPID2);
3881 if plView2 = nil then
3882 begin
3883 gSpectPID2 := GetActivePlayerID_Next();
3884 plView2 := GetActivePlayer_ByID(gSpectPID2);
3885 end;
3886 end;
3887 end;
3889 if gSpectMode = SPECT_MAPVIEW then
3890 begin
3891 // Ðåæèì ïðîñìîòðà êàðòû
3892 Split := False;
3893 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3894 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3895 gHearPoint1.Active := True;
3896 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3897 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3898 gHearPoint2.Active := False;
3899 end
3900 else
3901 begin
3902 Split := (plView1 <> nil) and (plView2 <> nil);
3904 // Òî÷êè ñëóõà èãðîêîâ
3905 if plView1 <> nil then
3906 begin
3907 gHearPoint1.Active := True;
3908 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3909 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3910 end else
3911 gHearPoint1.Active := False;
3912 if plView2 <> nil then
3913 begin
3914 gHearPoint2.Active := True;
3915 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3916 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3917 end else
3918 gHearPoint2.Active := False;
3920 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3921 gPlayerScreenSize.X := gScreenWidth-196;
3922 if Split then
3923 begin
3924 gPlayerScreenSize.Y := gScreenHeight div 2;
3925 if gScreenHeight mod 2 = 0 then
3926 Dec(gPlayerScreenSize.Y);
3927 end
3928 else
3929 gPlayerScreenSize.Y := gScreenHeight;
3931 if Split then
3932 if gScreenHeight mod 2 = 0 then
3933 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3934 else
3935 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3937 DrawPlayer(plView1);
3938 gPlayer1ScreenCoord.X := sX;
3939 gPlayer1ScreenCoord.Y := sY;
3941 if Split then
3942 begin
3943 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3945 DrawPlayer(plView2);
3946 gPlayer2ScreenCoord.X := sX;
3947 gPlayer2ScreenCoord.Y := sY;
3948 end;
3950 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3952 if Split then
3953 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3954 end;
3956 {$IFDEF ENABLE_HOLMES}
3957 // draw inspector
3958 if (g_holmes_enabled) then g_Holmes_Draw();
3959 {$ENDIF}
3961 if MessageText <> '' then
3962 begin
3963 w := 0;
3964 h := 0;
3965 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3966 if Split then
3967 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3968 (gScreenHeight div 2)-(h div 2), MessageText)
3969 else
3970 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3971 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3972 end;
3974 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3976 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3977 begin
3978 // Draw spectator GUI
3979 ww := 0;
3980 hh := 0;
3981 e_TextureFontGetSize(gStdFont, ww, hh);
3982 case gSpectMode of
3983 SPECT_STATS:
3984 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3985 SPECT_MAPVIEW:
3986 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3987 SPECT_PLAYERS:
3988 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3989 end;
3990 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3991 if gSpectMode = SPECT_STATS then
3992 begin
3993 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
3994 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
3995 end;
3996 if gSpectMode = SPECT_MAPVIEW then
3997 begin
3998 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3999 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
4000 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
4001 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
4002 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
4003 end;
4004 if gSpectMode = SPECT_PLAYERS then
4005 begin
4006 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
4007 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
4008 if gSpectViewTwo then
4009 begin
4010 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
4011 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
4012 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4013 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4014 end
4015 else
4016 begin
4017 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4018 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4019 end;
4020 end;
4021 end;
4022 end;
4024 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
4025 begin
4026 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4027 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4029 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
4030 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
4031 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
4032 end;
4034 if not gGameOn then
4035 begin
4036 if (gState = STATE_MENU) then
4037 begin
4038 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
4039 // F3 at menu will show game loading dialog
4040 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
4041 if (g_ActiveWindow <> nil) then
4042 begin
4043 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4044 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4045 end
4046 else
4047 begin
4048 // F3 at titlepic will show game loading dialog
4049 if e_KeyPressed(IK_F3) then
4050 begin
4051 g_Menu_Show_LoadMenu(true);
4052 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4053 end;
4054 end;
4055 end;
4057 if gState = STATE_FOLD then
4058 begin
4059 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4060 end;
4062 if gState = STATE_INTERCUSTOM then
4063 begin
4064 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
4065 begin
4066 back := 'TEXTURE_endpic';
4067 if not g_Texture_Get(back, ID) then
4068 back := _lc[I_TEXTURE_ENDPIC];
4069 end
4070 else
4071 back := 'INTER';
4073 DrawMenuBackground(back);
4075 DrawCustomStat();
4077 if g_ActiveWindow <> nil then
4078 begin
4079 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4080 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4081 end;
4082 end;
4084 if gState = STATE_INTERSINGLE then
4085 begin
4086 if EndingGameCounter > 0 then
4087 begin
4088 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4089 end
4090 else
4091 begin
4092 back := 'INTER';
4094 DrawMenuBackground(back);
4096 DrawSingleStat();
4098 if g_ActiveWindow <> nil then
4099 begin
4100 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4101 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4102 end;
4103 end;
4104 end;
4106 if gState = STATE_ENDPIC then
4107 begin
4108 ID := DWORD(-1);
4109 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4110 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4112 if g_ActiveWindow <> nil then
4113 begin
4114 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4115 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4116 end;
4117 end;
4119 if gState = STATE_SLIST then
4120 begin
4121 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4122 // begin
4123 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4124 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4125 // end;
4126 DrawMenuBackground('MENU_BACKGROUND');
4127 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4128 g_Serverlist_Draw(slCurrent, slTable);
4129 end;
4130 end;
4132 if g_ActiveWindow <> nil then
4133 begin
4134 if gGameOn then
4135 begin
4136 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4137 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4138 end;
4139 g_ActiveWindow.Draw();
4140 end;
4142 {$IFNDEF HEADLESS}
4143 g_Console_Draw();
4144 {$ENDIF}
4146 if g_debug_Sounds and gGameOn then
4147 begin
4148 for w := 0 to High(e_SoundsArray) do
4149 for h := 0 to e_SoundsArray[w].nRefs do
4150 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4151 end;
4153 if gShowFPS then
4154 begin
4155 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4156 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4157 end;
4159 if gGameOn and gShowTime then
4160 drawTime(gScreenWidth-72, gScreenHeight-16);
4162 if gGameOn then drawProfilers();
4164 {$IFDEF ENABLE_HOLMES}
4165 g_Holmes_DrawUI();
4166 {$ENDIF}
4168 g_Touch_Draw;
4169 end;
4171 procedure g_Game_Quit();
4172 begin
4173 g_Game_StopAllSounds(True);
4174 gMusic.Free();
4175 g_Game_FreeData();
4176 g_PlayerModel_FreeData();
4177 g_Texture_DeleteAll();
4178 g_Frames_DeleteAll();
4179 {$IFNDEF HEADLESS}
4180 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4181 {$ENDIF}
4183 if NetInitDone then g_Net_Free;
4185 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4186 if gMapToDelete <> '' then
4187 g_Game_DeleteTestMap();
4189 gExit := EXIT_QUIT;
4190 sys_RequestQuit;
4191 end;
4193 procedure g_FatalError(Text: String);
4194 begin
4195 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4196 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4198 gExit := EXIT_SIMPLE;
4199 end;
4201 procedure g_SimpleError(Text: String);
4202 begin
4203 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4204 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4205 end;
4207 procedure g_Game_SetupScreenSize();
4208 const
4209 RES_FACTOR = 4.0 / 3.0;
4210 var
4211 s: Single;
4212 rf: Single;
4213 bw, bh: Word;
4214 begin
4215 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4216 gPlayerScreenSize.X := gScreenWidth-196;
4217 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4218 gPlayerScreenSize.Y := gScreenHeight div 2
4219 else
4220 gPlayerScreenSize.Y := gScreenHeight;
4222 // Ðàçìåð çàäíåãî ïëàíà:
4223 if BackID <> DWORD(-1) then
4224 begin
4225 s := SKY_STRETCH;
4226 if (gScreenWidth*s > gMapInfo.Width) or
4227 (gScreenHeight*s > gMapInfo.Height) then
4228 begin
4229 gBackSize.X := gScreenWidth;
4230 gBackSize.Y := gScreenHeight;
4231 end
4232 else
4233 begin
4234 e_GetTextureSize(BackID, @bw, @bh);
4235 rf := Single(bw) / Single(bh);
4236 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4237 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4238 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4239 if (s < 1.0) then s := 1.0;
4240 gBackSize.X := Round(bw*s);
4241 gBackSize.Y := Round(bh*s);
4242 end;
4243 end;
4244 end;
4246 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4247 begin
4248 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
4249 end;
4251 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4252 begin
4253 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4254 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4255 Exit;
4256 if gPlayer1 = nil then
4257 begin
4258 if g_Game_IsClient then
4259 begin
4260 if NetPlrUID1 > -1 then
4261 begin
4262 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4263 gPlayer1 := g_Player_Get(NetPlrUID1);
4264 end;
4265 Exit;
4266 end;
4268 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4269 Team := gPlayer1Settings.Team;
4271 // Ñîçäàíèå ïåðâîãî èãðîêà:
4272 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4273 gPlayer1Settings.Color,
4274 Team, False));
4275 if gPlayer1 = nil then
4276 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4277 else
4278 begin
4279 gPlayer1.Name := gPlayer1Settings.Name;
4280 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4281 if g_Game_IsServer and g_Game_IsNet then
4282 MH_SEND_PlayerCreate(gPlayer1.UID);
4283 gPlayer1.Respawn(False, True);
4284 g_Net_Slist_ServerPlayerComes();
4285 end;
4287 Exit;
4288 end;
4289 if gPlayer2 = nil then
4290 begin
4291 if g_Game_IsClient then
4292 begin
4293 if NetPlrUID2 > -1 then
4294 gPlayer2 := g_Player_Get(NetPlrUID2);
4295 Exit;
4296 end;
4298 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4299 Team := gPlayer2Settings.Team;
4301 // Ñîçäàíèå âòîðîãî èãðîêà:
4302 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4303 gPlayer2Settings.Color,
4304 Team, False));
4305 if gPlayer2 = nil then
4306 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4307 else
4308 begin
4309 gPlayer2.Name := gPlayer2Settings.Name;
4310 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4311 if g_Game_IsServer and g_Game_IsNet then
4312 MH_SEND_PlayerCreate(gPlayer2.UID);
4313 gPlayer2.Respawn(False, True);
4314 g_Net_Slist_ServerPlayerComes();
4315 end;
4317 Exit;
4318 end;
4319 end;
4321 procedure g_Game_RemovePlayer();
4322 var
4323 Pl: TPlayer;
4324 begin
4325 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4326 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4327 Exit;
4328 Pl := gPlayer2;
4329 if Pl <> nil then
4330 begin
4331 if g_Game_IsServer then
4332 begin
4333 Pl.Lives := 0;
4334 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4335 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4336 g_Player_Remove(Pl.UID);
4337 g_Net_Slist_ServerPlayerLeaves();
4338 end else
4339 gPlayer2 := nil;
4340 Exit;
4341 end;
4342 Pl := gPlayer1;
4343 if Pl <> nil then
4344 begin
4345 if g_Game_IsServer then
4346 begin
4347 Pl.Lives := 0;
4348 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4349 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4350 g_Player_Remove(Pl.UID);
4351 g_Net_Slist_ServerPlayerLeaves();
4352 end else
4353 begin
4354 gPlayer1 := nil;
4355 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4356 end;
4357 Exit;
4358 end;
4359 g_Net_Slist_ServerPlayerLeaves();
4360 end;
4362 procedure g_Game_Spectate();
4363 begin
4364 g_Game_RemovePlayer();
4365 if gPlayer1 <> nil then
4366 g_Game_RemovePlayer();
4367 end;
4369 procedure g_Game_SpectateCenterView();
4370 begin
4371 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4372 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4373 end;
4375 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4376 var
4377 i, nPl: Integer;
4378 tmps: AnsiString;
4379 begin
4380 g_Game_Free();
4382 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4384 g_Game_ClearLoading();
4386 // Íàñòðîéêè èãðû:
4387 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4388 gAimLine := False;
4389 gShowMap := False;
4390 gGameSettings.GameType := GT_SINGLE;
4391 gGameSettings.MaxLives := 0;
4392 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4393 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4394 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4395 gSwitchGameMode := GM_SINGLE;
4397 g_Game_ExecuteEvent('ongamestart');
4399 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4400 g_Game_SetupScreenSize();
4402 // Ñîçäàíèå ïåðâîãî èãðîêà:
4403 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4404 gPlayer1Settings.Color,
4405 gPlayer1Settings.Team, False));
4406 if gPlayer1 = nil then
4407 begin
4408 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4409 Exit;
4410 end;
4412 gPlayer1.Name := gPlayer1Settings.Name;
4413 nPl := 1;
4415 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4416 if TwoPlayers then
4417 begin
4418 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4419 gPlayer2Settings.Color,
4420 gPlayer2Settings.Team, False));
4421 if gPlayer2 = nil then
4422 begin
4423 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4424 Exit;
4425 end;
4427 gPlayer2.Name := gPlayer2Settings.Name;
4428 Inc(nPl);
4429 end;
4431 // Çàãðóçêà è çàïóñê êàðòû:
4432 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
4433 begin
4434 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4435 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4436 Exit;
4437 end;
4439 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4440 g_Player_Init();
4442 // Ñîçäàåì áîòîâ:
4443 for i := nPl+1 to nPlayers do
4444 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4445 end;
4447 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4448 TimeLimit, GoalLimit: Word;
4449 MaxLives: Byte;
4450 Options: LongWord; nPlayers: Byte);
4451 var
4452 i, nPl: Integer;
4453 begin
4454 g_Game_Free();
4456 e_WriteLog('Starting custom game...', TMsgType.Notify);
4458 g_Game_ClearLoading();
4460 // Íàñòðîéêè èãðû:
4461 gGameSettings.GameType := GT_CUSTOM;
4462 gGameSettings.GameMode := GameMode;
4463 gSwitchGameMode := GameMode;
4464 gGameSettings.TimeLimit := TimeLimit;
4465 gGameSettings.GoalLimit := GoalLimit;
4466 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4467 gGameSettings.Options := Options;
4469 gCoopTotalMonstersKilled := 0;
4470 gCoopTotalSecretsFound := 0;
4471 gCoopTotalMonsters := 0;
4472 gCoopTotalSecrets := 0;
4473 gAimLine := False;
4474 gShowMap := False;
4476 g_Game_ExecuteEvent('ongamestart');
4478 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4479 g_Game_SetupScreenSize();
4481 // Ðåæèì íàáëþäàòåëÿ:
4482 if nPlayers = 0 then
4483 begin
4484 gPlayer1 := nil;
4485 gPlayer2 := nil;
4486 end;
4488 nPl := 0;
4489 if nPlayers >= 1 then
4490 begin
4491 // Ñîçäàíèå ïåðâîãî èãðîêà:
4492 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4493 gPlayer1Settings.Color,
4494 gPlayer1Settings.Team, False));
4495 if gPlayer1 = nil then
4496 begin
4497 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4498 Exit;
4499 end;
4501 gPlayer1.Name := gPlayer1Settings.Name;
4502 Inc(nPl);
4503 end;
4505 if nPlayers >= 2 then
4506 begin
4507 // Ñîçäàíèå âòîðîãî èãðîêà:
4508 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4509 gPlayer2Settings.Color,
4510 gPlayer2Settings.Team, False));
4511 if gPlayer2 = nil then
4512 begin
4513 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4514 Exit;
4515 end;
4517 gPlayer2.Name := gPlayer2Settings.Name;
4518 Inc(nPl);
4519 end;
4521 // Çàãðóçêà è çàïóñê êàðòû:
4522 if not g_Game_StartMap(true{asMegawad}, Map, True) then
4523 begin
4524 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4525 Exit;
4526 end;
4528 // Íåò òî÷åê ïîÿâëåíèÿ:
4529 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4530 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4531 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4532 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4533 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4534 begin
4535 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4536 Exit;
4537 end;
4539 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4540 g_Player_Init();
4542 // Ñîçäàåì áîòîâ:
4543 for i := nPl+1 to nPlayers do
4544 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4545 end;
4547 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4548 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4549 Options: LongWord; nPlayers: Byte;
4550 IPAddr: LongWord; Port: Word);
4551 begin
4552 g_Game_Free();
4553 g_Net_Slist_ServerClosed();
4555 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4557 g_Game_ClearLoading();
4559 // Íàñòðîéêè èãðû:
4560 gGameSettings.GameType := GT_SERVER;
4561 gGameSettings.GameMode := GameMode;
4562 gSwitchGameMode := GameMode;
4563 gGameSettings.TimeLimit := TimeLimit;
4564 gGameSettings.GoalLimit := GoalLimit;
4565 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4566 gGameSettings.Options := Options;
4568 gCoopTotalMonstersKilled := 0;
4569 gCoopTotalSecretsFound := 0;
4570 gCoopTotalMonsters := 0;
4571 gCoopTotalSecrets := 0;
4572 gAimLine := False;
4573 gShowMap := False;
4575 g_Game_ExecuteEvent('ongamestart');
4577 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4578 g_Game_SetupScreenSize();
4580 // Ðåæèì íàáëþäàòåëÿ:
4581 if nPlayers = 0 then
4582 begin
4583 gPlayer1 := nil;
4584 gPlayer2 := nil;
4585 end;
4587 if nPlayers >= 1 then
4588 begin
4589 // Ñîçäàíèå ïåðâîãî èãðîêà:
4590 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4591 gPlayer1Settings.Color,
4592 gPlayer1Settings.Team, False));
4593 if gPlayer1 = nil then
4594 begin
4595 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4596 Exit;
4597 end;
4599 gPlayer1.Name := gPlayer1Settings.Name;
4600 end;
4602 if nPlayers >= 2 then
4603 begin
4604 // Ñîçäàíèå âòîðîãî èãðîêà:
4605 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4606 gPlayer2Settings.Color,
4607 gPlayer2Settings.Team, False));
4608 if gPlayer2 = nil then
4609 begin
4610 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4611 Exit;
4612 end;
4614 gPlayer2.Name := gPlayer2Settings.Name;
4615 end;
4617 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4618 if NetForwardPorts then
4619 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4621 // Ñòàðòóåì ñåðâåð
4622 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4623 begin
4624 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
4625 Exit;
4626 end;
4628 g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
4630 g_Net_Slist_ServerStarted();
4632 // Çàãðóçêà è çàïóñê êàðòû:
4633 if not g_Game_StartMap(false{asMegawad}, Map, True) then
4634 begin
4635 g_Net_Slist_ServerClosed();
4636 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4637 Exit;
4638 end;
4640 // Íåò òî÷åê ïîÿâëåíèÿ:
4641 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4642 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4643 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4644 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4645 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4646 begin
4647 g_Net_Slist_ServerClosed();
4648 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4649 Exit;
4650 end;
4652 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4653 g_Player_Init();
4655 g_Net_Slist_ServerMapStarted();
4656 NetState := NET_STATE_GAME;
4657 end;
4659 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4660 var
4661 Map: String;
4662 WadName: string;
4663 Ptr: Pointer;
4664 T: Cardinal;
4665 MID: Byte;
4666 State: Byte;
4667 OuterLoop: Boolean;
4668 newResPath: string;
4669 InMsg: TMsg;
4670 begin
4671 g_Game_Free();
4673 State := 0;
4674 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4675 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4677 g_Game_ClearLoading();
4679 // Íàñòðîéêè èãðû:
4680 gGameSettings.GameType := GT_CLIENT;
4682 gCoopTotalMonstersKilled := 0;
4683 gCoopTotalSecretsFound := 0;
4684 gCoopTotalMonsters := 0;
4685 gCoopTotalSecrets := 0;
4686 gAimLine := False;
4687 gShowMap := False;
4689 g_Game_ExecuteEvent('ongamestart');
4691 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4692 g_Game_SetupScreenSize();
4694 NetState := NET_STATE_AUTH;
4696 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4698 // create (or update) map/resource databases
4699 g_Res_CreateDatabases(true);
4701 // Ñòàðòóåì êëèåíò
4702 if not g_Net_Connect(Addr, Port) then
4703 begin
4704 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4705 NetState := NET_STATE_NONE;
4706 Exit;
4707 end;
4709 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4710 MC_SEND_Info(PW);
4711 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4713 OuterLoop := True;
4714 while OuterLoop do
4715 begin
4716 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4717 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4718 // thank you, enet. let's ignore failures altogether then.
4719 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4720 begin
4721 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4722 begin
4723 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
4724 begin
4725 // ignore all download packets, they're processed by separate code
4726 enet_packet_destroy(NetEvent.packet);
4727 continue;
4728 end;
4729 Ptr := NetEvent.packet^.data;
4730 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4731 begin
4732 enet_packet_destroy(NetEvent.packet);
4733 continue;
4734 end;
4736 InMsg.ReadLongWord(); // skip size
4737 MID := InMsg.ReadByte();
4739 if (MID = NET_MSG_INFO) and (State = 0) then
4740 begin
4741 NetMyID := InMsg.ReadByte();
4742 NetPlrUID1 := InMsg.ReadWord();
4744 WadName := InMsg.ReadString();
4745 Map := InMsg.ReadString();
4747 gWADHash := InMsg.ReadMD5();
4749 gGameSettings.GameMode := InMsg.ReadByte();
4750 gSwitchGameMode := gGameSettings.GameMode;
4751 gGameSettings.GoalLimit := InMsg.ReadWord();
4752 gGameSettings.TimeLimit := InMsg.ReadWord();
4753 gGameSettings.MaxLives := InMsg.ReadByte();
4754 gGameSettings.Options := InMsg.ReadLongWord();
4755 T := InMsg.ReadLongWord();
4757 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4758 //if newResPath = '' then
4759 begin
4760 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4761 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
4762 if newResPath = '' then
4763 begin
4764 g_FatalError(_lc[I_NET_ERR_HASH]);
4765 enet_packet_destroy(NetEvent.packet);
4766 NetState := NET_STATE_NONE;
4767 Exit;
4768 end;
4769 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4770 end;
4771 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4774 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4775 gPlayer1Settings.Color,
4776 gPlayer1Settings.Team, False));
4778 if gPlayer1 = nil then
4779 begin
4780 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4782 enet_packet_destroy(NetEvent.packet);
4783 NetState := NET_STATE_NONE;
4784 Exit;
4785 end;
4787 gPlayer1.Name := gPlayer1Settings.Name;
4788 gPlayer1.UID := NetPlrUID1;
4789 gPlayer1.Reset(True);
4791 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
4792 begin
4793 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4795 enet_packet_destroy(NetEvent.packet);
4796 NetState := NET_STATE_NONE;
4797 Exit;
4798 end;
4800 gTime := T;
4802 State := 1;
4803 OuterLoop := False;
4804 enet_packet_destroy(NetEvent.packet);
4805 break;
4806 end
4807 else
4808 enet_packet_destroy(NetEvent.packet);
4809 end
4810 else
4811 begin
4812 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4813 begin
4814 State := 0;
4815 if (NetEvent.data <= NET_DISC_MAX) then
4816 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4817 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4818 OuterLoop := False;
4819 Break;
4820 end;
4821 end;
4822 end;
4824 ProcessLoading(true);
4826 if g_Net_UserRequestExit() then
4827 begin
4828 State := 0;
4829 break;
4830 end;
4831 end;
4833 if State <> 1 then
4834 begin
4835 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4836 NetState := NET_STATE_NONE;
4837 Exit;
4838 end;
4840 gLMSRespawn := LMS_RESPAWN_NONE;
4841 gLMSRespawnTime := 0;
4843 g_Player_Init();
4844 NetState := NET_STATE_GAME;
4845 MC_SEND_FullStateRequest;
4846 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4847 end;
4849 var
4850 lastAsMegaWad: Boolean = false;
4852 procedure g_Game_ChangeMap(const MapPath: String);
4853 var
4854 Force: Boolean;
4855 begin
4856 g_Game_ClearLoading();
4858 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4859 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4860 if gExitByTrigger then
4861 begin
4862 Force := False;
4863 gExitByTrigger := False;
4864 end;
4865 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
4866 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4867 end;
4869 procedure g_Game_Restart();
4870 var
4871 Map: string;
4872 begin
4873 if g_Game_IsClient then
4874 Exit;
4875 map := g_ExtractFileName(gMapInfo.Map);
4876 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
4878 MessageTime := 0;
4879 gGameOn := False;
4880 g_Game_ClearLoading();
4881 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
4882 end;
4884 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4885 var
4886 NewWAD, ResName: String;
4887 I: Integer;
4888 nws: AnsiString;
4889 begin
4890 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4891 g_Player_RemoveAllCorpses();
4893 if (not g_Game_IsClient) and
4894 (gSwitchGameMode <> gGameSettings.GameMode) and
4895 (gGameSettings.GameMode <> GM_SINGLE) then
4896 begin
4897 if gSwitchGameMode = GM_CTF then
4898 gGameSettings.MaxLives := 0;
4899 gGameSettings.GameMode := gSwitchGameMode;
4900 Force := True;
4901 end else
4902 gSwitchGameMode := gGameSettings.GameMode;
4904 g_Player_ResetTeams();
4906 lastAsMegaWad := asMegawad;
4907 if isWadPath(Map) then
4908 begin
4909 NewWAD := g_ExtractWadName(Map);
4910 ResName := g_ExtractFileName(Map);
4911 if g_Game_IsServer then
4912 begin
4913 nws := findDiskWad(NewWAD);
4914 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4915 if (asMegawad) then
4916 begin
4917 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4918 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4919 end
4920 else
4921 begin
4922 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4923 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4924 end;
4925 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4926 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4927 //nws := NewWAD;
4928 if (length(nws) = 0) then
4929 begin
4930 ResName := ''; // failed
4931 end
4932 else
4933 begin
4934 NewWAD := nws;
4935 if (g_Game_IsNet) then gWADHash := MD5File(nws);
4936 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4937 g_Game_LoadWAD(NewWAD);
4938 end;
4939 end
4940 else
4941 begin
4942 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4943 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
4944 end;
4945 end
4946 else
4947 begin
4948 NewWAD := gGameSettings.WAD;
4949 ResName := Map;
4950 end;
4952 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4953 result := false;
4954 if (ResName <> '') and (NewWAD <> '') then
4955 begin
4956 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
4957 result := g_Map_Load(NewWAD+':\'+ResName);
4958 end;
4959 if Result then
4960 begin
4961 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4963 gState := STATE_NONE;
4964 g_ActiveWindow := nil;
4965 gGameOn := True;
4967 DisableCheats();
4968 ResetTimer();
4970 if gGameSettings.GameMode = GM_CTF then
4971 begin
4972 g_Map_ResetFlag(FLAG_RED);
4973 g_Map_ResetFlag(FLAG_BLUE);
4974 // CTF, à ôëàãîâ íåò:
4975 if not g_Map_HaveFlagPoints() then
4976 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4977 end;
4978 end
4979 else
4980 begin
4981 gState := STATE_MENU;
4982 gGameOn := False;
4983 end;
4985 gExit := 0;
4986 gPauseMain := false;
4987 gPauseHolmes := false;
4988 gTime := 0;
4989 NetTimeToUpdate := 1;
4990 NetTimeToReliable := 0;
4991 NetTimeToMaster := NetMasterRate;
4992 gLMSRespawn := LMS_RESPAWN_NONE;
4993 gLMSRespawnTime := 0;
4994 gMissionFailed := False;
4995 gNextMap := '';
4997 gCoopMonstersKilled := 0;
4998 gCoopSecretsFound := 0;
5000 gVoteInProgress := False;
5001 gVotePassed := False;
5002 gVoteCount := 0;
5003 gVoted := False;
5005 gStatsOff := False;
5007 if not gGameOn then Exit;
5009 g_Game_SpectateCenterView();
5011 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
5012 begin
5013 gLMSRespawn := LMS_RESPAWN_WARMUP;
5014 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5015 gLMSSoftSpawn := True;
5016 if NetMode = NET_SERVER then
5017 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
5018 else
5019 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
5020 end;
5022 if NetMode = NET_SERVER then
5023 begin
5024 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
5026 // Ìàñòåðñåðâåð
5027 g_Net_Slist_ServerMapStarted();
5029 if NetClients <> nil then
5030 for I := 0 to High(NetClients) do
5031 if NetClients[I].Used then
5032 begin
5033 NetClients[I].Voted := False;
5034 if NetClients[I].RequestedFullUpdate then
5035 begin
5036 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
5037 NetClients[I].RequestedFullUpdate := False;
5038 end;
5039 end;
5041 g_Net_UnbanNonPermHosts();
5042 end;
5044 if gLastMap then
5045 begin
5046 gCoopTotalMonstersKilled := 0;
5047 gCoopTotalSecretsFound := 0;
5048 gCoopTotalMonsters := 0;
5049 gCoopTotalSecrets := 0;
5050 gLastMap := False;
5051 end;
5053 g_Game_ExecuteEvent('onmapstart');
5054 end;
5056 procedure SetFirstLevel;
5057 begin
5058 gNextMap := '';
5060 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5061 if MapList = nil then
5062 Exit;
5064 SortSArray(MapList);
5065 gNextMap := MapList[Low(MapList)];
5067 MapList := nil;
5068 end;
5070 procedure g_Game_ExitLevel(const Map: AnsiString);
5071 begin
5072 gNextMap := Map;
5074 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
5075 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
5076 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
5077 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
5079 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5080 if gGameSettings.GameType = GT_SINGLE then
5081 gExit := EXIT_ENDLEVELSINGLE
5082 else // Âûøëè â âûõîä â Ñâîåé èãðå
5083 begin
5084 gExit := EXIT_ENDLEVELCUSTOM;
5085 if gGameSettings.GameMode = GM_COOP then
5086 g_Player_RememberAll;
5088 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5089 begin
5090 gLastMap := True;
5091 if gGameSettings.GameMode = GM_COOP then
5092 gStatsOff := True;
5094 gStatsPressed := True;
5095 gNextMap := 'MAP01';
5097 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5098 g_Game_NextLevel;
5100 if g_Game_IsNet then
5101 begin
5102 MH_SEND_GameStats();
5103 MH_SEND_CoopStats();
5104 end;
5105 end;
5106 end;
5107 end;
5109 procedure g_Game_RestartLevel();
5110 var
5111 Map: string;
5112 begin
5113 if gGameSettings.GameMode = GM_SINGLE then
5114 begin
5115 g_Game_Restart();
5116 Exit;
5117 end;
5118 gExit := EXIT_ENDLEVELCUSTOM;
5119 Map := g_ExtractFileName(gMapInfo.Map);
5120 gNextMap := Map;
5121 end;
5123 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
5124 var
5125 gWAD{, xwad}: String;
5126 begin
5127 result := NewWAD;
5128 if not g_Game_IsClient then Exit;
5129 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5131 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5132 if gWAD = '' then
5133 begin
5134 result := '';
5135 g_Game_Free();
5136 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5137 Exit;
5138 end;
5140 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
5141 NewWAD := gWAD;
5143 g_Game_LoadWAD(NewWAD);
5144 result := NewWAD;
5147 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5148 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5149 if gWAD = '' then
5150 begin
5151 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5152 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5153 if gWAD = '' then
5154 begin
5155 g_Game_Free();
5156 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5157 Exit;
5158 end;
5159 end;
5160 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5161 g_Game_LoadWAD(NewWAD);
5163 end;
5165 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5166 var
5167 i, n, nb, nr: Integer;
5169 function monRespawn (mon: TMonster): Boolean;
5170 begin
5171 result := false; // don't stop
5172 if not mon.FNoRespawn then mon.Respawn();
5173 end;
5175 begin
5176 if not g_Game_IsServer then Exit;
5177 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5178 gLMSRespawn := LMS_RESPAWN_NONE;
5179 gLMSRespawnTime := 0;
5180 MessageTime := 0;
5182 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5183 begin
5184 gMissionFailed := True;
5185 g_Game_RestartLevel;
5186 Exit;
5187 end;
5189 n := 0; nb := 0; nr := 0;
5190 for i := Low(gPlayers) to High(gPlayers) do
5191 if (gPlayers[i] <> nil) and
5192 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5193 (gPlayers[i] is TBot)) then
5194 begin
5195 Inc(n);
5196 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5197 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5198 end;
5200 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5201 begin
5202 // wait a second until the fuckers finally decide to join
5203 gLMSRespawn := LMS_RESPAWN_WARMUP;
5204 gLMSRespawnTime := gTime + 1000;
5205 gLMSSoftSpawn := NoMapRestart;
5206 Exit;
5207 end;
5209 g_Player_RemoveAllCorpses;
5210 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5211 if g_Game_IsNet then
5212 MH_SEND_GameEvent(NET_EV_LMS_START);
5214 for i := Low(gPlayers) to High(gPlayers) do
5215 begin
5216 if gPlayers[i] = nil then continue;
5217 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5218 // don't touch normal spectators
5219 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5220 begin
5221 gPlayers[i].FNoRespawn := True;
5222 gPlayers[i].Lives := 0;
5223 if g_Game_IsNet then
5224 MH_SEND_PlayerStats(gPlayers[I].UID);
5225 continue;
5226 end;
5227 gPlayers[i].FNoRespawn := False;
5228 gPlayers[i].Lives := gGameSettings.MaxLives;
5229 gPlayers[i].Respawn(False, True);
5230 if gGameSettings.GameMode = GM_COOP then
5231 begin
5232 gPlayers[i].Frags := 0;
5233 gPlayers[i].RecallState;
5234 end;
5235 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
5236 gPlayer1 := g_Player_Get(gLMSPID1);
5237 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
5238 gPlayer2 := g_Player_Get(gLMSPID2);
5239 end;
5241 g_Items_RestartRound();
5244 g_Mons_ForEach(monRespawn);
5246 gLMSSoftSpawn := False;
5247 end;
5249 function g_Game_GetFirstMap(WAD: String): String;
5250 begin
5251 Result := '';
5253 MapList := g_Map_GetMapsList(WAD);
5254 if MapList = nil then
5255 Exit;
5257 SortSArray(MapList);
5258 Result := MapList[Low(MapList)];
5260 if not g_Map_Exist(WAD + ':\' + Result) then
5261 Result := '';
5263 MapList := nil;
5264 end;
5266 function g_Game_GetNextMap(): String;
5267 var
5268 I: Integer;
5269 Map: string;
5270 begin
5271 Result := '';
5273 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5274 if MapList = nil then
5275 Exit;
5277 Map := g_ExtractFileName(gMapInfo.Map);
5279 SortSArray(MapList);
5280 MapIndex := -255;
5281 for I := Low(MapList) to High(MapList) do
5282 if Map = MapList[I] then
5283 begin
5284 MapIndex := I;
5285 Break;
5286 end;
5288 if MapIndex <> -255 then
5289 begin
5290 if MapIndex = High(MapList) then
5291 Result := MapList[Low(MapList)]
5292 else
5293 Result := MapList[MapIndex + 1];
5295 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5296 end;
5298 MapList := nil;
5299 end;
5301 procedure g_Game_NextLevel();
5302 begin
5303 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5304 gExit := EXIT_ENDLEVELCUSTOM
5305 else
5306 begin
5307 gExit := EXIT_ENDLEVELSINGLE;
5308 Exit;
5309 end;
5311 if gNextMap <> '' then Exit;
5312 gNextMap := g_Game_GetNextMap();
5313 end;
5315 function g_Game_IsTestMap(): Boolean;
5316 begin
5317 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5318 end;
5320 procedure g_Game_DeleteTestMap();
5321 var
5322 a: Integer;
5323 //MapName: AnsiString;
5324 WadName: string;
5326 WAD: TWADFile;
5327 MapList: SSArray;
5328 time: Integer;
5330 begin
5331 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5332 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5333 if (a = 0) then exit;
5335 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5336 WadName := Copy(gMapToDelete, 1, a+3);
5337 Delete(gMapToDelete, 1, a+5);
5338 gMapToDelete := UpperCase(gMapToDelete);
5339 //MapName := '';
5340 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5343 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5344 if MapName <> TEST_MAP_NAME then
5345 Exit;
5347 if not gTempDelete then
5348 begin
5349 time := g_GetFileTime(WadName);
5350 WAD := TWADFile.Create();
5352 // ×èòàåì Wad-ôàéë:
5353 if not WAD.ReadFile(WadName) then
5354 begin // Íåò òàêîãî WAD-ôàéëà
5355 WAD.Free();
5356 Exit;
5357 end;
5359 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5360 WAD.CreateImage();
5361 MapList := WAD.GetResourcesList('');
5363 if MapList <> nil then
5364 for a := 0 to High(MapList) do
5365 if MapList[a] = MapName then
5366 begin
5367 // Óäàëÿåì è ñîõðàíÿåì:
5368 WAD.RemoveResource('', MapName);
5369 WAD.SaveTo(WadName);
5370 Break;
5371 end;
5373 WAD.Free();
5374 g_SetFileTime(WadName, time);
5375 end else
5377 if gTempDelete then DeleteFile(WadName);
5378 end;
5380 procedure GameCVars(P: SSArray);
5381 var
5382 a, b: Integer;
5383 stat: TPlayerStatArray;
5384 cmd, s: string;
5385 config: TConfig;
5386 begin
5387 stat := nil;
5388 cmd := LowerCase(P[0]);
5389 if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
5390 begin
5391 with gGameSettings do
5392 begin
5393 if (Length(P) > 1) and
5394 ((P[1] = '1') or (P[1] = '0')) then
5395 begin
5396 if (P[1][1] = '1') then
5397 Options := Options or GAME_OPTION_TEAMDAMAGE
5398 else
5399 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
5400 end;
5402 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
5403 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
5404 else
5405 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
5407 if g_Game_IsNet then MH_SEND_GameSettings;
5408 end;
5409 end
5410 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
5411 begin
5412 with gGameSettings do
5413 begin
5414 if (Length(P) > 1) and
5415 ((P[1] = '1') or (P[1] = '0')) then
5416 begin
5417 if (P[1][1] = '1') then
5418 Options := Options or GAME_OPTION_WEAPONSTAY
5419 else
5420 Options := Options and (not GAME_OPTION_WEAPONSTAY);
5421 end;
5423 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
5424 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
5425 else
5426 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
5428 if g_Game_IsNet then MH_SEND_GameSettings;
5429 end;
5430 end
5431 else if cmd = 'g_gamemode' then
5432 begin
5433 a := g_Game_TextToMode(P[1]);
5434 if a = GM_SINGLE then a := GM_COOP;
5435 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
5436 begin
5437 gSwitchGameMode := a;
5438 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5439 (gState = STATE_INTERSINGLE) then
5440 gSwitchGameMode := GM_SINGLE;
5441 if not gGameOn then
5442 gGameSettings.GameMode := gSwitchGameMode;
5443 end;
5444 if gSwitchGameMode = gGameSettings.GameMode then
5445 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5446 [g_Game_ModeToText(gGameSettings.GameMode)]))
5447 else
5448 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5449 [g_Game_ModeToText(gGameSettings.GameMode),
5450 g_Game_ModeToText(gSwitchGameMode)]));
5451 end
5452 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
5453 begin
5454 with gGameSettings do
5455 begin
5456 if (Length(P) > 1) and
5457 ((P[1] = '1') or (P[1] = '0')) then
5458 begin
5459 if (P[1][1] = '1') then
5460 Options := Options or GAME_OPTION_ALLOWEXIT
5461 else
5462 Options := Options and (not GAME_OPTION_ALLOWEXIT);
5463 end;
5465 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
5466 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
5467 else
5468 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
5469 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5471 if g_Game_IsNet then MH_SEND_GameSettings;
5472 end;
5473 end
5474 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
5475 begin
5476 with gGameSettings do
5477 begin
5478 if (Length(P) > 1) and
5479 ((P[1] = '1') or (P[1] = '0')) then
5480 begin
5481 if (P[1][1] = '1') then
5482 Options := Options or GAME_OPTION_MONSTERS
5483 else
5484 Options := Options and (not GAME_OPTION_MONSTERS);
5485 end;
5487 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
5488 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
5489 else
5490 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
5491 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5493 if g_Game_IsNet then MH_SEND_GameSettings;
5494 end;
5495 end
5496 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
5497 begin
5498 with gGameSettings do
5499 begin
5500 if (Length(P) > 1) and
5501 ((P[1] = '1') or (P[1] = '0')) then
5502 begin
5503 if (P[1][1] = '1') then
5504 Options := Options or GAME_OPTION_BOTVSPLAYER
5505 else
5506 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
5507 end;
5509 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
5510 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
5511 else
5512 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
5514 if g_Game_IsNet then MH_SEND_GameSettings;
5515 end;
5516 end
5517 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
5518 begin
5519 with gGameSettings do
5520 begin
5521 if (Length(P) > 1) and
5522 ((P[1] = '1') or (P[1] = '0')) then
5523 begin
5524 if (P[1][1] = '1') then
5525 Options := Options or GAME_OPTION_BOTVSMONSTER
5526 else
5527 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
5528 end;
5530 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
5531 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
5532 else
5533 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
5535 if g_Game_IsNet then MH_SEND_GameSettings;
5536 end;
5537 end
5538 else if (cmd = 'g_dm_keys') and not g_Game_IsClient then
5539 begin
5540 with gGameSettings do
5541 begin
5542 if (Length(P) > 1) and
5543 ((P[1] = '1') or (P[1] = '0')) then
5544 begin
5545 if (P[1][1] = '1') then
5546 Options := Options or GAME_OPTION_DMKEYS
5547 else
5548 Options := Options and (not GAME_OPTION_DMKEYS);
5549 end;
5551 if (LongBool(Options and GAME_OPTION_DMKEYS)) then
5552 g_Console_Add(_lc[I_MSG_DMKEYS_ON])
5553 else
5554 g_Console_Add(_lc[I_MSG_DMKEYS_OFF]);
5556 if g_Game_IsNet then MH_SEND_GameSettings;
5557 end;
5558 end
5559 else if (cmd = 'g_respawn_items') and not g_Game_IsClient then
5560 begin
5561 with gGameSettings do
5562 begin
5563 if (Length(P) > 1) and
5564 ((P[1] = '1') or (P[1] = '0')) then
5565 begin
5566 if (P[1][1] = '1') then
5567 Options := Options or GAME_OPTION_RESPAWNITEMS
5568 else
5569 Options := Options and (not GAME_OPTION_RESPAWNITEMS);
5570 end;
5572 if (LongBool(Options and GAME_OPTION_RESPAWNITEMS)) then
5573 g_Console_Add(_lc[I_MSG_RESPAWNITEMS_ON])
5574 else
5575 g_Console_Add(_lc[I_MSG_RESPAWNITEMS_OFF]);
5577 if g_Game_IsNet then MH_SEND_GameSettings;
5578 end;
5579 end
5580 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
5581 begin
5582 if Length(P) > 1 then
5583 begin
5584 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
5585 gGameSettings.WarmupTime := 30
5586 else
5587 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
5588 end;
5590 g_Console_Add(Format(_lc[I_MSG_WARMUP],
5591 [gGameSettings.WarmupTime]));
5592 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5593 end
5594 else if (cmd = 'g_spawn_invul') and not g_Game_IsClient then
5595 begin
5596 if Length(P) > 1 then
5597 begin
5598 if StrToIntDef(P[1], gGameSettings.SpawnInvul) = 0 then
5599 gGameSettings.SpawnInvul := 0
5600 else
5601 gGameSettings.SpawnInvul := StrToIntDef(P[1], gGameSettings.SpawnInvul);
5602 end;
5604 g_Console_Add(Format(_lc[I_MSG_SPAWNINVUL],
5605 [gGameSettings.SpawnInvul]));
5606 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5607 end
5608 else if cmd = 'net_interp' then
5609 begin
5610 if (Length(P) > 1) then
5611 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
5612 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
5613 s := e_GetWriteableDir(ConfigDirs);
5614 if s <> '' then
5615 begin
5616 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5617 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
5618 config.SaveFile(s + '/' + CONFIG_FILENAME);
5619 config.Free
5620 end
5621 end
5622 else if cmd = 'net_forceplayerupdate' then
5623 begin
5624 if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then
5625 NetForcePlayerUpdate := (P[1][1] = '1');
5627 if NetForcePlayerUpdate then
5628 g_Console_Add('net_forceplayerupdate = 1')
5629 else
5630 g_Console_Add('net_forceplayerupdate = 0');
5632 s := e_GetWriteableDir(ConfigDirs);
5633 if s <> '' then
5634 begin
5635 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5636 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
5637 config.SaveFile(s + '/' + CONFIG_FILENAME);
5638 config.Free
5639 end
5640 end
5641 else if cmd = 'net_predictself' then
5642 begin
5643 if (Length(P) > 1) and
5644 ((P[1] = '1') or (P[1] = '0')) then
5645 NetPredictSelf := (P[1][1] = '1');
5647 if NetPredictSelf then
5648 g_Console_Add('net_predictself = 1')
5649 else
5650 g_Console_Add('net_predictself = 0');
5652 s := e_GetWriteableDir(ConfigDirs);
5653 if s <> '' then
5654 begin
5655 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5656 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
5657 config.SaveFile(s + '/' + CONFIG_FILENAME);
5658 config.Free
5659 end
5660 end
5661 else if cmd = 'sv_name' then
5662 begin
5663 if (Length(P) > 1) and (Length(P[1]) > 0) then
5664 begin
5665 NetServerName := P[1];
5666 if Length(NetServerName) > 64 then
5667 SetLength(NetServerName, 64);
5668 g_Net_Slist_ServerRenamed();
5669 end;
5671 g_Console_Add(cmd + ' = "' + NetServerName + '"');
5672 end
5673 else if cmd = 'sv_passwd' then
5674 begin
5675 if (Length(P) > 1) and (Length(P[1]) > 0) then
5676 begin
5677 NetPassword := P[1];
5678 if Length(NetPassword) > 24 then
5679 SetLength(NetPassword, 24);
5680 g_Net_Slist_ServerRenamed();
5681 end;
5683 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
5684 end
5685 else if cmd = 'sv_maxplrs' then
5686 begin
5687 if (Length(P) > 1) then
5688 begin
5689 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
5690 if g_Game_IsServer and g_Game_IsNet then
5691 begin
5692 b := 0;
5693 for a := 0 to High(NetClients) do
5694 begin
5695 if NetClients[a].Used then
5696 begin
5697 Inc(b);
5698 if b > NetMaxClients then
5699 begin
5700 s := g_Player_Get(NetClients[a].Player).Name;
5701 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
5702 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5703 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5704 end;
5705 end;
5706 end;
5707 g_Net_Slist_ServerRenamed();
5708 end;
5709 end;
5711 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
5712 end
5713 else if cmd = 'sv_public' then
5714 begin
5715 if (Length(P) > 1) then
5716 begin
5717 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
5718 if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
5719 end;
5721 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
5722 end
5723 else if cmd = 'sv_intertime' then
5724 begin
5725 if (Length(P) > 1) then
5726 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5728 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5729 end
5730 else if cmd = 'p1_name' then
5731 begin
5732 if (Length(P) > 1) and gGameOn then
5733 begin
5734 if g_Game_IsClient then
5735 begin
5736 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5737 MC_SEND_PlayerSettings;
5738 end
5739 else
5740 if gPlayer1 <> nil then
5741 begin
5742 gPlayer1.Name := b_Text_Unformat(P[1]);
5743 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5744 end
5745 else
5746 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5747 end;
5748 end
5749 else if cmd = 'p2_name' then
5750 begin
5751 if (Length(P) > 1) and gGameOn then
5752 begin
5753 if g_Game_IsClient then
5754 begin
5755 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5756 MC_SEND_PlayerSettings;
5757 end
5758 else
5759 if gPlayer2 <> nil then
5760 begin
5761 gPlayer2.Name := b_Text_Unformat(P[1]);
5762 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5763 end
5764 else
5765 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5766 end;
5767 end
5768 else if cmd = 'p1_color' then
5769 begin
5770 if Length(P) > 3 then
5771 if g_Game_IsClient then
5772 begin
5773 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5774 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5775 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5776 MC_SEND_PlayerSettings;
5777 end
5778 else
5779 if gPlayer1 <> nil then
5780 begin
5781 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5782 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5783 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5784 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5785 end
5786 else
5787 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5788 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5789 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5790 end
5791 else if (cmd = 'p2_color') and not g_Game_IsNet then
5792 begin
5793 if Length(P) > 3 then
5794 if g_Game_IsClient then
5795 begin
5796 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5797 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5798 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5799 MC_SEND_PlayerSettings;
5800 end
5801 else
5802 if gPlayer2 <> nil then
5803 begin
5804 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5805 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5806 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5807 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5808 end
5809 else
5810 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5811 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5812 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5813 end
5814 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5815 begin
5816 if cmd = 'r_showscore' then
5817 begin
5818 if (Length(P) > 1) and
5819 ((P[1] = '1') or (P[1] = '0')) then
5820 gShowGoals := (P[1][1] = '1');
5822 if gShowGoals then
5823 g_Console_Add(_lc[I_MSG_SCORE_ON])
5824 else
5825 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
5826 end
5827 else if cmd = 'r_showstat' then
5828 begin
5829 if (Length(P) > 1) and
5830 ((P[1] = '1') or (P[1] = '0')) then
5831 gShowStat := (P[1][1] = '1');
5833 if gShowStat then
5834 g_Console_Add(_lc[I_MSG_STATS_ON])
5835 else
5836 g_Console_Add(_lc[I_MSG_STATS_OFF]);
5837 end
5838 else if cmd = 'r_showkillmsg' then
5839 begin
5840 if (Length(P) > 1) and
5841 ((P[1] = '1') or (P[1] = '0')) then
5842 gShowKillMsg := (P[1][1] = '1');
5844 if gShowKillMsg then
5845 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
5846 else
5847 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
5848 end
5849 else if cmd = 'r_showlives' then
5850 begin
5851 if (Length(P) > 1) and
5852 ((P[1] = '1') or (P[1] = '0')) then
5853 gShowLives := (P[1][1] = '1');
5855 if gShowLives then
5856 g_Console_Add(_lc[I_MSG_LIVES_ON])
5857 else
5858 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
5859 end
5860 else if cmd = 'r_showspect' then
5861 begin
5862 if (Length(P) > 1) and
5863 ((P[1] = '1') or (P[1] = '0')) then
5864 gSpectHUD := (P[1][1] = '1');
5866 if gSpectHUD then
5867 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
5868 else
5869 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
5870 end
5871 else if cmd = 'r_showping' then
5872 begin
5873 if (Length(P) > 1) and
5874 ((P[1] = '1') or (P[1] = '0')) then
5875 gShowPing := (P[1][1] = '1');
5877 if gShowPing then
5878 g_Console_Add(_lc[I_MSG_PING_ON])
5879 else
5880 g_Console_Add(_lc[I_MSG_PING_OFF]);
5881 end
5882 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
5883 begin
5884 if Length(P) > 1 then
5885 begin
5886 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
5887 gGameSettings.GoalLimit := 0
5888 else
5889 begin
5890 b := 0;
5892 if gGameSettings.GameMode = GM_DM then
5893 begin // DM
5894 stat := g_Player_GetStats();
5895 if stat <> nil then
5896 for a := 0 to High(stat) do
5897 if stat[a].Frags > b then
5898 b := stat[a].Frags;
5899 end
5900 else // TDM/CTF
5901 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5903 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
5904 end;
5906 if g_Game_IsNet then MH_SEND_GameSettings;
5907 end;
5909 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
5910 end
5911 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
5912 begin
5913 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
5914 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
5916 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5917 [gGameSettings.TimeLimit div 3600,
5918 (gGameSettings.TimeLimit div 60) mod 60,
5919 gGameSettings.TimeLimit mod 60]));
5920 if g_Game_IsNet then MH_SEND_GameSettings;
5921 end
5922 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
5923 begin
5924 if Length(P) > 1 then
5925 begin
5926 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
5927 gGameSettings.MaxLives := 0
5928 else
5929 begin
5930 b := 0;
5931 stat := g_Player_GetStats();
5932 if stat <> nil then
5933 for a := 0 to High(stat) do
5934 if stat[a].Lives > b then
5935 b := stat[a].Lives;
5936 gGameSettings.MaxLives :=
5937 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
5938 end;
5939 end;
5941 g_Console_Add(Format(_lc[I_MSG_LIVES],
5942 [gGameSettings.MaxLives]));
5943 if g_Game_IsNet then MH_SEND_GameSettings;
5944 end;
5945 end;
5946 end;
5948 procedure PrintHeapStats();
5949 var
5950 hs: TFPCHeapStatus;
5951 begin
5952 hs := GetFPCHeapStatus();
5953 e_LogWriteLn ('v===== heap status =====v');
5954 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5955 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5956 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5957 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5958 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5959 e_LogWriteLn ('^=======================^');
5960 end;
5962 procedure DebugCommands(P: SSArray);
5963 var
5964 a, b: Integer;
5965 cmd: string;
5966 //pt: TDFPoint;
5967 mon: TMonster;
5968 begin
5969 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5970 if {gDebugMode}conIsCheatsEnabled then
5971 begin
5972 cmd := LowerCase(P[0]);
5973 if cmd = 'd_window' then
5974 begin
5975 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5976 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5977 end
5978 else if cmd = 'd_sounds' then
5979 begin
5980 if (Length(P) > 1) and
5981 ((P[1] = '1') or (P[1] = '0')) then
5982 g_Debug_Sounds := (P[1][1] = '1');
5984 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5985 end
5986 else if cmd = 'd_frames' then
5987 begin
5988 if (Length(P) > 1) and
5989 ((P[1] = '1') or (P[1] = '0')) then
5990 g_Debug_Frames := (P[1][1] = '1');
5992 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5993 end
5994 else if cmd = 'd_winmsg' then
5995 begin
5996 if (Length(P) > 1) and
5997 ((P[1] = '1') or (P[1] = '0')) then
5998 g_Debug_WinMsgs := (P[1][1] = '1');
6000 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
6001 end
6002 else if (cmd = 'd_monoff') and not g_Game_IsNet then
6003 begin
6004 if (Length(P) > 1) and
6005 ((P[1] = '1') or (P[1] = '0')) then
6006 g_Debug_MonsterOff := (P[1][1] = '1');
6008 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
6009 end
6010 else if (cmd = 'd_botoff') and not g_Game_IsNet then
6011 begin
6012 if Length(P) > 1 then
6013 case P[1][1] of
6014 '0': g_debug_BotAIOff := 0;
6015 '1': g_debug_BotAIOff := 1;
6016 '2': g_debug_BotAIOff := 2;
6017 '3': g_debug_BotAIOff := 3;
6018 end;
6020 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
6021 end
6022 else if cmd = 'd_monster' then
6023 begin
6024 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
6025 if Length(P) < 2 then
6026 begin
6027 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
6028 g_Console_Add('ID | Name');
6029 for b := MONSTER_DEMON to MONSTER_MAN do
6030 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
6031 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
6032 end else
6033 begin
6034 a := StrToIntDef(P[1], 0);
6035 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
6036 a := g_Mons_TypeIdByName(P[1]);
6038 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
6039 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
6040 else
6041 begin
6042 with gPlayer1.Obj do
6043 begin
6044 mon := g_Monsters_Create(a,
6045 X + Rect.X + (Rect.Width div 2),
6046 Y + Rect.Y + Rect.Height,
6047 gPlayer1.Direction, True);
6048 end;
6049 if (Length(P) > 2) and (mon <> nil) then
6050 begin
6051 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
6052 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
6053 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
6054 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
6055 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
6056 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
6057 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
6058 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
6059 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
6060 end;
6061 end;
6062 end;
6063 end
6064 else if (cmd = 'd_health') then
6065 begin
6066 if (Length(P) > 1) and
6067 ((P[1] = '1') or (P[1] = '0')) then
6068 g_debug_HealthBar := (P[1][1] = '1');
6070 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
6071 end
6072 else if (cmd = 'd_player') then
6073 begin
6074 if (Length(P) > 1) and
6075 ((P[1] = '1') or (P[1] = '0')) then
6076 g_debug_Player := (P[1][1] = '1');
6078 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
6079 end
6080 else if (cmd = 'd_mem') then
6081 begin
6082 PrintHeapStats();
6083 end;
6084 end
6085 else
6086 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
6087 end;
6090 procedure GameCheats(P: SSArray);
6091 var
6092 cmd: string;
6093 f, a: Integer;
6094 plr: TPlayer;
6095 begin
6096 if (not gGameOn) or (not conIsCheatsEnabled) then
6097 begin
6098 g_Console_Add('not available');
6099 exit;
6100 end;
6101 plr := gPlayer1;
6102 if plr = nil then
6103 begin
6104 g_Console_Add('where is the player?!');
6105 exit;
6106 end;
6107 cmd := LowerCase(P[0]);
6108 // god
6109 if cmd = 'god' then
6110 begin
6111 plr.GodMode := not plr.GodMode;
6112 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6113 exit;
6114 end;
6115 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6116 if cmd = 'give' then
6117 begin
6118 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
6119 for f := 1 to High(P) do
6120 begin
6121 cmd := LowerCase(P[f]);
6122 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
6123 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
6124 if cmd = 'exit' then
6125 begin
6126 if gTriggers <> nil then
6127 begin
6128 for a := 0 to High(gTriggers) do
6129 begin
6130 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6131 begin
6132 g_Console_Add('player left the map');
6133 gExitByTrigger := True;
6134 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6135 g_Game_ExitLevel(gTriggers[a].tgcMap);
6136 break;
6137 end;
6138 end;
6139 end;
6140 continue;
6141 end;
6143 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
6144 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
6145 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
6146 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
6147 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
6149 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
6150 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
6152 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
6153 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
6155 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
6156 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
6158 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
6159 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
6161 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
6162 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
6164 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
6165 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
6166 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6168 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6169 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6170 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6171 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6172 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6173 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6175 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6176 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6177 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6178 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6179 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6180 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6182 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6183 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6185 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6186 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6188 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6190 if cmd = 'ammo' then
6191 begin
6192 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6193 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6194 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6195 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6196 plr.GiveItem(ITEM_AMMO_FUELCAN);
6197 g_Console_Add('player got some ammo');
6198 continue;
6199 end;
6201 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6202 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6204 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6205 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6207 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6208 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6210 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6211 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6213 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6215 if cmd = 'weapons' then
6216 begin
6217 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6218 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6219 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6220 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6221 plr.GiveItem(ITEM_WEAPON_PLASMA);
6222 plr.GiveItem(ITEM_WEAPON_BFG);
6223 g_Console_Add('player got weapons');
6224 continue;
6225 end;
6227 if cmd = 'keys' then
6228 begin
6229 plr.GiveItem(ITEM_KEY_RED);
6230 plr.GiveItem(ITEM_KEY_GREEN);
6231 plr.GiveItem(ITEM_KEY_BLUE);
6232 g_Console_Add('player got all keys');
6233 continue;
6234 end;
6236 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6237 end;
6238 exit;
6239 end;
6240 // open
6241 if cmd = 'open' then
6242 begin
6243 g_Console_Add('player activated sesame');
6244 g_Triggers_OpenAll();
6245 exit;
6246 end;
6247 // fly
6248 if cmd = 'fly' then
6249 begin
6250 gFly := not gFly;
6251 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6252 exit;
6253 end;
6254 // noclip
6255 if cmd = 'noclip' then
6256 begin
6257 plr.SwitchNoClip;
6258 g_Console_Add('wall hardeness adjusted');
6259 exit;
6260 end;
6261 // notarget
6262 if cmd = 'notarget' then
6263 begin
6264 plr.NoTarget := not plr.NoTarget;
6265 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6266 exit;
6267 end;
6268 // noreload
6269 if cmd = 'noreload' then
6270 begin
6271 plr.NoReload := not plr.NoReload;
6272 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6273 exit;
6274 end;
6275 // speedy
6276 if cmd = 'speedy' then
6277 begin
6278 MAX_RUNVEL := 32-MAX_RUNVEL;
6279 g_Console_Add('speed adjusted');
6280 exit;
6281 end;
6282 // jumpy
6283 if cmd = 'jumpy' then
6284 begin
6285 VEL_JUMP := 30-VEL_JUMP;
6286 g_Console_Add('jump height adjusted');
6287 exit;
6288 end;
6289 // automap
6290 if cmd = 'automap' then
6291 begin
6292 gShowMap := not gShowMap;
6293 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6294 exit;
6295 end;
6296 // aimline
6297 if cmd = 'aimline' then
6298 begin
6299 gAimLine := not gAimLine;
6300 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6301 exit;
6302 end;
6303 end;
6305 procedure GameCommands(P: SSArray);
6306 var
6307 a, b: Integer;
6308 s, pw: String;
6309 chstr: string;
6310 cmd: string;
6311 pl: pTNetClient = nil;
6312 plr: TPlayer;
6313 prt: Word;
6314 nm: Boolean;
6315 listen: LongWord;
6316 found: Boolean;
6317 begin
6318 // Îáùèå êîìàíäû:
6319 cmd := LowerCase(P[0]);
6320 chstr := '';
6321 if (cmd = 'quit') or
6322 (cmd = 'exit') then
6323 begin
6324 g_Game_Free();
6325 g_Game_Quit();
6326 Exit;
6327 end
6328 else if cmd = 'pause' then
6329 begin
6330 if (g_ActiveWindow = nil) then
6331 g_Game_Pause(not gPauseMain);
6332 end
6333 else if cmd = 'endgame' then
6334 gExit := EXIT_SIMPLE
6335 else if cmd = 'restart' then
6336 begin
6337 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6338 begin
6339 if g_Game_IsClient then
6340 begin
6341 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6342 Exit;
6343 end;
6344 g_Game_Restart();
6345 end else
6346 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6347 end
6348 else if cmd = 'kick' then
6349 begin
6350 if g_Game_IsServer then
6351 begin
6352 if Length(P) < 2 then
6353 begin
6354 g_Console_Add('kick <name>');
6355 Exit;
6356 end;
6357 if P[1] = '' then
6358 begin
6359 g_Console_Add('kick <name>');
6360 Exit;
6361 end;
6363 if g_Game_IsNet then
6364 pl := g_Net_Client_ByName(P[1]);
6365 if (pl <> nil) then
6366 begin
6367 s := g_Net_ClientName_ByID(pl^.ID);
6368 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6369 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6370 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6371 g_Net_Slist_ServerPlayerLeaves();
6372 end else if gPlayers <> nil then
6373 for a := Low(gPlayers) to High(gPlayers) do
6374 if gPlayers[a] <> nil then
6375 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6376 begin
6377 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6378 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6379 continue;
6380 gPlayers[a].Lives := 0;
6381 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6382 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6383 g_Player_Remove(gPlayers[a].UID);
6384 g_Net_Slist_ServerPlayerLeaves();
6385 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6386 g_Bot_MixNames();
6387 end;
6388 end else
6389 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6390 end
6391 else if cmd = 'kick_id' then
6392 begin
6393 if g_Game_IsServer and g_Game_IsNet then
6394 begin
6395 if Length(P) < 2 then
6396 begin
6397 g_Console_Add('kick_id <client ID>');
6398 Exit;
6399 end;
6400 if P[1] = '' then
6401 begin
6402 g_Console_Add('kick_id <client ID>');
6403 Exit;
6404 end;
6406 a := StrToIntDef(P[1], 0);
6407 if (NetClients <> nil) and (a <= High(NetClients)) then
6408 begin
6409 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6410 begin
6411 s := g_Net_ClientName_ByID(NetClients[a].ID);
6412 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6413 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6414 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6415 g_Net_Slist_ServerPlayerLeaves();
6416 end;
6417 end;
6418 end else
6419 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6420 end
6421 else if cmd = 'ban' then
6422 begin
6423 if g_Game_IsServer and g_Game_IsNet then
6424 begin
6425 if Length(P) < 2 then
6426 begin
6427 g_Console_Add('ban <name>');
6428 Exit;
6429 end;
6430 if P[1] = '' then
6431 begin
6432 g_Console_Add('ban <name>');
6433 Exit;
6434 end;
6436 pl := g_Net_Client_ByName(P[1]);
6437 if (pl <> nil) then
6438 begin
6439 s := g_Net_ClientName_ByID(pl^.ID);
6440 g_Net_BanHost(pl^.Peer^.address.host, False);
6441 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6442 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6443 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6444 g_Net_Slist_ServerPlayerLeaves();
6445 end else
6446 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6447 end else
6448 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6449 end
6450 else if cmd = 'ban_id' then
6451 begin
6452 if g_Game_IsServer and g_Game_IsNet then
6453 begin
6454 if Length(P) < 2 then
6455 begin
6456 g_Console_Add('ban_id <client ID>');
6457 Exit;
6458 end;
6459 if P[1] = '' then
6460 begin
6461 g_Console_Add('ban_id <client ID>');
6462 Exit;
6463 end;
6465 a := StrToIntDef(P[1], 0);
6466 if (NetClients <> nil) and (a <= High(NetClients)) then
6467 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6468 begin
6469 s := g_Net_ClientName_ByID(NetClients[a].ID);
6470 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6471 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6472 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6473 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6474 g_Net_Slist_ServerPlayerLeaves();
6475 end;
6476 end else
6477 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6478 end
6479 else if cmd = 'permban' then
6480 begin
6481 if g_Game_IsServer and g_Game_IsNet then
6482 begin
6483 if Length(P) < 2 then
6484 begin
6485 g_Console_Add('permban <name>');
6486 Exit;
6487 end;
6488 if P[1] = '' then
6489 begin
6490 g_Console_Add('permban <name>');
6491 Exit;
6492 end;
6494 pl := g_Net_Client_ByName(P[1]);
6495 if (pl <> nil) then
6496 begin
6497 s := g_Net_ClientName_ByID(pl^.ID);
6498 g_Net_BanHost(pl^.Peer^.address.host);
6499 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6500 g_Net_SaveBanList();
6501 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6502 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6503 g_Net_Slist_ServerPlayerLeaves();
6504 end else
6505 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6506 end else
6507 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6508 end
6509 else if cmd = 'permban_id' then
6510 begin
6511 if g_Game_IsServer and g_Game_IsNet then
6512 begin
6513 if Length(P) < 2 then
6514 begin
6515 g_Console_Add('permban_id <client ID>');
6516 Exit;
6517 end;
6518 if P[1] = '' then
6519 begin
6520 g_Console_Add('permban_id <client ID>');
6521 Exit;
6522 end;
6524 a := StrToIntDef(P[1], 0);
6525 if (NetClients <> nil) and (a <= High(NetClients)) then
6526 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6527 begin
6528 s := g_Net_ClientName_ByID(NetClients[a].ID);
6529 g_Net_BanHost(NetClients[a].Peer^.address.host);
6530 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6531 g_Net_SaveBanList();
6532 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6533 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6534 g_Net_Slist_ServerPlayerLeaves();
6535 end;
6536 end else
6537 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6538 end
6539 else if cmd = 'unban' then
6540 begin
6541 if g_Game_IsServer and g_Game_IsNet then
6542 begin
6543 if Length(P) < 2 then
6544 begin
6545 g_Console_Add('unban <IP Address>');
6546 Exit;
6547 end;
6548 if P[1] = '' then
6549 begin
6550 g_Console_Add('unban <IP Address>');
6551 Exit;
6552 end;
6554 if g_Net_UnbanHost(P[1]) then
6555 begin
6556 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6557 g_Net_SaveBanList();
6558 end else
6559 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6560 end else
6561 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6562 end
6563 else if cmd = 'clientlist' then
6564 begin
6565 if g_Game_IsServer and g_Game_IsNet then
6566 begin
6567 b := 0;
6568 if NetClients <> nil then
6569 for a := Low(NetClients) to High(NetClients) do
6570 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6571 begin
6572 plr := g_Player_Get(NetClients[a].Player);
6573 if plr = nil then continue;
6574 Inc(b);
6575 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6576 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6577 end;
6578 if b = 0 then
6579 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6580 end else
6581 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6582 end
6583 else if cmd = 'connect' then
6584 begin
6585 if (NetMode = NET_NONE) then
6586 begin
6587 if Length(P) < 2 then
6588 begin
6589 g_Console_Add('connect <IP> [port] [password]');
6590 Exit;
6591 end;
6592 if P[1] = '' then
6593 begin
6594 g_Console_Add('connect <IP> [port] [password]');
6595 Exit;
6596 end;
6598 if Length(P) > 2 then
6599 prt := StrToIntDef(P[2], 25666)
6600 else
6601 prt := 25666;
6603 if Length(P) > 3 then
6604 pw := P[3]
6605 else
6606 pw := '';
6608 g_Game_StartClient(P[1], prt, pw);
6609 end;
6610 end
6611 else if cmd = 'disconnect' then
6612 begin
6613 if (NetMode = NET_CLIENT) then
6614 g_Net_Disconnect();
6615 end
6616 else if cmd = 'reconnect' then
6617 begin
6618 if (NetMode = NET_SERVER) then
6619 Exit;
6621 if (NetMode = NET_CLIENT) then
6622 begin
6623 g_Net_Disconnect();
6624 gExit := EXIT_SIMPLE;
6625 EndGame;
6626 end;
6628 //TODO: Use last successful password to reconnect, instead of ''
6629 g_Game_StartClient(NetClientIP, NetClientPort, '');
6630 end
6631 else if (cmd = 'addbot') or
6632 (cmd = 'bot_add') then
6633 begin
6634 if Length(P) > 2 then
6635 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6636 else if Length(P) > 1 then
6637 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6638 else
6639 g_Bot_Add(TEAM_NONE, 2);
6640 end
6641 else if cmd = 'bot_addlist' then
6642 begin
6643 if Length(P) > 1 then
6644 begin
6645 if Length(P) = 2 then
6646 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6647 else if Length(P) = 3 then
6648 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6649 else
6650 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6651 end;
6652 end
6653 else if cmd = 'bot_removeall' then
6654 g_Bot_RemoveAll()
6655 else if cmd = 'chat' then
6656 begin
6657 if g_Game_IsNet then
6658 begin
6659 if Length(P) > 1 then
6660 begin
6661 for a := 1 to High(P) do
6662 chstr := chstr + P[a] + ' ';
6664 if Length(chstr) > 200 then SetLength(chstr, 200);
6666 if Length(chstr) < 1 then
6667 begin
6668 g_Console_Add('chat <text>');
6669 Exit;
6670 end;
6672 chstr := b_Text_Format(chstr);
6673 if g_Game_IsClient then
6674 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6675 else
6676 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6677 end
6678 else
6679 g_Console_Add('chat <text>');
6680 end else
6681 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6682 end
6683 else if cmd = 'teamchat' then
6684 begin
6685 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6686 begin
6687 if Length(P) > 1 then
6688 begin
6689 for a := 1 to High(P) do
6690 chstr := chstr + P[a] + ' ';
6692 if Length(chstr) > 200 then SetLength(chstr, 200);
6694 if Length(chstr) < 1 then
6695 begin
6696 g_Console_Add('teamchat <text>');
6697 Exit;
6698 end;
6700 chstr := b_Text_Format(chstr);
6701 if g_Game_IsClient then
6702 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6703 else
6704 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6705 gPlayer1Settings.Team);
6706 end
6707 else
6708 g_Console_Add('teamchat <text>');
6709 end else
6710 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6711 end
6712 else if cmd = 'game' then
6713 begin
6714 if gGameSettings.GameType <> GT_NONE then
6715 begin
6716 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6717 Exit;
6718 end;
6719 if Length(P) = 1 then
6720 begin
6721 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6722 Exit;
6723 end;
6724 // game not started yet, load fist map from some wad
6725 found := false;
6726 s := addWadExtension(P[1]);
6727 found := e_FindResource(AllMapDirs, s);
6728 P[1] := s;
6729 if found then
6730 begin
6731 P[1] := ExpandFileName(P[1]);
6732 // if map not choosed then set first map
6733 if Length(P) < 3 then
6734 begin
6735 SetLength(P, 3);
6736 P[2] := g_Game_GetFirstMap(P[1]);
6737 end;
6739 s := P[1] + ':\' + UpperCase(P[2]);
6741 if g_Map_Exist(s) then
6742 begin
6743 // start game
6744 g_Game_Free();
6745 with gGameSettings do
6746 begin
6747 GameMode := g_Game_TextToMode(gcGameMode);
6748 if gSwitchGameMode <> GM_NONE then
6749 GameMode := gSwitchGameMode;
6750 if GameMode = GM_NONE then GameMode := GM_DM;
6751 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6752 b := 1;
6753 if Length(P) >= 4 then
6754 b := StrToIntDef(P[3], 1);
6755 g_Game_StartCustom(s, GameMode, TimeLimit,
6756 GoalLimit, MaxLives, Options, b);
6757 end;
6758 end
6759 else
6760 if P[2] = '' then
6761 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6762 else
6763 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6764 end else
6765 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6766 end
6767 else if cmd = 'host' then
6768 begin
6769 if gGameSettings.GameType <> GT_NONE then
6770 begin
6771 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6772 Exit;
6773 end;
6774 if Length(P) < 4 then
6775 begin
6776 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6777 Exit;
6778 end;
6779 if not StrToIp(P[1], listen) then
6780 Exit;
6781 prt := StrToIntDef(P[2], 25666);
6783 s := addWadExtension(P[3]);
6784 found := e_FindResource(AllMapDirs, s);
6785 P[3] := s;
6786 if found then
6787 begin
6788 // get first map in wad, if not specified
6789 if Length(P) < 5 then
6790 begin
6791 SetLength(P, 5);
6792 P[4] := g_Game_GetFirstMap(P[1]);
6793 end;
6794 s := P[3] + ':\' + UpperCase(P[4]);
6795 if g_Map_Exist(s) then
6796 begin
6797 // start game
6798 g_Game_Free();
6799 with gGameSettings do
6800 begin
6801 GameMode := g_Game_TextToMode(gcGameMode);
6802 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
6803 if GameMode = GM_NONE then GameMode := GM_DM;
6804 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6805 b := 0;
6806 if Length(P) >= 6 then
6807 b := StrToIntDef(P[5], 0);
6808 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
6809 end
6810 end
6811 else
6812 begin
6813 if P[4] = '' then
6814 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6815 else
6816 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
6817 end
6818 end
6819 else
6820 begin
6821 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
6822 end
6823 end
6824 else if cmd = 'map' then
6825 begin
6826 if Length(P) = 1 then
6827 begin
6828 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6829 begin
6830 g_Console_Add(cmd + ' <MAP>');
6831 g_Console_Add(cmd + ' <WAD> [MAP]')
6832 end
6833 else
6834 begin
6835 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6836 end
6837 end
6838 else
6839 begin
6840 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6841 begin
6842 if Length(P) < 3 then
6843 begin
6844 // first param is map or wad
6845 s := UpperCase(P[1]);
6846 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6847 begin
6848 gExitByTrigger := False;
6849 if gGameOn then
6850 begin
6851 // already in game, finish current map
6852 gNextMap := s;
6853 gExit := EXIT_ENDLEVELCUSTOM;
6854 end
6855 else
6856 begin
6857 // intermission, so change map immediately
6858 g_Game_ChangeMap(s)
6859 end
6860 end
6861 else
6862 begin
6863 s := P[1];
6864 found := e_FindResource(AllMapDirs, s);
6865 P[1] := s;
6866 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6867 if found then
6868 begin
6869 // no such map, found wad
6870 pw := P[1];
6871 SetLength(P, 3);
6872 P[1] := ExpandFileName(pw);
6873 P[2] := g_Game_GetFirstMap(P[1]);
6874 s := P[1] + ':\' + P[2];
6875 if g_Map_Exist(s) then
6876 begin
6877 gExitByTrigger := False;
6878 if gGameOn then
6879 begin
6880 // already in game, finish current map
6881 gNextMap := s;
6882 gExit := EXIT_ENDLEVELCUSTOM
6883 end
6884 else
6885 begin
6886 // intermission, so change map immediately
6887 g_Game_ChangeMap(s)
6888 end
6889 end
6890 else
6891 begin
6892 if P[2] = '' then
6893 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6894 else
6895 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6896 end
6897 end
6898 else
6899 begin
6900 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6901 end
6902 end;
6903 end
6904 else
6905 begin
6906 s := addWadExtension(P[1]);
6907 found := e_FindResource(AllMapDirs, s);
6908 P[1] := s;
6909 if found then
6910 begin
6911 P[2] := UpperCase(P[2]);
6912 s := P[1] + ':\' + P[2];
6913 if g_Map_Exist(s) then
6914 begin
6915 gExitByTrigger := False;
6916 if gGameOn then
6917 begin
6918 gNextMap := s;
6919 gExit := EXIT_ENDLEVELCUSTOM
6920 end
6921 else
6922 begin
6923 g_Game_ChangeMap(s)
6924 end
6925 end
6926 else
6927 begin
6928 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6929 end
6930 end
6931 else
6932 begin
6933 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6934 end
6935 end
6936 end
6937 else
6938 begin
6939 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6940 end
6941 end
6942 end
6943 else if cmd = 'nextmap' then
6944 begin
6945 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6946 begin
6947 g_Console_Add(_lc[I_MSG_NOT_GAME])
6948 end
6949 else
6950 begin
6951 nm := True;
6952 if Length(P) = 1 then
6953 begin
6954 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6955 begin
6956 g_Console_Add(cmd + ' <MAP>');
6957 g_Console_Add(cmd + ' <WAD> [MAP]');
6958 end
6959 else
6960 begin
6961 nm := False;
6962 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6963 end;
6964 end
6965 else
6966 begin
6967 nm := False;
6968 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6969 begin
6970 if Length(P) < 3 then
6971 begin
6972 // first param is map or wad
6973 s := UpperCase(P[1]);
6974 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6975 begin
6976 // map founded
6977 gExitByTrigger := False;
6978 gNextMap := s;
6979 nm := True;
6980 end
6981 else
6982 begin
6983 // no such map, found wad
6984 pw := addWadExtension(P[1]);
6985 found := e_FindResource(MapDirs, pw);
6986 if not found then
6987 found := e_FindResource(WadDirs, pw);
6988 P[1] := pw;
6989 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6990 if found then
6991 begin
6992 // map not specified, select first map
6993 SetLength(P, 3);
6994 P[2] := g_Game_GetFirstMap(P[1]);
6995 s := P[1] + ':\' + P[2];
6996 if g_Map_Exist(s) then
6997 begin
6998 gExitByTrigger := False;
6999 gNextMap := s;
7000 nm := True
7001 end
7002 else
7003 begin
7004 if P[2] = '' then
7005 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
7006 else
7007 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7008 end
7009 end
7010 else
7011 begin
7012 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7013 end
7014 end
7015 end
7016 else
7017 begin
7018 // specified two params wad + map
7019 pw := addWadExtension(P[1]);
7020 found := e_FindResource(MapDirs, pw);
7021 if not found then
7022 found := e_FindResource(MapDirs, pw);
7023 P[1] := pw;
7024 if found then
7025 begin
7026 P[2] := UpperCase(P[2]);
7027 s := P[1] + ':\' + P[2];
7028 if g_Map_Exist(s) then
7029 begin
7030 gExitByTrigger := False;
7031 gNextMap := s;
7032 nm := True
7033 end
7034 else
7035 begin
7036 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7037 end
7038 end
7039 else
7040 begin
7041 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7042 end
7043 end
7044 end
7045 else
7046 begin
7047 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7048 end
7049 end;
7050 if nm then
7051 begin
7052 if gNextMap = '' then
7053 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
7054 else
7055 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
7056 end
7057 end
7058 end
7059 else if (cmd = 'endmap') or (cmd = 'goodbye') then
7060 begin
7061 if not gGameOn then
7062 begin
7063 g_Console_Add(_lc[I_MSG_NOT_GAME])
7064 end
7065 else
7066 begin
7067 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7068 begin
7069 gExitByTrigger := False;
7070 // next map not specified, try to find trigger EXIT
7071 if (gNextMap = '') and (gTriggers <> nil) then
7072 begin
7073 for a := 0 to High(gTriggers) do
7074 begin
7075 if gTriggers[a].TriggerType = TRIGGER_EXIT then
7076 begin
7077 gExitByTrigger := True;
7078 //gNextMap := gTriggers[a].Data.MapName;
7079 gNextMap := gTriggers[a].tgcMap;
7080 Break
7081 end
7082 end
7083 end;
7084 if gNextMap = '' then
7085 gNextMap := g_Game_GetNextMap();
7086 if not isWadPath(gNextMap) then
7087 s := gGameSettings.WAD + ':\' + gNextMap
7088 else
7089 s := gNextMap;
7090 if g_Map_Exist(s) then
7091 gExit := EXIT_ENDLEVELCUSTOM
7092 else
7093 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
7094 end
7095 else
7096 begin
7097 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7098 end
7099 end
7100 end
7101 else if (cmd = 'event') then
7102 begin
7103 if (Length(P) <= 1) then
7104 begin
7105 for a := 0 to High(gEvents) do
7106 if gEvents[a].Command = '' then
7107 g_Console_Add(gEvents[a].Name + ' <none>')
7108 else
7109 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7110 Exit;
7111 end;
7112 if (Length(P) = 2) then
7113 begin
7114 for a := 0 to High(gEvents) do
7115 if gEvents[a].Name = P[1] then
7116 if gEvents[a].Command = '' then
7117 g_Console_Add(gEvents[a].Name + ' <none>')
7118 else
7119 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7120 Exit;
7121 end;
7122 for a := 0 to High(gEvents) do
7123 if gEvents[a].Name = P[1] then
7124 begin
7125 gEvents[a].Command := '';
7126 for b := 2 to High(P) do
7127 if Pos(' ', P[b]) = 0 then
7128 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
7129 else
7130 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
7131 gEvents[a].Command := Trim(gEvents[a].Command);
7132 Exit;
7133 end;
7134 end
7135 else if cmd = 'suicide' then
7136 begin
7137 if gGameOn then
7138 begin
7139 if g_Game_IsClient then
7140 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
7141 else
7142 begin
7143 if gPlayer1 <> nil then
7144 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
7145 if gPlayer2 <> nil then
7146 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
7147 end;
7148 end;
7149 end
7150 else if cmd = 'screenshot' then
7151 begin
7152 g_TakeScreenShot()
7153 end
7154 else if cmd = 'weapon' then
7155 begin
7156 if Length(p) = 2 then
7157 begin
7158 a := WP_FIRST + StrToInt(p[1]) - 1;
7159 if (a >= WP_FIRST) and (a <= WP_LAST) then
7160 gSelectWeapon[0, a] := True
7161 end
7162 end
7163 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
7164 begin
7165 if Length(p) = 2 then
7166 begin
7167 a := WP_FIRST + StrToInt(p[1]) - 1;
7168 b := ord(cmd[2]) - ord('1');
7169 if (a >= WP_FIRST) and (a <= WP_LAST) then
7170 gSelectWeapon[b, a] := True
7171 end
7172 end
7173 // Êîìàíäû Ñâîåé èãðû:
7174 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7175 begin
7176 if cmd = 'bot_addred' then
7177 begin
7178 if Length(P) > 1 then
7179 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7180 else
7181 g_Bot_Add(TEAM_RED, 2);
7182 end
7183 else if cmd = 'bot_addblue' then
7184 begin
7185 if Length(P) > 1 then
7186 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7187 else
7188 g_Bot_Add(TEAM_BLUE, 2);
7189 end
7190 else if cmd = 'spectate' then
7191 begin
7192 if not gGameOn then
7193 Exit;
7194 g_Game_Spectate();
7195 end
7196 else if cmd = 'say' then
7197 begin
7198 if g_Game_IsServer and g_Game_IsNet then
7199 begin
7200 if Length(P) > 1 then
7201 begin
7202 chstr := '';
7203 for a := 1 to High(P) do
7204 chstr := chstr + P[a] + ' ';
7206 if Length(chstr) > 200 then SetLength(chstr, 200);
7208 if Length(chstr) < 1 then
7209 begin
7210 g_Console_Add('say <text>');
7211 Exit;
7212 end;
7214 chstr := b_Text_Format(chstr);
7215 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7216 end
7217 else g_Console_Add('say <text>');
7218 end else
7219 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7220 end
7221 else if cmd = 'tell' then
7222 begin
7223 if g_Game_IsServer and g_Game_IsNet then
7224 begin
7225 if (Length(P) > 2) and (P[1] <> '') then
7226 begin
7227 chstr := '';
7228 for a := 2 to High(P) do
7229 chstr := chstr + P[a] + ' ';
7231 if Length(chstr) > 200 then SetLength(chstr, 200);
7233 if Length(chstr) < 1 then
7234 begin
7235 g_Console_Add('tell <playername> <text>');
7236 Exit;
7237 end;
7239 pl := g_Net_Client_ByName(P[1]);
7240 if pl <> nil then
7241 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7242 else
7243 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7244 end
7245 else g_Console_Add('tell <playername> <text>');
7246 end else
7247 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7248 end
7249 else if cmd = 'centerprint' then
7250 begin
7251 if (Length(P) > 2) and (P[1] <> '') then
7252 begin
7253 chstr := '';
7254 for a := 2 to High(P) do
7255 chstr := chstr + P[a] + ' ';
7257 if Length(chstr) > 200 then SetLength(chstr, 200);
7259 if Length(chstr) < 1 then
7260 begin
7261 g_Console_Add('centerprint <timeout> <text>');
7262 Exit;
7263 end;
7265 a := StrToIntDef(P[1], 100);
7266 chstr := b_Text_Format(chstr);
7267 g_Game_Message(chstr, a);
7268 if g_Game_IsNet and g_Game_IsServer then
7269 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
7270 end
7271 else g_Console_Add('centerprint <timeout> <text>');
7272 end
7273 else if (cmd = 'overtime') and not g_Game_IsClient then
7274 begin
7275 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7276 Exit;
7277 // Äîïîëíèòåëüíîå âðåìÿ:
7278 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7280 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7281 [gGameSettings.TimeLimit div 3600,
7282 (gGameSettings.TimeLimit div 60) mod 60,
7283 gGameSettings.TimeLimit mod 60]));
7284 if g_Game_IsNet then MH_SEND_GameSettings;
7285 end
7286 else if (cmd = 'rcon_password') and g_Game_IsClient then
7287 begin
7288 if (Length(P) <= 1) then
7289 g_Console_Add('rcon_password <password>')
7290 else
7291 MC_SEND_RCONPassword(P[1]);
7292 end
7293 else if cmd = 'rcon' then
7294 begin
7295 if g_Game_IsClient then
7296 begin
7297 if Length(P) > 1 then
7298 begin
7299 chstr := '';
7300 for a := 1 to High(P) do
7301 chstr := chstr + P[a] + ' ';
7303 if Length(chstr) > 200 then SetLength(chstr, 200);
7305 if Length(chstr) < 1 then
7306 begin
7307 g_Console_Add('rcon <command>');
7308 Exit;
7309 end;
7311 MC_SEND_RCONCommand(chstr);
7312 end
7313 else g_Console_Add('rcon <command>');
7314 end;
7315 end
7316 else if cmd = 'ready' then
7317 begin
7318 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7319 gLMSRespawnTime := gTime + 100;
7320 end
7321 else if (cmd = 'callvote') and g_Game_IsNet then
7322 begin
7323 if Length(P) > 1 then
7324 begin
7325 chstr := '';
7326 for a := 1 to High(P) do begin
7327 if a > 1 then chstr := chstr + ' ';
7328 chstr := chstr + P[a];
7329 end;
7331 if Length(chstr) > 200 then SetLength(chstr, 200);
7333 if Length(chstr) < 1 then
7334 begin
7335 g_Console_Add('callvote <command>');
7336 Exit;
7337 end;
7339 if g_Game_IsClient then
7340 MC_SEND_Vote(True, chstr)
7341 else
7342 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7343 g_Console_Process('vote', True);
7344 end
7345 else
7346 g_Console_Add('callvote <command>');
7347 end
7348 else if (cmd = 'vote') and g_Game_IsNet then
7349 begin
7350 if g_Game_IsClient then
7351 MC_SEND_Vote(False)
7352 else if gVoteInProgress then
7353 begin
7354 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7355 a := Floor((NetClientCount+1)/2.0) + 1
7356 else
7357 a := Floor(NetClientCount/2.0) + 1;
7358 if gVoted then
7359 begin
7360 Dec(gVoteCount);
7361 gVoted := False;
7362 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7363 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7364 end
7365 else
7366 begin
7367 Inc(gVoteCount);
7368 gVoted := True;
7369 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7370 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7371 g_Game_CheckVote;
7372 end;
7373 end;
7374 end
7375 end;
7376 end;
7378 procedure g_TakeScreenShot(Filename: string = '');
7379 var s: TStream; t: TDateTime; dir, date, name: String;
7380 begin
7381 if e_NoGraphics then Exit;
7382 try
7383 dir := e_GetWriteableDir(ScreenshotDirs);
7385 if Filename = '' then
7386 begin
7387 t := Now;
7388 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7389 Filename := 'screenshot-' + date;
7390 end;
7392 name := e_CatPath(dir, Filename + '.png');
7393 s := createDiskFile(name);
7394 try
7395 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
7396 s.Free;
7397 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7398 except
7399 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
7400 s.Free;
7401 DeleteFile(name)
7402 end
7403 except
7404 g_Console_Add('oh shit, i can''t create screenshot!')
7405 end
7406 end;
7408 procedure g_Game_InGameMenu(Show: Boolean);
7409 begin
7410 if (g_ActiveWindow = nil) and Show then
7411 begin
7412 if gGameSettings.GameType = GT_SINGLE then
7413 g_GUI_ShowWindow('GameSingleMenu')
7414 else
7415 begin
7416 if g_Game_IsClient then
7417 g_GUI_ShowWindow('GameClientMenu')
7418 else
7419 if g_Game_IsNet then
7420 g_GUI_ShowWindow('GameServerMenu')
7421 else
7422 g_GUI_ShowWindow('GameCustomMenu');
7423 end;
7424 g_Sound_PlayEx('MENU_OPEN');
7426 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7427 if (not g_Game_IsNet) then
7428 g_Game_Pause(True);
7429 end
7430 else
7431 if (g_ActiveWindow <> nil) and (not Show) then
7432 begin
7433 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7434 if (not g_Game_IsNet) then
7435 g_Game_Pause(False);
7436 end;
7437 end;
7439 procedure g_Game_Pause (Enable: Boolean);
7440 var
7441 oldPause: Boolean;
7442 begin
7443 if not gGameOn then exit;
7445 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7447 oldPause := gPause;
7448 gPauseMain := Enable;
7450 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7451 end;
7453 procedure g_Game_HolmesPause (Enable: Boolean);
7454 var
7455 oldPause: Boolean;
7456 begin
7457 if not gGameOn then exit;
7458 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7460 oldPause := gPause;
7461 gPauseHolmes := Enable;
7463 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7464 end;
7466 procedure g_Game_PauseAllSounds(Enable: Boolean);
7467 var
7468 i: Integer;
7469 begin
7470 // Òðèããåðû:
7471 if gTriggers <> nil then
7472 for i := 0 to High(gTriggers) do
7473 with gTriggers[i] do
7474 if (TriggerType = TRIGGER_SOUND) and
7475 (Sound <> nil) and
7476 Sound.IsPlaying() then
7477 begin
7478 Sound.Pause(Enable);
7479 end;
7481 // Çâóêè èãðîêîâ:
7482 if gPlayers <> nil then
7483 for i := 0 to High(gPlayers) do
7484 if gPlayers[i] <> nil then
7485 gPlayers[i].PauseSounds(Enable);
7487 // Ìóçûêà:
7488 if gMusic <> nil then
7489 gMusic.Pause(Enable);
7490 end;
7492 procedure g_Game_StopAllSounds(all: Boolean);
7493 var
7494 i: Integer;
7495 begin
7496 if gTriggers <> nil then
7497 for i := 0 to High(gTriggers) do
7498 with gTriggers[i] do
7499 if (TriggerType = TRIGGER_SOUND) and
7500 (Sound <> nil) then
7501 Sound.Stop();
7503 if gMusic <> nil then
7504 gMusic.Stop();
7506 if all then
7507 e_StopChannels();
7508 end;
7510 procedure g_Game_UpdateTriggerSounds;
7511 var i: Integer;
7512 begin
7513 if gTriggers <> nil then
7514 for i := 0 to High(gTriggers) do
7515 with gTriggers[i] do
7516 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7517 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7518 end;
7520 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7521 begin
7522 Result := False;
7523 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7524 begin
7525 Result := True;
7526 Exit;
7527 end;
7528 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7529 begin
7530 Result := True;
7531 Exit;
7532 end;
7533 if gSpectMode <> SPECT_PLAYERS then
7534 Exit;
7535 if gSpectPID1 = UID then
7536 begin
7537 Result := True;
7538 Exit;
7539 end;
7540 if gSpectViewTwo and (gSpectPID2 = UID) then
7541 begin
7542 Result := True;
7543 Exit;
7544 end;
7545 end;
7547 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7548 var
7549 Pl: TPlayer;
7550 begin
7551 Result := False;
7552 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7553 begin
7554 Result := True;
7555 Exit;
7556 end;
7557 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7558 begin
7559 Result := True;
7560 Exit;
7561 end;
7562 if gSpectMode <> SPECT_PLAYERS then
7563 Exit;
7564 Pl := g_Player_Get(gSpectPID1);
7565 if (Pl <> nil) and (Pl.Team = Team) then
7566 begin
7567 Result := True;
7568 Exit;
7569 end;
7570 if gSpectViewTwo then
7571 begin
7572 Pl := g_Player_Get(gSpectPID2);
7573 if (Pl <> nil) and (Pl.Team = Team) then
7574 begin
7575 Result := True;
7576 Exit;
7577 end;
7578 end;
7579 end;
7581 procedure g_Game_Message(Msg: string; Time: Word);
7582 begin
7583 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7584 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7585 MessageTime := Time;
7586 end;
7588 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7589 const
7590 punct: Array[0..13] of String =
7591 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7592 var
7593 i, j: Integer;
7594 ok: Boolean;
7595 fpText: String;
7597 function IsPunctuation(S: String): Boolean;
7598 var
7599 i: Integer;
7600 begin
7601 Result := False;
7602 if Length(S) <> 1 then
7603 Exit;
7604 for i := Low(punct) to High(punct) do
7605 if S = punct[i] then
7606 begin
7607 Result := True;
7608 break;
7609 end;
7610 end;
7611 function FilterPunctuation(S: String): String;
7612 var
7613 i: Integer;
7614 begin
7615 for i := Low(punct) to High(punct) do
7616 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7617 Result := S;
7618 end;
7619 begin
7620 ok := False;
7622 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7623 begin
7624 // remove player name
7625 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7626 // for FullWord check
7627 Text := toLowerCase1251(' ' + Text + ' ');
7628 fpText := FilterPunctuation(Text);
7630 for i := 0 to Length(gChatSounds) - 1 do
7631 begin
7632 ok := True;
7633 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7634 begin
7635 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7636 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7637 else
7638 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7639 if not ok then
7640 break;
7641 end;
7642 if ok then
7643 begin
7644 gChatSounds[i].Sound.Play();
7645 break;
7646 end;
7647 end;
7648 end;
7649 if not ok then
7650 g_Sound_PlayEx('SOUND_GAME_RADIO');
7651 end;
7653 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7654 var
7655 a: Integer;
7656 begin
7657 case gAnnouncer of
7658 ANNOUNCE_NONE:
7659 Exit;
7660 ANNOUNCE_ME,
7661 ANNOUNCE_MEPLUS:
7662 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7663 Exit;
7664 end;
7665 for a := 0 to 3 do
7666 if goodsnd[a].IsPlaying() then
7667 Exit;
7669 goodsnd[Random(4)].Play();
7670 end;
7672 procedure g_Game_Announce_KillCombo(Param: Integer);
7673 var
7674 UID: Word;
7675 c, n: Byte;
7676 Pl: TPlayer;
7677 Name: String;
7678 begin
7679 UID := Param and $FFFF;
7680 c := Param shr 16;
7681 if c < 2 then
7682 Exit;
7684 Pl := g_Player_Get(UID);
7685 if Pl = nil then
7686 Name := '?'
7687 else
7688 Name := Pl.Name;
7690 case c of
7691 2: begin
7692 n := 0;
7693 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7694 end;
7695 3: begin
7696 n := 1;
7697 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7698 end;
7699 4: begin
7700 n := 2;
7701 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7702 end;
7703 else begin
7704 n := 3;
7705 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7706 end;
7707 end;
7709 case gAnnouncer of
7710 ANNOUNCE_NONE:
7711 Exit;
7712 ANNOUNCE_ME:
7713 if not g_Game_IsWatchedPlayer(UID) then
7714 Exit;
7715 ANNOUNCE_MEPLUS:
7716 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7717 Exit;
7718 end;
7720 if killsnd[n].IsPlaying() then
7721 killsnd[n].Stop();
7722 killsnd[n].Play();
7723 end;
7725 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7726 var
7727 a: Integer;
7728 begin
7729 case gAnnouncer of
7730 ANNOUNCE_NONE:
7731 Exit;
7732 ANNOUNCE_ME,
7733 ANNOUNCE_MEPLUS:
7734 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7735 Exit;
7736 end;
7737 for a := 0 to 2 do
7738 if hahasnd[a].IsPlaying() then
7739 Exit;
7741 hahasnd[Random(3)].Play();
7742 end;
7744 procedure g_Game_StartVote(Command, Initiator: string);
7745 var
7746 Need: Integer;
7747 begin
7748 if not gVotesEnabled then Exit;
7749 if gGameSettings.GameType <> GT_SERVER then Exit;
7750 if gVoteInProgress or gVotePassed then
7751 begin
7752 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7753 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7754 Exit;
7755 end;
7756 gVoteInProgress := True;
7757 gVotePassed := False;
7758 gVoteTimer := gTime + gVoteTimeout * 1000;
7759 gVoteCount := 0;
7760 gVoted := False;
7761 gVoteCommand := Command;
7763 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7764 Need := Floor((NetClientCount+1)/2.0)+1
7765 else
7766 Need := Floor(NetClientCount/2.0)+1;
7767 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7768 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7769 end;
7771 procedure g_Game_CheckVote;
7772 var
7773 I, Need: Integer;
7774 begin
7775 if gGameSettings.GameType <> GT_SERVER then Exit;
7776 if not gVoteInProgress then Exit;
7778 if (gTime >= gVoteTimer) then
7779 begin
7780 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7781 Need := Floor((NetClientCount+1)/2.0) + 1
7782 else
7783 Need := Floor(NetClientCount/2.0) + 1;
7784 if gVoteCount >= Need then
7785 begin
7786 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7787 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7788 gVotePassed := True;
7789 gVoteCmdTimer := gTime + 5000;
7790 end
7791 else
7792 begin
7793 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7794 MH_SEND_VoteEvent(NET_VE_FAILED);
7795 end;
7796 if NetClients <> nil then
7797 for I := Low(NetClients) to High(NetClients) do
7798 if NetClients[i].Used then
7799 NetClients[i].Voted := False;
7800 gVoteInProgress := False;
7801 gVoted := False;
7802 gVoteCount := 0;
7803 end
7804 else
7805 begin
7806 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7807 Need := Floor((NetClientCount+1)/2.0) + 1
7808 else
7809 Need := Floor(NetClientCount/2.0) + 1;
7810 if gVoteCount >= Need then
7811 begin
7812 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7813 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7814 gVoteInProgress := False;
7815 gVotePassed := True;
7816 gVoteCmdTimer := gTime + 5000;
7817 gVoted := False;
7818 gVoteCount := 0;
7819 if NetClients <> nil then
7820 for I := Low(NetClients) to High(NetClients) do
7821 if NetClients[i].Used then
7822 NetClients[i].Voted := False;
7823 end;
7824 end;
7825 end;
7827 procedure g_Game_LoadMapList(FileName: string);
7828 var
7829 ListFile: TextFile;
7830 s: string;
7831 begin
7832 MapList := nil;
7833 MapIndex := -1;
7835 if not FileExists(FileName) then Exit;
7837 AssignFile(ListFile, FileName);
7838 Reset(ListFile);
7839 while not EOF(ListFile) do
7840 begin
7841 ReadLn(ListFile, s);
7843 s := Trim(s);
7844 if s = '' then Continue;
7846 SetLength(MapList, Length(MapList)+1);
7847 MapList[High(MapList)] := s;
7848 end;
7849 CloseFile(ListFile);
7850 end;
7852 procedure g_Game_SetDebugMode();
7853 begin
7854 gDebugMode := True;
7855 // ×èòû (äàæå â ñâîåé èãðå):
7856 gCheats := True;
7857 end;
7859 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7860 var
7861 i: Word;
7862 begin
7863 if Length(LoadingStat.Msgs) = 0 then
7864 Exit;
7866 with LoadingStat do
7867 begin
7868 if not reWrite then
7869 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7870 if NextMsg = Length(Msgs) then
7871 begin // scroll
7872 for i := 0 to High(Msgs)-1 do
7873 Msgs[i] := Msgs[i+1];
7874 end
7875 else
7876 Inc(NextMsg);
7877 end else
7878 if NextMsg = 0 then
7879 Inc(NextMsg);
7881 Msgs[NextMsg-1] := Text;
7882 CurValue := 0;
7883 MaxValue := Max;
7884 ShowCount := 0;
7885 PBarWasHere := false;
7886 end;
7888 g_ActiveWindow := nil;
7890 ProcessLoading(true);
7891 end;
7893 procedure g_Game_StepLoading(Value: Integer = -1);
7894 begin
7895 with LoadingStat do
7896 begin
7897 if Value = -1 then
7898 begin
7899 Inc(CurValue);
7900 Inc(ShowCount);
7901 end
7902 else
7903 CurValue := Value;
7904 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7905 begin
7906 ShowCount := 0;
7907 ProcessLoading();
7908 end;
7909 end;
7910 end;
7912 procedure g_Game_ClearLoading();
7913 var
7914 len: Word;
7915 begin
7916 with LoadingStat do
7917 begin
7918 CurValue := 0;
7919 MaxValue := 0;
7920 ShowCount := 0;
7921 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7922 if len < 1 then len := 1;
7923 SetLength(Msgs, len);
7924 for len := Low(Msgs) to High(Msgs) do
7925 Msgs[len] := '';
7926 NextMsg := 0;
7927 PBarWasHere := false;
7928 end;
7929 end;
7931 procedure Parse_Params(var pars: TParamStrValues);
7932 var
7933 i: Integer;
7934 s: String;
7935 begin
7936 SetLength(pars, 0);
7937 i := 1;
7938 while i <= ParamCount do
7939 begin
7940 s := ParamStr(i);
7941 if (s[1] = '-') and (Length(s) > 1) then
7942 begin
7943 if (s[2] = '-') and (Length(s) > 2) then
7944 begin // Îäèíî÷íûé ïàðàìåòð
7945 SetLength(pars, Length(pars) + 1);
7946 with pars[High(pars)] do
7947 begin
7948 Name := LowerCase(s);
7949 Value := '+';
7950 end;
7951 end
7952 else
7953 if (i < ParamCount) then
7954 begin // Ïàðàìåòð ñî çíà÷åíèåì
7955 Inc(i);
7956 SetLength(pars, Length(pars) + 1);
7957 with pars[High(pars)] do
7958 begin
7959 Name := LowerCase(s);
7960 Value := LowerCase(ParamStr(i));
7961 end;
7962 end;
7963 end;
7965 Inc(i);
7966 end;
7967 end;
7969 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7970 var
7971 i: Integer;
7972 begin
7973 Result := '';
7974 for i := 0 to High(pars) do
7975 if pars[i].Name = aName then
7976 begin
7977 Result := pars[i].Value;
7978 Break;
7979 end;
7980 end;
7982 procedure g_Game_Process_Params();
7983 var
7984 pars: TParamStrValues;
7985 map: String;
7986 GMode, n: Byte;
7987 LimT, LimS: Integer;
7988 Opt: LongWord;
7989 Lives: Integer;
7990 s: String;
7991 Port: Integer;
7992 ip: String;
7993 F: TextFile;
7994 begin
7995 Parse_Params(pars);
7997 // Debug mode:
7998 s := Find_Param_Value(pars, '--debug');
7999 if (s <> '') then
8000 begin
8001 g_Game_SetDebugMode();
8002 s := Find_Param_Value(pars, '--netdump');
8003 if (s <> '') then
8004 NetDump := True;
8005 end;
8007 // Connect when game loads
8008 ip := Find_Param_Value(pars, '-connect');
8010 if ip <> '' then
8011 begin
8012 s := Find_Param_Value(pars, '-port');
8013 if (s = '') or not TryStrToInt(s, Port) then
8014 Port := 25666;
8016 s := Find_Param_Value(pars, '-pw');
8018 g_Game_StartClient(ip, Port, s);
8019 Exit;
8020 end;
8022 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
8023 if (s <> '') then
8024 begin
8025 gDefaultMegawadStart := s;
8026 end;
8028 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
8029 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
8030 begin
8031 gDefaultMegawadStart := DF_Default_Megawad_Start;
8032 end;
8034 // Start map when game loads:
8035 map := LowerCase(Find_Param_Value(pars, '-map'));
8036 if isWadPath(map) then
8037 begin
8038 // Game mode:
8039 s := Find_Param_Value(pars, '-gm');
8040 GMode := g_Game_TextToMode(s);
8041 if GMode = GM_NONE then GMode := GM_DM;
8042 if GMode = GM_SINGLE then GMode := GM_COOP;
8044 // Time limit:
8045 s := Find_Param_Value(pars, '-limt');
8046 if (s = '') or (not TryStrToInt(s, LimT)) then
8047 LimT := 0;
8048 if LimT < 0 then
8049 LimT := 0;
8051 // Goal limit:
8052 s := Find_Param_Value(pars, '-lims');
8053 if (s = '') or (not TryStrToInt(s, LimS)) then
8054 LimS := 0;
8055 if LimS < 0 then
8056 LimS := 0;
8058 // Lives limit:
8059 s := Find_Param_Value(pars, '-lives');
8060 if (s = '') or (not TryStrToInt(s, Lives)) then
8061 Lives := 0;
8062 if Lives < 0 then
8063 Lives := 0;
8065 // Options:
8066 s := Find_Param_Value(pars, '-opt');
8067 if (s = '') then
8068 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
8069 else
8070 Opt := StrToIntDef(s, 0);
8071 if Opt = 0 then
8072 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
8074 // Close after map:
8075 s := Find_Param_Value(pars, '--close');
8076 if (s <> '') then
8077 gMapOnce := True;
8079 // Override map to test:
8080 s := LowerCase(Find_Param_Value(pars, '-testmap'));
8081 if s <> '' then
8082 begin
8083 if e_IsValidResourceName(s) then
8084 e_FindResource(AllMapDirs, s);
8085 gTestMap := ExpandFileName(s);
8086 end;
8088 // Delete test map after play:
8089 s := Find_Param_Value(pars, '--testdelete');
8090 if (s <> '') then
8091 begin
8092 //gMapToDelete := MapsDir + map;
8093 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
8094 Halt(1);
8095 end;
8097 // Delete temporary WAD after play:
8098 s := Find_Param_Value(pars, '--tempdelete');
8099 if (s <> '') and (gTestMap <> '') then
8100 begin
8101 gMapToDelete := gTestMap;
8102 gTempDelete := True;
8103 end;
8105 // Number of players:
8106 s := Find_Param_Value(pars, '-pl');
8107 if (s = '') then
8108 n := DEFAULT_PLAYERS
8109 else
8110 n := StrToIntDef(s, DEFAULT_PLAYERS);
8112 // Start:
8113 s := Find_Param_Value(pars, '-port');
8114 if (s = '') or not TryStrToInt(s, Port) then
8115 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
8116 else
8117 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
8118 end;
8120 // Execute script when game loads:
8121 s := Find_Param_Value(pars, '-exec');
8122 if s <> '' then
8123 begin
8124 // if not isWadPath(s) then
8125 // s := GameDir + '/' + s;
8127 {$I-}
8128 AssignFile(F, s);
8129 Reset(F);
8130 if IOResult <> 0 then
8131 begin
8132 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8133 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8134 CloseFile(F);
8135 Exit;
8136 end;
8137 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
8138 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
8140 while not EOF(F) do
8141 begin
8142 ReadLn(F, s);
8143 if IOResult <> 0 then
8144 begin
8145 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8146 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8147 CloseFile(F);
8148 Exit;
8149 end;
8150 if Pos('#', s) <> 1 then // script comment
8151 g_Console_Process(s, True);
8152 end;
8154 CloseFile(F);
8155 {$I+}
8156 end;
8158 SetLength(pars, 0);
8159 end;
8161 begin
8162 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
8163 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8164 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
8165 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
8167 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
8168 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8169 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8170 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8172 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
8173 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
8175 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
8176 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
8178 {$IFDEF ENABLE_HOLMES}
8179 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
8180 {$ENDIF}
8182 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
8184 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
8185 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
8187 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
8188 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
8190 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8191 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8193 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8194 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8195 end.