DEADSOFTWARE

render: move player model texture loading into render
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_base, g_basic, g_player, r_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 end;
67 TMegaWADInfo = record
68 Name: String;
69 Description: String;
70 Author: String;
71 Pic: String;
72 end;
74 THearPoint = record
75 Active: Boolean;
76 Coords: TDFPoint;
77 end;
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 function g_Game_ModeToText(Mode: Byte): string;
91 function g_Game_TextToMode(Mode: string): Byte;
92 procedure g_Game_ExecuteEvent(Name: String);
93 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
99 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
100 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
101 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
105 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
106 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath: String);
108 procedure g_Game_ExitLevel(const Map: AnsiString);
109 function g_Game_GetFirstMap(WAD: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable: Boolean);
113 procedure g_Game_HolmesPause(Enable: Boolean);
114 procedure g_Game_InGameMenu(Show: Boolean);
115 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
117 procedure g_Game_Message(Msg: String; Time: Word);
118 procedure g_Game_LoadMapList(FileName: String);
119 procedure g_Game_PauseAllSounds(Enable: Boolean);
120 procedure g_Game_StopAllSounds(all: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
123 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
125 procedure g_Game_Announce_KillCombo(Param: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
127 procedure g_Game_StartVote(Command, Initiator: string);
128 procedure g_Game_CheckVote;
129 procedure g_TakeScreenShot(Filename: string = '');
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P: SSArray);
135 procedure PlayerSettingsCVars(P: SSArray);
136 procedure SystemCommands(P: SSArray);
137 procedure GameCommands(P: SSArray);
138 procedure GameCheats(P: SSArray);
139 procedure DebugCommands(P: SSArray);
140 procedure g_Game_Process_Params;
141 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
142 procedure g_Game_StepLoading(Value: Integer = -1);
143 procedure g_Game_ClearLoading();
144 procedure g_Game_SetDebugMode();
146 function IsActivePlayer(p: TPlayer): Boolean;
147 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
148 procedure SortGameStat(var stat: TPlayerStatArray);
150 procedure KeyPress (K: Word);
151 procedure CharPress (C: AnsiChar);
153 { procedure SetWinPause(Enable: Boolean); }
155 const
156 GAME_TICK = 28;
158 LOADING_SHOW_STEP = 100;
159 LOADING_INTERLINE = 20;
161 GT_NONE = 0;
162 GT_SINGLE = 1;
163 GT_CUSTOM = 2;
164 GT_SERVER = 3;
165 GT_CLIENT = 4;
167 GM_NONE = 0;
168 GM_DM = 1;
169 GM_TDM = 2;
170 GM_CTF = 3;
171 GM_COOP = 4;
172 GM_SINGLE = 5;
174 MESSAGE_DIKEY = WM_USER + 1;
176 EXIT_QUIT = 1;
177 EXIT_SIMPLE = 2;
178 EXIT_RESTART = 3;
179 EXIT_ENDLEVELSINGLE = 4;
180 EXIT_ENDLEVELCUSTOM = 5;
182 GAME_OPTION_RESERVED = 1;
183 GAME_OPTION_TEAMDAMAGE = 2;
184 GAME_OPTION_ALLOWEXIT = 4;
185 GAME_OPTION_WEAPONSTAY = 8;
186 GAME_OPTION_MONSTERS = 16;
187 GAME_OPTION_BOTVSPLAYER = 32;
188 GAME_OPTION_BOTVSMONSTER = 64;
189 GAME_OPTION_DMKEYS = 128;
190 GAME_OPTION_TEAMHITTRACE = 256;
191 GAME_OPTION_TEAMHITPROJECTILE = 512;
192 GAME_OPTION_TEAMABSORBDAMAGE = 1024;
194 STATE_NONE = 0;
195 STATE_MENU = 1;
196 STATE_FOLD = 2;
197 STATE_INTERCUSTOM = 3;
198 STATE_INTERSINGLE = 4;
199 STATE_INTERTEXT = 5;
200 STATE_INTERPIC = 6;
201 STATE_ENDPIC = 7;
202 STATE_SLIST = 8;
204 LMS_RESPAWN_NONE = 0;
205 LMS_RESPAWN_WARMUP = 1;
206 LMS_RESPAWN_FINAL = 2;
208 SPECT_NONE = 0;
209 SPECT_STATS = 1;
210 SPECT_MAPVIEW = 2;
211 SPECT_PLAYERS = 3;
213 DE_GLOBEVENT = 0;
214 DE_BFGHIT = 1;
215 DE_KILLCOMBO = 2;
216 DE_BODYKILL = 3;
218 ANNOUNCE_NONE = 0;
219 ANNOUNCE_ME = 1;
220 ANNOUNCE_MEPLUS = 2;
221 ANNOUNCE_ALL = 3;
223 CONFIG_FILENAME = 'Doom2DF.cfg';
225 TEST_MAP_NAME = '$$$_TEST_$$$';
227 STD_PLAYER_MODEL = 'Doomer';
229 {$IFDEF HEADLESS}
230 DEFAULT_PLAYERS = 0;
231 {$ELSE}
232 DEFAULT_PLAYERS = 1;
233 {$ENDIF}
235 STATFILE_VERSION = $03;
237 var
238 gStdFont: DWORD;
239 gGameSettings: TGameSettings;
240 gPlayer1Settings: TPlayerSettings;
241 gPlayer2Settings: TPlayerSettings;
242 gGameOn: Boolean;
243 gPlayerScreenSize: TDFPoint;
244 gPlayer1ScreenCoord: TDFPoint;
245 gPlayer2ScreenCoord: TDFPoint;
246 gPlayer1: TPlayer = nil;
247 gPlayer2: TPlayer = nil;
248 gPlayerDrawn: TPlayer = nil;
249 gTime: LongWord;
250 gLerpFactor: Single = 1.0;
251 gSwitchGameMode: Byte = GM_DM;
252 gHearPoint1, gHearPoint2: THearPoint;
253 gSoundEffectsDF: Boolean = False;
254 gSoundTriggerTime: Word = 0;
255 gAnnouncer: Integer = ANNOUNCE_NONE;
256 goodsnd: array[0..3] of TPlayableSound;
257 killsnd: array[0..3] of TPlayableSound;
258 hahasnd: array[0..2] of TPlayableSound;
259 sound_get_flag: array[0..1] of TPlayableSound;
260 sound_lost_flag: array[0..1] of TPlayableSound;
261 sound_ret_flag: array[0..1] of TPlayableSound;
262 sound_cap_flag: array[0..1] of TPlayableSound;
263 gBodyKillEvent: Integer = -1;
264 gDefInterTime: ShortInt = -1;
265 gInterEndTime: LongWord = 0;
266 gInterTime: LongWord = 0;
267 gServInterTime: Byte = 0;
268 gGameStartTime: LongWord = 0;
269 gTotalMonsters: Integer = 0;
270 gPauseMain: Boolean = false;
271 gPauseHolmes: Boolean = false;
272 gShowTime: Boolean = False;
273 gShowFPS: Boolean = False;
274 gShowGoals: Boolean = True;
275 gShowStat: Boolean = True;
276 gShowPIDs: Boolean = False;
277 gShowKillMsg: Boolean = True;
278 gShowLives: Boolean = True;
279 gShowPing: Boolean = False;
280 gShowMap: Boolean = False;
281 gExit: Byte = 0;
282 gState: Byte = STATE_NONE;
283 sX, sY: Integer;
284 sWidth, sHeight: Word;
285 gSpectMode: Byte = SPECT_NONE;
286 gSpectHUD: Boolean = True;
287 gSpectKeyPress: Boolean = False;
288 gSpectX: Integer = 0;
289 gSpectY: Integer = 0;
290 gSpectStep: Byte = 8;
291 gSpectViewTwo: Boolean = False;
292 gSpectPID1: Integer = -1;
293 gSpectPID2: Integer = -1;
294 gSpectAuto: Boolean = False;
295 gSpectAutoNext: LongWord;
296 gSpectAutoStepX: Integer;
297 gSpectAutoStepY: Integer;
298 gMusic: TMusic = nil;
299 gLoadGameMode: Boolean;
300 gCheats: Boolean = False;
301 gMapOnce: Boolean = False;
302 gMapToDelete: String;
303 gTempDelete: Boolean = False;
304 gLastMap: Boolean = False;
305 gScreenWidth: Word;
306 gScreenHeight: Word;
307 gResolutionChange: Boolean = False;
308 gRC_Width, gRC_Height: Integer;
309 gRC_FullScreen, gRC_Maximized: Boolean;
310 gLanguageChange: Boolean = False;
311 gDebugMode: Boolean = False;
312 g_debug_Sounds: Boolean = False;
313 g_debug_Frames: Boolean = False;
314 g_debug_WinMsgs: Boolean = False;
315 g_debug_MonsterOff: Boolean = False;
316 g_debug_BotAIOff: Byte = 0;
317 g_debug_HealthBar: Boolean = False;
318 g_Debug_Player: Boolean = False;
319 gCoopMonstersKilled: Word = 0;
320 gCoopSecretsFound: Word = 0;
321 gCoopTotalMonstersKilled: Word = 0;
322 gCoopTotalSecretsFound: Word = 0;
323 gCoopTotalMonsters: Word = 0;
324 gCoopTotalSecrets: Word = 0;
325 gStatsOff: Boolean = False;
326 gStatsPressed: Boolean = False;
327 gExitByTrigger: Boolean = False;
328 gNextMap: String = '';
329 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
330 gLMSRespawnTime: Cardinal = 0;
331 gLMSSoftSpawn: Boolean = False;
332 gMissionFailed: Boolean = False;
333 gVoteInProgress: Boolean = False;
334 gVotePassed: Boolean = False;
335 gVoteCommand: string = '';
336 gVoteTimer: Cardinal = 0;
337 gVoteCmdTimer: Cardinal = 0;
338 gVoteCount: Integer = 0;
339 gVoteTimeout: Cardinal = 30;
340 gVoted: Boolean = False;
341 gVotesEnabled: Boolean = True;
342 gEvents: Array of TGameEvent;
343 gDelayedEvents: Array of TDelayedEvent;
344 gUseChatSounds: Boolean = True;
345 gChatSounds: Array of TChatSound;
346 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
347 gInterReadyCount: Integer = 0;
349 g_dbg_ignore_bounds: Boolean = false;
350 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
351 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
353 // move button values:
354 // bits 0-1: l/r state:
355 // 0: neither left, nor right pressed
356 // 1: left pressed
357 // 2: right pressed
358 // bits 4-5: l/r state when strafe was pressed
359 P1MoveButton: Byte = 0;
360 P2MoveButton: Byte = 0;
362 g_profile_frame_update: Boolean = false;
363 g_profile_frame_draw: Boolean = false;
364 g_profile_collision: Boolean = false;
365 g_profile_los: Boolean = false;
366 g_profile_history_size: Integer = 1000;
368 g_rlayer_back: Boolean = true;
369 g_rlayer_step: Boolean = true;
370 g_rlayer_wall: Boolean = true;
371 g_rlayer_door: Boolean = true;
372 g_rlayer_acid1: Boolean = true;
373 g_rlayer_acid2: Boolean = true;
374 g_rlayer_water: Boolean = true;
375 g_rlayer_fore: Boolean = true;
377 wNeedTimeReset: Boolean = false;
379 procedure g_ResetDynlights ();
380 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
381 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
383 function conIsCheatsEnabled (): Boolean; inline;
384 function gPause (): Boolean; inline;
386 type (* private state *)
387 TEndCustomGameStat = record
388 PlayerStat: TPlayerStatArray;
389 TeamStat: TTeamStat;
390 GameTime: LongWord;
391 GameMode: Byte;
392 Map, MapName: String;
393 end;
395 TEndSingleGameStat = record
396 PlayerStat: Array [0..1] of record
397 Kills: Integer;
398 Secrets: Integer;
399 end;
400 GameTime: LongWord;
401 TwoPlayers: Boolean;
402 TotalSecrets: Integer;
403 end;
405 TLoadingStat = record
406 CurValue: Integer;
407 MaxValue: Integer;
408 ShowCount: Integer;
409 Msgs: Array of String;
410 NextMsg: Word;
411 PBarWasHere: Boolean; // did we draw a progress bar for this message?
412 end;
414 TDynLight = record
415 x, y, radius: Integer;
416 r, g, b, a: Single;
417 exploCount: Integer;
418 exploRadius: Integer;
419 end;
421 var (* private state *)
422 CustomStat: TEndCustomGameStat;
423 StatShotDone: Boolean;
424 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
425 SingleStat: TEndSingleGameStat;
426 hasPBarGfx: Boolean;
427 LoadingStat: TLoadingStat;
428 MessageText: String;
429 IsDrawStat: Boolean;
430 EndingGameCounter: Byte;
431 UPS: Word;
432 g_playerLight: Boolean;
433 g_dynLights: array of TDynLight = nil;
434 g_dynLightCount: Integer = 0;
436 implementation
438 uses
439 {$IFDEF ENABLE_HOLMES}
440 g_holmes,
441 {$ENDIF}
442 e_res, g_window, g_menu, r_render, r_textures, r_animations, r_gfx,
443 e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
444 g_playermodel, g_gfx, g_options, Math,
445 g_triggers, g_monsters, e_sound, CONFIG,
446 g_language, g_net, g_phys,
447 ENet, e_msg, g_netmsg, g_netmaster,
448 sfs, wadreader, g_system, r_playermodel;
450 var
451 charbuff: packed array [0..15] of AnsiChar = (
452 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
453 );
455 function Translit (const S: AnsiString): AnsiString;
456 var
457 i: Integer;
458 begin
459 Result := S;
460 for i := 1 to Length(Result) do
461 begin
462 case Result[i] of
463 #$C9: Result[i] := 'Q';
464 #$D6: Result[i] := 'W';
465 #$D3: Result[i] := 'E';
466 #$CA: Result[i] := 'R';
467 #$C5: Result[i] := 'T';
468 #$CD: Result[i] := 'Y';
469 #$C3: Result[i] := 'U';
470 #$D8: Result[i] := 'I';
471 #$D9: Result[i] := 'O';
472 #$C7: Result[i] := 'P';
473 #$D5: Result[i] := '['; //Chr(219);
474 #$DA: Result[i] := ']'; //Chr(221);
475 #$D4: Result[i] := 'A';
476 #$DB: Result[i] := 'S';
477 #$C2: Result[i] := 'D';
478 #$C0: Result[i] := 'F';
479 #$CF: Result[i] := 'G';
480 #$D0: Result[i] := 'H';
481 #$CE: Result[i] := 'J';
482 #$CB: Result[i] := 'K';
483 #$C4: Result[i] := 'L';
484 #$C6: Result[i] := ';'; //Chr(186);
485 #$DD: Result[i] := #39; //Chr(222);
486 #$DF: Result[i] := 'Z';
487 #$D7: Result[i] := 'X';
488 #$D1: Result[i] := 'C';
489 #$CC: Result[i] := 'V';
490 #$C8: Result[i] := 'B';
491 #$D2: Result[i] := 'N';
492 #$DC: Result[i] := 'M';
493 #$C1: Result[i] := ','; //Chr(188);
494 #$DE: Result[i] := '.'; //Chr(190);
495 end;
496 end;
497 end;
500 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
501 var
502 ls1, ls2: string;
503 begin
504 ls1 := CheatEng[ct];
505 ls2 := Translit(CheatRus[ct]);
506 if length(ls1) = 0 then ls1 := '~';
507 if length(ls2) = 0 then ls2 := '~';
508 result :=
509 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
510 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
511 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
512 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
514 if ct = I_GAME_CHEAT_JETPACK then
515 begin
516 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
517 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
518 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
519 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
520 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
521 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
522 end;
524 end;
526 procedure Cheat ();
527 const
528 CHEAT_DAMAGE = 500;
529 label
530 Cheated;
531 var
532 s, s2: string;
533 c: ShortString;
534 a: Integer;
535 begin
537 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
538 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
539 or g_Game_IsNet then Exit;
541 if not gGameOn then exit;
542 if not conIsCheatsEnabled then exit;
544 s := 'SOUND_GAME_RADIO';
546 //
547 if CheckCheat(I_GAME_CHEAT_GODMODE) then
548 begin
549 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
550 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
551 goto Cheated;
552 end;
553 // RAMBO
554 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
555 begin
556 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
557 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
558 goto Cheated;
559 end;
560 // TANK
561 if CheckCheat(I_GAME_CHEAT_HEALTH) then
562 begin
563 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
564 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
565 goto Cheated;
566 end;
567 // IDDQD
568 if CheckCheat(I_GAME_CHEAT_DEATH) then
569 begin
570 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
571 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
572 s := 'SOUND_MONSTER_HAHA';
573 goto Cheated;
574 end;
575 //
576 if CheckCheat(I_GAME_CHEAT_DOORS) then
577 begin
578 g_Triggers_OpenAll();
579 goto Cheated;
580 end;
581 // GOODBYE
582 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
583 begin
584 if gTriggers <> nil then
585 for a := 0 to High(gTriggers) do
586 if gTriggers[a].TriggerType = TRIGGER_EXIT then
587 begin
588 gExitByTrigger := True;
589 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
590 g_Game_ExitLevel(gTriggers[a].tgcMap);
591 Break;
592 end;
593 goto Cheated;
594 end;
595 //
596 s2 := Copy(charbuff, 15, 2);
597 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
598 begin
599 if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
600 begin
601 c := 'MAP' + s2;
602 g_Game_ExitLevel(c);
603 end;
604 goto Cheated;
605 end;
606 //
607 if CheckCheat(I_GAME_CHEAT_FLY) then
608 begin
609 gFly := not gFly;
610 goto Cheated;
611 end;
612 // BULLFROG
613 if CheckCheat(I_GAME_CHEAT_JUMPS) then
614 begin
615 VEL_JUMP := 30-VEL_JUMP;
616 goto Cheated;
617 end;
618 // FORMULA1
619 if CheckCheat(I_GAME_CHEAT_SPEED) then
620 begin
621 MAX_RUNVEL := 32-MAX_RUNVEL;
622 goto Cheated;
623 end;
624 // CONDOM
625 if CheckCheat(I_GAME_CHEAT_SUIT) then
626 begin
627 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
628 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
629 goto Cheated;
630 end;
631 //
632 if CheckCheat(I_GAME_CHEAT_AIR) then
633 begin
634 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
635 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
636 goto Cheated;
637 end;
638 // PURELOVE
639 if CheckCheat(I_GAME_CHEAT_BERSERK) then
640 begin
641 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
642 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
643 goto Cheated;
644 end;
645 //
646 if CheckCheat(I_GAME_CHEAT_JETPACK) then
647 begin
648 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
649 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
650 goto Cheated;
651 end;
652 // CASPER
653 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
654 begin
655 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
656 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
657 goto Cheated;
658 end;
659 //
660 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
661 begin
662 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
663 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
664 goto Cheated;
665 end;
666 // INFERNO
667 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
668 begin
669 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
670 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
671 goto Cheated;
672 end;
673 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
674 begin
675 gAimLine := not gAimLine;
676 goto Cheated;
677 end;
678 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
679 begin
680 gShowMap := not gShowMap;
681 goto Cheated;
682 end;
683 Exit;
685 Cheated:
686 g_Sound_PlayEx(s);
687 end;
690 procedure KeyPress (K: Word);
691 {$IFNDEF HEADLESS}
692 var
693 Msg: g_gui.TMessage;
694 {$ENDIF}
695 begin
696 {$IFNDEF HEADLESS}
697 case K of
698 VK_ESCAPE: // <Esc>:
699 begin
700 if (g_ActiveWindow <> nil) then
701 begin
702 Msg.Msg := WM_KEYDOWN;
703 Msg.WParam := VK_ESCAPE;
704 g_ActiveWindow.OnMessage(Msg);
705 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
706 end
707 else if (gState <> STATE_FOLD) then
708 begin
709 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
710 begin
711 g_Game_InGameMenu(True);
712 end
713 else if (gExit = 0) and (gState <> STATE_SLIST) then
714 begin
715 if (gState <> STATE_MENU) then
716 begin
717 if (NetMode <> NET_NONE) then
718 begin
719 g_Game_StopAllSounds(True);
720 g_Game_Free;
721 gState := STATE_MENU;
722 Exit;
723 end;
724 end;
725 g_GUI_ShowWindow('MainMenu');
726 g_Sound_PlayEx('MENU_OPEN');
727 end;
728 end;
729 end;
731 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
732 begin // <F2> .. <F6> � <F12>
733 if gGameOn and (not gConsoleShow) and (not gChatShow) then
734 begin
735 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
736 if (not g_Game_IsNet) then g_Game_Pause(True);
737 case K of
738 IK_F2: g_Menu_Show_SaveMenu();
739 IK_F3: g_Menu_Show_LoadMenu();
740 IK_F4: g_Menu_Show_GameSetGame();
741 IK_F5: g_Menu_Show_OptionsVideo();
742 IK_F6: g_Menu_Show_OptionsSound();
743 IK_F7: g_Menu_Show_EndGameMenu();
744 IK_F10: g_Menu_Show_QuitGameMenu();
745 end;
746 end;
747 end;
749 else
750 begin
751 gJustChatted := False;
752 if gConsoleShow or gChatShow then
753 begin
754 g_Console_Control(K);
755 end
756 else if (g_ActiveWindow <> nil) then
757 begin
758 Msg.Msg := WM_KEYDOWN;
759 Msg.WParam := K;
760 g_ActiveWindow.OnMessage(Msg);
761 end
762 else if (gState = STATE_MENU) then
763 begin
764 g_GUI_ShowWindow('MainMenu');
765 g_Sound_PlayEx('MENU_OPEN');
766 end;
767 end;
768 end;
769 {$ENDIF}
770 end;
772 procedure CharPress (C: AnsiChar);
773 var
774 Msg: g_gui.TMessage;
775 a: Integer;
776 begin
777 if gConsoleShow or gChatShow then
778 begin
779 g_Console_Char(C)
780 end
781 else if (g_ActiveWindow <> nil) then
782 begin
783 Msg.Msg := WM_CHAR;
784 Msg.WParam := Ord(C);
785 g_ActiveWindow.OnMessage(Msg);
786 end
787 else
788 begin
789 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
790 charbuff[15] := upcase1251(C);
791 Cheat();
792 end;
793 end;
796 // ////////////////////////////////////////////////////////////////////////// //
797 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
799 procedure g_ResetDynlights ();
800 var
801 lnum, idx: Integer;
802 begin
803 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
804 lnum := 0;
805 for idx := 0 to g_dynLightCount-1 do
806 begin
807 if g_dynLights[idx].exploCount = -666 then
808 begin
809 // skip it
810 end
811 else
812 begin
813 // explosion
814 Inc(g_dynLights[idx].exploCount);
815 if (g_dynLights[idx].exploCount < 10) then
816 begin
817 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
818 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
819 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
820 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
821 Inc(lnum);
822 end;
823 end;
824 end;
825 g_dynLightCount := lnum;
826 end;
828 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
829 begin
830 if not gwin_has_stencil then exit;
831 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
832 g_dynLights[g_dynLightCount].x := x;
833 g_dynLights[g_dynLightCount].y := y;
834 g_dynLights[g_dynLightCount].radius := radius;
835 g_dynLights[g_dynLightCount].r := r;
836 g_dynLights[g_dynLightCount].g := g;
837 g_dynLights[g_dynLightCount].b := b;
838 g_dynLights[g_dynLightCount].a := a;
839 g_dynLights[g_dynLightCount].exploCount := -666;
840 Inc(g_dynLightCount);
841 end;
843 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
844 begin
845 if not gwin_has_stencil then exit;
846 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
847 g_dynLights[g_dynLightCount].x := x;
848 g_dynLights[g_dynLightCount].y := y;
849 g_dynLights[g_dynLightCount].radius := 0;
850 g_dynLights[g_dynLightCount].exploRadius := radius;
851 g_dynLights[g_dynLightCount].r := r;
852 g_dynLights[g_dynLightCount].g := g;
853 g_dynLights[g_dynLightCount].b := b;
854 g_dynLights[g_dynLightCount].a := 0;
855 g_dynLights[g_dynLightCount].exploCount := 0;
856 Inc(g_dynLightCount);
857 end;
859 // ////////////////////////////////////////////////////////////////////////// //
860 function conIsCheatsEnabled (): Boolean; inline;
861 begin
862 result := false;
863 if g_Game_IsNet then exit;
864 if not gDebugMode then
865 begin
866 //if not gCheats then exit;
867 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
868 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
869 end;
870 result := true;
871 end;
873 // ////////////////////////////////////////////////////////////////////////// //
874 type
875 TParamStrValue = record
876 Name: String;
877 Value: String;
878 end;
880 TParamStrValues = Array of TParamStrValue;
882 const
883 INTER_ACTION_TEXT = 1;
884 INTER_ACTION_PIC = 2;
885 INTER_ACTION_MUSIC = 3;
887 var
888 UPSCounter: Word;
889 UPSTime: LongWord;
890 DataLoaded: Boolean = False;
891 MessageTime: Word;
892 MessageLineLength: Integer = 80;
893 MapList: SSArray = nil;
894 MapIndex: Integer = -1;
895 InterReadyTime: Integer = -1;
896 StatDate: string = '';
897 MegaWAD: record
898 info: TMegaWADInfo;
899 endpic: String;
900 endmus: String;
901 res: record
902 text: Array of ShortString;
903 anim: Array of ShortString;
904 pic: Array of ShortString;
905 mus: Array of ShortString;
906 end;
907 triggers: Array of record
908 event: ShortString;
909 actions: Array of record
910 action, p1, p2: Integer;
911 end;
912 end;
913 cur_trigger: Integer;
914 cur_action: Integer;
915 end;
916 //InterPic: String;
917 InterText: record
918 lines: SSArray;
919 img: String;
920 cur_line: Integer;
921 cur_char: Integer;
922 counter: Integer;
923 endtext: Boolean;
924 end;
926 function Compare(a, b: TPlayerStat): Integer;
927 begin
928 if a.Spectator then Result := 1
929 else if b.Spectator then Result := -1
930 else if a.Frags < b.Frags then Result := 1
931 else if a.Frags > b.Frags then Result := -1
932 else if a.Deaths < b.Deaths then Result := -1
933 else if a.Deaths > b.Deaths then Result := 1
934 else if a.Kills < b.Kills then Result := -1
935 else Result := 1;
936 end;
938 procedure SortGameStat(var stat: TPlayerStatArray);
939 var
940 I, J: Integer;
941 T: TPlayerStat;
942 begin
943 if stat = nil then Exit;
945 for I := High(stat) downto Low(stat) do
946 for J := Low(stat) to High(stat) - 1 do
947 if Compare(stat[J], stat[J + 1]) = 1 then
948 begin
949 T := stat[J];
950 stat[J] := stat[J + 1];
951 stat[J + 1] := T;
952 end;
953 end;
955 // saves a shitty CSV containing the game stats passed to it
956 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
957 var
958 s: TextFile;
959 dir, fname, map, mode, etime: String;
960 I: Integer;
961 begin
962 try
963 dir := e_GetWriteableDir(StatsDirs);
964 // stats are placed in stats/yy/mm/dd/*.csv
965 fname := e_CatPath(dir, Path);
966 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
967 fname := e_CatPath(fname, StatFilename + '.csv');
968 AssignFile(s, fname);
969 try
970 Rewrite(s);
971 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
972 if g_Game_IsNet then fname := NetServerName else fname := '';
973 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
974 mode := g_Game_ModeToText(Stat.GameMode);
975 etime := Format('%d:%.2d:%.2d', [
976 Stat.GameTime div 1000 div 3600,
977 (Stat.GameTime div 1000 div 60) mod 60,
978 Stat.GameTime div 1000 mod 60
979 ]);
980 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
981 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
982 STATFILE_VERSION,
983 StatDate,
984 dquoteStr(fname),
985 dquoteStr(map),
986 mode,
987 gGameSettings.TimeLimit,
988 gGameSettings.GoalLimit,
989 gGameSettings.Options,
990 etime,
991 Length(Stat.PlayerStat)
992 ]));
993 // line 2: game specific shit
994 // if it's a team game: red score, blue score
995 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
996 // otherwise nothing
997 if Stat.GameMode in [GM_TDM, GM_CTF] then
998 WriteLn(s,
999 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
1000 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
1001 WriteLn(s,
1002 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
1003 // lines 3-...: team, player name, frags, deaths
1004 WriteLn(s, 'team,name,frags,deaths');
1005 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
1006 with Stat.PlayerStat[I] do
1007 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
1008 except
1009 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
1010 end;
1011 except
1012 g_Console_Add('could not create gamestats file "' + fname + '"');
1013 end;
1014 CloseFile(s);
1015 end;
1017 function g_Game_ModeToText(Mode: Byte): string;
1018 begin
1019 Result := '';
1020 case Mode of
1021 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
1022 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
1023 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
1024 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
1025 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
1026 end;
1027 end;
1029 function g_Game_TextToMode(Mode: string): Byte;
1030 begin
1031 Result := GM_NONE;
1032 Mode := UpperCase(Mode);
1033 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
1034 begin
1035 Result := GM_DM;
1036 Exit;
1037 end;
1038 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
1039 begin
1040 Result := GM_TDM;
1041 Exit;
1042 end;
1043 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
1044 begin
1045 Result := GM_CTF;
1046 Exit;
1047 end;
1048 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
1049 begin
1050 Result := GM_COOP;
1051 Exit;
1052 end;
1053 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
1054 begin
1055 Result := GM_SINGLE;
1056 Exit;
1057 end;
1058 end;
1060 function g_Game_IsNet(): Boolean;
1061 begin
1062 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
1063 end;
1065 function g_Game_IsServer(): Boolean;
1066 begin
1067 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
1068 end;
1070 function g_Game_IsClient(): Boolean;
1071 begin
1072 Result := (gGameSettings.GameType = GT_CLIENT);
1073 end;
1075 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
1076 var
1077 w: TWADFile;
1078 cfg: TConfig;
1079 p: Pointer;
1080 len: Integer;
1081 begin
1082 Result.name := ExtractFileName(WAD);
1083 Result.description := '';
1084 Result.author := '';
1086 w := TWADFile.Create();
1087 w.ReadFile(WAD);
1089 if not w.GetResource('INTERSCRIPT', p, len) then
1090 begin
1091 w.Free();
1092 Exit;
1093 end;
1095 cfg := TConfig.CreateMem(p, len);
1096 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
1097 Result.description := cfg.ReadStr('megawad', 'description', '');
1098 Result.author := cfg.ReadStr('megawad', 'author', '');
1099 Result.pic := cfg.ReadStr('megawad', 'pic', '');
1100 cfg.Free();
1102 FreeMem(p);
1103 end;
1105 procedure g_Game_FreeWAD();
1106 var
1107 a: Integer;
1108 begin
1109 for a := 0 to High(MegaWAD.res.pic) do
1110 if MegaWAD.res.pic[a] <> '' then
1111 g_Texture_Delete(MegaWAD.res.pic[a]);
1113 for a := 0 to High(MegaWAD.res.mus) do
1114 if MegaWAD.res.mus[a] <> '' then
1115 g_Sound_Delete(MegaWAD.res.mus[a]);
1117 MegaWAD.res.pic := nil;
1118 MegaWAD.res.text := nil;
1119 MegaWAD.res.anim := nil;
1120 MegaWAD.res.mus := nil;
1121 MegaWAD.triggers := nil;
1123 g_Texture_Delete('TEXTURE_endpic');
1124 g_Sound_Delete('MUSIC_endmus');
1126 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
1127 gGameSettings.WAD := '';
1128 end;
1130 procedure g_Game_LoadWAD(WAD: string);
1131 var
1132 w: TWADFile;
1133 cfg: TConfig;
1134 p: Pointer;
1135 {b, }len: Integer;
1136 s: AnsiString;
1137 begin
1138 g_Game_FreeWAD();
1139 gGameSettings.WAD := WAD;
1140 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
1141 Exit;
1143 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
1145 w := TWADFile.Create();
1146 w.ReadFile(WAD);
1148 if not w.GetResource('INTERSCRIPT', p, len) then
1149 begin
1150 w.Free();
1151 Exit;
1152 end;
1154 cfg := TConfig.CreateMem(p, len);
1156 {b := 1;
1157 while True do
1158 begin
1159 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1160 if s = '' then Break;
1161 b := b+1;
1163 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1164 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1166 g_Texture_CreateWADEx(s, s);
1167 end;
1169 b := 1;
1170 while True do
1171 begin
1172 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1173 if s = '' then Break;
1174 b := b+1;
1176 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1177 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1179 g_Music_CreateWADEx(s, s);
1180 end;}
1182 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
1183 if MegaWAD.endpic <> '' then
1184 begin
1185 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
1186 g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter);
1187 end;
1188 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1189 if MegaWAD.endmus <> '' then
1190 begin
1191 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
1192 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
1193 end;
1195 cfg.Free();
1196 FreeMem(p);
1197 w.Free();
1198 end;
1200 {procedure start_trigger(t: string);
1201 begin
1202 end;
1204 function next_trigger(): Boolean;
1205 begin
1206 end;}
1208 procedure DisableCheats();
1209 begin
1210 MAX_RUNVEL := 8;
1211 VEL_JUMP := 10;
1212 gFly := False;
1214 if gPlayer1 <> nil then gPlayer1.GodMode := False;
1215 if gPlayer2 <> nil then gPlayer2.GodMode := False;
1216 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
1217 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
1219 {$IF DEFINED(D2F_DEBUG)}
1220 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
1221 gAimLine := g_dbg_aimline_on;
1222 {$ENDIF}
1223 end;
1225 procedure g_Game_ExecuteEvent(Name: String);
1226 var
1227 a: Integer;
1228 begin
1229 if Name = '' then
1230 Exit;
1231 if gEvents = nil then
1232 Exit;
1233 for a := 0 to High(gEvents) do
1234 if gEvents[a].Name = Name then
1235 begin
1236 if gEvents[a].Command <> '' then
1237 g_Console_Process(gEvents[a].Command, True);
1238 break;
1239 end;
1240 end;
1242 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
1243 var
1244 a, n: Integer;
1245 begin
1246 n := -1;
1247 if gDelayedEvents <> nil then
1248 for a := 0 to High(gDelayedEvents) do
1249 if not gDelayedEvents[a].Pending then
1250 begin
1251 n := a;
1252 break;
1253 end;
1254 if n = -1 then
1255 begin
1256 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
1257 n := High(gDelayedEvents);
1258 end;
1259 gDelayedEvents[n].Pending := True;
1260 gDelayedEvents[n].DEType := DEType;
1261 gDelayedEvents[n].DENum := Num;
1262 gDelayedEvents[n].DEStr := Str;
1263 if DEType = DE_GLOBEVENT then
1264 gDelayedEvents[n].Time := (GetTickCount64() {div 1000}) + Time
1265 else
1266 gDelayedEvents[n].Time := gTime + Time;
1267 Result := n;
1268 end;
1270 procedure EndGame();
1271 var
1272 a: Integer;
1273 FileName: string;
1274 t: TDateTime;
1275 begin
1276 if g_Game_IsNet and g_Game_IsServer then
1277 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
1279 // Стоп игра:
1280 gPauseMain := false;
1281 gPauseHolmes := false;
1282 gGameOn := false;
1284 g_Game_StopAllSounds(False);
1286 MessageTime := 0;
1287 MessageText := '';
1289 EndingGameCounter := 0;
1290 g_ActiveWindow := nil;
1292 gLMSRespawn := LMS_RESPAWN_NONE;
1293 gLMSRespawnTime := 0;
1295 case gExit of
1296 EXIT_SIMPLE: // Выход через меню или конец теста
1297 begin
1298 g_Game_Free();
1300 if gMapOnce then
1301 begin // Это был тест
1302 g_Game_Quit();
1303 end
1304 else
1305 begin // Выход в главное меню
1306 gMusic.SetByName('MUSIC_MENU');
1307 gMusic.Play();
1308 if gState <> STATE_SLIST then
1309 begin
1310 g_GUI_ShowWindow('MainMenu');
1311 gState := STATE_MENU;
1312 end else
1313 begin
1314 // Обновляем список серверов
1315 slReturnPressed := True;
1316 if g_Net_Slist_Fetch(slCurrent) then
1317 begin
1318 if slCurrent = nil then
1319 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1320 end
1321 else
1322 slWaitStr := _lc[I_NET_SLIST_ERROR];
1323 g_Serverlist_GenerateTable(slCurrent, slTable);
1324 end;
1326 g_Game_ExecuteEvent('ongameend');
1327 end;
1328 end;
1330 EXIT_RESTART: // Начать уровень сначала
1331 begin
1332 if not g_Game_IsClient then g_Game_Restart();
1333 end;
1335 EXIT_ENDLEVELCUSTOM: // Закончился уровень в Своей игре
1336 begin
1337 // Статистика Своей игры:
1338 FileName := g_ExtractWadName(gMapInfo.Map);
1340 CustomStat.GameTime := gTime;
1341 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1342 CustomStat.MapName := gMapInfo.Name;
1343 CustomStat.GameMode := gGameSettings.GameMode;
1344 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1345 CustomStat.TeamStat := gTeamStat;
1347 CustomStat.PlayerStat := nil;
1349 // Статистика игроков:
1350 if gPlayers <> nil then
1351 begin
1352 for a := 0 to High(gPlayers) do
1353 if gPlayers[a] <> nil then
1354 begin
1355 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1356 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1357 begin
1358 Num := a;
1359 Name := gPlayers[a].Name;
1360 Frags := gPlayers[a].Frags;
1361 Deaths := gPlayers[a].Death;
1362 Kills := gPlayers[a].Kills;
1363 Team := gPlayers[a].Team;
1364 Color := gPlayers[a].Model.Color;
1365 Spectator := gPlayers[a].FSpectator;
1366 end;
1367 end;
1369 SortGameStat(CustomStat.PlayerStat);
1371 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1372 begin
1373 t := Now;
1374 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1375 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1376 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1377 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1378 if gSaveStats then
1379 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1380 end;
1382 StatShotDone := False;
1383 end;
1385 g_Game_ExecuteEvent('onmapend');
1386 if not g_Game_IsClient then g_Player_ResetReady;
1387 gInterReadyCount := 0;
1389 // Затухающий экран:
1390 EndingGameCounter := 255;
1391 gState := STATE_FOLD;
1392 gInterTime := 0;
1393 if gDefInterTime < 0 then
1394 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1395 else
1396 gInterEndTime := gDefInterTime * 1000;
1397 end;
1399 EXIT_ENDLEVELSINGLE: // Закончился уровень в Одиночной игре
1400 begin
1401 // Статистика Одиночной игры:
1402 SingleStat.GameTime := gTime;
1403 SingleStat.TwoPlayers := gPlayer2 <> nil;
1404 SingleStat.TotalSecrets := gSecretsCount;
1405 // Статистика первого игрока:
1406 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1407 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1408 // Статистика второго игрока (если есть):
1409 if SingleStat.TwoPlayers then
1410 begin
1411 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1412 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1413 end;
1415 g_Game_ExecuteEvent('onmapend');
1417 // Есть еще карты:
1418 if gNextMap <> '' then
1419 begin
1420 gMusic.SetByName('MUSIC_INTERMUS');
1421 gMusic.Play();
1422 gState := STATE_INTERSINGLE;
1423 e_UnpressAllKeys();
1425 g_Game_ExecuteEvent('oninter');
1426 end
1427 else // Больше нет карт
1428 begin
1429 // Затухающий экран:
1430 EndingGameCounter := 255;
1431 gState := STATE_FOLD;
1432 end;
1433 end;
1434 end;
1436 // Окончание обработано:
1437 if gExit <> EXIT_QUIT then
1438 gExit := 0;
1439 end;
1441 procedure g_Game_Init();
1442 begin
1443 gExit := 0;
1444 gMapToDelete := '';
1445 gTempDelete := False;
1447 sfsGCDisable(); // temporary disable removing of temporary volumes
1449 try
1450 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter);
1451 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter);
1452 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter);
1453 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter);
1455 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1456 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1457 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1459 g_Game_ClearLoading();
1460 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1461 g_Game_SetLoadingText('', 0, False);
1463 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1465 gGameOn := false;
1466 gPauseMain := false;
1467 gPauseHolmes := false;
1468 gTime := 0;
1470 {e_MouseInfo.Accel := 1.0;}
1472 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1473 g_Game_LoadData();
1475 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1476 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1477 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1478 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1479 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1481 gMusic := TMusic.Create();
1482 gMusic.SetByName('MUSIC_MENU');
1483 gMusic.Play();
1485 gGameSettings.WarmupTime := 30;
1487 gState := STATE_MENU;
1489 SetLength(gEvents, 6);
1490 gEvents[0].Name := 'ongamestart';
1491 gEvents[1].Name := 'ongameend';
1492 gEvents[2].Name := 'onmapstart';
1493 gEvents[3].Name := 'onmapend';
1494 gEvents[4].Name := 'oninter';
1495 gEvents[5].Name := 'onwadend';
1496 finally
1497 sfsGCEnable(); // enable releasing unused volumes
1498 end;
1499 end;
1501 procedure g_Game_Free(freeTextures: Boolean=true);
1502 begin
1503 if NetMode = NET_CLIENT then g_Net_Disconnect();
1504 if NetMode = NET_SERVER then g_Net_Host_Die();
1506 g_Map_Free(freeTextures);
1507 g_Player_Free();
1508 g_Player_RemoveAllCorpses();
1510 gGameSettings.GameType := GT_NONE;
1511 if gGameSettings.GameMode = GM_SINGLE then
1512 gGameSettings.GameMode := GM_DM;
1513 gSwitchGameMode := gGameSettings.GameMode;
1515 gChatShow := False;
1516 gExitByTrigger := False;
1517 end;
1519 function IsActivePlayer(p: TPlayer): Boolean;
1520 begin
1521 Result := False;
1522 if p = nil then
1523 Exit;
1524 Result := (not p.FDummy) and (not p.FSpectator);
1525 end;
1527 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1528 var
1529 a, idx: Integer;
1530 ids: Array of Word;
1531 begin
1532 Result := -1;
1533 if gPlayers = nil then
1534 Exit;
1535 SetLength(ids, 0);
1536 idx := -1;
1537 for a := Low(gPlayers) to High(gPlayers) do
1538 if IsActivePlayer(gPlayers[a]) then
1539 begin
1540 SetLength(ids, Length(ids) + 1);
1541 ids[High(ids)] := gPlayers[a].UID;
1542 if gPlayers[a].UID = Skip then
1543 idx := High(ids);
1544 end;
1545 if Length(ids) = 0 then
1546 Exit;
1547 if idx = -1 then
1548 Result := ids[0]
1549 else
1550 Result := ids[(idx + 1) mod Length(ids)];
1551 end;
1553 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1554 var
1555 a, idx: Integer;
1556 ids: Array of Word;
1557 begin
1558 Result := -1;
1559 if gPlayers = nil then
1560 Exit;
1561 SetLength(ids, 0);
1562 idx := -1;
1563 for a := Low(gPlayers) to High(gPlayers) do
1564 if IsActivePlayer(gPlayers[a]) then
1565 begin
1566 SetLength(ids, Length(ids) + 1);
1567 ids[High(ids)] := gPlayers[a].UID;
1568 if gPlayers[a].UID = Skip then
1569 idx := High(ids);
1570 end;
1571 if Length(ids) = 0 then
1572 Exit;
1573 if idx = -1 then
1574 Result := ids[Length(ids) - 1]
1575 else
1576 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1577 end;
1579 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1580 var
1581 a, idx: Integer;
1582 ids: Array of Word;
1583 begin
1584 Result := -1;
1585 if gPlayers = nil then
1586 Exit;
1587 SetLength(ids, 0);
1588 idx := -1;
1589 for a := Low(gPlayers) to High(gPlayers) do
1590 if IsActivePlayer(gPlayers[a]) then
1591 begin
1592 SetLength(ids, Length(ids) + 1);
1593 ids[High(ids)] := gPlayers[a].UID;
1594 if gPlayers[a].UID = Skip then
1595 idx := High(ids);
1596 end;
1597 if Length(ids) = 0 then
1598 Exit;
1599 if Length(ids) = 1 then
1600 begin
1601 Result := ids[0];
1602 Exit;
1603 end;
1604 Result := ids[Random(Length(ids))];
1605 a := 10;
1606 while (idx <> -1) and (Result = Skip) and (a > 0) do
1607 begin
1608 Result := ids[Random(Length(ids))];
1609 Dec(a);
1610 end;
1611 end;
1613 function GetRandomSpectMode(Current: Byte): Byte;
1614 label
1615 retry;
1616 begin
1617 Result := Current;
1618 retry:
1619 case Random(7) of
1620 0: Result := SPECT_STATS;
1621 1: Result := SPECT_MAPVIEW;
1622 2: Result := SPECT_MAPVIEW;
1623 3: Result := SPECT_PLAYERS;
1624 4: Result := SPECT_PLAYERS;
1625 5: Result := SPECT_PLAYERS;
1626 6: Result := SPECT_PLAYERS;
1627 end;
1628 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1629 goto retry;
1630 end;
1632 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1633 var
1634 time: Word;
1635 strafeDir: Byte;
1636 i: Integer;
1637 begin
1638 if (plr = nil) then exit;
1639 if (p = 2) then time := 1000 else time := 1;
1640 strafeDir := MoveButton shr 4;
1641 MoveButton := MoveButton and $0F;
1643 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1644 MoveButton := 1 // Нажата только "Влево"
1645 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1646 MoveButton := 2 // Нажата только "Вправо"
1647 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1648 MoveButton := 0; // Не нажаты ни "Влево", ни "Вправо"
1650 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1651 if MoveButton = 1 then
1652 plr.PressKey(KEY_LEFT, time)
1653 else if MoveButton = 2 then
1654 plr.PressKey(KEY_RIGHT, time);
1656 // if we have "strafe" key, turn off old strafe mechanics
1657 if gPlayerAction[p, ACTION_STRAFE] then
1658 begin
1659 // new strafe mechanics
1660 if (strafeDir = 0) then
1661 strafeDir := MoveButton; // start strafing
1662 // now set direction according to strafe (reversed)
1663 if (strafeDir = 2) then
1664 plr.SetDirection(TDirection.D_LEFT)
1665 else if (strafeDir = 1) then
1666 plr.SetDirection(TDirection.D_RIGHT)
1667 end
1668 else
1669 begin
1670 strafeDir := 0; // not strafing anymore
1671 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1672 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1673 plr.SetDirection(TDirection.D_LEFT)
1674 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1675 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1676 plr.SetDirection(TDirection.D_RIGHT)
1677 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1678 else if MoveButton <> 0 then
1679 plr.SetDirection(TDirection(MoveButton-1))
1680 end;
1682 // fix movebutton state
1683 MoveButton := MoveButton or (strafeDir shl 4);
1685 // Остальные клавиши:
1686 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1687 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1688 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1689 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1690 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1691 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1692 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1694 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1695 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1697 for i := WP_FIRST to WP_LAST do
1698 begin
1699 if gSelectWeapon[p, i] then
1700 begin
1701 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1702 gSelectWeapon[p, i] := False
1703 end
1704 end;
1706 // HACK: add dynlight here
1707 if gwin_k8_enable_light_experiments then
1708 begin
1709 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1710 begin
1711 g_playerLight := true;
1712 end;
1713 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1714 begin
1715 g_playerLight := false;
1716 end;
1717 end;
1719 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1720 end;
1722 // HACK: don't have a "key was pressed" function
1723 procedure InterReady();
1724 begin
1725 if InterReadyTime > gTime then Exit;
1726 InterReadyTime := gTime + 3000;
1727 MC_SEND_CheatRequest(NET_CHEAT_READY);
1728 end;
1730 procedure g_Game_PreUpdate();
1731 begin
1732 // these are in separate PreUpdate functions because they can interact during Update()
1733 // and are synced over the net
1734 // we don't care that much about corpses and gibs
1735 g_Player_PreUpdate();
1736 g_Monsters_PreUpdate();
1737 g_Items_PreUpdate();
1738 g_Weapon_PreUpdate();
1739 end;
1741 procedure g_Game_Update();
1742 var
1743 Msg: g_gui.TMessage;
1744 Time: Int64;
1745 a: Byte;
1746 w: Word;
1747 i, b: Integer;
1749 function sendMonsPos (mon: TMonster): Boolean;
1750 begin
1751 result := false; // don't stop
1752 // this will also reset "need-send" flag
1753 if mon.gncNeedSend then
1754 begin
1755 MH_SEND_MonsterPos(mon.UID);
1756 end
1757 else if (mon.MonsterType = MONSTER_BARREL) then
1758 begin
1759 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1760 end
1761 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1762 begin
1763 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1764 end;
1765 end;
1767 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1768 begin
1769 result := false; // don't stop
1770 // this will also reset "need-send" flag
1771 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1772 end;
1774 var
1775 reliableUpdate: Boolean;
1776 begin
1777 g_ResetDynlights();
1778 framePool.reset();
1780 // Пора выключать игру:
1781 if gExit = EXIT_QUIT then
1782 Exit;
1783 // Игра закончилась - обрабатываем:
1784 if gExit <> 0 then
1785 begin
1786 EndGame();
1787 if gExit = EXIT_QUIT then
1788 Exit;
1789 end;
1791 // Читаем клавиатуру и джойстик, если окно активно
1792 // no need to, as we'll do it in event handler
1794 // Обновляем консоль (движение и сообщения):
1795 r_Console_Update;
1796 g_Console_Update();
1798 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1799 begin
1800 gExit := EXIT_SIMPLE;
1801 EndGame();
1802 Exit;
1803 end;
1805 // process master server communications
1806 g_Net_Slist_Pulse();
1808 case gState of
1809 STATE_INTERSINGLE, // Статистка после прохождения уровня в Одиночной игре
1810 STATE_INTERCUSTOM, // Статистка после прохождения уровня в Своей игре
1811 STATE_INTERTEXT, // Текст между уровнями
1812 STATE_INTERPIC: // Картинка между уровнями
1813 begin
1814 if g_Game_IsNet and g_Game_IsServer then
1815 begin
1816 gInterTime := gInterTime + GAME_TICK;
1817 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1818 if a <> gServInterTime then
1819 begin
1820 gServInterTime := a;
1821 MH_SEND_TimeSync(gServInterTime);
1822 end;
1823 end;
1825 if (not g_Game_IsClient) and
1829 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1830 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1831 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1832 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1834 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1835 and (g_ActiveWindow = nil)
1837 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1839 then
1840 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1841 g_Game_StopAllSounds(True);
1843 if gMapOnce then // Это был тест
1844 gExit := EXIT_SIMPLE
1845 else
1846 if gNextMap <> '' then // Переходим на следующую карту
1847 g_Game_ChangeMap(gNextMap)
1848 else // Следующей карты нет
1849 begin
1850 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1851 begin
1852 // Выход в главное меню:
1853 g_Game_Free;
1854 g_GUI_ShowWindow('MainMenu');
1855 gMusic.SetByName('MUSIC_MENU');
1856 gMusic.Play();
1857 gState := STATE_MENU;
1858 end else
1859 begin
1860 // Финальная картинка:
1861 g_Game_ExecuteEvent('onwadend');
1862 g_Game_Free();
1863 if not gMusic.SetByName('MUSIC_endmus') then
1864 gMusic.SetByName('MUSIC_STDENDMUS');
1865 gMusic.Play();
1866 gState := STATE_ENDPIC;
1867 end;
1868 g_Game_ExecuteEvent('ongameend');
1869 end;
1871 Exit;
1872 end
1873 else if g_Game_IsClient and
1876 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1877 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1878 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1879 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1881 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1882 and (g_ActiveWindow = nil)
1884 then
1885 begin
1886 // ready / unready
1887 InterReady();
1888 end;
1890 if gState = STATE_INTERTEXT then
1891 if InterText.counter > 0 then
1892 InterText.counter := InterText.counter - 1;
1893 end;
1895 STATE_FOLD: // Затухание экрана
1896 begin
1897 if EndingGameCounter = 0 then
1898 begin
1899 // Закончился уровень в Своей игре:
1900 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1901 begin
1902 InterReadyTime := -1;
1903 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1904 begin
1905 g_Game_ExecuteEvent('onwadend');
1906 if not gMusic.SetByName('MUSIC_endmus') then
1907 gMusic.SetByName('MUSIC_STDENDMUS');
1908 end
1909 else
1910 gMusic.SetByName('MUSIC_ROUNDMUS');
1912 gMusic.Play();
1913 gState := STATE_INTERCUSTOM;
1914 e_UnpressAllKeys();
1915 end
1916 else // Закончилась последняя карта в Одиночной игре
1917 begin
1918 gMusic.SetByName('MUSIC_INTERMUS');
1919 gMusic.Play();
1920 gState := STATE_INTERSINGLE;
1921 e_UnpressAllKeys();
1922 end;
1923 g_Game_ExecuteEvent('oninter');
1924 end
1925 else
1926 DecMin(EndingGameCounter, 6, 0);
1927 end;
1929 STATE_ENDPIC: // Картинка окончания мегаВада
1930 begin
1931 if gMapOnce then // Это был тест
1932 begin
1933 gExit := EXIT_SIMPLE;
1934 Exit;
1935 end;
1936 end;
1938 STATE_SLIST:
1939 g_Serverlist_Control(slCurrent, slTable);
1940 end;
1942 // Статистика по Tab:
1943 if gGameOn then
1944 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1946 // Игра идет:
1947 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1948 begin
1949 // Время += 28 миллисекунд:
1950 gTime := gTime + GAME_TICK;
1952 // Сообщение посередине экрана:
1953 if MessageTime = 0 then
1954 MessageText := '';
1955 if MessageTime > 0 then
1956 MessageTime := MessageTime - 1;
1958 if (g_Game_IsServer) then
1959 begin
1960 // Был задан лимит времени:
1961 if (gGameSettings.TimeLimit > 0) then
1962 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1963 begin // Он прошел => конец уровня
1964 g_Game_NextLevel();
1965 Exit;
1966 end;
1968 // Надо респавнить игроков в LMS:
1969 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1970 g_Game_RestartRound(gLMSSoftSpawn);
1972 // Проверим результат голосования, если время прошло
1973 if gVoteInProgress and (gVoteTimer < gTime) then
1974 g_Game_CheckVote
1975 else if gVotePassed and (gVoteCmdTimer < gTime) then
1976 begin
1977 g_Console_Process(gVoteCommand);
1978 gVoteCommand := '';
1979 gVotePassed := False;
1980 end;
1982 // Замеряем время захвата флагов
1983 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1984 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1985 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1986 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1988 // Был задан лимит побед:
1989 if (gGameSettings.GoalLimit > 0) then
1990 begin
1991 b := 0;
1993 if gGameSettings.GameMode = GM_DM then
1994 begin // В DM ищем игрока с max фрагами
1995 for i := 0 to High(gPlayers) do
1996 if gPlayers[i] <> nil then
1997 if gPlayers[i].Frags > b then
1998 b := gPlayers[i].Frags;
1999 end
2000 else
2001 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2002 begin // В CTF/TDM выбираем команду с наибольшим счетом
2003 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
2004 end;
2006 // Лимит побед набран => конец уровня:
2007 if b >= gGameSettings.GoalLimit then
2008 begin
2009 g_Game_NextLevel();
2010 Exit;
2011 end;
2012 end;
2014 // Обрабатываем клавиши игроков:
2015 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2016 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2017 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2018 begin
2019 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2020 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2021 end // if not console
2022 else
2023 begin
2024 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2025 end;
2026 // process weapon switch queue
2027 end; // if server
2029 // Наблюдатель
2030 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2031 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2032 begin
2033 if not gSpectKeyPress then
2034 begin
2035 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2036 begin
2037 // switch spect mode
2038 case gSpectMode of
2039 SPECT_NONE: ; // not spectator
2040 SPECT_STATS,
2041 SPECT_MAPVIEW: Inc(gSpectMode);
2042 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2043 end;
2044 gSpectKeyPress := True;
2045 end;
2046 if (gSpectMode = SPECT_MAPVIEW)
2047 and (not gSpectAuto) then
2048 begin
2049 if gPlayerAction[0, ACTION_MOVELEFT] then
2050 gSpectX := Max(gSpectX - gSpectStep, 0);
2051 if gPlayerAction[0, ACTION_MOVERIGHT] then
2052 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2053 if gPlayerAction[0, ACTION_LOOKUP] then
2054 gSpectY := Max(gSpectY - gSpectStep, 0);
2055 if gPlayerAction[0, ACTION_LOOKDOWN] then
2056 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2057 if gPlayerAction[0, ACTION_WEAPPREV] then
2058 begin
2059 // decrease step
2060 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2061 gSpectKeyPress := True;
2062 end;
2063 if gPlayerAction[0, ACTION_WEAPNEXT] then
2064 begin
2065 // increase step
2066 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2067 gSpectKeyPress := True;
2068 end;
2069 end;
2070 if (gSpectMode = SPECT_PLAYERS)
2071 and (not gSpectAuto) then
2072 begin
2073 if gPlayerAction[0, ACTION_LOOKUP] then
2074 begin
2075 // add second view
2076 gSpectViewTwo := True;
2077 gSpectKeyPress := True;
2078 end;
2079 if gPlayerAction[0, ACTION_LOOKDOWN] then
2080 begin
2081 // remove second view
2082 gSpectViewTwo := False;
2083 gSpectKeyPress := True;
2084 end;
2085 if gPlayerAction[0, ACTION_MOVELEFT] then
2086 begin
2087 // prev player (view 1)
2088 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2089 gSpectKeyPress := True;
2090 end;
2091 if gPlayerAction[0, ACTION_MOVERIGHT] then
2092 begin
2093 // next player (view 1)
2094 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2095 gSpectKeyPress := True;
2096 end;
2097 if gPlayerAction[0, ACTION_WEAPPREV] then
2098 begin
2099 // prev player (view 2)
2100 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2101 gSpectKeyPress := True;
2102 end;
2103 if gPlayerAction[0, ACTION_WEAPNEXT] then
2104 begin
2105 // next player (view 2)
2106 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2107 gSpectKeyPress := True;
2108 end;
2109 end;
2110 if gPlayerAction[0, ACTION_ATTACK] then
2111 begin
2112 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2113 begin
2114 gSpectAuto := True;
2115 gSpectAutoNext := 0;
2116 gSpectViewTwo := False;
2117 gSpectKeyPress := True;
2118 end
2119 else
2120 if gSpectAuto then
2121 begin
2122 gSpectMode := SPECT_STATS;
2123 gSpectAuto := False;
2124 gSpectKeyPress := True;
2125 end;
2126 end;
2127 end
2128 else
2129 if (not gPlayerAction[0, ACTION_JUMP]) and
2130 (not gPlayerAction[0, ACTION_ATTACK]) and
2131 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2132 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2133 (not gPlayerAction[0, ACTION_LOOKUP]) and
2134 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2135 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2136 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2137 gSpectKeyPress := False;
2139 if gSpectAuto then
2140 begin
2141 if gSpectMode = SPECT_MAPVIEW then
2142 begin
2143 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2144 if i = gSpectX then
2145 gSpectAutoNext := gTime
2146 else
2147 gSpectX := i;
2148 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2149 if i = gSpectY then
2150 gSpectAutoNext := gTime
2151 else
2152 gSpectY := i;
2153 end;
2154 if gSpectAutoNext <= gTime then
2155 begin
2156 if gSpectAutoNext > 0 then
2157 begin
2158 gSpectMode := GetRandomSpectMode(gSpectMode);
2159 case gSpectMode of
2160 SPECT_MAPVIEW:
2161 begin
2162 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2163 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2164 gSpectAutoStepX := Random(9) - 4;
2165 gSpectAutoStepY := Random(9) - 4;
2166 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2167 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2168 gSpectAutoStepX := gSpectAutoStepX * -1;
2169 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2170 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2171 gSpectAutoStepY := gSpectAutoStepY * -1;
2172 end;
2173 SPECT_PLAYERS:
2174 begin
2175 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2176 end;
2177 end;
2178 end;
2179 case gSpectMode of
2180 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2181 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2182 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2183 end;
2184 end;
2185 end;
2186 end;
2188 // Обновляем все остальное:
2189 g_Map_Update();
2190 g_Items_Update();
2191 g_Triggers_Update();
2192 g_Weapon_Update();
2193 g_Monsters_Update();
2194 g_GFX_Update();
2195 r_GFX_Update;
2196 g_Player_UpdateAll();
2197 g_Player_UpdatePhysicalObjects();
2199 // server: send newly spawned monsters unconditionally
2200 if (gGameSettings.GameType = GT_SERVER) then
2201 begin
2202 if (Length(gMonstersSpawned) > 0) then
2203 begin
2204 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2205 SetLength(gMonstersSpawned, 0);
2206 end;
2207 end;
2209 if (gSoundTriggerTime > 8) then
2210 begin
2211 g_Game_UpdateTriggerSounds();
2212 gSoundTriggerTime := 0;
2213 end
2214 else
2215 begin
2216 Inc(gSoundTriggerTime);
2217 end;
2219 if (NetMode = NET_SERVER) then
2220 begin
2221 Inc(NetTimeToUpdate);
2222 Inc(NetTimeToReliable);
2224 // send monster updates
2225 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2226 begin
2227 // send all monsters (periodic sync)
2228 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2230 for I := 0 to High(gPlayers) do
2231 begin
2232 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2233 end;
2235 g_Mons_ForEach(sendMonsPos);
2237 if reliableUpdate then
2238 begin
2239 NetTimeToReliable := 0;
2240 NetTimeToUpdate := NetUpdateRate;
2241 end
2242 else
2243 begin
2244 NetTimeToUpdate := 0;
2245 end;
2246 end
2247 else
2248 begin
2249 // send only mosters with some unexpected changes
2250 g_Mons_ForEach(sendMonsPosUnexpected);
2251 end;
2253 // send unexpected platform changes
2254 g_Map_NetSendInterestingPanels();
2256 g_Net_Slist_ServerUpdate();
2258 if NetUseMaster then
2259 begin
2260 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2261 begin
2262 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2263 g_Net_Slist_Update;
2264 NetTimeToMaster := gTime + NetMasterRate;
2265 end;
2266 end;
2268 end
2269 else if (NetMode = NET_CLIENT) then
2270 begin
2271 MC_SEND_PlayerPos();
2272 end;
2273 end; // if gameOn ...
2275 // Активно окно интерфейса - передаем клавиши ему:
2276 if g_ActiveWindow <> nil then
2277 begin
2278 w := e_GetFirstKeyPressed();
2280 if (w <> IK_INVALID) then
2281 begin
2282 Msg.Msg := MESSAGE_DIKEY;
2283 Msg.wParam := w;
2284 g_ActiveWindow.OnMessage(Msg);
2285 end;
2287 // Если оно от этого не закрылось, то обновляем:
2288 if g_ActiveWindow <> nil then
2289 g_ActiveWindow.Update();
2291 // Нужно сменить разрешение:
2292 if gResolutionChange then
2293 begin
2294 e_WriteLog('Changing resolution', TMsgType.Notify);
2295 r_Render_Apply;
2296 gResolutionChange := False;
2297 g_ActiveWindow := nil;
2298 end;
2300 // Нужно сменить язык:
2301 if gLanguageChange then
2302 begin
2303 //e_WriteLog('Read language file', MSG_NOTIFY);
2304 //g_Language_Load(DataDir + gLanguage + '.txt');
2305 g_Language_Set(gLanguage);
2306 {$IFNDEF HEADLESS}
2307 g_Menu_Reset();
2308 {$ENDIF}
2309 gLanguageChange := False;
2310 end;
2311 end;
2313 // Горячая клавиша для вызова меню выхода из игры (F10):
2314 if e_KeyPressed(IK_F10) and
2315 gGameOn and
2316 (not gConsoleShow) and
2317 (g_ActiveWindow = nil) then
2318 begin
2319 KeyPress(IK_F10);
2320 end;
2322 Time := GetTickCount64() {div 1000};
2324 // Обработка отложенных событий:
2325 if gDelayedEvents <> nil then
2326 for a := 0 to High(gDelayedEvents) do
2327 if gDelayedEvents[a].Pending and
2329 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2330 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2331 ) then
2332 begin
2333 case gDelayedEvents[a].DEType of
2334 DE_GLOBEVENT:
2335 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2336 DE_BFGHIT:
2337 if gGameOn then
2338 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2339 DE_KILLCOMBO:
2340 if gGameOn then
2341 begin
2342 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2343 if g_Game_IsNet and g_Game_IsServer then
2344 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2345 end;
2346 DE_BODYKILL:
2347 if gGameOn then
2348 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2349 end;
2350 gDelayedEvents[a].Pending := False;
2351 end;
2353 // Каждую секунду обновляем счетчик обновлений:
2354 UPSCounter := UPSCounter + 1;
2355 if Time - UPSTime >= 1000 then
2356 begin
2357 UPS := UPSCounter;
2358 UPSCounter := 0;
2359 UPSTime := Time;
2360 end;
2362 if gGameOn then
2363 begin
2364 g_Weapon_AddDynLights();
2365 g_Items_AddDynLights();
2366 end;
2367 end;
2369 procedure g_Game_LoadChatSounds(Resource: string);
2370 var
2371 WAD: TWADFile;
2372 FileName, Snd: string;
2373 p: Pointer;
2374 len, cnt, tags, i, j: Integer;
2375 cfg: TConfig;
2376 begin
2377 FileName := g_ExtractWadName(Resource);
2379 WAD := TWADFile.Create();
2380 WAD.ReadFile(FileName);
2382 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2383 begin
2384 gChatSounds := nil;
2385 WAD.Free();
2386 Exit;
2387 end;
2389 cfg := TConfig.CreateMem(p, len);
2390 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2392 SetLength(gChatSounds, cnt);
2393 for i := 0 to Length(gChatSounds) - 1 do
2394 begin
2395 gChatSounds[i].Sound := nil;
2396 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2397 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2398 if (Snd = '') or (Tags <= 0) then
2399 continue;
2400 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2401 gChatSounds[i].Sound := TPlayableSound.Create();
2402 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2403 SetLength(gChatSounds[i].Tags, tags);
2404 for j := 0 to tags - 1 do
2405 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2406 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2407 end;
2409 cfg.Free();
2410 WAD.Free();
2411 end;
2413 procedure g_Game_FreeChatSounds();
2414 var
2415 i: Integer;
2416 begin
2417 for i := 0 to Length(gChatSounds) - 1 do
2418 begin
2419 gChatSounds[i].Sound.Free();
2420 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2421 end;
2422 SetLength(gChatSounds, 0);
2423 gChatSounds := nil;
2424 end;
2426 procedure g_Game_LoadData();
2427 var
2428 wl, hl: Integer;
2429 wr, hr: Integer;
2430 wb, hb: Integer;
2431 wm, hm: Integer;
2432 begin
2433 if DataLoaded then Exit;
2435 e_WriteLog('Loading game data...', TMsgType.Notify);
2437 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2438 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2439 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2440 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2441 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2442 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2443 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2444 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2445 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2446 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2447 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2448 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2449 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2450 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2451 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2453 hasPBarGfx := true;
2454 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2455 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2456 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2457 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2459 if hasPBarGfx then
2460 begin
2461 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2462 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2463 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2464 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2465 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2466 begin
2467 // yay!
2468 end
2469 else
2470 begin
2471 hasPBarGfx := false;
2472 end;
2473 end;
2475 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2476 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2477 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2478 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2479 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2480 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2481 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2482 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2483 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2484 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2485 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2486 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2487 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2488 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2489 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2490 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2491 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2492 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2493 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2494 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2495 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2496 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2497 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2498 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2499 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2500 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2501 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2502 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2503 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2504 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2505 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2506 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2507 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2508 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2509 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2510 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2511 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2512 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2514 goodsnd[0] := TPlayableSound.Create();
2515 goodsnd[1] := TPlayableSound.Create();
2516 goodsnd[2] := TPlayableSound.Create();
2517 goodsnd[3] := TPlayableSound.Create();
2519 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2520 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2521 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2522 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2524 killsnd[0] := TPlayableSound.Create();
2525 killsnd[1] := TPlayableSound.Create();
2526 killsnd[2] := TPlayableSound.Create();
2527 killsnd[3] := TPlayableSound.Create();
2529 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2530 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2531 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2532 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2534 hahasnd[0] := TPlayableSound.Create();
2535 hahasnd[1] := TPlayableSound.Create();
2536 hahasnd[2] := TPlayableSound.Create();
2538 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2539 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2540 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2542 sound_get_flag[0] := TPlayableSound.Create();
2543 sound_get_flag[1] := TPlayableSound.Create();
2544 sound_lost_flag[0] := TPlayableSound.Create();
2545 sound_lost_flag[1] := TPlayableSound.Create();
2546 sound_ret_flag[0] := TPlayableSound.Create();
2547 sound_ret_flag[1] := TPlayableSound.Create();
2548 sound_cap_flag[0] := TPlayableSound.Create();
2549 sound_cap_flag[1] := TPlayableSound.Create();
2551 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2552 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2553 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2554 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2555 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2556 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2557 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2558 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2560 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2562 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2563 g_Items_LoadData();
2565 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2566 g_Weapon_LoadData();
2568 g_Monsters_LoadData();
2570 DataLoaded := True;
2571 end;
2573 procedure g_Game_Quit();
2574 begin
2575 g_Game_StopAllSounds(True);
2576 gMusic.Free();
2577 g_Game_FreeData();
2578 g_PlayerModel_FreeData();
2579 g_Texture_DeleteAll();
2580 g_Frames_DeleteAll();
2581 {$IFNDEF HEADLESS}
2582 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2583 {$ENDIF}
2585 if NetInitDone then g_Net_Free;
2587 // remove map after test
2588 if gMapToDelete <> '' then
2589 g_Game_DeleteTestMap();
2591 gExit := EXIT_QUIT;
2592 sys_RequestQuit;
2593 end;
2595 procedure g_Game_FreeData();
2596 begin
2597 if not DataLoaded then Exit;
2599 g_Items_FreeData();
2600 g_Weapon_FreeData();
2601 g_Monsters_FreeData();
2603 e_WriteLog('Releasing game data...', TMsgType.Notify);
2605 g_Texture_Delete('NOTEXTURE');
2606 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2607 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2608 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2609 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2610 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2611 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2612 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2613 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2614 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2615 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2616 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2617 g_Frames_DeleteByName('FRAMES_PUNCH');
2618 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2619 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2620 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2621 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2622 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2623 g_Sound_Delete('SOUND_GAME_TELEPORT');
2624 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2625 g_Sound_Delete('SOUND_GAME_SECRET');
2626 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2627 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2628 g_Sound_Delete('SOUND_GAME_BULK1');
2629 g_Sound_Delete('SOUND_GAME_BULK2');
2630 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2631 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2632 g_Sound_Delete('SOUND_GAME_BURNING');
2633 g_Sound_Delete('SOUND_GAME_SWITCH1');
2634 g_Sound_Delete('SOUND_GAME_SWITCH0');
2636 goodsnd[0].Free();
2637 goodsnd[1].Free();
2638 goodsnd[2].Free();
2639 goodsnd[3].Free();
2641 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2642 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2643 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2644 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2646 killsnd[0].Free();
2647 killsnd[1].Free();
2648 killsnd[2].Free();
2649 killsnd[3].Free();
2651 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2652 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2653 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2654 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2656 hahasnd[0].Free();
2657 hahasnd[1].Free();
2658 hahasnd[2].Free();
2660 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2661 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2662 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2664 sound_get_flag[0].Free();
2665 sound_get_flag[1].Free();
2666 sound_lost_flag[0].Free();
2667 sound_lost_flag[1].Free();
2668 sound_ret_flag[0].Free();
2669 sound_ret_flag[1].Free();
2670 sound_cap_flag[0].Free();
2671 sound_cap_flag[1].Free();
2673 g_Sound_Delete('SOUND_CTF_GET1');
2674 g_Sound_Delete('SOUND_CTF_GET2');
2675 g_Sound_Delete('SOUND_CTF_LOST1');
2676 g_Sound_Delete('SOUND_CTF_LOST2');
2677 g_Sound_Delete('SOUND_CTF_RETURN1');
2678 g_Sound_Delete('SOUND_CTF_RETURN2');
2679 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2680 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2682 g_Game_FreeChatSounds();
2684 DataLoaded := False;
2685 end;
2687 procedure g_FatalError(Text: String);
2688 begin
2689 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
2690 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
2692 gExit := EXIT_SIMPLE;
2693 if gGameOn then EndGame;
2694 end;
2696 procedure g_SimpleError(Text: String);
2697 begin
2698 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
2699 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
2700 end;
2702 procedure g_Game_SetupScreenSize();
2703 const
2704 RES_FACTOR = 4.0 / 3.0;
2705 var
2706 s: Single;
2707 rf: Single;
2708 bw, bh: Word;
2709 begin
2710 // Размер экранов игроков:
2711 gPlayerScreenSize.X := gScreenWidth-196;
2712 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
2713 gPlayerScreenSize.Y := gScreenHeight div 2
2714 else
2715 gPlayerScreenSize.Y := gScreenHeight;
2717 // Размер заднего плана:
2718 if BackID <> DWORD(-1) then
2719 begin
2720 s := SKY_STRETCH;
2721 if (gScreenWidth*s > gMapInfo.Width) or
2722 (gScreenHeight*s > gMapInfo.Height) then
2723 begin
2724 gBackSize.X := gScreenWidth;
2725 gBackSize.Y := gScreenHeight;
2726 end
2727 else
2728 begin
2729 e_GetTextureSize(BackID, @bw, @bh);
2730 rf := Single(bw) / Single(bh);
2731 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
2732 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
2733 s := Max(gScreenWidth / bw, gScreenHeight / bh);
2734 if (s < 1.0) then s := 1.0;
2735 gBackSize.X := Round(bw*s);
2736 gBackSize.Y := Round(bh*s);
2737 end;
2738 end;
2739 end;
2741 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
2742 begin
2743 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2744 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2745 Exit;
2747 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2748 Exit;
2750 if gPlayer1 = nil then
2751 begin
2752 if g_Game_IsClient then
2753 begin
2754 if NetPlrUID1 > -1 then
2755 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2756 Exit;
2757 end;
2759 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2760 Team := gPlayer1Settings.Team;
2762 // Создание первого игрока:
2763 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2764 gPlayer1Settings.Color,
2765 Team, False));
2766 if gPlayer1 = nil then
2767 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
2768 else
2769 begin
2770 gPlayer1.Name := gPlayer1Settings.Name;
2771 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
2772 if g_Game_IsServer and g_Game_IsNet then
2773 MH_SEND_PlayerCreate(gPlayer1.UID);
2774 gPlayer1.Respawn(False, True);
2775 g_Net_Slist_ServerPlayerComes();
2776 end;
2778 Exit;
2779 end;
2780 if gPlayer2 = nil then
2781 begin
2782 if g_Game_IsClient then
2783 begin
2784 if NetPlrUID2 > -1 then
2785 gPlayer2 := g_Player_Get(NetPlrUID2);
2786 Exit;
2787 end;
2789 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2790 Team := gPlayer2Settings.Team;
2792 // Создание второго игрока:
2793 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2794 gPlayer2Settings.Color,
2795 Team, False));
2796 if gPlayer2 = nil then
2797 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
2798 else
2799 begin
2800 gPlayer2.Name := gPlayer2Settings.Name;
2801 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
2802 if g_Game_IsServer and g_Game_IsNet then
2803 MH_SEND_PlayerCreate(gPlayer2.UID);
2804 gPlayer2.Respawn(False, True);
2805 g_Net_Slist_ServerPlayerComes();
2806 end;
2808 Exit;
2809 end;
2810 end;
2812 procedure g_Game_RemovePlayer();
2813 var
2814 Pl: TPlayer;
2815 begin
2816 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2817 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2818 Exit;
2819 Pl := gPlayer2;
2820 if Pl <> nil then
2821 begin
2822 if g_Game_IsServer then
2823 begin
2824 Pl.Lives := 0;
2825 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2826 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2827 g_Player_Remove(Pl.UID);
2828 g_Net_Slist_ServerPlayerLeaves();
2829 end
2830 else
2831 begin
2832 gSpectLatchPID2 := Pl.UID;
2833 gPlayer2 := nil;
2834 end;
2835 Exit;
2836 end;
2837 Pl := gPlayer1;
2838 if Pl <> nil then
2839 begin
2840 if g_Game_IsServer then
2841 begin
2842 Pl.Lives := 0;
2843 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2844 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2845 g_Player_Remove(Pl.UID);
2846 g_Net_Slist_ServerPlayerLeaves();
2847 end else
2848 begin
2849 gSpectLatchPID1 := Pl.UID;
2850 gPlayer1 := nil;
2851 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2852 end;
2853 Exit;
2854 end;
2855 g_Net_Slist_ServerPlayerLeaves();
2856 end;
2858 procedure g_Game_Spectate();
2859 begin
2860 g_Game_RemovePlayer();
2861 if gPlayer1 <> nil then
2862 g_Game_RemovePlayer();
2863 end;
2865 procedure g_Game_SpectateCenterView();
2866 begin
2867 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
2868 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
2869 end;
2871 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
2872 var
2873 i, nPl: Integer;
2874 tmps: AnsiString;
2875 begin
2876 g_Game_Free();
2878 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
2880 g_Game_ClearLoading();
2882 // Настройки игры:
2883 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
2884 gAimLine := False;
2885 gShowMap := False;
2886 gGameSettings.GameType := GT_SINGLE;
2887 gGameSettings.MaxLives := 0;
2888 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
2889 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
2890 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
2891 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
2892 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
2893 gSwitchGameMode := GM_SINGLE;
2895 gLMSRespawn := LMS_RESPAWN_NONE;
2896 gLMSRespawnTime := 0;
2897 gSpectLatchPID1 := 0;
2898 gSpectLatchPID2 := 0;
2900 g_Game_ExecuteEvent('ongamestart');
2902 // Установка размеров окон игроков:
2903 g_Game_SetupScreenSize();
2905 // Создание первого игрока:
2906 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2907 gPlayer1Settings.Color,
2908 gPlayer1Settings.Team, False));
2909 if gPlayer1 = nil then
2910 begin
2911 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
2912 Exit;
2913 end;
2915 gPlayer1.Name := gPlayer1Settings.Name;
2916 nPl := 1;
2918 // Создание второго игрока, если есть:
2919 if TwoPlayers then
2920 begin
2921 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2922 gPlayer2Settings.Color,
2923 gPlayer2Settings.Team, False));
2924 if gPlayer2 = nil then
2925 begin
2926 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
2927 Exit;
2928 end;
2930 gPlayer2.Name := gPlayer2Settings.Name;
2931 Inc(nPl);
2932 end;
2934 // Загрузка и запуск карты:
2935 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
2936 begin
2937 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
2938 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
2939 Exit;
2940 end;
2942 // Настройки игроков и ботов:
2943 g_Player_Init();
2945 // Создаем ботов:
2946 for i := nPl+1 to nPlayers do
2947 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
2948 end;
2950 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
2951 TimeLimit, GoalLimit: Word;
2952 MaxLives: Byte;
2953 Options: LongWord; nPlayers: Byte);
2954 var
2955 i, nPl: Integer;
2956 begin
2957 g_Game_Free();
2959 e_WriteLog('Starting custom game...', TMsgType.Notify);
2961 g_Game_ClearLoading();
2963 // Настройки игры:
2964 gGameSettings.GameType := GT_CUSTOM;
2965 gGameSettings.GameMode := GameMode;
2966 gSwitchGameMode := GameMode;
2967 gGameSettings.TimeLimit := TimeLimit;
2968 gGameSettings.GoalLimit := GoalLimit;
2969 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
2970 gGameSettings.Options := Options;
2972 gCoopTotalMonstersKilled := 0;
2973 gCoopTotalSecretsFound := 0;
2974 gCoopTotalMonsters := 0;
2975 gCoopTotalSecrets := 0;
2976 gAimLine := False;
2977 gShowMap := False;
2979 gLMSRespawn := LMS_RESPAWN_NONE;
2980 gLMSRespawnTime := 0;
2981 gSpectLatchPID1 := 0;
2982 gSpectLatchPID2 := 0;
2984 g_Game_ExecuteEvent('ongamestart');
2986 // Установка размеров окон игроков:
2987 g_Game_SetupScreenSize();
2989 // Режим наблюдателя:
2990 if nPlayers = 0 then
2991 begin
2992 gPlayer1 := nil;
2993 gPlayer2 := nil;
2994 end;
2996 nPl := 0;
2997 if nPlayers >= 1 then
2998 begin
2999 // Создание первого игрока:
3000 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3001 gPlayer1Settings.Color,
3002 gPlayer1Settings.Team, False));
3003 if gPlayer1 = nil then
3004 begin
3005 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3006 Exit;
3007 end;
3009 gPlayer1.Name := gPlayer1Settings.Name;
3010 Inc(nPl);
3011 end;
3013 if nPlayers >= 2 then
3014 begin
3015 // Создание второго игрока:
3016 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3017 gPlayer2Settings.Color,
3018 gPlayer2Settings.Team, False));
3019 if gPlayer2 = nil then
3020 begin
3021 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3022 Exit;
3023 end;
3025 gPlayer2.Name := gPlayer2Settings.Name;
3026 Inc(nPl);
3027 end;
3029 // Загрузка и запуск карты:
3030 if not g_Game_StartMap(true{asMegawad}, Map, True) then
3031 begin
3032 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3033 Exit;
3034 end;
3036 // Нет точек появления:
3037 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3038 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3039 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3040 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3041 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3042 begin
3043 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3044 Exit;
3045 end;
3047 // Настройки игроков и ботов:
3048 g_Player_Init();
3050 // Создаем ботов:
3051 for i := nPl+1 to nPlayers do
3052 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3053 end;
3055 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3056 TimeLimit, GoalLimit: Word; MaxLives: Byte;
3057 Options: LongWord; nPlayers: Byte;
3058 IPAddr: LongWord; Port: Word);
3059 begin
3060 g_Game_Free();
3061 g_Net_Slist_ServerClosed();
3063 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
3065 g_Game_ClearLoading();
3067 // Настройки игры:
3068 gGameSettings.GameType := GT_SERVER;
3069 gGameSettings.GameMode := GameMode;
3070 gSwitchGameMode := GameMode;
3071 gGameSettings.TimeLimit := TimeLimit;
3072 gGameSettings.GoalLimit := GoalLimit;
3073 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3074 gGameSettings.Options := Options;
3076 gCoopTotalMonstersKilled := 0;
3077 gCoopTotalSecretsFound := 0;
3078 gCoopTotalMonsters := 0;
3079 gCoopTotalSecrets := 0;
3080 gAimLine := False;
3081 gShowMap := False;
3083 gLMSRespawn := LMS_RESPAWN_NONE;
3084 gLMSRespawnTime := 0;
3085 gSpectLatchPID1 := 0;
3086 gSpectLatchPID2 := 0;
3088 g_Game_ExecuteEvent('ongamestart');
3090 // Установка размеров окна игрока
3091 g_Game_SetupScreenSize();
3093 // Режим наблюдателя:
3094 if nPlayers = 0 then
3095 begin
3096 gPlayer1 := nil;
3097 gPlayer2 := nil;
3098 end;
3100 if nPlayers >= 1 then
3101 begin
3102 // Создание первого игрока:
3103 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3104 gPlayer1Settings.Color,
3105 gPlayer1Settings.Team, False));
3106 if gPlayer1 = nil then
3107 begin
3108 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3109 Exit;
3110 end;
3112 gPlayer1.Name := gPlayer1Settings.Name;
3113 end;
3115 if nPlayers >= 2 then
3116 begin
3117 // Создание второго игрока:
3118 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3119 gPlayer2Settings.Color,
3120 gPlayer2Settings.Team, False));
3121 if gPlayer2 = nil then
3122 begin
3123 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3124 Exit;
3125 end;
3127 gPlayer2.Name := gPlayer2Settings.Name;
3128 end;
3130 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
3131 if NetForwardPorts then
3132 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
3134 // Стартуем сервер
3135 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3136 begin
3137 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
3138 Exit;
3139 end;
3141 g_Net_Slist_Set(NetMasterList);
3143 g_Net_Slist_ServerStarted();
3145 // Загрузка и запуск карты:
3146 if not g_Game_StartMap(false{asMegawad}, Map, True) then
3147 begin
3148 g_Net_Slist_ServerClosed();
3149 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3150 Exit;
3151 end;
3153 // Нет точек появления:
3154 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3155 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3156 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3157 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3158 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3159 begin
3160 g_Net_Slist_ServerClosed();
3161 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3162 Exit;
3163 end;
3165 // Настройки игроков и ботов:
3166 g_Player_Init();
3168 g_Net_Slist_ServerMapStarted();
3169 NetState := NET_STATE_GAME;
3170 end;
3172 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3173 var
3174 Map: String;
3175 WadName: string;
3176 Ptr: Pointer;
3177 T: Cardinal;
3178 MID: Byte;
3179 State: Byte;
3180 OuterLoop: Boolean;
3181 newResPath: string;
3182 InMsg: TMsg;
3183 begin
3184 g_Game_Free();
3186 State := 0;
3187 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
3188 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
3190 g_Game_ClearLoading();
3192 // Настройки игры:
3193 gGameSettings.GameType := GT_CLIENT;
3195 gCoopTotalMonstersKilled := 0;
3196 gCoopTotalSecretsFound := 0;
3197 gCoopTotalMonsters := 0;
3198 gCoopTotalSecrets := 0;
3199 gAimLine := False;
3200 gShowMap := False;
3202 g_Game_ExecuteEvent('ongamestart');
3204 // Установка размеров окон игроков:
3205 g_Game_SetupScreenSize();
3207 NetState := NET_STATE_AUTH;
3209 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3211 // create (or update) map/resource databases
3212 g_Res_CreateDatabases(true);
3214 gLMSRespawn := LMS_RESPAWN_NONE;
3215 gLMSRespawnTime := 0;
3216 gSpectLatchPID1 := 0;
3217 gSpectLatchPID2 := 0;
3219 // Стартуем клиент
3220 if not g_Net_Connect(Addr, Port) then
3221 begin
3222 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3223 NetState := NET_STATE_NONE;
3224 Exit;
3225 end;
3227 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3228 MC_SEND_Info(PW);
3229 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3231 OuterLoop := True;
3232 while OuterLoop do
3233 begin
3234 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3235 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3236 // thank you, enet. let's ignore failures altogether then.
3237 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
3238 begin
3239 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3240 begin
3241 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
3242 begin
3243 // ignore all download packets, they're processed by separate code
3244 enet_packet_destroy(NetEvent.packet);
3245 continue;
3246 end;
3247 Ptr := NetEvent.packet^.data;
3248 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
3249 begin
3250 enet_packet_destroy(NetEvent.packet);
3251 continue;
3252 end;
3254 InMsg.ReadLongWord(); // skip size
3255 MID := InMsg.ReadByte();
3257 if (MID = NET_MSG_INFO) and (State = 0) then
3258 begin
3259 NetMyID := InMsg.ReadByte();
3260 NetPlrUID1 := InMsg.ReadWord();
3262 WadName := InMsg.ReadString();
3263 Map := InMsg.ReadString();
3265 gWADHash := InMsg.ReadMD5();
3267 gGameSettings.GameMode := InMsg.ReadByte();
3268 gSwitchGameMode := gGameSettings.GameMode;
3269 gGameSettings.GoalLimit := InMsg.ReadWord();
3270 gGameSettings.TimeLimit := InMsg.ReadWord();
3271 gGameSettings.MaxLives := InMsg.ReadByte();
3272 gGameSettings.Options := InMsg.ReadLongWord();
3273 T := InMsg.ReadLongWord();
3275 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3276 //if newResPath = '' then
3277 begin
3278 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3279 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
3280 if newResPath = '' then
3281 begin
3282 g_FatalError(_lc[I_NET_ERR_HASH]);
3283 enet_packet_destroy(NetEvent.packet);
3284 NetState := NET_STATE_NONE;
3285 Exit;
3286 end;
3287 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
3288 end;
3289 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3292 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3293 gPlayer1Settings.Color,
3294 gPlayer1Settings.Team, False));
3296 if gPlayer1 = nil then
3297 begin
3298 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3300 enet_packet_destroy(NetEvent.packet);
3301 NetState := NET_STATE_NONE;
3302 Exit;
3303 end;
3305 gPlayer1.Name := gPlayer1Settings.Name;
3306 gPlayer1.UID := NetPlrUID1;
3307 gPlayer1.Reset(True);
3309 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
3310 begin
3311 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3313 enet_packet_destroy(NetEvent.packet);
3314 NetState := NET_STATE_NONE;
3315 Exit;
3316 end;
3318 gTime := T;
3320 State := 1;
3321 OuterLoop := False;
3322 enet_packet_destroy(NetEvent.packet);
3323 break;
3324 end
3325 else
3326 enet_packet_destroy(NetEvent.packet);
3327 end
3328 else
3329 begin
3330 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
3331 begin
3332 State := 0;
3333 if (NetEvent.data <= NET_DISC_MAX) then
3334 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
3335 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
3336 OuterLoop := False;
3337 Break;
3338 end;
3339 end;
3340 end;
3342 ProcessLoading(true);
3344 if g_Net_UserRequestExit() then
3345 begin
3346 State := 0;
3347 break;
3348 end;
3349 end;
3351 if State <> 1 then
3352 begin
3353 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3354 NetState := NET_STATE_NONE;
3355 Exit;
3356 end;
3358 g_Player_Init();
3359 NetState := NET_STATE_GAME;
3360 MC_SEND_FullStateRequest;
3361 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
3362 end;
3364 var
3365 lastAsMegaWad: Boolean = false;
3367 procedure g_Game_ChangeMap(const MapPath: String);
3368 var
3369 Force: Boolean;
3370 begin
3371 g_Game_ClearLoading();
3373 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
3374 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3375 if gExitByTrigger then
3376 begin
3377 Force := False;
3378 gExitByTrigger := False;
3379 end;
3380 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
3381 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
3382 end;
3384 procedure g_Game_Restart();
3385 var
3386 Map: string;
3387 begin
3388 if g_Game_IsClient then
3389 Exit;
3390 map := g_ExtractFileName(gMapInfo.Map);
3391 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
3393 MessageTime := 0;
3394 gGameOn := False;
3395 g_Game_ClearLoading();
3396 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
3397 end;
3399 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
3400 var
3401 NewWAD, ResName: String;
3402 I: Integer;
3403 nws: AnsiString;
3404 begin
3405 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
3406 g_Player_RemoveAllCorpses();
3408 if (not g_Game_IsClient) and
3409 (gSwitchGameMode <> gGameSettings.GameMode) and
3410 (gGameSettings.GameMode <> GM_SINGLE) then
3411 begin
3412 if gSwitchGameMode = GM_CTF then
3413 gGameSettings.MaxLives := 0;
3414 gGameSettings.GameMode := gSwitchGameMode;
3415 Force := True;
3416 end else
3417 gSwitchGameMode := gGameSettings.GameMode;
3419 g_Player_ResetTeams();
3421 lastAsMegaWad := asMegawad;
3422 if isWadPath(Map) then
3423 begin
3424 NewWAD := g_ExtractWadName(Map);
3425 ResName := g_ExtractFileName(Map);
3426 if g_Game_IsServer then
3427 begin
3428 nws := findDiskWad(NewWAD);
3429 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3430 if (asMegawad) then
3431 begin
3432 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3433 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3434 end
3435 else
3436 begin
3437 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3438 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3439 end;
3440 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3441 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3442 //nws := NewWAD;
3443 if (length(nws) = 0) then
3444 begin
3445 ResName := ''; // failed
3446 end
3447 else
3448 begin
3449 NewWAD := nws;
3450 if (g_Game_IsNet) then gWADHash := MD5File(nws);
3451 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3452 g_Game_LoadWAD(NewWAD);
3453 end;
3454 end
3455 else
3456 begin
3457 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3458 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
3459 end;
3460 end
3461 else
3462 begin
3463 NewWAD := gGameSettings.WAD;
3464 ResName := Map;
3465 end;
3467 gTime := 0;
3469 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3470 result := false;
3471 if (ResName <> '') and (NewWAD <> '') then
3472 begin
3473 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3474 result := g_Map_Load(NewWAD+':\'+ResName);
3475 end;
3476 if Result then
3477 begin
3478 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
3480 gState := STATE_NONE;
3481 g_ActiveWindow := nil;
3482 gGameOn := True;
3484 DisableCheats();
3485 wNeedTimeReset := True;
3487 if gGameSettings.GameMode = GM_CTF then
3488 begin
3489 g_Map_ResetFlag(FLAG_RED);
3490 g_Map_ResetFlag(FLAG_BLUE);
3491 // CTF, а флагов нет:
3492 if not g_Map_HaveFlagPoints() then
3493 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
3494 end;
3495 end
3496 else
3497 begin
3498 gState := STATE_MENU;
3499 gGameOn := False;
3500 end;
3502 gExit := 0;
3503 gPauseMain := false;
3504 gPauseHolmes := false;
3505 NetTimeToUpdate := 1;
3506 NetTimeToReliable := 0;
3507 NetTimeToMaster := NetMasterRate;
3508 gSpectLatchPID1 := 0;
3509 gSpectLatchPID2 := 0;
3510 gMissionFailed := False;
3511 gNextMap := '';
3513 gCoopMonstersKilled := 0;
3514 gCoopSecretsFound := 0;
3516 gVoteInProgress := False;
3517 gVotePassed := False;
3518 gVoteCount := 0;
3519 gVoted := False;
3521 gStatsOff := False;
3523 if not gGameOn then Exit;
3525 g_Game_SpectateCenterView();
3527 if g_Game_IsServer then
3528 begin
3529 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
3530 begin
3531 gLMSRespawn := LMS_RESPAWN_WARMUP;
3532 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3533 gLMSSoftSpawn := True;
3534 if g_Game_IsNet then
3535 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3536 end
3537 else
3538 begin
3539 gLMSRespawn := LMS_RESPAWN_NONE;
3540 gLMSRespawnTime := 0;
3541 end;
3542 end;
3544 if NetMode = NET_SERVER then
3545 begin
3546 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
3548 // Мастерсервер
3549 g_Net_Slist_ServerMapStarted();
3551 if NetClients <> nil then
3552 for I := 0 to High(NetClients) do
3553 if NetClients[I].Used then
3554 begin
3555 NetClients[I].Voted := False;
3556 if NetClients[I].RequestedFullUpdate then
3557 begin
3558 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
3559 NetClients[I].RequestedFullUpdate := False;
3560 end;
3561 end;
3563 g_Net_UnbanNonPermHosts();
3564 end;
3566 if gLastMap then
3567 begin
3568 gCoopTotalMonstersKilled := 0;
3569 gCoopTotalSecretsFound := 0;
3570 gCoopTotalMonsters := 0;
3571 gCoopTotalSecrets := 0;
3572 gLastMap := False;
3573 end;
3575 g_Game_ExecuteEvent('onmapstart');
3576 end;
3578 procedure SetFirstLevel;
3579 begin
3580 gNextMap := '';
3582 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3583 if MapList = nil then
3584 Exit;
3586 SortSArray(MapList);
3587 gNextMap := MapList[Low(MapList)];
3589 MapList := nil;
3590 end;
3592 procedure g_Game_ExitLevel(const Map: AnsiString);
3593 begin
3594 gNextMap := Map;
3596 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
3597 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
3598 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
3599 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
3601 // Вышли в выход в Одиночной игре:
3602 if gGameSettings.GameType = GT_SINGLE then
3603 gExit := EXIT_ENDLEVELSINGLE
3604 else // Вышли в выход в Своей игре
3605 begin
3606 gExit := EXIT_ENDLEVELCUSTOM;
3607 if gGameSettings.GameMode = GM_COOP then
3608 g_Player_RememberAll;
3610 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3611 begin
3612 gLastMap := True;
3613 if gGameSettings.GameMode = GM_COOP then
3614 gStatsOff := True;
3616 gStatsPressed := True;
3617 gNextMap := 'MAP01';
3619 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3620 g_Game_NextLevel;
3622 if g_Game_IsNet then
3623 begin
3624 MH_SEND_GameStats();
3625 MH_SEND_CoopStats();
3626 end;
3627 end;
3628 end;
3629 end;
3631 procedure g_Game_RestartLevel();
3632 var
3633 Map: string;
3634 begin
3635 if gGameSettings.GameMode = GM_SINGLE then
3636 begin
3637 g_Game_Restart();
3638 Exit;
3639 end;
3640 gExit := EXIT_ENDLEVELCUSTOM;
3641 Map := g_ExtractFileName(gMapInfo.Map);
3642 gNextMap := Map;
3643 end;
3645 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
3646 var
3647 gWAD{, xwad}: String;
3648 begin
3649 result := NewWAD;
3650 if not g_Game_IsClient then Exit;
3651 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3653 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3654 if gWAD = '' then
3655 begin
3656 result := '';
3657 g_Game_Free();
3658 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3659 Exit;
3660 end;
3662 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
3663 NewWAD := gWAD;
3665 g_Game_LoadWAD(NewWAD);
3666 result := NewWAD;
3669 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3670 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3671 if gWAD = '' then
3672 begin
3673 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3674 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3675 if gWAD = '' then
3676 begin
3677 g_Game_Free();
3678 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3679 Exit;
3680 end;
3681 end;
3682 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3683 g_Game_LoadWAD(NewWAD);
3685 end;
3687 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
3688 var
3689 i, n, nb, nr: Integer;
3690 begin
3691 if not g_Game_IsServer then Exit;
3692 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
3693 gLMSRespawn := LMS_RESPAWN_NONE;
3694 gLMSRespawnTime := 0;
3695 MessageTime := 0;
3697 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
3698 begin
3699 gMissionFailed := True;
3700 g_Game_RestartLevel;
3701 Exit;
3702 end;
3704 n := 0; nb := 0; nr := 0;
3705 for i := Low(gPlayers) to High(gPlayers) do
3706 if (gPlayers[i] <> nil) and
3707 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
3708 (gPlayers[i] is TBot)) then
3709 begin
3710 Inc(n);
3711 if gPlayers[i].Team = TEAM_RED then Inc(nr)
3712 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
3713 end;
3715 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
3716 begin
3717 // wait a second until the fuckers finally decide to join
3718 gLMSRespawn := LMS_RESPAWN_WARMUP;
3719 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3720 gLMSSoftSpawn := NoMapRestart;
3721 if g_Game_IsNet then
3722 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3723 Exit;
3724 end;
3726 g_Player_RemoveAllCorpses;
3727 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
3728 if g_Game_IsNet then
3729 MH_SEND_GameEvent(NET_EV_LMS_START);
3731 for i := Low(gPlayers) to High(gPlayers) do
3732 begin
3733 if gPlayers[i] = nil then continue;
3734 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
3735 // don't touch normal spectators
3736 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
3737 begin
3738 gPlayers[i].FNoRespawn := True;
3739 gPlayers[i].Lives := 0;
3740 if g_Game_IsNet then
3741 MH_SEND_PlayerStats(gPlayers[I].UID);
3742 continue;
3743 end;
3744 gPlayers[i].FNoRespawn := False;
3745 gPlayers[i].Lives := gGameSettings.MaxLives;
3746 gPlayers[i].Respawn(False, True);
3747 if gGameSettings.GameMode = GM_COOP then
3748 begin
3749 gPlayers[i].Frags := 0;
3750 gPlayers[i].RecallState;
3751 end;
3752 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
3753 gPlayer1 := g_Player_Get(gSpectLatchPID1);
3754 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
3755 gPlayer2 := g_Player_Get(gSpectLatchPID2);
3756 end;
3758 g_Items_RestartRound();
3760 gLMSSoftSpawn := False;
3761 end;
3763 function g_Game_GetFirstMap(WAD: String): String;
3764 begin
3765 Result := '';
3767 MapList := g_Map_GetMapsList(WAD);
3768 if MapList = nil then
3769 Exit;
3771 SortSArray(MapList);
3772 Result := MapList[Low(MapList)];
3774 if not g_Map_Exist(WAD + ':\' + Result) then
3775 Result := '';
3777 MapList := nil;
3778 end;
3780 function g_Game_GetNextMap(): String;
3781 var
3782 I: Integer;
3783 Map: string;
3784 begin
3785 Result := '';
3787 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3788 if MapList = nil then
3789 Exit;
3791 Map := g_ExtractFileName(gMapInfo.Map);
3793 SortSArray(MapList);
3794 MapIndex := -255;
3795 for I := Low(MapList) to High(MapList) do
3796 if Map = MapList[I] then
3797 begin
3798 MapIndex := I;
3799 Break;
3800 end;
3802 if MapIndex <> -255 then
3803 begin
3804 if MapIndex = High(MapList) then
3805 Result := MapList[Low(MapList)]
3806 else
3807 Result := MapList[MapIndex + 1];
3809 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
3810 end;
3812 MapList := nil;
3813 end;
3815 procedure g_Game_NextLevel();
3816 begin
3817 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
3818 gExit := EXIT_ENDLEVELCUSTOM
3819 else
3820 begin
3821 gExit := EXIT_ENDLEVELSINGLE;
3822 Exit;
3823 end;
3825 if gNextMap <> '' then Exit;
3826 gNextMap := g_Game_GetNextMap();
3827 end;
3829 function g_Game_IsTestMap(): Boolean;
3830 begin
3831 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
3832 end;
3834 procedure g_Game_DeleteTestMap();
3835 var
3836 a: Integer;
3837 //MapName: AnsiString;
3838 WadName: string;
3840 WAD: TWADFile;
3841 MapList: SSArray;
3842 time: Integer;
3844 begin
3845 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
3846 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
3847 if (a = 0) then exit;
3849 // Выделяем имя wad-файла и имя карты
3850 WadName := Copy(gMapToDelete, 1, a+3);
3851 Delete(gMapToDelete, 1, a+5);
3852 gMapToDelete := UpperCase(gMapToDelete);
3853 //MapName := '';
3854 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3857 // Имя карты не стандартное тестовое:
3858 if MapName <> TEST_MAP_NAME then
3859 Exit;
3861 if not gTempDelete then
3862 begin
3863 time := g_GetFileTime(WadName);
3864 WAD := TWADFile.Create();
3866 // Читаем Wad-файл:
3867 if not WAD.ReadFile(WadName) then
3868 begin // Нет такого WAD-файла
3869 WAD.Free();
3870 Exit;
3871 end;
3873 // Составляем список карт и ищем нужную:
3874 WAD.CreateImage();
3875 MapList := WAD.GetResourcesList('');
3877 if MapList <> nil then
3878 for a := 0 to High(MapList) do
3879 if MapList[a] = MapName then
3880 begin
3881 // Удаляем и сохраняем:
3882 WAD.RemoveResource('', MapName);
3883 WAD.SaveTo(WadName);
3884 Break;
3885 end;
3887 WAD.Free();
3888 g_SetFileTime(WadName, time);
3889 end else
3891 if gTempDelete then DeleteFile(WadName);
3892 end;
3894 procedure GameCVars(P: SSArray);
3895 var
3896 a, b: Integer;
3897 stat: TPlayerStatArray;
3898 cmd: string;
3900 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
3901 var
3902 x: Boolean;
3903 begin
3904 if Length(P) > 1 then
3905 begin
3906 x := P[1] = '1';
3908 if x then
3909 gsGameFlags := gsGameFlags or Flag
3910 else
3911 gsGameFlags := gsGameFlags and (not Flag);
3913 if g_Game_IsServer then
3914 begin
3915 if x then
3916 gGameSettings.Options := gGameSettings.Options or Flag
3917 else
3918 gGameSettings.Options := gGameSettings.Options and (not Flag);
3919 if g_Game_IsNet then MH_SEND_GameSettings;
3920 end;
3921 end;
3923 if LongBool(gsGameFlags and Flag) then
3924 g_Console_Add(_lc[OnMsg])
3925 else
3926 g_Console_Add(_lc[OffMsg]);
3928 if OnMapChange and g_Game_IsServer then
3929 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
3930 end;
3932 begin
3933 stat := nil;
3934 cmd := LowerCase(P[0]);
3936 if cmd = 'g_gamemode' then
3937 begin
3938 if (Length(P) > 1) then
3939 begin
3940 a := g_Game_TextToMode(P[1]);
3941 if a = GM_SINGLE then a := GM_COOP;
3942 gsGameMode := g_Game_ModeToText(a);
3943 if g_Game_IsServer then
3944 begin
3945 gSwitchGameMode := a;
3946 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
3947 (gState = STATE_INTERSINGLE) then
3948 gSwitchGameMode := GM_SINGLE;
3949 if not gGameOn then
3950 gGameSettings.GameMode := gSwitchGameMode;
3951 end;
3952 end;
3954 if gSwitchGameMode = gGameSettings.GameMode then
3955 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
3956 [g_Game_ModeToText(gGameSettings.GameMode)]))
3957 else
3958 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
3959 [g_Game_ModeToText(gGameSettings.GameMode),
3960 g_Game_ModeToText(gSwitchGameMode)]));
3961 end
3962 else if cmd = 'g_friendlyfire' then
3963 begin
3964 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3965 end
3966 else if cmd = 'g_friendly_absorb_damage' then
3967 begin
3968 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3969 end
3970 else if cmd = 'g_friendly_hit_trace' then
3971 begin
3972 ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3973 end
3974 else if cmd = 'g_friendly_hit_projectile' then
3975 begin
3976 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3977 end
3978 else if cmd = 'g_weaponstay' then
3979 begin
3980 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
3981 end
3982 else if cmd = 'g_allow_exit' then
3983 begin
3984 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
3985 end
3986 else if cmd = 'g_allow_monsters' then
3987 begin
3988 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
3989 end
3990 else if cmd = 'g_bot_vsplayers' then
3991 begin
3992 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
3993 end
3994 else if cmd = 'g_bot_vsmonsters' then
3995 begin
3996 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
3997 end
3998 else if cmd = 'g_dm_keys' then
3999 begin
4000 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
4001 end
4002 else if cmd = 'g_gameflags' then
4003 begin
4004 if Length(P) > 1 then
4005 begin
4006 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
4007 if g_Game_IsServer then
4008 begin
4009 gGameSettings.Options := gsGameFlags;
4010 if g_Game_IsNet then MH_SEND_GameSettings;
4011 end;
4012 end;
4014 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
4015 end
4016 else if cmd = 'g_warmup_time' then
4017 begin
4018 if Length(P) > 1 then
4019 begin
4020 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
4021 if g_Game_IsServer then
4022 begin
4023 gGameSettings.WarmupTime := gsWarmupTime;
4024 // extend warmup if it's already going
4025 if gLMSRespawn = LMS_RESPAWN_WARMUP then
4026 begin
4027 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
4028 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
4029 end;
4030 if g_Game_IsNet then MH_SEND_GameSettings;
4031 end;
4032 end;
4034 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
4035 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4036 end
4037 else if cmd = 'g_spawn_invul' then
4038 begin
4039 if Length(P) > 1 then
4040 begin
4041 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
4042 if g_Game_IsServer then
4043 begin
4044 gGameSettings.SpawnInvul := gsSpawnInvul;
4045 if g_Game_IsNet then MH_SEND_GameSettings;
4046 end;
4047 end;
4049 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
4050 end
4051 else if cmd = 'g_item_respawn_time' then
4052 begin
4053 if Length(P) > 1 then
4054 begin
4055 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
4056 if g_Game_IsServer then
4057 begin
4058 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
4059 if g_Game_IsNet then MH_SEND_GameSettings;
4060 end;
4061 end;
4063 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
4064 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4065 end
4066 else if cmd = 'sv_intertime' then
4067 begin
4068 if (Length(P) > 1) then
4069 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4071 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4072 end
4073 else if cmd = 'g_max_particles' then
4074 begin
4075 if Length(p) = 2 then
4076 begin
4077 a := Max(0, StrToInt(p[1]));
4078 g_GFX_SetMax(a)
4079 end
4080 else if Length(p) = 1 then
4081 begin
4082 e_LogWritefln('%s', [g_GFX_GetMax()])
4083 end
4084 else
4085 begin
4086 e_LogWritefln('usage: %s <n>', [cmd])
4087 end
4088 end
4089 else if cmd = 'g_max_shells' then
4090 begin
4091 if Length(p) = 2 then
4092 begin
4093 a := Max(0, StrToInt(p[1]));
4094 g_Shells_SetMax(a)
4095 end
4096 else if Length(p) = 1 then
4097 begin
4098 e_LogWritefln('%s', [g_Shells_GetMax()])
4099 end
4100 else
4101 begin
4102 e_LogWritefln('usage: %s <n>', [cmd])
4103 end
4104 end
4105 else if cmd = 'g_max_gibs' then
4106 begin
4107 if Length(p) = 2 then
4108 begin
4109 a := Max(0, StrToInt(p[1]));
4110 g_Gibs_SetMax(a)
4111 end
4112 else if Length(p) = 1 then
4113 begin
4114 e_LogWritefln('%s', [g_Gibs_GetMax()])
4115 end
4116 else
4117 begin
4118 e_LogWritefln('usage: %s <n>', [cmd])
4119 end
4120 end
4121 else if cmd = 'g_max_corpses' then
4122 begin
4123 if Length(p) = 2 then
4124 begin
4125 a := Max(0, StrToInt(p[1]));
4126 g_Corpses_SetMax(a)
4127 end
4128 else if Length(p) = 1 then
4129 begin
4130 e_LogWritefln('%s', [g_Corpses_GetMax()])
4131 end
4132 else
4133 begin
4134 e_LogWritefln('usage: %s <n>', [cmd])
4135 end
4136 end
4137 else if cmd = 'g_scorelimit' then
4138 begin
4139 if Length(P) > 1 then
4140 begin
4141 gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
4143 if g_Game_IsServer then
4144 begin
4145 b := 0;
4146 if gGameSettings.GameMode = GM_DM then
4147 begin // DM
4148 stat := g_Player_GetStats();
4149 if stat <> nil then
4150 for a := 0 to High(stat) do
4151 if stat[a].Frags > b then
4152 b := stat[a].Frags;
4153 end
4154 else // TDM/CTF
4155 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
4157 // if someone has a higher score, set it to that instead
4158 gsGoalLimit := max(gsGoalLimit, b);
4159 gGameSettings.GoalLimit := gsGoalLimit;
4161 if g_Game_IsNet then MH_SEND_GameSettings;
4162 end;
4163 end;
4165 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
4166 end
4167 else if cmd = 'g_timelimit' then
4168 begin
4169 if Length(P) > 1 then
4170 begin
4171 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
4172 if g_Game_IsServer then
4173 begin
4174 gGameSettings.TimeLimit := gsTimeLimit;
4175 if g_Game_IsNet then MH_SEND_GameSettings;
4176 end;
4177 end;
4178 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
4179 [gsTimeLimit div 3600,
4180 (gsTimeLimit div 60) mod 60,
4181 gsTimeLimit mod 60]));
4182 end
4183 else if cmd = 'g_maxlives' then
4184 begin
4185 if Length(P) > 1 then
4186 begin
4187 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
4188 if g_Game_IsServer then
4189 begin
4190 gGameSettings.MaxLives := gsMaxLives;
4191 if g_Game_IsNet then MH_SEND_GameSettings;
4192 end;
4193 end;
4195 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
4196 end;
4197 end;
4199 procedure PlayerSettingsCVars(P: SSArray);
4200 var
4201 cmd: string;
4202 team: Byte;
4204 function ParseTeam(s: string): Byte;
4205 begin
4206 result := 0;
4207 case s of
4208 'red', '1': result := TEAM_RED;
4209 'blue', '2': result := TEAM_BLUE;
4210 else result := TEAM_NONE;
4211 end;
4212 end;
4213 begin
4214 cmd := LowerCase(P[0]);
4215 case cmd of
4216 'p1_name':
4217 begin
4218 if (Length(P) > 1) then
4219 begin
4220 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4221 if g_Game_IsClient then
4222 MC_SEND_PlayerSettings
4223 else if gGameOn and (gPlayer1 <> nil) then
4224 begin
4225 gPlayer1.Name := b_Text_Unformat(P[1]);
4226 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4227 end;
4228 end;
4229 end;
4230 'p2_name':
4231 begin
4232 if (Length(P) > 1) then
4233 begin
4234 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4235 if g_Game_IsClient then
4236 MC_SEND_PlayerSettings
4237 else if gGameOn and (gPlayer2 <> nil) then
4238 begin
4239 gPlayer2.Name := b_Text_Unformat(P[1]);
4240 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4241 end;
4242 end;
4243 end;
4244 'p1_color':
4245 begin
4246 if Length(P) > 3 then
4247 begin
4248 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4249 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4250 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4251 if g_Game_IsClient then
4252 MC_SEND_PlayerSettings
4253 else if gGameOn and (gPlayer1 <> nil) then
4254 begin
4255 gPlayer1.SetColor(gPlayer1Settings.Color);
4256 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4257 end;
4258 end;
4259 end;
4260 'p2_color':
4261 begin
4262 if Length(P) > 3 then
4263 begin
4264 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4265 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4266 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4267 if g_Game_IsClient then
4268 MC_SEND_PlayerSettings
4269 else if gGameOn and (gPlayer2 <> nil) then
4270 begin
4271 gPlayer2.SetColor(gPlayer2Settings.Color);
4272 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4273 end;
4274 end;
4275 end;
4276 'p1_model':
4277 begin
4278 if (Length(P) > 1) then
4279 begin
4280 gPlayer1Settings.Model := P[1];
4281 if g_Game_IsClient then
4282 MC_SEND_PlayerSettings
4283 else if gGameOn and (gPlayer1 <> nil) then
4284 begin
4285 gPlayer1.FActualModelName := gPlayer1Settings.Model;
4286 gPlayer1.SetModel(gPlayer1Settings.Model);
4287 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4288 end;
4289 end;
4290 end;
4291 'p2_model':
4292 begin
4293 if (Length(P) > 1) then
4294 begin
4295 gPlayer2Settings.Model := P[1];
4296 if g_Game_IsClient then
4297 MC_SEND_PlayerSettings
4298 else if gGameOn and (gPlayer2 <> nil) then
4299 begin
4300 gPlayer2.FActualModelName := gPlayer2Settings.Model;
4301 gPlayer2.SetModel(gPlayer2Settings.Model);
4302 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4303 end;
4304 end;
4305 end;
4306 'p1_team':
4307 begin
4308 // TODO: switch teams if in game or store this separately
4309 if (Length(P) > 1) then
4310 begin
4311 team := ParseTeam(P[1]);
4312 if team = TEAM_NONE then
4313 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4314 else if not gGameOn and not g_Game_IsNet then
4315 gPlayer1Settings.Team := team
4316 else
4317 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4318 end;
4319 end;
4320 'p2_team':
4321 begin
4322 // TODO: switch teams if in game or store this separately
4323 if (Length(P) > 1) then
4324 begin
4325 team := ParseTeam(P[1]);
4326 if team = TEAM_NONE then
4327 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4328 else if not gGameOn and not g_Game_IsNet then
4329 gPlayer2Settings.Team := team
4330 else
4331 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4332 end;
4333 end;
4334 end;
4335 end;
4337 procedure PrintHeapStats();
4338 var
4339 hs: TFPCHeapStatus;
4340 begin
4341 hs := GetFPCHeapStatus();
4342 e_LogWriteLn ('v===== heap status =====v');
4343 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
4344 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
4345 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
4346 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
4347 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
4348 e_LogWriteLn ('^=======================^');
4349 end;
4351 procedure DebugCommands(P: SSArray);
4352 var
4353 a, b: Integer;
4354 cmd: string;
4355 //pt: TDFPoint;
4356 mon: TMonster;
4357 begin
4358 // Команды отладочного режима:
4359 if {gDebugMode}conIsCheatsEnabled then
4360 begin
4361 cmd := LowerCase(P[0]);
4362 if cmd = 'd_window' then
4363 begin
4364 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4365 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4366 end
4367 else if cmd = 'd_sounds' then
4368 begin
4369 if (Length(P) > 1) and
4370 ((P[1] = '1') or (P[1] = '0')) then
4371 g_Debug_Sounds := (P[1][1] = '1');
4373 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
4374 end
4375 else if cmd = 'd_frames' then
4376 begin
4377 if (Length(P) > 1) and
4378 ((P[1] = '1') or (P[1] = '0')) then
4379 g_Debug_Frames := (P[1][1] = '1');
4381 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
4382 end
4383 else if cmd = 'd_winmsg' then
4384 begin
4385 if (Length(P) > 1) and
4386 ((P[1] = '1') or (P[1] = '0')) then
4387 g_Debug_WinMsgs := (P[1][1] = '1');
4389 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
4390 end
4391 else if (cmd = 'd_monoff') and not g_Game_IsNet then
4392 begin
4393 if (Length(P) > 1) and
4394 ((P[1] = '1') or (P[1] = '0')) then
4395 g_Debug_MonsterOff := (P[1][1] = '1');
4397 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
4398 end
4399 else if (cmd = 'd_botoff') and not g_Game_IsNet then
4400 begin
4401 if Length(P) > 1 then
4402 case P[1][1] of
4403 '0': g_debug_BotAIOff := 0;
4404 '1': g_debug_BotAIOff := 1;
4405 '2': g_debug_BotAIOff := 2;
4406 '3': g_debug_BotAIOff := 3;
4407 end;
4409 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
4410 end
4411 else if cmd = 'd_monster' then
4412 begin
4413 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
4414 if Length(P) < 2 then
4415 begin
4416 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
4417 g_Console_Add('ID | Name');
4418 for b := MONSTER_DEMON to MONSTER_MAN do
4419 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
4420 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4421 end else
4422 begin
4423 a := StrToIntDef(P[1], 0);
4424 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4425 a := g_Mons_TypeIdByName(P[1]);
4427 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4428 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
4429 else
4430 begin
4431 with gPlayer1.Obj do
4432 begin
4433 mon := g_Monsters_Create(a,
4434 X + Rect.X + (Rect.Width div 2),
4435 Y + Rect.Y + Rect.Height,
4436 gPlayer1.Direction, True);
4437 end;
4438 if (Length(P) > 2) and (mon <> nil) then
4439 begin
4440 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
4441 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
4442 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
4443 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
4444 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
4445 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
4446 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
4447 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
4448 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
4449 end;
4450 end;
4451 end;
4452 end
4453 else if (cmd = 'd_health') then
4454 begin
4455 if (Length(P) > 1) and
4456 ((P[1] = '1') or (P[1] = '0')) then
4457 g_debug_HealthBar := (P[1][1] = '1');
4459 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
4460 end
4461 else if (cmd = 'd_player') then
4462 begin
4463 if (Length(P) > 1) and
4464 ((P[1] = '1') or (P[1] = '0')) then
4465 g_debug_Player := (P[1][1] = '1');
4467 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
4468 end
4469 else if (cmd = 'd_mem') then
4470 begin
4471 PrintHeapStats();
4472 end;
4473 end
4474 else
4475 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
4476 end;
4479 procedure GameCheats(P: SSArray);
4480 var
4481 cmd: string;
4482 f, a: Integer;
4483 plr: TPlayer;
4484 begin
4485 if (not gGameOn) or (not conIsCheatsEnabled) then
4486 begin
4487 g_Console_Add('not available');
4488 exit;
4489 end;
4490 plr := gPlayer1;
4491 if plr = nil then
4492 begin
4493 g_Console_Add('where is the player?!');
4494 exit;
4495 end;
4496 cmd := LowerCase(P[0]);
4497 // god
4498 if cmd = 'god' then
4499 begin
4500 plr.GodMode := not plr.GodMode;
4501 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4502 exit;
4503 end;
4504 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4505 if cmd = 'give' then
4506 begin
4507 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
4508 for f := 1 to High(P) do
4509 begin
4510 cmd := LowerCase(P[f]);
4511 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
4512 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
4513 if cmd = 'exit' then
4514 begin
4515 if gTriggers <> nil then
4516 begin
4517 for a := 0 to High(gTriggers) do
4518 begin
4519 if gTriggers[a].TriggerType = TRIGGER_EXIT then
4520 begin
4521 g_Console_Add('player left the map');
4522 gExitByTrigger := True;
4523 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4524 g_Game_ExitLevel(gTriggers[a].tgcMap);
4525 break;
4526 end;
4527 end;
4528 end;
4529 continue;
4530 end;
4532 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
4533 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
4534 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
4535 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
4536 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
4538 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
4539 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
4541 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
4542 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
4544 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
4545 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
4547 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
4548 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
4550 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
4551 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
4553 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
4554 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
4555 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
4557 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
4558 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
4559 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
4560 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
4561 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
4562 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
4564 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
4565 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
4566 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
4567 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
4568 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
4569 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
4571 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
4572 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
4574 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
4575 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
4577 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
4579 if cmd = 'ammo' then
4580 begin
4581 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
4582 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
4583 plr.GiveItem(ITEM_AMMO_CELL_BIG);
4584 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
4585 plr.GiveItem(ITEM_AMMO_FUELCAN);
4586 g_Console_Add('player got some ammo');
4587 continue;
4588 end;
4590 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
4591 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
4593 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
4594 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
4596 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
4597 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
4599 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
4600 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
4602 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
4604 if cmd = 'weapons' then
4605 begin
4606 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
4607 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
4608 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
4609 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
4610 plr.GiveItem(ITEM_WEAPON_PLASMA);
4611 plr.GiveItem(ITEM_WEAPON_BFG);
4612 g_Console_Add('player got weapons');
4613 continue;
4614 end;
4616 if cmd = 'keys' then
4617 begin
4618 plr.GiveItem(ITEM_KEY_RED);
4619 plr.GiveItem(ITEM_KEY_GREEN);
4620 plr.GiveItem(ITEM_KEY_BLUE);
4621 g_Console_Add('player got all keys');
4622 continue;
4623 end;
4625 g_Console_Add('i don''t know how to give '''+cmd+'''!');
4626 end;
4627 exit;
4628 end;
4629 // open
4630 if cmd = 'open' then
4631 begin
4632 g_Console_Add('player activated sesame');
4633 g_Triggers_OpenAll();
4634 exit;
4635 end;
4636 // fly
4637 if cmd = 'fly' then
4638 begin
4639 gFly := not gFly;
4640 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4641 exit;
4642 end;
4643 // noclip
4644 if cmd = 'noclip' then
4645 begin
4646 plr.SwitchNoClip;
4647 g_Console_Add('wall hardeness adjusted');
4648 exit;
4649 end;
4650 // notarget
4651 if cmd = 'notarget' then
4652 begin
4653 plr.NoTarget := not plr.NoTarget;
4654 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4655 exit;
4656 end;
4657 // noreload
4658 if cmd = 'noreload' then
4659 begin
4660 plr.NoReload := not plr.NoReload;
4661 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4662 exit;
4663 end;
4664 // speedy
4665 if cmd = 'speedy' then
4666 begin
4667 MAX_RUNVEL := 32-MAX_RUNVEL;
4668 g_Console_Add('speed adjusted');
4669 exit;
4670 end;
4671 // jumpy
4672 if cmd = 'jumpy' then
4673 begin
4674 VEL_JUMP := 30-VEL_JUMP;
4675 g_Console_Add('jump height adjusted');
4676 exit;
4677 end;
4678 // automap
4679 if cmd = 'automap' then
4680 begin
4681 gShowMap := not gShowMap;
4682 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4683 exit;
4684 end;
4685 // aimline
4686 if cmd = 'aimline' then
4687 begin
4688 gAimLine := not gAimLine;
4689 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4690 exit;
4691 end;
4692 end;
4694 procedure GameCommands(P: SSArray);
4695 var
4696 a, b: Integer;
4697 s, pw: String;
4698 chstr: string;
4699 cmd: string;
4700 pl: pTNetClient = nil;
4701 plr: TPlayer;
4702 prt: Word;
4703 nm: Boolean;
4704 listen: LongWord;
4705 found: Boolean;
4706 begin
4707 // Общие команды:
4708 cmd := LowerCase(P[0]);
4709 chstr := '';
4710 if cmd = 'pause' then
4711 begin
4712 if (g_ActiveWindow = nil) then
4713 g_Game_Pause(not gPauseMain);
4714 end
4715 else if cmd = 'endgame' then
4716 gExit := EXIT_SIMPLE
4717 else if cmd = 'restart' then
4718 begin
4719 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
4720 begin
4721 if g_Game_IsClient then
4722 begin
4723 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4724 Exit;
4725 end;
4726 g_Game_Restart();
4727 end else
4728 g_Console_Add(_lc[I_MSG_NOT_GAME]);
4729 end
4730 else if cmd = 'kick' then
4731 begin
4732 if g_Game_IsServer then
4733 begin
4734 if Length(P) < 2 then
4735 begin
4736 g_Console_Add('kick <name>');
4737 Exit;
4738 end;
4739 if P[1] = '' then
4740 begin
4741 g_Console_Add('kick <name>');
4742 Exit;
4743 end;
4745 if g_Game_IsNet then
4746 pl := g_Net_Client_ByName(P[1]);
4747 if (pl <> nil) then
4748 begin
4749 s := g_Net_ClientName_ByID(pl^.ID);
4750 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
4751 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4752 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4753 g_Net_Slist_ServerPlayerLeaves();
4754 end else if gPlayers <> nil then
4755 for a := Low(gPlayers) to High(gPlayers) do
4756 if gPlayers[a] <> nil then
4757 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
4758 begin
4759 // Не отключать основных игроков в сингле
4760 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
4761 continue;
4762 gPlayers[a].Lives := 0;
4763 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4764 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
4765 g_Player_Remove(gPlayers[a].UID);
4766 g_Net_Slist_ServerPlayerLeaves();
4767 // Если не перемешать, при добавлении новых ботов появятся старые
4768 g_Bot_MixNames();
4769 end;
4770 end else
4771 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
4772 end
4773 else if cmd = 'kick_id' then
4774 begin
4775 if g_Game_IsServer and g_Game_IsNet then
4776 begin
4777 if Length(P) < 2 then
4778 begin
4779 g_Console_Add('kick_id <client ID>');
4780 Exit;
4781 end;
4782 if P[1] = '' then
4783 begin
4784 g_Console_Add('kick_id <client ID>');
4785 Exit;
4786 end;
4788 a := StrToIntDef(P[1], 0);
4789 if (NetClients <> nil) and (a <= High(NetClients)) then
4790 begin
4791 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
4792 begin
4793 s := g_Net_ClientName_ByID(NetClients[a].ID);
4794 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
4795 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4796 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4797 g_Net_Slist_ServerPlayerLeaves();
4798 end;
4799 end;
4800 end else
4801 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4802 end
4803 else if cmd = 'kick_pid' then
4804 begin
4805 if g_Game_IsServer and g_Game_IsNet then
4806 begin
4807 if Length(P) < 2 then
4808 begin
4809 g_Console_Add('kick_pid <player ID>');
4810 Exit;
4811 end;
4812 if P[1] = '' then
4813 begin
4814 g_Console_Add('kick_pid <player ID>');
4815 Exit;
4816 end;
4818 a := StrToIntDef(P[1], 0);
4819 pl := g_Net_Client_ByPlayer(a);
4820 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
4821 begin
4822 s := g_Net_ClientName_ByID(pl^.ID);
4823 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
4824 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4825 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4826 g_Net_Slist_ServerPlayerLeaves();
4827 end;
4828 end else
4829 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4830 end
4831 else if cmd = 'ban' then
4832 begin
4833 if g_Game_IsServer and g_Game_IsNet then
4834 begin
4835 if Length(P) < 2 then
4836 begin
4837 g_Console_Add('ban <name>');
4838 Exit;
4839 end;
4840 if P[1] = '' then
4841 begin
4842 g_Console_Add('ban <name>');
4843 Exit;
4844 end;
4846 pl := g_Net_Client_ByName(P[1]);
4847 if (pl <> nil) then
4848 begin
4849 s := g_Net_ClientName_ByID(pl^.ID);
4850 g_Net_BanHost(pl^.Peer^.address.host, False);
4851 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
4852 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4853 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4854 g_Net_Slist_ServerPlayerLeaves();
4855 end else
4856 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
4857 end else
4858 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4859 end
4860 else if cmd = 'ban_id' then
4861 begin
4862 if g_Game_IsServer and g_Game_IsNet then
4863 begin
4864 if Length(P) < 2 then
4865 begin
4866 g_Console_Add('ban_id <client ID>');
4867 Exit;
4868 end;
4869 if P[1] = '' then
4870 begin
4871 g_Console_Add('ban_id <client ID>');
4872 Exit;
4873 end;
4875 a := StrToIntDef(P[1], 0);
4876 if (NetClients <> nil) and (a <= High(NetClients)) then
4877 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
4878 begin
4879 s := g_Net_ClientName_ByID(NetClients[a].ID);
4880 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
4881 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
4882 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4883 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4884 g_Net_Slist_ServerPlayerLeaves();
4885 end;
4886 end else
4887 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4888 end
4889 else if cmd = 'ban_pid' then
4890 begin
4891 if g_Game_IsServer and g_Game_IsNet then
4892 begin
4893 if Length(P) < 2 then
4894 begin
4895 g_Console_Add('ban_pid <player ID>');
4896 Exit;
4897 end;
4898 if P[1] = '' then
4899 begin
4900 g_Console_Add('ban_pid <player ID>');
4901 Exit;
4902 end;
4904 a := StrToIntDef(P[1], 0);
4905 pl := g_Net_Client_ByPlayer(a);
4906 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
4907 begin
4908 s := g_Net_ClientName_ByID(pl^.ID);
4909 g_Net_BanHost(pl^.Peer^.address.host, False);
4910 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
4911 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4912 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4913 g_Net_Slist_ServerPlayerLeaves();
4914 end;
4915 end else
4916 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4917 end
4918 else if cmd = 'permban' then
4919 begin
4920 if g_Game_IsServer and g_Game_IsNet then
4921 begin
4922 if Length(P) < 2 then
4923 begin
4924 g_Console_Add('permban <name>');
4925 Exit;
4926 end;
4927 if P[1] = '' then
4928 begin
4929 g_Console_Add('permban <name>');
4930 Exit;
4931 end;
4933 pl := g_Net_Client_ByName(P[1]);
4934 if (pl <> nil) then
4935 begin
4936 s := g_Net_ClientName_ByID(pl^.ID);
4937 g_Net_BanHost(pl^.Peer^.address.host);
4938 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
4939 g_Net_SaveBanList();
4940 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4941 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4942 g_Net_Slist_ServerPlayerLeaves();
4943 end else
4944 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
4945 end else
4946 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4947 end
4948 else if cmd = 'permban_id' then
4949 begin
4950 if g_Game_IsServer and g_Game_IsNet then
4951 begin
4952 if Length(P) < 2 then
4953 begin
4954 g_Console_Add('permban_id <client ID>');
4955 Exit;
4956 end;
4957 if P[1] = '' then
4958 begin
4959 g_Console_Add('permban_id <client ID>');
4960 Exit;
4961 end;
4963 a := StrToIntDef(P[1], 0);
4964 if (NetClients <> nil) and (a <= High(NetClients)) then
4965 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
4966 begin
4967 s := g_Net_ClientName_ByID(NetClients[a].ID);
4968 g_Net_BanHost(NetClients[a].Peer^.address.host);
4969 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
4970 g_Net_SaveBanList();
4971 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
4972 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
4973 g_Net_Slist_ServerPlayerLeaves();
4974 end;
4975 end else
4976 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4977 end
4978 else if cmd = 'permban_pid' then
4979 begin
4980 if g_Game_IsServer and g_Game_IsNet then
4981 begin
4982 if Length(P) < 2 then
4983 begin
4984 g_Console_Add('permban_pid <player ID>');
4985 Exit;
4986 end;
4987 if P[1] = '' then
4988 begin
4989 g_Console_Add('permban_pid <player ID>');
4990 Exit;
4991 end;
4993 a := StrToIntDef(P[1], 0);
4994 pl := g_Net_Client_ByPlayer(a);
4995 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
4996 begin
4997 s := g_Net_ClientName_ByID(pl^.ID);
4998 g_Net_BanHost(pl^.Peer^.address.host);
4999 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
5000 g_Net_SaveBanList();
5001 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5002 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5003 g_Net_Slist_ServerPlayerLeaves();
5004 end;
5005 end else
5006 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5007 end
5008 else if cmd = 'permban_ip' then
5009 begin
5010 if g_Game_IsServer and g_Game_IsNet then
5011 begin
5012 if Length(P) < 2 then
5013 begin
5014 g_Console_Add('permban_ip <IP address>');
5015 Exit;
5016 end;
5017 if P[1] = '' then
5018 begin
5019 g_Console_Add('permban_ip <IP address>');
5020 Exit;
5021 end;
5023 g_Net_BanHost(P[1]);
5024 g_Net_SaveBanList();
5025 g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
5026 end else
5027 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5028 end
5029 else if cmd = 'unban' then
5030 begin
5031 if g_Game_IsServer and g_Game_IsNet then
5032 begin
5033 if Length(P) < 2 then
5034 begin
5035 g_Console_Add('unban <IP Address>');
5036 Exit;
5037 end;
5038 if P[1] = '' then
5039 begin
5040 g_Console_Add('unban <IP Address>');
5041 Exit;
5042 end;
5044 if g_Net_UnbanHost(P[1]) then
5045 begin
5046 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5047 g_Net_SaveBanList();
5048 end else
5049 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5050 end else
5051 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5052 end
5053 else if cmd = 'clientlist' then
5054 begin
5055 if g_Game_IsServer and g_Game_IsNet then
5056 begin
5057 b := 0;
5058 if NetClients <> nil then
5059 for a := Low(NetClients) to High(NetClients) do
5060 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5061 begin
5062 plr := g_Player_Get(NetClients[a].Player);
5063 if plr = nil then continue;
5064 Inc(b);
5065 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5066 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5067 end;
5068 if b = 0 then
5069 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5070 end else
5071 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5072 end
5073 else if cmd = 'connect' then
5074 begin
5075 if (NetMode = NET_NONE) then
5076 begin
5077 if Length(P) < 2 then
5078 begin
5079 g_Console_Add('connect <IP> [port] [password]');
5080 Exit;
5081 end;
5082 if P[1] = '' then
5083 begin
5084 g_Console_Add('connect <IP> [port] [password]');
5085 Exit;
5086 end;
5088 if Length(P) > 2 then
5089 prt := StrToIntDef(P[2], 25666)
5090 else
5091 prt := 25666;
5093 if Length(P) > 3 then
5094 pw := P[3]
5095 else
5096 pw := '';
5098 g_Game_StartClient(P[1], prt, pw);
5099 end;
5100 end
5101 else if cmd = 'disconnect' then
5102 begin
5103 if (NetMode = NET_CLIENT) then
5104 g_Net_Disconnect();
5105 end
5106 else if cmd = 'reconnect' then
5107 begin
5108 if (NetMode = NET_SERVER) then
5109 Exit;
5111 if (NetMode = NET_CLIENT) then
5112 begin
5113 g_Net_Disconnect();
5114 gExit := EXIT_SIMPLE;
5115 EndGame;
5116 end;
5118 //TODO: Use last successful password to reconnect, instead of ''
5119 g_Game_StartClient(NetClientIP, NetClientPort, '');
5120 end
5121 else if (cmd = 'addbot') or
5122 (cmd = 'bot_add') then
5123 begin
5124 if Length(P) > 2 then
5125 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
5126 else if Length(P) > 1 then
5127 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5128 else
5129 g_Bot_Add(TEAM_NONE, 2);
5130 end
5131 else if cmd = 'bot_addlist' then
5132 begin
5133 if Length(P) > 1 then
5134 begin
5135 if Length(P) = 2 then
5136 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5137 else if Length(P) = 3 then
5138 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
5139 else
5140 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5141 end;
5142 end
5143 else if cmd = 'bot_removeall' then
5144 g_Bot_RemoveAll()
5145 else if cmd = 'chat' then
5146 begin
5147 if g_Game_IsNet then
5148 begin
5149 if Length(P) > 1 then
5150 begin
5151 for a := 1 to High(P) do
5152 chstr := chstr + P[a] + ' ';
5154 if Length(chstr) > 200 then SetLength(chstr, 200);
5156 if Length(chstr) < 1 then
5157 begin
5158 g_Console_Add('chat <text>');
5159 Exit;
5160 end;
5162 chstr := b_Text_Format(chstr);
5163 if g_Game_IsClient then
5164 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5165 else
5166 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5167 end
5168 else
5169 g_Console_Add('chat <text>');
5170 end else
5171 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5172 end
5173 else if cmd = 'teamchat' then
5174 begin
5175 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5176 begin
5177 if Length(P) > 1 then
5178 begin
5179 for a := 1 to High(P) do
5180 chstr := chstr + P[a] + ' ';
5182 if Length(chstr) > 200 then SetLength(chstr, 200);
5184 if Length(chstr) < 1 then
5185 begin
5186 g_Console_Add('teamchat <text>');
5187 Exit;
5188 end;
5190 chstr := b_Text_Format(chstr);
5191 if g_Game_IsClient then
5192 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5193 else
5194 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5195 gPlayer1Settings.Team);
5196 end
5197 else
5198 g_Console_Add('teamchat <text>');
5199 end else
5200 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5201 end
5202 else if cmd = 'game' then
5203 begin
5204 if gGameSettings.GameType <> GT_NONE then
5205 begin
5206 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5207 Exit;
5208 end;
5209 if Length(P) = 1 then
5210 begin
5211 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5212 Exit;
5213 end;
5214 // game not started yet, load fist map from some wad
5215 found := false;
5216 s := addWadExtension(P[1]);
5217 found := e_FindResource(AllMapDirs, s);
5218 P[1] := s;
5219 if found then
5220 begin
5221 P[1] := ExpandFileName(P[1]);
5222 // if map not choosed then set first map
5223 if Length(P) < 3 then
5224 begin
5225 SetLength(P, 3);
5226 P[2] := g_Game_GetFirstMap(P[1]);
5227 end;
5229 s := P[1] + ':\' + UpperCase(P[2]);
5231 if g_Map_Exist(s) then
5232 begin
5233 // start game
5234 g_Game_Free();
5235 with gGameSettings do
5236 begin
5237 Options := gsGameFlags;
5238 GameMode := g_Game_TextToMode(gsGameMode);
5239 if gSwitchGameMode <> GM_NONE then
5240 GameMode := gSwitchGameMode;
5241 if GameMode = GM_NONE then GameMode := GM_DM;
5242 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5243 b := 1;
5244 if Length(P) >= 4 then
5245 b := StrToIntDef(P[3], 1);
5246 g_Game_StartCustom(s, GameMode, TimeLimit,
5247 GoalLimit, MaxLives, Options, b);
5248 end;
5249 end
5250 else
5251 if P[2] = '' then
5252 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5253 else
5254 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
5255 end else
5256 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5257 end
5258 else if cmd = 'host' then
5259 begin
5260 if gGameSettings.GameType <> GT_NONE then
5261 begin
5262 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5263 Exit;
5264 end;
5265 if Length(P) < 4 then
5266 begin
5267 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5268 Exit;
5269 end;
5270 if not StrToIp(P[1], listen) then
5271 Exit;
5272 prt := StrToIntDef(P[2], 25666);
5274 s := addWadExtension(P[3]);
5275 found := e_FindResource(AllMapDirs, s);
5276 P[3] := s;
5277 if found then
5278 begin
5279 // get first map in wad, if not specified
5280 if Length(P) < 5 then
5281 begin
5282 SetLength(P, 5);
5283 P[4] := g_Game_GetFirstMap(P[1]);
5284 end;
5285 s := P[3] + ':\' + UpperCase(P[4]);
5286 if g_Map_Exist(s) then
5287 begin
5288 // start game
5289 g_Game_Free();
5290 with gGameSettings do
5291 begin
5292 Options := gsGameFlags;
5293 GameMode := g_Game_TextToMode(gsGameMode);
5294 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
5295 if GameMode = GM_NONE then GameMode := GM_DM;
5296 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5297 b := 0;
5298 if Length(P) >= 6 then
5299 b := StrToIntDef(P[5], 0);
5300 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
5301 end
5302 end
5303 else
5304 begin
5305 if P[4] = '' then
5306 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5307 else
5308 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
5309 end
5310 end
5311 else
5312 begin
5313 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
5314 end
5315 end
5316 else if cmd = 'map' then
5317 begin
5318 if Length(P) = 1 then
5319 begin
5320 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5321 begin
5322 g_Console_Add(cmd + ' <MAP>');
5323 g_Console_Add(cmd + ' <WAD> [MAP]')
5324 end
5325 else
5326 begin
5327 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5328 end
5329 end
5330 else
5331 begin
5332 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5333 begin
5334 if Length(P) < 3 then
5335 begin
5336 // first param is map or wad
5337 s := UpperCase(P[1]);
5338 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5339 begin
5340 gExitByTrigger := False;
5341 if gGameOn then
5342 begin
5343 // already in game, finish current map
5344 gNextMap := s;
5345 gExit := EXIT_ENDLEVELCUSTOM;
5346 end
5347 else
5348 begin
5349 // intermission, so change map immediately
5350 g_Game_ChangeMap(s)
5351 end
5352 end
5353 else
5354 begin
5355 s := P[1];
5356 found := e_FindResource(AllMapDirs, s);
5357 P[1] := s;
5358 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
5359 if found then
5360 begin
5361 // no such map, found wad
5362 pw := P[1];
5363 SetLength(P, 3);
5364 P[1] := ExpandFileName(pw);
5365 P[2] := g_Game_GetFirstMap(P[1]);
5366 s := P[1] + ':\' + P[2];
5367 if g_Map_Exist(s) then
5368 begin
5369 gExitByTrigger := False;
5370 if gGameOn then
5371 begin
5372 // already in game, finish current map
5373 gNextMap := s;
5374 gExit := EXIT_ENDLEVELCUSTOM
5375 end
5376 else
5377 begin
5378 // intermission, so change map immediately
5379 g_Game_ChangeMap(s)
5380 end
5381 end
5382 else
5383 begin
5384 if P[2] = '' then
5385 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5386 else
5387 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5388 end
5389 end
5390 else
5391 begin
5392 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5393 end
5394 end;
5395 end
5396 else
5397 begin
5398 s := addWadExtension(P[1]);
5399 found := e_FindResource(AllMapDirs, s);
5400 P[1] := s;
5401 if found then
5402 begin
5403 P[2] := UpperCase(P[2]);
5404 s := P[1] + ':\' + P[2];
5405 if g_Map_Exist(s) then
5406 begin
5407 gExitByTrigger := False;
5408 if gGameOn then
5409 begin
5410 gNextMap := s;
5411 gExit := EXIT_ENDLEVELCUSTOM
5412 end
5413 else
5414 begin
5415 g_Game_ChangeMap(s)
5416 end
5417 end
5418 else
5419 begin
5420 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5421 end
5422 end
5423 else
5424 begin
5425 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5426 end
5427 end
5428 end
5429 else
5430 begin
5431 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5432 end
5433 end
5434 end
5435 else if cmd = 'nextmap' then
5436 begin
5437 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
5438 begin
5439 g_Console_Add(_lc[I_MSG_NOT_GAME])
5440 end
5441 else
5442 begin
5443 nm := True;
5444 if Length(P) = 1 then
5445 begin
5446 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5447 begin
5448 g_Console_Add(cmd + ' <MAP>');
5449 g_Console_Add(cmd + ' <WAD> [MAP]');
5450 end
5451 else
5452 begin
5453 nm := False;
5454 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5455 end;
5456 end
5457 else
5458 begin
5459 nm := False;
5460 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5461 begin
5462 if Length(P) < 3 then
5463 begin
5464 // first param is map or wad
5465 s := UpperCase(P[1]);
5466 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5467 begin
5468 // map founded
5469 gExitByTrigger := False;
5470 gNextMap := s;
5471 nm := True;
5472 end
5473 else
5474 begin
5475 // no such map, found wad
5476 pw := addWadExtension(P[1]);
5477 found := e_FindResource(MapDirs, pw);
5478 if not found then
5479 found := e_FindResource(WadDirs, pw);
5480 P[1] := pw;
5481 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
5482 if found then
5483 begin
5484 // map not specified, select first map
5485 SetLength(P, 3);
5486 P[2] := g_Game_GetFirstMap(P[1]);
5487 s := P[1] + ':\' + P[2];
5488 if g_Map_Exist(s) then
5489 begin
5490 gExitByTrigger := False;
5491 gNextMap := s;
5492 nm := True
5493 end
5494 else
5495 begin
5496 if P[2] = '' then
5497 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5498 else
5499 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5500 end
5501 end
5502 else
5503 begin
5504 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5505 end
5506 end
5507 end
5508 else
5509 begin
5510 // specified two params wad + map
5511 pw := addWadExtension(P[1]);
5512 found := e_FindResource(MapDirs, pw);
5513 if not found then
5514 found := e_FindResource(MapDirs, pw);
5515 P[1] := pw;
5516 if found then
5517 begin
5518 P[2] := UpperCase(P[2]);
5519 s := P[1] + ':\' + P[2];
5520 if g_Map_Exist(s) then
5521 begin
5522 gExitByTrigger := False;
5523 gNextMap := s;
5524 nm := True
5525 end
5526 else
5527 begin
5528 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5529 end
5530 end
5531 else
5532 begin
5533 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5534 end
5535 end
5536 end
5537 else
5538 begin
5539 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5540 end
5541 end;
5542 if nm then
5543 begin
5544 if gNextMap = '' then
5545 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
5546 else
5547 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
5548 end
5549 end
5550 end
5551 else if (cmd = 'endmap') or (cmd = 'goodbye') then
5552 begin
5553 if not gGameOn then
5554 begin
5555 g_Console_Add(_lc[I_MSG_NOT_GAME])
5556 end
5557 else
5558 begin
5559 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5560 begin
5561 gExitByTrigger := False;
5562 // next map not specified, try to find trigger EXIT
5563 if (gNextMap = '') and (gTriggers <> nil) then
5564 begin
5565 for a := 0 to High(gTriggers) do
5566 begin
5567 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5568 begin
5569 gExitByTrigger := True;
5570 //gNextMap := gTriggers[a].Data.MapName;
5571 gNextMap := gTriggers[a].tgcMap;
5572 Break
5573 end
5574 end
5575 end;
5576 if gNextMap = '' then
5577 gNextMap := g_Game_GetNextMap();
5578 if not isWadPath(gNextMap) then
5579 s := gGameSettings.WAD + ':\' + gNextMap
5580 else
5581 s := gNextMap;
5582 if g_Map_Exist(s) then
5583 gExit := EXIT_ENDLEVELCUSTOM
5584 else
5585 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
5586 end
5587 else
5588 begin
5589 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5590 end
5591 end
5592 end
5593 else if (cmd = 'event') then
5594 begin
5595 if (Length(P) <= 1) then
5596 begin
5597 for a := 0 to High(gEvents) do
5598 if gEvents[a].Command = '' then
5599 g_Console_Add(gEvents[a].Name + ' <none>')
5600 else
5601 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5602 Exit;
5603 end;
5604 if (Length(P) = 2) then
5605 begin
5606 for a := 0 to High(gEvents) do
5607 if gEvents[a].Name = P[1] then
5608 if gEvents[a].Command = '' then
5609 g_Console_Add(gEvents[a].Name + ' <none>')
5610 else
5611 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5612 Exit;
5613 end;
5614 for a := 0 to High(gEvents) do
5615 if gEvents[a].Name = P[1] then
5616 begin
5617 gEvents[a].Command := '';
5618 for b := 2 to High(P) do
5619 if Pos(' ', P[b]) = 0 then
5620 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
5621 else
5622 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
5623 gEvents[a].Command := Trim(gEvents[a].Command);
5624 Exit;
5625 end;
5626 end
5627 else if cmd = 'suicide' then
5628 begin
5629 if gGameOn then
5630 begin
5631 if g_Game_IsClient then
5632 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
5633 else
5634 begin
5635 if gPlayer1 <> nil then
5636 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
5637 if gPlayer2 <> nil then
5638 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
5639 end;
5640 end;
5641 end
5642 else if cmd = 'screenshot' then
5643 begin
5644 g_TakeScreenShot()
5645 end
5646 else if cmd = 'weapon' then
5647 begin
5648 if Length(p) = 2 then
5649 begin
5650 a := WP_FIRST + StrToInt(p[1]) - 1;
5651 if (a >= WP_FIRST) and (a <= WP_LAST) then
5652 gSelectWeapon[0, a] := True
5653 end
5654 end
5655 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
5656 begin
5657 if Length(p) = 2 then
5658 begin
5659 a := WP_FIRST + StrToInt(p[1]) - 1;
5660 b := ord(cmd[2]) - ord('1');
5661 if (a >= WP_FIRST) and (a <= WP_LAST) then
5662 gSelectWeapon[b, a] := True
5663 end
5664 end
5665 // Команды Своей игры:
5666 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5667 begin
5668 if cmd = 'bot_addred' then
5669 begin
5670 if Length(P) > 1 then
5671 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
5672 else
5673 g_Bot_Add(TEAM_RED, 2);
5674 end
5675 else if cmd = 'bot_addblue' then
5676 begin
5677 if Length(P) > 1 then
5678 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
5679 else
5680 g_Bot_Add(TEAM_BLUE, 2);
5681 end
5682 else if cmd = 'spectate' then
5683 begin
5684 if not gGameOn then
5685 Exit;
5686 g_Game_Spectate();
5687 end
5688 else if cmd = 'say' then
5689 begin
5690 if g_Game_IsServer and g_Game_IsNet then
5691 begin
5692 if Length(P) > 1 then
5693 begin
5694 chstr := '';
5695 for a := 1 to High(P) do
5696 chstr := chstr + P[a] + ' ';
5698 if Length(chstr) > 200 then SetLength(chstr, 200);
5700 if Length(chstr) < 1 then
5701 begin
5702 g_Console_Add('say <text>');
5703 Exit;
5704 end;
5706 chstr := b_Text_Format(chstr);
5707 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
5708 end
5709 else g_Console_Add('say <text>');
5710 end else
5711 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5712 end
5713 else if cmd = 'tell' then
5714 begin
5715 if g_Game_IsServer and g_Game_IsNet then
5716 begin
5717 if (Length(P) > 2) and (P[1] <> '') then
5718 begin
5719 chstr := '';
5720 for a := 2 to High(P) do
5721 chstr := chstr + P[a] + ' ';
5723 if Length(chstr) > 200 then SetLength(chstr, 200);
5725 if Length(chstr) < 1 then
5726 begin
5727 g_Console_Add('tell <playername> <text>');
5728 Exit;
5729 end;
5731 pl := g_Net_Client_ByName(P[1]);
5732 if pl <> nil then
5733 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
5734 else
5735 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5736 end
5737 else g_Console_Add('tell <playername> <text>');
5738 end else
5739 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5740 end
5741 else if cmd = 'centerprint' then
5742 begin
5743 if (Length(P) > 2) and (P[1] <> '') then
5744 begin
5745 chstr := '';
5746 for a := 2 to High(P) do
5747 chstr := chstr + P[a] + ' ';
5749 if Length(chstr) > 200 then SetLength(chstr, 200);
5751 if Length(chstr) < 1 then
5752 begin
5753 g_Console_Add('centerprint <timeout> <text>');
5754 Exit;
5755 end;
5757 a := StrToIntDef(P[1], 100);
5758 chstr := b_Text_Format(chstr);
5759 g_Game_Message(chstr, a);
5760 if g_Game_IsNet and g_Game_IsServer then
5761 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
5762 end
5763 else g_Console_Add('centerprint <timeout> <text>');
5764 end
5765 else if (cmd = 'overtime') and not g_Game_IsClient then
5766 begin
5767 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
5768 Exit;
5769 // Дополнительное время:
5770 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
5772 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5773 [gGameSettings.TimeLimit div 3600,
5774 (gGameSettings.TimeLimit div 60) mod 60,
5775 gGameSettings.TimeLimit mod 60]));
5776 if g_Game_IsNet then MH_SEND_GameSettings;
5777 end
5778 else if (cmd = 'rcon_password') and g_Game_IsClient then
5779 begin
5780 if (Length(P) <= 1) then
5781 g_Console_Add('rcon_password <password>')
5782 else
5783 MC_SEND_RCONPassword(P[1]);
5784 end
5785 else if cmd = 'rcon' then
5786 begin
5787 if g_Game_IsClient then
5788 begin
5789 if Length(P) > 1 then
5790 begin
5791 chstr := '';
5792 for a := 1 to High(P) do
5793 chstr := chstr + P[a] + ' ';
5795 if Length(chstr) > 200 then SetLength(chstr, 200);
5797 if Length(chstr) < 1 then
5798 begin
5799 g_Console_Add('rcon <command>');
5800 Exit;
5801 end;
5803 MC_SEND_RCONCommand(chstr);
5804 end
5805 else g_Console_Add('rcon <command>');
5806 end;
5807 end
5808 else if cmd = 'ready' then
5809 begin
5810 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
5811 gLMSRespawnTime := gTime + 100;
5812 end
5813 else if (cmd = 'callvote') and g_Game_IsNet then
5814 begin
5815 if Length(P) > 1 then
5816 begin
5817 chstr := '';
5818 for a := 1 to High(P) do begin
5819 if a > 1 then chstr := chstr + ' ';
5820 chstr := chstr + P[a];
5821 end;
5823 if Length(chstr) > 200 then SetLength(chstr, 200);
5825 if Length(chstr) < 1 then
5826 begin
5827 g_Console_Add('callvote <command>');
5828 Exit;
5829 end;
5831 if g_Game_IsClient then
5832 MC_SEND_Vote(True, chstr)
5833 else
5834 g_Game_StartVote(chstr, gPlayer1Settings.Name);
5835 g_Console_Process('vote', True);
5836 end
5837 else
5838 g_Console_Add('callvote <command>');
5839 end
5840 else if (cmd = 'vote') and g_Game_IsNet then
5841 begin
5842 if g_Game_IsClient then
5843 MC_SEND_Vote(False)
5844 else if gVoteInProgress then
5845 begin
5846 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
5847 a := Floor((NetClientCount+1)/2.0) + 1
5848 else
5849 a := Floor(NetClientCount/2.0) + 1;
5850 if gVoted then
5851 begin
5852 Dec(gVoteCount);
5853 gVoted := False;
5854 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
5855 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
5856 end
5857 else
5858 begin
5859 Inc(gVoteCount);
5860 gVoted := True;
5861 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
5862 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
5863 g_Game_CheckVote;
5864 end;
5865 end;
5866 end
5867 end;
5868 end;
5870 procedure SystemCommands(P: SSArray);
5871 var
5872 cmd: string;
5873 begin
5874 cmd := LowerCase(P[0]);
5875 case cmd of
5876 'exit', 'quit':
5877 begin
5878 g_Game_Free();
5879 g_Game_Quit();
5880 end;
5881 'r_reset':
5882 r_Render_Apply;
5883 'r_maxfps':
5884 begin
5885 if Length(p) = 2 then
5886 begin
5887 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
5888 if gMaxFPS > 0 then
5889 gFrameTime := 1000 div gMaxFPS
5890 else
5891 gFrameTime := 0;
5892 end;
5893 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
5894 end;
5895 'g_language':
5896 begin
5897 if Length(p) = 2 then
5898 begin
5899 gAskLanguage := true;
5900 gLanguage := LANGUAGE_ENGLISH;
5901 case LowerCase(p[1]) of
5902 'english':
5903 begin
5904 gAskLanguage := false;
5905 gLanguage := LANGUAGE_ENGLISH;
5906 end;
5907 'russian':
5908 begin
5909 gAskLanguage := false;
5910 gLanguage := LANGUAGE_RUSSIAN;
5911 end;
5912 'ask':
5913 begin
5914 gAskLanguage := true;
5915 gLanguage := LANGUAGE_ENGLISH;
5916 end;
5917 end;
5918 g_Language_Set(gLanguage);
5919 end
5920 else
5921 begin
5922 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
5923 end
5924 end;
5925 end;
5926 end;
5928 procedure g_TakeScreenShot(Filename: string = '');
5929 var s: TStream; t: TDateTime; dir, date, name: String;
5930 begin
5931 if e_NoGraphics then Exit;
5932 try
5933 dir := e_GetWriteableDir(ScreenshotDirs);
5935 if Filename = '' then
5936 begin
5937 t := Now;
5938 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
5939 Filename := 'screenshot-' + date;
5940 end;
5942 name := e_CatPath(dir, Filename + '.png');
5943 s := createDiskFile(name);
5944 try
5945 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
5946 s.Free;
5947 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
5948 except
5949 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
5950 s.Free;
5951 DeleteFile(name)
5952 end
5953 except
5954 g_Console_Add('oh shit, i can''t create screenshot!')
5955 end
5956 end;
5958 procedure g_Game_InGameMenu(Show: Boolean);
5959 begin
5960 if (g_ActiveWindow = nil) and Show then
5961 begin
5962 if gGameSettings.GameType = GT_SINGLE then
5963 g_GUI_ShowWindow('GameSingleMenu')
5964 else
5965 begin
5966 if g_Game_IsClient then
5967 g_GUI_ShowWindow('GameClientMenu')
5968 else
5969 if g_Game_IsNet then
5970 g_GUI_ShowWindow('GameServerMenu')
5971 else
5972 g_GUI_ShowWindow('GameCustomMenu');
5973 end;
5974 g_Sound_PlayEx('MENU_OPEN');
5976 // Пауза при меню только в одиночной игре:
5977 if (not g_Game_IsNet) then
5978 g_Game_Pause(True);
5979 end
5980 else
5981 if (g_ActiveWindow <> nil) and (not Show) then
5982 begin
5983 // Пауза при меню только в одиночной игре:
5984 if (not g_Game_IsNet) then
5985 g_Game_Pause(False);
5986 end;
5987 end;
5989 procedure g_Game_Pause (Enable: Boolean);
5990 var
5991 oldPause: Boolean;
5992 begin
5993 if not gGameOn then exit;
5995 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
5997 oldPause := gPause;
5998 gPauseMain := Enable;
6000 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6001 end;
6003 procedure g_Game_HolmesPause (Enable: Boolean);
6004 var
6005 oldPause: Boolean;
6006 begin
6007 if not gGameOn then exit;
6008 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
6010 oldPause := gPause;
6011 gPauseHolmes := Enable;
6013 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6014 end;
6016 procedure g_Game_PauseAllSounds(Enable: Boolean);
6017 var
6018 i: Integer;
6019 begin
6020 // Триггеры:
6021 if gTriggers <> nil then
6022 for i := 0 to High(gTriggers) do
6023 with gTriggers[i] do
6024 if (TriggerType = TRIGGER_SOUND) and
6025 (Sound <> nil) and
6026 Sound.IsPlaying() then
6027 begin
6028 Sound.Pause(Enable);
6029 end;
6031 // Звуки игроков:
6032 if gPlayers <> nil then
6033 for i := 0 to High(gPlayers) do
6034 if gPlayers[i] <> nil then
6035 gPlayers[i].PauseSounds(Enable);
6037 // Музыка:
6038 if gMusic <> nil then
6039 gMusic.Pause(Enable);
6040 end;
6042 procedure g_Game_StopAllSounds(all: Boolean);
6043 var
6044 i: Integer;
6045 begin
6046 if gTriggers <> nil then
6047 for i := 0 to High(gTriggers) do
6048 with gTriggers[i] do
6049 if (TriggerType = TRIGGER_SOUND) and
6050 (Sound <> nil) then
6051 Sound.Stop();
6053 if gMusic <> nil then
6054 gMusic.Stop();
6056 if all then
6057 e_StopChannels();
6058 end;
6060 procedure g_Game_UpdateTriggerSounds;
6061 var i: Integer;
6062 begin
6063 if gTriggers <> nil then
6064 for i := 0 to High(gTriggers) do
6065 with gTriggers[i] do
6066 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
6067 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
6068 end;
6070 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6071 begin
6072 Result := False;
6073 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6074 begin
6075 Result := True;
6076 Exit;
6077 end;
6078 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6079 begin
6080 Result := True;
6081 Exit;
6082 end;
6083 if gSpectMode <> SPECT_PLAYERS then
6084 Exit;
6085 if gSpectPID1 = UID then
6086 begin
6087 Result := True;
6088 Exit;
6089 end;
6090 if gSpectViewTwo and (gSpectPID2 = UID) then
6091 begin
6092 Result := True;
6093 Exit;
6094 end;
6095 end;
6097 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6098 var
6099 Pl: TPlayer;
6100 begin
6101 Result := False;
6102 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6103 begin
6104 Result := True;
6105 Exit;
6106 end;
6107 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6108 begin
6109 Result := True;
6110 Exit;
6111 end;
6112 if gSpectMode <> SPECT_PLAYERS then
6113 Exit;
6114 Pl := g_Player_Get(gSpectPID1);
6115 if (Pl <> nil) and (Pl.Team = Team) then
6116 begin
6117 Result := True;
6118 Exit;
6119 end;
6120 if gSpectViewTwo then
6121 begin
6122 Pl := g_Player_Get(gSpectPID2);
6123 if (Pl <> nil) and (Pl.Team = Team) then
6124 begin
6125 Result := True;
6126 Exit;
6127 end;
6128 end;
6129 end;
6131 procedure g_Game_Message(Msg: string; Time: Word);
6132 begin
6133 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
6134 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
6135 MessageTime := Time;
6136 end;
6138 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
6139 const
6140 punct: Array[0..13] of String =
6141 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6142 var
6143 i, j: Integer;
6144 ok: Boolean;
6145 fpText: String;
6147 function IsPunctuation(S: String): Boolean;
6148 var
6149 i: Integer;
6150 begin
6151 Result := False;
6152 if Length(S) <> 1 then
6153 Exit;
6154 for i := Low(punct) to High(punct) do
6155 if S = punct[i] then
6156 begin
6157 Result := True;
6158 break;
6159 end;
6160 end;
6161 function FilterPunctuation(S: String): String;
6162 var
6163 i: Integer;
6164 begin
6165 for i := Low(punct) to High(punct) do
6166 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
6167 Result := S;
6168 end;
6169 begin
6170 ok := False;
6172 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
6173 begin
6174 // remove player name
6175 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6176 // for FullWord check
6177 Text := toLowerCase1251(' ' + Text + ' ');
6178 fpText := FilterPunctuation(Text);
6180 for i := 0 to Length(gChatSounds) - 1 do
6181 begin
6182 ok := True;
6183 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
6184 begin
6185 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
6186 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
6187 else
6188 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
6189 if not ok then
6190 break;
6191 end;
6192 if ok then
6193 begin
6194 gChatSounds[i].Sound.Play();
6195 break;
6196 end;
6197 end;
6198 end;
6199 if not ok then
6200 g_Sound_PlayEx('SOUND_GAME_RADIO');
6201 end;
6203 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6204 var
6205 a: Integer;
6206 begin
6207 case gAnnouncer of
6208 ANNOUNCE_NONE:
6209 Exit;
6210 ANNOUNCE_ME,
6211 ANNOUNCE_MEPLUS:
6212 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6213 Exit;
6214 end;
6215 for a := 0 to 3 do
6216 if goodsnd[a].IsPlaying() then
6217 Exit;
6219 goodsnd[Random(4)].Play();
6220 end;
6222 procedure g_Game_Announce_KillCombo(Param: Integer);
6223 var
6224 UID: Word;
6225 c, n: Byte;
6226 Pl: TPlayer;
6227 Name: String;
6228 begin
6229 UID := Param and $FFFF;
6230 c := Param shr 16;
6231 if c < 2 then
6232 Exit;
6234 Pl := g_Player_Get(UID);
6235 if Pl = nil then
6236 Name := '?'
6237 else
6238 Name := Pl.Name;
6240 case c of
6241 2: begin
6242 n := 0;
6243 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6244 end;
6245 3: begin
6246 n := 1;
6247 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6248 end;
6249 4: begin
6250 n := 2;
6251 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6252 end;
6253 else begin
6254 n := 3;
6255 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6256 end;
6257 end;
6259 case gAnnouncer of
6260 ANNOUNCE_NONE:
6261 Exit;
6262 ANNOUNCE_ME:
6263 if not g_Game_IsWatchedPlayer(UID) then
6264 Exit;
6265 ANNOUNCE_MEPLUS:
6266 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6267 Exit;
6268 end;
6270 if killsnd[n].IsPlaying() then
6271 killsnd[n].Stop();
6272 killsnd[n].Play();
6273 end;
6275 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
6276 var
6277 a: Integer;
6278 begin
6279 case gAnnouncer of
6280 ANNOUNCE_NONE:
6281 Exit;
6282 ANNOUNCE_ME:
6283 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6284 Exit;
6285 end;
6286 for a := 0 to 2 do
6287 if hahasnd[a].IsPlaying() then
6288 Exit;
6290 hahasnd[Random(3)].Play();
6291 end;
6293 procedure g_Game_StartVote(Command, Initiator: string);
6294 var
6295 Need: Integer;
6296 begin
6297 if not gVotesEnabled then Exit;
6298 if gGameSettings.GameType <> GT_SERVER then Exit;
6299 if gVoteInProgress or gVotePassed then
6300 begin
6301 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6302 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6303 Exit;
6304 end;
6305 gVoteInProgress := True;
6306 gVotePassed := False;
6307 gVoteTimer := gTime + gVoteTimeout * 1000;
6308 gVoteCount := 0;
6309 gVoted := False;
6310 gVoteCommand := Command;
6312 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6313 Need := Floor((NetClientCount+1)/2.0)+1
6314 else
6315 Need := Floor(NetClientCount/2.0)+1;
6316 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6317 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6318 end;
6320 procedure g_Game_CheckVote;
6321 var
6322 I, Need: Integer;
6323 begin
6324 if gGameSettings.GameType <> GT_SERVER then Exit;
6325 if not gVoteInProgress then Exit;
6327 if (gTime >= gVoteTimer) then
6328 begin
6329 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6330 Need := Floor((NetClientCount+1)/2.0) + 1
6331 else
6332 Need := Floor(NetClientCount/2.0) + 1;
6333 if gVoteCount >= Need then
6334 begin
6335 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6336 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6337 gVotePassed := True;
6338 gVoteCmdTimer := gTime + 5000;
6339 end
6340 else
6341 begin
6342 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6343 MH_SEND_VoteEvent(NET_VE_FAILED);
6344 end;
6345 if NetClients <> nil then
6346 for I := Low(NetClients) to High(NetClients) do
6347 if NetClients[i].Used then
6348 NetClients[i].Voted := False;
6349 gVoteInProgress := False;
6350 gVoted := False;
6351 gVoteCount := 0;
6352 end
6353 else
6354 begin
6355 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6356 Need := Floor((NetClientCount+1)/2.0) + 1
6357 else
6358 Need := Floor(NetClientCount/2.0) + 1;
6359 if gVoteCount >= Need then
6360 begin
6361 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6362 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6363 gVoteInProgress := False;
6364 gVotePassed := True;
6365 gVoteCmdTimer := gTime + 5000;
6366 gVoted := False;
6367 gVoteCount := 0;
6368 if NetClients <> nil then
6369 for I := Low(NetClients) to High(NetClients) do
6370 if NetClients[i].Used then
6371 NetClients[i].Voted := False;
6372 end;
6373 end;
6374 end;
6376 procedure g_Game_LoadMapList(FileName: string);
6377 var
6378 ListFile: TextFile;
6379 s: string;
6380 begin
6381 MapList := nil;
6382 MapIndex := -1;
6384 if not FileExists(FileName) then Exit;
6386 AssignFile(ListFile, FileName);
6387 Reset(ListFile);
6388 while not EOF(ListFile) do
6389 begin
6390 ReadLn(ListFile, s);
6392 s := Trim(s);
6393 if s = '' then Continue;
6395 SetLength(MapList, Length(MapList)+1);
6396 MapList[High(MapList)] := s;
6397 end;
6398 CloseFile(ListFile);
6399 end;
6401 procedure g_Game_SetDebugMode();
6402 begin
6403 gDebugMode := True;
6404 // Читы (даже в своей игре):
6405 gCheats := True;
6406 end;
6408 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6409 var
6410 i: Word;
6411 begin
6412 if Length(LoadingStat.Msgs) = 0 then
6413 Exit;
6415 with LoadingStat do
6416 begin
6417 if not reWrite then
6418 begin // Переходим на следующую строку или скроллируем:
6419 if NextMsg = Length(Msgs) then
6420 begin // scroll
6421 for i := 0 to High(Msgs)-1 do
6422 Msgs[i] := Msgs[i+1];
6423 end
6424 else
6425 Inc(NextMsg);
6426 end else
6427 if NextMsg = 0 then
6428 Inc(NextMsg);
6430 Msgs[NextMsg-1] := Text;
6431 CurValue := 0;
6432 MaxValue := Max;
6433 ShowCount := 0;
6434 PBarWasHere := false;
6435 end;
6437 g_ActiveWindow := nil;
6439 ProcessLoading(true);
6440 end;
6442 procedure g_Game_StepLoading(Value: Integer = -1);
6443 begin
6444 with LoadingStat do
6445 begin
6446 if Value = -1 then
6447 begin
6448 Inc(CurValue);
6449 Inc(ShowCount);
6450 end
6451 else
6452 CurValue := Value;
6453 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
6454 begin
6455 ShowCount := 0;
6456 ProcessLoading();
6457 end;
6458 end;
6459 end;
6461 procedure g_Game_ClearLoading();
6462 var
6463 len: Word;
6464 begin
6465 with LoadingStat do
6466 begin
6467 CurValue := 0;
6468 MaxValue := 0;
6469 ShowCount := 0;
6470 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6471 if len < 1 then len := 1;
6472 SetLength(Msgs, len);
6473 for len := Low(Msgs) to High(Msgs) do
6474 Msgs[len] := '';
6475 NextMsg := 0;
6476 PBarWasHere := false;
6477 end;
6478 end;
6480 procedure Parse_Params(var pars: TParamStrValues);
6481 var
6482 i: Integer;
6483 s: String;
6484 begin
6485 SetLength(pars, 0);
6486 i := 1;
6487 while i <= ParamCount do
6488 begin
6489 s := ParamStr(i);
6490 if (s[1] = '-') and (Length(s) > 1) then
6491 begin
6492 if (s[2] = '-') and (Length(s) > 2) then
6493 begin // Одиночный параметр
6494 SetLength(pars, Length(pars) + 1);
6495 with pars[High(pars)] do
6496 begin
6497 Name := LowerCase(s);
6498 Value := '+';
6499 end;
6500 end
6501 else
6502 if (i < ParamCount) then
6503 begin // Параметр со значением
6504 Inc(i);
6505 SetLength(pars, Length(pars) + 1);
6506 with pars[High(pars)] do
6507 begin
6508 Name := LowerCase(s);
6509 Value := LowerCase(ParamStr(i));
6510 end;
6511 end;
6512 end;
6514 Inc(i);
6515 end;
6516 end;
6518 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6519 var
6520 i: Integer;
6521 begin
6522 Result := '';
6523 for i := 0 to High(pars) do
6524 if pars[i].Name = aName then
6525 begin
6526 Result := pars[i].Value;
6527 Break;
6528 end;
6529 end;
6531 procedure g_Game_Process_Params();
6532 var
6533 pars: TParamStrValues;
6534 map: String;
6535 GMode, n: Byte;
6536 LimT, LimS: Integer;
6537 Opt: LongWord;
6538 Lives: Integer;
6539 s: String;
6540 Port: Integer;
6541 ip: String;
6542 F: TextFile;
6543 begin
6544 Parse_Params(pars);
6546 // Debug mode:
6547 s := Find_Param_Value(pars, '--debug');
6548 if (s <> '') then
6549 begin
6550 g_Game_SetDebugMode();
6551 s := Find_Param_Value(pars, '--netdump');
6552 if (s <> '') then
6553 NetDump := True;
6554 end;
6556 // Connect when game loads
6557 ip := Find_Param_Value(pars, '-connect');
6559 if ip <> '' then
6560 begin
6561 s := Find_Param_Value(pars, '-port');
6562 if (s = '') or not TryStrToInt(s, Port) then
6563 Port := 25666;
6565 s := Find_Param_Value(pars, '-pw');
6567 g_Game_StartClient(ip, Port, s);
6568 Exit;
6569 end;
6571 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6572 if (s <> '') then
6573 begin
6574 gDefaultMegawadStart := s;
6575 end;
6577 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6578 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6579 begin
6580 gDefaultMegawadStart := DF_Default_Megawad_Start;
6581 end;
6583 // Start map when game loads:
6584 map := LowerCase(Find_Param_Value(pars, '-map'));
6585 if isWadPath(map) then
6586 begin
6587 // Game mode:
6588 s := Find_Param_Value(pars, '-gm');
6589 GMode := g_Game_TextToMode(s);
6590 if GMode = GM_NONE then GMode := GM_DM;
6591 if GMode = GM_SINGLE then GMode := GM_COOP;
6593 // Time limit:
6594 s := Find_Param_Value(pars, '-limt');
6595 if (s = '') or (not TryStrToInt(s, LimT)) then
6596 LimT := 0;
6597 if LimT < 0 then
6598 LimT := 0;
6600 // Goal limit:
6601 s := Find_Param_Value(pars, '-lims');
6602 if (s = '') or (not TryStrToInt(s, LimS)) then
6603 LimS := 0;
6604 if LimS < 0 then
6605 LimS := 0;
6607 // Lives limit:
6608 s := Find_Param_Value(pars, '-lives');
6609 if (s = '') or (not TryStrToInt(s, Lives)) then
6610 Lives := 0;
6611 if Lives < 0 then
6612 Lives := 0;
6614 // Options:
6615 s := Find_Param_Value(pars, '-opt');
6616 if (s = '') then
6617 Opt := gsGameFlags
6618 else
6619 Opt := StrToIntDef(s, 0);
6621 // Close after map:
6622 s := Find_Param_Value(pars, '--close');
6623 if (s <> '') then
6624 gMapOnce := True;
6626 // Override map to test:
6627 s := LowerCase(Find_Param_Value(pars, '-testmap'));
6628 if s <> '' then
6629 begin
6630 if e_IsValidResourceName(s) then
6631 e_FindResource(AllMapDirs, s);
6632 gTestMap := ExpandFileName(s);
6633 end;
6635 // Delete test map after play:
6636 s := Find_Param_Value(pars, '--testdelete');
6637 if (s <> '') then
6638 begin
6639 //gMapToDelete := MapsDir + map;
6640 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
6641 Halt(1);
6642 end;
6644 // Delete temporary WAD after play:
6645 s := Find_Param_Value(pars, '--tempdelete');
6646 if (s <> '') and (gTestMap <> '') then
6647 begin
6648 gMapToDelete := gTestMap;
6649 gTempDelete := True;
6650 end;
6652 // Number of players:
6653 s := Find_Param_Value(pars, '-pl');
6654 if (s = '') then
6655 n := DEFAULT_PLAYERS
6656 else
6657 n := StrToIntDef(s, DEFAULT_PLAYERS);
6659 // Start:
6660 s := Find_Param_Value(pars, '-port');
6661 if (s = '') or not TryStrToInt(s, Port) then
6662 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
6663 else
6664 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
6665 end;
6667 // Execute script when game loads:
6668 s := Find_Param_Value(pars, '-exec');
6669 if s <> '' then
6670 begin
6671 // if not isWadPath(s) then
6672 // s := GameDir + '/' + s;
6674 {$I-}
6675 AssignFile(F, s);
6676 Reset(F);
6677 if IOResult <> 0 then
6678 begin
6679 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
6680 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6681 CloseFile(F);
6682 Exit;
6683 end;
6684 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
6685 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
6687 while not EOF(F) do
6688 begin
6689 ReadLn(F, s);
6690 if IOResult <> 0 then
6691 begin
6692 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
6693 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
6694 CloseFile(F);
6695 Exit;
6696 end;
6697 if Pos('#', s) <> 1 then // script comment
6698 g_Console_Process(s, True);
6699 end;
6701 CloseFile(F);
6702 {$I+}
6703 end;
6705 SetLength(pars, 0);
6706 end;
6708 begin
6709 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
6710 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6711 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
6712 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
6714 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
6715 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6716 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6717 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6719 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
6720 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
6722 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
6723 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
6725 {$IFDEF ENABLE_HOLMES}
6726 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
6727 {$ENDIF}
6729 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
6731 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
6732 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
6734 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6735 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6737 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
6738 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
6739 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
6740 conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
6741 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
6742 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
6743 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
6744 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
6745 conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
6746 end.