1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure g_Game_Process_Params
;
128 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
129 procedure g_Game_StepLoading();
130 procedure g_Game_ClearLoading();
131 procedure g_Game_SetDebugMode();
132 procedure DrawLoadingStat();
134 { procedure SetWinPause(Enable: Boolean); }
139 LOADING_SHOW_STEP
= 100;
140 LOADING_INTERLINE
= 20;
155 MESSAGE_DIKEY
= WM_USER
+ 1;
160 EXIT_ENDLEVELSINGLE
= 4;
161 EXIT_ENDLEVELCUSTOM
= 5;
163 GAME_OPTION_RESERVED
= 1;
164 GAME_OPTION_TEAMDAMAGE
= 2;
165 GAME_OPTION_ALLOWEXIT
= 4;
166 GAME_OPTION_WEAPONSTAY
= 8;
167 GAME_OPTION_MONSTERS
= 16;
168 GAME_OPTION_BOTVSPLAYER
= 32;
169 GAME_OPTION_BOTVSMONSTER
= 64;
174 STATE_INTERCUSTOM
= 3;
175 STATE_INTERSINGLE
= 4;
181 LMS_RESPAWN_NONE
= 0;
182 LMS_RESPAWN_WARMUP
= 1;
183 LMS_RESPAWN_FINAL
= 2;
199 CONFIG_FILENAME
= 'Doom2DF.cfg';
200 LOG_FILENAME
= 'Doom2DF.log';
202 TEST_MAP_NAME
= '$$$_TEST_$$$';
204 STD_PLAYER_MODEL
= 'Doomer';
208 gGameSettings
: TGameSettings
;
209 gPlayer1Settings
: TPlayerSettings
;
210 gPlayer2Settings
: TPlayerSettings
;
212 gPlayerScreenSize
: TPoint
;
213 gPlayer1ScreenCoord
: TPoint
;
214 gPlayer2ScreenCoord
: TPoint
;
215 gPlayer1
: TPlayer
= nil;
216 gPlayer2
: TPlayer
= nil;
217 gPlayerDrawn
: TPlayer
= nil;
219 gSwitchGameMode
: Byte = GM_DM
;
220 gHearPoint1
, gHearPoint2
: THearPoint
;
221 gSoundEffectsDF
: Boolean = False;
222 gSoundTriggerTime
: Word = 0;
223 gAnnouncer
: Byte = ANNOUNCE_NONE
;
224 goodsnd
: array[0..3] of TPlayableSound
;
225 killsnd
: array[0..3] of TPlayableSound
;
226 gDefInterTime
: ShortInt = -1;
227 gInterEndTime
: LongWord = 0;
228 gInterTime
: LongWord = 0;
229 gServInterTime
: Byte = 0;
230 gGameStartTime
: LongWord = 0;
231 gTotalMonsters
: Integer = 0;
233 gShowTime
: Boolean = True;
234 gShowFPS
: Boolean = False;
235 gShowGoals
: Boolean = True;
236 gShowStat
: Boolean = True;
237 gShowKillMsg
: Boolean = True;
238 gShowLives
: Boolean = True;
239 gShowPing
: Boolean = False;
240 gShowMap
: Boolean = False;
242 gState
: Byte = STATE_NONE
;
244 sWidth
, sHeight
: Word;
245 gSpectMode
: Byte = SPECT_NONE
;
246 gSpectHUD
: Boolean = True;
247 gSpectKeyPress
: Boolean = False;
248 gSpectX
: Integer = 0;
249 gSpectY
: Integer = 0;
250 gSpectStep
: Byte = 8;
251 gSpectViewTwo
: Boolean = False;
252 gSpectPID1
: Integer = -1;
253 gSpectPID2
: Integer = -1;
254 gMusic
: TMusic
= nil;
255 gLoadGameMode
: Boolean;
256 gCheats
: Boolean = False;
257 gMapOnce
: Boolean = False;
258 gMapToDelete
: String;
259 gTempDelete
: Boolean = False;
260 gLastMap
: Boolean = False;
261 gWinPosX
, gWinPosY
: Integer;
262 gWinSizeX
, gWinSizeY
: Integer;
263 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
264 gWinActive
: Boolean = True; // by default window is active, lol
265 gResolutionChange
: Boolean = False;
266 gRC_Width
, gRC_Height
: Word;
267 gRC_FullScreen
, gRC_Maximized
: Boolean;
268 gLanguageChange
: Boolean = False;
269 gDebugMode
: Boolean = False;
270 g_debug_Sounds
: Boolean = False;
271 g_debug_Frames
: Boolean = False;
272 g_debug_WinMsgs
: Boolean = False;
273 g_debug_MonsterOff
: Boolean = False;
274 g_debug_BotAIOff
: Byte = 0;
275 g_debug_HealthBar
: Boolean = False;
276 g_Debug_Player
: Boolean = False;
277 gCoopMonstersKilled
: Word = 0;
278 gCoopSecretsFound
: Word = 0;
279 gCoopTotalMonstersKilled
: Word = 0;
280 gCoopTotalSecretsFound
: Word = 0;
281 gCoopTotalMonsters
: Word = 0;
282 gCoopTotalSecrets
: Word = 0;
283 gStatsOff
: Boolean = False;
284 gStatsPressed
: Boolean = False;
285 gExitByTrigger
: Boolean = False;
286 gNextMap
: String = '';
287 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
288 gLMSRespawnTime
: Cardinal = 0;
289 gLMSSoftSpawn
: Boolean = False;
290 gMissionFailed
: Boolean = False;
291 gVoteInProgress
: Boolean = False;
292 gVotePassed
: Boolean = False;
293 gVoteCommand
: string = '';
294 gVoteTimer
: Cardinal = 0;
295 gVoteCmdTimer
: Cardinal = 0;
296 gVoteCount
: Integer = 0;
297 gVoteTimeout
: Cardinal = 30;
298 gVoted
: Boolean = False;
299 gVotesEnabled
: Boolean = True;
300 gEvents
: Array of TGameEvent
;
301 gDelayedEvents
: Array of TDelayedEvent
;
303 // move button values:
304 // bits 0-1: l/r state:
305 // 0: neither left, nor right pressed
308 // bits 4-5: l/r state when strafe was pressed
309 P1MoveButton
: Byte = 0;
310 P2MoveButton
: Byte = 0;
315 g_textures
, g_main
, g_window
, g_menu
,
316 e_input
, e_log
, g_console
, g_items
, g_map
,
317 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
318 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
319 BinEditor
, g_language
, g_net
, SDL
,
320 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
324 TEndCustomGameStat
= record
325 PlayerStat
: TPlayerStatArray
;
329 Map
, MapName
: String;
332 TEndSingleGameStat
= record
333 PlayerStat
: Array [0..1] of record
339 TotalSecrets
: Integer;
342 TLoadingStat
= record
346 Msgs
: Array of String;
350 TParamStrValue
= record
355 TParamStrValues
= Array of TParamStrValue
;
358 INTER_ACTION_TEXT
= 1;
359 INTER_ACTION_PIC
= 2;
360 INTER_ACTION_MUSIC
= 3;
364 FPSCounter
, UPSCounter
: Word;
365 FPSTime
, UPSTime
: LongWord;
366 DataLoaded
: Boolean = False;
367 LastScreenShot
: Int64;
368 IsDrawStat
: Boolean = False;
369 CustomStat
: TEndCustomGameStat
;
370 SingleStat
: TEndSingleGameStat
;
371 LoadingStat
: TLoadingStat
;
372 EndingGameCounter
: Byte = 0;
375 MapList
: SArray
= nil;
376 MapIndex
: Integer = -1;
382 text: Array of ShortString;
383 anim
: Array of ShortString;
384 pic
: Array of ShortString;
385 mus
: Array of ShortString;
387 triggers
: Array of record
389 actions
: Array of record
390 action
, p1
, p2
: Integer;
393 cur_trigger
: Integer;
406 function Compare(a
, b
: TPlayerStat
): Integer;
408 if a
.Spectator
then Result
:= 1
409 else if b
.Spectator
then Result
:= -1
410 else if a
.Frags
< b
.Frags
then Result
:= 1
411 else if a
.Frags
> b
.Frags
then Result
:= -1
412 else if a
.Deaths
< b
.Deaths
then Result
:= -1
413 else if a
.Deaths
> b
.Deaths
then Result
:= 1
414 else if a
.Kills
< b
.Kills
then Result
:= -1
418 procedure SortGameStat(var stat
: TPlayerStatArray
);
423 if stat
= nil then Exit
;
425 for I
:= High(stat
) downto Low(stat
) do
426 for J
:= Low(stat
) to High(stat
) - 1 do
427 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
430 stat
[J
] := stat
[J
+ 1];
435 function g_Game_ModeToText(Mode
: Byte): string;
439 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
440 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
441 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
442 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
443 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
447 function g_Game_TextToMode(Mode
: string): Byte;
450 Mode
:= UpperCase(Mode
);
451 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
456 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
461 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
466 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
471 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
478 function g_Game_IsNet(): Boolean;
480 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
483 function g_Game_IsServer(): Boolean;
485 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
488 function g_Game_IsClient(): Boolean;
490 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
493 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
500 Result
.name
:= ExtractFileName(WAD
);
501 Result
.description
:= '';
504 w
:= TWADFile
.Create();
507 if not w
.GetResource('INTERSCRIPT', p
, len
) then
513 cfg
:= TConfig
.CreateMem(p
, len
);
514 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
515 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
516 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
517 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
523 procedure g_Game_FreeWAD();
527 for a
:= 0 to High(MegaWAD
.res
.pic
) do
528 if MegaWAD
.res
.pic
[a
] <> '' then
529 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
531 for a
:= 0 to High(MegaWAD
.res
.mus
) do
532 if MegaWAD
.res
.mus
[a
] <> '' then
533 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
535 MegaWAD
.res
.pic
:= nil;
536 MegaWAD
.res
.text := nil;
537 MegaWAD
.res
.anim
:= nil;
538 MegaWAD
.res
.mus
:= nil;
539 MegaWAD
.triggers
:= nil;
541 g_Texture_Delete('TEXTURE_endpic');
542 g_Sound_Delete('MUSIC_endmus');
544 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
545 gGameSettings
.WAD
:= '';
548 procedure g_Game_LoadWAD(WAD
: string);
557 gGameSettings
.WAD
:= WAD
;
558 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
561 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
563 w
:= TWADFile
.Create();
564 w
.ReadFile(MapsDir
+ WAD
);
566 if not w
.GetResource('INTERSCRIPT', p
, len
) then
572 cfg
:= TConfig
.CreateMem(p
, len
);
577 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
578 if s = '' then Break;
581 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
582 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
584 g_Texture_CreateWADEx(s, s);
590 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
591 if s = '' then Break;
594 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
595 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
597 g_Music_CreateWADEx(s, s);
600 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
601 if MegaWAD
.endpic
<> '' then
603 s
:= g_ExtractWadName(MegaWAD
.endpic
);
604 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
605 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
607 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
608 if MegaWAD
.endmus
<> '' then
610 s
:= g_ExtractWadName(MegaWAD
.endmus
);
611 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
612 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
620 {procedure start_trigger(t: string);
624 function next_trigger(): Boolean;
628 procedure DisableCheats();
634 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
635 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
636 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
637 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
640 procedure g_Game_ExecuteEvent(Name
: String);
646 if gEvents
= nil then
648 for a
:= 0 to High(gEvents
) do
649 if gEvents
[a
].Name
= Name
then
651 if gEvents
[a
].Command
<> '' then
652 g_Console_Process(gEvents
[a
].Command
, True);
657 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
662 if gDelayedEvents
<> nil then
663 for a
:= 0 to High(gDelayedEvents
) do
664 if not gDelayedEvents
[a
].Pending
then
671 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
672 n
:= High(gDelayedEvents
);
674 gDelayedEvents
[n
].Pending
:= True;
675 gDelayedEvents
[n
].DEType
:= DEType
;
676 gDelayedEvents
[n
].DENum
:= Num
;
677 gDelayedEvents
[n
].DEStr
:= Str
;
678 if DEType
= DE_GLOBEVENT
then
679 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
681 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
690 if g_Game_IsNet
and g_Game_IsServer
then
691 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
697 g_Game_StopAllSounds(False);
702 EndingGameCounter
:= 0;
703 g_ActiveWindow
:= nil;
705 gLMSRespawn
:= LMS_RESPAWN_NONE
;
706 gLMSRespawnTime
:= 0;
709 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
714 begin // Ýòî áûë òåñò
718 begin // Âûõîä â ãëàâíîå ìåíþ
719 gMusic
.SetByName('MUSIC_MENU');
721 if gState
<> STATE_SLIST
then
723 g_GUI_ShowWindow('MainMenu');
724 gState
:= STATE_MENU
;
727 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
728 slReturnPressed
:= True;
729 if g_Net_Slist_Fetch(slCurrent
) then
731 if slCurrent
= nil then
732 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
735 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
738 g_Game_ExecuteEvent('ongameend');
742 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
744 if not g_Game_IsClient
then g_Game_Restart();
747 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
749 // Ñòàòèñòèêà Ñâîåé èãðû:
750 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
752 CustomStat
.GameTime
:= gTime
;
753 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
754 CustomStat
.MapName
:= gMapInfo
.Name
;
755 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
756 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
757 CustomStat
.TeamStat
:= gTeamStat
;
759 CustomStat
.PlayerStat
:= nil;
761 // Ñòàòèñòèêà èãðîêîâ:
762 if gPlayers
<> nil then
764 for a
:= 0 to High(gPlayers
) do
765 if gPlayers
[a
] <> nil then
767 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
768 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
770 Name
:= gPlayers
[a
].Name
;
771 Frags
:= gPlayers
[a
].Frags
;
772 Deaths
:= gPlayers
[a
].Death
;
773 Kills
:= gPlayers
[a
].Kills
;
774 Team
:= gPlayers
[a
].Team
;
775 Color
:= gPlayers
[a
].Model
.Color
;
776 Spectator
:= gPlayers
[a
].FSpectator
;
780 SortGameStat(CustomStat
.PlayerStat
);
783 g_Game_ExecuteEvent('onmapend');
786 EndingGameCounter
:= 255;
787 gState
:= STATE_FOLD
;
789 if gDefInterTime
< 0 then
790 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
792 gInterEndTime
:= gDefInterTime
* 1000;
795 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
797 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
798 SingleStat
.GameTime
:= gTime
;
799 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
800 SingleStat
.TotalSecrets
:= gSecretsCount
;
801 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
802 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
803 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
804 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
805 if SingleStat
.TwoPlayers
then
807 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
808 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
811 g_Game_ExecuteEvent('onmapend');
814 if gNextMap
<> '' then
816 gMusic
.SetByName('MUSIC_INTERMUS');
818 gState
:= STATE_INTERSINGLE
;
820 g_Game_ExecuteEvent('oninter');
822 else // Áîëüøå íåò êàðò
825 EndingGameCounter
:= 255;
826 gState
:= STATE_FOLD
;
831 // Îêîí÷àíèå îáðàáîòàíî:
832 if gExit
<> EXIT_QUIT
then
836 procedure DrawStat();
838 pc
, x
, y
, w
, h
: Integer;
839 w1
, w2
, w3
, w4
: Integer;
841 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
844 stat
: TPlayerStatArray
;
851 pc
:= g_Player_GetCount
;
852 e_TextureFontGetSize(gStdFont
, cw
, ch
);
854 w
:= gScreenWidth
-(gScreenWidth
div 5);
855 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
858 h
:= 40+ch
*5+(ch
+8)*pc
;
859 x
:= (gScreenWidth
div 2)-(w
div 2);
860 y
:= (gScreenHeight
div 2)-(h
div 2);
862 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
863 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
865 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
866 map
:= g_ExtractFileName(gMapInfo
.Map
);
867 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
869 case gGameSettings
.GameMode
of
872 if gGameSettings
.MaxLives
= 0 then
875 s1
:= _lc
[I_GAME_LMS
];
876 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
877 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
882 if gGameSettings
.MaxLives
= 0 then
883 s1
:= _lc
[I_GAME_TDM
]
885 s1
:= _lc
[I_GAME_TLMS
];
886 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
887 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
892 s1
:= _lc
[I_GAME_CTF
];
893 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
894 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
899 if gGameSettings
.MaxLives
= 0 then
900 s1
:= _lc
[I_GAME_COOP
]
902 s1
:= _lc
[I_GAME_SURV
];
903 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
904 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
915 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
917 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
919 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
921 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
922 gStdFont
, 200, 200, 200, 1);
924 if NetMode
= NET_SERVER
then
925 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
927 if NetMode
= NET_CLIENT
then
928 e_TextureFontPrintEx(x
+8, y
+ 8,
929 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
933 stat
:= g_Player_GetStats();
936 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
937 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
939 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
941 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
945 for a
:= TEAM_RED
to TEAM_BLUE
do
949 s1
:= _lc
[I_GAME_TEAM_RED
];
956 s1
:= _lc
[I_GAME_TEAM_BLUE
];
962 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
963 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
964 gStdFont
, r
, g
, b
, 1);
966 _y
:= _y
+ch
+(ch
div 4);
967 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
970 for aa
:= 0 to High(stat
) do
971 if stat
[aa
].Team
= a
then
987 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
989 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
991 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
993 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1000 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1003 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1004 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1005 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1006 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1009 for aa
:= 0 to High(stat
) do
1023 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1024 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1026 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1028 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1030 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1032 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1038 procedure g_Game_Init();
1044 gTempDelete
:= False;
1046 sfsGCDisable(); // temporary disable removing of temporary volumes
1049 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1050 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1051 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1052 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1054 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1055 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1056 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1058 g_Game_ClearLoading();
1059 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1060 g_Game_SetLoadingText('', 0, False);
1062 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1065 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1066 g_PlayerModel_LoadData();
1068 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1070 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1071 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1072 until FindNext(SR
) <> 0;
1075 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1077 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1078 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1079 until FindNext(SR
) <> 0;
1082 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1084 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1085 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1086 until FindNext(SR
) <> 0;
1092 LastScreenShot
:= 0;
1094 {e_MouseInfo.Accel := 1.0;}
1096 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1099 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1100 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1101 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1102 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1103 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1105 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1108 gMusic
:= TMusic
.Create();
1109 gMusic
.SetByName('MUSIC_MENU');
1112 gGameSettings
.WarmupTime
:= 30;
1114 gState
:= STATE_MENU
;
1116 SetLength(gEvents
, 6);
1117 gEvents
[0].Name
:= 'ongamestart';
1118 gEvents
[1].Name
:= 'ongameend';
1119 gEvents
[2].Name
:= 'onmapstart';
1120 gEvents
[3].Name
:= 'onmapend';
1121 gEvents
[4].Name
:= 'oninter';
1122 gEvents
[5].Name
:= 'onwadend';
1124 sfsGCEnable(); // enable releasing unused volumes
1128 procedure g_Game_Free();
1130 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1131 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1135 g_Player_RemoveAllCorpses();
1137 gGameSettings
.GameType
:= GT_NONE
;
1138 if gGameSettings
.GameMode
= GM_SINGLE
then
1139 gGameSettings
.GameMode
:= GM_DM
;
1140 gSwitchGameMode
:= gGameSettings
.GameMode
;
1143 gExitByTrigger
:= False;
1146 function IsActivePlayer(p
: TPlayer
): Boolean;
1151 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1154 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1161 if gPlayers
= nil then
1163 for a
:= Low(gPlayers
) to High(gPlayers
) do
1164 if IsActivePlayer(gPlayers
[a
]) then
1166 if gPlayers
[a
].UID
<> ID
then
1168 Result
:= gPlayers
[a
];
1173 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1179 if gPlayers
= nil then
1183 for a
:= Low(gPlayers
) to High(gPlayers
) do
1184 if IsActivePlayer(gPlayers
[a
]) then
1186 SetLength(ids
, Length(ids
) + 1);
1187 ids
[High(ids
)] := gPlayers
[a
].UID
;
1188 if gPlayers
[a
].UID
= Skip
then
1191 if Length(ids
) = 0 then
1196 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1199 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1205 if gPlayers
= nil then
1209 for a
:= Low(gPlayers
) to High(gPlayers
) do
1210 if IsActivePlayer(gPlayers
[a
]) then
1212 SetLength(ids
, Length(ids
) + 1);
1213 ids
[High(ids
)] := gPlayers
[a
].UID
;
1214 if gPlayers
[a
].UID
= Skip
then
1217 if Length(ids
) = 0 then
1220 Result
:= ids
[Length(ids
) - 1]
1222 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1225 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1227 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1228 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1232 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1237 if (plr
= nil) then exit
;
1238 if (p2hack
) then time
:= 1000 else time
:= 1;
1239 strafeDir
:= MoveButton
shr 4;
1240 MoveButton
:= MoveButton
and $0F;
1243 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1244 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1245 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1247 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1248 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1249 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1251 // if we have "strafe" key, turn off old strafe mechanics
1252 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1254 // new strafe mechanics
1255 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1256 // now set direction according to strafe (reversed)
1257 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1258 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1262 strafeDir
:= 0; // not strafing anymore
1263 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1264 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1265 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1266 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1267 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1268 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1271 // fix movebutton state
1272 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1274 // Îñòàëüíûå êëàâèøè:
1275 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1276 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1277 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1278 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1279 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1280 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1281 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1285 procedure g_Game_Update();
1287 Msg
: g_gui
.TMessage
;
1293 // Ïîðà âûêëþ÷àòü èãðó:
1294 if gExit
= EXIT_QUIT
then
1296 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1300 if gExit
= EXIT_QUIT
then
1304 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1307 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1310 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1312 gExit
:= EXIT_SIMPLE
;
1318 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1319 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1320 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1321 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1323 if g_Game_IsNet
and g_Game_IsServer
then
1325 gInterTime
:= gInterTime
+ GAME_TICK
;
1326 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1327 if a
<> gServInterTime
then
1329 gServInterTime
:= a
;
1330 MH_SEND_TimeSync(gServInterTime
);
1334 if (not g_Game_IsClient
) and
1337 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1338 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1339 and (g_ActiveWindow
= nil)
1341 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1344 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1345 g_Game_StopAllSounds(True);
1347 if gMapOnce
then // Ýòî áûë òåñò
1348 gExit
:= EXIT_SIMPLE
1350 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1351 g_Game_ChangeMap(gNextMap
)
1352 else // Ñëåäóþùåé êàðòû íåò
1354 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1356 // Âûõîä â ãëàâíîå ìåíþ:
1358 g_GUI_ShowWindow('MainMenu');
1359 gMusic
.SetByName('MUSIC_MENU');
1361 gState
:= STATE_MENU
;
1364 // Ôèíàëüíàÿ êàðòèíêà:
1365 g_Game_ExecuteEvent('onwadend');
1367 if not gMusic
.SetByName('MUSIC_endmus') then
1368 gMusic
.SetByName('MUSIC_STDENDMUS');
1370 gState
:= STATE_ENDPIC
;
1372 g_Game_ExecuteEvent('ongameend');
1378 if gState
= STATE_INTERTEXT
then
1379 if InterText
.counter
> 0 then
1380 InterText
.counter
:= InterText
.counter
- 1;
1383 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1385 if EndingGameCounter
= 0 then
1387 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1388 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1390 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1392 g_Game_ExecuteEvent('onwadend');
1393 if not gMusic
.SetByName('MUSIC_endmus') then
1394 gMusic
.SetByName('MUSIC_STDENDMUS');
1397 gMusic
.SetByName('MUSIC_ROUNDMUS');
1400 gState
:= STATE_INTERCUSTOM
;
1402 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1404 gMusic
.SetByName('MUSIC_INTERMUS');
1406 gState
:= STATE_INTERSINGLE
;
1408 g_Game_ExecuteEvent('oninter');
1411 DecMin(EndingGameCounter
, 6, 0);
1414 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1416 if gMapOnce
then // Ýòî áûë òåñò
1418 gExit
:= EXIT_SIMPLE
;
1424 g_Serverlist_Control(slCurrent
);
1427 if g_Game_IsNet
then
1428 if not gConsoleShow
then
1429 if not gChatShow
then
1431 if g_ActiveWindow
= nil then
1433 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1434 g_Console_Chat_Switch(False)
1435 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1436 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1437 g_Console_Chat_Switch(True);
1440 if not gChatEnter
then
1441 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1442 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1445 // Ñòàòèñòèêà ïî Tab:
1447 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1448 (gGameSettings
.GameType
<> GT_SINGLE
) and
1449 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1452 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1454 // Âðåìÿ += 28 ìèëëèñåêóíä:
1455 gTime
:= gTime
+ GAME_TICK
;
1457 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1458 if MessageTime
= 0 then
1460 if MessageTime
> 0 then
1461 MessageTime
:= MessageTime
- 1;
1463 if (g_Game_IsServer
) then
1465 // Áûë çàäàí ëèìèò âðåìåíè:
1466 if (gGameSettings
.TimeLimit
> 0) then
1467 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1468 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1473 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1474 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1475 g_Game_RestartRound(gLMSSoftSpawn
);
1477 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1478 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1480 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1482 g_Console_Process(gVoteCommand
);
1484 gVotePassed
:= False;
1487 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1488 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1489 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1490 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1491 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1493 // Áûë çàäàí ëèìèò ïîáåä:
1494 if (gGameSettings
.GoalLimit
> 0) then
1498 if gGameSettings
.GameMode
= GM_DM
then
1499 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1500 for i
:= 0 to High(gPlayers
) do
1501 if gPlayers
[i
] <> nil then
1502 if gPlayers
[i
].Frags
> b
then
1503 b
:= gPlayers
[i
].Frags
;
1506 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1507 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1508 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1511 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1512 if b
>= gGameSettings
.GoalLimit
then
1519 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1520 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1521 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1522 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1524 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1525 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1526 end // if not console
1529 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1534 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1535 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1537 if not gSpectKeyPress
then
1539 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1541 // switch spect mode
1543 SPECT_NONE
: ; // not spectator
1545 SPECT_MAPVIEW
: Inc(gSpectMode
);
1546 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1548 gSpectKeyPress
:= True;
1550 if gSpectMode
= SPECT_MAPVIEW
then
1552 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1553 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1554 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1555 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1556 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1557 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1558 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1559 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1560 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1563 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1564 gSpectKeyPress
:= True;
1566 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1569 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1570 gSpectKeyPress
:= True;
1573 if gSpectMode
= SPECT_PLAYERS
then
1575 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1578 gSpectViewTwo
:= True;
1579 gSpectKeyPress
:= True;
1581 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1583 // remove second view
1584 gSpectViewTwo
:= False;
1585 gSpectKeyPress
:= True;
1587 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1589 // prev player (view 1)
1590 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1591 gSpectKeyPress
:= True;
1593 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1595 // next player (view 1)
1596 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1597 gSpectKeyPress
:= True;
1599 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1601 // prev player (view 2)
1602 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1603 gSpectKeyPress
:= True;
1605 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1607 // next player (view 2)
1608 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1609 gSpectKeyPress
:= True;
1614 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1615 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1616 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1617 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1618 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1619 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1620 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1621 gSpectKeyPress
:= False;
1624 // Îáíîâëÿåì âñå îñòàëüíîå:
1627 g_Triggers_Update();
1629 g_Monsters_Update();
1631 g_Player_UpdateAll();
1632 g_Player_UpdatePhysicalObjects();
1633 if gGameSettings
.GameType
= GT_SERVER
then
1634 if Length(gMonstersSpawned
) > 0 then
1636 for I
:= 0 to High(gMonstersSpawned
) do
1637 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1638 SetLength(gMonstersSpawned
, 0);
1641 if (gSoundTriggerTime
> 8) then
1643 g_Game_UpdateTriggerSounds();
1644 gSoundTriggerTime
:= 0;
1647 Inc(gSoundTriggerTime
);
1649 if (NetMode
= NET_SERVER
) then
1651 Inc(NetTimeToUpdate
);
1652 Inc(NetTimeToReliable
);
1653 if NetTimeToReliable
>= NetRelupdRate
then
1655 for I
:= 0 to High(gPlayers
) do
1656 if gPlayers
[I
] <> nil then
1657 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1659 if gMonsters
<> nil then
1660 for I
:= 0 to High(gMonsters
) do
1661 if gMonsters
[I
] <> nil then
1663 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1665 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1666 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1669 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1670 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1671 (gMonsters
[I
].GameVelX
<> 0) or
1672 (gMonsters
[I
].GameVelY
<> 0) then
1673 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1676 NetTimeToReliable
:= 0;
1677 NetTimeToUpdate
:= NetUpdateRate
;
1679 else if NetTimeToUpdate
>= NetUpdateRate
then
1681 if gPlayers
<> nil then
1682 for I
:= 0 to High(gPlayers
) do
1683 if gPlayers
[I
] <> nil then
1684 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1686 if gMonsters
<> nil then
1687 for I
:= 0 to High(gMonsters
) do
1688 if gMonsters
[I
] <> nil then
1690 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1692 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1693 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1696 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1697 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1698 (gMonsters
[I
].GameVelX
<> 0) or
1699 (gMonsters
[I
].GameVelY
<> 0) then
1700 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1703 NetTimeToUpdate
:= 0;
1706 if NetUseMaster
then
1707 if gTime
>= NetTimeToMaster
then
1709 if (NetMHost
= nil) or (NetMPeer
= nil) then
1710 if not g_Net_Slist_Connect
then
1711 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1714 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1718 if NetMode
= NET_CLIENT
then
1719 MC_SEND_PlayerPos();
1720 end; // if gameOn ...
1722 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1723 if g_ActiveWindow
<> nil then
1725 w
:= e_GetFirstKeyPressed();
1727 if (w
<> IK_INVALID
) then
1729 Msg
.Msg
:= MESSAGE_DIKEY
;
1731 g_ActiveWindow
.OnMessage(Msg
);
1734 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1735 if g_ActiveWindow
<> nil then
1736 g_ActiveWindow
.Update();
1738 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1739 if gResolutionChange
then
1741 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1742 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1743 gResolutionChange
:= False;
1746 // Íóæíî ñìåíèòü ÿçûê:
1747 if gLanguageChange
then
1749 //e_WriteLog('Read language file', MSG_NOTIFY);
1750 //g_Language_Load(DataDir + gLanguage + '.txt');
1751 g_Language_Set(gLanguage
);
1753 gLanguageChange
:= False;
1757 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1758 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1759 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1762 LastScreenShot
:= GetTimer();
1765 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1766 if e_KeyPressed(IK_F10
) and
1768 (not gConsoleShow
) and
1769 (g_ActiveWindow
= nil) then
1774 Time
:= GetTimer() {div 1000};
1776 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1777 if gDelayedEvents
<> nil then
1778 for a
:= 0 to High(gDelayedEvents
) do
1779 if gDelayedEvents
[a
].Pending
and
1781 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1782 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1785 case gDelayedEvents
[a
].DEType
of
1787 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1790 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1794 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1795 if g_Game_IsNet
and g_Game_IsServer
then
1796 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1799 gDelayedEvents
[a
].Pending
:= False;
1802 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1803 UPSCounter
:= UPSCounter
+ 1;
1804 if Time
- UPSTime
>= 1000 then
1812 procedure g_Game_LoadData();
1814 if DataLoaded
then Exit
;
1816 e_WriteLog('Loading game data...', MSG_NOTIFY
);
1818 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
1819 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
1820 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
1821 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
1822 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
1823 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
1824 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
1825 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
1826 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
1827 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
1828 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
1829 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
1830 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
1831 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
1832 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
1833 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
1834 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
1835 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
1836 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
1837 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
1838 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
1839 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
1840 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
1841 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
1842 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
1843 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
1844 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
1845 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
1846 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
1847 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
1848 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
1849 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
1850 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
1851 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
1853 goodsnd
[0] := TPlayableSound
.Create();
1854 goodsnd
[1] := TPlayableSound
.Create();
1855 goodsnd
[2] := TPlayableSound
.Create();
1856 goodsnd
[3] := TPlayableSound
.Create();
1858 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
1859 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
1860 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
1861 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
1863 killsnd
[0] := TPlayableSound
.Create();
1864 killsnd
[1] := TPlayableSound
.Create();
1865 killsnd
[2] := TPlayableSound
.Create();
1866 killsnd
[3] := TPlayableSound
.Create();
1868 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
1869 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
1870 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
1871 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
1873 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
1876 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
1877 g_Weapon_LoadData();
1879 g_Monsters_LoadData();
1884 procedure g_Game_FreeData();
1886 if not DataLoaded
then Exit
;
1889 g_Weapon_FreeData();
1890 g_Monsters_FreeData();
1892 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
1894 g_Texture_Delete('NOTEXTURE');
1895 g_Texture_Delete('TEXTURE_PLAYER_HUD');
1896 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
1897 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
1898 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
1899 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
1900 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
1901 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
1902 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
1903 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
1904 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
1905 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
1906 g_Frames_DeleteByName('FRAMES_TELEPORT');
1907 g_Sound_Delete('SOUND_GAME_TELEPORT');
1908 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
1909 g_Sound_Delete('SOUND_GAME_DOOROPEN');
1910 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
1911 g_Sound_Delete('SOUND_GAME_BULK1');
1912 g_Sound_Delete('SOUND_GAME_BULK2');
1913 g_Sound_Delete('SOUND_GAME_BUBBLE1');
1914 g_Sound_Delete('SOUND_GAME_BUBBLE2');
1915 g_Sound_Delete('SOUND_GAME_SWITCH1');
1916 g_Sound_Delete('SOUND_GAME_SWITCH0');
1923 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
1924 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
1925 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
1926 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
1933 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
1934 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
1935 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
1936 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
1938 DataLoaded
:= False;
1941 procedure DrawCustomStat();
1947 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
1948 s1
, s2
, topstr
: String;
1950 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
1953 if e_KeyPressed(IK_TAB
) then
1955 if not gStatsPressed
then
1957 gStatsOff
:= not gStatsOff
;
1958 gStatsPressed
:= True;
1962 gStatsPressed
:= False;
1966 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
1967 w
:= (Length(s1
) * ww2
) div 2;
1968 x
:= gScreenWidth
div 2 - w
;
1970 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
1974 if (gGameSettings
.GameMode
= GM_COOP
) then
1976 if gMissionFailed
then
1977 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
1979 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
1982 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
1984 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
1985 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
1987 if g_Game_IsNet
then
1989 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
1990 if not gChatShow
then
1991 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
1992 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
1995 if g_Game_IsClient
then
1996 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
1998 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
1999 if not gChatShow
then
2000 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2001 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2006 w
:= gScreenWidth
-x
*2;
2012 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2013 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2015 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2017 case CustomStat
.GameMode
of
2020 if gGameSettings
.MaxLives
= 0 then
2021 s1
:= _lc
[I_GAME_DM
]
2023 s1
:= _lc
[I_GAME_LMS
];
2027 if gGameSettings
.MaxLives
= 0 then
2028 s1
:= _lc
[I_GAME_TDM
]
2030 s1
:= _lc
[I_GAME_TLMS
];
2032 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2035 if gGameSettings
.MaxLives
= 0 then
2036 s1
:= _lc
[I_GAME_COOP
]
2038 s1
:= _lc
[I_GAME_SURV
];
2044 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2048 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2049 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2052 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2053 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2054 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2055 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2057 pc
:= Length(CustomStat
.PlayerStat
);
2058 if pc
= 0 then Exit
;
2060 if CustomStat
.GameMode
= GM_COOP
then
2062 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2064 s2
:= _lc
[I_GAME_MONSTERS
];
2065 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2066 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2068 s2
:= _lc
[I_GAME_SECRETS
];
2069 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2070 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2073 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2075 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2076 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2077 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2079 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2080 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2081 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2085 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2090 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2091 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2092 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2094 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2097 for t
:= TEAM_RED
to TEAM_BLUE
do
2099 if t
= TEAM_RED
then
2101 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2102 gStdFont
, 255, 0, 0, 1);
2103 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2104 gStdFont
, 255, 0, 0, 1);
2111 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2112 gStdFont
, 0, 0, 255, 1);
2113 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2114 gStdFont
, 0, 0, 255, 1);
2120 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2123 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2124 if CustomStat
.PlayerStat
[p
].Team
= t
then
2125 with CustomStat
.PlayerStat
[p
] do
2139 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2140 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2141 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2148 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2151 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2152 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2153 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2156 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2157 with CustomStat
.PlayerStat
[p
] do
2159 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2166 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2167 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2168 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2174 procedure DrawSingleStat();
2176 tm
, key_x
, val_x
, y
: Integer;
2180 procedure player_stat(n
: Integer);
2186 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2187 s2
:= Format(' %d', [gTotalMonsters
]);
2189 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2190 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2191 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2192 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2194 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2195 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2197 // "Kills-per-minute: ##.#":
2198 s1
:= _lc
[I_MENU_INTER_KPM
];
2200 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2202 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2203 s2
:= Format(' %.1f', [kpm
]);
2205 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2206 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2208 // "Secrets found: # / #":
2209 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2210 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2212 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2213 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2214 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2215 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2217 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2218 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2222 // "Level Complete":
2223 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2224 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2226 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2227 s1
:= _lc
[I_MENU_INTER_KPM
];
2228 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2231 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2233 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2234 val_x
:= key_x
+ w1
;
2237 tm
:= SingleStat
.GameTime
div 1000;
2238 s1
:= _lc
[I_MENU_INTER_TIME
];
2239 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2241 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2242 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2244 if SingleStat
.TwoPlayers
then
2247 s1
:= _lc
[I_MENU_PLAYER_1
];
2248 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2249 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2251 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2256 s1
:= _lc
[I_MENU_PLAYER_2
];
2257 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2258 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2260 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2266 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2272 procedure DrawLoadingStat();
2278 if Length(LoadingStat
.Msgs
) = 0 then
2281 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2282 yy
:= (gScreenHeight
div 3);
2283 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2284 xx
:= (gScreenWidth
div 3);
2287 for i
:= 0 to NextMsg
-1 do
2289 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2290 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2294 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2295 yy
:= yy
+ LOADING_INTERLINE
;
2299 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2301 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2303 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2304 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2307 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2308 ScaleSz
:= 16 div Scale
;
2309 // Ðàçìåðû ìèíè-êàðòû:
2310 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2311 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2313 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2315 if gWalls
<> nil then
2318 for a
:= 0 to High(gWalls
) do
2320 if PanelType
<> 0 then
2322 // Ëåâûé âåðõíèé óãîë:
2323 aX
:= X
div ScaleSz
;
2324 aY
:= Y
div ScaleSz
;
2326 aX2
:= max(Width
div ScaleSz
, 1);
2327 aY2
:= max(Height
div ScaleSz
, 1);
2328 // Ïðàâûé íèæíèé óãîë:
2329 aX2
:= aX
+ aX2
- 1;
2330 aY2
:= aY
+ aY2
- 1;
2333 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2334 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2335 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2339 if gSteps
<> nil then
2342 for a
:= 0 to High(gSteps
) do
2344 if PanelType
<> 0 then
2346 // Ëåâûé âåðõíèé óãîë:
2347 aX
:= X
div ScaleSz
;
2348 aY
:= Y
div ScaleSz
;
2350 aX2
:= max(Width
div ScaleSz
, 1);
2351 aY2
:= max(Height
div ScaleSz
, 1);
2352 // Ïðàâûé íèæíèé óãîë:
2353 aX2
:= aX
+ aX2
- 1;
2354 aY2
:= aY
+ aY2
- 1;
2356 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2359 if gLifts
<> nil then
2362 for a
:= 0 to High(gLifts
) do
2364 if PanelType
<> 0 then
2366 // Ëåâûé âåðõíèé óãîë:
2367 aX
:= X
div ScaleSz
;
2368 aY
:= Y
div ScaleSz
;
2370 aX2
:= max(Width
div ScaleSz
, 1);
2371 aY2
:= max(Height
div ScaleSz
, 1);
2372 // Ïðàâûé íèæíèé óãîë:
2373 aX2
:= aX
+ aX2
- 1;
2374 aY2
:= aY
+ aY2
- 1;
2377 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2378 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2379 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2380 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2384 if gWater
<> nil then
2387 for a
:= 0 to High(gWater
) do
2389 if PanelType
<> 0 then
2391 // Ëåâûé âåðõíèé óãîë:
2392 aX
:= X
div ScaleSz
;
2393 aY
:= Y
div ScaleSz
;
2395 aX2
:= max(Width
div ScaleSz
, 1);
2396 aY2
:= max(Height
div ScaleSz
, 1);
2397 // Ïðàâûé íèæíèé óãîë:
2398 aX2
:= aX
+ aX2
- 1;
2399 aY2
:= aY
+ aY2
- 1;
2401 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2404 if gAcid1
<> nil then
2406 // Ðèñóåì êèñëîòó 1:
2407 for a
:= 0 to High(gAcid1
) do
2409 if PanelType
<> 0 then
2411 // Ëåâûé âåðõíèé óãîë:
2412 aX
:= X
div ScaleSz
;
2413 aY
:= Y
div ScaleSz
;
2415 aX2
:= max(Width
div ScaleSz
, 1);
2416 aY2
:= max(Height
div ScaleSz
, 1);
2417 // Ïðàâûé íèæíèé óãîë:
2418 aX2
:= aX
+ aX2
- 1;
2419 aY2
:= aY
+ aY2
- 1;
2421 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2424 if gAcid2
<> nil then
2426 // Ðèñóåì êèñëîòó 2:
2427 for a
:= 0 to High(gAcid2
) do
2429 if PanelType
<> 0 then
2431 // Ëåâûé âåðõíèé óãîë:
2432 aX
:= X
div ScaleSz
;
2433 aY
:= Y
div ScaleSz
;
2435 aX2
:= max(Width
div ScaleSz
, 1);
2436 aY2
:= max(Height
div ScaleSz
, 1);
2437 // Ïðàâûé íèæíèé óãîë:
2438 aX2
:= aX
+ aX2
- 1;
2439 aY2
:= aY
+ aY2
- 1;
2441 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2444 if gPlayers
<> nil then
2447 for a
:= 0 to High(gPlayers
) do
2448 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2450 // Ëåâûé âåðõíèé óãîë:
2451 aX
:= Obj
.X
div ScaleSz
+ 1;
2452 aY
:= Obj
.Y
div ScaleSz
+ 1;
2454 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2455 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2456 // Ïðàâûé íèæíèé óãîë:
2457 aX2
:= aX
+ aX2
- 1;
2458 aY2
:= aY
+ aY2
- 1;
2460 if gPlayers
[a
] = p
then
2461 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2464 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2465 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2466 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2470 if gMonsters
<> nil then
2473 for a
:= 0 to High(gMonsters
) do
2474 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2476 // Ëåâûé âåðõíèé óãîë:
2477 aX
:= Obj
.X
div ScaleSz
+ 1;
2478 aY
:= Obj
.Y
div ScaleSz
+ 1;
2480 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2481 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2482 // Ïðàâûé íèæíèé óãîë:
2483 aX2
:= aX
+ aX2
- 1;
2484 aY2
:= aY
+ aY2
- 1;
2486 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2492 procedure DrawMapView(x
, y
, w
, h
: Integer);
2498 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2499 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2500 g_Map_DrawBack(-bx
, -by
);
2507 glTranslatef(-x
, -y
, 0);
2509 g_Map_DrawPanels(PANEL_BACK
);
2510 g_Map_DrawPanels(PANEL_STEP
);
2513 g_Player_DrawShells();
2515 g_Player_DrawCorpses();
2516 g_Map_DrawPanels(PANEL_WALL
);
2518 g_Map_DrawPanels(PANEL_CLOSEDOOR
);
2521 g_Map_DrawPanels(PANEL_ACID1
);
2522 g_Map_DrawPanels(PANEL_ACID2
);
2523 g_Map_DrawPanels(PANEL_WATER
);
2524 g_Map_DrawPanels(PANEL_FORE
);
2525 if g_debug_HealthBar
then
2527 g_Monsters_DrawHealth();
2528 g_Player_DrawHealth();
2534 procedure DrawPlayer(p
: TPlayer
);
2536 px
, py
, a
, b
, c
, d
: Integer;
2539 if (p
= nil) or (p
.FDummy
) then
2542 g_Map_DrawBack(0, 0);
2551 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2552 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2554 if px
> (gPlayerScreenSize
.X
div 2) then
2555 a
:= -px
+ (gPlayerScreenSize
.X
div 2)
2558 if py
> (gPlayerScreenSize
.Y
div 2) then
2559 b
:= -py
+ (gPlayerScreenSize
.Y
div 2)
2562 if px
> (gMapInfo
.Width
- (gPlayerScreenSize
.X
div 2)) then
2563 a
:= -gMapInfo
.Width
+ gPlayerScreenSize
.X
;
2564 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2565 b
:= -gMapInfo
.Height
+ gPlayerScreenSize
.Y
;
2566 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then
2568 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then
2571 if p
.IncCam
<> 0 then
2573 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2575 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2576 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2579 if py
< (gPlayerScreenSize
.Y
div 2) then
2581 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2582 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2585 if p
.IncCam
< 0 then
2586 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and
2588 p
.IncCam
:= p
.IncCam
+ 1;
2590 if p
.IncCam
> 0 then
2591 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and
2593 p
.IncCam
:= p
.IncCam
- 1;
2596 if (px
< gPlayerScreenSize
.X
div 2) or
2597 (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then
2600 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then
2601 c
:= gBackSize
.X
- gPlayerScreenSize
.X
2603 c
:= Round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2605 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or
2606 (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then
2609 if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then
2610 d
:= gBackSize
.Y
- gPlayerScreenSize
.Y
2612 d
:= Round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2614 g_Map_DrawBack(-c
, -d
);
2617 sY
:= -(b
+p
.IncCam
);
2618 sWidth
:= gPlayerScreenSize
.X
;
2619 sHeight
:= gPlayerScreenSize
.Y
;
2621 glTranslatef(a
, b
+p
.IncCam
, 0);
2623 g_Map_DrawPanels(PANEL_BACK
);
2624 g_Map_DrawPanels(PANEL_STEP
);
2627 g_Player_DrawShells();
2629 g_Player_DrawCorpses();
2630 g_Map_DrawPanels(PANEL_WALL
);
2632 g_Map_DrawPanels(PANEL_CLOSEDOOR
);
2635 g_Map_DrawPanels(PANEL_ACID1
);
2636 g_Map_DrawPanels(PANEL_ACID2
);
2637 g_Map_DrawPanels(PANEL_WATER
);
2638 g_Map_DrawPanels(PANEL_FORE
);
2639 if g_debug_HealthBar
then
2641 g_Monsters_DrawHealth();
2642 g_Player_DrawHealth();
2645 if p
.FSpectator
then
2646 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2647 p
.GameY
+ PLAYER_RECT_CY
- 4,
2648 'X', gStdFont
, 255, 255, 255, 1, True);
2650 for a := 0 to High(gCollideMap) do
2651 for b := 0 to High(gCollideMap[a]) do
2654 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2656 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2660 1: e_DrawPoint(1, b, a, 200, 200, 200);
2661 2: e_DrawPoint(1, b, a, 64, 64, 255);
2662 3: e_DrawPoint(1, b, a, 255, 0, 255);
2672 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2673 if g_Debug_Player
then
2674 g_Player_DrawDebug(p
);
2678 procedure g_Game_Draw();
2685 plView1
, plView2
: TPlayer
;
2688 if gExit
= EXIT_QUIT
then Exit
;
2690 Time
:= GetTimer() {div 1000};
2691 FPSCounter
:= FPSCounter
+1;
2692 if Time
- FPSTime
>= 1000 then
2699 if gGameOn
or (gState
= STATE_FOLD
) then
2701 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2703 gSpectMode
:= SPECT_NONE
;
2704 if not gRevertPlayers
then
2706 plView1
:= gPlayer1
;
2707 plView2
:= gPlayer2
;
2711 plView1
:= gPlayer2
;
2712 plView2
:= gPlayer1
;
2716 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
2718 gSpectMode
:= SPECT_NONE
;
2719 if gPlayer2
= nil then
2722 plView1
:= gPlayer2
;
2731 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
2732 gSpectMode
:= SPECT_STATS
;
2734 if gSpectMode
= SPECT_PLAYERS
then
2735 if gPlayers
<> nil then
2737 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2738 if plView1
= nil then
2740 gSpectPID1
:= GetActivePlayerID_Next();
2741 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2743 if gSpectViewTwo
then
2745 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2746 if plView2
= nil then
2748 gSpectPID2
:= GetActivePlayerID_Next();
2749 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2754 if gSpectMode
= SPECT_MAPVIEW
then
2756 // Ðåæèì ïðîñìîòðà êàðòû
2758 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2759 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
2760 gHearPoint1
.Active
:= True;
2761 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
2762 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
2763 gHearPoint2
.Active
:= False;
2767 Split
:= (plView1
<> nil) and (plView2
<> nil);
2769 // Òî÷êè ñëóõà èãðîêîâ
2770 if plView1
<> nil then
2772 gHearPoint1
.Active
:= True;
2773 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
2774 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
2776 gHearPoint1
.Active
:= False;
2777 if plView2
<> nil then
2779 gHearPoint2
.Active
:= True;
2780 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
2781 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
2783 gHearPoint2
.Active
:= False;
2785 // Ðàçìåð ýêðàíîâ èãðîêîâ:
2786 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2789 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
2790 if gScreenHeight
mod 2 = 0 then
2791 Dec(gPlayerScreenSize
.Y
);
2794 gPlayerScreenSize
.Y
:= gScreenHeight
;
2797 if gScreenHeight
mod 2 = 0 then
2798 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
2800 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2802 DrawPlayer(plView1
);
2803 gPlayer1ScreenCoord
.X
:= sX
;
2804 gPlayer1ScreenCoord
.Y
:= sY
;
2808 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2810 DrawPlayer(plView2
);
2811 gPlayer2ScreenCoord
.X
:= sX
;
2812 gPlayer2ScreenCoord
.Y
:= sY
;
2815 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2818 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
2821 if MessageText
<> '' then
2825 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
2827 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2828 (gScreenHeight
div 2)-(h
div 2), MessageText
)
2830 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2831 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
2834 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
2836 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
2838 // Draw spectator GUI
2841 e_TextureFontGetSize(gStdFont
, ww
, hh
);
2844 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
2846 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
2848 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
2850 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
2851 if gSpectMode
= SPECT_MAPVIEW
then
2853 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
2854 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
2855 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
2856 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
2857 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
2859 if gSpectMode
= SPECT_PLAYERS
then
2861 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
2862 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
2863 if gSpectViewTwo
then
2865 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
2866 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
2867 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2868 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2872 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2873 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2879 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
2881 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2883 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
2884 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2885 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
2890 if (gState
= STATE_MENU
) then
2892 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
2894 if g_Texture_Get('MENU_BACKGROUND', ID
) then
2895 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2896 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2898 if g_ActiveWindow
<> nil then
2899 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2902 if gState
= STATE_FOLD
then
2903 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
2905 if gState
= STATE_INTERCUSTOM
then
2907 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
2909 back
:= 'TEXTURE_endpic';
2910 if not g_Texture_Get(back
, ID
) then
2911 back
:= _lc
[I_TEXTURE_ENDPIC
];
2916 if g_Texture_Get(back
, ID
) then
2917 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2919 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2923 if g_ActiveWindow
<> nil then
2924 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2927 if gState
= STATE_INTERSINGLE
then
2929 if EndingGameCounter
> 0 then
2930 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
2935 if g_Texture_Get(back
, ID
) then
2936 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2938 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2942 if g_ActiveWindow
<> nil then
2943 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2947 if gState
= STATE_ENDPIC
then
2950 if not g_Texture_Get('TEXTURE_endpic', ID
) then
2951 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
2953 if ID
<> DWORD(-1) then
2954 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2956 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2958 if g_ActiveWindow
<> nil then
2959 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2962 if gState
= STATE_SLIST
then
2964 if g_Texture_Get('MENU_BACKGROUND', ID
) then
2966 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
2967 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2969 g_Serverlist_Draw(slCurrent
);
2973 if g_ActiveWindow
<> nil then
2976 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2977 g_ActiveWindow
.Draw();
2982 if g_debug_Sounds
and gGameOn
then
2984 for w
:= 0 to High(e_SoundsArray
) do
2985 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
2986 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
2991 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
2992 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
2995 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
2996 e_TextureFontPrint(gScreenWidth
-72, 0,
2997 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
3001 procedure g_Game_Quit();
3003 g_Game_StopAllSounds(True);
3005 g_Game_SaveOptions();
3007 g_PlayerModel_FreeData();
3008 g_Texture_DeleteAll();
3009 g_Frames_DeleteAll();
3012 if NetInitDone
then g_Net_Free
;
3014 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3015 if gMapToDelete
<> '' then
3016 g_Game_DeleteTestMap();
3022 procedure g_FatalError(Text: String);
3024 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3025 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3027 gExit
:= EXIT_SIMPLE
;
3030 procedure g_SimpleError(Text: String);
3032 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3033 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3036 procedure g_Game_SetupScreenSize();
3040 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3041 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3042 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3043 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3045 gPlayerScreenSize
.Y
:= gScreenHeight
;
3047 // Ðàçìåð çàäíåãî ïëàíà:
3048 if BackID
<> DWORD(-1) then
3052 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3053 (gScreenHeight
*d
> gMapInfo
.Height
) then
3056 gBackSize
.X
:= Round(gScreenWidth
*d
);
3057 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3061 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3063 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3066 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3068 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3069 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3071 if gPlayer1
= nil then
3073 if g_Game_IsClient
then
3075 if NetPlrUID1
> -1 then
3077 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3078 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3083 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3084 Team
:= gPlayer1Settings
.Team
;
3086 // Ñîçäàíèå ïåðâîãî èãðîêà:
3087 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3088 gPlayer1Settings
.Color
,
3090 if gPlayer1
= nil then
3091 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3094 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3095 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3096 if g_Game_IsServer
and g_Game_IsNet
then
3097 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3098 gPlayer1
.Respawn(False, True);
3100 if g_Game_IsNet
and NetUseMaster
then
3106 if gPlayer2
= nil then
3108 if g_Game_IsClient
then
3110 if NetPlrUID2
> -1 then
3111 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3115 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3116 Team
:= gPlayer2Settings
.Team
;
3118 // Ñîçäàíèå âòîðîãî èãðîêà:
3119 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3120 gPlayer2Settings
.Color
,
3122 if gPlayer2
= nil then
3123 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3126 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3127 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3128 if g_Game_IsServer
and g_Game_IsNet
then
3129 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3130 gPlayer2
.Respawn(False, True);
3132 if g_Game_IsNet
and NetUseMaster
then
3140 procedure g_Game_RemovePlayer();
3144 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3145 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3150 if g_Game_IsServer
then
3153 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3154 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3155 g_Player_Remove(Pl
.UID
);
3157 if g_Game_IsNet
and NetUseMaster
then
3166 if g_Game_IsServer
then
3169 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3170 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3171 g_Player_Remove(Pl
.UID
);
3173 if g_Game_IsNet
and NetUseMaster
then
3178 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3184 procedure g_Game_Spectate();
3186 g_Game_RemovePlayer();
3187 if gPlayer1
<> nil then
3188 g_Game_RemovePlayer();
3191 procedure g_Game_SpectateCenterView();
3193 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3194 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3197 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3203 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3205 g_Game_ClearLoading();
3208 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3211 gGameSettings
.GameType
:= GT_SINGLE
;
3212 gGameSettings
.MaxLives
:= 0;
3213 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3214 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3215 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3216 gSwitchGameMode
:= GM_SINGLE
;
3218 g_Game_ExecuteEvent('ongamestart');
3220 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3221 g_Game_SetupScreenSize();
3223 // Ñîçäàíèå ïåðâîãî èãðîêà:
3224 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3225 gPlayer1Settings
.Color
,
3226 gPlayer1Settings
.Team
, False));
3227 if gPlayer1
= nil then
3229 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3233 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3236 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3239 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3240 gPlayer2Settings
.Color
,
3241 gPlayer2Settings
.Team
, False));
3242 if gPlayer2
= nil then
3244 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3248 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3252 // Çàãðóçêà è çàïóñê êàðòû:
3253 if not g_Game_StartMap(MAP
, True) then
3255 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3259 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3263 for i
:= nPl
+1 to nPlayers
do
3264 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3267 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3268 TimeLimit
, GoalLimit
: Word;
3270 Options
: LongWord; nPlayers
: Byte);
3276 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3278 g_Game_ClearLoading();
3281 gGameSettings
.GameType
:= GT_CUSTOM
;
3282 gGameSettings
.GameMode
:= GameMode
;
3283 gSwitchGameMode
:= GameMode
;
3284 gGameSettings
.TimeLimit
:= TimeLimit
;
3285 gGameSettings
.GoalLimit
:= GoalLimit
;
3286 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3287 gGameSettings
.Options
:= Options
;
3289 gCoopTotalMonstersKilled
:= 0;
3290 gCoopTotalSecretsFound
:= 0;
3291 gCoopTotalMonsters
:= 0;
3292 gCoopTotalSecrets
:= 0;
3296 g_Game_ExecuteEvent('ongamestart');
3298 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3299 g_Game_SetupScreenSize();
3301 // Ðåæèì íàáëþäàòåëÿ:
3302 if nPlayers
= 0 then
3309 if nPlayers
>= 1 then
3311 // Ñîçäàíèå ïåðâîãî èãðîêà:
3312 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3313 gPlayer1Settings
.Color
,
3314 gPlayer1Settings
.Team
, False));
3315 if gPlayer1
= nil then
3317 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3321 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3325 if nPlayers
>= 2 then
3327 // Ñîçäàíèå âòîðîãî èãðîêà:
3328 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3329 gPlayer2Settings
.Color
,
3330 gPlayer2Settings
.Team
, False));
3331 if gPlayer2
= nil then
3333 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3337 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3341 // Çàãðóçêà è çàïóñê êàðòû:
3342 if not g_Game_StartMap(Map
, True) then
3344 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3348 // Íåò òî÷åê ïîÿâëåíèÿ:
3349 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3350 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3351 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3352 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3353 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3355 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3359 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3363 for i
:= nPl
+1 to nPlayers
do
3364 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3367 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3368 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3369 Options
: LongWord; nPlayers
: Byte;
3370 IPAddr
: LongWord; Port
: Word);
3374 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3376 g_Game_ClearLoading();
3379 gGameSettings
.GameType
:= GT_SERVER
;
3380 gGameSettings
.GameMode
:= GameMode
;
3381 gSwitchGameMode
:= GameMode
;
3382 gGameSettings
.TimeLimit
:= TimeLimit
;
3383 gGameSettings
.GoalLimit
:= GoalLimit
;
3384 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3385 gGameSettings
.Options
:= Options
;
3387 gCoopTotalMonstersKilled
:= 0;
3388 gCoopTotalSecretsFound
:= 0;
3389 gCoopTotalMonsters
:= 0;
3390 gCoopTotalSecrets
:= 0;
3394 g_Game_ExecuteEvent('ongamestart');
3396 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3397 g_Game_SetupScreenSize();
3399 // Ðåæèì íàáëþäàòåëÿ:
3400 if nPlayers
= 0 then
3406 if nPlayers
>= 1 then
3408 // Ñîçäàíèå ïåðâîãî èãðîêà:
3409 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3410 gPlayer1Settings
.Color
,
3411 gPlayer1Settings
.Team
, False));
3412 if gPlayer1
= nil then
3414 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3418 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3421 if nPlayers
>= 2 then
3423 // Ñîçäàíèå âòîðîãî èãðîêà:
3424 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3425 gPlayer2Settings
.Color
,
3426 gPlayer2Settings
.Team
, False));
3427 if gPlayer2
= nil then
3429 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3433 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3437 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3439 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3443 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3445 // Çàãðóçêà è çàïóñê êàðòû:
3446 if not g_Game_StartMap(Map
, True) then
3448 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3452 // Íåò òî÷åê ïîÿâëåíèÿ:
3453 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3454 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3455 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3456 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3457 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3459 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3463 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3466 NetState
:= NET_STATE_GAME
;
3469 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3483 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3484 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3486 g_Game_ClearLoading();
3489 gGameSettings
.GameType
:= GT_CLIENT
;
3491 gCoopTotalMonstersKilled
:= 0;
3492 gCoopTotalSecretsFound
:= 0;
3493 gCoopTotalMonsters
:= 0;
3494 gCoopTotalSecrets
:= 0;
3498 g_Game_ExecuteEvent('ongamestart');
3500 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3501 g_Game_SetupScreenSize();
3503 NetState
:= NET_STATE_AUTH
;
3505 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3507 if not g_Net_Connect(Addr
, Port
) then
3509 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3510 NetState
:= NET_STATE_NONE
;
3514 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3516 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3521 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3523 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3525 Ptr
:= NetEvent
.packet
^.data
;
3528 MID
:= e_Raw_Read_Byte(Ptr
);
3530 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3532 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3533 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3535 WadName
:= e_Raw_Read_String(Ptr
);
3536 Map
:= e_Raw_Read_String(Ptr
);
3538 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3540 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3541 gSwitchGameMode
:= gGameSettings
.GameMode
;
3542 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3543 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3544 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3545 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3546 T
:= e_Raw_Read_LongWord(Ptr
);
3548 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3549 if newResPath
= '' then
3551 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3552 newResPath
:= g_Res_DownloadWAD(WadName
);
3553 if newResPath
= '' then
3555 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3556 enet_packet_destroy(NetEvent
.packet
);
3557 NetState
:= NET_STATE_NONE
;
3561 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3563 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3564 gPlayer1Settings
.Color
,
3565 gPlayer1Settings
.Team
, False));
3567 if gPlayer1
= nil then
3569 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3571 enet_packet_destroy(NetEvent
.packet
);
3572 NetState
:= NET_STATE_NONE
;
3576 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3577 gPlayer1
.UID
:= NetPlrUID1
;
3578 gPlayer1
.Reset(True);
3580 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3582 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3584 enet_packet_destroy(NetEvent
.packet
);
3585 NetState
:= NET_STATE_NONE
;
3593 enet_packet_destroy(NetEvent
.packet
);
3597 enet_packet_destroy(NetEvent
.packet
);
3600 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3603 if (NetEvent
.data
<= NET_DISC_MAX
) then
3604 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3605 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3615 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3624 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3625 NetState
:= NET_STATE_NONE
;
3629 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3630 gLMSRespawnTime
:= 0;
3633 NetState
:= NET_STATE_GAME
;
3634 MC_SEND_FullStateRequest
;
3635 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3638 procedure g_Game_SaveOptions();
3640 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3643 procedure g_Game_ChangeMap(MapPath
: String);
3647 g_Game_ClearLoading();
3649 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3650 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3651 if gExitByTrigger
then
3654 gExitByTrigger
:= False;
3656 if not g_Game_StartMap(MapPath
, Force
) then
3657 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3660 procedure g_Game_Restart();
3664 if g_Game_IsClient
then
3666 map
:= g_ExtractFileName(gMapInfo
.Map
);
3670 g_Game_ClearLoading();
3671 g_Game_StartMap(Map
, True);
3674 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
3676 NewWAD
, ResName
: String;
3680 g_Player_RemoveAllCorpses();
3682 if (not g_Game_IsClient
) and
3683 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3684 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3686 if gSwitchGameMode
= GM_CTF
then
3687 gGameSettings
.MaxLives
:= 0;
3688 gGameSettings
.GameMode
:= gSwitchGameMode
;
3691 gSwitchGameMode
:= gGameSettings
.GameMode
;
3693 g_Player_ResetTeams();
3695 if Pos(':\', Map
) > 0 then
3697 NewWAD
:= g_ExtractWadName(Map
);
3698 ResName
:= g_ExtractFileName(Map
);
3699 if g_Game_IsServer
then
3701 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
3702 g_Game_LoadWAD(NewWAD
);
3704 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3705 g_Game_ClientWAD(NewWAD
, gWADHash
);
3709 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
3712 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3714 gState
:= STATE_NONE
;
3715 g_ActiveWindow
:= nil;
3721 if gGameSettings
.GameMode
= GM_CTF
then
3723 g_Map_ResetFlag(FLAG_RED
);
3724 g_Map_ResetFlag(FLAG_BLUE
);
3725 // CTF, à ôëàãîâ íåò:
3726 if not g_Map_HaveFlagPoints() then
3727 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3732 gState
:= STATE_MENU
;
3739 NetTimeToUpdate
:= 1;
3740 NetTimeToReliable
:= 0;
3741 NetTimeToMaster
:= NetMasterRate
;
3742 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3743 gLMSRespawnTime
:= 0;
3744 gMissionFailed
:= False;
3747 gCoopMonstersKilled
:= 0;
3748 gCoopSecretsFound
:= 0;
3750 gVoteInProgress
:= False;
3751 gVotePassed
:= False;
3757 if not gGameOn
then Exit
;
3759 g_Game_SpectateCenterView();
3761 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3763 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3764 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3765 gLMSSoftSpawn
:= True;
3766 if NetMode
= NET_SERVER
then
3767 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
3769 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
3772 if NetMode
= NET_SERVER
then
3774 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3777 if NetUseMaster
then
3779 if (NetMHost
= nil) or (NetMPeer
= nil) then
3780 if not g_Net_Slist_Connect
then
3781 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
3786 if NetClients
<> nil then
3787 for I
:= 0 to High(NetClients
) do
3788 if NetClients
[I
].Used
then
3790 NetClients
[I
].Voted
:= False;
3791 if NetClients
[I
].RequestedFullUpdate
then
3793 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3794 NetClients
[I
].RequestedFullUpdate
:= False;
3798 g_Net_UnbanNonPermHosts();
3803 gCoopTotalMonstersKilled
:= 0;
3804 gCoopTotalSecretsFound
:= 0;
3805 gCoopTotalMonsters
:= 0;
3806 gCoopTotalSecrets
:= 0;
3810 g_Game_ExecuteEvent('onmapstart');
3813 procedure SetFirstLevel();
3817 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
3818 if MapList
= nil then
3821 SortSArray(MapList
);
3822 gNextMap
:= MapList
[Low(MapList
)];
3827 procedure g_Game_ExitLevel(Map
: Char16
);
3831 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3832 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3833 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3834 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3836 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
3837 if gGameSettings
.GameType
= GT_SINGLE
then
3838 gExit
:= EXIT_ENDLEVELSINGLE
3839 else // Âûøëè â âûõîä â Ñâîåé èãðå
3841 gExit
:= EXIT_ENDLEVELCUSTOM
;
3842 if gGameSettings
.GameMode
= GM_COOP
then
3843 g_Player_RememberAll
;
3845 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
3848 if gGameSettings
.GameMode
= GM_COOP
then
3851 gStatsPressed
:= True;
3852 gNextMap
:= 'MAP01';
3854 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
3857 if g_Game_IsNet
then
3859 MH_SEND_GameStats();
3860 MH_SEND_CoopStats();
3866 procedure g_Game_RestartLevel();
3870 if gGameSettings
.GameMode
= GM_SINGLE
then
3875 gExit
:= EXIT_ENDLEVELCUSTOM
;
3876 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3880 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
3884 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
3886 if not g_Game_IsClient
then
3888 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
3891 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3892 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
3896 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3900 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
3901 g_Game_LoadWAD(NewWAD
);
3904 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3906 i
, n
, nb
, nr
: Integer;
3908 if not g_Game_IsServer
then Exit
;
3909 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3910 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3911 gLMSRespawnTime
:= 0;
3914 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3916 gMissionFailed
:= True;
3917 g_Game_RestartLevel
;
3921 n
:= 0; nb
:= 0; nr
:= 0;
3922 for i
:= Low(gPlayers
) to High(gPlayers
) do
3923 if (gPlayers
[i
] <> nil) and
3924 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3925 (gPlayers
[i
] is TBot
)) then
3928 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3929 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3932 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3934 // wait a second until the fuckers finally decide to join
3935 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3936 gLMSRespawnTime
:= gTime
+ 1000;
3937 gLMSSoftSpawn
:= NoMapRestart
;
3941 g_Player_RemoveAllCorpses
;
3942 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3943 if g_Game_IsNet
then
3944 MH_SEND_GameEvent(NET_EV_LMS_START
);
3946 for i
:= Low(gPlayers
) to High(gPlayers
) do
3948 if gPlayers
[i
] = nil then continue
;
3949 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3950 // don't touch normal spectators
3951 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3953 gPlayers
[i
].FNoRespawn
:= True;
3954 gPlayers
[i
].Lives
:= 0;
3955 if g_Game_IsNet
then
3956 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3959 gPlayers
[i
].FNoRespawn
:= False;
3960 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3961 gPlayers
[i
].Respawn(False, True);
3962 if gGameSettings
.GameMode
= GM_COOP
then
3964 gPlayers
[i
].Frags
:= 0;
3965 gPlayers
[i
].RecallState
;
3967 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
3968 gPlayer1
:= g_Player_Get(gLMSPID1
);
3969 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
3970 gPlayer2
:= g_Player_Get(gLMSPID2
);
3973 for i
:= Low(gItems
) to High(gItems
) do
3975 if gItems
[i
].Respawnable
then
3977 gItems
[i
].QuietRespawn
:= True;
3978 gItems
[i
].RespawnTime
:= 0;
3983 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
3987 for i
:= Low(gMonsters
) to High(gMonsters
) do
3989 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
3990 gMonsters
[i
].Respawn
;
3993 gLMSSoftSpawn
:= False;
3996 function g_Game_GetFirstMap(WAD
: String): String;
4000 MapList
:= g_Map_GetMapsList(WAD
);
4001 if MapList
= nil then
4004 SortSArray(MapList
);
4005 Result
:= MapList
[Low(MapList
)];
4007 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4013 function g_Game_GetNextMap(): String;
4020 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4021 if MapList
= nil then
4024 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4026 SortSArray(MapList
);
4028 for I
:= Low(MapList
) to High(MapList
) do
4029 if Map
= MapList
[I
] then
4035 if MapIndex
<> -255 then
4037 if MapIndex
= High(MapList
) then
4038 Result
:= MapList
[Low(MapList
)]
4040 Result
:= MapList
[MapIndex
+ 1];
4042 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4048 procedure g_Game_NextLevel();
4050 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4051 gExit
:= EXIT_ENDLEVELCUSTOM
4054 gExit
:= EXIT_ENDLEVELSINGLE
;
4058 if gNextMap
<> '' then Exit
;
4059 gNextMap
:= g_Game_GetNextMap();
4062 function g_Game_IsTestMap(): Boolean;
4064 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4067 procedure g_Game_DeleteTestMap();
4078 a
:= Pos('.wad:\', gMapToDelete
);
4082 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4083 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4084 Delete(gMapToDelete
, 1, a
+ 5);
4085 gMapToDelete
:= UpperCase(gMapToDelete
);
4087 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4090 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4091 if MapName <> TEST_MAP_NAME then
4094 if not gTempDelete then
4096 time := g_GetFileTime(WadName);
4097 WAD := TWADFile.Create();
4100 if not WAD.ReadFile(WadName) then
4101 begin // Íåò òàêîãî WAD-ôàéëà
4106 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4108 MapList := WAD.GetResourcesList('');
4110 if MapList <> nil then
4111 for a := 0 to High(MapList) do
4112 if MapList[a] = MapName then
4114 // Óäàëÿåì è ñîõðàíÿåì:
4115 WAD.RemoveResource('', MapName);
4116 WAD.SaveTo(WadName);
4121 g_SetFileTime(WadName, time);
4124 if gTempDelete
then DeleteFile(WadName
);
4127 procedure GameCVars(P
: SArray
);
4130 stat
: TPlayerStatArray
;
4135 cmd
:= LowerCase(P
[0]);
4136 if cmd
= 'r_showfps' then
4138 if (Length(P
) > 1) and
4139 ((P
[1] = '1') or (P
[1] = '0')) then
4140 gShowFPS
:= (P
[1][1] = '1');
4143 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4145 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4147 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4149 with gGameSettings
do
4151 if (Length(P
) > 1) and
4152 ((P
[1] = '1') or (P
[1] = '0')) then
4154 if (P
[1][1] = '1') then
4155 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4157 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4160 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4161 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4163 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4165 if g_Game_IsNet
then MH_SEND_GameSettings
;
4168 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4170 with gGameSettings
do
4172 if (Length(P
) > 1) and
4173 ((P
[1] = '1') or (P
[1] = '0')) then
4175 if (P
[1][1] = '1') then
4176 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4178 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4181 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4182 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4184 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4186 if g_Game_IsNet
then MH_SEND_GameSettings
;
4189 else if cmd
= 'g_gamemode' then
4191 a
:= g_Game_TextToMode(P
[1]);
4192 if a
= GM_SINGLE
then a
:= GM_COOP
;
4193 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4195 gSwitchGameMode
:= a
;
4196 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4197 (gState
= STATE_INTERSINGLE
) then
4198 gSwitchGameMode
:= GM_SINGLE
;
4200 gGameSettings
.GameMode
:= gSwitchGameMode
;
4202 if gSwitchGameMode
= gGameSettings
.GameMode
then
4203 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4204 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4206 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4207 [g_Game_ModeToText(gGameSettings
.GameMode
),
4208 g_Game_ModeToText(gSwitchGameMode
)]));
4210 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4212 with gGameSettings
do
4214 if (Length(P
) > 1) and
4215 ((P
[1] = '1') or (P
[1] = '0')) then
4217 if (P
[1][1] = '1') then
4218 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4220 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4223 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4224 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4226 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4227 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4229 if g_Game_IsNet
then MH_SEND_GameSettings
;
4232 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4234 with gGameSettings
do
4236 if (Length(P
) > 1) and
4237 ((P
[1] = '1') or (P
[1] = '0')) then
4239 if (P
[1][1] = '1') then
4240 Options
:= Options
or GAME_OPTION_MONSTERS
4242 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4245 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4246 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4248 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4249 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4251 if g_Game_IsNet
then MH_SEND_GameSettings
;
4254 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4256 with gGameSettings
do
4258 if (Length(P
) > 1) and
4259 ((P
[1] = '1') or (P
[1] = '0')) then
4261 if (P
[1][1] = '1') then
4262 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4264 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4267 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4268 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4270 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4272 if g_Game_IsNet
then MH_SEND_GameSettings
;
4275 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4277 with gGameSettings
do
4279 if (Length(P
) > 1) and
4280 ((P
[1] = '1') or (P
[1] = '0')) then
4282 if (P
[1][1] = '1') then
4283 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4285 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4288 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4289 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4291 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4293 if g_Game_IsNet
then MH_SEND_GameSettings
;
4296 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4298 if Length(P
) > 1 then
4300 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4301 gGameSettings
.WarmupTime
:= 30
4303 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4306 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4307 [gGameSettings
.WarmupTime
]));
4308 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4310 else if cmd
= 'net_interp' then
4312 if (Length(P
) > 1) then
4313 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4315 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4316 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4317 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4318 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4321 else if cmd
= 'net_forceplayerupdate' then
4323 if (Length(P
) > 1) and
4324 ((P
[1] = '1') or (P
[1] = '0')) then
4325 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4327 if NetForcePlayerUpdate
then
4328 g_Console_Add('net_forceplayerupdate = 1')
4330 g_Console_Add('net_forceplayerupdate = 0');
4331 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4332 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4333 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4336 else if cmd
= 'net_predictself' then
4338 if (Length(P
) > 1) and
4339 ((P
[1] = '1') or (P
[1] = '0')) then
4340 NetPredictSelf
:= (P
[1][1] = '1');
4342 if NetPredictSelf
then
4343 g_Console_Add('net_predictself = 1')
4345 g_Console_Add('net_predictself = 0');
4346 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4347 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4348 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4351 else if cmd
= 'sv_name' then
4353 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4355 NetServerName
:= P
[1];
4356 if Length(NetServerName
) > 64 then
4357 SetLength(NetServerName
, 64);
4358 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4362 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4364 else if cmd
= 'sv_passwd' then
4366 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4368 NetPassword
:= P
[1];
4369 if Length(NetPassword
) > 24 then
4370 SetLength(NetPassword
, 24);
4371 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4375 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4377 else if cmd
= 'sv_maxplrs' then
4379 if (Length(P
) > 1) then
4381 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4382 if g_Game_IsServer
and g_Game_IsNet
then
4385 for a
:= 0 to High(NetClients
) do
4386 if NetClients
[a
].Used
then
4389 if b
> NetMaxClients
then
4391 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4392 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4393 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4394 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4397 if NetUseMaster
then
4402 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4404 else if cmd
= 'sv_public' then
4406 if (Length(P
) > 1) then
4408 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4409 if g_Game_IsServer
and g_Game_IsNet
then
4410 if NetUseMaster
then
4412 if NetMPeer
= nil then
4413 if not g_Net_Slist_Connect() then
4414 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4415 g_Net_Slist_Update();
4418 if NetMPeer
<> nil then
4419 g_Net_Slist_Disconnect();
4422 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4424 else if cmd
= 'sv_intertime' then
4426 if (Length(P
) > 1) then
4427 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4429 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4431 else if cmd
= 'p1_name' then
4433 if (Length(P
) > 1) and gGameOn
then
4435 if g_Game_IsClient
then
4437 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4438 MC_SEND_PlayerSettings
;
4441 if gPlayer1
<> nil then
4443 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4444 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4447 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4450 else if cmd
= 'p2_name' then
4452 if (Length(P
) > 1) and gGameOn
then
4454 if g_Game_IsClient
then
4456 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4457 MC_SEND_PlayerSettings
;
4460 if gPlayer2
<> nil then
4462 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4463 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4466 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4469 else if cmd
= 'p1_color' then
4471 if Length(P
) > 3 then
4472 if g_Game_IsClient
then
4474 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4475 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4476 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4477 MC_SEND_PlayerSettings
;
4480 if gPlayer1
<> nil then
4482 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4483 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4484 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4485 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4488 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4489 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4490 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4492 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4494 if Length(P
) > 3 then
4495 if g_Game_IsClient
then
4497 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4498 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4499 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4500 MC_SEND_PlayerSettings
;
4503 if gPlayer2
<> nil then
4505 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4506 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4507 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4508 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4511 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4512 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4513 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4515 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4517 if cmd
= 'r_showtime' then
4519 if (Length(P
) > 1) and
4520 ((P
[1] = '1') or (P
[1] = '0')) then
4521 gShowTime
:= (P
[1][1] = '1');
4524 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4526 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4528 else if cmd
= 'r_showscore' then
4530 if (Length(P
) > 1) and
4531 ((P
[1] = '1') or (P
[1] = '0')) then
4532 gShowGoals
:= (P
[1][1] = '1');
4535 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4537 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4539 else if cmd
= 'r_showstat' then
4541 if (Length(P
) > 1) and
4542 ((P
[1] = '1') or (P
[1] = '0')) then
4543 gShowStat
:= (P
[1][1] = '1');
4546 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4548 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4550 else if cmd
= 'r_showkillmsg' then
4552 if (Length(P
) > 1) and
4553 ((P
[1] = '1') or (P
[1] = '0')) then
4554 gShowKillMsg
:= (P
[1][1] = '1');
4556 if gShowKillMsg
then
4557 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4559 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4561 else if cmd
= 'r_showlives' then
4563 if (Length(P
) > 1) and
4564 ((P
[1] = '1') or (P
[1] = '0')) then
4565 gShowLives
:= (P
[1][1] = '1');
4568 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4570 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4572 else if cmd
= 'r_showspect' then
4574 if (Length(P
) > 1) and
4575 ((P
[1] = '1') or (P
[1] = '0')) then
4576 gSpectHUD
:= (P
[1][1] = '1');
4579 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4581 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4583 else if cmd
= 'r_showping' then
4585 if (Length(P
) > 1) and
4586 ((P
[1] = '1') or (P
[1] = '0')) then
4587 gShowPing
:= (P
[1][1] = '1');
4590 g_Console_Add(_lc
[I_MSG_PING_ON
])
4592 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4594 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4596 if Length(P
) > 1 then
4598 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4599 gGameSettings
.GoalLimit
:= 0
4604 if gGameSettings
.GameMode
= GM_DM
then
4606 stat
:= g_Player_GetStats();
4608 for a
:= 0 to High(stat
) do
4609 if stat
[a
].Frags
> b
then
4613 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4615 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4618 if g_Game_IsNet
then MH_SEND_GameSettings
;
4621 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4623 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4625 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4626 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4628 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4629 [gGameSettings
.TimeLimit
div 3600,
4630 (gGameSettings
.TimeLimit
div 60) mod 60,
4631 gGameSettings
.TimeLimit
mod 60]));
4632 if g_Game_IsNet
then MH_SEND_GameSettings
;
4634 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4636 if Length(P
) > 1 then
4638 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4639 gGameSettings
.MaxLives
:= 0
4643 stat
:= g_Player_GetStats();
4645 for a
:= 0 to High(stat
) do
4646 if stat
[a
].Lives
> b
then
4648 gGameSettings
.MaxLives
:=
4649 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4653 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4654 [gGameSettings
.MaxLives
]));
4655 if g_Game_IsNet
then MH_SEND_GameSettings
;
4660 procedure DebugCommands(P
: SArray
);
4666 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
4669 cmd
:= LowerCase(P
[0]);
4670 if cmd
= 'd_window' then
4672 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
4673 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
4674 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4675 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
4676 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
4678 else if cmd
= 'd_sounds' then
4680 if (Length(P
) > 1) and
4681 ((P
[1] = '1') or (P
[1] = '0')) then
4682 g_Debug_Sounds
:= (P
[1][1] = '1');
4684 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4686 else if cmd
= 'd_frames' then
4688 if (Length(P
) > 1) and
4689 ((P
[1] = '1') or (P
[1] = '0')) then
4690 g_Debug_Frames
:= (P
[1][1] = '1');
4692 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4694 else if cmd
= 'd_winmsg' then
4696 if (Length(P
) > 1) and
4697 ((P
[1] = '1') or (P
[1] = '0')) then
4698 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4700 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4702 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4704 if (Length(P
) > 1) and
4705 ((P
[1] = '1') or (P
[1] = '0')) then
4706 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4708 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4710 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4712 if Length(P
) > 1 then
4714 '0': g_debug_BotAIOff
:= 0;
4715 '1': g_debug_BotAIOff
:= 1;
4716 '2': g_debug_BotAIOff
:= 2;
4717 '3': g_debug_BotAIOff
:= 3;
4720 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4722 else if cmd
= 'd_monster' then
4724 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
4725 if Length(P
) < 2 then
4727 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4728 g_Console_Add('ID | Name');
4729 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4730 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
4733 a
:= StrToIntDef(P
[1], 0);
4734 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4735 a
:= g_Monsters_GetIDByName(P
[1]);
4737 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4738 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4741 with gPlayer1
.Obj
do
4742 b
:= g_Monsters_Create(a
,
4743 X
+ Rect
.X
+ (Rect
.Width
div 2),
4744 Y
+ Rect
.Y
+ Rect
.Height
,
4745 gPlayer1
.Direction
, True);
4746 if (Length(P
) > 2) and (b
>= 0) then
4747 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4751 else if (cmd
= 'd_health') then
4753 if (Length(P
) > 1) and
4754 ((P
[1] = '1') or (P
[1] = '0')) then
4755 g_debug_HealthBar
:= (P
[1][1] = '1');
4757 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4759 else if (cmd
= 'd_player') then
4761 if (Length(P
) > 1) and
4762 ((P
[1] = '1') or (P
[1] = '0')) then
4763 g_debug_Player
:= (P
[1][1] = '1');
4765 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4767 else if (cmd
= 'd_joy') then
4770 g_Console_Add(e_JoystickStateToString(a
));
4774 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4778 procedure GameCheats(P
: SArray
);
4784 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
4785 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
4787 g_Console_Add('not available');
4793 g_Console_Add('where is the player?!');
4796 cmd
:= LowerCase(P
[0]);
4800 plr
.GodMode
:= not plr
.GodMode
;
4801 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4804 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4805 if cmd
= 'give' then
4807 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4808 for f
:= 1 to High(P
) do
4810 cmd
:= LowerCase(P
[f
]);
4811 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4812 if (cmd
= 'all') or (cmd
= 'weapons') then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4813 if cmd
= 'exit' then
4815 if gTriggers
<> nil then
4817 for a
:= 0 to High(gTriggers
) do
4819 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4821 g_Console_Add('player left the map');
4822 gExitByTrigger
:= True;
4823 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
4830 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4831 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got jetpack'); continue
; end;
4832 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got envirosuit'); continue
; end;
4833 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got berserk pack'); continue
; end;
4834 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4839 if cmd
= 'open' then
4841 g_Console_Add('player activated sesame');
4842 g_Triggers_OpenAll();
4849 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4853 if cmd
= 'noclip' then
4856 g_Console_Add('wall hardeness adjusted');
4860 if cmd
= 'notarget' then
4862 plr
.NoTarget
:= not plr
.NoTarget
;
4863 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4867 if cmd
= 'noreload' then
4869 plr
.NoReload
:= not plr
.NoReload
;
4870 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4874 if cmd
= 'speedy' then
4876 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4877 g_Console_Add('speed adjusted');
4881 if cmd
= 'jumpy' then
4883 VEL_JUMP
:= 30-VEL_JUMP
;
4884 g_Console_Add('jump height adjusted');
4888 if cmd
= 'automap' then
4890 gShowMap
:= not gShowMap
;
4891 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4895 if cmd
= 'aimline' then
4897 gAimLine
:= not gAimLine
;
4898 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4903 procedure GameCommands(P
: SArray
);
4909 pl
: pTNetClient
= nil;
4916 cmd
:= LowerCase(P
[0]);
4918 if (cmd
= 'quit') or
4925 else if cmd
= 'pause' then
4927 if (g_ActiveWindow
= nil) then
4928 g_Game_Pause(not gPause
);
4930 else if cmd
= 'endgame' then
4931 gExit
:= EXIT_SIMPLE
4932 else if cmd
= 'restart' then
4934 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4936 if g_Game_IsClient
then
4938 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4943 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4945 else if cmd
= 'kick' then
4947 if g_Game_IsServer
then
4949 if Length(P
) < 2 then
4951 g_Console_Add('kick <name>');
4956 g_Console_Add('kick <name>');
4960 if g_Game_IsNet
then
4961 pl
:= g_Net_Client_ByName(P
[1]);
4964 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4965 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4966 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4967 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4968 if NetUseMaster
then
4970 end else if gPlayers
<> nil then
4971 for a
:= Low(gPlayers
) to High(gPlayers
) do
4972 if gPlayers
[a
] <> nil then
4973 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4975 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
4976 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4978 gPlayers
[a
].Lives
:= 0;
4979 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4980 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4981 g_Player_Remove(gPlayers
[a
].UID
);
4982 if NetUseMaster
then
4984 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
4988 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4990 else if cmd
= 'kick_id' then
4992 if g_Game_IsServer
and g_Game_IsNet
then
4994 if Length(P
) < 2 then
4996 g_Console_Add('kick_id <client ID>');
5001 g_Console_Add('kick_id <client ID>');
5005 a
:= StrToIntDef(P
[1], 0);
5006 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5008 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5010 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5011 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5012 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5013 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5014 if NetUseMaster
then
5019 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5021 else if cmd
= 'ban' then
5023 if g_Game_IsServer
and g_Game_IsNet
then
5025 if Length(P
) < 2 then
5027 g_Console_Add('ban <name>');
5032 g_Console_Add('ban <name>');
5036 pl
:= g_Net_Client_ByName(P
[1]);
5039 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5040 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5041 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5042 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5043 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5044 if NetUseMaster
then
5047 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5049 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5051 else if cmd
= 'ban_id' then
5053 if g_Game_IsServer
and g_Game_IsNet
then
5055 if Length(P
) < 2 then
5057 g_Console_Add('ban_id <client ID>');
5062 g_Console_Add('ban_id <client ID>');
5066 a
:= StrToIntDef(P
[1], 0);
5067 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5068 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5070 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5071 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5072 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5073 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5074 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5075 if NetUseMaster
then
5079 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5081 else if cmd
= 'permban' then
5083 if g_Game_IsServer
and g_Game_IsNet
then
5085 if Length(P
) < 2 then
5087 g_Console_Add('permban <name>');
5092 g_Console_Add('permban <name>');
5096 pl
:= g_Net_Client_ByName(P
[1]);
5099 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5100 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5101 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5102 g_Net_SaveBanList();
5103 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5104 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5105 if NetUseMaster
then
5108 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5110 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5112 else if cmd
= 'permban_id' then
5114 if g_Game_IsServer
and g_Game_IsNet
then
5116 if Length(P
) < 2 then
5118 g_Console_Add('permban_id <client ID>');
5123 g_Console_Add('permban_id <client ID>');
5127 a
:= StrToIntDef(P
[1], 0);
5128 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5129 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5131 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5132 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5133 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5134 g_Net_SaveBanList();
5135 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5136 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5137 if NetUseMaster
then
5141 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5143 else if cmd
= 'unban' then
5145 if g_Game_IsServer
and g_Game_IsNet
then
5147 if Length(P
) < 2 then
5149 g_Console_Add('unban <IP Address>');
5154 g_Console_Add('unban <IP Address>');
5158 if g_Net_UnbanHost(P
[1]) then
5160 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5161 g_Net_SaveBanList();
5163 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5165 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5167 else if cmd
= 'clientlist' then
5169 if g_Game_IsServer
and g_Game_IsNet
then
5172 if NetClients
<> nil then
5173 for a
:= Low(NetClients
) to High(NetClients
) do
5174 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5176 plr
:= g_Player_Get(NetClients
[a
].Player
);
5177 if plr
= nil then continue
;
5179 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5180 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5183 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5185 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5187 else if cmd
= 'connect' then
5189 if (NetMode
= NET_NONE
) then
5191 if Length(P
) < 2 then
5193 g_Console_Add('connect <IP> [port] [password]');
5198 g_Console_Add('connect <IP> [port] [password]');
5202 if Length(P
) > 2 then
5203 prt
:= StrToIntDef(P
[2], 25666)
5207 if Length(P
) > 3 then
5212 g_Game_StartClient(P
[1], prt
, pw
);
5215 else if cmd
= 'disconnect' then
5217 if (NetMode
= NET_CLIENT
) then
5220 else if cmd
= 'reconnect' then
5222 if (NetMode
= NET_SERVER
) then
5225 if (NetMode
= NET_CLIENT
) then
5228 gExit
:= EXIT_SIMPLE
;
5232 //TODO: Use last successful password to reconnect, instead of ''
5233 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5235 else if (cmd
= 'addbot') or
5236 (cmd
= 'bot_add') then
5238 if Length(P
) > 1 then
5239 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5241 g_Bot_Add(TEAM_NONE
, 2);
5243 else if cmd
= 'bot_addlist' then
5245 if Length(P
) > 1 then
5246 if Length(P
) = 2 then
5247 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5249 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5251 else if cmd
= 'bot_removeall' then
5253 else if cmd
= 'chat' then
5255 if g_Game_IsNet
then
5257 if Length(P
) > 1 then
5259 for a
:= 1 to High(P
) do
5260 chstr
:= chstr
+ P
[a
] + ' ';
5262 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5264 if Length(chstr
) < 1 then
5266 g_Console_Add('chat <text>');
5270 chstr
:= b_Text_Format(chstr
);
5271 if g_Game_IsClient
then
5272 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5274 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5277 g_Console_Add('chat <text>');
5279 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5281 else if cmd
= 'teamchat' then
5283 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5285 if Length(P
) > 1 then
5287 for a
:= 1 to High(P
) do
5288 chstr
:= chstr
+ P
[a
] + ' ';
5290 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5292 if Length(chstr
) < 1 then
5294 g_Console_Add('teamchat <text>');
5298 chstr
:= b_Text_Format(chstr
);
5299 if g_Game_IsClient
then
5300 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5302 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5303 gPlayer1Settings
.Team
);
5306 g_Console_Add('teamchat <text>');
5308 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5310 else if cmd
= 'game' then
5312 if gGameSettings
.GameType
<> GT_NONE
then
5314 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5317 if Length(P
) = 1 then
5319 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5322 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5323 P
[1] := addWadExtension(P
[1]);
5324 if FileExists(MapsDir
+ P
[1]) then
5326 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5327 if Length(P
) < 3 then
5330 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5333 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5335 if g_Map_Exist(MapsDir
+ s
) then
5337 // Çàïóñêàåì ñâîþ èãðó
5339 with gGameSettings
do
5341 GameMode
:= g_Game_TextToMode(gcGameMode
);
5342 if gSwitchGameMode
<> GM_NONE
then
5343 GameMode
:= gSwitchGameMode
;
5344 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5345 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5347 if Length(P
) >= 4 then
5348 b
:= StrToIntDef(P
[3], 1);
5349 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5350 GoalLimit
, MaxLives
, Options
, b
);
5355 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5357 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5359 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5361 else if cmd
= 'host' then
5363 if gGameSettings
.GameType
<> GT_NONE
then
5365 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5368 if Length(P
) < 4 then
5370 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5373 if not StrToIp(P
[1], listen
) then
5375 prt
:= StrToIntDef(P
[2], 25666);
5377 P
[3] := addWadExtension(P
[3]);
5378 if FileExists(MapsDir
+ P
[3]) then
5380 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5381 if Length(P
) < 5 then
5384 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5387 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5389 if g_Map_Exist(MapsDir
+ s
) then
5391 // Çàïóñêàåì ñâîþ èãðó
5393 with gGameSettings
do
5395 GameMode
:= g_Game_TextToMode(gcGameMode
);
5396 if gSwitchGameMode
<> GM_NONE
then
5397 GameMode
:= gSwitchGameMode
;
5398 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5399 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5401 if Length(P
) >= 6 then
5402 b
:= StrToIntDef(P
[5], 0);
5403 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5404 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5409 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5411 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5413 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5415 else if cmd
= 'map' then
5417 if Length(P
) = 1 then
5419 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5421 g_Console_Add(cmd
+ ' <MAP>');
5422 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5424 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5426 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5428 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5429 if Length(P
) < 3 then
5431 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5432 s
:= UpperCase(P
[1]);
5433 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5434 begin // Êàðòà íàøëàñü
5435 gExitByTrigger
:= False;
5437 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5439 gExit
:= EXIT_ENDLEVELCUSTOM
;
5441 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5442 g_Game_ChangeMap(s
);
5445 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5446 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5447 P
[1] := addWadExtension(P
[1]);
5448 if FileExists(MapsDir
+ P
[1]) then
5450 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5452 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5454 s
:= P
[1] + ':\' + P
[2];
5456 if g_Map_Exist(MapsDir
+ s
) then
5458 gExitByTrigger
:= False;
5460 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5462 gExit
:= EXIT_ENDLEVELCUSTOM
;
5464 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5465 g_Game_ChangeMap(s
);
5468 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5470 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5472 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5476 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5477 P
[1] := addWadExtension(P
[1]);
5478 if FileExists(MapsDir
+ P
[1]) then
5481 P
[2] := UpperCase(P
[2]);
5482 s
:= P
[1] + ':\' + P
[2];
5484 if g_Map_Exist(MapsDir
+ s
) then
5485 begin // Íàøëè êàðòó
5486 gExitByTrigger
:= False;
5488 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5490 gExit
:= EXIT_ENDLEVELCUSTOM
;
5492 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5493 g_Game_ChangeMap(s
);
5495 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5497 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5500 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5502 else if cmd
= 'nextmap' then
5504 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5505 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5508 if Length(P
) = 1 then
5510 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5512 g_Console_Add(cmd
+ ' <MAP>');
5513 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5516 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5521 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5523 if Length(P
) < 3 then
5525 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5526 s
:= UpperCase(P
[1]);
5527 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5528 begin // Êàðòà íàøëàñü
5529 gExitByTrigger
:= False;
5534 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5535 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5536 P
[1] := addWadExtension(P
[1]);
5537 if FileExists(MapsDir
+ P
[1]) then
5539 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5541 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5543 s
:= P
[1] + ':\' + P
[2];
5545 if g_Map_Exist(MapsDir
+ s
) then
5546 begin // Óñòàíàâëèâàåì êàðòó
5547 gExitByTrigger
:= False;
5552 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5554 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5556 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5560 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5561 P
[1] := addWadExtension(P
[1]);
5562 if FileExists(MapsDir
+ P
[1]) then
5565 P
[2] := UpperCase(P
[2]);
5566 s
:= P
[1] + ':\' + P
[2];
5568 if g_Map_Exist(MapsDir
+ s
) then
5569 begin // Íàøëè êàðòó
5570 gExitByTrigger
:= False;
5574 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5576 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5579 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5582 if gNextMap
= '' then
5583 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5585 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
5588 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5591 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5593 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5595 gExitByTrigger
:= False;
5596 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
5597 if (gNextMap
= '') and (gTriggers
<> nil) then
5598 for a
:= 0 to High(gTriggers
) do
5599 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5601 gExitByTrigger
:= True;
5602 gNextMap
:= gTriggers
[a
].Data
.MapName
;
5605 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
5606 if gNextMap
= '' then
5607 gNextMap
:= g_Game_GetNextMap();
5608 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
5609 if Pos(':\', gNextMap
) = 0 then
5610 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5613 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
5614 if g_Map_Exist(MapsDir
+ s
) then
5615 gExit
:= EXIT_ENDLEVELCUSTOM
5617 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
5619 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5621 else if (cmd
= 'event') then
5623 if (Length(P
) <= 1) then
5625 for a
:= 0 to High(gEvents
) do
5626 if gEvents
[a
].Command
= '' then
5627 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5629 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5632 if (Length(P
) = 2) then
5634 for a
:= 0 to High(gEvents
) do
5635 if gEvents
[a
].Name
= P
[1] then
5636 if gEvents
[a
].Command
= '' then
5637 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5639 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5642 for a
:= 0 to High(gEvents
) do
5643 if gEvents
[a
].Name
= P
[1] then
5645 gEvents
[a
].Command
:= '';
5646 for b
:= 2 to High(P
) do
5647 if Pos(' ', P
[b
]) = 0 then
5648 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5650 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5651 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5655 // Êîìàíäû Ñâîåé èãðû:
5656 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5658 if cmd
= 'bot_addred' then
5660 if Length(P
) > 1 then
5661 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5663 g_Bot_Add(TEAM_RED
, 2);
5665 else if cmd
= 'bot_addblue' then
5667 if Length(P
) > 1 then
5668 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5670 g_Bot_Add(TEAM_BLUE
, 2);
5672 else if cmd
= 'suicide' then
5676 if g_Game_IsClient
then
5677 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5680 if gPlayer1
<> nil then
5681 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5682 if gPlayer2
<> nil then
5683 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5687 else if cmd
= 'spectate' then
5693 else if cmd
= 'say' then
5695 if g_Game_IsServer
and g_Game_IsNet
then
5697 if Length(P
) > 1 then
5700 for a
:= 1 to High(P
) do
5701 chstr
:= chstr
+ P
[a
] + ' ';
5703 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5705 if Length(chstr
) < 1 then
5707 g_Console_Add('say <text>');
5711 chstr
:= b_Text_Format(chstr
);
5712 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5714 else g_Console_Add('say <text>');
5716 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5718 else if cmd
= 'tell' then
5720 if g_Game_IsServer
and g_Game_IsNet
then
5722 if (Length(P
) > 2) and (P
[1] <> '') then
5725 for a
:= 2 to High(P
) do
5726 chstr
:= chstr
+ P
[a
] + ' ';
5728 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5730 if Length(chstr
) < 1 then
5732 g_Console_Add('tell <playername> <text>');
5736 pl
:= g_Net_Client_ByName(P
[1]);
5738 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5740 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5742 else g_Console_Add('tell <playername> <text>');
5744 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5746 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5748 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5750 // Äîïîëíèòåëüíîå âðåìÿ:
5751 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5753 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5754 [gGameSettings
.TimeLimit
div 3600,
5755 (gGameSettings
.TimeLimit
div 60) mod 60,
5756 gGameSettings
.TimeLimit
mod 60]));
5757 if g_Game_IsNet
then MH_SEND_GameSettings
;
5759 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5761 if (Length(P
) <= 1) then
5762 g_Console_Add('rcon_password <password>')
5764 MC_SEND_RCONPassword(P
[1]);
5766 else if cmd
= 'rcon' then
5768 if g_Game_IsClient
then
5770 if Length(P
) > 1 then
5773 for a
:= 1 to High(P
) do
5774 chstr
:= chstr
+ P
[a
] + ' ';
5776 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5778 if Length(chstr
) < 1 then
5780 g_Console_Add('rcon <command>');
5784 MC_SEND_RCONCommand(chstr
);
5786 else g_Console_Add('rcon <command>');
5789 else if cmd
= 'ready' then
5791 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5792 gLMSRespawnTime
:= gTime
+ 100;
5794 else if (cmd
= 'callvote') and g_Game_IsNet
then
5796 if Length(P
) > 1 then
5799 for a
:= 1 to High(P
) do begin
5800 if a
> 1 then chstr
:= chstr
+ ' ';
5801 chstr
:= chstr
+ P
[a
];
5804 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5806 if Length(chstr
) < 1 then
5808 g_Console_Add('callvote <command>');
5812 if g_Game_IsClient
then
5813 MC_SEND_Vote(True, chstr
)
5815 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5816 g_Console_Process('vote', True);
5819 g_Console_Add('callvote <command>');
5821 else if (cmd
= 'vote') and g_Game_IsNet
then
5823 if g_Game_IsClient
then
5825 else if gVoteInProgress
then
5827 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5828 a
:= Floor((NetClientCount
+1)/2.0) + 1
5830 a
:= Floor(NetClientCount
/2.0) + 1;
5835 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5836 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5842 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5843 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5851 procedure g_TakeScreenShot();
5859 if e_NoGraphics
then Exit
;
5860 ssdir
:= GameDir
+'/screenshots';
5861 if not findFileCI(ssdir
, true) then
5863 // try to create dir
5868 if not findFileCI(ssdir
, true) then exit
; // alas
5871 for a
:= 1 to High(Word) do
5873 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
5875 if findFileCI(t
, true) then continue
;
5876 if not findFileCI(FileName
) then
5879 st
:= createDiskFile(FileName
);
5881 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
5886 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
5894 procedure g_Game_InGameMenu(Show
: Boolean);
5896 if (g_ActiveWindow
= nil) and Show
then
5898 if gGameSettings
.GameType
= GT_SINGLE
then
5899 g_GUI_ShowWindow('GameSingleMenu')
5902 if g_Game_IsClient
then
5903 g_GUI_ShowWindow('GameClientMenu')
5905 if g_Game_IsNet
then
5906 g_GUI_ShowWindow('GameServerMenu')
5908 g_GUI_ShowWindow('GameCustomMenu');
5910 g_Sound_PlayEx('MENU_OPEN');
5912 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
5913 if (not g_Game_IsNet
) then
5917 if (g_ActiveWindow
<> nil) and (not Show
) then
5919 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
5920 if (not g_Game_IsNet
) then
5921 g_Game_Pause(False);
5925 procedure g_Game_Pause(Enable
: Boolean);
5930 if gPause
= Enable
then
5933 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
5937 g_Game_PauseAllSounds(Enable
);
5940 procedure g_Game_PauseAllSounds(Enable
: Boolean);
5945 if gTriggers
<> nil then
5946 for i
:= 0 to High(gTriggers
) do
5947 with gTriggers
[i
] do
5948 if (TriggerType
= TRIGGER_SOUND
) and
5950 Sound
.IsPlaying() then
5952 Sound
.Pause(Enable
);
5956 if gPlayers
<> nil then
5957 for i
:= 0 to High(gPlayers
) do
5958 if gPlayers
[i
] <> nil then
5959 gPlayers
[i
].PauseSounds(Enable
);
5962 if gMusic
<> nil then
5963 gMusic
.Pause(Enable
);
5966 procedure g_Game_StopAllSounds(all
: Boolean);
5970 if gTriggers
<> nil then
5971 for i
:= 0 to High(gTriggers
) do
5972 with gTriggers
[i
] do
5973 if (TriggerType
= TRIGGER_SOUND
) and
5977 if gMusic
<> nil then
5984 procedure g_Game_UpdateTriggerSounds();
5988 if gTriggers
<> nil then
5989 for i
:= 0 to High(gTriggers
) do
5990 with gTriggers
[i
] do
5991 if (TriggerType
= TRIGGER_SOUND
) and
5994 Sound
.IsPlaying() then
5996 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
5997 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
5999 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6000 Sound
.SetVolume(Data
.Volume
/255.0);
6003 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6007 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6010 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6015 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6020 if gSpectMode
<> SPECT_PLAYERS
then
6022 if gSpectPID1
= UID
then
6027 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6034 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6039 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6044 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6049 if gSpectMode
<> SPECT_PLAYERS
then
6051 Pl
:= g_Player_Get(gSpectPID1
);
6052 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6057 if gSpectViewTwo
then
6059 Pl
:= g_Player_Get(gSpectPID2
);
6060 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6068 procedure g_Game_Message(Msg
: string; Time
: Word);
6070 MessageText
:= b_Text_Format(Msg
);
6071 MessageTime
:= Time
;
6074 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6083 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6087 if goodsnd
[a
].IsPlaying() then
6090 goodsnd
[Random(4)].Play();
6093 procedure g_Game_Announce_KillCombo(Param
: Integer);
6100 UID
:= Param
and $FFFF;
6105 Pl
:= g_Player_Get(UID
);
6114 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6118 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6122 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6126 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6134 if not g_Game_IsWatchedPlayer(UID
) then
6137 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6141 if killsnd
[n
].IsPlaying() then
6146 procedure g_Game_StartVote(Command
, Initiator
: string);
6150 if not gVotesEnabled
then Exit
;
6151 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6152 if gVoteInProgress
or gVotePassed
then
6154 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6155 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6158 gVoteInProgress
:= True;
6159 gVotePassed
:= False;
6160 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6163 gVoteCommand
:= Command
;
6165 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6166 Need
:= Floor((NetClientCount
+1)/2.0)+1
6168 Need
:= Floor(NetClientCount
/2.0)+1;
6169 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6170 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6173 procedure g_Game_CheckVote
;
6177 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6178 if not gVoteInProgress
then Exit
;
6180 if (gTime
>= gVoteTimer
) then
6182 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6183 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6185 Need
:= Floor(NetClientCount
/2.0) + 1;
6186 if gVoteCount
>= Need
then
6188 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6189 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6190 gVotePassed
:= True;
6191 gVoteCmdTimer
:= gTime
+ 5000;
6195 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6196 MH_SEND_VoteEvent(NET_VE_FAILED
);
6198 if NetClients
<> nil then
6199 for I
:= Low(NetClients
) to High(NetClients
) do
6200 if NetClients
[i
].Used
then
6201 NetClients
[i
].Voted
:= False;
6202 gVoteInProgress
:= False;
6208 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6209 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6211 Need
:= Floor(NetClientCount
/2.0) + 1;
6212 if gVoteCount
>= Need
then
6214 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6215 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6216 gVoteInProgress
:= False;
6217 gVotePassed
:= True;
6218 gVoteCmdTimer
:= gTime
+ 5000;
6221 if NetClients
<> nil then
6222 for I
:= Low(NetClients
) to High(NetClients
) do
6223 if NetClients
[i
].Used
then
6224 NetClients
[i
].Voted
:= False;
6229 procedure g_Game_LoadMapList(FileName
: string);
6237 if not FileExists(FileName
) then Exit
;
6239 AssignFile(ListFile
, FileName
);
6241 while not EOF(ListFile
) do
6243 ReadLn(ListFile
, s
);
6246 if s
= '' then Continue
;
6248 SetLength(MapList
, Length(MapList
)+1);
6249 MapList
[High(MapList
)] := s
;
6251 CloseFile(ListFile
);
6254 procedure g_Game_SetDebugMode();
6257 // ×èòû (äàæå â ñâîåé èãðå):
6261 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6265 if Length(LoadingStat
.Msgs
) = 0 then
6271 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6272 if NextMsg
= Length(Msgs
) then
6274 for i
:= 0 to High(Msgs
)-1 do
6275 Msgs
[i
] := Msgs
[i
+1];
6283 Msgs
[NextMsg
-1] := Text;
6289 g_ActiveWindow
:= nil;
6294 procedure g_Game_StepLoading();
6300 if (ShowCount
> LOADING_SHOW_STEP
) then
6308 procedure g_Game_ClearLoading();
6317 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6318 if len
< 1 then len
:= 1;
6319 SetLength(Msgs
, len
);
6320 for len
:= Low(Msgs
) to High(Msgs
) do
6326 procedure Parse_Params(var pars
: TParamStrValues
);
6333 while i
<= ParamCount
do
6336 if (s
[1] = '-') and (Length(s
) > 1) then
6338 if (s
[2] = '-') and (Length(s
) > 2) then
6339 begin // Îäèíî÷íûé ïàðàìåòð
6340 SetLength(pars
, Length(pars
) + 1);
6341 with pars
[High(pars
)] do
6343 Name
:= LowerCase(s
);
6348 if (i
< ParamCount
) then
6349 begin // Ïàðàìåòð ñî çíà÷åíèåì
6351 SetLength(pars
, Length(pars
) + 1);
6352 with pars
[High(pars
)] do
6354 Name
:= LowerCase(s
);
6355 Value
:= LowerCase(ParamStr(i
));
6364 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6369 for i
:= 0 to High(pars
) do
6370 if pars
[i
].Name
= aName
then
6372 Result
:= pars
[i
].Value
;
6377 procedure g_Game_Process_Params();
6379 pars
: TParamStrValues
;
6382 LimT
, LimS
: Integer;
6393 s
:= Find_Param_Value(pars
, '--debug');
6395 g_Game_SetDebugMode();
6397 // Connect when game loads
6398 ip
:= Find_Param_Value(pars
, '-connect');
6402 s
:= Find_Param_Value(pars
, '-port');
6403 if (s
= '') or not TryStrToInt(s
, Port
) then
6406 s
:= Find_Param_Value(pars
, '-pw');
6408 g_Game_StartClient(ip
, Port
, s
);
6412 // Start map when game loads:
6413 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6414 if isWadPath(map
) then
6417 s
:= Find_Param_Value(pars
, '-gm');
6418 GMode
:= g_Game_TextToMode(s
);
6419 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6420 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6423 s
:= Find_Param_Value(pars
, '-limt');
6424 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6430 s
:= Find_Param_Value(pars
, '-lims');
6431 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6437 s
:= Find_Param_Value(pars
, '-lives');
6438 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6444 s
:= Find_Param_Value(pars
, '-opt');
6446 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6448 Opt
:= StrToIntDef(s
, 0);
6450 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6453 s
:= Find_Param_Value(pars
, '--close');
6457 // Delete test map after play:
6458 s
:= Find_Param_Value(pars
, '--testdelete');
6461 gMapToDelete
:= MapsDir
+ map
;
6462 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6466 // Delete temporary WAD after play:
6467 s
:= Find_Param_Value(pars
, '--tempdelete');
6470 gMapToDelete
:= MapsDir
+ map
;
6471 gTempDelete
:= True;
6474 // Number of players:
6475 s
:= Find_Param_Value(pars
, '-pl');
6479 n
:= StrToIntDef(s
, 1);
6482 s
:= Find_Param_Value(pars
, '-port');
6483 if (s
= '') or not TryStrToInt(s
, Port
) then
6484 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6486 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6489 // Execute script when game loads:
6490 s
:= Find_Param_Value(pars
, '-exec');
6493 if Pos(':\', s
) = 0 then
6494 s
:= GameDir
+ '/' + s
;
6499 if IOResult
<> 0 then
6501 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6502 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6506 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6507 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6512 if IOResult
<> 0 then
6514 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6515 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6519 if Pos('#', s
) <> 1 then // script comment
6520 g_Console_Process(s
, True);