1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure GameCommands(P
: SSArray
);
137 procedure GameCheats(P
: SSArray
);
138 procedure DebugCommands(P
: SSArray
);
139 procedure g_Game_Process_Params
;
140 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
141 procedure g_Game_StepLoading(Value
: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
213 LOG_FILENAME
= 'Doom2DF.log';
215 TEST_MAP_NAME
= '$$$_TEST_$$$';
217 STD_PLAYER_MODEL
= 'Doomer';
221 gGameSettings
: TGameSettings
;
222 gPlayer1Settings
: TPlayerSettings
;
223 gPlayer2Settings
: TPlayerSettings
;
225 gPlayerScreenSize
: TDFPoint
;
226 gPlayer1ScreenCoord
: TDFPoint
;
227 gPlayer2ScreenCoord
: TDFPoint
;
228 gPlayer1
: TPlayer
= nil;
229 gPlayer2
: TPlayer
= nil;
230 gPlayerDrawn
: TPlayer
= nil;
232 gSwitchGameMode
: Byte = GM_DM
;
233 gHearPoint1
, gHearPoint2
: THearPoint
;
234 gSoundEffectsDF
: Boolean = False;
235 gSoundTriggerTime
: Word = 0;
236 gAnnouncer
: Byte = ANNOUNCE_NONE
;
237 goodsnd
: array[0..3] of TPlayableSound
;
238 killsnd
: array[0..3] of TPlayableSound
;
239 hahasnd
: array[0..2] of TPlayableSound
;
240 sound_get_flag
: array[0..1] of TPlayableSound
;
241 sound_lost_flag
: array[0..1] of TPlayableSound
;
242 sound_ret_flag
: array[0..1] of TPlayableSound
;
243 sound_cap_flag
: array[0..1] of TPlayableSound
;
244 gBodyKillEvent
: Integer = -1;
245 gDefInterTime
: ShortInt = -1;
246 gInterEndTime
: LongWord = 0;
247 gInterTime
: LongWord = 0;
248 gServInterTime
: Byte = 0;
249 gGameStartTime
: LongWord = 0;
250 gTotalMonsters
: Integer = 0;
251 gPauseMain
: Boolean = false;
252 gPauseHolmes
: Boolean = false;
253 gShowTime
: Boolean = True;
254 gShowFPS
: Boolean = False;
255 gShowGoals
: Boolean = True;
256 gShowStat
: Boolean = True;
257 gShowKillMsg
: Boolean = True;
258 gShowLives
: Boolean = True;
259 gShowPing
: Boolean = False;
260 gShowMap
: Boolean = False;
262 gState
: Byte = STATE_NONE
;
264 sWidth
, sHeight
: Word;
265 gSpectMode
: Byte = SPECT_NONE
;
266 gSpectHUD
: Boolean = True;
267 gSpectKeyPress
: Boolean = False;
268 gSpectX
: Integer = 0;
269 gSpectY
: Integer = 0;
270 gSpectStep
: Byte = 8;
271 gSpectViewTwo
: Boolean = False;
272 gSpectPID1
: Integer = -1;
273 gSpectPID2
: Integer = -1;
274 gSpectAuto
: Boolean = False;
275 gSpectAutoNext
: LongWord;
276 gSpectAutoStepX
: Integer;
277 gSpectAutoStepY
: Integer;
278 gMusic
: TMusic
= nil;
279 gLoadGameMode
: Boolean;
280 gCheats
: Boolean = False;
281 gMapOnce
: Boolean = False;
282 gMapToDelete
: String;
283 gTempDelete
: Boolean = False;
284 gLastMap
: Boolean = False;
285 gWinPosX
, gWinPosY
: Integer;
286 gWinSizeX
, gWinSizeY
: Integer;
287 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
288 gWinActive
: Boolean = True; // by default window is active, lol
289 gResolutionChange
: Boolean = False;
290 gRC_Width
, gRC_Height
: Word;
291 gRC_FullScreen
, gRC_Maximized
: Boolean;
292 gLanguageChange
: Boolean = False;
293 gDebugMode
: Boolean = False;
294 g_debug_Sounds
: Boolean = False;
295 g_debug_Frames
: Boolean = False;
296 g_debug_WinMsgs
: Boolean = False;
297 g_debug_MonsterOff
: Boolean = False;
298 g_debug_BotAIOff
: Byte = 0;
299 g_debug_HealthBar
: Boolean = False;
300 g_Debug_Player
: Boolean = False;
301 gCoopMonstersKilled
: Word = 0;
302 gCoopSecretsFound
: Word = 0;
303 gCoopTotalMonstersKilled
: Word = 0;
304 gCoopTotalSecretsFound
: Word = 0;
305 gCoopTotalMonsters
: Word = 0;
306 gCoopTotalSecrets
: Word = 0;
307 gStatsOff
: Boolean = False;
308 gStatsPressed
: Boolean = False;
309 gExitByTrigger
: Boolean = False;
310 gNextMap
: String = '';
311 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
312 gLMSRespawnTime
: Cardinal = 0;
313 gLMSSoftSpawn
: Boolean = False;
314 gMissionFailed
: Boolean = False;
315 gVoteInProgress
: Boolean = False;
316 gVotePassed
: Boolean = False;
317 gVoteCommand
: string = '';
318 gVoteTimer
: Cardinal = 0;
319 gVoteCmdTimer
: Cardinal = 0;
320 gVoteCount
: Integer = 0;
321 gVoteTimeout
: Cardinal = 30;
322 gVoted
: Boolean = False;
323 gVotesEnabled
: Boolean = True;
324 gEvents
: Array of TGameEvent
;
325 gDelayedEvents
: Array of TDelayedEvent
;
326 gUseChatSounds
: Boolean = True;
327 gChatSounds
: Array of TChatSound
;
328 gSelectWeapon
: Array [0..1] of Integer = (-1, -1); // [player]
330 g_dbg_ignore_bounds
: Boolean = false;
331 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
332 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
334 // move button values:
335 // bits 0-1: l/r state:
336 // 0: neither left, nor right pressed
339 // bits 4-5: l/r state when strafe was pressed
340 P1MoveButton
: Byte = 0;
341 P2MoveButton
: Byte = 0;
343 g_profile_frame_update
: Boolean = false;
344 g_profile_frame_draw
: Boolean = false;
345 g_profile_collision
: Boolean = false;
346 g_profile_los
: Boolean = false;
347 g_profile_history_size
: Integer = 1000;
349 g_rlayer_back
: Boolean = true;
350 g_rlayer_step
: Boolean = true;
351 g_rlayer_wall
: Boolean = true;
352 g_rlayer_door
: Boolean = true;
353 g_rlayer_acid1
: Boolean = true;
354 g_rlayer_acid2
: Boolean = true;
355 g_rlayer_water
: Boolean = true;
356 g_rlayer_fore
: Boolean = true;
359 procedure g_ResetDynlights ();
360 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
361 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
363 function conIsCheatsEnabled (): Boolean; inline;
364 function gPause (): Boolean; inline;
370 {$INCLUDE ../nogl/noGLuses.inc}
371 {$IFDEF ENABLE_HOLMES}
374 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
375 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
376 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
377 g_triggers
, g_monsters
, e_sound
, CONFIG
,
379 ENet
, e_msg
, g_netmsg
, g_netmaster
,
384 hasPBarGfx
: Boolean = false;
387 // ////////////////////////////////////////////////////////////////////////// //
388 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
391 // ////////////////////////////////////////////////////////////////////////// //
392 function conIsCheatsEnabled (): Boolean; inline;
395 if g_Game_IsNet
then exit
;
396 if not gDebugMode
then
398 //if not gCheats then exit;
399 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
400 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
406 // ////////////////////////////////////////////////////////////////////////// //
408 profileFrameDraw
: TProfiler
= nil;
411 // ////////////////////////////////////////////////////////////////////////// //
414 x
, y
, radius
: Integer;
417 exploRadius
: Integer;
421 g_dynLights
: array of TDynLight
= nil;
422 g_dynLightCount
: Integer = 0;
423 g_playerLight
: Boolean = false;
425 procedure g_ResetDynlights ();
429 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
431 for idx
:= 0 to g_dynLightCount
-1 do
433 if g_dynLights
[idx
].exploCount
= -666 then
440 Inc(g_dynLights
[idx
].exploCount
);
441 if (g_dynLights
[idx
].exploCount
< 10) then
443 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
444 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
445 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
446 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
451 g_dynLightCount
:= lnum
;
454 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
456 if not gwin_has_stencil
then exit
;
457 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
458 g_dynLights
[g_dynLightCount
].x
:= x
;
459 g_dynLights
[g_dynLightCount
].y
:= y
;
460 g_dynLights
[g_dynLightCount
].radius
:= radius
;
461 g_dynLights
[g_dynLightCount
].r
:= r
;
462 g_dynLights
[g_dynLightCount
].g
:= g
;
463 g_dynLights
[g_dynLightCount
].b
:= b
;
464 g_dynLights
[g_dynLightCount
].a
:= a
;
465 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
466 Inc(g_dynLightCount
);
469 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
471 if not gwin_has_stencil
then exit
;
472 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
473 g_dynLights
[g_dynLightCount
].x
:= x
;
474 g_dynLights
[g_dynLightCount
].y
:= y
;
475 g_dynLights
[g_dynLightCount
].radius
:= 0;
476 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
477 g_dynLights
[g_dynLightCount
].r
:= r
;
478 g_dynLights
[g_dynLightCount
].g
:= g
;
479 g_dynLights
[g_dynLightCount
].b
:= b
;
480 g_dynLights
[g_dynLightCount
].a
:= 0;
481 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
482 Inc(g_dynLightCount
);
486 // ////////////////////////////////////////////////////////////////////////// //
487 function calcProfilesHeight (prof
: TProfiler
): Integer;
490 if (prof
= nil) then exit
;
491 if (length(prof
.bars
) = 0) then exit
;
492 result
:= length(prof
.bars
)*(16+2);
496 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
503 if (prof
= nil) then exit
;
505 if (length(prof
.bars
) = 0) then exit
;
507 hgt
:= calcProfilesHeight(prof
);
508 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
509 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
511 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
512 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
513 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
516 for ii
:= 0 to High(prof
.bars
) do
518 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
525 // ////////////////////////////////////////////////////////////////////////// //
527 TEndCustomGameStat
= record
528 PlayerStat
: TPlayerStatArray
;
532 Map
, MapName
: String;
535 TEndSingleGameStat
= record
536 PlayerStat
: Array [0..1] of record
542 TotalSecrets
: Integer;
545 TLoadingStat
= record
549 Msgs
: Array of String;
551 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
554 TParamStrValue
= record
559 TParamStrValues
= Array of TParamStrValue
;
562 INTER_ACTION_TEXT
= 1;
563 INTER_ACTION_PIC
= 2;
564 INTER_ACTION_MUSIC
= 3;
568 FPSCounter
, UPSCounter
: Word;
569 FPSTime
, UPSTime
: LongWord;
570 DataLoaded
: Boolean = False;
571 IsDrawStat
: Boolean = False;
572 CustomStat
: TEndCustomGameStat
;
573 SingleStat
: TEndSingleGameStat
;
574 LoadingStat
: TLoadingStat
;
575 EndingGameCounter
: Byte = 0;
578 MessageLineLength
: Integer = 80;
579 MapList
: SSArray
= nil;
580 MapIndex
: Integer = -1;
586 text: Array of ShortString;
587 anim
: Array of ShortString;
588 pic
: Array of ShortString;
589 mus
: Array of ShortString;
591 triggers
: Array of record
593 actions
: Array of record
594 action
, p1
, p2
: Integer;
597 cur_trigger
: Integer;
610 function Compare(a
, b
: TPlayerStat
): Integer;
612 if a
.Spectator
then Result
:= 1
613 else if b
.Spectator
then Result
:= -1
614 else if a
.Frags
< b
.Frags
then Result
:= 1
615 else if a
.Frags
> b
.Frags
then Result
:= -1
616 else if a
.Deaths
< b
.Deaths
then Result
:= -1
617 else if a
.Deaths
> b
.Deaths
then Result
:= 1
618 else if a
.Kills
< b
.Kills
then Result
:= -1
622 procedure SortGameStat(var stat
: TPlayerStatArray
);
627 if stat
= nil then Exit
;
629 for I
:= High(stat
) downto Low(stat
) do
630 for J
:= Low(stat
) to High(stat
) - 1 do
631 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
634 stat
[J
] := stat
[J
+ 1];
639 function g_Game_ModeToText(Mode
: Byte): string;
643 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
644 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
645 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
646 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
647 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
651 function g_Game_TextToMode(Mode
: string): Byte;
654 Mode
:= UpperCase(Mode
);
655 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
660 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
665 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
670 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
675 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
682 function g_Game_IsNet(): Boolean;
684 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
687 function g_Game_IsServer(): Boolean;
689 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
692 function g_Game_IsClient(): Boolean;
694 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
697 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
704 Result
.name
:= ExtractFileName(WAD
);
705 Result
.description
:= '';
708 w
:= TWADFile
.Create();
711 if not w
.GetResource('INTERSCRIPT', p
, len
) then
717 cfg
:= TConfig
.CreateMem(p
, len
);
718 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
719 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
720 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
721 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
727 procedure g_Game_FreeWAD();
731 for a
:= 0 to High(MegaWAD
.res
.pic
) do
732 if MegaWAD
.res
.pic
[a
] <> '' then
733 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
735 for a
:= 0 to High(MegaWAD
.res
.mus
) do
736 if MegaWAD
.res
.mus
[a
] <> '' then
737 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
739 MegaWAD
.res
.pic
:= nil;
740 MegaWAD
.res
.text := nil;
741 MegaWAD
.res
.anim
:= nil;
742 MegaWAD
.res
.mus
:= nil;
743 MegaWAD
.triggers
:= nil;
745 g_Texture_Delete('TEXTURE_endpic');
746 g_Sound_Delete('MUSIC_endmus');
748 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
749 gGameSettings
.WAD
:= '';
752 procedure g_Game_LoadWAD(WAD
: string);
761 gGameSettings
.WAD
:= WAD
;
762 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
765 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
767 w
:= TWADFile
.Create();
768 w
.ReadFile(MapsDir
+ WAD
);
770 if not w
.GetResource('INTERSCRIPT', p
, len
) then
776 cfg
:= TConfig
.CreateMem(p
, len
);
781 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
782 if s = '' then Break;
785 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
786 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
788 g_Texture_CreateWADEx(s, s);
794 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
795 if s = '' then Break;
798 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
799 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
801 g_Music_CreateWADEx(s, s);
804 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
805 if MegaWAD
.endpic
<> '' then
807 s
:= g_ExtractWadName(MegaWAD
.endpic
);
808 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
809 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
811 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
812 if MegaWAD
.endmus
<> '' then
814 s
:= g_ExtractWadName(MegaWAD
.endmus
);
815 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
816 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
824 {procedure start_trigger(t: string);
828 function next_trigger(): Boolean;
832 procedure DisableCheats();
838 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
839 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
840 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
841 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
843 {$IF DEFINED(D2F_DEBUG)}
844 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
845 gAimLine
:= g_dbg_aimline_on
;
849 procedure g_Game_ExecuteEvent(Name
: String);
855 if gEvents
= nil then
857 for a
:= 0 to High(gEvents
) do
858 if gEvents
[a
].Name
= Name
then
860 if gEvents
[a
].Command
<> '' then
861 g_Console_Process(gEvents
[a
].Command
, True);
866 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
871 if gDelayedEvents
<> nil then
872 for a
:= 0 to High(gDelayedEvents
) do
873 if not gDelayedEvents
[a
].Pending
then
880 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
881 n
:= High(gDelayedEvents
);
883 gDelayedEvents
[n
].Pending
:= True;
884 gDelayedEvents
[n
].DEType
:= DEType
;
885 gDelayedEvents
[n
].DENum
:= Num
;
886 gDelayedEvents
[n
].DEStr
:= Str
;
887 if DEType
= DE_GLOBEVENT
then
888 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
890 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
899 if g_Game_IsNet
and g_Game_IsServer
then
900 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
904 gPauseHolmes
:= false;
907 g_Game_StopAllSounds(False);
912 EndingGameCounter
:= 0;
913 g_ActiveWindow
:= nil;
915 gLMSRespawn
:= LMS_RESPAWN_NONE
;
916 gLMSRespawnTime
:= 0;
919 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
924 begin // Ýòî áûë òåñò
928 begin // Âûõîä â ãëàâíîå ìåíþ
929 gMusic
.SetByName('MUSIC_MENU');
931 if gState
<> STATE_SLIST
then
933 g_GUI_ShowWindow('MainMenu');
934 gState
:= STATE_MENU
;
937 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
938 slReturnPressed
:= True;
939 if g_Net_Slist_Fetch(slCurrent
) then
941 if slCurrent
= nil then
942 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
945 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
946 g_Serverlist_GenerateTable(slCurrent
, slTable
);
949 g_Game_ExecuteEvent('ongameend');
953 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
955 if not g_Game_IsClient
then g_Game_Restart();
958 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
960 // Ñòàòèñòèêà Ñâîåé èãðû:
961 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
963 CustomStat
.GameTime
:= gTime
;
964 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
965 CustomStat
.MapName
:= gMapInfo
.Name
;
966 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
967 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
968 CustomStat
.TeamStat
:= gTeamStat
;
970 CustomStat
.PlayerStat
:= nil;
972 // Ñòàòèñòèêà èãðîêîâ:
973 if gPlayers
<> nil then
975 for a
:= 0 to High(gPlayers
) do
976 if gPlayers
[a
] <> nil then
978 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
979 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
981 Name
:= gPlayers
[a
].Name
;
982 Frags
:= gPlayers
[a
].Frags
;
983 Deaths
:= gPlayers
[a
].Death
;
984 Kills
:= gPlayers
[a
].Kills
;
985 Team
:= gPlayers
[a
].Team
;
986 Color
:= gPlayers
[a
].Model
.Color
;
987 Spectator
:= gPlayers
[a
].FSpectator
;
991 SortGameStat(CustomStat
.PlayerStat
);
994 g_Game_ExecuteEvent('onmapend');
997 EndingGameCounter
:= 255;
998 gState
:= STATE_FOLD
;
1000 if gDefInterTime
< 0 then
1001 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1003 gInterEndTime
:= gDefInterTime
* 1000;
1006 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1008 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1009 SingleStat
.GameTime
:= gTime
;
1010 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1011 SingleStat
.TotalSecrets
:= gSecretsCount
;
1012 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1013 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1014 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1015 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1016 if SingleStat
.TwoPlayers
then
1018 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1019 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1022 g_Game_ExecuteEvent('onmapend');
1025 if gNextMap
<> '' then
1027 gMusic
.SetByName('MUSIC_INTERMUS');
1029 gState
:= STATE_INTERSINGLE
;
1032 g_Game_ExecuteEvent('oninter');
1034 else // Áîëüøå íåò êàðò
1036 // Çàòóõàþùèé ýêðàí:
1037 EndingGameCounter
:= 255;
1038 gState
:= STATE_FOLD
;
1043 // Îêîí÷àíèå îáðàáîòàíî:
1044 if gExit
<> EXIT_QUIT
then
1048 procedure drawTime(X
, Y
: Integer); inline;
1050 e_TextureFontPrint(x
, y
,
1051 Format('%d:%.2d:%.2d', [
1052 gTime
div 1000 div 3600,
1053 (gTime
div 1000 div 60) mod 60,
1054 gTime
div 1000 mod 60
1059 procedure DrawStat();
1061 pc
, x
, y
, w
, h
: Integer;
1062 w1
, w2
, w3
, w4
: Integer;
1064 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1067 stat
: TPlayerStatArray
;
1074 pc
:= g_Player_GetCount
;
1075 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1077 w
:= gScreenWidth
-(gScreenWidth
div 5);
1078 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1081 h
:= 40+ch
*5+(ch
+8)*pc
;
1082 x
:= (gScreenWidth
div 2)-(w
div 2);
1083 y
:= (gScreenHeight
div 2)-(h
div 2);
1085 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1086 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1088 drawTime(x
+w
-78, y
+8);
1090 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1091 map
:= g_ExtractFileName(gMapInfo
.Map
);
1092 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1094 case gGameSettings
.GameMode
of
1097 if gGameSettings
.MaxLives
= 0 then
1098 s1
:= _lc
[I_GAME_DM
]
1100 s1
:= _lc
[I_GAME_LMS
];
1101 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1102 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1107 if gGameSettings
.MaxLives
= 0 then
1108 s1
:= _lc
[I_GAME_TDM
]
1110 s1
:= _lc
[I_GAME_TLMS
];
1111 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1112 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1117 s1
:= _lc
[I_GAME_CTF
];
1118 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1119 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1124 if gGameSettings
.MaxLives
= 0 then
1125 s1
:= _lc
[I_GAME_COOP
]
1127 s1
:= _lc
[I_GAME_SURV
];
1128 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1129 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1140 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1142 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1144 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1146 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1147 gStdFont
, 200, 200, 200, 1);
1149 if NetMode
= NET_SERVER
then
1150 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1152 if NetMode
= NET_CLIENT
then
1153 e_TextureFontPrintEx(x
+8, y
+ 8,
1154 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1158 stat
:= g_Player_GetStats();
1161 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1162 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1164 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1166 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1170 for a
:= TEAM_RED
to TEAM_BLUE
do
1172 if a
= TEAM_RED
then
1174 s1
:= _lc
[I_GAME_TEAM_RED
];
1181 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1187 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1188 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1189 gStdFont
, r
, g
, b
, 1);
1191 _y
:= _y
+ch
+(ch
div 4);
1192 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1193 _y
:= _y
+(ch
div 4);
1195 for aa
:= 0 to High(stat
) do
1196 if stat
[aa
].Team
= a
then
1212 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1214 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1216 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1218 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1225 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1228 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1229 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1230 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1231 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1234 for aa
:= 0 to High(stat
) do
1248 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1249 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1251 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1253 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1255 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1257 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1263 procedure g_Game_Init();
1269 gTempDelete
:= False;
1271 sfsGCDisable(); // temporary disable removing of temporary volumes
1274 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1275 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1276 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1277 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1279 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1280 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1281 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1283 g_Game_ClearLoading();
1284 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1285 g_Game_SetLoadingText('', 0, False);
1287 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1290 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1291 g_PlayerModel_LoadData();
1293 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1295 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1296 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1297 until FindNext(SR
) <> 0;
1300 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1302 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1303 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1304 until FindNext(SR
) <> 0;
1307 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1309 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1310 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1311 until FindNext(SR
) <> 0;
1315 gPauseMain
:= false;
1316 gPauseHolmes
:= false;
1319 {e_MouseInfo.Accel := 1.0;}
1321 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1324 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1325 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1326 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1327 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1328 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1330 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1333 gMusic
:= TMusic
.Create();
1334 gMusic
.SetByName('MUSIC_MENU');
1337 gGameSettings
.WarmupTime
:= 30;
1339 gState
:= STATE_MENU
;
1341 SetLength(gEvents
, 6);
1342 gEvents
[0].Name
:= 'ongamestart';
1343 gEvents
[1].Name
:= 'ongameend';
1344 gEvents
[2].Name
:= 'onmapstart';
1345 gEvents
[3].Name
:= 'onmapend';
1346 gEvents
[4].Name
:= 'oninter';
1347 gEvents
[5].Name
:= 'onwadend';
1349 sfsGCEnable(); // enable releasing unused volumes
1353 procedure g_Game_Free(freeTextures
: Boolean=true);
1355 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1356 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1358 g_Map_Free(freeTextures
);
1360 g_Player_RemoveAllCorpses();
1362 gGameSettings
.GameType
:= GT_NONE
;
1363 if gGameSettings
.GameMode
= GM_SINGLE
then
1364 gGameSettings
.GameMode
:= GM_DM
;
1365 gSwitchGameMode
:= gGameSettings
.GameMode
;
1368 gExitByTrigger
:= False;
1371 function IsActivePlayer(p
: TPlayer
): Boolean;
1376 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1379 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1386 if gPlayers
= nil then
1388 for a
:= Low(gPlayers
) to High(gPlayers
) do
1389 if IsActivePlayer(gPlayers
[a
]) then
1391 if gPlayers
[a
].UID
<> ID
then
1393 Result
:= gPlayers
[a
];
1398 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1404 if gPlayers
= nil then
1408 for a
:= Low(gPlayers
) to High(gPlayers
) do
1409 if IsActivePlayer(gPlayers
[a
]) then
1411 SetLength(ids
, Length(ids
) + 1);
1412 ids
[High(ids
)] := gPlayers
[a
].UID
;
1413 if gPlayers
[a
].UID
= Skip
then
1416 if Length(ids
) = 0 then
1421 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1424 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1430 if gPlayers
= nil then
1434 for a
:= Low(gPlayers
) to High(gPlayers
) do
1435 if IsActivePlayer(gPlayers
[a
]) then
1437 SetLength(ids
, Length(ids
) + 1);
1438 ids
[High(ids
)] := gPlayers
[a
].UID
;
1439 if gPlayers
[a
].UID
= Skip
then
1442 if Length(ids
) = 0 then
1445 Result
:= ids
[Length(ids
) - 1]
1447 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1450 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1456 if gPlayers
= nil then
1460 for a
:= Low(gPlayers
) to High(gPlayers
) do
1461 if IsActivePlayer(gPlayers
[a
]) then
1463 SetLength(ids
, Length(ids
) + 1);
1464 ids
[High(ids
)] := gPlayers
[a
].UID
;
1465 if gPlayers
[a
].UID
= Skip
then
1468 if Length(ids
) = 0 then
1470 if Length(ids
) = 1 then
1475 Result
:= ids
[Random(Length(ids
))];
1477 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1479 Result
:= ids
[Random(Length(ids
))];
1484 function GetRandomSpectMode(Current
: Byte): Byte;
1491 0: Result
:= SPECT_STATS
;
1492 1: Result
:= SPECT_MAPVIEW
;
1493 2: Result
:= SPECT_MAPVIEW
;
1494 3: Result
:= SPECT_PLAYERS
;
1495 4: Result
:= SPECT_PLAYERS
;
1496 5: Result
:= SPECT_PLAYERS
;
1497 6: Result
:= SPECT_PLAYERS
;
1499 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1503 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1508 if (plr
= nil) then exit
;
1509 if (p
= 2) then time
:= 1000 else time
:= 1;
1510 strafeDir
:= MoveButton
shr 4;
1511 MoveButton
:= MoveButton
and $0F;
1513 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1514 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1515 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1516 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1517 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1518 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1520 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1521 if MoveButton
= 1 then
1522 plr
.PressKey(KEY_LEFT
, time
)
1523 else if MoveButton
= 2 then
1524 plr
.PressKey(KEY_RIGHT
, time
);
1526 // if we have "strafe" key, turn off old strafe mechanics
1527 if gPlayerAction
[p
, ACTION_STRAFE
] then
1529 // new strafe mechanics
1530 if (strafeDir
= 0) then
1531 strafeDir
:= MoveButton
; // start strafing
1532 // now set direction according to strafe (reversed)
1533 if (strafeDir
= 2) then
1534 plr
.SetDirection(TDirection
.D_LEFT
)
1535 else if (strafeDir
= 1) then
1536 plr
.SetDirection(TDirection
.D_RIGHT
)
1540 strafeDir
:= 0; // not strafing anymore
1541 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1542 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1543 plr
.SetDirection(TDirection
.D_LEFT
)
1544 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1545 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1546 plr
.SetDirection(TDirection
.D_RIGHT
)
1547 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1548 else if MoveButton
<> 0 then
1549 plr
.SetDirection(TDirection(MoveButton
-1))
1552 // fix movebutton state
1553 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1555 // Îñòàëüíûå êëàâèøè:
1556 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1557 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1558 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1559 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1560 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1561 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1562 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1564 if gSelectWeapon
[p
] >= 0 then
1566 plr
.QueueWeaponSwitch(gSelectWeapon
[p
]);
1567 gSelectWeapon
[p
] := -1
1570 // HACK: add dynlight here
1571 if gwin_k8_enable_light_experiments
then
1573 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1575 g_playerLight
:= true;
1577 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1579 g_playerLight
:= false;
1583 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1586 procedure g_Game_Update();
1588 Msg
: g_gui
.TMessage
;
1594 function sendMonsPos (mon
: TMonster
): Boolean;
1596 result
:= false; // don't stop
1597 // this will also reset "need-send" flag
1598 if mon
.gncNeedSend
then
1600 MH_SEND_MonsterPos(mon
.UID
);
1602 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1604 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1606 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1608 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1612 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1614 result
:= false; // don't stop
1615 // this will also reset "need-send" flag
1616 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1620 reliableUpdate
: Boolean;
1625 // Ïîðà âûêëþ÷àòü èãðó:
1626 if gExit
= EXIT_QUIT
then
1628 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1632 if gExit
= EXIT_QUIT
then
1636 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1637 // no need to, as we'll do it in event handler
1639 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1642 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1644 gExit
:= EXIT_SIMPLE
;
1650 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1651 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1652 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1653 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1655 if g_Game_IsNet
and g_Game_IsServer
then
1657 gInterTime
:= gInterTime
+ GAME_TICK
;
1658 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1659 if a
<> gServInterTime
then
1661 gServInterTime
:= a
;
1662 MH_SEND_TimeSync(gServInterTime
);
1666 if (not g_Game_IsClient
) and
1670 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1671 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1673 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1674 and (g_ActiveWindow
= nil)
1676 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1679 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1680 g_Game_StopAllSounds(True);
1682 if gMapOnce
then // Ýòî áûë òåñò
1683 gExit
:= EXIT_SIMPLE
1685 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1686 g_Game_ChangeMap(gNextMap
)
1687 else // Ñëåäóþùåé êàðòû íåò
1689 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1691 // Âûõîä â ãëàâíîå ìåíþ:
1693 g_GUI_ShowWindow('MainMenu');
1694 gMusic
.SetByName('MUSIC_MENU');
1696 gState
:= STATE_MENU
;
1699 // Ôèíàëüíàÿ êàðòèíêà:
1700 g_Game_ExecuteEvent('onwadend');
1702 if not gMusic
.SetByName('MUSIC_endmus') then
1703 gMusic
.SetByName('MUSIC_STDENDMUS');
1705 gState
:= STATE_ENDPIC
;
1707 g_Game_ExecuteEvent('ongameend');
1713 if gState
= STATE_INTERTEXT
then
1714 if InterText
.counter
> 0 then
1715 InterText
.counter
:= InterText
.counter
- 1;
1718 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1720 if EndingGameCounter
= 0 then
1722 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1723 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1725 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1727 g_Game_ExecuteEvent('onwadend');
1728 if not gMusic
.SetByName('MUSIC_endmus') then
1729 gMusic
.SetByName('MUSIC_STDENDMUS');
1732 gMusic
.SetByName('MUSIC_ROUNDMUS');
1735 gState
:= STATE_INTERCUSTOM
;
1738 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1740 gMusic
.SetByName('MUSIC_INTERMUS');
1742 gState
:= STATE_INTERSINGLE
;
1745 g_Game_ExecuteEvent('oninter');
1748 DecMin(EndingGameCounter
, 6, 0);
1751 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1753 if gMapOnce
then // Ýòî áûë òåñò
1755 gExit
:= EXIT_SIMPLE
;
1761 g_Serverlist_Control(slCurrent
, slTable
);
1764 // Ñòàòèñòèêà ïî Tab:
1766 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1769 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1771 // Âðåìÿ += 28 ìèëëèñåêóíä:
1772 gTime
:= gTime
+ GAME_TICK
;
1774 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1775 if MessageTime
= 0 then
1777 if MessageTime
> 0 then
1778 MessageTime
:= MessageTime
- 1;
1780 if (g_Game_IsServer
) then
1782 // Áûë çàäàí ëèìèò âðåìåíè:
1783 if (gGameSettings
.TimeLimit
> 0) then
1784 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1785 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1790 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1791 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1792 g_Game_RestartRound(gLMSSoftSpawn
);
1794 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1795 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1797 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1799 g_Console_Process(gVoteCommand
);
1801 gVotePassed
:= False;
1804 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1805 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1806 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1807 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1808 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1810 // Áûë çàäàí ëèìèò ïîáåä:
1811 if (gGameSettings
.GoalLimit
> 0) then
1815 if gGameSettings
.GameMode
= GM_DM
then
1816 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1817 for i
:= 0 to High(gPlayers
) do
1818 if gPlayers
[i
] <> nil then
1819 if gPlayers
[i
].Frags
> b
then
1820 b
:= gPlayers
[i
].Frags
;
1823 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1824 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1825 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1828 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1829 if b
>= gGameSettings
.GoalLimit
then
1836 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1837 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1838 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1839 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1841 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1842 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1843 end // if not console
1846 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1848 // process weapon switch queue
1852 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1853 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1855 if not gSpectKeyPress
then
1857 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
1859 // switch spect mode
1861 SPECT_NONE
: ; // not spectator
1863 SPECT_MAPVIEW
: Inc(gSpectMode
);
1864 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1866 gSpectKeyPress
:= True;
1868 if (gSpectMode
= SPECT_MAPVIEW
)
1869 and (not gSpectAuto
) then
1871 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1872 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1873 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1874 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1875 if gPlayerAction
[0, ACTION_LOOKUP
] then
1876 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1877 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1878 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1879 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1882 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1883 gSpectKeyPress
:= True;
1885 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1888 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1889 gSpectKeyPress
:= True;
1892 if (gSpectMode
= SPECT_PLAYERS
)
1893 and (not gSpectAuto
) then
1895 if gPlayerAction
[0, ACTION_LOOKUP
] then
1898 gSpectViewTwo
:= True;
1899 gSpectKeyPress
:= True;
1901 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1903 // remove second view
1904 gSpectViewTwo
:= False;
1905 gSpectKeyPress
:= True;
1907 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1909 // prev player (view 1)
1910 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1911 gSpectKeyPress
:= True;
1913 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1915 // next player (view 1)
1916 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1917 gSpectKeyPress
:= True;
1919 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1921 // prev player (view 2)
1922 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1923 gSpectKeyPress
:= True;
1925 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1927 // next player (view 2)
1928 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1929 gSpectKeyPress
:= True;
1932 if gPlayerAction
[0, ACTION_ATTACK
] then
1934 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1937 gSpectAutoNext
:= 0;
1938 gSpectViewTwo
:= False;
1939 gSpectKeyPress
:= True;
1944 gSpectMode
:= SPECT_STATS
;
1945 gSpectAuto
:= False;
1946 gSpectKeyPress
:= True;
1951 if (not gPlayerAction
[0, ACTION_JUMP
]) and
1952 (not gPlayerAction
[0, ACTION_ATTACK
]) and
1953 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
1954 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
1955 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
1956 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
1957 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
1958 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
1959 gSpectKeyPress
:= False;
1963 if gSpectMode
= SPECT_MAPVIEW
then
1965 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
1967 gSpectAutoNext
:= gTime
1970 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
1972 gSpectAutoNext
:= gTime
1976 if gSpectAutoNext
<= gTime
then
1978 if gSpectAutoNext
> 0 then
1980 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
1984 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
1985 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
1986 gSpectAutoStepX
:= Random(9) - 4;
1987 gSpectAutoStepY
:= Random(9) - 4;
1988 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
1989 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
1990 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
1991 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
1992 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
1993 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
1997 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2002 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2003 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2004 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2010 // Îáíîâëÿåì âñå îñòàëüíîå:
2013 g_Triggers_Update();
2015 g_Monsters_Update();
2017 g_Player_UpdateAll();
2018 g_Player_UpdatePhysicalObjects();
2020 // server: send newly spawned monsters unconditionally
2021 if (gGameSettings
.GameType
= GT_SERVER
) then
2023 if (Length(gMonstersSpawned
) > 0) then
2025 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2026 SetLength(gMonstersSpawned
, 0);
2030 if (gSoundTriggerTime
> 8) then
2032 g_Game_UpdateTriggerSounds();
2033 gSoundTriggerTime
:= 0;
2037 Inc(gSoundTriggerTime
);
2040 if (NetMode
= NET_SERVER
) then
2042 Inc(NetTimeToUpdate
);
2043 Inc(NetTimeToReliable
);
2045 // send monster updates
2046 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2048 // send all monsters (periodic sync)
2049 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2051 for I
:= 0 to High(gPlayers
) do
2053 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2056 g_Mons_ForEach(sendMonsPos
);
2058 if reliableUpdate
then
2060 NetTimeToReliable
:= 0;
2061 NetTimeToUpdate
:= NetUpdateRate
;
2065 NetTimeToUpdate
:= 0;
2070 // send only mosters with some unexpected changes
2071 g_Mons_ForEach(sendMonsPosUnexpected
);
2074 // send unexpected platform changes
2075 g_Map_NetSendInterestingPanels();
2077 if NetUseMaster
then
2079 if gTime
>= NetTimeToMaster
then
2081 if (NetMHost
= nil) or (NetMPeer
= nil) then
2083 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2087 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2091 else if (NetMode
= NET_CLIENT
) then
2093 MC_SEND_PlayerPos();
2095 end; // if gameOn ...
2097 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2098 if g_ActiveWindow
<> nil then
2100 w
:= e_GetFirstKeyPressed();
2102 if (w
<> IK_INVALID
) then
2104 Msg
.Msg
:= MESSAGE_DIKEY
;
2106 g_ActiveWindow
.OnMessage(Msg
);
2109 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2110 if g_ActiveWindow
<> nil then
2111 g_ActiveWindow
.Update();
2113 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2114 if gResolutionChange
then
2116 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2117 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2118 gResolutionChange
:= False;
2119 g_ActiveWindow
:= nil;
2122 // Íóæíî ñìåíèòü ÿçûê:
2123 if gLanguageChange
then
2125 //e_WriteLog('Read language file', MSG_NOTIFY);
2126 //g_Language_Load(DataDir + gLanguage + '.txt');
2127 g_Language_Set(gLanguage
);
2129 gLanguageChange
:= False;
2133 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2134 if e_KeyPressed(IK_F10
) and
2136 (not gConsoleShow
) and
2137 (g_ActiveWindow
= nil) then
2142 Time
:= GetTimer() {div 1000};
2144 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2145 if gDelayedEvents
<> nil then
2146 for a
:= 0 to High(gDelayedEvents
) do
2147 if gDelayedEvents
[a
].Pending
and
2149 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2150 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2153 case gDelayedEvents
[a
].DEType
of
2155 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2158 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2162 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2163 if g_Game_IsNet
and g_Game_IsServer
then
2164 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2168 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2170 gDelayedEvents
[a
].Pending
:= False;
2173 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2174 UPSCounter
:= UPSCounter
+ 1;
2175 if Time
- UPSTime
>= 1000 then
2184 g_Weapon_AddDynLights();
2185 g_Items_AddDynLights();
2189 procedure g_Game_LoadChatSounds(Resource
: string);
2192 FileName
, Snd
: string;
2194 len
, cnt
, tags
, i
, j
: Integer;
2197 FileName
:= g_ExtractWadName(Resource
);
2199 WAD
:= TWADFile
.Create();
2200 WAD
.ReadFile(FileName
);
2202 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2209 cfg
:= TConfig
.CreateMem(p
, len
);
2210 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2212 SetLength(gChatSounds
, cnt
);
2213 for i
:= 0 to Length(gChatSounds
) - 1 do
2215 gChatSounds
[i
].Sound
:= nil;
2216 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2217 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2218 if (Snd
= '') or (Tags
<= 0) then
2220 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2221 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2222 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2223 SetLength(gChatSounds
[i
].Tags
, tags
);
2224 for j
:= 0 to tags
- 1 do
2225 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2226 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2233 procedure g_Game_FreeChatSounds();
2237 for i
:= 0 to Length(gChatSounds
) - 1 do
2239 gChatSounds
[i
].Sound
.Free();
2240 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2242 SetLength(gChatSounds
, 0);
2246 procedure g_Game_LoadData();
2253 if DataLoaded
then Exit
;
2255 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2257 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2258 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2259 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2260 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2261 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2262 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2263 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2264 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2265 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2266 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2267 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2268 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2269 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2270 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2271 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2274 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2275 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2276 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2277 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2281 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2282 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2283 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2284 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2285 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2291 hasPBarGfx
:= false;
2295 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2296 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2297 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2298 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2299 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2300 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2301 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2302 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2303 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2304 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2305 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2306 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2307 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2308 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2309 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2310 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2311 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2312 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2313 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2314 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2315 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2316 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2317 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2318 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2319 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2320 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2321 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2322 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2323 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2324 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2325 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2326 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2327 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2328 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2329 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2330 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2331 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2332 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2333 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2335 goodsnd
[0] := TPlayableSound
.Create();
2336 goodsnd
[1] := TPlayableSound
.Create();
2337 goodsnd
[2] := TPlayableSound
.Create();
2338 goodsnd
[3] := TPlayableSound
.Create();
2340 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2341 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2342 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2343 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2345 killsnd
[0] := TPlayableSound
.Create();
2346 killsnd
[1] := TPlayableSound
.Create();
2347 killsnd
[2] := TPlayableSound
.Create();
2348 killsnd
[3] := TPlayableSound
.Create();
2350 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2351 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2352 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2353 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2355 hahasnd
[0] := TPlayableSound
.Create();
2356 hahasnd
[1] := TPlayableSound
.Create();
2357 hahasnd
[2] := TPlayableSound
.Create();
2359 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2360 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2361 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2363 sound_get_flag
[0] := TPlayableSound
.Create();
2364 sound_get_flag
[1] := TPlayableSound
.Create();
2365 sound_lost_flag
[0] := TPlayableSound
.Create();
2366 sound_lost_flag
[1] := TPlayableSound
.Create();
2367 sound_ret_flag
[0] := TPlayableSound
.Create();
2368 sound_ret_flag
[1] := TPlayableSound
.Create();
2369 sound_cap_flag
[0] := TPlayableSound
.Create();
2370 sound_cap_flag
[1] := TPlayableSound
.Create();
2372 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2373 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2374 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2375 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2376 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2377 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2378 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2379 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2381 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2383 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2386 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2387 g_Weapon_LoadData();
2389 g_Monsters_LoadData();
2394 procedure g_Game_FreeData();
2396 if not DataLoaded
then Exit
;
2399 g_Weapon_FreeData();
2400 g_Monsters_FreeData();
2402 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2404 g_Texture_Delete('NOTEXTURE');
2405 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2406 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2407 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2408 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2409 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2410 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2411 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2412 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2413 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2414 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2415 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2416 g_Frames_DeleteByName('FRAMES_TELEPORT');
2417 g_Frames_DeleteByName('FRAMES_PUNCH');
2418 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2419 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2420 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2421 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2422 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2423 g_Sound_Delete('SOUND_GAME_TELEPORT');
2424 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2425 g_Sound_Delete('SOUND_GAME_SECRET');
2426 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2427 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2428 g_Sound_Delete('SOUND_GAME_BULK1');
2429 g_Sound_Delete('SOUND_GAME_BULK2');
2430 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2431 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2432 g_Sound_Delete('SOUND_GAME_BURNING');
2433 g_Sound_Delete('SOUND_GAME_SWITCH1');
2434 g_Sound_Delete('SOUND_GAME_SWITCH0');
2441 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2442 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2443 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2444 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2451 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2452 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2453 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2454 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2460 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2461 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2462 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2464 sound_get_flag
[0].Free();
2465 sound_get_flag
[1].Free();
2466 sound_lost_flag
[0].Free();
2467 sound_lost_flag
[1].Free();
2468 sound_ret_flag
[0].Free();
2469 sound_ret_flag
[1].Free();
2470 sound_cap_flag
[0].Free();
2471 sound_cap_flag
[1].Free();
2473 g_Sound_Delete('SOUND_CTF_GET1');
2474 g_Sound_Delete('SOUND_CTF_GET2');
2475 g_Sound_Delete('SOUND_CTF_LOST1');
2476 g_Sound_Delete('SOUND_CTF_LOST2');
2477 g_Sound_Delete('SOUND_CTF_RETURN1');
2478 g_Sound_Delete('SOUND_CTF_RETURN2');
2479 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2480 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2482 g_Game_FreeChatSounds();
2484 DataLoaded
:= False;
2487 procedure DrawCustomStat();
2493 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2494 s1
, s2
, topstr
: String;
2496 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2498 g_ProcessMessages();
2500 if g_Console_Action(ACTION_SCORES
) then
2502 if not gStatsPressed
then
2504 gStatsOff
:= not gStatsOff
;
2505 gStatsPressed
:= True;
2509 gStatsPressed
:= False;
2513 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2514 w
:= (Length(s1
) * ww2
) div 2;
2515 x
:= gScreenWidth
div 2 - w
;
2517 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2521 if (gGameSettings
.GameMode
= GM_COOP
) then
2523 if gMissionFailed
then
2524 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2526 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2529 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2531 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2532 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2534 if g_Game_IsNet
then
2536 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2537 if not gChatShow
then
2538 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2539 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2542 if g_Game_IsClient
then
2543 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2545 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2546 if not gChatShow
then
2547 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2548 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2553 w
:= gScreenWidth
-x
*2;
2559 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2560 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2562 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2564 case CustomStat
.GameMode
of
2567 if gGameSettings
.MaxLives
= 0 then
2568 s1
:= _lc
[I_GAME_DM
]
2570 s1
:= _lc
[I_GAME_LMS
];
2574 if gGameSettings
.MaxLives
= 0 then
2575 s1
:= _lc
[I_GAME_TDM
]
2577 s1
:= _lc
[I_GAME_TLMS
];
2579 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2582 if gGameSettings
.MaxLives
= 0 then
2583 s1
:= _lc
[I_GAME_COOP
]
2585 s1
:= _lc
[I_GAME_SURV
];
2591 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2595 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2596 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2599 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2600 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2601 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2602 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2604 pc
:= Length(CustomStat
.PlayerStat
);
2605 if pc
= 0 then Exit
;
2607 if CustomStat
.GameMode
= GM_COOP
then
2609 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2611 s2
:= _lc
[I_GAME_MONSTERS
];
2612 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2613 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2615 s2
:= _lc
[I_GAME_SECRETS
];
2616 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2617 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2620 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2622 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2623 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2624 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2626 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2627 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2628 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2632 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2637 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2638 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2639 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2641 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2644 for t
:= TEAM_RED
to TEAM_BLUE
do
2646 if t
= TEAM_RED
then
2648 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2649 gStdFont
, 255, 0, 0, 1);
2650 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2651 gStdFont
, 255, 0, 0, 1);
2658 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2659 gStdFont
, 0, 0, 255, 1);
2660 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2661 gStdFont
, 0, 0, 255, 1);
2667 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2670 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2671 if CustomStat
.PlayerStat
[p
].Team
= t
then
2672 with CustomStat
.PlayerStat
[p
] do
2686 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2687 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2688 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2695 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2698 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2699 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2700 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2703 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2704 with CustomStat
.PlayerStat
[p
] do
2706 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2713 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2714 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2715 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2721 procedure DrawSingleStat();
2723 tm
, key_x
, val_x
, y
: Integer;
2727 procedure player_stat(n
: Integer);
2733 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2734 s2
:= Format(' %d', [gTotalMonsters
]);
2736 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2737 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2738 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2739 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2741 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2742 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2744 // "Kills-per-minute: ##.#":
2745 s1
:= _lc
[I_MENU_INTER_KPM
];
2747 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2749 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2750 s2
:= Format(' %.1f', [kpm
]);
2752 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2753 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2755 // "Secrets found: # / #":
2756 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2757 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2759 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2760 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2761 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2762 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2764 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2765 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2769 // "Level Complete":
2770 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2771 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2773 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2774 s1
:= _lc
[I_MENU_INTER_KPM
];
2775 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2778 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2780 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2781 val_x
:= key_x
+ w1
;
2784 tm
:= SingleStat
.GameTime
div 1000;
2785 s1
:= _lc
[I_MENU_INTER_TIME
];
2786 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2788 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2789 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2791 if SingleStat
.TwoPlayers
then
2794 s1
:= _lc
[I_MENU_PLAYER_1
];
2795 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2796 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2798 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2803 s1
:= _lc
[I_MENU_PLAYER_2
];
2804 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2805 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2807 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2813 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2819 procedure DrawLoadingStat();
2820 procedure drawRect (x
, y
, w
, h
: Integer);
2822 if (w
< 1) or (h
< 1) then exit
;
2824 glVertex2f(x
+0.375, y
+0.375);
2825 glVertex2f(x
+w
+0.375, y
+0.375);
2826 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2827 glVertex2f(x
+0.375, y
+h
+0.375);
2831 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2833 rectW
, rectH
: Integer;
2840 idl
, idr
, idb
, idm
: LongWord;
2844 if (total
< 1) then exit
;
2845 if (cur
< 1) then exit
; // don't blink
2846 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2847 //if (cur < 0) then cur := 0;
2848 //if (cur > total) then cur := total;
2851 if (hasPBarGfx
) then
2853 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2854 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2855 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2856 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2857 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2858 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2859 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2860 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2862 //rectW := gScreenWidth-360;
2863 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2866 x0
:= (gScreenWidth
-rectW
) div 2;
2867 y0
:= gScreenHeight
-rectH
-64;
2868 if (y0
< 2) then y0
:= 2;
2870 glEnable(GL_SCISSOR_TEST
);
2873 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2874 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2875 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2878 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2880 while (f
< x0
+rectW
) do
2882 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2887 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2888 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2891 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2892 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2896 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2902 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2906 rectW
:= gScreenWidth
-64;
2909 x0
:= (gScreenWidth
-rectW
) div 2;
2910 y0
:= gScreenHeight
-rectH
-64;
2911 if (y0
< 2) then y0
:= 2;
2913 glDisable(GL_BLEND
);
2914 glDisable(GL_TEXTURE_2D
);
2916 //glClearColor(0, 0, 0, 0);
2917 //glClear(GL_COLOR_BUFFER_BIT);
2919 glColor4ub(127, 127, 127, 255);
2920 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2922 glColor4ub(0, 0, 0, 255);
2923 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2925 glColor4ub(127, 127, 127, 255);
2926 wdt
:= rectW
*cur
div total
;
2927 if (wdt
> rectW
) then wdt
:= rectW
;
2928 drawRect(x0
, y0
, wdt
, rectH
);
2937 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2939 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2940 yy
:= (gScreenHeight
div 3);
2941 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2942 xx
:= (gScreenWidth
div 3);
2946 for i
:= 0 to NextMsg
-1 do
2948 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2949 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2953 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2954 yy
:= yy
+ LOADING_INTERLINE
;
2955 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2960 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2962 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2964 function monDraw (mon
: TMonster
): Boolean;
2966 result
:= false; // don't stop
2971 // Ëåâûé âåðõíèé óãîë
2972 aX
:= Obj
.X
div ScaleSz
+ 1;
2973 aY
:= Obj
.Y
div ScaleSz
+ 1;
2975 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2976 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2977 // Ïðàâûé íèæíèé óãîë
2978 aX2
:= aX
+ aX2
- 1;
2979 aY2
:= aY
+ aY2
- 1;
2980 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2986 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2987 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2990 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2991 ScaleSz
:= 16 div Scale
;
2992 // Ðàçìåðû ìèíè-êàðòû:
2993 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2994 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2996 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2998 if gWalls
<> nil then
3001 for a
:= 0 to High(gWalls
) do
3003 if PanelType
<> 0 then
3005 // Ëåâûé âåðõíèé óãîë:
3006 aX
:= X
div ScaleSz
;
3007 aY
:= Y
div ScaleSz
;
3009 aX2
:= max(Width
div ScaleSz
, 1);
3010 aY2
:= max(Height
div ScaleSz
, 1);
3011 // Ïðàâûé íèæíèé óãîë:
3012 aX2
:= aX
+ aX2
- 1;
3013 aY2
:= aY
+ aY2
- 1;
3016 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3017 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3018 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3022 if gSteps
<> nil then
3025 for a
:= 0 to High(gSteps
) do
3027 if PanelType
<> 0 then
3029 // Ëåâûé âåðõíèé óãîë:
3030 aX
:= X
div ScaleSz
;
3031 aY
:= Y
div ScaleSz
;
3033 aX2
:= max(Width
div ScaleSz
, 1);
3034 aY2
:= max(Height
div ScaleSz
, 1);
3035 // Ïðàâûé íèæíèé óãîë:
3036 aX2
:= aX
+ aX2
- 1;
3037 aY2
:= aY
+ aY2
- 1;
3039 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3042 if gLifts
<> nil then
3045 for a
:= 0 to High(gLifts
) do
3047 if PanelType
<> 0 then
3049 // Ëåâûé âåðõíèé óãîë:
3050 aX
:= X
div ScaleSz
;
3051 aY
:= Y
div ScaleSz
;
3053 aX2
:= max(Width
div ScaleSz
, 1);
3054 aY2
:= max(Height
div ScaleSz
, 1);
3055 // Ïðàâûé íèæíèé óãîë:
3056 aX2
:= aX
+ aX2
- 1;
3057 aY2
:= aY
+ aY2
- 1;
3060 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3061 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3062 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3063 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3067 if gWater
<> nil then
3070 for a
:= 0 to High(gWater
) do
3072 if PanelType
<> 0 then
3074 // Ëåâûé âåðõíèé óãîë:
3075 aX
:= X
div ScaleSz
;
3076 aY
:= Y
div ScaleSz
;
3078 aX2
:= max(Width
div ScaleSz
, 1);
3079 aY2
:= max(Height
div ScaleSz
, 1);
3080 // Ïðàâûé íèæíèé óãîë:
3081 aX2
:= aX
+ aX2
- 1;
3082 aY2
:= aY
+ aY2
- 1;
3084 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3087 if gAcid1
<> nil then
3089 // Ðèñóåì êèñëîòó 1:
3090 for a
:= 0 to High(gAcid1
) do
3092 if PanelType
<> 0 then
3094 // Ëåâûé âåðõíèé óãîë:
3095 aX
:= X
div ScaleSz
;
3096 aY
:= Y
div ScaleSz
;
3098 aX2
:= max(Width
div ScaleSz
, 1);
3099 aY2
:= max(Height
div ScaleSz
, 1);
3100 // Ïðàâûé íèæíèé óãîë:
3101 aX2
:= aX
+ aX2
- 1;
3102 aY2
:= aY
+ aY2
- 1;
3104 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3107 if gAcid2
<> nil then
3109 // Ðèñóåì êèñëîòó 2:
3110 for a
:= 0 to High(gAcid2
) do
3112 if PanelType
<> 0 then
3114 // Ëåâûé âåðõíèé óãîë:
3115 aX
:= X
div ScaleSz
;
3116 aY
:= Y
div ScaleSz
;
3118 aX2
:= max(Width
div ScaleSz
, 1);
3119 aY2
:= max(Height
div ScaleSz
, 1);
3120 // Ïðàâûé íèæíèé óãîë:
3121 aX2
:= aX
+ aX2
- 1;
3122 aY2
:= aY
+ aY2
- 1;
3124 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3127 if gPlayers
<> nil then
3130 for a
:= 0 to High(gPlayers
) do
3131 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3133 // Ëåâûé âåðõíèé óãîë:
3134 aX
:= Obj
.X
div ScaleSz
+ 1;
3135 aY
:= Obj
.Y
div ScaleSz
+ 1;
3137 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3138 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3139 // Ïðàâûé íèæíèé óãîë:
3140 aX2
:= aX
+ aX2
- 1;
3141 aY2
:= aY
+ aY2
- 1;
3143 if gPlayers
[a
] = p
then
3144 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3147 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3148 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3149 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3154 g_Mons_ForEach(monDraw
);
3159 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3161 if not hasAmbient
then exit
;
3162 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3166 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3167 //FIXME: broken for splitscreen mode
3168 procedure renderDynLightsInternal ();
3170 //hasAmbient: Boolean;
3171 //ambColor: TDFColor;
3173 lx
, ly
, lrad
: Integer;
3174 scxywh
: array[0..3] of GLint
;
3177 if e_NoGraphics
then exit
;
3179 //TODO: lights should be in separate grid, i think
3180 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3181 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3184 //ambColor := gCurrentMap['light_ambient'].rgba;
3185 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3187 { // this will multiply incoming color to alpha from framebuffer
3189 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3193 * light rendering: (INVALID!)
3194 * glStencilFunc(GL_EQUAL, 0, $ff);
3196 * glClear(GL_STENCIL_BUFFER_BIT);
3197 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3198 * draw shadow volume into stencil buffer
3199 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3200 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3202 * draw color-less quad with light alpha (WARNING! don't touch color!)
3203 * glEnable(GL_BLEND);
3204 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3205 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3207 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3208 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3210 // setup OpenGL parameters
3211 glStencilMask($FFFFFFFF);
3212 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3213 glEnable(GL_STENCIL_TEST
);
3214 glEnable(GL_SCISSOR_TEST
);
3215 glClear(GL_STENCIL_BUFFER_BIT
);
3216 glStencilFunc(GL_EQUAL
, 0, $ff);
3218 for lln
:= 0 to g_dynLightCount
-1 do
3220 lx
:= g_dynLights
[lln
].x
;
3221 ly
:= g_dynLights
[lln
].y
;
3222 lrad
:= g_dynLights
[lln
].radius
;
3223 if (lrad
< 3) then continue
;
3225 if (lx
-sX
+lrad
< 0) then continue
;
3226 if (ly
-sY
+lrad
< 0) then continue
;
3227 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3228 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3230 // set scissor to optimize drawing
3231 if (g_dbg_scale
= 1.0) then
3233 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3237 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3239 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3240 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3241 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3242 // draw extruded panels
3243 glDisable(GL_TEXTURE_2D
);
3244 glDisable(GL_BLEND
);
3245 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3246 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3247 // render light texture
3248 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3249 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3252 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3253 glEnable(GL_TEXTURE_2D
);
3254 // color and opacity
3255 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3256 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3258 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3259 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3260 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3261 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3266 glDisable(GL_STENCIL_TEST
);
3267 glDisable(GL_BLEND
);
3268 glDisable(GL_SCISSOR_TEST
);
3269 //glScissor(0, 0, sWidth, sHeight);
3271 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3272 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3276 function fixViewportForScale (): Boolean;
3278 nx0
, ny0
, nw
, nh
: Integer;
3281 if (g_dbg_scale
<> 1.0) then
3284 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3285 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3286 nw
:= round(sWidth
/g_dbg_scale
);
3287 nh
:= round(sHeight
/g_dbg_scale
);
3296 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3297 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3298 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3300 TDrawCB
= procedure ();
3303 hasAmbient
: Boolean;
3305 doAmbient
: Boolean = false;
3307 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3312 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3313 if gdbg_map_use_accel_render
then
3315 tagmask
:= panelTypeToTag(panType
);
3316 while (gDrawPanelList
.count
> 0) do
3318 pan
:= TPanel(gDrawPanelList
.front());
3319 if ((pan
.tag
and tagmask
) = 0) then break
;
3320 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3321 gDrawPanelList
.popFront();
3326 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3328 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3331 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3333 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3334 if assigned(cb
) then cb();
3335 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3339 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3341 // our accelerated renderer will collect all panels to gDrawPanelList
3342 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3343 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3344 if gdbg_map_use_accel_render
then
3346 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3348 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3350 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3351 g_Map_DrawBack(backXOfs
, backYOfs
);
3352 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3354 if setTransMatrix
then
3356 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3357 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3358 glTranslatef(-sX
, -sY
, 0);
3362 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3363 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3368 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3369 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3370 glClear(GL_COLOR_BUFFER_BIT);
3373 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3376 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3377 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3378 drawOther('items', @g_Items_Draw
);
3379 drawOther('weapons', @g_Weapon_Draw
);
3380 drawOther('shells', @g_Player_DrawShells
);
3381 drawOther('drawall', @g_Player_DrawAll
);
3382 drawOther('corpses', @g_Player_DrawCorpses
);
3383 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3384 drawOther('monsters', @g_Monsters_Draw
);
3385 drawOther('itemdrop', @g_Items_DrawDrop
);
3386 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3387 drawOther('gfx', @g_GFX_Draw
);
3388 drawOther('flags', @g_Map_DrawFlags
);
3389 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3390 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3391 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3392 drawOther('dynlights', @renderDynLightsInternal
);
3394 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3396 renderAmbientQuad(hasAmbient
, ambColor
);
3400 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3403 if g_debug_HealthBar
then
3405 g_Monsters_DrawHealth();
3406 g_Player_DrawHealth();
3409 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3413 procedure DrawMapView(x
, y
, w
, h
: Integer);
3420 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3421 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3428 fixViewportForScale();
3429 renderMapInternal(-bx
, -by
, true);
3435 procedure DrawPlayer(p
: TPlayer
);
3437 px
, py
, a
, b
, c
, d
: Integer;
3440 if (p
= nil) or (p
.FDummy
) then
3443 g_Map_DrawBack(0, 0);
3448 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3449 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3455 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3456 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3458 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3460 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3461 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3463 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3464 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3466 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3467 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3470 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3473 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3474 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3477 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3482 // scaled, ignore level bounds
3483 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3484 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3487 if p
.IncCam
<> 0 then
3489 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3491 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3493 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3497 if py
< gPlayerScreenSize
.Y
div 2 then
3499 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3501 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3505 if p
.IncCam
< 0 then
3507 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3510 if p
.IncCam
> 0 then
3512 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3516 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3517 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3518 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3520 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3521 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3522 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3525 sY
:= -(b
+p
.IncCam
);
3526 sWidth
:= gPlayerScreenSize
.X
;
3527 sHeight
:= gPlayerScreenSize
.Y
;
3529 //glTranslatef(a, b+p.IncCam, 0);
3531 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3533 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3534 fixViewportForScale();
3535 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3537 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3539 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3540 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3541 if (sX
< 0) then sX
:= 0;
3542 if (sY
< 0) then sY
:= 0;
3544 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3545 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3548 //r_smallmap_h: 0: left; 1: center; 2: right
3549 //r_smallmap_v: 0: top; 1: center; 2: bottom
3551 if (gMapInfo
.Width
= sWidth
) then
3555 else if (gMapInfo
.Width
< sWidth
) then
3557 case r_smallmap_h
of
3558 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3559 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3560 else sX
:= 0; // left
3564 if (gMapInfo
.Height
= sHeight
) then
3568 else if (gMapInfo
.Height
< sHeight
) then
3570 case r_smallmap_v
of
3571 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3572 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3573 else sY
:= 0; // top
3579 p
.viewPortW
:= sWidth
;
3580 p
.viewPortH
:= sHeight
;
3582 {$IFDEF ENABLE_HOLMES}
3583 if (p
= gPlayer1
) then
3585 g_Holmes_plrViewPos(sX
, sY
);
3586 g_Holmes_plrViewSize(sWidth
, sHeight
);
3590 renderMapInternal(-c
, -d
, true);
3592 if (gGameSettings
.GameMode
<> GM_SINGLE
) and gPlayerIndicator
then
3594 if p
.FSpectator
then
3595 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3596 p
.GameY
+ PLAYER_RECT_CY
- 4,
3597 'X', gStdFont
, 255, 255, 255, 1, True);
3599 for a := 0 to High(gCollideMap) do
3600 for b := 0 to High(gCollideMap[a]) do
3603 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3605 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3609 1: e_DrawPoint(1, b, a, 200, 200, 200);
3610 2: e_DrawPoint(1, b, a, 64, 64, 255);
3611 3: e_DrawPoint(1, b, a, 255, 0, 255);
3621 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3622 if g_Debug_Player
then
3623 g_Player_DrawDebug(p
);
3627 procedure drawProfilers ();
3632 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3633 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3634 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3637 procedure g_Game_Draw();
3644 plView1
, plView2
: TPlayer
;
3647 if gExit
= EXIT_QUIT
then Exit
;
3649 Time
:= GetTimer() {div 1000};
3650 FPSCounter
:= FPSCounter
+1;
3651 if Time
- FPSTime
>= 1000 then
3658 if gGameOn
or (gState
= STATE_FOLD
) then
3660 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3662 gSpectMode
:= SPECT_NONE
;
3663 if not gRevertPlayers
then
3665 plView1
:= gPlayer1
;
3666 plView2
:= gPlayer2
;
3670 plView1
:= gPlayer2
;
3671 plView2
:= gPlayer1
;
3675 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3677 gSpectMode
:= SPECT_NONE
;
3678 if gPlayer2
= nil then
3681 plView1
:= gPlayer2
;
3690 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3691 gSpectMode
:= SPECT_STATS
;
3693 if gSpectMode
= SPECT_PLAYERS
then
3694 if gPlayers
<> nil then
3696 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3697 if plView1
= nil then
3699 gSpectPID1
:= GetActivePlayerID_Next();
3700 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3702 if gSpectViewTwo
then
3704 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3705 if plView2
= nil then
3707 gSpectPID2
:= GetActivePlayerID_Next();
3708 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3713 if gSpectMode
= SPECT_MAPVIEW
then
3715 // Ðåæèì ïðîñìîòðà êàðòû
3717 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3718 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3719 gHearPoint1
.Active
:= True;
3720 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3721 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3722 gHearPoint2
.Active
:= False;
3726 Split
:= (plView1
<> nil) and (plView2
<> nil);
3728 // Òî÷êè ñëóõà èãðîêîâ
3729 if plView1
<> nil then
3731 gHearPoint1
.Active
:= True;
3732 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3733 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3735 gHearPoint1
.Active
:= False;
3736 if plView2
<> nil then
3738 gHearPoint2
.Active
:= True;
3739 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3740 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3742 gHearPoint2
.Active
:= False;
3744 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3745 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3748 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3749 if gScreenHeight
mod 2 = 0 then
3750 Dec(gPlayerScreenSize
.Y
);
3753 gPlayerScreenSize
.Y
:= gScreenHeight
;
3756 if gScreenHeight
mod 2 = 0 then
3757 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3759 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3761 DrawPlayer(plView1
);
3762 gPlayer1ScreenCoord
.X
:= sX
;
3763 gPlayer1ScreenCoord
.Y
:= sY
;
3767 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3769 DrawPlayer(plView2
);
3770 gPlayer2ScreenCoord
.X
:= sX
;
3771 gPlayer2ScreenCoord
.Y
:= sY
;
3774 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3777 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3780 {$IFDEF ENABLE_HOLMES}
3782 if (g_holmes_enabled
) then g_Holmes_Draw();
3785 if MessageText
<> '' then
3789 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3791 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3792 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3794 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3795 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3798 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3800 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3802 // Draw spectator GUI
3805 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3808 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3810 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3812 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3814 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3815 if gSpectMode
= SPECT_STATS
then
3817 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3818 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3820 if gSpectMode
= SPECT_MAPVIEW
then
3822 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3823 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3824 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3825 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3826 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3828 if gSpectMode
= SPECT_PLAYERS
then
3830 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3831 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3832 if gSpectViewTwo
then
3834 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3835 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3836 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3837 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3841 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3842 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3848 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3850 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3851 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3853 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3854 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3855 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3860 if (gState
= STATE_MENU
) then
3862 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3864 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3865 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3867 // F3 at menu will show game loading dialog
3868 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3869 if (g_ActiveWindow
<> nil) then
3871 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3872 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3876 // F3 at titlepic will show game loading dialog
3877 if e_KeyPressed(IK_F3
) then
3879 g_Menu_Show_LoadMenu(true);
3880 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3885 if gState
= STATE_FOLD
then
3887 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3890 if gState
= STATE_INTERCUSTOM
then
3892 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3894 back
:= 'TEXTURE_endpic';
3895 if not g_Texture_Get(back
, ID
) then
3896 back
:= _lc
[I_TEXTURE_ENDPIC
];
3901 if g_Texture_Get(back
, ID
) then
3902 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3904 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3908 if g_ActiveWindow
<> nil then
3910 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3911 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3915 if gState
= STATE_INTERSINGLE
then
3917 if EndingGameCounter
> 0 then
3919 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3925 if g_Texture_Get(back
, ID
) then
3926 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3928 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3932 if g_ActiveWindow
<> nil then
3934 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3935 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3940 if gState
= STATE_ENDPIC
then
3943 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3944 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3946 if ID
<> DWORD(-1) then
3947 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3949 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3951 if g_ActiveWindow
<> nil then
3953 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3954 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3958 if gState
= STATE_SLIST
then
3960 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3962 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3963 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3964 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3966 g_Serverlist_Draw(slCurrent
, slTable
);
3970 if g_ActiveWindow
<> nil then
3974 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3975 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3977 g_ActiveWindow
.Draw();
3982 if g_debug_Sounds
and gGameOn
then
3984 for w
:= 0 to High(e_SoundsArray
) do
3985 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3986 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3991 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3992 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3995 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3996 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3998 if gGameOn
then drawProfilers();
4000 {$IFDEF ENABLE_HOLMES}
4007 procedure g_Game_Quit();
4009 g_Game_StopAllSounds(True);
4011 g_Game_SaveOptions();
4013 g_PlayerModel_FreeData();
4014 g_Texture_DeleteAll();
4015 g_Frames_DeleteAll();
4016 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4018 if NetInitDone
then g_Net_Free
;
4020 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4021 if gMapToDelete
<> '' then
4022 g_Game_DeleteTestMap();
4028 procedure g_FatalError(Text: String);
4030 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4031 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4033 gExit
:= EXIT_SIMPLE
;
4036 procedure g_SimpleError(Text: String);
4038 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4039 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4042 procedure g_Game_SetupScreenSize();
4044 RES_FACTOR
= 4.0 / 3.0;
4050 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4051 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4052 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4053 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4055 gPlayerScreenSize
.Y
:= gScreenHeight
;
4057 // Ðàçìåð çàäíåãî ïëàíà:
4058 if BackID
<> DWORD(-1) then
4061 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4062 (gScreenHeight
*s
> gMapInfo
.Height
) then
4064 gBackSize
.X
:= gScreenWidth
;
4065 gBackSize
.Y
:= gScreenHeight
;
4069 e_GetTextureSize(BackID
, @bw
, @bh
);
4070 rf
:= Single(bw
) / Single(bh
);
4071 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4072 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4073 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4074 if (s
< 1.0) then s
:= 1.0;
4075 gBackSize
.X
:= Round(bw
*s
);
4076 gBackSize
.Y
:= Round(bh
*s
);
4081 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4083 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4086 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4088 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4089 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4091 if gPlayer1
= nil then
4093 if g_Game_IsClient
then
4095 if NetPlrUID1
> -1 then
4097 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4098 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4103 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4104 Team
:= gPlayer1Settings
.Team
;
4106 // Ñîçäàíèå ïåðâîãî èãðîêà:
4107 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4108 gPlayer1Settings
.Color
,
4110 if gPlayer1
= nil then
4111 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4114 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4115 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4116 if g_Game_IsServer
and g_Game_IsNet
then
4117 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4118 gPlayer1
.Respawn(False, True);
4120 if g_Game_IsNet
and NetUseMaster
then
4126 if gPlayer2
= nil then
4128 if g_Game_IsClient
then
4130 if NetPlrUID2
> -1 then
4131 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4135 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4136 Team
:= gPlayer2Settings
.Team
;
4138 // Ñîçäàíèå âòîðîãî èãðîêà:
4139 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4140 gPlayer2Settings
.Color
,
4142 if gPlayer2
= nil then
4143 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4146 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4147 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4148 if g_Game_IsServer
and g_Game_IsNet
then
4149 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4150 gPlayer2
.Respawn(False, True);
4152 if g_Game_IsNet
and NetUseMaster
then
4160 procedure g_Game_RemovePlayer();
4164 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4165 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4170 if g_Game_IsServer
then
4173 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4174 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4175 g_Player_Remove(Pl
.UID
);
4177 if g_Game_IsNet
and NetUseMaster
then
4186 if g_Game_IsServer
then
4189 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4190 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4191 g_Player_Remove(Pl
.UID
);
4193 if g_Game_IsNet
and NetUseMaster
then
4198 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4204 procedure g_Game_Spectate();
4206 g_Game_RemovePlayer();
4207 if gPlayer1
<> nil then
4208 g_Game_RemovePlayer();
4211 procedure g_Game_SpectateCenterView();
4213 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4214 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4217 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4224 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4226 g_Game_ClearLoading();
4229 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4232 gGameSettings
.GameType
:= GT_SINGLE
;
4233 gGameSettings
.MaxLives
:= 0;
4234 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4235 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4236 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4237 gSwitchGameMode
:= GM_SINGLE
;
4239 g_Game_ExecuteEvent('ongamestart');
4241 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4242 g_Game_SetupScreenSize();
4244 // Ñîçäàíèå ïåðâîãî èãðîêà:
4245 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4246 gPlayer1Settings
.Color
,
4247 gPlayer1Settings
.Team
, False));
4248 if gPlayer1
= nil then
4250 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4254 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4257 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4260 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4261 gPlayer2Settings
.Color
,
4262 gPlayer2Settings
.Team
, False));
4263 if gPlayer2
= nil then
4265 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4269 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4273 // Çàãðóçêà è çàïóñê êàðòû:
4274 if not g_Game_StartMap(MAP
, True) then
4276 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4277 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4281 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4285 for i
:= nPl
+1 to nPlayers
do
4286 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4289 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4290 TimeLimit
, GoalLimit
: Word;
4292 Options
: LongWord; nPlayers
: Byte);
4298 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4300 g_Game_ClearLoading();
4303 gGameSettings
.GameType
:= GT_CUSTOM
;
4304 gGameSettings
.GameMode
:= GameMode
;
4305 gSwitchGameMode
:= GameMode
;
4306 gGameSettings
.TimeLimit
:= TimeLimit
;
4307 gGameSettings
.GoalLimit
:= GoalLimit
;
4308 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4309 gGameSettings
.Options
:= Options
;
4311 gCoopTotalMonstersKilled
:= 0;
4312 gCoopTotalSecretsFound
:= 0;
4313 gCoopTotalMonsters
:= 0;
4314 gCoopTotalSecrets
:= 0;
4318 g_Game_ExecuteEvent('ongamestart');
4320 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4321 g_Game_SetupScreenSize();
4323 // Ðåæèì íàáëþäàòåëÿ:
4324 if nPlayers
= 0 then
4331 if nPlayers
>= 1 then
4333 // Ñîçäàíèå ïåðâîãî èãðîêà:
4334 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4335 gPlayer1Settings
.Color
,
4336 gPlayer1Settings
.Team
, False));
4337 if gPlayer1
= nil then
4339 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4343 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4347 if nPlayers
>= 2 then
4349 // Ñîçäàíèå âòîðîãî èãðîêà:
4350 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4351 gPlayer2Settings
.Color
,
4352 gPlayer2Settings
.Team
, False));
4353 if gPlayer2
= nil then
4355 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4359 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4363 // Çàãðóçêà è çàïóñê êàðòû:
4364 if not g_Game_StartMap(Map
, True) then
4366 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4370 // Íåò òî÷åê ïîÿâëåíèÿ:
4371 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4372 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4373 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4374 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4375 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4377 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4381 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4385 for i
:= nPl
+1 to nPlayers
do
4386 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4389 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4390 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4391 Options
: LongWord; nPlayers
: Byte;
4392 IPAddr
: LongWord; Port
: Word);
4396 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4398 g_Game_ClearLoading();
4401 gGameSettings
.GameType
:= GT_SERVER
;
4402 gGameSettings
.GameMode
:= GameMode
;
4403 gSwitchGameMode
:= GameMode
;
4404 gGameSettings
.TimeLimit
:= TimeLimit
;
4405 gGameSettings
.GoalLimit
:= GoalLimit
;
4406 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4407 gGameSettings
.Options
:= Options
;
4409 gCoopTotalMonstersKilled
:= 0;
4410 gCoopTotalSecretsFound
:= 0;
4411 gCoopTotalMonsters
:= 0;
4412 gCoopTotalSecrets
:= 0;
4416 g_Game_ExecuteEvent('ongamestart');
4418 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4419 g_Game_SetupScreenSize();
4421 // Ðåæèì íàáëþäàòåëÿ:
4422 if nPlayers
= 0 then
4428 if nPlayers
>= 1 then
4430 // Ñîçäàíèå ïåðâîãî èãðîêà:
4431 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4432 gPlayer1Settings
.Color
,
4433 gPlayer1Settings
.Team
, False));
4434 if gPlayer1
= nil then
4436 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4440 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4443 if nPlayers
>= 2 then
4445 // Ñîçäàíèå âòîðîãî èãðîêà:
4446 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4447 gPlayer2Settings
.Color
,
4448 gPlayer2Settings
.Team
, False));
4449 if gPlayer2
= nil then
4451 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4455 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4458 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4459 if NetForwardPorts
then
4460 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4463 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4465 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4469 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4471 // Çàãðóçêà è çàïóñê êàðòû:
4472 if not g_Game_StartMap(Map
, True) then
4474 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4478 // Íåò òî÷åê ïîÿâëåíèÿ:
4479 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4480 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4481 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4482 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4483 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4485 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4489 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4492 NetState
:= NET_STATE_GAME
;
4495 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4510 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4511 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4513 g_Game_ClearLoading();
4516 gGameSettings
.GameType
:= GT_CLIENT
;
4518 gCoopTotalMonstersKilled
:= 0;
4519 gCoopTotalSecretsFound
:= 0;
4520 gCoopTotalMonsters
:= 0;
4521 gCoopTotalSecrets
:= 0;
4525 g_Game_ExecuteEvent('ongamestart');
4527 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4528 g_Game_SetupScreenSize();
4530 NetState
:= NET_STATE_AUTH
;
4532 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4534 if not g_Net_Connect(Addr
, Port
) then
4536 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4537 NetState
:= NET_STATE_NONE
;
4541 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4543 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4548 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4550 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4552 Ptr
:= NetEvent
.packet
^.data
;
4553 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4556 MID
:= InMsg
.ReadByte();
4558 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4560 NetMyID
:= InMsg
.ReadByte();
4561 NetPlrUID1
:= InMsg
.ReadWord();
4563 WadName
:= InMsg
.ReadString();
4564 Map
:= InMsg
.ReadString();
4566 gWADHash
:= InMsg
.ReadMD5();
4568 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4569 gSwitchGameMode
:= gGameSettings
.GameMode
;
4570 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4571 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4572 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4573 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4574 T
:= InMsg
.ReadLongWord();
4576 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4577 if newResPath
= '' then
4579 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4580 newResPath
:= g_Res_DownloadWAD(WadName
);
4581 if newResPath
= '' then
4583 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4584 enet_packet_destroy(NetEvent
.packet
);
4585 NetState
:= NET_STATE_NONE
;
4589 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4591 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4592 gPlayer1Settings
.Color
,
4593 gPlayer1Settings
.Team
, False));
4595 if gPlayer1
= nil then
4597 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4599 enet_packet_destroy(NetEvent
.packet
);
4600 NetState
:= NET_STATE_NONE
;
4604 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4605 gPlayer1
.UID
:= NetPlrUID1
;
4606 gPlayer1
.Reset(True);
4608 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4610 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4612 enet_packet_destroy(NetEvent
.packet
);
4613 NetState
:= NET_STATE_NONE
;
4621 enet_packet_destroy(NetEvent
.packet
);
4625 enet_packet_destroy(NetEvent
.packet
);
4629 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4632 if (NetEvent
.data
<= NET_DISC_MAX
) then
4633 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4634 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4641 ProcessLoading(true);
4643 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4652 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4653 NetState
:= NET_STATE_NONE
;
4657 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4658 gLMSRespawnTime
:= 0;
4661 NetState
:= NET_STATE_GAME
;
4662 MC_SEND_FullStateRequest
;
4663 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4666 procedure g_Game_SaveOptions();
4668 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4671 procedure g_Game_ChangeMap(const MapPath
: String);
4675 g_Game_ClearLoading();
4677 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4678 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4679 if gExitByTrigger
then
4682 gExitByTrigger
:= False;
4684 if not g_Game_StartMap(MapPath
, Force
) then
4685 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4688 procedure g_Game_Restart();
4692 if g_Game_IsClient
then
4694 map
:= g_ExtractFileName(gMapInfo
.Map
);
4698 g_Game_ClearLoading();
4699 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4702 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4704 NewWAD
, ResName
: String;
4707 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4708 g_Player_RemoveAllCorpses();
4710 if (not g_Game_IsClient
) and
4711 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4712 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4714 if gSwitchGameMode
= GM_CTF
then
4715 gGameSettings
.MaxLives
:= 0;
4716 gGameSettings
.GameMode
:= gSwitchGameMode
;
4719 gSwitchGameMode
:= gGameSettings
.GameMode
;
4721 g_Player_ResetTeams();
4723 if isWadPath(Map
) then
4725 NewWAD
:= g_ExtractWadName(Map
);
4726 ResName
:= g_ExtractFileName(Map
);
4727 if g_Game_IsServer
then
4729 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4730 g_Game_LoadWAD(NewWAD
);
4732 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4733 g_Game_ClientWAD(NewWAD
, gWADHash
);
4737 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4740 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4742 gState
:= STATE_NONE
;
4743 g_ActiveWindow
:= nil;
4749 if gGameSettings
.GameMode
= GM_CTF
then
4751 g_Map_ResetFlag(FLAG_RED
);
4752 g_Map_ResetFlag(FLAG_BLUE
);
4753 // CTF, à ôëàãîâ íåò:
4754 if not g_Map_HaveFlagPoints() then
4755 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4760 gState
:= STATE_MENU
;
4765 gPauseMain
:= false;
4766 gPauseHolmes
:= false;
4768 NetTimeToUpdate
:= 1;
4769 NetTimeToReliable
:= 0;
4770 NetTimeToMaster
:= NetMasterRate
;
4771 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4772 gLMSRespawnTime
:= 0;
4773 gMissionFailed
:= False;
4776 gCoopMonstersKilled
:= 0;
4777 gCoopSecretsFound
:= 0;
4779 gVoteInProgress
:= False;
4780 gVotePassed
:= False;
4786 if not gGameOn
then Exit
;
4788 g_Game_SpectateCenterView();
4790 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4792 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4793 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4794 gLMSSoftSpawn
:= True;
4795 if NetMode
= NET_SERVER
then
4796 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4798 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4801 if NetMode
= NET_SERVER
then
4803 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4806 if NetUseMaster
then
4808 if (NetMHost
= nil) or (NetMPeer
= nil) then
4809 if not g_Net_Slist_Connect
then
4810 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4815 if NetClients
<> nil then
4816 for I
:= 0 to High(NetClients
) do
4817 if NetClients
[I
].Used
then
4819 NetClients
[I
].Voted
:= False;
4820 if NetClients
[I
].RequestedFullUpdate
then
4822 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4823 NetClients
[I
].RequestedFullUpdate
:= False;
4827 g_Net_UnbanNonPermHosts();
4832 gCoopTotalMonstersKilled
:= 0;
4833 gCoopTotalSecretsFound
:= 0;
4834 gCoopTotalMonsters
:= 0;
4835 gCoopTotalSecrets
:= 0;
4839 g_Game_ExecuteEvent('onmapstart');
4842 procedure SetFirstLevel();
4846 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4847 if MapList
= nil then
4850 SortSArray(MapList
);
4851 gNextMap
:= MapList
[Low(MapList
)];
4856 procedure g_Game_ExitLevel(const Map
: AnsiString);
4860 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4861 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4862 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4863 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4865 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4866 if gGameSettings
.GameType
= GT_SINGLE
then
4867 gExit
:= EXIT_ENDLEVELSINGLE
4868 else // Âûøëè â âûõîä â Ñâîåé èãðå
4870 gExit
:= EXIT_ENDLEVELCUSTOM
;
4871 if gGameSettings
.GameMode
= GM_COOP
then
4872 g_Player_RememberAll
;
4874 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4877 if gGameSettings
.GameMode
= GM_COOP
then
4880 gStatsPressed
:= True;
4881 gNextMap
:= 'MAP01';
4883 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4886 if g_Game_IsNet
then
4888 MH_SEND_GameStats();
4889 MH_SEND_CoopStats();
4895 procedure g_Game_RestartLevel();
4899 if gGameSettings
.GameMode
= GM_SINGLE
then
4904 gExit
:= EXIT_ENDLEVELCUSTOM
;
4905 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4909 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4913 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4915 if not g_Game_IsClient
then
4917 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4920 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4921 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4925 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4929 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4930 g_Game_LoadWAD(NewWAD
);
4933 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4935 i
, n
, nb
, nr
: Integer;
4937 function monRespawn (mon
: TMonster
): Boolean;
4939 result
:= false; // don't stop
4940 if not mon
.FNoRespawn
then mon
.Respawn();
4944 if not g_Game_IsServer
then Exit
;
4945 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4946 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4947 gLMSRespawnTime
:= 0;
4950 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4952 gMissionFailed
:= True;
4953 g_Game_RestartLevel
;
4957 n
:= 0; nb
:= 0; nr
:= 0;
4958 for i
:= Low(gPlayers
) to High(gPlayers
) do
4959 if (gPlayers
[i
] <> nil) and
4960 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4961 (gPlayers
[i
] is TBot
)) then
4964 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4965 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4968 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4970 // wait a second until the fuckers finally decide to join
4971 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4972 gLMSRespawnTime
:= gTime
+ 1000;
4973 gLMSSoftSpawn
:= NoMapRestart
;
4977 g_Player_RemoveAllCorpses
;
4978 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4979 if g_Game_IsNet
then
4980 MH_SEND_GameEvent(NET_EV_LMS_START
);
4982 for i
:= Low(gPlayers
) to High(gPlayers
) do
4984 if gPlayers
[i
] = nil then continue
;
4985 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4986 // don't touch normal spectators
4987 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4989 gPlayers
[i
].FNoRespawn
:= True;
4990 gPlayers
[i
].Lives
:= 0;
4991 if g_Game_IsNet
then
4992 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4995 gPlayers
[i
].FNoRespawn
:= False;
4996 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4997 gPlayers
[i
].Respawn(False, True);
4998 if gGameSettings
.GameMode
= GM_COOP
then
5000 gPlayers
[i
].Frags
:= 0;
5001 gPlayers
[i
].RecallState
;
5003 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5004 gPlayer1
:= g_Player_Get(gLMSPID1
);
5005 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5006 gPlayer2
:= g_Player_Get(gLMSPID2
);
5009 g_Items_RestartRound();
5012 g_Mons_ForEach(monRespawn
);
5014 gLMSSoftSpawn
:= False;
5017 function g_Game_GetFirstMap(WAD
: String): String;
5021 MapList
:= g_Map_GetMapsList(WAD
);
5022 if MapList
= nil then
5025 SortSArray(MapList
);
5026 Result
:= MapList
[Low(MapList
)];
5028 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5034 function g_Game_GetNextMap(): String;
5041 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5042 if MapList
= nil then
5045 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5047 SortSArray(MapList
);
5049 for I
:= Low(MapList
) to High(MapList
) do
5050 if Map
= MapList
[I
] then
5056 if MapIndex
<> -255 then
5058 if MapIndex
= High(MapList
) then
5059 Result
:= MapList
[Low(MapList
)]
5061 Result
:= MapList
[MapIndex
+ 1];
5063 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5069 procedure g_Game_NextLevel();
5071 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5072 gExit
:= EXIT_ENDLEVELCUSTOM
5075 gExit
:= EXIT_ENDLEVELSINGLE
;
5079 if gNextMap
<> '' then Exit
;
5080 gNextMap
:= g_Game_GetNextMap();
5083 function g_Game_IsTestMap(): Boolean;
5085 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5088 procedure g_Game_DeleteTestMap();
5091 //MapName: AnsiString;
5099 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5100 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5101 if (a
= 0) then exit
;
5103 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5104 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5105 Delete(gMapToDelete
, 1, a
+5);
5106 gMapToDelete
:= UpperCase(gMapToDelete
);
5108 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5111 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5112 if MapName <> TEST_MAP_NAME then
5115 if not gTempDelete then
5117 time := g_GetFileTime(WadName);
5118 WAD := TWADFile.Create();
5121 if not WAD.ReadFile(WadName) then
5122 begin // Íåò òàêîãî WAD-ôàéëà
5127 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5129 MapList := WAD.GetResourcesList('');
5131 if MapList <> nil then
5132 for a := 0 to High(MapList) do
5133 if MapList[a] = MapName then
5135 // Óäàëÿåì è ñîõðàíÿåì:
5136 WAD.RemoveResource('', MapName);
5137 WAD.SaveTo(WadName);
5142 g_SetFileTime(WadName, time);
5145 if gTempDelete
then DeleteFile(WadName
);
5148 procedure GameCVars(P
: SSArray
);
5151 stat
: TPlayerStatArray
;
5156 cmd
:= LowerCase(P
[0]);
5157 if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5159 with gGameSettings
do
5161 if (Length(P
) > 1) and
5162 ((P
[1] = '1') or (P
[1] = '0')) then
5164 if (P
[1][1] = '1') then
5165 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5167 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5170 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5171 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5173 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5175 if g_Game_IsNet
then MH_SEND_GameSettings
;
5178 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5180 with gGameSettings
do
5182 if (Length(P
) > 1) and
5183 ((P
[1] = '1') or (P
[1] = '0')) then
5185 if (P
[1][1] = '1') then
5186 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5188 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5191 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5192 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5194 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5196 if g_Game_IsNet
then MH_SEND_GameSettings
;
5199 else if cmd
= 'g_gamemode' then
5201 a
:= g_Game_TextToMode(P
[1]);
5202 if a
= GM_SINGLE
then a
:= GM_COOP
;
5203 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5205 gSwitchGameMode
:= a
;
5206 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5207 (gState
= STATE_INTERSINGLE
) then
5208 gSwitchGameMode
:= GM_SINGLE
;
5210 gGameSettings
.GameMode
:= gSwitchGameMode
;
5212 if gSwitchGameMode
= gGameSettings
.GameMode
then
5213 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5214 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5216 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5217 [g_Game_ModeToText(gGameSettings
.GameMode
),
5218 g_Game_ModeToText(gSwitchGameMode
)]));
5220 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5222 with gGameSettings
do
5224 if (Length(P
) > 1) and
5225 ((P
[1] = '1') or (P
[1] = '0')) then
5227 if (P
[1][1] = '1') then
5228 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5230 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5233 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5234 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5236 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5237 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5239 if g_Game_IsNet
then MH_SEND_GameSettings
;
5242 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5244 with gGameSettings
do
5246 if (Length(P
) > 1) and
5247 ((P
[1] = '1') or (P
[1] = '0')) then
5249 if (P
[1][1] = '1') then
5250 Options
:= Options
or GAME_OPTION_MONSTERS
5252 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5255 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5256 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5258 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5259 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5261 if g_Game_IsNet
then MH_SEND_GameSettings
;
5264 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5266 with gGameSettings
do
5268 if (Length(P
) > 1) and
5269 ((P
[1] = '1') or (P
[1] = '0')) then
5271 if (P
[1][1] = '1') then
5272 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5274 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5277 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5278 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5280 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5282 if g_Game_IsNet
then MH_SEND_GameSettings
;
5285 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5287 with gGameSettings
do
5289 if (Length(P
) > 1) and
5290 ((P
[1] = '1') or (P
[1] = '0')) then
5292 if (P
[1][1] = '1') then
5293 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5295 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5298 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5299 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5301 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5303 if g_Game_IsNet
then MH_SEND_GameSettings
;
5306 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5308 if Length(P
) > 1 then
5310 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5311 gGameSettings
.WarmupTime
:= 30
5313 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5316 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5317 [gGameSettings
.WarmupTime
]));
5318 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5320 else if cmd
= 'net_interp' then
5322 if (Length(P
) > 1) then
5323 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5325 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5326 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5327 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5328 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5331 else if cmd
= 'net_forceplayerupdate' then
5333 if (Length(P
) > 1) and
5334 ((P
[1] = '1') or (P
[1] = '0')) then
5335 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5337 if NetForcePlayerUpdate
then
5338 g_Console_Add('net_forceplayerupdate = 1')
5340 g_Console_Add('net_forceplayerupdate = 0');
5341 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5342 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5343 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5346 else if cmd
= 'net_predictself' then
5348 if (Length(P
) > 1) and
5349 ((P
[1] = '1') or (P
[1] = '0')) then
5350 NetPredictSelf
:= (P
[1][1] = '1');
5352 if NetPredictSelf
then
5353 g_Console_Add('net_predictself = 1')
5355 g_Console_Add('net_predictself = 0');
5356 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5357 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5358 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5361 else if cmd
= 'sv_name' then
5363 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5365 NetServerName
:= P
[1];
5366 if Length(NetServerName
) > 64 then
5367 SetLength(NetServerName
, 64);
5368 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5372 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5374 else if cmd
= 'sv_passwd' then
5376 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5378 NetPassword
:= P
[1];
5379 if Length(NetPassword
) > 24 then
5380 SetLength(NetPassword
, 24);
5381 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5385 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5387 else if cmd
= 'sv_maxplrs' then
5389 if (Length(P
) > 1) then
5391 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5392 if g_Game_IsServer
and g_Game_IsNet
then
5395 for a
:= 0 to High(NetClients
) do
5396 if NetClients
[a
].Used
then
5399 if b
> NetMaxClients
then
5401 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5402 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5403 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5404 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5407 if NetUseMaster
then
5412 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5414 else if cmd
= 'sv_public' then
5416 if (Length(P
) > 1) then
5418 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5419 if g_Game_IsServer
and g_Game_IsNet
then
5420 if NetUseMaster
then
5422 if NetMPeer
= nil then
5423 if not g_Net_Slist_Connect() then
5424 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5425 g_Net_Slist_Update();
5428 if NetMPeer
<> nil then
5429 g_Net_Slist_Disconnect();
5432 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5434 else if cmd
= 'sv_intertime' then
5436 if (Length(P
) > 1) then
5437 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5439 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5441 else if cmd
= 'p1_name' then
5443 if (Length(P
) > 1) and gGameOn
then
5445 if g_Game_IsClient
then
5447 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5448 MC_SEND_PlayerSettings
;
5451 if gPlayer1
<> nil then
5453 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5454 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5457 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5460 else if cmd
= 'p2_name' then
5462 if (Length(P
) > 1) and gGameOn
then
5464 if g_Game_IsClient
then
5466 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5467 MC_SEND_PlayerSettings
;
5470 if gPlayer2
<> nil then
5472 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5473 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5476 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5479 else if cmd
= 'p1_color' then
5481 if Length(P
) > 3 then
5482 if g_Game_IsClient
then
5484 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5485 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5486 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5487 MC_SEND_PlayerSettings
;
5490 if gPlayer1
<> nil then
5492 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5493 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5494 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5495 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5498 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5499 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5500 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5502 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5504 if Length(P
) > 3 then
5505 if g_Game_IsClient
then
5507 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5508 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5509 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5510 MC_SEND_PlayerSettings
;
5513 if gPlayer2
<> nil then
5515 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5516 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5517 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5518 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5521 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5522 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5523 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5525 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5527 if cmd
= 'r_showtime' then
5529 if (Length(P
) > 1) and
5530 ((P
[1] = '1') or (P
[1] = '0')) then
5531 gShowTime
:= (P
[1][1] = '1');
5534 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5536 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5538 else if cmd
= 'r_showscore' then
5540 if (Length(P
) > 1) and
5541 ((P
[1] = '1') or (P
[1] = '0')) then
5542 gShowGoals
:= (P
[1][1] = '1');
5545 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5547 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5549 else if cmd
= 'r_showstat' then
5551 if (Length(P
) > 1) and
5552 ((P
[1] = '1') or (P
[1] = '0')) then
5553 gShowStat
:= (P
[1][1] = '1');
5556 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5558 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5560 else if cmd
= 'r_showkillmsg' then
5562 if (Length(P
) > 1) and
5563 ((P
[1] = '1') or (P
[1] = '0')) then
5564 gShowKillMsg
:= (P
[1][1] = '1');
5566 if gShowKillMsg
then
5567 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5569 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5571 else if cmd
= 'r_showlives' then
5573 if (Length(P
) > 1) and
5574 ((P
[1] = '1') or (P
[1] = '0')) then
5575 gShowLives
:= (P
[1][1] = '1');
5578 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5580 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5582 else if cmd
= 'r_showspect' then
5584 if (Length(P
) > 1) and
5585 ((P
[1] = '1') or (P
[1] = '0')) then
5586 gSpectHUD
:= (P
[1][1] = '1');
5589 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5591 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5593 else if cmd
= 'r_showping' then
5595 if (Length(P
) > 1) and
5596 ((P
[1] = '1') or (P
[1] = '0')) then
5597 gShowPing
:= (P
[1][1] = '1');
5600 g_Console_Add(_lc
[I_MSG_PING_ON
])
5602 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5604 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5606 if Length(P
) > 1 then
5608 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5609 gGameSettings
.GoalLimit
:= 0
5614 if gGameSettings
.GameMode
= GM_DM
then
5616 stat
:= g_Player_GetStats();
5618 for a
:= 0 to High(stat
) do
5619 if stat
[a
].Frags
> b
then
5623 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5625 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5628 if g_Game_IsNet
then MH_SEND_GameSettings
;
5631 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5633 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5635 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5636 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5638 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5639 [gGameSettings
.TimeLimit
div 3600,
5640 (gGameSettings
.TimeLimit
div 60) mod 60,
5641 gGameSettings
.TimeLimit
mod 60]));
5642 if g_Game_IsNet
then MH_SEND_GameSettings
;
5644 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5646 if Length(P
) > 1 then
5648 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5649 gGameSettings
.MaxLives
:= 0
5653 stat
:= g_Player_GetStats();
5655 for a
:= 0 to High(stat
) do
5656 if stat
[a
].Lives
> b
then
5658 gGameSettings
.MaxLives
:=
5659 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5663 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5664 [gGameSettings
.MaxLives
]));
5665 if g_Game_IsNet
then MH_SEND_GameSettings
;
5670 procedure PrintHeapStats();
5674 hs
:= GetFPCHeapStatus();
5675 e_LogWriteLn ('v===== heap status =====v');
5676 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5677 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5678 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5679 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5680 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5681 e_LogWriteLn ('^=======================^');
5684 procedure DebugCommands(P
: SSArray
);
5691 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5692 if {gDebugMode}conIsCheatsEnabled
then
5694 cmd
:= LowerCase(P
[0]);
5695 if cmd
= 'd_window' then
5697 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5698 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5699 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5700 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5701 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5703 else if cmd
= 'd_sounds' then
5705 if (Length(P
) > 1) and
5706 ((P
[1] = '1') or (P
[1] = '0')) then
5707 g_Debug_Sounds
:= (P
[1][1] = '1');
5709 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5711 else if cmd
= 'd_frames' then
5713 if (Length(P
) > 1) and
5714 ((P
[1] = '1') or (P
[1] = '0')) then
5715 g_Debug_Frames
:= (P
[1][1] = '1');
5717 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5719 else if cmd
= 'd_winmsg' then
5721 if (Length(P
) > 1) and
5722 ((P
[1] = '1') or (P
[1] = '0')) then
5723 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5725 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5727 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5729 if (Length(P
) > 1) and
5730 ((P
[1] = '1') or (P
[1] = '0')) then
5731 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5733 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5735 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5737 if Length(P
) > 1 then
5739 '0': g_debug_BotAIOff
:= 0;
5740 '1': g_debug_BotAIOff
:= 1;
5741 '2': g_debug_BotAIOff
:= 2;
5742 '3': g_debug_BotAIOff
:= 3;
5745 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5747 else if cmd
= 'd_monster' then
5749 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5750 if Length(P
) < 2 then
5752 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5753 g_Console_Add('ID | Name');
5754 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5755 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5756 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5759 a
:= StrToIntDef(P
[1], 0);
5760 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5761 a
:= g_Mons_TypeIdByName(P
[1]);
5763 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5764 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5767 with gPlayer1
.Obj
do
5769 mon
:= g_Monsters_Create(a
,
5770 X
+ Rect
.X
+ (Rect
.Width
div 2),
5771 Y
+ Rect
.Y
+ Rect
.Height
,
5772 gPlayer1
.Direction
, True);
5774 if (Length(P
) > 2) and (mon
<> nil) then
5776 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5777 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5778 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5779 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5780 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5781 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5782 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5783 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5784 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5789 else if (cmd
= 'd_health') then
5791 if (Length(P
) > 1) and
5792 ((P
[1] = '1') or (P
[1] = '0')) then
5793 g_debug_HealthBar
:= (P
[1][1] = '1');
5795 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5797 else if (cmd
= 'd_player') then
5799 if (Length(P
) > 1) and
5800 ((P
[1] = '1') or (P
[1] = '0')) then
5801 g_debug_Player
:= (P
[1][1] = '1');
5803 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5805 else if (cmd
= 'd_mem') then
5811 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5815 procedure GameCheats(P
: SSArray
);
5821 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5823 g_Console_Add('not available');
5829 g_Console_Add('where is the player?!');
5832 cmd
:= LowerCase(P
[0]);
5836 plr
.GodMode
:= not plr
.GodMode
;
5837 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5840 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5841 if cmd
= 'give' then
5843 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5844 for f
:= 1 to High(P
) do
5846 cmd
:= LowerCase(P
[f
]);
5847 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5848 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5849 if cmd
= 'exit' then
5851 if gTriggers
<> nil then
5853 for a
:= 0 to High(gTriggers
) do
5855 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5857 g_Console_Add('player left the map');
5858 gExitByTrigger
:= True;
5859 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5860 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5868 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5869 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5870 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5871 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5872 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5874 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5875 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5877 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5878 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5880 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5881 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5883 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5884 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5886 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5887 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5889 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5890 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5891 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5893 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5894 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5895 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5896 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5897 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5898 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5900 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5901 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5902 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5903 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5904 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5905 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5907 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5908 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5910 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5911 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5913 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5915 if cmd
= 'ammo' then
5917 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5918 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5919 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5920 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5921 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5922 g_Console_Add('player got some ammo');
5926 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5927 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5929 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5930 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5932 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5933 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5935 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5936 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5938 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5940 if cmd
= 'weapons' then
5942 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5943 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5944 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5945 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5946 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5947 plr
.GiveItem(ITEM_WEAPON_BFG
);
5948 g_Console_Add('player got weapons');
5952 if cmd
= 'keys' then
5954 plr
.GiveItem(ITEM_KEY_RED
);
5955 plr
.GiveItem(ITEM_KEY_GREEN
);
5956 plr
.GiveItem(ITEM_KEY_BLUE
);
5957 g_Console_Add('player got all keys');
5961 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5966 if cmd
= 'open' then
5968 g_Console_Add('player activated sesame');
5969 g_Triggers_OpenAll();
5976 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5980 if cmd
= 'noclip' then
5983 g_Console_Add('wall hardeness adjusted');
5987 if cmd
= 'notarget' then
5989 plr
.NoTarget
:= not plr
.NoTarget
;
5990 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5994 if cmd
= 'noreload' then
5996 plr
.NoReload
:= not plr
.NoReload
;
5997 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6001 if cmd
= 'speedy' then
6003 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6004 g_Console_Add('speed adjusted');
6008 if cmd
= 'jumpy' then
6010 VEL_JUMP
:= 30-VEL_JUMP
;
6011 g_Console_Add('jump height adjusted');
6015 if cmd
= 'automap' then
6017 gShowMap
:= not gShowMap
;
6018 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6022 if cmd
= 'aimline' then
6024 gAimLine
:= not gAimLine
;
6025 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6030 procedure GameCommands(P
: SSArray
);
6036 pl
: pTNetClient
= nil;
6043 cmd
:= LowerCase(P
[0]);
6045 if (cmd
= 'quit') or
6052 else if cmd
= 'pause' then
6054 if (g_ActiveWindow
= nil) then
6055 g_Game_Pause(not gPauseMain
);
6057 else if cmd
= 'endgame' then
6058 gExit
:= EXIT_SIMPLE
6059 else if cmd
= 'restart' then
6061 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6063 if g_Game_IsClient
then
6065 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6070 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6072 else if cmd
= 'kick' then
6074 if g_Game_IsServer
then
6076 if Length(P
) < 2 then
6078 g_Console_Add('kick <name>');
6083 g_Console_Add('kick <name>');
6087 if g_Game_IsNet
then
6088 pl
:= g_Net_Client_ByName(P
[1]);
6091 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6092 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6093 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6094 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6095 if NetUseMaster
then
6097 end else if gPlayers
<> nil then
6098 for a
:= Low(gPlayers
) to High(gPlayers
) do
6099 if gPlayers
[a
] <> nil then
6100 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6102 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6103 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6105 gPlayers
[a
].Lives
:= 0;
6106 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6107 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6108 g_Player_Remove(gPlayers
[a
].UID
);
6109 if NetUseMaster
then
6111 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6115 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6117 else if cmd
= 'kick_id' then
6119 if g_Game_IsServer
and g_Game_IsNet
then
6121 if Length(P
) < 2 then
6123 g_Console_Add('kick_id <client ID>');
6128 g_Console_Add('kick_id <client ID>');
6132 a
:= StrToIntDef(P
[1], 0);
6133 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6135 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6137 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6138 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6139 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6140 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6141 if NetUseMaster
then
6146 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6148 else if cmd
= 'ban' then
6150 if g_Game_IsServer
and g_Game_IsNet
then
6152 if Length(P
) < 2 then
6154 g_Console_Add('ban <name>');
6159 g_Console_Add('ban <name>');
6163 pl
:= g_Net_Client_ByName(P
[1]);
6166 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6167 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6168 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6169 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6170 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6171 if NetUseMaster
then
6174 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6176 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6178 else if cmd
= 'ban_id' then
6180 if g_Game_IsServer
and g_Game_IsNet
then
6182 if Length(P
) < 2 then
6184 g_Console_Add('ban_id <client ID>');
6189 g_Console_Add('ban_id <client ID>');
6193 a
:= StrToIntDef(P
[1], 0);
6194 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6195 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6197 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6198 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6199 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6200 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6201 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6202 if NetUseMaster
then
6206 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6208 else if cmd
= 'permban' then
6210 if g_Game_IsServer
and g_Game_IsNet
then
6212 if Length(P
) < 2 then
6214 g_Console_Add('permban <name>');
6219 g_Console_Add('permban <name>');
6223 pl
:= g_Net_Client_ByName(P
[1]);
6226 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6227 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6228 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6229 g_Net_SaveBanList();
6230 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6231 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6232 if NetUseMaster
then
6235 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6237 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6239 else if cmd
= 'permban_id' then
6241 if g_Game_IsServer
and g_Game_IsNet
then
6243 if Length(P
) < 2 then
6245 g_Console_Add('permban_id <client ID>');
6250 g_Console_Add('permban_id <client ID>');
6254 a
:= StrToIntDef(P
[1], 0);
6255 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6256 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6258 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6259 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6260 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6261 g_Net_SaveBanList();
6262 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6263 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6264 if NetUseMaster
then
6268 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6270 else if cmd
= 'unban' then
6272 if g_Game_IsServer
and g_Game_IsNet
then
6274 if Length(P
) < 2 then
6276 g_Console_Add('unban <IP Address>');
6281 g_Console_Add('unban <IP Address>');
6285 if g_Net_UnbanHost(P
[1]) then
6287 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6288 g_Net_SaveBanList();
6290 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6292 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6294 else if cmd
= 'clientlist' then
6296 if g_Game_IsServer
and g_Game_IsNet
then
6299 if NetClients
<> nil then
6300 for a
:= Low(NetClients
) to High(NetClients
) do
6301 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6303 plr
:= g_Player_Get(NetClients
[a
].Player
);
6304 if plr
= nil then continue
;
6306 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6307 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6310 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6312 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6314 else if cmd
= 'connect' then
6316 if (NetMode
= NET_NONE
) then
6318 if Length(P
) < 2 then
6320 g_Console_Add('connect <IP> [port] [password]');
6325 g_Console_Add('connect <IP> [port] [password]');
6329 if Length(P
) > 2 then
6330 prt
:= StrToIntDef(P
[2], 25666)
6334 if Length(P
) > 3 then
6339 g_Game_StartClient(P
[1], prt
, pw
);
6342 else if cmd
= 'disconnect' then
6344 if (NetMode
= NET_CLIENT
) then
6347 else if cmd
= 'reconnect' then
6349 if (NetMode
= NET_SERVER
) then
6352 if (NetMode
= NET_CLIENT
) then
6355 gExit
:= EXIT_SIMPLE
;
6359 //TODO: Use last successful password to reconnect, instead of ''
6360 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6362 else if (cmd
= 'addbot') or
6363 (cmd
= 'bot_add') then
6365 if Length(P
) > 1 then
6366 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6368 g_Bot_Add(TEAM_NONE
, 2);
6370 else if cmd
= 'bot_addlist' then
6372 if Length(P
) > 1 then
6373 if Length(P
) = 2 then
6374 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6376 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6378 else if cmd
= 'bot_removeall' then
6380 else if cmd
= 'chat' then
6382 if g_Game_IsNet
then
6384 if Length(P
) > 1 then
6386 for a
:= 1 to High(P
) do
6387 chstr
:= chstr
+ P
[a
] + ' ';
6389 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6391 if Length(chstr
) < 1 then
6393 g_Console_Add('chat <text>');
6397 chstr
:= b_Text_Format(chstr
);
6398 if g_Game_IsClient
then
6399 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6401 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6404 g_Console_Add('chat <text>');
6406 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6408 else if cmd
= 'teamchat' then
6410 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6412 if Length(P
) > 1 then
6414 for a
:= 1 to High(P
) do
6415 chstr
:= chstr
+ P
[a
] + ' ';
6417 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6419 if Length(chstr
) < 1 then
6421 g_Console_Add('teamchat <text>');
6425 chstr
:= b_Text_Format(chstr
);
6426 if g_Game_IsClient
then
6427 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6429 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6430 gPlayer1Settings
.Team
);
6433 g_Console_Add('teamchat <text>');
6435 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6437 else if cmd
= 'game' then
6439 if gGameSettings
.GameType
<> GT_NONE
then
6441 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6444 if Length(P
) = 1 then
6446 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6449 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6450 P
[1] := addWadExtension(P
[1]);
6451 if FileExists(MapsDir
+ P
[1]) then
6453 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6454 if Length(P
) < 3 then
6457 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6460 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6462 if g_Map_Exist(MapsDir
+ s
) then
6464 // Çàïóñêàåì ñâîþ èãðó
6466 with gGameSettings
do
6468 GameMode
:= g_Game_TextToMode(gcGameMode
);
6469 if gSwitchGameMode
<> GM_NONE
then
6470 GameMode
:= gSwitchGameMode
;
6471 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6472 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6474 if Length(P
) >= 4 then
6475 b
:= StrToIntDef(P
[3], 1);
6476 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6477 GoalLimit
, MaxLives
, Options
, b
);
6482 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6484 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6486 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6488 else if cmd
= 'host' then
6490 if gGameSettings
.GameType
<> GT_NONE
then
6492 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6495 if Length(P
) < 4 then
6497 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6500 if not StrToIp(P
[1], listen
) then
6502 prt
:= StrToIntDef(P
[2], 25666);
6504 P
[3] := addWadExtension(P
[3]);
6505 if FileExists(MapsDir
+ P
[3]) then
6507 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6508 if Length(P
) < 5 then
6511 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6514 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6516 if g_Map_Exist(MapsDir
+ s
) then
6518 // Çàïóñêàåì ñâîþ èãðó
6520 with gGameSettings
do
6522 GameMode
:= g_Game_TextToMode(gcGameMode
);
6523 if gSwitchGameMode
<> GM_NONE
then
6524 GameMode
:= gSwitchGameMode
;
6525 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6526 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6528 if Length(P
) >= 6 then
6529 b
:= StrToIntDef(P
[5], 0);
6530 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6531 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6536 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6538 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6540 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6542 else if cmd
= 'map' then
6544 if Length(P
) = 1 then
6546 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6548 g_Console_Add(cmd
+ ' <MAP>');
6549 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6551 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6553 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6555 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6556 if Length(P
) < 3 then
6558 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6559 s
:= UpperCase(P
[1]);
6560 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6561 begin // Êàðòà íàøëàñü
6562 gExitByTrigger
:= False;
6564 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6566 gExit
:= EXIT_ENDLEVELCUSTOM
;
6568 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6569 g_Game_ChangeMap(s
);
6572 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6573 P
[1] := addWadExtension(P
[1]);
6574 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6575 if FileExists(MapsDir
+ P
[1]) then
6577 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6579 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6581 s
:= P
[1] + ':\' + P
[2];
6583 if g_Map_Exist(MapsDir
+ s
) then
6585 gExitByTrigger
:= False;
6587 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6589 gExit
:= EXIT_ENDLEVELCUSTOM
;
6591 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6592 g_Game_ChangeMap(s
);
6595 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6597 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6599 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6603 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6604 P
[1] := addWadExtension(P
[1]);
6605 if FileExists(MapsDir
+ P
[1]) then
6608 P
[2] := UpperCase(P
[2]);
6609 s
:= P
[1] + ':\' + P
[2];
6611 if g_Map_Exist(MapsDir
+ s
) then
6612 begin // Íàøëè êàðòó
6613 gExitByTrigger
:= False;
6615 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6617 gExit
:= EXIT_ENDLEVELCUSTOM
;
6619 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6620 g_Game_ChangeMap(s
);
6622 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6624 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6627 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6629 else if cmd
= 'nextmap' then
6631 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6632 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6635 if Length(P
) = 1 then
6637 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6639 g_Console_Add(cmd
+ ' <MAP>');
6640 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6643 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6648 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6650 if Length(P
) < 3 then
6652 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6653 s
:= UpperCase(P
[1]);
6654 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6655 begin // Êàðòà íàøëàñü
6656 gExitByTrigger
:= False;
6661 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6662 P
[1] := addWadExtension(P
[1]);
6663 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6664 if FileExists(MapsDir
+ P
[1]) then
6666 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6668 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6670 s
:= P
[1] + ':\' + P
[2];
6672 if g_Map_Exist(MapsDir
+ s
) then
6673 begin // Óñòàíàâëèâàåì êàðòó
6674 gExitByTrigger
:= False;
6679 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6681 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6683 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6687 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6688 P
[1] := addWadExtension(P
[1]);
6689 if FileExists(MapsDir
+ P
[1]) then
6692 P
[2] := UpperCase(P
[2]);
6693 s
:= P
[1] + ':\' + P
[2];
6695 if g_Map_Exist(MapsDir
+ s
) then
6696 begin // Íàøëè êàðòó
6697 gExitByTrigger
:= False;
6701 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6703 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6706 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6709 if gNextMap
= '' then
6710 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6712 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6715 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6718 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6720 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6722 gExitByTrigger
:= False;
6723 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6724 if (gNextMap
= '') and (gTriggers
<> nil) then
6725 for a
:= 0 to High(gTriggers
) do
6726 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6728 gExitByTrigger
:= True;
6729 //gNextMap := gTriggers[a].Data.MapName;
6730 gNextMap
:= gTriggers
[a
].tgcMap
;
6733 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6734 if gNextMap
= '' then
6735 gNextMap
:= g_Game_GetNextMap();
6736 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6737 if not isWadPath(gNextMap
) then
6738 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6741 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6742 if g_Map_Exist(MapsDir
+ s
) then
6743 gExit
:= EXIT_ENDLEVELCUSTOM
6745 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6747 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6749 else if (cmd
= 'event') then
6751 if (Length(P
) <= 1) then
6753 for a
:= 0 to High(gEvents
) do
6754 if gEvents
[a
].Command
= '' then
6755 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6757 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6760 if (Length(P
) = 2) then
6762 for a
:= 0 to High(gEvents
) do
6763 if gEvents
[a
].Name
= P
[1] then
6764 if gEvents
[a
].Command
= '' then
6765 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6767 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6770 for a
:= 0 to High(gEvents
) do
6771 if gEvents
[a
].Name
= P
[1] then
6773 gEvents
[a
].Command
:= '';
6774 for b
:= 2 to High(P
) do
6775 if Pos(' ', P
[b
]) = 0 then
6776 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6778 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6779 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6783 else if cmd
= 'suicide' then
6787 if g_Game_IsClient
then
6788 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6791 if gPlayer1
<> nil then
6792 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6793 if gPlayer2
<> nil then
6794 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6798 else if cmd
= 'screenshot' then
6802 else if cmd
= 'togglechat' then
6804 g_Console_Chat_Switch(False);
6805 gSkipFirstChar
:= not g_Console_Interactive()
6807 else if cmd
= 'toggleteamchat' then
6809 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
6811 g_Console_Chat_Switch(True);
6812 gSkipFirstChar
:= not g_Console_Interactive()
6815 else if cmd
= 'weapon' then
6817 if Length(p
) = 2 then
6819 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6820 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6821 gSelectWeapon
[0] := a
6824 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6826 if Length(p
) = 2 then
6828 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6829 b
:= ord(cmd
[2]) - ord('1');
6830 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6831 gSelectWeapon
[b
] := a
6834 // Êîìàíäû Ñâîåé èãðû:
6835 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6837 if cmd
= 'bot_addred' then
6839 if Length(P
) > 1 then
6840 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6842 g_Bot_Add(TEAM_RED
, 2);
6844 else if cmd
= 'bot_addblue' then
6846 if Length(P
) > 1 then
6847 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6849 g_Bot_Add(TEAM_BLUE
, 2);
6851 else if cmd
= 'spectate' then
6857 else if cmd
= 'say' then
6859 if g_Game_IsServer
and g_Game_IsNet
then
6861 if Length(P
) > 1 then
6864 for a
:= 1 to High(P
) do
6865 chstr
:= chstr
+ P
[a
] + ' ';
6867 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6869 if Length(chstr
) < 1 then
6871 g_Console_Add('say <text>');
6875 chstr
:= b_Text_Format(chstr
);
6876 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6878 else g_Console_Add('say <text>');
6880 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6882 else if cmd
= 'tell' then
6884 if g_Game_IsServer
and g_Game_IsNet
then
6886 if (Length(P
) > 2) and (P
[1] <> '') then
6889 for a
:= 2 to High(P
) do
6890 chstr
:= chstr
+ P
[a
] + ' ';
6892 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6894 if Length(chstr
) < 1 then
6896 g_Console_Add('tell <playername> <text>');
6900 pl
:= g_Net_Client_ByName(P
[1]);
6902 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6904 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6906 else g_Console_Add('tell <playername> <text>');
6908 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6910 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6912 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6914 // Äîïîëíèòåëüíîå âðåìÿ:
6915 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6917 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6918 [gGameSettings
.TimeLimit
div 3600,
6919 (gGameSettings
.TimeLimit
div 60) mod 60,
6920 gGameSettings
.TimeLimit
mod 60]));
6921 if g_Game_IsNet
then MH_SEND_GameSettings
;
6923 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6925 if (Length(P
) <= 1) then
6926 g_Console_Add('rcon_password <password>')
6928 MC_SEND_RCONPassword(P
[1]);
6930 else if cmd
= 'rcon' then
6932 if g_Game_IsClient
then
6934 if Length(P
) > 1 then
6937 for a
:= 1 to High(P
) do
6938 chstr
:= chstr
+ P
[a
] + ' ';
6940 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6942 if Length(chstr
) < 1 then
6944 g_Console_Add('rcon <command>');
6948 MC_SEND_RCONCommand(chstr
);
6950 else g_Console_Add('rcon <command>');
6953 else if cmd
= 'ready' then
6955 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6956 gLMSRespawnTime
:= gTime
+ 100;
6958 else if (cmd
= 'callvote') and g_Game_IsNet
then
6960 if Length(P
) > 1 then
6963 for a
:= 1 to High(P
) do begin
6964 if a
> 1 then chstr
:= chstr
+ ' ';
6965 chstr
:= chstr
+ P
[a
];
6968 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6970 if Length(chstr
) < 1 then
6972 g_Console_Add('callvote <command>');
6976 if g_Game_IsClient
then
6977 MC_SEND_Vote(True, chstr
)
6979 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6980 g_Console_Process('vote', True);
6983 g_Console_Add('callvote <command>');
6985 else if (cmd
= 'vote') and g_Game_IsNet
then
6987 if g_Game_IsClient
then
6989 else if gVoteInProgress
then
6991 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6992 a
:= Floor((NetClientCount
+1)/2.0) + 1
6994 a
:= Floor(NetClientCount
/2.0) + 1;
6999 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7000 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7006 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7007 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7015 procedure g_TakeScreenShot();
7023 if e_NoGraphics
then Exit
;
7024 ssdir
:= GameDir
+'/screenshots';
7025 if not findFileCI(ssdir
, true) then
7027 // try to create dir
7032 if not findFileCI(ssdir
, true) then exit
; // alas
7035 for a
:= 1 to High(Word) do
7037 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7039 if findFileCI(t
, true) then continue
;
7040 if not findFileCI(FileName
) then
7043 st
:= createDiskFile(FileName
);
7045 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7050 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7058 procedure g_Game_InGameMenu(Show
: Boolean);
7060 if (g_ActiveWindow
= nil) and Show
then
7062 if gGameSettings
.GameType
= GT_SINGLE
then
7063 g_GUI_ShowWindow('GameSingleMenu')
7066 if g_Game_IsClient
then
7067 g_GUI_ShowWindow('GameClientMenu')
7069 if g_Game_IsNet
then
7070 g_GUI_ShowWindow('GameServerMenu')
7072 g_GUI_ShowWindow('GameCustomMenu');
7074 g_Sound_PlayEx('MENU_OPEN');
7076 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7077 if (not g_Game_IsNet
) then
7081 if (g_ActiveWindow
<> nil) and (not Show
) then
7083 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7084 if (not g_Game_IsNet
) then
7085 g_Game_Pause(False);
7089 procedure g_Game_Pause (Enable
: Boolean);
7093 if not gGameOn
then exit
;
7095 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7098 gPauseMain
:= Enable
;
7100 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7103 procedure g_Game_HolmesPause (Enable
: Boolean);
7107 if not gGameOn
then exit
;
7108 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7111 gPauseHolmes
:= Enable
;
7113 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7116 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7121 if gTriggers
<> nil then
7122 for i
:= 0 to High(gTriggers
) do
7123 with gTriggers
[i
] do
7124 if (TriggerType
= TRIGGER_SOUND
) and
7126 Sound
.IsPlaying() then
7128 Sound
.Pause(Enable
);
7132 if gPlayers
<> nil then
7133 for i
:= 0 to High(gPlayers
) do
7134 if gPlayers
[i
] <> nil then
7135 gPlayers
[i
].PauseSounds(Enable
);
7138 if gMusic
<> nil then
7139 gMusic
.Pause(Enable
);
7142 procedure g_Game_StopAllSounds(all
: Boolean);
7146 if gTriggers
<> nil then
7147 for i
:= 0 to High(gTriggers
) do
7148 with gTriggers
[i
] do
7149 if (TriggerType
= TRIGGER_SOUND
) and
7153 if gMusic
<> nil then
7160 procedure g_Game_UpdateTriggerSounds();
7164 if gTriggers
<> nil then
7165 for i
:= 0 to High(gTriggers
) do
7166 with gTriggers
[i
] do
7167 if (TriggerType
= TRIGGER_SOUND
) and
7170 Sound
.IsPlaying() then
7172 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7173 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7175 Sound
.SetPan(0.5 - tgcPan
/255.0);
7176 Sound
.SetVolume(tgcVolume
/255.0);
7179 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7183 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7186 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7191 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7196 if gSpectMode
<> SPECT_PLAYERS
then
7198 if gSpectPID1
= UID
then
7203 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7210 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7215 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7220 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7225 if gSpectMode
<> SPECT_PLAYERS
then
7227 Pl
:= g_Player_Get(gSpectPID1
);
7228 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7233 if gSpectViewTwo
then
7235 Pl
:= g_Player_Get(gSpectPID2
);
7236 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7244 procedure g_Game_Message(Msg
: string; Time
: Word);
7246 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7247 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7248 MessageTime
:= Time
;
7251 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7253 punct
: Array[0..13] of String =
7254 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7260 function IsPunctuation(S
: String): Boolean;
7265 if Length(S
) <> 1 then
7267 for i
:= Low(punct
) to High(punct
) do
7268 if S
= punct
[i
] then
7274 function FilterPunctuation(S
: String): String;
7278 for i
:= Low(punct
) to High(punct
) do
7279 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7285 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7287 // remove player name
7288 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7289 // for FullWord check
7290 Text := toLowerCase1251(' ' + Text + ' ');
7291 fpText
:= FilterPunctuation(Text);
7293 for i
:= 0 to Length(gChatSounds
) - 1 do
7296 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7298 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7299 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7301 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7307 gChatSounds
[i
].Sound
.Play();
7313 g_Sound_PlayEx('SOUND_GAME_RADIO');
7316 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7325 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7329 if goodsnd
[a
].IsPlaying() then
7332 goodsnd
[Random(4)].Play();
7335 procedure g_Game_Announce_KillCombo(Param
: Integer);
7342 UID
:= Param
and $FFFF;
7347 Pl
:= g_Player_Get(UID
);
7356 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7360 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7364 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7368 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7376 if not g_Game_IsWatchedPlayer(UID
) then
7379 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7383 if killsnd
[n
].IsPlaying() then
7388 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7397 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7401 if hahasnd
[a
].IsPlaying() then
7404 hahasnd
[Random(3)].Play();
7407 procedure g_Game_StartVote(Command
, Initiator
: string);
7411 if not gVotesEnabled
then Exit
;
7412 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7413 if gVoteInProgress
or gVotePassed
then
7415 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7416 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7419 gVoteInProgress
:= True;
7420 gVotePassed
:= False;
7421 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7424 gVoteCommand
:= Command
;
7426 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7427 Need
:= Floor((NetClientCount
+1)/2.0)+1
7429 Need
:= Floor(NetClientCount
/2.0)+1;
7430 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7431 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7434 procedure g_Game_CheckVote
;
7438 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7439 if not gVoteInProgress
then Exit
;
7441 if (gTime
>= gVoteTimer
) then
7443 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7444 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7446 Need
:= Floor(NetClientCount
/2.0) + 1;
7447 if gVoteCount
>= Need
then
7449 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7450 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7451 gVotePassed
:= True;
7452 gVoteCmdTimer
:= gTime
+ 5000;
7456 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7457 MH_SEND_VoteEvent(NET_VE_FAILED
);
7459 if NetClients
<> nil then
7460 for I
:= Low(NetClients
) to High(NetClients
) do
7461 if NetClients
[i
].Used
then
7462 NetClients
[i
].Voted
:= False;
7463 gVoteInProgress
:= False;
7469 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7470 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7472 Need
:= Floor(NetClientCount
/2.0) + 1;
7473 if gVoteCount
>= Need
then
7475 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7476 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7477 gVoteInProgress
:= False;
7478 gVotePassed
:= True;
7479 gVoteCmdTimer
:= gTime
+ 5000;
7482 if NetClients
<> nil then
7483 for I
:= Low(NetClients
) to High(NetClients
) do
7484 if NetClients
[i
].Used
then
7485 NetClients
[i
].Voted
:= False;
7490 procedure g_Game_LoadMapList(FileName
: string);
7498 if not FileExists(FileName
) then Exit
;
7500 AssignFile(ListFile
, FileName
);
7502 while not EOF(ListFile
) do
7504 ReadLn(ListFile
, s
);
7507 if s
= '' then Continue
;
7509 SetLength(MapList
, Length(MapList
)+1);
7510 MapList
[High(MapList
)] := s
;
7512 CloseFile(ListFile
);
7515 procedure g_Game_SetDebugMode();
7518 // ×èòû (äàæå â ñâîåé èãðå):
7522 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7526 if Length(LoadingStat
.Msgs
) = 0 then
7532 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7533 if NextMsg
= Length(Msgs
) then
7535 for i
:= 0 to High(Msgs
)-1 do
7536 Msgs
[i
] := Msgs
[i
+1];
7544 Msgs
[NextMsg
-1] := Text;
7548 PBarWasHere
:= false;
7551 g_ActiveWindow
:= nil;
7553 ProcessLoading(true);
7556 procedure g_Game_StepLoading(Value
: Integer = -1);
7567 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7575 procedure g_Game_ClearLoading();
7584 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7585 if len
< 1 then len
:= 1;
7586 SetLength(Msgs
, len
);
7587 for len
:= Low(Msgs
) to High(Msgs
) do
7590 PBarWasHere
:= false;
7594 procedure Parse_Params(var pars
: TParamStrValues
);
7601 while i
<= ParamCount
do
7604 if (s
[1] = '-') and (Length(s
) > 1) then
7606 if (s
[2] = '-') and (Length(s
) > 2) then
7607 begin // Îäèíî÷íûé ïàðàìåòð
7608 SetLength(pars
, Length(pars
) + 1);
7609 with pars
[High(pars
)] do
7611 Name
:= LowerCase(s
);
7616 if (i
< ParamCount
) then
7617 begin // Ïàðàìåòð ñî çíà÷åíèåì
7619 SetLength(pars
, Length(pars
) + 1);
7620 with pars
[High(pars
)] do
7622 Name
:= LowerCase(s
);
7623 Value
:= LowerCase(ParamStr(i
));
7632 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7637 for i
:= 0 to High(pars
) do
7638 if pars
[i
].Name
= aName
then
7640 Result
:= pars
[i
].Value
;
7645 procedure g_Game_Process_Params();
7647 pars
: TParamStrValues
;
7650 LimT
, LimS
: Integer;
7661 s
:= Find_Param_Value(pars
, '--debug');
7664 g_Game_SetDebugMode();
7665 s
:= Find_Param_Value(pars
, '--netdump');
7670 // Connect when game loads
7671 ip
:= Find_Param_Value(pars
, '-connect');
7675 s
:= Find_Param_Value(pars
, '-port');
7676 if (s
= '') or not TryStrToInt(s
, Port
) then
7679 s
:= Find_Param_Value(pars
, '-pw');
7681 g_Game_StartClient(ip
, Port
, s
);
7685 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7688 gDefaultMegawadStart
:= s
;
7691 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7692 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7694 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7697 // Start map when game loads:
7698 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7699 if isWadPath(map
) then
7702 s
:= Find_Param_Value(pars
, '-gm');
7703 GMode
:= g_Game_TextToMode(s
);
7704 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7705 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7708 s
:= Find_Param_Value(pars
, '-limt');
7709 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7715 s
:= Find_Param_Value(pars
, '-lims');
7716 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7722 s
:= Find_Param_Value(pars
, '-lives');
7723 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7729 s
:= Find_Param_Value(pars
, '-opt');
7731 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7733 Opt
:= StrToIntDef(s
, 0);
7735 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7738 s
:= Find_Param_Value(pars
, '--close');
7742 // Override map to test:
7743 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7745 gTestMap
:= MapsDir
+ s
;
7747 // Delete test map after play:
7748 s
:= Find_Param_Value(pars
, '--testdelete');
7751 gMapToDelete
:= MapsDir
+ map
;
7752 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7756 // Delete temporary WAD after play:
7757 s
:= Find_Param_Value(pars
, '--tempdelete');
7758 if (s
<> '') and (gTestMap
<> '') then
7760 gMapToDelete
:= gTestMap
;
7761 gTempDelete
:= True;
7764 // Number of players:
7765 s
:= Find_Param_Value(pars
, '-pl');
7769 n
:= StrToIntDef(s
, 1);
7772 s
:= Find_Param_Value(pars
, '-port');
7773 if (s
= '') or not TryStrToInt(s
, Port
) then
7774 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7776 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7779 // Execute script when game loads:
7780 s
:= Find_Param_Value(pars
, '-exec');
7783 if not isWadPath(s
) then
7784 s
:= GameDir
+ '/' + s
;
7789 if IOResult
<> 0 then
7791 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7792 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7796 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7797 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7802 if IOResult
<> 0 then
7804 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7805 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7809 if Pos('#', s
) <> 1 then // script comment
7810 g_Console_Process(s
, True);
7821 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7822 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7823 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7824 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7826 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7827 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7828 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7829 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7831 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7832 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7834 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7835 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7837 {$IFDEF ENABLE_HOLMES}
7838 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7841 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7843 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7845 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7846 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7848 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7849 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7851 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');