DEADSOFTWARE

render: hide panel textures into render
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_base, g_basic, g_player, r_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 end;
67 TMegaWADInfo = record
68 Name: String;
69 Description: String;
70 Author: String;
71 Pic: String;
72 end;
74 THearPoint = record
75 Active: Boolean;
76 Coords: TDFPoint;
77 end;
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 function g_Game_ModeToText(Mode: Byte): string;
91 function g_Game_TextToMode(Mode: string): Byte;
92 procedure g_Game_ExecuteEvent(Name: String);
93 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
99 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
100 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
101 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
105 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
106 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath: String);
108 procedure g_Game_ExitLevel(const Map: AnsiString);
109 function g_Game_GetFirstMap(WAD: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable: Boolean);
113 procedure g_Game_HolmesPause(Enable: Boolean);
114 procedure g_Game_InGameMenu(Show: Boolean);
115 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
117 procedure g_Game_Message(Msg: String; Time: Word);
118 procedure g_Game_LoadMapList(FileName: String);
119 procedure g_Game_PauseAllSounds(Enable: Boolean);
120 procedure g_Game_StopAllSounds(all: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
123 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
125 procedure g_Game_Announce_KillCombo(Param: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
127 procedure g_Game_StartVote(Command, Initiator: string);
128 procedure g_Game_CheckVote;
129 procedure g_TakeScreenShot(Filename: string = '');
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P: SSArray);
135 procedure PlayerSettingsCVars(P: SSArray);
136 procedure SystemCommands(P: SSArray);
137 procedure GameCommands(P: SSArray);
138 procedure GameCheats(P: SSArray);
139 procedure DebugCommands(P: SSArray);
140 procedure g_Game_Process_Params;
141 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
142 procedure g_Game_StepLoading(Value: Integer = -1);
143 procedure g_Game_ClearLoading();
144 procedure g_Game_SetDebugMode();
146 function IsActivePlayer(p: TPlayer): Boolean;
147 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
148 procedure SortGameStat(var stat: TPlayerStatArray);
150 procedure KeyPress (K: Word);
151 procedure CharPress (C: AnsiChar);
153 { procedure SetWinPause(Enable: Boolean); }
155 const
156 GAME_TICK = 28;
158 LOADING_SHOW_STEP = 100;
159 LOADING_INTERLINE = 20;
161 GT_NONE = 0;
162 GT_SINGLE = 1;
163 GT_CUSTOM = 2;
164 GT_SERVER = 3;
165 GT_CLIENT = 4;
167 GM_NONE = 0;
168 GM_DM = 1;
169 GM_TDM = 2;
170 GM_CTF = 3;
171 GM_COOP = 4;
172 GM_SINGLE = 5;
174 MESSAGE_DIKEY = WM_USER + 1;
176 EXIT_QUIT = 1;
177 EXIT_SIMPLE = 2;
178 EXIT_RESTART = 3;
179 EXIT_ENDLEVELSINGLE = 4;
180 EXIT_ENDLEVELCUSTOM = 5;
182 GAME_OPTION_RESERVED = 1;
183 GAME_OPTION_TEAMDAMAGE = 2;
184 GAME_OPTION_ALLOWEXIT = 4;
185 GAME_OPTION_WEAPONSTAY = 8;
186 GAME_OPTION_MONSTERS = 16;
187 GAME_OPTION_BOTVSPLAYER = 32;
188 GAME_OPTION_BOTVSMONSTER = 64;
189 GAME_OPTION_DMKEYS = 128;
190 GAME_OPTION_TEAMHITTRACE = 256;
191 GAME_OPTION_TEAMHITPROJECTILE = 512;
192 GAME_OPTION_TEAMABSORBDAMAGE = 1024;
194 STATE_NONE = 0;
195 STATE_MENU = 1;
196 STATE_FOLD = 2;
197 STATE_INTERCUSTOM = 3;
198 STATE_INTERSINGLE = 4;
199 STATE_INTERTEXT = 5;
200 STATE_INTERPIC = 6;
201 STATE_ENDPIC = 7;
202 STATE_SLIST = 8;
204 LMS_RESPAWN_NONE = 0;
205 LMS_RESPAWN_WARMUP = 1;
206 LMS_RESPAWN_FINAL = 2;
208 SPECT_NONE = 0;
209 SPECT_STATS = 1;
210 SPECT_MAPVIEW = 2;
211 SPECT_PLAYERS = 3;
213 DE_GLOBEVENT = 0;
214 DE_BFGHIT = 1;
215 DE_KILLCOMBO = 2;
216 DE_BODYKILL = 3;
218 ANNOUNCE_NONE = 0;
219 ANNOUNCE_ME = 1;
220 ANNOUNCE_MEPLUS = 2;
221 ANNOUNCE_ALL = 3;
223 CONFIG_FILENAME = 'Doom2DF.cfg';
225 TEST_MAP_NAME = '$$$_TEST_$$$';
227 STD_PLAYER_MODEL = 'Doomer';
229 {$IFDEF HEADLESS}
230 DEFAULT_PLAYERS = 0;
231 {$ELSE}
232 DEFAULT_PLAYERS = 1;
233 {$ENDIF}
235 STATFILE_VERSION = $03;
237 var
238 gStdFont: DWORD;
239 gGameSettings: TGameSettings;
240 gPlayer1Settings: TPlayerSettings;
241 gPlayer2Settings: TPlayerSettings;
242 gGameOn: Boolean;
243 gPlayerScreenSize: TDFPoint;
244 gPlayer1ScreenCoord: TDFPoint;
245 gPlayer2ScreenCoord: TDFPoint;
246 gPlayer1: TPlayer = nil;
247 gPlayer2: TPlayer = nil;
248 gPlayerDrawn: TPlayer = nil;
249 gTime: LongWord;
250 gLerpFactor: Single = 1.0;
251 gSwitchGameMode: Byte = GM_DM;
252 gHearPoint1, gHearPoint2: THearPoint;
253 gSoundEffectsDF: Boolean = False;
254 gSoundTriggerTime: Word = 0;
255 gAnnouncer: Integer = ANNOUNCE_NONE;
256 goodsnd: array[0..3] of TPlayableSound;
257 killsnd: array[0..3] of TPlayableSound;
258 hahasnd: array[0..2] of TPlayableSound;
259 sound_get_flag: array[0..1] of TPlayableSound;
260 sound_lost_flag: array[0..1] of TPlayableSound;
261 sound_ret_flag: array[0..1] of TPlayableSound;
262 sound_cap_flag: array[0..1] of TPlayableSound;
263 gBodyKillEvent: Integer = -1;
264 gDefInterTime: ShortInt = -1;
265 gInterEndTime: LongWord = 0;
266 gInterTime: LongWord = 0;
267 gServInterTime: Byte = 0;
268 gGameStartTime: LongWord = 0;
269 gTotalMonsters: Integer = 0;
270 gPauseMain: Boolean = false;
271 gPauseHolmes: Boolean = false;
272 gShowTime: Boolean = False;
273 gShowFPS: Boolean = False;
274 gShowGoals: Boolean = True;
275 gShowStat: Boolean = True;
276 gShowPIDs: Boolean = False;
277 gShowKillMsg: Boolean = True;
278 gShowLives: Boolean = True;
279 gShowPing: Boolean = False;
280 gShowMap: Boolean = False;
281 gExit: Byte = 0;
282 gState: Byte = STATE_NONE;
283 sX, sY: Integer;
284 sWidth, sHeight: Word;
285 gSpectMode: Byte = SPECT_NONE;
286 gSpectHUD: Boolean = True;
287 gSpectKeyPress: Boolean = False;
288 gSpectX: Integer = 0;
289 gSpectY: Integer = 0;
290 gSpectStep: Byte = 8;
291 gSpectViewTwo: Boolean = False;
292 gSpectPID1: Integer = -1;
293 gSpectPID2: Integer = -1;
294 gSpectAuto: Boolean = False;
295 gSpectAutoNext: LongWord;
296 gSpectAutoStepX: Integer;
297 gSpectAutoStepY: Integer;
298 gMusic: TMusic = nil;
299 gLoadGameMode: Boolean;
300 gCheats: Boolean = False;
301 gMapOnce: Boolean = False;
302 gMapToDelete: String;
303 gTempDelete: Boolean = False;
304 gLastMap: Boolean = False;
305 gScreenWidth: Word;
306 gScreenHeight: Word;
307 gResolutionChange: Boolean = False;
308 gRC_Width, gRC_Height: Integer;
309 gRC_FullScreen, gRC_Maximized: Boolean;
310 gLanguageChange: Boolean = False;
311 gDebugMode: Boolean = False;
312 g_debug_Sounds: Boolean = False;
313 g_debug_Frames: Boolean = False;
314 g_debug_WinMsgs: Boolean = False;
315 g_debug_MonsterOff: Boolean = False;
316 g_debug_BotAIOff: Byte = 0;
317 g_debug_HealthBar: Boolean = False;
318 g_Debug_Player: Boolean = False;
319 gCoopMonstersKilled: Word = 0;
320 gCoopSecretsFound: Word = 0;
321 gCoopTotalMonstersKilled: Word = 0;
322 gCoopTotalSecretsFound: Word = 0;
323 gCoopTotalMonsters: Word = 0;
324 gCoopTotalSecrets: Word = 0;
325 gStatsOff: Boolean = False;
326 gStatsPressed: Boolean = False;
327 gExitByTrigger: Boolean = False;
328 gNextMap: String = '';
329 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
330 gLMSRespawnTime: Cardinal = 0;
331 gLMSSoftSpawn: Boolean = False;
332 gMissionFailed: Boolean = False;
333 gVoteInProgress: Boolean = False;
334 gVotePassed: Boolean = False;
335 gVoteCommand: string = '';
336 gVoteTimer: Cardinal = 0;
337 gVoteCmdTimer: Cardinal = 0;
338 gVoteCount: Integer = 0;
339 gVoteTimeout: Cardinal = 30;
340 gVoted: Boolean = False;
341 gVotesEnabled: Boolean = True;
342 gEvents: Array of TGameEvent;
343 gDelayedEvents: Array of TDelayedEvent;
344 gUseChatSounds: Boolean = True;
345 gChatSounds: Array of TChatSound;
346 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
347 gInterReadyCount: Integer = 0;
349 g_dbg_ignore_bounds: Boolean = false;
350 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
351 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
353 // move button values:
354 // bits 0-1: l/r state:
355 // 0: neither left, nor right pressed
356 // 1: left pressed
357 // 2: right pressed
358 // bits 4-5: l/r state when strafe was pressed
359 P1MoveButton: Byte = 0;
360 P2MoveButton: Byte = 0;
362 g_profile_frame_update: Boolean = false;
363 g_profile_frame_draw: Boolean = false;
364 g_profile_collision: Boolean = false;
365 g_profile_los: Boolean = false;
366 g_profile_history_size: Integer = 1000;
368 g_rlayer_back: Boolean = true;
369 g_rlayer_step: Boolean = true;
370 g_rlayer_wall: Boolean = true;
371 g_rlayer_door: Boolean = true;
372 g_rlayer_acid1: Boolean = true;
373 g_rlayer_acid2: Boolean = true;
374 g_rlayer_water: Boolean = true;
375 g_rlayer_fore: Boolean = true;
377 wNeedTimeReset: Boolean = false;
379 procedure g_ResetDynlights ();
380 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
381 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
383 function conIsCheatsEnabled (): Boolean; inline;
384 function gPause (): Boolean; inline;
386 type (* private state *)
387 TEndCustomGameStat = record
388 PlayerStat: TPlayerStatArray;
389 TeamStat: TTeamStat;
390 GameTime: LongWord;
391 GameMode: Byte;
392 Map, MapName: String;
393 end;
395 TEndSingleGameStat = record
396 PlayerStat: Array [0..1] of record
397 Kills: Integer;
398 Secrets: Integer;
399 end;
400 GameTime: LongWord;
401 TwoPlayers: Boolean;
402 TotalSecrets: Integer;
403 end;
405 TLoadingStat = record
406 CurValue: Integer;
407 MaxValue: Integer;
408 ShowCount: Integer;
409 Msgs: Array of String;
410 NextMsg: Word;
411 PBarWasHere: Boolean; // did we draw a progress bar for this message?
412 end;
414 TDynLight = record
415 x, y, radius: Integer;
416 r, g, b, a: Single;
417 exploCount: Integer;
418 exploRadius: Integer;
419 end;
421 var (* private state *)
422 CustomStat: TEndCustomGameStat;
423 StatShotDone: Boolean;
424 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
425 SingleStat: TEndSingleGameStat;
426 hasPBarGfx: Boolean;
427 LoadingStat: TLoadingStat;
428 MessageText: String;
429 IsDrawStat: Boolean;
430 EndingGameCounter: Byte;
431 UPS: Word;
432 g_playerLight: Boolean;
433 g_dynLights: array of TDynLight = nil;
434 g_dynLightCount: Integer = 0;
436 implementation
438 uses
439 {$IFDEF ENABLE_HOLMES}
440 g_holmes,
441 {$ENDIF}
442 e_res, g_window, g_menu, r_render, r_textures, r_animations, r_gfx, r_map,
443 e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
444 g_playermodel, g_gfx, g_options, Math,
445 g_triggers, g_monsters, e_sound, CONFIG,
446 g_language, g_net, g_phys,
447 ENet, e_msg, g_netmsg, g_netmaster,
448 sfs, wadreader, g_system, r_playermodel;
450 var
451 charbuff: packed array [0..15] of AnsiChar = (
452 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
453 );
455 function Translit (const S: AnsiString): AnsiString;
456 var
457 i: Integer;
458 begin
459 Result := S;
460 for i := 1 to Length(Result) do
461 begin
462 case Result[i] of
463 #$C9: Result[i] := 'Q';
464 #$D6: Result[i] := 'W';
465 #$D3: Result[i] := 'E';
466 #$CA: Result[i] := 'R';
467 #$C5: Result[i] := 'T';
468 #$CD: Result[i] := 'Y';
469 #$C3: Result[i] := 'U';
470 #$D8: Result[i] := 'I';
471 #$D9: Result[i] := 'O';
472 #$C7: Result[i] := 'P';
473 #$D5: Result[i] := '['; //Chr(219);
474 #$DA: Result[i] := ']'; //Chr(221);
475 #$D4: Result[i] := 'A';
476 #$DB: Result[i] := 'S';
477 #$C2: Result[i] := 'D';
478 #$C0: Result[i] := 'F';
479 #$CF: Result[i] := 'G';
480 #$D0: Result[i] := 'H';
481 #$CE: Result[i] := 'J';
482 #$CB: Result[i] := 'K';
483 #$C4: Result[i] := 'L';
484 #$C6: Result[i] := ';'; //Chr(186);
485 #$DD: Result[i] := #39; //Chr(222);
486 #$DF: Result[i] := 'Z';
487 #$D7: Result[i] := 'X';
488 #$D1: Result[i] := 'C';
489 #$CC: Result[i] := 'V';
490 #$C8: Result[i] := 'B';
491 #$D2: Result[i] := 'N';
492 #$DC: Result[i] := 'M';
493 #$C1: Result[i] := ','; //Chr(188);
494 #$DE: Result[i] := '.'; //Chr(190);
495 end;
496 end;
497 end;
500 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
501 var
502 ls1, ls2: string;
503 begin
504 ls1 := CheatEng[ct];
505 ls2 := Translit(CheatRus[ct]);
506 if length(ls1) = 0 then ls1 := '~';
507 if length(ls2) = 0 then ls2 := '~';
508 result :=
509 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
510 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
511 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
512 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
514 if ct = I_GAME_CHEAT_JETPACK then
515 begin
516 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
517 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
518 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
519 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
520 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
521 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
522 end;
524 end;
526 procedure Cheat ();
527 const
528 CHEAT_DAMAGE = 500;
529 label
530 Cheated;
531 var
532 s, s2: string;
533 c: ShortString;
534 a: Integer;
535 begin
537 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
538 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
539 or g_Game_IsNet then Exit;
541 if not gGameOn then exit;
542 if not conIsCheatsEnabled then exit;
544 s := 'SOUND_GAME_RADIO';
546 //
547 if CheckCheat(I_GAME_CHEAT_GODMODE) then
548 begin
549 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
550 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
551 goto Cheated;
552 end;
553 // RAMBO
554 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
555 begin
556 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
557 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
558 goto Cheated;
559 end;
560 // TANK
561 if CheckCheat(I_GAME_CHEAT_HEALTH) then
562 begin
563 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
564 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
565 goto Cheated;
566 end;
567 // IDDQD
568 if CheckCheat(I_GAME_CHEAT_DEATH) then
569 begin
570 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
571 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
572 s := 'SOUND_MONSTER_HAHA';
573 goto Cheated;
574 end;
575 //
576 if CheckCheat(I_GAME_CHEAT_DOORS) then
577 begin
578 g_Triggers_OpenAll();
579 goto Cheated;
580 end;
581 // GOODBYE
582 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
583 begin
584 if gTriggers <> nil then
585 for a := 0 to High(gTriggers) do
586 if gTriggers[a].TriggerType = TRIGGER_EXIT then
587 begin
588 gExitByTrigger := True;
589 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
590 g_Game_ExitLevel(gTriggers[a].tgcMap);
591 Break;
592 end;
593 goto Cheated;
594 end;
595 //
596 s2 := Copy(charbuff, 15, 2);
597 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
598 begin
599 if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
600 begin
601 c := 'MAP' + s2;
602 g_Game_ExitLevel(c);
603 end;
604 goto Cheated;
605 end;
606 //
607 if CheckCheat(I_GAME_CHEAT_FLY) then
608 begin
609 gFly := not gFly;
610 goto Cheated;
611 end;
612 // BULLFROG
613 if CheckCheat(I_GAME_CHEAT_JUMPS) then
614 begin
615 VEL_JUMP := 30-VEL_JUMP;
616 goto Cheated;
617 end;
618 // FORMULA1
619 if CheckCheat(I_GAME_CHEAT_SPEED) then
620 begin
621 MAX_RUNVEL := 32-MAX_RUNVEL;
622 goto Cheated;
623 end;
624 // CONDOM
625 if CheckCheat(I_GAME_CHEAT_SUIT) then
626 begin
627 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
628 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
629 goto Cheated;
630 end;
631 //
632 if CheckCheat(I_GAME_CHEAT_AIR) then
633 begin
634 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
635 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
636 goto Cheated;
637 end;
638 // PURELOVE
639 if CheckCheat(I_GAME_CHEAT_BERSERK) then
640 begin
641 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
642 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
643 goto Cheated;
644 end;
645 //
646 if CheckCheat(I_GAME_CHEAT_JETPACK) then
647 begin
648 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
649 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
650 goto Cheated;
651 end;
652 // CASPER
653 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
654 begin
655 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
656 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
657 goto Cheated;
658 end;
659 //
660 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
661 begin
662 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
663 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
664 goto Cheated;
665 end;
666 // INFERNO
667 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
668 begin
669 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
670 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
671 goto Cheated;
672 end;
673 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
674 begin
675 gAimLine := not gAimLine;
676 goto Cheated;
677 end;
678 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
679 begin
680 gShowMap := not gShowMap;
681 goto Cheated;
682 end;
683 Exit;
685 Cheated:
686 g_Sound_PlayEx(s);
687 end;
690 procedure KeyPress (K: Word);
691 {$IFNDEF HEADLESS}
692 var
693 Msg: g_gui.TMessage;
694 {$ENDIF}
695 begin
696 {$IFNDEF HEADLESS}
697 case K of
698 VK_ESCAPE: // <Esc>:
699 begin
700 if (g_ActiveWindow <> nil) then
701 begin
702 Msg.Msg := WM_KEYDOWN;
703 Msg.WParam := VK_ESCAPE;
704 g_ActiveWindow.OnMessage(Msg);
705 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
706 end
707 else if (gState <> STATE_FOLD) then
708 begin
709 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
710 begin
711 g_Game_InGameMenu(True);
712 end
713 else if (gExit = 0) and (gState <> STATE_SLIST) then
714 begin
715 if (gState <> STATE_MENU) then
716 begin
717 if (NetMode <> NET_NONE) then
718 begin
719 g_Game_StopAllSounds(True);
720 g_Game_Free;
721 gState := STATE_MENU;
722 Exit;
723 end;
724 end;
725 g_GUI_ShowWindow('MainMenu');
726 g_Sound_PlayEx('MENU_OPEN');
727 end;
728 end;
729 end;
731 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
732 begin // <F2> .. <F6> � <F12>
733 if gGameOn and (not gConsoleShow) and (not gChatShow) then
734 begin
735 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
736 if (not g_Game_IsNet) then g_Game_Pause(True);
737 case K of
738 IK_F2: g_Menu_Show_SaveMenu();
739 IK_F3: g_Menu_Show_LoadMenu();
740 IK_F4: g_Menu_Show_GameSetGame();
741 IK_F5: g_Menu_Show_OptionsVideo();
742 IK_F6: g_Menu_Show_OptionsSound();
743 IK_F7: g_Menu_Show_EndGameMenu();
744 IK_F10: g_Menu_Show_QuitGameMenu();
745 end;
746 end;
747 end;
749 else
750 begin
751 gJustChatted := False;
752 if gConsoleShow or gChatShow then
753 begin
754 g_Console_Control(K);
755 end
756 else if (g_ActiveWindow <> nil) then
757 begin
758 Msg.Msg := WM_KEYDOWN;
759 Msg.WParam := K;
760 g_ActiveWindow.OnMessage(Msg);
761 end
762 else if (gState = STATE_MENU) then
763 begin
764 g_GUI_ShowWindow('MainMenu');
765 g_Sound_PlayEx('MENU_OPEN');
766 end;
767 end;
768 end;
769 {$ENDIF}
770 end;
772 procedure CharPress (C: AnsiChar);
773 var
774 Msg: g_gui.TMessage;
775 a: Integer;
776 begin
777 if gConsoleShow or gChatShow then
778 begin
779 g_Console_Char(C)
780 end
781 else if (g_ActiveWindow <> nil) then
782 begin
783 Msg.Msg := WM_CHAR;
784 Msg.WParam := Ord(C);
785 g_ActiveWindow.OnMessage(Msg);
786 end
787 else
788 begin
789 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
790 charbuff[15] := upcase1251(C);
791 Cheat();
792 end;
793 end;
796 // ////////////////////////////////////////////////////////////////////////// //
797 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
799 procedure g_ResetDynlights ();
800 var
801 lnum, idx: Integer;
802 begin
803 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
804 lnum := 0;
805 for idx := 0 to g_dynLightCount-1 do
806 begin
807 if g_dynLights[idx].exploCount = -666 then
808 begin
809 // skip it
810 end
811 else
812 begin
813 // explosion
814 Inc(g_dynLights[idx].exploCount);
815 if (g_dynLights[idx].exploCount < 10) then
816 begin
817 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
818 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
819 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
820 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
821 Inc(lnum);
822 end;
823 end;
824 end;
825 g_dynLightCount := lnum;
826 end;
828 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
829 begin
830 if not gwin_has_stencil then exit;
831 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
832 g_dynLights[g_dynLightCount].x := x;
833 g_dynLights[g_dynLightCount].y := y;
834 g_dynLights[g_dynLightCount].radius := radius;
835 g_dynLights[g_dynLightCount].r := r;
836 g_dynLights[g_dynLightCount].g := g;
837 g_dynLights[g_dynLightCount].b := b;
838 g_dynLights[g_dynLightCount].a := a;
839 g_dynLights[g_dynLightCount].exploCount := -666;
840 Inc(g_dynLightCount);
841 end;
843 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
844 begin
845 if not gwin_has_stencil then exit;
846 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
847 g_dynLights[g_dynLightCount].x := x;
848 g_dynLights[g_dynLightCount].y := y;
849 g_dynLights[g_dynLightCount].radius := 0;
850 g_dynLights[g_dynLightCount].exploRadius := radius;
851 g_dynLights[g_dynLightCount].r := r;
852 g_dynLights[g_dynLightCount].g := g;
853 g_dynLights[g_dynLightCount].b := b;
854 g_dynLights[g_dynLightCount].a := 0;
855 g_dynLights[g_dynLightCount].exploCount := 0;
856 Inc(g_dynLightCount);
857 end;
859 // ////////////////////////////////////////////////////////////////////////// //
860 function conIsCheatsEnabled (): Boolean; inline;
861 begin
862 result := false;
863 if g_Game_IsNet then exit;
864 if not gDebugMode then
865 begin
866 //if not gCheats then exit;
867 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
868 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
869 end;
870 result := true;
871 end;
873 // ////////////////////////////////////////////////////////////////////////// //
874 type
875 TParamStrValue = record
876 Name: String;
877 Value: String;
878 end;
880 TParamStrValues = Array of TParamStrValue;
882 const
883 INTER_ACTION_TEXT = 1;
884 INTER_ACTION_PIC = 2;
885 INTER_ACTION_MUSIC = 3;
887 var
888 UPSCounter: Word;
889 UPSTime: LongWord;
890 DataLoaded: Boolean = False;
891 MessageTime: Word;
892 MessageLineLength: Integer = 80;
893 MapList: SSArray = nil;
894 MapIndex: Integer = -1;
895 InterReadyTime: Integer = -1;
896 StatDate: string = '';
897 MegaWAD: record
898 info: TMegaWADInfo;
899 endpic: String;
900 endmus: String;
901 res: record
902 text: Array of ShortString;
903 anim: Array of ShortString;
904 pic: Array of ShortString;
905 mus: Array of ShortString;
906 end;
907 triggers: Array of record
908 event: ShortString;
909 actions: Array of record
910 action, p1, p2: Integer;
911 end;
912 end;
913 cur_trigger: Integer;
914 cur_action: Integer;
915 end;
916 //InterPic: String;
917 InterText: record
918 lines: SSArray;
919 img: String;
920 cur_line: Integer;
921 cur_char: Integer;
922 counter: Integer;
923 endtext: Boolean;
924 end;
926 function Compare(a, b: TPlayerStat): Integer;
927 begin
928 if a.Spectator then Result := 1
929 else if b.Spectator then Result := -1
930 else if a.Frags < b.Frags then Result := 1
931 else if a.Frags > b.Frags then Result := -1
932 else if a.Deaths < b.Deaths then Result := -1
933 else if a.Deaths > b.Deaths then Result := 1
934 else if a.Kills < b.Kills then Result := -1
935 else Result := 1;
936 end;
938 procedure SortGameStat(var stat: TPlayerStatArray);
939 var
940 I, J: Integer;
941 T: TPlayerStat;
942 begin
943 if stat = nil then Exit;
945 for I := High(stat) downto Low(stat) do
946 for J := Low(stat) to High(stat) - 1 do
947 if Compare(stat[J], stat[J + 1]) = 1 then
948 begin
949 T := stat[J];
950 stat[J] := stat[J + 1];
951 stat[J + 1] := T;
952 end;
953 end;
955 // saves a shitty CSV containing the game stats passed to it
956 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
957 var
958 s: TextFile;
959 dir, fname, map, mode, etime: String;
960 I: Integer;
961 begin
962 try
963 dir := e_GetWriteableDir(StatsDirs);
964 // stats are placed in stats/yy/mm/dd/*.csv
965 fname := e_CatPath(dir, Path);
966 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
967 fname := e_CatPath(fname, StatFilename + '.csv');
968 AssignFile(s, fname);
969 try
970 Rewrite(s);
971 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
972 if g_Game_IsNet then fname := NetServerName else fname := '';
973 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
974 mode := g_Game_ModeToText(Stat.GameMode);
975 etime := Format('%d:%.2d:%.2d', [
976 Stat.GameTime div 1000 div 3600,
977 (Stat.GameTime div 1000 div 60) mod 60,
978 Stat.GameTime div 1000 mod 60
979 ]);
980 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
981 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
982 STATFILE_VERSION,
983 StatDate,
984 dquoteStr(fname),
985 dquoteStr(map),
986 mode,
987 gGameSettings.TimeLimit,
988 gGameSettings.GoalLimit,
989 gGameSettings.Options,
990 etime,
991 Length(Stat.PlayerStat)
992 ]));
993 // line 2: game specific shit
994 // if it's a team game: red score, blue score
995 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
996 // otherwise nothing
997 if Stat.GameMode in [GM_TDM, GM_CTF] then
998 WriteLn(s,
999 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
1000 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
1001 WriteLn(s,
1002 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
1003 // lines 3-...: team, player name, frags, deaths
1004 WriteLn(s, 'team,name,frags,deaths');
1005 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
1006 with Stat.PlayerStat[I] do
1007 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
1008 except
1009 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
1010 end;
1011 except
1012 g_Console_Add('could not create gamestats file "' + fname + '"');
1013 end;
1014 CloseFile(s);
1015 end;
1017 function g_Game_ModeToText(Mode: Byte): string;
1018 begin
1019 Result := '';
1020 case Mode of
1021 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
1022 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
1023 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
1024 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
1025 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
1026 end;
1027 end;
1029 function g_Game_TextToMode(Mode: string): Byte;
1030 begin
1031 Result := GM_NONE;
1032 Mode := UpperCase(Mode);
1033 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
1034 begin
1035 Result := GM_DM;
1036 Exit;
1037 end;
1038 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
1039 begin
1040 Result := GM_TDM;
1041 Exit;
1042 end;
1043 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
1044 begin
1045 Result := GM_CTF;
1046 Exit;
1047 end;
1048 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
1049 begin
1050 Result := GM_COOP;
1051 Exit;
1052 end;
1053 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
1054 begin
1055 Result := GM_SINGLE;
1056 Exit;
1057 end;
1058 end;
1060 function g_Game_IsNet(): Boolean;
1061 begin
1062 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
1063 end;
1065 function g_Game_IsServer(): Boolean;
1066 begin
1067 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
1068 end;
1070 function g_Game_IsClient(): Boolean;
1071 begin
1072 Result := (gGameSettings.GameType = GT_CLIENT);
1073 end;
1075 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
1076 var
1077 w: TWADFile;
1078 cfg: TConfig;
1079 p: Pointer;
1080 len: Integer;
1081 begin
1082 Result.name := ExtractFileName(WAD);
1083 Result.description := '';
1084 Result.author := '';
1086 w := TWADFile.Create();
1087 w.ReadFile(WAD);
1089 if not w.GetResource('INTERSCRIPT', p, len) then
1090 begin
1091 w.Free();
1092 Exit;
1093 end;
1095 cfg := TConfig.CreateMem(p, len);
1096 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
1097 Result.description := cfg.ReadStr('megawad', 'description', '');
1098 Result.author := cfg.ReadStr('megawad', 'author', '');
1099 Result.pic := cfg.ReadStr('megawad', 'pic', '');
1100 cfg.Free();
1102 FreeMem(p);
1103 end;
1105 procedure g_Game_FreeWAD();
1106 var
1107 a: Integer;
1108 begin
1109 for a := 0 to High(MegaWAD.res.pic) do
1110 if MegaWAD.res.pic[a] <> '' then
1111 g_Texture_Delete(MegaWAD.res.pic[a]);
1113 for a := 0 to High(MegaWAD.res.mus) do
1114 if MegaWAD.res.mus[a] <> '' then
1115 g_Sound_Delete(MegaWAD.res.mus[a]);
1117 MegaWAD.res.pic := nil;
1118 MegaWAD.res.text := nil;
1119 MegaWAD.res.anim := nil;
1120 MegaWAD.res.mus := nil;
1121 MegaWAD.triggers := nil;
1123 g_Texture_Delete('TEXTURE_endpic');
1124 g_Sound_Delete('MUSIC_endmus');
1126 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
1127 gGameSettings.WAD := '';
1128 end;
1130 procedure g_Game_LoadWAD(WAD: string);
1131 var
1132 w: TWADFile;
1133 cfg: TConfig;
1134 p: Pointer;
1135 {b, }len: Integer;
1136 s: AnsiString;
1137 begin
1138 g_Game_FreeWAD();
1139 gGameSettings.WAD := WAD;
1140 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
1141 Exit;
1143 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
1145 w := TWADFile.Create();
1146 w.ReadFile(WAD);
1148 if not w.GetResource('INTERSCRIPT', p, len) then
1149 begin
1150 w.Free();
1151 Exit;
1152 end;
1154 cfg := TConfig.CreateMem(p, len);
1156 {b := 1;
1157 while True do
1158 begin
1159 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1160 if s = '' then Break;
1161 b := b+1;
1163 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1164 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1166 g_Texture_CreateWADEx(s, s);
1167 end;
1169 b := 1;
1170 while True do
1171 begin
1172 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1173 if s = '' then Break;
1174 b := b+1;
1176 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1177 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1179 g_Music_CreateWADEx(s, s);
1180 end;}
1182 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
1183 if MegaWAD.endpic <> '' then
1184 begin
1185 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
1186 g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter);
1187 end;
1188 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1189 if MegaWAD.endmus <> '' then
1190 begin
1191 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
1192 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
1193 end;
1195 cfg.Free();
1196 FreeMem(p);
1197 w.Free();
1198 end;
1200 {procedure start_trigger(t: string);
1201 begin
1202 end;
1204 function next_trigger(): Boolean;
1205 begin
1206 end;}
1208 procedure DisableCheats();
1209 begin
1210 MAX_RUNVEL := 8;
1211 VEL_JUMP := 10;
1212 gFly := False;
1214 if gPlayer1 <> nil then gPlayer1.GodMode := False;
1215 if gPlayer2 <> nil then gPlayer2.GodMode := False;
1216 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
1217 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
1219 {$IF DEFINED(D2F_DEBUG)}
1220 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
1221 gAimLine := g_dbg_aimline_on;
1222 {$ENDIF}
1223 end;
1225 procedure g_Game_ExecuteEvent(Name: String);
1226 var
1227 a: Integer;
1228 begin
1229 if Name = '' then
1230 Exit;
1231 if gEvents = nil then
1232 Exit;
1233 for a := 0 to High(gEvents) do
1234 if gEvents[a].Name = Name then
1235 begin
1236 if gEvents[a].Command <> '' then
1237 g_Console_Process(gEvents[a].Command, True);
1238 break;
1239 end;
1240 end;
1242 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
1243 var
1244 a, n: Integer;
1245 begin
1246 n := -1;
1247 if gDelayedEvents <> nil then
1248 for a := 0 to High(gDelayedEvents) do
1249 if not gDelayedEvents[a].Pending then
1250 begin
1251 n := a;
1252 break;
1253 end;
1254 if n = -1 then
1255 begin
1256 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
1257 n := High(gDelayedEvents);
1258 end;
1259 gDelayedEvents[n].Pending := True;
1260 gDelayedEvents[n].DEType := DEType;
1261 gDelayedEvents[n].DENum := Num;
1262 gDelayedEvents[n].DEStr := Str;
1263 if DEType = DE_GLOBEVENT then
1264 gDelayedEvents[n].Time := (GetTickCount64() {div 1000}) + Time
1265 else
1266 gDelayedEvents[n].Time := gTime + Time;
1267 Result := n;
1268 end;
1270 procedure EndGame();
1271 var
1272 a: Integer;
1273 FileName: string;
1274 t: TDateTime;
1275 begin
1276 if g_Game_IsNet and g_Game_IsServer then
1277 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
1279 // Стоп игра:
1280 gPauseMain := false;
1281 gPauseHolmes := false;
1282 gGameOn := false;
1284 g_Game_StopAllSounds(False);
1286 MessageTime := 0;
1287 MessageText := '';
1289 EndingGameCounter := 0;
1290 g_ActiveWindow := nil;
1292 gLMSRespawn := LMS_RESPAWN_NONE;
1293 gLMSRespawnTime := 0;
1295 case gExit of
1296 EXIT_SIMPLE: // Выход через меню или конец теста
1297 begin
1298 g_Game_Free();
1300 if gMapOnce then
1301 begin // Это был тест
1302 g_Game_Quit();
1303 end
1304 else
1305 begin // Выход в главное меню
1306 gMusic.SetByName('MUSIC_MENU');
1307 gMusic.Play();
1308 if gState <> STATE_SLIST then
1309 begin
1310 g_GUI_ShowWindow('MainMenu');
1311 gState := STATE_MENU;
1312 end else
1313 begin
1314 // Обновляем список серверов
1315 slReturnPressed := True;
1316 if g_Net_Slist_Fetch(slCurrent) then
1317 begin
1318 if slCurrent = nil then
1319 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1320 end
1321 else
1322 slWaitStr := _lc[I_NET_SLIST_ERROR];
1323 g_Serverlist_GenerateTable(slCurrent, slTable);
1324 end;
1326 g_Game_ExecuteEvent('ongameend');
1327 end;
1328 end;
1330 EXIT_RESTART: // Начать уровень сначала
1331 begin
1332 if not g_Game_IsClient then g_Game_Restart();
1333 end;
1335 EXIT_ENDLEVELCUSTOM: // Закончился уровень в Своей игре
1336 begin
1337 // Статистика Своей игры:
1338 FileName := g_ExtractWadName(gMapInfo.Map);
1340 CustomStat.GameTime := gTime;
1341 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1342 CustomStat.MapName := gMapInfo.Name;
1343 CustomStat.GameMode := gGameSettings.GameMode;
1344 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1345 CustomStat.TeamStat := gTeamStat;
1347 CustomStat.PlayerStat := nil;
1349 // Статистика игроков:
1350 if gPlayers <> nil then
1351 begin
1352 for a := 0 to High(gPlayers) do
1353 if gPlayers[a] <> nil then
1354 begin
1355 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1356 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1357 begin
1358 Num := a;
1359 Name := gPlayers[a].Name;
1360 Frags := gPlayers[a].Frags;
1361 Deaths := gPlayers[a].Death;
1362 Kills := gPlayers[a].Kills;
1363 Team := gPlayers[a].Team;
1364 Color := gPlayers[a].Model.Color;
1365 Spectator := gPlayers[a].FSpectator;
1366 end;
1367 end;
1369 SortGameStat(CustomStat.PlayerStat);
1371 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1372 begin
1373 t := Now;
1374 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1375 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1376 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1377 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1378 if gSaveStats then
1379 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1380 end;
1382 StatShotDone := False;
1383 end;
1385 g_Game_ExecuteEvent('onmapend');
1386 if not g_Game_IsClient then g_Player_ResetReady;
1387 gInterReadyCount := 0;
1389 // Затухающий экран:
1390 EndingGameCounter := 255;
1391 gState := STATE_FOLD;
1392 gInterTime := 0;
1393 if gDefInterTime < 0 then
1394 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1395 else
1396 gInterEndTime := gDefInterTime * 1000;
1397 end;
1399 EXIT_ENDLEVELSINGLE: // Закончился уровень в Одиночной игре
1400 begin
1401 // Статистика Одиночной игры:
1402 SingleStat.GameTime := gTime;
1403 SingleStat.TwoPlayers := gPlayer2 <> nil;
1404 SingleStat.TotalSecrets := gSecretsCount;
1405 // Статистика первого игрока:
1406 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1407 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1408 // Статистика второго игрока (если есть):
1409 if SingleStat.TwoPlayers then
1410 begin
1411 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1412 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1413 end;
1415 g_Game_ExecuteEvent('onmapend');
1417 // Есть еще карты:
1418 if gNextMap <> '' then
1419 begin
1420 gMusic.SetByName('MUSIC_INTERMUS');
1421 gMusic.Play();
1422 gState := STATE_INTERSINGLE;
1423 e_UnpressAllKeys();
1425 g_Game_ExecuteEvent('oninter');
1426 end
1427 else // Больше нет карт
1428 begin
1429 // Затухающий экран:
1430 EndingGameCounter := 255;
1431 gState := STATE_FOLD;
1432 end;
1433 end;
1434 end;
1436 // Окончание обработано:
1437 if gExit <> EXIT_QUIT then
1438 gExit := 0;
1439 end;
1441 procedure g_Game_Init();
1442 begin
1443 gExit := 0;
1444 gMapToDelete := '';
1445 gTempDelete := False;
1447 sfsGCDisable(); // temporary disable removing of temporary volumes
1449 try
1450 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter);
1451 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter);
1452 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter);
1453 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter);
1455 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1456 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1457 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1459 g_Game_ClearLoading();
1460 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1461 g_Game_SetLoadingText('', 0, False);
1463 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1465 gGameOn := false;
1466 gPauseMain := false;
1467 gPauseHolmes := false;
1468 gTime := 0;
1470 {e_MouseInfo.Accel := 1.0;}
1472 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1473 g_Game_LoadData();
1475 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1476 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1477 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1478 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1479 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1481 gMusic := TMusic.Create();
1482 gMusic.SetByName('MUSIC_MENU');
1483 gMusic.Play();
1485 gGameSettings.WarmupTime := 30;
1487 gState := STATE_MENU;
1489 SetLength(gEvents, 6);
1490 gEvents[0].Name := 'ongamestart';
1491 gEvents[1].Name := 'ongameend';
1492 gEvents[2].Name := 'onmapstart';
1493 gEvents[3].Name := 'onmapend';
1494 gEvents[4].Name := 'oninter';
1495 gEvents[5].Name := 'onwadend';
1496 finally
1497 sfsGCEnable(); // enable releasing unused volumes
1498 end;
1499 end;
1501 procedure g_Game_Free(freeTextures: Boolean=true);
1502 begin
1503 if NetMode = NET_CLIENT then g_Net_Disconnect();
1504 if NetMode = NET_SERVER then g_Net_Host_Die();
1506 g_Map_Free(freeTextures);
1507 g_Player_Free();
1508 g_Player_RemoveAllCorpses();
1510 gGameSettings.GameType := GT_NONE;
1511 if gGameSettings.GameMode = GM_SINGLE then
1512 gGameSettings.GameMode := GM_DM;
1513 gSwitchGameMode := gGameSettings.GameMode;
1515 gChatShow := False;
1516 gExitByTrigger := False;
1517 end;
1519 function IsActivePlayer(p: TPlayer): Boolean;
1520 begin
1521 Result := False;
1522 if p = nil then
1523 Exit;
1524 Result := (not p.FDummy) and (not p.FSpectator);
1525 end;
1527 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1528 var
1529 a, idx: Integer;
1530 ids: Array of Word;
1531 begin
1532 Result := -1;
1533 if gPlayers = nil then
1534 Exit;
1535 SetLength(ids, 0);
1536 idx := -1;
1537 for a := Low(gPlayers) to High(gPlayers) do
1538 if IsActivePlayer(gPlayers[a]) then
1539 begin
1540 SetLength(ids, Length(ids) + 1);
1541 ids[High(ids)] := gPlayers[a].UID;
1542 if gPlayers[a].UID = Skip then
1543 idx := High(ids);
1544 end;
1545 if Length(ids) = 0 then
1546 Exit;
1547 if idx = -1 then
1548 Result := ids[0]
1549 else
1550 Result := ids[(idx + 1) mod Length(ids)];
1551 end;
1553 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1554 var
1555 a, idx: Integer;
1556 ids: Array of Word;
1557 begin
1558 Result := -1;
1559 if gPlayers = nil then
1560 Exit;
1561 SetLength(ids, 0);
1562 idx := -1;
1563 for a := Low(gPlayers) to High(gPlayers) do
1564 if IsActivePlayer(gPlayers[a]) then
1565 begin
1566 SetLength(ids, Length(ids) + 1);
1567 ids[High(ids)] := gPlayers[a].UID;
1568 if gPlayers[a].UID = Skip then
1569 idx := High(ids);
1570 end;
1571 if Length(ids) = 0 then
1572 Exit;
1573 if idx = -1 then
1574 Result := ids[Length(ids) - 1]
1575 else
1576 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1577 end;
1579 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1580 var
1581 a, idx: Integer;
1582 ids: Array of Word;
1583 begin
1584 Result := -1;
1585 if gPlayers = nil then
1586 Exit;
1587 SetLength(ids, 0);
1588 idx := -1;
1589 for a := Low(gPlayers) to High(gPlayers) do
1590 if IsActivePlayer(gPlayers[a]) then
1591 begin
1592 SetLength(ids, Length(ids) + 1);
1593 ids[High(ids)] := gPlayers[a].UID;
1594 if gPlayers[a].UID = Skip then
1595 idx := High(ids);
1596 end;
1597 if Length(ids) = 0 then
1598 Exit;
1599 if Length(ids) = 1 then
1600 begin
1601 Result := ids[0];
1602 Exit;
1603 end;
1604 Result := ids[Random(Length(ids))];
1605 a := 10;
1606 while (idx <> -1) and (Result = Skip) and (a > 0) do
1607 begin
1608 Result := ids[Random(Length(ids))];
1609 Dec(a);
1610 end;
1611 end;
1613 function GetRandomSpectMode(Current: Byte): Byte;
1614 label
1615 retry;
1616 begin
1617 Result := Current;
1618 retry:
1619 case Random(7) of
1620 0: Result := SPECT_STATS;
1621 1: Result := SPECT_MAPVIEW;
1622 2: Result := SPECT_MAPVIEW;
1623 3: Result := SPECT_PLAYERS;
1624 4: Result := SPECT_PLAYERS;
1625 5: Result := SPECT_PLAYERS;
1626 6: Result := SPECT_PLAYERS;
1627 end;
1628 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1629 goto retry;
1630 end;
1632 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1633 var
1634 time: Word;
1635 strafeDir: Byte;
1636 i: Integer;
1637 begin
1638 if (plr = nil) then exit;
1639 if (p = 2) then time := 1000 else time := 1;
1640 strafeDir := MoveButton shr 4;
1641 MoveButton := MoveButton and $0F;
1643 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1644 MoveButton := 1 // Нажата только "Влево"
1645 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1646 MoveButton := 2 // Нажата только "Вправо"
1647 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1648 MoveButton := 0; // Не нажаты ни "Влево", ни "Вправо"
1650 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1651 if MoveButton = 1 then
1652 plr.PressKey(KEY_LEFT, time)
1653 else if MoveButton = 2 then
1654 plr.PressKey(KEY_RIGHT, time);
1656 // if we have "strafe" key, turn off old strafe mechanics
1657 if gPlayerAction[p, ACTION_STRAFE] then
1658 begin
1659 // new strafe mechanics
1660 if (strafeDir = 0) then
1661 strafeDir := MoveButton; // start strafing
1662 // now set direction according to strafe (reversed)
1663 if (strafeDir = 2) then
1664 plr.SetDirection(TDirection.D_LEFT)
1665 else if (strafeDir = 1) then
1666 plr.SetDirection(TDirection.D_RIGHT)
1667 end
1668 else
1669 begin
1670 strafeDir := 0; // not strafing anymore
1671 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1672 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1673 plr.SetDirection(TDirection.D_LEFT)
1674 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1675 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1676 plr.SetDirection(TDirection.D_RIGHT)
1677 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1678 else if MoveButton <> 0 then
1679 plr.SetDirection(TDirection(MoveButton-1))
1680 end;
1682 // fix movebutton state
1683 MoveButton := MoveButton or (strafeDir shl 4);
1685 // Остальные клавиши:
1686 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1687 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1688 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1689 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1690 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1691 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1692 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1694 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1695 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1697 for i := WP_FIRST to WP_LAST do
1698 begin
1699 if gSelectWeapon[p, i] then
1700 begin
1701 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1702 gSelectWeapon[p, i] := False
1703 end
1704 end;
1706 // HACK: add dynlight here
1707 if gwin_k8_enable_light_experiments then
1708 begin
1709 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1710 begin
1711 g_playerLight := true;
1712 end;
1713 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1714 begin
1715 g_playerLight := false;
1716 end;
1717 end;
1719 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1720 end;
1722 // HACK: don't have a "key was pressed" function
1723 procedure InterReady();
1724 begin
1725 if InterReadyTime > gTime then Exit;
1726 InterReadyTime := gTime + 3000;
1727 MC_SEND_CheatRequest(NET_CHEAT_READY);
1728 end;
1730 procedure g_Game_PreUpdate();
1731 begin
1732 // these are in separate PreUpdate functions because they can interact during Update()
1733 // and are synced over the net
1734 // we don't care that much about corpses and gibs
1735 g_Player_PreUpdate();
1736 g_Monsters_PreUpdate();
1737 g_Items_PreUpdate();
1738 g_Weapon_PreUpdate();
1739 end;
1741 procedure g_Game_Update();
1742 var
1743 Msg: g_gui.TMessage;
1744 Time: Int64;
1745 a: Byte;
1746 w: Word;
1747 i, b: Integer;
1749 function sendMonsPos (mon: TMonster): Boolean;
1750 begin
1751 result := false; // don't stop
1752 // this will also reset "need-send" flag
1753 if mon.gncNeedSend then
1754 begin
1755 MH_SEND_MonsterPos(mon.UID);
1756 end
1757 else if (mon.MonsterType = MONSTER_BARREL) then
1758 begin
1759 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1760 end
1761 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1762 begin
1763 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1764 end;
1765 end;
1767 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1768 begin
1769 result := false; // don't stop
1770 // this will also reset "need-send" flag
1771 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1772 end;
1774 var
1775 reliableUpdate: Boolean;
1776 begin
1777 g_ResetDynlights();
1778 framePool.reset();
1780 // Пора выключать игру:
1781 if gExit = EXIT_QUIT then
1782 Exit;
1783 // Игра закончилась - обрабатываем:
1784 if gExit <> 0 then
1785 begin
1786 EndGame();
1787 if gExit = EXIT_QUIT then
1788 Exit;
1789 end;
1791 // Читаем клавиатуру и джойстик, если окно активно
1792 // no need to, as we'll do it in event handler
1794 // Обновляем консоль (движение и сообщения):
1795 r_Console_Update;
1796 g_Console_Update();
1798 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1799 begin
1800 gExit := EXIT_SIMPLE;
1801 EndGame();
1802 Exit;
1803 end;
1805 // process master server communications
1806 g_Net_Slist_Pulse();
1808 case gState of
1809 STATE_INTERSINGLE, // Статистка после прохождения уровня в Одиночной игре
1810 STATE_INTERCUSTOM, // Статистка после прохождения уровня в Своей игре
1811 STATE_INTERTEXT, // Текст между уровнями
1812 STATE_INTERPIC: // Картинка между уровнями
1813 begin
1814 if g_Game_IsNet and g_Game_IsServer then
1815 begin
1816 gInterTime := gInterTime + GAME_TICK;
1817 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1818 if a <> gServInterTime then
1819 begin
1820 gServInterTime := a;
1821 MH_SEND_TimeSync(gServInterTime);
1822 end;
1823 end;
1825 if (not g_Game_IsClient) and
1829 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1830 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1831 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1832 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1834 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1835 and (g_ActiveWindow = nil)
1837 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1839 then
1840 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1841 g_Game_StopAllSounds(True);
1843 if gMapOnce then // Это был тест
1844 gExit := EXIT_SIMPLE
1845 else
1846 if gNextMap <> '' then // Переходим на следующую карту
1847 g_Game_ChangeMap(gNextMap)
1848 else // Следующей карты нет
1849 begin
1850 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1851 begin
1852 // Выход в главное меню:
1853 g_Game_Free;
1854 g_GUI_ShowWindow('MainMenu');
1855 gMusic.SetByName('MUSIC_MENU');
1856 gMusic.Play();
1857 gState := STATE_MENU;
1858 end else
1859 begin
1860 // Финальная картинка:
1861 g_Game_ExecuteEvent('onwadend');
1862 g_Game_Free();
1863 if not gMusic.SetByName('MUSIC_endmus') then
1864 gMusic.SetByName('MUSIC_STDENDMUS');
1865 gMusic.Play();
1866 gState := STATE_ENDPIC;
1867 end;
1868 g_Game_ExecuteEvent('ongameend');
1869 end;
1871 Exit;
1872 end
1873 else if g_Game_IsClient and
1876 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1877 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1878 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1879 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1881 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1882 and (g_ActiveWindow = nil)
1884 then
1885 begin
1886 // ready / unready
1887 InterReady();
1888 end;
1890 if gState = STATE_INTERTEXT then
1891 if InterText.counter > 0 then
1892 InterText.counter := InterText.counter - 1;
1893 end;
1895 STATE_FOLD: // Затухание экрана
1896 begin
1897 if EndingGameCounter = 0 then
1898 begin
1899 // Закончился уровень в Своей игре:
1900 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1901 begin
1902 InterReadyTime := -1;
1903 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1904 begin
1905 g_Game_ExecuteEvent('onwadend');
1906 if not gMusic.SetByName('MUSIC_endmus') then
1907 gMusic.SetByName('MUSIC_STDENDMUS');
1908 end
1909 else
1910 gMusic.SetByName('MUSIC_ROUNDMUS');
1912 gMusic.Play();
1913 gState := STATE_INTERCUSTOM;
1914 e_UnpressAllKeys();
1915 end
1916 else // Закончилась последняя карта в Одиночной игре
1917 begin
1918 gMusic.SetByName('MUSIC_INTERMUS');
1919 gMusic.Play();
1920 gState := STATE_INTERSINGLE;
1921 e_UnpressAllKeys();
1922 end;
1923 g_Game_ExecuteEvent('oninter');
1924 end
1925 else
1926 DecMin(EndingGameCounter, 6, 0);
1927 end;
1929 STATE_ENDPIC: // Картинка окончания мегаВада
1930 begin
1931 if gMapOnce then // Это был тест
1932 begin
1933 gExit := EXIT_SIMPLE;
1934 Exit;
1935 end;
1936 end;
1938 STATE_SLIST:
1939 g_Serverlist_Control(slCurrent, slTable);
1940 end;
1942 // Статистика по Tab:
1943 if gGameOn then
1944 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1946 // Игра идет:
1947 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1948 begin
1949 // Время += 28 миллисекунд:
1950 gTime := gTime + GAME_TICK;
1952 // Сообщение посередине экрана:
1953 if MessageTime = 0 then
1954 MessageText := '';
1955 if MessageTime > 0 then
1956 MessageTime := MessageTime - 1;
1958 if (g_Game_IsServer) then
1959 begin
1960 // Был задан лимит времени:
1961 if (gGameSettings.TimeLimit > 0) then
1962 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1963 begin // Он прошел => конец уровня
1964 g_Game_NextLevel();
1965 Exit;
1966 end;
1968 // Надо респавнить игроков в LMS:
1969 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1970 g_Game_RestartRound(gLMSSoftSpawn);
1972 // Проверим результат голосования, если время прошло
1973 if gVoteInProgress and (gVoteTimer < gTime) then
1974 g_Game_CheckVote
1975 else if gVotePassed and (gVoteCmdTimer < gTime) then
1976 begin
1977 g_Console_Process(gVoteCommand);
1978 gVoteCommand := '';
1979 gVotePassed := False;
1980 end;
1982 // Замеряем время захвата флагов
1983 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1984 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1985 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1986 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1988 // Был задан лимит побед:
1989 if (gGameSettings.GoalLimit > 0) then
1990 begin
1991 b := 0;
1993 if gGameSettings.GameMode = GM_DM then
1994 begin // В DM ищем игрока с max фрагами
1995 for i := 0 to High(gPlayers) do
1996 if gPlayers[i] <> nil then
1997 if gPlayers[i].Frags > b then
1998 b := gPlayers[i].Frags;
1999 end
2000 else
2001 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2002 begin // В CTF/TDM выбираем команду с наибольшим счетом
2003 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
2004 end;
2006 // Лимит побед набран => конец уровня:
2007 if b >= gGameSettings.GoalLimit then
2008 begin
2009 g_Game_NextLevel();
2010 Exit;
2011 end;
2012 end;
2014 // Обрабатываем клавиши игроков:
2015 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2016 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2017 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2018 begin
2019 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2020 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2021 end // if not console
2022 else
2023 begin
2024 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2025 end;
2026 // process weapon switch queue
2027 end; // if server
2029 // Наблюдатель
2030 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2031 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2032 begin
2033 if not gSpectKeyPress then
2034 begin
2035 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2036 begin
2037 // switch spect mode
2038 case gSpectMode of
2039 SPECT_NONE: ; // not spectator
2040 SPECT_STATS,
2041 SPECT_MAPVIEW: Inc(gSpectMode);
2042 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2043 end;
2044 gSpectKeyPress := True;
2045 end;
2046 if (gSpectMode = SPECT_MAPVIEW)
2047 and (not gSpectAuto) then
2048 begin
2049 if gPlayerAction[0, ACTION_MOVELEFT] then
2050 gSpectX := Max(gSpectX - gSpectStep, 0);
2051 if gPlayerAction[0, ACTION_MOVERIGHT] then
2052 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2053 if gPlayerAction[0, ACTION_LOOKUP] then
2054 gSpectY := Max(gSpectY - gSpectStep, 0);
2055 if gPlayerAction[0, ACTION_LOOKDOWN] then
2056 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2057 if gPlayerAction[0, ACTION_WEAPPREV] then
2058 begin
2059 // decrease step
2060 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2061 gSpectKeyPress := True;
2062 end;
2063 if gPlayerAction[0, ACTION_WEAPNEXT] then
2064 begin
2065 // increase step
2066 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2067 gSpectKeyPress := True;
2068 end;
2069 end;
2070 if (gSpectMode = SPECT_PLAYERS)
2071 and (not gSpectAuto) then
2072 begin
2073 if gPlayerAction[0, ACTION_LOOKUP] then
2074 begin
2075 // add second view
2076 gSpectViewTwo := True;
2077 gSpectKeyPress := True;
2078 end;
2079 if gPlayerAction[0, ACTION_LOOKDOWN] then
2080 begin
2081 // remove second view
2082 gSpectViewTwo := False;
2083 gSpectKeyPress := True;
2084 end;
2085 if gPlayerAction[0, ACTION_MOVELEFT] then
2086 begin
2087 // prev player (view 1)
2088 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2089 gSpectKeyPress := True;
2090 end;
2091 if gPlayerAction[0, ACTION_MOVERIGHT] then
2092 begin
2093 // next player (view 1)
2094 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2095 gSpectKeyPress := True;
2096 end;
2097 if gPlayerAction[0, ACTION_WEAPPREV] then
2098 begin
2099 // prev player (view 2)
2100 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2101 gSpectKeyPress := True;
2102 end;
2103 if gPlayerAction[0, ACTION_WEAPNEXT] then
2104 begin
2105 // next player (view 2)
2106 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2107 gSpectKeyPress := True;
2108 end;
2109 end;
2110 if gPlayerAction[0, ACTION_ATTACK] then
2111 begin
2112 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2113 begin
2114 gSpectAuto := True;
2115 gSpectAutoNext := 0;
2116 gSpectViewTwo := False;
2117 gSpectKeyPress := True;
2118 end
2119 else
2120 if gSpectAuto then
2121 begin
2122 gSpectMode := SPECT_STATS;
2123 gSpectAuto := False;
2124 gSpectKeyPress := True;
2125 end;
2126 end;
2127 end
2128 else
2129 if (not gPlayerAction[0, ACTION_JUMP]) and
2130 (not gPlayerAction[0, ACTION_ATTACK]) and
2131 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2132 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2133 (not gPlayerAction[0, ACTION_LOOKUP]) and
2134 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2135 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2136 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2137 gSpectKeyPress := False;
2139 if gSpectAuto then
2140 begin
2141 if gSpectMode = SPECT_MAPVIEW then
2142 begin
2143 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2144 if i = gSpectX then
2145 gSpectAutoNext := gTime
2146 else
2147 gSpectX := i;
2148 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2149 if i = gSpectY then
2150 gSpectAutoNext := gTime
2151 else
2152 gSpectY := i;
2153 end;
2154 if gSpectAutoNext <= gTime then
2155 begin
2156 if gSpectAutoNext > 0 then
2157 begin
2158 gSpectMode := GetRandomSpectMode(gSpectMode);
2159 case gSpectMode of
2160 SPECT_MAPVIEW:
2161 begin
2162 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2163 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2164 gSpectAutoStepX := Random(9) - 4;
2165 gSpectAutoStepY := Random(9) - 4;
2166 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2167 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2168 gSpectAutoStepX := gSpectAutoStepX * -1;
2169 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2170 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2171 gSpectAutoStepY := gSpectAutoStepY * -1;
2172 end;
2173 SPECT_PLAYERS:
2174 begin
2175 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2176 end;
2177 end;
2178 end;
2179 case gSpectMode of
2180 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2181 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2182 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2183 end;
2184 end;
2185 end;
2186 end;
2188 // Обновляем все остальное:
2189 g_Map_Update();
2190 g_Items_Update();
2191 g_Triggers_Update();
2192 g_Weapon_Update();
2193 g_Monsters_Update();
2194 g_GFX_Update();
2195 r_GFX_Update;
2196 g_Player_UpdateAll();
2197 g_Player_UpdatePhysicalObjects();
2199 // server: send newly spawned monsters unconditionally
2200 if (gGameSettings.GameType = GT_SERVER) then
2201 begin
2202 if (Length(gMonstersSpawned) > 0) then
2203 begin
2204 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2205 SetLength(gMonstersSpawned, 0);
2206 end;
2207 end;
2209 if (gSoundTriggerTime > 8) then
2210 begin
2211 g_Game_UpdateTriggerSounds();
2212 gSoundTriggerTime := 0;
2213 end
2214 else
2215 begin
2216 Inc(gSoundTriggerTime);
2217 end;
2219 if (NetMode = NET_SERVER) then
2220 begin
2221 Inc(NetTimeToUpdate);
2222 Inc(NetTimeToReliable);
2224 // send monster updates
2225 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2226 begin
2227 // send all monsters (periodic sync)
2228 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2230 for I := 0 to High(gPlayers) do
2231 begin
2232 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2233 end;
2235 g_Mons_ForEach(sendMonsPos);
2237 if reliableUpdate then
2238 begin
2239 NetTimeToReliable := 0;
2240 NetTimeToUpdate := NetUpdateRate;
2241 end
2242 else
2243 begin
2244 NetTimeToUpdate := 0;
2245 end;
2246 end
2247 else
2248 begin
2249 // send only mosters with some unexpected changes
2250 g_Mons_ForEach(sendMonsPosUnexpected);
2251 end;
2253 // send unexpected platform changes
2254 g_Map_NetSendInterestingPanels();
2256 g_Net_Slist_ServerUpdate();
2258 if NetUseMaster then
2259 begin
2260 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2261 begin
2262 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2263 g_Net_Slist_Update;
2264 NetTimeToMaster := gTime + NetMasterRate;
2265 end;
2266 end;
2268 end
2269 else if (NetMode = NET_CLIENT) then
2270 begin
2271 MC_SEND_PlayerPos();
2272 end;
2273 end; // if gameOn ...
2275 // Активно окно интерфейса - передаем клавиши ему:
2276 if g_ActiveWindow <> nil then
2277 begin
2278 w := e_GetFirstKeyPressed();
2280 if (w <> IK_INVALID) then
2281 begin
2282 Msg.Msg := MESSAGE_DIKEY;
2283 Msg.wParam := w;
2284 g_ActiveWindow.OnMessage(Msg);
2285 end;
2287 // Если оно от этого не закрылось, то обновляем:
2288 if g_ActiveWindow <> nil then
2289 g_ActiveWindow.Update();
2291 // Нужно сменить разрешение:
2292 if gResolutionChange then
2293 begin
2294 e_WriteLog('Changing resolution', TMsgType.Notify);
2295 r_Render_Apply;
2296 gResolutionChange := False;
2297 g_ActiveWindow := nil;
2298 end;
2300 // Нужно сменить язык:
2301 if gLanguageChange then
2302 begin
2303 //e_WriteLog('Read language file', MSG_NOTIFY);
2304 //g_Language_Load(DataDir + gLanguage + '.txt');
2305 g_Language_Set(gLanguage);
2306 {$IFNDEF HEADLESS}
2307 g_Menu_Reset();
2308 {$ENDIF}
2309 gLanguageChange := False;
2310 end;
2311 end;
2313 // Горячая клавиша для вызова меню выхода из игры (F10):
2314 if e_KeyPressed(IK_F10) and
2315 gGameOn and
2316 (not gConsoleShow) and
2317 (g_ActiveWindow = nil) then
2318 begin
2319 KeyPress(IK_F10);
2320 end;
2322 Time := GetTickCount64() {div 1000};
2324 // Обработка отложенных событий:
2325 if gDelayedEvents <> nil then
2326 for a := 0 to High(gDelayedEvents) do
2327 if gDelayedEvents[a].Pending and
2329 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2330 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2331 ) then
2332 begin
2333 case gDelayedEvents[a].DEType of
2334 DE_GLOBEVENT:
2335 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2336 DE_BFGHIT:
2337 if gGameOn then
2338 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2339 DE_KILLCOMBO:
2340 if gGameOn then
2341 begin
2342 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2343 if g_Game_IsNet and g_Game_IsServer then
2344 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2345 end;
2346 DE_BODYKILL:
2347 if gGameOn then
2348 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2349 end;
2350 gDelayedEvents[a].Pending := False;
2351 end;
2353 // Каждую секунду обновляем счетчик обновлений:
2354 UPSCounter := UPSCounter + 1;
2355 if Time - UPSTime >= 1000 then
2356 begin
2357 UPS := UPSCounter;
2358 UPSCounter := 0;
2359 UPSTime := Time;
2360 end;
2362 if gGameOn then
2363 begin
2364 g_Weapon_AddDynLights();
2365 g_Items_AddDynLights();
2366 end;
2367 end;
2369 procedure g_Game_LoadChatSounds(Resource: string);
2370 var
2371 WAD: TWADFile;
2372 FileName, Snd: string;
2373 p: Pointer;
2374 len, cnt, tags, i, j: Integer;
2375 cfg: TConfig;
2376 begin
2377 FileName := g_ExtractWadName(Resource);
2379 WAD := TWADFile.Create();
2380 WAD.ReadFile(FileName);
2382 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2383 begin
2384 gChatSounds := nil;
2385 WAD.Free();
2386 Exit;
2387 end;
2389 cfg := TConfig.CreateMem(p, len);
2390 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2392 SetLength(gChatSounds, cnt);
2393 for i := 0 to Length(gChatSounds) - 1 do
2394 begin
2395 gChatSounds[i].Sound := nil;
2396 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2397 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2398 if (Snd = '') or (Tags <= 0) then
2399 continue;
2400 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2401 gChatSounds[i].Sound := TPlayableSound.Create();
2402 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2403 SetLength(gChatSounds[i].Tags, tags);
2404 for j := 0 to tags - 1 do
2405 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2406 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2407 end;
2409 cfg.Free();
2410 WAD.Free();
2411 end;
2413 procedure g_Game_FreeChatSounds();
2414 var
2415 i: Integer;
2416 begin
2417 for i := 0 to Length(gChatSounds) - 1 do
2418 begin
2419 gChatSounds[i].Sound.Free();
2420 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2421 end;
2422 SetLength(gChatSounds, 0);
2423 gChatSounds := nil;
2424 end;
2426 procedure g_Game_LoadData();
2427 var
2428 wl, hl: Integer;
2429 wr, hr: Integer;
2430 wb, hb: Integer;
2431 wm, hm: Integer;
2432 begin
2433 if DataLoaded then Exit;
2435 e_WriteLog('Loading game data...', TMsgType.Notify);
2437 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2438 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2439 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2440 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2441 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2442 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2443 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2444 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2445 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2446 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2447 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2448 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2449 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2450 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2451 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2453 hasPBarGfx := true;
2454 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2455 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2456 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2457 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2459 if hasPBarGfx then
2460 begin
2461 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2462 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2463 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2464 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2465 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2466 begin
2467 // yay!
2468 end
2469 else
2470 begin
2471 hasPBarGfx := false;
2472 end;
2473 end;
2475 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2476 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2477 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2478 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2479 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2480 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2481 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2482 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2483 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2484 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2485 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2486 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2487 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2488 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2489 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2490 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2491 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2492 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2493 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2494 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2495 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2496 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2497 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2498 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2499 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2500 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2501 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2502 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2503 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2504 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2505 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2506 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2507 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2508 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2509 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2510 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2511 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2512 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2514 goodsnd[0] := TPlayableSound.Create();
2515 goodsnd[1] := TPlayableSound.Create();
2516 goodsnd[2] := TPlayableSound.Create();
2517 goodsnd[3] := TPlayableSound.Create();
2519 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2520 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2521 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2522 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2524 killsnd[0] := TPlayableSound.Create();
2525 killsnd[1] := TPlayableSound.Create();
2526 killsnd[2] := TPlayableSound.Create();
2527 killsnd[3] := TPlayableSound.Create();
2529 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2530 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2531 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2532 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2534 hahasnd[0] := TPlayableSound.Create();
2535 hahasnd[1] := TPlayableSound.Create();
2536 hahasnd[2] := TPlayableSound.Create();
2538 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2539 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2540 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2542 sound_get_flag[0] := TPlayableSound.Create();
2543 sound_get_flag[1] := TPlayableSound.Create();
2544 sound_lost_flag[0] := TPlayableSound.Create();
2545 sound_lost_flag[1] := TPlayableSound.Create();
2546 sound_ret_flag[0] := TPlayableSound.Create();
2547 sound_ret_flag[1] := TPlayableSound.Create();
2548 sound_cap_flag[0] := TPlayableSound.Create();
2549 sound_cap_flag[1] := TPlayableSound.Create();
2551 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2552 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2553 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2554 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2555 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2556 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2557 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2558 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2560 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2562 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2563 g_Items_LoadData();
2565 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2566 g_Weapon_LoadData();
2568 g_Monsters_LoadData();
2570 DataLoaded := True;
2571 end;
2573 procedure g_Game_Quit();
2574 begin
2575 g_Game_StopAllSounds(True);
2576 gMusic.Free();
2577 g_Game_FreeData();
2578 g_PlayerModel_FreeData();
2579 g_Texture_DeleteAll();
2580 g_Frames_DeleteAll();
2581 {$IFNDEF HEADLESS}
2582 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2583 {$ENDIF}
2585 if NetInitDone then g_Net_Free;
2587 // remove map after test
2588 if gMapToDelete <> '' then
2589 g_Game_DeleteTestMap();
2591 gExit := EXIT_QUIT;
2592 sys_RequestQuit;
2593 end;
2595 procedure g_Game_FreeData();
2596 begin
2597 if not DataLoaded then Exit;
2599 g_Items_FreeData();
2600 g_Weapon_FreeData();
2601 g_Monsters_FreeData();
2603 e_WriteLog('Releasing game data...', TMsgType.Notify);
2605 g_Texture_Delete('NOTEXTURE');
2606 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2607 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2608 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2609 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2610 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2611 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2612 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2613 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2614 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2615 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2616 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2617 g_Frames_DeleteByName('FRAMES_PUNCH');
2618 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2619 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2620 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2621 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2622 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2623 g_Sound_Delete('SOUND_GAME_TELEPORT');
2624 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2625 g_Sound_Delete('SOUND_GAME_SECRET');
2626 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2627 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2628 g_Sound_Delete('SOUND_GAME_BULK1');
2629 g_Sound_Delete('SOUND_GAME_BULK2');
2630 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2631 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2632 g_Sound_Delete('SOUND_GAME_BURNING');
2633 g_Sound_Delete('SOUND_GAME_SWITCH1');
2634 g_Sound_Delete('SOUND_GAME_SWITCH0');
2636 goodsnd[0].Free();
2637 goodsnd[1].Free();
2638 goodsnd[2].Free();
2639 goodsnd[3].Free();
2641 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2642 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2643 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2644 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2646 killsnd[0].Free();
2647 killsnd[1].Free();
2648 killsnd[2].Free();
2649 killsnd[3].Free();
2651 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2652 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2653 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2654 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2656 hahasnd[0].Free();
2657 hahasnd[1].Free();
2658 hahasnd[2].Free();
2660 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2661 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2662 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2664 sound_get_flag[0].Free();
2665 sound_get_flag[1].Free();
2666 sound_lost_flag[0].Free();
2667 sound_lost_flag[1].Free();
2668 sound_ret_flag[0].Free();
2669 sound_ret_flag[1].Free();
2670 sound_cap_flag[0].Free();
2671 sound_cap_flag[1].Free();
2673 g_Sound_Delete('SOUND_CTF_GET1');
2674 g_Sound_Delete('SOUND_CTF_GET2');
2675 g_Sound_Delete('SOUND_CTF_LOST1');
2676 g_Sound_Delete('SOUND_CTF_LOST2');
2677 g_Sound_Delete('SOUND_CTF_RETURN1');
2678 g_Sound_Delete('SOUND_CTF_RETURN2');
2679 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2680 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2682 g_Game_FreeChatSounds();
2684 DataLoaded := False;
2685 end;
2687 procedure g_FatalError(Text: String);
2688 begin
2689 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
2690 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
2692 gExit := EXIT_SIMPLE;
2693 if gGameOn then EndGame;
2694 end;
2696 procedure g_SimpleError(Text: String);
2697 begin
2698 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
2699 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
2700 end;
2702 procedure g_Game_SetupScreenSize();
2703 const
2704 RES_FACTOR = 4.0 / 3.0;
2705 var
2706 s: Single;
2707 rf: Single;
2708 bw, bh: Word;
2709 begin
2710 // Размер экранов игроков:
2711 gPlayerScreenSize.X := gScreenWidth-196;
2712 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
2713 gPlayerScreenSize.Y := gScreenHeight div 2
2714 else
2715 gPlayerScreenSize.Y := gScreenHeight;
2717 // Размер заднего плана:
2718 if BackID <> DWORD(-1) then
2719 begin
2720 s := SKY_STRETCH;
2721 if (gScreenWidth*s > gMapInfo.Width) or
2722 (gScreenHeight*s > gMapInfo.Height) then
2723 begin
2724 gBackSize.X := gScreenWidth;
2725 gBackSize.Y := gScreenHeight;
2726 end
2727 else
2728 begin
2729 e_GetTextureSize(BackID, @bw, @bh);
2730 rf := Single(bw) / Single(bh);
2731 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
2732 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
2733 s := Max(gScreenWidth / bw, gScreenHeight / bh);
2734 if (s < 1.0) then s := 1.0;
2735 gBackSize.X := Round(bw*s);
2736 gBackSize.Y := Round(bh*s);
2737 end;
2738 end;
2739 end;
2741 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
2742 begin
2743 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2744 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2745 Exit;
2747 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2748 Exit;
2750 if gPlayer1 = nil then
2751 begin
2752 if g_Game_IsClient then
2753 begin
2754 if NetPlrUID1 > -1 then
2755 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2756 Exit;
2757 end;
2759 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2760 Team := gPlayer1Settings.Team;
2762 // Создание первого игрока:
2763 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2764 gPlayer1Settings.Color,
2765 Team, False));
2766 if gPlayer1 = nil then
2767 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
2768 else
2769 begin
2770 gPlayer1.Name := gPlayer1Settings.Name;
2771 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
2772 if g_Game_IsServer and g_Game_IsNet then
2773 MH_SEND_PlayerCreate(gPlayer1.UID);
2774 gPlayer1.Respawn(False, True);
2775 g_Net_Slist_ServerPlayerComes();
2776 end;
2778 Exit;
2779 end;
2780 if gPlayer2 = nil then
2781 begin
2782 if g_Game_IsClient then
2783 begin
2784 if NetPlrUID2 > -1 then
2785 gPlayer2 := g_Player_Get(NetPlrUID2);
2786 Exit;
2787 end;
2789 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2790 Team := gPlayer2Settings.Team;
2792 // Создание второго игрока:
2793 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2794 gPlayer2Settings.Color,
2795 Team, False));
2796 if gPlayer2 = nil then
2797 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
2798 else
2799 begin
2800 gPlayer2.Name := gPlayer2Settings.Name;
2801 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
2802 if g_Game_IsServer and g_Game_IsNet then
2803 MH_SEND_PlayerCreate(gPlayer2.UID);
2804 gPlayer2.Respawn(False, True);
2805 g_Net_Slist_ServerPlayerComes();
2806 end;
2808 Exit;
2809 end;
2810 end;
2812 procedure g_Game_RemovePlayer();
2813 var
2814 Pl: TPlayer;
2815 begin
2816 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2817 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2818 Exit;
2819 Pl := gPlayer2;
2820 if Pl <> nil then
2821 begin
2822 if g_Game_IsServer then
2823 begin
2824 Pl.Lives := 0;
2825 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2826 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2827 g_Player_Remove(Pl.UID);
2828 g_Net_Slist_ServerPlayerLeaves();
2829 end
2830 else
2831 begin
2832 gSpectLatchPID2 := Pl.UID;
2833 gPlayer2 := nil;
2834 end;
2835 Exit;
2836 end;
2837 Pl := gPlayer1;
2838 if Pl <> nil then
2839 begin
2840 if g_Game_IsServer then
2841 begin
2842 Pl.Lives := 0;
2843 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2844 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2845 g_Player_Remove(Pl.UID);
2846 g_Net_Slist_ServerPlayerLeaves();
2847 end else
2848 begin
2849 gSpectLatchPID1 := Pl.UID;
2850 gPlayer1 := nil;
2851 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2852 end;
2853 Exit;
2854 end;
2855 g_Net_Slist_ServerPlayerLeaves();
2856 end;
2858 procedure g_Game_Spectate();
2859 begin
2860 g_Game_RemovePlayer();
2861 if gPlayer1 <> nil then
2862 g_Game_RemovePlayer();
2863 end;
2865 procedure g_Game_SpectateCenterView();
2866 begin
2867 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
2868 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
2869 end;
2871 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
2872 var
2873 i, nPl: Integer;
2874 tmps: AnsiString;
2875 begin
2876 g_Game_Free();
2878 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
2880 g_Game_ClearLoading();
2882 // Настройки игры:
2883 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
2884 gAimLine := False;
2885 gShowMap := False;
2886 gGameSettings.GameType := GT_SINGLE;
2887 gGameSettings.MaxLives := 0;
2888 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
2889 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
2890 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
2891 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
2892 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
2893 gSwitchGameMode := GM_SINGLE;
2895 gLMSRespawn := LMS_RESPAWN_NONE;
2896 gLMSRespawnTime := 0;
2897 gSpectLatchPID1 := 0;
2898 gSpectLatchPID2 := 0;
2900 g_Game_ExecuteEvent('ongamestart');
2902 // Установка размеров окон игроков:
2903 g_Game_SetupScreenSize();
2905 // Создание первого игрока:
2906 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2907 gPlayer1Settings.Color,
2908 gPlayer1Settings.Team, False));
2909 if gPlayer1 = nil then
2910 begin
2911 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
2912 Exit;
2913 end;
2915 gPlayer1.Name := gPlayer1Settings.Name;
2916 nPl := 1;
2918 // Создание второго игрока, если есть:
2919 if TwoPlayers then
2920 begin
2921 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2922 gPlayer2Settings.Color,
2923 gPlayer2Settings.Team, False));
2924 if gPlayer2 = nil then
2925 begin
2926 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
2927 Exit;
2928 end;
2930 gPlayer2.Name := gPlayer2Settings.Name;
2931 Inc(nPl);
2932 end;
2934 // Загрузка и запуск карты:
2935 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
2936 begin
2937 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
2938 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
2939 Exit;
2940 end;
2942 // Настройки игроков и ботов:
2943 g_Player_Init();
2945 // Создаем ботов:
2946 for i := nPl+1 to nPlayers do
2947 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
2948 end;
2950 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
2951 TimeLimit, GoalLimit: Word;
2952 MaxLives: Byte;
2953 Options: LongWord; nPlayers: Byte);
2954 var
2955 i, nPl: Integer;
2956 begin
2957 g_Game_Free();
2959 e_WriteLog('Starting custom game...', TMsgType.Notify);
2961 g_Game_ClearLoading();
2963 // Настройки игры:
2964 gGameSettings.GameType := GT_CUSTOM;
2965 gGameSettings.GameMode := GameMode;
2966 gSwitchGameMode := GameMode;
2967 gGameSettings.TimeLimit := TimeLimit;
2968 gGameSettings.GoalLimit := GoalLimit;
2969 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
2970 gGameSettings.Options := Options;
2972 gCoopTotalMonstersKilled := 0;
2973 gCoopTotalSecretsFound := 0;
2974 gCoopTotalMonsters := 0;
2975 gCoopTotalSecrets := 0;
2976 gAimLine := False;
2977 gShowMap := False;
2979 gLMSRespawn := LMS_RESPAWN_NONE;
2980 gLMSRespawnTime := 0;
2981 gSpectLatchPID1 := 0;
2982 gSpectLatchPID2 := 0;
2984 g_Game_ExecuteEvent('ongamestart');
2986 // Установка размеров окон игроков:
2987 g_Game_SetupScreenSize();
2989 // Режим наблюдателя:
2990 if nPlayers = 0 then
2991 begin
2992 gPlayer1 := nil;
2993 gPlayer2 := nil;
2994 end;
2996 nPl := 0;
2997 if nPlayers >= 1 then
2998 begin
2999 // Создание первого игрока:
3000 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3001 gPlayer1Settings.Color,
3002 gPlayer1Settings.Team, False));
3003 if gPlayer1 = nil then
3004 begin
3005 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3006 Exit;
3007 end;
3009 gPlayer1.Name := gPlayer1Settings.Name;
3010 Inc(nPl);
3011 end;
3013 if nPlayers >= 2 then
3014 begin
3015 // Создание второго игрока:
3016 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3017 gPlayer2Settings.Color,
3018 gPlayer2Settings.Team, False));
3019 if gPlayer2 = nil then
3020 begin
3021 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3022 Exit;
3023 end;
3025 gPlayer2.Name := gPlayer2Settings.Name;
3026 Inc(nPl);
3027 end;
3029 // Загрузка и запуск карты:
3030 if not g_Game_StartMap(true{asMegawad}, Map, True) then
3031 begin
3032 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3033 Exit;
3034 end;
3036 // Нет точек появления:
3037 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3038 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3039 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3040 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3041 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3042 begin
3043 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3044 Exit;
3045 end;
3047 // Настройки игроков и ботов:
3048 g_Player_Init();
3050 // Создаем ботов:
3051 for i := nPl+1 to nPlayers do
3052 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3053 end;
3055 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3056 TimeLimit, GoalLimit: Word; MaxLives: Byte;
3057 Options: LongWord; nPlayers: Byte;
3058 IPAddr: LongWord; Port: Word);
3059 begin
3060 g_Game_Free();
3061 g_Net_Slist_ServerClosed();
3063 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
3065 g_Game_ClearLoading();
3067 // Настройки игры:
3068 gGameSettings.GameType := GT_SERVER;
3069 gGameSettings.GameMode := GameMode;
3070 gSwitchGameMode := GameMode;
3071 gGameSettings.TimeLimit := TimeLimit;
3072 gGameSettings.GoalLimit := GoalLimit;
3073 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3074 gGameSettings.Options := Options;
3076 gCoopTotalMonstersKilled := 0;
3077 gCoopTotalSecretsFound := 0;
3078 gCoopTotalMonsters := 0;
3079 gCoopTotalSecrets := 0;
3080 gAimLine := False;
3081 gShowMap := False;
3083 gLMSRespawn := LMS_RESPAWN_NONE;
3084 gLMSRespawnTime := 0;
3085 gSpectLatchPID1 := 0;
3086 gSpectLatchPID2 := 0;
3088 g_Game_ExecuteEvent('ongamestart');
3090 // Установка размеров окна игрока
3091 g_Game_SetupScreenSize();
3093 // Режим наблюдателя:
3094 if nPlayers = 0 then
3095 begin
3096 gPlayer1 := nil;
3097 gPlayer2 := nil;
3098 end;
3100 if nPlayers >= 1 then
3101 begin
3102 // Создание первого игрока:
3103 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3104 gPlayer1Settings.Color,
3105 gPlayer1Settings.Team, False));
3106 if gPlayer1 = nil then
3107 begin
3108 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3109 Exit;
3110 end;
3112 gPlayer1.Name := gPlayer1Settings.Name;
3113 end;
3115 if nPlayers >= 2 then
3116 begin
3117 // Создание второго игрока:
3118 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3119 gPlayer2Settings.Color,
3120 gPlayer2Settings.Team, False));
3121 if gPlayer2 = nil then
3122 begin
3123 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3124 Exit;
3125 end;
3127 gPlayer2.Name := gPlayer2Settings.Name;
3128 end;
3130 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
3131 if NetForwardPorts then
3132 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
3134 // Стартуем сервер
3135 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3136 begin
3137 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
3138 Exit;
3139 end;
3141 g_Net_Slist_Set(NetMasterList);
3143 g_Net_Slist_ServerStarted();
3145 // Загрузка и запуск карты:
3146 if not g_Game_StartMap(false{asMegawad}, Map, True) then
3147 begin
3148 g_Net_Slist_ServerClosed();
3149 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3150 Exit;
3151 end;
3153 // Нет точек появления:
3154 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3155 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3156 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3157 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3158 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3159 begin
3160 g_Net_Slist_ServerClosed();
3161 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3162 Exit;
3163 end;
3165 // Настройки игроков и ботов:
3166 g_Player_Init();
3168 g_Net_Slist_ServerMapStarted();
3169 NetState := NET_STATE_GAME;
3170 end;
3172 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3173 var
3174 Map: String;
3175 WadName: string;
3176 Ptr: Pointer;
3177 T: Cardinal;
3178 MID: Byte;
3179 State: Byte;
3180 OuterLoop: Boolean;
3181 newResPath: string;
3182 InMsg: TMsg;
3183 begin
3184 g_Game_Free();
3186 State := 0;
3187 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
3188 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
3190 g_Game_ClearLoading();
3192 // Настройки игры:
3193 gGameSettings.GameType := GT_CLIENT;
3195 gCoopTotalMonstersKilled := 0;
3196 gCoopTotalSecretsFound := 0;
3197 gCoopTotalMonsters := 0;
3198 gCoopTotalSecrets := 0;
3199 gAimLine := False;
3200 gShowMap := False;
3202 g_Game_ExecuteEvent('ongamestart');
3204 // Установка размеров окон игроков:
3205 g_Game_SetupScreenSize();
3207 NetState := NET_STATE_AUTH;
3209 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3211 // create (or update) map/resource databases
3212 g_Res_CreateDatabases(true);
3214 gLMSRespawn := LMS_RESPAWN_NONE;
3215 gLMSRespawnTime := 0;
3216 gSpectLatchPID1 := 0;
3217 gSpectLatchPID2 := 0;
3219 // Стартуем клиент
3220 if not g_Net_Connect(Addr, Port) then
3221 begin
3222 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3223 NetState := NET_STATE_NONE;
3224 Exit;
3225 end;
3227 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3228 MC_SEND_Info(PW);
3229 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3231 OuterLoop := True;
3232 while OuterLoop do
3233 begin
3234 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3235 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3236 // thank you, enet. let's ignore failures altogether then.
3237 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
3238 begin
3239 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3240 begin
3241 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
3242 begin
3243 // ignore all download packets, they're processed by separate code
3244 enet_packet_destroy(NetEvent.packet);
3245 continue;
3246 end;
3247 Ptr := NetEvent.packet^.data;
3248 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
3249 begin
3250 enet_packet_destroy(NetEvent.packet);
3251 continue;
3252 end;
3254 InMsg.ReadLongWord(); // skip size
3255 MID := InMsg.ReadByte();
3257 if (MID = NET_MSG_INFO) and (State = 0) then
3258 begin
3259 NetMyID := InMsg.ReadByte();
3260 NetPlrUID1 := InMsg.ReadWord();
3262 WadName := InMsg.ReadString();
3263 Map := InMsg.ReadString();
3265 gWADHash := InMsg.ReadMD5();
3267 gGameSettings.GameMode := InMsg.ReadByte();
3268 gSwitchGameMode := gGameSettings.GameMode;
3269 gGameSettings.GoalLimit := InMsg.ReadWord();
3270 gGameSettings.TimeLimit := InMsg.ReadWord();
3271 gGameSettings.MaxLives := InMsg.ReadByte();
3272 gGameSettings.Options := InMsg.ReadLongWord();
3273 T := InMsg.ReadLongWord();
3275 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3276 //if newResPath = '' then
3277 begin
3278 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3279 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
3280 if newResPath = '' then
3281 begin
3282 g_FatalError(_lc[I_NET_ERR_HASH]);
3283 enet_packet_destroy(NetEvent.packet);
3284 NetState := NET_STATE_NONE;
3285 Exit;
3286 end;
3287 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
3288 end;
3289 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3292 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3293 gPlayer1Settings.Color,
3294 gPlayer1Settings.Team, False));
3296 if gPlayer1 = nil then
3297 begin
3298 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3300 enet_packet_destroy(NetEvent.packet);
3301 NetState := NET_STATE_NONE;
3302 Exit;
3303 end;
3305 gPlayer1.Name := gPlayer1Settings.Name;
3306 gPlayer1.UID := NetPlrUID1;
3307 gPlayer1.Reset(True);
3309 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
3310 begin
3311 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3313 enet_packet_destroy(NetEvent.packet);
3314 NetState := NET_STATE_NONE;
3315 Exit;
3316 end;
3318 gTime := T;
3320 State := 1;
3321 OuterLoop := False;
3322 enet_packet_destroy(NetEvent.packet);
3323 break;
3324 end
3325 else
3326 enet_packet_destroy(NetEvent.packet);
3327 end
3328 else
3329 begin
3330 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
3331 begin
3332 State := 0;
3333 if (NetEvent.data <= NET_DISC_MAX) then
3334 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
3335 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
3336 OuterLoop := False;
3337 Break;
3338 end;
3339 end;
3340 end;
3342 ProcessLoading(true);
3344 if g_Net_UserRequestExit() then
3345 begin
3346 State := 0;
3347 break;
3348 end;
3349 end;
3351 if State <> 1 then
3352 begin
3353 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3354 NetState := NET_STATE_NONE;
3355 Exit;
3356 end;
3358 g_Player_Init();
3359 NetState := NET_STATE_GAME;
3360 MC_SEND_FullStateRequest;
3361 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
3362 end;
3364 var
3365 lastAsMegaWad: Boolean = false;
3367 procedure g_Game_ChangeMap(const MapPath: String);
3368 var
3369 Force: Boolean;
3370 begin
3371 g_Game_ClearLoading();
3373 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
3374 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3375 if gExitByTrigger then
3376 begin
3377 Force := False;
3378 gExitByTrigger := False;
3379 end;
3380 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
3381 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
3382 end;
3384 procedure g_Game_Restart();
3385 var
3386 Map: string;
3387 begin
3388 if g_Game_IsClient then
3389 Exit;
3390 map := g_ExtractFileName(gMapInfo.Map);
3391 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
3393 MessageTime := 0;
3394 gGameOn := False;
3395 g_Game_ClearLoading();
3396 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
3397 end;
3399 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
3400 var
3401 NewWAD, ResName: String;
3402 I: Integer;
3403 nws: AnsiString;
3404 begin
3405 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
3406 g_Player_RemoveAllCorpses();
3408 if (not g_Game_IsClient) and
3409 (gSwitchGameMode <> gGameSettings.GameMode) and
3410 (gGameSettings.GameMode <> GM_SINGLE) then
3411 begin
3412 if gSwitchGameMode = GM_CTF then
3413 gGameSettings.MaxLives := 0;
3414 gGameSettings.GameMode := gSwitchGameMode;
3415 Force := True;
3416 end else
3417 gSwitchGameMode := gGameSettings.GameMode;
3419 g_Player_ResetTeams();
3421 lastAsMegaWad := asMegawad;
3422 if isWadPath(Map) then
3423 begin
3424 NewWAD := g_ExtractWadName(Map);
3425 ResName := g_ExtractFileName(Map);
3426 if g_Game_IsServer then
3427 begin
3428 nws := findDiskWad(NewWAD);
3429 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3430 if (asMegawad) then
3431 begin
3432 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3433 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3434 end
3435 else
3436 begin
3437 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3438 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3439 end;
3440 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3441 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3442 //nws := NewWAD;
3443 if (length(nws) = 0) then
3444 begin
3445 ResName := ''; // failed
3446 end
3447 else
3448 begin
3449 NewWAD := nws;
3450 if (g_Game_IsNet) then gWADHash := MD5File(nws);
3451 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3452 g_Game_LoadWAD(NewWAD);
3453 end;
3454 end
3455 else
3456 begin
3457 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3458 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
3459 end;
3460 end
3461 else
3462 begin
3463 NewWAD := gGameSettings.WAD;
3464 ResName := Map;
3465 end;
3467 gTime := 0;
3469 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3470 result := false;
3471 if (ResName <> '') and (NewWAD <> '') then
3472 begin
3473 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3474 result := g_Map_Load(NewWAD+':\'+ResName);
3475 r_Map_LoadTextures;
3476 end;
3477 if Result then
3478 begin
3479 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
3481 gState := STATE_NONE;
3482 g_ActiveWindow := nil;
3483 gGameOn := True;
3485 DisableCheats();
3486 wNeedTimeReset := True;
3488 if gGameSettings.GameMode = GM_CTF then
3489 begin
3490 g_Map_ResetFlag(FLAG_RED);
3491 g_Map_ResetFlag(FLAG_BLUE);
3492 // CTF, а флагов нет:
3493 if not g_Map_HaveFlagPoints() then
3494 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
3495 end;
3496 end
3497 else
3498 begin
3499 gState := STATE_MENU;
3500 gGameOn := False;
3501 end;
3503 gExit := 0;
3504 gPauseMain := false;
3505 gPauseHolmes := false;
3506 NetTimeToUpdate := 1;
3507 NetTimeToReliable := 0;
3508 NetTimeToMaster := NetMasterRate;
3509 gSpectLatchPID1 := 0;
3510 gSpectLatchPID2 := 0;
3511 gMissionFailed := False;
3512 gNextMap := '';
3514 gCoopMonstersKilled := 0;
3515 gCoopSecretsFound := 0;
3517 gVoteInProgress := False;
3518 gVotePassed := False;
3519 gVoteCount := 0;
3520 gVoted := False;
3522 gStatsOff := False;
3524 if not gGameOn then Exit;
3526 g_Game_SpectateCenterView();
3528 if g_Game_IsServer then
3529 begin
3530 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
3531 begin
3532 gLMSRespawn := LMS_RESPAWN_WARMUP;
3533 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3534 gLMSSoftSpawn := True;
3535 if g_Game_IsNet then
3536 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3537 end
3538 else
3539 begin
3540 gLMSRespawn := LMS_RESPAWN_NONE;
3541 gLMSRespawnTime := 0;
3542 end;
3543 end;
3545 if NetMode = NET_SERVER then
3546 begin
3547 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
3549 // Мастерсервер
3550 g_Net_Slist_ServerMapStarted();
3552 if NetClients <> nil then
3553 for I := 0 to High(NetClients) do
3554 if NetClients[I].Used then
3555 begin
3556 NetClients[I].Voted := False;
3557 if NetClients[I].RequestedFullUpdate then
3558 begin
3559 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
3560 NetClients[I].RequestedFullUpdate := False;
3561 end;
3562 end;
3564 g_Net_UnbanNonPermHosts();
3565 end;
3567 if gLastMap then
3568 begin
3569 gCoopTotalMonstersKilled := 0;
3570 gCoopTotalSecretsFound := 0;
3571 gCoopTotalMonsters := 0;
3572 gCoopTotalSecrets := 0;
3573 gLastMap := False;
3574 end;
3576 g_Game_ExecuteEvent('onmapstart');
3577 end;
3579 procedure SetFirstLevel;
3580 begin
3581 gNextMap := '';
3583 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3584 if MapList = nil then
3585 Exit;
3587 SortSArray(MapList);
3588 gNextMap := MapList[Low(MapList)];
3590 MapList := nil;
3591 end;
3593 procedure g_Game_ExitLevel(const Map: AnsiString);
3594 begin
3595 gNextMap := Map;
3597 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
3598 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
3599 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
3600 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
3602 // Вышли в выход в Одиночной игре:
3603 if gGameSettings.GameType = GT_SINGLE then
3604 gExit := EXIT_ENDLEVELSINGLE
3605 else // Вышли в выход в Своей игре
3606 begin
3607 gExit := EXIT_ENDLEVELCUSTOM;
3608 if gGameSettings.GameMode = GM_COOP then
3609 g_Player_RememberAll;
3611 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3612 begin
3613 gLastMap := True;
3614 if gGameSettings.GameMode = GM_COOP then
3615 gStatsOff := True;
3617 gStatsPressed := True;
3618 gNextMap := 'MAP01';
3620 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3621 g_Game_NextLevel;
3623 if g_Game_IsNet then
3624 begin
3625 MH_SEND_GameStats();
3626 MH_SEND_CoopStats();
3627 end;
3628 end;
3629 end;
3630 end;
3632 procedure g_Game_RestartLevel();
3633 var
3634 Map: string;
3635 begin
3636 if gGameSettings.GameMode = GM_SINGLE then
3637 begin
3638 g_Game_Restart();
3639 Exit;
3640 end;
3641 gExit := EXIT_ENDLEVELCUSTOM;
3642 Map := g_ExtractFileName(gMapInfo.Map);
3643 gNextMap := Map;
3644 end;
3646 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
3647 var
3648 gWAD{, xwad}: String;
3649 begin
3650 result := NewWAD;
3651 if not g_Game_IsClient then Exit;
3652 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3654 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3655 if gWAD = '' then
3656 begin
3657 result := '';
3658 g_Game_Free();
3659 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3660 Exit;
3661 end;
3663 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
3664 NewWAD := gWAD;
3666 g_Game_LoadWAD(NewWAD);
3667 result := NewWAD;
3670 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3671 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3672 if gWAD = '' then
3673 begin
3674 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3675 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3676 if gWAD = '' then
3677 begin
3678 g_Game_Free();
3679 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3680 Exit;
3681 end;
3682 end;
3683 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3684 g_Game_LoadWAD(NewWAD);
3686 end;
3688 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
3689 var
3690 i, n, nb, nr: Integer;
3691 begin
3692 if not g_Game_IsServer then Exit;
3693 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
3694 gLMSRespawn := LMS_RESPAWN_NONE;
3695 gLMSRespawnTime := 0;
3696 MessageTime := 0;
3698 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
3699 begin
3700 gMissionFailed := True;
3701 g_Game_RestartLevel;
3702 Exit;
3703 end;
3705 n := 0; nb := 0; nr := 0;
3706 for i := Low(gPlayers) to High(gPlayers) do
3707 if (gPlayers[i] <> nil) and
3708 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
3709 (gPlayers[i] is TBot)) then
3710 begin
3711 Inc(n);
3712 if gPlayers[i].Team = TEAM_RED then Inc(nr)
3713 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
3714 end;
3716 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
3717 begin
3718 // wait a second until the fuckers finally decide to join
3719 gLMSRespawn := LMS_RESPAWN_WARMUP;
3720 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3721 gLMSSoftSpawn := NoMapRestart;
3722 if g_Game_IsNet then
3723 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3724 Exit;
3725 end;
3727 g_Player_RemoveAllCorpses;
3728 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
3729 if g_Game_IsNet then
3730 MH_SEND_GameEvent(NET_EV_LMS_START);
3732 for i := Low(gPlayers) to High(gPlayers) do
3733 begin
3734 if gPlayers[i] = nil then continue;
3735 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
3736 // don't touch normal spectators
3737 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
3738 begin
3739 gPlayers[i].FNoRespawn := True;
3740 gPlayers[i].Lives := 0;
3741 if g_Game_IsNet then
3742 MH_SEND_PlayerStats(gPlayers[I].UID);
3743 continue;
3744 end;
3745 gPlayers[i].FNoRespawn := False;
3746 gPlayers[i].Lives := gGameSettings.MaxLives;
3747 gPlayers[i].Respawn(False, True);
3748 if gGameSettings.GameMode = GM_COOP then
3749 begin
3750 gPlayers[i].Frags := 0;
3751 gPlayers[i].RecallState;
3752 end;
3753 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
3754 gPlayer1 := g_Player_Get(gSpectLatchPID1);
3755 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
3756 gPlayer2 := g_Player_Get(gSpectLatchPID2);
3757 end;
3759 g_Items_RestartRound();
3761 gLMSSoftSpawn := False;
3762 end;
3764 function g_Game_GetFirstMap(WAD: String): String;
3765 begin
3766 Result := '';
3768 MapList := g_Map_GetMapsList(WAD);
3769 if MapList = nil then
3770 Exit;
3772 SortSArray(MapList);
3773 Result := MapList[Low(MapList)];
3775 if not g_Map_Exist(WAD + ':\' + Result) then
3776 Result := '';
3778 MapList := nil;
3779 end;
3781 function g_Game_GetNextMap(): String;
3782 var
3783 I: Integer;
3784 Map: string;
3785 begin
3786 Result := '';
3788 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3789 if MapList = nil then
3790 Exit;
3792 Map := g_ExtractFileName(gMapInfo.Map);
3794 SortSArray(MapList);
3795 MapIndex := -255;
3796 for I := Low(MapList) to High(MapList) do
3797 if Map = MapList[I] then
3798 begin
3799 MapIndex := I;
3800 Break;
3801 end;
3803 if MapIndex <> -255 then
3804 begin
3805 if MapIndex = High(MapList) then
3806 Result := MapList[Low(MapList)]
3807 else
3808 Result := MapList[MapIndex + 1];
3810 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
3811 end;
3813 MapList := nil;
3814 end;
3816 procedure g_Game_NextLevel();
3817 begin
3818 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
3819 gExit := EXIT_ENDLEVELCUSTOM
3820 else
3821 begin
3822 gExit := EXIT_ENDLEVELSINGLE;
3823 Exit;
3824 end;
3826 if gNextMap <> '' then Exit;
3827 gNextMap := g_Game_GetNextMap();
3828 end;
3830 function g_Game_IsTestMap(): Boolean;
3831 begin
3832 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
3833 end;
3835 procedure g_Game_DeleteTestMap();
3836 var
3837 a: Integer;
3838 //MapName: AnsiString;
3839 WadName: string;
3841 WAD: TWADFile;
3842 MapList: SSArray;
3843 time: Integer;
3845 begin
3846 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
3847 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
3848 if (a = 0) then exit;
3850 // Выделяем имя wad-файла и имя карты
3851 WadName := Copy(gMapToDelete, 1, a+3);
3852 Delete(gMapToDelete, 1, a+5);
3853 gMapToDelete := UpperCase(gMapToDelete);
3854 //MapName := '';
3855 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3858 // Имя карты не стандартное тестовое:
3859 if MapName <> TEST_MAP_NAME then
3860 Exit;
3862 if not gTempDelete then
3863 begin
3864 time := g_GetFileTime(WadName);
3865 WAD := TWADFile.Create();
3867 // Читаем Wad-файл:
3868 if not WAD.ReadFile(WadName) then
3869 begin // Нет такого WAD-файла
3870 WAD.Free();
3871 Exit;
3872 end;
3874 // Составляем список карт и ищем нужную:
3875 WAD.CreateImage();
3876 MapList := WAD.GetResourcesList('');
3878 if MapList <> nil then
3879 for a := 0 to High(MapList) do
3880 if MapList[a] = MapName then
3881 begin
3882 // Удаляем и сохраняем:
3883 WAD.RemoveResource('', MapName);
3884 WAD.SaveTo(WadName);
3885 Break;
3886 end;
3888 WAD.Free();
3889 g_SetFileTime(WadName, time);
3890 end else
3892 if gTempDelete then DeleteFile(WadName);
3893 end;
3895 procedure GameCVars(P: SSArray);
3896 var
3897 a, b: Integer;
3898 stat: TPlayerStatArray;
3899 cmd: string;
3901 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
3902 var
3903 x: Boolean;
3904 begin
3905 if Length(P) > 1 then
3906 begin
3907 x := P[1] = '1';
3909 if x then
3910 gsGameFlags := gsGameFlags or Flag
3911 else
3912 gsGameFlags := gsGameFlags and (not Flag);
3914 if g_Game_IsServer then
3915 begin
3916 if x then
3917 gGameSettings.Options := gGameSettings.Options or Flag
3918 else
3919 gGameSettings.Options := gGameSettings.Options and (not Flag);
3920 if g_Game_IsNet then MH_SEND_GameSettings;
3921 end;
3922 end;
3924 if LongBool(gsGameFlags and Flag) then
3925 g_Console_Add(_lc[OnMsg])
3926 else
3927 g_Console_Add(_lc[OffMsg]);
3929 if OnMapChange and g_Game_IsServer then
3930 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
3931 end;
3933 begin
3934 stat := nil;
3935 cmd := LowerCase(P[0]);
3937 if cmd = 'g_gamemode' then
3938 begin
3939 if (Length(P) > 1) then
3940 begin
3941 a := g_Game_TextToMode(P[1]);
3942 if a = GM_SINGLE then a := GM_COOP;
3943 gsGameMode := g_Game_ModeToText(a);
3944 if g_Game_IsServer then
3945 begin
3946 gSwitchGameMode := a;
3947 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
3948 (gState = STATE_INTERSINGLE) then
3949 gSwitchGameMode := GM_SINGLE;
3950 if not gGameOn then
3951 gGameSettings.GameMode := gSwitchGameMode;
3952 end;
3953 end;
3955 if gSwitchGameMode = gGameSettings.GameMode then
3956 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
3957 [g_Game_ModeToText(gGameSettings.GameMode)]))
3958 else
3959 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
3960 [g_Game_ModeToText(gGameSettings.GameMode),
3961 g_Game_ModeToText(gSwitchGameMode)]));
3962 end
3963 else if cmd = 'g_friendlyfire' then
3964 begin
3965 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3966 end
3967 else if cmd = 'g_friendly_absorb_damage' then
3968 begin
3969 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3970 end
3971 else if cmd = 'g_friendly_hit_trace' then
3972 begin
3973 ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3974 end
3975 else if cmd = 'g_friendly_hit_projectile' then
3976 begin
3977 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3978 end
3979 else if cmd = 'g_weaponstay' then
3980 begin
3981 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
3982 end
3983 else if cmd = 'g_allow_exit' then
3984 begin
3985 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
3986 end
3987 else if cmd = 'g_allow_monsters' then
3988 begin
3989 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
3990 end
3991 else if cmd = 'g_bot_vsplayers' then
3992 begin
3993 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
3994 end
3995 else if cmd = 'g_bot_vsmonsters' then
3996 begin
3997 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
3998 end
3999 else if cmd = 'g_dm_keys' then
4000 begin
4001 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
4002 end
4003 else if cmd = 'g_gameflags' then
4004 begin
4005 if Length(P) > 1 then
4006 begin
4007 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
4008 if g_Game_IsServer then
4009 begin
4010 gGameSettings.Options := gsGameFlags;
4011 if g_Game_IsNet then MH_SEND_GameSettings;
4012 end;
4013 end;
4015 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
4016 end
4017 else if cmd = 'g_warmup_time' then
4018 begin
4019 if Length(P) > 1 then
4020 begin
4021 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
4022 if g_Game_IsServer then
4023 begin
4024 gGameSettings.WarmupTime := gsWarmupTime;
4025 // extend warmup if it's already going
4026 if gLMSRespawn = LMS_RESPAWN_WARMUP then
4027 begin
4028 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
4029 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
4030 end;
4031 if g_Game_IsNet then MH_SEND_GameSettings;
4032 end;
4033 end;
4035 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
4036 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4037 end
4038 else if cmd = 'g_spawn_invul' then
4039 begin
4040 if Length(P) > 1 then
4041 begin
4042 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
4043 if g_Game_IsServer then
4044 begin
4045 gGameSettings.SpawnInvul := gsSpawnInvul;
4046 if g_Game_IsNet then MH_SEND_GameSettings;
4047 end;
4048 end;
4050 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
4051 end
4052 else if cmd = 'g_item_respawn_time' then
4053 begin
4054 if Length(P) > 1 then
4055 begin
4056 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
4057 if g_Game_IsServer then
4058 begin
4059 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
4060 if g_Game_IsNet then MH_SEND_GameSettings;
4061 end;
4062 end;
4064 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
4065 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4066 end
4067 else if cmd = 'sv_intertime' then
4068 begin
4069 if (Length(P) > 1) then
4070 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4072 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4073 end
4074 else if cmd = 'g_max_particles' then
4075 begin
4076 if Length(p) = 2 then
4077 begin
4078 a := Max(0, StrToInt(p[1]));
4079 g_GFX_SetMax(a)
4080 end
4081 else if Length(p) = 1 then
4082 begin
4083 e_LogWritefln('%s', [g_GFX_GetMax()])
4084 end
4085 else
4086 begin
4087 e_LogWritefln('usage: %s <n>', [cmd])
4088 end
4089 end
4090 else if cmd = 'g_max_shells' then
4091 begin
4092 if Length(p) = 2 then
4093 begin
4094 a := Max(0, StrToInt(p[1]));
4095 g_Shells_SetMax(a)
4096 end
4097 else if Length(p) = 1 then
4098 begin
4099 e_LogWritefln('%s', [g_Shells_GetMax()])
4100 end
4101 else
4102 begin
4103 e_LogWritefln('usage: %s <n>', [cmd])
4104 end
4105 end
4106 else if cmd = 'g_max_gibs' then
4107 begin
4108 if Length(p) = 2 then
4109 begin
4110 a := Max(0, StrToInt(p[1]));
4111 g_Gibs_SetMax(a)
4112 end
4113 else if Length(p) = 1 then
4114 begin
4115 e_LogWritefln('%s', [g_Gibs_GetMax()])
4116 end
4117 else
4118 begin
4119 e_LogWritefln('usage: %s <n>', [cmd])
4120 end
4121 end
4122 else if cmd = 'g_max_corpses' then
4123 begin
4124 if Length(p) = 2 then
4125 begin
4126 a := Max(0, StrToInt(p[1]));
4127 g_Corpses_SetMax(a)
4128 end
4129 else if Length(p) = 1 then
4130 begin
4131 e_LogWritefln('%s', [g_Corpses_GetMax()])
4132 end
4133 else
4134 begin
4135 e_LogWritefln('usage: %s <n>', [cmd])
4136 end
4137 end
4138 else if cmd = 'g_scorelimit' then
4139 begin
4140 if Length(P) > 1 then
4141 begin
4142 gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
4144 if g_Game_IsServer then
4145 begin
4146 b := 0;
4147 if gGameSettings.GameMode = GM_DM then
4148 begin // DM
4149 stat := g_Player_GetStats();
4150 if stat <> nil then
4151 for a := 0 to High(stat) do
4152 if stat[a].Frags > b then
4153 b := stat[a].Frags;
4154 end
4155 else // TDM/CTF
4156 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
4158 // if someone has a higher score, set it to that instead
4159 gsGoalLimit := max(gsGoalLimit, b);
4160 gGameSettings.GoalLimit := gsGoalLimit;
4162 if g_Game_IsNet then MH_SEND_GameSettings;
4163 end;
4164 end;
4166 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
4167 end
4168 else if cmd = 'g_timelimit' then
4169 begin
4170 if Length(P) > 1 then
4171 begin
4172 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
4173 if g_Game_IsServer then
4174 begin
4175 gGameSettings.TimeLimit := gsTimeLimit;
4176 if g_Game_IsNet then MH_SEND_GameSettings;
4177 end;
4178 end;
4179 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
4180 [gsTimeLimit div 3600,
4181 (gsTimeLimit div 60) mod 60,
4182 gsTimeLimit mod 60]));
4183 end
4184 else if cmd = 'g_maxlives' then
4185 begin
4186 if Length(P) > 1 then
4187 begin
4188 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
4189 if g_Game_IsServer then
4190 begin
4191 gGameSettings.MaxLives := gsMaxLives;
4192 if g_Game_IsNet then MH_SEND_GameSettings;
4193 end;
4194 end;
4196 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
4197 end;
4198 end;
4200 procedure PlayerSettingsCVars(P: SSArray);
4201 var
4202 cmd: string;
4203 team: Byte;
4205 function ParseTeam(s: string): Byte;
4206 begin
4207 result := 0;
4208 case s of
4209 'red', '1': result := TEAM_RED;
4210 'blue', '2': result := TEAM_BLUE;
4211 else result := TEAM_NONE;
4212 end;
4213 end;
4214 begin
4215 cmd := LowerCase(P[0]);
4216 case cmd of
4217 'p1_name':
4218 begin
4219 if (Length(P) > 1) then
4220 begin
4221 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4222 if g_Game_IsClient then
4223 MC_SEND_PlayerSettings
4224 else if gGameOn and (gPlayer1 <> nil) then
4225 begin
4226 gPlayer1.Name := b_Text_Unformat(P[1]);
4227 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4228 end;
4229 end;
4230 end;
4231 'p2_name':
4232 begin
4233 if (Length(P) > 1) then
4234 begin
4235 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4236 if g_Game_IsClient then
4237 MC_SEND_PlayerSettings
4238 else if gGameOn and (gPlayer2 <> nil) then
4239 begin
4240 gPlayer2.Name := b_Text_Unformat(P[1]);
4241 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4242 end;
4243 end;
4244 end;
4245 'p1_color':
4246 begin
4247 if Length(P) > 3 then
4248 begin
4249 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4250 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4251 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4252 if g_Game_IsClient then
4253 MC_SEND_PlayerSettings
4254 else if gGameOn and (gPlayer1 <> nil) then
4255 begin
4256 gPlayer1.SetColor(gPlayer1Settings.Color);
4257 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4258 end;
4259 end;
4260 end;
4261 'p2_color':
4262 begin
4263 if Length(P) > 3 then
4264 begin
4265 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4266 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4267 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4268 if g_Game_IsClient then
4269 MC_SEND_PlayerSettings
4270 else if gGameOn and (gPlayer2 <> nil) then
4271 begin
4272 gPlayer2.SetColor(gPlayer2Settings.Color);
4273 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4274 end;
4275 end;
4276 end;
4277 'p1_model':
4278 begin
4279 if (Length(P) > 1) then
4280 begin
4281 gPlayer1Settings.Model := P[1];
4282 if g_Game_IsClient then
4283 MC_SEND_PlayerSettings
4284 else if gGameOn and (gPlayer1 <> nil) then
4285 begin
4286 gPlayer1.FActualModelName := gPlayer1Settings.Model;
4287 gPlayer1.SetModel(gPlayer1Settings.Model);
4288 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4289 end;
4290 end;
4291 end;
4292 'p2_model':
4293 begin
4294 if (Length(P) > 1) then
4295 begin
4296 gPlayer2Settings.Model := P[1];
4297 if g_Game_IsClient then
4298 MC_SEND_PlayerSettings
4299 else if gGameOn and (gPlayer2 <> nil) then
4300 begin
4301 gPlayer2.FActualModelName := gPlayer2Settings.Model;
4302 gPlayer2.SetModel(gPlayer2Settings.Model);
4303 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4304 end;
4305 end;
4306 end;
4307 'p1_team':
4308 begin
4309 // TODO: switch teams if in game or store this separately
4310 if (Length(P) > 1) then
4311 begin
4312 team := ParseTeam(P[1]);
4313 if team = TEAM_NONE then
4314 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4315 else if not gGameOn and not g_Game_IsNet then
4316 gPlayer1Settings.Team := team
4317 else
4318 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4319 end;
4320 end;
4321 'p2_team':
4322 begin
4323 // TODO: switch teams if in game or store this separately
4324 if (Length(P) > 1) then
4325 begin
4326 team := ParseTeam(P[1]);
4327 if team = TEAM_NONE then
4328 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4329 else if not gGameOn and not g_Game_IsNet then
4330 gPlayer2Settings.Team := team
4331 else
4332 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4333 end;
4334 end;
4335 end;
4336 end;
4338 procedure PrintHeapStats();
4339 var
4340 hs: TFPCHeapStatus;
4341 begin
4342 hs := GetFPCHeapStatus();
4343 e_LogWriteLn ('v===== heap status =====v');
4344 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
4345 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
4346 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
4347 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
4348 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
4349 e_LogWriteLn ('^=======================^');
4350 end;
4352 procedure DebugCommands(P: SSArray);
4353 var
4354 a, b: Integer;
4355 cmd: string;
4356 //pt: TDFPoint;
4357 mon: TMonster;
4358 begin
4359 // Команды отладочного режима:
4360 if {gDebugMode}conIsCheatsEnabled then
4361 begin
4362 cmd := LowerCase(P[0]);
4363 if cmd = 'd_window' then
4364 begin
4365 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4366 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4367 end
4368 else if cmd = 'd_sounds' then
4369 begin
4370 if (Length(P) > 1) and
4371 ((P[1] = '1') or (P[1] = '0')) then
4372 g_Debug_Sounds := (P[1][1] = '1');
4374 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
4375 end
4376 else if cmd = 'd_frames' then
4377 begin
4378 if (Length(P) > 1) and
4379 ((P[1] = '1') or (P[1] = '0')) then
4380 g_Debug_Frames := (P[1][1] = '1');
4382 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
4383 end
4384 else if cmd = 'd_winmsg' then
4385 begin
4386 if (Length(P) > 1) and
4387 ((P[1] = '1') or (P[1] = '0')) then
4388 g_Debug_WinMsgs := (P[1][1] = '1');
4390 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
4391 end
4392 else if (cmd = 'd_monoff') and not g_Game_IsNet then
4393 begin
4394 if (Length(P) > 1) and
4395 ((P[1] = '1') or (P[1] = '0')) then
4396 g_Debug_MonsterOff := (P[1][1] = '1');
4398 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
4399 end
4400 else if (cmd = 'd_botoff') and not g_Game_IsNet then
4401 begin
4402 if Length(P) > 1 then
4403 case P[1][1] of
4404 '0': g_debug_BotAIOff := 0;
4405 '1': g_debug_BotAIOff := 1;
4406 '2': g_debug_BotAIOff := 2;
4407 '3': g_debug_BotAIOff := 3;
4408 end;
4410 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
4411 end
4412 else if cmd = 'd_monster' then
4413 begin
4414 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
4415 if Length(P) < 2 then
4416 begin
4417 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
4418 g_Console_Add('ID | Name');
4419 for b := MONSTER_DEMON to MONSTER_MAN do
4420 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
4421 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4422 end else
4423 begin
4424 a := StrToIntDef(P[1], 0);
4425 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4426 a := g_Mons_TypeIdByName(P[1]);
4428 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4429 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
4430 else
4431 begin
4432 with gPlayer1.Obj do
4433 begin
4434 mon := g_Monsters_Create(a,
4435 X + Rect.X + (Rect.Width div 2),
4436 Y + Rect.Y + Rect.Height,
4437 gPlayer1.Direction, True);
4438 end;
4439 if (Length(P) > 2) and (mon <> nil) then
4440 begin
4441 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
4442 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
4443 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
4444 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
4445 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
4446 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
4447 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
4448 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
4449 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
4450 end;
4451 end;
4452 end;
4453 end
4454 else if (cmd = 'd_health') then
4455 begin
4456 if (Length(P) > 1) and
4457 ((P[1] = '1') or (P[1] = '0')) then
4458 g_debug_HealthBar := (P[1][1] = '1');
4460 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
4461 end
4462 else if (cmd = 'd_player') then
4463 begin
4464 if (Length(P) > 1) and
4465 ((P[1] = '1') or (P[1] = '0')) then
4466 g_debug_Player := (P[1][1] = '1');
4468 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
4469 end
4470 else if (cmd = 'd_mem') then
4471 begin
4472 PrintHeapStats();
4473 end;
4474 end
4475 else
4476 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
4477 end;
4480 procedure GameCheats(P: SSArray);
4481 var
4482 cmd: string;
4483 f, a: Integer;
4484 plr: TPlayer;
4485 begin
4486 if (not gGameOn) or (not conIsCheatsEnabled) then
4487 begin
4488 g_Console_Add('not available');
4489 exit;
4490 end;
4491 plr := gPlayer1;
4492 if plr = nil then
4493 begin
4494 g_Console_Add('where is the player?!');
4495 exit;
4496 end;
4497 cmd := LowerCase(P[0]);
4498 // god
4499 if cmd = 'god' then
4500 begin
4501 plr.GodMode := not plr.GodMode;
4502 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4503 exit;
4504 end;
4505 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4506 if cmd = 'give' then
4507 begin
4508 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
4509 for f := 1 to High(P) do
4510 begin
4511 cmd := LowerCase(P[f]);
4512 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
4513 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
4514 if cmd = 'exit' then
4515 begin
4516 if gTriggers <> nil then
4517 begin
4518 for a := 0 to High(gTriggers) do
4519 begin
4520 if gTriggers[a].TriggerType = TRIGGER_EXIT then
4521 begin
4522 g_Console_Add('player left the map');
4523 gExitByTrigger := True;
4524 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4525 g_Game_ExitLevel(gTriggers[a].tgcMap);
4526 break;
4527 end;
4528 end;
4529 end;
4530 continue;
4531 end;
4533 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
4534 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
4535 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
4536 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
4537 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
4539 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
4540 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
4542 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
4543 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
4545 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
4546 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
4548 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
4549 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
4551 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
4552 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
4554 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
4555 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
4556 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
4558 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
4559 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
4560 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
4561 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
4562 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
4563 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
4565 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
4566 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
4567 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
4568 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
4569 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
4570 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
4572 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
4573 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
4575 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
4576 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
4578 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
4580 if cmd = 'ammo' then
4581 begin
4582 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
4583 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
4584 plr.GiveItem(ITEM_AMMO_CELL_BIG);
4585 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
4586 plr.GiveItem(ITEM_AMMO_FUELCAN);
4587 g_Console_Add('player got some ammo');
4588 continue;
4589 end;
4591 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
4592 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
4594 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
4595 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
4597 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
4598 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
4600 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
4601 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
4603 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
4605 if cmd = 'weapons' then
4606 begin
4607 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
4608 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
4609 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
4610 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
4611 plr.GiveItem(ITEM_WEAPON_PLASMA);
4612 plr.GiveItem(ITEM_WEAPON_BFG);
4613 g_Console_Add('player got weapons');
4614 continue;
4615 end;
4617 if cmd = 'keys' then
4618 begin
4619 plr.GiveItem(ITEM_KEY_RED);
4620 plr.GiveItem(ITEM_KEY_GREEN);
4621 plr.GiveItem(ITEM_KEY_BLUE);
4622 g_Console_Add('player got all keys');
4623 continue;
4624 end;
4626 g_Console_Add('i don''t know how to give '''+cmd+'''!');
4627 end;
4628 exit;
4629 end;
4630 // open
4631 if cmd = 'open' then
4632 begin
4633 g_Console_Add('player activated sesame');
4634 g_Triggers_OpenAll();
4635 exit;
4636 end;
4637 // fly
4638 if cmd = 'fly' then
4639 begin
4640 gFly := not gFly;
4641 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4642 exit;
4643 end;
4644 // noclip
4645 if cmd = 'noclip' then
4646 begin
4647 plr.SwitchNoClip;
4648 g_Console_Add('wall hardeness adjusted');
4649 exit;
4650 end;
4651 // notarget
4652 if cmd = 'notarget' then
4653 begin
4654 plr.NoTarget := not plr.NoTarget;
4655 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4656 exit;
4657 end;
4658 // noreload
4659 if cmd = 'noreload' then
4660 begin
4661 plr.NoReload := not plr.NoReload;
4662 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4663 exit;
4664 end;
4665 // speedy
4666 if cmd = 'speedy' then
4667 begin
4668 MAX_RUNVEL := 32-MAX_RUNVEL;
4669 g_Console_Add('speed adjusted');
4670 exit;
4671 end;
4672 // jumpy
4673 if cmd = 'jumpy' then
4674 begin
4675 VEL_JUMP := 30-VEL_JUMP;
4676 g_Console_Add('jump height adjusted');
4677 exit;
4678 end;
4679 // automap
4680 if cmd = 'automap' then
4681 begin
4682 gShowMap := not gShowMap;
4683 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4684 exit;
4685 end;
4686 // aimline
4687 if cmd = 'aimline' then
4688 begin
4689 gAimLine := not gAimLine;
4690 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4691 exit;
4692 end;
4693 end;
4695 procedure GameCommands(P: SSArray);
4696 var
4697 a, b: Integer;
4698 s, pw: String;
4699 chstr: string;
4700 cmd: string;
4701 pl: pTNetClient = nil;
4702 plr: TPlayer;
4703 prt: Word;
4704 nm: Boolean;
4705 listen: LongWord;
4706 found: Boolean;
4707 begin
4708 // Общие команды:
4709 cmd := LowerCase(P[0]);
4710 chstr := '';
4711 if cmd = 'pause' then
4712 begin
4713 if (g_ActiveWindow = nil) then
4714 g_Game_Pause(not gPauseMain);
4715 end
4716 else if cmd = 'endgame' then
4717 gExit := EXIT_SIMPLE
4718 else if cmd = 'restart' then
4719 begin
4720 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
4721 begin
4722 if g_Game_IsClient then
4723 begin
4724 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4725 Exit;
4726 end;
4727 g_Game_Restart();
4728 end else
4729 g_Console_Add(_lc[I_MSG_NOT_GAME]);
4730 end
4731 else if cmd = 'kick' then
4732 begin
4733 if g_Game_IsServer then
4734 begin
4735 if Length(P) < 2 then
4736 begin
4737 g_Console_Add('kick <name>');
4738 Exit;
4739 end;
4740 if P[1] = '' then
4741 begin
4742 g_Console_Add('kick <name>');
4743 Exit;
4744 end;
4746 if g_Game_IsNet then
4747 pl := g_Net_Client_ByName(P[1]);
4748 if (pl <> nil) then
4749 begin
4750 s := g_Net_ClientName_ByID(pl^.ID);
4751 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
4752 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4753 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4754 g_Net_Slist_ServerPlayerLeaves();
4755 end else if gPlayers <> nil then
4756 for a := Low(gPlayers) to High(gPlayers) do
4757 if gPlayers[a] <> nil then
4758 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
4759 begin
4760 // Не отключать основных игроков в сингле
4761 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
4762 continue;
4763 gPlayers[a].Lives := 0;
4764 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4765 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
4766 g_Player_Remove(gPlayers[a].UID);
4767 g_Net_Slist_ServerPlayerLeaves();
4768 // Если не перемешать, при добавлении новых ботов появятся старые
4769 g_Bot_MixNames();
4770 end;
4771 end else
4772 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
4773 end
4774 else if cmd = 'kick_id' then
4775 begin
4776 if g_Game_IsServer and g_Game_IsNet then
4777 begin
4778 if Length(P) < 2 then
4779 begin
4780 g_Console_Add('kick_id <client ID>');
4781 Exit;
4782 end;
4783 if P[1] = '' then
4784 begin
4785 g_Console_Add('kick_id <client ID>');
4786 Exit;
4787 end;
4789 a := StrToIntDef(P[1], 0);
4790 if (NetClients <> nil) and (a <= High(NetClients)) then
4791 begin
4792 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
4793 begin
4794 s := g_Net_ClientName_ByID(NetClients[a].ID);
4795 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
4796 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4797 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4798 g_Net_Slist_ServerPlayerLeaves();
4799 end;
4800 end;
4801 end else
4802 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4803 end
4804 else if cmd = 'kick_pid' then
4805 begin
4806 if g_Game_IsServer and g_Game_IsNet then
4807 begin
4808 if Length(P) < 2 then
4809 begin
4810 g_Console_Add('kick_pid <player ID>');
4811 Exit;
4812 end;
4813 if P[1] = '' then
4814 begin
4815 g_Console_Add('kick_pid <player ID>');
4816 Exit;
4817 end;
4819 a := StrToIntDef(P[1], 0);
4820 pl := g_Net_Client_ByPlayer(a);
4821 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
4822 begin
4823 s := g_Net_ClientName_ByID(pl^.ID);
4824 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
4825 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4826 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4827 g_Net_Slist_ServerPlayerLeaves();
4828 end;
4829 end else
4830 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4831 end
4832 else if cmd = 'ban' then
4833 begin
4834 if g_Game_IsServer and g_Game_IsNet then
4835 begin
4836 if Length(P) < 2 then
4837 begin
4838 g_Console_Add('ban <name>');
4839 Exit;
4840 end;
4841 if P[1] = '' then
4842 begin
4843 g_Console_Add('ban <name>');
4844 Exit;
4845 end;
4847 pl := g_Net_Client_ByName(P[1]);
4848 if (pl <> nil) then
4849 begin
4850 s := g_Net_ClientName_ByID(pl^.ID);
4851 g_Net_BanHost(pl^.Peer^.address.host, False);
4852 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
4853 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4854 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4855 g_Net_Slist_ServerPlayerLeaves();
4856 end else
4857 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
4858 end else
4859 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4860 end
4861 else if cmd = 'ban_id' then
4862 begin
4863 if g_Game_IsServer and g_Game_IsNet then
4864 begin
4865 if Length(P) < 2 then
4866 begin
4867 g_Console_Add('ban_id <client ID>');
4868 Exit;
4869 end;
4870 if P[1] = '' then
4871 begin
4872 g_Console_Add('ban_id <client ID>');
4873 Exit;
4874 end;
4876 a := StrToIntDef(P[1], 0);
4877 if (NetClients <> nil) and (a <= High(NetClients)) then
4878 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
4879 begin
4880 s := g_Net_ClientName_ByID(NetClients[a].ID);
4881 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
4882 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
4883 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4884 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4885 g_Net_Slist_ServerPlayerLeaves();
4886 end;
4887 end else
4888 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4889 end
4890 else if cmd = 'ban_pid' then
4891 begin
4892 if g_Game_IsServer and g_Game_IsNet then
4893 begin
4894 if Length(P) < 2 then
4895 begin
4896 g_Console_Add('ban_pid <player ID>');
4897 Exit;
4898 end;
4899 if P[1] = '' then
4900 begin
4901 g_Console_Add('ban_pid <player ID>');
4902 Exit;
4903 end;
4905 a := StrToIntDef(P[1], 0);
4906 pl := g_Net_Client_ByPlayer(a);
4907 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
4908 begin
4909 s := g_Net_ClientName_ByID(pl^.ID);
4910 g_Net_BanHost(pl^.Peer^.address.host, False);
4911 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
4912 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4913 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4914 g_Net_Slist_ServerPlayerLeaves();
4915 end;
4916 end else
4917 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4918 end
4919 else if cmd = 'permban' then
4920 begin
4921 if g_Game_IsServer and g_Game_IsNet then
4922 begin
4923 if Length(P) < 2 then
4924 begin
4925 g_Console_Add('permban <name>');
4926 Exit;
4927 end;
4928 if P[1] = '' then
4929 begin
4930 g_Console_Add('permban <name>');
4931 Exit;
4932 end;
4934 pl := g_Net_Client_ByName(P[1]);
4935 if (pl <> nil) then
4936 begin
4937 s := g_Net_ClientName_ByID(pl^.ID);
4938 g_Net_BanHost(pl^.Peer^.address.host);
4939 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
4940 g_Net_SaveBanList();
4941 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4942 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4943 g_Net_Slist_ServerPlayerLeaves();
4944 end else
4945 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
4946 end else
4947 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4948 end
4949 else if cmd = 'permban_id' then
4950 begin
4951 if g_Game_IsServer and g_Game_IsNet then
4952 begin
4953 if Length(P) < 2 then
4954 begin
4955 g_Console_Add('permban_id <client ID>');
4956 Exit;
4957 end;
4958 if P[1] = '' then
4959 begin
4960 g_Console_Add('permban_id <client ID>');
4961 Exit;
4962 end;
4964 a := StrToIntDef(P[1], 0);
4965 if (NetClients <> nil) and (a <= High(NetClients)) then
4966 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
4967 begin
4968 s := g_Net_ClientName_ByID(NetClients[a].ID);
4969 g_Net_BanHost(NetClients[a].Peer^.address.host);
4970 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
4971 g_Net_SaveBanList();
4972 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4973 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4974 g_Net_Slist_ServerPlayerLeaves();
4975 end;
4976 end else
4977 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4978 end
4979 else if cmd = 'permban_pid' then
4980 begin
4981 if g_Game_IsServer and g_Game_IsNet then
4982 begin
4983 if Length(P) < 2 then
4984 begin
4985 g_Console_Add('permban_pid <player ID>');
4986 Exit;
4987 end;
4988 if P[1] = '' then
4989 begin
4990 g_Console_Add('permban_pid <player ID>');
4991 Exit;
4992 end;
4994 a := StrToIntDef(P[1], 0);
4995 pl := g_Net_Client_ByPlayer(a);
4996 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
4997 begin
4998 s := g_Net_ClientName_ByID(pl^.ID);
4999 g_Net_BanHost(pl^.Peer^.address.host);
5000 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
5001 g_Net_SaveBanList();
5002 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5003 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5004 g_Net_Slist_ServerPlayerLeaves();
5005 end;
5006 end else
5007 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5008 end
5009 else if cmd = 'permban_ip' then
5010 begin
5011 if g_Game_IsServer and g_Game_IsNet then
5012 begin
5013 if Length(P) < 2 then
5014 begin
5015 g_Console_Add('permban_ip <IP address>');
5016 Exit;
5017 end;
5018 if P[1] = '' then
5019 begin
5020 g_Console_Add('permban_ip <IP address>');
5021 Exit;
5022 end;
5024 g_Net_BanHost(P[1]);
5025 g_Net_SaveBanList();
5026 g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
5027 end else
5028 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5029 end
5030 else if cmd = 'unban' then
5031 begin
5032 if g_Game_IsServer and g_Game_IsNet then
5033 begin
5034 if Length(P) < 2 then
5035 begin
5036 g_Console_Add('unban <IP Address>');
5037 Exit;
5038 end;
5039 if P[1] = '' then
5040 begin
5041 g_Console_Add('unban <IP Address>');
5042 Exit;
5043 end;
5045 if g_Net_UnbanHost(P[1]) then
5046 begin
5047 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5048 g_Net_SaveBanList();
5049 end else
5050 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5051 end else
5052 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5053 end
5054 else if cmd = 'clientlist' then
5055 begin
5056 if g_Game_IsServer and g_Game_IsNet then
5057 begin
5058 b := 0;
5059 if NetClients <> nil then
5060 for a := Low(NetClients) to High(NetClients) do
5061 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5062 begin
5063 plr := g_Player_Get(NetClients[a].Player);
5064 if plr = nil then continue;
5065 Inc(b);
5066 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5067 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5068 end;
5069 if b = 0 then
5070 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5071 end else
5072 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5073 end
5074 else if cmd = 'connect' then
5075 begin
5076 if (NetMode = NET_NONE) then
5077 begin
5078 if Length(P) < 2 then
5079 begin
5080 g_Console_Add('connect <IP> [port] [password]');
5081 Exit;
5082 end;
5083 if P[1] = '' then
5084 begin
5085 g_Console_Add('connect <IP> [port] [password]');
5086 Exit;
5087 end;
5089 if Length(P) > 2 then
5090 prt := StrToIntDef(P[2], 25666)
5091 else
5092 prt := 25666;
5094 if Length(P) > 3 then
5095 pw := P[3]
5096 else
5097 pw := '';
5099 g_Game_StartClient(P[1], prt, pw);
5100 end;
5101 end
5102 else if cmd = 'disconnect' then
5103 begin
5104 if (NetMode = NET_CLIENT) then
5105 g_Net_Disconnect();
5106 end
5107 else if cmd = 'reconnect' then
5108 begin
5109 if (NetMode = NET_SERVER) then
5110 Exit;
5112 if (NetMode = NET_CLIENT) then
5113 begin
5114 g_Net_Disconnect();
5115 gExit := EXIT_SIMPLE;
5116 EndGame;
5117 end;
5119 //TODO: Use last successful password to reconnect, instead of ''
5120 g_Game_StartClient(NetClientIP, NetClientPort, '');
5121 end
5122 else if (cmd = 'addbot') or
5123 (cmd = 'bot_add') then
5124 begin
5125 if Length(P) > 2 then
5126 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
5127 else if Length(P) > 1 then
5128 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5129 else
5130 g_Bot_Add(TEAM_NONE, 2);
5131 end
5132 else if cmd = 'bot_addlist' then
5133 begin
5134 if Length(P) > 1 then
5135 begin
5136 if Length(P) = 2 then
5137 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5138 else if Length(P) = 3 then
5139 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
5140 else
5141 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5142 end;
5143 end
5144 else if cmd = 'bot_removeall' then
5145 g_Bot_RemoveAll()
5146 else if cmd = 'chat' then
5147 begin
5148 if g_Game_IsNet then
5149 begin
5150 if Length(P) > 1 then
5151 begin
5152 for a := 1 to High(P) do
5153 chstr := chstr + P[a] + ' ';
5155 if Length(chstr) > 200 then SetLength(chstr, 200);
5157 if Length(chstr) < 1 then
5158 begin
5159 g_Console_Add('chat <text>');
5160 Exit;
5161 end;
5163 chstr := b_Text_Format(chstr);
5164 if g_Game_IsClient then
5165 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5166 else
5167 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5168 end
5169 else
5170 g_Console_Add('chat <text>');
5171 end else
5172 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5173 end
5174 else if cmd = 'teamchat' then
5175 begin
5176 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5177 begin
5178 if Length(P) > 1 then
5179 begin
5180 for a := 1 to High(P) do
5181 chstr := chstr + P[a] + ' ';
5183 if Length(chstr) > 200 then SetLength(chstr, 200);
5185 if Length(chstr) < 1 then
5186 begin
5187 g_Console_Add('teamchat <text>');
5188 Exit;
5189 end;
5191 chstr := b_Text_Format(chstr);
5192 if g_Game_IsClient then
5193 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5194 else
5195 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5196 gPlayer1Settings.Team);
5197 end
5198 else
5199 g_Console_Add('teamchat <text>');
5200 end else
5201 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5202 end
5203 else if cmd = 'game' then
5204 begin
5205 if gGameSettings.GameType <> GT_NONE then
5206 begin
5207 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5208 Exit;
5209 end;
5210 if Length(P) = 1 then
5211 begin
5212 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5213 Exit;
5214 end;
5215 // game not started yet, load fist map from some wad
5216 found := false;
5217 s := addWadExtension(P[1]);
5218 found := e_FindResource(AllMapDirs, s);
5219 P[1] := s;
5220 if found then
5221 begin
5222 P[1] := ExpandFileName(P[1]);
5223 // if map not choosed then set first map
5224 if Length(P) < 3 then
5225 begin
5226 SetLength(P, 3);
5227 P[2] := g_Game_GetFirstMap(P[1]);
5228 end;
5230 s := P[1] + ':\' + UpperCase(P[2]);
5232 if g_Map_Exist(s) then
5233 begin
5234 // start game
5235 g_Game_Free();
5236 with gGameSettings do
5237 begin
5238 Options := gsGameFlags;
5239 GameMode := g_Game_TextToMode(gsGameMode);
5240 if gSwitchGameMode <> GM_NONE then
5241 GameMode := gSwitchGameMode;
5242 if GameMode = GM_NONE then GameMode := GM_DM;
5243 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5244 b := 1;
5245 if Length(P) >= 4 then
5246 b := StrToIntDef(P[3], 1);
5247 g_Game_StartCustom(s, GameMode, TimeLimit,
5248 GoalLimit, MaxLives, Options, b);
5249 end;
5250 end
5251 else
5252 if P[2] = '' then
5253 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5254 else
5255 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
5256 end else
5257 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5258 end
5259 else if cmd = 'host' then
5260 begin
5261 if gGameSettings.GameType <> GT_NONE then
5262 begin
5263 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5264 Exit;
5265 end;
5266 if Length(P) < 4 then
5267 begin
5268 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5269 Exit;
5270 end;
5271 if not StrToIp(P[1], listen) then
5272 Exit;
5273 prt := StrToIntDef(P[2], 25666);
5275 s := addWadExtension(P[3]);
5276 found := e_FindResource(AllMapDirs, s);
5277 P[3] := s;
5278 if found then
5279 begin
5280 // get first map in wad, if not specified
5281 if Length(P) < 5 then
5282 begin
5283 SetLength(P, 5);
5284 P[4] := g_Game_GetFirstMap(P[1]);
5285 end;
5286 s := P[3] + ':\' + UpperCase(P[4]);
5287 if g_Map_Exist(s) then
5288 begin
5289 // start game
5290 g_Game_Free();
5291 with gGameSettings do
5292 begin
5293 Options := gsGameFlags;
5294 GameMode := g_Game_TextToMode(gsGameMode);
5295 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
5296 if GameMode = GM_NONE then GameMode := GM_DM;
5297 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5298 b := 0;
5299 if Length(P) >= 6 then
5300 b := StrToIntDef(P[5], 0);
5301 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
5302 end
5303 end
5304 else
5305 begin
5306 if P[4] = '' then
5307 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5308 else
5309 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
5310 end
5311 end
5312 else
5313 begin
5314 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
5315 end
5316 end
5317 else if cmd = 'map' then
5318 begin
5319 if Length(P) = 1 then
5320 begin
5321 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5322 begin
5323 g_Console_Add(cmd + ' <MAP>');
5324 g_Console_Add(cmd + ' <WAD> [MAP]')
5325 end
5326 else
5327 begin
5328 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5329 end
5330 end
5331 else
5332 begin
5333 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5334 begin
5335 if Length(P) < 3 then
5336 begin
5337 // first param is map or wad
5338 s := UpperCase(P[1]);
5339 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5340 begin
5341 gExitByTrigger := False;
5342 if gGameOn then
5343 begin
5344 // already in game, finish current map
5345 gNextMap := s;
5346 gExit := EXIT_ENDLEVELCUSTOM;
5347 end
5348 else
5349 begin
5350 // intermission, so change map immediately
5351 g_Game_ChangeMap(s)
5352 end
5353 end
5354 else
5355 begin
5356 s := P[1];
5357 found := e_FindResource(AllMapDirs, s);
5358 P[1] := s;
5359 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
5360 if found then
5361 begin
5362 // no such map, found wad
5363 pw := P[1];
5364 SetLength(P, 3);
5365 P[1] := ExpandFileName(pw);
5366 P[2] := g_Game_GetFirstMap(P[1]);
5367 s := P[1] + ':\' + P[2];
5368 if g_Map_Exist(s) then
5369 begin
5370 gExitByTrigger := False;
5371 if gGameOn then
5372 begin
5373 // already in game, finish current map
5374 gNextMap := s;
5375 gExit := EXIT_ENDLEVELCUSTOM
5376 end
5377 else
5378 begin
5379 // intermission, so change map immediately
5380 g_Game_ChangeMap(s)
5381 end
5382 end
5383 else
5384 begin
5385 if P[2] = '' then
5386 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5387 else
5388 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5389 end
5390 end
5391 else
5392 begin
5393 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5394 end
5395 end;
5396 end
5397 else
5398 begin
5399 s := addWadExtension(P[1]);
5400 found := e_FindResource(AllMapDirs, s);
5401 P[1] := s;
5402 if found then
5403 begin
5404 P[2] := UpperCase(P[2]);
5405 s := P[1] + ':\' + P[2];
5406 if g_Map_Exist(s) then
5407 begin
5408 gExitByTrigger := False;
5409 if gGameOn then
5410 begin
5411 gNextMap := s;
5412 gExit := EXIT_ENDLEVELCUSTOM
5413 end
5414 else
5415 begin
5416 g_Game_ChangeMap(s)
5417 end
5418 end
5419 else
5420 begin
5421 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5422 end
5423 end
5424 else
5425 begin
5426 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5427 end
5428 end
5429 end
5430 else
5431 begin
5432 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5433 end
5434 end
5435 end
5436 else if cmd = 'nextmap' then
5437 begin
5438 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
5439 begin
5440 g_Console_Add(_lc[I_MSG_NOT_GAME])
5441 end
5442 else
5443 begin
5444 nm := True;
5445 if Length(P) = 1 then
5446 begin
5447 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5448 begin
5449 g_Console_Add(cmd + ' <MAP>');
5450 g_Console_Add(cmd + ' <WAD> [MAP]');
5451 end
5452 else
5453 begin
5454 nm := False;
5455 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5456 end;
5457 end
5458 else
5459 begin
5460 nm := False;
5461 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5462 begin
5463 if Length(P) < 3 then
5464 begin
5465 // first param is map or wad
5466 s := UpperCase(P[1]);
5467 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5468 begin
5469 // map founded
5470 gExitByTrigger := False;
5471 gNextMap := s;
5472 nm := True;
5473 end
5474 else
5475 begin
5476 // no such map, found wad
5477 pw := addWadExtension(P[1]);
5478 found := e_FindResource(MapDirs, pw);
5479 if not found then
5480 found := e_FindResource(WadDirs, pw);
5481 P[1] := pw;
5482 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
5483 if found then
5484 begin
5485 // map not specified, select first map
5486 SetLength(P, 3);
5487 P[2] := g_Game_GetFirstMap(P[1]);
5488 s := P[1] + ':\' + P[2];
5489 if g_Map_Exist(s) then
5490 begin
5491 gExitByTrigger := False;
5492 gNextMap := s;
5493 nm := True
5494 end
5495 else
5496 begin
5497 if P[2] = '' then
5498 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5499 else
5500 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5501 end
5502 end
5503 else
5504 begin
5505 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5506 end
5507 end
5508 end
5509 else
5510 begin
5511 // specified two params wad + map
5512 pw := addWadExtension(P[1]);
5513 found := e_FindResource(MapDirs, pw);
5514 if not found then
5515 found := e_FindResource(MapDirs, pw);
5516 P[1] := pw;
5517 if found then
5518 begin
5519 P[2] := UpperCase(P[2]);
5520 s := P[1] + ':\' + P[2];
5521 if g_Map_Exist(s) then
5522 begin
5523 gExitByTrigger := False;
5524 gNextMap := s;
5525 nm := True
5526 end
5527 else
5528 begin
5529 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5530 end
5531 end
5532 else
5533 begin
5534 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5535 end
5536 end
5537 end
5538 else
5539 begin
5540 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5541 end
5542 end;
5543 if nm then
5544 begin
5545 if gNextMap = '' then
5546 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
5547 else
5548 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
5549 end
5550 end
5551 end
5552 else if (cmd = 'endmap') or (cmd = 'goodbye') then
5553 begin
5554 if not gGameOn then
5555 begin
5556 g_Console_Add(_lc[I_MSG_NOT_GAME])
5557 end
5558 else
5559 begin
5560 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5561 begin
5562 gExitByTrigger := False;
5563 // next map not specified, try to find trigger EXIT
5564 if (gNextMap = '') and (gTriggers <> nil) then
5565 begin
5566 for a := 0 to High(gTriggers) do
5567 begin
5568 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5569 begin
5570 gExitByTrigger := True;
5571 //gNextMap := gTriggers[a].Data.MapName;
5572 gNextMap := gTriggers[a].tgcMap;
5573 Break
5574 end
5575 end
5576 end;
5577 if gNextMap = '' then
5578 gNextMap := g_Game_GetNextMap();
5579 if not isWadPath(gNextMap) then
5580 s := gGameSettings.WAD + ':\' + gNextMap
5581 else
5582 s := gNextMap;
5583 if g_Map_Exist(s) then
5584 gExit := EXIT_ENDLEVELCUSTOM
5585 else
5586 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
5587 end
5588 else
5589 begin
5590 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5591 end
5592 end
5593 end
5594 else if (cmd = 'event') then
5595 begin
5596 if (Length(P) <= 1) then
5597 begin
5598 for a := 0 to High(gEvents) do
5599 if gEvents[a].Command = '' then
5600 g_Console_Add(gEvents[a].Name + ' <none>')
5601 else
5602 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5603 Exit;
5604 end;
5605 if (Length(P) = 2) then
5606 begin
5607 for a := 0 to High(gEvents) do
5608 if gEvents[a].Name = P[1] then
5609 if gEvents[a].Command = '' then
5610 g_Console_Add(gEvents[a].Name + ' <none>')
5611 else
5612 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5613 Exit;
5614 end;
5615 for a := 0 to High(gEvents) do
5616 if gEvents[a].Name = P[1] then
5617 begin
5618 gEvents[a].Command := '';
5619 for b := 2 to High(P) do
5620 if Pos(' ', P[b]) = 0 then
5621 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
5622 else
5623 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
5624 gEvents[a].Command := Trim(gEvents[a].Command);
5625 Exit;
5626 end;
5627 end
5628 else if cmd = 'suicide' then
5629 begin
5630 if gGameOn then
5631 begin
5632 if g_Game_IsClient then
5633 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
5634 else
5635 begin
5636 if gPlayer1 <> nil then
5637 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
5638 if gPlayer2 <> nil then
5639 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
5640 end;
5641 end;
5642 end
5643 else if cmd = 'screenshot' then
5644 begin
5645 g_TakeScreenShot()
5646 end
5647 else if cmd = 'weapon' then
5648 begin
5649 if Length(p) = 2 then
5650 begin
5651 a := WP_FIRST + StrToInt(p[1]) - 1;
5652 if (a >= WP_FIRST) and (a <= WP_LAST) then
5653 gSelectWeapon[0, a] := True
5654 end
5655 end
5656 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
5657 begin
5658 if Length(p) = 2 then
5659 begin
5660 a := WP_FIRST + StrToInt(p[1]) - 1;
5661 b := ord(cmd[2]) - ord('1');
5662 if (a >= WP_FIRST) and (a <= WP_LAST) then
5663 gSelectWeapon[b, a] := True
5664 end
5665 end
5666 // Команды Своей игры:
5667 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5668 begin
5669 if cmd = 'bot_addred' then
5670 begin
5671 if Length(P) > 1 then
5672 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
5673 else
5674 g_Bot_Add(TEAM_RED, 2);
5675 end
5676 else if cmd = 'bot_addblue' then
5677 begin
5678 if Length(P) > 1 then
5679 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
5680 else
5681 g_Bot_Add(TEAM_BLUE, 2);
5682 end
5683 else if cmd = 'spectate' then
5684 begin
5685 if not gGameOn then
5686 Exit;
5687 g_Game_Spectate();
5688 end
5689 else if cmd = 'say' then
5690 begin
5691 if g_Game_IsServer and g_Game_IsNet then
5692 begin
5693 if Length(P) > 1 then
5694 begin
5695 chstr := '';
5696 for a := 1 to High(P) do
5697 chstr := chstr + P[a] + ' ';
5699 if Length(chstr) > 200 then SetLength(chstr, 200);
5701 if Length(chstr) < 1 then
5702 begin
5703 g_Console_Add('say <text>');
5704 Exit;
5705 end;
5707 chstr := b_Text_Format(chstr);
5708 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
5709 end
5710 else g_Console_Add('say <text>');
5711 end else
5712 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5713 end
5714 else if cmd = 'tell' then
5715 begin
5716 if g_Game_IsServer and g_Game_IsNet then
5717 begin
5718 if (Length(P) > 2) and (P[1] <> '') then
5719 begin
5720 chstr := '';
5721 for a := 2 to High(P) do
5722 chstr := chstr + P[a] + ' ';
5724 if Length(chstr) > 200 then SetLength(chstr, 200);
5726 if Length(chstr) < 1 then
5727 begin
5728 g_Console_Add('tell <playername> <text>');
5729 Exit;
5730 end;
5732 pl := g_Net_Client_ByName(P[1]);
5733 if pl <> nil then
5734 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
5735 else
5736 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5737 end
5738 else g_Console_Add('tell <playername> <text>');
5739 end else
5740 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5741 end
5742 else if cmd = 'centerprint' then
5743 begin
5744 if (Length(P) > 2) and (P[1] <> '') then
5745 begin
5746 chstr := '';
5747 for a := 2 to High(P) do
5748 chstr := chstr + P[a] + ' ';
5750 if Length(chstr) > 200 then SetLength(chstr, 200);
5752 if Length(chstr) < 1 then
5753 begin
5754 g_Console_Add('centerprint <timeout> <text>');
5755 Exit;
5756 end;
5758 a := StrToIntDef(P[1], 100);
5759 chstr := b_Text_Format(chstr);
5760 g_Game_Message(chstr, a);
5761 if g_Game_IsNet and g_Game_IsServer then
5762 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
5763 end
5764 else g_Console_Add('centerprint <timeout> <text>');
5765 end
5766 else if (cmd = 'overtime') and not g_Game_IsClient then
5767 begin
5768 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
5769 Exit;
5770 // Дополнительное время:
5771 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
5773 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5774 [gGameSettings.TimeLimit div 3600,
5775 (gGameSettings.TimeLimit div 60) mod 60,
5776 gGameSettings.TimeLimit mod 60]));
5777 if g_Game_IsNet then MH_SEND_GameSettings;
5778 end
5779 else if (cmd = 'rcon_password') and g_Game_IsClient then
5780 begin
5781 if (Length(P) <= 1) then
5782 g_Console_Add('rcon_password <password>')
5783 else
5784 MC_SEND_RCONPassword(P[1]);
5785 end
5786 else if cmd = 'rcon' then
5787 begin
5788 if g_Game_IsClient then
5789 begin
5790 if Length(P) > 1 then
5791 begin
5792 chstr := '';
5793 for a := 1 to High(P) do
5794 chstr := chstr + P[a] + ' ';
5796 if Length(chstr) > 200 then SetLength(chstr, 200);
5798 if Length(chstr) < 1 then
5799 begin
5800 g_Console_Add('rcon <command>');
5801 Exit;
5802 end;
5804 MC_SEND_RCONCommand(chstr);
5805 end
5806 else g_Console_Add('rcon <command>');
5807 end;
5808 end
5809 else if cmd = 'ready' then
5810 begin
5811 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
5812 gLMSRespawnTime := gTime + 100;
5813 end
5814 else if (cmd = 'callvote') and g_Game_IsNet then
5815 begin
5816 if Length(P) > 1 then
5817 begin
5818 chstr := '';
5819 for a := 1 to High(P) do begin
5820 if a > 1 then chstr := chstr + ' ';
5821 chstr := chstr + P[a];
5822 end;
5824 if Length(chstr) > 200 then SetLength(chstr, 200);
5826 if Length(chstr) < 1 then
5827 begin
5828 g_Console_Add('callvote <command>');
5829 Exit;
5830 end;
5832 if g_Game_IsClient then
5833 MC_SEND_Vote(True, chstr)
5834 else
5835 g_Game_StartVote(chstr, gPlayer1Settings.Name);
5836 g_Console_Process('vote', True);
5837 end
5838 else
5839 g_Console_Add('callvote <command>');
5840 end
5841 else if (cmd = 'vote') and g_Game_IsNet then
5842 begin
5843 if g_Game_IsClient then
5844 MC_SEND_Vote(False)
5845 else if gVoteInProgress then
5846 begin
5847 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
5848 a := Floor((NetClientCount+1)/2.0) + 1
5849 else
5850 a := Floor(NetClientCount/2.0) + 1;
5851 if gVoted then
5852 begin
5853 Dec(gVoteCount);
5854 gVoted := False;
5855 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
5856 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
5857 end
5858 else
5859 begin
5860 Inc(gVoteCount);
5861 gVoted := True;
5862 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
5863 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
5864 g_Game_CheckVote;
5865 end;
5866 end;
5867 end
5868 end;
5869 end;
5871 procedure SystemCommands(P: SSArray);
5872 var
5873 cmd: string;
5874 begin
5875 cmd := LowerCase(P[0]);
5876 case cmd of
5877 'exit', 'quit':
5878 begin
5879 g_Game_Free();
5880 g_Game_Quit();
5881 end;
5882 'r_reset':
5883 r_Render_Apply;
5884 'r_maxfps':
5885 begin
5886 if Length(p) = 2 then
5887 begin
5888 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
5889 if gMaxFPS > 0 then
5890 gFrameTime := 1000 div gMaxFPS
5891 else
5892 gFrameTime := 0;
5893 end;
5894 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
5895 end;
5896 'g_language':
5897 begin
5898 if Length(p) = 2 then
5899 begin
5900 gAskLanguage := true;
5901 gLanguage := LANGUAGE_ENGLISH;
5902 case LowerCase(p[1]) of
5903 'english':
5904 begin
5905 gAskLanguage := false;
5906 gLanguage := LANGUAGE_ENGLISH;
5907 end;
5908 'russian':
5909 begin
5910 gAskLanguage := false;
5911 gLanguage := LANGUAGE_RUSSIAN;
5912 end;
5913 'ask':
5914 begin
5915 gAskLanguage := true;
5916 gLanguage := LANGUAGE_ENGLISH;
5917 end;
5918 end;
5919 g_Language_Set(gLanguage);
5920 end
5921 else
5922 begin
5923 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
5924 end
5925 end;
5926 end;
5927 end;
5929 procedure g_TakeScreenShot(Filename: string = '');
5930 var s: TStream; t: TDateTime; dir, date, name: String;
5931 begin
5932 if e_NoGraphics then Exit;
5933 try
5934 dir := e_GetWriteableDir(ScreenshotDirs);
5936 if Filename = '' then
5937 begin
5938 t := Now;
5939 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
5940 Filename := 'screenshot-' + date;
5941 end;
5943 name := e_CatPath(dir, Filename + '.png');
5944 s := createDiskFile(name);
5945 try
5946 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
5947 s.Free;
5948 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
5949 except
5950 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
5951 s.Free;
5952 DeleteFile(name)
5953 end
5954 except
5955 g_Console_Add('oh shit, i can''t create screenshot!')
5956 end
5957 end;
5959 procedure g_Game_InGameMenu(Show: Boolean);
5960 begin
5961 if (g_ActiveWindow = nil) and Show then
5962 begin
5963 if gGameSettings.GameType = GT_SINGLE then
5964 g_GUI_ShowWindow('GameSingleMenu')
5965 else
5966 begin
5967 if g_Game_IsClient then
5968 g_GUI_ShowWindow('GameClientMenu')
5969 else
5970 if g_Game_IsNet then
5971 g_GUI_ShowWindow('GameServerMenu')
5972 else
5973 g_GUI_ShowWindow('GameCustomMenu');
5974 end;
5975 g_Sound_PlayEx('MENU_OPEN');
5977 // Пауза при меню только в одиночной игре:
5978 if (not g_Game_IsNet) then
5979 g_Game_Pause(True);
5980 end
5981 else
5982 if (g_ActiveWindow <> nil) and (not Show) then
5983 begin
5984 // Пауза при меню только в одиночной игре:
5985 if (not g_Game_IsNet) then
5986 g_Game_Pause(False);
5987 end;
5988 end;
5990 procedure g_Game_Pause (Enable: Boolean);
5991 var
5992 oldPause: Boolean;
5993 begin
5994 if not gGameOn then exit;
5996 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
5998 oldPause := gPause;
5999 gPauseMain := Enable;
6001 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6002 end;
6004 procedure g_Game_HolmesPause (Enable: Boolean);
6005 var
6006 oldPause: Boolean;
6007 begin
6008 if not gGameOn then exit;
6009 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
6011 oldPause := gPause;
6012 gPauseHolmes := Enable;
6014 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6015 end;
6017 procedure g_Game_PauseAllSounds(Enable: Boolean);
6018 var
6019 i: Integer;
6020 begin
6021 // Триггеры:
6022 if gTriggers <> nil then
6023 for i := 0 to High(gTriggers) do
6024 with gTriggers[i] do
6025 if (TriggerType = TRIGGER_SOUND) and
6026 (Sound <> nil) and
6027 Sound.IsPlaying() then
6028 begin
6029 Sound.Pause(Enable);
6030 end;
6032 // Звуки игроков:
6033 if gPlayers <> nil then
6034 for i := 0 to High(gPlayers) do
6035 if gPlayers[i] <> nil then
6036 gPlayers[i].PauseSounds(Enable);
6038 // Музыка:
6039 if gMusic <> nil then
6040 gMusic.Pause(Enable);
6041 end;
6043 procedure g_Game_StopAllSounds(all: Boolean);
6044 var
6045 i: Integer;
6046 begin
6047 if gTriggers <> nil then
6048 for i := 0 to High(gTriggers) do
6049 with gTriggers[i] do
6050 if (TriggerType = TRIGGER_SOUND) and
6051 (Sound <> nil) then
6052 Sound.Stop();
6054 if gMusic <> nil then
6055 gMusic.Stop();
6057 if all then
6058 e_StopChannels();
6059 end;
6061 procedure g_Game_UpdateTriggerSounds;
6062 var i: Integer;
6063 begin
6064 if gTriggers <> nil then
6065 for i := 0 to High(gTriggers) do
6066 with gTriggers[i] do
6067 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
6068 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
6069 end;
6071 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6072 begin
6073 Result := False;
6074 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6075 begin
6076 Result := True;
6077 Exit;
6078 end;
6079 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6080 begin
6081 Result := True;
6082 Exit;
6083 end;
6084 if gSpectMode <> SPECT_PLAYERS then
6085 Exit;
6086 if gSpectPID1 = UID then
6087 begin
6088 Result := True;
6089 Exit;
6090 end;
6091 if gSpectViewTwo and (gSpectPID2 = UID) then
6092 begin
6093 Result := True;
6094 Exit;
6095 end;
6096 end;
6098 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6099 var
6100 Pl: TPlayer;
6101 begin
6102 Result := False;
6103 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6104 begin
6105 Result := True;
6106 Exit;
6107 end;
6108 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6109 begin
6110 Result := True;
6111 Exit;
6112 end;
6113 if gSpectMode <> SPECT_PLAYERS then
6114 Exit;
6115 Pl := g_Player_Get(gSpectPID1);
6116 if (Pl <> nil) and (Pl.Team = Team) then
6117 begin
6118 Result := True;
6119 Exit;
6120 end;
6121 if gSpectViewTwo then
6122 begin
6123 Pl := g_Player_Get(gSpectPID2);
6124 if (Pl <> nil) and (Pl.Team = Team) then
6125 begin
6126 Result := True;
6127 Exit;
6128 end;
6129 end;
6130 end;
6132 procedure g_Game_Message(Msg: string; Time: Word);
6133 begin
6134 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
6135 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
6136 MessageTime := Time;
6137 end;
6139 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
6140 const
6141 punct: Array[0..13] of String =
6142 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6143 var
6144 i, j: Integer;
6145 ok: Boolean;
6146 fpText: String;
6148 function IsPunctuation(S: String): Boolean;
6149 var
6150 i: Integer;
6151 begin
6152 Result := False;
6153 if Length(S) <> 1 then
6154 Exit;
6155 for i := Low(punct) to High(punct) do
6156 if S = punct[i] then
6157 begin
6158 Result := True;
6159 break;
6160 end;
6161 end;
6162 function FilterPunctuation(S: String): String;
6163 var
6164 i: Integer;
6165 begin
6166 for i := Low(punct) to High(punct) do
6167 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
6168 Result := S;
6169 end;
6170 begin
6171 ok := False;
6173 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
6174 begin
6175 // remove player name
6176 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6177 // for FullWord check
6178 Text := toLowerCase1251(' ' + Text + ' ');
6179 fpText := FilterPunctuation(Text);
6181 for i := 0 to Length(gChatSounds) - 1 do
6182 begin
6183 ok := True;
6184 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
6185 begin
6186 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
6187 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
6188 else
6189 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
6190 if not ok then
6191 break;
6192 end;
6193 if ok then
6194 begin
6195 gChatSounds[i].Sound.Play();
6196 break;
6197 end;
6198 end;
6199 end;
6200 if not ok then
6201 g_Sound_PlayEx('SOUND_GAME_RADIO');
6202 end;
6204 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6205 var
6206 a: Integer;
6207 begin
6208 case gAnnouncer of
6209 ANNOUNCE_NONE:
6210 Exit;
6211 ANNOUNCE_ME,
6212 ANNOUNCE_MEPLUS:
6213 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6214 Exit;
6215 end;
6216 for a := 0 to 3 do
6217 if goodsnd[a].IsPlaying() then
6218 Exit;
6220 goodsnd[Random(4)].Play();
6221 end;
6223 procedure g_Game_Announce_KillCombo(Param: Integer);
6224 var
6225 UID: Word;
6226 c, n: Byte;
6227 Pl: TPlayer;
6228 Name: String;
6229 begin
6230 UID := Param and $FFFF;
6231 c := Param shr 16;
6232 if c < 2 then
6233 Exit;
6235 Pl := g_Player_Get(UID);
6236 if Pl = nil then
6237 Name := '?'
6238 else
6239 Name := Pl.Name;
6241 case c of
6242 2: begin
6243 n := 0;
6244 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6245 end;
6246 3: begin
6247 n := 1;
6248 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6249 end;
6250 4: begin
6251 n := 2;
6252 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6253 end;
6254 else begin
6255 n := 3;
6256 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6257 end;
6258 end;
6260 case gAnnouncer of
6261 ANNOUNCE_NONE:
6262 Exit;
6263 ANNOUNCE_ME:
6264 if not g_Game_IsWatchedPlayer(UID) then
6265 Exit;
6266 ANNOUNCE_MEPLUS:
6267 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6268 Exit;
6269 end;
6271 if killsnd[n].IsPlaying() then
6272 killsnd[n].Stop();
6273 killsnd[n].Play();
6274 end;
6276 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
6277 var
6278 a: Integer;
6279 begin
6280 case gAnnouncer of
6281 ANNOUNCE_NONE:
6282 Exit;
6283 ANNOUNCE_ME:
6284 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6285 Exit;
6286 end;
6287 for a := 0 to 2 do
6288 if hahasnd[a].IsPlaying() then
6289 Exit;
6291 hahasnd[Random(3)].Play();
6292 end;
6294 procedure g_Game_StartVote(Command, Initiator: string);
6295 var
6296 Need: Integer;
6297 begin
6298 if not gVotesEnabled then Exit;
6299 if gGameSettings.GameType <> GT_SERVER then Exit;
6300 if gVoteInProgress or gVotePassed then
6301 begin
6302 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6303 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6304 Exit;
6305 end;
6306 gVoteInProgress := True;
6307 gVotePassed := False;
6308 gVoteTimer := gTime + gVoteTimeout * 1000;
6309 gVoteCount := 0;
6310 gVoted := False;
6311 gVoteCommand := Command;
6313 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6314 Need := Floor((NetClientCount+1)/2.0)+1
6315 else
6316 Need := Floor(NetClientCount/2.0)+1;
6317 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6318 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6319 end;
6321 procedure g_Game_CheckVote;
6322 var
6323 I, Need: Integer;
6324 begin
6325 if gGameSettings.GameType <> GT_SERVER then Exit;
6326 if not gVoteInProgress then Exit;
6328 if (gTime >= gVoteTimer) then
6329 begin
6330 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6331 Need := Floor((NetClientCount+1)/2.0) + 1
6332 else
6333 Need := Floor(NetClientCount/2.0) + 1;
6334 if gVoteCount >= Need then
6335 begin
6336 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6337 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6338 gVotePassed := True;
6339 gVoteCmdTimer := gTime + 5000;
6340 end
6341 else
6342 begin
6343 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6344 MH_SEND_VoteEvent(NET_VE_FAILED);
6345 end;
6346 if NetClients <> nil then
6347 for I := Low(NetClients) to High(NetClients) do
6348 if NetClients[i].Used then
6349 NetClients[i].Voted := False;
6350 gVoteInProgress := False;
6351 gVoted := False;
6352 gVoteCount := 0;
6353 end
6354 else
6355 begin
6356 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6357 Need := Floor((NetClientCount+1)/2.0) + 1
6358 else
6359 Need := Floor(NetClientCount/2.0) + 1;
6360 if gVoteCount >= Need then
6361 begin
6362 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6363 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6364 gVoteInProgress := False;
6365 gVotePassed := True;
6366 gVoteCmdTimer := gTime + 5000;
6367 gVoted := False;
6368 gVoteCount := 0;
6369 if NetClients <> nil then
6370 for I := Low(NetClients) to High(NetClients) do
6371 if NetClients[i].Used then
6372 NetClients[i].Voted := False;
6373 end;
6374 end;
6375 end;
6377 procedure g_Game_LoadMapList(FileName: string);
6378 var
6379 ListFile: TextFile;
6380 s: string;
6381 begin
6382 MapList := nil;
6383 MapIndex := -1;
6385 if not FileExists(FileName) then Exit;
6387 AssignFile(ListFile, FileName);
6388 Reset(ListFile);
6389 while not EOF(ListFile) do
6390 begin
6391 ReadLn(ListFile, s);
6393 s := Trim(s);
6394 if s = '' then Continue;
6396 SetLength(MapList, Length(MapList)+1);
6397 MapList[High(MapList)] := s;
6398 end;
6399 CloseFile(ListFile);
6400 end;
6402 procedure g_Game_SetDebugMode();
6403 begin
6404 gDebugMode := True;
6405 // Читы (даже в своей игре):
6406 gCheats := True;
6407 end;
6409 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6410 var
6411 i: Word;
6412 begin
6413 if Length(LoadingStat.Msgs) = 0 then
6414 Exit;
6416 with LoadingStat do
6417 begin
6418 if not reWrite then
6419 begin // Переходим на следующую строку или скроллируем:
6420 if NextMsg = Length(Msgs) then
6421 begin // scroll
6422 for i := 0 to High(Msgs)-1 do
6423 Msgs[i] := Msgs[i+1];
6424 end
6425 else
6426 Inc(NextMsg);
6427 end else
6428 if NextMsg = 0 then
6429 Inc(NextMsg);
6431 Msgs[NextMsg-1] := Text;
6432 CurValue := 0;
6433 MaxValue := Max;
6434 ShowCount := 0;
6435 PBarWasHere := false;
6436 end;
6438 g_ActiveWindow := nil;
6440 ProcessLoading(true);
6441 end;
6443 procedure g_Game_StepLoading(Value: Integer = -1);
6444 begin
6445 with LoadingStat do
6446 begin
6447 if Value = -1 then
6448 begin
6449 Inc(CurValue);
6450 Inc(ShowCount);
6451 end
6452 else
6453 CurValue := Value;
6454 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
6455 begin
6456 ShowCount := 0;
6457 ProcessLoading();
6458 end;
6459 end;
6460 end;
6462 procedure g_Game_ClearLoading();
6463 var
6464 len: Word;
6465 begin
6466 with LoadingStat do
6467 begin
6468 CurValue := 0;
6469 MaxValue := 0;
6470 ShowCount := 0;
6471 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6472 if len < 1 then len := 1;
6473 SetLength(Msgs, len);
6474 for len := Low(Msgs) to High(Msgs) do
6475 Msgs[len] := '';
6476 NextMsg := 0;
6477 PBarWasHere := false;
6478 end;
6479 end;
6481 procedure Parse_Params(var pars: TParamStrValues);
6482 var
6483 i: Integer;
6484 s: String;
6485 begin
6486 SetLength(pars, 0);
6487 i := 1;
6488 while i <= ParamCount do
6489 begin
6490 s := ParamStr(i);
6491 if (s[1] = '-') and (Length(s) > 1) then
6492 begin
6493 if (s[2] = '-') and (Length(s) > 2) then
6494 begin // Одиночный параметр
6495 SetLength(pars, Length(pars) + 1);
6496 with pars[High(pars)] do
6497 begin
6498 Name := LowerCase(s);
6499 Value := '+';
6500 end;
6501 end
6502 else
6503 if (i < ParamCount) then
6504 begin // Параметр со значением
6505 Inc(i);
6506 SetLength(pars, Length(pars) + 1);
6507 with pars[High(pars)] do
6508 begin
6509 Name := LowerCase(s);
6510 Value := LowerCase(ParamStr(i));
6511 end;
6512 end;
6513 end;
6515 Inc(i);
6516 end;
6517 end;
6519 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6520 var
6521 i: Integer;
6522 begin
6523 Result := '';
6524 for i := 0 to High(pars) do
6525 if pars[i].Name = aName then
6526 begin
6527 Result := pars[i].Value;
6528 Break;
6529 end;
6530 end;
6532 procedure g_Game_Process_Params();
6533 var
6534 pars: TParamStrValues;
6535 map: String;
6536 GMode, n: Byte;
6537 LimT, LimS: Integer;
6538 Opt: LongWord;
6539 Lives: Integer;
6540 s: String;
6541 Port: Integer;
6542 ip: String;
6543 F: TextFile;
6544 begin
6545 Parse_Params(pars);
6547 // Debug mode:
6548 s := Find_Param_Value(pars, '--debug');
6549 if (s <> '') then
6550 begin
6551 g_Game_SetDebugMode();
6552 s := Find_Param_Value(pars, '--netdump');
6553 if (s <> '') then
6554 NetDump := True;
6555 end;
6557 // Connect when game loads
6558 ip := Find_Param_Value(pars, '-connect');
6560 if ip <> '' then
6561 begin
6562 s := Find_Param_Value(pars, '-port');
6563 if (s = '') or not TryStrToInt(s, Port) then
6564 Port := 25666;
6566 s := Find_Param_Value(pars, '-pw');
6568 g_Game_StartClient(ip, Port, s);
6569 Exit;
6570 end;
6572 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6573 if (s <> '') then
6574 begin
6575 gDefaultMegawadStart := s;
6576 end;
6578 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6579 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6580 begin
6581 gDefaultMegawadStart := DF_Default_Megawad_Start;
6582 end;
6584 // Start map when game loads:
6585 map := LowerCase(Find_Param_Value(pars, '-map'));
6586 if isWadPath(map) then
6587 begin
6588 // Game mode:
6589 s := Find_Param_Value(pars, '-gm');
6590 GMode := g_Game_TextToMode(s);
6591 if GMode = GM_NONE then GMode := GM_DM;
6592 if GMode = GM_SINGLE then GMode := GM_COOP;
6594 // Time limit:
6595 s := Find_Param_Value(pars, '-limt');
6596 if (s = '') or (not TryStrToInt(s, LimT)) then
6597 LimT := 0;
6598 if LimT < 0 then
6599 LimT := 0;
6601 // Goal limit:
6602 s := Find_Param_Value(pars, '-lims');
6603 if (s = '') or (not TryStrToInt(s, LimS)) then
6604 LimS := 0;
6605 if LimS < 0 then
6606 LimS := 0;
6608 // Lives limit:
6609 s := Find_Param_Value(pars, '-lives');
6610 if (s = '') or (not TryStrToInt(s, Lives)) then
6611 Lives := 0;
6612 if Lives < 0 then
6613 Lives := 0;
6615 // Options:
6616 s := Find_Param_Value(pars, '-opt');
6617 if (s = '') then
6618 Opt := gsGameFlags
6619 else
6620 Opt := StrToIntDef(s, 0);
6622 // Close after map:
6623 s := Find_Param_Value(pars, '--close');
6624 if (s <> '') then
6625 gMapOnce := True;
6627 // Override map to test:
6628 s := LowerCase(Find_Param_Value(pars, '-testmap'));
6629 if s <> '' then
6630 begin
6631 if e_IsValidResourceName(s) then
6632 e_FindResource(AllMapDirs, s);
6633 gTestMap := ExpandFileName(s);
6634 end;
6636 // Delete test map after play:
6637 s := Find_Param_Value(pars, '--testdelete');
6638 if (s <> '') then
6639 begin
6640 //gMapToDelete := MapsDir + map;
6641 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
6642 Halt(1);
6643 end;
6645 // Delete temporary WAD after play:
6646 s := Find_Param_Value(pars, '--tempdelete');
6647 if (s <> '') and (gTestMap <> '') then
6648 begin
6649 gMapToDelete := gTestMap;
6650 gTempDelete := True;
6651 end;
6653 // Number of players:
6654 s := Find_Param_Value(pars, '-pl');
6655 if (s = '') then
6656 n := DEFAULT_PLAYERS
6657 else
6658 n := StrToIntDef(s, DEFAULT_PLAYERS);
6660 // Start:
6661 s := Find_Param_Value(pars, '-port');
6662 if (s = '') or not TryStrToInt(s, Port) then
6663 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
6664 else
6665 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
6666 end;
6668 // Execute script when game loads:
6669 s := Find_Param_Value(pars, '-exec');
6670 if s <> '' then
6671 begin
6672 // if not isWadPath(s) then
6673 // s := GameDir + '/' + s;
6675 {$I-}
6676 AssignFile(F, s);
6677 Reset(F);
6678 if IOResult <> 0 then
6679 begin
6680 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
6681 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6682 CloseFile(F);
6683 Exit;
6684 end;
6685 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
6686 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
6688 while not EOF(F) do
6689 begin
6690 ReadLn(F, s);
6691 if IOResult <> 0 then
6692 begin
6693 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
6694 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6695 CloseFile(F);
6696 Exit;
6697 end;
6698 if Pos('#', s) <> 1 then // script comment
6699 g_Console_Process(s, True);
6700 end;
6702 CloseFile(F);
6703 {$I+}
6704 end;
6706 SetLength(pars, 0);
6707 end;
6709 begin
6710 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
6711 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6712 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
6713 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
6715 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
6716 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6717 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6718 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6720 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
6721 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
6723 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
6724 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
6726 {$IFDEF ENABLE_HOLMES}
6727 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
6728 {$ENDIF}
6730 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
6732 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
6733 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
6735 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6736 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6738 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
6739 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
6740 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
6741 conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
6742 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
6743 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
6744 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
6745 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
6746 conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
6747 end.