DEADSOFTWARE

game: add flag dropping
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_console;
18 interface
20 uses
21 utils; // for SSArray
23 const
24 ACTION_JUMP = 0;
25 ACTION_MOVELEFT = 1;
26 ACTION_MOVERIGHT = 2;
27 ACTION_LOOKDOWN = 3;
28 ACTION_LOOKUP = 4;
29 ACTION_ATTACK = 5;
30 ACTION_SCORES = 6;
31 ACTION_ACTIVATE = 7;
32 ACTION_STRAFE = 8;
34 FIRST_ACTION = ACTION_JUMP;
35 LAST_ACTION = ACTION_STRAFE;
37 procedure g_Console_Init;
38 procedure g_Console_SysInit;
39 procedure g_Console_Update;
40 procedure g_Console_Draw (MessagesOnly: Boolean = False);
41 procedure g_Console_Char (C: AnsiChar);
42 procedure g_Console_Control (K: Word);
43 procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
44 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
45 procedure g_Console_Clear;
46 function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
47 procedure g_Console_ReadConfig (filename: String);
48 procedure g_Console_WriteConfig (filename: String);
49 procedure g_Console_WriteGameConfig;
51 function g_Console_Interactive: Boolean;
52 function g_Console_Action (action: Integer): Boolean;
53 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
54 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
55 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
56 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
57 procedure g_Console_ProcessBindRepeat (key: Integer);
58 procedure g_Console_ResetBinds;
60 procedure conwriteln (const s: AnsiString; show: Boolean=false);
61 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
63 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
64 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
65 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
66 procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
67 procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
68 procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
70 // <0: no arg; 0/1: true/false
71 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
73 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
74 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
76 const
77 defaultConfigScript = 'dfconfig.cfg';
79 var
80 gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
81 gChatShow: Boolean = false;
82 gChatTeam: Boolean = false;
83 gAllowConsoleMessages: Boolean = true;
84 gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
85 gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
86 gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
87 gConfigScript: string = defaultConfigScript;
89 implementation
91 uses
92 g_textures, g_main, e_graphics, e_input, g_game, g_gfx, g_player, g_items,
93 SysUtils, g_basic, g_options, Math, g_touch, e_res,
94 g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
96 const
97 autoexecScript = 'autoexec.cfg';
98 configComment = 'generated by doom2d, do not modify';
100 type
101 PCommand = ^TCommand;
103 TCmdProc = procedure (p: SSArray);
104 TCmdProcEx = procedure (me: PCommand; p: SSArray);
106 TCommand = record
107 cmd: AnsiString;
108 proc: TCmdProc;
109 procEx: TCmdProcEx;
110 help: AnsiString;
111 hidden: Boolean;
112 ptr: Pointer; // various data
113 msg: AnsiString; // message for var changes
114 cheat: Boolean;
115 action: Integer; // >= 0 for action commands
116 player: Integer; // used for action commands
117 end;
119 TAlias = record
120 name: AnsiString;
121 commands: SSArray;
122 end;
125 const
126 MsgTime = 144;
127 MaxScriptRecursion = 16;
129 DEBUG_STRING = 'DEBUG MODE';
131 var
132 ID: DWORD;
133 RecursionDepth: Word = 0;
134 RecursionLimitHit: Boolean = False;
135 Cons_Y: SmallInt;
136 ConsoleHeight: Single;
137 Cons_Shown: Boolean; // draw console
138 InputReady: Boolean; // allow text input in console/chat
139 Line: AnsiString;
140 CPos: Word;
141 //ConsoleHistory: SSArray;
142 CommandHistory: SSArray;
143 Whitelist: SSArray;
144 commands: Array of TCommand = nil;
145 Aliases: Array of TAlias = nil;
146 CmdIndex: Word;
147 conSkipLines: Integer = 0;
148 MsgArray: Array [0..4] of record
149 Msg: AnsiString;
150 Time: Word;
151 end;
153 gInputBinds: Array [0..e_MaxInputKeys - 1] of record
154 rep: Boolean;
155 down, up: SSArray;
156 end;
157 menu_toggled: BOOLEAN; (* hack for menu controls *)
158 ChatTop: BOOLEAN;
159 ConsoleStep: Single;
160 ConsoleTrans: Single;
163 procedure g_Console_Switch;
164 begin
165 Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
166 if Cons_Shown = False then
167 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
168 gChatShow := False;
169 gConsoleShow := not gConsoleShow;
170 Cons_Shown := True;
171 InputReady := False;
172 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
173 end;
175 procedure g_Console_Chat_Switch (Team: Boolean = False);
176 begin
177 if not g_Game_IsNet then Exit;
178 Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
179 if Cons_Shown = False then
180 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
181 gConsoleShow := False;
182 gChatShow := not gChatShow;
183 gChatTeam := Team;
184 Cons_Shown := True;
185 InputReady := False;
186 Line := '';
187 CPos := 1;
188 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
189 end;
191 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
192 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
193 var
194 pos: Integer = 1;
195 frac: Single = 1;
196 slen: Integer;
197 begin
198 result := false;
199 res := 0;
200 slen := Length(s);
201 while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
202 while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
203 if (pos > slen) then exit;
204 if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
205 // integral part
206 while (pos <= slen) do
207 begin
208 if (s[pos] < '0') or (s[pos] > '9') then break;
209 res := res*10+Byte(s[pos])-48;
210 Inc(pos);
211 end;
212 if (pos <= slen) then
213 begin
214 // must be a dot
215 if (s[pos] <> '.') then exit;
216 Inc(pos);
217 while (pos <= slen) do
218 begin
219 if (s[pos] < '0') or (s[pos] > '9') then break;
220 frac := frac/10;
221 res += frac*(Byte(s[pos])-48);
222 Inc(pos);
223 end;
224 end;
225 if (pos <= slen) then exit; // oops
226 result := true;
227 end;
230 // ////////////////////////////////////////////////////////////////////////// //
231 // <0: no arg; 0/1: true/false; 666: toggle
232 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
233 begin
234 if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
235 result := 0;
236 if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
237 (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
238 else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
239 (CompareText(p[idx], 't') = 0) then result := 666;
240 end;
243 procedure boolVarHandler (me: PCommand; p: SSArray);
244 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
245 var
246 old: Boolean;
247 begin
248 if (Length(p) > 2) then
249 begin
250 conwritefln('too many arguments to ''%s''', [p[0]]);
251 end
252 else
253 begin
254 old := flag;
255 case conGetBoolArg(p, 1) of
256 -1: begin end;
257 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
258 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
259 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
260 end;
261 if flag <> old then
262 g_Console_WriteGameConfig();
263 if (Length(msg) = 0) then msg := p[0] else msg += ':';
264 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
265 end;
266 end;
267 begin
268 binaryFlag(PBoolean(me.ptr)^, me.msg);
269 end;
272 procedure intVarHandler (me: PCommand; p: SSArray);
273 var
274 old: Integer;
275 begin
276 if (Length(p) <> 2) then
277 begin
278 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
279 end
280 else
281 begin
282 try
283 old := PInteger(me.ptr)^;
284 PInteger(me.ptr)^ := StrToInt(p[1]);
285 if PInteger(me.ptr)^ <> old then
286 g_Console_WriteGameConfig();
287 except
288 conwritefln('invalid integer value: "%s"', [p[1]]);
289 end;
290 end;
291 end;
294 procedure wordVarHandler (me: PCommand; p: SSArray);
295 var
296 old: Integer;
297 begin
298 if (Length(p) <> 2) then
299 begin
300 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
301 end
302 else
303 begin
304 try
305 old := PWord(me.ptr)^;
306 PWord(me.ptr)^ := min($FFFF, StrToDWord(p[1]));
307 if PWord(me.ptr)^ <> old then
308 g_Console_WriteGameConfig();
309 except
310 conwritefln('invalid word value: "%s"', [p[1]]);
311 end;
312 end;
313 end;
316 procedure dwordVarHandler (me: PCommand; p: SSArray);
317 var
318 old: Integer;
319 begin
320 if (Length(p) <> 2) then
321 begin
322 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
323 end
324 else
325 begin
326 try
327 old := PCardinal(me.ptr)^;
328 PCardinal(me.ptr)^ := StrToDWord(p[1]);
329 if PCardinal(me.ptr)^ <> old then
330 g_Console_WriteGameConfig();
331 except
332 conwritefln('invalid dword value: "%s"', [p[1]]);
333 end;
334 end;
335 end;
338 procedure strVarHandler (me: PCommand; p: SSArray);
339 var
340 old: AnsiString;
341 begin
342 if (Length(p) <> 2) then
343 begin
344 conwritefln('%s %s', [me.cmd, QuoteStr(PAnsiString(me.ptr)^)]);
345 end
346 else
347 begin
348 old := PAnsiString(me.ptr)^;
349 PAnsiString(me.ptr)^ := p[1];
350 if PAnsiString(me.ptr)^ <> old then
351 g_Console_WriteGameConfig();
352 end;
353 end;
356 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
357 var
358 f: Integer;
359 cp: PCommand;
360 begin
361 f := Length(commands);
362 SetLength(commands, f+1);
363 cp := @commands[f];
364 cp.cmd := LowerCase(conname);
365 cp.proc := nil;
366 cp.procEx := boolVarHandler;
367 cp.help := ahelp;
368 cp.hidden := ahidden;
369 cp.ptr := pvar;
370 cp.msg := amsg;
371 cp.cheat := acheat;
372 cp.action := -1;
373 cp.player := -1;
374 end;
377 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
378 var
379 f: Integer;
380 cp: PCommand;
381 begin
382 f := Length(commands);
383 SetLength(commands, f+1);
384 cp := @commands[f];
385 cp.cmd := LowerCase(conname);
386 cp.proc := nil;
387 cp.procEx := intVarHandler;
388 cp.help := ahelp;
389 cp.hidden := ahidden;
390 cp.ptr := pvar;
391 cp.msg := amsg;
392 cp.cheat := acheat;
393 cp.action := -1;
394 cp.player := -1;
395 end;
398 procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
399 var
400 f: Integer;
401 cp: PCommand;
402 begin
403 f := Length(commands);
404 SetLength(commands, f+1);
405 cp := @commands[f];
406 cp.cmd := LowerCase(conname);
407 cp.proc := nil;
408 cp.procEx := wordVarHandler;
409 cp.help := ahelp;
410 cp.hidden := ahidden;
411 cp.ptr := pvar;
412 cp.msg := amsg;
413 cp.cheat := acheat;
414 cp.action := -1;
415 cp.player := -1;
416 end;
419 procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
420 var
421 f: Integer;
422 cp: PCommand;
423 begin
424 f := Length(commands);
425 SetLength(commands, f+1);
426 cp := @commands[f];
427 cp.cmd := LowerCase(conname);
428 cp.proc := nil;
429 cp.procEx := dwordVarHandler;
430 cp.help := ahelp;
431 cp.hidden := ahidden;
432 cp.ptr := pvar;
433 cp.msg := amsg;
434 cp.cheat := acheat;
435 cp.action := -1;
436 cp.player := -1;
437 end;
440 procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
441 var
442 f: Integer;
443 cp: PCommand;
444 begin
445 f := Length(commands);
446 SetLength(commands, f+1);
447 cp := @commands[f];
448 cp.cmd := LowerCase(conname);
449 cp.proc := nil;
450 cp.procEx := strVarHandler;
451 cp.help := ahelp;
452 cp.hidden := ahidden;
453 cp.ptr := pvar;
454 cp.msg := amsg;
455 cp.cheat := acheat;
456 cp.action := -1;
457 cp.player := -1;
458 end;
460 // ////////////////////////////////////////////////////////////////////////// //
461 type
462 PVarSingle = ^TVarSingle;
463 TVarSingle = record
464 val: PSingle;
465 min, max, def: Single; // default will be starting value
466 end;
469 procedure singleVarHandler (me: PCommand; p: SSArray);
470 var
471 pv: PVarSingle;
472 nv, old: Single;
473 msg: AnsiString;
474 begin
475 if (Length(p) > 2) then
476 begin
477 conwritefln('too many arguments to ''%s''', [me.cmd]);
478 exit;
479 end;
480 pv := PVarSingle(me.ptr);
481 old := pv.val^;
482 if (Length(p) = 2) then
483 begin
484 if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
485 if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
486 (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
487 (CompareText(p[1], 'ona') = 0) then
488 begin
489 pv.val^ := pv.def;
490 end
491 else
492 begin
493 if not conParseFloat(nv, p[1]) then
494 begin
495 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
496 exit;
497 end;
498 if (nv < pv.min) then nv := pv.min;
499 if (nv > pv.max) then nv := pv.max;
500 pv.val^ := nv;
501 end;
502 end;
503 if pv.val^ <> old then
504 g_Console_WriteGameConfig();
505 msg := me.msg;
506 if (Length(msg) = 0) then msg := me.cmd else msg += ':';
507 conwritefln('%s %s', [msg, pv.val^]);
508 end;
511 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
512 var
513 f: Integer;
514 cp: PCommand;
515 pv: PVarSingle;
516 begin
517 GetMem(pv, sizeof(TVarSingle));
518 pv.val := pvar;
519 pv.min := amin;
520 pv.max := amax;
521 pv.def := pvar^;
522 f := Length(commands);
523 SetLength(commands, f+1);
524 cp := @commands[f];
525 cp.cmd := LowerCase(conname);
526 cp.proc := nil;
527 cp.procEx := singleVarHandler;
528 cp.help := ahelp;
529 cp.hidden := ahidden;
530 cp.ptr := pv;
531 cp.msg := amsg;
532 cp.cheat := acheat;
533 cp.action := -1;
534 cp.player := -1;
535 end;
538 // ////////////////////////////////////////////////////////////////////////// //
539 function GetStrACmd(var Str: AnsiString): AnsiString;
540 var
541 a: Integer;
542 begin
543 Result := '';
544 for a := 1 to Length(Str) do
545 if (a = Length(Str)) or (Str[a+1] = ';') then
546 begin
547 Result := Copy(Str, 1, a);
548 Delete(Str, 1, a+1);
549 Str := Trim(Str);
550 Exit;
551 end;
552 end;
554 function ParseAlias(Str: AnsiString): SSArray;
555 begin
556 Result := nil;
558 Str := Trim(Str);
560 if Str = '' then
561 Exit;
563 while Str <> '' do
564 begin
565 SetLength(Result, Length(Result)+1);
566 Result[High(Result)] := GetStrACmd(Str);
567 end;
568 end;
570 procedure ConsoleCommands(p: SSArray);
571 var
572 cmd, s: AnsiString;
573 a, b: Integer;
574 (* F: TextFile; *)
575 begin
576 cmd := LowerCase(p[0]);
577 s := '';
579 if cmd = 'clear' then
580 begin
581 //ConsoleHistory := nil;
582 cbufClear();
583 conSkipLines := 0;
585 for a := 0 to High(MsgArray) do
586 with MsgArray[a] do
587 begin
588 Msg := '';
589 Time := 0;
590 end;
591 end;
593 if cmd = 'clearhistory' then
594 CommandHistory := nil;
596 if cmd = 'showhistory' then
597 if CommandHistory <> nil then
598 begin
599 g_Console_Add('');
600 for a := 0 to High(CommandHistory) do
601 g_Console_Add(' '+CommandHistory[a]);
602 end;
604 if cmd = 'commands' then
605 begin
606 g_Console_Add('');
607 g_Console_Add('commands list:');
608 for a := High(commands) downto 0 do
609 begin
610 if (Length(commands[a].help) > 0) then
611 begin
612 g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
613 end
614 else
615 begin
616 g_Console_Add(' '+commands[a].cmd);
617 end;
618 end;
619 end;
621 if cmd = 'time' then
622 g_Console_Add(TimeToStr(Now), True);
624 if cmd = 'date' then
625 g_Console_Add(DateToStr(Now), True);
627 if cmd = 'echo' then
628 if Length(p) > 1 then
629 begin
630 if p[1] = 'ololo' then
631 gCheats := True
632 else
633 begin
634 s := '';
635 for a := 1 to High(p) do
636 s := s + p[a] + ' ';
637 g_Console_Add(b_Text_Format(s), True);
638 end;
639 end
640 else
641 g_Console_Add('');
643 if cmd = 'dump' then
644 begin
645 (*
646 if ConsoleHistory <> nil then
647 begin
648 if Length(P) > 1 then
649 s := P[1]
650 else
651 s := GameDir+'/console.txt';
653 {$I-}
654 AssignFile(F, s);
655 Rewrite(F);
656 if IOResult <> 0 then
657 begin
658 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
659 CloseFile(F);
660 Exit;
661 end;
663 for a := 0 to High(ConsoleHistory) do
664 WriteLn(F, ConsoleHistory[a]);
666 CloseFile(F);
667 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
668 {$I+}
669 end;
670 *)
671 end;
673 if cmd = 'exec' then
674 begin
675 // exec <filename>
676 if Length(p) = 2 then
677 g_Console_ReadConfig(p[1])
678 else
679 g_Console_Add('exec <script file>');
680 end;
682 if cmd = 'writeconfig' then
683 begin
684 // writeconfig <filename>
685 if Length(p) = 2 then
686 begin
687 s := e_GetWriteableDir(ConfigDirs);
688 g_Console_WriteConfig(e_CatPath(s, p[1]))
689 end
690 else
691 begin
692 g_Console_Add('writeconfig <file>')
693 end
694 end;
696 if (cmd = 'ver') or (cmd = 'version') then
697 begin
698 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
699 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
700 conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
701 end;
703 if cmd = 'alias' then
704 begin
705 // alias [alias_name] [commands]
706 if Length(p) > 1 then
707 begin
708 for a := 0 to High(Aliases) do
709 if Aliases[a].name = p[1] then
710 begin
711 if Length(p) > 2 then
712 Aliases[a].commands := ParseAlias(p[2])
713 else
714 for b := 0 to High(Aliases[a].commands) do
715 g_Console_Add(Aliases[a].commands[b]);
716 Exit;
717 end;
718 SetLength(Aliases, Length(Aliases)+1);
719 a := High(Aliases);
720 Aliases[a].name := p[1];
721 if Length(p) > 2 then
722 Aliases[a].commands := ParseAlias(p[2])
723 else
724 for b := 0 to High(Aliases[a].commands) do
725 g_Console_Add(Aliases[a].commands[b]);
726 end else
727 for a := 0 to High(Aliases) do
728 if Aliases[a].commands <> nil then
729 g_Console_Add(Aliases[a].name);
730 end;
732 if cmd = 'call' then
733 begin
734 // call <alias_name>
735 if Length(p) > 1 then
736 begin
737 if Aliases = nil then
738 Exit;
739 for a := 0 to High(Aliases) do
740 if Aliases[a].name = p[1] then
741 begin
742 if Aliases[a].commands <> nil then
743 begin
744 // with this system proper endless loop detection seems either impossible
745 // or very dirty to implement, so let's have this instead
746 // prevents endless loops
747 for b := 0 to High(Aliases[a].commands) do
748 begin
749 Inc(RecursionDepth);
750 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
751 if not RecursionLimitHit then
752 g_Console_Process(Aliases[a].commands[b], True);
753 Dec(RecursionDepth);
754 end;
755 if (RecursionDepth = 0) and RecursionLimitHit then
756 begin
757 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
758 RecursionLimitHit := False;
759 end;
760 end;
761 Exit;
762 end;
763 end
764 else
765 g_Console_Add('call <alias name>');
766 end;
767 end;
769 procedure WhitelistCommand(cmd: AnsiString);
770 var
771 a: Integer;
772 begin
773 SetLength(Whitelist, Length(Whitelist)+1);
774 a := High(Whitelist);
775 Whitelist[a] := LowerCase(cmd);
776 end;
778 procedure segfault (p: SSArray);
779 var
780 pp: PByte = nil;
781 begin
782 pp^ := 0;
783 end;
785 function GetCommandString (p: SSArray): AnsiString;
786 var i: Integer;
787 begin
788 result := '';
789 if Length(p) >= 1 then
790 begin
791 result := p[0];
792 for i := 1 to High(p) do
793 result := result + '; ' + p[i]
794 end
795 end;
797 function QuoteStr(str: String): String;
798 begin
799 if Pos(' ', str) > 0 then
800 Result := '"' + str + '"'
801 else
802 Result := str;
803 end;
805 procedure BindCommands (p: SSArray);
806 var cmd, key: AnsiString; i: Integer;
807 begin
808 cmd := LowerCase(p[0]);
809 case cmd of
810 'bind':
811 // bind <key> [down [up]]
812 if (Length(p) >= 2) and (Length(p) <= 4) then
813 begin
814 i := 0;
815 key := LowerCase(p[1]);
816 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
817 if i < e_MaxInputKeys then
818 begin
819 if Length(p) = 2 then
820 g_Console_Add(QuoteStr(e_KeyNames[i]) + ' = ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)))
821 else if Length(p) = 3 then
822 g_Console_BindKey(i, p[2], '')
823 else (* len = 4 *)
824 g_Console_BindKey(i, p[2], p[3])
825 end
826 else
827 g_Console_Add('bind: "' + p[1] + '" is not a key')
828 end
829 else
830 begin
831 g_Console_Add('bind <key> <down action> [up action]')
832 end;
833 'bindrep':
834 // bindrep <key>
835 if Length(p) = 2 then
836 begin
837 key := LowerCase(p[1]);
838 i := 0;
839 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
840 if i < e_MaxInputKeys then
841 gInputBinds[i].rep := True
842 else
843 g_Console_Add('bindrep: "' + p[1] + '" is not a key')
844 end
845 else
846 g_Console_Add('bindrep <key>');
847 'bindunrep':
848 // bindunrep <key>
849 if Length(p) = 2 then
850 begin
851 key := LowerCase(p[1]);
852 i := 0;
853 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
854 if i < e_MaxInputKeys then
855 gInputBinds[i].rep := False
856 else
857 g_Console_Add('bindunrep: "' + p[1] + '" is not a key')
858 end
859 else
860 g_Console_Add('bindunrep <key>');
861 'bindlist':
862 for i := 0 to e_MaxInputKeys - 1 do
863 if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
864 g_Console_Add(e_KeyNames[i] + ' ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)));
865 'unbind':
866 // unbind <key>
867 if Length(p) = 2 then
868 begin
869 key := LowerCase(p[1]);
870 i := 0;
871 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
872 if i < e_MaxInputKeys then
873 g_Console_BindKey(i, '')
874 else
875 g_Console_Add('unbind: "' + p[1] + '" is not a key')
876 end
877 else
878 g_Console_Add('unbind <key>');
879 'unbindall':
880 for i := 0 to e_MaxInputKeys - 1 do
881 g_Console_BindKey(i, '');
882 'showkeyboard':
883 g_Touch_ShowKeyboard(True);
884 'hidekeyboard':
885 g_Touch_ShowKeyboard(False);
886 'togglemenu':
887 begin
888 if gConsoleShow then
889 g_Console_Switch
890 else if gChatShow then
891 g_Console_Chat_Switch
892 else
893 KeyPress(VK_ESCAPE);
894 menu_toggled := True
895 end;
896 'toggleconsole':
897 g_Console_Switch;
898 'togglechat':
899 g_Console_Chat_Switch;
900 'toggleteamchat':
901 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
902 g_Console_Chat_Switch(True);
903 end
904 end;
906 procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
907 var
908 a: Integer;
909 cp: PCommand;
910 begin
911 SetLength(commands, Length(commands)+1);
912 a := High(commands);
913 cp := @commands[a];
914 cp.cmd := LowerCase(cmd);
915 cp.proc := proc;
916 cp.procEx := nil;
917 cp.help := ahelp;
918 cp.hidden := ahidden;
919 cp.ptr := nil;
920 cp.msg := '';
921 cp.cheat := acheat;
922 cp.action := -1;
923 cp.player := -1;
924 end;
926 procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
927 const
928 PrefixList: array [0..1] of AnsiString = ('+', '-');
929 PlayerList: array [0..1] of Integer = (1, 2);
930 var
931 s: AnsiString;
932 i: Integer;
934 procedure NewAction (cmd: AnsiString; player: Integer);
935 var cp: PCommand;
936 begin
937 SetLength(commands, Length(commands) + 1);
938 cp := @commands[High(commands)];
939 cp.cmd := LowerCase(cmd);
940 cp.proc := nil;
941 cp.procEx := nil;
942 cp.help := help;
943 cp.hidden := hidden;
944 cp.ptr := nil;
945 cp.msg := '';
946 cp.cheat := cheat;
947 cp.action := action;
948 cp.player := player;
949 end;
951 begin
952 ASSERT(action >= FIRST_ACTION);
953 ASSERT(action <= LAST_ACTION);
954 for s in PrefixList do
955 begin
956 NewAction(s + cmd, 0);
957 for i in PlayerList do
958 NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
959 end
960 end;
962 procedure g_Console_SysInit;
963 var a: Integer;
964 begin
965 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
966 gConsoleShow := False;
967 gChatShow := False;
968 Cons_Shown := False;
969 InputReady := False;
970 CPos := 1;
972 for a := 0 to High(MsgArray) do
973 with MsgArray[a] do
974 begin
975 Msg := '';
976 Time := 0;
977 end;
979 AddCommand('segfault', segfault, 'make segfault');
981 AddCommand('quit', SystemCommands);
982 AddCommand('exit', SystemCommands);
983 AddCommand('r_reset', SystemCommands);
984 AddCommand('r_maxfps', SystemCommands);
985 AddCommand('g_language', SystemCommands);
987 AddCommand('bind', BindCommands);
988 AddCommand('bindrep', BindCommands);
989 AddCommand('bindunrep', BindCommands);
990 AddCommand('bindlist', BindCommands);
991 AddCommand('unbind', BindCommands);
992 AddCommand('unbindall', BindCommands);
993 AddCommand('showkeyboard', BindCommands);
994 AddCommand('hidekeyboard', BindCommands);
995 AddCommand('togglemenu', BindCommands);
996 AddCommand('toggleconsole', BindCommands);
997 AddCommand('togglechat', BindCommands);
998 AddCommand('toggleteamchat', BindCommands);
1000 AddCommand('clear', ConsoleCommands, 'clear console');
1001 AddCommand('clearhistory', ConsoleCommands);
1002 AddCommand('showhistory', ConsoleCommands);
1003 AddCommand('commands', ConsoleCommands);
1004 AddCommand('time', ConsoleCommands);
1005 AddCommand('date', ConsoleCommands);
1006 AddCommand('echo', ConsoleCommands);
1007 AddCommand('dump', ConsoleCommands);
1008 AddCommand('exec', ConsoleCommands);
1009 AddCommand('writeconfig', ConsoleCommands);
1010 AddCommand('alias', ConsoleCommands);
1011 AddCommand('call', ConsoleCommands);
1012 AddCommand('ver', ConsoleCommands);
1013 AddCommand('version', ConsoleCommands);
1015 AddCommand('d_window', DebugCommands);
1016 AddCommand('d_sounds', DebugCommands);
1017 AddCommand('d_frames', DebugCommands);
1018 AddCommand('d_winmsg', DebugCommands);
1019 AddCommand('d_monoff', DebugCommands);
1020 AddCommand('d_botoff', DebugCommands);
1021 AddCommand('d_monster', DebugCommands);
1022 AddCommand('d_health', DebugCommands);
1023 AddCommand('d_player', DebugCommands);
1024 AddCommand('d_joy', DebugCommands);
1025 AddCommand('d_mem', DebugCommands);
1027 AddCommand('p1_name', PlayerSettingsCVars);
1028 AddCommand('p2_name', PlayerSettingsCVars);
1029 AddCommand('p1_color', PlayerSettingsCVars);
1030 AddCommand('p2_color', PlayerSettingsCVars);
1031 AddCommand('p1_model', PlayerSettingsCVars);
1032 AddCommand('p2_model', PlayerSettingsCVars);
1033 AddCommand('p1_team', PlayerSettingsCVars);
1034 AddCommand('p2_team', PlayerSettingsCVars);
1036 AddCommand('g_max_particles', GameCVars);
1037 AddCommand('g_max_shells', GameCVars);
1038 AddCommand('g_max_gibs', GameCVars);
1039 AddCommand('g_max_corpses', GameCVars);
1040 AddCommand('g_gamemode', GameCVars);
1041 AddCommand('g_friendlyfire', GameCVars);
1042 AddCommand('g_friendly_hit_trace', GameCVars);
1043 AddCommand('g_friendly_hit_projectile', GameCVars);
1044 AddCommand('g_friendly_absorb_damage', GameCVars);
1045 AddCommand('g_weaponstay', GameCVars);
1046 AddCommand('g_allow_exit', GameCVars);
1047 AddCommand('g_dm_keys', GameCVars);
1048 AddCommand('g_allow_monsters', GameCVars);
1049 AddCommand('g_allow_dropflag', GameCVars);
1050 AddCommand('g_throw_flag', GameCVars);
1051 AddCommand('g_bot_vsmonsters', GameCVars);
1052 AddCommand('g_bot_vsplayers', GameCVars);
1053 AddCommand('g_scorelimit', GameCVars);
1054 AddCommand('g_timelimit', GameCVars);
1055 AddCommand('g_maxlives', GameCVars);
1056 AddCommand('g_warmup_time', GameCVars);
1057 AddCommand('g_spawn_invul', GameCVars);
1058 AddCommand('g_item_respawn_time', GameCVars);
1059 AddCommand('sv_intertime', GameCVars);
1061 AddCommand('sv_name', NetServerCVars);
1062 AddCommand('sv_passwd', NetServerCVars);
1063 AddCommand('sv_maxplrs', NetServerCVars);
1064 AddCommand('sv_public', NetServerCVars);
1065 AddCommand('sv_port', NetServerCVars);
1067 AddCommand('pause', GameCommands);
1068 AddCommand('endgame', GameCommands);
1069 AddCommand('restart', GameCommands);
1070 AddCommand('addbot', GameCommands);
1071 AddCommand('bot_add', GameCommands);
1072 AddCommand('bot_addlist', GameCommands);
1073 AddCommand('bot_addred', GameCommands);
1074 AddCommand('bot_addblue', GameCommands);
1075 AddCommand('bot_removeall', GameCommands);
1076 AddCommand('chat', GameCommands);
1077 AddCommand('teamchat', GameCommands);
1078 AddCommand('game', GameCommands);
1079 AddCommand('host', GameCommands);
1080 AddCommand('map', GameCommands);
1081 AddCommand('nextmap', GameCommands);
1082 AddCommand('endmap', GameCommands);
1083 AddCommand('goodbye', GameCommands);
1084 AddCommand('suicide', GameCommands);
1085 AddCommand('spectate', GameCommands);
1086 AddCommand('ready', GameCommands);
1087 AddCommand('kick', GameCommands);
1088 AddCommand('kick_id', GameCommands);
1089 AddCommand('kick_pid', GameCommands);
1090 AddCommand('ban', GameCommands);
1091 AddCommand('ban_id', GameCommands);
1092 AddCommand('ban_pid', GameCommands);
1093 AddCommand('permban', GameCommands);
1094 AddCommand('permban_id', GameCommands);
1095 AddCommand('permban_pid', GameCommands);
1096 AddCommand('permban_ip', GameCommands);
1097 AddCommand('unban', GameCommands);
1098 AddCommand('connect', GameCommands);
1099 AddCommand('disconnect', GameCommands);
1100 AddCommand('reconnect', GameCommands);
1101 AddCommand('say', GameCommands);
1102 AddCommand('tell', GameCommands);
1103 AddCommand('centerprint', GameCommands);
1104 AddCommand('overtime', GameCommands);
1105 AddCommand('rcon_password', GameCommands);
1106 AddCommand('rcon', GameCommands);
1107 AddCommand('callvote', GameCommands);
1108 AddCommand('vote', GameCommands);
1109 AddCommand('clientlist', GameCommands);
1110 AddCommand('event', GameCommands);
1111 AddCommand('screenshot', GameCommands);
1112 AddCommand('weapnext', GameCommands);
1113 AddCommand('weapprev', GameCommands);
1114 AddCommand('weapon', GameCommands);
1115 AddCommand('dropflag', GameCommands);
1116 AddCommand('p1_weapnext', GameCommands);
1117 AddCommand('p1_weapprev', GameCommands);
1118 AddCommand('p1_weapon', GameCommands);
1119 AddCommand('p1_dropflag', GameCommands);
1120 AddCommand('p2_weapnext', GameCommands);
1121 AddCommand('p2_weapprev', GameCommands);
1122 AddCommand('p2_weapon', GameCommands);
1123 AddCommand('p2_dropflag', GameCommands);
1125 AddCommand('god', GameCheats);
1126 AddCommand('notarget', GameCheats);
1127 AddCommand('give', GameCheats); // "exit" too ;-)
1128 AddCommand('open', GameCheats);
1129 AddCommand('fly', GameCheats);
1130 AddCommand('noclip', GameCheats);
1131 AddCommand('speedy', GameCheats);
1132 AddCommand('jumpy', GameCheats);
1133 AddCommand('noreload', GameCheats);
1134 AddCommand('aimline', GameCheats);
1135 AddCommand('automap', GameCheats);
1137 AddAction('jump', ACTION_JUMP);
1138 AddAction('moveleft', ACTION_MOVELEFT);
1139 AddAction('moveright', ACTION_MOVERIGHT);
1140 AddAction('lookup', ACTION_LOOKUP);
1141 AddAction('lookdown', ACTION_LOOKDOWN);
1142 AddAction('attack', ACTION_ATTACK);
1143 AddAction('scores', ACTION_SCORES);
1144 AddAction('activate', ACTION_ACTIVATE);
1145 AddAction('strafe', ACTION_STRAFE);
1147 WhitelistCommand('say');
1148 WhitelistCommand('tell');
1149 WhitelistCommand('overtime');
1150 WhitelistCommand('ready');
1151 WhitelistCommand('map');
1152 WhitelistCommand('nextmap');
1153 WhitelistCommand('endmap');
1154 WhitelistCommand('restart');
1155 WhitelistCommand('kick');
1156 WhitelistCommand('kick_pid');
1157 WhitelistCommand('ban');
1158 WhitelistCommand('ban_pid');
1159 WhitelistCommand('centerprint');
1161 WhitelistCommand('addbot');
1162 WhitelistCommand('bot_add');
1163 WhitelistCommand('bot_addred');
1164 WhitelistCommand('bot_addblue');
1165 WhitelistCommand('bot_removeall');
1167 WhitelistCommand('g_gamemode');
1168 WhitelistCommand('g_friendlyfire');
1169 WhitelistCommand('g_friendly_hit_trace');
1170 WhitelistCommand('g_friendly_hit_projectile');
1171 WhitelistCommand('g_friendly_absorb_damage');
1172 WhitelistCommand('g_weaponstay');
1173 WhitelistCommand('g_allow_exit');
1174 WhitelistCommand('g_dm_keys');
1175 WhitelistCommand('g_allow_monsters');
1176 WhitelistCommand('g_bot_vsmonsters');
1177 WhitelistCommand('g_bot_vsplayers');
1178 WhitelistCommand('g_scorelimit');
1179 WhitelistCommand('g_timelimit');
1180 WhitelistCommand('g_maxlives');
1181 WhitelistCommand('g_warmup_time');
1182 WhitelistCommand('g_spawn_invul');
1183 WhitelistCommand('g_item_respawn_time');
1185 g_Console_ResetBinds;
1186 g_Console_ReadConfig(gConfigScript);
1187 g_Console_ReadConfig(autoexecScript);
1188 gParsingBinds := False;
1189 end;
1191 procedure g_Console_Init;
1192 begin
1193 g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
1194 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
1195 g_Console_Add('');
1196 end;
1198 procedure g_Console_Update;
1199 var
1200 a, b, Step: Integer;
1201 begin
1202 if Cons_Shown then
1203 begin
1204 Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep));
1205 if gConsoleShow then
1206 begin
1207 (* Open animation *)
1208 Cons_Y := Min(Cons_Y + Step, 0);
1209 InputReady := True
1210 end
1211 else
1212 begin
1213 (* Close animation *)
1214 Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight));
1215 Cons_Shown := Cons_Y > -Floor(gScreenHeight * ConsoleHeight);
1216 InputReady := False
1217 end;
1219 if gChatShow then
1220 InputReady := True
1221 end;
1223 a := 0;
1224 while a <= High(MsgArray) do
1225 begin
1226 if MsgArray[a].Time > 0 then
1227 begin
1228 if MsgArray[a].Time = 1 then
1229 begin
1230 if a < High(MsgArray) then
1231 begin
1232 for b := a to High(MsgArray)-1 do
1233 MsgArray[b] := MsgArray[b+1];
1235 MsgArray[High(MsgArray)].Time := 0;
1237 a := a - 1;
1238 end;
1239 end
1240 else
1241 Dec(MsgArray[a].Time);
1242 end;
1244 a := a + 1;
1245 end;
1246 end;
1249 procedure drawConsoleText ();
1250 var
1251 CWidth, CHeight: Byte;
1252 ty: Integer;
1253 sp, ep: LongWord;
1254 skip: Integer;
1256 procedure putLine (sp, ep: LongWord);
1257 var
1258 p: LongWord;
1259 wdt, cw: Integer;
1260 begin
1261 p := sp;
1262 wdt := 0;
1263 while p <> ep do
1264 begin
1265 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1266 if wdt+cw > gScreenWidth-8 then break;
1267 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1268 Inc(wdt, cw);
1269 cbufNext(p);
1270 end;
1271 if p <> ep then putLine(p, ep); // do rest of the line first
1272 // now print our part
1273 if skip = 0 then
1274 begin
1275 ep := p;
1276 p := sp;
1277 wdt := 2;
1278 while p <> ep do
1279 begin
1280 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1281 e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
1282 Inc(wdt, cw);
1283 cbufNext(p);
1284 end;
1285 Dec(ty, CHeight);
1286 end
1287 else
1288 begin
1289 Dec(skip);
1290 end;
1291 end;
1293 begin
1294 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1295 ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y);
1296 skip := conSkipLines;
1297 cbufLastLine(sp, ep);
1298 repeat
1299 putLine(sp, ep);
1300 if ty+CHeight <= 0 then break;
1301 until not cbufLineUp(sp, ep);
1302 end;
1304 procedure g_Console_Draw(MessagesOnly: Boolean = False);
1305 var
1306 CWidth, CHeight: Byte;
1307 mfW, mfH: Word;
1308 a, b, offset_y: Integer;
1309 begin
1310 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1312 if ChatTop and gChatShow then
1313 offset_y := CHeight
1314 else
1315 offset_y := 0;
1317 for a := 0 to High(MsgArray) do
1318 if MsgArray[a].Time > 0 then
1319 e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True);
1321 if MessagesOnly then Exit;
1323 if gChatShow then
1324 begin
1325 if ChatTop then
1326 offset_y := 0
1327 else
1328 offset_y := gScreenHeight - CHeight - 1;
1329 if gChatTeam then
1330 begin
1331 e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True);
1332 e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
1333 end
1334 else
1335 begin
1336 e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True);
1337 e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
1338 end
1339 end;
1341 if not Cons_Shown then
1342 Exit;
1344 if gDebugMode then
1345 begin
1346 e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
1347 a := (gScreenWidth - 2*mfW) div 2;
1348 b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2;
1349 e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
1350 _RGB(128, 0, 0), 2.0);
1351 end;
1353 e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight));
1354 e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont);
1356 drawConsoleText();
1357 (*
1358 if ConsoleHistory <> nil then
1359 begin
1360 b := 0;
1361 if CHeight > 0 then
1362 if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
1363 b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
1365 b := Max(b-Offset, 0);
1366 d := Max(High(ConsoleHistory)-Offset, 0);
1368 c := 2;
1369 for a := d downto b do
1370 begin
1371 e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
1372 c := c + 1;
1373 end;
1374 end;
1375 *)
1377 e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont);
1378 end;
1380 procedure g_Console_Char(C: AnsiChar);
1381 begin
1382 if InputReady and (gConsoleShow or gChatShow) then
1383 begin
1384 Insert(C, Line, CPos);
1385 CPos := CPos + 1;
1386 end
1387 end;
1390 var
1391 tcomplist: array of AnsiString = nil;
1392 tcompidx: array of Integer = nil;
1394 procedure Complete ();
1395 var
1396 i, c: Integer;
1397 tused: Integer;
1398 ll, lpfx, cmd: AnsiString;
1399 begin
1400 if (Length(Line) = 0) then
1401 begin
1402 g_Console_Add('');
1403 for i := 0 to High(commands) do
1404 begin
1405 // hidden commands are hidden when cheats aren't enabled
1406 if commands[i].hidden and not conIsCheatsEnabled then continue;
1407 if (Length(commands[i].help) > 0) then
1408 begin
1409 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1410 end
1411 else
1412 begin
1413 g_Console_Add(' '+commands[i].cmd);
1414 end;
1415 end;
1416 exit;
1417 end;
1419 ll := LowerCase(Line);
1420 lpfx := '';
1422 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
1423 begin
1424 ll := Copy(ll, 0, Length(ll)-1);
1425 for i := 0 to High(commands) do
1426 begin
1427 // hidden commands are hidden when cheats aren't enabled
1428 if commands[i].hidden and not conIsCheatsEnabled then continue;
1429 if (commands[i].cmd = ll) then
1430 begin
1431 if (Length(commands[i].help) > 0) then
1432 begin
1433 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1434 end;
1435 end;
1436 end;
1437 exit;
1438 end;
1440 // build completion list
1441 tused := 0;
1442 for i := 0 to High(commands) do
1443 begin
1444 // hidden commands are hidden when cheats aren't enabled
1445 if commands[i].hidden and not conIsCheatsEnabled then continue;
1446 cmd := commands[i].cmd;
1447 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
1448 begin
1449 if (tused = Length(tcomplist)) then
1450 begin
1451 SetLength(tcomplist, Length(tcomplist)+128);
1452 SetLength(tcompidx, Length(tcompidx)+128);
1453 end;
1454 tcomplist[tused] := cmd;
1455 tcompidx[tused] := i;
1456 Inc(tused);
1457 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
1458 end;
1459 end;
1461 // get longest prefix
1462 for i := 0 to tused-1 do
1463 begin
1464 cmd := tcomplist[i];
1465 for c := 1 to Length(lpfx) do
1466 begin
1467 if (c > Length(cmd)) then break;
1468 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
1469 end;
1470 end;
1472 if (tused = 0) then exit;
1474 if (tused = 1) then
1475 begin
1476 Line := tcomplist[0]+' ';
1477 CPos := Length(Line)+1;
1478 end
1479 else
1480 begin
1481 // has longest prefix?
1482 if (Length(lpfx) > Length(ll)) then
1483 begin
1484 Line := lpfx;
1485 CPos:= Length(Line)+1;
1486 end
1487 else
1488 begin
1489 g_Console_Add('');
1490 for i := 0 to tused-1 do
1491 begin
1492 if (Length(commands[tcompidx[i]].help) > 0) then
1493 begin
1494 g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
1495 end
1496 else
1497 begin
1498 g_Console_Add(' '+tcomplist[i]);
1499 end;
1500 end;
1501 end;
1502 end;
1503 end;
1506 procedure g_Console_Control(K: Word);
1507 begin
1508 case K of
1509 IK_BACKSPACE:
1510 if (Length(Line) > 0) and (CPos > 1) then
1511 begin
1512 Delete(Line, CPos-1, 1);
1513 CPos := CPos-1;
1514 end;
1515 IK_DELETE:
1516 if (Length(Line) > 0) and (CPos <= Length(Line)) then
1517 Delete(Line, CPos, 1);
1518 IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
1519 if CPos > 1 then
1520 CPos := CPos - 1;
1521 IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
1522 if CPos <= Length(Line) then
1523 CPos := CPos + 1;
1524 IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
1525 begin
1526 if gConsoleShow then
1527 g_Console_Process(Line)
1528 else
1529 if gChatShow then
1530 begin
1531 if (Length(Line) > 0) and g_Game_IsNet then
1532 begin
1533 if gChatTeam then
1534 begin
1535 if g_Game_IsClient then
1536 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
1537 else
1538 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1539 NET_CHAT_TEAM, gPlayer1Settings.Team);
1540 end
1541 else
1542 begin
1543 if g_Game_IsClient then
1544 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
1545 else
1546 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1547 NET_CHAT_PLAYER);
1548 end;
1549 end;
1551 Line := '';
1552 CPos := 1;
1553 gJustChatted := True;
1554 g_Console_Chat_Switch;
1555 InputReady := False;
1556 end;
1557 end;
1558 IK_TAB:
1559 if not gChatShow then
1560 Complete();
1561 IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
1562 if not gChatShow then
1563 if (CommandHistory <> nil) and
1564 (CmdIndex < Length(CommandHistory)) then
1565 begin
1566 if CmdIndex < Length(CommandHistory)-1 then
1567 CmdIndex := CmdIndex + 1;
1568 Line := CommandHistory[CmdIndex];
1569 CPos := Length(Line) + 1;
1570 end;
1571 IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
1572 if not gChatShow then
1573 if (CommandHistory <> nil) and
1574 (CmdIndex <= Length(CommandHistory)) then
1575 begin
1576 if CmdIndex > 0 then
1577 CmdIndex := CmdIndex - 1;
1578 Line := CommandHistory[CmdIndex];
1579 Cpos := Length(Line) + 1;
1580 end;
1581 IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
1582 if not gChatShow then Inc(conSkipLines);
1583 IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
1584 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
1585 IK_HOME, IK_KPHOME:
1586 CPos := 1;
1587 IK_END, IK_KPEND:
1588 CPos := Length(Line) + 1;
1589 IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
1590 IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, (*IK_EQUALS,*)
1591 IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
1592 (* see TEXTINPUT event *)
1593 end
1594 end;
1596 function GetStr(var Str: AnsiString): AnsiString;
1597 var
1598 a, b: Integer;
1599 begin
1600 Result := '';
1601 if Str[1] = '"' then
1602 begin
1603 for b := 1 to Length(Str) do
1604 if (b = Length(Str)) or (Str[b+1] = '"') then
1605 begin
1606 Result := Copy(Str, 2, b-1);
1607 Delete(Str, 1, b+1);
1608 Str := Trim(Str);
1609 Exit;
1610 end;
1611 end;
1613 for a := 1 to Length(Str) do
1614 if (a = Length(Str)) or (Str[a+1] = ' ') then
1615 begin
1616 Result := Copy(Str, 1, a);
1617 Delete(Str, 1, a+1);
1618 Str := Trim(Str);
1619 Exit;
1620 end;
1621 end;
1623 function ParseString(Str: AnsiString): SSArray;
1624 begin
1625 Result := nil;
1627 Str := Trim(Str);
1629 if Str = '' then
1630 Exit;
1632 while Str <> '' do
1633 begin
1634 SetLength(Result, Length(Result)+1);
1635 Result[High(Result)] := GetStr(Str);
1636 end;
1637 end;
1639 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
1641 procedure conmsg (s: AnsiString);
1642 var
1643 a: Integer;
1644 begin
1645 if length(s) = 0 then exit;
1646 for a := 0 to High(MsgArray) do
1647 begin
1648 with MsgArray[a] do
1649 begin
1650 if Time = 0 then
1651 begin
1652 Msg := s;
1653 Time := MsgTime;
1654 exit;
1655 end;
1656 end;
1657 end;
1658 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1659 with MsgArray[High(MsgArray)] do
1660 begin
1661 Msg := L;
1662 Time := MsgTime;
1663 end;
1664 end;
1666 var
1667 f: Integer;
1668 begin
1669 // put it to console
1670 cbufPut(L);
1671 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1673 // now show 'em out of console too
1674 show := show and gAllowConsoleMessages;
1675 if show and gShowMessages then
1676 begin
1677 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1678 while length(L) > 0 do
1679 begin
1680 f := Pos(#10, L);
1681 if f <= 0 then f := length(L)+1;
1682 conmsg(Copy(L, 1, f-1));
1683 Delete(L, 1, f);
1684 end;
1685 end;
1687 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1688 //ConsoleHistory[High(ConsoleHistory)] := L;
1690 (*
1691 {$IFDEF HEADLESS}
1692 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1693 {$ENDIF}
1694 *)
1695 end;
1698 var
1699 consolewriterLastWasEOL: Boolean = false;
1701 procedure consolewriter (constref buf; len: SizeUInt);
1702 var
1703 b: PByte;
1704 begin
1705 if (len < 1) then exit;
1706 b := PByte(@buf);
1707 consolewriterLastWasEOL := (b[len-1] = 13) or (b[len-1] = 10);
1708 while (len > 0) do
1709 begin
1710 if (b[0] <> 13) and (b[0] <> 10) then
1711 begin
1712 cbufPut(AnsiChar(b[0]));
1713 end
1714 else
1715 begin
1716 if (len > 1) and (b[0] = 13) then begin len -= 1; b += 1; end;
1717 cbufPut(#10);
1718 end;
1719 len -= 1;
1720 b += 1;
1721 end;
1722 end;
1725 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1726 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1727 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1728 procedure conwriteln (const s: AnsiString; show: Boolean=false);
1729 begin
1730 g_Console_Add(s, show);
1731 end;
1734 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
1735 begin
1736 if show then
1737 begin
1738 g_Console_Add(formatstrf(s, args), true);
1739 end
1740 else
1741 begin
1742 consolewriterLastWasEOL := false;
1743 formatstrf(s, args, consolewriter);
1744 if not consolewriterLastWasEOL then cbufPut(#10);
1745 end;
1746 end;
1749 procedure g_Console_Clear();
1750 begin
1751 //ConsoleHistory := nil;
1752 cbufClear();
1753 conSkipLines := 0;
1754 end;
1756 procedure AddToHistory(L: AnsiString);
1757 var
1758 len: Integer;
1759 begin
1760 len := Length(CommandHistory);
1762 if (len = 0) or
1763 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1764 begin
1765 SetLength(CommandHistory, len+1);
1766 CommandHistory[len] := L;
1767 end;
1769 CmdIndex := Length(CommandHistory);
1770 end;
1772 function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
1773 var
1774 Arr: SSArray;
1775 i: Integer;
1776 begin
1777 Result := True;
1779 Arr := nil;
1781 if Trim(C) = '' then
1782 Exit;
1784 Arr := ParseString(C);
1785 if Arr = nil then
1786 Exit;
1788 for i := 0 to High(Whitelist) do
1789 if Whitelist[i] = LowerCase(Arr[0]) then
1790 Result := False;
1791 end;
1793 procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
1794 var
1795 Arr: SSArray;
1796 i: Integer;
1797 begin
1798 Arr := nil;
1800 if Trim(L) = '' then
1801 Exit;
1803 conSkipLines := 0; // "unscroll"
1805 if L = 'goobers' then
1806 begin
1807 Line := '';
1808 CPos := 1;
1809 gCheats := true;
1810 g_Console_Add('Your memory serves you well.');
1811 exit;
1812 end;
1814 if not quiet then
1815 begin
1816 g_Console_Add('> '+L);
1817 Line := '';
1818 CPos := 1;
1819 end;
1821 Arr := ParseString(L);
1822 if Arr = nil then
1823 Exit;
1825 if commands = nil then
1826 Exit;
1828 if not quiet then
1829 AddToHistory(L);
1831 for i := 0 to High(commands) do
1832 begin
1833 if commands[i].cmd = LowerCase(Arr[0]) then
1834 begin
1835 if commands[i].action >= 0 then
1836 begin
1837 gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
1838 exit
1839 end;
1840 if assigned(commands[i].procEx) then
1841 begin
1842 commands[i].procEx(@commands[i], Arr);
1843 exit
1844 end;
1845 if assigned(commands[i].proc) then
1846 begin
1847 commands[i].proc(Arr);
1848 exit
1849 end
1850 end
1851 end;
1853 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1854 end;
1857 function g_Console_Interactive: Boolean;
1858 begin
1859 Result := gConsoleShow
1860 end;
1862 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
1863 begin
1864 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1865 ASSERT(key >= 0);
1866 ASSERT(key < e_MaxInputKeys);
1867 if key > 0 then
1868 begin
1869 gInputBinds[key].rep := rep;
1870 gInputBinds[key].down := ParseAlias(down);
1871 gInputBinds[key].up := ParseAlias(up);
1872 end;
1873 g_Console_WriteGameConfig();
1874 end;
1876 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
1878 function EqualsCommandLists (a, b: SSArray): Boolean;
1879 var i, len: Integer;
1880 begin
1881 result := False;
1882 len := Length(a);
1883 if len = Length(b) then
1884 begin
1885 i := 0;
1886 while (i < len) and (a[i] = b[i]) do inc(i);
1887 if i >= len then
1888 result := True
1889 end
1890 end;
1892 begin
1893 ASSERT(key >= 0);
1894 ASSERT(key < e_MaxInputKeys);
1895 result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
1896 end;
1898 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
1899 var i: Integer;
1900 begin
1901 ASSERT(n >= 1);
1902 result := 0;
1903 if commands = nil then Exit;
1904 i := 0;
1905 while (n >= 1) and (i < e_MaxInputKeys) do
1906 begin
1907 if g_Console_MatchBind(i, down, up) then
1908 begin
1909 result := i;
1910 dec(n)
1911 end;
1912 inc(i)
1913 end;
1914 if n >= 1 then
1915 result := 0
1916 end;
1918 function g_Console_Action (action: Integer): Boolean;
1919 var i, len: Integer;
1920 begin
1921 ASSERT(action >= FIRST_ACTION);
1922 ASSERT(action <= LAST_ACTION);
1923 i := 0;
1924 len := Length(gPlayerAction);
1925 while (i < len) and (not gPlayerAction[i, action]) do inc(i);
1926 Result := i < len
1927 end;
1929 function BindsAllowed (key: Integer): Boolean;
1930 begin
1931 Result := False;
1932 if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
1933 begin
1934 if gChatShow then
1935 Result := g_Console_MatchBind(key, 'togglemenu') or
1936 g_Console_MatchBind(key, 'showkeyboard') or
1937 g_Console_MatchBind(key, 'hidekeyboard')
1938 else if gConsoleShow or (g_ActiveWindow <> nil) or (gGameSettings.GameType = GT_NONE) then
1939 Result := g_Console_MatchBind(key, 'togglemenu') or
1940 g_Console_MatchBind(key, 'toggleconsole') or
1941 g_Console_MatchBind(key, 'showkeyboard') or
1942 g_Console_MatchBind(key, 'hidekeyboard')
1943 else (* in game *)
1944 Result := True
1945 end
1946 end;
1948 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
1949 var i: Integer;
1950 begin
1951 if BindsAllowed(key) then
1952 begin
1953 if down then
1954 for i := 0 to High(gInputBinds[key].down) do
1955 g_Console_Process(gInputBinds[key].down[i], True)
1956 else
1957 for i := 0 to High(gInputBinds[key].up) do
1958 g_Console_Process(gInputBinds[key].up[i], True)
1959 end;
1960 if down and not menu_toggled then
1961 KeyPress(key);
1962 menu_toggled := False
1963 end;
1965 procedure g_Console_ProcessBindRepeat (key: Integer);
1966 var i: Integer;
1967 begin
1968 if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
1969 begin
1970 KeyPress(key); // key repeat in menus and shit
1971 Exit;
1972 end;
1973 if BindsAllowed(key) and gInputBinds[key].rep then
1974 begin
1975 for i := 0 to High(gInputBinds[key].down) do
1976 g_Console_Process(gInputBinds[key].down[i], True);
1977 end;
1978 end;
1980 procedure g_Console_ResetBinds;
1981 var i: Integer;
1982 begin
1983 for i := 0 to e_MaxInputKeys - 1 do
1984 g_Console_BindKey(i, '', '');
1986 g_Console_BindKey(IK_GRAVE, 'toggleconsole');
1987 g_Console_BindKey(IK_ESCAPE, 'togglemenu');
1988 g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
1989 g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
1990 g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
1991 g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
1992 g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
1993 g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
1994 g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
1995 g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
1996 g_Console_BindKey(IK_E, 'p1_weapnext', '', True);
1997 g_Console_BindKey(IK_Q, 'p1_weapprev', '', True);
1998 g_Console_BindKey(IK_R, 'p1_dropflag', '');
1999 g_Console_BindKey(IK_1, 'p1_weapon 1');
2000 g_Console_BindKey(IK_2, 'p1_weapon 2');
2001 g_Console_BindKey(IK_3, 'p1_weapon 3');
2002 g_Console_BindKey(IK_4, 'p1_weapon 4');
2003 g_Console_BindKey(IK_5, 'p1_weapon 5');
2004 g_Console_BindKey(IK_6, 'p1_weapon 6');
2005 g_Console_BindKey(IK_7, 'p1_weapon 7');
2006 g_Console_BindKey(IK_8, 'p1_weapon 8');
2007 g_Console_BindKey(IK_9, 'p1_weapon 9');
2008 g_Console_BindKey(IK_0, 'p1_weapon 10');
2009 g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
2010 g_Console_BindKey(IK_T, 'togglechat');
2011 g_Console_BindKey(IK_Y, 'toggleteamchat');
2012 g_Console_BindKey(IK_F11, 'screenshot');
2013 g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
2014 g_Console_BindKey(IK_PAUSE, 'pause');
2015 g_Console_BindKey(IK_F1, 'vote');
2017 (* for i := 0 to e_MaxJoys - 1 do *)
2018 for i := 0 to 1 do
2019 begin
2020 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
2021 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
2022 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
2023 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
2024 g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
2025 g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
2026 g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
2027 g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
2028 g_Console_BindKey(e_JoyButtonToKey(i, 1), 'p' + IntToStr(i mod 2 + 1) + '_weapnext', '', True);
2029 g_Console_BindKey(e_JoyButtonToKey(i, 4), 'p' + IntToStr(i mod 2 + 1) + '_weapprev', '', True);
2030 g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
2031 end;
2033 g_Console_BindKey(VK_ESCAPE, 'togglemenu');
2034 g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
2035 g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
2036 g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
2037 g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
2038 g_Console_BindKey(VK_UP, '+lookup', '-lookup');
2039 g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
2040 g_Console_BindKey(VK_JUMP, '+jump', '-jump');
2041 g_Console_BindKey(VK_FIRE, '+attack', '-attack');
2042 g_Console_BindKey(VK_OPEN, '+activate', '-activate');
2043 g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
2044 g_Console_BindKey(VK_NEXT, 'weapnext', '', True);
2045 g_Console_BindKey(VK_PREV, 'weapprev', '', True);
2046 g_Console_BindKey(VK_0, 'weapon 1');
2047 g_Console_BindKey(VK_1, 'weapon 2');
2048 g_Console_BindKey(VK_2, 'weapon 3');
2049 g_Console_BindKey(VK_3, 'weapon 4');
2050 g_Console_BindKey(VK_4, 'weapon 5');
2051 g_Console_BindKey(VK_5, 'weapon 6');
2052 g_Console_BindKey(VK_6, 'weapon 7');
2053 g_Console_BindKey(VK_7, 'weapon 8');
2054 g_Console_BindKey(VK_8, 'weapon 9');
2055 g_Console_BindKey(VK_9, 'weapon 10');
2056 g_Console_BindKey(VK_A, 'weapon 11');
2057 g_Console_BindKey(VK_CHAT, 'togglechat');
2058 g_Console_BindKey(VK_TEAM, 'toggleteamchat');
2059 g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
2060 g_Console_BindKey(VK_PRINTSCR, 'screenshot');
2061 g_Console_BindKey(VK_STATUS, '+scores', '-scores');
2062 g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
2063 g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
2064 end;
2066 procedure g_Console_ReadConfig (filename: String);
2067 var f: TextFile; s: AnsiString; i, len: Integer;
2068 begin
2069 e_LogWritefln('g_Console_ReadConfig (1) "%s"', [filename]);
2070 if e_FindResource(ConfigDirs, filename, false) = true then
2071 begin
2072 e_LogWritefln('g_Console_ReadConfig (2) "%s"', [filename]);
2073 AssignFile(f, filename);
2074 Reset(f);
2075 while not EOF(f) do
2076 begin
2077 ReadLn(f, s);
2078 len := Length(s);
2079 if len > 0 then
2080 begin
2081 i := 1;
2082 (* skip spaces *)
2083 while (i <= len) and (s[i] <= ' ') do inc(i);
2084 (* skip comments *)
2085 if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
2086 g_Console_Process(s, True);
2087 end
2088 end;
2089 CloseFile(f);
2090 end
2091 end;
2093 procedure g_Console_WriteConfig (filename: String);
2094 var f: TextFile; i, j: Integer;
2096 procedure WriteFlag(name: string; flag: LongWord);
2097 begin
2098 WriteLn(f, name, IfThen(LongBool(gsGameFlags and flag), 1, 0));
2099 end;
2101 function FormatTeam(team: Byte): string;
2102 begin
2103 if team = TEAM_BLUE then
2104 result := 'blue'
2105 else
2106 result := 'red';
2107 end;
2109 begin
2110 AssignFile(f, filename);
2111 Rewrite(f);
2112 WriteLn(f, '// ' + configComment);
2114 // binds
2115 WriteLn(f, 'unbindall');
2116 for i := 0 to e_MaxInputKeys - 1 do
2117 if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
2118 begin
2119 Write(f, 'bind ', e_KeyNames[i], ' ', QuoteStr(GetCommandString(gInputBinds[i].down)));
2120 if Length(gInputBinds[i].down) = 0 then
2121 Write(f, '""');
2122 if Length(gInputBinds[i].up) > 0 then
2123 Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up)));
2124 WriteLn(f, '');
2125 if gInputBinds[i].rep then
2126 WriteLn(f, 'bindrep ', e_KeyNames[i]);
2127 end;
2129 // lang
2130 if gAskLanguage then
2131 WriteLn(f, 'g_language ask')
2132 else
2133 WriteLn(f, 'g_language ', gLanguage);
2135 // net server
2136 WriteLn(f, 'sv_name ', QuoteStr(NetServerName));
2137 WriteLn(f, 'sv_passwd ', QuoteStr(NetPassword));
2138 WriteLn(f, 'sv_maxplrs ', NetMaxClients);
2139 WriteLn(f, 'sv_port ', NetPort);
2140 WriteLn(f, 'sv_public ', IfThen(NetUseMaster, 1, 0));
2142 // game settings
2143 WriteLn(f, 'g_max_particles ', g_GFX_GetMax());
2144 WriteLn(f, 'g_max_shells ', g_Shells_GetMax());
2145 WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax());
2146 WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax());
2147 WriteLn(f, 'sv_intertime ', gDefInterTime);
2149 // gameplay settings
2150 WriteLn(f, 'g_gamemode ', gsGameMode);
2151 WriteLn(f, 'g_scorelimit ', gsGoalLimit);
2152 WriteLn(f, 'g_timelimit ', gsTimeLimit);
2153 WriteLn(f, 'g_maxlives ', gsMaxLives);
2154 WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);
2155 WriteLn(f, 'g_spawn_invul ', gsSpawnInvul);
2156 WriteLn(f, 'g_warmup_time ', gsWarmupTime);
2158 WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE);
2159 WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE);
2160 WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE);
2161 WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT);
2162 WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS);
2163 WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);
2164 WriteFlag('g_throw_flag ', GAME_OPTION_THROWFLAG);
2165 WriteFlag('g_dm_keys ', GAME_OPTION_DMKEYS);
2166 WriteFlag('g_weaponstay ', GAME_OPTION_WEAPONSTAY);
2167 WriteFlag('g_bot_vsmonsters ', GAME_OPTION_BOTVSMONSTER);
2168 WriteFlag('g_bot_vsplayers ', GAME_OPTION_BOTVSPLAYER);
2170 // players
2171 with gPlayer1Settings do
2172 begin
2173 WriteLn(f, 'p1_name ', QuoteStr(Name));
2174 WriteLn(f, 'p1_color ', Color.R, ' ', Color.G, ' ', Color.B);
2175 WriteLn(f, 'p1_model ', QuoteStr(Model));
2176 WriteLn(f, 'p1_team ', FormatTeam(Team));
2177 end;
2178 with gPlayer2Settings do
2179 begin
2180 WriteLn(f, 'p2_name ', QuoteStr(Name));
2181 WriteLn(f, 'p2_color ', Color.R, ' ', Color.G, ' ', Color.B);
2182 WriteLn(f, 'p2_model ', QuoteStr(Model));
2183 WriteLn(f, 'p2_team ', FormatTeam(Team));
2184 end;
2186 // all cvars
2187 for i := 0 to High(commands) do
2188 begin
2189 if not commands[i].cheat then
2190 begin
2191 if @commands[i].procEx = @boolVarHandler then
2192 begin
2193 if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
2194 WriteLn(f, commands[i].cmd, ' ', j)
2195 end
2196 else if @commands[i].procEx = @intVarHandler then
2197 begin
2198 WriteLn(f, commands[i].cmd, ' ', PInteger(commands[i].ptr)^)
2199 end
2200 else if @commands[i].procEx = @wordVarHandler then
2201 begin
2202 WriteLn(f, commands[i].cmd, ' ', PWord(commands[i].ptr)^)
2203 end
2204 else if @commands[i].procEx = @dwordVarHandler then
2205 begin
2206 WriteLn(f, commands[i].cmd, ' ', PCardinal(commands[i].ptr)^)
2207 end
2208 else if @commands[i].procEx = @singleVarHandler then
2209 begin
2210 WriteLn(f, commands[i].cmd, ' ', PVarSingle(commands[i].ptr).val^:0:6)
2211 end
2212 else if @commands[i].procEx = @strVarHandler then
2213 begin
2214 if Length(PAnsiString(commands[i].ptr)^) = 0 then
2215 WriteLn(f, commands[i].cmd, ' ""')
2216 else
2217 WriteLn(f, commands[i].cmd, ' ', QuoteStr(PAnsiString(commands[i].ptr)^))
2218 end
2219 end
2220 end;
2222 WriteLn(f, 'r_maxfps ', gMaxFPS);
2223 WriteLn(f, 'r_reset');
2224 CloseFile(f)
2225 end;
2227 procedure g_Console_WriteGameConfig;
2228 var s: AnsiString;
2229 begin
2230 if gParsingBinds = false then
2231 begin
2232 s := e_GetWriteableDir(ConfigDirs);
2233 g_Console_WriteConfig(e_CatPath(s, gConfigScript))
2234 end
2235 end;
2237 procedure Init;
2238 var i: Integer;
2239 begin
2240 conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border');
2241 conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size');
2242 conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency');
2243 conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
2244 {$IFDEF ANDROID}
2245 ChatTop := True;
2246 ConsoleHeight := 0.35;
2247 {$ELSE}
2248 ChatTop := False;
2249 ConsoleHeight := 0.5;
2250 {$ENDIF}
2251 ConsoleTrans := 0.1;
2252 ConsoleStep := 0.07;
2253 conRegVar('d_eres', @debug_e_res, '', '');
2254 for i := 1 to e_MaxJoys do
2255 conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '')
2256 end;
2258 initialization
2259 Init
2260 end.