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no more global `gItems[]` array; created DynTree for items (not used yet); also,...
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_game;
19 interface
21 uses
22 g_basic, g_player, e_graphics, Classes, g_res_downloader,
23 SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5, xprofiler;
25 type
26 TGameSettings = record
27 GameType: Byte;
28 GameMode: Byte;
29 TimeLimit: Word;
30 GoalLimit: Word;
31 WarmupTime: Word;
32 MaxLives: Byte;
33 Options: LongWord;
34 WAD: String;
35 end;
37 TGameEvent = record
38 Name: String;
39 Command: String;
40 end;
42 TDelayedEvent = record
43 Pending: Boolean;
44 Time: LongWord;
45 DEType: Byte;
46 DENum: Integer;
47 DEStr: String;
48 end;
50 TPlayerSettings = record
51 Name: String;
52 Model: String;
53 Color: TRGB;
54 Team: Byte;
55 end;
57 TMegaWADInfo = record
58 Name: String;
59 Description: String;
60 Author: String;
61 Pic: String;
62 end;
64 THearPoint = record
65 Active: Boolean;
66 Coords: TPoint;
67 end;
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
81 function g_Game_ModeToText(Mode: Byte): string;
82 function g_Game_TextToMode(Mode: string): Byte;
83 procedure g_Game_ExecuteEvent(Name: String);
84 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
90 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
91 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
92 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath: String);
100 procedure g_Game_ExitLevel(Map: Char16);
101 function g_Game_GetFirstMap(WAD: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable: Boolean);
105 procedure g_Game_InGameMenu(Show: Boolean);
106 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
108 procedure g_Game_Message(Msg: String; Time: Word);
109 procedure g_Game_LoadMapList(FileName: String);
110 procedure g_Game_PauseAllSounds(Enable: Boolean);
111 procedure g_Game_StopAllSounds(all: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
114 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
115 procedure g_Game_Announce_KillCombo(Param: Integer);
116 procedure g_Game_StartVote(Command, Initiator: string);
117 procedure g_Game_CheckVote;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P: SArray);
124 procedure GameCommands(P: SArray);
125 procedure GameCheats(P: SArray);
126 procedure DebugCommands(P: SArray);
127 procedure ProfilerCommands(P: SArray);
128 procedure g_Game_Process_Params;
129 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
130 procedure g_Game_StepLoading();
131 procedure g_Game_ClearLoading();
132 procedure g_Game_SetDebugMode();
133 procedure DrawLoadingStat();
135 { procedure SetWinPause(Enable: Boolean); }
137 const
138 GAME_TICK = 28;
140 LOADING_SHOW_STEP = 100;
141 LOADING_INTERLINE = 20;
143 GT_NONE = 0;
144 GT_SINGLE = 1;
145 GT_CUSTOM = 2;
146 GT_SERVER = 3;
147 GT_CLIENT = 4;
149 GM_NONE = 0;
150 GM_DM = 1;
151 GM_TDM = 2;
152 GM_CTF = 3;
153 GM_COOP = 4;
154 GM_SINGLE = 5;
156 MESSAGE_DIKEY = WM_USER + 1;
158 EXIT_QUIT = 1;
159 EXIT_SIMPLE = 2;
160 EXIT_RESTART = 3;
161 EXIT_ENDLEVELSINGLE = 4;
162 EXIT_ENDLEVELCUSTOM = 5;
164 GAME_OPTION_RESERVED = 1;
165 GAME_OPTION_TEAMDAMAGE = 2;
166 GAME_OPTION_ALLOWEXIT = 4;
167 GAME_OPTION_WEAPONSTAY = 8;
168 GAME_OPTION_MONSTERS = 16;
169 GAME_OPTION_BOTVSPLAYER = 32;
170 GAME_OPTION_BOTVSMONSTER = 64;
172 STATE_NONE = 0;
173 STATE_MENU = 1;
174 STATE_FOLD = 2;
175 STATE_INTERCUSTOM = 3;
176 STATE_INTERSINGLE = 4;
177 STATE_INTERTEXT = 5;
178 STATE_INTERPIC = 6;
179 STATE_ENDPIC = 7;
180 STATE_SLIST = 8;
182 LMS_RESPAWN_NONE = 0;
183 LMS_RESPAWN_WARMUP = 1;
184 LMS_RESPAWN_FINAL = 2;
186 SPECT_NONE = 0;
187 SPECT_STATS = 1;
188 SPECT_MAPVIEW = 2;
189 SPECT_PLAYERS = 3;
191 DE_GLOBEVENT = 0;
192 DE_BFGHIT = 1;
193 DE_KILLCOMBO = 2;
195 ANNOUNCE_NONE = 0;
196 ANNOUNCE_ME = 1;
197 ANNOUNCE_MEPLUS = 2;
198 ANNOUNCE_ALL = 3;
200 CONFIG_FILENAME = 'Doom2DF.cfg';
201 LOG_FILENAME = 'Doom2DF.log';
203 TEST_MAP_NAME = '$$$_TEST_$$$';
205 STD_PLAYER_MODEL = 'Doomer';
207 var
208 gStdFont: DWORD;
209 gGameSettings: TGameSettings;
210 gPlayer1Settings: TPlayerSettings;
211 gPlayer2Settings: TPlayerSettings;
212 gGameOn: Boolean;
213 gPlayerScreenSize: TPoint;
214 gPlayer1ScreenCoord: TPoint;
215 gPlayer2ScreenCoord: TPoint;
216 gPlayer1: TPlayer = nil;
217 gPlayer2: TPlayer = nil;
218 gPlayerDrawn: TPlayer = nil;
219 gTime: LongWord;
220 gSwitchGameMode: Byte = GM_DM;
221 gHearPoint1, gHearPoint2: THearPoint;
222 gSoundEffectsDF: Boolean = False;
223 gSoundTriggerTime: Word = 0;
224 gAnnouncer: Byte = ANNOUNCE_NONE;
225 goodsnd: array[0..3] of TPlayableSound;
226 killsnd: array[0..3] of TPlayableSound;
227 gDefInterTime: ShortInt = -1;
228 gInterEndTime: LongWord = 0;
229 gInterTime: LongWord = 0;
230 gServInterTime: Byte = 0;
231 gGameStartTime: LongWord = 0;
232 gTotalMonsters: Integer = 0;
233 gPause: Boolean;
234 gShowTime: Boolean = True;
235 gShowFPS: Boolean = False;
236 gShowGoals: Boolean = True;
237 gShowStat: Boolean = True;
238 gShowKillMsg: Boolean = True;
239 gShowLives: Boolean = True;
240 gShowPing: Boolean = False;
241 gShowMap: Boolean = False;
242 gExit: Byte = 0;
243 gState: Byte = STATE_NONE;
244 sX, sY: Integer;
245 sWidth, sHeight: Word;
246 gSpectMode: Byte = SPECT_NONE;
247 gSpectHUD: Boolean = True;
248 gSpectKeyPress: Boolean = False;
249 gSpectX: Integer = 0;
250 gSpectY: Integer = 0;
251 gSpectStep: Byte = 8;
252 gSpectViewTwo: Boolean = False;
253 gSpectPID1: Integer = -1;
254 gSpectPID2: Integer = -1;
255 gMusic: TMusic = nil;
256 gLoadGameMode: Boolean;
257 gCheats: Boolean = False;
258 gMapOnce: Boolean = False;
259 gMapToDelete: String;
260 gTempDelete: Boolean = False;
261 gLastMap: Boolean = False;
262 gWinPosX, gWinPosY: Integer;
263 gWinSizeX, gWinSizeY: Integer;
264 gWinFrameX, gWinFrameY, gWinCaption: Integer;
265 gWinActive: Boolean = True; // by default window is active, lol
266 gResolutionChange: Boolean = False;
267 gRC_Width, gRC_Height: Word;
268 gRC_FullScreen, gRC_Maximized: Boolean;
269 gLanguageChange: Boolean = False;
270 gDebugMode: Boolean = False;
271 g_debug_Sounds: Boolean = False;
272 g_debug_Frames: Boolean = False;
273 g_debug_WinMsgs: Boolean = False;
274 g_debug_MonsterOff: Boolean = False;
275 g_debug_BotAIOff: Byte = 0;
276 g_debug_HealthBar: Boolean = False;
277 g_Debug_Player: Boolean = False;
278 gCoopMonstersKilled: Word = 0;
279 gCoopSecretsFound: Word = 0;
280 gCoopTotalMonstersKilled: Word = 0;
281 gCoopTotalSecretsFound: Word = 0;
282 gCoopTotalMonsters: Word = 0;
283 gCoopTotalSecrets: Word = 0;
284 gStatsOff: Boolean = False;
285 gStatsPressed: Boolean = False;
286 gExitByTrigger: Boolean = False;
287 gNextMap: String = '';
288 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
289 gLMSRespawnTime: Cardinal = 0;
290 gLMSSoftSpawn: Boolean = False;
291 gMissionFailed: Boolean = False;
292 gVoteInProgress: Boolean = False;
293 gVotePassed: Boolean = False;
294 gVoteCommand: string = '';
295 gVoteTimer: Cardinal = 0;
296 gVoteCmdTimer: Cardinal = 0;
297 gVoteCount: Integer = 0;
298 gVoteTimeout: Cardinal = 30;
299 gVoted: Boolean = False;
300 gVotesEnabled: Boolean = True;
301 gEvents: Array of TGameEvent;
302 gDelayedEvents: Array of TDelayedEvent;
304 // move button values:
305 // bits 0-1: l/r state:
306 // 0: neither left, nor right pressed
307 // 1: left pressed
308 // 2: right pressed
309 // bits 4-5: l/r state when strafe was pressed
310 P1MoveButton: Byte = 0;
311 P2MoveButton: Byte = 0;
313 g_profile_frame_update: Boolean = false;
314 g_profile_frame_draw: Boolean = false;
315 g_profile_collision: Boolean = false;
316 g_profile_history_size: Integer = 1000;
318 procedure g_ResetDynlights ();
319 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
320 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
322 implementation
324 uses
325 g_textures, g_main, g_window, g_menu,
326 e_input, e_log, g_console, g_items, g_map, g_panel,
327 g_playermodel, g_gfx, g_options, g_weapons, Math,
328 g_triggers, MAPDEF, g_monsters, e_sound, CONFIG,
329 BinEditor, g_language, g_net, SDL,
330 ENet, e_fixedbuffer, g_netmsg, g_netmaster, GL, GLExt,
331 utils, sfs;
334 // ////////////////////////////////////////////////////////////////////////// //
335 var
336 profileFrameDraw: TProfiler = nil;
339 // ////////////////////////////////////////////////////////////////////////// //
340 type
341 TDynLight = record
342 x, y, radius: Integer;
343 r, g, b, a: Single;
344 exploCount: Integer;
345 exploRadius: Integer;
346 end;
348 var
349 g_dynLights: array of TDynLight = nil;
350 g_dynLightCount: Integer = 0;
351 g_playerLight: Boolean = false;
353 procedure g_ResetDynlights ();
354 var
355 lnum, idx: Integer;
356 begin
357 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
358 lnum := 0;
359 for idx := 0 to g_dynLightCount-1 do
360 begin
361 if g_dynLights[idx].exploCount = -666 then
362 begin
363 // skip it
364 end
365 else
366 begin
367 // explosion
368 Inc(g_dynLights[idx].exploCount);
369 if (g_dynLights[idx].exploCount < 10) then
370 begin
371 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
372 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
373 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
374 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
375 Inc(lnum);
376 end;
377 end;
378 end;
379 g_dynLightCount := lnum;
380 end;
382 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
383 begin
384 if not gwin_has_stencil then exit;
385 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
386 g_dynLights[g_dynLightCount].x := x;
387 g_dynLights[g_dynLightCount].y := y;
388 g_dynLights[g_dynLightCount].radius := radius;
389 g_dynLights[g_dynLightCount].r := r;
390 g_dynLights[g_dynLightCount].g := g;
391 g_dynLights[g_dynLightCount].b := b;
392 g_dynLights[g_dynLightCount].a := a;
393 g_dynLights[g_dynLightCount].exploCount := -666;
394 Inc(g_dynLightCount);
395 end;
397 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
398 begin
399 if not gwin_has_stencil then exit;
400 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
401 g_dynLights[g_dynLightCount].x := x;
402 g_dynLights[g_dynLightCount].y := y;
403 g_dynLights[g_dynLightCount].radius := 0;
404 g_dynLights[g_dynLightCount].exploRadius := radius;
405 g_dynLights[g_dynLightCount].r := r;
406 g_dynLights[g_dynLightCount].g := g;
407 g_dynLights[g_dynLightCount].b := b;
408 g_dynLights[g_dynLightCount].a := 0;
409 g_dynLights[g_dynLightCount].exploCount := 0;
410 Inc(g_dynLightCount);
411 end;
414 // ////////////////////////////////////////////////////////////////////////// //
415 function calcProfilesHeight (prof: TProfiler): Integer;
416 begin
417 result := 0;
418 if (prof = nil) then exit;
419 if (length(prof.bars) = 0) then exit;
420 result := length(prof.bars)*(16+2);
421 end;
423 // returns width
424 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
425 var
426 wdt, hgt: Integer;
427 yy: Integer;
428 ii: Integer;
429 begin
430 result := 0;
431 if (prof = nil) then exit;
432 // gScreenWidth
433 if (length(prof.bars) = 0) then exit;
434 wdt := 192;
435 hgt := calcProfilesHeight(prof);
436 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
437 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
438 // background
439 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
440 e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
441 // title
442 yy := y+2;
443 for ii := 0 to High(prof.bars) do
444 begin
445 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
446 Inc(yy, 16+2);
447 end;
448 result := wdt;
449 end;
452 // ////////////////////////////////////////////////////////////////////////// //
453 type
454 TEndCustomGameStat = record
455 PlayerStat: TPlayerStatArray;
456 TeamStat: TTeamStat;
457 GameTime: LongWord;
458 GameMode: Byte;
459 Map, MapName: String;
460 end;
462 TEndSingleGameStat = record
463 PlayerStat: Array [0..1] of record
464 Kills: Integer;
465 Secrets: Integer;
466 end;
467 GameTime: LongWord;
468 TwoPlayers: Boolean;
469 TotalSecrets: Integer;
470 end;
472 TLoadingStat = record
473 CurValue: Integer;
474 MaxValue: Integer;
475 ShowCount: Integer;
476 Msgs: Array of String;
477 NextMsg: Word;
478 end;
480 TParamStrValue = record
481 Name: String;
482 Value: String;
483 end;
485 TParamStrValues = Array of TParamStrValue;
487 const
488 INTER_ACTION_TEXT = 1;
489 INTER_ACTION_PIC = 2;
490 INTER_ACTION_MUSIC = 3;
492 var
493 FPS, UPS: Word;
494 FPSCounter, UPSCounter: Word;
495 FPSTime, UPSTime: LongWord;
496 DataLoaded: Boolean = False;
497 LastScreenShot: Int64;
498 IsDrawStat: Boolean = False;
499 CustomStat: TEndCustomGameStat;
500 SingleStat: TEndSingleGameStat;
501 LoadingStat: TLoadingStat;
502 EndingGameCounter: Byte = 0;
503 MessageText: String;
504 MessageTime: Word;
505 MapList: SArray = nil;
506 MapIndex: Integer = -1;
507 MegaWAD: record
508 info: TMegaWADInfo;
509 endpic: String;
510 endmus: String;
511 res: record
512 text: Array of ShortString;
513 anim: Array of ShortString;
514 pic: Array of ShortString;
515 mus: Array of ShortString;
516 end;
517 triggers: Array of record
518 event: ShortString;
519 actions: Array of record
520 action, p1, p2: Integer;
521 end;
522 end;
523 cur_trigger: Integer;
524 cur_action: Integer;
525 end;
526 //InterPic: String;
527 InterText: record
528 lines: SArray;
529 img: String;
530 cur_line: Integer;
531 cur_char: Integer;
532 counter: Integer;
533 endtext: Boolean;
534 end;
536 function Compare(a, b: TPlayerStat): Integer;
537 begin
538 if a.Spectator then Result := 1
539 else if b.Spectator then Result := -1
540 else if a.Frags < b.Frags then Result := 1
541 else if a.Frags > b.Frags then Result := -1
542 else if a.Deaths < b.Deaths then Result := -1
543 else if a.Deaths > b.Deaths then Result := 1
544 else if a.Kills < b.Kills then Result := -1
545 else Result := 1;
546 end;
548 procedure SortGameStat(var stat: TPlayerStatArray);
549 var
550 I, J: Integer;
551 T: TPlayerStat;
552 begin
553 if stat = nil then Exit;
555 for I := High(stat) downto Low(stat) do
556 for J := Low(stat) to High(stat) - 1 do
557 if Compare(stat[J], stat[J + 1]) = 1 then
558 begin
559 T := stat[J];
560 stat[J] := stat[J + 1];
561 stat[J + 1] := T;
562 end;
563 end;
565 function g_Game_ModeToText(Mode: Byte): string;
566 begin
567 Result := '';
568 case Mode of
569 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
570 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
571 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
572 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
573 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
574 end;
575 end;
577 function g_Game_TextToMode(Mode: string): Byte;
578 begin
579 Result := GM_NONE;
580 Mode := UpperCase(Mode);
581 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
582 begin
583 Result := GM_DM;
584 Exit;
585 end;
586 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
587 begin
588 Result := GM_TDM;
589 Exit;
590 end;
591 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
592 begin
593 Result := GM_CTF;
594 Exit;
595 end;
596 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
597 begin
598 Result := GM_COOP;
599 Exit;
600 end;
601 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
602 begin
603 Result := GM_SINGLE;
604 Exit;
605 end;
606 end;
608 function g_Game_IsNet(): Boolean;
609 begin
610 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
611 end;
613 function g_Game_IsServer(): Boolean;
614 begin
615 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
616 end;
618 function g_Game_IsClient(): Boolean;
619 begin
620 Result := (gGameSettings.GameType = GT_CLIENT);
621 end;
623 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
624 var
625 w: TWADFile;
626 cfg: TConfig;
627 p: Pointer;
628 len: Integer;
629 begin
630 Result.name := ExtractFileName(WAD);
631 Result.description := '';
632 Result.author := '';
634 w := TWADFile.Create();
635 w.ReadFile(WAD);
637 if not w.GetResource('INTERSCRIPT', p, len) then
638 begin
639 w.Free();
640 Exit;
641 end;
643 cfg := TConfig.CreateMem(p, len);
644 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
645 Result.description := cfg.ReadStr('megawad', 'description', '');
646 Result.author := cfg.ReadStr('megawad', 'author', '');
647 Result.pic := cfg.ReadStr('megawad', 'pic', '');
648 cfg.Free();
650 FreeMem(p);
651 end;
653 procedure g_Game_FreeWAD();
654 var
655 a: Integer;
656 begin
657 for a := 0 to High(MegaWAD.res.pic) do
658 if MegaWAD.res.pic[a] <> '' then
659 g_Texture_Delete(MegaWAD.res.pic[a]);
661 for a := 0 to High(MegaWAD.res.mus) do
662 if MegaWAD.res.mus[a] <> '' then
663 g_Sound_Delete(MegaWAD.res.mus[a]);
665 MegaWAD.res.pic := nil;
666 MegaWAD.res.text := nil;
667 MegaWAD.res.anim := nil;
668 MegaWAD.res.mus := nil;
669 MegaWAD.triggers := nil;
671 g_Texture_Delete('TEXTURE_endpic');
672 g_Sound_Delete('MUSIC_endmus');
674 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
675 gGameSettings.WAD := '';
676 end;
678 procedure g_Game_LoadWAD(WAD: string);
679 var
680 w: TWADFile;
681 cfg: TConfig;
682 p: Pointer;
683 {b, }len: Integer;
684 s: string;
685 begin
686 g_Game_FreeWAD();
687 gGameSettings.WAD := WAD;
688 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
689 Exit;
691 MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
693 w := TWADFile.Create();
694 w.ReadFile(MapsDir + WAD);
696 if not w.GetResource('INTERSCRIPT', p, len) then
697 begin
698 w.Free();
699 Exit;
700 end;
702 cfg := TConfig.CreateMem(p, len);
704 {b := 1;
705 while True do
706 begin
707 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
708 if s = '' then Break;
709 b := b+1;
711 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
712 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
714 g_Texture_CreateWADEx(s, s);
715 end;
717 b := 1;
718 while True do
719 begin
720 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
721 if s = '' then Break;
722 b := b+1;
724 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
725 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
727 g_Music_CreateWADEx(s, s);
728 end;}
730 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
731 if MegaWAD.endpic <> '' then
732 begin
733 s := g_ExtractWadName(MegaWAD.endpic);
734 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
735 g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
736 end;
737 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
738 if MegaWAD.endmus <> '' then
739 begin
740 s := g_ExtractWadName(MegaWAD.endmus);
741 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
742 g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
743 end;
745 cfg.Free();
746 FreeMem(p);
747 w.Free();
748 end;
750 {procedure start_trigger(t: string);
751 begin
752 end;
754 function next_trigger(): Boolean;
755 begin
756 end;}
758 procedure DisableCheats();
759 begin
760 MAX_RUNVEL := 8;
761 VEL_JUMP := 10;
762 gFly := False;
764 if gPlayer1 <> nil then gPlayer1.GodMode := False;
765 if gPlayer2 <> nil then gPlayer2.GodMode := False;
766 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
767 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
768 end;
770 procedure g_Game_ExecuteEvent(Name: String);
771 var
772 a: Integer;
773 begin
774 if Name = '' then
775 Exit;
776 if gEvents = nil then
777 Exit;
778 for a := 0 to High(gEvents) do
779 if gEvents[a].Name = Name then
780 begin
781 if gEvents[a].Command <> '' then
782 g_Console_Process(gEvents[a].Command, True);
783 break;
784 end;
785 end;
787 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
788 var
789 a, n: Integer;
790 begin
791 n := -1;
792 if gDelayedEvents <> nil then
793 for a := 0 to High(gDelayedEvents) do
794 if not gDelayedEvents[a].Pending then
795 begin
796 n := a;
797 break;
798 end;
799 if n = -1 then
800 begin
801 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
802 n := High(gDelayedEvents);
803 end;
804 gDelayedEvents[n].Pending := True;
805 gDelayedEvents[n].DEType := DEType;
806 gDelayedEvents[n].DENum := Num;
807 gDelayedEvents[n].DEStr := Str;
808 if DEType = DE_GLOBEVENT then
809 gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
810 else
811 gDelayedEvents[n].Time := gTime + Time;
812 Result := n;
813 end;
815 procedure EndGame();
816 var
817 a: Integer;
818 FileName: string;
819 begin
820 if g_Game_IsNet and g_Game_IsServer then
821 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
823 // Ñòîï èãðà:
824 gPause := False;
825 gGameOn := False;
827 g_Game_StopAllSounds(False);
829 MessageTime := 0;
830 MessageText := '';
832 EndingGameCounter := 0;
833 g_ActiveWindow := nil;
835 gLMSRespawn := LMS_RESPAWN_NONE;
836 gLMSRespawnTime := 0;
838 case gExit of
839 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
840 begin
841 g_Game_Free();
843 if gMapOnce then
844 begin // Ýòî áûë òåñò
845 g_Game_Quit();
846 end
847 else
848 begin // Âûõîä â ãëàâíîå ìåíþ
849 gMusic.SetByName('MUSIC_MENU');
850 gMusic.Play();
851 if gState <> STATE_SLIST then
852 begin
853 g_GUI_ShowWindow('MainMenu');
854 gState := STATE_MENU;
855 end else
856 begin
857 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
858 slReturnPressed := True;
859 if g_Net_Slist_Fetch(slCurrent) then
860 begin
861 if slCurrent = nil then
862 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
863 end
864 else
865 slWaitStr := _lc[I_NET_SLIST_ERROR];
866 end;
868 g_Game_ExecuteEvent('ongameend');
869 end;
870 end;
872 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
873 begin
874 if not g_Game_IsClient then g_Game_Restart();
875 end;
877 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
878 begin
879 // Ñòàòèñòèêà Ñâîåé èãðû:
880 FileName := g_ExtractWadName(gMapInfo.Map);
882 CustomStat.GameTime := gTime;
883 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
884 CustomStat.MapName := gMapInfo.Name;
885 CustomStat.GameMode := gGameSettings.GameMode;
886 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
887 CustomStat.TeamStat := gTeamStat;
889 CustomStat.PlayerStat := nil;
891 // Ñòàòèñòèêà èãðîêîâ:
892 if gPlayers <> nil then
893 begin
894 for a := 0 to High(gPlayers) do
895 if gPlayers[a] <> nil then
896 begin
897 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
898 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
899 begin
900 Name := gPlayers[a].Name;
901 Frags := gPlayers[a].Frags;
902 Deaths := gPlayers[a].Death;
903 Kills := gPlayers[a].Kills;
904 Team := gPlayers[a].Team;
905 Color := gPlayers[a].Model.Color;
906 Spectator := gPlayers[a].FSpectator;
907 end;
908 end;
910 SortGameStat(CustomStat.PlayerStat);
911 end;
913 g_Game_ExecuteEvent('onmapend');
915 // Çàòóõàþùèé ýêðàí:
916 EndingGameCounter := 255;
917 gState := STATE_FOLD;
918 gInterTime := 0;
919 if gDefInterTime < 0 then
920 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
921 else
922 gInterEndTime := gDefInterTime * 1000;
923 end;
925 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
926 begin
927 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
928 SingleStat.GameTime := gTime;
929 SingleStat.TwoPlayers := gPlayer2 <> nil;
930 SingleStat.TotalSecrets := gSecretsCount;
931 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
932 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
933 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
934 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
935 if SingleStat.TwoPlayers then
936 begin
937 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
938 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
939 end;
941 g_Game_ExecuteEvent('onmapend');
943 // Åñòü åùå êàðòû:
944 if gNextMap <> '' then
945 begin
946 gMusic.SetByName('MUSIC_INTERMUS');
947 gMusic.Play();
948 gState := STATE_INTERSINGLE;
950 g_Game_ExecuteEvent('oninter');
951 end
952 else // Áîëüøå íåò êàðò
953 begin
954 // Çàòóõàþùèé ýêðàí:
955 EndingGameCounter := 255;
956 gState := STATE_FOLD;
957 end;
958 end;
959 end;
961 // Îêîí÷àíèå îáðàáîòàíî:
962 if gExit <> EXIT_QUIT then
963 gExit := 0;
964 end;
966 procedure DrawStat();
967 var
968 pc, x, y, w, h: Integer;
969 w1, w2, w3, w4: Integer;
970 a, aa: Integer;
971 cw, ch, r, g, b, rr, gg, bb: Byte;
972 s1, s2, s3: String;
973 _y: Integer;
974 stat: TPlayerStatArray;
975 wad, map: string;
976 mapstr: string;
977 begin
978 s1 := '';
979 s2 := '';
980 s3 := '';
981 pc := g_Player_GetCount;
982 e_TextureFontGetSize(gStdFont, cw, ch);
984 w := gScreenWidth-(gScreenWidth div 5);
985 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
986 h := 32+ch*(11+pc)
987 else
988 h := 40+ch*5+(ch+8)*pc;
989 x := (gScreenWidth div 2)-(w div 2);
990 y := (gScreenHeight div 2)-(h div 2);
992 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
993 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
995 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
996 map := g_ExtractFileName(gMapInfo.Map);
997 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
999 case gGameSettings.GameMode of
1000 GM_DM:
1001 begin
1002 if gGameSettings.MaxLives = 0 then
1003 s1 := _lc[I_GAME_DM]
1004 else
1005 s1 := _lc[I_GAME_LMS];
1006 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1007 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1008 end;
1010 GM_TDM:
1011 begin
1012 if gGameSettings.MaxLives = 0 then
1013 s1 := _lc[I_GAME_TDM]
1014 else
1015 s1 := _lc[I_GAME_TLMS];
1016 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1017 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1018 end;
1020 GM_CTF:
1021 begin
1022 s1 := _lc[I_GAME_CTF];
1023 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1024 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1025 end;
1027 GM_COOP:
1028 begin
1029 if gGameSettings.MaxLives = 0 then
1030 s1 := _lc[I_GAME_COOP]
1031 else
1032 s1 := _lc[I_GAME_SURV];
1033 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1034 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1035 end;
1037 else
1038 begin
1039 s1 := '';
1040 s2 := '';
1041 end;
1042 end;
1044 _y := y+8;
1045 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1046 _y := _y+ch+8;
1047 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1048 _y := _y+ch+8;
1049 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1051 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1052 gStdFont, 200, 200, 200, 1);
1054 if NetMode = NET_SERVER then
1055 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1056 else
1057 if NetMode = NET_CLIENT then
1058 e_TextureFontPrintEx(x+8, y + 8,
1059 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1061 if pc = 0 then
1062 Exit;
1063 stat := g_Player_GetStats();
1064 SortGameStat(stat);
1066 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1067 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1068 w4 := w3;
1069 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1071 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1072 begin
1073 _y := _y+ch+ch;
1075 for a := TEAM_RED to TEAM_BLUE do
1076 begin
1077 if a = TEAM_RED then
1078 begin
1079 s1 := _lc[I_GAME_TEAM_RED];
1080 r := 255;
1081 g := 0;
1082 b := 0;
1083 end
1084 else
1085 begin
1086 s1 := _lc[I_GAME_TEAM_BLUE];
1087 r := 0;
1088 g := 0;
1089 b := 255;
1090 end;
1092 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1093 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1094 gStdFont, r, g, b, 1);
1096 _y := _y+ch+(ch div 4);
1097 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1098 _y := _y+(ch div 4);
1100 for aa := 0 to High(stat) do
1101 if stat[aa].Team = a then
1102 with stat[aa] do
1103 begin
1104 if Spectator then
1105 begin
1106 rr := r div 2;
1107 gg := g div 2;
1108 bb := b div 2;
1109 end
1110 else
1111 begin
1112 rr := r;
1113 gg := g;
1114 bb := b;
1115 end;
1116 // Èìÿ
1117 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1118 // Ïèíã/ïîòåðè
1119 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1120 // Ôðàãè
1121 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1122 // Ñìåðòè
1123 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1124 _y := _y+ch;
1125 end;
1127 _y := _y+ch;
1128 end;
1129 end
1130 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1131 begin
1132 _y := _y+ch+ch;
1133 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1134 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1135 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1136 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1138 _y := _y+ch+8;
1139 for aa := 0 to High(stat) do
1140 with stat[aa] do
1141 begin
1142 if Spectator then
1143 begin
1144 r := 127;
1145 g := 64;
1146 end
1147 else
1148 begin
1149 r := 255;
1150 g := 127;
1151 end;
1152 // Öâåò èãðîêà
1153 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1154 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1155 // Èìÿ
1156 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1157 // Ïèíã/ïîòåðè
1158 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1159 // Ôðàãè
1160 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1161 // Ñìåðòè
1162 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1163 _y := _y+ch+8;
1164 end;
1165 end
1166 end;
1168 procedure g_Game_Init();
1169 var
1170 SR: TSearchRec;
1171 begin
1172 gExit := 0;
1173 gMapToDelete := '';
1174 gTempDelete := False;
1176 sfsGCDisable(); // temporary disable removing of temporary volumes
1178 try
1179 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1180 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1181 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1182 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1184 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1185 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1186 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1188 g_Game_ClearLoading();
1189 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1190 g_Game_SetLoadingText('', 0, False);
1192 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1193 g_Console_Init();
1195 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1196 g_PlayerModel_LoadData();
1198 if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
1199 repeat
1200 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1201 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1202 until FindNext(SR) <> 0;
1203 FindClose(SR);
1205 if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
1206 repeat
1207 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1208 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1209 until FindNext(SR) <> 0;
1210 FindClose(SR);
1212 if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
1213 repeat
1214 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1215 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1216 until FindNext(SR) <> 0;
1217 FindClose(SR);
1219 gGameOn := False;
1220 gPause := False;
1221 gTime := 0;
1222 LastScreenShot := 0;
1224 {e_MouseInfo.Accel := 1.0;}
1226 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1227 g_Game_LoadData();
1229 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1230 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1231 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1232 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
1233 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1235 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1236 g_Menu_Init();
1238 gMusic := TMusic.Create();
1239 gMusic.SetByName('MUSIC_MENU');
1240 gMusic.Play();
1242 gGameSettings.WarmupTime := 30;
1244 gState := STATE_MENU;
1246 SetLength(gEvents, 6);
1247 gEvents[0].Name := 'ongamestart';
1248 gEvents[1].Name := 'ongameend';
1249 gEvents[2].Name := 'onmapstart';
1250 gEvents[3].Name := 'onmapend';
1251 gEvents[4].Name := 'oninter';
1252 gEvents[5].Name := 'onwadend';
1253 finally
1254 sfsGCEnable(); // enable releasing unused volumes
1255 end;
1256 end;
1258 procedure g_Game_Free();
1259 begin
1260 if NetMode = NET_CLIENT then g_Net_Disconnect();
1261 if NetMode = NET_SERVER then g_Net_Host_Die();
1263 g_Map_Free();
1264 g_Player_Free();
1265 g_Player_RemoveAllCorpses();
1267 gGameSettings.GameType := GT_NONE;
1268 if gGameSettings.GameMode = GM_SINGLE then
1269 gGameSettings.GameMode := GM_DM;
1270 gSwitchGameMode := gGameSettings.GameMode;
1272 gChatShow := False;
1273 gExitByTrigger := False;
1274 end;
1276 function IsActivePlayer(p: TPlayer): Boolean;
1277 begin
1278 Result := False;
1279 if p = nil then
1280 Exit;
1281 Result := (not p.FDummy) and (not p.FSpectator);
1282 end;
1284 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1285 var
1286 a: Integer;
1287 begin
1288 Result := nil;
1289 if ID < 0 then
1290 Exit;
1291 if gPlayers = nil then
1292 Exit;
1293 for a := Low(gPlayers) to High(gPlayers) do
1294 if IsActivePlayer(gPlayers[a]) then
1295 begin
1296 if gPlayers[a].UID <> ID then
1297 continue;
1298 Result := gPlayers[a];
1299 break;
1300 end;
1301 end;
1303 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1304 var
1305 a, idx: Integer;
1306 ids: Array of Word;
1307 begin
1308 Result := -1;
1309 if gPlayers = nil then
1310 Exit;
1311 SetLength(ids, 0);
1312 idx := -1;
1313 for a := Low(gPlayers) to High(gPlayers) do
1314 if IsActivePlayer(gPlayers[a]) then
1315 begin
1316 SetLength(ids, Length(ids) + 1);
1317 ids[High(ids)] := gPlayers[a].UID;
1318 if gPlayers[a].UID = Skip then
1319 idx := High(ids);
1320 end;
1321 if Length(ids) = 0 then
1322 Exit;
1323 if idx = -1 then
1324 Result := ids[0]
1325 else
1326 Result := ids[(idx + 1) mod Length(ids)];
1327 end;
1329 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1330 var
1331 a, idx: Integer;
1332 ids: Array of Word;
1333 begin
1334 Result := -1;
1335 if gPlayers = nil then
1336 Exit;
1337 SetLength(ids, 0);
1338 idx := -1;
1339 for a := Low(gPlayers) to High(gPlayers) do
1340 if IsActivePlayer(gPlayers[a]) then
1341 begin
1342 SetLength(ids, Length(ids) + 1);
1343 ids[High(ids)] := gPlayers[a].UID;
1344 if gPlayers[a].UID = Skip then
1345 idx := High(ids);
1346 end;
1347 if Length(ids) = 0 then
1348 Exit;
1349 if idx = -1 then
1350 Result := ids[Length(ids) - 1]
1351 else
1352 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1353 end;
1355 function isKeyPressed (key1: Word; key2: Word): Boolean;
1356 begin
1357 if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
1358 if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
1359 result := false;
1360 end;
1362 procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
1363 var
1364 time: Word;
1365 strafeDir: Byte;
1366 i: Integer;
1367 begin
1368 if (plr = nil) then exit;
1369 if (p2hack) then time := 1000 else time := 1;
1370 strafeDir := MoveButton shr 4;
1371 MoveButton := MoveButton and $0F;
1372 with ctrl do
1373 begin
1374 if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1375 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1376 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1378 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1379 if MoveButton = 1 then plr.PressKey(KEY_LEFT, time)
1380 else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time);
1382 // if we have "strafe" key, turn off old strafe mechanics
1383 if isKeyPressed(KeyStrafe, KeyStrafe2) then
1384 begin
1385 // new strafe mechanics
1386 if (strafeDir = 0) then strafeDir := MoveButton; // start strafing
1387 // now set direction according to strafe (reversed)
1388 if (strafeDir = 2) then plr.SetDirection(D_LEFT)
1389 else if (strafeDir = 1) then plr.SetDirection(D_RIGHT);
1390 end
1391 else
1392 begin
1393 strafeDir := 0; // not strafing anymore
1394 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1395 if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
1396 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1397 else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
1398 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1399 else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
1400 end;
1402 // fix movebutton state
1403 MoveButton := MoveButton or (strafeDir shl 4);
1405 // Îñòàëüíûå êëàâèøè:
1406 if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
1407 if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time);
1408 if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time);
1409 if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE);
1410 if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
1411 if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
1412 if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
1414 for i := 0 to High(KeyWeapon) do
1415 if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then
1416 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1417 end;
1419 // HACK: add dynlight here
1420 if gwin_k8_enable_light_experiments then
1421 begin
1422 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1423 begin
1424 g_playerLight := true;
1425 end;
1426 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1427 begin
1428 g_playerLight := false;
1429 end;
1430 end;
1432 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1433 end;
1435 procedure g_Game_Update();
1436 var
1437 Msg: g_gui.TMessage;
1438 Time: Int64;
1439 a: Byte;
1440 w: Word;
1441 i, b: Integer;
1442 begin
1443 g_ResetDynlights();
1444 // Ïîðà âûêëþ÷àòü èãðó:
1445 if gExit = EXIT_QUIT then
1446 Exit;
1447 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1448 if gExit <> 0 then
1449 begin
1450 EndGame();
1451 if gExit = EXIT_QUIT then
1452 Exit;
1453 end;
1455 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1456 e_PollInput();
1458 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1459 g_Console_Update();
1461 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1462 begin
1463 gExit := EXIT_SIMPLE;
1464 EndGame();
1465 Exit;
1466 end;
1468 case gState of
1469 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1470 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1471 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1472 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1473 begin
1474 if g_Game_IsNet and g_Game_IsServer then
1475 begin
1476 gInterTime := gInterTime + GAME_TICK;
1477 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1478 if a <> gServInterTime then
1479 begin
1480 gServInterTime := a;
1481 MH_SEND_TimeSync(gServInterTime);
1482 end;
1483 end;
1485 if (not g_Game_IsClient) and
1488 (e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE))
1489 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1490 and (g_ActiveWindow = nil)
1492 or (g_Game_IsNet and (gInterTime > gInterEndTime))
1494 then
1495 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1496 g_Game_StopAllSounds(True);
1498 if gMapOnce then // Ýòî áûë òåñò
1499 gExit := EXIT_SIMPLE
1500 else
1501 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1502 g_Game_ChangeMap(gNextMap)
1503 else // Ñëåäóþùåé êàðòû íåò
1504 begin
1505 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1506 begin
1507 // Âûõîä â ãëàâíîå ìåíþ:
1508 g_Game_Free;
1509 g_GUI_ShowWindow('MainMenu');
1510 gMusic.SetByName('MUSIC_MENU');
1511 gMusic.Play();
1512 gState := STATE_MENU;
1513 end else
1514 begin
1515 // Ôèíàëüíàÿ êàðòèíêà:
1516 g_Game_ExecuteEvent('onwadend');
1517 g_Game_Free();
1518 if not gMusic.SetByName('MUSIC_endmus') then
1519 gMusic.SetByName('MUSIC_STDENDMUS');
1520 gMusic.Play();
1521 gState := STATE_ENDPIC;
1522 end;
1523 g_Game_ExecuteEvent('ongameend');
1524 end;
1526 Exit;
1527 end;
1529 if gState = STATE_INTERTEXT then
1530 if InterText.counter > 0 then
1531 InterText.counter := InterText.counter - 1;
1532 end;
1534 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1535 begin
1536 if EndingGameCounter = 0 then
1537 begin
1538 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1539 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1540 begin
1541 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1542 begin
1543 g_Game_ExecuteEvent('onwadend');
1544 if not gMusic.SetByName('MUSIC_endmus') then
1545 gMusic.SetByName('MUSIC_STDENDMUS');
1546 end
1547 else
1548 gMusic.SetByName('MUSIC_ROUNDMUS');
1550 gMusic.Play();
1551 gState := STATE_INTERCUSTOM;
1552 end
1553 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1554 begin
1555 gMusic.SetByName('MUSIC_INTERMUS');
1556 gMusic.Play();
1557 gState := STATE_INTERSINGLE;
1558 end;
1559 g_Game_ExecuteEvent('oninter');
1560 end
1561 else
1562 DecMin(EndingGameCounter, 6, 0);
1563 end;
1565 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1566 begin
1567 if gMapOnce then // Ýòî áûë òåñò
1568 begin
1569 gExit := EXIT_SIMPLE;
1570 Exit;
1571 end;
1572 end;
1574 STATE_SLIST:
1575 g_Serverlist_Control(slCurrent);
1576 end;
1578 if g_Game_IsNet then
1579 if not gConsoleShow then
1580 if not gChatShow then
1581 begin
1582 if g_ActiveWindow = nil then
1583 begin
1584 if e_KeyPressed(gGameControls.GameControls.Chat) then
1585 g_Console_Chat_Switch(False)
1586 else if (e_KeyPressed(gGameControls.GameControls.TeamChat)) and
1587 (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
1588 g_Console_Chat_Switch(True);
1589 end;
1590 end else
1591 if not gChatEnter then
1592 if (not e_KeyPressed(gGameControls.GameControls.Chat))
1593 and (not e_KeyPressed(gGameControls.GameControls.TeamChat)) then
1594 gChatEnter := True;
1596 // Ñòàòèñòèêà ïî Tab:
1597 if gGameOn then
1598 IsDrawStat := (not gConsoleShow) and (not gChatShow) and
1599 (gGameSettings.GameType <> GT_SINGLE) and
1600 e_KeyPressed(gGameControls.GameControls.Stat);
1602 // Èãðà èäåò:
1603 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1604 begin
1605 // Âðåìÿ += 28 ìèëëèñåêóíä:
1606 gTime := gTime + GAME_TICK;
1608 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1609 if MessageTime = 0 then
1610 MessageText := '';
1611 if MessageTime > 0 then
1612 MessageTime := MessageTime - 1;
1614 if (g_Game_IsServer) then
1615 begin
1616 // Áûë çàäàí ëèìèò âðåìåíè:
1617 if (gGameSettings.TimeLimit > 0) then
1618 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1619 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1620 g_Game_NextLevel();
1621 Exit;
1622 end;
1624 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1625 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1626 g_Game_RestartRound(gLMSSoftSpawn);
1628 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1629 if gVoteInProgress and (gVoteTimer < gTime) then
1630 g_Game_CheckVote
1631 else if gVotePassed and (gVoteCmdTimer < gTime) then
1632 begin
1633 g_Console_Process(gVoteCommand);
1634 gVoteCommand := '';
1635 gVotePassed := False;
1636 end;
1638 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1639 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1640 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1641 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1642 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1644 // Áûë çàäàí ëèìèò ïîáåä:
1645 if (gGameSettings.GoalLimit > 0) then
1646 begin
1647 b := 0;
1649 if gGameSettings.GameMode = GM_DM then
1650 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1651 for i := 0 to High(gPlayers) do
1652 if gPlayers[i] <> nil then
1653 if gPlayers[i].Frags > b then
1654 b := gPlayers[i].Frags;
1655 end
1656 else
1657 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1658 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1659 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1660 end;
1662 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1663 if b >= gGameSettings.GoalLimit then
1664 begin
1665 g_Game_NextLevel();
1666 Exit;
1667 end;
1668 end;
1670 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1671 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1672 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1673 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1674 begin
1675 processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton);
1676 processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true);
1677 end // if not console
1678 else
1679 begin
1680 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1681 end;
1682 // process weapon switch queue
1683 end; // if server
1685 // Íàáëþäàòåëü
1686 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1687 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1688 begin
1689 if not gSpectKeyPress then
1690 begin
1691 if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
1692 begin
1693 // switch spect mode
1694 case gSpectMode of
1695 SPECT_NONE: ; // not spectator
1696 SPECT_STATS,
1697 SPECT_MAPVIEW: Inc(gSpectMode);
1698 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1699 end;
1700 gSpectKeyPress := True;
1701 end;
1702 if gSpectMode = SPECT_MAPVIEW then
1703 begin
1704 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1705 gSpectX := Max(gSpectX - gSpectStep, 0);
1706 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1707 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1708 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1709 gSpectY := Max(gSpectY - gSpectStep, 0);
1710 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1711 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1712 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1713 begin
1714 // decrease step
1715 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1716 gSpectKeyPress := True;
1717 end;
1718 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1719 begin
1720 // increase step
1721 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1722 gSpectKeyPress := True;
1723 end;
1724 end;
1725 if gSpectMode = SPECT_PLAYERS then
1726 begin
1727 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1728 begin
1729 // add second view
1730 gSpectViewTwo := True;
1731 gSpectKeyPress := True;
1732 end;
1733 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1734 begin
1735 // remove second view
1736 gSpectViewTwo := False;
1737 gSpectKeyPress := True;
1738 end;
1739 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1740 begin
1741 // prev player (view 1)
1742 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1743 gSpectKeyPress := True;
1744 end;
1745 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1746 begin
1747 // next player (view 1)
1748 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1749 gSpectKeyPress := True;
1750 end;
1751 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1752 begin
1753 // prev player (view 2)
1754 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1755 gSpectKeyPress := True;
1756 end;
1757 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1758 begin
1759 // next player (view 2)
1760 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1761 gSpectKeyPress := True;
1762 end;
1763 end;
1764 end
1765 else
1766 if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
1767 (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
1768 (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
1769 (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
1770 (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
1771 (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
1772 (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
1773 gSpectKeyPress := False;
1774 end;
1776 // Îáíîâëÿåì âñå îñòàëüíîå:
1777 g_Map_Update();
1778 g_Items_Update();
1779 g_Triggers_Update();
1780 g_Weapon_Update();
1781 g_Monsters_Update();
1782 g_GFX_Update();
1783 g_Player_UpdateAll();
1784 g_Player_UpdatePhysicalObjects();
1785 if gGameSettings.GameType = GT_SERVER then
1786 if Length(gMonstersSpawned) > 0 then
1787 begin
1788 for I := 0 to High(gMonstersSpawned) do
1789 MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
1790 SetLength(gMonstersSpawned, 0);
1791 end;
1793 if (gSoundTriggerTime > 8) then
1794 begin
1795 g_Game_UpdateTriggerSounds();
1796 gSoundTriggerTime := 0;
1797 end
1798 else
1799 Inc(gSoundTriggerTime);
1801 if (NetMode = NET_SERVER) then
1802 begin
1803 Inc(NetTimeToUpdate);
1804 Inc(NetTimeToReliable);
1805 if NetTimeToReliable >= NetRelupdRate then
1806 begin
1807 for I := 0 to High(gPlayers) do
1808 if gPlayers[I] <> nil then
1809 MH_SEND_PlayerPos(True, gPlayers[I].UID);
1811 if gMonsters <> nil then
1812 for I := 0 to High(gMonsters) do
1813 if gMonsters[I] <> nil then
1814 begin
1815 if (gMonsters[I].MonsterType = MONSTER_BARREL) then
1816 begin
1817 if (gMonsters[I].GameVelX <> 0) or (gMonsters[I].GameVelY <> 0) then
1818 MH_SEND_MonsterPos(gMonsters[I].UID);
1819 end
1820 else
1821 if (gMonsters[I].MonsterState <> MONSTATE_SLEEP) then
1822 if (gMonsters[I].MonsterState <> MONSTATE_DEAD) or
1823 (gMonsters[I].GameVelX <> 0) or
1824 (gMonsters[I].GameVelY <> 0) then
1825 MH_SEND_MonsterPos(gMonsters[I].UID);
1826 end;
1828 NetTimeToReliable := 0;
1829 NetTimeToUpdate := NetUpdateRate;
1830 end
1831 else if NetTimeToUpdate >= NetUpdateRate then
1832 begin
1833 if gPlayers <> nil then
1834 for I := 0 to High(gPlayers) do
1835 if gPlayers[I] <> nil then
1836 MH_SEND_PlayerPos(False, gPlayers[I].UID);
1838 if gMonsters <> nil then
1839 for I := 0 to High(gMonsters) do
1840 if gMonsters[I] <> nil then
1841 begin
1842 if (gMonsters[I].MonsterType = MONSTER_BARREL) then
1843 begin
1844 if (gMonsters[I].GameVelX <> 0) or (gMonsters[I].GameVelY <> 0) then
1845 MH_SEND_MonsterPos(gMonsters[I].UID);
1846 end
1847 else
1848 if (gMonsters[I].MonsterState <> MONSTATE_SLEEP) then
1849 if (gMonsters[I].MonsterState <> MONSTATE_DEAD) or
1850 (gMonsters[I].GameVelX <> 0) or
1851 (gMonsters[I].GameVelY <> 0) then
1852 MH_SEND_MonsterPos(gMonsters[I].UID);
1853 end;
1855 NetTimeToUpdate := 0;
1856 end;
1858 if NetUseMaster then
1859 if gTime >= NetTimeToMaster then
1860 begin
1861 if (NetMHost = nil) or (NetMPeer = nil) then
1862 if not g_Net_Slist_Connect then
1863 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
1865 g_Net_Slist_Update;
1866 NetTimeToMaster := gTime + NetMasterRate;
1867 end;
1868 end
1869 else
1870 if NetMode = NET_CLIENT then
1871 MC_SEND_PlayerPos();
1872 end; // if gameOn ...
1874 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1875 if g_ActiveWindow <> nil then
1876 begin
1877 w := e_GetFirstKeyPressed();
1879 if (w <> IK_INVALID) then
1880 begin
1881 Msg.Msg := MESSAGE_DIKEY;
1882 Msg.wParam := w;
1883 g_ActiveWindow.OnMessage(Msg);
1884 end;
1886 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1887 if g_ActiveWindow <> nil then
1888 g_ActiveWindow.Update();
1890 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1891 if gResolutionChange then
1892 begin
1893 e_WriteLog('Changing resolution', MSG_NOTIFY);
1894 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
1895 gResolutionChange := False;
1896 end;
1898 // Íóæíî ñìåíèòü ÿçûê:
1899 if gLanguageChange then
1900 begin
1901 //e_WriteLog('Read language file', MSG_NOTIFY);
1902 //g_Language_Load(DataDir + gLanguage + '.txt');
1903 g_Language_Set(gLanguage);
1904 g_Menu_Reset();
1905 gLanguageChange := False;
1906 end;
1907 end;
1909 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1910 if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then
1911 if (GetTimer()-LastScreenShot) > 200000 div 1000 then
1912 begin
1913 g_TakeScreenShot();
1914 LastScreenShot := GetTimer();
1915 end;
1917 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1918 if e_KeyPressed(IK_F10) and
1919 gGameOn and
1920 (not gConsoleShow) and
1921 (g_ActiveWindow = nil) then
1922 begin
1923 KeyPress(IK_F10);
1924 end;
1926 Time := GetTimer() {div 1000};
1928 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1929 if gDelayedEvents <> nil then
1930 for a := 0 to High(gDelayedEvents) do
1931 if gDelayedEvents[a].Pending and
1933 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
1934 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
1935 ) then
1936 begin
1937 case gDelayedEvents[a].DEType of
1938 DE_GLOBEVENT:
1939 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
1940 DE_BFGHIT:
1941 if gGameOn then
1942 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
1943 DE_KILLCOMBO:
1944 if gGameOn then
1945 begin
1946 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
1947 if g_Game_IsNet and g_Game_IsServer then
1948 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
1949 end;
1950 end;
1951 gDelayedEvents[a].Pending := False;
1952 end;
1954 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1955 UPSCounter := UPSCounter + 1;
1956 if Time - UPSTime >= 1000 then
1957 begin
1958 UPS := UPSCounter;
1959 UPSCounter := 0;
1960 UPSTime := Time;
1961 end;
1963 if gGameOn then g_Weapon_AddDynLights();
1964 end;
1966 procedure g_Game_LoadData();
1967 begin
1968 if DataLoaded then Exit;
1970 e_WriteLog('Loading game data...', MSG_NOTIFY);
1972 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
1973 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
1974 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
1975 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
1976 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
1977 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
1978 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB');
1979 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS');
1980 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD');
1981 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB');
1982 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS');
1983 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD');
1984 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
1985 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
1986 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
1987 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
1988 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
1989 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
1990 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
1991 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
1992 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
1993 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
1994 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
1995 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
1996 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
1997 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
1998 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
1999 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2000 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2001 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2002 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2003 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2004 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2005 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2007 goodsnd[0] := TPlayableSound.Create();
2008 goodsnd[1] := TPlayableSound.Create();
2009 goodsnd[2] := TPlayableSound.Create();
2010 goodsnd[3] := TPlayableSound.Create();
2012 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2013 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2014 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2015 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2017 killsnd[0] := TPlayableSound.Create();
2018 killsnd[1] := TPlayableSound.Create();
2019 killsnd[2] := TPlayableSound.Create();
2020 killsnd[3] := TPlayableSound.Create();
2022 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2023 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2024 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2025 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2027 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2028 g_Items_LoadData();
2030 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2031 g_Weapon_LoadData();
2033 g_Monsters_LoadData();
2035 DataLoaded := True;
2036 end;
2038 procedure g_Game_FreeData();
2039 begin
2040 if not DataLoaded then Exit;
2042 g_Items_FreeData();
2043 g_Weapon_FreeData();
2044 g_Monsters_FreeData();
2046 e_WriteLog('Releasing game data...', MSG_NOTIFY);
2048 g_Texture_Delete('NOTEXTURE');
2049 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2050 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2051 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2052 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2053 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2054 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2055 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2056 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2057 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2058 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2059 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2060 g_Frames_DeleteByName('FRAMES_TELEPORT');
2061 g_Sound_Delete('SOUND_GAME_TELEPORT');
2062 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2063 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2064 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2065 g_Sound_Delete('SOUND_GAME_BULK1');
2066 g_Sound_Delete('SOUND_GAME_BULK2');
2067 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2068 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2069 g_Sound_Delete('SOUND_GAME_SWITCH1');
2070 g_Sound_Delete('SOUND_GAME_SWITCH0');
2072 goodsnd[0].Free();
2073 goodsnd[1].Free();
2074 goodsnd[2].Free();
2075 goodsnd[3].Free();
2077 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2078 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2079 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2080 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2082 killsnd[0].Free();
2083 killsnd[1].Free();
2084 killsnd[2].Free();
2085 killsnd[3].Free();
2087 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2088 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2089 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2090 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2092 DataLoaded := False;
2093 end;
2095 procedure DrawCustomStat();
2096 var
2097 pc, x, y, w, _y,
2098 w1, w2, w3,
2099 t, p, m: Integer;
2100 ww1, hh1: Word;
2101 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2102 s1, s2, topstr: String;
2103 begin
2104 e_TextureFontGetSize(gStdFont, ww2, hh2);
2106 e_PollInput();
2107 if e_KeyPressed(IK_TAB) then
2108 begin
2109 if not gStatsPressed then
2110 begin
2111 gStatsOff := not gStatsOff;
2112 gStatsPressed := True;
2113 end;
2114 end
2115 else
2116 gStatsPressed := False;
2118 if gStatsOff then
2119 begin
2120 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2121 w := (Length(s1) * ww2) div 2;
2122 x := gScreenWidth div 2 - w;
2123 y := 8;
2124 e_TextureFontPrint(x, y, s1, gStdFont);
2125 Exit;
2126 end;
2128 if (gGameSettings.GameMode = GM_COOP) then
2129 begin
2130 if gMissionFailed then
2131 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2132 else
2133 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2134 end
2135 else
2136 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2138 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2139 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2141 if g_Game_IsNet then
2142 begin
2143 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2144 if not gChatShow then
2145 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2146 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2147 end;
2149 if g_Game_IsClient then
2150 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2151 else
2152 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2153 if not gChatShow then
2154 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2155 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2157 x := 32;
2158 y := 16+hh1+16;
2160 w := gScreenWidth-x*2;
2162 w2 := (w-16) div 6;
2163 w3 := w2;
2164 w1 := w-16-w2-w3;
2166 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2167 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2169 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2171 case CustomStat.GameMode of
2172 GM_DM:
2173 begin
2174 if gGameSettings.MaxLives = 0 then
2175 s1 := _lc[I_GAME_DM]
2176 else
2177 s1 := _lc[I_GAME_LMS];
2178 end;
2179 GM_TDM:
2180 begin
2181 if gGameSettings.MaxLives = 0 then
2182 s1 := _lc[I_GAME_TDM]
2183 else
2184 s1 := _lc[I_GAME_TLMS];
2185 end;
2186 GM_CTF: s1 := _lc[I_GAME_CTF];
2187 GM_COOP:
2188 begin
2189 if gGameSettings.MaxLives = 0 then
2190 s1 := _lc[I_GAME_COOP]
2191 else
2192 s1 := _lc[I_GAME_SURV];
2193 end;
2194 else s1 := '';
2195 end;
2197 _y := y+16;
2198 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2199 _y := _y+8;
2201 _y := _y+16;
2202 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2203 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2205 _y := _y+16;
2206 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2207 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2208 (CustomStat.GameTime div 1000 div 60) mod 60,
2209 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2211 pc := Length(CustomStat.PlayerStat);
2212 if pc = 0 then Exit;
2214 if CustomStat.GameMode = GM_COOP then
2215 begin
2216 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2217 _y := _y+32;
2218 s2 := _lc[I_GAME_MONSTERS];
2219 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2220 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2221 _y := _y+16;
2222 s2 := _lc[I_GAME_SECRETS];
2223 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2224 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2225 if gLastMap then
2226 begin
2227 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2228 _y := _y-16;
2229 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2230 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2231 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2232 _y := _y+16;
2233 s2 := _lc[I_GAME_SECRETS_TOTAL];
2234 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2235 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2236 end;
2237 end;
2239 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2240 begin
2241 _y := _y+16+16;
2243 with CustomStat do
2244 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2245 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2246 else s1 := _lc[I_GAME_WIN_DRAW];
2248 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2249 _y := _y+40;
2251 for t := TEAM_RED to TEAM_BLUE do
2252 begin
2253 if t = TEAM_RED then
2254 begin
2255 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2256 gStdFont, 255, 0, 0, 1);
2257 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2258 gStdFont, 255, 0, 0, 1);
2259 r := 255;
2260 g := 0;
2261 b := 0;
2262 end
2263 else
2264 begin
2265 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2266 gStdFont, 0, 0, 255, 1);
2267 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2268 gStdFont, 0, 0, 255, 1);
2269 r := 0;
2270 g := 0;
2271 b := 255;
2272 end;
2274 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2275 _y := _y+24;
2277 for p := 0 to High(CustomStat.PlayerStat) do
2278 if CustomStat.PlayerStat[p].Team = t then
2279 with CustomStat.PlayerStat[p] do
2280 begin
2281 if Spectator then
2282 begin
2283 rr := r div 2;
2284 gg := g div 2;
2285 bb := b div 2;
2286 end
2287 else
2288 begin
2289 rr := r;
2290 gg := g;
2291 bb := b;
2292 end;
2293 e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1);
2294 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2295 e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2296 _y := _y+24;
2297 end;
2299 _y := _y+16+16;
2300 end;
2301 end
2302 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2303 begin
2304 _y := _y+40;
2305 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2306 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2307 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2309 _y := _y+24;
2310 for p := 0 to High(CustomStat.PlayerStat) do
2311 with CustomStat.PlayerStat[p] do
2312 begin
2313 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2315 if Spectator then
2316 r := 127
2317 else
2318 r := 255;
2320 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2321 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2322 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2323 _y := _y+24;
2324 end;
2325 end;
2326 end;
2328 procedure DrawSingleStat();
2329 var
2330 tm, key_x, val_x, y: Integer;
2331 w1, w2, h: Word;
2332 s1, s2: String;
2334 procedure player_stat(n: Integer);
2335 var
2336 kpm: Real;
2338 begin
2339 // "Kills: # / #":
2340 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2341 s2 := Format(' %d', [gTotalMonsters]);
2343 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2344 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2345 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2346 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2347 s1 := s1 + '/';
2348 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2349 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2351 // "Kills-per-minute: ##.#":
2352 s1 := _lc[I_MENU_INTER_KPM];
2353 if tm > 0 then
2354 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2355 else
2356 kpm := SingleStat.PlayerStat[n].Kills;
2357 s2 := Format(' %.1f', [kpm]);
2359 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2360 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2362 // "Secrets found: # / #":
2363 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2364 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2366 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2367 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2368 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2369 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2370 s1 := s1 + '/';
2371 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2372 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2373 end;
2375 begin
2376 // "Level Complete":
2377 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2378 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2380 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2381 s1 := _lc[I_MENU_INTER_KPM];
2382 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2383 Inc(w1, 16);
2384 s1 := ' 9999.9';
2385 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2387 key_x := (gScreenWidth-w1-w2) div 2;
2388 val_x := key_x + w1;
2390 // "Time: #:##:##":
2391 tm := SingleStat.GameTime div 1000;
2392 s1 := _lc[I_MENU_INTER_TIME];
2393 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2395 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2396 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2398 if SingleStat.TwoPlayers then
2399 begin
2400 // "Player 1":
2401 s1 := _lc[I_MENU_PLAYER_1];
2402 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2403 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2405 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2406 y := 176;
2407 player_stat(0);
2409 // "Player 2":
2410 s1 := _lc[I_MENU_PLAYER_2];
2411 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2412 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2414 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2415 y := 336;
2416 player_stat(1);
2417 end
2418 else
2419 begin
2420 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2421 y := 128;
2422 player_stat(0);
2423 end;
2424 end;
2426 procedure DrawLoadingStat();
2427 var
2428 ww, hh: Word;
2429 xx, yy, i: Integer;
2430 s: String;
2431 begin
2432 if Length(LoadingStat.Msgs) = 0 then
2433 Exit;
2435 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2436 yy := (gScreenHeight div 3);
2437 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
2438 xx := (gScreenWidth div 3);
2440 with LoadingStat do
2441 for i := 0 to NextMsg-1 do
2442 begin
2443 if (i = (NextMsg-1)) and (MaxValue > 0) then
2444 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
2445 else
2446 s := Msgs[i];
2448 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
2449 yy := yy + LOADING_INTERLINE;
2450 end;
2451 end;
2453 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
2454 var
2455 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
2456 begin
2457 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
2458 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
2459 begin
2460 Scale := 1;
2461 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2462 ScaleSz := 16 div Scale;
2463 // Ðàçìåðû ìèíè-êàðòû:
2464 aX := max(gMapInfo.Width div ScaleSz, 1);
2465 aY := max(gMapInfo.Height div ScaleSz, 1);
2466 // Ðàìêà êàðòû:
2467 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
2469 if gWalls <> nil then
2470 begin
2471 // Ðèñóåì ñòåíû:
2472 for a := 0 to High(gWalls) do
2473 with gWalls[a] do
2474 if PanelType <> 0 then
2475 begin
2476 // Ëåâûé âåðõíèé óãîë:
2477 aX := X div ScaleSz;
2478 aY := Y div ScaleSz;
2479 // Ðàçìåðû:
2480 aX2 := max(Width div ScaleSz, 1);
2481 aY2 := max(Height div ScaleSz, 1);
2482 // Ïðàâûé íèæíèé óãîë:
2483 aX2 := aX + aX2 - 1;
2484 aY2 := aY + aY2 - 1;
2486 case PanelType of
2487 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
2488 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
2489 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
2490 end;
2491 end;
2492 end;
2493 if gSteps <> nil then
2494 begin
2495 // Ðèñóåì ñòóïåíè:
2496 for a := 0 to High(gSteps) do
2497 with gSteps[a] do
2498 if PanelType <> 0 then
2499 begin
2500 // Ëåâûé âåðõíèé óãîë:
2501 aX := X div ScaleSz;
2502 aY := Y div ScaleSz;
2503 // Ðàçìåðû:
2504 aX2 := max(Width div ScaleSz, 1);
2505 aY2 := max(Height div ScaleSz, 1);
2506 // Ïðàâûé íèæíèé óãîë:
2507 aX2 := aX + aX2 - 1;
2508 aY2 := aY + aY2 - 1;
2510 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
2511 end;
2512 end;
2513 if gLifts <> nil then
2514 begin
2515 // Ðèñóåì ëèôòû:
2516 for a := 0 to High(gLifts) do
2517 with gLifts[a] do
2518 if PanelType <> 0 then
2519 begin
2520 // Ëåâûé âåðõíèé óãîë:
2521 aX := X div ScaleSz;
2522 aY := Y div ScaleSz;
2523 // Ðàçìåðû:
2524 aX2 := max(Width div ScaleSz, 1);
2525 aY2 := max(Height div ScaleSz, 1);
2526 // Ïðàâûé íèæíèé óãîë:
2527 aX2 := aX + aX2 - 1;
2528 aY2 := aY + aY2 - 1;
2530 case LiftType of
2531 0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
2532 1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
2533 2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
2534 3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
2535 end;
2536 end;
2537 end;
2538 if gWater <> nil then
2539 begin
2540 // Ðèñóåì âîäó:
2541 for a := 0 to High(gWater) do
2542 with gWater[a] do
2543 if PanelType <> 0 then
2544 begin
2545 // Ëåâûé âåðõíèé óãîë:
2546 aX := X div ScaleSz;
2547 aY := Y div ScaleSz;
2548 // Ðàçìåðû:
2549 aX2 := max(Width div ScaleSz, 1);
2550 aY2 := max(Height div ScaleSz, 1);
2551 // Ïðàâûé íèæíèé óãîë:
2552 aX2 := aX + aX2 - 1;
2553 aY2 := aY + aY2 - 1;
2555 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
2556 end;
2557 end;
2558 if gAcid1 <> nil then
2559 begin
2560 // Ðèñóåì êèñëîòó 1:
2561 for a := 0 to High(gAcid1) do
2562 with gAcid1[a] do
2563 if PanelType <> 0 then
2564 begin
2565 // Ëåâûé âåðõíèé óãîë:
2566 aX := X div ScaleSz;
2567 aY := Y div ScaleSz;
2568 // Ðàçìåðû:
2569 aX2 := max(Width div ScaleSz, 1);
2570 aY2 := max(Height div ScaleSz, 1);
2571 // Ïðàâûé íèæíèé óãîë:
2572 aX2 := aX + aX2 - 1;
2573 aY2 := aY + aY2 - 1;
2575 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
2576 end;
2577 end;
2578 if gAcid2 <> nil then
2579 begin
2580 // Ðèñóåì êèñëîòó 2:
2581 for a := 0 to High(gAcid2) do
2582 with gAcid2[a] do
2583 if PanelType <> 0 then
2584 begin
2585 // Ëåâûé âåðõíèé óãîë:
2586 aX := X div ScaleSz;
2587 aY := Y div ScaleSz;
2588 // Ðàçìåðû:
2589 aX2 := max(Width div ScaleSz, 1);
2590 aY2 := max(Height div ScaleSz, 1);
2591 // Ïðàâûé íèæíèé óãîë:
2592 aX2 := aX + aX2 - 1;
2593 aY2 := aY + aY2 - 1;
2595 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
2596 end;
2597 end;
2598 if gPlayers <> nil then
2599 begin
2600 // Ðèñóåì èãðîêîâ:
2601 for a := 0 to High(gPlayers) do
2602 if gPlayers[a] <> nil then with gPlayers[a] do
2603 if Live then begin
2604 // Ëåâûé âåðõíèé óãîë:
2605 aX := Obj.X div ScaleSz + 1;
2606 aY := Obj.Y div ScaleSz + 1;
2607 // Ðàçìåðû:
2608 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2609 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2610 // Ïðàâûé íèæíèé óãîë:
2611 aX2 := aX + aX2 - 1;
2612 aY2 := aY + aY2 - 1;
2614 if gPlayers[a] = p then
2615 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
2616 else
2617 case Team of
2618 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
2619 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
2620 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
2621 end;
2622 end;
2623 end;
2624 if gMonsters <> nil then
2625 begin
2626 // Ðèñóåì ìîíñòðîâ:
2627 for a := 0 to High(gMonsters) do
2628 if gMonsters[a] <> nil then with gMonsters[a] do
2629 if Live then begin
2630 // Ëåâûé âåðõíèé óãîë:
2631 aX := Obj.X div ScaleSz + 1;
2632 aY := Obj.Y div ScaleSz + 1;
2633 // Ðàçìåðû:
2634 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2635 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2636 // Ïðàâûé íèæíèé óãîë:
2637 aX2 := aX + aX2 - 1;
2638 aY2 := aY + aY2 - 1;
2640 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
2641 end;
2642 end;
2643 end;
2644 end;
2647 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2648 procedure renderDynLightsInternal ();
2649 var
2650 lln: Integer;
2651 lx, ly, lrad: Integer;
2652 begin
2653 //TODO: lights should be in separate grid, i think
2654 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2655 if not gwin_has_stencil or (g_dynLightCount < 1) then exit;
2657 // setup OpenGL parameters
2658 glStencilMask($FFFFFFFF);
2659 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
2660 glEnable(GL_STENCIL_TEST);
2661 glEnable(GL_SCISSOR_TEST);
2662 glClear(GL_STENCIL_BUFFER_BIT);
2663 glStencilFunc(GL_EQUAL, 0, $ff);
2665 for lln := 0 to g_dynLightCount-1 do
2666 begin
2667 lx := g_dynLights[lln].x;
2668 ly := g_dynLights[lln].y;
2669 lrad := g_dynLights[lln].radius;
2670 if lrad < 3 then continue;
2672 if lx-sX+lrad < 0 then continue;
2673 if ly-sY+lrad < 0 then continue;
2674 if lx-sX-lrad >= gPlayerScreenSize.X then continue;
2675 if ly-sY-lrad >= gPlayerScreenSize.Y then continue;
2677 // set scissor to optimize drawing
2678 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
2679 // no need to clear stencil buffer, light blitting will do it for us
2680 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2681 // draw extruded panels
2682 glDisable(GL_TEXTURE_2D);
2683 glDisable(GL_BLEND);
2684 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
2685 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
2686 // render light texture
2687 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2688 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
2689 // blend it
2690 glEnable(GL_BLEND);
2691 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2692 glEnable(GL_TEXTURE_2D);
2693 // color and opacity
2694 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
2695 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
2696 glBegin(GL_QUADS);
2697 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
2698 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
2699 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
2700 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
2701 glEnd();
2702 end;
2704 // done
2705 glDisable(GL_STENCIL_TEST);
2706 glDisable(GL_BLEND);
2707 glDisable(GL_SCISSOR_TEST);
2708 glScissor(0, 0, sWidth, sHeight);
2709 end;
2712 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2713 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2714 procedure renderMapInternal (backXOfs, backYOfs: Integer; transX, transY: Integer; setTransMatrix: Boolean);
2715 type
2716 TDrawCB = procedure ();
2718 procedure drawPanelType (profname: AnsiString; panType: DWord);
2719 var
2720 tagmask: Integer;
2721 pan: TPanel;
2722 begin
2723 profileFrameDraw.sectionBegin(profname);
2724 if gdbg_map_use_accel_render then
2725 begin
2726 tagmask := panelTypeToTag(panType);
2727 {$IF TRUE}
2728 while (gDrawPanelList.count > 0) do
2729 begin
2730 pan := TPanel(gDrawPanelList.front());
2731 if ((pan.tag and tagmask) = 0) then break;
2732 pan.Draw();
2733 gDrawPanelList.popFront();
2734 end;
2735 {$ELSE}
2736 e_WriteLog(Format('=== PANELS: %d ===', [gDrawPanelList.count]), MSG_NOTIFY);
2737 while (gDrawPanelList.count > 0) do
2738 begin
2739 pan := TPanel(gDrawPanelList.front());
2740 e_WriteLog(Format('tagmask: 0x%04x; pan.tag: 0x%04x; pan.ArrIdx: %d', [tagmask, pan.tag, pan.ArrIdx]), MSG_NOTIFY);
2741 pan.Draw();
2742 gDrawPanelList.popFront();
2743 end;
2744 {$ENDIF}
2745 end
2746 else
2747 begin
2748 g_Map_DrawPanels(panType);
2749 end;
2750 profileFrameDraw.sectionEnd();
2751 end;
2753 procedure drawOther (profname: AnsiString; cb: TDrawCB);
2754 begin
2755 profileFrameDraw.sectionBegin(profname);
2756 if assigned(cb) then cb();
2757 profileFrameDraw.sectionEnd();
2758 end;
2760 begin
2761 profileFrameDraw.sectionBegin('total');
2763 // our accelerated renderer will collect all panels to gDrawPanelList
2764 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2765 profileFrameDraw.sectionBegin('collect');
2766 if gdbg_map_use_accel_render then
2767 begin
2768 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
2769 end;
2770 profileFrameDraw.sectionEnd();
2772 profileFrameDraw.sectionBegin('skyback');
2773 g_Map_DrawBack(backXOfs, backYOfs);
2774 profileFrameDraw.sectionEnd();
2776 if (setTransMatrix) then glTranslatef(transX, transY, 0);
2778 drawPanelType('*back', PANEL_BACK);
2779 drawPanelType('*step', PANEL_STEP);
2780 drawOther('items', @g_Items_Draw);
2781 drawOther('weapons', @g_Weapon_Draw);
2782 drawOther('shells', @g_Player_DrawShells);
2783 drawOther('drawall', @g_Player_DrawAll);
2784 drawOther('corpses', @g_Player_DrawCorpses);
2785 drawPanelType('*wall', PANEL_WALL);
2786 drawOther('monsters', @g_Monsters_Draw);
2787 drawPanelType('*door', PANEL_CLOSEDOOR);
2788 drawOther('gfx', @g_GFX_Draw);
2789 drawOther('flags', @g_Map_DrawFlags);
2790 drawPanelType('*acid1', PANEL_ACID1);
2791 drawPanelType('*acid2', PANEL_ACID2);
2792 drawPanelType('*water', PANEL_WATER);
2793 drawOther('dynlights', @renderDynLightsInternal);
2794 drawPanelType('*fore', PANEL_FORE);
2796 if g_debug_HealthBar then
2797 begin
2798 g_Monsters_DrawHealth();
2799 g_Player_DrawHealth();
2800 end;
2802 profileFrameDraw.mainEnd(); // map rendering
2803 end;
2806 procedure DrawMapView(x, y, w, h: Integer);
2808 var
2809 bx, by: Integer;
2810 begin
2811 glPushMatrix();
2813 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
2814 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
2816 sX := x;
2817 sY := y;
2818 sWidth := w;
2819 sHeight := h;
2821 renderMapInternal(-bx, -by, -x, -y, true);
2823 glPopMatrix();
2824 end;
2827 procedure DrawPlayer(p: TPlayer);
2828 var
2829 px, py, a, b, c, d: Integer;
2830 //R: TRect;
2832 begin
2833 if (p = nil) or (p.FDummy) then
2834 begin
2835 glPushMatrix();
2836 g_Map_DrawBack(0, 0);
2837 glPopMatrix();
2838 Exit;
2839 end;
2841 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
2842 profileFrameDraw.mainBegin(g_profile_frame_draw);
2844 gPlayerDrawn := p;
2846 glPushMatrix();
2848 px := p.GameX + PLAYER_RECT_CX;
2849 py := p.GameY + PLAYER_RECT_CY;
2851 if px > (gPlayerScreenSize.X div 2) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
2852 if py > (gPlayerScreenSize.Y div 2) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
2854 if px > gMapInfo.Width-(gPlayerScreenSize.X div 2) then a := -gMapInfo.Width+gPlayerScreenSize.X;
2855 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
2857 if gMapInfo.Width <= gPlayerScreenSize.X then a := 0;
2858 if gMapInfo.Height <= gPlayerScreenSize.Y then b := 0;
2860 if p.IncCam <> 0 then
2861 begin
2862 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
2863 begin
2864 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
2865 begin
2866 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
2867 end;
2868 end;
2870 if py < gPlayerScreenSize.Y div 2 then
2871 begin
2872 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
2873 begin
2874 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
2875 end;
2876 end;
2878 if p.IncCam < 0 then
2879 begin
2880 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
2881 end;
2883 if p.IncCam > 0 then
2884 begin
2885 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
2886 end;
2887 end;
2889 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
2890 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
2891 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
2893 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
2894 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
2895 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
2897 sX := -a;
2898 sY := -(b+p.IncCam);
2899 sWidth := gPlayerScreenSize.X;
2900 sHeight := gPlayerScreenSize.Y;
2902 //glTranslatef(a, b+p.IncCam, 0);
2904 renderMapInternal(-c, -d, a, b+p.IncCam, true);
2906 if p.FSpectator then
2907 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
2908 p.GameY + PLAYER_RECT_CY - 4,
2909 'X', gStdFont, 255, 255, 255, 1, True);
2911 for a := 0 to High(gCollideMap) do
2912 for b := 0 to High(gCollideMap[a]) do
2913 begin
2914 d := 0;
2915 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2916 d := d + 1;
2917 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2918 d := d + 2;
2920 case d of
2921 1: e_DrawPoint(1, b, a, 200, 200, 200);
2922 2: e_DrawPoint(1, b, a, 64, 64, 255);
2923 3: e_DrawPoint(1, b, a, 255, 0, 255);
2924 end;
2925 end;
2928 glPopMatrix();
2930 p.DrawPain();
2931 p.DrawPickup();
2932 p.DrawRulez();
2933 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
2934 if g_Debug_Player then
2935 g_Player_DrawDebug(p);
2936 p.DrawGUI();
2937 end;
2939 procedure drawProfilers ();
2940 var
2941 px: Integer = -1;
2942 begin
2943 if g_profile_frame_draw then px := px-drawProfiles(px, -1, profileFrameDraw);
2944 if g_profile_collision then px := px-drawProfiles(px, -1, profMapCollision);
2945 end;
2947 procedure g_Game_Draw();
2948 var
2949 ID: DWORD;
2950 w, h: Word;
2951 ww, hh: Byte;
2952 Time: Int64;
2953 back: string;
2954 plView1, plView2: TPlayer;
2955 Split: Boolean;
2956 begin
2957 if gExit = EXIT_QUIT then Exit;
2959 Time := GetTimer() {div 1000};
2960 FPSCounter := FPSCounter+1;
2961 if Time - FPSTime >= 1000 then
2962 begin
2963 FPS := FPSCounter;
2964 FPSCounter := 0;
2965 FPSTime := Time;
2966 end;
2968 if gGameOn or (gState = STATE_FOLD) then
2969 begin
2970 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
2971 begin
2972 gSpectMode := SPECT_NONE;
2973 if not gRevertPlayers then
2974 begin
2975 plView1 := gPlayer1;
2976 plView2 := gPlayer2;
2977 end
2978 else
2979 begin
2980 plView1 := gPlayer2;
2981 plView2 := gPlayer1;
2982 end;
2983 end
2984 else
2985 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
2986 begin
2987 gSpectMode := SPECT_NONE;
2988 if gPlayer2 = nil then
2989 plView1 := gPlayer1
2990 else
2991 plView1 := gPlayer2;
2992 plView2 := nil;
2993 end
2994 else
2995 begin
2996 plView1 := nil;
2997 plView2 := nil;
2998 end;
3000 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3001 gSpectMode := SPECT_STATS;
3003 if gSpectMode = SPECT_PLAYERS then
3004 if gPlayers <> nil then
3005 begin
3006 plView1 := GetActivePlayer_ByID(gSpectPID1);
3007 if plView1 = nil then
3008 begin
3009 gSpectPID1 := GetActivePlayerID_Next();
3010 plView1 := GetActivePlayer_ByID(gSpectPID1);
3011 end;
3012 if gSpectViewTwo then
3013 begin
3014 plView2 := GetActivePlayer_ByID(gSpectPID2);
3015 if plView2 = nil then
3016 begin
3017 gSpectPID2 := GetActivePlayerID_Next();
3018 plView2 := GetActivePlayer_ByID(gSpectPID2);
3019 end;
3020 end;
3021 end;
3023 if gSpectMode = SPECT_MAPVIEW then
3024 begin
3025 // Ðåæèì ïðîñìîòðà êàðòû
3026 Split := False;
3027 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3028 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3029 gHearPoint1.Active := True;
3030 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3031 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3032 gHearPoint2.Active := False;
3033 end
3034 else
3035 begin
3036 Split := (plView1 <> nil) and (plView2 <> nil);
3038 // Òî÷êè ñëóõà èãðîêîâ
3039 if plView1 <> nil then
3040 begin
3041 gHearPoint1.Active := True;
3042 gHearPoint1.Coords.X := plView1.GameX;
3043 gHearPoint1.Coords.Y := plView1.GameY;
3044 end else
3045 gHearPoint1.Active := False;
3046 if plView2 <> nil then
3047 begin
3048 gHearPoint2.Active := True;
3049 gHearPoint2.Coords.X := plView2.GameX;
3050 gHearPoint2.Coords.Y := plView2.GameY;
3051 end else
3052 gHearPoint2.Active := False;
3054 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3055 gPlayerScreenSize.X := gScreenWidth-196;
3056 if Split then
3057 begin
3058 gPlayerScreenSize.Y := gScreenHeight div 2;
3059 if gScreenHeight mod 2 = 0 then
3060 Dec(gPlayerScreenSize.Y);
3061 end
3062 else
3063 gPlayerScreenSize.Y := gScreenHeight;
3065 if Split then
3066 if gScreenHeight mod 2 = 0 then
3067 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3068 else
3069 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3071 DrawPlayer(plView1);
3072 gPlayer1ScreenCoord.X := sX;
3073 gPlayer1ScreenCoord.Y := sY;
3075 if Split then
3076 begin
3077 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3079 DrawPlayer(plView2);
3080 gPlayer2ScreenCoord.X := sX;
3081 gPlayer2ScreenCoord.Y := sY;
3082 end;
3084 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3086 if Split then
3087 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3088 end;
3090 if MessageText <> '' then
3091 begin
3092 w := 0;
3093 h := 0;
3094 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3095 if Split then
3096 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3097 (gScreenHeight div 2)-(h div 2), MessageText)
3098 else
3099 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3100 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3101 end;
3103 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3105 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) then
3106 begin
3107 // Draw spectator GUI
3108 ww := 0;
3109 hh := 0;
3110 e_TextureFontGetSize(gStdFont, ww, hh);
3111 case gSpectMode of
3112 SPECT_STATS:
3113 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3114 SPECT_MAPVIEW:
3115 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3116 SPECT_PLAYERS:
3117 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3118 end;
3119 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3120 if gSpectMode = SPECT_MAPVIEW then
3121 begin
3122 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3123 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3124 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3125 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3126 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3127 end;
3128 if gSpectMode = SPECT_PLAYERS then
3129 begin
3130 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3131 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3132 if gSpectViewTwo then
3133 begin
3134 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3135 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3136 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3137 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3138 end
3139 else
3140 begin
3141 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3142 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3143 end;
3144 end;
3145 end;
3146 end;
3148 if gPause and gGameOn and (g_ActiveWindow = nil) then
3149 begin
3150 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3152 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3153 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3154 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3155 end;
3157 if not gGameOn then
3158 begin
3159 if (gState = STATE_MENU) then
3160 begin
3161 if ((g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '')) then
3162 begin
3163 if g_Texture_Get('MENU_BACKGROUND', ID) then
3164 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3165 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3166 end;
3167 if g_ActiveWindow <> nil then
3168 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3169 end;
3171 if gState = STATE_FOLD then
3172 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3174 if gState = STATE_INTERCUSTOM then
3175 begin
3176 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3177 begin
3178 back := 'TEXTURE_endpic';
3179 if not g_Texture_Get(back, ID) then
3180 back := _lc[I_TEXTURE_ENDPIC];
3181 end
3182 else
3183 back := 'INTER';
3185 if g_Texture_Get(back, ID) then
3186 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3187 else
3188 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3190 DrawCustomStat();
3192 if g_ActiveWindow <> nil then
3193 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3194 end;
3196 if gState = STATE_INTERSINGLE then
3197 begin
3198 if EndingGameCounter > 0 then
3199 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter)
3200 else
3201 begin
3202 back := 'INTER';
3204 if g_Texture_Get(back, ID) then
3205 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3206 else
3207 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3209 DrawSingleStat();
3211 if g_ActiveWindow <> nil then
3212 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3213 end;
3214 end;
3216 if gState = STATE_ENDPIC then
3217 begin
3218 ID := DWORD(-1);
3219 if not g_Texture_Get('TEXTURE_endpic', ID) then
3220 g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
3222 if ID <> DWORD(-1) then
3223 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3224 else
3225 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3227 if g_ActiveWindow <> nil then
3228 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3229 end;
3231 if gState = STATE_SLIST then
3232 begin
3233 if g_Texture_Get('MENU_BACKGROUND', ID) then
3234 begin
3235 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
3236 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3237 end;
3238 g_Serverlist_Draw(slCurrent);
3239 end;
3240 end;
3242 if g_ActiveWindow <> nil then
3243 begin
3244 if gGameOn then
3245 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3246 g_ActiveWindow.Draw();
3247 end;
3249 g_Console_Draw();
3251 if g_debug_Sounds and gGameOn then
3252 begin
3253 for w := 0 to High(e_SoundsArray) do
3254 for h := 0 to e_SoundsArray[w].nRefs do
3255 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
3256 end;
3258 if gShowFPS then
3259 begin
3260 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
3261 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
3262 end;
3264 if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
3265 e_TextureFontPrint(gScreenWidth-72, 0,
3266 Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]),
3267 gStdFont);
3269 if gGameOn then drawProfilers();
3270 end;
3272 procedure g_Game_Quit();
3273 begin
3274 g_Game_StopAllSounds(True);
3275 gMusic.Free();
3276 g_Game_SaveOptions();
3277 g_Game_FreeData();
3278 g_PlayerModel_FreeData();
3279 g_Texture_DeleteAll();
3280 g_Frames_DeleteAll();
3281 g_Menu_Free();
3283 if NetInitDone then g_Net_Free;
3285 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3286 if gMapToDelete <> '' then
3287 g_Game_DeleteTestMap();
3289 gExit := EXIT_QUIT;
3290 PushExitEvent();
3291 end;
3293 procedure g_FatalError(Text: String);
3294 begin
3295 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
3296 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING);
3298 gExit := EXIT_SIMPLE;
3299 end;
3301 procedure g_SimpleError(Text: String);
3302 begin
3303 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
3304 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING);
3305 end;
3307 procedure g_Game_SetupScreenSize();
3308 var
3309 d: Single;
3310 begin
3311 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3312 gPlayerScreenSize.X := gScreenWidth-196;
3313 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3314 gPlayerScreenSize.Y := gScreenHeight div 2
3315 else
3316 gPlayerScreenSize.Y := gScreenHeight;
3318 // Ðàçìåð çàäíåãî ïëàíà:
3319 if BackID <> DWORD(-1) then
3320 begin
3321 d := SKY_STRETCH;
3323 if (gScreenWidth*d > gMapInfo.Width) or
3324 (gScreenHeight*d > gMapInfo.Height) then
3325 d := 1.0;
3327 gBackSize.X := Round(gScreenWidth*d);
3328 gBackSize.Y := Round(gScreenHeight*d);
3329 end;
3330 end;
3332 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
3333 begin
3334 g_Window_SetSize(newWidth, newHeight, nowFull);
3335 end;
3337 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
3338 begin
3339 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3340 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3341 Exit;
3342 if gPlayer1 = nil then
3343 begin
3344 if g_Game_IsClient then
3345 begin
3346 if NetPlrUID1 > -1 then
3347 begin
3348 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3349 gPlayer1 := g_Player_Get(NetPlrUID1);
3350 end;
3351 Exit;
3352 end;
3354 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3355 Team := gPlayer1Settings.Team;
3357 // Ñîçäàíèå ïåðâîãî èãðîêà:
3358 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3359 gPlayer1Settings.Color,
3360 Team, False));
3361 if gPlayer1 = nil then
3362 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
3363 else
3364 begin
3365 gPlayer1.Name := gPlayer1Settings.Name;
3366 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
3367 if g_Game_IsServer and g_Game_IsNet then
3368 MH_SEND_PlayerCreate(gPlayer1.UID);
3369 gPlayer1.Respawn(False, True);
3371 if g_Game_IsNet and NetUseMaster then
3372 g_Net_Slist_Update;
3373 end;
3375 Exit;
3376 end;
3377 if gPlayer2 = nil then
3378 begin
3379 if g_Game_IsClient then
3380 begin
3381 if NetPlrUID2 > -1 then
3382 gPlayer2 := g_Player_Get(NetPlrUID2);
3383 Exit;
3384 end;
3386 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3387 Team := gPlayer2Settings.Team;
3389 // Ñîçäàíèå âòîðîãî èãðîêà:
3390 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3391 gPlayer2Settings.Color,
3392 Team, False));
3393 if gPlayer2 = nil then
3394 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
3395 else
3396 begin
3397 gPlayer2.Name := gPlayer2Settings.Name;
3398 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
3399 if g_Game_IsServer and g_Game_IsNet then
3400 MH_SEND_PlayerCreate(gPlayer2.UID);
3401 gPlayer2.Respawn(False, True);
3403 if g_Game_IsNet and NetUseMaster then
3404 g_Net_Slist_Update;
3405 end;
3407 Exit;
3408 end;
3409 end;
3411 procedure g_Game_RemovePlayer();
3412 var
3413 Pl: TPlayer;
3414 begin
3415 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3416 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3417 Exit;
3418 Pl := gPlayer2;
3419 if Pl <> nil then
3420 begin
3421 if g_Game_IsServer then
3422 begin
3423 Pl.Lives := 0;
3424 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3425 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3426 g_Player_Remove(Pl.UID);
3428 if g_Game_IsNet and NetUseMaster then
3429 g_Net_Slist_Update;
3430 end else
3431 gPlayer2 := nil;
3432 Exit;
3433 end;
3434 Pl := gPlayer1;
3435 if Pl <> nil then
3436 begin
3437 if g_Game_IsServer then
3438 begin
3439 Pl.Lives := 0;
3440 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3441 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3442 g_Player_Remove(Pl.UID);
3444 if g_Game_IsNet and NetUseMaster then
3445 g_Net_Slist_Update;
3446 end else
3447 begin
3448 gPlayer1 := nil;
3449 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3450 end;
3451 Exit;
3452 end;
3453 end;
3455 procedure g_Game_Spectate();
3456 begin
3457 g_Game_RemovePlayer();
3458 if gPlayer1 <> nil then
3459 g_Game_RemovePlayer();
3460 end;
3462 procedure g_Game_SpectateCenterView();
3463 begin
3464 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
3465 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
3466 end;
3468 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
3469 var
3470 i, nPl: Integer;
3471 begin
3472 g_Game_Free();
3474 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY);
3476 g_Game_ClearLoading();
3478 // Íàñòðîéêè èãðû:
3479 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
3480 gAimLine := False;
3481 gShowMap := False;
3482 gGameSettings.GameType := GT_SINGLE;
3483 gGameSettings.MaxLives := 0;
3484 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
3485 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
3486 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
3487 gSwitchGameMode := GM_SINGLE;
3489 g_Game_ExecuteEvent('ongamestart');
3491 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3492 g_Game_SetupScreenSize();
3494 // Ñîçäàíèå ïåðâîãî èãðîêà:
3495 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3496 gPlayer1Settings.Color,
3497 gPlayer1Settings.Team, False));
3498 if gPlayer1 = nil then
3499 begin
3500 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3501 Exit;
3502 end;
3504 gPlayer1.Name := gPlayer1Settings.Name;
3505 nPl := 1;
3507 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3508 if TwoPlayers then
3509 begin
3510 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3511 gPlayer2Settings.Color,
3512 gPlayer2Settings.Team, False));
3513 if gPlayer2 = nil then
3514 begin
3515 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3516 Exit;
3517 end;
3519 gPlayer2.Name := gPlayer2Settings.Name;
3520 Inc(nPl);
3521 end;
3523 // Çàãðóçêà è çàïóñê êàðòû:
3524 if not g_Game_StartMap(MAP, True) then
3525 begin
3526 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + MAP]));
3527 Exit;
3528 end;
3530 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3531 g_Player_Init();
3533 // Ñîçäàåì áîòîâ:
3534 for i := nPl+1 to nPlayers do
3535 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3536 end;
3538 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
3539 TimeLimit, GoalLimit: Word;
3540 MaxLives: Byte;
3541 Options: LongWord; nPlayers: Byte);
3542 var
3543 i, nPl: Integer;
3544 begin
3545 g_Game_Free();
3547 e_WriteLog('Starting custom game...', MSG_NOTIFY);
3549 g_Game_ClearLoading();
3551 // Íàñòðîéêè èãðû:
3552 gGameSettings.GameType := GT_CUSTOM;
3553 gGameSettings.GameMode := GameMode;
3554 gSwitchGameMode := GameMode;
3555 gGameSettings.TimeLimit := TimeLimit;
3556 gGameSettings.GoalLimit := GoalLimit;
3557 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3558 gGameSettings.Options := Options;
3560 gCoopTotalMonstersKilled := 0;
3561 gCoopTotalSecretsFound := 0;
3562 gCoopTotalMonsters := 0;
3563 gCoopTotalSecrets := 0;
3564 gAimLine := False;
3565 gShowMap := False;
3567 g_Game_ExecuteEvent('ongamestart');
3569 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3570 g_Game_SetupScreenSize();
3572 // Ðåæèì íàáëþäàòåëÿ:
3573 if nPlayers = 0 then
3574 begin
3575 gPlayer1 := nil;
3576 gPlayer2 := nil;
3577 end;
3579 nPl := 0;
3580 if nPlayers >= 1 then
3581 begin
3582 // Ñîçäàíèå ïåðâîãî èãðîêà:
3583 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3584 gPlayer1Settings.Color,
3585 gPlayer1Settings.Team, False));
3586 if gPlayer1 = nil then
3587 begin
3588 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3589 Exit;
3590 end;
3592 gPlayer1.Name := gPlayer1Settings.Name;
3593 Inc(nPl);
3594 end;
3596 if nPlayers >= 2 then
3597 begin
3598 // Ñîçäàíèå âòîðîãî èãðîêà:
3599 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3600 gPlayer2Settings.Color,
3601 gPlayer2Settings.Team, False));
3602 if gPlayer2 = nil then
3603 begin
3604 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3605 Exit;
3606 end;
3608 gPlayer2.Name := gPlayer2Settings.Name;
3609 Inc(nPl);
3610 end;
3612 // Çàãðóçêà è çàïóñê êàðòû:
3613 if not g_Game_StartMap(Map, True) then
3614 begin
3615 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3616 Exit;
3617 end;
3619 // Íåò òî÷åê ïîÿâëåíèÿ:
3620 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3621 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3622 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3623 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3624 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3625 begin
3626 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3627 Exit;
3628 end;
3630 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3631 g_Player_Init();
3633 // Ñîçäàåì áîòîâ:
3634 for i := nPl+1 to nPlayers do
3635 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3636 end;
3638 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3639 TimeLimit, GoalLimit: Word; MaxLives: Byte;
3640 Options: LongWord; nPlayers: Byte;
3641 IPAddr: LongWord; Port: Word);
3642 begin
3643 g_Game_Free();
3645 e_WriteLog('Starting net game (server)...', MSG_NOTIFY);
3647 g_Game_ClearLoading();
3649 // Íàñòðîéêè èãðû:
3650 gGameSettings.GameType := GT_SERVER;
3651 gGameSettings.GameMode := GameMode;
3652 gSwitchGameMode := GameMode;
3653 gGameSettings.TimeLimit := TimeLimit;
3654 gGameSettings.GoalLimit := GoalLimit;
3655 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3656 gGameSettings.Options := Options;
3658 gCoopTotalMonstersKilled := 0;
3659 gCoopTotalSecretsFound := 0;
3660 gCoopTotalMonsters := 0;
3661 gCoopTotalSecrets := 0;
3662 gAimLine := False;
3663 gShowMap := False;
3665 g_Game_ExecuteEvent('ongamestart');
3667 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3668 g_Game_SetupScreenSize();
3670 // Ðåæèì íàáëþäàòåëÿ:
3671 if nPlayers = 0 then
3672 begin
3673 gPlayer1 := nil;
3674 gPlayer2 := nil;
3675 end;
3677 if nPlayers >= 1 then
3678 begin
3679 // Ñîçäàíèå ïåðâîãî èãðîêà:
3680 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3681 gPlayer1Settings.Color,
3682 gPlayer1Settings.Team, False));
3683 if gPlayer1 = nil then
3684 begin
3685 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3686 Exit;
3687 end;
3689 gPlayer1.Name := gPlayer1Settings.Name;
3690 end;
3692 if nPlayers >= 2 then
3693 begin
3694 // Ñîçäàíèå âòîðîãî èãðîêà:
3695 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3696 gPlayer2Settings.Color,
3697 gPlayer2Settings.Team, False));
3698 if gPlayer2 = nil then
3699 begin
3700 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3701 Exit;
3702 end;
3704 gPlayer2.Name := gPlayer2Settings.Name;
3705 end;
3707 // Ñòàðòóåì ñåðâåð
3708 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3709 begin
3710 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
3711 Exit;
3712 end;
3714 g_Net_Slist_Set(NetSlistIP, NetSlistPort);
3716 // Çàãðóçêà è çàïóñê êàðòû:
3717 if not g_Game_StartMap(Map, True) then
3718 begin
3719 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3720 Exit;
3721 end;
3723 // Íåò òî÷åê ïîÿâëåíèÿ:
3724 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3725 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3726 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3727 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3728 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3729 begin
3730 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3731 Exit;
3732 end;
3734 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3735 g_Player_Init();
3737 NetState := NET_STATE_GAME;
3738 end;
3740 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3741 var
3742 Map: String;
3743 WadName: string;
3744 Ptr: Pointer;
3745 T: Cardinal;
3746 MID: Byte;
3747 State: Byte;
3748 OuterLoop: Boolean;
3749 newResPath: string;
3750 begin
3751 g_Game_Free();
3753 State := 0;
3754 e_WriteLog('Starting net game (client)...', MSG_NOTIFY);
3755 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY);
3757 g_Game_ClearLoading();
3759 // Íàñòðîéêè èãðû:
3760 gGameSettings.GameType := GT_CLIENT;
3762 gCoopTotalMonstersKilled := 0;
3763 gCoopTotalSecretsFound := 0;
3764 gCoopTotalMonsters := 0;
3765 gCoopTotalSecrets := 0;
3766 gAimLine := False;
3767 gShowMap := False;
3769 g_Game_ExecuteEvent('ongamestart');
3771 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3772 g_Game_SetupScreenSize();
3774 NetState := NET_STATE_AUTH;
3776 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3777 // Ñòàðòóåì êëèåíò
3778 if not g_Net_Connect(Addr, Port) then
3779 begin
3780 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3781 NetState := NET_STATE_NONE;
3782 Exit;
3783 end;
3785 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3786 MC_SEND_Info(PW);
3787 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3789 OuterLoop := True;
3790 while OuterLoop do
3791 begin
3792 while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
3793 begin
3794 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3795 begin
3796 Ptr := NetEvent.packet^.data;
3797 e_Raw_Seek(0);
3799 MID := e_Raw_Read_Byte(Ptr);
3801 if (MID = NET_MSG_INFO) and (State = 0) then
3802 begin
3803 NetMyID := e_Raw_Read_Byte(Ptr);
3804 NetPlrUID1 := e_Raw_Read_Word(Ptr);
3806 WadName := e_Raw_Read_String(Ptr);
3807 Map := e_Raw_Read_String(Ptr);
3809 gWADHash := e_Raw_Read_MD5(Ptr);
3811 gGameSettings.GameMode := e_Raw_Read_Byte(Ptr);
3812 gSwitchGameMode := gGameSettings.GameMode;
3813 gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr);
3814 gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr);
3815 gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr);
3816 gGameSettings.Options := e_Raw_Read_LongWord(Ptr);
3817 T := e_Raw_Read_LongWord(Ptr);
3819 newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3820 if newResPath = '' then
3821 begin
3822 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3823 newResPath := g_Res_DownloadWAD(WadName);
3824 if newResPath = '' then
3825 begin
3826 g_FatalError(_lc[I_NET_ERR_HASH]);
3827 enet_packet_destroy(NetEvent.packet);
3828 NetState := NET_STATE_NONE;
3829 Exit;
3830 end;
3831 end;
3832 newResPath := ExtractRelativePath(MapsDir, newResPath);
3834 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3835 gPlayer1Settings.Color,
3836 gPlayer1Settings.Team, False));
3838 if gPlayer1 = nil then
3839 begin
3840 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3842 enet_packet_destroy(NetEvent.packet);
3843 NetState := NET_STATE_NONE;
3844 Exit;
3845 end;
3847 gPlayer1.Name := gPlayer1Settings.Name;
3848 gPlayer1.UID := NetPlrUID1;
3849 gPlayer1.Reset(True);
3851 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
3852 begin
3853 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3855 enet_packet_destroy(NetEvent.packet);
3856 NetState := NET_STATE_NONE;
3857 Exit;
3858 end;
3860 gTime := T;
3862 State := 1;
3863 OuterLoop := False;
3864 enet_packet_destroy(NetEvent.packet);
3865 break;
3866 end
3867 else
3868 enet_packet_destroy(NetEvent.packet);
3869 end
3870 else
3871 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
3872 begin
3873 State := 0;
3874 if (NetEvent.data <= NET_DISC_MAX) then
3875 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
3876 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
3877 OuterLoop := False;
3878 Break;
3879 end;
3880 end;
3882 ProcessLoading();
3884 e_PollInput();
3886 if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) then
3887 begin
3888 State := 0;
3889 break;
3890 end;
3891 end;
3893 if State <> 1 then
3894 begin
3895 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3896 NetState := NET_STATE_NONE;
3897 Exit;
3898 end;
3900 gLMSRespawn := LMS_RESPAWN_NONE;
3901 gLMSRespawnTime := 0;
3903 g_Player_Init();
3904 NetState := NET_STATE_GAME;
3905 MC_SEND_FullStateRequest;
3906 e_WriteLog('NET: Connection successful.', MSG_NOTIFY);
3907 end;
3909 procedure g_Game_SaveOptions();
3910 begin
3911 g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
3912 end;
3914 procedure g_Game_ChangeMap(MapPath: String);
3915 var
3916 Force: Boolean;
3917 begin
3918 g_Game_ClearLoading();
3920 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
3921 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3922 if gExitByTrigger then
3923 begin
3924 Force := False;
3925 gExitByTrigger := False;
3926 end;
3927 if not g_Game_StartMap(MapPath, Force) then
3928 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
3929 end;
3931 procedure g_Game_Restart();
3932 var
3933 Map: string;
3934 begin
3935 if g_Game_IsClient then
3936 Exit;
3937 map := g_ExtractFileName(gMapInfo.Map);
3939 MessageTime := 0;
3940 gGameOn := False;
3941 g_Game_ClearLoading();
3942 g_Game_StartMap(Map, True);
3943 end;
3945 function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
3946 var
3947 NewWAD, ResName: String;
3948 I: Integer;
3949 begin
3950 g_Map_Free();
3951 g_Player_RemoveAllCorpses();
3953 if (not g_Game_IsClient) and
3954 (gSwitchGameMode <> gGameSettings.GameMode) and
3955 (gGameSettings.GameMode <> GM_SINGLE) then
3956 begin
3957 if gSwitchGameMode = GM_CTF then
3958 gGameSettings.MaxLives := 0;
3959 gGameSettings.GameMode := gSwitchGameMode;
3960 Force := True;
3961 end else
3962 gSwitchGameMode := gGameSettings.GameMode;
3964 g_Player_ResetTeams();
3966 if Pos(':\', Map) > 0 then
3967 begin
3968 NewWAD := g_ExtractWadName(Map);
3969 ResName := g_ExtractFileName(Map);
3970 if g_Game_IsServer then
3971 begin
3972 gWADHash := MD5File(MapsDir + NewWAD);
3973 g_Game_LoadWAD(NewWAD);
3974 end else
3975 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3976 g_Game_ClientWAD(NewWAD, gWADHash);
3977 end else
3978 ResName := Map;
3980 Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
3981 if Result then
3982 begin
3983 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
3985 gState := STATE_NONE;
3986 g_ActiveWindow := nil;
3987 gGameOn := True;
3989 DisableCheats();
3990 ResetTimer();
3992 if gGameSettings.GameMode = GM_CTF then
3993 begin
3994 g_Map_ResetFlag(FLAG_RED);
3995 g_Map_ResetFlag(FLAG_BLUE);
3996 // CTF, à ôëàãîâ íåò:
3997 if not g_Map_HaveFlagPoints() then
3998 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
3999 end;
4000 end
4001 else
4002 begin
4003 gState := STATE_MENU;
4004 gGameOn := False;
4005 end;
4007 gExit := 0;
4008 gPause := False;
4009 gTime := 0;
4010 NetTimeToUpdate := 1;
4011 NetTimeToReliable := 0;
4012 NetTimeToMaster := NetMasterRate;
4013 gLMSRespawn := LMS_RESPAWN_NONE;
4014 gLMSRespawnTime := 0;
4015 gMissionFailed := False;
4016 gNextMap := '';
4018 gCoopMonstersKilled := 0;
4019 gCoopSecretsFound := 0;
4021 gVoteInProgress := False;
4022 gVotePassed := False;
4023 gVoteCount := 0;
4024 gVoted := False;
4026 gStatsOff := False;
4028 if not gGameOn then Exit;
4030 g_Game_SpectateCenterView();
4032 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4033 begin
4034 gLMSRespawn := LMS_RESPAWN_WARMUP;
4035 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4036 gLMSSoftSpawn := True;
4037 if NetMode = NET_SERVER then
4038 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4039 else
4040 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4041 end;
4043 if NetMode = NET_SERVER then
4044 begin
4045 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4047 // Ìàñòåðñåðâåð
4048 if NetUseMaster then
4049 begin
4050 if (NetMHost = nil) or (NetMPeer = nil) then
4051 if not g_Net_Slist_Connect then
4052 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4054 g_Net_Slist_Update;
4055 end;
4057 if NetClients <> nil then
4058 for I := 0 to High(NetClients) do
4059 if NetClients[I].Used then
4060 begin
4061 NetClients[I].Voted := False;
4062 if NetClients[I].RequestedFullUpdate then
4063 begin
4064 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4065 NetClients[I].RequestedFullUpdate := False;
4066 end;
4067 end;
4069 g_Net_UnbanNonPermHosts();
4070 end;
4072 if gLastMap then
4073 begin
4074 gCoopTotalMonstersKilled := 0;
4075 gCoopTotalSecretsFound := 0;
4076 gCoopTotalMonsters := 0;
4077 gCoopTotalSecrets := 0;
4078 gLastMap := False;
4079 end;
4081 g_Game_ExecuteEvent('onmapstart');
4082 end;
4084 procedure SetFirstLevel();
4085 begin
4086 gNextMap := '';
4088 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4089 if MapList = nil then
4090 Exit;
4092 SortSArray(MapList);
4093 gNextMap := MapList[Low(MapList)];
4095 MapList := nil;
4096 end;
4098 procedure g_Game_ExitLevel(Map: Char16);
4099 begin
4100 gNextMap := Map;
4102 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4103 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4104 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4105 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4107 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4108 if gGameSettings.GameType = GT_SINGLE then
4109 gExit := EXIT_ENDLEVELSINGLE
4110 else // Âûøëè â âûõîä â Ñâîåé èãðå
4111 begin
4112 gExit := EXIT_ENDLEVELCUSTOM;
4113 if gGameSettings.GameMode = GM_COOP then
4114 g_Player_RememberAll;
4116 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4117 begin
4118 gLastMap := True;
4119 if gGameSettings.GameMode = GM_COOP then
4120 gStatsOff := True;
4122 gStatsPressed := True;
4123 gNextMap := 'MAP01';
4125 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4126 g_Game_NextLevel;
4128 if g_Game_IsNet then
4129 begin
4130 MH_SEND_GameStats();
4131 MH_SEND_CoopStats();
4132 end;
4133 end;
4134 end;
4135 end;
4137 procedure g_Game_RestartLevel();
4138 var
4139 Map: string;
4140 begin
4141 if gGameSettings.GameMode = GM_SINGLE then
4142 begin
4143 g_Game_Restart();
4144 Exit;
4145 end;
4146 gExit := EXIT_ENDLEVELCUSTOM;
4147 Map := g_ExtractFileName(gMapInfo.Map);
4148 gNextMap := Map;
4149 end;
4151 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
4152 var
4153 gWAD: String;
4154 begin
4155 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
4156 Exit;
4157 if not g_Game_IsClient then
4158 Exit;
4159 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
4160 if gWAD = '' then
4161 begin
4162 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4163 gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
4164 if gWAD = '' then
4165 begin
4166 g_Game_Free();
4167 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
4168 Exit;
4169 end;
4170 end;
4171 NewWAD := ExtractRelativePath(MapsDir, gWAD);
4172 g_Game_LoadWAD(NewWAD);
4173 end;
4175 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
4176 var
4177 i, n, nb, nr: Integer;
4178 begin
4179 if not g_Game_IsServer then Exit;
4180 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
4181 gLMSRespawn := LMS_RESPAWN_NONE;
4182 gLMSRespawnTime := 0;
4183 MessageTime := 0;
4185 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
4186 begin
4187 gMissionFailed := True;
4188 g_Game_RestartLevel;
4189 Exit;
4190 end;
4192 n := 0; nb := 0; nr := 0;
4193 for i := Low(gPlayers) to High(gPlayers) do
4194 if (gPlayers[i] <> nil) and
4195 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
4196 (gPlayers[i] is TBot)) then
4197 begin
4198 Inc(n);
4199 if gPlayers[i].Team = TEAM_RED then Inc(nr)
4200 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
4201 end;
4203 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
4204 begin
4205 // wait a second until the fuckers finally decide to join
4206 gLMSRespawn := LMS_RESPAWN_WARMUP;
4207 gLMSRespawnTime := gTime + 1000;
4208 gLMSSoftSpawn := NoMapRestart;
4209 Exit;
4210 end;
4212 g_Player_RemoveAllCorpses;
4213 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
4214 if g_Game_IsNet then
4215 MH_SEND_GameEvent(NET_EV_LMS_START);
4217 for i := Low(gPlayers) to High(gPlayers) do
4218 begin
4219 if gPlayers[i] = nil then continue;
4220 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
4221 // don't touch normal spectators
4222 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
4223 begin
4224 gPlayers[i].FNoRespawn := True;
4225 gPlayers[i].Lives := 0;
4226 if g_Game_IsNet then
4227 MH_SEND_PlayerStats(gPlayers[I].UID);
4228 continue;
4229 end;
4230 gPlayers[i].FNoRespawn := False;
4231 gPlayers[i].Lives := gGameSettings.MaxLives;
4232 gPlayers[i].Respawn(False, True);
4233 if gGameSettings.GameMode = GM_COOP then
4234 begin
4235 gPlayers[i].Frags := 0;
4236 gPlayers[i].RecallState;
4237 end;
4238 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
4239 gPlayer1 := g_Player_Get(gLMSPID1);
4240 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
4241 gPlayer2 := g_Player_Get(gLMSPID2);
4242 end;
4244 g_Items_RestartRound();
4246 for i := Low(gMonsters) to High(gMonsters) do
4247 begin
4248 if (gMonsters[i] <> nil) and not gMonsters[i].FNoRespawn then
4249 gMonsters[i].Respawn;
4250 end;
4252 gLMSSoftSpawn := False;
4253 end;
4255 function g_Game_GetFirstMap(WAD: String): String;
4256 begin
4257 Result := '';
4259 MapList := g_Map_GetMapsList(WAD);
4260 if MapList = nil then
4261 Exit;
4263 SortSArray(MapList);
4264 Result := MapList[Low(MapList)];
4266 if not g_Map_Exist(WAD + ':\' + Result) then
4267 Result := '';
4269 MapList := nil;
4270 end;
4272 function g_Game_GetNextMap(): String;
4273 var
4274 I: Integer;
4275 Map: string;
4276 begin
4277 Result := '';
4279 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4280 if MapList = nil then
4281 Exit;
4283 Map := g_ExtractFileName(gMapInfo.Map);
4285 SortSArray(MapList);
4286 MapIndex := -255;
4287 for I := Low(MapList) to High(MapList) do
4288 if Map = MapList[I] then
4289 begin
4290 MapIndex := I;
4291 Break;
4292 end;
4294 if MapIndex <> -255 then
4295 begin
4296 if MapIndex = High(MapList) then
4297 Result := MapList[Low(MapList)]
4298 else
4299 Result := MapList[MapIndex + 1];
4301 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
4302 end;
4304 MapList := nil;
4305 end;
4307 procedure g_Game_NextLevel();
4308 begin
4309 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
4310 gExit := EXIT_ENDLEVELCUSTOM
4311 else
4312 begin
4313 gExit := EXIT_ENDLEVELSINGLE;
4314 Exit;
4315 end;
4317 if gNextMap <> '' then Exit;
4318 gNextMap := g_Game_GetNextMap();
4319 end;
4321 function g_Game_IsTestMap(): Boolean;
4322 begin
4323 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
4324 end;
4326 procedure g_Game_DeleteTestMap();
4327 var
4328 a: Integer;
4329 MapName: Char16;
4330 WadName: string;
4332 WAD: TWADFile;
4333 MapList: SArray;
4334 time: Integer;
4336 begin
4337 a := Pos('.wad:\', gMapToDelete);
4338 if a = 0 then
4339 Exit;
4341 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4342 WadName := Copy(gMapToDelete, 1, a + 3);
4343 Delete(gMapToDelete, 1, a + 5);
4344 gMapToDelete := UpperCase(gMapToDelete);
4345 MapName := '';
4346 CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4349 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4350 if MapName <> TEST_MAP_NAME then
4351 Exit;
4353 if not gTempDelete then
4354 begin
4355 time := g_GetFileTime(WadName);
4356 WAD := TWADFile.Create();
4358 // ×èòàåì Wad-ôàéë:
4359 if not WAD.ReadFile(WadName) then
4360 begin // Íåò òàêîãî WAD-ôàéëà
4361 WAD.Free();
4362 Exit;
4363 end;
4365 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4366 WAD.CreateImage();
4367 MapList := WAD.GetResourcesList('');
4369 if MapList <> nil then
4370 for a := 0 to High(MapList) do
4371 if MapList[a] = MapName then
4372 begin
4373 // Óäàëÿåì è ñîõðàíÿåì:
4374 WAD.RemoveResource('', MapName);
4375 WAD.SaveTo(WadName);
4376 Break;
4377 end;
4379 WAD.Free();
4380 g_SetFileTime(WadName, time);
4381 end else
4383 if gTempDelete then DeleteFile(WadName);
4384 end;
4386 procedure GameCVars(P: SArray);
4387 var
4388 a, b: Integer;
4389 stat: TPlayerStatArray;
4390 cmd, s: string;
4391 config: TConfig;
4392 begin
4393 stat := nil;
4394 cmd := LowerCase(P[0]);
4395 if cmd = 'r_showfps' then
4396 begin
4397 if (Length(P) > 1) and
4398 ((P[1] = '1') or (P[1] = '0')) then
4399 gShowFPS := (P[1][1] = '1');
4401 if gShowFPS then
4402 g_Console_Add(_lc[I_MSG_SHOW_FPS_ON])
4403 else
4404 g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]);
4405 end
4406 else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
4407 begin
4408 with gGameSettings do
4409 begin
4410 if (Length(P) > 1) and
4411 ((P[1] = '1') or (P[1] = '0')) then
4412 begin
4413 if (P[1][1] = '1') then
4414 Options := Options or GAME_OPTION_TEAMDAMAGE
4415 else
4416 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
4417 end;
4419 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
4420 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
4421 else
4422 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
4424 if g_Game_IsNet then MH_SEND_GameSettings;
4425 end;
4426 end
4427 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
4428 begin
4429 with gGameSettings do
4430 begin
4431 if (Length(P) > 1) and
4432 ((P[1] = '1') or (P[1] = '0')) then
4433 begin
4434 if (P[1][1] = '1') then
4435 Options := Options or GAME_OPTION_WEAPONSTAY
4436 else
4437 Options := Options and (not GAME_OPTION_WEAPONSTAY);
4438 end;
4440 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
4441 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
4442 else
4443 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
4445 if g_Game_IsNet then MH_SEND_GameSettings;
4446 end;
4447 end
4448 else if cmd = 'g_gamemode' then
4449 begin
4450 a := g_Game_TextToMode(P[1]);
4451 if a = GM_SINGLE then a := GM_COOP;
4452 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
4453 begin
4454 gSwitchGameMode := a;
4455 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
4456 (gState = STATE_INTERSINGLE) then
4457 gSwitchGameMode := GM_SINGLE;
4458 if not gGameOn then
4459 gGameSettings.GameMode := gSwitchGameMode;
4460 end;
4461 if gSwitchGameMode = gGameSettings.GameMode then
4462 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
4463 [g_Game_ModeToText(gGameSettings.GameMode)]))
4464 else
4465 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
4466 [g_Game_ModeToText(gGameSettings.GameMode),
4467 g_Game_ModeToText(gSwitchGameMode)]));
4468 end
4469 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
4470 begin
4471 with gGameSettings do
4472 begin
4473 if (Length(P) > 1) and
4474 ((P[1] = '1') or (P[1] = '0')) then
4475 begin
4476 if (P[1][1] = '1') then
4477 Options := Options or GAME_OPTION_ALLOWEXIT
4478 else
4479 Options := Options and (not GAME_OPTION_ALLOWEXIT);
4480 end;
4482 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
4483 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
4484 else
4485 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
4486 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4488 if g_Game_IsNet then MH_SEND_GameSettings;
4489 end;
4490 end
4491 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
4492 begin
4493 with gGameSettings do
4494 begin
4495 if (Length(P) > 1) and
4496 ((P[1] = '1') or (P[1] = '0')) then
4497 begin
4498 if (P[1][1] = '1') then
4499 Options := Options or GAME_OPTION_MONSTERS
4500 else
4501 Options := Options and (not GAME_OPTION_MONSTERS);
4502 end;
4504 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
4505 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
4506 else
4507 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
4508 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4510 if g_Game_IsNet then MH_SEND_GameSettings;
4511 end;
4512 end
4513 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
4514 begin
4515 with gGameSettings do
4516 begin
4517 if (Length(P) > 1) and
4518 ((P[1] = '1') or (P[1] = '0')) then
4519 begin
4520 if (P[1][1] = '1') then
4521 Options := Options or GAME_OPTION_BOTVSPLAYER
4522 else
4523 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
4524 end;
4526 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
4527 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
4528 else
4529 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
4531 if g_Game_IsNet then MH_SEND_GameSettings;
4532 end;
4533 end
4534 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
4535 begin
4536 with gGameSettings do
4537 begin
4538 if (Length(P) > 1) and
4539 ((P[1] = '1') or (P[1] = '0')) then
4540 begin
4541 if (P[1][1] = '1') then
4542 Options := Options or GAME_OPTION_BOTVSMONSTER
4543 else
4544 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
4545 end;
4547 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
4548 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
4549 else
4550 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
4552 if g_Game_IsNet then MH_SEND_GameSettings;
4553 end;
4554 end
4555 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
4556 begin
4557 if Length(P) > 1 then
4558 begin
4559 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
4560 gGameSettings.WarmupTime := 30
4561 else
4562 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
4563 end;
4565 g_Console_Add(Format(_lc[I_MSG_WARMUP],
4566 [gGameSettings.WarmupTime]));
4567 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4568 end
4569 else if cmd = 'net_interp' then
4570 begin
4571 if (Length(P) > 1) then
4572 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
4574 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
4575 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4576 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
4577 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4578 config.Free();
4579 end
4580 else if cmd = 'net_forceplayerupdate' then
4581 begin
4582 if (Length(P) > 1) and
4583 ((P[1] = '1') or (P[1] = '0')) then
4584 NetForcePlayerUpdate := (P[1][1] = '1');
4586 if NetForcePlayerUpdate then
4587 g_Console_Add('net_forceplayerupdate = 1')
4588 else
4589 g_Console_Add('net_forceplayerupdate = 0');
4590 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4591 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
4592 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4593 config.Free();
4594 end
4595 else if cmd = 'net_predictself' then
4596 begin
4597 if (Length(P) > 1) and
4598 ((P[1] = '1') or (P[1] = '0')) then
4599 NetPredictSelf := (P[1][1] = '1');
4601 if NetPredictSelf then
4602 g_Console_Add('net_predictself = 1')
4603 else
4604 g_Console_Add('net_predictself = 0');
4605 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4606 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
4607 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4608 config.Free();
4609 end
4610 else if cmd = 'sv_name' then
4611 begin
4612 if (Length(P) > 1) and (Length(P[1]) > 0) then
4613 begin
4614 NetServerName := P[1];
4615 if Length(NetServerName) > 64 then
4616 SetLength(NetServerName, 64);
4617 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4618 g_Net_Slist_Update;
4619 end;
4621 g_Console_Add(cmd + ' = "' + NetServerName + '"');
4622 end
4623 else if cmd = 'sv_passwd' then
4624 begin
4625 if (Length(P) > 1) and (Length(P[1]) > 0) then
4626 begin
4627 NetPassword := P[1];
4628 if Length(NetPassword) > 24 then
4629 SetLength(NetPassword, 24);
4630 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4631 g_Net_Slist_Update;
4632 end;
4634 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
4635 end
4636 else if cmd = 'sv_maxplrs' then
4637 begin
4638 if (Length(P) > 1) then
4639 begin
4640 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
4641 if g_Game_IsServer and g_Game_IsNet then
4642 begin
4643 b := 0;
4644 for a := 0 to High(NetClients) do
4645 if NetClients[a].Used then
4646 begin
4647 Inc(b);
4648 if b > NetMaxClients then
4649 begin
4650 s := g_Player_Get(NetClients[a].Player).Name;
4651 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
4652 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4653 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4654 end;
4655 end;
4656 if NetUseMaster then
4657 g_Net_Slist_Update;
4658 end;
4659 end;
4661 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
4662 end
4663 else if cmd = 'sv_public' then
4664 begin
4665 if (Length(P) > 1) then
4666 begin
4667 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
4668 if g_Game_IsServer and g_Game_IsNet then
4669 if NetUseMaster then
4670 begin
4671 if NetMPeer = nil then
4672 if not g_Net_Slist_Connect() then
4673 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4674 g_Net_Slist_Update();
4675 end
4676 else
4677 if NetMPeer <> nil then
4678 g_Net_Slist_Disconnect();
4679 end;
4681 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
4682 end
4683 else if cmd = 'sv_intertime' then
4684 begin
4685 if (Length(P) > 1) then
4686 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4688 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4689 end
4690 else if cmd = 'p1_name' then
4691 begin
4692 if (Length(P) > 1) and gGameOn then
4693 begin
4694 if g_Game_IsClient then
4695 begin
4696 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4697 MC_SEND_PlayerSettings;
4698 end
4699 else
4700 if gPlayer1 <> nil then
4701 begin
4702 gPlayer1.Name := b_Text_Unformat(P[1]);
4703 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4704 end
4705 else
4706 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4707 end;
4708 end
4709 else if cmd = 'p2_name' then
4710 begin
4711 if (Length(P) > 1) and gGameOn then
4712 begin
4713 if g_Game_IsClient then
4714 begin
4715 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4716 MC_SEND_PlayerSettings;
4717 end
4718 else
4719 if gPlayer2 <> nil then
4720 begin
4721 gPlayer2.Name := b_Text_Unformat(P[1]);
4722 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4723 end
4724 else
4725 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4726 end;
4727 end
4728 else if cmd = 'p1_color' then
4729 begin
4730 if Length(P) > 3 then
4731 if g_Game_IsClient then
4732 begin
4733 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4734 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4735 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4736 MC_SEND_PlayerSettings;
4737 end
4738 else
4739 if gPlayer1 <> nil then
4740 begin
4741 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4742 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4743 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4744 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4745 end
4746 else
4747 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4748 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4749 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4750 end
4751 else if (cmd = 'p2_color') and not g_Game_IsNet then
4752 begin
4753 if Length(P) > 3 then
4754 if g_Game_IsClient then
4755 begin
4756 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4757 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4758 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4759 MC_SEND_PlayerSettings;
4760 end
4761 else
4762 if gPlayer2 <> nil then
4763 begin
4764 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4765 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4766 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4767 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4768 end
4769 else
4770 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4771 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4772 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4773 end
4774 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
4775 begin
4776 if cmd = 'r_showtime' then
4777 begin
4778 if (Length(P) > 1) and
4779 ((P[1] = '1') or (P[1] = '0')) then
4780 gShowTime := (P[1][1] = '1');
4782 if gShowTime then
4783 g_Console_Add(_lc[I_MSG_TIME_ON])
4784 else
4785 g_Console_Add(_lc[I_MSG_TIME_OFF]);
4786 end
4787 else if cmd = 'r_showscore' then
4788 begin
4789 if (Length(P) > 1) and
4790 ((P[1] = '1') or (P[1] = '0')) then
4791 gShowGoals := (P[1][1] = '1');
4793 if gShowGoals then
4794 g_Console_Add(_lc[I_MSG_SCORE_ON])
4795 else
4796 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
4797 end
4798 else if cmd = 'r_showstat' then
4799 begin
4800 if (Length(P) > 1) and
4801 ((P[1] = '1') or (P[1] = '0')) then
4802 gShowStat := (P[1][1] = '1');
4804 if gShowStat then
4805 g_Console_Add(_lc[I_MSG_STATS_ON])
4806 else
4807 g_Console_Add(_lc[I_MSG_STATS_OFF]);
4808 end
4809 else if cmd = 'r_showkillmsg' then
4810 begin
4811 if (Length(P) > 1) and
4812 ((P[1] = '1') or (P[1] = '0')) then
4813 gShowKillMsg := (P[1][1] = '1');
4815 if gShowKillMsg then
4816 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
4817 else
4818 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
4819 end
4820 else if cmd = 'r_showlives' then
4821 begin
4822 if (Length(P) > 1) and
4823 ((P[1] = '1') or (P[1] = '0')) then
4824 gShowLives := (P[1][1] = '1');
4826 if gShowLives then
4827 g_Console_Add(_lc[I_MSG_LIVES_ON])
4828 else
4829 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
4830 end
4831 else if cmd = 'r_showspect' then
4832 begin
4833 if (Length(P) > 1) and
4834 ((P[1] = '1') or (P[1] = '0')) then
4835 gSpectHUD := (P[1][1] = '1');
4837 if gSpectHUD then
4838 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
4839 else
4840 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
4841 end
4842 else if cmd = 'r_showping' then
4843 begin
4844 if (Length(P) > 1) and
4845 ((P[1] = '1') or (P[1] = '0')) then
4846 gShowPing := (P[1][1] = '1');
4848 if gShowPing then
4849 g_Console_Add(_lc[I_MSG_PING_ON])
4850 else
4851 g_Console_Add(_lc[I_MSG_PING_OFF]);
4852 end
4853 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
4854 begin
4855 if Length(P) > 1 then
4856 begin
4857 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
4858 gGameSettings.GoalLimit := 0
4859 else
4860 begin
4861 b := 0;
4863 if gGameSettings.GameMode = GM_DM then
4864 begin // DM
4865 stat := g_Player_GetStats();
4866 if stat <> nil then
4867 for a := 0 to High(stat) do
4868 if stat[a].Frags > b then
4869 b := stat[a].Frags;
4870 end
4871 else // TDM/CTF
4872 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
4874 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
4875 end;
4877 if g_Game_IsNet then MH_SEND_GameSettings;
4878 end;
4880 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
4881 end
4882 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
4883 begin
4884 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
4885 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
4887 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
4888 [gGameSettings.TimeLimit div 3600,
4889 (gGameSettings.TimeLimit div 60) mod 60,
4890 gGameSettings.TimeLimit mod 60]));
4891 if g_Game_IsNet then MH_SEND_GameSettings;
4892 end
4893 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
4894 begin
4895 if Length(P) > 1 then
4896 begin
4897 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
4898 gGameSettings.MaxLives := 0
4899 else
4900 begin
4901 b := 0;
4902 stat := g_Player_GetStats();
4903 if stat <> nil then
4904 for a := 0 to High(stat) do
4905 if stat[a].Lives > b then
4906 b := stat[a].Lives;
4907 gGameSettings.MaxLives :=
4908 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
4909 end;
4910 end;
4912 g_Console_Add(Format(_lc[I_MSG_LIVES],
4913 [gGameSettings.MaxLives]));
4914 if g_Game_IsNet then MH_SEND_GameSettings;
4915 end;
4916 end;
4917 end;
4919 // profiler console commands
4920 procedure ProfilerCommands (P: SArray);
4921 var
4922 cmd: string;
4924 function getBool (idx: Integer): Integer;
4925 begin
4926 if (idx < 0) or (idx > High(P)) then begin result := -1; exit; end;
4927 result := 0;
4928 if (P[idx] = '1') or (P[idx] = 'on') or (P[idx] = 'true') or (P[idx] = 'tan') then result := 1;
4929 end;
4931 begin
4932 //if not gDebugMode then exit;
4933 cmd := LowerCase(P[0]);
4935 if cmd = 'pf_draw_frame' then
4936 begin
4937 g_profile_frame_draw := not g_profile_frame_draw;
4938 exit;
4939 end;
4941 if cmd = 'pf_update_frame' then
4942 begin
4943 g_profile_frame_update := not g_profile_frame_update;
4944 exit;
4945 end;
4947 if cmd = 'pf_coldet' then
4948 begin
4949 g_profile_collision := not g_profile_collision;
4950 exit;
4951 end;
4953 if cmd = 'r_sq_draw' then
4954 begin
4955 case getBool(1) of
4956 -1: begin end;
4957 0: gdbg_map_use_accel_render := false;
4958 1: gdbg_map_use_accel_render := true;
4959 end;
4960 if gdbg_map_use_accel_render then g_Console_Add('accelerated rendering: tan') else g_Console_Add('accelerated rendering: ona');
4961 exit;
4962 end;
4964 if cmd = 'dbg_sq_coldet' then
4965 begin
4966 case getBool(1) of
4967 -1: begin end;
4968 0: gdbg_map_use_accel_coldet := false;
4969 1: gdbg_map_use_accel_coldet := true;
4970 end;
4971 if gdbg_map_use_accel_coldet then g_Console_Add('accelerated coldet: tan') else g_Console_Add('accelerated coldet: ona');
4972 exit;
4973 end;
4975 if (cmd = 'sq_use_grid') or (cmd = 'sq_use_tree') then
4976 begin
4977 gdbg_map_use_tree_coldet := (cmd = 'sq_use_tree');
4978 if gdbg_map_use_tree_coldet then g_Console_Add('coldet acceleration: tree') else g_Console_Add('coldet acceleration: grid');
4979 exit;
4980 end;
4982 if (cmd = 'r_sq_use_grid') or (cmd = 'r_sq_use_tree') then
4983 begin
4984 gdbg_map_use_tree_draw := (cmd = 'r_sq_use_tree');
4985 if gdbg_map_use_tree_draw then g_Console_Add('render acceleration: tree') else g_Console_Add('render acceleration: grid');
4986 exit;
4987 end;
4989 if (cmd = 't_dump_node_queries') then
4990 begin
4991 case getBool(1) of
4992 -1: begin end;
4993 0: gdbg_map_dump_coldet_tree_queries := false;
4994 1: gdbg_map_dump_coldet_tree_queries := true;
4995 end;
4996 if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
4997 exit;
4998 end;
4999 end;
5001 procedure DebugCommands(P: SArray);
5002 var
5003 a, b: Integer;
5004 cmd: string;
5005 //pt: TPoint;
5006 begin
5007 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5008 if gDebugMode then
5009 begin
5010 cmd := LowerCase(P[0]);
5011 if cmd = 'd_window' then
5012 begin
5013 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5014 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5015 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5016 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5017 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5018 end
5019 else if cmd = 'd_sounds' then
5020 begin
5021 if (Length(P) > 1) and
5022 ((P[1] = '1') or (P[1] = '0')) then
5023 g_Debug_Sounds := (P[1][1] = '1');
5025 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5026 end
5027 else if cmd = 'd_frames' then
5028 begin
5029 if (Length(P) > 1) and
5030 ((P[1] = '1') or (P[1] = '0')) then
5031 g_Debug_Frames := (P[1][1] = '1');
5033 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5034 end
5035 else if cmd = 'd_winmsg' then
5036 begin
5037 if (Length(P) > 1) and
5038 ((P[1] = '1') or (P[1] = '0')) then
5039 g_Debug_WinMsgs := (P[1][1] = '1');
5041 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5042 end
5043 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5044 begin
5045 if (Length(P) > 1) and
5046 ((P[1] = '1') or (P[1] = '0')) then
5047 g_Debug_MonsterOff := (P[1][1] = '1');
5049 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5050 end
5051 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5052 begin
5053 if Length(P) > 1 then
5054 case P[1][1] of
5055 '0': g_debug_BotAIOff := 0;
5056 '1': g_debug_BotAIOff := 1;
5057 '2': g_debug_BotAIOff := 2;
5058 '3': g_debug_BotAIOff := 3;
5059 end;
5061 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5062 end
5063 else if cmd = 'd_monster' then
5064 begin
5065 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.Live) and (not g_Game_IsNet) then
5066 if Length(P) < 2 then
5067 begin
5068 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5069 g_Console_Add('ID | Name');
5070 for b := MONSTER_DEMON to MONSTER_MAN do
5071 g_Console_Add(Format('%2d | %s', [b, g_Monsters_GetNameByID(b)]));
5072 end else
5073 begin
5074 a := StrToIntDef(P[1], 0);
5075 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5076 a := g_Monsters_GetIDByName(P[1]);
5078 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5079 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5080 else
5081 begin
5082 with gPlayer1.Obj do
5083 b := g_Monsters_Create(a,
5084 X + Rect.X + (Rect.Width div 2),
5085 Y + Rect.Y + Rect.Height,
5086 gPlayer1.Direction, True);
5087 if (Length(P) > 2) and (b >= 0) then
5088 gMonsters[b].MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5089 end;
5090 end;
5091 end
5092 else if (cmd = 'd_health') then
5093 begin
5094 if (Length(P) > 1) and
5095 ((P[1] = '1') or (P[1] = '0')) then
5096 g_debug_HealthBar := (P[1][1] = '1');
5098 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5099 end
5100 else if (cmd = 'd_player') then
5101 begin
5102 if (Length(P) > 1) and
5103 ((P[1] = '1') or (P[1] = '0')) then
5104 g_debug_Player := (P[1][1] = '1');
5106 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5107 end
5108 else if (cmd = 'd_joy') then
5109 begin
5110 for a := 1 to 8 do
5111 g_Console_Add(e_JoystickStateToString(a));
5112 end;
5113 end
5114 else
5115 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5116 end;
5119 procedure GameCheats(P: SArray);
5120 var
5121 cmd: string;
5122 f, a: Integer;
5123 plr: TPlayer;
5124 begin
5125 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
5126 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then
5127 begin
5128 g_Console_Add('not available');
5129 exit;
5130 end;
5131 plr := gPlayer1;
5132 if plr = nil then
5133 begin
5134 g_Console_Add('where is the player?!');
5135 exit;
5136 end;
5137 cmd := LowerCase(P[0]);
5138 // god
5139 if cmd = 'god' then
5140 begin
5141 plr.GodMode := not plr.GodMode;
5142 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5143 exit;
5144 end;
5145 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5146 if cmd = 'give' then
5147 begin
5148 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5149 for f := 1 to High(P) do
5150 begin
5151 cmd := LowerCase(P[f]);
5152 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5153 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5154 if cmd = 'exit' then
5155 begin
5156 if gTriggers <> nil then
5157 begin
5158 for a := 0 to High(gTriggers) do
5159 begin
5160 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5161 begin
5162 g_Console_Add('player left the map');
5163 gExitByTrigger := True;
5164 g_Game_ExitLevel(gTriggers[a].Data.MapName);
5165 break;
5166 end;
5167 end;
5168 end;
5169 continue;
5170 end;
5172 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5173 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5174 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5175 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5176 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5178 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5179 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5181 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5182 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5184 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5185 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5187 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5188 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5190 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5191 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5193 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5194 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5195 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
5197 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
5198 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
5199 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
5200 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
5201 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
5202 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
5204 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
5205 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
5206 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
5207 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
5208 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
5209 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
5211 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
5212 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
5214 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
5215 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
5217 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
5219 if cmd = 'ammo' then
5220 begin
5221 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
5222 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
5223 plr.GiveItem(ITEM_AMMO_CELL_BIG);
5224 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
5225 plr.GiveItem(ITEM_AMMO_FUELCAN);
5226 g_Console_Add('player got some ammo');
5227 continue;
5228 end;
5230 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
5231 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
5233 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
5234 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
5236 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
5237 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
5239 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
5240 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
5242 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
5244 if cmd = 'weapons' then
5245 begin
5246 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
5247 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
5248 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
5249 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
5250 plr.GiveItem(ITEM_WEAPON_PLASMA);
5251 plr.GiveItem(ITEM_WEAPON_BFG);
5252 g_Console_Add('player got weapons');
5253 continue;
5254 end;
5256 if cmd = 'keys' then
5257 begin
5258 plr.GiveItem(ITEM_KEY_RED);
5259 plr.GiveItem(ITEM_KEY_GREEN);
5260 plr.GiveItem(ITEM_KEY_BLUE);
5261 g_Console_Add('player got all keys');
5262 continue;
5263 end;
5265 g_Console_Add('i don''t know how to give '''+cmd+'''!');
5266 end;
5267 exit;
5268 end;
5269 // open
5270 if cmd = 'open' then
5271 begin
5272 g_Console_Add('player activated sesame');
5273 g_Triggers_OpenAll();
5274 exit;
5275 end;
5276 // fly
5277 if cmd = 'fly' then
5278 begin
5279 gFly := not gFly;
5280 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5281 exit;
5282 end;
5283 // noclip
5284 if cmd = 'noclip' then
5285 begin
5286 plr.SwitchNoClip;
5287 g_Console_Add('wall hardeness adjusted');
5288 exit;
5289 end;
5290 // notarget
5291 if cmd = 'notarget' then
5292 begin
5293 plr.NoTarget := not plr.NoTarget;
5294 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5295 exit;
5296 end;
5297 // noreload
5298 if cmd = 'noreload' then
5299 begin
5300 plr.NoReload := not plr.NoReload;
5301 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5302 exit;
5303 end;
5304 // speedy
5305 if cmd = 'speedy' then
5306 begin
5307 MAX_RUNVEL := 32-MAX_RUNVEL;
5308 g_Console_Add('speed adjusted');
5309 exit;
5310 end;
5311 // jumpy
5312 if cmd = 'jumpy' then
5313 begin
5314 VEL_JUMP := 30-VEL_JUMP;
5315 g_Console_Add('jump height adjusted');
5316 exit;
5317 end;
5318 // automap
5319 if cmd = 'automap' then
5320 begin
5321 gShowMap := not gShowMap;
5322 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5323 exit;
5324 end;
5325 // aimline
5326 if cmd = 'aimline' then
5327 begin
5328 gAimLine := not gAimLine;
5329 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5330 exit;
5331 end;
5332 end;
5334 procedure GameCommands(P: SArray);
5335 var
5336 a, b: Integer;
5337 s, pw: String;
5338 chstr: string;
5339 cmd: string;
5340 pl: pTNetClient = nil;
5341 plr: TPlayer;
5342 prt: Word;
5343 nm: Boolean;
5344 listen: LongWord;
5345 begin
5346 // Îáùèå êîìàíäû:
5347 cmd := LowerCase(P[0]);
5348 chstr := '';
5349 if (cmd = 'quit') or
5350 (cmd = 'exit') then
5351 begin
5352 g_Game_Free();
5353 g_Game_Quit();
5354 Exit;
5355 end
5356 else if cmd = 'pause' then
5357 begin
5358 if (g_ActiveWindow = nil) then
5359 g_Game_Pause(not gPause);
5360 end
5361 else if cmd = 'endgame' then
5362 gExit := EXIT_SIMPLE
5363 else if cmd = 'restart' then
5364 begin
5365 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
5366 begin
5367 if g_Game_IsClient then
5368 begin
5369 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5370 Exit;
5371 end;
5372 g_Game_Restart();
5373 end else
5374 g_Console_Add(_lc[I_MSG_NOT_GAME]);
5375 end
5376 else if cmd = 'kick' then
5377 begin
5378 if g_Game_IsServer then
5379 begin
5380 if Length(P) < 2 then
5381 begin
5382 g_Console_Add('kick <name>');
5383 Exit;
5384 end;
5385 if P[1] = '' then
5386 begin
5387 g_Console_Add('kick <name>');
5388 Exit;
5389 end;
5391 if g_Game_IsNet then
5392 pl := g_Net_Client_ByName(P[1]);
5393 if (pl <> nil) then
5394 begin
5395 s := g_Net_ClientName_ByID(pl^.ID);
5396 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
5397 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5398 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5399 if NetUseMaster then
5400 g_Net_Slist_Update;
5401 end else if gPlayers <> nil then
5402 for a := Low(gPlayers) to High(gPlayers) do
5403 if gPlayers[a] <> nil then
5404 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
5405 begin
5406 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5407 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
5408 continue;
5409 gPlayers[a].Lives := 0;
5410 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
5411 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
5412 g_Player_Remove(gPlayers[a].UID);
5413 if NetUseMaster then
5414 g_Net_Slist_Update;
5415 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5416 g_Bot_MixNames();
5417 end;
5418 end else
5419 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5420 end
5421 else if cmd = 'kick_id' then
5422 begin
5423 if g_Game_IsServer and g_Game_IsNet then
5424 begin
5425 if Length(P) < 2 then
5426 begin
5427 g_Console_Add('kick_id <client ID>');
5428 Exit;
5429 end;
5430 if P[1] = '' then
5431 begin
5432 g_Console_Add('kick_id <client ID>');
5433 Exit;
5434 end;
5436 a := StrToIntDef(P[1], 0);
5437 if (NetClients <> nil) and (a <= High(NetClients)) then
5438 begin
5439 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5440 begin
5441 s := g_Net_ClientName_ByID(NetClients[a].ID);
5442 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
5443 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5444 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5445 if NetUseMaster then
5446 g_Net_Slist_Update;
5447 end;
5448 end;
5449 end else
5450 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5451 end
5452 else if cmd = 'ban' then
5453 begin
5454 if g_Game_IsServer and g_Game_IsNet then
5455 begin
5456 if Length(P) < 2 then
5457 begin
5458 g_Console_Add('ban <name>');
5459 Exit;
5460 end;
5461 if P[1] = '' then
5462 begin
5463 g_Console_Add('ban <name>');
5464 Exit;
5465 end;
5467 pl := g_Net_Client_ByName(P[1]);
5468 if (pl <> nil) then
5469 begin
5470 s := g_Net_ClientName_ByID(pl^.ID);
5471 g_Net_BanHost(pl^.Peer^.address.host, False);
5472 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
5473 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5474 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5475 if NetUseMaster then
5476 g_Net_Slist_Update;
5477 end else
5478 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5479 end else
5480 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5481 end
5482 else if cmd = 'ban_id' then
5483 begin
5484 if g_Game_IsServer and g_Game_IsNet then
5485 begin
5486 if Length(P) < 2 then
5487 begin
5488 g_Console_Add('ban_id <client ID>');
5489 Exit;
5490 end;
5491 if P[1] = '' then
5492 begin
5493 g_Console_Add('ban_id <client ID>');
5494 Exit;
5495 end;
5497 a := StrToIntDef(P[1], 0);
5498 if (NetClients <> nil) and (a <= High(NetClients)) then
5499 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5500 begin
5501 s := g_Net_ClientName_ByID(NetClients[a].ID);
5502 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
5503 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
5504 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5505 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5506 if NetUseMaster then
5507 g_Net_Slist_Update;
5508 end;
5509 end else
5510 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5511 end
5512 else if cmd = 'permban' then
5513 begin
5514 if g_Game_IsServer and g_Game_IsNet then
5515 begin
5516 if Length(P) < 2 then
5517 begin
5518 g_Console_Add('permban <name>');
5519 Exit;
5520 end;
5521 if P[1] = '' then
5522 begin
5523 g_Console_Add('permban <name>');
5524 Exit;
5525 end;
5527 pl := g_Net_Client_ByName(P[1]);
5528 if (pl <> nil) then
5529 begin
5530 s := g_Net_ClientName_ByID(pl^.ID);
5531 g_Net_BanHost(pl^.Peer^.address.host);
5532 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
5533 g_Net_SaveBanList();
5534 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5535 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5536 if NetUseMaster then
5537 g_Net_Slist_Update;
5538 end else
5539 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5540 end else
5541 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5542 end
5543 else if cmd = 'permban_id' then
5544 begin
5545 if g_Game_IsServer and g_Game_IsNet then
5546 begin
5547 if Length(P) < 2 then
5548 begin
5549 g_Console_Add('permban_id <client ID>');
5550 Exit;
5551 end;
5552 if P[1] = '' then
5553 begin
5554 g_Console_Add('permban_id <client ID>');
5555 Exit;
5556 end;
5558 a := StrToIntDef(P[1], 0);
5559 if (NetClients <> nil) and (a <= High(NetClients)) then
5560 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5561 begin
5562 s := g_Net_ClientName_ByID(NetClients[a].ID);
5563 g_Net_BanHost(NetClients[a].Peer^.address.host);
5564 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
5565 g_Net_SaveBanList();
5566 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5567 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5568 if NetUseMaster then
5569 g_Net_Slist_Update;
5570 end;
5571 end else
5572 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5573 end
5574 else if cmd = 'unban' then
5575 begin
5576 if g_Game_IsServer and g_Game_IsNet then
5577 begin
5578 if Length(P) < 2 then
5579 begin
5580 g_Console_Add('unban <IP Address>');
5581 Exit;
5582 end;
5583 if P[1] = '' then
5584 begin
5585 g_Console_Add('unban <IP Address>');
5586 Exit;
5587 end;
5589 if g_Net_UnbanHost(P[1]) then
5590 begin
5591 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5592 g_Net_SaveBanList();
5593 end else
5594 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5595 end else
5596 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5597 end
5598 else if cmd = 'clientlist' then
5599 begin
5600 if g_Game_IsServer and g_Game_IsNet then
5601 begin
5602 b := 0;
5603 if NetClients <> nil then
5604 for a := Low(NetClients) to High(NetClients) do
5605 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5606 begin
5607 plr := g_Player_Get(NetClients[a].Player);
5608 if plr = nil then continue;
5609 Inc(b);
5610 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5611 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5612 end;
5613 if b = 0 then
5614 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5615 end else
5616 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5617 end
5618 else if cmd = 'connect' then
5619 begin
5620 if (NetMode = NET_NONE) then
5621 begin
5622 if Length(P) < 2 then
5623 begin
5624 g_Console_Add('connect <IP> [port] [password]');
5625 Exit;
5626 end;
5627 if P[1] = '' then
5628 begin
5629 g_Console_Add('connect <IP> [port] [password]');
5630 Exit;
5631 end;
5633 if Length(P) > 2 then
5634 prt := StrToIntDef(P[2], 25666)
5635 else
5636 prt := 25666;
5638 if Length(P) > 3 then
5639 pw := P[3]
5640 else
5641 pw := '';
5643 g_Game_StartClient(P[1], prt, pw);
5644 end;
5645 end
5646 else if cmd = 'disconnect' then
5647 begin
5648 if (NetMode = NET_CLIENT) then
5649 g_Net_Disconnect();
5650 end
5651 else if cmd = 'reconnect' then
5652 begin
5653 if (NetMode = NET_SERVER) then
5654 Exit;
5656 if (NetMode = NET_CLIENT) then
5657 begin
5658 g_Net_Disconnect();
5659 gExit := EXIT_SIMPLE;
5660 EndGame;
5661 end;
5663 //TODO: Use last successful password to reconnect, instead of ''
5664 g_Game_StartClient(NetClientIP, NetClientPort, '');
5665 end
5666 else if (cmd = 'addbot') or
5667 (cmd = 'bot_add') then
5668 begin
5669 if Length(P) > 1 then
5670 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5671 else
5672 g_Bot_Add(TEAM_NONE, 2);
5673 end
5674 else if cmd = 'bot_addlist' then
5675 begin
5676 if Length(P) > 1 then
5677 if Length(P) = 2 then
5678 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5679 else
5680 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5681 end
5682 else if cmd = 'bot_removeall' then
5683 g_Bot_RemoveAll()
5684 else if cmd = 'chat' then
5685 begin
5686 if g_Game_IsNet then
5687 begin
5688 if Length(P) > 1 then
5689 begin
5690 for a := 1 to High(P) do
5691 chstr := chstr + P[a] + ' ';
5693 if Length(chstr) > 200 then SetLength(chstr, 200);
5695 if Length(chstr) < 1 then
5696 begin
5697 g_Console_Add('chat <text>');
5698 Exit;
5699 end;
5701 chstr := b_Text_Format(chstr);
5702 if g_Game_IsClient then
5703 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5704 else
5705 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5706 end
5707 else
5708 g_Console_Add('chat <text>');
5709 end else
5710 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5711 end
5712 else if cmd = 'teamchat' then
5713 begin
5714 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5715 begin
5716 if Length(P) > 1 then
5717 begin
5718 for a := 1 to High(P) do
5719 chstr := chstr + P[a] + ' ';
5721 if Length(chstr) > 200 then SetLength(chstr, 200);
5723 if Length(chstr) < 1 then
5724 begin
5725 g_Console_Add('teamchat <text>');
5726 Exit;
5727 end;
5729 chstr := b_Text_Format(chstr);
5730 if g_Game_IsClient then
5731 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5732 else
5733 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5734 gPlayer1Settings.Team);
5735 end
5736 else
5737 g_Console_Add('teamchat <text>');
5738 end else
5739 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5740 end
5741 else if cmd = 'game' then
5742 begin
5743 if gGameSettings.GameType <> GT_NONE then
5744 begin
5745 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5746 Exit;
5747 end;
5748 if Length(P) = 1 then
5749 begin
5750 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5751 Exit;
5752 end;
5753 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5754 P[1] := addWadExtension(P[1]);
5755 if FileExists(MapsDir + P[1]) then
5756 begin
5757 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5758 if Length(P) < 3 then
5759 begin
5760 SetLength(P, 3);
5761 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5762 end;
5764 s := P[1] + ':\' + UpperCase(P[2]);
5766 if g_Map_Exist(MapsDir + s) then
5767 begin
5768 // Çàïóñêàåì ñâîþ èãðó
5769 g_Game_Free();
5770 with gGameSettings do
5771 begin
5772 GameMode := g_Game_TextToMode(gcGameMode);
5773 if gSwitchGameMode <> GM_NONE then
5774 GameMode := gSwitchGameMode;
5775 if GameMode = GM_NONE then GameMode := GM_DM;
5776 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5777 b := 1;
5778 if Length(P) >= 4 then
5779 b := StrToIntDef(P[3], 1);
5780 g_Game_StartCustom(s, GameMode, TimeLimit,
5781 GoalLimit, MaxLives, Options, b);
5782 end;
5783 end
5784 else
5785 if P[2] = '' then
5786 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5787 else
5788 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[2])]));
5789 end else
5790 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5791 end
5792 else if cmd = 'host' then
5793 begin
5794 if gGameSettings.GameType <> GT_NONE then
5795 begin
5796 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5797 Exit;
5798 end;
5799 if Length(P) < 4 then
5800 begin
5801 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5802 Exit;
5803 end;
5804 if not StrToIp(P[1], listen) then
5805 Exit;
5806 prt := StrToIntDef(P[2], 25666);
5808 P[3] := addWadExtension(P[3]);
5809 if FileExists(MapsDir + P[3]) then
5810 begin
5811 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5812 if Length(P) < 5 then
5813 begin
5814 SetLength(P, 5);
5815 P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
5816 end;
5818 s := P[3] + ':\' + UpperCase(P[4]);
5820 if g_Map_Exist(MapsDir + s) then
5821 begin
5822 // Çàïóñêàåì ñâîþ èãðó
5823 g_Game_Free();
5824 with gGameSettings do
5825 begin
5826 GameMode := g_Game_TextToMode(gcGameMode);
5827 if gSwitchGameMode <> GM_NONE then
5828 GameMode := gSwitchGameMode;
5829 if GameMode = GM_NONE then GameMode := GM_DM;
5830 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5831 b := 0;
5832 if Length(P) >= 6 then
5833 b := StrToIntDef(P[5], 0);
5834 g_Game_StartServer(s, GameMode, TimeLimit,
5835 GoalLimit, MaxLives, Options, b, listen, prt);
5836 end;
5837 end
5838 else
5839 if P[4] = '' then
5840 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5841 else
5842 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[4])]));
5843 end else
5844 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
5845 end
5846 else if cmd = 'map' then
5847 begin
5848 if Length(P) = 1 then
5849 begin
5850 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5851 begin
5852 g_Console_Add(cmd + ' <MAP>');
5853 g_Console_Add(cmd + ' <WAD> [MAP]');
5854 end else
5855 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5856 end else
5857 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5858 begin
5859 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5860 if Length(P) < 3 then
5861 begin
5862 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5863 s := UpperCase(P[1]);
5864 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
5865 begin // Êàðòà íàøëàñü
5866 gExitByTrigger := False;
5867 if gGameOn then
5868 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5869 gNextMap := s;
5870 gExit := EXIT_ENDLEVELCUSTOM;
5871 end
5872 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5873 g_Game_ChangeMap(s);
5874 end else
5875 begin
5876 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
5877 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5878 P[1] := addWadExtension(P[1]);
5879 if FileExists(MapsDir + P[1]) then
5880 begin
5881 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5882 SetLength(P, 3);
5883 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5885 s := P[1] + ':\' + P[2];
5887 if g_Map_Exist(MapsDir + s) then
5888 begin
5889 gExitByTrigger := False;
5890 if gGameOn then
5891 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5892 gNextMap := s;
5893 gExit := EXIT_ENDLEVELCUSTOM;
5894 end
5895 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5896 g_Game_ChangeMap(s);
5897 end else
5898 if P[2] = '' then
5899 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5900 else
5901 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5902 end else
5903 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5904 end;
5905 end else
5906 begin
5907 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5908 P[1] := addWadExtension(P[1]);
5909 if FileExists(MapsDir + P[1]) then
5910 begin
5911 // Íàøëè WAD ôàéë
5912 P[2] := UpperCase(P[2]);
5913 s := P[1] + ':\' + P[2];
5915 if g_Map_Exist(MapsDir + s) then
5916 begin // Íàøëè êàðòó
5917 gExitByTrigger := False;
5918 if gGameOn then
5919 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5920 gNextMap := s;
5921 gExit := EXIT_ENDLEVELCUSTOM;
5922 end
5923 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5924 g_Game_ChangeMap(s);
5925 end else
5926 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5927 end else
5928 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5929 end;
5930 end else
5931 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5932 end
5933 else if cmd = 'nextmap' then
5934 begin
5935 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
5936 g_Console_Add(_lc[I_MSG_NOT_GAME])
5937 else begin
5938 nm := True;
5939 if Length(P) = 1 then
5940 begin
5941 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5942 begin
5943 g_Console_Add(cmd + ' <MAP>');
5944 g_Console_Add(cmd + ' <WAD> [MAP]');
5945 end else begin
5946 nm := False;
5947 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5948 end;
5949 end else
5950 begin
5951 nm := False;
5952 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5953 begin
5954 if Length(P) < 3 then
5955 begin
5956 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5957 s := UpperCase(P[1]);
5958 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
5959 begin // Êàðòà íàøëàñü
5960 gExitByTrigger := False;
5961 gNextMap := s;
5962 nm := True;
5963 end else
5964 begin
5965 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
5966 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5967 P[1] := addWadExtension(P[1]);
5968 if FileExists(MapsDir + P[1]) then
5969 begin
5970 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5971 SetLength(P, 3);
5972 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5974 s := P[1] + ':\' + P[2];
5976 if g_Map_Exist(MapsDir + s) then
5977 begin // Óñòàíàâëèâàåì êàðòó
5978 gExitByTrigger := False;
5979 gNextMap := s;
5980 nm := True;
5981 end else
5982 if P[2] = '' then
5983 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5984 else
5985 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5986 end else
5987 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5988 end;
5989 end else
5990 begin
5991 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5992 P[1] := addWadExtension(P[1]);
5993 if FileExists(MapsDir + P[1]) then
5994 begin
5995 // Íàøëè WAD ôàéë
5996 P[2] := UpperCase(P[2]);
5997 s := P[1] + ':\' + P[2];
5999 if g_Map_Exist(MapsDir + s) then
6000 begin // Íàøëè êàðòó
6001 gExitByTrigger := False;
6002 gNextMap := s;
6003 nm := True;
6004 end else
6005 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6006 end else
6007 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6008 end;
6009 end else
6010 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6011 end;
6012 if nm then
6013 if gNextMap = '' then
6014 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6015 else
6016 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]));
6017 end;
6018 end
6019 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6020 begin
6021 if not gGameOn then
6022 g_Console_Add(_lc[I_MSG_NOT_GAME])
6023 else
6024 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6025 begin
6026 gExitByTrigger := False;
6027 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6028 if (gNextMap = '') and (gTriggers <> nil) then
6029 for a := 0 to High(gTriggers) do
6030 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6031 begin
6032 gExitByTrigger := True;
6033 gNextMap := gTriggers[a].Data.MapName;
6034 Break;
6035 end;
6036 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6037 if gNextMap = '' then
6038 gNextMap := g_Game_GetNextMap();
6039 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6040 if Pos(':\', gNextMap) = 0 then
6041 s := gGameSettings.WAD + ':\' + gNextMap
6042 else
6043 s := gNextMap;
6044 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6045 if g_Map_Exist(MapsDir + s) then
6046 gExit := EXIT_ENDLEVELCUSTOM
6047 else
6048 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]));
6049 end else
6050 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6051 end
6052 else if (cmd = 'event') then
6053 begin
6054 if (Length(P) <= 1) then
6055 begin
6056 for a := 0 to High(gEvents) do
6057 if gEvents[a].Command = '' then
6058 g_Console_Add(gEvents[a].Name + ' <none>')
6059 else
6060 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6061 Exit;
6062 end;
6063 if (Length(P) = 2) then
6064 begin
6065 for a := 0 to High(gEvents) do
6066 if gEvents[a].Name = P[1] then
6067 if gEvents[a].Command = '' then
6068 g_Console_Add(gEvents[a].Name + ' <none>')
6069 else
6070 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6071 Exit;
6072 end;
6073 for a := 0 to High(gEvents) do
6074 if gEvents[a].Name = P[1] then
6075 begin
6076 gEvents[a].Command := '';
6077 for b := 2 to High(P) do
6078 if Pos(' ', P[b]) = 0 then
6079 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6080 else
6081 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6082 gEvents[a].Command := Trim(gEvents[a].Command);
6083 Exit;
6084 end;
6085 end
6086 // Êîìàíäû Ñâîåé èãðû:
6087 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6088 begin
6089 if cmd = 'bot_addred' then
6090 begin
6091 if Length(P) > 1 then
6092 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6093 else
6094 g_Bot_Add(TEAM_RED, 2);
6095 end
6096 else if cmd = 'bot_addblue' then
6097 begin
6098 if Length(P) > 1 then
6099 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6100 else
6101 g_Bot_Add(TEAM_BLUE, 2);
6102 end
6103 else if cmd = 'suicide' then
6104 begin
6105 if gGameOn then
6106 begin
6107 if g_Game_IsClient then
6108 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6109 else
6110 begin
6111 if gPlayer1 <> nil then
6112 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6113 if gPlayer2 <> nil then
6114 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6115 end;
6116 end;
6117 end
6118 else if cmd = 'spectate' then
6119 begin
6120 if not gGameOn then
6121 Exit;
6122 g_Game_Spectate();
6123 end
6124 else if cmd = 'say' then
6125 begin
6126 if g_Game_IsServer and g_Game_IsNet then
6127 begin
6128 if Length(P) > 1 then
6129 begin
6130 chstr := '';
6131 for a := 1 to High(P) do
6132 chstr := chstr + P[a] + ' ';
6134 if Length(chstr) > 200 then SetLength(chstr, 200);
6136 if Length(chstr) < 1 then
6137 begin
6138 g_Console_Add('say <text>');
6139 Exit;
6140 end;
6142 chstr := b_Text_Format(chstr);
6143 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6144 end
6145 else g_Console_Add('say <text>');
6146 end else
6147 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6148 end
6149 else if cmd = 'tell' then
6150 begin
6151 if g_Game_IsServer and g_Game_IsNet then
6152 begin
6153 if (Length(P) > 2) and (P[1] <> '') then
6154 begin
6155 chstr := '';
6156 for a := 2 to High(P) do
6157 chstr := chstr + P[a] + ' ';
6159 if Length(chstr) > 200 then SetLength(chstr, 200);
6161 if Length(chstr) < 1 then
6162 begin
6163 g_Console_Add('tell <playername> <text>');
6164 Exit;
6165 end;
6167 pl := g_Net_Client_ByName(P[1]);
6168 if pl <> nil then
6169 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6170 else
6171 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6172 end
6173 else g_Console_Add('tell <playername> <text>');
6174 end else
6175 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6176 end
6177 else if (cmd = 'overtime') and not g_Game_IsClient then
6178 begin
6179 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6180 Exit;
6181 // Äîïîëíèòåëüíîå âðåìÿ:
6182 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6184 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6185 [gGameSettings.TimeLimit div 3600,
6186 (gGameSettings.TimeLimit div 60) mod 60,
6187 gGameSettings.TimeLimit mod 60]));
6188 if g_Game_IsNet then MH_SEND_GameSettings;
6189 end
6190 else if (cmd = 'rcon_password') and g_Game_IsClient then
6191 begin
6192 if (Length(P) <= 1) then
6193 g_Console_Add('rcon_password <password>')
6194 else
6195 MC_SEND_RCONPassword(P[1]);
6196 end
6197 else if cmd = 'rcon' then
6198 begin
6199 if g_Game_IsClient then
6200 begin
6201 if Length(P) > 1 then
6202 begin
6203 chstr := '';
6204 for a := 1 to High(P) do
6205 chstr := chstr + P[a] + ' ';
6207 if Length(chstr) > 200 then SetLength(chstr, 200);
6209 if Length(chstr) < 1 then
6210 begin
6211 g_Console_Add('rcon <command>');
6212 Exit;
6213 end;
6215 MC_SEND_RCONCommand(chstr);
6216 end
6217 else g_Console_Add('rcon <command>');
6218 end;
6219 end
6220 else if cmd = 'ready' then
6221 begin
6222 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6223 gLMSRespawnTime := gTime + 100;
6224 end
6225 else if (cmd = 'callvote') and g_Game_IsNet then
6226 begin
6227 if Length(P) > 1 then
6228 begin
6229 chstr := '';
6230 for a := 1 to High(P) do begin
6231 if a > 1 then chstr := chstr + ' ';
6232 chstr := chstr + P[a];
6233 end;
6235 if Length(chstr) > 200 then SetLength(chstr, 200);
6237 if Length(chstr) < 1 then
6238 begin
6239 g_Console_Add('callvote <command>');
6240 Exit;
6241 end;
6243 if g_Game_IsClient then
6244 MC_SEND_Vote(True, chstr)
6245 else
6246 g_Game_StartVote(chstr, gPlayer1Settings.Name);
6247 g_Console_Process('vote', True);
6248 end
6249 else
6250 g_Console_Add('callvote <command>');
6251 end
6252 else if (cmd = 'vote') and g_Game_IsNet then
6253 begin
6254 if g_Game_IsClient then
6255 MC_SEND_Vote(False)
6256 else if gVoteInProgress then
6257 begin
6258 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6259 a := Floor((NetClientCount+1)/2.0) + 1
6260 else
6261 a := Floor(NetClientCount/2.0) + 1;
6262 if gVoted then
6263 begin
6264 Dec(gVoteCount);
6265 gVoted := False;
6266 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
6267 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6268 end
6269 else
6270 begin
6271 Inc(gVoteCount);
6272 gVoted := True;
6273 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
6274 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6275 g_Game_CheckVote;
6276 end;
6277 end;
6278 end
6279 end;
6280 end;
6282 procedure g_TakeScreenShot();
6283 var
6284 a: Word;
6285 FileName: string;
6286 ssdir, t: string;
6287 st: TStream;
6288 ok: Boolean;
6289 begin
6290 if e_NoGraphics then Exit;
6291 ssdir := GameDir+'/screenshots';
6292 if not findFileCI(ssdir, true) then
6293 begin
6294 // try to create dir
6295 try
6296 CreateDir(ssdir);
6297 except
6298 end;
6299 if not findFileCI(ssdir, true) then exit; // alas
6300 end;
6301 try
6302 for a := 1 to High(Word) do
6303 begin
6304 FileName := Format(ssdir+'screenshot%.3d.png', [a]);
6305 t := FileName;
6306 if findFileCI(t, true) then continue;
6307 if not findFileCI(FileName) then
6308 begin
6309 ok := false;
6310 st := createDiskFile(FileName);
6311 try
6312 e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
6313 ok := true;
6314 finally
6315 st.Free();
6316 end;
6317 if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
6318 break;
6319 end;
6320 end;
6321 except
6322 end;
6323 end;
6325 procedure g_Game_InGameMenu(Show: Boolean);
6326 begin
6327 if (g_ActiveWindow = nil) and Show then
6328 begin
6329 if gGameSettings.GameType = GT_SINGLE then
6330 g_GUI_ShowWindow('GameSingleMenu')
6331 else
6332 begin
6333 if g_Game_IsClient then
6334 g_GUI_ShowWindow('GameClientMenu')
6335 else
6336 if g_Game_IsNet then
6337 g_GUI_ShowWindow('GameServerMenu')
6338 else
6339 g_GUI_ShowWindow('GameCustomMenu');
6340 end;
6341 g_Sound_PlayEx('MENU_OPEN');
6343 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6344 if (not g_Game_IsNet) then
6345 g_Game_Pause(True);
6346 end
6347 else
6348 if (g_ActiveWindow <> nil) and (not Show) then
6349 begin
6350 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6351 if (not g_Game_IsNet) then
6352 g_Game_Pause(False);
6353 end;
6354 end;
6356 procedure g_Game_Pause(Enable: Boolean);
6357 begin
6358 if not gGameOn then
6359 Exit;
6361 if gPause = Enable then
6362 Exit;
6364 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then
6365 Exit;
6367 gPause := Enable;
6368 g_Game_PauseAllSounds(Enable);
6369 end;
6371 procedure g_Game_PauseAllSounds(Enable: Boolean);
6372 var
6373 i: Integer;
6374 begin
6375 // Òðèããåðû:
6376 if gTriggers <> nil then
6377 for i := 0 to High(gTriggers) do
6378 with gTriggers[i] do
6379 if (TriggerType = TRIGGER_SOUND) and
6380 (Sound <> nil) and
6381 Sound.IsPlaying() then
6382 begin
6383 Sound.Pause(Enable);
6384 end;
6386 // Çâóêè èãðîêîâ:
6387 if gPlayers <> nil then
6388 for i := 0 to High(gPlayers) do
6389 if gPlayers[i] <> nil then
6390 gPlayers[i].PauseSounds(Enable);
6392 // Ìóçûêà:
6393 if gMusic <> nil then
6394 gMusic.Pause(Enable);
6395 end;
6397 procedure g_Game_StopAllSounds(all: Boolean);
6398 var
6399 i: Integer;
6400 begin
6401 if gTriggers <> nil then
6402 for i := 0 to High(gTriggers) do
6403 with gTriggers[i] do
6404 if (TriggerType = TRIGGER_SOUND) and
6405 (Sound <> nil) then
6406 Sound.Stop();
6408 if gMusic <> nil then
6409 gMusic.Stop();
6411 if all then
6412 e_StopChannels();
6413 end;
6415 procedure g_Game_UpdateTriggerSounds();
6416 var
6417 i: Integer;
6418 begin
6419 if gTriggers <> nil then
6420 for i := 0 to High(gTriggers) do
6421 with gTriggers[i] do
6422 if (TriggerType = TRIGGER_SOUND) and
6423 (Sound <> nil) and
6424 (Data.Local) and
6425 Sound.IsPlaying() then
6426 begin
6427 if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
6428 ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
6429 begin
6430 Sound.SetPan(0.5 - Data.Pan/255.0);
6431 Sound.SetVolume(Data.Volume/255.0);
6432 end
6433 else
6434 Sound.SetCoords(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0);
6435 end;
6436 end;
6438 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6439 begin
6440 Result := False;
6441 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6442 begin
6443 Result := True;
6444 Exit;
6445 end;
6446 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6447 begin
6448 Result := True;
6449 Exit;
6450 end;
6451 if gSpectMode <> SPECT_PLAYERS then
6452 Exit;
6453 if gSpectPID1 = UID then
6454 begin
6455 Result := True;
6456 Exit;
6457 end;
6458 if gSpectViewTwo and (gSpectPID2 = UID) then
6459 begin
6460 Result := True;
6461 Exit;
6462 end;
6463 end;
6465 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6466 var
6467 Pl: TPlayer;
6468 begin
6469 Result := False;
6470 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6471 begin
6472 Result := True;
6473 Exit;
6474 end;
6475 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6476 begin
6477 Result := True;
6478 Exit;
6479 end;
6480 if gSpectMode <> SPECT_PLAYERS then
6481 Exit;
6482 Pl := g_Player_Get(gSpectPID1);
6483 if (Pl <> nil) and (Pl.Team = Team) then
6484 begin
6485 Result := True;
6486 Exit;
6487 end;
6488 if gSpectViewTwo then
6489 begin
6490 Pl := g_Player_Get(gSpectPID2);
6491 if (Pl <> nil) and (Pl.Team = Team) then
6492 begin
6493 Result := True;
6494 Exit;
6495 end;
6496 end;
6497 end;
6499 procedure g_Game_Message(Msg: string; Time: Word);
6500 begin
6501 MessageText := b_Text_Format(Msg);
6502 MessageTime := Time;
6503 end;
6505 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6506 var
6507 a: Integer;
6508 begin
6509 case gAnnouncer of
6510 ANNOUNCE_NONE:
6511 Exit;
6512 ANNOUNCE_ME,
6513 ANNOUNCE_MEPLUS:
6514 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6515 Exit;
6516 end;
6517 for a := 0 to 3 do
6518 if goodsnd[a].IsPlaying() then
6519 Exit;
6521 goodsnd[Random(4)].Play();
6522 end;
6524 procedure g_Game_Announce_KillCombo(Param: Integer);
6525 var
6526 UID: Word;
6527 c, n: Byte;
6528 Pl: TPlayer;
6529 Name: String;
6530 begin
6531 UID := Param and $FFFF;
6532 c := Param shr 16;
6533 if c < 2 then
6534 Exit;
6536 Pl := g_Player_Get(UID);
6537 if Pl = nil then
6538 Name := '?'
6539 else
6540 Name := Pl.Name;
6542 case c of
6543 2: begin
6544 n := 0;
6545 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6546 end;
6547 3: begin
6548 n := 1;
6549 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6550 end;
6551 4: begin
6552 n := 2;
6553 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6554 end;
6555 else begin
6556 n := 3;
6557 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6558 end;
6559 end;
6561 case gAnnouncer of
6562 ANNOUNCE_NONE:
6563 Exit;
6564 ANNOUNCE_ME:
6565 if not g_Game_IsWatchedPlayer(UID) then
6566 Exit;
6567 ANNOUNCE_MEPLUS:
6568 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6569 Exit;
6570 end;
6572 if killsnd[n].IsPlaying() then
6573 killsnd[n].Stop();
6574 killsnd[n].Play();
6575 end;
6577 procedure g_Game_StartVote(Command, Initiator: string);
6578 var
6579 Need: Integer;
6580 begin
6581 if not gVotesEnabled then Exit;
6582 if gGameSettings.GameType <> GT_SERVER then Exit;
6583 if gVoteInProgress or gVotePassed then
6584 begin
6585 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6586 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6587 Exit;
6588 end;
6589 gVoteInProgress := True;
6590 gVotePassed := False;
6591 gVoteTimer := gTime + gVoteTimeout * 1000;
6592 gVoteCount := 0;
6593 gVoted := False;
6594 gVoteCommand := Command;
6596 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6597 Need := Floor((NetClientCount+1)/2.0)+1
6598 else
6599 Need := Floor(NetClientCount/2.0)+1;
6600 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6601 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6602 end;
6604 procedure g_Game_CheckVote;
6605 var
6606 I, Need: Integer;
6607 begin
6608 if gGameSettings.GameType <> GT_SERVER then Exit;
6609 if not gVoteInProgress then Exit;
6611 if (gTime >= gVoteTimer) then
6612 begin
6613 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6614 Need := Floor((NetClientCount+1)/2.0) + 1
6615 else
6616 Need := Floor(NetClientCount/2.0) + 1;
6617 if gVoteCount >= Need then
6618 begin
6619 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6620 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6621 gVotePassed := True;
6622 gVoteCmdTimer := gTime + 5000;
6623 end
6624 else
6625 begin
6626 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6627 MH_SEND_VoteEvent(NET_VE_FAILED);
6628 end;
6629 if NetClients <> nil then
6630 for I := Low(NetClients) to High(NetClients) do
6631 if NetClients[i].Used then
6632 NetClients[i].Voted := False;
6633 gVoteInProgress := False;
6634 gVoted := False;
6635 gVoteCount := 0;
6636 end
6637 else
6638 begin
6639 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6640 Need := Floor((NetClientCount+1)/2.0) + 1
6641 else
6642 Need := Floor(NetClientCount/2.0) + 1;
6643 if gVoteCount >= Need then
6644 begin
6645 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6646 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6647 gVoteInProgress := False;
6648 gVotePassed := True;
6649 gVoteCmdTimer := gTime + 5000;
6650 gVoted := False;
6651 gVoteCount := 0;
6652 if NetClients <> nil then
6653 for I := Low(NetClients) to High(NetClients) do
6654 if NetClients[i].Used then
6655 NetClients[i].Voted := False;
6656 end;
6657 end;
6658 end;
6660 procedure g_Game_LoadMapList(FileName: string);
6661 var
6662 ListFile: TextFile;
6663 s: string;
6664 begin
6665 MapList := nil;
6666 MapIndex := -1;
6668 if not FileExists(FileName) then Exit;
6670 AssignFile(ListFile, FileName);
6671 Reset(ListFile);
6672 while not EOF(ListFile) do
6673 begin
6674 ReadLn(ListFile, s);
6676 s := Trim(s);
6677 if s = '' then Continue;
6679 SetLength(MapList, Length(MapList)+1);
6680 MapList[High(MapList)] := s;
6681 end;
6682 CloseFile(ListFile);
6683 end;
6685 procedure g_Game_SetDebugMode();
6686 begin
6687 gDebugMode := True;
6688 // ×èòû (äàæå â ñâîåé èãðå):
6689 gCheats := True;
6690 end;
6692 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6693 var
6694 i: Word;
6695 begin
6696 if Length(LoadingStat.Msgs) = 0 then
6697 Exit;
6699 with LoadingStat do
6700 begin
6701 if not reWrite then
6702 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6703 if NextMsg = Length(Msgs) then
6704 begin // scroll
6705 for i := 0 to High(Msgs)-1 do
6706 Msgs[i] := Msgs[i+1];
6707 end
6708 else
6709 Inc(NextMsg);
6710 end else
6711 if NextMsg = 0 then
6712 Inc(NextMsg);
6714 Msgs[NextMsg-1] := Text;
6715 CurValue := 0;
6716 MaxValue := Max;
6717 ShowCount := 0;
6718 end;
6720 g_ActiveWindow := nil;
6722 ProcessLoading;
6723 end;
6725 procedure g_Game_StepLoading();
6726 begin
6727 with LoadingStat do
6728 begin
6729 Inc(CurValue);
6730 Inc(ShowCount);
6731 if (ShowCount > LOADING_SHOW_STEP) then
6732 begin
6733 ShowCount := 0;
6734 ProcessLoading;
6735 end;
6736 end;
6737 end;
6739 procedure g_Game_ClearLoading();
6740 var
6741 len: Word;
6742 begin
6743 with LoadingStat do
6744 begin
6745 CurValue := 0;
6746 MaxValue := 0;
6747 ShowCount := 0;
6748 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6749 if len < 1 then len := 1;
6750 SetLength(Msgs, len);
6751 for len := Low(Msgs) to High(Msgs) do
6752 Msgs[len] := '';
6753 NextMsg := 0;
6754 end;
6755 end;
6757 procedure Parse_Params(var pars: TParamStrValues);
6758 var
6759 i: Integer;
6760 s: String;
6761 begin
6762 SetLength(pars, 0);
6763 i := 1;
6764 while i <= ParamCount do
6765 begin
6766 s := ParamStr(i);
6767 if (s[1] = '-') and (Length(s) > 1) then
6768 begin
6769 if (s[2] = '-') and (Length(s) > 2) then
6770 begin // Îäèíî÷íûé ïàðàìåòð
6771 SetLength(pars, Length(pars) + 1);
6772 with pars[High(pars)] do
6773 begin
6774 Name := LowerCase(s);
6775 Value := '+';
6776 end;
6777 end
6778 else
6779 if (i < ParamCount) then
6780 begin // Ïàðàìåòð ñî çíà÷åíèåì
6781 Inc(i);
6782 SetLength(pars, Length(pars) + 1);
6783 with pars[High(pars)] do
6784 begin
6785 Name := LowerCase(s);
6786 Value := LowerCase(ParamStr(i));
6787 end;
6788 end;
6789 end;
6791 Inc(i);
6792 end;
6793 end;
6795 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6796 var
6797 i: Integer;
6798 begin
6799 Result := '';
6800 for i := 0 to High(pars) do
6801 if pars[i].Name = aName then
6802 begin
6803 Result := pars[i].Value;
6804 Break;
6805 end;
6806 end;
6808 procedure g_Game_Process_Params();
6809 var
6810 pars: TParamStrValues;
6811 map: String;
6812 GMode, n: Byte;
6813 LimT, LimS: Integer;
6814 Opt: LongWord;
6815 Lives: Integer;
6816 s: String;
6817 Port: Integer;
6818 ip: String;
6819 F: TextFile;
6820 begin
6821 Parse_Params(pars);
6823 s := Find_Param_Value(pars, '--profile-render');
6824 if (s <> '') then g_profile_frame_draw := true;
6826 s := Find_Param_Value(pars, '--profile-coldet');
6827 if (s <> '') then g_profile_collision := true;
6829 // Debug mode:
6830 s := Find_Param_Value(pars, '--debug');
6831 if (s <> '') then
6832 begin
6833 g_Game_SetDebugMode();
6834 s := Find_Param_Value(pars, '--netdump');
6835 if (s <> '') then
6836 NetDump := True;
6837 end;
6839 // Connect when game loads
6840 ip := Find_Param_Value(pars, '-connect');
6842 if ip <> '' then
6843 begin
6844 s := Find_Param_Value(pars, '-port');
6845 if (s = '') or not TryStrToInt(s, Port) then
6846 Port := 25666;
6848 s := Find_Param_Value(pars, '-pw');
6850 g_Game_StartClient(ip, Port, s);
6851 Exit;
6852 end;
6854 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6855 if (s <> '') then
6856 begin
6857 gDefaultMegawadStart := s;
6858 end;
6860 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6861 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6862 begin
6863 gDefaultMegawadStart := DF_Default_Megawad_Start;
6864 end;
6866 // Start map when game loads:
6867 map := LowerCase(Find_Param_Value(pars, '-map'));
6868 if isWadPath(map) then
6869 begin
6870 // Game mode:
6871 s := Find_Param_Value(pars, '-gm');
6872 GMode := g_Game_TextToMode(s);
6873 if GMode = GM_NONE then GMode := GM_DM;
6874 if GMode = GM_SINGLE then GMode := GM_COOP;
6876 // Time limit:
6877 s := Find_Param_Value(pars, '-limt');
6878 if (s = '') or (not TryStrToInt(s, LimT)) then
6879 LimT := 0;
6880 if LimT < 0 then
6881 LimT := 0;
6883 // Goal limit:
6884 s := Find_Param_Value(pars, '-lims');
6885 if (s = '') or (not TryStrToInt(s, LimS)) then
6886 LimS := 0;
6887 if LimS < 0 then
6888 LimS := 0;
6890 // Lives limit:
6891 s := Find_Param_Value(pars, '-lives');
6892 if (s = '') or (not TryStrToInt(s, Lives)) then
6893 Lives := 0;
6894 if Lives < 0 then
6895 Lives := 0;
6897 // Options:
6898 s := Find_Param_Value(pars, '-opt');
6899 if (s = '') then
6900 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
6901 else
6902 Opt := StrToIntDef(s, 0);
6903 if Opt = 0 then
6904 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
6906 // Close after map:
6907 s := Find_Param_Value(pars, '--close');
6908 if (s <> '') then
6909 gMapOnce := True;
6911 // Delete test map after play:
6912 s := Find_Param_Value(pars, '--testdelete');
6913 if (s <> '') then
6914 begin
6915 gMapToDelete := MapsDir + map;
6916 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR);
6917 Halt(1);
6918 end;
6920 // Delete temporary WAD after play:
6921 s := Find_Param_Value(pars, '--tempdelete');
6922 if (s <> '') then
6923 begin
6924 gMapToDelete := MapsDir + map;
6925 gTempDelete := True;
6926 end;
6928 // Number of players:
6929 s := Find_Param_Value(pars, '-pl');
6930 if (s = '') then
6931 n := 1
6932 else
6933 n := StrToIntDef(s, 1);
6935 // Start:
6936 s := Find_Param_Value(pars, '-port');
6937 if (s = '') or not TryStrToInt(s, Port) then
6938 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
6939 else
6940 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
6941 end;
6943 // Execute script when game loads:
6944 s := Find_Param_Value(pars, '-exec');
6945 if s <> '' then
6946 begin
6947 if Pos(':\', s) = 0 then
6948 s := GameDir + '/' + s;
6950 {$I-}
6951 AssignFile(F, s);
6952 Reset(F);
6953 if IOResult <> 0 then
6954 begin
6955 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
6956 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6957 CloseFile(F);
6958 Exit;
6959 end;
6960 e_WriteLog('Executing script: ' + s, MSG_NOTIFY);
6961 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
6963 while not EOF(F) do
6964 begin
6965 ReadLn(F, s);
6966 if IOResult <> 0 then
6967 begin
6968 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
6969 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6970 CloseFile(F);
6971 Exit;
6972 end;
6973 if Pos('#', s) <> 1 then // script comment
6974 g_Console_Process(s, True);
6975 end;
6977 CloseFile(F);
6978 {$I+}
6979 end;
6981 SetLength(pars, 0);
6982 end;
6984 end.