DEADSOFTWARE

allow resources in non current directory (warning: res downloader are broken)
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 MaxLives: Byte;
35 Options: LongWord;
36 WAD: String;
37 end;
39 TGameEvent = record
40 Name: String;
41 Command: String;
42 end;
44 TDelayedEvent = record
45 Pending: Boolean;
46 Time: LongWord;
47 DEType: Byte;
48 DENum: Integer;
49 DEStr: String;
50 end;
52 TChatSound = record
53 Sound: TPlayableSound;
54 Tags: Array of String;
55 FullWord: Boolean;
56 end;
58 TPlayerSettings = record
59 Name: String;
60 Model: String;
61 Color: TRGB;
62 Team: Byte;
63 end;
65 TMegaWADInfo = record
66 Name: String;
67 Description: String;
68 Author: String;
69 Pic: String;
70 end;
72 THearPoint = record
73 Active: Boolean;
74 Coords: TDFPoint;
75 end;
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
89 function g_Game_ModeToText(Mode: Byte): string;
90 function g_Game_TextToMode(Mode: string): Byte;
91 procedure g_Game_ExecuteEvent(Name: String);
92 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
98 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
99 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
100 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath: String);
108 procedure g_Game_ExitLevel(const Map: AnsiString);
109 function g_Game_GetFirstMap(WAD: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable: Boolean);
113 procedure g_Game_HolmesPause(Enable: Boolean);
114 procedure g_Game_InGameMenu(Show: Boolean);
115 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
117 procedure g_Game_Message(Msg: String; Time: Word);
118 procedure g_Game_LoadMapList(FileName: String);
119 procedure g_Game_PauseAllSounds(Enable: Boolean);
120 procedure g_Game_StopAllSounds(all: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
123 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
125 procedure g_Game_Announce_KillCombo(Param: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
127 procedure g_Game_StartVote(Command, Initiator: string);
128 procedure g_Game_CheckVote;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P: SSArray);
135 procedure GameCommands(P: SSArray);
136 procedure GameCheats(P: SSArray);
137 procedure DebugCommands(P: SSArray);
138 procedure g_Game_Process_Params;
139 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
140 procedure g_Game_StepLoading(Value: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
144 procedure DrawMenuBackground(tex: AnsiString);
146 { procedure SetWinPause(Enable: Boolean); }
148 const
149 GAME_TICK = 28;
151 LOADING_SHOW_STEP = 100;
152 LOADING_INTERLINE = 20;
154 GT_NONE = 0;
155 GT_SINGLE = 1;
156 GT_CUSTOM = 2;
157 GT_SERVER = 3;
158 GT_CLIENT = 4;
160 GM_NONE = 0;
161 GM_DM = 1;
162 GM_TDM = 2;
163 GM_CTF = 3;
164 GM_COOP = 4;
165 GM_SINGLE = 5;
167 MESSAGE_DIKEY = WM_USER + 1;
169 EXIT_QUIT = 1;
170 EXIT_SIMPLE = 2;
171 EXIT_RESTART = 3;
172 EXIT_ENDLEVELSINGLE = 4;
173 EXIT_ENDLEVELCUSTOM = 5;
175 GAME_OPTION_RESERVED = 1;
176 GAME_OPTION_TEAMDAMAGE = 2;
177 GAME_OPTION_ALLOWEXIT = 4;
178 GAME_OPTION_WEAPONSTAY = 8;
179 GAME_OPTION_MONSTERS = 16;
180 GAME_OPTION_BOTVSPLAYER = 32;
181 GAME_OPTION_BOTVSMONSTER = 64;
183 STATE_NONE = 0;
184 STATE_MENU = 1;
185 STATE_FOLD = 2;
186 STATE_INTERCUSTOM = 3;
187 STATE_INTERSINGLE = 4;
188 STATE_INTERTEXT = 5;
189 STATE_INTERPIC = 6;
190 STATE_ENDPIC = 7;
191 STATE_SLIST = 8;
193 LMS_RESPAWN_NONE = 0;
194 LMS_RESPAWN_WARMUP = 1;
195 LMS_RESPAWN_FINAL = 2;
197 SPECT_NONE = 0;
198 SPECT_STATS = 1;
199 SPECT_MAPVIEW = 2;
200 SPECT_PLAYERS = 3;
202 DE_GLOBEVENT = 0;
203 DE_BFGHIT = 1;
204 DE_KILLCOMBO = 2;
205 DE_BODYKILL = 3;
207 ANNOUNCE_NONE = 0;
208 ANNOUNCE_ME = 1;
209 ANNOUNCE_MEPLUS = 2;
210 ANNOUNCE_ALL = 3;
212 CONFIG_FILENAME = 'Doom2DF.cfg';
214 TEST_MAP_NAME = '$$$_TEST_$$$';
216 STD_PLAYER_MODEL = 'Doomer';
218 {$IFDEF HEADLESS}
219 DEFAULT_PLAYERS = 0;
220 {$ELSE}
221 DEFAULT_PLAYERS = 1;
222 {$ENDIF}
224 var
225 gStdFont: DWORD;
226 gGameSettings: TGameSettings;
227 gPlayer1Settings: TPlayerSettings;
228 gPlayer2Settings: TPlayerSettings;
229 gGameOn: Boolean;
230 gPlayerScreenSize: TDFPoint;
231 gPlayer1ScreenCoord: TDFPoint;
232 gPlayer2ScreenCoord: TDFPoint;
233 gPlayer1: TPlayer = nil;
234 gPlayer2: TPlayer = nil;
235 gPlayerDrawn: TPlayer = nil;
236 gTime: LongWord;
237 gSwitchGameMode: Byte = GM_DM;
238 gHearPoint1, gHearPoint2: THearPoint;
239 gSoundEffectsDF: Boolean = False;
240 gSoundTriggerTime: Word = 0;
241 gAnnouncer: Byte = ANNOUNCE_NONE;
242 goodsnd: array[0..3] of TPlayableSound;
243 killsnd: array[0..3] of TPlayableSound;
244 hahasnd: array[0..2] of TPlayableSound;
245 sound_get_flag: array[0..1] of TPlayableSound;
246 sound_lost_flag: array[0..1] of TPlayableSound;
247 sound_ret_flag: array[0..1] of TPlayableSound;
248 sound_cap_flag: array[0..1] of TPlayableSound;
249 gBodyKillEvent: Integer = -1;
250 gDefInterTime: ShortInt = -1;
251 gInterEndTime: LongWord = 0;
252 gInterTime: LongWord = 0;
253 gServInterTime: Byte = 0;
254 gGameStartTime: LongWord = 0;
255 gTotalMonsters: Integer = 0;
256 gPauseMain: Boolean = false;
257 gPauseHolmes: Boolean = false;
258 gShowTime: Boolean = False;
259 gShowFPS: Boolean = False;
260 gShowGoals: Boolean = True;
261 gShowStat: Boolean = True;
262 gShowKillMsg: Boolean = True;
263 gShowLives: Boolean = True;
264 gShowPing: Boolean = False;
265 gShowMap: Boolean = False;
266 gExit: Byte = 0;
267 gState: Byte = STATE_NONE;
268 sX, sY: Integer;
269 sWidth, sHeight: Word;
270 gSpectMode: Byte = SPECT_NONE;
271 gSpectHUD: Boolean = True;
272 gSpectKeyPress: Boolean = False;
273 gSpectX: Integer = 0;
274 gSpectY: Integer = 0;
275 gSpectStep: Byte = 8;
276 gSpectViewTwo: Boolean = False;
277 gSpectPID1: Integer = -1;
278 gSpectPID2: Integer = -1;
279 gSpectAuto: Boolean = False;
280 gSpectAutoNext: LongWord;
281 gSpectAutoStepX: Integer;
282 gSpectAutoStepY: Integer;
283 gMusic: TMusic = nil;
284 gLoadGameMode: Boolean;
285 gCheats: Boolean = False;
286 gMapOnce: Boolean = False;
287 gMapToDelete: String;
288 gTempDelete: Boolean = False;
289 gLastMap: Boolean = False;
290 gWinPosX, gWinPosY: Integer;
291 gWinSizeX, gWinSizeY: Integer;
292 gWinFrameX, gWinFrameY, gWinCaption: Integer;
293 gWinActive: Boolean = True; // by default window is active, lol
294 gResolutionChange: Boolean = False;
295 gRC_Width, gRC_Height: Word;
296 gRC_FullScreen, gRC_Maximized: Boolean;
297 gLanguageChange: Boolean = False;
298 gDebugMode: Boolean = False;
299 g_debug_Sounds: Boolean = False;
300 g_debug_Frames: Boolean = False;
301 g_debug_WinMsgs: Boolean = False;
302 g_debug_MonsterOff: Boolean = False;
303 g_debug_BotAIOff: Byte = 0;
304 g_debug_HealthBar: Boolean = False;
305 g_Debug_Player: Boolean = False;
306 gCoopMonstersKilled: Word = 0;
307 gCoopSecretsFound: Word = 0;
308 gCoopTotalMonstersKilled: Word = 0;
309 gCoopTotalSecretsFound: Word = 0;
310 gCoopTotalMonsters: Word = 0;
311 gCoopTotalSecrets: Word = 0;
312 gStatsOff: Boolean = False;
313 gStatsPressed: Boolean = False;
314 gExitByTrigger: Boolean = False;
315 gNextMap: String = '';
316 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
317 gLMSRespawnTime: Cardinal = 0;
318 gLMSSoftSpawn: Boolean = False;
319 gMissionFailed: Boolean = False;
320 gVoteInProgress: Boolean = False;
321 gVotePassed: Boolean = False;
322 gVoteCommand: string = '';
323 gVoteTimer: Cardinal = 0;
324 gVoteCmdTimer: Cardinal = 0;
325 gVoteCount: Integer = 0;
326 gVoteTimeout: Cardinal = 30;
327 gVoted: Boolean = False;
328 gVotesEnabled: Boolean = True;
329 gEvents: Array of TGameEvent;
330 gDelayedEvents: Array of TDelayedEvent;
331 gUseChatSounds: Boolean = True;
332 gChatSounds: Array of TChatSound;
333 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
334 gInterReadyCount: Integer = 0;
336 g_dbg_ignore_bounds: Boolean = false;
337 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
338 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
340 // move button values:
341 // bits 0-1: l/r state:
342 // 0: neither left, nor right pressed
343 // 1: left pressed
344 // 2: right pressed
345 // bits 4-5: l/r state when strafe was pressed
346 P1MoveButton: Byte = 0;
347 P2MoveButton: Byte = 0;
349 g_profile_frame_update: Boolean = false;
350 g_profile_frame_draw: Boolean = false;
351 g_profile_collision: Boolean = false;
352 g_profile_los: Boolean = false;
353 g_profile_history_size: Integer = 1000;
355 g_rlayer_back: Boolean = true;
356 g_rlayer_step: Boolean = true;
357 g_rlayer_wall: Boolean = true;
358 g_rlayer_door: Boolean = true;
359 g_rlayer_acid1: Boolean = true;
360 g_rlayer_acid2: Boolean = true;
361 g_rlayer_water: Boolean = true;
362 g_rlayer_fore: Boolean = true;
365 procedure g_ResetDynlights ();
366 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
367 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
369 function conIsCheatsEnabled (): Boolean; inline;
370 function gPause (): Boolean; inline;
373 implementation
375 uses
376 {$INCLUDE ../nogl/noGLuses.inc}
377 {$IFDEF ENABLE_HOLMES}
378 g_holmes,
379 {$ENDIF}
380 e_texture, e_res, g_textures, g_main, g_window, g_menu,
381 e_input, e_log, g_console, g_items, g_map, g_panel,
382 g_playermodel, g_gfx, g_options, Math,
383 g_triggers, g_monsters, e_sound, CONFIG,
384 g_language, g_net,
385 ENet, e_msg, g_netmsg, g_netmaster,
386 sfs, wadreader, g_system;
389 var
390 hasPBarGfx: Boolean = false;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function conIsCheatsEnabled (): Boolean; inline;
399 begin
400 result := false;
401 if g_Game_IsNet then exit;
402 if not gDebugMode then
403 begin
404 //if not gCheats then exit;
405 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
406 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
407 end;
408 result := true;
409 end;
412 // ////////////////////////////////////////////////////////////////////////// //
413 var
414 profileFrameDraw: TProfiler = nil;
417 // ////////////////////////////////////////////////////////////////////////// //
418 type
419 TDynLight = record
420 x, y, radius: Integer;
421 r, g, b, a: Single;
422 exploCount: Integer;
423 exploRadius: Integer;
424 end;
426 var
427 g_dynLights: array of TDynLight = nil;
428 g_dynLightCount: Integer = 0;
429 g_playerLight: Boolean = false;
431 procedure g_ResetDynlights ();
432 var
433 lnum, idx: Integer;
434 begin
435 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
436 lnum := 0;
437 for idx := 0 to g_dynLightCount-1 do
438 begin
439 if g_dynLights[idx].exploCount = -666 then
440 begin
441 // skip it
442 end
443 else
444 begin
445 // explosion
446 Inc(g_dynLights[idx].exploCount);
447 if (g_dynLights[idx].exploCount < 10) then
448 begin
449 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
450 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
451 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
452 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
453 Inc(lnum);
454 end;
455 end;
456 end;
457 g_dynLightCount := lnum;
458 end;
460 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
461 begin
462 if not gwin_has_stencil then exit;
463 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
464 g_dynLights[g_dynLightCount].x := x;
465 g_dynLights[g_dynLightCount].y := y;
466 g_dynLights[g_dynLightCount].radius := radius;
467 g_dynLights[g_dynLightCount].r := r;
468 g_dynLights[g_dynLightCount].g := g;
469 g_dynLights[g_dynLightCount].b := b;
470 g_dynLights[g_dynLightCount].a := a;
471 g_dynLights[g_dynLightCount].exploCount := -666;
472 Inc(g_dynLightCount);
473 end;
475 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
476 begin
477 if not gwin_has_stencil then exit;
478 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
479 g_dynLights[g_dynLightCount].x := x;
480 g_dynLights[g_dynLightCount].y := y;
481 g_dynLights[g_dynLightCount].radius := 0;
482 g_dynLights[g_dynLightCount].exploRadius := radius;
483 g_dynLights[g_dynLightCount].r := r;
484 g_dynLights[g_dynLightCount].g := g;
485 g_dynLights[g_dynLightCount].b := b;
486 g_dynLights[g_dynLightCount].a := 0;
487 g_dynLights[g_dynLightCount].exploCount := 0;
488 Inc(g_dynLightCount);
489 end;
492 // ////////////////////////////////////////////////////////////////////////// //
493 function calcProfilesHeight (prof: TProfiler): Integer;
494 begin
495 result := 0;
496 if (prof = nil) then exit;
497 if (length(prof.bars) = 0) then exit;
498 result := length(prof.bars)*(16+2);
499 end;
501 // returns width
502 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
503 var
504 wdt, hgt: Integer;
505 yy: Integer;
506 ii: Integer;
507 begin
508 result := 0;
509 if (prof = nil) then exit;
510 // gScreenWidth
511 if (length(prof.bars) = 0) then exit;
512 wdt := 192;
513 hgt := calcProfilesHeight(prof);
514 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
515 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
516 // background
517 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
518 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
519 e_DarkenQuadWH(x, y, wdt, hgt, 150);
520 // title
521 yy := y+2;
522 for ii := 0 to High(prof.bars) do
523 begin
524 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
525 Inc(yy, 16+2);
526 end;
527 result := wdt;
528 end;
531 // ////////////////////////////////////////////////////////////////////////// //
532 type
533 TEndCustomGameStat = record
534 PlayerStat: TPlayerStatArray;
535 TeamStat: TTeamStat;
536 GameTime: LongWord;
537 GameMode: Byte;
538 Map, MapName: String;
539 end;
541 TEndSingleGameStat = record
542 PlayerStat: Array [0..1] of record
543 Kills: Integer;
544 Secrets: Integer;
545 end;
546 GameTime: LongWord;
547 TwoPlayers: Boolean;
548 TotalSecrets: Integer;
549 end;
551 TLoadingStat = record
552 CurValue: Integer;
553 MaxValue: Integer;
554 ShowCount: Integer;
555 Msgs: Array of String;
556 NextMsg: Word;
557 PBarWasHere: Boolean; // did we draw a progress bar for this message?
558 end;
560 TParamStrValue = record
561 Name: String;
562 Value: String;
563 end;
565 TParamStrValues = Array of TParamStrValue;
567 const
568 INTER_ACTION_TEXT = 1;
569 INTER_ACTION_PIC = 2;
570 INTER_ACTION_MUSIC = 3;
572 var
573 FPS, UPS: Word;
574 FPSCounter, UPSCounter: Word;
575 FPSTime, UPSTime: LongWord;
576 DataLoaded: Boolean = False;
577 IsDrawStat: Boolean = False;
578 CustomStat: TEndCustomGameStat;
579 SingleStat: TEndSingleGameStat;
580 LoadingStat: TLoadingStat;
581 EndingGameCounter: Byte = 0;
582 MessageText: String;
583 MessageTime: Word;
584 MessageLineLength: Integer = 80;
585 MapList: SSArray = nil;
586 MapIndex: Integer = -1;
587 InterReadyTime: Integer = -1;
588 MegaWAD: record
589 info: TMegaWADInfo;
590 endpic: String;
591 endmus: String;
592 res: record
593 text: Array of ShortString;
594 anim: Array of ShortString;
595 pic: Array of ShortString;
596 mus: Array of ShortString;
597 end;
598 triggers: Array of record
599 event: ShortString;
600 actions: Array of record
601 action, p1, p2: Integer;
602 end;
603 end;
604 cur_trigger: Integer;
605 cur_action: Integer;
606 end;
607 //InterPic: String;
608 InterText: record
609 lines: SSArray;
610 img: String;
611 cur_line: Integer;
612 cur_char: Integer;
613 counter: Integer;
614 endtext: Boolean;
615 end;
617 function Compare(a, b: TPlayerStat): Integer;
618 begin
619 if a.Spectator then Result := 1
620 else if b.Spectator then Result := -1
621 else if a.Frags < b.Frags then Result := 1
622 else if a.Frags > b.Frags then Result := -1
623 else if a.Deaths < b.Deaths then Result := -1
624 else if a.Deaths > b.Deaths then Result := 1
625 else if a.Kills < b.Kills then Result := -1
626 else Result := 1;
627 end;
629 procedure SortGameStat(var stat: TPlayerStatArray);
630 var
631 I, J: Integer;
632 T: TPlayerStat;
633 begin
634 if stat = nil then Exit;
636 for I := High(stat) downto Low(stat) do
637 for J := Low(stat) to High(stat) - 1 do
638 if Compare(stat[J], stat[J + 1]) = 1 then
639 begin
640 T := stat[J];
641 stat[J] := stat[J + 1];
642 stat[J + 1] := T;
643 end;
644 end;
646 function g_Game_ModeToText(Mode: Byte): string;
647 begin
648 Result := '';
649 case Mode of
650 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
651 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
652 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
653 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
654 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
655 end;
656 end;
658 function g_Game_TextToMode(Mode: string): Byte;
659 begin
660 Result := GM_NONE;
661 Mode := UpperCase(Mode);
662 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
663 begin
664 Result := GM_DM;
665 Exit;
666 end;
667 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
668 begin
669 Result := GM_TDM;
670 Exit;
671 end;
672 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
673 begin
674 Result := GM_CTF;
675 Exit;
676 end;
677 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
678 begin
679 Result := GM_COOP;
680 Exit;
681 end;
682 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
683 begin
684 Result := GM_SINGLE;
685 Exit;
686 end;
687 end;
689 function g_Game_IsNet(): Boolean;
690 begin
691 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
692 end;
694 function g_Game_IsServer(): Boolean;
695 begin
696 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
697 end;
699 function g_Game_IsClient(): Boolean;
700 begin
701 Result := (gGameSettings.GameType = GT_CLIENT);
702 end;
704 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
705 var
706 w: TWADFile;
707 cfg: TConfig;
708 p: Pointer;
709 len: Integer;
710 begin
711 Result.name := ExtractFileName(WAD);
712 Result.description := '';
713 Result.author := '';
715 w := TWADFile.Create();
716 w.ReadFile(WAD);
718 if not w.GetResource('INTERSCRIPT', p, len) then
719 begin
720 w.Free();
721 Exit;
722 end;
724 cfg := TConfig.CreateMem(p, len);
725 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
726 Result.description := cfg.ReadStr('megawad', 'description', '');
727 Result.author := cfg.ReadStr('megawad', 'author', '');
728 Result.pic := cfg.ReadStr('megawad', 'pic', '');
729 cfg.Free();
731 FreeMem(p);
732 end;
734 procedure g_Game_FreeWAD();
735 var
736 a: Integer;
737 begin
738 for a := 0 to High(MegaWAD.res.pic) do
739 if MegaWAD.res.pic[a] <> '' then
740 g_Texture_Delete(MegaWAD.res.pic[a]);
742 for a := 0 to High(MegaWAD.res.mus) do
743 if MegaWAD.res.mus[a] <> '' then
744 g_Sound_Delete(MegaWAD.res.mus[a]);
746 MegaWAD.res.pic := nil;
747 MegaWAD.res.text := nil;
748 MegaWAD.res.anim := nil;
749 MegaWAD.res.mus := nil;
750 MegaWAD.triggers := nil;
752 g_Texture_Delete('TEXTURE_endpic');
753 g_Sound_Delete('MUSIC_endmus');
755 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
756 gGameSettings.WAD := '';
757 end;
759 procedure g_Game_LoadWAD(WAD: string);
760 var
761 w: TWADFile;
762 cfg: TConfig;
763 p: Pointer;
764 {b, }len: Integer;
765 s: AnsiString;
766 begin
767 g_Game_FreeWAD();
768 gGameSettings.WAD := WAD;
769 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
770 Exit;
772 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
774 w := TWADFile.Create();
775 w.ReadFile(WAD);
777 if not w.GetResource('INTERSCRIPT', p, len) then
778 begin
779 w.Free();
780 Exit;
781 end;
783 cfg := TConfig.CreateMem(p, len);
785 {b := 1;
786 while True do
787 begin
788 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
789 if s = '' then Break;
790 b := b+1;
792 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
793 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
795 g_Texture_CreateWADEx(s, s);
796 end;
798 b := 1;
799 while True do
800 begin
801 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
802 if s = '' then Break;
803 b := b+1;
805 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
806 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
808 g_Music_CreateWADEx(s, s);
809 end;}
811 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
812 if MegaWAD.endpic <> '' then
813 begin
814 TEXTUREFILTER := GL_LINEAR;
815 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
816 g_Texture_CreateWADEx('TEXTURE_endpic', s);
817 TEXTUREFILTER := GL_NEAREST;
818 end;
819 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
820 if MegaWAD.endmus <> '' then
821 begin
822 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
823 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
824 end;
826 cfg.Free();
827 FreeMem(p);
828 w.Free();
829 end;
831 {procedure start_trigger(t: string);
832 begin
833 end;
835 function next_trigger(): Boolean;
836 begin
837 end;}
839 procedure DisableCheats();
840 begin
841 MAX_RUNVEL := 8;
842 VEL_JUMP := 10;
843 gFly := False;
845 if gPlayer1 <> nil then gPlayer1.GodMode := False;
846 if gPlayer2 <> nil then gPlayer2.GodMode := False;
847 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
848 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
850 {$IF DEFINED(D2F_DEBUG)}
851 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
852 gAimLine := g_dbg_aimline_on;
853 {$ENDIF}
854 end;
856 procedure g_Game_ExecuteEvent(Name: String);
857 var
858 a: Integer;
859 begin
860 if Name = '' then
861 Exit;
862 if gEvents = nil then
863 Exit;
864 for a := 0 to High(gEvents) do
865 if gEvents[a].Name = Name then
866 begin
867 if gEvents[a].Command <> '' then
868 g_Console_Process(gEvents[a].Command, True);
869 break;
870 end;
871 end;
873 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
874 var
875 a, n: Integer;
876 begin
877 n := -1;
878 if gDelayedEvents <> nil then
879 for a := 0 to High(gDelayedEvents) do
880 if not gDelayedEvents[a].Pending then
881 begin
882 n := a;
883 break;
884 end;
885 if n = -1 then
886 begin
887 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
888 n := High(gDelayedEvents);
889 end;
890 gDelayedEvents[n].Pending := True;
891 gDelayedEvents[n].DEType := DEType;
892 gDelayedEvents[n].DENum := Num;
893 gDelayedEvents[n].DEStr := Str;
894 if DEType = DE_GLOBEVENT then
895 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
896 else
897 gDelayedEvents[n].Time := gTime + Time;
898 Result := n;
899 end;
901 procedure EndGame();
902 var
903 a: Integer;
904 FileName: string;
905 begin
906 if g_Game_IsNet and g_Game_IsServer then
907 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
909 // Ñòîï èãðà:
910 gPauseMain := false;
911 gPauseHolmes := false;
912 gGameOn := false;
914 g_Game_StopAllSounds(False);
916 MessageTime := 0;
917 MessageText := '';
919 EndingGameCounter := 0;
920 g_ActiveWindow := nil;
922 gLMSRespawn := LMS_RESPAWN_NONE;
923 gLMSRespawnTime := 0;
925 case gExit of
926 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
927 begin
928 g_Game_Free();
930 if gMapOnce then
931 begin // Ýòî áûë òåñò
932 g_Game_Quit();
933 end
934 else
935 begin // Âûõîä â ãëàâíîå ìåíþ
936 gMusic.SetByName('MUSIC_MENU');
937 gMusic.Play();
938 if gState <> STATE_SLIST then
939 begin
940 g_GUI_ShowWindow('MainMenu');
941 gState := STATE_MENU;
942 end else
943 begin
944 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
945 slReturnPressed := True;
946 if g_Net_Slist_Fetch(slCurrent) then
947 begin
948 if slCurrent = nil then
949 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
950 end
951 else
952 slWaitStr := _lc[I_NET_SLIST_ERROR];
953 g_Serverlist_GenerateTable(slCurrent, slTable);
954 end;
956 g_Game_ExecuteEvent('ongameend');
957 end;
958 end;
960 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
961 begin
962 if not g_Game_IsClient then g_Game_Restart();
963 end;
965 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
966 begin
967 // Ñòàòèñòèêà Ñâîåé èãðû:
968 FileName := g_ExtractWadName(gMapInfo.Map);
970 CustomStat.GameTime := gTime;
971 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
972 CustomStat.MapName := gMapInfo.Name;
973 CustomStat.GameMode := gGameSettings.GameMode;
974 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
975 CustomStat.TeamStat := gTeamStat;
977 CustomStat.PlayerStat := nil;
979 // Ñòàòèñòèêà èãðîêîâ:
980 if gPlayers <> nil then
981 begin
982 for a := 0 to High(gPlayers) do
983 if gPlayers[a] <> nil then
984 begin
985 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
986 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
987 begin
988 Num := a;
989 Name := gPlayers[a].Name;
990 Frags := gPlayers[a].Frags;
991 Deaths := gPlayers[a].Death;
992 Kills := gPlayers[a].Kills;
993 Team := gPlayers[a].Team;
994 Color := gPlayers[a].Model.Color;
995 Spectator := gPlayers[a].FSpectator;
996 end;
997 end;
999 SortGameStat(CustomStat.PlayerStat);
1000 end;
1002 g_Game_ExecuteEvent('onmapend');
1003 if not g_Game_IsClient then g_Player_ResetReady;
1004 gInterReadyCount := 0;
1006 // Çàòóõàþùèé ýêðàí:
1007 EndingGameCounter := 255;
1008 gState := STATE_FOLD;
1009 gInterTime := 0;
1010 if gDefInterTime < 0 then
1011 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1012 else
1013 gInterEndTime := gDefInterTime * 1000;
1014 end;
1016 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1017 begin
1018 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1019 SingleStat.GameTime := gTime;
1020 SingleStat.TwoPlayers := gPlayer2 <> nil;
1021 SingleStat.TotalSecrets := gSecretsCount;
1022 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1023 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1024 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1025 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1026 if SingleStat.TwoPlayers then
1027 begin
1028 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1029 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1030 end;
1032 g_Game_ExecuteEvent('onmapend');
1034 // Åñòü åùå êàðòû:
1035 if gNextMap <> '' then
1036 begin
1037 gMusic.SetByName('MUSIC_INTERMUS');
1038 gMusic.Play();
1039 gState := STATE_INTERSINGLE;
1040 e_UnpressAllKeys();
1042 g_Game_ExecuteEvent('oninter');
1043 end
1044 else // Áîëüøå íåò êàðò
1045 begin
1046 // Çàòóõàþùèé ýêðàí:
1047 EndingGameCounter := 255;
1048 gState := STATE_FOLD;
1049 end;
1050 end;
1051 end;
1053 // Îêîí÷àíèå îáðàáîòàíî:
1054 if gExit <> EXIT_QUIT then
1055 gExit := 0;
1056 end;
1058 procedure drawTime(X, Y: Integer); inline;
1059 begin
1060 e_TextureFontPrint(x, y,
1061 Format('%d:%.2d:%.2d', [
1062 gTime div 1000 div 3600,
1063 (gTime div 1000 div 60) mod 60,
1064 gTime div 1000 mod 60
1065 ]),
1066 gStdFont);
1067 end;
1069 procedure DrawStat();
1070 var
1071 pc, x, y, w, h: Integer;
1072 w1, w2, w3, w4: Integer;
1073 a, aa: Integer;
1074 cw, ch, r, g, b, rr, gg, bb: Byte;
1075 s1, s2, s3: String;
1076 _y: Integer;
1077 stat: TPlayerStatArray;
1078 wad, map: string;
1079 mapstr: string;
1080 begin
1081 s1 := '';
1082 s2 := '';
1083 s3 := '';
1084 pc := g_Player_GetCount;
1085 e_TextureFontGetSize(gStdFont, cw, ch);
1087 w := gScreenWidth-(gScreenWidth div 5);
1088 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1089 h := 32+ch*(11+pc)
1090 else
1091 h := 40+ch*5+(ch+8)*pc;
1092 x := (gScreenWidth div 2)-(w div 2);
1093 y := (gScreenHeight div 2)-(h div 2);
1095 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1096 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1098 drawTime(x+w-78, y+8);
1100 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1101 map := g_ExtractFileName(gMapInfo.Map);
1102 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1104 case gGameSettings.GameMode of
1105 GM_DM:
1106 begin
1107 if gGameSettings.MaxLives = 0 then
1108 s1 := _lc[I_GAME_DM]
1109 else
1110 s1 := _lc[I_GAME_LMS];
1111 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1112 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1113 end;
1115 GM_TDM:
1116 begin
1117 if gGameSettings.MaxLives = 0 then
1118 s1 := _lc[I_GAME_TDM]
1119 else
1120 s1 := _lc[I_GAME_TLMS];
1121 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1122 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1123 end;
1125 GM_CTF:
1126 begin
1127 s1 := _lc[I_GAME_CTF];
1128 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1129 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1130 end;
1132 GM_COOP:
1133 begin
1134 if gGameSettings.MaxLives = 0 then
1135 s1 := _lc[I_GAME_COOP]
1136 else
1137 s1 := _lc[I_GAME_SURV];
1138 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1139 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1140 end;
1142 else
1143 begin
1144 s1 := '';
1145 s2 := '';
1146 end;
1147 end;
1149 _y := y+8;
1150 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1151 _y := _y+ch+8;
1152 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1153 _y := _y+ch+8;
1154 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1156 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1157 gStdFont, 200, 200, 200, 1);
1159 if NetMode = NET_SERVER then
1160 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1161 else
1162 if NetMode = NET_CLIENT then
1163 e_TextureFontPrintEx(x+8, y + 8,
1164 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1166 if pc = 0 then
1167 Exit;
1168 stat := g_Player_GetStats();
1169 SortGameStat(stat);
1171 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1172 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1173 w4 := w3;
1174 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1176 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1177 begin
1178 _y := _y+ch+ch;
1180 for a := TEAM_RED to TEAM_BLUE do
1181 begin
1182 if a = TEAM_RED then
1183 begin
1184 s1 := _lc[I_GAME_TEAM_RED];
1185 r := 255;
1186 g := 0;
1187 b := 0;
1188 end
1189 else
1190 begin
1191 s1 := _lc[I_GAME_TEAM_BLUE];
1192 r := 0;
1193 g := 0;
1194 b := 255;
1195 end;
1197 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1198 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1199 gStdFont, r, g, b, 1);
1201 _y := _y+ch+(ch div 4);
1202 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1203 _y := _y+(ch div 4);
1205 for aa := 0 to High(stat) do
1206 if stat[aa].Team = a then
1207 with stat[aa] do
1208 begin
1209 if Spectator then
1210 begin
1211 rr := r div 2;
1212 gg := g div 2;
1213 bb := b div 2;
1214 end
1215 else
1216 begin
1217 rr := r;
1218 gg := g;
1219 bb := b;
1220 end;
1221 // Èìÿ
1222 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1223 // Ïèíã/ïîòåðè
1224 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1225 // Ôðàãè
1226 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1227 // Ñìåðòè
1228 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1229 _y := _y+ch;
1230 end;
1232 _y := _y+ch;
1233 end;
1234 end
1235 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1236 begin
1237 _y := _y+ch+ch;
1238 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1239 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1240 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1241 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1243 _y := _y+ch+8;
1244 for aa := 0 to High(stat) do
1245 with stat[aa] do
1246 begin
1247 if Spectator then
1248 begin
1249 r := 127;
1250 g := 64;
1251 end
1252 else
1253 begin
1254 r := 255;
1255 g := 127;
1256 end;
1257 // Öâåò èãðîêà
1258 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1259 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1260 // Èìÿ
1261 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1262 // Ïèíã/ïîòåðè
1263 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1264 // Ôðàãè
1265 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1266 // Ñìåðòè
1267 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1268 _y := _y+ch+8;
1269 end;
1270 end
1271 end;
1273 procedure g_Game_Init();
1274 var
1275 SR: TSearchRec;
1276 begin
1277 gExit := 0;
1278 gMapToDelete := '';
1279 gTempDelete := False;
1281 sfsGCDisable(); // temporary disable removing of temporary volumes
1283 try
1284 TEXTUREFILTER := GL_LINEAR;
1285 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1286 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1287 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1288 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1289 TEXTUREFILTER := GL_NEAREST;
1291 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1292 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1293 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1295 g_Game_ClearLoading();
1296 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1297 g_Game_SetLoadingText('', 0, False);
1299 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1300 g_Console_Init();
1302 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1303 g_PlayerModel_LoadData();
1305 if e_FindFirst(ModelDirs, '*.wad', faAnyFile, SR) = 0 then
1306 repeat
1307 if not g_PlayerModel_Load(e_FindWad(ModelDirs, SR.Name)) then
1308 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1309 until FindNext(SR) <> 0;
1310 FindClose(SR);
1312 if e_FindFirst(ModelDirs, '*.pk3', faAnyFile, SR) = 0 then
1313 repeat
1314 if not g_PlayerModel_Load(e_FindWad(ModelDirs, SR.Name)) then
1315 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1316 until FindNext(SR) <> 0;
1317 FindClose(SR);
1319 if e_FindFirst(ModelDirs, '*.zip', faAnyFile, SR) = 0 then
1320 repeat
1321 if not g_PlayerModel_Load(e_FindWad(ModelDirs, SR.Name)) then
1322 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1323 until FindNext(SR) <> 0;
1324 FindClose(SR);
1326 gGameOn := false;
1327 gPauseMain := false;
1328 gPauseHolmes := false;
1329 gTime := 0;
1331 {e_MouseInfo.Accel := 1.0;}
1333 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1334 g_Game_LoadData();
1336 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1337 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1338 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1339 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1340 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1342 {$IFNDEF HEADLESS}
1343 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1344 g_Menu_Init();
1345 {$ENDIF}
1347 gMusic := TMusic.Create();
1348 gMusic.SetByName('MUSIC_MENU');
1349 gMusic.Play();
1351 gGameSettings.WarmupTime := 30;
1353 gState := STATE_MENU;
1355 SetLength(gEvents, 6);
1356 gEvents[0].Name := 'ongamestart';
1357 gEvents[1].Name := 'ongameend';
1358 gEvents[2].Name := 'onmapstart';
1359 gEvents[3].Name := 'onmapend';
1360 gEvents[4].Name := 'oninter';
1361 gEvents[5].Name := 'onwadend';
1362 finally
1363 sfsGCEnable(); // enable releasing unused volumes
1364 end;
1365 end;
1367 procedure g_Game_Free(freeTextures: Boolean=true);
1368 begin
1369 if NetMode = NET_CLIENT then g_Net_Disconnect();
1370 if NetMode = NET_SERVER then g_Net_Host_Die();
1372 g_Map_Free(freeTextures);
1373 g_Player_Free();
1374 g_Player_RemoveAllCorpses();
1376 gGameSettings.GameType := GT_NONE;
1377 if gGameSettings.GameMode = GM_SINGLE then
1378 gGameSettings.GameMode := GM_DM;
1379 gSwitchGameMode := gGameSettings.GameMode;
1381 gChatShow := False;
1382 gExitByTrigger := False;
1383 end;
1385 function IsActivePlayer(p: TPlayer): Boolean;
1386 begin
1387 Result := False;
1388 if p = nil then
1389 Exit;
1390 Result := (not p.FDummy) and (not p.FSpectator);
1391 end;
1393 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1394 var
1395 a: Integer;
1396 begin
1397 Result := nil;
1398 if ID < 0 then
1399 Exit;
1400 if gPlayers = nil then
1401 Exit;
1402 for a := Low(gPlayers) to High(gPlayers) do
1403 if IsActivePlayer(gPlayers[a]) then
1404 begin
1405 if gPlayers[a].UID <> ID then
1406 continue;
1407 Result := gPlayers[a];
1408 break;
1409 end;
1410 end;
1412 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1413 var
1414 a, idx: Integer;
1415 ids: Array of Word;
1416 begin
1417 Result := -1;
1418 if gPlayers = nil then
1419 Exit;
1420 SetLength(ids, 0);
1421 idx := -1;
1422 for a := Low(gPlayers) to High(gPlayers) do
1423 if IsActivePlayer(gPlayers[a]) then
1424 begin
1425 SetLength(ids, Length(ids) + 1);
1426 ids[High(ids)] := gPlayers[a].UID;
1427 if gPlayers[a].UID = Skip then
1428 idx := High(ids);
1429 end;
1430 if Length(ids) = 0 then
1431 Exit;
1432 if idx = -1 then
1433 Result := ids[0]
1434 else
1435 Result := ids[(idx + 1) mod Length(ids)];
1436 end;
1438 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1439 var
1440 a, idx: Integer;
1441 ids: Array of Word;
1442 begin
1443 Result := -1;
1444 if gPlayers = nil then
1445 Exit;
1446 SetLength(ids, 0);
1447 idx := -1;
1448 for a := Low(gPlayers) to High(gPlayers) do
1449 if IsActivePlayer(gPlayers[a]) then
1450 begin
1451 SetLength(ids, Length(ids) + 1);
1452 ids[High(ids)] := gPlayers[a].UID;
1453 if gPlayers[a].UID = Skip then
1454 idx := High(ids);
1455 end;
1456 if Length(ids) = 0 then
1457 Exit;
1458 if idx = -1 then
1459 Result := ids[Length(ids) - 1]
1460 else
1461 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1462 end;
1464 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1465 var
1466 a, idx: Integer;
1467 ids: Array of Word;
1468 begin
1469 Result := -1;
1470 if gPlayers = nil then
1471 Exit;
1472 SetLength(ids, 0);
1473 idx := -1;
1474 for a := Low(gPlayers) to High(gPlayers) do
1475 if IsActivePlayer(gPlayers[a]) then
1476 begin
1477 SetLength(ids, Length(ids) + 1);
1478 ids[High(ids)] := gPlayers[a].UID;
1479 if gPlayers[a].UID = Skip then
1480 idx := High(ids);
1481 end;
1482 if Length(ids) = 0 then
1483 Exit;
1484 if Length(ids) = 1 then
1485 begin
1486 Result := ids[0];
1487 Exit;
1488 end;
1489 Result := ids[Random(Length(ids))];
1490 a := 10;
1491 while (idx <> -1) and (Result = Skip) and (a > 0) do
1492 begin
1493 Result := ids[Random(Length(ids))];
1494 Dec(a);
1495 end;
1496 end;
1498 function GetRandomSpectMode(Current: Byte): Byte;
1499 label
1500 retry;
1501 begin
1502 Result := Current;
1503 retry:
1504 case Random(7) of
1505 0: Result := SPECT_STATS;
1506 1: Result := SPECT_MAPVIEW;
1507 2: Result := SPECT_MAPVIEW;
1508 3: Result := SPECT_PLAYERS;
1509 4: Result := SPECT_PLAYERS;
1510 5: Result := SPECT_PLAYERS;
1511 6: Result := SPECT_PLAYERS;
1512 end;
1513 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1514 goto retry;
1515 end;
1517 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1518 var
1519 time: Word;
1520 strafeDir: Byte;
1521 i: Integer;
1522 begin
1523 if (plr = nil) then exit;
1524 if (p = 2) then time := 1000 else time := 1;
1525 strafeDir := MoveButton shr 4;
1526 MoveButton := MoveButton and $0F;
1528 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1529 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1530 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1531 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1532 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1533 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1535 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1536 if MoveButton = 1 then
1537 plr.PressKey(KEY_LEFT, time)
1538 else if MoveButton = 2 then
1539 plr.PressKey(KEY_RIGHT, time);
1541 // if we have "strafe" key, turn off old strafe mechanics
1542 if gPlayerAction[p, ACTION_STRAFE] then
1543 begin
1544 // new strafe mechanics
1545 if (strafeDir = 0) then
1546 strafeDir := MoveButton; // start strafing
1547 // now set direction according to strafe (reversed)
1548 if (strafeDir = 2) then
1549 plr.SetDirection(TDirection.D_LEFT)
1550 else if (strafeDir = 1) then
1551 plr.SetDirection(TDirection.D_RIGHT)
1552 end
1553 else
1554 begin
1555 strafeDir := 0; // not strafing anymore
1556 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1557 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1558 plr.SetDirection(TDirection.D_LEFT)
1559 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1560 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1561 plr.SetDirection(TDirection.D_RIGHT)
1562 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1563 else if MoveButton <> 0 then
1564 plr.SetDirection(TDirection(MoveButton-1))
1565 end;
1567 // fix movebutton state
1568 MoveButton := MoveButton or (strafeDir shl 4);
1570 // Îñòàëüíûå êëàâèøè:
1571 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1572 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1573 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1574 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1575 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1576 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1577 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1579 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1580 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1582 for i := WP_FIRST to WP_LAST do
1583 begin
1584 if gSelectWeapon[p, i] then
1585 begin
1586 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1587 gSelectWeapon[p, i] := False
1588 end
1589 end;
1591 // HACK: add dynlight here
1592 if gwin_k8_enable_light_experiments then
1593 begin
1594 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1595 begin
1596 g_playerLight := true;
1597 end;
1598 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1599 begin
1600 g_playerLight := false;
1601 end;
1602 end;
1604 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1605 end;
1607 // HACK: don't have a "key was pressed" function
1608 procedure InterReady();
1609 begin
1610 if InterReadyTime > gTime then Exit;
1611 InterReadyTime := gTime + 3000;
1612 MC_SEND_CheatRequest(NET_CHEAT_READY);
1613 end;
1615 procedure g_Game_Update();
1616 var
1617 Msg: g_gui.TMessage;
1618 Time: Int64;
1619 a: Byte;
1620 w: Word;
1621 i, b: Integer;
1623 function sendMonsPos (mon: TMonster): Boolean;
1624 begin
1625 result := false; // don't stop
1626 // this will also reset "need-send" flag
1627 if mon.gncNeedSend then
1628 begin
1629 MH_SEND_MonsterPos(mon.UID);
1630 end
1631 else if (mon.MonsterType = MONSTER_BARREL) then
1632 begin
1633 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1634 end
1635 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1636 begin
1637 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1638 end;
1639 end;
1641 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1642 begin
1643 result := false; // don't stop
1644 // this will also reset "need-send" flag
1645 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1646 end;
1648 var
1649 reliableUpdate: Boolean;
1650 begin
1651 g_ResetDynlights();
1652 framePool.reset();
1654 // Ïîðà âûêëþ÷àòü èãðó:
1655 if gExit = EXIT_QUIT then
1656 Exit;
1657 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1658 if gExit <> 0 then
1659 begin
1660 EndGame();
1661 if gExit = EXIT_QUIT then
1662 Exit;
1663 end;
1665 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1666 // no need to, as we'll do it in event handler
1668 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1669 g_Console_Update();
1671 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1672 begin
1673 gExit := EXIT_SIMPLE;
1674 EndGame();
1675 Exit;
1676 end;
1678 // process master server communications
1679 g_Net_Slist_Pulse();
1681 case gState of
1682 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1683 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1684 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1685 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1686 begin
1687 if g_Game_IsNet and g_Game_IsServer then
1688 begin
1689 gInterTime := gInterTime + GAME_TICK;
1690 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1691 if a <> gServInterTime then
1692 begin
1693 gServInterTime := a;
1694 MH_SEND_TimeSync(gServInterTime);
1695 end;
1696 end;
1698 if (not g_Game_IsClient) and
1702 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1703 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1704 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1705 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1707 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1708 and (g_ActiveWindow = nil)
1710 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount)))
1712 then
1713 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1714 g_Game_StopAllSounds(True);
1716 if gMapOnce then // Ýòî áûë òåñò
1717 gExit := EXIT_SIMPLE
1718 else
1719 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1720 g_Game_ChangeMap(gNextMap)
1721 else // Ñëåäóþùåé êàðòû íåò
1722 begin
1723 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1724 begin
1725 // Âûõîä â ãëàâíîå ìåíþ:
1726 g_Game_Free;
1727 g_GUI_ShowWindow('MainMenu');
1728 gMusic.SetByName('MUSIC_MENU');
1729 gMusic.Play();
1730 gState := STATE_MENU;
1731 end else
1732 begin
1733 // Ôèíàëüíàÿ êàðòèíêà:
1734 g_Game_ExecuteEvent('onwadend');
1735 g_Game_Free();
1736 if not gMusic.SetByName('MUSIC_endmus') then
1737 gMusic.SetByName('MUSIC_STDENDMUS');
1738 gMusic.Play();
1739 gState := STATE_ENDPIC;
1740 end;
1741 g_Game_ExecuteEvent('ongameend');
1742 end;
1744 Exit;
1745 end
1746 else if g_Game_IsClient and
1749 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1750 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1751 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1752 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1754 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1755 and (g_ActiveWindow = nil)
1757 then
1758 begin
1759 // ready / unready
1760 InterReady();
1761 end;
1763 if gState = STATE_INTERTEXT then
1764 if InterText.counter > 0 then
1765 InterText.counter := InterText.counter - 1;
1766 end;
1768 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1769 begin
1770 if EndingGameCounter = 0 then
1771 begin
1772 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1773 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1774 begin
1775 InterReadyTime := -1;
1776 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1777 begin
1778 g_Game_ExecuteEvent('onwadend');
1779 if not gMusic.SetByName('MUSIC_endmus') then
1780 gMusic.SetByName('MUSIC_STDENDMUS');
1781 end
1782 else
1783 gMusic.SetByName('MUSIC_ROUNDMUS');
1785 gMusic.Play();
1786 gState := STATE_INTERCUSTOM;
1787 e_UnpressAllKeys();
1788 end
1789 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1790 begin
1791 gMusic.SetByName('MUSIC_INTERMUS');
1792 gMusic.Play();
1793 gState := STATE_INTERSINGLE;
1794 e_UnpressAllKeys();
1795 end;
1796 g_Game_ExecuteEvent('oninter');
1797 end
1798 else
1799 DecMin(EndingGameCounter, 6, 0);
1800 end;
1802 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1803 begin
1804 if gMapOnce then // Ýòî áûë òåñò
1805 begin
1806 gExit := EXIT_SIMPLE;
1807 Exit;
1808 end;
1809 end;
1811 STATE_SLIST:
1812 g_Serverlist_Control(slCurrent, slTable);
1813 end;
1815 // Ñòàòèñòèêà ïî Tab:
1816 if gGameOn then
1817 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1819 // Èãðà èäåò:
1820 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1821 begin
1822 // Âðåìÿ += 28 ìèëëèñåêóíä:
1823 gTime := gTime + GAME_TICK;
1825 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1826 if MessageTime = 0 then
1827 MessageText := '';
1828 if MessageTime > 0 then
1829 MessageTime := MessageTime - 1;
1831 if (g_Game_IsServer) then
1832 begin
1833 // Áûë çàäàí ëèìèò âðåìåíè:
1834 if (gGameSettings.TimeLimit > 0) then
1835 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1836 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1837 g_Game_NextLevel();
1838 Exit;
1839 end;
1841 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1842 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1843 g_Game_RestartRound(gLMSSoftSpawn);
1845 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1846 if gVoteInProgress and (gVoteTimer < gTime) then
1847 g_Game_CheckVote
1848 else if gVotePassed and (gVoteCmdTimer < gTime) then
1849 begin
1850 g_Console_Process(gVoteCommand);
1851 gVoteCommand := '';
1852 gVotePassed := False;
1853 end;
1855 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1856 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1857 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1858 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1859 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1861 // Áûë çàäàí ëèìèò ïîáåä:
1862 if (gGameSettings.GoalLimit > 0) then
1863 begin
1864 b := 0;
1866 if gGameSettings.GameMode = GM_DM then
1867 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1868 for i := 0 to High(gPlayers) do
1869 if gPlayers[i] <> nil then
1870 if gPlayers[i].Frags > b then
1871 b := gPlayers[i].Frags;
1872 end
1873 else
1874 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1875 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1876 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1877 end;
1879 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1880 if b >= gGameSettings.GoalLimit then
1881 begin
1882 g_Game_NextLevel();
1883 Exit;
1884 end;
1885 end;
1887 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1888 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1889 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1890 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1891 begin
1892 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
1893 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
1894 end // if not console
1895 else
1896 begin
1897 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1898 end;
1899 // process weapon switch queue
1900 end; // if server
1902 // Íàáëþäàòåëü
1903 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1904 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1905 begin
1906 if not gSpectKeyPress then
1907 begin
1908 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
1909 begin
1910 // switch spect mode
1911 case gSpectMode of
1912 SPECT_NONE: ; // not spectator
1913 SPECT_STATS,
1914 SPECT_MAPVIEW: Inc(gSpectMode);
1915 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1916 end;
1917 gSpectKeyPress := True;
1918 end;
1919 if (gSpectMode = SPECT_MAPVIEW)
1920 and (not gSpectAuto) then
1921 begin
1922 if gPlayerAction[0, ACTION_MOVELEFT] then
1923 gSpectX := Max(gSpectX - gSpectStep, 0);
1924 if gPlayerAction[0, ACTION_MOVERIGHT] then
1925 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1926 if gPlayerAction[0, ACTION_LOOKUP] then
1927 gSpectY := Max(gSpectY - gSpectStep, 0);
1928 if gPlayerAction[0, ACTION_LOOKDOWN] then
1929 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1930 if gPlayerAction[0, ACTION_WEAPPREV] then
1931 begin
1932 // decrease step
1933 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1934 gSpectKeyPress := True;
1935 end;
1936 if gPlayerAction[0, ACTION_WEAPNEXT] then
1937 begin
1938 // increase step
1939 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1940 gSpectKeyPress := True;
1941 end;
1942 end;
1943 if (gSpectMode = SPECT_PLAYERS)
1944 and (not gSpectAuto) then
1945 begin
1946 if gPlayerAction[0, ACTION_LOOKUP] then
1947 begin
1948 // add second view
1949 gSpectViewTwo := True;
1950 gSpectKeyPress := True;
1951 end;
1952 if gPlayerAction[0, ACTION_LOOKDOWN] then
1953 begin
1954 // remove second view
1955 gSpectViewTwo := False;
1956 gSpectKeyPress := True;
1957 end;
1958 if gPlayerAction[0, ACTION_MOVELEFT] then
1959 begin
1960 // prev player (view 1)
1961 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1962 gSpectKeyPress := True;
1963 end;
1964 if gPlayerAction[0, ACTION_MOVERIGHT] then
1965 begin
1966 // next player (view 1)
1967 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1968 gSpectKeyPress := True;
1969 end;
1970 if gPlayerAction[0, ACTION_WEAPPREV] then
1971 begin
1972 // prev player (view 2)
1973 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1974 gSpectKeyPress := True;
1975 end;
1976 if gPlayerAction[0, ACTION_WEAPNEXT] then
1977 begin
1978 // next player (view 2)
1979 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1980 gSpectKeyPress := True;
1981 end;
1982 end;
1983 if gPlayerAction[0, ACTION_ATTACK] then
1984 begin
1985 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
1986 begin
1987 gSpectAuto := True;
1988 gSpectAutoNext := 0;
1989 gSpectViewTwo := False;
1990 gSpectKeyPress := True;
1991 end
1992 else
1993 if gSpectAuto then
1994 begin
1995 gSpectMode := SPECT_STATS;
1996 gSpectAuto := False;
1997 gSpectKeyPress := True;
1998 end;
1999 end;
2000 end
2001 else
2002 if (not gPlayerAction[0, ACTION_JUMP]) and
2003 (not gPlayerAction[0, ACTION_ATTACK]) and
2004 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2005 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2006 (not gPlayerAction[0, ACTION_LOOKUP]) and
2007 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2008 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2009 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2010 gSpectKeyPress := False;
2012 if gSpectAuto then
2013 begin
2014 if gSpectMode = SPECT_MAPVIEW then
2015 begin
2016 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2017 if i = gSpectX then
2018 gSpectAutoNext := gTime
2019 else
2020 gSpectX := i;
2021 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2022 if i = gSpectY then
2023 gSpectAutoNext := gTime
2024 else
2025 gSpectY := i;
2026 end;
2027 if gSpectAutoNext <= gTime then
2028 begin
2029 if gSpectAutoNext > 0 then
2030 begin
2031 gSpectMode := GetRandomSpectMode(gSpectMode);
2032 case gSpectMode of
2033 SPECT_MAPVIEW:
2034 begin
2035 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2036 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2037 gSpectAutoStepX := Random(9) - 4;
2038 gSpectAutoStepY := Random(9) - 4;
2039 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2040 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2041 gSpectAutoStepX := gSpectAutoStepX * -1;
2042 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2043 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2044 gSpectAutoStepY := gSpectAutoStepY * -1;
2045 end;
2046 SPECT_PLAYERS:
2047 begin
2048 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2049 end;
2050 end;
2051 end;
2052 case gSpectMode of
2053 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2054 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2055 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2056 end;
2057 end;
2058 end;
2059 end;
2061 // Îáíîâëÿåì âñå îñòàëüíîå:
2062 g_Map_Update();
2063 g_Items_Update();
2064 g_Triggers_Update();
2065 g_Weapon_Update();
2066 g_Monsters_Update();
2067 g_GFX_Update();
2068 g_Player_UpdateAll();
2069 g_Player_UpdatePhysicalObjects();
2071 // server: send newly spawned monsters unconditionally
2072 if (gGameSettings.GameType = GT_SERVER) then
2073 begin
2074 if (Length(gMonstersSpawned) > 0) then
2075 begin
2076 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2077 SetLength(gMonstersSpawned, 0);
2078 end;
2079 end;
2081 if (gSoundTriggerTime > 8) then
2082 begin
2083 g_Game_UpdateTriggerSounds();
2084 gSoundTriggerTime := 0;
2085 end
2086 else
2087 begin
2088 Inc(gSoundTriggerTime);
2089 end;
2091 if (NetMode = NET_SERVER) then
2092 begin
2093 Inc(NetTimeToUpdate);
2094 Inc(NetTimeToReliable);
2096 // send monster updates
2097 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2098 begin
2099 // send all monsters (periodic sync)
2100 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2102 for I := 0 to High(gPlayers) do
2103 begin
2104 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2105 end;
2107 g_Mons_ForEach(sendMonsPos);
2109 if reliableUpdate then
2110 begin
2111 NetTimeToReliable := 0;
2112 NetTimeToUpdate := NetUpdateRate;
2113 end
2114 else
2115 begin
2116 NetTimeToUpdate := 0;
2117 end;
2118 end
2119 else
2120 begin
2121 // send only mosters with some unexpected changes
2122 g_Mons_ForEach(sendMonsPosUnexpected);
2123 end;
2125 // send unexpected platform changes
2126 g_Map_NetSendInterestingPanels();
2128 g_Net_Slist_ServerUpdate();
2130 if NetUseMaster then
2131 begin
2132 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2133 begin
2134 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2135 g_Net_Slist_Update;
2136 NetTimeToMaster := gTime + NetMasterRate;
2137 end;
2138 end;
2140 end
2141 else if (NetMode = NET_CLIENT) then
2142 begin
2143 MC_SEND_PlayerPos();
2144 end;
2145 end; // if gameOn ...
2147 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2148 if g_ActiveWindow <> nil then
2149 begin
2150 w := e_GetFirstKeyPressed();
2152 if (w <> IK_INVALID) then
2153 begin
2154 Msg.Msg := MESSAGE_DIKEY;
2155 Msg.wParam := w;
2156 g_ActiveWindow.OnMessage(Msg);
2157 end;
2159 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2160 if g_ActiveWindow <> nil then
2161 g_ActiveWindow.Update();
2163 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2164 if gResolutionChange then
2165 begin
2166 e_WriteLog('Changing resolution', TMsgType.Notify);
2167 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2168 gResolutionChange := False;
2169 g_ActiveWindow := nil;
2170 end;
2172 // Íóæíî ñìåíèòü ÿçûê:
2173 if gLanguageChange then
2174 begin
2175 //e_WriteLog('Read language file', MSG_NOTIFY);
2176 //g_Language_Load(DataDir + gLanguage + '.txt');
2177 g_Language_Set(gLanguage);
2178 {$IFNDEF HEADLESS}
2179 g_Menu_Reset();
2180 {$ENDIF}
2181 gLanguageChange := False;
2182 end;
2183 end;
2185 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2186 if e_KeyPressed(IK_F10) and
2187 gGameOn and
2188 (not gConsoleShow) and
2189 (g_ActiveWindow = nil) then
2190 begin
2191 KeyPress(IK_F10);
2192 end;
2194 Time := sys_GetTicks() {div 1000};
2196 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2197 if gDelayedEvents <> nil then
2198 for a := 0 to High(gDelayedEvents) do
2199 if gDelayedEvents[a].Pending and
2201 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2202 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2203 ) then
2204 begin
2205 case gDelayedEvents[a].DEType of
2206 DE_GLOBEVENT:
2207 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2208 DE_BFGHIT:
2209 if gGameOn then
2210 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2211 DE_KILLCOMBO:
2212 if gGameOn then
2213 begin
2214 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2215 if g_Game_IsNet and g_Game_IsServer then
2216 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2217 end;
2218 DE_BODYKILL:
2219 if gGameOn then
2220 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2221 end;
2222 gDelayedEvents[a].Pending := False;
2223 end;
2225 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2226 UPSCounter := UPSCounter + 1;
2227 if Time - UPSTime >= 1000 then
2228 begin
2229 UPS := UPSCounter;
2230 UPSCounter := 0;
2231 UPSTime := Time;
2232 end;
2234 if gGameOn then
2235 begin
2236 g_Weapon_AddDynLights();
2237 g_Items_AddDynLights();
2238 end;
2239 end;
2241 procedure g_Game_LoadChatSounds(Resource: string);
2242 var
2243 WAD: TWADFile;
2244 FileName, Snd: string;
2245 p: Pointer;
2246 len, cnt, tags, i, j: Integer;
2247 cfg: TConfig;
2248 begin
2249 FileName := g_ExtractWadName(Resource);
2251 WAD := TWADFile.Create();
2252 WAD.ReadFile(FileName);
2254 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2255 begin
2256 gChatSounds := nil;
2257 WAD.Free();
2258 Exit;
2259 end;
2261 cfg := TConfig.CreateMem(p, len);
2262 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2264 SetLength(gChatSounds, cnt);
2265 for i := 0 to Length(gChatSounds) - 1 do
2266 begin
2267 gChatSounds[i].Sound := nil;
2268 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2269 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2270 if (Snd = '') or (Tags <= 0) then
2271 continue;
2272 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2273 gChatSounds[i].Sound := TPlayableSound.Create();
2274 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2275 SetLength(gChatSounds[i].Tags, tags);
2276 for j := 0 to tags - 1 do
2277 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2278 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2279 end;
2281 cfg.Free();
2282 WAD.Free();
2283 end;
2285 procedure g_Game_FreeChatSounds();
2286 var
2287 i: Integer;
2288 begin
2289 for i := 0 to Length(gChatSounds) - 1 do
2290 begin
2291 gChatSounds[i].Sound.Free();
2292 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2293 end;
2294 SetLength(gChatSounds, 0);
2295 gChatSounds := nil;
2296 end;
2298 procedure g_Game_LoadData();
2299 var
2300 wl, hl: Integer;
2301 wr, hr: Integer;
2302 wb, hb: Integer;
2303 wm, hm: Integer;
2304 begin
2305 if DataLoaded then Exit;
2307 e_WriteLog('Loading game data...', TMsgType.Notify);
2309 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2314 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2315 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2316 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2317 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2318 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2319 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2320 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2321 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2322 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2323 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2325 hasPBarGfx := true;
2326 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2327 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2328 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2329 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2331 if hasPBarGfx then
2332 begin
2333 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2334 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2335 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2336 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2337 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2338 begin
2339 // yay!
2340 end
2341 else
2342 begin
2343 hasPBarGfx := false;
2344 end;
2345 end;
2347 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2348 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2349 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2350 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2351 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2352 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2353 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2354 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2355 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2356 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2357 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2358 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2359 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2360 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2361 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2362 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2363 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2364 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2365 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2366 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2368 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2369 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2370 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2371 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2372 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2373 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2374 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2375 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2376 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2377 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2378 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2379 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2380 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2381 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2382 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2383 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2384 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2385 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2387 goodsnd[0] := TPlayableSound.Create();
2388 goodsnd[1] := TPlayableSound.Create();
2389 goodsnd[2] := TPlayableSound.Create();
2390 goodsnd[3] := TPlayableSound.Create();
2392 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2393 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2394 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2395 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2397 killsnd[0] := TPlayableSound.Create();
2398 killsnd[1] := TPlayableSound.Create();
2399 killsnd[2] := TPlayableSound.Create();
2400 killsnd[3] := TPlayableSound.Create();
2402 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2403 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2404 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2405 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2407 hahasnd[0] := TPlayableSound.Create();
2408 hahasnd[1] := TPlayableSound.Create();
2409 hahasnd[2] := TPlayableSound.Create();
2411 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2412 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2413 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2415 sound_get_flag[0] := TPlayableSound.Create();
2416 sound_get_flag[1] := TPlayableSound.Create();
2417 sound_lost_flag[0] := TPlayableSound.Create();
2418 sound_lost_flag[1] := TPlayableSound.Create();
2419 sound_ret_flag[0] := TPlayableSound.Create();
2420 sound_ret_flag[1] := TPlayableSound.Create();
2421 sound_cap_flag[0] := TPlayableSound.Create();
2422 sound_cap_flag[1] := TPlayableSound.Create();
2424 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2425 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2426 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2427 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2428 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2429 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2430 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2431 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2433 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2435 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2436 g_Items_LoadData();
2438 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2439 g_Weapon_LoadData();
2441 g_Monsters_LoadData();
2443 DataLoaded := True;
2444 end;
2446 procedure g_Game_FreeData();
2447 begin
2448 if not DataLoaded then Exit;
2450 g_Items_FreeData();
2451 g_Weapon_FreeData();
2452 g_Monsters_FreeData();
2454 e_WriteLog('Releasing game data...', TMsgType.Notify);
2456 g_Texture_Delete('NOTEXTURE');
2457 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2458 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2459 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2460 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2461 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2462 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2463 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2464 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2465 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2466 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2467 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2468 g_Frames_DeleteByName('FRAMES_TELEPORT');
2469 g_Frames_DeleteByName('FRAMES_PUNCH');
2470 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2471 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2472 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2473 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2474 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2475 g_Sound_Delete('SOUND_GAME_TELEPORT');
2476 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2477 g_Sound_Delete('SOUND_GAME_SECRET');
2478 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2479 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2480 g_Sound_Delete('SOUND_GAME_BULK1');
2481 g_Sound_Delete('SOUND_GAME_BULK2');
2482 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2483 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2484 g_Sound_Delete('SOUND_GAME_BURNING');
2485 g_Sound_Delete('SOUND_GAME_SWITCH1');
2486 g_Sound_Delete('SOUND_GAME_SWITCH0');
2488 goodsnd[0].Free();
2489 goodsnd[1].Free();
2490 goodsnd[2].Free();
2491 goodsnd[3].Free();
2493 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2494 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2495 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2496 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2498 killsnd[0].Free();
2499 killsnd[1].Free();
2500 killsnd[2].Free();
2501 killsnd[3].Free();
2503 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2504 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2505 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2506 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2508 hahasnd[0].Free();
2509 hahasnd[1].Free();
2510 hahasnd[2].Free();
2512 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2513 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2514 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2516 sound_get_flag[0].Free();
2517 sound_get_flag[1].Free();
2518 sound_lost_flag[0].Free();
2519 sound_lost_flag[1].Free();
2520 sound_ret_flag[0].Free();
2521 sound_ret_flag[1].Free();
2522 sound_cap_flag[0].Free();
2523 sound_cap_flag[1].Free();
2525 g_Sound_Delete('SOUND_CTF_GET1');
2526 g_Sound_Delete('SOUND_CTF_GET2');
2527 g_Sound_Delete('SOUND_CTF_LOST1');
2528 g_Sound_Delete('SOUND_CTF_LOST2');
2529 g_Sound_Delete('SOUND_CTF_RETURN1');
2530 g_Sound_Delete('SOUND_CTF_RETURN2');
2531 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2532 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2534 g_Game_FreeChatSounds();
2536 DataLoaded := False;
2537 end;
2539 procedure DrawCustomStat();
2540 var
2541 pc, x, y, w, _y,
2542 w1, w2, w3,
2543 t, p, m: Integer;
2544 ww1, hh1: Word;
2545 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2546 s1, s2, topstr: String;
2547 begin
2548 e_TextureFontGetSize(gStdFont, ww2, hh2);
2550 sys_HandleInput;
2552 if g_Console_Action(ACTION_SCORES) then
2553 begin
2554 if not gStatsPressed then
2555 begin
2556 gStatsOff := not gStatsOff;
2557 gStatsPressed := True;
2558 end;
2559 end
2560 else
2561 gStatsPressed := False;
2563 if gStatsOff then
2564 begin
2565 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2566 w := (Length(s1) * ww2) div 2;
2567 x := gScreenWidth div 2 - w;
2568 y := 8;
2569 e_TextureFontPrint(x, y, s1, gStdFont);
2570 Exit;
2571 end;
2573 if (gGameSettings.GameMode = GM_COOP) then
2574 begin
2575 if gMissionFailed then
2576 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2577 else
2578 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2579 end
2580 else
2581 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2583 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2584 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2586 if g_Game_IsNet then
2587 begin
2588 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2589 if not gChatShow then
2590 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2591 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2592 end;
2594 if g_Game_IsClient then
2595 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2596 else
2597 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2598 if not gChatShow then
2599 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2600 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2602 x := 32;
2603 y := 16+hh1+16;
2605 w := gScreenWidth-x*2;
2607 w2 := (w-16) div 6;
2608 w3 := w2;
2609 w1 := w-16-w2-w3;
2611 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2612 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2614 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2616 case CustomStat.GameMode of
2617 GM_DM:
2618 begin
2619 if gGameSettings.MaxLives = 0 then
2620 s1 := _lc[I_GAME_DM]
2621 else
2622 s1 := _lc[I_GAME_LMS];
2623 end;
2624 GM_TDM:
2625 begin
2626 if gGameSettings.MaxLives = 0 then
2627 s1 := _lc[I_GAME_TDM]
2628 else
2629 s1 := _lc[I_GAME_TLMS];
2630 end;
2631 GM_CTF: s1 := _lc[I_GAME_CTF];
2632 GM_COOP:
2633 begin
2634 if gGameSettings.MaxLives = 0 then
2635 s1 := _lc[I_GAME_COOP]
2636 else
2637 s1 := _lc[I_GAME_SURV];
2638 end;
2639 else s1 := '';
2640 end;
2642 _y := y+16;
2643 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2644 _y := _y+8;
2646 _y := _y+16;
2647 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2648 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2650 _y := _y+16;
2651 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2652 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2653 (CustomStat.GameTime div 1000 div 60) mod 60,
2654 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2656 pc := Length(CustomStat.PlayerStat);
2657 if pc = 0 then Exit;
2659 if CustomStat.GameMode = GM_COOP then
2660 begin
2661 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2662 _y := _y+32;
2663 s2 := _lc[I_GAME_MONSTERS];
2664 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2665 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2666 _y := _y+16;
2667 s2 := _lc[I_GAME_SECRETS];
2668 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2669 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2670 if gLastMap then
2671 begin
2672 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2673 _y := _y-16;
2674 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2675 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2676 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2677 _y := _y+16;
2678 s2 := _lc[I_GAME_SECRETS_TOTAL];
2679 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2680 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2681 end;
2682 end;
2684 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2685 begin
2686 _y := _y+16+16;
2688 with CustomStat do
2689 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2690 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2691 else s1 := _lc[I_GAME_WIN_DRAW];
2693 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2694 _y := _y+40;
2696 for t := TEAM_RED to TEAM_BLUE do
2697 begin
2698 if t = TEAM_RED then
2699 begin
2700 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2701 gStdFont, 255, 0, 0, 1);
2702 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2703 gStdFont, 255, 0, 0, 1);
2704 r := 255;
2705 g := 0;
2706 b := 0;
2707 end
2708 else
2709 begin
2710 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2711 gStdFont, 0, 0, 255, 1);
2712 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2713 gStdFont, 0, 0, 255, 1);
2714 r := 0;
2715 g := 0;
2716 b := 255;
2717 end;
2719 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2720 _y := _y+24;
2722 for p := 0 to High(CustomStat.PlayerStat) do
2723 if CustomStat.PlayerStat[p].Team = t then
2724 with CustomStat.PlayerStat[p] do
2725 begin
2726 if Spectator then
2727 begin
2728 rr := r div 2;
2729 gg := g div 2;
2730 bb := b div 2;
2731 end
2732 else
2733 begin
2734 rr := r;
2735 gg := g;
2736 bb := b;
2737 end;
2738 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2739 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2740 else
2741 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2742 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2743 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2744 _y := _y+24;
2745 end;
2747 _y := _y+16+16;
2748 end;
2749 end
2750 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2751 begin
2752 _y := _y+40;
2753 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2754 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2755 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2757 _y := _y+24;
2758 for p := 0 to High(CustomStat.PlayerStat) do
2759 with CustomStat.PlayerStat[p] do
2760 begin
2761 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2763 if Spectator then
2764 r := 127
2765 else
2766 r := 255;
2768 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2769 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2770 else
2771 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2772 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2773 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2774 _y := _y+24;
2775 end;
2776 end;
2777 end;
2779 procedure DrawSingleStat();
2780 var
2781 tm, key_x, val_x, y: Integer;
2782 w1, w2, h: Word;
2783 s1, s2: String;
2785 procedure player_stat(n: Integer);
2786 var
2787 kpm: Real;
2789 begin
2790 // "Kills: # / #":
2791 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2792 s2 := Format(' %d', [gTotalMonsters]);
2794 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2795 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2796 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2797 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2798 s1 := s1 + '/';
2799 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2800 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2802 // "Kills-per-minute: ##.#":
2803 s1 := _lc[I_MENU_INTER_KPM];
2804 if tm > 0 then
2805 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2806 else
2807 kpm := SingleStat.PlayerStat[n].Kills;
2808 s2 := Format(' %.1f', [kpm]);
2810 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2811 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2813 // "Secrets found: # / #":
2814 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2815 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2817 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2818 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2819 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2820 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2821 s1 := s1 + '/';
2822 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2823 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2824 end;
2826 begin
2827 // "Level Complete":
2828 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2829 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2831 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2832 s1 := _lc[I_MENU_INTER_KPM];
2833 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2834 Inc(w1, 16);
2835 s1 := ' 9999.9';
2836 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2838 key_x := (gScreenWidth-w1-w2) div 2;
2839 val_x := key_x + w1;
2841 // "Time: #:##:##":
2842 tm := SingleStat.GameTime div 1000;
2843 s1 := _lc[I_MENU_INTER_TIME];
2844 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2846 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2847 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2849 if SingleStat.TwoPlayers then
2850 begin
2851 // "Player 1":
2852 s1 := _lc[I_MENU_PLAYER_1];
2853 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2854 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2856 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2857 y := 176;
2858 player_stat(0);
2860 // "Player 2":
2861 s1 := _lc[I_MENU_PLAYER_2];
2862 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2863 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2865 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2866 y := 336;
2867 player_stat(1);
2868 end
2869 else
2870 begin
2871 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2872 y := 128;
2873 player_stat(0);
2874 end;
2875 end;
2877 procedure DrawLoadingStat();
2878 procedure drawRect (x, y, w, h: Integer);
2879 begin
2880 if (w < 1) or (h < 1) then exit;
2881 glBegin(GL_QUADS);
2882 glVertex2f(x+0.375, y+0.375);
2883 glVertex2f(x+w+0.375, y+0.375);
2884 glVertex2f(x+w+0.375, y+h+0.375);
2885 glVertex2f(x+0.375, y+h+0.375);
2886 glEnd();
2887 end;
2889 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
2890 var
2891 rectW, rectH: Integer;
2892 x0, y0: Integer;
2893 wdt: Integer;
2894 wl, hl: Integer;
2895 wr, hr: Integer;
2896 wb, hb: Integer;
2897 wm, hm: Integer;
2898 idl, idr, idb, idm: LongWord;
2899 f, my: Integer;
2900 begin
2901 result := false;
2902 if (total < 1) then exit;
2903 if (cur < 1) then exit; // don't blink
2904 if (not washere) and (cur >= total) then exit; // don't blink
2905 //if (cur < 0) then cur := 0;
2906 //if (cur > total) then cur := total;
2907 result := true;
2909 if (hasPBarGfx) then
2910 begin
2911 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
2912 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2913 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
2914 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2915 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
2916 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2917 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
2918 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2920 //rectW := gScreenWidth-360;
2921 rectW := trunc(624.0*gScreenWidth/1024.0);
2922 rectH := hl;
2924 x0 := (gScreenWidth-rectW) div 2;
2925 y0 := gScreenHeight-rectH-64;
2926 if (y0 < 2) then y0 := 2;
2928 glEnable(GL_SCISSOR_TEST);
2930 // left and right
2931 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
2932 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
2933 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
2935 // body
2936 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
2937 f := x0+wl;
2938 while (f < x0+rectW) do
2939 begin
2940 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
2941 f += wb;
2942 end;
2944 // filled part
2945 wdt := (rectW-wl-wr)*cur div total;
2946 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
2947 if (wdt > 0) then
2948 begin
2949 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
2950 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
2951 f := x0+wl;
2952 while (wdt > 0) do
2953 begin
2954 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
2955 f += wm;
2956 wdt -= wm;
2957 end;
2958 end;
2960 glScissor(0, 0, gScreenWidth, gScreenHeight);
2961 end
2962 else
2963 begin
2964 rectW := gScreenWidth-64;
2965 rectH := 16;
2967 x0 := (gScreenWidth-rectW) div 2;
2968 y0 := gScreenHeight-rectH-64;
2969 if (y0 < 2) then y0 := 2;
2971 glDisable(GL_BLEND);
2972 glDisable(GL_TEXTURE_2D);
2974 //glClearColor(0, 0, 0, 0);
2975 //glClear(GL_COLOR_BUFFER_BIT);
2977 glColor4ub(127, 127, 127, 255);
2978 drawRect(x0-2, y0-2, rectW+4, rectH+4);
2980 glColor4ub(0, 0, 0, 255);
2981 drawRect(x0-1, y0-1, rectW+2, rectH+2);
2983 glColor4ub(127, 127, 127, 255);
2984 wdt := rectW*cur div total;
2985 if (wdt > rectW) then wdt := rectW;
2986 drawRect(x0, y0, wdt, rectH);
2987 end;
2988 end;
2990 var
2991 ww, hh: Word;
2992 xx, yy, i: Integer;
2993 s: String;
2994 begin
2995 if (Length(LoadingStat.Msgs) = 0) then exit;
2997 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2998 yy := (gScreenHeight div 3);
2999 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3000 xx := (gScreenWidth div 3);
3002 with LoadingStat do
3003 begin
3004 for i := 0 to NextMsg-1 do
3005 begin
3006 if (i = (NextMsg-1)) and (MaxValue > 0) then
3007 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3008 else
3009 s := Msgs[i];
3011 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3012 yy := yy + LOADING_INTERLINE;
3013 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3014 end;
3015 end;
3016 end;
3018 procedure DrawMenuBackground(tex: AnsiString);
3019 var
3020 w, h: Word;
3021 ID: DWord;
3023 begin
3024 if g_Texture_Get(tex, ID) then
3025 begin
3026 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3027 e_GetTextureSize(ID, @w, @h);
3028 if w = h then
3029 w := round(w * 1.333 * (gScreenHeight / h))
3030 else
3031 w := trunc(w * (gScreenHeight / h));
3032 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3033 end
3034 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3035 end;
3037 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3038 var
3039 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3041 function monDraw (mon: TMonster): Boolean;
3042 begin
3043 result := false; // don't stop
3044 with mon do
3045 begin
3046 if alive then
3047 begin
3048 // Ëåâûé âåðõíèé óãîë
3049 aX := Obj.X div ScaleSz + 1;
3050 aY := Obj.Y div ScaleSz + 1;
3051 // Ðàçìåðû
3052 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3053 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3054 // Ïðàâûé íèæíèé óãîë
3055 aX2 := aX + aX2 - 1;
3056 aY2 := aY + aY2 - 1;
3057 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3058 end;
3059 end;
3060 end;
3062 begin
3063 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3064 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3065 begin
3066 Scale := 1;
3067 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3068 ScaleSz := 16 div Scale;
3069 // Ðàçìåðû ìèíè-êàðòû:
3070 aX := max(gMapInfo.Width div ScaleSz, 1);
3071 aY := max(gMapInfo.Height div ScaleSz, 1);
3072 // Ðàìêà êàðòû:
3073 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3075 if gWalls <> nil then
3076 begin
3077 // Ðèñóåì ñòåíû:
3078 for a := 0 to High(gWalls) do
3079 with gWalls[a] do
3080 if PanelType <> 0 then
3081 begin
3082 // Ëåâûé âåðõíèé óãîë:
3083 aX := X div ScaleSz;
3084 aY := Y div ScaleSz;
3085 // Ðàçìåðû:
3086 aX2 := max(Width div ScaleSz, 1);
3087 aY2 := max(Height div ScaleSz, 1);
3088 // Ïðàâûé íèæíèé óãîë:
3089 aX2 := aX + aX2 - 1;
3090 aY2 := aY + aY2 - 1;
3092 case PanelType of
3093 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3094 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3095 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3096 end;
3097 end;
3098 end;
3099 if gSteps <> nil then
3100 begin
3101 // Ðèñóåì ñòóïåíè:
3102 for a := 0 to High(gSteps) do
3103 with gSteps[a] do
3104 if PanelType <> 0 then
3105 begin
3106 // Ëåâûé âåðõíèé óãîë:
3107 aX := X div ScaleSz;
3108 aY := Y div ScaleSz;
3109 // Ðàçìåðû:
3110 aX2 := max(Width div ScaleSz, 1);
3111 aY2 := max(Height div ScaleSz, 1);
3112 // Ïðàâûé íèæíèé óãîë:
3113 aX2 := aX + aX2 - 1;
3114 aY2 := aY + aY2 - 1;
3116 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3117 end;
3118 end;
3119 if gLifts <> nil then
3120 begin
3121 // Ðèñóåì ëèôòû:
3122 for a := 0 to High(gLifts) do
3123 with gLifts[a] do
3124 if PanelType <> 0 then
3125 begin
3126 // Ëåâûé âåðõíèé óãîë:
3127 aX := X div ScaleSz;
3128 aY := Y div ScaleSz;
3129 // Ðàçìåðû:
3130 aX2 := max(Width div ScaleSz, 1);
3131 aY2 := max(Height div ScaleSz, 1);
3132 // Ïðàâûé íèæíèé óãîë:
3133 aX2 := aX + aX2 - 1;
3134 aY2 := aY + aY2 - 1;
3136 case LiftType of
3137 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3138 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3139 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3140 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3141 end;
3142 end;
3143 end;
3144 if gWater <> nil then
3145 begin
3146 // Ðèñóåì âîäó:
3147 for a := 0 to High(gWater) do
3148 with gWater[a] do
3149 if PanelType <> 0 then
3150 begin
3151 // Ëåâûé âåðõíèé óãîë:
3152 aX := X div ScaleSz;
3153 aY := Y div ScaleSz;
3154 // Ðàçìåðû:
3155 aX2 := max(Width div ScaleSz, 1);
3156 aY2 := max(Height div ScaleSz, 1);
3157 // Ïðàâûé íèæíèé óãîë:
3158 aX2 := aX + aX2 - 1;
3159 aY2 := aY + aY2 - 1;
3161 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3162 end;
3163 end;
3164 if gAcid1 <> nil then
3165 begin
3166 // Ðèñóåì êèñëîòó 1:
3167 for a := 0 to High(gAcid1) do
3168 with gAcid1[a] do
3169 if PanelType <> 0 then
3170 begin
3171 // Ëåâûé âåðõíèé óãîë:
3172 aX := X div ScaleSz;
3173 aY := Y div ScaleSz;
3174 // Ðàçìåðû:
3175 aX2 := max(Width div ScaleSz, 1);
3176 aY2 := max(Height div ScaleSz, 1);
3177 // Ïðàâûé íèæíèé óãîë:
3178 aX2 := aX + aX2 - 1;
3179 aY2 := aY + aY2 - 1;
3181 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3182 end;
3183 end;
3184 if gAcid2 <> nil then
3185 begin
3186 // Ðèñóåì êèñëîòó 2:
3187 for a := 0 to High(gAcid2) do
3188 with gAcid2[a] do
3189 if PanelType <> 0 then
3190 begin
3191 // Ëåâûé âåðõíèé óãîë:
3192 aX := X div ScaleSz;
3193 aY := Y div ScaleSz;
3194 // Ðàçìåðû:
3195 aX2 := max(Width div ScaleSz, 1);
3196 aY2 := max(Height div ScaleSz, 1);
3197 // Ïðàâûé íèæíèé óãîë:
3198 aX2 := aX + aX2 - 1;
3199 aY2 := aY + aY2 - 1;
3201 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3202 end;
3203 end;
3204 if gPlayers <> nil then
3205 begin
3206 // Ðèñóåì èãðîêîâ:
3207 for a := 0 to High(gPlayers) do
3208 if gPlayers[a] <> nil then with gPlayers[a] do
3209 if alive then begin
3210 // Ëåâûé âåðõíèé óãîë:
3211 aX := Obj.X div ScaleSz + 1;
3212 aY := Obj.Y div ScaleSz + 1;
3213 // Ðàçìåðû:
3214 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3215 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3216 // Ïðàâûé íèæíèé óãîë:
3217 aX2 := aX + aX2 - 1;
3218 aY2 := aY + aY2 - 1;
3220 if gPlayers[a] = p then
3221 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3222 else
3223 case Team of
3224 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3225 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3226 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3227 end;
3228 end;
3229 end;
3230 // Ðèñóåì ìîíñòðîâ
3231 g_Mons_ForEach(monDraw);
3232 end;
3233 end;
3236 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3237 begin
3238 if not hasAmbient then exit;
3239 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3240 end;
3243 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3244 //FIXME: broken for splitscreen mode
3245 procedure renderDynLightsInternal ();
3246 var
3247 //hasAmbient: Boolean;
3248 //ambColor: TDFColor;
3249 lln: Integer;
3250 lx, ly, lrad: Integer;
3251 scxywh: array[0..3] of GLint;
3252 wassc: Boolean;
3253 begin
3254 if e_NoGraphics then exit;
3256 //TODO: lights should be in separate grid, i think
3257 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3258 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3260 // rendering mode
3261 //ambColor := gCurrentMap['light_ambient'].rgba;
3262 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3264 { // this will multiply incoming color to alpha from framebuffer
3265 glEnable(GL_BLEND);
3266 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3269 (*
3270 * light rendering: (INVALID!)
3271 * glStencilFunc(GL_EQUAL, 0, $ff);
3272 * for each light:
3273 * glClear(GL_STENCIL_BUFFER_BIT);
3274 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3275 * draw shadow volume into stencil buffer
3276 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3277 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3278 * turn off blending
3279 * draw color-less quad with light alpha (WARNING! don't touch color!)
3280 * glEnable(GL_BLEND);
3281 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3282 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3283 *)
3284 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3285 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3287 // setup OpenGL parameters
3288 glStencilMask($FFFFFFFF);
3289 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3290 glEnable(GL_STENCIL_TEST);
3291 glEnable(GL_SCISSOR_TEST);
3292 glClear(GL_STENCIL_BUFFER_BIT);
3293 glStencilFunc(GL_EQUAL, 0, $ff);
3295 for lln := 0 to g_dynLightCount-1 do
3296 begin
3297 lx := g_dynLights[lln].x;
3298 ly := g_dynLights[lln].y;
3299 lrad := g_dynLights[lln].radius;
3300 if (lrad < 3) then continue;
3302 if (lx-sX+lrad < 0) then continue;
3303 if (ly-sY+lrad < 0) then continue;
3304 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3305 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3307 // set scissor to optimize drawing
3308 if (g_dbg_scale = 1.0) then
3309 begin
3310 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3311 end
3312 else
3313 begin
3314 glScissor(0, 0, gWinSizeX, gWinSizeY);
3315 end;
3316 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3317 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3318 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3319 // draw extruded panels
3320 glDisable(GL_TEXTURE_2D);
3321 glDisable(GL_BLEND);
3322 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3323 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3324 // render light texture
3325 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3326 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3327 // blend it
3328 glEnable(GL_BLEND);
3329 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3330 glEnable(GL_TEXTURE_2D);
3331 // color and opacity
3332 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3333 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3334 glBegin(GL_QUADS);
3335 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3336 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3337 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3338 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3339 glEnd();
3340 end;
3342 // done
3343 glDisable(GL_STENCIL_TEST);
3344 glDisable(GL_BLEND);
3345 glDisable(GL_SCISSOR_TEST);
3346 //glScissor(0, 0, sWidth, sHeight);
3348 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3349 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3350 end;
3353 function fixViewportForScale (): Boolean;
3354 var
3355 nx0, ny0, nw, nh: Integer;
3356 begin
3357 result := false;
3358 if (g_dbg_scale <> 1.0) then
3359 begin
3360 result := true;
3361 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3362 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3363 nw := round(sWidth/g_dbg_scale);
3364 nh := round(sHeight/g_dbg_scale);
3365 sX := nx0;
3366 sY := ny0;
3367 sWidth := nw;
3368 sHeight := nh;
3369 end;
3370 end;
3373 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3374 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3375 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3376 type
3377 TDrawCB = procedure ();
3379 var
3380 hasAmbient: Boolean;
3381 ambColor: TDFColor;
3382 doAmbient: Boolean = false;
3384 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3385 var
3386 tagmask: Integer;
3387 pan: TPanel;
3388 begin
3389 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3390 if gdbg_map_use_accel_render then
3391 begin
3392 tagmask := panelTypeToTag(panType);
3393 while (gDrawPanelList.count > 0) do
3394 begin
3395 pan := TPanel(gDrawPanelList.front());
3396 if ((pan.tag and tagmask) = 0) then break;
3397 if doDraw then pan.Draw(doAmbient, ambColor);
3398 gDrawPanelList.popFront();
3399 end;
3400 end
3401 else
3402 begin
3403 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3404 end;
3405 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3406 end;
3408 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3409 begin
3410 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3411 if assigned(cb) then cb();
3412 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3413 end;
3415 begin
3416 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3418 // our accelerated renderer will collect all panels to gDrawPanelList
3419 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3420 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3421 if gdbg_map_use_accel_render then
3422 begin
3423 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3424 end;
3425 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3427 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3428 g_Map_DrawBack(backXOfs, backYOfs);
3429 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3431 if setTransMatrix then
3432 begin
3433 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3434 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3435 glTranslatef(-sX, -sY, 0);
3436 end;
3438 // rendering mode
3439 ambColor := gCurrentMap['light_ambient'].rgba;
3440 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3443 if hasAmbient then
3444 begin
3445 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3446 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3447 glClear(GL_COLOR_BUFFER_BIT);
3448 end;
3450 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3453 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3454 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3455 drawOther('items', @g_Items_Draw);
3456 drawOther('weapons', @g_Weapon_Draw);
3457 drawOther('shells', @g_Player_DrawShells);
3458 drawOther('drawall', @g_Player_DrawAll);
3459 drawOther('corpses', @g_Player_DrawCorpses);
3460 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3461 drawOther('monsters', @g_Monsters_Draw);
3462 drawOther('itemdrop', @g_Items_DrawDrop);
3463 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3464 drawOther('gfx', @g_GFX_Draw);
3465 drawOther('flags', @g_Map_DrawFlags);
3466 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3467 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3468 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3469 drawOther('dynlights', @renderDynLightsInternal);
3471 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3472 begin
3473 renderAmbientQuad(hasAmbient, ambColor);
3474 end;
3476 doAmbient := true;
3477 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3480 if g_debug_HealthBar then
3481 begin
3482 g_Monsters_DrawHealth();
3483 g_Player_DrawHealth();
3484 end;
3486 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3487 end;
3490 procedure DrawMapView(x, y, w, h: Integer);
3492 var
3493 bx, by: Integer;
3494 begin
3495 glPushMatrix();
3497 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3498 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3500 sX := x;
3501 sY := y;
3502 sWidth := w;
3503 sHeight := h;
3505 fixViewportForScale();
3506 renderMapInternal(-bx, -by, true);
3508 glPopMatrix();
3509 end;
3512 procedure DrawPlayer(p: TPlayer);
3513 var
3514 px, py, a, b, c, d, i: Integer;
3515 //R: TRect;
3516 begin
3517 if (p = nil) or (p.FDummy) then
3518 begin
3519 glPushMatrix();
3520 g_Map_DrawBack(0, 0);
3521 glPopMatrix();
3522 Exit;
3523 end;
3525 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3526 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3528 gPlayerDrawn := p;
3530 glPushMatrix();
3532 px := p.GameX + PLAYER_RECT_CX;
3533 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
3535 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3536 begin
3537 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3538 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3540 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3541 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3543 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3544 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3545 begin
3546 // hcenter
3547 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3548 end;
3550 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3551 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3552 begin
3553 // vcenter
3554 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3555 end;
3556 end
3557 else
3558 begin
3559 // scaled, ignore level bounds
3560 a := -px+(gPlayerScreenSize.X div 2);
3561 b := -py+(gPlayerScreenSize.Y div 2);
3562 end;
3564 if p.IncCam <> 0 then
3565 begin
3566 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
3567 begin
3568 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
3569 begin
3570 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
3571 end;
3572 end;
3574 if py < gPlayerScreenSize.Y div 2 then
3575 begin
3576 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
3577 begin
3578 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
3579 end;
3580 end;
3582 if p.IncCam < 0 then
3583 begin
3584 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
3585 end;
3587 if p.IncCam > 0 then
3588 begin
3589 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
3590 end;
3591 end;
3593 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
3594 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
3595 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
3597 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
3598 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
3599 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
3601 sX := -a;
3602 sY := -(b+p.IncCam);
3603 sWidth := gPlayerScreenSize.X;
3604 sHeight := gPlayerScreenSize.Y;
3606 //glTranslatef(a, b+p.IncCam, 0);
3608 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3610 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3611 fixViewportForScale();
3612 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3614 if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then
3615 begin
3616 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3617 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3618 if (sX < 0) then sX := 0;
3619 if (sY < 0) then sY := 0;
3621 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3622 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3623 end;
3625 //r_smallmap_h: 0: left; 1: center; 2: right
3626 //r_smallmap_v: 0: top; 1: center; 2: bottom
3627 // horiz small map?
3628 if (gMapInfo.Width = sWidth) then
3629 begin
3630 sX := 0;
3631 end
3632 else if (gMapInfo.Width < sWidth) then
3633 begin
3634 case r_smallmap_h of
3635 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3636 2: sX := -(sWidth-gMapInfo.Width); // right
3637 else sX := 0; // left
3638 end;
3639 end;
3640 // vert small map?
3641 if (gMapInfo.Height = sHeight) then
3642 begin
3643 sY := 0;
3644 end
3645 else if (gMapInfo.Height < sHeight) then
3646 begin
3647 case r_smallmap_v of
3648 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3649 2: sY := -(sHeight-gMapInfo.Height); // bottom
3650 else sY := 0; // top
3651 end;
3652 end;
3654 p.viewPortX := sX;
3655 p.viewPortY := sY;
3656 p.viewPortW := sWidth;
3657 p.viewPortH := sHeight;
3659 {$IFDEF ENABLE_HOLMES}
3660 if (p = gPlayer1) then
3661 begin
3662 g_Holmes_plrViewPos(sX, sY);
3663 g_Holmes_plrViewSize(sWidth, sHeight);
3664 end;
3665 {$ENDIF}
3667 renderMapInternal(-c, -d, true);
3669 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3670 case gPlayerIndicator of
3671 1:
3672 p.DrawIndicator(_RGB(255, 255, 255));
3674 2:
3675 for i := 0 to High(gPlayers) do
3676 if gPlayers[i] <> nil then
3677 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3678 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3679 if gPlayerIndicatorStyle = 1 then
3680 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3681 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3682 end;
3684 if p.FSpectator then
3685 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
3686 p.GameY + PLAYER_RECT_CY - 4,
3687 'X', gStdFont, 255, 255, 255, 1, True);
3689 for a := 0 to High(gCollideMap) do
3690 for b := 0 to High(gCollideMap[a]) do
3691 begin
3692 d := 0;
3693 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3694 d := d + 1;
3695 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3696 d := d + 2;
3698 case d of
3699 1: e_DrawPoint(1, b, a, 200, 200, 200);
3700 2: e_DrawPoint(1, b, a, 64, 64, 255);
3701 3: e_DrawPoint(1, b, a, 255, 0, 255);
3702 end;
3703 end;
3706 glPopMatrix();
3708 p.DrawPain();
3709 p.DrawPickup();
3710 p.DrawRulez();
3711 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3712 if g_Debug_Player then
3713 g_Player_DrawDebug(p);
3714 p.DrawGUI();
3715 end;
3717 procedure drawProfilers ();
3718 var
3719 px: Integer = -1;
3720 py: Integer = -1;
3721 begin
3722 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3723 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3724 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3725 end;
3727 procedure g_Game_Draw();
3728 var
3729 ID: DWORD;
3730 w, h: Word;
3731 ww, hh: Byte;
3732 Time: Int64;
3733 back: string;
3734 plView1, plView2: TPlayer;
3735 Split: Boolean;
3736 begin
3737 if gExit = EXIT_QUIT then Exit;
3739 Time := sys_GetTicks() {div 1000};
3740 FPSCounter := FPSCounter+1;
3741 if Time - FPSTime >= 1000 then
3742 begin
3743 FPS := FPSCounter;
3744 FPSCounter := 0;
3745 FPSTime := Time;
3746 end;
3748 if gGameOn or (gState = STATE_FOLD) then
3749 begin
3750 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3751 begin
3752 gSpectMode := SPECT_NONE;
3753 if not gRevertPlayers then
3754 begin
3755 plView1 := gPlayer1;
3756 plView2 := gPlayer2;
3757 end
3758 else
3759 begin
3760 plView1 := gPlayer2;
3761 plView2 := gPlayer1;
3762 end;
3763 end
3764 else
3765 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3766 begin
3767 gSpectMode := SPECT_NONE;
3768 if gPlayer2 = nil then
3769 plView1 := gPlayer1
3770 else
3771 plView1 := gPlayer2;
3772 plView2 := nil;
3773 end
3774 else
3775 begin
3776 plView1 := nil;
3777 plView2 := nil;
3778 end;
3780 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3781 gSpectMode := SPECT_STATS;
3783 if gSpectMode = SPECT_PLAYERS then
3784 if gPlayers <> nil then
3785 begin
3786 plView1 := GetActivePlayer_ByID(gSpectPID1);
3787 if plView1 = nil then
3788 begin
3789 gSpectPID1 := GetActivePlayerID_Next();
3790 plView1 := GetActivePlayer_ByID(gSpectPID1);
3791 end;
3792 if gSpectViewTwo then
3793 begin
3794 plView2 := GetActivePlayer_ByID(gSpectPID2);
3795 if plView2 = nil then
3796 begin
3797 gSpectPID2 := GetActivePlayerID_Next();
3798 plView2 := GetActivePlayer_ByID(gSpectPID2);
3799 end;
3800 end;
3801 end;
3803 if gSpectMode = SPECT_MAPVIEW then
3804 begin
3805 // Ðåæèì ïðîñìîòðà êàðòû
3806 Split := False;
3807 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3808 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3809 gHearPoint1.Active := True;
3810 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3811 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3812 gHearPoint2.Active := False;
3813 end
3814 else
3815 begin
3816 Split := (plView1 <> nil) and (plView2 <> nil);
3818 // Òî÷êè ñëóõà èãðîêîâ
3819 if plView1 <> nil then
3820 begin
3821 gHearPoint1.Active := True;
3822 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3823 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3824 end else
3825 gHearPoint1.Active := False;
3826 if plView2 <> nil then
3827 begin
3828 gHearPoint2.Active := True;
3829 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3830 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3831 end else
3832 gHearPoint2.Active := False;
3834 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3835 gPlayerScreenSize.X := gScreenWidth-196;
3836 if Split then
3837 begin
3838 gPlayerScreenSize.Y := gScreenHeight div 2;
3839 if gScreenHeight mod 2 = 0 then
3840 Dec(gPlayerScreenSize.Y);
3841 end
3842 else
3843 gPlayerScreenSize.Y := gScreenHeight;
3845 if Split then
3846 if gScreenHeight mod 2 = 0 then
3847 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3848 else
3849 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3851 DrawPlayer(plView1);
3852 gPlayer1ScreenCoord.X := sX;
3853 gPlayer1ScreenCoord.Y := sY;
3855 if Split then
3856 begin
3857 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3859 DrawPlayer(plView2);
3860 gPlayer2ScreenCoord.X := sX;
3861 gPlayer2ScreenCoord.Y := sY;
3862 end;
3864 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3866 if Split then
3867 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3868 end;
3870 {$IFDEF ENABLE_HOLMES}
3871 // draw inspector
3872 if (g_holmes_enabled) then g_Holmes_Draw();
3873 {$ENDIF}
3875 if MessageText <> '' then
3876 begin
3877 w := 0;
3878 h := 0;
3879 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3880 if Split then
3881 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3882 (gScreenHeight div 2)-(h div 2), MessageText)
3883 else
3884 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3885 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3886 end;
3888 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3890 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3891 begin
3892 // Draw spectator GUI
3893 ww := 0;
3894 hh := 0;
3895 e_TextureFontGetSize(gStdFont, ww, hh);
3896 case gSpectMode of
3897 SPECT_STATS:
3898 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3899 SPECT_MAPVIEW:
3900 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3901 SPECT_PLAYERS:
3902 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3903 end;
3904 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3905 if gSpectMode = SPECT_STATS then
3906 begin
3907 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
3908 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
3909 end;
3910 if gSpectMode = SPECT_MAPVIEW then
3911 begin
3912 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3913 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3914 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3915 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3916 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3917 end;
3918 if gSpectMode = SPECT_PLAYERS then
3919 begin
3920 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3921 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3922 if gSpectViewTwo then
3923 begin
3924 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3925 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3926 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3927 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3928 end
3929 else
3930 begin
3931 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3932 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3933 end;
3934 end;
3935 end;
3936 end;
3938 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
3939 begin
3940 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3941 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3943 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3944 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3945 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3946 end;
3948 if not gGameOn then
3949 begin
3950 if (gState = STATE_MENU) then
3951 begin
3952 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
3953 // F3 at menu will show game loading dialog
3954 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
3955 if (g_ActiveWindow <> nil) then
3956 begin
3957 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3958 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3959 end
3960 else
3961 begin
3962 // F3 at titlepic will show game loading dialog
3963 if e_KeyPressed(IK_F3) then
3964 begin
3965 g_Menu_Show_LoadMenu(true);
3966 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3967 end;
3968 end;
3969 end;
3971 if gState = STATE_FOLD then
3972 begin
3973 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3974 end;
3976 if gState = STATE_INTERCUSTOM then
3977 begin
3978 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3979 begin
3980 back := 'TEXTURE_endpic';
3981 if not g_Texture_Get(back, ID) then
3982 back := _lc[I_TEXTURE_ENDPIC];
3983 end
3984 else
3985 back := 'INTER';
3987 DrawMenuBackground(back);
3989 DrawCustomStat();
3991 if g_ActiveWindow <> nil then
3992 begin
3993 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3994 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3995 end;
3996 end;
3998 if gState = STATE_INTERSINGLE then
3999 begin
4000 if EndingGameCounter > 0 then
4001 begin
4002 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4003 end
4004 else
4005 begin
4006 back := 'INTER';
4008 DrawMenuBackground(back);
4010 DrawSingleStat();
4012 if g_ActiveWindow <> nil then
4013 begin
4014 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4015 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4016 end;
4017 end;
4018 end;
4020 if gState = STATE_ENDPIC then
4021 begin
4022 ID := DWORD(-1);
4023 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4024 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4026 if g_ActiveWindow <> nil then
4027 begin
4028 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4029 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4030 end;
4031 end;
4033 if gState = STATE_SLIST then
4034 begin
4035 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4036 // begin
4037 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4038 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4039 // end;
4040 DrawMenuBackground('MENU_BACKGROUND');
4041 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4042 g_Serverlist_Draw(slCurrent, slTable);
4043 end;
4044 end;
4046 if g_ActiveWindow <> nil then
4047 begin
4048 if gGameOn then
4049 begin
4050 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4051 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4052 end;
4053 g_ActiveWindow.Draw();
4054 end;
4056 {$IFNDEF HEADLESS}
4057 g_Console_Draw();
4058 {$ENDIF}
4060 if g_debug_Sounds and gGameOn then
4061 begin
4062 for w := 0 to High(e_SoundsArray) do
4063 for h := 0 to e_SoundsArray[w].nRefs do
4064 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4065 end;
4067 if gShowFPS then
4068 begin
4069 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4070 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4071 end;
4073 if gGameOn and gShowTime then
4074 drawTime(gScreenWidth-72, gScreenHeight-16);
4076 if gGameOn then drawProfilers();
4078 {$IFDEF ENABLE_HOLMES}
4079 g_Holmes_DrawUI();
4080 {$ENDIF}
4082 g_Touch_Draw;
4083 end;
4085 procedure g_Game_Quit();
4086 begin
4087 g_Game_StopAllSounds(True);
4088 gMusic.Free();
4089 g_Game_SaveOptions();
4090 g_Game_FreeData();
4091 g_PlayerModel_FreeData();
4092 g_Texture_DeleteAll();
4093 g_Frames_DeleteAll();
4094 {$IFNDEF HEADLESS}
4095 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4096 {$ENDIF}
4098 if NetInitDone then g_Net_Free;
4100 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4101 if gMapToDelete <> '' then
4102 g_Game_DeleteTestMap();
4104 gExit := EXIT_QUIT;
4105 sys_RequestQuit;
4106 end;
4108 procedure g_FatalError(Text: String);
4109 begin
4110 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4111 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4113 gExit := EXIT_SIMPLE;
4114 end;
4116 procedure g_SimpleError(Text: String);
4117 begin
4118 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4119 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4120 end;
4122 procedure g_Game_SetupScreenSize();
4123 const
4124 RES_FACTOR = 4.0 / 3.0;
4125 var
4126 s: Single;
4127 rf: Single;
4128 bw, bh: Word;
4129 begin
4130 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4131 gPlayerScreenSize.X := gScreenWidth-196;
4132 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4133 gPlayerScreenSize.Y := gScreenHeight div 2
4134 else
4135 gPlayerScreenSize.Y := gScreenHeight;
4137 // Ðàçìåð çàäíåãî ïëàíà:
4138 if BackID <> DWORD(-1) then
4139 begin
4140 s := SKY_STRETCH;
4141 if (gScreenWidth*s > gMapInfo.Width) or
4142 (gScreenHeight*s > gMapInfo.Height) then
4143 begin
4144 gBackSize.X := gScreenWidth;
4145 gBackSize.Y := gScreenHeight;
4146 end
4147 else
4148 begin
4149 e_GetTextureSize(BackID, @bw, @bh);
4150 rf := Single(bw) / Single(bh);
4151 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4152 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4153 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4154 if (s < 1.0) then s := 1.0;
4155 gBackSize.X := Round(bw*s);
4156 gBackSize.Y := Round(bh*s);
4157 end;
4158 end;
4159 end;
4161 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4162 begin
4163 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull);
4164 end;
4166 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4167 begin
4168 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4169 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4170 Exit;
4171 if gPlayer1 = nil then
4172 begin
4173 if g_Game_IsClient then
4174 begin
4175 if NetPlrUID1 > -1 then
4176 begin
4177 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4178 gPlayer1 := g_Player_Get(NetPlrUID1);
4179 end;
4180 Exit;
4181 end;
4183 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4184 Team := gPlayer1Settings.Team;
4186 // Ñîçäàíèå ïåðâîãî èãðîêà:
4187 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4188 gPlayer1Settings.Color,
4189 Team, False));
4190 if gPlayer1 = nil then
4191 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4192 else
4193 begin
4194 gPlayer1.Name := gPlayer1Settings.Name;
4195 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4196 if g_Game_IsServer and g_Game_IsNet then
4197 MH_SEND_PlayerCreate(gPlayer1.UID);
4198 gPlayer1.Respawn(False, True);
4199 g_Net_Slist_ServerPlayerComes();
4200 end;
4202 Exit;
4203 end;
4204 if gPlayer2 = nil then
4205 begin
4206 if g_Game_IsClient then
4207 begin
4208 if NetPlrUID2 > -1 then
4209 gPlayer2 := g_Player_Get(NetPlrUID2);
4210 Exit;
4211 end;
4213 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4214 Team := gPlayer2Settings.Team;
4216 // Ñîçäàíèå âòîðîãî èãðîêà:
4217 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4218 gPlayer2Settings.Color,
4219 Team, False));
4220 if gPlayer2 = nil then
4221 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4222 else
4223 begin
4224 gPlayer2.Name := gPlayer2Settings.Name;
4225 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4226 if g_Game_IsServer and g_Game_IsNet then
4227 MH_SEND_PlayerCreate(gPlayer2.UID);
4228 gPlayer2.Respawn(False, True);
4229 g_Net_Slist_ServerPlayerComes();
4230 end;
4232 Exit;
4233 end;
4234 end;
4236 procedure g_Game_RemovePlayer();
4237 var
4238 Pl: TPlayer;
4239 begin
4240 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4241 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4242 Exit;
4243 Pl := gPlayer2;
4244 if Pl <> nil then
4245 begin
4246 if g_Game_IsServer then
4247 begin
4248 Pl.Lives := 0;
4249 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4250 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4251 g_Player_Remove(Pl.UID);
4252 g_Net_Slist_ServerPlayerLeaves();
4253 end else
4254 gPlayer2 := nil;
4255 Exit;
4256 end;
4257 Pl := gPlayer1;
4258 if Pl <> nil then
4259 begin
4260 if g_Game_IsServer then
4261 begin
4262 Pl.Lives := 0;
4263 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4264 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4265 g_Player_Remove(Pl.UID);
4266 g_Net_Slist_ServerPlayerLeaves();
4267 end else
4268 begin
4269 gPlayer1 := nil;
4270 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4271 end;
4272 Exit;
4273 end;
4274 g_Net_Slist_ServerPlayerLeaves();
4275 end;
4277 procedure g_Game_Spectate();
4278 begin
4279 g_Game_RemovePlayer();
4280 if gPlayer1 <> nil then
4281 g_Game_RemovePlayer();
4282 end;
4284 procedure g_Game_SpectateCenterView();
4285 begin
4286 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4287 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4288 end;
4290 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4291 var
4292 i, nPl: Integer;
4293 tmps: AnsiString;
4294 begin
4295 g_Game_Free();
4297 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4299 g_Game_ClearLoading();
4301 // Íàñòðîéêè èãðû:
4302 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4303 gAimLine := False;
4304 gShowMap := False;
4305 gGameSettings.GameType := GT_SINGLE;
4306 gGameSettings.MaxLives := 0;
4307 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4308 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4309 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4310 gSwitchGameMode := GM_SINGLE;
4312 g_Game_ExecuteEvent('ongamestart');
4314 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4315 g_Game_SetupScreenSize();
4317 // Ñîçäàíèå ïåðâîãî èãðîêà:
4318 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4319 gPlayer1Settings.Color,
4320 gPlayer1Settings.Team, False));
4321 if gPlayer1 = nil then
4322 begin
4323 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4324 Exit;
4325 end;
4327 gPlayer1.Name := gPlayer1Settings.Name;
4328 nPl := 1;
4330 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4331 if TwoPlayers then
4332 begin
4333 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4334 gPlayer2Settings.Color,
4335 gPlayer2Settings.Team, False));
4336 if gPlayer2 = nil then
4337 begin
4338 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4339 Exit;
4340 end;
4342 gPlayer2.Name := gPlayer2Settings.Name;
4343 Inc(nPl);
4344 end;
4346 // Çàãðóçêà è çàïóñê êàðòû:
4347 if not g_Game_StartMap(MAP, True) then
4348 begin
4349 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4350 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4351 Exit;
4352 end;
4354 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4355 g_Player_Init();
4357 // Ñîçäàåì áîòîâ:
4358 for i := nPl+1 to nPlayers do
4359 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4360 end;
4362 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4363 TimeLimit, GoalLimit: Word;
4364 MaxLives: Byte;
4365 Options: LongWord; nPlayers: Byte);
4366 var
4367 i, nPl: Integer;
4368 begin
4369 g_Game_Free();
4371 e_WriteLog('Starting custom game...', TMsgType.Notify);
4373 g_Game_ClearLoading();
4375 // Íàñòðîéêè èãðû:
4376 gGameSettings.GameType := GT_CUSTOM;
4377 gGameSettings.GameMode := GameMode;
4378 gSwitchGameMode := GameMode;
4379 gGameSettings.TimeLimit := TimeLimit;
4380 gGameSettings.GoalLimit := GoalLimit;
4381 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4382 gGameSettings.Options := Options;
4384 gCoopTotalMonstersKilled := 0;
4385 gCoopTotalSecretsFound := 0;
4386 gCoopTotalMonsters := 0;
4387 gCoopTotalSecrets := 0;
4388 gAimLine := False;
4389 gShowMap := False;
4391 g_Game_ExecuteEvent('ongamestart');
4393 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4394 g_Game_SetupScreenSize();
4396 // Ðåæèì íàáëþäàòåëÿ:
4397 if nPlayers = 0 then
4398 begin
4399 gPlayer1 := nil;
4400 gPlayer2 := nil;
4401 end;
4403 nPl := 0;
4404 if nPlayers >= 1 then
4405 begin
4406 // Ñîçäàíèå ïåðâîãî èãðîêà:
4407 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4408 gPlayer1Settings.Color,
4409 gPlayer1Settings.Team, False));
4410 if gPlayer1 = nil then
4411 begin
4412 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4413 Exit;
4414 end;
4416 gPlayer1.Name := gPlayer1Settings.Name;
4417 Inc(nPl);
4418 end;
4420 if nPlayers >= 2 then
4421 begin
4422 // Ñîçäàíèå âòîðîãî èãðîêà:
4423 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4424 gPlayer2Settings.Color,
4425 gPlayer2Settings.Team, False));
4426 if gPlayer2 = nil then
4427 begin
4428 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4429 Exit;
4430 end;
4432 gPlayer2.Name := gPlayer2Settings.Name;
4433 Inc(nPl);
4434 end;
4436 // Çàãðóçêà è çàïóñê êàðòû:
4437 if not g_Game_StartMap(Map, True) then
4438 begin
4439 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4440 Exit;
4441 end;
4443 // Íåò òî÷åê ïîÿâëåíèÿ:
4444 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4445 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4446 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4447 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4448 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4449 begin
4450 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4451 Exit;
4452 end;
4454 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4455 g_Player_Init();
4457 // Ñîçäàåì áîòîâ:
4458 for i := nPl+1 to nPlayers do
4459 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4460 end;
4462 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4463 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4464 Options: LongWord; nPlayers: Byte;
4465 IPAddr: LongWord; Port: Word);
4466 begin
4467 g_Game_Free();
4468 g_Net_Slist_ServerClosed();
4470 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4472 g_Game_ClearLoading();
4474 // Íàñòðîéêè èãðû:
4475 gGameSettings.GameType := GT_SERVER;
4476 gGameSettings.GameMode := GameMode;
4477 gSwitchGameMode := GameMode;
4478 gGameSettings.TimeLimit := TimeLimit;
4479 gGameSettings.GoalLimit := GoalLimit;
4480 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4481 gGameSettings.Options := Options;
4483 gCoopTotalMonstersKilled := 0;
4484 gCoopTotalSecretsFound := 0;
4485 gCoopTotalMonsters := 0;
4486 gCoopTotalSecrets := 0;
4487 gAimLine := False;
4488 gShowMap := False;
4490 g_Game_ExecuteEvent('ongamestart');
4492 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4493 g_Game_SetupScreenSize();
4495 // Ðåæèì íàáëþäàòåëÿ:
4496 if nPlayers = 0 then
4497 begin
4498 gPlayer1 := nil;
4499 gPlayer2 := nil;
4500 end;
4502 if nPlayers >= 1 then
4503 begin
4504 // Ñîçäàíèå ïåðâîãî èãðîêà:
4505 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4506 gPlayer1Settings.Color,
4507 gPlayer1Settings.Team, False));
4508 if gPlayer1 = nil then
4509 begin
4510 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4511 Exit;
4512 end;
4514 gPlayer1.Name := gPlayer1Settings.Name;
4515 end;
4517 if nPlayers >= 2 then
4518 begin
4519 // Ñîçäàíèå âòîðîãî èãðîêà:
4520 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4521 gPlayer2Settings.Color,
4522 gPlayer2Settings.Team, False));
4523 if gPlayer2 = nil then
4524 begin
4525 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4526 Exit;
4527 end;
4529 gPlayer2.Name := gPlayer2Settings.Name;
4530 end;
4532 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4533 if NetForwardPorts then
4534 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4536 // Ñòàðòóåì ñåðâåð
4537 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4538 begin
4539 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
4540 Exit;
4541 end;
4543 g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
4545 g_Net_Slist_ServerStarted();
4547 // Çàãðóçêà è çàïóñê êàðòû:
4548 if not g_Game_StartMap(Map, True) then
4549 begin
4550 g_Net_Slist_ServerClosed();
4551 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4552 Exit;
4553 end;
4555 // Íåò òî÷åê ïîÿâëåíèÿ:
4556 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4557 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4558 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4559 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4560 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4561 begin
4562 g_Net_Slist_ServerClosed();
4563 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4564 Exit;
4565 end;
4567 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4568 g_Player_Init();
4570 g_Net_Slist_ServerMapStarted();
4571 NetState := NET_STATE_GAME;
4572 end;
4574 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4575 var
4576 Map: String;
4577 WadName: string;
4578 Ptr: Pointer;
4579 T: Cardinal;
4580 MID: Byte;
4581 State: Byte;
4582 OuterLoop: Boolean;
4583 newResPath: string;
4584 InMsg: TMsg;
4585 begin
4586 g_Game_Free();
4588 State := 0;
4589 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4590 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4592 g_Game_ClearLoading();
4594 // Íàñòðîéêè èãðû:
4595 gGameSettings.GameType := GT_CLIENT;
4597 gCoopTotalMonstersKilled := 0;
4598 gCoopTotalSecretsFound := 0;
4599 gCoopTotalMonsters := 0;
4600 gCoopTotalSecrets := 0;
4601 gAimLine := False;
4602 gShowMap := False;
4604 g_Game_ExecuteEvent('ongamestart');
4606 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4607 g_Game_SetupScreenSize();
4609 NetState := NET_STATE_AUTH;
4611 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4613 // create (or update) map/resource databases
4614 g_Res_CreateDatabases(true);
4616 // Ñòàðòóåì êëèåíò
4617 if not g_Net_Connect(Addr, Port) then
4618 begin
4619 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4620 NetState := NET_STATE_NONE;
4621 Exit;
4622 end;
4624 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4625 MC_SEND_Info(PW);
4626 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4628 OuterLoop := True;
4629 while OuterLoop do
4630 begin
4631 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4632 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4633 // thank you, enet. let's ignore failures altogether then.
4634 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4635 begin
4636 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4637 begin
4638 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
4639 begin
4640 // ignore all download packets, they're processed by separate code
4641 enet_packet_destroy(NetEvent.packet);
4642 continue;
4643 end;
4644 Ptr := NetEvent.packet^.data;
4645 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4646 begin
4647 enet_packet_destroy(NetEvent.packet);
4648 continue;
4649 end;
4651 InMsg.ReadLongWord(); // skip size
4652 MID := InMsg.ReadByte();
4654 if (MID = NET_MSG_INFO) and (State = 0) then
4655 begin
4656 NetMyID := InMsg.ReadByte();
4657 NetPlrUID1 := InMsg.ReadWord();
4659 WadName := InMsg.ReadString();
4660 Map := InMsg.ReadString();
4662 gWADHash := InMsg.ReadMD5();
4664 gGameSettings.GameMode := InMsg.ReadByte();
4665 gSwitchGameMode := gGameSettings.GameMode;
4666 gGameSettings.GoalLimit := InMsg.ReadWord();
4667 gGameSettings.TimeLimit := InMsg.ReadWord();
4668 gGameSettings.MaxLives := InMsg.ReadByte();
4669 gGameSettings.Options := InMsg.ReadLongWord();
4670 T := InMsg.ReadLongWord();
4672 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4673 //if newResPath = '' then
4674 begin
4675 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4676 newResPath := g_Res_DownloadMapWAD(WadName, gWADHash);
4677 if newResPath = '' then
4678 begin
4679 g_FatalError(_lc[I_NET_ERR_HASH]);
4680 enet_packet_destroy(NetEvent.packet);
4681 NetState := NET_STATE_NONE;
4682 Exit;
4683 end;
4684 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4685 end;
4686 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4689 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4690 gPlayer1Settings.Color,
4691 gPlayer1Settings.Team, False));
4693 if gPlayer1 = nil then
4694 begin
4695 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4697 enet_packet_destroy(NetEvent.packet);
4698 NetState := NET_STATE_NONE;
4699 Exit;
4700 end;
4702 gPlayer1.Name := gPlayer1Settings.Name;
4703 gPlayer1.UID := NetPlrUID1;
4704 gPlayer1.Reset(True);
4706 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
4707 begin
4708 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4710 enet_packet_destroy(NetEvent.packet);
4711 NetState := NET_STATE_NONE;
4712 Exit;
4713 end;
4715 gTime := T;
4717 State := 1;
4718 OuterLoop := False;
4719 enet_packet_destroy(NetEvent.packet);
4720 break;
4721 end
4722 else
4723 enet_packet_destroy(NetEvent.packet);
4724 end
4725 else
4726 begin
4727 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4728 begin
4729 State := 0;
4730 if (NetEvent.data <= NET_DISC_MAX) then
4731 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4732 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4733 OuterLoop := False;
4734 Break;
4735 end;
4736 end;
4737 end;
4739 ProcessLoading(true);
4741 if g_Net_UserRequestExit() then
4742 begin
4743 State := 0;
4744 break;
4745 end;
4746 end;
4748 if State <> 1 then
4749 begin
4750 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4751 NetState := NET_STATE_NONE;
4752 Exit;
4753 end;
4755 gLMSRespawn := LMS_RESPAWN_NONE;
4756 gLMSRespawnTime := 0;
4758 g_Player_Init();
4759 NetState := NET_STATE_GAME;
4760 MC_SEND_FullStateRequest;
4761 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4762 end;
4764 procedure g_Game_SaveOptions;
4765 var s: AnsiString;
4766 begin
4767 s := e_GetDir(ConfigDirs);
4768 if s <> '' then
4769 g_Options_Write_Video(s + '/' + CONFIG_FILENAME)
4770 else
4771 e_LogWritefln('unable to find or create directory for configs', []);
4772 end;
4774 procedure g_Game_ChangeMap(const MapPath: String);
4775 var
4776 Force: Boolean;
4777 begin
4778 g_Game_ClearLoading();
4780 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4781 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4782 if gExitByTrigger then
4783 begin
4784 Force := False;
4785 gExitByTrigger := False;
4786 end;
4787 if not g_Game_StartMap(MapPath, Force) then
4788 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4789 end;
4791 procedure g_Game_Restart();
4792 var
4793 Map: string;
4794 begin
4795 if g_Game_IsClient then
4796 Exit;
4797 map := g_ExtractFileName(gMapInfo.Map);
4798 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
4800 MessageTime := 0;
4801 gGameOn := False;
4802 g_Game_ClearLoading();
4803 g_Game_StartMap(Map, True, gCurrentMapFileName);
4804 end;
4806 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4807 var
4808 NewWAD, ResName: String;
4809 I: Integer;
4810 nws: AnsiString;
4811 begin
4812 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4813 g_Player_RemoveAllCorpses();
4815 if (not g_Game_IsClient) and
4816 (gSwitchGameMode <> gGameSettings.GameMode) and
4817 (gGameSettings.GameMode <> GM_SINGLE) then
4818 begin
4819 if gSwitchGameMode = GM_CTF then
4820 gGameSettings.MaxLives := 0;
4821 gGameSettings.GameMode := gSwitchGameMode;
4822 Force := True;
4823 end else
4824 gSwitchGameMode := gGameSettings.GameMode;
4826 g_Player_ResetTeams();
4828 if isWadPath(Map) then
4829 begin
4830 NewWAD := g_ExtractWadName(Map);
4831 ResName := g_ExtractFileName(Map);
4832 if g_Game_IsServer then
4833 begin
4834 // nws := e_FindWad(MapDirs, NewWAD);
4835 nws := NewWAD;
4836 if (length(nws) = 0) then
4837 begin
4838 ResName := '';
4839 end
4840 else
4841 begin
4842 if (g_Game_IsNet) then gWADHash := MD5File(nws);
4843 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4844 g_Game_LoadWAD(NewWAD);
4845 end;
4846 end else
4847 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4848 g_Game_ClientWAD(NewWAD, gWADHash);
4849 end else
4850 ResName := Map;
4852 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4853 result := false;
4854 if ResName <> '' then
4855 result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
4856 if Result then
4857 begin
4858 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4860 gState := STATE_NONE;
4861 g_ActiveWindow := nil;
4862 gGameOn := True;
4864 DisableCheats();
4865 ResetTimer();
4867 if gGameSettings.GameMode = GM_CTF then
4868 begin
4869 g_Map_ResetFlag(FLAG_RED);
4870 g_Map_ResetFlag(FLAG_BLUE);
4871 // CTF, à ôëàãîâ íåò:
4872 if not g_Map_HaveFlagPoints() then
4873 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4874 end;
4875 end
4876 else
4877 begin
4878 gState := STATE_MENU;
4879 gGameOn := False;
4880 end;
4882 gExit := 0;
4883 gPauseMain := false;
4884 gPauseHolmes := false;
4885 gTime := 0;
4886 NetTimeToUpdate := 1;
4887 NetTimeToReliable := 0;
4888 NetTimeToMaster := NetMasterRate;
4889 gLMSRespawn := LMS_RESPAWN_NONE;
4890 gLMSRespawnTime := 0;
4891 gMissionFailed := False;
4892 gNextMap := '';
4894 gCoopMonstersKilled := 0;
4895 gCoopSecretsFound := 0;
4897 gVoteInProgress := False;
4898 gVotePassed := False;
4899 gVoteCount := 0;
4900 gVoted := False;
4902 gStatsOff := False;
4904 if not gGameOn then Exit;
4906 g_Game_SpectateCenterView();
4908 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4909 begin
4910 gLMSRespawn := LMS_RESPAWN_WARMUP;
4911 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4912 gLMSSoftSpawn := True;
4913 if NetMode = NET_SERVER then
4914 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4915 else
4916 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4917 end;
4919 if NetMode = NET_SERVER then
4920 begin
4921 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4923 // Ìàñòåðñåðâåð
4924 g_Net_Slist_ServerMapStarted();
4926 if NetClients <> nil then
4927 for I := 0 to High(NetClients) do
4928 if NetClients[I].Used then
4929 begin
4930 NetClients[I].Voted := False;
4931 if NetClients[I].RequestedFullUpdate then
4932 begin
4933 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4934 NetClients[I].RequestedFullUpdate := False;
4935 end;
4936 end;
4938 g_Net_UnbanNonPermHosts();
4939 end;
4941 if gLastMap then
4942 begin
4943 gCoopTotalMonstersKilled := 0;
4944 gCoopTotalSecretsFound := 0;
4945 gCoopTotalMonsters := 0;
4946 gCoopTotalSecrets := 0;
4947 gLastMap := False;
4948 end;
4950 g_Game_ExecuteEvent('onmapstart');
4951 end;
4953 procedure SetFirstLevel;
4954 begin
4955 gNextMap := '';
4957 MapList := g_Map_GetMapsList(gGameSettings.WAD);
4958 if MapList = nil then
4959 Exit;
4961 SortSArray(MapList);
4962 gNextMap := MapList[Low(MapList)];
4964 MapList := nil;
4965 end;
4967 procedure g_Game_ExitLevel(const Map: AnsiString);
4968 begin
4969 gNextMap := Map;
4971 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4972 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4973 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4974 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4976 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4977 if gGameSettings.GameType = GT_SINGLE then
4978 gExit := EXIT_ENDLEVELSINGLE
4979 else // Âûøëè â âûõîä â Ñâîåé èãðå
4980 begin
4981 gExit := EXIT_ENDLEVELCUSTOM;
4982 if gGameSettings.GameMode = GM_COOP then
4983 g_Player_RememberAll;
4985 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
4986 begin
4987 gLastMap := True;
4988 if gGameSettings.GameMode = GM_COOP then
4989 gStatsOff := True;
4991 gStatsPressed := True;
4992 gNextMap := 'MAP01';
4994 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
4995 g_Game_NextLevel;
4997 if g_Game_IsNet then
4998 begin
4999 MH_SEND_GameStats();
5000 MH_SEND_CoopStats();
5001 end;
5002 end;
5003 end;
5004 end;
5006 procedure g_Game_RestartLevel();
5007 var
5008 Map: string;
5009 begin
5010 if gGameSettings.GameMode = GM_SINGLE then
5011 begin
5012 g_Game_Restart();
5013 Exit;
5014 end;
5015 gExit := EXIT_ENDLEVELCUSTOM;
5016 Map := g_ExtractFileName(gMapInfo.Map);
5017 gNextMap := Map;
5018 end;
5020 procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest);
5021 var
5022 gWAD{, xwad}: String;
5023 begin
5024 if not g_Game_IsClient then Exit;
5025 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5027 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5028 if gWAD = '' then
5029 begin
5030 g_Game_Free();
5031 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5032 Exit;
5033 end;
5035 (*
5036 xwad := ExtractRelativePath(MapsDir, gWAD);
5037 e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad, NewWAD], TMsgType.Notify);
5038 NewWAD := xwad;
5039 g_Game_LoadWAD(NewWAD);
5040 *)
5042 e_LogWritefln('using downloaded client map wad [%s]`', [NewWAD], TMsgType.Notify);
5043 g_Game_LoadWAD(NewWAD);
5046 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5047 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5048 if gWAD = '' then
5049 begin
5050 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5051 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5052 if gWAD = '' then
5053 begin
5054 g_Game_Free();
5055 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5056 Exit;
5057 end;
5058 end;
5059 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5060 g_Game_LoadWAD(NewWAD);
5062 end;
5064 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5065 var
5066 i, n, nb, nr: Integer;
5068 function monRespawn (mon: TMonster): Boolean;
5069 begin
5070 result := false; // don't stop
5071 if not mon.FNoRespawn then mon.Respawn();
5072 end;
5074 begin
5075 if not g_Game_IsServer then Exit;
5076 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5077 gLMSRespawn := LMS_RESPAWN_NONE;
5078 gLMSRespawnTime := 0;
5079 MessageTime := 0;
5081 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5082 begin
5083 gMissionFailed := True;
5084 g_Game_RestartLevel;
5085 Exit;
5086 end;
5088 n := 0; nb := 0; nr := 0;
5089 for i := Low(gPlayers) to High(gPlayers) do
5090 if (gPlayers[i] <> nil) and
5091 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5092 (gPlayers[i] is TBot)) then
5093 begin
5094 Inc(n);
5095 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5096 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5097 end;
5099 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5100 begin
5101 // wait a second until the fuckers finally decide to join
5102 gLMSRespawn := LMS_RESPAWN_WARMUP;
5103 gLMSRespawnTime := gTime + 1000;
5104 gLMSSoftSpawn := NoMapRestart;
5105 Exit;
5106 end;
5108 g_Player_RemoveAllCorpses;
5109 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5110 if g_Game_IsNet then
5111 MH_SEND_GameEvent(NET_EV_LMS_START);
5113 for i := Low(gPlayers) to High(gPlayers) do
5114 begin
5115 if gPlayers[i] = nil then continue;
5116 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5117 // don't touch normal spectators
5118 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5119 begin
5120 gPlayers[i].FNoRespawn := True;
5121 gPlayers[i].Lives := 0;
5122 if g_Game_IsNet then
5123 MH_SEND_PlayerStats(gPlayers[I].UID);
5124 continue;
5125 end;
5126 gPlayers[i].FNoRespawn := False;
5127 gPlayers[i].Lives := gGameSettings.MaxLives;
5128 gPlayers[i].Respawn(False, True);
5129 if gGameSettings.GameMode = GM_COOP then
5130 begin
5131 gPlayers[i].Frags := 0;
5132 gPlayers[i].RecallState;
5133 end;
5134 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
5135 gPlayer1 := g_Player_Get(gLMSPID1);
5136 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
5137 gPlayer2 := g_Player_Get(gLMSPID2);
5138 end;
5140 g_Items_RestartRound();
5143 g_Mons_ForEach(monRespawn);
5145 gLMSSoftSpawn := False;
5146 end;
5148 function g_Game_GetFirstMap(WAD: String): String;
5149 begin
5150 Result := '';
5152 MapList := g_Map_GetMapsList(WAD);
5153 if MapList = nil then
5154 Exit;
5156 SortSArray(MapList);
5157 Result := MapList[Low(MapList)];
5159 if not g_Map_Exist(WAD + ':\' + Result) then
5160 Result := '';
5162 MapList := nil;
5163 end;
5165 function g_Game_GetNextMap(): String;
5166 var
5167 I: Integer;
5168 Map: string;
5169 begin
5170 Result := '';
5172 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5173 if MapList = nil then
5174 Exit;
5176 Map := g_ExtractFileName(gMapInfo.Map);
5178 SortSArray(MapList);
5179 MapIndex := -255;
5180 for I := Low(MapList) to High(MapList) do
5181 if Map = MapList[I] then
5182 begin
5183 MapIndex := I;
5184 Break;
5185 end;
5187 if MapIndex <> -255 then
5188 begin
5189 if MapIndex = High(MapList) then
5190 Result := MapList[Low(MapList)]
5191 else
5192 Result := MapList[MapIndex + 1];
5194 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5195 end;
5197 MapList := nil;
5198 end;
5200 procedure g_Game_NextLevel();
5201 begin
5202 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5203 gExit := EXIT_ENDLEVELCUSTOM
5204 else
5205 begin
5206 gExit := EXIT_ENDLEVELSINGLE;
5207 Exit;
5208 end;
5210 if gNextMap <> '' then Exit;
5211 gNextMap := g_Game_GetNextMap();
5212 end;
5214 function g_Game_IsTestMap(): Boolean;
5215 begin
5216 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5217 end;
5219 procedure g_Game_DeleteTestMap();
5220 var
5221 a: Integer;
5222 //MapName: AnsiString;
5223 WadName: string;
5225 WAD: TWADFile;
5226 MapList: SSArray;
5227 time: Integer;
5229 begin
5230 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5231 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5232 if (a = 0) then exit;
5234 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5235 WadName := Copy(gMapToDelete, 1, a+3);
5236 Delete(gMapToDelete, 1, a+5);
5237 gMapToDelete := UpperCase(gMapToDelete);
5238 //MapName := '';
5239 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5242 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5243 if MapName <> TEST_MAP_NAME then
5244 Exit;
5246 if not gTempDelete then
5247 begin
5248 time := g_GetFileTime(WadName);
5249 WAD := TWADFile.Create();
5251 // ×èòàåì Wad-ôàéë:
5252 if not WAD.ReadFile(WadName) then
5253 begin // Íåò òàêîãî WAD-ôàéëà
5254 WAD.Free();
5255 Exit;
5256 end;
5258 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5259 WAD.CreateImage();
5260 MapList := WAD.GetResourcesList('');
5262 if MapList <> nil then
5263 for a := 0 to High(MapList) do
5264 if MapList[a] = MapName then
5265 begin
5266 // Óäàëÿåì è ñîõðàíÿåì:
5267 WAD.RemoveResource('', MapName);
5268 WAD.SaveTo(WadName);
5269 Break;
5270 end;
5272 WAD.Free();
5273 g_SetFileTime(WadName, time);
5274 end else
5276 if gTempDelete then DeleteFile(WadName);
5277 end;
5279 procedure GameCVars(P: SSArray);
5280 var
5281 a, b: Integer;
5282 stat: TPlayerStatArray;
5283 cmd, s: string;
5284 config: TConfig;
5285 begin
5286 stat := nil;
5287 cmd := LowerCase(P[0]);
5288 if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
5289 begin
5290 with gGameSettings do
5291 begin
5292 if (Length(P) > 1) and
5293 ((P[1] = '1') or (P[1] = '0')) then
5294 begin
5295 if (P[1][1] = '1') then
5296 Options := Options or GAME_OPTION_TEAMDAMAGE
5297 else
5298 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
5299 end;
5301 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
5302 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
5303 else
5304 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
5306 if g_Game_IsNet then MH_SEND_GameSettings;
5307 end;
5308 end
5309 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
5310 begin
5311 with gGameSettings do
5312 begin
5313 if (Length(P) > 1) and
5314 ((P[1] = '1') or (P[1] = '0')) then
5315 begin
5316 if (P[1][1] = '1') then
5317 Options := Options or GAME_OPTION_WEAPONSTAY
5318 else
5319 Options := Options and (not GAME_OPTION_WEAPONSTAY);
5320 end;
5322 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
5323 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
5324 else
5325 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
5327 if g_Game_IsNet then MH_SEND_GameSettings;
5328 end;
5329 end
5330 else if cmd = 'g_gamemode' then
5331 begin
5332 a := g_Game_TextToMode(P[1]);
5333 if a = GM_SINGLE then a := GM_COOP;
5334 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
5335 begin
5336 gSwitchGameMode := a;
5337 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5338 (gState = STATE_INTERSINGLE) then
5339 gSwitchGameMode := GM_SINGLE;
5340 if not gGameOn then
5341 gGameSettings.GameMode := gSwitchGameMode;
5342 end;
5343 if gSwitchGameMode = gGameSettings.GameMode then
5344 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5345 [g_Game_ModeToText(gGameSettings.GameMode)]))
5346 else
5347 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5348 [g_Game_ModeToText(gGameSettings.GameMode),
5349 g_Game_ModeToText(gSwitchGameMode)]));
5350 end
5351 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
5352 begin
5353 with gGameSettings do
5354 begin
5355 if (Length(P) > 1) and
5356 ((P[1] = '1') or (P[1] = '0')) then
5357 begin
5358 if (P[1][1] = '1') then
5359 Options := Options or GAME_OPTION_ALLOWEXIT
5360 else
5361 Options := Options and (not GAME_OPTION_ALLOWEXIT);
5362 end;
5364 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
5365 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
5366 else
5367 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
5368 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5370 if g_Game_IsNet then MH_SEND_GameSettings;
5371 end;
5372 end
5373 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
5374 begin
5375 with gGameSettings do
5376 begin
5377 if (Length(P) > 1) and
5378 ((P[1] = '1') or (P[1] = '0')) then
5379 begin
5380 if (P[1][1] = '1') then
5381 Options := Options or GAME_OPTION_MONSTERS
5382 else
5383 Options := Options and (not GAME_OPTION_MONSTERS);
5384 end;
5386 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
5387 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
5388 else
5389 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
5390 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5392 if g_Game_IsNet then MH_SEND_GameSettings;
5393 end;
5394 end
5395 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
5396 begin
5397 with gGameSettings do
5398 begin
5399 if (Length(P) > 1) and
5400 ((P[1] = '1') or (P[1] = '0')) then
5401 begin
5402 if (P[1][1] = '1') then
5403 Options := Options or GAME_OPTION_BOTVSPLAYER
5404 else
5405 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
5406 end;
5408 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
5409 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
5410 else
5411 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
5413 if g_Game_IsNet then MH_SEND_GameSettings;
5414 end;
5415 end
5416 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
5417 begin
5418 with gGameSettings do
5419 begin
5420 if (Length(P) > 1) and
5421 ((P[1] = '1') or (P[1] = '0')) then
5422 begin
5423 if (P[1][1] = '1') then
5424 Options := Options or GAME_OPTION_BOTVSMONSTER
5425 else
5426 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
5427 end;
5429 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
5430 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
5431 else
5432 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
5434 if g_Game_IsNet then MH_SEND_GameSettings;
5435 end;
5436 end
5437 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
5438 begin
5439 if Length(P) > 1 then
5440 begin
5441 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
5442 gGameSettings.WarmupTime := 30
5443 else
5444 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
5445 end;
5447 g_Console_Add(Format(_lc[I_MSG_WARMUP],
5448 [gGameSettings.WarmupTime]));
5449 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5450 end
5451 else if cmd = 'net_interp' then
5452 begin
5453 if (Length(P) > 1) then
5454 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
5455 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
5456 s := e_GetDir(ConfigDirs);
5457 if s <> '' then
5458 begin
5459 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5460 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
5461 config.SaveFile(s + '/' + CONFIG_FILENAME);
5462 config.Free
5463 end
5464 end
5465 else if cmd = 'net_forceplayerupdate' then
5466 begin
5467 if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then
5468 NetForcePlayerUpdate := (P[1][1] = '1');
5470 if NetForcePlayerUpdate then
5471 g_Console_Add('net_forceplayerupdate = 1')
5472 else
5473 g_Console_Add('net_forceplayerupdate = 0');
5475 s := e_GetDir(ConfigDirs);
5476 if s <> '' then
5477 begin
5478 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5479 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
5480 config.SaveFile(s + '/' + CONFIG_FILENAME);
5481 config.Free
5482 end
5483 end
5484 else if cmd = 'net_predictself' then
5485 begin
5486 if (Length(P) > 1) and
5487 ((P[1] = '1') or (P[1] = '0')) then
5488 NetPredictSelf := (P[1][1] = '1');
5490 if NetPredictSelf then
5491 g_Console_Add('net_predictself = 1')
5492 else
5493 g_Console_Add('net_predictself = 0');
5495 s := e_GetDir(ConfigDirs);
5496 if s <> '' then
5497 begin
5498 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5499 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
5500 config.SaveFile(s + '/' + CONFIG_FILENAME);
5501 config.Free
5502 end
5503 end
5504 else if cmd = 'sv_name' then
5505 begin
5506 if (Length(P) > 1) and (Length(P[1]) > 0) then
5507 begin
5508 NetServerName := P[1];
5509 if Length(NetServerName) > 64 then
5510 SetLength(NetServerName, 64);
5511 g_Net_Slist_ServerRenamed();
5512 end;
5514 g_Console_Add(cmd + ' = "' + NetServerName + '"');
5515 end
5516 else if cmd = 'sv_passwd' then
5517 begin
5518 if (Length(P) > 1) and (Length(P[1]) > 0) then
5519 begin
5520 NetPassword := P[1];
5521 if Length(NetPassword) > 24 then
5522 SetLength(NetPassword, 24);
5523 g_Net_Slist_ServerRenamed();
5524 end;
5526 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
5527 end
5528 else if cmd = 'sv_maxplrs' then
5529 begin
5530 if (Length(P) > 1) then
5531 begin
5532 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
5533 if g_Game_IsServer and g_Game_IsNet then
5534 begin
5535 b := 0;
5536 for a := 0 to High(NetClients) do
5537 begin
5538 if NetClients[a].Used then
5539 begin
5540 Inc(b);
5541 if b > NetMaxClients then
5542 begin
5543 s := g_Player_Get(NetClients[a].Player).Name;
5544 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
5545 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5546 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5547 end;
5548 end;
5549 end;
5550 g_Net_Slist_ServerRenamed();
5551 end;
5552 end;
5554 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
5555 end
5556 else if cmd = 'sv_public' then
5557 begin
5558 if (Length(P) > 1) then
5559 begin
5560 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
5561 if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
5562 end;
5564 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
5565 end
5566 else if cmd = 'sv_intertime' then
5567 begin
5568 if (Length(P) > 1) then
5569 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5571 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5572 end
5573 else if cmd = 'p1_name' then
5574 begin
5575 if (Length(P) > 1) and gGameOn then
5576 begin
5577 if g_Game_IsClient then
5578 begin
5579 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5580 MC_SEND_PlayerSettings;
5581 end
5582 else
5583 if gPlayer1 <> nil then
5584 begin
5585 gPlayer1.Name := b_Text_Unformat(P[1]);
5586 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5587 end
5588 else
5589 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5590 end;
5591 end
5592 else if cmd = 'p2_name' then
5593 begin
5594 if (Length(P) > 1) and gGameOn then
5595 begin
5596 if g_Game_IsClient then
5597 begin
5598 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5599 MC_SEND_PlayerSettings;
5600 end
5601 else
5602 if gPlayer2 <> nil then
5603 begin
5604 gPlayer2.Name := b_Text_Unformat(P[1]);
5605 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5606 end
5607 else
5608 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5609 end;
5610 end
5611 else if cmd = 'p1_color' then
5612 begin
5613 if Length(P) > 3 then
5614 if g_Game_IsClient then
5615 begin
5616 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5617 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5618 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5619 MC_SEND_PlayerSettings;
5620 end
5621 else
5622 if gPlayer1 <> nil then
5623 begin
5624 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5625 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5626 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5627 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5628 end
5629 else
5630 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5631 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5632 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5633 end
5634 else if (cmd = 'p2_color') and not g_Game_IsNet then
5635 begin
5636 if Length(P) > 3 then
5637 if g_Game_IsClient then
5638 begin
5639 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5640 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5641 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5642 MC_SEND_PlayerSettings;
5643 end
5644 else
5645 if gPlayer2 <> nil then
5646 begin
5647 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5648 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5649 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5650 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5651 end
5652 else
5653 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5654 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5655 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5656 end
5657 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5658 begin
5659 if cmd = 'r_showscore' then
5660 begin
5661 if (Length(P) > 1) and
5662 ((P[1] = '1') or (P[1] = '0')) then
5663 gShowGoals := (P[1][1] = '1');
5665 if gShowGoals then
5666 g_Console_Add(_lc[I_MSG_SCORE_ON])
5667 else
5668 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
5669 end
5670 else if cmd = 'r_showstat' then
5671 begin
5672 if (Length(P) > 1) and
5673 ((P[1] = '1') or (P[1] = '0')) then
5674 gShowStat := (P[1][1] = '1');
5676 if gShowStat then
5677 g_Console_Add(_lc[I_MSG_STATS_ON])
5678 else
5679 g_Console_Add(_lc[I_MSG_STATS_OFF]);
5680 end
5681 else if cmd = 'r_showkillmsg' then
5682 begin
5683 if (Length(P) > 1) and
5684 ((P[1] = '1') or (P[1] = '0')) then
5685 gShowKillMsg := (P[1][1] = '1');
5687 if gShowKillMsg then
5688 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
5689 else
5690 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
5691 end
5692 else if cmd = 'r_showlives' then
5693 begin
5694 if (Length(P) > 1) and
5695 ((P[1] = '1') or (P[1] = '0')) then
5696 gShowLives := (P[1][1] = '1');
5698 if gShowLives then
5699 g_Console_Add(_lc[I_MSG_LIVES_ON])
5700 else
5701 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
5702 end
5703 else if cmd = 'r_showspect' then
5704 begin
5705 if (Length(P) > 1) and
5706 ((P[1] = '1') or (P[1] = '0')) then
5707 gSpectHUD := (P[1][1] = '1');
5709 if gSpectHUD then
5710 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
5711 else
5712 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
5713 end
5714 else if cmd = 'r_showping' then
5715 begin
5716 if (Length(P) > 1) and
5717 ((P[1] = '1') or (P[1] = '0')) then
5718 gShowPing := (P[1][1] = '1');
5720 if gShowPing then
5721 g_Console_Add(_lc[I_MSG_PING_ON])
5722 else
5723 g_Console_Add(_lc[I_MSG_PING_OFF]);
5724 end
5725 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
5726 begin
5727 if Length(P) > 1 then
5728 begin
5729 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
5730 gGameSettings.GoalLimit := 0
5731 else
5732 begin
5733 b := 0;
5735 if gGameSettings.GameMode = GM_DM then
5736 begin // DM
5737 stat := g_Player_GetStats();
5738 if stat <> nil then
5739 for a := 0 to High(stat) do
5740 if stat[a].Frags > b then
5741 b := stat[a].Frags;
5742 end
5743 else // TDM/CTF
5744 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5746 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
5747 end;
5749 if g_Game_IsNet then MH_SEND_GameSettings;
5750 end;
5752 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
5753 end
5754 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
5755 begin
5756 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
5757 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
5759 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5760 [gGameSettings.TimeLimit div 3600,
5761 (gGameSettings.TimeLimit div 60) mod 60,
5762 gGameSettings.TimeLimit mod 60]));
5763 if g_Game_IsNet then MH_SEND_GameSettings;
5764 end
5765 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
5766 begin
5767 if Length(P) > 1 then
5768 begin
5769 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
5770 gGameSettings.MaxLives := 0
5771 else
5772 begin
5773 b := 0;
5774 stat := g_Player_GetStats();
5775 if stat <> nil then
5776 for a := 0 to High(stat) do
5777 if stat[a].Lives > b then
5778 b := stat[a].Lives;
5779 gGameSettings.MaxLives :=
5780 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
5781 end;
5782 end;
5784 g_Console_Add(Format(_lc[I_MSG_LIVES],
5785 [gGameSettings.MaxLives]));
5786 if g_Game_IsNet then MH_SEND_GameSettings;
5787 end;
5788 end;
5789 end;
5791 procedure PrintHeapStats();
5792 var
5793 hs: TFPCHeapStatus;
5794 begin
5795 hs := GetFPCHeapStatus();
5796 e_LogWriteLn ('v===== heap status =====v');
5797 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5798 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5799 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5800 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5801 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5802 e_LogWriteLn ('^=======================^');
5803 end;
5805 procedure DebugCommands(P: SSArray);
5806 var
5807 a, b: Integer;
5808 cmd: string;
5809 //pt: TDFPoint;
5810 mon: TMonster;
5811 begin
5812 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5813 if {gDebugMode}conIsCheatsEnabled then
5814 begin
5815 cmd := LowerCase(P[0]);
5816 if cmd = 'd_window' then
5817 begin
5818 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5819 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5820 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5821 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5822 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5823 end
5824 else if cmd = 'd_sounds' then
5825 begin
5826 if (Length(P) > 1) and
5827 ((P[1] = '1') or (P[1] = '0')) then
5828 g_Debug_Sounds := (P[1][1] = '1');
5830 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5831 end
5832 else if cmd = 'd_frames' then
5833 begin
5834 if (Length(P) > 1) and
5835 ((P[1] = '1') or (P[1] = '0')) then
5836 g_Debug_Frames := (P[1][1] = '1');
5838 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5839 end
5840 else if cmd = 'd_winmsg' then
5841 begin
5842 if (Length(P) > 1) and
5843 ((P[1] = '1') or (P[1] = '0')) then
5844 g_Debug_WinMsgs := (P[1][1] = '1');
5846 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5847 end
5848 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5849 begin
5850 if (Length(P) > 1) and
5851 ((P[1] = '1') or (P[1] = '0')) then
5852 g_Debug_MonsterOff := (P[1][1] = '1');
5854 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5855 end
5856 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5857 begin
5858 if Length(P) > 1 then
5859 case P[1][1] of
5860 '0': g_debug_BotAIOff := 0;
5861 '1': g_debug_BotAIOff := 1;
5862 '2': g_debug_BotAIOff := 2;
5863 '3': g_debug_BotAIOff := 3;
5864 end;
5866 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5867 end
5868 else if cmd = 'd_monster' then
5869 begin
5870 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5871 if Length(P) < 2 then
5872 begin
5873 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5874 g_Console_Add('ID | Name');
5875 for b := MONSTER_DEMON to MONSTER_MAN do
5876 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5877 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5878 end else
5879 begin
5880 a := StrToIntDef(P[1], 0);
5881 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5882 a := g_Mons_TypeIdByName(P[1]);
5884 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5885 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5886 else
5887 begin
5888 with gPlayer1.Obj do
5889 begin
5890 mon := g_Monsters_Create(a,
5891 X + Rect.X + (Rect.Width div 2),
5892 Y + Rect.Y + Rect.Height,
5893 gPlayer1.Direction, True);
5894 end;
5895 if (Length(P) > 2) and (mon <> nil) then
5896 begin
5897 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5898 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5899 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5900 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5901 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5902 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
5903 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
5904 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
5905 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5906 end;
5907 end;
5908 end;
5909 end
5910 else if (cmd = 'd_health') then
5911 begin
5912 if (Length(P) > 1) and
5913 ((P[1] = '1') or (P[1] = '0')) then
5914 g_debug_HealthBar := (P[1][1] = '1');
5916 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5917 end
5918 else if (cmd = 'd_player') then
5919 begin
5920 if (Length(P) > 1) and
5921 ((P[1] = '1') or (P[1] = '0')) then
5922 g_debug_Player := (P[1][1] = '1');
5924 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5925 end
5926 else if (cmd = 'd_mem') then
5927 begin
5928 PrintHeapStats();
5929 end;
5930 end
5931 else
5932 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5933 end;
5936 procedure GameCheats(P: SSArray);
5937 var
5938 cmd: string;
5939 f, a: Integer;
5940 plr: TPlayer;
5941 begin
5942 if (not gGameOn) or (not conIsCheatsEnabled) then
5943 begin
5944 g_Console_Add('not available');
5945 exit;
5946 end;
5947 plr := gPlayer1;
5948 if plr = nil then
5949 begin
5950 g_Console_Add('where is the player?!');
5951 exit;
5952 end;
5953 cmd := LowerCase(P[0]);
5954 // god
5955 if cmd = 'god' then
5956 begin
5957 plr.GodMode := not plr.GodMode;
5958 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5959 exit;
5960 end;
5961 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5962 if cmd = 'give' then
5963 begin
5964 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5965 for f := 1 to High(P) do
5966 begin
5967 cmd := LowerCase(P[f]);
5968 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5969 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5970 if cmd = 'exit' then
5971 begin
5972 if gTriggers <> nil then
5973 begin
5974 for a := 0 to High(gTriggers) do
5975 begin
5976 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5977 begin
5978 g_Console_Add('player left the map');
5979 gExitByTrigger := True;
5980 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5981 g_Game_ExitLevel(gTriggers[a].tgcMap);
5982 break;
5983 end;
5984 end;
5985 end;
5986 continue;
5987 end;
5989 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5990 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5991 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5992 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5993 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5995 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5996 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5998 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5999 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
6001 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
6002 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
6004 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
6005 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
6007 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
6008 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
6010 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
6011 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
6012 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6014 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6015 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6016 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6017 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6018 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6019 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6021 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6022 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6023 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6024 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6025 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6026 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6028 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6029 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6031 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6032 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6034 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6036 if cmd = 'ammo' then
6037 begin
6038 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6039 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6040 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6041 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6042 plr.GiveItem(ITEM_AMMO_FUELCAN);
6043 g_Console_Add('player got some ammo');
6044 continue;
6045 end;
6047 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6048 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6050 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6051 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6053 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6054 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6056 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6057 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6059 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6061 if cmd = 'weapons' then
6062 begin
6063 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6064 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6065 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6066 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6067 plr.GiveItem(ITEM_WEAPON_PLASMA);
6068 plr.GiveItem(ITEM_WEAPON_BFG);
6069 g_Console_Add('player got weapons');
6070 continue;
6071 end;
6073 if cmd = 'keys' then
6074 begin
6075 plr.GiveItem(ITEM_KEY_RED);
6076 plr.GiveItem(ITEM_KEY_GREEN);
6077 plr.GiveItem(ITEM_KEY_BLUE);
6078 g_Console_Add('player got all keys');
6079 continue;
6080 end;
6082 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6083 end;
6084 exit;
6085 end;
6086 // open
6087 if cmd = 'open' then
6088 begin
6089 g_Console_Add('player activated sesame');
6090 g_Triggers_OpenAll();
6091 exit;
6092 end;
6093 // fly
6094 if cmd = 'fly' then
6095 begin
6096 gFly := not gFly;
6097 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6098 exit;
6099 end;
6100 // noclip
6101 if cmd = 'noclip' then
6102 begin
6103 plr.SwitchNoClip;
6104 g_Console_Add('wall hardeness adjusted');
6105 exit;
6106 end;
6107 // notarget
6108 if cmd = 'notarget' then
6109 begin
6110 plr.NoTarget := not plr.NoTarget;
6111 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6112 exit;
6113 end;
6114 // noreload
6115 if cmd = 'noreload' then
6116 begin
6117 plr.NoReload := not plr.NoReload;
6118 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6119 exit;
6120 end;
6121 // speedy
6122 if cmd = 'speedy' then
6123 begin
6124 MAX_RUNVEL := 32-MAX_RUNVEL;
6125 g_Console_Add('speed adjusted');
6126 exit;
6127 end;
6128 // jumpy
6129 if cmd = 'jumpy' then
6130 begin
6131 VEL_JUMP := 30-VEL_JUMP;
6132 g_Console_Add('jump height adjusted');
6133 exit;
6134 end;
6135 // automap
6136 if cmd = 'automap' then
6137 begin
6138 gShowMap := not gShowMap;
6139 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6140 exit;
6141 end;
6142 // aimline
6143 if cmd = 'aimline' then
6144 begin
6145 gAimLine := not gAimLine;
6146 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6147 exit;
6148 end;
6149 end;
6151 procedure GameCommands(P: SSArray);
6152 var
6153 a, b: Integer;
6154 s, pw: String;
6155 chstr: string;
6156 cmd: string;
6157 pl: pTNetClient = nil;
6158 plr: TPlayer;
6159 prt: Word;
6160 nm: Boolean;
6161 listen: LongWord;
6162 found: Boolean;
6163 begin
6164 // Îáùèå êîìàíäû:
6165 cmd := LowerCase(P[0]);
6166 chstr := '';
6167 if (cmd = 'quit') or
6168 (cmd = 'exit') then
6169 begin
6170 g_Game_Free();
6171 g_Game_Quit();
6172 Exit;
6173 end
6174 else if cmd = 'pause' then
6175 begin
6176 if (g_ActiveWindow = nil) then
6177 g_Game_Pause(not gPauseMain);
6178 end
6179 else if cmd = 'endgame' then
6180 gExit := EXIT_SIMPLE
6181 else if cmd = 'restart' then
6182 begin
6183 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6184 begin
6185 if g_Game_IsClient then
6186 begin
6187 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6188 Exit;
6189 end;
6190 g_Game_Restart();
6191 end else
6192 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6193 end
6194 else if cmd = 'kick' then
6195 begin
6196 if g_Game_IsServer then
6197 begin
6198 if Length(P) < 2 then
6199 begin
6200 g_Console_Add('kick <name>');
6201 Exit;
6202 end;
6203 if P[1] = '' then
6204 begin
6205 g_Console_Add('kick <name>');
6206 Exit;
6207 end;
6209 if g_Game_IsNet then
6210 pl := g_Net_Client_ByName(P[1]);
6211 if (pl <> nil) then
6212 begin
6213 s := g_Net_ClientName_ByID(pl^.ID);
6214 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6215 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6216 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6217 g_Net_Slist_ServerPlayerLeaves();
6218 end else if gPlayers <> nil then
6219 for a := Low(gPlayers) to High(gPlayers) do
6220 if gPlayers[a] <> nil then
6221 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6222 begin
6223 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6224 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6225 continue;
6226 gPlayers[a].Lives := 0;
6227 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6228 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6229 g_Player_Remove(gPlayers[a].UID);
6230 g_Net_Slist_ServerPlayerLeaves();
6231 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6232 g_Bot_MixNames();
6233 end;
6234 end else
6235 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6236 end
6237 else if cmd = 'kick_id' then
6238 begin
6239 if g_Game_IsServer and g_Game_IsNet then
6240 begin
6241 if Length(P) < 2 then
6242 begin
6243 g_Console_Add('kick_id <client ID>');
6244 Exit;
6245 end;
6246 if P[1] = '' then
6247 begin
6248 g_Console_Add('kick_id <client ID>');
6249 Exit;
6250 end;
6252 a := StrToIntDef(P[1], 0);
6253 if (NetClients <> nil) and (a <= High(NetClients)) then
6254 begin
6255 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6256 begin
6257 s := g_Net_ClientName_ByID(NetClients[a].ID);
6258 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6259 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6260 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6261 g_Net_Slist_ServerPlayerLeaves();
6262 end;
6263 end;
6264 end else
6265 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6266 end
6267 else if cmd = 'ban' then
6268 begin
6269 if g_Game_IsServer and g_Game_IsNet then
6270 begin
6271 if Length(P) < 2 then
6272 begin
6273 g_Console_Add('ban <name>');
6274 Exit;
6275 end;
6276 if P[1] = '' then
6277 begin
6278 g_Console_Add('ban <name>');
6279 Exit;
6280 end;
6282 pl := g_Net_Client_ByName(P[1]);
6283 if (pl <> nil) then
6284 begin
6285 s := g_Net_ClientName_ByID(pl^.ID);
6286 g_Net_BanHost(pl^.Peer^.address.host, False);
6287 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6288 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6289 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6290 g_Net_Slist_ServerPlayerLeaves();
6291 end else
6292 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6293 end else
6294 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6295 end
6296 else if cmd = 'ban_id' then
6297 begin
6298 if g_Game_IsServer and g_Game_IsNet then
6299 begin
6300 if Length(P) < 2 then
6301 begin
6302 g_Console_Add('ban_id <client ID>');
6303 Exit;
6304 end;
6305 if P[1] = '' then
6306 begin
6307 g_Console_Add('ban_id <client ID>');
6308 Exit;
6309 end;
6311 a := StrToIntDef(P[1], 0);
6312 if (NetClients <> nil) and (a <= High(NetClients)) then
6313 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6314 begin
6315 s := g_Net_ClientName_ByID(NetClients[a].ID);
6316 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6317 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6318 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6319 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6320 g_Net_Slist_ServerPlayerLeaves();
6321 end;
6322 end else
6323 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6324 end
6325 else if cmd = 'permban' then
6326 begin
6327 if g_Game_IsServer and g_Game_IsNet then
6328 begin
6329 if Length(P) < 2 then
6330 begin
6331 g_Console_Add('permban <name>');
6332 Exit;
6333 end;
6334 if P[1] = '' then
6335 begin
6336 g_Console_Add('permban <name>');
6337 Exit;
6338 end;
6340 pl := g_Net_Client_ByName(P[1]);
6341 if (pl <> nil) then
6342 begin
6343 s := g_Net_ClientName_ByID(pl^.ID);
6344 g_Net_BanHost(pl^.Peer^.address.host);
6345 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6346 g_Net_SaveBanList();
6347 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6348 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6349 g_Net_Slist_ServerPlayerLeaves();
6350 end else
6351 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6352 end else
6353 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6354 end
6355 else if cmd = 'permban_id' then
6356 begin
6357 if g_Game_IsServer and g_Game_IsNet then
6358 begin
6359 if Length(P) < 2 then
6360 begin
6361 g_Console_Add('permban_id <client ID>');
6362 Exit;
6363 end;
6364 if P[1] = '' then
6365 begin
6366 g_Console_Add('permban_id <client ID>');
6367 Exit;
6368 end;
6370 a := StrToIntDef(P[1], 0);
6371 if (NetClients <> nil) and (a <= High(NetClients)) then
6372 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6373 begin
6374 s := g_Net_ClientName_ByID(NetClients[a].ID);
6375 g_Net_BanHost(NetClients[a].Peer^.address.host);
6376 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6377 g_Net_SaveBanList();
6378 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6379 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6380 g_Net_Slist_ServerPlayerLeaves();
6381 end;
6382 end else
6383 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6384 end
6385 else if cmd = 'unban' then
6386 begin
6387 if g_Game_IsServer and g_Game_IsNet then
6388 begin
6389 if Length(P) < 2 then
6390 begin
6391 g_Console_Add('unban <IP Address>');
6392 Exit;
6393 end;
6394 if P[1] = '' then
6395 begin
6396 g_Console_Add('unban <IP Address>');
6397 Exit;
6398 end;
6400 if g_Net_UnbanHost(P[1]) then
6401 begin
6402 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6403 g_Net_SaveBanList();
6404 end else
6405 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6406 end else
6407 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6408 end
6409 else if cmd = 'clientlist' then
6410 begin
6411 if g_Game_IsServer and g_Game_IsNet then
6412 begin
6413 b := 0;
6414 if NetClients <> nil then
6415 for a := Low(NetClients) to High(NetClients) do
6416 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6417 begin
6418 plr := g_Player_Get(NetClients[a].Player);
6419 if plr = nil then continue;
6420 Inc(b);
6421 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6422 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6423 end;
6424 if b = 0 then
6425 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6426 end else
6427 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6428 end
6429 else if cmd = 'connect' then
6430 begin
6431 if (NetMode = NET_NONE) then
6432 begin
6433 if Length(P) < 2 then
6434 begin
6435 g_Console_Add('connect <IP> [port] [password]');
6436 Exit;
6437 end;
6438 if P[1] = '' then
6439 begin
6440 g_Console_Add('connect <IP> [port] [password]');
6441 Exit;
6442 end;
6444 if Length(P) > 2 then
6445 prt := StrToIntDef(P[2], 25666)
6446 else
6447 prt := 25666;
6449 if Length(P) > 3 then
6450 pw := P[3]
6451 else
6452 pw := '';
6454 g_Game_StartClient(P[1], prt, pw);
6455 end;
6456 end
6457 else if cmd = 'disconnect' then
6458 begin
6459 if (NetMode = NET_CLIENT) then
6460 g_Net_Disconnect();
6461 end
6462 else if cmd = 'reconnect' then
6463 begin
6464 if (NetMode = NET_SERVER) then
6465 Exit;
6467 if (NetMode = NET_CLIENT) then
6468 begin
6469 g_Net_Disconnect();
6470 gExit := EXIT_SIMPLE;
6471 EndGame;
6472 end;
6474 //TODO: Use last successful password to reconnect, instead of ''
6475 g_Game_StartClient(NetClientIP, NetClientPort, '');
6476 end
6477 else if (cmd = 'addbot') or
6478 (cmd = 'bot_add') then
6479 begin
6480 if Length(P) > 2 then
6481 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6482 else if Length(P) > 1 then
6483 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6484 else
6485 g_Bot_Add(TEAM_NONE, 2);
6486 end
6487 else if cmd = 'bot_addlist' then
6488 begin
6489 if Length(P) > 1 then
6490 begin
6491 if Length(P) = 2 then
6492 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6493 else if Length(P) = 3 then
6494 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6495 else
6496 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6497 end;
6498 end
6499 else if cmd = 'bot_removeall' then
6500 g_Bot_RemoveAll()
6501 else if cmd = 'chat' then
6502 begin
6503 if g_Game_IsNet then
6504 begin
6505 if Length(P) > 1 then
6506 begin
6507 for a := 1 to High(P) do
6508 chstr := chstr + P[a] + ' ';
6510 if Length(chstr) > 200 then SetLength(chstr, 200);
6512 if Length(chstr) < 1 then
6513 begin
6514 g_Console_Add('chat <text>');
6515 Exit;
6516 end;
6518 chstr := b_Text_Format(chstr);
6519 if g_Game_IsClient then
6520 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6521 else
6522 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6523 end
6524 else
6525 g_Console_Add('chat <text>');
6526 end else
6527 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6528 end
6529 else if cmd = 'teamchat' then
6530 begin
6531 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6532 begin
6533 if Length(P) > 1 then
6534 begin
6535 for a := 1 to High(P) do
6536 chstr := chstr + P[a] + ' ';
6538 if Length(chstr) > 200 then SetLength(chstr, 200);
6540 if Length(chstr) < 1 then
6541 begin
6542 g_Console_Add('teamchat <text>');
6543 Exit;
6544 end;
6546 chstr := b_Text_Format(chstr);
6547 if g_Game_IsClient then
6548 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6549 else
6550 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6551 gPlayer1Settings.Team);
6552 end
6553 else
6554 g_Console_Add('teamchat <text>');
6555 end else
6556 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6557 end
6558 else if cmd = 'game' then
6559 begin
6560 if gGameSettings.GameType <> GT_NONE then
6561 begin
6562 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6563 Exit;
6564 end;
6565 if Length(P) = 1 then
6566 begin
6567 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6568 Exit;
6569 end;
6570 // game not started yet, load fist map from some wad
6571 found := false;
6572 s := addWadExtension(P[1]);
6573 found := e_FindResource(AllMapDirs, s);
6574 P[1] := s;
6575 if found then
6576 begin
6577 P[1] := ExpandFileName(P[1]);
6578 // if map not choosed then set first map
6579 if Length(P) < 3 then
6580 begin
6581 SetLength(P, 3);
6582 P[2] := g_Game_GetFirstMap(P[1]);
6583 end;
6585 s := P[1] + ':\' + UpperCase(P[2]);
6587 if g_Map_Exist(s) then
6588 begin
6589 // start game
6590 g_Game_Free();
6591 with gGameSettings do
6592 begin
6593 GameMode := g_Game_TextToMode(gcGameMode);
6594 if gSwitchGameMode <> GM_NONE then
6595 GameMode := gSwitchGameMode;
6596 if GameMode = GM_NONE then GameMode := GM_DM;
6597 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6598 b := 1;
6599 if Length(P) >= 4 then
6600 b := StrToIntDef(P[3], 1);
6601 g_Game_StartCustom(s, GameMode, TimeLimit,
6602 GoalLimit, MaxLives, Options, b);
6603 end;
6604 end
6605 else
6606 if P[2] = '' then
6607 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6608 else
6609 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6610 end else
6611 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6612 end
6613 else if cmd = 'host' then
6614 begin
6615 if gGameSettings.GameType <> GT_NONE then
6616 begin
6617 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6618 Exit;
6619 end;
6620 if Length(P) < 4 then
6621 begin
6622 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6623 Exit;
6624 end;
6625 if not StrToIp(P[1], listen) then
6626 Exit;
6627 prt := StrToIntDef(P[2], 25666);
6629 s := addWadExtension(P[3]);
6630 found := e_FindResource(AllMapDirs, s);
6631 P[3] := s;
6632 if found then
6633 begin
6634 // get first map in wad, if not specified
6635 if Length(P) < 5 then
6636 begin
6637 SetLength(P, 5);
6638 P[4] := g_Game_GetFirstMap(P[1]);
6639 end;
6640 s := P[3] + ':\' + UpperCase(P[4]);
6641 if g_Map_Exist(s) then
6642 begin
6643 // start game
6644 g_Game_Free();
6645 with gGameSettings do
6646 begin
6647 GameMode := g_Game_TextToMode(gcGameMode);
6648 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
6649 if GameMode = GM_NONE then GameMode := GM_DM;
6650 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6651 b := 0;
6652 if Length(P) >= 6 then
6653 b := StrToIntDef(P[5], 0);
6654 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
6655 end
6656 end
6657 else
6658 begin
6659 if P[4] = '' then
6660 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6661 else
6662 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
6663 end
6664 end
6665 else
6666 begin
6667 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
6668 end
6669 end
6670 else if cmd = 'map' then
6671 begin
6672 if Length(P) = 1 then
6673 begin
6674 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6675 begin
6676 g_Console_Add(cmd + ' <MAP>');
6677 g_Console_Add(cmd + ' <WAD> [MAP]')
6678 end
6679 else
6680 begin
6681 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6682 end
6683 end
6684 else
6685 begin
6686 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6687 begin
6688 if Length(P) < 3 then
6689 begin
6690 // first param is map or wad
6691 s := UpperCase(P[1]);
6692 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6693 begin
6694 gExitByTrigger := False;
6695 if gGameOn then
6696 begin
6697 // already in game, finish current map
6698 gNextMap := s;
6699 gExit := EXIT_ENDLEVELCUSTOM;
6700 end
6701 else
6702 begin
6703 // intermission, so change map immediately
6704 g_Game_ChangeMap(s)
6705 end
6706 end
6707 else
6708 begin
6709 s := P[1];
6710 found := e_FindResource(AllMapDirs, s);
6711 P[1] := s;
6712 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6713 if found then
6714 begin
6715 // no such map, found wad
6716 SetLength(P, 3);
6717 P[1] := ExpandFileName(pw);
6718 P[2] := g_Game_GetFirstMap(P[1]);
6719 s := P[1] + ':\' + P[2];
6720 if g_Map_Exist(s) then
6721 begin
6722 gExitByTrigger := False;
6723 if gGameOn then
6724 begin
6725 // already in game, finish current map
6726 gNextMap := s;
6727 gExit := EXIT_ENDLEVELCUSTOM
6728 end
6729 else
6730 begin
6731 // intermission, so change map immediately
6732 g_Game_ChangeMap(s)
6733 end
6734 end
6735 else
6736 begin
6737 if P[2] = '' then
6738 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6739 else
6740 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6741 end
6742 end
6743 else
6744 begin
6745 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6746 end
6747 end;
6748 end
6749 else
6750 begin
6751 s := addWadExtension(P[1]);
6752 found := e_FindResource(AllMapDirs, s);
6753 P[1] := s;
6754 if found then
6755 begin
6756 P[2] := UpperCase(P[2]);
6757 s := P[1] + ':\' + P[2];
6758 if g_Map_Exist(s) then
6759 begin
6760 gExitByTrigger := False;
6761 if gGameOn then
6762 begin
6763 gNextMap := s;
6764 gExit := EXIT_ENDLEVELCUSTOM
6765 end
6766 else
6767 begin
6768 g_Game_ChangeMap(s)
6769 end
6770 end
6771 else
6772 begin
6773 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6774 end
6775 end
6776 else
6777 begin
6778 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6779 end
6780 end
6781 end
6782 else
6783 begin
6784 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6785 end
6786 end
6787 end
6788 else if cmd = 'nextmap' then
6789 begin
6790 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6791 begin
6792 g_Console_Add(_lc[I_MSG_NOT_GAME])
6793 end
6794 else
6795 begin
6796 nm := True;
6797 if Length(P) = 1 then
6798 begin
6799 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6800 begin
6801 g_Console_Add(cmd + ' <MAP>');
6802 g_Console_Add(cmd + ' <WAD> [MAP]');
6803 end
6804 else
6805 begin
6806 nm := False;
6807 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6808 end;
6809 end
6810 else
6811 begin
6812 nm := False;
6813 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6814 begin
6815 if Length(P) < 3 then
6816 begin
6817 // first param is map or wad
6818 s := UpperCase(P[1]);
6819 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6820 begin
6821 // map founded
6822 gExitByTrigger := False;
6823 gNextMap := s;
6824 nm := True;
6825 end
6826 else
6827 begin
6828 // no such map, found wad
6829 pw := addWadExtension(P[1]);
6830 found := e_FindResource(MapDirs, pw);
6831 if not found then
6832 found := e_FindResource(WadDirs, pw);
6833 P[1] := pw;
6834 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6835 if found then
6836 begin
6837 // map not specified, select first map
6838 SetLength(P, 3);
6839 P[2] := g_Game_GetFirstMap(P[1]);
6840 s := P[1] + ':\' + P[2];
6841 if g_Map_Exist(s) then
6842 begin
6843 gExitByTrigger := False;
6844 gNextMap := s;
6845 nm := True
6846 end
6847 else
6848 begin
6849 if P[2] = '' then
6850 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6851 else
6852 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6853 end
6854 end
6855 else
6856 begin
6857 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6858 end
6859 end
6860 end
6861 else
6862 begin
6863 // specified two params wad + map
6864 pw := addWadExtension(P[1]);
6865 found := e_FindResource(MapDirs, pw);
6866 if not found then
6867 found := e_FindResource(MapDirs, pw);
6868 P[1] := pw;
6869 if found then
6870 begin
6871 P[2] := UpperCase(P[2]);
6872 s := P[1] + ':\' + P[2];
6873 if g_Map_Exist(s) then
6874 begin
6875 gExitByTrigger := False;
6876 gNextMap := s;
6877 nm := True
6878 end
6879 else
6880 begin
6881 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6882 end
6883 end
6884 else
6885 begin
6886 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6887 end
6888 end
6889 end
6890 else
6891 begin
6892 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6893 end
6894 end;
6895 if nm then
6896 begin
6897 if gNextMap = '' then
6898 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6899 else
6900 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
6901 end
6902 end
6903 end
6904 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6905 begin
6906 if not gGameOn then
6907 begin
6908 g_Console_Add(_lc[I_MSG_NOT_GAME])
6909 end
6910 else
6911 begin
6912 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6913 begin
6914 gExitByTrigger := False;
6915 // next map not specified, try to find trigger EXIT
6916 if (gNextMap = '') and (gTriggers <> nil) then
6917 begin
6918 for a := 0 to High(gTriggers) do
6919 begin
6920 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6921 begin
6922 gExitByTrigger := True;
6923 //gNextMap := gTriggers[a].Data.MapName;
6924 gNextMap := gTriggers[a].tgcMap;
6925 Break
6926 end
6927 end
6928 end;
6929 if gNextMap = '' then
6930 gNextMap := g_Game_GetNextMap();
6931 if not isWadPath(gNextMap) then
6932 s := gGameSettings.WAD + ':\' + gNextMap
6933 else
6934 s := gNextMap;
6935 if g_Map_Exist(s) then
6936 gExit := EXIT_ENDLEVELCUSTOM
6937 else
6938 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
6939 end
6940 else
6941 begin
6942 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6943 end
6944 end
6945 end
6946 else if (cmd = 'event') then
6947 begin
6948 if (Length(P) <= 1) then
6949 begin
6950 for a := 0 to High(gEvents) do
6951 if gEvents[a].Command = '' then
6952 g_Console_Add(gEvents[a].Name + ' <none>')
6953 else
6954 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6955 Exit;
6956 end;
6957 if (Length(P) = 2) then
6958 begin
6959 for a := 0 to High(gEvents) do
6960 if gEvents[a].Name = P[1] then
6961 if gEvents[a].Command = '' then
6962 g_Console_Add(gEvents[a].Name + ' <none>')
6963 else
6964 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6965 Exit;
6966 end;
6967 for a := 0 to High(gEvents) do
6968 if gEvents[a].Name = P[1] then
6969 begin
6970 gEvents[a].Command := '';
6971 for b := 2 to High(P) do
6972 if Pos(' ', P[b]) = 0 then
6973 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6974 else
6975 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6976 gEvents[a].Command := Trim(gEvents[a].Command);
6977 Exit;
6978 end;
6979 end
6980 else if cmd = 'suicide' then
6981 begin
6982 if gGameOn then
6983 begin
6984 if g_Game_IsClient then
6985 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6986 else
6987 begin
6988 if gPlayer1 <> nil then
6989 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6990 if gPlayer2 <> nil then
6991 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6992 end;
6993 end;
6994 end
6995 else if cmd = 'screenshot' then
6996 begin
6997 g_TakeScreenShot()
6998 end
6999 else if cmd = 'weapon' then
7000 begin
7001 if Length(p) = 2 then
7002 begin
7003 a := WP_FIRST + StrToInt(p[1]) - 1;
7004 if (a >= WP_FIRST) and (a <= WP_LAST) then
7005 gSelectWeapon[0, a] := True
7006 end
7007 end
7008 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
7009 begin
7010 if Length(p) = 2 then
7011 begin
7012 a := WP_FIRST + StrToInt(p[1]) - 1;
7013 b := ord(cmd[2]) - ord('1');
7014 if (a >= WP_FIRST) and (a <= WP_LAST) then
7015 gSelectWeapon[b, a] := True
7016 end
7017 end
7018 // Êîìàíäû Ñâîåé èãðû:
7019 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7020 begin
7021 if cmd = 'bot_addred' then
7022 begin
7023 if Length(P) > 1 then
7024 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7025 else
7026 g_Bot_Add(TEAM_RED, 2);
7027 end
7028 else if cmd = 'bot_addblue' then
7029 begin
7030 if Length(P) > 1 then
7031 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7032 else
7033 g_Bot_Add(TEAM_BLUE, 2);
7034 end
7035 else if cmd = 'spectate' then
7036 begin
7037 if not gGameOn then
7038 Exit;
7039 g_Game_Spectate();
7040 end
7041 else if cmd = 'say' then
7042 begin
7043 if g_Game_IsServer and g_Game_IsNet then
7044 begin
7045 if Length(P) > 1 then
7046 begin
7047 chstr := '';
7048 for a := 1 to High(P) do
7049 chstr := chstr + P[a] + ' ';
7051 if Length(chstr) > 200 then SetLength(chstr, 200);
7053 if Length(chstr) < 1 then
7054 begin
7055 g_Console_Add('say <text>');
7056 Exit;
7057 end;
7059 chstr := b_Text_Format(chstr);
7060 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7061 end
7062 else g_Console_Add('say <text>');
7063 end else
7064 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7065 end
7066 else if cmd = 'tell' then
7067 begin
7068 if g_Game_IsServer and g_Game_IsNet then
7069 begin
7070 if (Length(P) > 2) and (P[1] <> '') then
7071 begin
7072 chstr := '';
7073 for a := 2 to High(P) do
7074 chstr := chstr + P[a] + ' ';
7076 if Length(chstr) > 200 then SetLength(chstr, 200);
7078 if Length(chstr) < 1 then
7079 begin
7080 g_Console_Add('tell <playername> <text>');
7081 Exit;
7082 end;
7084 pl := g_Net_Client_ByName(P[1]);
7085 if pl <> nil then
7086 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7087 else
7088 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7089 end
7090 else g_Console_Add('tell <playername> <text>');
7091 end else
7092 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7093 end
7094 else if (cmd = 'overtime') and not g_Game_IsClient then
7095 begin
7096 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7097 Exit;
7098 // Äîïîëíèòåëüíîå âðåìÿ:
7099 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7101 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7102 [gGameSettings.TimeLimit div 3600,
7103 (gGameSettings.TimeLimit div 60) mod 60,
7104 gGameSettings.TimeLimit mod 60]));
7105 if g_Game_IsNet then MH_SEND_GameSettings;
7106 end
7107 else if (cmd = 'rcon_password') and g_Game_IsClient then
7108 begin
7109 if (Length(P) <= 1) then
7110 g_Console_Add('rcon_password <password>')
7111 else
7112 MC_SEND_RCONPassword(P[1]);
7113 end
7114 else if cmd = 'rcon' then
7115 begin
7116 if g_Game_IsClient then
7117 begin
7118 if Length(P) > 1 then
7119 begin
7120 chstr := '';
7121 for a := 1 to High(P) do
7122 chstr := chstr + P[a] + ' ';
7124 if Length(chstr) > 200 then SetLength(chstr, 200);
7126 if Length(chstr) < 1 then
7127 begin
7128 g_Console_Add('rcon <command>');
7129 Exit;
7130 end;
7132 MC_SEND_RCONCommand(chstr);
7133 end
7134 else g_Console_Add('rcon <command>');
7135 end;
7136 end
7137 else if cmd = 'ready' then
7138 begin
7139 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7140 gLMSRespawnTime := gTime + 100;
7141 end
7142 else if (cmd = 'callvote') and g_Game_IsNet then
7143 begin
7144 if Length(P) > 1 then
7145 begin
7146 chstr := '';
7147 for a := 1 to High(P) do begin
7148 if a > 1 then chstr := chstr + ' ';
7149 chstr := chstr + P[a];
7150 end;
7152 if Length(chstr) > 200 then SetLength(chstr, 200);
7154 if Length(chstr) < 1 then
7155 begin
7156 g_Console_Add('callvote <command>');
7157 Exit;
7158 end;
7160 if g_Game_IsClient then
7161 MC_SEND_Vote(True, chstr)
7162 else
7163 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7164 g_Console_Process('vote', True);
7165 end
7166 else
7167 g_Console_Add('callvote <command>');
7168 end
7169 else if (cmd = 'vote') and g_Game_IsNet then
7170 begin
7171 if g_Game_IsClient then
7172 MC_SEND_Vote(False)
7173 else if gVoteInProgress then
7174 begin
7175 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7176 a := Floor((NetClientCount+1)/2.0) + 1
7177 else
7178 a := Floor(NetClientCount/2.0) + 1;
7179 if gVoted then
7180 begin
7181 Dec(gVoteCount);
7182 gVoted := False;
7183 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7184 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7185 end
7186 else
7187 begin
7188 Inc(gVoteCount);
7189 gVoted := True;
7190 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7191 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7192 g_Game_CheckVote;
7193 end;
7194 end;
7195 end
7196 end;
7197 end;
7199 procedure g_TakeScreenShot;
7200 var s: TStream; t: TDateTime; date, name: String;
7201 begin
7202 if e_NoGraphics then Exit;
7203 t := Now;
7204 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7205 name := 'screenshot-' + date + '.png';
7206 try
7207 s := e_CreateResource(ScreenshotDirs, name);
7208 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
7209 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7210 except
7211 g_Console_Add('oh shit, i can''t create screenshot!')
7212 end
7213 end;
7215 procedure g_Game_InGameMenu(Show: Boolean);
7216 begin
7217 if (g_ActiveWindow = nil) and Show then
7218 begin
7219 if gGameSettings.GameType = GT_SINGLE then
7220 g_GUI_ShowWindow('GameSingleMenu')
7221 else
7222 begin
7223 if g_Game_IsClient then
7224 g_GUI_ShowWindow('GameClientMenu')
7225 else
7226 if g_Game_IsNet then
7227 g_GUI_ShowWindow('GameServerMenu')
7228 else
7229 g_GUI_ShowWindow('GameCustomMenu');
7230 end;
7231 g_Sound_PlayEx('MENU_OPEN');
7233 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7234 if (not g_Game_IsNet) then
7235 g_Game_Pause(True);
7236 end
7237 else
7238 if (g_ActiveWindow <> nil) and (not Show) then
7239 begin
7240 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7241 if (not g_Game_IsNet) then
7242 g_Game_Pause(False);
7243 end;
7244 end;
7246 procedure g_Game_Pause (Enable: Boolean);
7247 var
7248 oldPause: Boolean;
7249 begin
7250 if not gGameOn then exit;
7252 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7254 oldPause := gPause;
7255 gPauseMain := Enable;
7257 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7258 end;
7260 procedure g_Game_HolmesPause (Enable: Boolean);
7261 var
7262 oldPause: Boolean;
7263 begin
7264 if not gGameOn then exit;
7265 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7267 oldPause := gPause;
7268 gPauseHolmes := Enable;
7270 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7271 end;
7273 procedure g_Game_PauseAllSounds(Enable: Boolean);
7274 var
7275 i: Integer;
7276 begin
7277 // Òðèããåðû:
7278 if gTriggers <> nil then
7279 for i := 0 to High(gTriggers) do
7280 with gTriggers[i] do
7281 if (TriggerType = TRIGGER_SOUND) and
7282 (Sound <> nil) and
7283 Sound.IsPlaying() then
7284 begin
7285 Sound.Pause(Enable);
7286 end;
7288 // Çâóêè èãðîêîâ:
7289 if gPlayers <> nil then
7290 for i := 0 to High(gPlayers) do
7291 if gPlayers[i] <> nil then
7292 gPlayers[i].PauseSounds(Enable);
7294 // Ìóçûêà:
7295 if gMusic <> nil then
7296 gMusic.Pause(Enable);
7297 end;
7299 procedure g_Game_StopAllSounds(all: Boolean);
7300 var
7301 i: Integer;
7302 begin
7303 if gTriggers <> nil then
7304 for i := 0 to High(gTriggers) do
7305 with gTriggers[i] do
7306 if (TriggerType = TRIGGER_SOUND) and
7307 (Sound <> nil) then
7308 Sound.Stop();
7310 if gMusic <> nil then
7311 gMusic.Stop();
7313 if all then
7314 e_StopChannels();
7315 end;
7317 procedure g_Game_UpdateTriggerSounds;
7318 var i: Integer;
7319 begin
7320 if gTriggers <> nil then
7321 for i := 0 to High(gTriggers) do
7322 with gTriggers[i] do
7323 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7324 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7325 end;
7327 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7328 begin
7329 Result := False;
7330 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7331 begin
7332 Result := True;
7333 Exit;
7334 end;
7335 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7336 begin
7337 Result := True;
7338 Exit;
7339 end;
7340 if gSpectMode <> SPECT_PLAYERS then
7341 Exit;
7342 if gSpectPID1 = UID then
7343 begin
7344 Result := True;
7345 Exit;
7346 end;
7347 if gSpectViewTwo and (gSpectPID2 = UID) then
7348 begin
7349 Result := True;
7350 Exit;
7351 end;
7352 end;
7354 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7355 var
7356 Pl: TPlayer;
7357 begin
7358 Result := False;
7359 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7360 begin
7361 Result := True;
7362 Exit;
7363 end;
7364 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7365 begin
7366 Result := True;
7367 Exit;
7368 end;
7369 if gSpectMode <> SPECT_PLAYERS then
7370 Exit;
7371 Pl := g_Player_Get(gSpectPID1);
7372 if (Pl <> nil) and (Pl.Team = Team) then
7373 begin
7374 Result := True;
7375 Exit;
7376 end;
7377 if gSpectViewTwo then
7378 begin
7379 Pl := g_Player_Get(gSpectPID2);
7380 if (Pl <> nil) and (Pl.Team = Team) then
7381 begin
7382 Result := True;
7383 Exit;
7384 end;
7385 end;
7386 end;
7388 procedure g_Game_Message(Msg: string; Time: Word);
7389 begin
7390 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7391 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7392 MessageTime := Time;
7393 end;
7395 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7396 const
7397 punct: Array[0..13] of String =
7398 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7399 var
7400 i, j: Integer;
7401 ok: Boolean;
7402 fpText: String;
7404 function IsPunctuation(S: String): Boolean;
7405 var
7406 i: Integer;
7407 begin
7408 Result := False;
7409 if Length(S) <> 1 then
7410 Exit;
7411 for i := Low(punct) to High(punct) do
7412 if S = punct[i] then
7413 begin
7414 Result := True;
7415 break;
7416 end;
7417 end;
7418 function FilterPunctuation(S: String): String;
7419 var
7420 i: Integer;
7421 begin
7422 for i := Low(punct) to High(punct) do
7423 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7424 Result := S;
7425 end;
7426 begin
7427 ok := False;
7429 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7430 begin
7431 // remove player name
7432 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7433 // for FullWord check
7434 Text := toLowerCase1251(' ' + Text + ' ');
7435 fpText := FilterPunctuation(Text);
7437 for i := 0 to Length(gChatSounds) - 1 do
7438 begin
7439 ok := True;
7440 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7441 begin
7442 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7443 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7444 else
7445 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7446 if not ok then
7447 break;
7448 end;
7449 if ok then
7450 begin
7451 gChatSounds[i].Sound.Play();
7452 break;
7453 end;
7454 end;
7455 end;
7456 if not ok then
7457 g_Sound_PlayEx('SOUND_GAME_RADIO');
7458 end;
7460 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7461 var
7462 a: Integer;
7463 begin
7464 case gAnnouncer of
7465 ANNOUNCE_NONE:
7466 Exit;
7467 ANNOUNCE_ME,
7468 ANNOUNCE_MEPLUS:
7469 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7470 Exit;
7471 end;
7472 for a := 0 to 3 do
7473 if goodsnd[a].IsPlaying() then
7474 Exit;
7476 goodsnd[Random(4)].Play();
7477 end;
7479 procedure g_Game_Announce_KillCombo(Param: Integer);
7480 var
7481 UID: Word;
7482 c, n: Byte;
7483 Pl: TPlayer;
7484 Name: String;
7485 begin
7486 UID := Param and $FFFF;
7487 c := Param shr 16;
7488 if c < 2 then
7489 Exit;
7491 Pl := g_Player_Get(UID);
7492 if Pl = nil then
7493 Name := '?'
7494 else
7495 Name := Pl.Name;
7497 case c of
7498 2: begin
7499 n := 0;
7500 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7501 end;
7502 3: begin
7503 n := 1;
7504 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7505 end;
7506 4: begin
7507 n := 2;
7508 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7509 end;
7510 else begin
7511 n := 3;
7512 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7513 end;
7514 end;
7516 case gAnnouncer of
7517 ANNOUNCE_NONE:
7518 Exit;
7519 ANNOUNCE_ME:
7520 if not g_Game_IsWatchedPlayer(UID) then
7521 Exit;
7522 ANNOUNCE_MEPLUS:
7523 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7524 Exit;
7525 end;
7527 if killsnd[n].IsPlaying() then
7528 killsnd[n].Stop();
7529 killsnd[n].Play();
7530 end;
7532 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7533 var
7534 a: Integer;
7535 begin
7536 case gAnnouncer of
7537 ANNOUNCE_NONE:
7538 Exit;
7539 ANNOUNCE_ME,
7540 ANNOUNCE_MEPLUS:
7541 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7542 Exit;
7543 end;
7544 for a := 0 to 2 do
7545 if hahasnd[a].IsPlaying() then
7546 Exit;
7548 hahasnd[Random(3)].Play();
7549 end;
7551 procedure g_Game_StartVote(Command, Initiator: string);
7552 var
7553 Need: Integer;
7554 begin
7555 if not gVotesEnabled then Exit;
7556 if gGameSettings.GameType <> GT_SERVER then Exit;
7557 if gVoteInProgress or gVotePassed then
7558 begin
7559 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7560 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7561 Exit;
7562 end;
7563 gVoteInProgress := True;
7564 gVotePassed := False;
7565 gVoteTimer := gTime + gVoteTimeout * 1000;
7566 gVoteCount := 0;
7567 gVoted := False;
7568 gVoteCommand := Command;
7570 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7571 Need := Floor((NetClientCount+1)/2.0)+1
7572 else
7573 Need := Floor(NetClientCount/2.0)+1;
7574 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7575 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7576 end;
7578 procedure g_Game_CheckVote;
7579 var
7580 I, Need: Integer;
7581 begin
7582 if gGameSettings.GameType <> GT_SERVER then Exit;
7583 if not gVoteInProgress then Exit;
7585 if (gTime >= gVoteTimer) then
7586 begin
7587 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7588 Need := Floor((NetClientCount+1)/2.0) + 1
7589 else
7590 Need := Floor(NetClientCount/2.0) + 1;
7591 if gVoteCount >= Need then
7592 begin
7593 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7594 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7595 gVotePassed := True;
7596 gVoteCmdTimer := gTime + 5000;
7597 end
7598 else
7599 begin
7600 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7601 MH_SEND_VoteEvent(NET_VE_FAILED);
7602 end;
7603 if NetClients <> nil then
7604 for I := Low(NetClients) to High(NetClients) do
7605 if NetClients[i].Used then
7606 NetClients[i].Voted := False;
7607 gVoteInProgress := False;
7608 gVoted := False;
7609 gVoteCount := 0;
7610 end
7611 else
7612 begin
7613 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7614 Need := Floor((NetClientCount+1)/2.0) + 1
7615 else
7616 Need := Floor(NetClientCount/2.0) + 1;
7617 if gVoteCount >= Need then
7618 begin
7619 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7620 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7621 gVoteInProgress := False;
7622 gVotePassed := True;
7623 gVoteCmdTimer := gTime + 5000;
7624 gVoted := False;
7625 gVoteCount := 0;
7626 if NetClients <> nil then
7627 for I := Low(NetClients) to High(NetClients) do
7628 if NetClients[i].Used then
7629 NetClients[i].Voted := False;
7630 end;
7631 end;
7632 end;
7634 procedure g_Game_LoadMapList(FileName: string);
7635 var
7636 ListFile: TextFile;
7637 s: string;
7638 begin
7639 MapList := nil;
7640 MapIndex := -1;
7642 if not FileExists(FileName) then Exit;
7644 AssignFile(ListFile, FileName);
7645 Reset(ListFile);
7646 while not EOF(ListFile) do
7647 begin
7648 ReadLn(ListFile, s);
7650 s := Trim(s);
7651 if s = '' then Continue;
7653 SetLength(MapList, Length(MapList)+1);
7654 MapList[High(MapList)] := s;
7655 end;
7656 CloseFile(ListFile);
7657 end;
7659 procedure g_Game_SetDebugMode();
7660 begin
7661 gDebugMode := True;
7662 // ×èòû (äàæå â ñâîåé èãðå):
7663 gCheats := True;
7664 end;
7666 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7667 var
7668 i: Word;
7669 begin
7670 if Length(LoadingStat.Msgs) = 0 then
7671 Exit;
7673 with LoadingStat do
7674 begin
7675 if not reWrite then
7676 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7677 if NextMsg = Length(Msgs) then
7678 begin // scroll
7679 for i := 0 to High(Msgs)-1 do
7680 Msgs[i] := Msgs[i+1];
7681 end
7682 else
7683 Inc(NextMsg);
7684 end else
7685 if NextMsg = 0 then
7686 Inc(NextMsg);
7688 Msgs[NextMsg-1] := Text;
7689 CurValue := 0;
7690 MaxValue := Max;
7691 ShowCount := 0;
7692 PBarWasHere := false;
7693 end;
7695 g_ActiveWindow := nil;
7697 ProcessLoading(true);
7698 end;
7700 procedure g_Game_StepLoading(Value: Integer = -1);
7701 begin
7702 with LoadingStat do
7703 begin
7704 if Value = -1 then
7705 begin
7706 Inc(CurValue);
7707 Inc(ShowCount);
7708 end
7709 else
7710 CurValue := Value;
7711 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7712 begin
7713 ShowCount := 0;
7714 ProcessLoading();
7715 end;
7716 end;
7717 end;
7719 procedure g_Game_ClearLoading();
7720 var
7721 len: Word;
7722 begin
7723 with LoadingStat do
7724 begin
7725 CurValue := 0;
7726 MaxValue := 0;
7727 ShowCount := 0;
7728 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7729 if len < 1 then len := 1;
7730 SetLength(Msgs, len);
7731 for len := Low(Msgs) to High(Msgs) do
7732 Msgs[len] := '';
7733 NextMsg := 0;
7734 PBarWasHere := false;
7735 end;
7736 end;
7738 procedure Parse_Params(var pars: TParamStrValues);
7739 var
7740 i: Integer;
7741 s: String;
7742 begin
7743 SetLength(pars, 0);
7744 i := 1;
7745 while i <= ParamCount do
7746 begin
7747 s := ParamStr(i);
7748 if (s[1] = '-') and (Length(s) > 1) then
7749 begin
7750 if (s[2] = '-') and (Length(s) > 2) then
7751 begin // Îäèíî÷íûé ïàðàìåòð
7752 SetLength(pars, Length(pars) + 1);
7753 with pars[High(pars)] do
7754 begin
7755 Name := LowerCase(s);
7756 Value := '+';
7757 end;
7758 end
7759 else
7760 if (i < ParamCount) then
7761 begin // Ïàðàìåòð ñî çíà÷åíèåì
7762 Inc(i);
7763 SetLength(pars, Length(pars) + 1);
7764 with pars[High(pars)] do
7765 begin
7766 Name := LowerCase(s);
7767 Value := LowerCase(ParamStr(i));
7768 end;
7769 end;
7770 end;
7772 Inc(i);
7773 end;
7774 end;
7776 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7777 var
7778 i: Integer;
7779 begin
7780 Result := '';
7781 for i := 0 to High(pars) do
7782 if pars[i].Name = aName then
7783 begin
7784 Result := pars[i].Value;
7785 Break;
7786 end;
7787 end;
7789 procedure g_Game_Process_Params();
7790 var
7791 pars: TParamStrValues;
7792 map: String;
7793 GMode, n: Byte;
7794 LimT, LimS: Integer;
7795 Opt: LongWord;
7796 Lives: Integer;
7797 s: String;
7798 Port: Integer;
7799 ip: String;
7800 F: TextFile;
7801 begin
7802 Parse_Params(pars);
7804 // Debug mode:
7805 s := Find_Param_Value(pars, '--debug');
7806 if (s <> '') then
7807 begin
7808 g_Game_SetDebugMode();
7809 s := Find_Param_Value(pars, '--netdump');
7810 if (s <> '') then
7811 NetDump := True;
7812 end;
7814 // Connect when game loads
7815 ip := Find_Param_Value(pars, '-connect');
7817 if ip <> '' then
7818 begin
7819 s := Find_Param_Value(pars, '-port');
7820 if (s = '') or not TryStrToInt(s, Port) then
7821 Port := 25666;
7823 s := Find_Param_Value(pars, '-pw');
7825 g_Game_StartClient(ip, Port, s);
7826 Exit;
7827 end;
7829 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
7830 if (s <> '') then
7831 begin
7832 gDefaultMegawadStart := s;
7833 end;
7835 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
7836 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
7837 begin
7838 gDefaultMegawadStart := DF_Default_Megawad_Start;
7839 end;
7841 // Start map when game loads:
7842 map := LowerCase(Find_Param_Value(pars, '-map'));
7843 if isWadPath(map) then
7844 begin
7845 // Game mode:
7846 s := Find_Param_Value(pars, '-gm');
7847 GMode := g_Game_TextToMode(s);
7848 if GMode = GM_NONE then GMode := GM_DM;
7849 if GMode = GM_SINGLE then GMode := GM_COOP;
7851 // Time limit:
7852 s := Find_Param_Value(pars, '-limt');
7853 if (s = '') or (not TryStrToInt(s, LimT)) then
7854 LimT := 0;
7855 if LimT < 0 then
7856 LimT := 0;
7858 // Goal limit:
7859 s := Find_Param_Value(pars, '-lims');
7860 if (s = '') or (not TryStrToInt(s, LimS)) then
7861 LimS := 0;
7862 if LimS < 0 then
7863 LimS := 0;
7865 // Lives limit:
7866 s := Find_Param_Value(pars, '-lives');
7867 if (s = '') or (not TryStrToInt(s, Lives)) then
7868 Lives := 0;
7869 if Lives < 0 then
7870 Lives := 0;
7872 // Options:
7873 s := Find_Param_Value(pars, '-opt');
7874 if (s = '') then
7875 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
7876 else
7877 Opt := StrToIntDef(s, 0);
7878 if Opt = 0 then
7879 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
7881 // Close after map:
7882 s := Find_Param_Value(pars, '--close');
7883 if (s <> '') then
7884 gMapOnce := True;
7886 // Override map to test:
7887 s := LowerCase(Find_Param_Value(pars, '-testmap'));
7888 if s <> '' then
7889 begin
7890 if e_IsValidResourceName(s) then
7891 e_FindResource(AllMapDirs, s);
7892 gTestMap := ExpandFileName(s);
7893 end;
7895 // Delete test map after play:
7896 s := Find_Param_Value(pars, '--testdelete');
7897 if (s <> '') then
7898 begin
7899 //gMapToDelete := MapsDir + map;
7900 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
7901 Halt(1);
7902 end;
7904 // Delete temporary WAD after play:
7905 s := Find_Param_Value(pars, '--tempdelete');
7906 if (s <> '') and (gTestMap <> '') then
7907 begin
7908 gMapToDelete := gTestMap;
7909 gTempDelete := True;
7910 end;
7912 // Number of players:
7913 s := Find_Param_Value(pars, '-pl');
7914 if (s = '') then
7915 n := DEFAULT_PLAYERS
7916 else
7917 n := StrToIntDef(s, DEFAULT_PLAYERS);
7919 // Start:
7920 s := Find_Param_Value(pars, '-port');
7921 if (s = '') or not TryStrToInt(s, Port) then
7922 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
7923 else
7924 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
7925 end;
7927 // Execute script when game loads:
7928 s := Find_Param_Value(pars, '-exec');
7929 if s <> '' then
7930 begin
7931 // if not isWadPath(s) then
7932 // s := GameDir + '/' + s;
7934 {$I-}
7935 AssignFile(F, s);
7936 Reset(F);
7937 if IOResult <> 0 then
7938 begin
7939 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7940 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7941 CloseFile(F);
7942 Exit;
7943 end;
7944 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
7945 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
7947 while not EOF(F) do
7948 begin
7949 ReadLn(F, s);
7950 if IOResult <> 0 then
7951 begin
7952 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7953 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7954 CloseFile(F);
7955 Exit;
7956 end;
7957 if Pos('#', s) <> 1 then // script comment
7958 g_Console_Process(s, True);
7959 end;
7961 CloseFile(F);
7962 {$I+}
7963 end;
7965 SetLength(pars, 0);
7966 end;
7968 begin
7969 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
7970 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7971 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
7972 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
7974 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
7975 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7976 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7977 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7979 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
7980 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
7982 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
7983 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
7985 {$IFDEF ENABLE_HOLMES}
7986 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
7987 {$ENDIF}
7989 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
7991 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
7993 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
7994 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
7996 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7997 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7999 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8000 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8001 end.