DEADSOFTWARE

alot of debugging code
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_console;
19 interface
21 procedure g_Console_Init();
22 procedure g_Console_Update();
23 procedure g_Console_Draw();
24 procedure g_Console_Switch();
25 procedure g_Console_Char(C: Char);
26 procedure g_Console_Control(K: Word);
27 procedure g_Console_Process(L: String; Quiet: Boolean = False);
28 procedure g_Console_Add(L: String; Show: Boolean = False);
29 procedure g_Console_Clear();
30 function g_Console_CommandBlacklisted(C: String): Boolean;
32 procedure g_Console_Chat_Switch(Team: Boolean = False);
34 var
35 gConsoleShow: Boolean; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
36 gChatShow: Boolean;
37 gChatTeam: Boolean = False;
38 gAllowConsoleMessages: Boolean = True;
39 gChatEnter: Boolean = True;
40 gJustChatted: Boolean = False; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
42 implementation
44 uses
45 g_textures, g_main, e_graphics, e_input, g_game,
46 SysUtils, g_basic, g_options, wadreader, Math,
47 g_menu, g_language, g_net, g_netmsg, e_log, conbuf;
49 type
50 TCmdProc = procedure (P: SArray);
52 TCommand = record
53 Cmd: String;
54 Proc: TCmdProc;
55 help: String;
56 hidden: Boolean;
57 end;
59 TAlias = record
60 Name: String;
61 Commands: SArray;
62 end;
64 const
65 Step = 32;
66 Alpha = 25;
67 MsgTime = 144;
68 MaxScriptRecursion = 16;
70 DEBUG_STRING = 'DEBUG MODE';
72 var
73 ID: DWORD;
74 RecursionDepth: Word = 0;
75 RecursionLimitHit: Boolean = False;
76 Cons_Y: SmallInt;
77 Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü?
78 Line: String;
79 CPos: Word;
80 //ConsoleHistory: SArray;
81 CommandHistory: SArray;
82 Whitelist: SArray;
83 Commands: Array of TCommand;
84 Aliases: Array of TAlias;
85 CmdIndex: Word;
86 conSkipLines: Integer = 0;
87 MsgArray: Array [0..4] of record
88 Msg: String;
89 Time: Word;
90 end;
92 function GetStrACmd(var Str: String): String;
93 var
94 a: Integer;
95 begin
96 Result := '';
97 for a := 1 to Length(Str) do
98 if (a = Length(Str)) or (Str[a+1] = ';') then
99 begin
100 Result := Copy(Str, 1, a);
101 Delete(Str, 1, a+1);
102 Str := Trim(Str);
103 Exit;
104 end;
105 end;
107 function ParseAlias(Str: String): SArray;
108 begin
109 Result := nil;
111 Str := Trim(Str);
113 if Str = '' then
114 Exit;
116 while Str <> '' do
117 begin
118 SetLength(Result, Length(Result)+1);
119 Result[High(Result)] := GetStrACmd(Str);
120 end;
121 end;
123 procedure ConsoleCommands(P: SArray);
124 var
125 Cmd, s: String;
126 a, b: Integer;
127 F: TextFile;
128 begin
129 Cmd := LowerCase(P[0]);
130 s := '';
132 if Cmd = 'clear' then
133 begin
134 //ConsoleHistory := nil;
135 cbufClear();
136 conSkipLines := 0;
138 for a := 0 to High(MsgArray) do
139 with MsgArray[a] do
140 begin
141 Msg := '';
142 Time := 0;
143 end;
144 end;
146 if Cmd = 'clearhistory' then
147 CommandHistory := nil;
149 if Cmd = 'showhistory' then
150 if CommandHistory <> nil then
151 begin
152 g_Console_Add('');
153 for a := 0 to High(CommandHistory) do
154 g_Console_Add(' '+CommandHistory[a]);
155 end;
157 if Cmd = 'commands' then
158 begin
159 g_Console_Add('');
160 g_Console_Add('Commands list:');
161 for a := High(Commands) downto 0 do
162 begin
163 if (Length(Commands[a].help) > 0) then
164 begin
165 g_Console_Add(' '+Commands[a].Cmd+' -- '+Commands[a].help);
166 end
167 else
168 begin
169 g_Console_Add(' '+Commands[a].Cmd);
170 end;
171 end;
172 end;
174 if Cmd = 'time' then
175 g_Console_Add(TimeToStr(Now), True);
177 if Cmd = 'date' then
178 g_Console_Add(DateToStr(Now), True);
180 if Cmd = 'echo' then
181 if Length(P) > 1 then
182 begin
183 if P[1] = 'ololo' then
184 gCheats := True
185 else
186 begin
187 s := '';
188 for a := 1 to High(P) do
189 s := s + P[a] + ' ';
190 g_Console_Add(b_Text_Format(s), True);
191 end;
192 end
193 else
194 g_Console_Add('');
196 if Cmd = 'dump' then
197 begin
198 (*
199 if ConsoleHistory <> nil then
200 begin
201 if Length(P) > 1 then
202 s := P[1]
203 else
204 s := GameDir+'/console.txt';
206 {$I-}
207 AssignFile(F, s);
208 Rewrite(F);
209 if IOResult <> 0 then
210 begin
211 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
212 CloseFile(F);
213 Exit;
214 end;
216 for a := 0 to High(ConsoleHistory) do
217 WriteLn(F, ConsoleHistory[a]);
219 CloseFile(F);
220 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
221 {$I+}
222 end;
223 *)
224 end;
226 if Cmd = 'exec' then
227 begin
228 // exec <filename>
229 if Length(P) > 1 then
230 begin
231 s := GameDir+'/'+P[1];
233 {$I-}
234 AssignFile(F, s);
235 Reset(F);
236 if IOResult <> 0 then
237 begin
238 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
239 CloseFile(F);
240 Exit;
241 end;
242 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
244 while not EOF(F) do
245 begin
246 ReadLn(F, s);
247 if IOResult <> 0 then
248 begin
249 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
250 CloseFile(F);
251 Exit;
252 end;
253 if Pos('#', s) <> 1 then // script comment
254 begin
255 // prevents endless loops
256 Inc(RecursionDepth);
257 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
258 if not RecursionLimitHit then
259 g_Console_Process(s, True);
260 Dec(RecursionDepth);
261 end;
262 end;
263 if (RecursionDepth = 0) and RecursionLimitHit then
264 begin
265 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
266 RecursionLimitHit := False;
267 end;
269 CloseFile(F);
270 {$I+}
271 end
272 else
273 g_Console_Add('exec <script file>');
274 end;
276 if Cmd = 'alias' then
277 begin
278 // alias [alias_name] [commands]
279 if Length(P) > 1 then
280 begin
281 for a := 0 to High(Aliases) do
282 if Aliases[a].Name = P[1] then
283 begin
284 if Length(P) > 2 then
285 Aliases[a].Commands := ParseAlias(P[2])
286 else
287 for b := 0 to High(Aliases[a].Commands) do
288 g_Console_Add(Aliases[a].Commands[b]);
289 Exit;
290 end;
291 SetLength(Aliases, Length(Aliases)+1);
292 a := High(Aliases);
293 Aliases[a].Name := P[1];
294 if Length(P) > 2 then
295 Aliases[a].Commands := ParseAlias(P[2])
296 else
297 for b := 0 to High(Aliases[a].Commands) do
298 g_Console_Add(Aliases[a].Commands[b]);
299 end else
300 for a := 0 to High(Aliases) do
301 if Aliases[a].Commands <> nil then
302 g_Console_Add(Aliases[a].Name);
303 end;
305 if Cmd = 'call' then
306 begin
307 // call <alias_name>
308 if Length(P) > 1 then
309 begin
310 if Aliases = nil then
311 Exit;
312 for a := 0 to High(Aliases) do
313 if Aliases[a].Name = P[1] then
314 begin
315 if Aliases[a].Commands <> nil then
316 begin
317 // with this system proper endless loop detection seems either impossible
318 // or very dirty to implement, so let's have this instead
319 // prevents endless loops
320 for b := 0 to High(Aliases[a].Commands) do
321 begin
322 Inc(RecursionDepth);
323 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
324 if not RecursionLimitHit then
325 g_Console_Process(Aliases[a].Commands[b], True);
326 Dec(RecursionDepth);
327 end;
328 if (RecursionDepth = 0) and RecursionLimitHit then
329 begin
330 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
331 RecursionLimitHit := False;
332 end;
333 end;
334 Exit;
335 end;
336 end
337 else
338 g_Console_Add('call <alias name>');
339 end;
340 end;
342 procedure WhitelistCommand(Cmd: string);
343 var
344 a: Integer;
345 begin
346 SetLength(Whitelist, Length(Whitelist)+1);
347 a := High(Whitelist);
348 Whitelist[a] := LowerCase(Cmd);
349 end;
351 procedure AddCommand(Cmd: String; Proc: TCmdProc; ahelp: String=''; ahidden: Boolean=false);
352 var
353 a: Integer;
354 begin
355 SetLength(Commands, Length(Commands)+1);
356 a := High(Commands);
357 Commands[a].Cmd := LowerCase(Cmd);
358 Commands[a].Proc := Proc;
359 Commands[a].hidden := ahidden;
360 Commands[a].help := ahelp;
361 end;
363 procedure g_Console_Init();
364 var
365 a: Integer;
366 begin
367 g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
368 Cons_Y := -(gScreenHeight div 2);
369 gConsoleShow := False;
370 gChatShow := False;
371 Cons_Shown := False;
372 CPos := 1;
374 for a := 0 to High(MsgArray) do
375 with MsgArray[a] do
376 begin
377 Msg := '';
378 Time := 0;
379 end;
381 AddCommand('clear', ConsoleCommands, 'clear console');
382 AddCommand('clearhistory', ConsoleCommands);
383 AddCommand('showhistory', ConsoleCommands);
384 AddCommand('commands', ConsoleCommands);
385 AddCommand('time', ConsoleCommands);
386 AddCommand('date', ConsoleCommands);
387 AddCommand('echo', ConsoleCommands);
388 AddCommand('dump', ConsoleCommands);
389 AddCommand('exec', ConsoleCommands);
390 AddCommand('alias', ConsoleCommands);
391 AddCommand('call', ConsoleCommands);
393 AddCommand('d_window', DebugCommands);
394 AddCommand('d_sounds', DebugCommands);
395 AddCommand('d_frames', DebugCommands);
396 AddCommand('d_winmsg', DebugCommands);
397 AddCommand('d_monoff', DebugCommands);
398 AddCommand('d_botoff', DebugCommands);
399 AddCommand('d_monster', DebugCommands);
400 AddCommand('d_health', DebugCommands);
401 AddCommand('d_player', DebugCommands);
402 AddCommand('d_joy', DebugCommands);
404 AddCommand('pf_draw_frame', ProfilerCommands, 'draw frame rendering profiles');
405 //AddCommand('pf_update_frame', ProfilerCommands);
406 AddCommand('pf_coldet', ProfilerCommands, 'draw collision detection profiles');
407 AddCommand('pf_los', ProfilerCommands, 'draw monster LOS profiles');
408 AddCommand('r_sq_draw', ProfilerCommands, 'accelerated spatial queries in rendering');
409 AddCommand('cd_sq_enabled', ProfilerCommands, 'accelerated spatial queries in map coldet');
410 AddCommand('mon_sq_enabled', ProfilerCommands, 'use accelerated spatial queries for monsters');
411 AddCommand('wtrace_sq_enabled', ProfilerCommands, 'use accelerated weapon hitscan trace');
413 AddCommand('pr_enabled', ProfilerCommands, 'enable/disable particles');
414 AddCommand('pr_phys_enabled', ProfilerCommands, 'enable/disable particle physics');
415 AddCommand('los_enabled', ProfilerCommands, 'enable/disable LOS calculations');
417 AddCommand('mon_think', ProfilerCommands, 'enable/disable monster thinking');
419 AddCommand('p1_name', GameCVars);
420 AddCommand('p2_name', GameCVars);
421 AddCommand('p1_color', GameCVars);
422 AddCommand('p2_color', GameCVars);
423 AddCommand('r_showfps', GameCVars);
424 AddCommand('r_showtime', GameCVars);
425 AddCommand('r_showscore', GameCVars);
426 AddCommand('r_showlives', GameCVars);
427 AddCommand('r_showstat', GameCVars);
428 AddCommand('r_showkillmsg', GameCVars);
429 AddCommand('r_showspect', GameCVars);
430 AddCommand('r_showping', GameCVars);
431 AddCommand('g_gamemode', GameCVars);
432 AddCommand('g_friendlyfire', GameCVars);
433 AddCommand('g_weaponstay', GameCVars);
434 AddCommand('g_allow_exit', GameCVars);
435 AddCommand('g_allow_monsters', GameCVars);
436 AddCommand('g_bot_vsmonsters', GameCVars);
437 AddCommand('g_bot_vsplayers', GameCVars);
438 AddCommand('g_scorelimit', GameCVars);
439 AddCommand('g_timelimit', GameCVars);
440 AddCommand('g_maxlives', GameCVars);
441 AddCommand('g_warmuptime', GameCVars);
442 AddCommand('net_interp', GameCVars);
443 AddCommand('net_forceplayerupdate', GameCVars);
444 AddCommand('net_predictself', GameCVars);
445 AddCommand('sv_name', GameCVars);
446 AddCommand('sv_passwd', GameCVars);
447 AddCommand('sv_maxplrs', GameCVars);
448 AddCommand('sv_public', GameCVars);
449 AddCommand('sv_intertime', GameCVars);
451 AddCommand('quit', GameCommands);
452 AddCommand('exit', GameCommands);
453 AddCommand('pause', GameCommands);
454 AddCommand('endgame', GameCommands);
455 AddCommand('restart', GameCommands);
456 AddCommand('addbot', GameCommands);
457 AddCommand('bot_add', GameCommands);
458 AddCommand('bot_addlist', GameCommands);
459 AddCommand('bot_addred', GameCommands);
460 AddCommand('bot_addblue', GameCommands);
461 AddCommand('bot_removeall', GameCommands);
462 AddCommand('chat', GameCommands);
463 AddCommand('teamchat', GameCommands);
464 AddCommand('game', GameCommands);
465 AddCommand('host', GameCommands);
466 AddCommand('map', GameCommands);
467 AddCommand('nextmap', GameCommands);
468 AddCommand('endmap', GameCommands);
469 AddCommand('goodbye', GameCommands);
470 AddCommand('suicide', GameCommands);
471 AddCommand('spectate', GameCommands);
472 AddCommand('ready', GameCommands);
473 AddCommand('kick', GameCommands);
474 AddCommand('kick_id', GameCommands);
475 AddCommand('ban', GameCommands);
476 AddCommand('permban', GameCommands);
477 AddCommand('ban_id', GameCommands);
478 AddCommand('permban_id', GameCommands);
479 AddCommand('unban', GameCommands);
480 AddCommand('connect', GameCommands);
481 AddCommand('disconnect', GameCommands);
482 AddCommand('reconnect', GameCommands);
483 AddCommand('say', GameCommands);
484 AddCommand('tell', GameCommands);
485 AddCommand('overtime', GameCommands);
486 AddCommand('rcon_password', GameCommands);
487 AddCommand('rcon', GameCommands);
488 AddCommand('callvote', GameCommands);
489 AddCommand('vote', GameCommands);
490 AddCommand('clientlist', GameCommands);
491 AddCommand('event', GameCommands);
493 AddCommand('god', GameCheats);
494 AddCommand('notarget', GameCheats);
495 AddCommand('give', GameCheats); // "exit" too ;-)
496 AddCommand('open', GameCheats);
497 AddCommand('fly', GameCheats);
498 AddCommand('noclip', GameCheats);
499 AddCommand('speedy', GameCheats);
500 AddCommand('jumpy', GameCheats);
501 AddCommand('noreload', GameCheats);
502 AddCommand('aimline', GameCheats);
503 AddCommand('automap', GameCheats);
505 WhitelistCommand('say');
506 WhitelistCommand('tell');
507 WhitelistCommand('overtime');
508 WhitelistCommand('ready');
509 WhitelistCommand('map');
510 WhitelistCommand('nextmap');
511 WhitelistCommand('endmap');
512 WhitelistCommand('restart');
513 WhitelistCommand('kick');
514 WhitelistCommand('ban');
516 WhitelistCommand('addbot');
517 WhitelistCommand('bot_add');
518 WhitelistCommand('bot_addred');
519 WhitelistCommand('bot_addblue');
520 WhitelistCommand('bot_removeall');
522 WhitelistCommand('g_gamemode');
523 WhitelistCommand('g_friendlyfire');
524 WhitelistCommand('g_weaponstay');
525 WhitelistCommand('g_allow_exit');
526 WhitelistCommand('g_allow_monsters');
527 WhitelistCommand('g_scorelimit');
528 WhitelistCommand('g_timelimit');
530 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
531 g_Console_Add('');
532 end;
534 procedure g_Console_Update();
535 var
536 a, b: Integer;
537 begin
538 if Cons_Shown then
539 begin
540 // Â ïðîöåññå îòêðûòèÿ:
541 if gConsoleShow and (Cons_Y < 0) then
542 begin
543 Cons_Y := Cons_Y+Step;
544 end;
546 // Â ïðîöåññå çàêðûòèÿ:
547 if (not gConsoleShow) and
548 (Cons_Y > -(gScreenHeight div 2)) then
549 Cons_Y := Cons_Y-Step;
551 // Îêîí÷àòåëüíî îòêðûëàñü:
552 if Cons_Y > 0 then
553 Cons_Y := 0;
555 // Îêîí÷àòåëüíî çàêðûëàñü:
556 if Cons_Y <= (-(gScreenHeight div 2)) then
557 begin
558 Cons_Y := -(gScreenHeight div 2);
559 Cons_Shown := False;
560 end;
561 end;
563 a := 0;
564 while a <= High(MsgArray) do
565 begin
566 if MsgArray[a].Time > 0 then
567 begin
568 if MsgArray[a].Time = 1 then
569 begin
570 if a < High(MsgArray) then
571 begin
572 for b := a to High(MsgArray)-1 do
573 MsgArray[b] := MsgArray[b+1];
575 MsgArray[High(MsgArray)].Time := 0;
577 a := a - 1;
578 end;
579 end
580 else
581 Dec(MsgArray[a].Time);
582 end;
584 a := a + 1;
585 end;
586 end;
589 procedure drawConsoleText ();
590 var
591 CWidth, CHeight: Byte;
592 ty: Integer;
593 sp, ep: LongWord;
594 skip: Integer;
596 procedure putLine (sp, ep: LongWord);
597 var
598 p: LongWord;
599 wdt, cw: Integer;
600 begin
601 p := sp;
602 wdt := 0;
603 while p <> ep do
604 begin
605 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
606 if wdt+cw > gScreenWidth-8 then break;
607 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
608 Inc(wdt, cw);
609 cbufNext(p);
610 end;
611 if p <> ep then putLine(p, ep); // do rest of the line first
612 // now print our part
613 if skip = 0 then
614 begin
615 ep := p;
616 p := sp;
617 wdt := 2;
618 while p <> ep do
619 begin
620 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
621 e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
622 Inc(wdt, cw);
623 cbufNext(p);
624 end;
625 Dec(ty, CHeight);
626 end
627 else
628 begin
629 Dec(skip);
630 end;
631 end;
633 begin
634 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
635 ty := (gScreenHeight div 2)-4-2*CHeight-Abs(Cons_Y);
636 skip := conSkipLines;
637 cbufLastLine(sp, ep);
638 repeat
639 putLine(sp, ep);
640 if ty+CHeight <= 0 then break;
641 until not cbufLineUp(sp, ep);
642 end;
644 procedure g_Console_Draw();
645 var
646 CWidth, CHeight: Byte;
647 mfW, mfH: Word;
648 a, b: Integer;
649 begin
650 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
652 for a := 0 to High(MsgArray) do
653 if MsgArray[a].Time > 0 then
654 e_TextureFontPrintFmt(0, CHeight*a, MsgArray[a].Msg,
655 gStdFont, True);
657 if not Cons_Shown then
658 begin
659 if gChatShow then
660 begin
661 if gChatTeam then
662 begin
663 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say team> ' + Line,
664 gStdFont, 255, 255, 255, 1, True);
665 e_TextureFontPrintEx((CPos + 9)*CWidth, gScreenHeight - CHeight - 1, '_',
666 gStdFont, 255, 255, 255, 1, True);
667 end
668 else
669 begin
670 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say> ' + Line,
671 gStdFont, 255, 255, 255, 1, True);
672 e_TextureFontPrintEx((CPos + 4)*CWidth, gScreenHeight - CHeight - 1, '_',
673 gStdFont, 255, 255, 255, 1, True);
674 end;
675 end;
676 Exit;
677 end;
679 if gDebugMode then
680 begin
681 e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
682 a := (gScreenWidth - 2*mfW) div 2;
683 b := Cons_Y + ((gScreenHeight div 2) - 2*mfH) div 2;
684 e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
685 _RGB(128, 0, 0), 2.0);
686 end;
688 e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, gScreenHeight div 2);
689 e_TextureFontPrint(0, Cons_Y+(gScreenHeight div 2)-CHeight-4, '> '+Line, gStdFont);
691 drawConsoleText();
692 (*
693 if ConsoleHistory <> nil then
694 begin
695 b := 0;
696 if CHeight > 0 then
697 if Length(ConsoleHistory) > ((gScreenHeight div 2) div CHeight)-1 then
698 b := Length(ConsoleHistory)-((gScreenHeight div 2) div CHeight)+1;
700 b := Max(b-Offset, 0);
701 d := Max(High(ConsoleHistory)-Offset, 0);
703 c := 2;
704 for a := d downto b do
705 begin
706 e_TextureFontPrintFmt(0, (gScreenHeight div 2)-4-c*CHeight-Abs(Cons_Y), ConsoleHistory[a],
707 gStdFont, True);
708 c := c + 1;
709 end;
710 end;
711 *)
713 e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
714 end;
716 procedure g_Console_Switch();
717 begin
718 if gChatShow then Exit;
719 gConsoleShow := not gConsoleShow;
720 Cons_Shown := True;
721 end;
723 procedure g_Console_Chat_Switch(Team: Boolean = False);
724 begin
725 if gConsoleShow then Exit;
726 if not g_Game_IsNet then Exit;
727 gChatShow := not gChatShow;
728 gChatTeam := Team;
729 if gChatShow then
730 gChatEnter := False;
731 Line := '';
732 CPos := 1;
733 end;
735 procedure g_Console_Char(C: Char);
736 begin
737 if gChatShow and (not gChatEnter) then
738 Exit;
739 Insert(C, Line, CPos);
740 CPos := CPos + 1;
741 end;
744 var
745 tcomplist: array of string = nil;
746 tcompidx: array of Integer = nil;
748 procedure Complete ();
749 var
750 i, c: Integer;
751 tused: Integer;
752 ll, lpfx, cmd: string;
753 begin
754 if (Length(Line) = 0) then
755 begin
756 g_Console_Add('');
757 for i := 0 to High(Commands) do
758 begin
759 if not Commands[i].hidden then
760 begin
761 if (Length(Commands[i].help) > 0) then
762 begin
763 g_Console_Add(' '+Commands[i].Cmd+' -- '+Commands[i].help);
764 end
765 else
766 begin
767 g_Console_Add(' '+Commands[i].Cmd);
768 end;
769 end;
770 end;
771 exit;
772 end;
774 ll := LowerCase(Line);
775 lpfx := '';
777 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
778 begin
779 ll := Copy(ll, 0, Length(ll)-1);
780 for i := 0 to High(Commands) do
781 begin
782 if Commands[i].hidden then continue;
783 if (Commands[i].Cmd = ll) then
784 begin
785 if (Length(Commands[i].help) > 0) then
786 begin
787 g_Console_Add(' '+Commands[i].Cmd+' -- '+Commands[i].help);
788 end;
789 end;
790 end;
791 exit;
792 end;
794 // build completion list
795 tused := 0;
796 for i := 0 to High(Commands) do
797 begin
798 if Commands[i].hidden then continue;
799 cmd := Commands[i].Cmd;
800 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
801 begin
802 if (tused = Length(tcomplist)) then
803 begin
804 SetLength(tcomplist, Length(tcomplist)+128);
805 SetLength(tcompidx, Length(tcompidx)+128);
806 end;
807 tcomplist[tused] := cmd;
808 tcompidx[tused] := i;
809 Inc(tused);
810 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
811 end;
812 end;
814 // get longest prefix
815 for i := 0 to tused-1 do
816 begin
817 cmd := tcomplist[i];
818 for c := 1 to Length(lpfx) do
819 begin
820 if (c > Length(cmd)) then break;
821 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
822 end;
823 end;
825 if (tused = 0) then exit;
827 if (tused = 1) then
828 begin
829 Line := tcomplist[0]+' ';
830 CPos := Length(Line)+1;
831 end
832 else
833 begin
834 // has longest prefix?
835 if (Length(lpfx) > Length(ll)) then
836 begin
837 Line := lpfx;
838 CPos:= Length(Line)+1;
839 end
840 else
841 begin
842 g_Console_Add('');
843 for i := 0 to tused-1 do
844 begin
845 if (Length(Commands[tcompidx[i]].help) > 0) then
846 begin
847 g_Console_Add(' '+tcomplist[i]+' -- '+Commands[tcompidx[i]].help);
848 end
849 else
850 begin
851 g_Console_Add(' '+tcomplist[i]);
852 end;
853 end;
854 end;
855 end;
856 end;
859 procedure g_Console_Control(K: Word);
860 begin
861 case K of
862 IK_BACKSPACE:
863 if (Length(Line) > 0) and (CPos > 1) then
864 begin
865 Delete(Line, CPos-1, 1);
866 CPos := CPos-1;
867 end;
868 IK_DELETE:
869 if (Length(Line) > 0) and (CPos <= Length(Line)) then
870 Delete(Line, CPos, 1);
871 IK_LEFT, IK_KPLEFT:
872 if CPos > 1 then
873 CPos := CPos - 1;
874 IK_RIGHT, IK_KPRIGHT:
875 if CPos <= Length(Line) then
876 CPos := CPos + 1;
877 IK_RETURN, IK_KPRETURN:
878 begin
879 if Cons_Shown then
880 g_Console_Process(Line)
881 else
882 if gChatShow then
883 begin
884 if (Length(Line) > 0) and g_Game_IsNet then
885 begin
886 if gChatTeam then
887 begin
888 if g_Game_IsClient then
889 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
890 else
891 MH_SEND_Chat('[' + gPlayer1Settings.Name + ']: ' + b_Text_Format(Line),
892 NET_CHAT_TEAM, gPlayer1Settings.Team);
893 end
894 else
895 begin
896 if g_Game_IsClient then
897 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
898 else
899 MH_SEND_Chat('[' + gPlayer1Settings.Name + ']: ' + b_Text_Format(Line),
900 NET_CHAT_PLAYER);
901 end;
902 end;
904 Line := '';
905 CPos := 1;
906 gChatShow := False;
907 gJustChatted := True;
908 end;
909 end;
910 IK_TAB:
911 if not gChatShow then
912 Complete();
913 IK_DOWN, IK_KPDOWN:
914 if not gChatShow then
915 if (CommandHistory <> nil) and
916 (CmdIndex < Length(CommandHistory)) then
917 begin
918 if CmdIndex < Length(CommandHistory)-1 then
919 CmdIndex := CmdIndex + 1;
920 Line := CommandHistory[CmdIndex];
921 CPos := Length(Line) + 1;
922 end;
923 IK_UP, IK_KPUP:
924 if not gChatShow then
925 if (CommandHistory <> nil) and
926 (CmdIndex <= Length(CommandHistory)) then
927 begin
928 if CmdIndex > 0 then
929 CmdIndex := CmdIndex - 1;
930 Line := CommandHistory[CmdIndex];
931 Cpos := Length(Line) + 1;
932 end;
933 IK_PAGEUP, IK_KPPAGEUP: // PgUp
934 if not gChatShow then Inc(conSkipLines);
935 IK_PAGEDN, IK_KPPAGEDN: // PgDown
936 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
937 IK_HOME, IK_KPHOME:
938 CPos := 1;
939 IK_END, IK_KPEND:
940 CPos := Length(Line) + 1;
941 end;
942 end;
944 function GetStr(var Str: String): String;
945 var
946 a, b: Integer;
947 begin
948 Result := '';
949 if Str[1] = '"' then
950 begin
951 for b := 1 to Length(Str) do
952 if (b = Length(Str)) or (Str[b+1] = '"') then
953 begin
954 Result := Copy(Str, 2, b-1);
955 Delete(Str, 1, b+1);
956 Str := Trim(Str);
957 Exit;
958 end;
959 end;
961 for a := 1 to Length(Str) do
962 if (a = Length(Str)) or (Str[a+1] = ' ') then
963 begin
964 Result := Copy(Str, 1, a);
965 Delete(Str, 1, a+1);
966 Str := Trim(Str);
967 Exit;
968 end;
969 end;
971 function ParseString(Str: String): SArray;
972 begin
973 Result := nil;
975 Str := Trim(Str);
977 if Str = '' then
978 Exit;
980 while Str <> '' do
981 begin
982 SetLength(Result, Length(Result)+1);
983 Result[High(Result)] := GetStr(Str);
984 end;
985 end;
987 procedure g_Console_Add (L: string; Show: Boolean=false);
989 procedure conmsg (s: AnsiString);
990 var
991 a: Integer;
992 begin
993 if length(s) = 0 then exit;
994 for a := 0 to High(MsgArray) do
995 begin
996 with MsgArray[a] do
997 begin
998 if Time = 0 then
999 begin
1000 Msg := s;
1001 Time := MsgTime;
1002 exit;
1003 end;
1004 end;
1005 end;
1006 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1007 with MsgArray[High(MsgArray)] do
1008 begin
1009 Msg := L;
1010 Time := MsgTime;
1011 end;
1012 end;
1014 var
1015 f: Integer;
1016 begin
1017 // put it to console
1018 cbufPut(L);
1019 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1021 // now show 'em out of console too
1022 Show := Show and gAllowConsoleMessages;
1023 if Show and gShowMessages then
1024 begin
1025 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1026 while length(L) > 0 do
1027 begin
1028 f := Pos(#10, L);
1029 if f <= 0 then f := length(L)+1;
1030 conmsg(Copy(L, 1, f-1));
1031 Delete(L, 1, f);
1032 end;
1033 end;
1035 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1036 //ConsoleHistory[High(ConsoleHistory)] := L;
1038 (*
1039 {$IFDEF HEADLESS}
1040 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1041 {$ENDIF}
1042 *)
1043 end;
1045 procedure g_Console_Clear();
1046 begin
1047 //ConsoleHistory := nil;
1048 cbufClear();
1049 conSkipLines := 0;
1050 end;
1052 procedure AddToHistory(L: String);
1053 var
1054 len: Integer;
1055 begin
1056 len := Length(CommandHistory);
1058 if (len = 0) or
1059 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1060 begin
1061 SetLength(CommandHistory, len+1);
1062 CommandHistory[len] := L;
1063 end;
1065 CmdIndex := Length(CommandHistory);
1066 end;
1068 function g_Console_CommandBlacklisted(C: String): Boolean;
1069 var
1070 Arr: SArray;
1071 i: Integer;
1072 begin
1073 Result := True;
1075 Arr := nil;
1077 if Trim(C) = '' then
1078 Exit;
1080 Arr := ParseString(C);
1081 if Arr = nil then
1082 Exit;
1084 for i := 0 to High(Whitelist) do
1085 if Whitelist[i] = LowerCase(Arr[0]) then
1086 Result := False;
1087 end;
1089 procedure g_Console_Process(L: String; Quiet: Boolean = False);
1090 var
1091 Arr: SArray;
1092 i: Integer;
1093 begin
1094 Arr := nil;
1096 if Trim(L) = '' then
1097 Exit;
1099 conSkipLines := 0; // "unscroll"
1101 if L = 'goobers' then
1102 begin
1103 Line := '';
1104 CPos := 1;
1105 gCheats := true;
1106 g_Console_Add('Your memory serves you well.');
1107 exit;
1108 end;
1110 if not Quiet then
1111 begin
1112 g_Console_Add('> '+L);
1113 Line := '';
1114 CPos := 1;
1115 end;
1117 Arr := ParseString(L);
1118 if Arr = nil then
1119 Exit;
1121 if Commands = nil then
1122 Exit;
1124 if not Quiet then
1125 AddToHistory(L);
1127 for i := 0 to High(Commands) do
1128 if Commands[i].Cmd = LowerCase(Arr[0]) then
1129 if @Commands[i].Proc <> nil then
1130 begin
1131 Commands[i].Proc(Arr);
1132 Exit;
1133 end;
1135 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1136 end;
1138 end.