1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure GameCommands(P
: SSArray
);
137 procedure GameCheats(P
: SSArray
);
138 procedure DebugCommands(P
: SSArray
);
139 procedure g_Game_Process_Params
;
140 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
141 procedure g_Game_StepLoading(Value
: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
213 LOG_FILENAME
= 'Doom2DF.log';
215 TEST_MAP_NAME
= '$$$_TEST_$$$';
217 STD_PLAYER_MODEL
= 'Doomer';
221 gGameSettings
: TGameSettings
;
222 gPlayer1Settings
: TPlayerSettings
;
223 gPlayer2Settings
: TPlayerSettings
;
225 gPlayerScreenSize
: TDFPoint
;
226 gPlayer1ScreenCoord
: TDFPoint
;
227 gPlayer2ScreenCoord
: TDFPoint
;
228 gPlayer1
: TPlayer
= nil;
229 gPlayer2
: TPlayer
= nil;
230 gPlayerDrawn
: TPlayer
= nil;
232 gSwitchGameMode
: Byte = GM_DM
;
233 gHearPoint1
, gHearPoint2
: THearPoint
;
234 gSoundEffectsDF
: Boolean = False;
235 gSoundTriggerTime
: Word = 0;
236 gAnnouncer
: Byte = ANNOUNCE_NONE
;
237 goodsnd
: array[0..3] of TPlayableSound
;
238 killsnd
: array[0..3] of TPlayableSound
;
239 hahasnd
: array[0..2] of TPlayableSound
;
240 sound_get_flag
: array[0..1] of TPlayableSound
;
241 sound_lost_flag
: array[0..1] of TPlayableSound
;
242 sound_ret_flag
: array[0..1] of TPlayableSound
;
243 sound_cap_flag
: array[0..1] of TPlayableSound
;
244 gBodyKillEvent
: Integer = -1;
245 gDefInterTime
: ShortInt = -1;
246 gInterEndTime
: LongWord = 0;
247 gInterTime
: LongWord = 0;
248 gServInterTime
: Byte = 0;
249 gGameStartTime
: LongWord = 0;
250 gTotalMonsters
: Integer = 0;
251 gPauseMain
: Boolean = false;
252 gPauseHolmes
: Boolean = false;
253 gShowTime
: Boolean = True;
254 gShowFPS
: Boolean = False;
255 gShowGoals
: Boolean = True;
256 gShowStat
: Boolean = True;
257 gShowKillMsg
: Boolean = True;
258 gShowLives
: Boolean = True;
259 gShowPing
: Boolean = False;
260 gShowMap
: Boolean = False;
262 gState
: Byte = STATE_NONE
;
264 sWidth
, sHeight
: Word;
265 gSpectMode
: Byte = SPECT_NONE
;
266 gSpectHUD
: Boolean = True;
267 gSpectKeyPress
: Boolean = False;
268 gSpectX
: Integer = 0;
269 gSpectY
: Integer = 0;
270 gSpectStep
: Byte = 8;
271 gSpectViewTwo
: Boolean = False;
272 gSpectPID1
: Integer = -1;
273 gSpectPID2
: Integer = -1;
274 gSpectAuto
: Boolean = False;
275 gSpectAutoNext
: LongWord;
276 gSpectAutoStepX
: Integer;
277 gSpectAutoStepY
: Integer;
278 gMusic
: TMusic
= nil;
279 gLoadGameMode
: Boolean;
280 gCheats
: Boolean = False;
281 gMapOnce
: Boolean = False;
282 gMapToDelete
: String;
283 gTempDelete
: Boolean = False;
284 gLastMap
: Boolean = False;
285 gWinPosX
, gWinPosY
: Integer;
286 gWinSizeX
, gWinSizeY
: Integer;
287 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
288 gWinActive
: Boolean = True; // by default window is active, lol
289 gResolutionChange
: Boolean = False;
290 gRC_Width
, gRC_Height
: Word;
291 gRC_FullScreen
, gRC_Maximized
: Boolean;
292 gLanguageChange
: Boolean = False;
293 gDebugMode
: Boolean = False;
294 g_debug_Sounds
: Boolean = False;
295 g_debug_Frames
: Boolean = False;
296 g_debug_WinMsgs
: Boolean = False;
297 g_debug_MonsterOff
: Boolean = False;
298 g_debug_BotAIOff
: Byte = 0;
299 g_debug_HealthBar
: Boolean = False;
300 g_Debug_Player
: Boolean = False;
301 gCoopMonstersKilled
: Word = 0;
302 gCoopSecretsFound
: Word = 0;
303 gCoopTotalMonstersKilled
: Word = 0;
304 gCoopTotalSecretsFound
: Word = 0;
305 gCoopTotalMonsters
: Word = 0;
306 gCoopTotalSecrets
: Word = 0;
307 gStatsOff
: Boolean = False;
308 gStatsPressed
: Boolean = False;
309 gExitByTrigger
: Boolean = False;
310 gNextMap
: String = '';
311 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
312 gLMSRespawnTime
: Cardinal = 0;
313 gLMSSoftSpawn
: Boolean = False;
314 gMissionFailed
: Boolean = False;
315 gVoteInProgress
: Boolean = False;
316 gVotePassed
: Boolean = False;
317 gVoteCommand
: string = '';
318 gVoteTimer
: Cardinal = 0;
319 gVoteCmdTimer
: Cardinal = 0;
320 gVoteCount
: Integer = 0;
321 gVoteTimeout
: Cardinal = 30;
322 gVoted
: Boolean = False;
323 gVotesEnabled
: Boolean = True;
324 gEvents
: Array of TGameEvent
;
325 gDelayedEvents
: Array of TDelayedEvent
;
326 gUseChatSounds
: Boolean = True;
327 gChatSounds
: Array of TChatSound
;
329 g_dbg_ignore_bounds
: Boolean = false;
330 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
331 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
333 // move button values:
334 // bits 0-1: l/r state:
335 // 0: neither left, nor right pressed
338 // bits 4-5: l/r state when strafe was pressed
339 P1MoveButton
: Byte = 0;
340 P2MoveButton
: Byte = 0;
342 g_profile_frame_update
: Boolean = false;
343 g_profile_frame_draw
: Boolean = false;
344 g_profile_collision
: Boolean = false;
345 g_profile_los
: Boolean = false;
346 g_profile_history_size
: Integer = 1000;
348 g_rlayer_back
: Boolean = true;
349 g_rlayer_step
: Boolean = true;
350 g_rlayer_wall
: Boolean = true;
351 g_rlayer_door
: Boolean = true;
352 g_rlayer_acid1
: Boolean = true;
353 g_rlayer_acid2
: Boolean = true;
354 g_rlayer_water
: Boolean = true;
355 g_rlayer_fore
: Boolean = true;
358 procedure g_ResetDynlights ();
359 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
360 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
362 function conIsCheatsEnabled (): Boolean; inline;
363 function gPause (): Boolean; inline;
369 {$INCLUDE ../nogl/noGLuses.inc}
370 {$IFDEF ENABLE_HOLMES}
373 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
374 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
375 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
376 g_triggers
, g_monsters
, e_sound
, CONFIG
,
378 ENet
, e_msg
, g_netmsg
, g_netmaster
,
383 hasPBarGfx
: Boolean = false;
386 // ////////////////////////////////////////////////////////////////////////// //
387 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
390 // ////////////////////////////////////////////////////////////////////////// //
391 function conIsCheatsEnabled (): Boolean; inline;
394 if g_Game_IsNet
then exit
;
395 if not gDebugMode
then
397 //if not gCheats then exit;
398 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
399 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
405 // ////////////////////////////////////////////////////////////////////////// //
407 profileFrameDraw
: TProfiler
= nil;
410 // ////////////////////////////////////////////////////////////////////////// //
413 x
, y
, radius
: Integer;
416 exploRadius
: Integer;
420 g_dynLights
: array of TDynLight
= nil;
421 g_dynLightCount
: Integer = 0;
422 g_playerLight
: Boolean = false;
424 procedure g_ResetDynlights ();
428 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
430 for idx
:= 0 to g_dynLightCount
-1 do
432 if g_dynLights
[idx
].exploCount
= -666 then
439 Inc(g_dynLights
[idx
].exploCount
);
440 if (g_dynLights
[idx
].exploCount
< 10) then
442 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
443 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
444 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
445 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
450 g_dynLightCount
:= lnum
;
453 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
455 if not gwin_has_stencil
then exit
;
456 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
457 g_dynLights
[g_dynLightCount
].x
:= x
;
458 g_dynLights
[g_dynLightCount
].y
:= y
;
459 g_dynLights
[g_dynLightCount
].radius
:= radius
;
460 g_dynLights
[g_dynLightCount
].r
:= r
;
461 g_dynLights
[g_dynLightCount
].g
:= g
;
462 g_dynLights
[g_dynLightCount
].b
:= b
;
463 g_dynLights
[g_dynLightCount
].a
:= a
;
464 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
465 Inc(g_dynLightCount
);
468 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
470 if not gwin_has_stencil
then exit
;
471 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
472 g_dynLights
[g_dynLightCount
].x
:= x
;
473 g_dynLights
[g_dynLightCount
].y
:= y
;
474 g_dynLights
[g_dynLightCount
].radius
:= 0;
475 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
476 g_dynLights
[g_dynLightCount
].r
:= r
;
477 g_dynLights
[g_dynLightCount
].g
:= g
;
478 g_dynLights
[g_dynLightCount
].b
:= b
;
479 g_dynLights
[g_dynLightCount
].a
:= 0;
480 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
481 Inc(g_dynLightCount
);
485 // ////////////////////////////////////////////////////////////////////////// //
486 function calcProfilesHeight (prof
: TProfiler
): Integer;
489 if (prof
= nil) then exit
;
490 if (length(prof
.bars
) = 0) then exit
;
491 result
:= length(prof
.bars
)*(16+2);
495 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
502 if (prof
= nil) then exit
;
504 if (length(prof
.bars
) = 0) then exit
;
506 hgt
:= calcProfilesHeight(prof
);
507 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
508 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
510 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
511 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
512 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
515 for ii
:= 0 to High(prof
.bars
) do
517 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
524 // ////////////////////////////////////////////////////////////////////////// //
526 TEndCustomGameStat
= record
527 PlayerStat
: TPlayerStatArray
;
531 Map
, MapName
: String;
534 TEndSingleGameStat
= record
535 PlayerStat
: Array [0..1] of record
541 TotalSecrets
: Integer;
544 TLoadingStat
= record
548 Msgs
: Array of String;
550 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
553 TParamStrValue
= record
558 TParamStrValues
= Array of TParamStrValue
;
561 INTER_ACTION_TEXT
= 1;
562 INTER_ACTION_PIC
= 2;
563 INTER_ACTION_MUSIC
= 3;
567 FPSCounter
, UPSCounter
: Word;
568 FPSTime
, UPSTime
: LongWord;
569 DataLoaded
: Boolean = False;
570 LastScreenShot
: Int64;
571 IsDrawStat
: Boolean = False;
572 CustomStat
: TEndCustomGameStat
;
573 SingleStat
: TEndSingleGameStat
;
574 LoadingStat
: TLoadingStat
;
575 EndingGameCounter
: Byte = 0;
578 MessageLineLength
: Integer = 80;
579 MapList
: SSArray
= nil;
580 MapIndex
: Integer = -1;
586 text: Array of ShortString;
587 anim
: Array of ShortString;
588 pic
: Array of ShortString;
589 mus
: Array of ShortString;
591 triggers
: Array of record
593 actions
: Array of record
594 action
, p1
, p2
: Integer;
597 cur_trigger
: Integer;
610 function Compare(a
, b
: TPlayerStat
): Integer;
612 if a
.Spectator
then Result
:= 1
613 else if b
.Spectator
then Result
:= -1
614 else if a
.Frags
< b
.Frags
then Result
:= 1
615 else if a
.Frags
> b
.Frags
then Result
:= -1
616 else if a
.Deaths
< b
.Deaths
then Result
:= -1
617 else if a
.Deaths
> b
.Deaths
then Result
:= 1
618 else if a
.Kills
< b
.Kills
then Result
:= -1
622 procedure SortGameStat(var stat
: TPlayerStatArray
);
627 if stat
= nil then Exit
;
629 for I
:= High(stat
) downto Low(stat
) do
630 for J
:= Low(stat
) to High(stat
) - 1 do
631 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
634 stat
[J
] := stat
[J
+ 1];
639 function g_Game_ModeToText(Mode
: Byte): string;
643 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
644 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
645 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
646 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
647 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
651 function g_Game_TextToMode(Mode
: string): Byte;
654 Mode
:= UpperCase(Mode
);
655 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
660 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
665 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
670 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
675 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
682 function g_Game_IsNet(): Boolean;
684 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
687 function g_Game_IsServer(): Boolean;
689 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
692 function g_Game_IsClient(): Boolean;
694 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
697 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
704 Result
.name
:= ExtractFileName(WAD
);
705 Result
.description
:= '';
708 w
:= TWADFile
.Create();
711 if not w
.GetResource('INTERSCRIPT', p
, len
) then
717 cfg
:= TConfig
.CreateMem(p
, len
);
718 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
719 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
720 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
721 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
727 procedure g_Game_FreeWAD();
731 for a
:= 0 to High(MegaWAD
.res
.pic
) do
732 if MegaWAD
.res
.pic
[a
] <> '' then
733 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
735 for a
:= 0 to High(MegaWAD
.res
.mus
) do
736 if MegaWAD
.res
.mus
[a
] <> '' then
737 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
739 MegaWAD
.res
.pic
:= nil;
740 MegaWAD
.res
.text := nil;
741 MegaWAD
.res
.anim
:= nil;
742 MegaWAD
.res
.mus
:= nil;
743 MegaWAD
.triggers
:= nil;
745 g_Texture_Delete('TEXTURE_endpic');
746 g_Sound_Delete('MUSIC_endmus');
748 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
749 gGameSettings
.WAD
:= '';
752 procedure g_Game_LoadWAD(WAD
: string);
761 gGameSettings
.WAD
:= WAD
;
762 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
765 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
767 w
:= TWADFile
.Create();
768 w
.ReadFile(MapsDir
+ WAD
);
770 if not w
.GetResource('INTERSCRIPT', p
, len
) then
776 cfg
:= TConfig
.CreateMem(p
, len
);
781 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
782 if s = '' then Break;
785 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
786 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
788 g_Texture_CreateWADEx(s, s);
794 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
795 if s = '' then Break;
798 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
799 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
801 g_Music_CreateWADEx(s, s);
804 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
805 if MegaWAD
.endpic
<> '' then
807 s
:= g_ExtractWadName(MegaWAD
.endpic
);
808 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
809 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
811 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
812 if MegaWAD
.endmus
<> '' then
814 s
:= g_ExtractWadName(MegaWAD
.endmus
);
815 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
816 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
824 {procedure start_trigger(t: string);
828 function next_trigger(): Boolean;
832 procedure DisableCheats();
838 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
839 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
840 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
841 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
843 {$IF DEFINED(D2F_DEBUG)}
844 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
845 gAimLine
:= g_dbg_aimline_on
;
849 procedure g_Game_ExecuteEvent(Name
: String);
855 if gEvents
= nil then
857 for a
:= 0 to High(gEvents
) do
858 if gEvents
[a
].Name
= Name
then
860 if gEvents
[a
].Command
<> '' then
861 g_Console_Process(gEvents
[a
].Command
, True);
866 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
871 if gDelayedEvents
<> nil then
872 for a
:= 0 to High(gDelayedEvents
) do
873 if not gDelayedEvents
[a
].Pending
then
880 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
881 n
:= High(gDelayedEvents
);
883 gDelayedEvents
[n
].Pending
:= True;
884 gDelayedEvents
[n
].DEType
:= DEType
;
885 gDelayedEvents
[n
].DENum
:= Num
;
886 gDelayedEvents
[n
].DEStr
:= Str
;
887 if DEType
= DE_GLOBEVENT
then
888 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
890 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
899 if g_Game_IsNet
and g_Game_IsServer
then
900 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
904 gPauseHolmes
:= false;
907 g_Game_StopAllSounds(False);
912 EndingGameCounter
:= 0;
913 g_ActiveWindow
:= nil;
915 gLMSRespawn
:= LMS_RESPAWN_NONE
;
916 gLMSRespawnTime
:= 0;
919 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
924 begin // Ýòî áûë òåñò
928 begin // Âûõîä â ãëàâíîå ìåíþ
929 gMusic
.SetByName('MUSIC_MENU');
931 if gState
<> STATE_SLIST
then
933 g_GUI_ShowWindow('MainMenu');
934 gState
:= STATE_MENU
;
937 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
938 slReturnPressed
:= True;
939 if g_Net_Slist_Fetch(slCurrent
) then
941 if slCurrent
= nil then
942 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
945 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
946 g_Serverlist_GenerateTable(slCurrent
, slTable
);
949 g_Game_ExecuteEvent('ongameend');
953 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
955 if not g_Game_IsClient
then g_Game_Restart();
958 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
960 // Ñòàòèñòèêà Ñâîåé èãðû:
961 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
963 CustomStat
.GameTime
:= gTime
;
964 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
965 CustomStat
.MapName
:= gMapInfo
.Name
;
966 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
967 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
968 CustomStat
.TeamStat
:= gTeamStat
;
970 CustomStat
.PlayerStat
:= nil;
972 // Ñòàòèñòèêà èãðîêîâ:
973 if gPlayers
<> nil then
975 for a
:= 0 to High(gPlayers
) do
976 if gPlayers
[a
] <> nil then
978 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
979 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
981 Name
:= gPlayers
[a
].Name
;
982 Frags
:= gPlayers
[a
].Frags
;
983 Deaths
:= gPlayers
[a
].Death
;
984 Kills
:= gPlayers
[a
].Kills
;
985 Team
:= gPlayers
[a
].Team
;
986 Color
:= gPlayers
[a
].Model
.Color
;
987 Spectator
:= gPlayers
[a
].FSpectator
;
991 SortGameStat(CustomStat
.PlayerStat
);
994 g_Game_ExecuteEvent('onmapend');
997 EndingGameCounter
:= 255;
998 gState
:= STATE_FOLD
;
1000 if gDefInterTime
< 0 then
1001 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1003 gInterEndTime
:= gDefInterTime
* 1000;
1006 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1008 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1009 SingleStat
.GameTime
:= gTime
;
1010 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1011 SingleStat
.TotalSecrets
:= gSecretsCount
;
1012 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1013 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1014 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1015 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1016 if SingleStat
.TwoPlayers
then
1018 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1019 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1022 g_Game_ExecuteEvent('onmapend');
1025 if gNextMap
<> '' then
1027 gMusic
.SetByName('MUSIC_INTERMUS');
1029 gState
:= STATE_INTERSINGLE
;
1032 g_Game_ExecuteEvent('oninter');
1034 else // Áîëüøå íåò êàðò
1036 // Çàòóõàþùèé ýêðàí:
1037 EndingGameCounter
:= 255;
1038 gState
:= STATE_FOLD
;
1043 // Îêîí÷àíèå îáðàáîòàíî:
1044 if gExit
<> EXIT_QUIT
then
1048 procedure drawTime(X
, Y
: Integer); inline;
1050 e_TextureFontPrint(x
, y
,
1051 Format('%d:%.2d:%.2d', [
1052 gTime
div 1000 div 3600,
1053 (gTime
div 1000 div 60) mod 60,
1054 gTime
div 1000 mod 60
1059 procedure DrawStat();
1061 pc
, x
, y
, w
, h
: Integer;
1062 w1
, w2
, w3
, w4
: Integer;
1064 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1067 stat
: TPlayerStatArray
;
1074 pc
:= g_Player_GetCount
;
1075 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1077 w
:= gScreenWidth
-(gScreenWidth
div 5);
1078 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1081 h
:= 40+ch
*5+(ch
+8)*pc
;
1082 x
:= (gScreenWidth
div 2)-(w
div 2);
1083 y
:= (gScreenHeight
div 2)-(h
div 2);
1085 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1086 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1088 drawTime(x
+w
-78, y
+8);
1090 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1091 map
:= g_ExtractFileName(gMapInfo
.Map
);
1092 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1094 case gGameSettings
.GameMode
of
1097 if gGameSettings
.MaxLives
= 0 then
1098 s1
:= _lc
[I_GAME_DM
]
1100 s1
:= _lc
[I_GAME_LMS
];
1101 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1102 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1107 if gGameSettings
.MaxLives
= 0 then
1108 s1
:= _lc
[I_GAME_TDM
]
1110 s1
:= _lc
[I_GAME_TLMS
];
1111 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1112 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1117 s1
:= _lc
[I_GAME_CTF
];
1118 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1119 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1124 if gGameSettings
.MaxLives
= 0 then
1125 s1
:= _lc
[I_GAME_COOP
]
1127 s1
:= _lc
[I_GAME_SURV
];
1128 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1129 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1140 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1142 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1144 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1146 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1147 gStdFont
, 200, 200, 200, 1);
1149 if NetMode
= NET_SERVER
then
1150 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1152 if NetMode
= NET_CLIENT
then
1153 e_TextureFontPrintEx(x
+8, y
+ 8,
1154 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1158 stat
:= g_Player_GetStats();
1161 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1162 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1164 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1166 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1170 for a
:= TEAM_RED
to TEAM_BLUE
do
1172 if a
= TEAM_RED
then
1174 s1
:= _lc
[I_GAME_TEAM_RED
];
1181 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1187 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1188 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1189 gStdFont
, r
, g
, b
, 1);
1191 _y
:= _y
+ch
+(ch
div 4);
1192 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1193 _y
:= _y
+(ch
div 4);
1195 for aa
:= 0 to High(stat
) do
1196 if stat
[aa
].Team
= a
then
1212 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1214 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1216 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1218 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1225 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1228 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1229 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1230 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1231 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1234 for aa
:= 0 to High(stat
) do
1248 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1249 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1251 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1253 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1255 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1257 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1263 procedure g_Game_Init();
1269 gTempDelete
:= False;
1271 sfsGCDisable(); // temporary disable removing of temporary volumes
1274 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1275 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1276 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1277 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1279 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1280 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1281 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1283 g_Game_ClearLoading();
1284 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1285 g_Game_SetLoadingText('', 0, False);
1287 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1290 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1291 g_PlayerModel_LoadData();
1293 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1295 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1296 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1297 until FindNext(SR
) <> 0;
1300 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1302 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1303 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1304 until FindNext(SR
) <> 0;
1307 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1309 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1310 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1311 until FindNext(SR
) <> 0;
1315 gPauseMain
:= false;
1316 gPauseHolmes
:= false;
1318 LastScreenShot
:= 0;
1320 {e_MouseInfo.Accel := 1.0;}
1322 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1325 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1326 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1327 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1328 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1329 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1331 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1334 gMusic
:= TMusic
.Create();
1335 gMusic
.SetByName('MUSIC_MENU');
1338 gGameSettings
.WarmupTime
:= 30;
1340 gState
:= STATE_MENU
;
1342 SetLength(gEvents
, 6);
1343 gEvents
[0].Name
:= 'ongamestart';
1344 gEvents
[1].Name
:= 'ongameend';
1345 gEvents
[2].Name
:= 'onmapstart';
1346 gEvents
[3].Name
:= 'onmapend';
1347 gEvents
[4].Name
:= 'oninter';
1348 gEvents
[5].Name
:= 'onwadend';
1350 sfsGCEnable(); // enable releasing unused volumes
1354 procedure g_Game_Free(freeTextures
: Boolean=true);
1356 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1357 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1359 g_Map_Free(freeTextures
);
1361 g_Player_RemoveAllCorpses();
1363 gGameSettings
.GameType
:= GT_NONE
;
1364 if gGameSettings
.GameMode
= GM_SINGLE
then
1365 gGameSettings
.GameMode
:= GM_DM
;
1366 gSwitchGameMode
:= gGameSettings
.GameMode
;
1369 gExitByTrigger
:= False;
1372 function IsActivePlayer(p
: TPlayer
): Boolean;
1377 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1380 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1387 if gPlayers
= nil then
1389 for a
:= Low(gPlayers
) to High(gPlayers
) do
1390 if IsActivePlayer(gPlayers
[a
]) then
1392 if gPlayers
[a
].UID
<> ID
then
1394 Result
:= gPlayers
[a
];
1399 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1405 if gPlayers
= nil then
1409 for a
:= Low(gPlayers
) to High(gPlayers
) do
1410 if IsActivePlayer(gPlayers
[a
]) then
1412 SetLength(ids
, Length(ids
) + 1);
1413 ids
[High(ids
)] := gPlayers
[a
].UID
;
1414 if gPlayers
[a
].UID
= Skip
then
1417 if Length(ids
) = 0 then
1422 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1425 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1431 if gPlayers
= nil then
1435 for a
:= Low(gPlayers
) to High(gPlayers
) do
1436 if IsActivePlayer(gPlayers
[a
]) then
1438 SetLength(ids
, Length(ids
) + 1);
1439 ids
[High(ids
)] := gPlayers
[a
].UID
;
1440 if gPlayers
[a
].UID
= Skip
then
1443 if Length(ids
) = 0 then
1446 Result
:= ids
[Length(ids
) - 1]
1448 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1451 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1457 if gPlayers
= nil then
1461 for a
:= Low(gPlayers
) to High(gPlayers
) do
1462 if IsActivePlayer(gPlayers
[a
]) then
1464 SetLength(ids
, Length(ids
) + 1);
1465 ids
[High(ids
)] := gPlayers
[a
].UID
;
1466 if gPlayers
[a
].UID
= Skip
then
1469 if Length(ids
) = 0 then
1471 if Length(ids
) = 1 then
1476 Result
:= ids
[Random(Length(ids
))];
1478 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1480 Result
:= ids
[Random(Length(ids
))];
1485 function GetRandomSpectMode(Current
: Byte): Byte;
1492 0: Result
:= SPECT_STATS
;
1493 1: Result
:= SPECT_MAPVIEW
;
1494 2: Result
:= SPECT_MAPVIEW
;
1495 3: Result
:= SPECT_PLAYERS
;
1496 4: Result
:= SPECT_PLAYERS
;
1497 5: Result
:= SPECT_PLAYERS
;
1498 6: Result
:= SPECT_PLAYERS
;
1500 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1504 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1506 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1507 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1511 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1517 if (plr
= nil) then exit
;
1518 if (p2hack
) then time
:= 1000 else time
:= 1;
1519 strafeDir
:= MoveButton
shr 4;
1520 MoveButton
:= MoveButton
and $0F;
1523 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1524 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1525 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1527 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1528 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1529 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1531 // if we have "strafe" key, turn off old strafe mechanics
1532 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1534 // new strafe mechanics
1535 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1536 // now set direction according to strafe (reversed)
1537 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1538 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1542 strafeDir
:= 0; // not strafing anymore
1543 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1544 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1545 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1546 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1547 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1548 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1551 // fix movebutton state
1552 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1554 // Îñòàëüíûå êëàâèøè:
1555 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1556 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1557 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1558 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1559 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1560 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1561 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1563 for i
:= 0 to High(KeyWeapon
) do
1564 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1565 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1568 // HACK: add dynlight here
1569 if gwin_k8_enable_light_experiments
then
1571 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1573 g_playerLight
:= true;
1575 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1577 g_playerLight
:= false;
1581 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1584 procedure g_Game_Update();
1586 Msg
: g_gui
.TMessage
;
1592 function sendMonsPos (mon
: TMonster
): Boolean;
1594 result
:= false; // don't stop
1595 // this will also reset "need-send" flag
1596 if mon
.gncNeedSend
then
1598 MH_SEND_MonsterPos(mon
.UID
);
1600 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1602 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1604 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1606 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1610 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1612 result
:= false; // don't stop
1613 // this will also reset "need-send" flag
1614 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1618 reliableUpdate
: Boolean;
1623 // Ïîðà âûêëþ÷àòü èãðó:
1624 if gExit
= EXIT_QUIT
then
1626 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1630 if gExit
= EXIT_QUIT
then
1634 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1635 // no need to, as we'll do it in event handler
1637 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1640 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1642 gExit
:= EXIT_SIMPLE
;
1648 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1649 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1650 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1651 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1653 if g_Game_IsNet
and g_Game_IsServer
then
1655 gInterTime
:= gInterTime
+ GAME_TICK
;
1656 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1657 if a
<> gServInterTime
then
1659 gServInterTime
:= a
;
1660 MH_SEND_TimeSync(gServInterTime
);
1664 if (not g_Game_IsClient
) and
1668 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1669 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1671 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1672 and (g_ActiveWindow
= nil)
1674 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1677 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1678 g_Game_StopAllSounds(True);
1680 if gMapOnce
then // Ýòî áûë òåñò
1681 gExit
:= EXIT_SIMPLE
1683 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1684 g_Game_ChangeMap(gNextMap
)
1685 else // Ñëåäóþùåé êàðòû íåò
1687 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1689 // Âûõîä â ãëàâíîå ìåíþ:
1691 g_GUI_ShowWindow('MainMenu');
1692 gMusic
.SetByName('MUSIC_MENU');
1694 gState
:= STATE_MENU
;
1697 // Ôèíàëüíàÿ êàðòèíêà:
1698 g_Game_ExecuteEvent('onwadend');
1700 if not gMusic
.SetByName('MUSIC_endmus') then
1701 gMusic
.SetByName('MUSIC_STDENDMUS');
1703 gState
:= STATE_ENDPIC
;
1705 g_Game_ExecuteEvent('ongameend');
1711 if gState
= STATE_INTERTEXT
then
1712 if InterText
.counter
> 0 then
1713 InterText
.counter
:= InterText
.counter
- 1;
1716 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1718 if EndingGameCounter
= 0 then
1720 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1721 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1723 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1725 g_Game_ExecuteEvent('onwadend');
1726 if not gMusic
.SetByName('MUSIC_endmus') then
1727 gMusic
.SetByName('MUSIC_STDENDMUS');
1730 gMusic
.SetByName('MUSIC_ROUNDMUS');
1733 gState
:= STATE_INTERCUSTOM
;
1736 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1738 gMusic
.SetByName('MUSIC_INTERMUS');
1740 gState
:= STATE_INTERSINGLE
;
1743 g_Game_ExecuteEvent('oninter');
1746 DecMin(EndingGameCounter
, 6, 0);
1749 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1751 if gMapOnce
then // Ýòî áûë òåñò
1753 gExit
:= EXIT_SIMPLE
;
1759 g_Serverlist_Control(slCurrent
, slTable
);
1762 if g_Game_IsNet
then
1763 if not gConsoleShow
then
1764 if not gChatShow
then
1766 if g_ActiveWindow
= nil then
1768 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1769 g_Console_Chat_Switch(False)
1770 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1771 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1772 g_Console_Chat_Switch(True);
1775 if not gChatEnter
then
1776 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1777 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1778 and (not e_KeyPressed(VK_CHAT
))
1779 and (not e_KeyPressed(VK_TEAM
)) then
1782 // Ñòàòèñòèêà ïî Tab:
1784 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1785 (gGameSettings
.GameType
<> GT_SINGLE
) and
1786 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1789 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1791 // Âðåìÿ += 28 ìèëëèñåêóíä:
1792 gTime
:= gTime
+ GAME_TICK
;
1794 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1795 if MessageTime
= 0 then
1797 if MessageTime
> 0 then
1798 MessageTime
:= MessageTime
- 1;
1800 if (g_Game_IsServer
) then
1802 // Áûë çàäàí ëèìèò âðåìåíè:
1803 if (gGameSettings
.TimeLimit
> 0) then
1804 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1805 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1810 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1811 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1812 g_Game_RestartRound(gLMSSoftSpawn
);
1814 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1815 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1817 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1819 g_Console_Process(gVoteCommand
);
1821 gVotePassed
:= False;
1824 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1825 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1826 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1827 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1828 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1830 // Áûë çàäàí ëèìèò ïîáåä:
1831 if (gGameSettings
.GoalLimit
> 0) then
1835 if gGameSettings
.GameMode
= GM_DM
then
1836 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1837 for i
:= 0 to High(gPlayers
) do
1838 if gPlayers
[i
] <> nil then
1839 if gPlayers
[i
].Frags
> b
then
1840 b
:= gPlayers
[i
].Frags
;
1843 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1844 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1845 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1848 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1849 if b
>= gGameSettings
.GoalLimit
then
1856 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1857 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1858 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1859 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1861 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1862 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1863 end // if not console
1866 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1868 // process weapon switch queue
1872 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1873 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1875 if not gSpectKeyPress
then
1877 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)
1878 and (not gSpectAuto
) then
1880 // switch spect mode
1882 SPECT_NONE
: ; // not spectator
1884 SPECT_MAPVIEW
: Inc(gSpectMode
);
1885 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1887 gSpectKeyPress
:= True;
1889 if (gSpectMode
= SPECT_MAPVIEW
)
1890 and (not gSpectAuto
) then
1892 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1893 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1894 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1895 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1896 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1897 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1898 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1899 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1900 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1903 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1904 gSpectKeyPress
:= True;
1906 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1909 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1910 gSpectKeyPress
:= True;
1913 if (gSpectMode
= SPECT_PLAYERS
)
1914 and (not gSpectAuto
) then
1916 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1919 gSpectViewTwo
:= True;
1920 gSpectKeyPress
:= True;
1922 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1924 // remove second view
1925 gSpectViewTwo
:= False;
1926 gSpectKeyPress
:= True;
1928 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1930 // prev player (view 1)
1931 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1932 gSpectKeyPress
:= True;
1934 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1936 // next player (view 1)
1937 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1938 gSpectKeyPress
:= True;
1940 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1942 // prev player (view 2)
1943 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1944 gSpectKeyPress
:= True;
1946 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1948 // next player (view 2)
1949 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1950 gSpectKeyPress
:= True;
1953 if isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
) then
1955 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1958 gSpectAutoNext
:= 0;
1959 gSpectViewTwo
:= False;
1960 gSpectKeyPress
:= True;
1965 gSpectMode
:= SPECT_STATS
;
1966 gSpectAuto
:= False;
1967 gSpectKeyPress
:= True;
1972 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1973 (not isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
)) and
1974 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1975 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1976 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1977 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1978 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1979 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1980 gSpectKeyPress
:= False;
1984 if gSpectMode
= SPECT_MAPVIEW
then
1986 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
1988 gSpectAutoNext
:= gTime
1991 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
1993 gSpectAutoNext
:= gTime
1997 if gSpectAutoNext
<= gTime
then
1999 if gSpectAutoNext
> 0 then
2001 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2005 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2006 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2007 gSpectAutoStepX
:= Random(9) - 4;
2008 gSpectAutoStepY
:= Random(9) - 4;
2009 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2010 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2011 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2012 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2013 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2014 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2018 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2023 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2024 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2025 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2031 // Îáíîâëÿåì âñå îñòàëüíîå:
2034 g_Triggers_Update();
2036 g_Monsters_Update();
2038 g_Player_UpdateAll();
2039 g_Player_UpdatePhysicalObjects();
2041 // server: send newly spawned monsters unconditionally
2042 if (gGameSettings
.GameType
= GT_SERVER
) then
2044 if (Length(gMonstersSpawned
) > 0) then
2046 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2047 SetLength(gMonstersSpawned
, 0);
2051 if (gSoundTriggerTime
> 8) then
2053 g_Game_UpdateTriggerSounds();
2054 gSoundTriggerTime
:= 0;
2058 Inc(gSoundTriggerTime
);
2061 if (NetMode
= NET_SERVER
) then
2063 Inc(NetTimeToUpdate
);
2064 Inc(NetTimeToReliable
);
2066 // send monster updates
2067 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2069 // send all monsters (periodic sync)
2070 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2072 for I
:= 0 to High(gPlayers
) do
2074 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2077 g_Mons_ForEach(sendMonsPos
);
2079 if reliableUpdate
then
2081 NetTimeToReliable
:= 0;
2082 NetTimeToUpdate
:= NetUpdateRate
;
2086 NetTimeToUpdate
:= 0;
2091 // send only mosters with some unexpected changes
2092 g_Mons_ForEach(sendMonsPosUnexpected
);
2095 // send unexpected platform changes
2096 g_Map_NetSendInterestingPanels();
2098 if NetUseMaster
then
2100 if gTime
>= NetTimeToMaster
then
2102 if (NetMHost
= nil) or (NetMPeer
= nil) then
2104 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2108 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2112 else if (NetMode
= NET_CLIENT
) then
2114 MC_SEND_PlayerPos();
2116 end; // if gameOn ...
2118 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2119 if g_ActiveWindow
<> nil then
2121 w
:= e_GetFirstKeyPressed();
2123 if (w
<> IK_INVALID
) then
2125 Msg
.Msg
:= MESSAGE_DIKEY
;
2127 g_ActiveWindow
.OnMessage(Msg
);
2130 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2131 if g_ActiveWindow
<> nil then
2132 g_ActiveWindow
.Update();
2134 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2135 if gResolutionChange
then
2137 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2138 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2139 gResolutionChange
:= False;
2140 g_ActiveWindow
:= nil;
2143 // Íóæíî ñìåíèòü ÿçûê:
2144 if gLanguageChange
then
2146 //e_WriteLog('Read language file', MSG_NOTIFY);
2147 //g_Language_Load(DataDir + gLanguage + '.txt');
2148 g_Language_Set(gLanguage
);
2150 gLanguageChange
:= False;
2154 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2155 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2156 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2159 LastScreenShot
:= GetTimer();
2162 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2163 if e_KeyPressed(IK_F10
) and
2165 (not gConsoleShow
) and
2166 (g_ActiveWindow
= nil) then
2171 Time
:= GetTimer() {div 1000};
2173 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2174 if gDelayedEvents
<> nil then
2175 for a
:= 0 to High(gDelayedEvents
) do
2176 if gDelayedEvents
[a
].Pending
and
2178 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2179 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2182 case gDelayedEvents
[a
].DEType
of
2184 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2187 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2191 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2192 if g_Game_IsNet
and g_Game_IsServer
then
2193 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2197 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2199 gDelayedEvents
[a
].Pending
:= False;
2202 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2203 UPSCounter
:= UPSCounter
+ 1;
2204 if Time
- UPSTime
>= 1000 then
2213 g_Weapon_AddDynLights();
2214 g_Items_AddDynLights();
2218 procedure g_Game_LoadChatSounds(Resource
: string);
2221 FileName
, Snd
: string;
2223 len
, cnt
, tags
, i
, j
: Integer;
2226 FileName
:= g_ExtractWadName(Resource
);
2228 WAD
:= TWADFile
.Create();
2229 WAD
.ReadFile(FileName
);
2231 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2238 cfg
:= TConfig
.CreateMem(p
, len
);
2239 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2241 SetLength(gChatSounds
, cnt
);
2242 for i
:= 0 to Length(gChatSounds
) - 1 do
2244 gChatSounds
[i
].Sound
:= nil;
2245 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2246 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2247 if (Snd
= '') or (Tags
<= 0) then
2249 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2250 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2251 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2252 SetLength(gChatSounds
[i
].Tags
, tags
);
2253 for j
:= 0 to tags
- 1 do
2254 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2255 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2262 procedure g_Game_FreeChatSounds();
2266 for i
:= 0 to Length(gChatSounds
) - 1 do
2268 gChatSounds
[i
].Sound
.Free();
2269 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2271 SetLength(gChatSounds
, 0);
2275 procedure g_Game_LoadData();
2282 if DataLoaded
then Exit
;
2284 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2286 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2287 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2288 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2289 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2290 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2291 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2292 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2293 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2294 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2295 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2296 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2297 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2298 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2299 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2300 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2303 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2304 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2305 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2306 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2310 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2311 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2312 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2313 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2314 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2320 hasPBarGfx
:= false;
2324 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2325 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2326 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2327 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2328 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2329 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2330 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2331 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2332 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2333 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2334 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2335 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2336 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2337 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2338 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2339 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2340 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2341 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2342 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2343 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2344 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2345 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2346 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2347 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2348 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2349 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2350 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2351 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2352 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2353 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2354 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2355 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2356 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2357 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2358 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2359 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2360 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2361 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2362 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2364 goodsnd
[0] := TPlayableSound
.Create();
2365 goodsnd
[1] := TPlayableSound
.Create();
2366 goodsnd
[2] := TPlayableSound
.Create();
2367 goodsnd
[3] := TPlayableSound
.Create();
2369 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2370 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2371 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2372 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2374 killsnd
[0] := TPlayableSound
.Create();
2375 killsnd
[1] := TPlayableSound
.Create();
2376 killsnd
[2] := TPlayableSound
.Create();
2377 killsnd
[3] := TPlayableSound
.Create();
2379 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2380 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2381 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2382 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2384 hahasnd
[0] := TPlayableSound
.Create();
2385 hahasnd
[1] := TPlayableSound
.Create();
2386 hahasnd
[2] := TPlayableSound
.Create();
2388 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2389 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2390 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2392 sound_get_flag
[0] := TPlayableSound
.Create();
2393 sound_get_flag
[1] := TPlayableSound
.Create();
2394 sound_lost_flag
[0] := TPlayableSound
.Create();
2395 sound_lost_flag
[1] := TPlayableSound
.Create();
2396 sound_ret_flag
[0] := TPlayableSound
.Create();
2397 sound_ret_flag
[1] := TPlayableSound
.Create();
2398 sound_cap_flag
[0] := TPlayableSound
.Create();
2399 sound_cap_flag
[1] := TPlayableSound
.Create();
2401 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2402 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2403 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2404 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2405 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2406 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2407 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2408 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2410 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2412 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2415 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2416 g_Weapon_LoadData();
2418 g_Monsters_LoadData();
2423 procedure g_Game_FreeData();
2425 if not DataLoaded
then Exit
;
2428 g_Weapon_FreeData();
2429 g_Monsters_FreeData();
2431 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2433 g_Texture_Delete('NOTEXTURE');
2434 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2435 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2436 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2437 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2438 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2439 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2440 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2441 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2442 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2443 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2444 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2445 g_Frames_DeleteByName('FRAMES_TELEPORT');
2446 g_Frames_DeleteByName('FRAMES_PUNCH');
2447 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2448 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2449 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2450 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2451 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2452 g_Sound_Delete('SOUND_GAME_TELEPORT');
2453 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2454 g_Sound_Delete('SOUND_GAME_SECRET');
2455 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2456 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2457 g_Sound_Delete('SOUND_GAME_BULK1');
2458 g_Sound_Delete('SOUND_GAME_BULK2');
2459 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2460 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2461 g_Sound_Delete('SOUND_GAME_BURNING');
2462 g_Sound_Delete('SOUND_GAME_SWITCH1');
2463 g_Sound_Delete('SOUND_GAME_SWITCH0');
2470 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2471 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2472 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2473 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2480 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2481 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2482 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2483 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2489 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2490 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2491 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2493 sound_get_flag
[0].Free();
2494 sound_get_flag
[1].Free();
2495 sound_lost_flag
[0].Free();
2496 sound_lost_flag
[1].Free();
2497 sound_ret_flag
[0].Free();
2498 sound_ret_flag
[1].Free();
2499 sound_cap_flag
[0].Free();
2500 sound_cap_flag
[1].Free();
2502 g_Sound_Delete('SOUND_CTF_GET1');
2503 g_Sound_Delete('SOUND_CTF_GET2');
2504 g_Sound_Delete('SOUND_CTF_LOST1');
2505 g_Sound_Delete('SOUND_CTF_LOST2');
2506 g_Sound_Delete('SOUND_CTF_RETURN1');
2507 g_Sound_Delete('SOUND_CTF_RETURN2');
2508 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2509 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2511 g_Game_FreeChatSounds();
2513 DataLoaded
:= False;
2516 procedure DrawCustomStat();
2522 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2523 s1
, s2
, topstr
: String;
2525 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2527 g_ProcessMessages();
2529 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2531 if not gStatsPressed
then
2533 gStatsOff
:= not gStatsOff
;
2534 gStatsPressed
:= True;
2538 gStatsPressed
:= False;
2542 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2543 w
:= (Length(s1
) * ww2
) div 2;
2544 x
:= gScreenWidth
div 2 - w
;
2546 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2550 if (gGameSettings
.GameMode
= GM_COOP
) then
2552 if gMissionFailed
then
2553 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2555 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2558 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2560 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2561 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2563 if g_Game_IsNet
then
2565 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2566 if not gChatShow
then
2567 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2568 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2571 if g_Game_IsClient
then
2572 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2574 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2575 if not gChatShow
then
2576 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2577 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2582 w
:= gScreenWidth
-x
*2;
2588 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2589 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2591 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2593 case CustomStat
.GameMode
of
2596 if gGameSettings
.MaxLives
= 0 then
2597 s1
:= _lc
[I_GAME_DM
]
2599 s1
:= _lc
[I_GAME_LMS
];
2603 if gGameSettings
.MaxLives
= 0 then
2604 s1
:= _lc
[I_GAME_TDM
]
2606 s1
:= _lc
[I_GAME_TLMS
];
2608 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2611 if gGameSettings
.MaxLives
= 0 then
2612 s1
:= _lc
[I_GAME_COOP
]
2614 s1
:= _lc
[I_GAME_SURV
];
2620 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2624 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2625 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2628 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2629 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2630 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2631 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2633 pc
:= Length(CustomStat
.PlayerStat
);
2634 if pc
= 0 then Exit
;
2636 if CustomStat
.GameMode
= GM_COOP
then
2638 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2640 s2
:= _lc
[I_GAME_MONSTERS
];
2641 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2642 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2644 s2
:= _lc
[I_GAME_SECRETS
];
2645 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2646 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2649 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2651 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2652 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2653 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2655 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2656 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2657 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2661 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2666 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2667 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2668 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2670 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2673 for t
:= TEAM_RED
to TEAM_BLUE
do
2675 if t
= TEAM_RED
then
2677 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2678 gStdFont
, 255, 0, 0, 1);
2679 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2680 gStdFont
, 255, 0, 0, 1);
2687 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2688 gStdFont
, 0, 0, 255, 1);
2689 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2690 gStdFont
, 0, 0, 255, 1);
2696 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2699 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2700 if CustomStat
.PlayerStat
[p
].Team
= t
then
2701 with CustomStat
.PlayerStat
[p
] do
2715 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2716 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2717 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2724 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2727 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2728 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2729 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2732 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2733 with CustomStat
.PlayerStat
[p
] do
2735 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2742 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2743 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2744 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2750 procedure DrawSingleStat();
2752 tm
, key_x
, val_x
, y
: Integer;
2756 procedure player_stat(n
: Integer);
2762 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2763 s2
:= Format(' %d', [gTotalMonsters
]);
2765 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2766 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2767 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2768 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2770 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2771 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2773 // "Kills-per-minute: ##.#":
2774 s1
:= _lc
[I_MENU_INTER_KPM
];
2776 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2778 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2779 s2
:= Format(' %.1f', [kpm
]);
2781 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2782 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2784 // "Secrets found: # / #":
2785 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2786 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2788 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2789 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2790 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2791 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2793 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2794 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2798 // "Level Complete":
2799 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2800 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2802 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2803 s1
:= _lc
[I_MENU_INTER_KPM
];
2804 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2807 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2809 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2810 val_x
:= key_x
+ w1
;
2813 tm
:= SingleStat
.GameTime
div 1000;
2814 s1
:= _lc
[I_MENU_INTER_TIME
];
2815 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2817 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2818 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2820 if SingleStat
.TwoPlayers
then
2823 s1
:= _lc
[I_MENU_PLAYER_1
];
2824 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2825 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2827 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2832 s1
:= _lc
[I_MENU_PLAYER_2
];
2833 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2834 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2836 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2842 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2848 procedure DrawLoadingStat();
2849 procedure drawRect (x
, y
, w
, h
: Integer);
2851 if (w
< 1) or (h
< 1) then exit
;
2853 glVertex2f(x
+0.375, y
+0.375);
2854 glVertex2f(x
+w
+0.375, y
+0.375);
2855 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2856 glVertex2f(x
+0.375, y
+h
+0.375);
2860 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2862 rectW
, rectH
: Integer;
2869 idl
, idr
, idb
, idm
: LongWord;
2873 if (total
< 1) then exit
;
2874 if (cur
< 1) then exit
; // don't blink
2875 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2876 //if (cur < 0) then cur := 0;
2877 //if (cur > total) then cur := total;
2880 if (hasPBarGfx
) then
2882 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2883 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2884 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2885 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2886 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2887 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2888 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2889 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2891 //rectW := gScreenWidth-360;
2892 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2895 x0
:= (gScreenWidth
-rectW
) div 2;
2896 y0
:= gScreenHeight
-rectH
-64;
2897 if (y0
< 2) then y0
:= 2;
2899 glEnable(GL_SCISSOR_TEST
);
2902 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2903 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2904 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2907 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2909 while (f
< x0
+rectW
) do
2911 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2916 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2917 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2920 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2921 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2925 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2931 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2935 rectW
:= gScreenWidth
-64;
2938 x0
:= (gScreenWidth
-rectW
) div 2;
2939 y0
:= gScreenHeight
-rectH
-64;
2940 if (y0
< 2) then y0
:= 2;
2942 glDisable(GL_BLEND
);
2943 glDisable(GL_TEXTURE_2D
);
2945 //glClearColor(0, 0, 0, 0);
2946 //glClear(GL_COLOR_BUFFER_BIT);
2948 glColor4ub(127, 127, 127, 255);
2949 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2951 glColor4ub(0, 0, 0, 255);
2952 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2954 glColor4ub(127, 127, 127, 255);
2955 wdt
:= rectW
*cur
div total
;
2956 if (wdt
> rectW
) then wdt
:= rectW
;
2957 drawRect(x0
, y0
, wdt
, rectH
);
2966 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2968 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2969 yy
:= (gScreenHeight
div 3);
2970 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2971 xx
:= (gScreenWidth
div 3);
2975 for i
:= 0 to NextMsg
-1 do
2977 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2978 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2982 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2983 yy
:= yy
+ LOADING_INTERLINE
;
2984 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2989 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2991 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2993 function monDraw (mon
: TMonster
): Boolean;
2995 result
:= false; // don't stop
3000 // Ëåâûé âåðõíèé óãîë
3001 aX
:= Obj
.X
div ScaleSz
+ 1;
3002 aY
:= Obj
.Y
div ScaleSz
+ 1;
3004 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3005 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3006 // Ïðàâûé íèæíèé óãîë
3007 aX2
:= aX
+ aX2
- 1;
3008 aY2
:= aY
+ aY2
- 1;
3009 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3015 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3016 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3019 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3020 ScaleSz
:= 16 div Scale
;
3021 // Ðàçìåðû ìèíè-êàðòû:
3022 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3023 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3025 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3027 if gWalls
<> nil then
3030 for a
:= 0 to High(gWalls
) do
3032 if PanelType
<> 0 then
3034 // Ëåâûé âåðõíèé óãîë:
3035 aX
:= X
div ScaleSz
;
3036 aY
:= Y
div ScaleSz
;
3038 aX2
:= max(Width
div ScaleSz
, 1);
3039 aY2
:= max(Height
div ScaleSz
, 1);
3040 // Ïðàâûé íèæíèé óãîë:
3041 aX2
:= aX
+ aX2
- 1;
3042 aY2
:= aY
+ aY2
- 1;
3045 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3046 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3047 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3051 if gSteps
<> nil then
3054 for a
:= 0 to High(gSteps
) do
3056 if PanelType
<> 0 then
3058 // Ëåâûé âåðõíèé óãîë:
3059 aX
:= X
div ScaleSz
;
3060 aY
:= Y
div ScaleSz
;
3062 aX2
:= max(Width
div ScaleSz
, 1);
3063 aY2
:= max(Height
div ScaleSz
, 1);
3064 // Ïðàâûé íèæíèé óãîë:
3065 aX2
:= aX
+ aX2
- 1;
3066 aY2
:= aY
+ aY2
- 1;
3068 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3071 if gLifts
<> nil then
3074 for a
:= 0 to High(gLifts
) do
3076 if PanelType
<> 0 then
3078 // Ëåâûé âåðõíèé óãîë:
3079 aX
:= X
div ScaleSz
;
3080 aY
:= Y
div ScaleSz
;
3082 aX2
:= max(Width
div ScaleSz
, 1);
3083 aY2
:= max(Height
div ScaleSz
, 1);
3084 // Ïðàâûé íèæíèé óãîë:
3085 aX2
:= aX
+ aX2
- 1;
3086 aY2
:= aY
+ aY2
- 1;
3089 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3090 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3091 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3092 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3096 if gWater
<> nil then
3099 for a
:= 0 to High(gWater
) do
3101 if PanelType
<> 0 then
3103 // Ëåâûé âåðõíèé óãîë:
3104 aX
:= X
div ScaleSz
;
3105 aY
:= Y
div ScaleSz
;
3107 aX2
:= max(Width
div ScaleSz
, 1);
3108 aY2
:= max(Height
div ScaleSz
, 1);
3109 // Ïðàâûé íèæíèé óãîë:
3110 aX2
:= aX
+ aX2
- 1;
3111 aY2
:= aY
+ aY2
- 1;
3113 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3116 if gAcid1
<> nil then
3118 // Ðèñóåì êèñëîòó 1:
3119 for a
:= 0 to High(gAcid1
) do
3121 if PanelType
<> 0 then
3123 // Ëåâûé âåðõíèé óãîë:
3124 aX
:= X
div ScaleSz
;
3125 aY
:= Y
div ScaleSz
;
3127 aX2
:= max(Width
div ScaleSz
, 1);
3128 aY2
:= max(Height
div ScaleSz
, 1);
3129 // Ïðàâûé íèæíèé óãîë:
3130 aX2
:= aX
+ aX2
- 1;
3131 aY2
:= aY
+ aY2
- 1;
3133 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3136 if gAcid2
<> nil then
3138 // Ðèñóåì êèñëîòó 2:
3139 for a
:= 0 to High(gAcid2
) do
3141 if PanelType
<> 0 then
3143 // Ëåâûé âåðõíèé óãîë:
3144 aX
:= X
div ScaleSz
;
3145 aY
:= Y
div ScaleSz
;
3147 aX2
:= max(Width
div ScaleSz
, 1);
3148 aY2
:= max(Height
div ScaleSz
, 1);
3149 // Ïðàâûé íèæíèé óãîë:
3150 aX2
:= aX
+ aX2
- 1;
3151 aY2
:= aY
+ aY2
- 1;
3153 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3156 if gPlayers
<> nil then
3159 for a
:= 0 to High(gPlayers
) do
3160 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3162 // Ëåâûé âåðõíèé óãîë:
3163 aX
:= Obj
.X
div ScaleSz
+ 1;
3164 aY
:= Obj
.Y
div ScaleSz
+ 1;
3166 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3167 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3168 // Ïðàâûé íèæíèé óãîë:
3169 aX2
:= aX
+ aX2
- 1;
3170 aY2
:= aY
+ aY2
- 1;
3172 if gPlayers
[a
] = p
then
3173 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3176 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3177 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3178 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3183 g_Mons_ForEach(monDraw
);
3188 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3190 if not hasAmbient
then exit
;
3191 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3195 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3196 //FIXME: broken for splitscreen mode
3197 procedure renderDynLightsInternal ();
3199 //hasAmbient: Boolean;
3200 //ambColor: TDFColor;
3202 lx
, ly
, lrad
: Integer;
3203 scxywh
: array[0..3] of GLint
;
3206 if e_NoGraphics
then exit
;
3208 //TODO: lights should be in separate grid, i think
3209 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3210 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3213 //ambColor := gCurrentMap['light_ambient'].rgba;
3214 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3216 { // this will multiply incoming color to alpha from framebuffer
3218 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3222 * light rendering: (INVALID!)
3223 * glStencilFunc(GL_EQUAL, 0, $ff);
3225 * glClear(GL_STENCIL_BUFFER_BIT);
3226 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3227 * draw shadow volume into stencil buffer
3228 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3229 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3231 * draw color-less quad with light alpha (WARNING! don't touch color!)
3232 * glEnable(GL_BLEND);
3233 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3234 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3236 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3237 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3239 // setup OpenGL parameters
3240 glStencilMask($FFFFFFFF);
3241 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3242 glEnable(GL_STENCIL_TEST
);
3243 glEnable(GL_SCISSOR_TEST
);
3244 glClear(GL_STENCIL_BUFFER_BIT
);
3245 glStencilFunc(GL_EQUAL
, 0, $ff);
3247 for lln
:= 0 to g_dynLightCount
-1 do
3249 lx
:= g_dynLights
[lln
].x
;
3250 ly
:= g_dynLights
[lln
].y
;
3251 lrad
:= g_dynLights
[lln
].radius
;
3252 if (lrad
< 3) then continue
;
3254 if (lx
-sX
+lrad
< 0) then continue
;
3255 if (ly
-sY
+lrad
< 0) then continue
;
3256 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3257 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3259 // set scissor to optimize drawing
3260 if (g_dbg_scale
= 1.0) then
3262 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3266 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3268 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3269 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3270 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3271 // draw extruded panels
3272 glDisable(GL_TEXTURE_2D
);
3273 glDisable(GL_BLEND
);
3274 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3275 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3276 // render light texture
3277 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3278 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3281 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3282 glEnable(GL_TEXTURE_2D
);
3283 // color and opacity
3284 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3285 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3287 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3288 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3289 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3290 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3295 glDisable(GL_STENCIL_TEST
);
3296 glDisable(GL_BLEND
);
3297 glDisable(GL_SCISSOR_TEST
);
3298 //glScissor(0, 0, sWidth, sHeight);
3300 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3301 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3305 function fixViewportForScale (): Boolean;
3307 nx0
, ny0
, nw
, nh
: Integer;
3310 if (g_dbg_scale
<> 1.0) then
3313 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3314 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3315 nw
:= round(sWidth
/g_dbg_scale
);
3316 nh
:= round(sHeight
/g_dbg_scale
);
3325 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3326 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3327 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3329 TDrawCB
= procedure ();
3332 hasAmbient
: Boolean;
3334 doAmbient
: Boolean = false;
3336 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3341 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3342 if gdbg_map_use_accel_render
then
3344 tagmask
:= panelTypeToTag(panType
);
3345 while (gDrawPanelList
.count
> 0) do
3347 pan
:= TPanel(gDrawPanelList
.front());
3348 if ((pan
.tag
and tagmask
) = 0) then break
;
3349 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3350 gDrawPanelList
.popFront();
3355 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3357 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3360 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3362 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3363 if assigned(cb
) then cb();
3364 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3368 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3370 // our accelerated renderer will collect all panels to gDrawPanelList
3371 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3372 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3373 if gdbg_map_use_accel_render
then
3375 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3377 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3379 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3380 g_Map_DrawBack(backXOfs
, backYOfs
);
3381 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3383 if setTransMatrix
then
3385 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3386 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3387 glTranslatef(-sX
, -sY
, 0);
3391 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3392 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3397 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3398 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3399 glClear(GL_COLOR_BUFFER_BIT);
3402 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3405 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3406 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3407 drawOther('items', @g_Items_Draw
);
3408 drawOther('weapons', @g_Weapon_Draw
);
3409 drawOther('shells', @g_Player_DrawShells
);
3410 drawOther('drawall', @g_Player_DrawAll
);
3411 drawOther('corpses', @g_Player_DrawCorpses
);
3412 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3413 drawOther('monsters', @g_Monsters_Draw
);
3414 drawOther('itemdrop', @g_Items_DrawDrop
);
3415 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3416 drawOther('gfx', @g_GFX_Draw
);
3417 drawOther('flags', @g_Map_DrawFlags
);
3418 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3419 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3420 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3421 drawOther('dynlights', @renderDynLightsInternal
);
3423 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3425 renderAmbientQuad(hasAmbient
, ambColor
);
3429 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3432 if g_debug_HealthBar
then
3434 g_Monsters_DrawHealth();
3435 g_Player_DrawHealth();
3438 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3442 procedure DrawMapView(x
, y
, w
, h
: Integer);
3449 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3450 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3457 fixViewportForScale();
3458 renderMapInternal(-bx
, -by
, true);
3464 procedure DrawPlayer(p
: TPlayer
);
3466 px
, py
, a
, b
, c
, d
: Integer;
3469 if (p
= nil) or (p
.FDummy
) then
3472 g_Map_DrawBack(0, 0);
3477 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3478 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3484 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3485 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3487 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3489 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3490 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3492 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3493 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3495 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3496 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3499 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3502 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3503 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3506 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3511 // scaled, ignore level bounds
3512 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3513 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3516 if p
.IncCam
<> 0 then
3518 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3520 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3522 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3526 if py
< gPlayerScreenSize
.Y
div 2 then
3528 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3530 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3534 if p
.IncCam
< 0 then
3536 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3539 if p
.IncCam
> 0 then
3541 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3545 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3546 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3547 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3549 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3550 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3551 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3554 sY
:= -(b
+p
.IncCam
);
3555 sWidth
:= gPlayerScreenSize
.X
;
3556 sHeight
:= gPlayerScreenSize
.Y
;
3558 //glTranslatef(a, b+p.IncCam, 0);
3560 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3562 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3563 fixViewportForScale();
3564 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3566 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3568 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3569 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3570 if (sX
< 0) then sX
:= 0;
3571 if (sY
< 0) then sY
:= 0;
3573 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3574 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3577 //r_smallmap_h: 0: left; 1: center; 2: right
3578 //r_smallmap_v: 0: top; 1: center; 2: bottom
3580 if (gMapInfo
.Width
= sWidth
) then
3584 else if (gMapInfo
.Width
< sWidth
) then
3586 case r_smallmap_h
of
3587 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3588 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3589 else sX
:= 0; // left
3593 if (gMapInfo
.Height
= sHeight
) then
3597 else if (gMapInfo
.Height
< sHeight
) then
3599 case r_smallmap_v
of
3600 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3601 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3602 else sY
:= 0; // top
3608 p
.viewPortW
:= sWidth
;
3609 p
.viewPortH
:= sHeight
;
3611 {$IFDEF ENABLE_HOLMES}
3612 if (p
= gPlayer1
) then
3614 g_Holmes_plrViewPos(sX
, sY
);
3615 g_Holmes_plrViewSize(sWidth
, sHeight
);
3619 renderMapInternal(-c
, -d
, true);
3621 if (gGameSettings
.GameMode
<> GM_SINGLE
) and gPlayerIndicator
then
3623 if p
.FSpectator
then
3624 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3625 p
.GameY
+ PLAYER_RECT_CY
- 4,
3626 'X', gStdFont
, 255, 255, 255, 1, True);
3628 for a := 0 to High(gCollideMap) do
3629 for b := 0 to High(gCollideMap[a]) do
3632 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3634 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3638 1: e_DrawPoint(1, b, a, 200, 200, 200);
3639 2: e_DrawPoint(1, b, a, 64, 64, 255);
3640 3: e_DrawPoint(1, b, a, 255, 0, 255);
3650 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3651 if g_Debug_Player
then
3652 g_Player_DrawDebug(p
);
3656 procedure drawProfilers ();
3661 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3662 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3663 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3666 procedure g_Game_Draw();
3673 plView1
, plView2
: TPlayer
;
3676 if gExit
= EXIT_QUIT
then Exit
;
3678 Time
:= GetTimer() {div 1000};
3679 FPSCounter
:= FPSCounter
+1;
3680 if Time
- FPSTime
>= 1000 then
3687 if gGameOn
or (gState
= STATE_FOLD
) then
3689 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3691 gSpectMode
:= SPECT_NONE
;
3692 if not gRevertPlayers
then
3694 plView1
:= gPlayer1
;
3695 plView2
:= gPlayer2
;
3699 plView1
:= gPlayer2
;
3700 plView2
:= gPlayer1
;
3704 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3706 gSpectMode
:= SPECT_NONE
;
3707 if gPlayer2
= nil then
3710 plView1
:= gPlayer2
;
3719 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3720 gSpectMode
:= SPECT_STATS
;
3722 if gSpectMode
= SPECT_PLAYERS
then
3723 if gPlayers
<> nil then
3725 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3726 if plView1
= nil then
3728 gSpectPID1
:= GetActivePlayerID_Next();
3729 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3731 if gSpectViewTwo
then
3733 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3734 if plView2
= nil then
3736 gSpectPID2
:= GetActivePlayerID_Next();
3737 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3742 if gSpectMode
= SPECT_MAPVIEW
then
3744 // Ðåæèì ïðîñìîòðà êàðòû
3746 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3747 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3748 gHearPoint1
.Active
:= True;
3749 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3750 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3751 gHearPoint2
.Active
:= False;
3755 Split
:= (plView1
<> nil) and (plView2
<> nil);
3757 // Òî÷êè ñëóõà èãðîêîâ
3758 if plView1
<> nil then
3760 gHearPoint1
.Active
:= True;
3761 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3762 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3764 gHearPoint1
.Active
:= False;
3765 if plView2
<> nil then
3767 gHearPoint2
.Active
:= True;
3768 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3769 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3771 gHearPoint2
.Active
:= False;
3773 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3774 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3777 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3778 if gScreenHeight
mod 2 = 0 then
3779 Dec(gPlayerScreenSize
.Y
);
3782 gPlayerScreenSize
.Y
:= gScreenHeight
;
3785 if gScreenHeight
mod 2 = 0 then
3786 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3788 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3790 DrawPlayer(plView1
);
3791 gPlayer1ScreenCoord
.X
:= sX
;
3792 gPlayer1ScreenCoord
.Y
:= sY
;
3796 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3798 DrawPlayer(plView2
);
3799 gPlayer2ScreenCoord
.X
:= sX
;
3800 gPlayer2ScreenCoord
.Y
:= sY
;
3803 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3806 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3809 {$IFDEF ENABLE_HOLMES}
3811 if (g_holmes_enabled
) then g_Holmes_Draw();
3814 if MessageText
<> '' then
3818 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3820 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3821 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3823 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3824 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3827 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3829 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3831 // Draw spectator GUI
3834 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3837 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3839 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3841 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3843 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3844 if gSpectMode
= SPECT_STATS
then
3846 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3847 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3849 if gSpectMode
= SPECT_MAPVIEW
then
3851 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3852 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3853 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3854 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3855 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3857 if gSpectMode
= SPECT_PLAYERS
then
3859 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3860 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3861 if gSpectViewTwo
then
3863 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3864 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3865 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3866 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3870 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3871 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3877 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3879 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3880 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3882 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3883 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3884 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3889 if (gState
= STATE_MENU
) then
3891 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3893 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3894 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3896 // F3 at menu will show game loading dialog
3897 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3898 if (g_ActiveWindow
<> nil) then
3900 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3901 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3905 // F3 at titlepic will show game loading dialog
3906 if e_KeyPressed(IK_F3
) then
3908 g_Menu_Show_LoadMenu(true);
3909 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3914 if gState
= STATE_FOLD
then
3916 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3919 if gState
= STATE_INTERCUSTOM
then
3921 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3923 back
:= 'TEXTURE_endpic';
3924 if not g_Texture_Get(back
, ID
) then
3925 back
:= _lc
[I_TEXTURE_ENDPIC
];
3930 if g_Texture_Get(back
, ID
) then
3931 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3933 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3937 if g_ActiveWindow
<> nil then
3939 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3940 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3944 if gState
= STATE_INTERSINGLE
then
3946 if EndingGameCounter
> 0 then
3948 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3954 if g_Texture_Get(back
, ID
) then
3955 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3957 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3961 if g_ActiveWindow
<> nil then
3963 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3964 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3969 if gState
= STATE_ENDPIC
then
3972 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3973 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3975 if ID
<> DWORD(-1) then
3976 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3978 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3980 if g_ActiveWindow
<> nil then
3982 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3983 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3987 if gState
= STATE_SLIST
then
3989 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3991 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3992 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3993 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3995 g_Serverlist_Draw(slCurrent
, slTable
);
3999 if g_ActiveWindow
<> nil then
4003 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4004 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4006 g_ActiveWindow
.Draw();
4011 if g_debug_Sounds
and gGameOn
then
4013 for w
:= 0 to High(e_SoundsArray
) do
4014 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4015 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4020 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4021 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4024 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
4025 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4027 if gGameOn
then drawProfilers();
4029 {$IFDEF ENABLE_HOLMES}
4036 procedure g_Game_Quit();
4038 g_Game_StopAllSounds(True);
4040 g_Game_SaveOptions();
4042 g_PlayerModel_FreeData();
4043 g_Texture_DeleteAll();
4044 g_Frames_DeleteAll();
4045 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4047 if NetInitDone
then g_Net_Free
;
4049 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4050 if gMapToDelete
<> '' then
4051 g_Game_DeleteTestMap();
4057 procedure g_FatalError(Text: String);
4059 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4060 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4062 gExit
:= EXIT_SIMPLE
;
4065 procedure g_SimpleError(Text: String);
4067 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4068 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4071 procedure g_Game_SetupScreenSize();
4073 RES_FACTOR
= 4.0 / 3.0;
4079 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4080 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4081 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4082 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4084 gPlayerScreenSize
.Y
:= gScreenHeight
;
4086 // Ðàçìåð çàäíåãî ïëàíà:
4087 if BackID
<> DWORD(-1) then
4090 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4091 (gScreenHeight
*s
> gMapInfo
.Height
) then
4093 gBackSize
.X
:= gScreenWidth
;
4094 gBackSize
.Y
:= gScreenHeight
;
4098 e_GetTextureSize(BackID
, @bw
, @bh
);
4099 rf
:= Single(bw
) / Single(bh
);
4100 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4101 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4102 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4103 if (s
< 1.0) then s
:= 1.0;
4104 gBackSize
.X
:= Round(bw
*s
);
4105 gBackSize
.Y
:= Round(bh
*s
);
4110 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4112 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4115 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4117 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4118 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4120 if gPlayer1
= nil then
4122 if g_Game_IsClient
then
4124 if NetPlrUID1
> -1 then
4126 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4127 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4132 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4133 Team
:= gPlayer1Settings
.Team
;
4135 // Ñîçäàíèå ïåðâîãî èãðîêà:
4136 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4137 gPlayer1Settings
.Color
,
4139 if gPlayer1
= nil then
4140 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4143 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4144 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4145 if g_Game_IsServer
and g_Game_IsNet
then
4146 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4147 gPlayer1
.Respawn(False, True);
4149 if g_Game_IsNet
and NetUseMaster
then
4155 if gPlayer2
= nil then
4157 if g_Game_IsClient
then
4159 if NetPlrUID2
> -1 then
4160 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4164 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4165 Team
:= gPlayer2Settings
.Team
;
4167 // Ñîçäàíèå âòîðîãî èãðîêà:
4168 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4169 gPlayer2Settings
.Color
,
4171 if gPlayer2
= nil then
4172 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4175 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4176 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4177 if g_Game_IsServer
and g_Game_IsNet
then
4178 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4179 gPlayer2
.Respawn(False, True);
4181 if g_Game_IsNet
and NetUseMaster
then
4189 procedure g_Game_RemovePlayer();
4193 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4194 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4199 if g_Game_IsServer
then
4202 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4203 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4204 g_Player_Remove(Pl
.UID
);
4206 if g_Game_IsNet
and NetUseMaster
then
4215 if g_Game_IsServer
then
4218 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4219 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4220 g_Player_Remove(Pl
.UID
);
4222 if g_Game_IsNet
and NetUseMaster
then
4227 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4233 procedure g_Game_Spectate();
4235 g_Game_RemovePlayer();
4236 if gPlayer1
<> nil then
4237 g_Game_RemovePlayer();
4240 procedure g_Game_SpectateCenterView();
4242 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4243 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4246 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4253 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4255 g_Game_ClearLoading();
4258 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4261 gGameSettings
.GameType
:= GT_SINGLE
;
4262 gGameSettings
.MaxLives
:= 0;
4263 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4264 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4265 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4266 gSwitchGameMode
:= GM_SINGLE
;
4268 g_Game_ExecuteEvent('ongamestart');
4270 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4271 g_Game_SetupScreenSize();
4273 // Ñîçäàíèå ïåðâîãî èãðîêà:
4274 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4275 gPlayer1Settings
.Color
,
4276 gPlayer1Settings
.Team
, False));
4277 if gPlayer1
= nil then
4279 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4283 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4286 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4289 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4290 gPlayer2Settings
.Color
,
4291 gPlayer2Settings
.Team
, False));
4292 if gPlayer2
= nil then
4294 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4298 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4302 // Çàãðóçêà è çàïóñê êàðòû:
4303 if not g_Game_StartMap(MAP
, True) then
4305 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4306 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4310 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4314 for i
:= nPl
+1 to nPlayers
do
4315 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4318 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4319 TimeLimit
, GoalLimit
: Word;
4321 Options
: LongWord; nPlayers
: Byte);
4327 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4329 g_Game_ClearLoading();
4332 gGameSettings
.GameType
:= GT_CUSTOM
;
4333 gGameSettings
.GameMode
:= GameMode
;
4334 gSwitchGameMode
:= GameMode
;
4335 gGameSettings
.TimeLimit
:= TimeLimit
;
4336 gGameSettings
.GoalLimit
:= GoalLimit
;
4337 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4338 gGameSettings
.Options
:= Options
;
4340 gCoopTotalMonstersKilled
:= 0;
4341 gCoopTotalSecretsFound
:= 0;
4342 gCoopTotalMonsters
:= 0;
4343 gCoopTotalSecrets
:= 0;
4347 g_Game_ExecuteEvent('ongamestart');
4349 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4350 g_Game_SetupScreenSize();
4352 // Ðåæèì íàáëþäàòåëÿ:
4353 if nPlayers
= 0 then
4360 if nPlayers
>= 1 then
4362 // Ñîçäàíèå ïåðâîãî èãðîêà:
4363 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4364 gPlayer1Settings
.Color
,
4365 gPlayer1Settings
.Team
, False));
4366 if gPlayer1
= nil then
4368 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4372 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4376 if nPlayers
>= 2 then
4378 // Ñîçäàíèå âòîðîãî èãðîêà:
4379 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4380 gPlayer2Settings
.Color
,
4381 gPlayer2Settings
.Team
, False));
4382 if gPlayer2
= nil then
4384 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4388 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4392 // Çàãðóçêà è çàïóñê êàðòû:
4393 if not g_Game_StartMap(Map
, True) then
4395 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4399 // Íåò òî÷åê ïîÿâëåíèÿ:
4400 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4401 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4402 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4403 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4404 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4406 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4410 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4414 for i
:= nPl
+1 to nPlayers
do
4415 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4418 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4419 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4420 Options
: LongWord; nPlayers
: Byte;
4421 IPAddr
: LongWord; Port
: Word);
4425 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4427 g_Game_ClearLoading();
4430 gGameSettings
.GameType
:= GT_SERVER
;
4431 gGameSettings
.GameMode
:= GameMode
;
4432 gSwitchGameMode
:= GameMode
;
4433 gGameSettings
.TimeLimit
:= TimeLimit
;
4434 gGameSettings
.GoalLimit
:= GoalLimit
;
4435 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4436 gGameSettings
.Options
:= Options
;
4438 gCoopTotalMonstersKilled
:= 0;
4439 gCoopTotalSecretsFound
:= 0;
4440 gCoopTotalMonsters
:= 0;
4441 gCoopTotalSecrets
:= 0;
4445 g_Game_ExecuteEvent('ongamestart');
4447 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4448 g_Game_SetupScreenSize();
4450 // Ðåæèì íàáëþäàòåëÿ:
4451 if nPlayers
= 0 then
4457 if nPlayers
>= 1 then
4459 // Ñîçäàíèå ïåðâîãî èãðîêà:
4460 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4461 gPlayer1Settings
.Color
,
4462 gPlayer1Settings
.Team
, False));
4463 if gPlayer1
= nil then
4465 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4469 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4472 if nPlayers
>= 2 then
4474 // Ñîçäàíèå âòîðîãî èãðîêà:
4475 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4476 gPlayer2Settings
.Color
,
4477 gPlayer2Settings
.Team
, False));
4478 if gPlayer2
= nil then
4480 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4484 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4487 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4488 if NetForwardPorts
then
4489 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4492 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4494 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4498 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4500 // Çàãðóçêà è çàïóñê êàðòû:
4501 if not g_Game_StartMap(Map
, True) then
4503 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4507 // Íåò òî÷åê ïîÿâëåíèÿ:
4508 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4509 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4510 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4511 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4512 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4514 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4518 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4521 NetState
:= NET_STATE_GAME
;
4524 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4539 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4540 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4542 g_Game_ClearLoading();
4545 gGameSettings
.GameType
:= GT_CLIENT
;
4547 gCoopTotalMonstersKilled
:= 0;
4548 gCoopTotalSecretsFound
:= 0;
4549 gCoopTotalMonsters
:= 0;
4550 gCoopTotalSecrets
:= 0;
4554 g_Game_ExecuteEvent('ongamestart');
4556 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4557 g_Game_SetupScreenSize();
4559 NetState
:= NET_STATE_AUTH
;
4561 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4563 if not g_Net_Connect(Addr
, Port
) then
4565 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4566 NetState
:= NET_STATE_NONE
;
4570 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4572 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4577 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4579 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4581 Ptr
:= NetEvent
.packet
^.data
;
4582 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4585 MID
:= InMsg
.ReadByte();
4587 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4589 NetMyID
:= InMsg
.ReadByte();
4590 NetPlrUID1
:= InMsg
.ReadWord();
4592 WadName
:= InMsg
.ReadString();
4593 Map
:= InMsg
.ReadString();
4595 gWADHash
:= InMsg
.ReadMD5();
4597 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4598 gSwitchGameMode
:= gGameSettings
.GameMode
;
4599 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4600 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4601 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4602 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4603 T
:= InMsg
.ReadLongWord();
4605 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4606 if newResPath
= '' then
4608 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4609 newResPath
:= g_Res_DownloadWAD(WadName
);
4610 if newResPath
= '' then
4612 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4613 enet_packet_destroy(NetEvent
.packet
);
4614 NetState
:= NET_STATE_NONE
;
4618 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4620 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4621 gPlayer1Settings
.Color
,
4622 gPlayer1Settings
.Team
, False));
4624 if gPlayer1
= nil then
4626 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4628 enet_packet_destroy(NetEvent
.packet
);
4629 NetState
:= NET_STATE_NONE
;
4633 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4634 gPlayer1
.UID
:= NetPlrUID1
;
4635 gPlayer1
.Reset(True);
4637 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4639 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4641 enet_packet_destroy(NetEvent
.packet
);
4642 NetState
:= NET_STATE_NONE
;
4650 enet_packet_destroy(NetEvent
.packet
);
4654 enet_packet_destroy(NetEvent
.packet
);
4658 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4661 if (NetEvent
.data
<= NET_DISC_MAX
) then
4662 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4663 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4670 ProcessLoading(true);
4672 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4681 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4682 NetState
:= NET_STATE_NONE
;
4686 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4687 gLMSRespawnTime
:= 0;
4690 NetState
:= NET_STATE_GAME
;
4691 MC_SEND_FullStateRequest
;
4692 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4695 procedure g_Game_SaveOptions();
4697 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4700 procedure g_Game_ChangeMap(const MapPath
: String);
4704 g_Game_ClearLoading();
4706 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4707 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4708 if gExitByTrigger
then
4711 gExitByTrigger
:= False;
4713 if not g_Game_StartMap(MapPath
, Force
) then
4714 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4717 procedure g_Game_Restart();
4721 if g_Game_IsClient
then
4723 map
:= g_ExtractFileName(gMapInfo
.Map
);
4727 g_Game_ClearLoading();
4728 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4731 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4733 NewWAD
, ResName
: String;
4736 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4737 g_Player_RemoveAllCorpses();
4739 if (not g_Game_IsClient
) and
4740 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4741 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4743 if gSwitchGameMode
= GM_CTF
then
4744 gGameSettings
.MaxLives
:= 0;
4745 gGameSettings
.GameMode
:= gSwitchGameMode
;
4748 gSwitchGameMode
:= gGameSettings
.GameMode
;
4750 g_Player_ResetTeams();
4752 if isWadPath(Map
) then
4754 NewWAD
:= g_ExtractWadName(Map
);
4755 ResName
:= g_ExtractFileName(Map
);
4756 if g_Game_IsServer
then
4758 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4759 g_Game_LoadWAD(NewWAD
);
4761 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4762 g_Game_ClientWAD(NewWAD
, gWADHash
);
4766 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4769 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4771 gState
:= STATE_NONE
;
4772 g_ActiveWindow
:= nil;
4778 if gGameSettings
.GameMode
= GM_CTF
then
4780 g_Map_ResetFlag(FLAG_RED
);
4781 g_Map_ResetFlag(FLAG_BLUE
);
4782 // CTF, à ôëàãîâ íåò:
4783 if not g_Map_HaveFlagPoints() then
4784 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4789 gState
:= STATE_MENU
;
4794 gPauseMain
:= false;
4795 gPauseHolmes
:= false;
4797 NetTimeToUpdate
:= 1;
4798 NetTimeToReliable
:= 0;
4799 NetTimeToMaster
:= NetMasterRate
;
4800 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4801 gLMSRespawnTime
:= 0;
4802 gMissionFailed
:= False;
4805 gCoopMonstersKilled
:= 0;
4806 gCoopSecretsFound
:= 0;
4808 gVoteInProgress
:= False;
4809 gVotePassed
:= False;
4815 if not gGameOn
then Exit
;
4817 g_Game_SpectateCenterView();
4819 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4821 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4822 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4823 gLMSSoftSpawn
:= True;
4824 if NetMode
= NET_SERVER
then
4825 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4827 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4830 if NetMode
= NET_SERVER
then
4832 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4835 if NetUseMaster
then
4837 if (NetMHost
= nil) or (NetMPeer
= nil) then
4838 if not g_Net_Slist_Connect
then
4839 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4844 if NetClients
<> nil then
4845 for I
:= 0 to High(NetClients
) do
4846 if NetClients
[I
].Used
then
4848 NetClients
[I
].Voted
:= False;
4849 if NetClients
[I
].RequestedFullUpdate
then
4851 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4852 NetClients
[I
].RequestedFullUpdate
:= False;
4856 g_Net_UnbanNonPermHosts();
4861 gCoopTotalMonstersKilled
:= 0;
4862 gCoopTotalSecretsFound
:= 0;
4863 gCoopTotalMonsters
:= 0;
4864 gCoopTotalSecrets
:= 0;
4868 g_Game_ExecuteEvent('onmapstart');
4871 procedure SetFirstLevel();
4875 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4876 if MapList
= nil then
4879 SortSArray(MapList
);
4880 gNextMap
:= MapList
[Low(MapList
)];
4885 procedure g_Game_ExitLevel(const Map
: AnsiString);
4889 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4890 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4891 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4892 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4894 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4895 if gGameSettings
.GameType
= GT_SINGLE
then
4896 gExit
:= EXIT_ENDLEVELSINGLE
4897 else // Âûøëè â âûõîä â Ñâîåé èãðå
4899 gExit
:= EXIT_ENDLEVELCUSTOM
;
4900 if gGameSettings
.GameMode
= GM_COOP
then
4901 g_Player_RememberAll
;
4903 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4906 if gGameSettings
.GameMode
= GM_COOP
then
4909 gStatsPressed
:= True;
4910 gNextMap
:= 'MAP01';
4912 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4915 if g_Game_IsNet
then
4917 MH_SEND_GameStats();
4918 MH_SEND_CoopStats();
4924 procedure g_Game_RestartLevel();
4928 if gGameSettings
.GameMode
= GM_SINGLE
then
4933 gExit
:= EXIT_ENDLEVELCUSTOM
;
4934 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4938 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4942 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4944 if not g_Game_IsClient
then
4946 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4949 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4950 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4954 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4958 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4959 g_Game_LoadWAD(NewWAD
);
4962 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4964 i
, n
, nb
, nr
: Integer;
4966 function monRespawn (mon
: TMonster
): Boolean;
4968 result
:= false; // don't stop
4969 if not mon
.FNoRespawn
then mon
.Respawn();
4973 if not g_Game_IsServer
then Exit
;
4974 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4975 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4976 gLMSRespawnTime
:= 0;
4979 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4981 gMissionFailed
:= True;
4982 g_Game_RestartLevel
;
4986 n
:= 0; nb
:= 0; nr
:= 0;
4987 for i
:= Low(gPlayers
) to High(gPlayers
) do
4988 if (gPlayers
[i
] <> nil) and
4989 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4990 (gPlayers
[i
] is TBot
)) then
4993 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4994 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4997 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4999 // wait a second until the fuckers finally decide to join
5000 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5001 gLMSRespawnTime
:= gTime
+ 1000;
5002 gLMSSoftSpawn
:= NoMapRestart
;
5006 g_Player_RemoveAllCorpses
;
5007 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5008 if g_Game_IsNet
then
5009 MH_SEND_GameEvent(NET_EV_LMS_START
);
5011 for i
:= Low(gPlayers
) to High(gPlayers
) do
5013 if gPlayers
[i
] = nil then continue
;
5014 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5015 // don't touch normal spectators
5016 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5018 gPlayers
[i
].FNoRespawn
:= True;
5019 gPlayers
[i
].Lives
:= 0;
5020 if g_Game_IsNet
then
5021 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5024 gPlayers
[i
].FNoRespawn
:= False;
5025 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5026 gPlayers
[i
].Respawn(False, True);
5027 if gGameSettings
.GameMode
= GM_COOP
then
5029 gPlayers
[i
].Frags
:= 0;
5030 gPlayers
[i
].RecallState
;
5032 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5033 gPlayer1
:= g_Player_Get(gLMSPID1
);
5034 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5035 gPlayer2
:= g_Player_Get(gLMSPID2
);
5038 g_Items_RestartRound();
5041 g_Mons_ForEach(monRespawn
);
5043 gLMSSoftSpawn
:= False;
5046 function g_Game_GetFirstMap(WAD
: String): String;
5050 MapList
:= g_Map_GetMapsList(WAD
);
5051 if MapList
= nil then
5054 SortSArray(MapList
);
5055 Result
:= MapList
[Low(MapList
)];
5057 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5063 function g_Game_GetNextMap(): String;
5070 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5071 if MapList
= nil then
5074 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5076 SortSArray(MapList
);
5078 for I
:= Low(MapList
) to High(MapList
) do
5079 if Map
= MapList
[I
] then
5085 if MapIndex
<> -255 then
5087 if MapIndex
= High(MapList
) then
5088 Result
:= MapList
[Low(MapList
)]
5090 Result
:= MapList
[MapIndex
+ 1];
5092 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5098 procedure g_Game_NextLevel();
5100 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5101 gExit
:= EXIT_ENDLEVELCUSTOM
5104 gExit
:= EXIT_ENDLEVELSINGLE
;
5108 if gNextMap
<> '' then Exit
;
5109 gNextMap
:= g_Game_GetNextMap();
5112 function g_Game_IsTestMap(): Boolean;
5114 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5117 procedure g_Game_DeleteTestMap();
5120 //MapName: AnsiString;
5128 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5129 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5130 if (a
= 0) then exit
;
5132 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5133 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5134 Delete(gMapToDelete
, 1, a
+5);
5135 gMapToDelete
:= UpperCase(gMapToDelete
);
5137 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5140 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5141 if MapName <> TEST_MAP_NAME then
5144 if not gTempDelete then
5146 time := g_GetFileTime(WadName);
5147 WAD := TWADFile.Create();
5150 if not WAD.ReadFile(WadName) then
5151 begin // Íåò òàêîãî WAD-ôàéëà
5156 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5158 MapList := WAD.GetResourcesList('');
5160 if MapList <> nil then
5161 for a := 0 to High(MapList) do
5162 if MapList[a] = MapName then
5164 // Óäàëÿåì è ñîõðàíÿåì:
5165 WAD.RemoveResource('', MapName);
5166 WAD.SaveTo(WadName);
5171 g_SetFileTime(WadName, time);
5174 if gTempDelete
then DeleteFile(WadName
);
5177 procedure GameCVars(P
: SSArray
);
5180 stat
: TPlayerStatArray
;
5185 cmd
:= LowerCase(P
[0]);
5186 if cmd
= 'r_showfps' then
5188 if (Length(P
) > 1) and
5189 ((P
[1] = '1') or (P
[1] = '0')) then
5190 gShowFPS
:= (P
[1][1] = '1');
5193 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
5195 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
5197 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5199 with gGameSettings
do
5201 if (Length(P
) > 1) and
5202 ((P
[1] = '1') or (P
[1] = '0')) then
5204 if (P
[1][1] = '1') then
5205 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5207 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5210 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5211 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5213 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5215 if g_Game_IsNet
then MH_SEND_GameSettings
;
5218 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5220 with gGameSettings
do
5222 if (Length(P
) > 1) and
5223 ((P
[1] = '1') or (P
[1] = '0')) then
5225 if (P
[1][1] = '1') then
5226 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5228 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5231 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5232 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5234 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5236 if g_Game_IsNet
then MH_SEND_GameSettings
;
5239 else if cmd
= 'g_gamemode' then
5241 a
:= g_Game_TextToMode(P
[1]);
5242 if a
= GM_SINGLE
then a
:= GM_COOP
;
5243 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5245 gSwitchGameMode
:= a
;
5246 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5247 (gState
= STATE_INTERSINGLE
) then
5248 gSwitchGameMode
:= GM_SINGLE
;
5250 gGameSettings
.GameMode
:= gSwitchGameMode
;
5252 if gSwitchGameMode
= gGameSettings
.GameMode
then
5253 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5254 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5256 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5257 [g_Game_ModeToText(gGameSettings
.GameMode
),
5258 g_Game_ModeToText(gSwitchGameMode
)]));
5260 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5262 with gGameSettings
do
5264 if (Length(P
) > 1) and
5265 ((P
[1] = '1') or (P
[1] = '0')) then
5267 if (P
[1][1] = '1') then
5268 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5270 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5273 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5274 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5276 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5277 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5279 if g_Game_IsNet
then MH_SEND_GameSettings
;
5282 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5284 with gGameSettings
do
5286 if (Length(P
) > 1) and
5287 ((P
[1] = '1') or (P
[1] = '0')) then
5289 if (P
[1][1] = '1') then
5290 Options
:= Options
or GAME_OPTION_MONSTERS
5292 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5295 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5296 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5298 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5299 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5301 if g_Game_IsNet
then MH_SEND_GameSettings
;
5304 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5306 with gGameSettings
do
5308 if (Length(P
) > 1) and
5309 ((P
[1] = '1') or (P
[1] = '0')) then
5311 if (P
[1][1] = '1') then
5312 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5314 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5317 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5318 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5320 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5322 if g_Game_IsNet
then MH_SEND_GameSettings
;
5325 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5327 with gGameSettings
do
5329 if (Length(P
) > 1) and
5330 ((P
[1] = '1') or (P
[1] = '0')) then
5332 if (P
[1][1] = '1') then
5333 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5335 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5338 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5339 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5341 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5343 if g_Game_IsNet
then MH_SEND_GameSettings
;
5346 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5348 if Length(P
) > 1 then
5350 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5351 gGameSettings
.WarmupTime
:= 30
5353 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5356 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5357 [gGameSettings
.WarmupTime
]));
5358 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5360 else if cmd
= 'net_interp' then
5362 if (Length(P
) > 1) then
5363 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5365 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5366 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5367 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5368 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5371 else if cmd
= 'net_forceplayerupdate' then
5373 if (Length(P
) > 1) and
5374 ((P
[1] = '1') or (P
[1] = '0')) then
5375 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5377 if NetForcePlayerUpdate
then
5378 g_Console_Add('net_forceplayerupdate = 1')
5380 g_Console_Add('net_forceplayerupdate = 0');
5381 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5382 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5383 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5386 else if cmd
= 'net_predictself' then
5388 if (Length(P
) > 1) and
5389 ((P
[1] = '1') or (P
[1] = '0')) then
5390 NetPredictSelf
:= (P
[1][1] = '1');
5392 if NetPredictSelf
then
5393 g_Console_Add('net_predictself = 1')
5395 g_Console_Add('net_predictself = 0');
5396 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5397 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5398 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5401 else if cmd
= 'sv_name' then
5403 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5405 NetServerName
:= P
[1];
5406 if Length(NetServerName
) > 64 then
5407 SetLength(NetServerName
, 64);
5408 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5412 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5414 else if cmd
= 'sv_passwd' then
5416 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5418 NetPassword
:= P
[1];
5419 if Length(NetPassword
) > 24 then
5420 SetLength(NetPassword
, 24);
5421 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5425 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5427 else if cmd
= 'sv_maxplrs' then
5429 if (Length(P
) > 1) then
5431 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5432 if g_Game_IsServer
and g_Game_IsNet
then
5435 for a
:= 0 to High(NetClients
) do
5436 if NetClients
[a
].Used
then
5439 if b
> NetMaxClients
then
5441 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5442 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5443 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5444 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5447 if NetUseMaster
then
5452 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5454 else if cmd
= 'sv_public' then
5456 if (Length(P
) > 1) then
5458 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5459 if g_Game_IsServer
and g_Game_IsNet
then
5460 if NetUseMaster
then
5462 if NetMPeer
= nil then
5463 if not g_Net_Slist_Connect() then
5464 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5465 g_Net_Slist_Update();
5468 if NetMPeer
<> nil then
5469 g_Net_Slist_Disconnect();
5472 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5474 else if cmd
= 'sv_intertime' then
5476 if (Length(P
) > 1) then
5477 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5479 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5481 else if cmd
= 'p1_name' then
5483 if (Length(P
) > 1) and gGameOn
then
5485 if g_Game_IsClient
then
5487 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5488 MC_SEND_PlayerSettings
;
5491 if gPlayer1
<> nil then
5493 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5494 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5497 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5500 else if cmd
= 'p2_name' then
5502 if (Length(P
) > 1) and gGameOn
then
5504 if g_Game_IsClient
then
5506 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5507 MC_SEND_PlayerSettings
;
5510 if gPlayer2
<> nil then
5512 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5513 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5516 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5519 else if cmd
= 'p1_color' then
5521 if Length(P
) > 3 then
5522 if g_Game_IsClient
then
5524 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5525 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5526 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5527 MC_SEND_PlayerSettings
;
5530 if gPlayer1
<> nil then
5532 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5533 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5534 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5535 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5538 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5539 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5540 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5542 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5544 if Length(P
) > 3 then
5545 if g_Game_IsClient
then
5547 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5548 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5549 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5550 MC_SEND_PlayerSettings
;
5553 if gPlayer2
<> nil then
5555 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5556 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5557 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5558 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5561 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5562 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5563 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5565 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5567 if cmd
= 'r_showtime' then
5569 if (Length(P
) > 1) and
5570 ((P
[1] = '1') or (P
[1] = '0')) then
5571 gShowTime
:= (P
[1][1] = '1');
5574 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5576 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5578 else if cmd
= 'r_showscore' then
5580 if (Length(P
) > 1) and
5581 ((P
[1] = '1') or (P
[1] = '0')) then
5582 gShowGoals
:= (P
[1][1] = '1');
5585 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5587 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5589 else if cmd
= 'r_showstat' then
5591 if (Length(P
) > 1) and
5592 ((P
[1] = '1') or (P
[1] = '0')) then
5593 gShowStat
:= (P
[1][1] = '1');
5596 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5598 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5600 else if cmd
= 'r_showkillmsg' then
5602 if (Length(P
) > 1) and
5603 ((P
[1] = '1') or (P
[1] = '0')) then
5604 gShowKillMsg
:= (P
[1][1] = '1');
5606 if gShowKillMsg
then
5607 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5609 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5611 else if cmd
= 'r_showlives' then
5613 if (Length(P
) > 1) and
5614 ((P
[1] = '1') or (P
[1] = '0')) then
5615 gShowLives
:= (P
[1][1] = '1');
5618 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5620 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5622 else if cmd
= 'r_showspect' then
5624 if (Length(P
) > 1) and
5625 ((P
[1] = '1') or (P
[1] = '0')) then
5626 gSpectHUD
:= (P
[1][1] = '1');
5629 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5631 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5633 else if cmd
= 'r_showping' then
5635 if (Length(P
) > 1) and
5636 ((P
[1] = '1') or (P
[1] = '0')) then
5637 gShowPing
:= (P
[1][1] = '1');
5640 g_Console_Add(_lc
[I_MSG_PING_ON
])
5642 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5644 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5646 if Length(P
) > 1 then
5648 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5649 gGameSettings
.GoalLimit
:= 0
5654 if gGameSettings
.GameMode
= GM_DM
then
5656 stat
:= g_Player_GetStats();
5658 for a
:= 0 to High(stat
) do
5659 if stat
[a
].Frags
> b
then
5663 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5665 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5668 if g_Game_IsNet
then MH_SEND_GameSettings
;
5671 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5673 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5675 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5676 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5678 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5679 [gGameSettings
.TimeLimit
div 3600,
5680 (gGameSettings
.TimeLimit
div 60) mod 60,
5681 gGameSettings
.TimeLimit
mod 60]));
5682 if g_Game_IsNet
then MH_SEND_GameSettings
;
5684 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5686 if Length(P
) > 1 then
5688 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5689 gGameSettings
.MaxLives
:= 0
5693 stat
:= g_Player_GetStats();
5695 for a
:= 0 to High(stat
) do
5696 if stat
[a
].Lives
> b
then
5698 gGameSettings
.MaxLives
:=
5699 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5703 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5704 [gGameSettings
.MaxLives
]));
5705 if g_Game_IsNet
then MH_SEND_GameSettings
;
5710 procedure PrintHeapStats();
5714 hs
:= GetFPCHeapStatus();
5715 e_LogWriteLn ('v===== heap status =====v');
5716 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5717 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5718 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5719 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5720 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5721 e_LogWriteLn ('^=======================^');
5724 procedure DebugCommands(P
: SSArray
);
5731 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5732 if {gDebugMode}conIsCheatsEnabled
then
5734 cmd
:= LowerCase(P
[0]);
5735 if cmd
= 'd_window' then
5737 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5738 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5739 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5740 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5741 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5743 else if cmd
= 'd_sounds' then
5745 if (Length(P
) > 1) and
5746 ((P
[1] = '1') or (P
[1] = '0')) then
5747 g_Debug_Sounds
:= (P
[1][1] = '1');
5749 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5751 else if cmd
= 'd_frames' then
5753 if (Length(P
) > 1) and
5754 ((P
[1] = '1') or (P
[1] = '0')) then
5755 g_Debug_Frames
:= (P
[1][1] = '1');
5757 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5759 else if cmd
= 'd_winmsg' then
5761 if (Length(P
) > 1) and
5762 ((P
[1] = '1') or (P
[1] = '0')) then
5763 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5765 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5767 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5769 if (Length(P
) > 1) and
5770 ((P
[1] = '1') or (P
[1] = '0')) then
5771 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5773 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5775 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5777 if Length(P
) > 1 then
5779 '0': g_debug_BotAIOff
:= 0;
5780 '1': g_debug_BotAIOff
:= 1;
5781 '2': g_debug_BotAIOff
:= 2;
5782 '3': g_debug_BotAIOff
:= 3;
5785 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5787 else if cmd
= 'd_monster' then
5789 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5790 if Length(P
) < 2 then
5792 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5793 g_Console_Add('ID | Name');
5794 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5795 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5796 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5799 a
:= StrToIntDef(P
[1], 0);
5800 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5801 a
:= g_Mons_TypeIdByName(P
[1]);
5803 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5804 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5807 with gPlayer1
.Obj
do
5809 mon
:= g_Monsters_Create(a
,
5810 X
+ Rect
.X
+ (Rect
.Width
div 2),
5811 Y
+ Rect
.Y
+ Rect
.Height
,
5812 gPlayer1
.Direction
, True);
5814 if (Length(P
) > 2) and (mon
<> nil) then
5816 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5817 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5818 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5819 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5820 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5821 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5822 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5823 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5824 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5829 else if (cmd
= 'd_health') then
5831 if (Length(P
) > 1) and
5832 ((P
[1] = '1') or (P
[1] = '0')) then
5833 g_debug_HealthBar
:= (P
[1][1] = '1');
5835 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5837 else if (cmd
= 'd_player') then
5839 if (Length(P
) > 1) and
5840 ((P
[1] = '1') or (P
[1] = '0')) then
5841 g_debug_Player
:= (P
[1][1] = '1');
5843 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5845 else if (cmd
= 'd_joy') then
5848 g_Console_Add(e_JoystickStateToString(a
));
5850 else if (cmd
= 'd_mem') then
5856 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5860 procedure GameCheats(P
: SSArray
);
5866 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5868 g_Console_Add('not available');
5874 g_Console_Add('where is the player?!');
5877 cmd
:= LowerCase(P
[0]);
5881 plr
.GodMode
:= not plr
.GodMode
;
5882 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5885 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5886 if cmd
= 'give' then
5888 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5889 for f
:= 1 to High(P
) do
5891 cmd
:= LowerCase(P
[f
]);
5892 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5893 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5894 if cmd
= 'exit' then
5896 if gTriggers
<> nil then
5898 for a
:= 0 to High(gTriggers
) do
5900 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5902 g_Console_Add('player left the map');
5903 gExitByTrigger
:= True;
5904 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5905 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5913 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5914 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5915 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5916 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5917 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5919 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5920 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5922 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5923 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5925 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5926 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5928 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5929 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5931 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5932 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5934 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5935 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5936 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5938 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5939 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5940 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5941 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5942 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5943 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5945 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5946 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5947 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5948 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5949 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5950 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5952 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5953 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5955 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5956 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5958 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5960 if cmd
= 'ammo' then
5962 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5963 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5964 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5965 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5966 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5967 g_Console_Add('player got some ammo');
5971 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5972 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5974 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5975 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5977 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5978 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5980 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5981 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5983 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5985 if cmd
= 'weapons' then
5987 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5988 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5989 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5990 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5991 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5992 plr
.GiveItem(ITEM_WEAPON_BFG
);
5993 g_Console_Add('player got weapons');
5997 if cmd
= 'keys' then
5999 plr
.GiveItem(ITEM_KEY_RED
);
6000 plr
.GiveItem(ITEM_KEY_GREEN
);
6001 plr
.GiveItem(ITEM_KEY_BLUE
);
6002 g_Console_Add('player got all keys');
6006 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6011 if cmd
= 'open' then
6013 g_Console_Add('player activated sesame');
6014 g_Triggers_OpenAll();
6021 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6025 if cmd
= 'noclip' then
6028 g_Console_Add('wall hardeness adjusted');
6032 if cmd
= 'notarget' then
6034 plr
.NoTarget
:= not plr
.NoTarget
;
6035 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6039 if cmd
= 'noreload' then
6041 plr
.NoReload
:= not plr
.NoReload
;
6042 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6046 if cmd
= 'speedy' then
6048 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6049 g_Console_Add('speed adjusted');
6053 if cmd
= 'jumpy' then
6055 VEL_JUMP
:= 30-VEL_JUMP
;
6056 g_Console_Add('jump height adjusted');
6060 if cmd
= 'automap' then
6062 gShowMap
:= not gShowMap
;
6063 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6067 if cmd
= 'aimline' then
6069 gAimLine
:= not gAimLine
;
6070 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6075 procedure GameCommands(P
: SSArray
);
6081 pl
: pTNetClient
= nil;
6088 cmd
:= LowerCase(P
[0]);
6090 if (cmd
= 'quit') or
6097 else if cmd
= 'pause' then
6099 if (g_ActiveWindow
= nil) then
6100 g_Game_Pause(not gPauseMain
);
6102 else if cmd
= 'endgame' then
6103 gExit
:= EXIT_SIMPLE
6104 else if cmd
= 'restart' then
6106 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6108 if g_Game_IsClient
then
6110 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6115 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6117 else if cmd
= 'kick' then
6119 if g_Game_IsServer
then
6121 if Length(P
) < 2 then
6123 g_Console_Add('kick <name>');
6128 g_Console_Add('kick <name>');
6132 if g_Game_IsNet
then
6133 pl
:= g_Net_Client_ByName(P
[1]);
6136 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6137 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6138 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6139 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6140 if NetUseMaster
then
6142 end else if gPlayers
<> nil then
6143 for a
:= Low(gPlayers
) to High(gPlayers
) do
6144 if gPlayers
[a
] <> nil then
6145 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6147 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6148 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6150 gPlayers
[a
].Lives
:= 0;
6151 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6152 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6153 g_Player_Remove(gPlayers
[a
].UID
);
6154 if NetUseMaster
then
6156 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6160 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6162 else if cmd
= 'kick_id' then
6164 if g_Game_IsServer
and g_Game_IsNet
then
6166 if Length(P
) < 2 then
6168 g_Console_Add('kick_id <client ID>');
6173 g_Console_Add('kick_id <client ID>');
6177 a
:= StrToIntDef(P
[1], 0);
6178 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6180 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6182 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6183 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6184 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6185 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6186 if NetUseMaster
then
6191 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6193 else if cmd
= 'ban' then
6195 if g_Game_IsServer
and g_Game_IsNet
then
6197 if Length(P
) < 2 then
6199 g_Console_Add('ban <name>');
6204 g_Console_Add('ban <name>');
6208 pl
:= g_Net_Client_ByName(P
[1]);
6211 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6212 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6213 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6214 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6215 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6216 if NetUseMaster
then
6219 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6221 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6223 else if cmd
= 'ban_id' then
6225 if g_Game_IsServer
and g_Game_IsNet
then
6227 if Length(P
) < 2 then
6229 g_Console_Add('ban_id <client ID>');
6234 g_Console_Add('ban_id <client ID>');
6238 a
:= StrToIntDef(P
[1], 0);
6239 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6240 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6242 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6243 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6244 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6245 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6246 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6247 if NetUseMaster
then
6251 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6253 else if cmd
= 'permban' then
6255 if g_Game_IsServer
and g_Game_IsNet
then
6257 if Length(P
) < 2 then
6259 g_Console_Add('permban <name>');
6264 g_Console_Add('permban <name>');
6268 pl
:= g_Net_Client_ByName(P
[1]);
6271 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6272 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6273 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6274 g_Net_SaveBanList();
6275 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6276 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6277 if NetUseMaster
then
6280 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6282 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6284 else if cmd
= 'permban_id' then
6286 if g_Game_IsServer
and g_Game_IsNet
then
6288 if Length(P
) < 2 then
6290 g_Console_Add('permban_id <client ID>');
6295 g_Console_Add('permban_id <client ID>');
6299 a
:= StrToIntDef(P
[1], 0);
6300 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6301 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6303 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6304 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6305 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6306 g_Net_SaveBanList();
6307 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6308 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6309 if NetUseMaster
then
6313 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6315 else if cmd
= 'unban' then
6317 if g_Game_IsServer
and g_Game_IsNet
then
6319 if Length(P
) < 2 then
6321 g_Console_Add('unban <IP Address>');
6326 g_Console_Add('unban <IP Address>');
6330 if g_Net_UnbanHost(P
[1]) then
6332 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6333 g_Net_SaveBanList();
6335 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6337 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6339 else if cmd
= 'clientlist' then
6341 if g_Game_IsServer
and g_Game_IsNet
then
6344 if NetClients
<> nil then
6345 for a
:= Low(NetClients
) to High(NetClients
) do
6346 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6348 plr
:= g_Player_Get(NetClients
[a
].Player
);
6349 if plr
= nil then continue
;
6351 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6352 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6355 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6357 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6359 else if cmd
= 'connect' then
6361 if (NetMode
= NET_NONE
) then
6363 if Length(P
) < 2 then
6365 g_Console_Add('connect <IP> [port] [password]');
6370 g_Console_Add('connect <IP> [port] [password]');
6374 if Length(P
) > 2 then
6375 prt
:= StrToIntDef(P
[2], 25666)
6379 if Length(P
) > 3 then
6384 g_Game_StartClient(P
[1], prt
, pw
);
6387 else if cmd
= 'disconnect' then
6389 if (NetMode
= NET_CLIENT
) then
6392 else if cmd
= 'reconnect' then
6394 if (NetMode
= NET_SERVER
) then
6397 if (NetMode
= NET_CLIENT
) then
6400 gExit
:= EXIT_SIMPLE
;
6404 //TODO: Use last successful password to reconnect, instead of ''
6405 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6407 else if (cmd
= 'addbot') or
6408 (cmd
= 'bot_add') then
6410 if Length(P
) > 1 then
6411 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6413 g_Bot_Add(TEAM_NONE
, 2);
6415 else if cmd
= 'bot_addlist' then
6417 if Length(P
) > 1 then
6418 if Length(P
) = 2 then
6419 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6421 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6423 else if cmd
= 'bot_removeall' then
6425 else if cmd
= 'chat' then
6427 if g_Game_IsNet
then
6429 if Length(P
) > 1 then
6431 for a
:= 1 to High(P
) do
6432 chstr
:= chstr
+ P
[a
] + ' ';
6434 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6436 if Length(chstr
) < 1 then
6438 g_Console_Add('chat <text>');
6442 chstr
:= b_Text_Format(chstr
);
6443 if g_Game_IsClient
then
6444 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6446 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6449 g_Console_Add('chat <text>');
6451 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6453 else if cmd
= 'teamchat' then
6455 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6457 if Length(P
) > 1 then
6459 for a
:= 1 to High(P
) do
6460 chstr
:= chstr
+ P
[a
] + ' ';
6462 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6464 if Length(chstr
) < 1 then
6466 g_Console_Add('teamchat <text>');
6470 chstr
:= b_Text_Format(chstr
);
6471 if g_Game_IsClient
then
6472 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6474 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6475 gPlayer1Settings
.Team
);
6478 g_Console_Add('teamchat <text>');
6480 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6482 else if cmd
= 'game' then
6484 if gGameSettings
.GameType
<> GT_NONE
then
6486 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6489 if Length(P
) = 1 then
6491 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6494 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6495 P
[1] := addWadExtension(P
[1]);
6496 if FileExists(MapsDir
+ P
[1]) then
6498 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6499 if Length(P
) < 3 then
6502 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6505 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6507 if g_Map_Exist(MapsDir
+ s
) then
6509 // Çàïóñêàåì ñâîþ èãðó
6511 with gGameSettings
do
6513 GameMode
:= g_Game_TextToMode(gcGameMode
);
6514 if gSwitchGameMode
<> GM_NONE
then
6515 GameMode
:= gSwitchGameMode
;
6516 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6517 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6519 if Length(P
) >= 4 then
6520 b
:= StrToIntDef(P
[3], 1);
6521 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6522 GoalLimit
, MaxLives
, Options
, b
);
6527 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6529 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6531 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6533 else if cmd
= 'host' then
6535 if gGameSettings
.GameType
<> GT_NONE
then
6537 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6540 if Length(P
) < 4 then
6542 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6545 if not StrToIp(P
[1], listen
) then
6547 prt
:= StrToIntDef(P
[2], 25666);
6549 P
[3] := addWadExtension(P
[3]);
6550 if FileExists(MapsDir
+ P
[3]) then
6552 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6553 if Length(P
) < 5 then
6556 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6559 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6561 if g_Map_Exist(MapsDir
+ s
) then
6563 // Çàïóñêàåì ñâîþ èãðó
6565 with gGameSettings
do
6567 GameMode
:= g_Game_TextToMode(gcGameMode
);
6568 if gSwitchGameMode
<> GM_NONE
then
6569 GameMode
:= gSwitchGameMode
;
6570 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6571 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6573 if Length(P
) >= 6 then
6574 b
:= StrToIntDef(P
[5], 0);
6575 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6576 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6581 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6583 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6585 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6587 else if cmd
= 'map' then
6589 if Length(P
) = 1 then
6591 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6593 g_Console_Add(cmd
+ ' <MAP>');
6594 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6596 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6598 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6600 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6601 if Length(P
) < 3 then
6603 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6604 s
:= UpperCase(P
[1]);
6605 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6606 begin // Êàðòà íàøëàñü
6607 gExitByTrigger
:= False;
6609 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6611 gExit
:= EXIT_ENDLEVELCUSTOM
;
6613 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6614 g_Game_ChangeMap(s
);
6617 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6618 P
[1] := addWadExtension(P
[1]);
6619 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6620 if FileExists(MapsDir
+ P
[1]) then
6622 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6624 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6626 s
:= P
[1] + ':\' + P
[2];
6628 if g_Map_Exist(MapsDir
+ s
) then
6630 gExitByTrigger
:= False;
6632 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6634 gExit
:= EXIT_ENDLEVELCUSTOM
;
6636 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6637 g_Game_ChangeMap(s
);
6640 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6642 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6644 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6648 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6649 P
[1] := addWadExtension(P
[1]);
6650 if FileExists(MapsDir
+ P
[1]) then
6653 P
[2] := UpperCase(P
[2]);
6654 s
:= P
[1] + ':\' + P
[2];
6656 if g_Map_Exist(MapsDir
+ s
) then
6657 begin // Íàøëè êàðòó
6658 gExitByTrigger
:= False;
6660 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6662 gExit
:= EXIT_ENDLEVELCUSTOM
;
6664 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6665 g_Game_ChangeMap(s
);
6667 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6669 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6672 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6674 else if cmd
= 'nextmap' then
6676 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6677 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6680 if Length(P
) = 1 then
6682 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6684 g_Console_Add(cmd
+ ' <MAP>');
6685 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6688 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6693 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6695 if Length(P
) < 3 then
6697 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6698 s
:= UpperCase(P
[1]);
6699 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6700 begin // Êàðòà íàøëàñü
6701 gExitByTrigger
:= False;
6706 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6707 P
[1] := addWadExtension(P
[1]);
6708 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6709 if FileExists(MapsDir
+ P
[1]) then
6711 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6713 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6715 s
:= P
[1] + ':\' + P
[2];
6717 if g_Map_Exist(MapsDir
+ s
) then
6718 begin // Óñòàíàâëèâàåì êàðòó
6719 gExitByTrigger
:= False;
6724 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6726 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6728 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6732 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6733 P
[1] := addWadExtension(P
[1]);
6734 if FileExists(MapsDir
+ P
[1]) then
6737 P
[2] := UpperCase(P
[2]);
6738 s
:= P
[1] + ':\' + P
[2];
6740 if g_Map_Exist(MapsDir
+ s
) then
6741 begin // Íàøëè êàðòó
6742 gExitByTrigger
:= False;
6746 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6748 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6751 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6754 if gNextMap
= '' then
6755 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6757 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6760 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6763 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6765 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6767 gExitByTrigger
:= False;
6768 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6769 if (gNextMap
= '') and (gTriggers
<> nil) then
6770 for a
:= 0 to High(gTriggers
) do
6771 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6773 gExitByTrigger
:= True;
6774 //gNextMap := gTriggers[a].Data.MapName;
6775 gNextMap
:= gTriggers
[a
].tgcMap
;
6778 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6779 if gNextMap
= '' then
6780 gNextMap
:= g_Game_GetNextMap();
6781 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6782 if not isWadPath(gNextMap
) then
6783 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6786 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6787 if g_Map_Exist(MapsDir
+ s
) then
6788 gExit
:= EXIT_ENDLEVELCUSTOM
6790 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6792 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6794 else if (cmd
= 'event') then
6796 if (Length(P
) <= 1) then
6798 for a
:= 0 to High(gEvents
) do
6799 if gEvents
[a
].Command
= '' then
6800 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6802 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6805 if (Length(P
) = 2) then
6807 for a
:= 0 to High(gEvents
) do
6808 if gEvents
[a
].Name
= P
[1] then
6809 if gEvents
[a
].Command
= '' then
6810 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6812 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6815 for a
:= 0 to High(gEvents
) do
6816 if gEvents
[a
].Name
= P
[1] then
6818 gEvents
[a
].Command
:= '';
6819 for b
:= 2 to High(P
) do
6820 if Pos(' ', P
[b
]) = 0 then
6821 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6823 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6824 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6828 else if cmd
= 'suicide' then
6832 if g_Game_IsClient
then
6833 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6836 if gPlayer1
<> nil then
6837 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6838 if gPlayer2
<> nil then
6839 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6843 // Êîìàíäû Ñâîåé èãðû:
6844 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6846 if cmd
= 'bot_addred' then
6848 if Length(P
) > 1 then
6849 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6851 g_Bot_Add(TEAM_RED
, 2);
6853 else if cmd
= 'bot_addblue' then
6855 if Length(P
) > 1 then
6856 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6858 g_Bot_Add(TEAM_BLUE
, 2);
6860 else if cmd
= 'spectate' then
6866 else if cmd
= 'say' then
6868 if g_Game_IsServer
and g_Game_IsNet
then
6870 if Length(P
) > 1 then
6873 for a
:= 1 to High(P
) do
6874 chstr
:= chstr
+ P
[a
] + ' ';
6876 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6878 if Length(chstr
) < 1 then
6880 g_Console_Add('say <text>');
6884 chstr
:= b_Text_Format(chstr
);
6885 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6887 else g_Console_Add('say <text>');
6889 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6891 else if cmd
= 'tell' then
6893 if g_Game_IsServer
and g_Game_IsNet
then
6895 if (Length(P
) > 2) and (P
[1] <> '') then
6898 for a
:= 2 to High(P
) do
6899 chstr
:= chstr
+ P
[a
] + ' ';
6901 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6903 if Length(chstr
) < 1 then
6905 g_Console_Add('tell <playername> <text>');
6909 pl
:= g_Net_Client_ByName(P
[1]);
6911 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6913 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6915 else g_Console_Add('tell <playername> <text>');
6917 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6919 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6921 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6923 // Äîïîëíèòåëüíîå âðåìÿ:
6924 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6926 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6927 [gGameSettings
.TimeLimit
div 3600,
6928 (gGameSettings
.TimeLimit
div 60) mod 60,
6929 gGameSettings
.TimeLimit
mod 60]));
6930 if g_Game_IsNet
then MH_SEND_GameSettings
;
6932 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6934 if (Length(P
) <= 1) then
6935 g_Console_Add('rcon_password <password>')
6937 MC_SEND_RCONPassword(P
[1]);
6939 else if cmd
= 'rcon' then
6941 if g_Game_IsClient
then
6943 if Length(P
) > 1 then
6946 for a
:= 1 to High(P
) do
6947 chstr
:= chstr
+ P
[a
] + ' ';
6949 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6951 if Length(chstr
) < 1 then
6953 g_Console_Add('rcon <command>');
6957 MC_SEND_RCONCommand(chstr
);
6959 else g_Console_Add('rcon <command>');
6962 else if cmd
= 'ready' then
6964 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6965 gLMSRespawnTime
:= gTime
+ 100;
6967 else if (cmd
= 'callvote') and g_Game_IsNet
then
6969 if Length(P
) > 1 then
6972 for a
:= 1 to High(P
) do begin
6973 if a
> 1 then chstr
:= chstr
+ ' ';
6974 chstr
:= chstr
+ P
[a
];
6977 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6979 if Length(chstr
) < 1 then
6981 g_Console_Add('callvote <command>');
6985 if g_Game_IsClient
then
6986 MC_SEND_Vote(True, chstr
)
6988 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6989 g_Console_Process('vote', True);
6992 g_Console_Add('callvote <command>');
6994 else if (cmd
= 'vote') and g_Game_IsNet
then
6996 if g_Game_IsClient
then
6998 else if gVoteInProgress
then
7000 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7001 a
:= Floor((NetClientCount
+1)/2.0) + 1
7003 a
:= Floor(NetClientCount
/2.0) + 1;
7008 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7009 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7015 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7016 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7024 procedure g_TakeScreenShot();
7032 if e_NoGraphics
then Exit
;
7033 ssdir
:= GameDir
+'/screenshots';
7034 if not findFileCI(ssdir
, true) then
7036 // try to create dir
7041 if not findFileCI(ssdir
, true) then exit
; // alas
7044 for a
:= 1 to High(Word) do
7046 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7048 if findFileCI(t
, true) then continue
;
7049 if not findFileCI(FileName
) then
7052 st
:= createDiskFile(FileName
);
7054 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7059 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7067 procedure g_Game_InGameMenu(Show
: Boolean);
7069 if (g_ActiveWindow
= nil) and Show
then
7071 if gGameSettings
.GameType
= GT_SINGLE
then
7072 g_GUI_ShowWindow('GameSingleMenu')
7075 if g_Game_IsClient
then
7076 g_GUI_ShowWindow('GameClientMenu')
7078 if g_Game_IsNet
then
7079 g_GUI_ShowWindow('GameServerMenu')
7081 g_GUI_ShowWindow('GameCustomMenu');
7083 g_Sound_PlayEx('MENU_OPEN');
7085 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7086 if (not g_Game_IsNet
) then
7090 if (g_ActiveWindow
<> nil) and (not Show
) then
7092 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7093 if (not g_Game_IsNet
) then
7094 g_Game_Pause(False);
7098 procedure g_Game_Pause (Enable
: Boolean);
7102 if not gGameOn
then exit
;
7104 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7107 gPauseMain
:= Enable
;
7109 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7112 procedure g_Game_HolmesPause (Enable
: Boolean);
7116 if not gGameOn
then exit
;
7117 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7120 gPauseHolmes
:= Enable
;
7122 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7125 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7130 if gTriggers
<> nil then
7131 for i
:= 0 to High(gTriggers
) do
7132 with gTriggers
[i
] do
7133 if (TriggerType
= TRIGGER_SOUND
) and
7135 Sound
.IsPlaying() then
7137 Sound
.Pause(Enable
);
7141 if gPlayers
<> nil then
7142 for i
:= 0 to High(gPlayers
) do
7143 if gPlayers
[i
] <> nil then
7144 gPlayers
[i
].PauseSounds(Enable
);
7147 if gMusic
<> nil then
7148 gMusic
.Pause(Enable
);
7151 procedure g_Game_StopAllSounds(all
: Boolean);
7155 if gTriggers
<> nil then
7156 for i
:= 0 to High(gTriggers
) do
7157 with gTriggers
[i
] do
7158 if (TriggerType
= TRIGGER_SOUND
) and
7162 if gMusic
<> nil then
7169 procedure g_Game_UpdateTriggerSounds();
7173 if gTriggers
<> nil then
7174 for i
:= 0 to High(gTriggers
) do
7175 with gTriggers
[i
] do
7176 if (TriggerType
= TRIGGER_SOUND
) and
7179 Sound
.IsPlaying() then
7181 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7182 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7184 Sound
.SetPan(0.5 - tgcPan
/255.0);
7185 Sound
.SetVolume(tgcVolume
/255.0);
7188 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7192 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7195 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7200 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7205 if gSpectMode
<> SPECT_PLAYERS
then
7207 if gSpectPID1
= UID
then
7212 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7219 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7224 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7229 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7234 if gSpectMode
<> SPECT_PLAYERS
then
7236 Pl
:= g_Player_Get(gSpectPID1
);
7237 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7242 if gSpectViewTwo
then
7244 Pl
:= g_Player_Get(gSpectPID2
);
7245 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7253 procedure g_Game_Message(Msg
: string; Time
: Word);
7255 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7256 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7257 MessageTime
:= Time
;
7260 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7262 punct
: Array[0..13] of String =
7263 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7269 function IsPunctuation(S
: String): Boolean;
7274 if Length(S
) <> 1 then
7276 for i
:= Low(punct
) to High(punct
) do
7277 if S
= punct
[i
] then
7283 function FilterPunctuation(S
: String): String;
7287 for i
:= Low(punct
) to High(punct
) do
7288 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7294 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7296 // remove player name
7297 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7298 // for FullWord check
7299 Text := toLowerCase1251(' ' + Text + ' ');
7300 fpText
:= FilterPunctuation(Text);
7302 for i
:= 0 to Length(gChatSounds
) - 1 do
7305 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7307 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7308 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7310 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7316 gChatSounds
[i
].Sound
.Play();
7322 g_Sound_PlayEx('SOUND_GAME_RADIO');
7325 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7334 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7338 if goodsnd
[a
].IsPlaying() then
7341 goodsnd
[Random(4)].Play();
7344 procedure g_Game_Announce_KillCombo(Param
: Integer);
7351 UID
:= Param
and $FFFF;
7356 Pl
:= g_Player_Get(UID
);
7365 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7369 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7373 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7377 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7385 if not g_Game_IsWatchedPlayer(UID
) then
7388 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7392 if killsnd
[n
].IsPlaying() then
7397 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7406 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7410 if hahasnd
[a
].IsPlaying() then
7413 hahasnd
[Random(3)].Play();
7416 procedure g_Game_StartVote(Command
, Initiator
: string);
7420 if not gVotesEnabled
then Exit
;
7421 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7422 if gVoteInProgress
or gVotePassed
then
7424 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7425 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7428 gVoteInProgress
:= True;
7429 gVotePassed
:= False;
7430 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7433 gVoteCommand
:= Command
;
7435 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7436 Need
:= Floor((NetClientCount
+1)/2.0)+1
7438 Need
:= Floor(NetClientCount
/2.0)+1;
7439 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7440 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7443 procedure g_Game_CheckVote
;
7447 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7448 if not gVoteInProgress
then Exit
;
7450 if (gTime
>= gVoteTimer
) then
7452 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7453 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7455 Need
:= Floor(NetClientCount
/2.0) + 1;
7456 if gVoteCount
>= Need
then
7458 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7459 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7460 gVotePassed
:= True;
7461 gVoteCmdTimer
:= gTime
+ 5000;
7465 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7466 MH_SEND_VoteEvent(NET_VE_FAILED
);
7468 if NetClients
<> nil then
7469 for I
:= Low(NetClients
) to High(NetClients
) do
7470 if NetClients
[i
].Used
then
7471 NetClients
[i
].Voted
:= False;
7472 gVoteInProgress
:= False;
7478 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7479 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7481 Need
:= Floor(NetClientCount
/2.0) + 1;
7482 if gVoteCount
>= Need
then
7484 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7485 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7486 gVoteInProgress
:= False;
7487 gVotePassed
:= True;
7488 gVoteCmdTimer
:= gTime
+ 5000;
7491 if NetClients
<> nil then
7492 for I
:= Low(NetClients
) to High(NetClients
) do
7493 if NetClients
[i
].Used
then
7494 NetClients
[i
].Voted
:= False;
7499 procedure g_Game_LoadMapList(FileName
: string);
7507 if not FileExists(FileName
) then Exit
;
7509 AssignFile(ListFile
, FileName
);
7511 while not EOF(ListFile
) do
7513 ReadLn(ListFile
, s
);
7516 if s
= '' then Continue
;
7518 SetLength(MapList
, Length(MapList
)+1);
7519 MapList
[High(MapList
)] := s
;
7521 CloseFile(ListFile
);
7524 procedure g_Game_SetDebugMode();
7527 // ×èòû (äàæå â ñâîåé èãðå):
7531 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7535 if Length(LoadingStat
.Msgs
) = 0 then
7541 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7542 if NextMsg
= Length(Msgs
) then
7544 for i
:= 0 to High(Msgs
)-1 do
7545 Msgs
[i
] := Msgs
[i
+1];
7553 Msgs
[NextMsg
-1] := Text;
7557 PBarWasHere
:= false;
7560 g_ActiveWindow
:= nil;
7562 ProcessLoading(true);
7565 procedure g_Game_StepLoading(Value
: Integer = -1);
7576 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7584 procedure g_Game_ClearLoading();
7593 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7594 if len
< 1 then len
:= 1;
7595 SetLength(Msgs
, len
);
7596 for len
:= Low(Msgs
) to High(Msgs
) do
7599 PBarWasHere
:= false;
7603 procedure Parse_Params(var pars
: TParamStrValues
);
7610 while i
<= ParamCount
do
7613 if (s
[1] = '-') and (Length(s
) > 1) then
7615 if (s
[2] = '-') and (Length(s
) > 2) then
7616 begin // Îäèíî÷íûé ïàðàìåòð
7617 SetLength(pars
, Length(pars
) + 1);
7618 with pars
[High(pars
)] do
7620 Name
:= LowerCase(s
);
7625 if (i
< ParamCount
) then
7626 begin // Ïàðàìåòð ñî çíà÷åíèåì
7628 SetLength(pars
, Length(pars
) + 1);
7629 with pars
[High(pars
)] do
7631 Name
:= LowerCase(s
);
7632 Value
:= LowerCase(ParamStr(i
));
7641 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7646 for i
:= 0 to High(pars
) do
7647 if pars
[i
].Name
= aName
then
7649 Result
:= pars
[i
].Value
;
7654 procedure g_Game_Process_Params();
7656 pars
: TParamStrValues
;
7659 LimT
, LimS
: Integer;
7670 s
:= Find_Param_Value(pars
, '--debug');
7673 g_Game_SetDebugMode();
7674 s
:= Find_Param_Value(pars
, '--netdump');
7679 // Connect when game loads
7680 ip
:= Find_Param_Value(pars
, '-connect');
7684 s
:= Find_Param_Value(pars
, '-port');
7685 if (s
= '') or not TryStrToInt(s
, Port
) then
7688 s
:= Find_Param_Value(pars
, '-pw');
7690 g_Game_StartClient(ip
, Port
, s
);
7694 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7697 gDefaultMegawadStart
:= s
;
7700 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7701 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7703 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7706 // Start map when game loads:
7707 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7708 if isWadPath(map
) then
7711 s
:= Find_Param_Value(pars
, '-gm');
7712 GMode
:= g_Game_TextToMode(s
);
7713 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7714 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7717 s
:= Find_Param_Value(pars
, '-limt');
7718 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7724 s
:= Find_Param_Value(pars
, '-lims');
7725 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7731 s
:= Find_Param_Value(pars
, '-lives');
7732 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7738 s
:= Find_Param_Value(pars
, '-opt');
7740 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7742 Opt
:= StrToIntDef(s
, 0);
7744 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7747 s
:= Find_Param_Value(pars
, '--close');
7751 // Override map to test:
7752 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7754 gTestMap
:= MapsDir
+ s
;
7756 // Delete test map after play:
7757 s
:= Find_Param_Value(pars
, '--testdelete');
7760 gMapToDelete
:= MapsDir
+ map
;
7761 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7765 // Delete temporary WAD after play:
7766 s
:= Find_Param_Value(pars
, '--tempdelete');
7767 if (s
<> '') and (gTestMap
<> '') then
7769 gMapToDelete
:= gTestMap
;
7770 gTempDelete
:= True;
7773 // Number of players:
7774 s
:= Find_Param_Value(pars
, '-pl');
7778 n
:= StrToIntDef(s
, 1);
7781 s
:= Find_Param_Value(pars
, '-port');
7782 if (s
= '') or not TryStrToInt(s
, Port
) then
7783 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7785 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7788 // Execute script when game loads:
7789 s
:= Find_Param_Value(pars
, '-exec');
7792 if not isWadPath(s
) then
7793 s
:= GameDir
+ '/' + s
;
7798 if IOResult
<> 0 then
7800 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7801 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7805 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7806 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7811 if IOResult
<> 0 then
7813 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7814 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7818 if Pos('#', s
) <> 1 then // script comment
7819 g_Console_Process(s
, True);
7830 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7831 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7832 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7833 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7835 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7836 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7837 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7838 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7840 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7841 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7843 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7844 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7846 {$IFDEF ENABLE_HOLMES}
7847 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7850 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7852 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7854 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7855 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7857 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7858 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');