DEADSOFTWARE

fixed input when open console
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_console;
19 interface
21 uses
22 utils; // for SSArray
24 const
25 ACTION_JUMP = 0;
26 ACTION_MOVELEFT = 1;
27 ACTION_MOVERIGHT = 2;
28 ACTION_LOOKDOWN = 3;
29 ACTION_LOOKUP = 4;
30 ACTION_ATTACK = 5;
31 ACTION_SCORES = 6;
32 ACTION_ACTIVATE = 7;
33 ACTION_STRAFE = 8;
34 ACTION_WEAPNEXT = 9;
35 ACTION_WEAPPREV = 10;
37 FIRST_ACTION = ACTION_JUMP;
38 LAST_ACTION = ACTION_WEAPPREV;
40 procedure g_Console_Init;
41 procedure g_Console_Update;
42 procedure g_Console_Draw;
43 procedure g_Console_Char (C: AnsiChar);
44 procedure g_Console_Control (K: Word);
45 procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
46 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
47 procedure g_Console_Clear;
48 function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
49 procedure g_Console_ReadConfig (filename: String);
50 procedure g_Console_WriteConfig (filename: String);
52 function g_Console_Interactive: Boolean;
53 function g_Console_Action (action: Integer): Boolean;
54 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
55 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
56 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
57 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
58 procedure g_Console_ResetBinds;
60 procedure conwriteln (const s: AnsiString; show: Boolean=false);
61 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
63 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
64 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
65 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
67 // <0: no arg; 0/1: true/false
68 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
70 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
71 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
74 var
75 gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
76 gChatShow: Boolean = false;
77 gChatTeam: Boolean = false;
78 gAllowConsoleMessages: Boolean = true;
79 gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
80 gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
82 implementation
84 uses
85 g_textures, g_main, e_graphics, e_input, g_game,
86 SysUtils, g_basic, g_options, Math, g_touch,
87 g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
90 type
91 PCommand = ^TCommand;
93 TCmdProc = procedure (p: SSArray);
94 TCmdProcEx = procedure (me: PCommand; p: SSArray);
96 TCommand = record
97 cmd: AnsiString;
98 proc: TCmdProc;
99 procEx: TCmdProcEx;
100 help: AnsiString;
101 hidden: Boolean;
102 ptr: Pointer; // various data
103 msg: AnsiString; // message for var changes
104 cheat: Boolean;
105 action: Integer; // >= 0 for action commands
106 player: Integer; // used for action commands
107 end;
109 TAlias = record
110 name: AnsiString;
111 commands: SSArray;
112 end;
115 const
116 Step = 32;
117 Alpha = 25;
118 MsgTime = 144;
119 MaxScriptRecursion = 16;
121 DEBUG_STRING = 'DEBUG MODE';
123 var
124 ID: DWORD;
125 RecursionDepth: Word = 0;
126 RecursionLimitHit: Boolean = False;
127 Cons_Y: SmallInt;
128 Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü?
129 Line: AnsiString;
130 CPos: Word;
131 //ConsoleHistory: SSArray;
132 CommandHistory: SSArray;
133 Whitelist: SSArray;
134 commands: Array of TCommand = nil;
135 Aliases: Array of TAlias = nil;
136 CmdIndex: Word;
137 conSkipLines: Integer = 0;
138 MsgArray: Array [0..4] of record
139 Msg: AnsiString;
140 Time: Word;
141 end;
143 gInputBinds: Array [0..e_MaxInputKeys - 1] of record
144 down, up: SSArray;
145 end;
146 menu_toggled: BOOLEAN; (* hack for menu controls *)
147 gSkipFirstChar: Boolean; (* hack for console/chat input *)
150 procedure g_Console_Switch;
151 begin
152 gChatShow := False;
153 gConsoleShow := not gConsoleShow;
154 Cons_Shown := True;
155 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
156 end;
158 procedure g_Console_Chat_Switch (Team: Boolean = False);
159 begin
160 if not g_Game_IsNet then Exit;
161 gConsoleShow := False;
162 gChatShow := not gChatShow;
163 gChatTeam := Team;
164 Line := '';
165 CPos := 1;
166 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
167 end;
169 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
170 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
171 var
172 pos: Integer = 1;
173 frac: Single = 1;
174 slen: Integer;
175 begin
176 result := false;
177 res := 0;
178 slen := Length(s);
179 while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
180 while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
181 if (pos > slen) then exit;
182 if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
183 // integral part
184 while (pos <= slen) do
185 begin
186 if (s[pos] < '0') or (s[pos] > '9') then break;
187 res := res*10+Byte(s[pos])-48;
188 Inc(pos);
189 end;
190 if (pos <= slen) then
191 begin
192 // must be a dot
193 if (s[pos] <> '.') then exit;
194 Inc(pos);
195 while (pos <= slen) do
196 begin
197 if (s[pos] < '0') or (s[pos] > '9') then break;
198 frac := frac/10;
199 res += frac*(Byte(s[pos])-48);
200 Inc(pos);
201 end;
202 end;
203 if (pos <= slen) then exit; // oops
204 result := true;
205 end;
208 // ////////////////////////////////////////////////////////////////////////// //
209 // <0: no arg; 0/1: true/false; 666: toggle
210 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
211 begin
212 if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
213 result := 0;
214 if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
215 (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
216 else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
217 (CompareText(p[idx], 't') = 0) then result := 666;
218 end;
221 procedure boolVarHandler (me: PCommand; p: SSArray);
222 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
223 begin
224 if (Length(p) > 2) then
225 begin
226 conwritefln('too many arguments to ''%s''', [p[0]]);
227 end
228 else
229 begin
230 case conGetBoolArg(p, 1) of
231 -1: begin end;
232 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
233 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
234 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
235 end;
236 if (Length(msg) = 0) then msg := p[0] else msg += ':';
237 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
238 end;
239 end;
240 begin
241 binaryFlag(PBoolean(me.ptr)^, me.msg);
242 end;
245 procedure intVarHandler (me: PCommand; p: SSArray);
246 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
247 begin
248 if (Length(p) > 2) then
249 begin
250 conwritefln('too many arguments to ''%s''', [p[0]]);
251 end
252 else
253 begin
254 case conGetBoolArg(p, 1) of
255 -1: begin end;
256 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
257 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
258 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
259 end;
260 if (Length(msg) = 0) then msg := p[0] else msg += ':';
261 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
262 end;
263 end;
264 begin
265 if (Length(p) <> 2) then
266 begin
267 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
268 end
269 else
270 begin
271 try
272 PInteger(me.ptr)^ := StrToInt(p[1]);
273 except
274 conwritefln('invalid integer value: "%s"', [p[1]]);
275 end;
276 end;
277 end;
280 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
281 var
282 f: Integer;
283 cp: PCommand;
284 begin
285 f := Length(commands);
286 SetLength(commands, f+1);
287 cp := @commands[f];
288 cp.cmd := LowerCase(conname);
289 cp.proc := nil;
290 cp.procEx := boolVarHandler;
291 cp.help := ahelp;
292 cp.hidden := ahidden;
293 cp.ptr := pvar;
294 cp.msg := amsg;
295 cp.cheat := acheat;
296 cp.action := -1;
297 cp.player := -1;
298 end;
301 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
302 var
303 f: Integer;
304 cp: PCommand;
305 begin
306 f := Length(commands);
307 SetLength(commands, f+1);
308 cp := @commands[f];
309 cp.cmd := LowerCase(conname);
310 cp.proc := nil;
311 cp.procEx := intVarHandler;
312 cp.help := ahelp;
313 cp.hidden := ahidden;
314 cp.ptr := pvar;
315 cp.msg := amsg;
316 cp.cheat := acheat;
317 cp.action := -1;
318 cp.player := -1;
319 end;
322 // ////////////////////////////////////////////////////////////////////////// //
323 type
324 PVarSingle = ^TVarSingle;
325 TVarSingle = record
326 val: PSingle;
327 min, max, def: Single; // default will be starting value
328 end;
331 procedure singleVarHandler (me: PCommand; p: SSArray);
332 var
333 pv: PVarSingle;
334 nv: Single;
335 msg: AnsiString;
336 begin
337 if (Length(p) > 2) then
338 begin
339 conwritefln('too many arguments to ''%s''', [me.cmd]);
340 exit;
341 end;
342 pv := PVarSingle(me.ptr);
343 if (Length(p) = 2) then
344 begin
345 if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
346 if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
347 (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
348 (CompareText(p[1], 'ona') = 0) then
349 begin
350 pv.val^ := pv.def;
351 end
352 else
353 begin
354 if not conParseFloat(nv, p[1]) then
355 begin
356 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
357 exit;
358 end;
359 if (nv < pv.min) then nv := pv.min;
360 if (nv > pv.max) then nv := pv.max;
361 pv.val^ := nv;
362 end;
363 end;
364 msg := me.msg;
365 if (Length(msg) = 0) then msg := me.cmd else msg += ':';
366 conwritefln('%s %s', [msg, pv.val^]);
367 end;
370 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
371 var
372 f: Integer;
373 cp: PCommand;
374 pv: PVarSingle;
375 begin
376 GetMem(pv, sizeof(TVarSingle));
377 pv.val := pvar;
378 pv.min := amin;
379 pv.max := amax;
380 pv.def := pvar^;
381 f := Length(commands);
382 SetLength(commands, f+1);
383 cp := @commands[f];
384 cp.cmd := LowerCase(conname);
385 cp.proc := nil;
386 cp.procEx := singleVarHandler;
387 cp.help := ahelp;
388 cp.hidden := ahidden;
389 cp.ptr := pv;
390 cp.msg := amsg;
391 cp.cheat := acheat;
392 cp.action := -1;
393 cp.player := -1;
394 end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function GetStrACmd(var Str: AnsiString): AnsiString;
399 var
400 a: Integer;
401 begin
402 Result := '';
403 for a := 1 to Length(Str) do
404 if (a = Length(Str)) or (Str[a+1] = ';') then
405 begin
406 Result := Copy(Str, 1, a);
407 Delete(Str, 1, a+1);
408 Str := Trim(Str);
409 Exit;
410 end;
411 end;
413 function ParseAlias(Str: AnsiString): SSArray;
414 begin
415 Result := nil;
417 Str := Trim(Str);
419 if Str = '' then
420 Exit;
422 while Str <> '' do
423 begin
424 SetLength(Result, Length(Result)+1);
425 Result[High(Result)] := GetStrACmd(Str);
426 end;
427 end;
429 procedure ConsoleCommands(p: SSArray);
430 var
431 cmd, s: AnsiString;
432 a, b: Integer;
433 (* F: TextFile; *)
434 begin
435 cmd := LowerCase(p[0]);
436 s := '';
438 if cmd = 'clear' then
439 begin
440 //ConsoleHistory := nil;
441 cbufClear();
442 conSkipLines := 0;
444 for a := 0 to High(MsgArray) do
445 with MsgArray[a] do
446 begin
447 Msg := '';
448 Time := 0;
449 end;
450 end;
452 if cmd = 'clearhistory' then
453 CommandHistory := nil;
455 if cmd = 'showhistory' then
456 if CommandHistory <> nil then
457 begin
458 g_Console_Add('');
459 for a := 0 to High(CommandHistory) do
460 g_Console_Add(' '+CommandHistory[a]);
461 end;
463 if cmd = 'commands' then
464 begin
465 g_Console_Add('');
466 g_Console_Add('commands list:');
467 for a := High(commands) downto 0 do
468 begin
469 if (Length(commands[a].help) > 0) then
470 begin
471 g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
472 end
473 else
474 begin
475 g_Console_Add(' '+commands[a].cmd);
476 end;
477 end;
478 end;
480 if cmd = 'time' then
481 g_Console_Add(TimeToStr(Now), True);
483 if cmd = 'date' then
484 g_Console_Add(DateToStr(Now), True);
486 if cmd = 'echo' then
487 if Length(p) > 1 then
488 begin
489 if p[1] = 'ololo' then
490 gCheats := True
491 else
492 begin
493 s := '';
494 for a := 1 to High(p) do
495 s := s + p[a] + ' ';
496 g_Console_Add(b_Text_Format(s), True);
497 end;
498 end
499 else
500 g_Console_Add('');
502 if cmd = 'dump' then
503 begin
504 (*
505 if ConsoleHistory <> nil then
506 begin
507 if Length(P) > 1 then
508 s := P[1]
509 else
510 s := GameDir+'/console.txt';
512 {$I-}
513 AssignFile(F, s);
514 Rewrite(F);
515 if IOResult <> 0 then
516 begin
517 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
518 CloseFile(F);
519 Exit;
520 end;
522 for a := 0 to High(ConsoleHistory) do
523 WriteLn(F, ConsoleHistory[a]);
525 CloseFile(F);
526 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
527 {$I+}
528 end;
529 *)
530 end;
532 if cmd = 'exec' then
533 begin
534 // exec <filename>
535 if Length(p) = 2 then
536 g_Console_ReadConfig(GameDir + '/' + p[1])
537 else
538 g_Console_Add('exec <script file>');
539 end;
541 if cmd = 'writeconfig' then
542 begin
543 // writeconfig <filename>
544 if Length(p) = 2 then
545 g_Console_WriteConfig(GameDir + '/' + p[1])
546 else
547 g_Console_Add('writeconfig <file>');
548 end;
550 if (cmd = 'ver') or (cmd = 'version') then
551 begin
552 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
553 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
554 conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
555 end;
557 if cmd = 'alias' then
558 begin
559 // alias [alias_name] [commands]
560 if Length(p) > 1 then
561 begin
562 for a := 0 to High(Aliases) do
563 if Aliases[a].name = p[1] then
564 begin
565 if Length(p) > 2 then
566 Aliases[a].commands := ParseAlias(p[2])
567 else
568 for b := 0 to High(Aliases[a].commands) do
569 g_Console_Add(Aliases[a].commands[b]);
570 Exit;
571 end;
572 SetLength(Aliases, Length(Aliases)+1);
573 a := High(Aliases);
574 Aliases[a].name := p[1];
575 if Length(p) > 2 then
576 Aliases[a].commands := ParseAlias(p[2])
577 else
578 for b := 0 to High(Aliases[a].commands) do
579 g_Console_Add(Aliases[a].commands[b]);
580 end else
581 for a := 0 to High(Aliases) do
582 if Aliases[a].commands <> nil then
583 g_Console_Add(Aliases[a].name);
584 end;
586 if cmd = 'call' then
587 begin
588 // call <alias_name>
589 if Length(p) > 1 then
590 begin
591 if Aliases = nil then
592 Exit;
593 for a := 0 to High(Aliases) do
594 if Aliases[a].name = p[1] then
595 begin
596 if Aliases[a].commands <> nil then
597 begin
598 // with this system proper endless loop detection seems either impossible
599 // or very dirty to implement, so let's have this instead
600 // prevents endless loops
601 for b := 0 to High(Aliases[a].commands) do
602 begin
603 Inc(RecursionDepth);
604 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
605 if not RecursionLimitHit then
606 g_Console_Process(Aliases[a].commands[b], True);
607 Dec(RecursionDepth);
608 end;
609 if (RecursionDepth = 0) and RecursionLimitHit then
610 begin
611 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
612 RecursionLimitHit := False;
613 end;
614 end;
615 Exit;
616 end;
617 end
618 else
619 g_Console_Add('call <alias name>');
620 end;
621 end;
623 procedure WhitelistCommand(cmd: AnsiString);
624 var
625 a: Integer;
626 begin
627 SetLength(Whitelist, Length(Whitelist)+1);
628 a := High(Whitelist);
629 Whitelist[a] := LowerCase(cmd);
630 end;
632 procedure segfault (p: SSArray);
633 var
634 pp: PByte = nil;
635 begin
636 pp^ := 0;
637 end;
639 function GetCommandString (p: SSArray): AnsiString;
640 var i: Integer;
641 begin
642 result := '';
643 if Length(p) >= 1 then
644 begin
645 result := p[0];
646 for i := 1 to High(p) do
647 result := result + '; ' + p[i]
648 end
649 end;
651 procedure BindCommands (p: SSArray);
652 var cmd, key: AnsiString; i: Integer;
653 begin
654 cmd := LowerCase(p[0]);
655 case cmd of
656 'bind':
657 // bind <key> [down [up]]
658 if (Length(p) >= 2) and (Length(p) <= 4) then
659 begin
660 i := 0;
661 key := LowerCase(p[1]);
662 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
663 if i < e_MaxInputKeys then
664 begin
665 if Length(p) = 2 then
666 g_Console_Add('"' + e_KeyNames[i] + '" = "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"')
667 else if Length(p) = 3 then
668 g_Console_BindKey(i, p[2], '')
669 else (* len = 4 *)
670 g_Console_BindKey(i, p[2], p[3])
671 end
672 else
673 g_Console_Add('bind: "' + p[1] + '" is not a key')
674 end
675 else
676 begin
677 g_Console_Add('bind <key> <down action> [up action]')
678 end;
679 'bindlist':
680 for i := 0 to e_MaxInputKeys - 1 do
681 if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
682 g_Console_Add(e_KeyNames[i] + ' "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"');
683 'unbind':
684 // unbind <key>
685 if Length(p) = 2 then
686 begin
687 key := LowerCase(p[1]);
688 i := 0;
689 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
690 if i < e_MaxInputKeys then
691 g_Console_BindKey(i, '')
692 else
693 g_Console_Add('unbind: "' + p[1] + '" is not a key')
694 end
695 else
696 g_Console_Add('unbind <key>');
697 'unbindall':
698 for i := 0 to e_MaxInputKeys - 1 do
699 g_Console_BindKey(i, '');
700 'showkeyboard':
701 g_Touch_ShowKeyboard(True);
702 'hidekeyboard':
703 g_Touch_ShowKeyboard(False);
704 'togglemenu':
705 begin
706 // this is HACK
707 KeyPress(VK_ESCAPE);
708 menu_toggled := True
709 end;
710 'toggleconsole':
711 begin
712 g_Console_Switch;
713 gSkipFirstChar := g_Console_Interactive();
714 end;
715 'togglechat':
716 begin
717 g_Console_Chat_Switch;
718 gSkipFirstChar := not g_Console_Interactive()
719 end;
720 'toggleteamchat':
721 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
722 begin
723 g_Console_Chat_Switch(True);
724 gSkipFirstChar := not g_Console_Interactive()
725 end;
726 end
727 end;
729 procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
730 var
731 a: Integer;
732 cp: PCommand;
733 begin
734 SetLength(commands, Length(commands)+1);
735 a := High(commands);
736 cp := @commands[a];
737 cp.cmd := LowerCase(cmd);
738 cp.proc := proc;
739 cp.procEx := nil;
740 cp.help := ahelp;
741 cp.hidden := ahidden;
742 cp.ptr := nil;
743 cp.msg := '';
744 cp.cheat := acheat;
745 cp.action := -1;
746 cp.player := -1;
747 end;
749 procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
750 const
751 PrefixList: array [0..1] of AnsiString = ('+', '-');
752 PlayerList: array [0..1] of Integer = (1, 2);
753 var
754 s: AnsiString;
755 i: Integer;
757 procedure NewAction (cmd: AnsiString; player: Integer);
758 var cp: PCommand;
759 begin
760 SetLength(commands, Length(commands) + 1);
761 cp := @commands[High(commands)];
762 cp.cmd := LowerCase(cmd);
763 cp.proc := nil;
764 cp.procEx := nil;
765 cp.help := help;
766 cp.hidden := hidden;
767 cp.ptr := nil;
768 cp.msg := '';
769 cp.cheat := cheat;
770 cp.action := action;
771 cp.player := player;
772 end;
774 begin
775 ASSERT(action >= FIRST_ACTION);
776 ASSERT(action <= LAST_ACTION);
777 for s in PrefixList do
778 begin
779 NewAction(s + cmd, 0);
780 for i in PlayerList do
781 NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
782 end
783 end;
785 procedure g_Console_Init();
786 var
787 a: Integer;
788 begin
789 g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
790 Cons_Y := -(gScreenHeight div 2);
791 gConsoleShow := False;
792 gChatShow := False;
793 Cons_Shown := False;
794 CPos := 1;
796 for a := 0 to High(MsgArray) do
797 with MsgArray[a] do
798 begin
799 Msg := '';
800 Time := 0;
801 end;
803 AddCommand('segfault', segfault, 'make segfault');
805 AddCommand('bind', BindCommands);
806 AddCommand('bindlist', BindCommands);
807 AddCommand('unbind', BindCommands);
808 AddCommand('unbindall', BindCommands);
809 AddCommand('showkeyboard', BindCommands);
810 AddCommand('hidekeyboard', BindCommands);
811 AddCommand('togglemenu', BindCommands);
812 AddCommand('toggleconsole', BindCommands);
813 AddCommand('togglechat', BindCommands);
814 AddCommand('toggleteamchat', BindCommands);
816 AddCommand('clear', ConsoleCommands, 'clear console');
817 AddCommand('clearhistory', ConsoleCommands);
818 AddCommand('showhistory', ConsoleCommands);
819 AddCommand('commands', ConsoleCommands);
820 AddCommand('time', ConsoleCommands);
821 AddCommand('date', ConsoleCommands);
822 AddCommand('echo', ConsoleCommands);
823 AddCommand('dump', ConsoleCommands);
824 AddCommand('exec', ConsoleCommands);
825 AddCommand('writeconfig', ConsoleCommands);
826 AddCommand('alias', ConsoleCommands);
827 AddCommand('call', ConsoleCommands);
828 AddCommand('ver', ConsoleCommands);
829 AddCommand('version', ConsoleCommands);
831 AddCommand('d_window', DebugCommands);
832 AddCommand('d_sounds', DebugCommands);
833 AddCommand('d_frames', DebugCommands);
834 AddCommand('d_winmsg', DebugCommands);
835 AddCommand('d_monoff', DebugCommands);
836 AddCommand('d_botoff', DebugCommands);
837 AddCommand('d_monster', DebugCommands);
838 AddCommand('d_health', DebugCommands);
839 AddCommand('d_player', DebugCommands);
840 AddCommand('d_joy', DebugCommands);
841 AddCommand('d_mem', DebugCommands);
843 AddCommand('p1_name', GameCVars);
844 AddCommand('p2_name', GameCVars);
845 AddCommand('p1_color', GameCVars);
846 AddCommand('p2_color', GameCVars);
847 AddCommand('r_showtime', GameCVars);
848 AddCommand('r_showscore', GameCVars);
849 AddCommand('r_showlives', GameCVars);
850 AddCommand('r_showstat', GameCVars);
851 AddCommand('r_showkillmsg', GameCVars);
852 AddCommand('r_showspect', GameCVars);
853 AddCommand('r_showping', GameCVars);
854 AddCommand('g_gamemode', GameCVars);
855 AddCommand('g_friendlyfire', GameCVars);
856 AddCommand('g_weaponstay', GameCVars);
857 AddCommand('g_allow_exit', GameCVars);
858 AddCommand('g_allow_monsters', GameCVars);
859 AddCommand('g_bot_vsmonsters', GameCVars);
860 AddCommand('g_bot_vsplayers', GameCVars);
861 AddCommand('g_scorelimit', GameCVars);
862 AddCommand('g_timelimit', GameCVars);
863 AddCommand('g_maxlives', GameCVars);
864 AddCommand('g_warmuptime', GameCVars);
865 AddCommand('net_interp', GameCVars);
866 AddCommand('net_forceplayerupdate', GameCVars);
867 AddCommand('net_predictself', GameCVars);
868 AddCommand('sv_name', GameCVars);
869 AddCommand('sv_passwd', GameCVars);
870 AddCommand('sv_maxplrs', GameCVars);
871 AddCommand('sv_public', GameCVars);
872 AddCommand('sv_intertime', GameCVars);
874 AddCommand('quit', GameCommands);
875 AddCommand('exit', GameCommands);
876 AddCommand('pause', GameCommands);
877 AddCommand('endgame', GameCommands);
878 AddCommand('restart', GameCommands);
879 AddCommand('addbot', GameCommands);
880 AddCommand('bot_add', GameCommands);
881 AddCommand('bot_addlist', GameCommands);
882 AddCommand('bot_addred', GameCommands);
883 AddCommand('bot_addblue', GameCommands);
884 AddCommand('bot_removeall', GameCommands);
885 AddCommand('chat', GameCommands);
886 AddCommand('teamchat', GameCommands);
887 AddCommand('game', GameCommands);
888 AddCommand('host', GameCommands);
889 AddCommand('map', GameCommands);
890 AddCommand('nextmap', GameCommands);
891 AddCommand('endmap', GameCommands);
892 AddCommand('goodbye', GameCommands);
893 AddCommand('suicide', GameCommands);
894 AddCommand('spectate', GameCommands);
895 AddCommand('ready', GameCommands);
896 AddCommand('kick', GameCommands);
897 AddCommand('kick_id', GameCommands);
898 AddCommand('ban', GameCommands);
899 AddCommand('permban', GameCommands);
900 AddCommand('ban_id', GameCommands);
901 AddCommand('permban_id', GameCommands);
902 AddCommand('unban', GameCommands);
903 AddCommand('connect', GameCommands);
904 AddCommand('disconnect', GameCommands);
905 AddCommand('reconnect', GameCommands);
906 AddCommand('say', GameCommands);
907 AddCommand('tell', GameCommands);
908 AddCommand('overtime', GameCommands);
909 AddCommand('rcon_password', GameCommands);
910 AddCommand('rcon', GameCommands);
911 AddCommand('callvote', GameCommands);
912 AddCommand('vote', GameCommands);
913 AddCommand('clientlist', GameCommands);
914 AddCommand('event', GameCommands);
915 AddCommand('screenshot', GameCommands);
916 AddCommand('weapon', GameCommands);
917 AddCommand('p1_weapon', GameCommands);
918 AddCommand('p2_weapon', GameCommands);
920 AddCommand('god', GameCheats);
921 AddCommand('notarget', GameCheats);
922 AddCommand('give', GameCheats); // "exit" too ;-)
923 AddCommand('open', GameCheats);
924 AddCommand('fly', GameCheats);
925 AddCommand('noclip', GameCheats);
926 AddCommand('speedy', GameCheats);
927 AddCommand('jumpy', GameCheats);
928 AddCommand('noreload', GameCheats);
929 AddCommand('aimline', GameCheats);
930 AddCommand('automap', GameCheats);
932 AddAction('jump', ACTION_JUMP);
933 AddAction('moveleft', ACTION_MOVELEFT);
934 AddAction('moveright', ACTION_MOVERIGHT);
935 AddAction('lookup', ACTION_LOOKUP);
936 AddAction('lookdown', ACTION_LOOKDOWN);
937 AddAction('attack', ACTION_ATTACK);
938 AddAction('scores', ACTION_SCORES);
939 AddAction('activate', ACTION_ACTIVATE);
940 AddAction('strafe', ACTION_STRAFE);
941 AddAction('weapnext', ACTION_WEAPNEXT);
942 AddAction('weapprev', ACTION_WEAPPREV);
944 WhitelistCommand('say');
945 WhitelistCommand('tell');
946 WhitelistCommand('overtime');
947 WhitelistCommand('ready');
948 WhitelistCommand('map');
949 WhitelistCommand('nextmap');
950 WhitelistCommand('endmap');
951 WhitelistCommand('restart');
952 WhitelistCommand('kick');
953 WhitelistCommand('ban');
955 WhitelistCommand('addbot');
956 WhitelistCommand('bot_add');
957 WhitelistCommand('bot_addred');
958 WhitelistCommand('bot_addblue');
959 WhitelistCommand('bot_removeall');
961 WhitelistCommand('g_gamemode');
962 WhitelistCommand('g_friendlyfire');
963 WhitelistCommand('g_weaponstay');
964 WhitelistCommand('g_allow_exit');
965 WhitelistCommand('g_allow_monsters');
966 WhitelistCommand('g_scorelimit');
967 WhitelistCommand('g_timelimit');
969 g_Console_ResetBinds;
970 g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
971 g_Console_ReadConfig(GameDir + '/autoexec.cfg');
973 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
974 g_Console_Add('');
975 end;
977 procedure g_Console_Update();
978 var
979 a, b: Integer;
980 begin
981 if Cons_Shown then
982 begin
983 // Â ïðîöåññå îòêðûòèÿ:
984 if gConsoleShow and (Cons_Y < 0) then
985 begin
986 Cons_Y := Cons_Y+Step;
987 end;
989 // Â ïðîöåññå çàêðûòèÿ:
990 if (not gConsoleShow) and
991 (Cons_Y > -(gScreenHeight div 2)) then
992 Cons_Y := Cons_Y-Step;
994 // Îêîí÷àòåëüíî îòêðûëàñü:
995 if Cons_Y > 0 then
996 Cons_Y := 0;
998 // Îêîí÷àòåëüíî çàêðûëàñü:
999 if Cons_Y <= (-(gScreenHeight div 2)) then
1000 begin
1001 Cons_Y := -(gScreenHeight div 2);
1002 Cons_Shown := False;
1003 end;
1004 end;
1006 a := 0;
1007 while a <= High(MsgArray) do
1008 begin
1009 if MsgArray[a].Time > 0 then
1010 begin
1011 if MsgArray[a].Time = 1 then
1012 begin
1013 if a < High(MsgArray) then
1014 begin
1015 for b := a to High(MsgArray)-1 do
1016 MsgArray[b] := MsgArray[b+1];
1018 MsgArray[High(MsgArray)].Time := 0;
1020 a := a - 1;
1021 end;
1022 end
1023 else
1024 Dec(MsgArray[a].Time);
1025 end;
1027 a := a + 1;
1028 end;
1029 end;
1032 procedure drawConsoleText ();
1033 var
1034 CWidth, CHeight: Byte;
1035 ty: Integer;
1036 sp, ep: LongWord;
1037 skip: Integer;
1039 procedure putLine (sp, ep: LongWord);
1040 var
1041 p: LongWord;
1042 wdt, cw: Integer;
1043 begin
1044 p := sp;
1045 wdt := 0;
1046 while p <> ep do
1047 begin
1048 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1049 if wdt+cw > gScreenWidth-8 then break;
1050 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1051 Inc(wdt, cw);
1052 cbufNext(p);
1053 end;
1054 if p <> ep then putLine(p, ep); // do rest of the line first
1055 // now print our part
1056 if skip = 0 then
1057 begin
1058 ep := p;
1059 p := sp;
1060 wdt := 2;
1061 while p <> ep do
1062 begin
1063 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1064 e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
1065 Inc(wdt, cw);
1066 cbufNext(p);
1067 end;
1068 Dec(ty, CHeight);
1069 end
1070 else
1071 begin
1072 Dec(skip);
1073 end;
1074 end;
1076 begin
1077 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1078 ty := (gScreenHeight div 2)-4-2*CHeight-Abs(Cons_Y);
1079 skip := conSkipLines;
1080 cbufLastLine(sp, ep);
1081 repeat
1082 putLine(sp, ep);
1083 if ty+CHeight <= 0 then break;
1084 until not cbufLineUp(sp, ep);
1085 end;
1087 procedure g_Console_Draw();
1088 var
1089 CWidth, CHeight: Byte;
1090 mfW, mfH: Word;
1091 a, b: Integer;
1092 begin
1093 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1095 for a := 0 to High(MsgArray) do
1096 if MsgArray[a].Time > 0 then
1097 e_TextureFontPrintFmt(0, CHeight*a, MsgArray[a].Msg,
1098 gStdFont, True);
1100 if not Cons_Shown then
1101 begin
1102 if gChatShow then
1103 begin
1104 if gChatTeam then
1105 begin
1106 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say team> ' + Line,
1107 gStdFont, 255, 255, 255, 1, True);
1108 e_TextureFontPrintEx((CPos + 9)*CWidth, gScreenHeight - CHeight - 1, '_',
1109 gStdFont, 255, 255, 255, 1, True);
1110 end
1111 else
1112 begin
1113 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say> ' + Line,
1114 gStdFont, 255, 255, 255, 1, True);
1115 e_TextureFontPrintEx((CPos + 4)*CWidth, gScreenHeight - CHeight - 1, '_',
1116 gStdFont, 255, 255, 255, 1, True);
1117 end;
1118 end;
1119 Exit;
1120 end;
1122 if gDebugMode then
1123 begin
1124 e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
1125 a := (gScreenWidth - 2*mfW) div 2;
1126 b := Cons_Y + ((gScreenHeight div 2) - 2*mfH) div 2;
1127 e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
1128 _RGB(128, 0, 0), 2.0);
1129 end;
1131 e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, gScreenHeight div 2);
1132 e_TextureFontPrint(0, Cons_Y+(gScreenHeight div 2)-CHeight-4, '> '+Line, gStdFont);
1134 drawConsoleText();
1135 (*
1136 if ConsoleHistory <> nil then
1137 begin
1138 b := 0;
1139 if CHeight > 0 then
1140 if Length(ConsoleHistory) > ((gScreenHeight div 2) div CHeight)-1 then
1141 b := Length(ConsoleHistory)-((gScreenHeight div 2) div CHeight)+1;
1143 b := Max(b-Offset, 0);
1144 d := Max(High(ConsoleHistory)-Offset, 0);
1146 c := 2;
1147 for a := d downto b do
1148 begin
1149 e_TextureFontPrintFmt(0, (gScreenHeight div 2)-4-c*CHeight-Abs(Cons_Y), ConsoleHistory[a],
1150 gStdFont, True);
1151 c := c + 1;
1152 end;
1153 end;
1154 *)
1156 e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
1157 end;
1159 procedure g_Console_Char(C: AnsiChar);
1160 begin
1161 if not gSkipFirstChar then
1162 begin
1163 Insert(C, Line, CPos);
1164 CPos := CPos + 1;
1165 end;
1166 gSkipFirstChar := False
1167 end;
1170 var
1171 tcomplist: array of AnsiString = nil;
1172 tcompidx: array of Integer = nil;
1174 procedure Complete ();
1175 var
1176 i, c: Integer;
1177 tused: Integer;
1178 ll, lpfx, cmd: AnsiString;
1179 begin
1180 if (Length(Line) = 0) then
1181 begin
1182 g_Console_Add('');
1183 for i := 0 to High(commands) do
1184 begin
1185 // hidden commands are hidden when cheats aren't enabled
1186 if commands[i].hidden and not conIsCheatsEnabled then continue;
1187 if (Length(commands[i].help) > 0) then
1188 begin
1189 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1190 end
1191 else
1192 begin
1193 g_Console_Add(' '+commands[i].cmd);
1194 end;
1195 end;
1196 exit;
1197 end;
1199 ll := LowerCase(Line);
1200 lpfx := '';
1202 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
1203 begin
1204 ll := Copy(ll, 0, Length(ll)-1);
1205 for i := 0 to High(commands) do
1206 begin
1207 // hidden commands are hidden when cheats aren't enabled
1208 if commands[i].hidden and not conIsCheatsEnabled then continue;
1209 if (commands[i].cmd = ll) then
1210 begin
1211 if (Length(commands[i].help) > 0) then
1212 begin
1213 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1214 end;
1215 end;
1216 end;
1217 exit;
1218 end;
1220 // build completion list
1221 tused := 0;
1222 for i := 0 to High(commands) do
1223 begin
1224 // hidden commands are hidden when cheats aren't enabled
1225 if commands[i].hidden and not conIsCheatsEnabled then continue;
1226 cmd := commands[i].cmd;
1227 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
1228 begin
1229 if (tused = Length(tcomplist)) then
1230 begin
1231 SetLength(tcomplist, Length(tcomplist)+128);
1232 SetLength(tcompidx, Length(tcompidx)+128);
1233 end;
1234 tcomplist[tused] := cmd;
1235 tcompidx[tused] := i;
1236 Inc(tused);
1237 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
1238 end;
1239 end;
1241 // get longest prefix
1242 for i := 0 to tused-1 do
1243 begin
1244 cmd := tcomplist[i];
1245 for c := 1 to Length(lpfx) do
1246 begin
1247 if (c > Length(cmd)) then break;
1248 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
1249 end;
1250 end;
1252 if (tused = 0) then exit;
1254 if (tused = 1) then
1255 begin
1256 Line := tcomplist[0]+' ';
1257 CPos := Length(Line)+1;
1258 end
1259 else
1260 begin
1261 // has longest prefix?
1262 if (Length(lpfx) > Length(ll)) then
1263 begin
1264 Line := lpfx;
1265 CPos:= Length(Line)+1;
1266 end
1267 else
1268 begin
1269 g_Console_Add('');
1270 for i := 0 to tused-1 do
1271 begin
1272 if (Length(commands[tcompidx[i]].help) > 0) then
1273 begin
1274 g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
1275 end
1276 else
1277 begin
1278 g_Console_Add(' '+tcomplist[i]);
1279 end;
1280 end;
1281 end;
1282 end;
1283 end;
1286 procedure g_Console_Control(K: Word);
1287 begin
1288 case K of
1289 IK_BACKSPACE:
1290 if (Length(Line) > 0) and (CPos > 1) then
1291 begin
1292 Delete(Line, CPos-1, 1);
1293 CPos := CPos-1;
1294 end;
1295 IK_DELETE:
1296 if (Length(Line) > 0) and (CPos <= Length(Line)) then
1297 Delete(Line, CPos, 1);
1298 IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
1299 if CPos > 1 then
1300 CPos := CPos - 1;
1301 IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
1302 if CPos <= Length(Line) then
1303 CPos := CPos + 1;
1304 IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
1305 begin
1306 if Cons_Shown then
1307 g_Console_Process(Line)
1308 else
1309 if gChatShow then
1310 begin
1311 if (Length(Line) > 0) and g_Game_IsNet then
1312 begin
1313 if gChatTeam then
1314 begin
1315 if g_Game_IsClient then
1316 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
1317 else
1318 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1319 NET_CHAT_TEAM, gPlayer1Settings.Team);
1320 end
1321 else
1322 begin
1323 if g_Game_IsClient then
1324 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
1325 else
1326 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1327 NET_CHAT_PLAYER);
1328 end;
1329 end;
1331 Line := '';
1332 CPos := 1;
1333 gChatShow := False;
1334 gJustChatted := True;
1335 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
1336 end;
1337 end;
1338 IK_TAB:
1339 if not gChatShow then
1340 Complete();
1341 IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
1342 if not gChatShow then
1343 if (CommandHistory <> nil) and
1344 (CmdIndex < Length(CommandHistory)) then
1345 begin
1346 if CmdIndex < Length(CommandHistory)-1 then
1347 CmdIndex := CmdIndex + 1;
1348 Line := CommandHistory[CmdIndex];
1349 CPos := Length(Line) + 1;
1350 end;
1351 IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
1352 if not gChatShow then
1353 if (CommandHistory <> nil) and
1354 (CmdIndex <= Length(CommandHistory)) then
1355 begin
1356 if CmdIndex > 0 then
1357 CmdIndex := CmdIndex - 1;
1358 Line := CommandHistory[CmdIndex];
1359 Cpos := Length(Line) + 1;
1360 end;
1361 IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
1362 if not gChatShow then Inc(conSkipLines);
1363 IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
1364 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
1365 IK_HOME, IK_KPHOME:
1366 CPos := 1;
1367 IK_END, IK_KPEND:
1368 CPos := Length(Line) + 1;
1369 IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
1370 IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS,
1371 IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
1372 (* see TEXTINPUT event *)
1373 else
1374 if not gSkipFirstChar then
1375 begin
1376 if gConsoleShow and g_Console_MatchBind(K, 'toggleconsole') then
1377 g_Console_Switch;
1379 if g_Console_MatchBind(K, 'togglemenu') then
1380 begin
1381 if gChatShow then
1382 g_Console_Chat_Switch
1383 else if gConsoleShow then
1384 g_Console_Switch
1385 end
1386 end
1387 end
1388 end;
1390 function GetStr(var Str: AnsiString): AnsiString;
1391 var
1392 a, b: Integer;
1393 begin
1394 Result := '';
1395 if Str[1] = '"' then
1396 begin
1397 for b := 1 to Length(Str) do
1398 if (b = Length(Str)) or (Str[b+1] = '"') then
1399 begin
1400 Result := Copy(Str, 2, b-1);
1401 Delete(Str, 1, b+1);
1402 Str := Trim(Str);
1403 Exit;
1404 end;
1405 end;
1407 for a := 1 to Length(Str) do
1408 if (a = Length(Str)) or (Str[a+1] = ' ') then
1409 begin
1410 Result := Copy(Str, 1, a);
1411 Delete(Str, 1, a+1);
1412 Str := Trim(Str);
1413 Exit;
1414 end;
1415 end;
1417 function ParseString(Str: AnsiString): SSArray;
1418 begin
1419 Result := nil;
1421 Str := Trim(Str);
1423 if Str = '' then
1424 Exit;
1426 while Str <> '' do
1427 begin
1428 SetLength(Result, Length(Result)+1);
1429 Result[High(Result)] := GetStr(Str);
1430 end;
1431 end;
1433 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
1435 procedure conmsg (s: AnsiString);
1436 var
1437 a: Integer;
1438 begin
1439 if length(s) = 0 then exit;
1440 for a := 0 to High(MsgArray) do
1441 begin
1442 with MsgArray[a] do
1443 begin
1444 if Time = 0 then
1445 begin
1446 Msg := s;
1447 Time := MsgTime;
1448 exit;
1449 end;
1450 end;
1451 end;
1452 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1453 with MsgArray[High(MsgArray)] do
1454 begin
1455 Msg := L;
1456 Time := MsgTime;
1457 end;
1458 end;
1460 var
1461 f: Integer;
1462 begin
1463 // put it to console
1464 cbufPut(L);
1465 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1467 // now show 'em out of console too
1468 show := show and gAllowConsoleMessages;
1469 if show and gShowMessages then
1470 begin
1471 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1472 while length(L) > 0 do
1473 begin
1474 f := Pos(#10, L);
1475 if f <= 0 then f := length(L)+1;
1476 conmsg(Copy(L, 1, f-1));
1477 Delete(L, 1, f);
1478 end;
1479 end;
1481 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1482 //ConsoleHistory[High(ConsoleHistory)] := L;
1484 (*
1485 {$IFDEF HEADLESS}
1486 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1487 {$ENDIF}
1488 *)
1489 end;
1492 var
1493 consolewriterLastWasEOL: Boolean = false;
1495 procedure consolewriter (constref buf; len: SizeUInt);
1496 var
1497 b: PByte;
1498 begin
1499 if (len < 1) then exit;
1500 b := PByte(@buf);
1501 consolewriterLastWasEOL := (b[len-1] = 13) or (b[len-1] = 10);
1502 while (len > 0) do
1503 begin
1504 if (b[0] <> 13) and (b[0] <> 10) then
1505 begin
1506 cbufPut(AnsiChar(b[0]));
1507 end
1508 else
1509 begin
1510 if (len > 1) and (b[0] = 13) then begin len -= 1; b += 1; end;
1511 cbufPut(#10);
1512 end;
1513 len -= 1;
1514 b += 1;
1515 end;
1516 end;
1519 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1520 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1521 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1522 procedure conwriteln (const s: AnsiString; show: Boolean=false);
1523 begin
1524 g_Console_Add(s, show);
1525 end;
1528 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
1529 begin
1530 if show then
1531 begin
1532 g_Console_Add(formatstrf(s, args), true);
1533 end
1534 else
1535 begin
1536 consolewriterLastWasEOL := false;
1537 formatstrf(s, args, consolewriter);
1538 if not consolewriterLastWasEOL then cbufPut(#10);
1539 end;
1540 end;
1543 procedure g_Console_Clear();
1544 begin
1545 //ConsoleHistory := nil;
1546 cbufClear();
1547 conSkipLines := 0;
1548 end;
1550 procedure AddToHistory(L: AnsiString);
1551 var
1552 len: Integer;
1553 begin
1554 len := Length(CommandHistory);
1556 if (len = 0) or
1557 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1558 begin
1559 SetLength(CommandHistory, len+1);
1560 CommandHistory[len] := L;
1561 end;
1563 CmdIndex := Length(CommandHistory);
1564 end;
1566 function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
1567 var
1568 Arr: SSArray;
1569 i: Integer;
1570 begin
1571 Result := True;
1573 Arr := nil;
1575 if Trim(C) = '' then
1576 Exit;
1578 Arr := ParseString(C);
1579 if Arr = nil then
1580 Exit;
1582 for i := 0 to High(Whitelist) do
1583 if Whitelist[i] = LowerCase(Arr[0]) then
1584 Result := False;
1585 end;
1587 procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
1588 var
1589 Arr: SSArray;
1590 i: Integer;
1591 begin
1592 Arr := nil;
1594 if Trim(L) = '' then
1595 Exit;
1597 conSkipLines := 0; // "unscroll"
1599 if L = 'goobers' then
1600 begin
1601 Line := '';
1602 CPos := 1;
1603 gCheats := true;
1604 g_Console_Add('Your memory serves you well.');
1605 exit;
1606 end;
1608 if not quiet then
1609 begin
1610 g_Console_Add('> '+L);
1611 Line := '';
1612 CPos := 1;
1613 end;
1615 Arr := ParseString(L);
1616 if Arr = nil then
1617 Exit;
1619 if commands = nil then
1620 Exit;
1622 if not quiet then
1623 AddToHistory(L);
1625 for i := 0 to High(commands) do
1626 begin
1627 if commands[i].cmd = LowerCase(Arr[0]) then
1628 begin
1629 if commands[i].action >= 0 then
1630 begin
1631 gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
1632 exit
1633 end;
1634 if assigned(commands[i].procEx) then
1635 begin
1636 commands[i].procEx(@commands[i], Arr);
1637 exit
1638 end;
1639 if assigned(commands[i].proc) then
1640 begin
1641 commands[i].proc(Arr);
1642 exit
1643 end
1644 end
1645 end;
1647 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1648 end;
1651 function g_Console_Interactive: Boolean;
1652 begin
1653 Result := gConsoleShow
1654 end;
1656 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
1657 begin
1658 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1659 ASSERT(key >= 0);
1660 ASSERT(key < e_MaxInputKeys);
1661 if key > 0 then
1662 begin
1663 gInputBinds[key].down := ParseAlias(down);
1664 gInputBinds[key].up := ParseAlias(up)
1665 end
1666 end;
1668 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
1670 function EqualsCommandLists (a, b: SSArray): Boolean;
1671 var i, len: Integer;
1672 begin
1673 result := False;
1674 len := Length(a);
1675 if len = Length(b) then
1676 begin
1677 i := 0;
1678 while (i < len) and (a[i] = b[i]) do inc(i);
1679 if i >= len then
1680 result := True
1681 end
1682 end;
1684 begin
1685 ASSERT(key >= 0);
1686 ASSERT(key < e_MaxInputKeys);
1687 result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
1688 end;
1690 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
1691 var i: Integer;
1692 begin
1693 ASSERT(n >= 1);
1694 result := 0;
1695 if commands = nil then Exit;
1696 i := 0;
1697 while (n >= 1) and (i < e_MaxInputKeys) do
1698 begin
1699 if g_Console_MatchBind(i, down, up) then
1700 begin
1701 result := i;
1702 dec(n)
1703 end;
1704 inc(i)
1705 end;
1706 if n >= 1 then
1707 result := 0
1708 end;
1710 function g_Console_Action (action: Integer): Boolean;
1711 var i, len: Integer;
1712 begin
1713 ASSERT(action >= FIRST_ACTION);
1714 ASSERT(action <= LAST_ACTION);
1715 i := 0;
1716 len := Length(gPlayerAction);
1717 while (i < len) and (not gPlayerAction[i, action]) do inc(i);
1718 Result := i < len
1719 end;
1721 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
1722 var i: Integer;
1723 begin
1724 if (not g_GUIGrabInput) and (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
1725 begin
1726 if down then
1727 for i := 0 to High(gInputBinds[key].down) do
1728 g_Console_Process(gInputBinds[key].down[i], True)
1729 else
1730 for i := 0 to High(gInputBinds[key].up) do
1731 g_Console_Process(gInputBinds[key].up[i], True)
1732 end;
1733 if down and not menu_toggled then
1734 KeyPress(key);
1735 menu_toggled := False
1736 end;
1738 procedure g_Console_ResetBinds;
1739 var i: Integer;
1740 begin
1741 for i := 0 to e_MaxInputKeys - 1 do
1742 g_Console_BindKey(i, '', '');
1744 g_Console_BindKey(IK_GRAVE, 'toggleconsole');
1745 g_Console_BindKey(IK_ESCAPE, 'togglemenu');
1746 g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
1747 g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
1748 g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
1749 g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
1750 g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
1751 g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
1752 g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
1753 g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext');
1754 g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev');
1755 g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
1756 g_Console_BindKey(IK_1, 'p1_weapon 1');
1757 g_Console_BindKey(IK_2, 'p1_weapon 2');
1758 g_Console_BindKey(IK_3, 'p1_weapon 3');
1759 g_Console_BindKey(IK_4, 'p1_weapon 4');
1760 g_Console_BindKey(IK_5, 'p1_weapon 5');
1761 g_Console_BindKey(IK_6, 'p1_weapon 6');
1762 g_Console_BindKey(IK_7, 'p1_weapon 7');
1763 g_Console_BindKey(IK_8, 'p1_weapon 8');
1764 g_Console_BindKey(IK_9, 'p1_weapon 9');
1765 g_Console_BindKey(IK_0, 'p1_weapon 10');
1766 g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
1767 g_Console_BindKey(IK_T, 'togglechat');
1768 g_Console_BindKey(IK_Y, 'toggleteamchat');
1769 g_Console_BindKey(IK_F11, 'screenshot');
1770 g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
1771 g_Console_BindKey(IK_PAUSE, 'pause');
1772 g_Console_BindKey(IK_F1, 'vote');
1774 (* for i := 0 to e_MaxJoys - 1 do *)
1775 for i := 0 to 1 do
1776 begin
1777 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
1778 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
1779 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
1780 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
1781 g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
1782 g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
1783 g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
1784 g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext');
1785 g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev');
1786 g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
1787 g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
1788 end;
1790 // HACK: VK_ESCAPE always used as togglemenu, so don't touch it!
1791 // VK_CONSOLE
1792 g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
1793 g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
1794 g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
1795 g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
1796 g_Console_BindKey(VK_UP, '+lookup', '-lookup');
1797 g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
1798 g_Console_BindKey(VK_JUMP, '+jump', '-jump');
1799 g_Console_BindKey(VK_FIRE, '+attack', '-attack');
1800 g_Console_BindKey(VK_OPEN, '+activate', '-activate');
1801 g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext');
1802 g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev');
1803 g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
1804 g_Console_BindKey(VK_0, 'weapon 1');
1805 g_Console_BindKey(VK_1, 'weapon 2');
1806 g_Console_BindKey(VK_2, 'weapon 3');
1807 g_Console_BindKey(VK_3, 'weapon 4');
1808 g_Console_BindKey(VK_4, 'weapon 5');
1809 g_Console_BindKey(VK_5, 'weapon 6');
1810 g_Console_BindKey(VK_6, 'weapon 7');
1811 g_Console_BindKey(VK_7, 'weapon 8');
1812 g_Console_BindKey(VK_8, 'weapon 9');
1813 g_Console_BindKey(VK_9, 'weapon 10');
1814 g_Console_BindKey(VK_A, 'weapon 11');
1815 g_Console_BindKey(VK_CHAT, 'togglechat');
1816 g_Console_BindKey(VK_TEAM, 'toggleteamchat');
1817 g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
1818 g_Console_BindKey(VK_PRINTSCR, 'screenshot');
1819 g_Console_BindKey(VK_STATUS, '+scores', '-scores');
1820 g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
1821 g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
1822 end;
1824 procedure g_Console_ReadConfig (filename: String);
1825 var f: TextFile; s: AnsiString; i, len: Integer;
1826 begin
1827 if FileExists(filename) then
1828 begin
1829 AssignFile(f, filename);
1830 Reset(f);
1831 while not EOF(f) do
1832 begin
1833 ReadLn(f, s);
1834 len := Length(s);
1835 if len > 0 then
1836 begin
1837 i := 1;
1838 (* skip spaces *)
1839 while (i <= len) and (s[i] <= ' ') do inc(i);
1840 (* skip comments *)
1841 if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
1842 g_Console_Process(s, True)
1843 end
1844 end;
1845 CloseFile(f)
1846 end
1847 end;
1849 procedure g_Console_WriteConfig (filename: String);
1850 var f: TextFile; i, j: Integer;
1851 begin
1852 AssignFile(f, filename);
1853 Rewrite(f);
1854 WriteLn(f, '// generated by doom2d, do not modify');
1855 WriteLn(f, 'unbindall');
1856 for i := 0 to e_MaxInputKeys - 1 do
1857 if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
1858 WriteLn(f, 'bind ', e_KeyNames[i], ' "', GetCommandString(gInputBinds[i].down), '" "', GetCommandString(gInputBinds[i].up), '"');
1859 for i := 0 to High(commands) do
1860 begin
1861 if not commands[i].cheat then
1862 begin
1863 if @commands[i].procEx = @boolVarHandler then
1864 begin
1865 if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
1866 WriteLn(f, commands[i].cmd, ' "', j, '"')
1867 end
1868 else if @commands[i].procEx = @intVarHandler then
1869 begin
1870 WriteLn(f, commands[i].cmd, ' "', PInteger(commands[i].ptr)^, '"')
1871 end
1872 else if @commands[i].procEx = @singleVarHandler then
1873 begin
1874 WriteLn(f, commands[i].cmd, ' "', PVarSingle(commands[i].ptr).val^:0:6, '"')
1875 end
1876 end
1877 end;
1878 CloseFile(f)
1879 end;
1882 end.