DEADSOFTWARE

add cvar console_height
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_console;
19 interface
21 uses
22 utils; // for SSArray
24 const
25 ACTION_JUMP = 0;
26 ACTION_MOVELEFT = 1;
27 ACTION_MOVERIGHT = 2;
28 ACTION_LOOKDOWN = 3;
29 ACTION_LOOKUP = 4;
30 ACTION_ATTACK = 5;
31 ACTION_SCORES = 6;
32 ACTION_ACTIVATE = 7;
33 ACTION_STRAFE = 8;
34 ACTION_WEAPNEXT = 9;
35 ACTION_WEAPPREV = 10;
37 FIRST_ACTION = ACTION_JUMP;
38 LAST_ACTION = ACTION_WEAPPREV;
40 procedure g_Console_Init;
41 procedure g_Console_Update;
42 procedure g_Console_Draw;
43 procedure g_Console_Char (C: AnsiChar);
44 procedure g_Console_Control (K: Word);
45 procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
46 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
47 procedure g_Console_Clear;
48 function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
49 procedure g_Console_ReadConfig (filename: String);
50 procedure g_Console_WriteConfig (filename: String);
51 procedure g_Console_WriteGameConfig;
53 function g_Console_Interactive: Boolean;
54 function g_Console_Action (action: Integer): Boolean;
55 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
56 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
57 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
58 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
59 procedure g_Console_ResetBinds;
61 procedure conwriteln (const s: AnsiString; show: Boolean=false);
62 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
64 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
65 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
66 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
68 // <0: no arg; 0/1: true/false
69 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
71 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
72 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
75 var
76 gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
77 gChatShow: Boolean = false;
78 gChatTeam: Boolean = false;
79 gAllowConsoleMessages: Boolean = true;
80 gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
81 gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
82 gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
84 implementation
86 uses
87 g_textures, g_main, e_graphics, e_input, g_game,
88 SysUtils, g_basic, g_options, Math, g_touch,
89 g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
92 type
93 PCommand = ^TCommand;
95 TCmdProc = procedure (p: SSArray);
96 TCmdProcEx = procedure (me: PCommand; p: SSArray);
98 TCommand = record
99 cmd: AnsiString;
100 proc: TCmdProc;
101 procEx: TCmdProcEx;
102 help: AnsiString;
103 hidden: Boolean;
104 ptr: Pointer; // various data
105 msg: AnsiString; // message for var changes
106 cheat: Boolean;
107 action: Integer; // >= 0 for action commands
108 player: Integer; // used for action commands
109 end;
111 TAlias = record
112 name: AnsiString;
113 commands: SSArray;
114 end;
117 const
118 Step = 32;
119 Alpha = 25;
120 MsgTime = 144;
121 MaxScriptRecursion = 16;
123 DEBUG_STRING = 'DEBUG MODE';
125 var
126 ID: DWORD;
127 RecursionDepth: Word = 0;
128 RecursionLimitHit: Boolean = False;
129 Cons_Y: SmallInt;
130 ConsoleHeight: Single;
131 Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü?
132 Line: AnsiString;
133 CPos: Word;
134 //ConsoleHistory: SSArray;
135 CommandHistory: SSArray;
136 Whitelist: SSArray;
137 commands: Array of TCommand = nil;
138 Aliases: Array of TAlias = nil;
139 CmdIndex: Word;
140 conSkipLines: Integer = 0;
141 MsgArray: Array [0..4] of record
142 Msg: AnsiString;
143 Time: Word;
144 end;
146 gInputBinds: Array [0..e_MaxInputKeys - 1] of record
147 down, up: SSArray;
148 end;
149 menu_toggled: BOOLEAN; (* hack for menu controls *)
152 procedure g_Console_Switch;
153 begin
154 gChatShow := False;
155 gConsoleShow := not gConsoleShow;
156 Cons_Shown := True;
157 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
158 end;
160 procedure g_Console_Chat_Switch (Team: Boolean = False);
161 begin
162 if not g_Game_IsNet then Exit;
163 gConsoleShow := False;
164 gChatShow := not gChatShow;
165 gChatTeam := Team;
166 Line := '';
167 CPos := 1;
168 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
169 end;
171 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
172 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
173 var
174 pos: Integer = 1;
175 frac: Single = 1;
176 slen: Integer;
177 begin
178 result := false;
179 res := 0;
180 slen := Length(s);
181 while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
182 while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
183 if (pos > slen) then exit;
184 if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
185 // integral part
186 while (pos <= slen) do
187 begin
188 if (s[pos] < '0') or (s[pos] > '9') then break;
189 res := res*10+Byte(s[pos])-48;
190 Inc(pos);
191 end;
192 if (pos <= slen) then
193 begin
194 // must be a dot
195 if (s[pos] <> '.') then exit;
196 Inc(pos);
197 while (pos <= slen) do
198 begin
199 if (s[pos] < '0') or (s[pos] > '9') then break;
200 frac := frac/10;
201 res += frac*(Byte(s[pos])-48);
202 Inc(pos);
203 end;
204 end;
205 if (pos <= slen) then exit; // oops
206 result := true;
207 end;
210 // ////////////////////////////////////////////////////////////////////////// //
211 // <0: no arg; 0/1: true/false; 666: toggle
212 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
213 begin
214 if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
215 result := 0;
216 if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
217 (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
218 else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
219 (CompareText(p[idx], 't') = 0) then result := 666;
220 end;
223 procedure boolVarHandler (me: PCommand; p: SSArray);
224 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
225 var
226 old: Boolean;
227 begin
228 if (Length(p) > 2) then
229 begin
230 conwritefln('too many arguments to ''%s''', [p[0]]);
231 end
232 else
233 begin
234 old := flag;
235 case conGetBoolArg(p, 1) of
236 -1: begin end;
237 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
238 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
239 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
240 end;
241 if flag <> old then
242 g_Console_WriteGameConfig();
243 if (Length(msg) = 0) then msg := p[0] else msg += ':';
244 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
245 end;
246 end;
247 begin
248 binaryFlag(PBoolean(me.ptr)^, me.msg);
249 end;
252 procedure intVarHandler (me: PCommand; p: SSArray);
253 var
254 old: Integer;
255 begin
256 if (Length(p) <> 2) then
257 begin
258 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
259 end
260 else
261 begin
262 try
263 old := PInteger(me.ptr)^;
264 PInteger(me.ptr)^ := StrToInt(p[1]);
265 if PInteger(me.ptr)^ <> old then
266 g_Console_WriteGameConfig();
267 except
268 conwritefln('invalid integer value: "%s"', [p[1]]);
269 end;
270 end;
271 end;
274 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
275 var
276 f: Integer;
277 cp: PCommand;
278 begin
279 f := Length(commands);
280 SetLength(commands, f+1);
281 cp := @commands[f];
282 cp.cmd := LowerCase(conname);
283 cp.proc := nil;
284 cp.procEx := boolVarHandler;
285 cp.help := ahelp;
286 cp.hidden := ahidden;
287 cp.ptr := pvar;
288 cp.msg := amsg;
289 cp.cheat := acheat;
290 cp.action := -1;
291 cp.player := -1;
292 end;
295 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
296 var
297 f: Integer;
298 cp: PCommand;
299 begin
300 f := Length(commands);
301 SetLength(commands, f+1);
302 cp := @commands[f];
303 cp.cmd := LowerCase(conname);
304 cp.proc := nil;
305 cp.procEx := intVarHandler;
306 cp.help := ahelp;
307 cp.hidden := ahidden;
308 cp.ptr := pvar;
309 cp.msg := amsg;
310 cp.cheat := acheat;
311 cp.action := -1;
312 cp.player := -1;
313 end;
316 // ////////////////////////////////////////////////////////////////////////// //
317 type
318 PVarSingle = ^TVarSingle;
319 TVarSingle = record
320 val: PSingle;
321 min, max, def: Single; // default will be starting value
322 end;
325 procedure singleVarHandler (me: PCommand; p: SSArray);
326 var
327 pv: PVarSingle;
328 nv, old: Single;
329 msg: AnsiString;
330 begin
331 if (Length(p) > 2) then
332 begin
333 conwritefln('too many arguments to ''%s''', [me.cmd]);
334 exit;
335 end;
336 pv := PVarSingle(me.ptr);
337 old := pv.val^;
338 if (Length(p) = 2) then
339 begin
340 if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
341 if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
342 (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
343 (CompareText(p[1], 'ona') = 0) then
344 begin
345 pv.val^ := pv.def;
346 end
347 else
348 begin
349 if not conParseFloat(nv, p[1]) then
350 begin
351 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
352 exit;
353 end;
354 if (nv < pv.min) then nv := pv.min;
355 if (nv > pv.max) then nv := pv.max;
356 pv.val^ := nv;
357 end;
358 end;
359 if pv.val^ <> old then
360 g_Console_WriteGameConfig();
361 msg := me.msg;
362 if (Length(msg) = 0) then msg := me.cmd else msg += ':';
363 conwritefln('%s %s', [msg, pv.val^]);
364 end;
367 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
368 var
369 f: Integer;
370 cp: PCommand;
371 pv: PVarSingle;
372 begin
373 GetMem(pv, sizeof(TVarSingle));
374 pv.val := pvar;
375 pv.min := amin;
376 pv.max := amax;
377 pv.def := pvar^;
378 f := Length(commands);
379 SetLength(commands, f+1);
380 cp := @commands[f];
381 cp.cmd := LowerCase(conname);
382 cp.proc := nil;
383 cp.procEx := singleVarHandler;
384 cp.help := ahelp;
385 cp.hidden := ahidden;
386 cp.ptr := pv;
387 cp.msg := amsg;
388 cp.cheat := acheat;
389 cp.action := -1;
390 cp.player := -1;
391 end;
394 // ////////////////////////////////////////////////////////////////////////// //
395 function GetStrACmd(var Str: AnsiString): AnsiString;
396 var
397 a: Integer;
398 begin
399 Result := '';
400 for a := 1 to Length(Str) do
401 if (a = Length(Str)) or (Str[a+1] = ';') then
402 begin
403 Result := Copy(Str, 1, a);
404 Delete(Str, 1, a+1);
405 Str := Trim(Str);
406 Exit;
407 end;
408 end;
410 function ParseAlias(Str: AnsiString): SSArray;
411 begin
412 Result := nil;
414 Str := Trim(Str);
416 if Str = '' then
417 Exit;
419 while Str <> '' do
420 begin
421 SetLength(Result, Length(Result)+1);
422 Result[High(Result)] := GetStrACmd(Str);
423 end;
424 end;
426 procedure ConsoleCommands(p: SSArray);
427 var
428 cmd, s: AnsiString;
429 a, b: Integer;
430 (* F: TextFile; *)
431 begin
432 cmd := LowerCase(p[0]);
433 s := '';
435 if cmd = 'clear' then
436 begin
437 //ConsoleHistory := nil;
438 cbufClear();
439 conSkipLines := 0;
441 for a := 0 to High(MsgArray) do
442 with MsgArray[a] do
443 begin
444 Msg := '';
445 Time := 0;
446 end;
447 end;
449 if cmd = 'clearhistory' then
450 CommandHistory := nil;
452 if cmd = 'showhistory' then
453 if CommandHistory <> nil then
454 begin
455 g_Console_Add('');
456 for a := 0 to High(CommandHistory) do
457 g_Console_Add(' '+CommandHistory[a]);
458 end;
460 if cmd = 'commands' then
461 begin
462 g_Console_Add('');
463 g_Console_Add('commands list:');
464 for a := High(commands) downto 0 do
465 begin
466 if (Length(commands[a].help) > 0) then
467 begin
468 g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
469 end
470 else
471 begin
472 g_Console_Add(' '+commands[a].cmd);
473 end;
474 end;
475 end;
477 if cmd = 'time' then
478 g_Console_Add(TimeToStr(Now), True);
480 if cmd = 'date' then
481 g_Console_Add(DateToStr(Now), True);
483 if cmd = 'echo' then
484 if Length(p) > 1 then
485 begin
486 if p[1] = 'ololo' then
487 gCheats := True
488 else
489 begin
490 s := '';
491 for a := 1 to High(p) do
492 s := s + p[a] + ' ';
493 g_Console_Add(b_Text_Format(s), True);
494 end;
495 end
496 else
497 g_Console_Add('');
499 if cmd = 'dump' then
500 begin
501 (*
502 if ConsoleHistory <> nil then
503 begin
504 if Length(P) > 1 then
505 s := P[1]
506 else
507 s := GameDir+'/console.txt';
509 {$I-}
510 AssignFile(F, s);
511 Rewrite(F);
512 if IOResult <> 0 then
513 begin
514 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
515 CloseFile(F);
516 Exit;
517 end;
519 for a := 0 to High(ConsoleHistory) do
520 WriteLn(F, ConsoleHistory[a]);
522 CloseFile(F);
523 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
524 {$I+}
525 end;
526 *)
527 end;
529 if cmd = 'exec' then
530 begin
531 // exec <filename>
532 if Length(p) = 2 then
533 g_Console_ReadConfig(GameDir + '/' + p[1])
534 else
535 g_Console_Add('exec <script file>');
536 end;
538 if cmd = 'writeconfig' then
539 begin
540 // writeconfig <filename>
541 if Length(p) = 2 then
542 g_Console_WriteConfig(GameDir + '/' + p[1])
543 else
544 g_Console_Add('writeconfig <file>');
545 end;
547 if (cmd = 'ver') or (cmd = 'version') then
548 begin
549 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
550 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
551 conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
552 end;
554 if cmd = 'alias' then
555 begin
556 // alias [alias_name] [commands]
557 if Length(p) > 1 then
558 begin
559 for a := 0 to High(Aliases) do
560 if Aliases[a].name = p[1] then
561 begin
562 if Length(p) > 2 then
563 Aliases[a].commands := ParseAlias(p[2])
564 else
565 for b := 0 to High(Aliases[a].commands) do
566 g_Console_Add(Aliases[a].commands[b]);
567 Exit;
568 end;
569 SetLength(Aliases, Length(Aliases)+1);
570 a := High(Aliases);
571 Aliases[a].name := p[1];
572 if Length(p) > 2 then
573 Aliases[a].commands := ParseAlias(p[2])
574 else
575 for b := 0 to High(Aliases[a].commands) do
576 g_Console_Add(Aliases[a].commands[b]);
577 end else
578 for a := 0 to High(Aliases) do
579 if Aliases[a].commands <> nil then
580 g_Console_Add(Aliases[a].name);
581 end;
583 if cmd = 'call' then
584 begin
585 // call <alias_name>
586 if Length(p) > 1 then
587 begin
588 if Aliases = nil then
589 Exit;
590 for a := 0 to High(Aliases) do
591 if Aliases[a].name = p[1] then
592 begin
593 if Aliases[a].commands <> nil then
594 begin
595 // with this system proper endless loop detection seems either impossible
596 // or very dirty to implement, so let's have this instead
597 // prevents endless loops
598 for b := 0 to High(Aliases[a].commands) do
599 begin
600 Inc(RecursionDepth);
601 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
602 if not RecursionLimitHit then
603 g_Console_Process(Aliases[a].commands[b], True);
604 Dec(RecursionDepth);
605 end;
606 if (RecursionDepth = 0) and RecursionLimitHit then
607 begin
608 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
609 RecursionLimitHit := False;
610 end;
611 end;
612 Exit;
613 end;
614 end
615 else
616 g_Console_Add('call <alias name>');
617 end;
618 end;
620 procedure WhitelistCommand(cmd: AnsiString);
621 var
622 a: Integer;
623 begin
624 SetLength(Whitelist, Length(Whitelist)+1);
625 a := High(Whitelist);
626 Whitelist[a] := LowerCase(cmd);
627 end;
629 procedure segfault (p: SSArray);
630 var
631 pp: PByte = nil;
632 begin
633 pp^ := 0;
634 end;
636 function GetCommandString (p: SSArray): AnsiString;
637 var i: Integer;
638 begin
639 result := '';
640 if Length(p) >= 1 then
641 begin
642 result := p[0];
643 for i := 1 to High(p) do
644 result := result + '; ' + p[i]
645 end
646 end;
648 function QuoteStr(str: String): String;
649 begin
650 if Pos(' ', str) > 0 then
651 Result := '"' + str + '"'
652 else
653 Result := str;
654 end;
656 procedure BindCommands (p: SSArray);
657 var cmd, key: AnsiString; i: Integer;
658 begin
659 cmd := LowerCase(p[0]);
660 case cmd of
661 'bind':
662 // bind <key> [down [up]]
663 if (Length(p) >= 2) and (Length(p) <= 4) then
664 begin
665 i := 0;
666 key := LowerCase(p[1]);
667 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
668 if i < e_MaxInputKeys then
669 begin
670 if Length(p) = 2 then
671 g_Console_Add(QuoteStr(e_KeyNames[i]) + ' = ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)))
672 else if Length(p) = 3 then
673 g_Console_BindKey(i, p[2], '')
674 else (* len = 4 *)
675 g_Console_BindKey(i, p[2], p[3])
676 end
677 else
678 g_Console_Add('bind: "' + p[1] + '" is not a key')
679 end
680 else
681 begin
682 g_Console_Add('bind <key> <down action> [up action]')
683 end;
684 'bindlist':
685 for i := 0 to e_MaxInputKeys - 1 do
686 if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
687 g_Console_Add(e_KeyNames[i] + ' ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)));
688 'unbind':
689 // unbind <key>
690 if Length(p) = 2 then
691 begin
692 key := LowerCase(p[1]);
693 i := 0;
694 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
695 if i < e_MaxInputKeys then
696 g_Console_BindKey(i, '')
697 else
698 g_Console_Add('unbind: "' + p[1] + '" is not a key')
699 end
700 else
701 g_Console_Add('unbind <key>');
702 'unbindall':
703 for i := 0 to e_MaxInputKeys - 1 do
704 g_Console_BindKey(i, '');
705 'showkeyboard':
706 g_Touch_ShowKeyboard(True);
707 'hidekeyboard':
708 g_Touch_ShowKeyboard(False);
709 'togglemenu':
710 if gConsoleShow then
711 begin
712 g_Console_Switch;
713 menu_toggled := True
714 end
715 else
716 begin
717 KeyPress(VK_ESCAPE);
718 menu_toggled := True
719 end;
720 'toggleconsole':
721 g_Console_Switch;
722 'togglechat':
723 if not gConsoleShow and (g_ActiveWindow = nil) then
724 g_Console_Chat_Switch;
725 'toggleteamchat':
726 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
727 if not gConsoleShow and (g_ActiveWindow = nil) then
728 g_Console_Chat_Switch(True);
729 end
730 end;
732 procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
733 var
734 a: Integer;
735 cp: PCommand;
736 begin
737 SetLength(commands, Length(commands)+1);
738 a := High(commands);
739 cp := @commands[a];
740 cp.cmd := LowerCase(cmd);
741 cp.proc := proc;
742 cp.procEx := nil;
743 cp.help := ahelp;
744 cp.hidden := ahidden;
745 cp.ptr := nil;
746 cp.msg := '';
747 cp.cheat := acheat;
748 cp.action := -1;
749 cp.player := -1;
750 end;
752 procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
753 const
754 PrefixList: array [0..1] of AnsiString = ('+', '-');
755 PlayerList: array [0..1] of Integer = (1, 2);
756 var
757 s: AnsiString;
758 i: Integer;
760 procedure NewAction (cmd: AnsiString; player: Integer);
761 var cp: PCommand;
762 begin
763 SetLength(commands, Length(commands) + 1);
764 cp := @commands[High(commands)];
765 cp.cmd := LowerCase(cmd);
766 cp.proc := nil;
767 cp.procEx := nil;
768 cp.help := help;
769 cp.hidden := hidden;
770 cp.ptr := nil;
771 cp.msg := '';
772 cp.cheat := cheat;
773 cp.action := action;
774 cp.player := player;
775 end;
777 begin
778 ASSERT(action >= FIRST_ACTION);
779 ASSERT(action <= LAST_ACTION);
780 for s in PrefixList do
781 begin
782 NewAction(s + cmd, 0);
783 for i in PlayerList do
784 NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
785 end
786 end;
788 procedure g_Console_Init();
789 var
790 a: Integer;
791 begin
792 g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
793 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
794 gConsoleShow := False;
795 gChatShow := False;
796 Cons_Shown := False;
797 CPos := 1;
799 for a := 0 to High(MsgArray) do
800 with MsgArray[a] do
801 begin
802 Msg := '';
803 Time := 0;
804 end;
806 AddCommand('segfault', segfault, 'make segfault');
808 AddCommand('bind', BindCommands);
809 AddCommand('bindlist', BindCommands);
810 AddCommand('unbind', BindCommands);
811 AddCommand('unbindall', BindCommands);
812 AddCommand('showkeyboard', BindCommands);
813 AddCommand('hidekeyboard', BindCommands);
814 AddCommand('togglemenu', BindCommands);
815 AddCommand('toggleconsole', BindCommands);
816 AddCommand('togglechat', BindCommands);
817 AddCommand('toggleteamchat', BindCommands);
819 AddCommand('clear', ConsoleCommands, 'clear console');
820 AddCommand('clearhistory', ConsoleCommands);
821 AddCommand('showhistory', ConsoleCommands);
822 AddCommand('commands', ConsoleCommands);
823 AddCommand('time', ConsoleCommands);
824 AddCommand('date', ConsoleCommands);
825 AddCommand('echo', ConsoleCommands);
826 AddCommand('dump', ConsoleCommands);
827 AddCommand('exec', ConsoleCommands);
828 AddCommand('writeconfig', ConsoleCommands);
829 AddCommand('alias', ConsoleCommands);
830 AddCommand('call', ConsoleCommands);
831 AddCommand('ver', ConsoleCommands);
832 AddCommand('version', ConsoleCommands);
834 AddCommand('d_window', DebugCommands);
835 AddCommand('d_sounds', DebugCommands);
836 AddCommand('d_frames', DebugCommands);
837 AddCommand('d_winmsg', DebugCommands);
838 AddCommand('d_monoff', DebugCommands);
839 AddCommand('d_botoff', DebugCommands);
840 AddCommand('d_monster', DebugCommands);
841 AddCommand('d_health', DebugCommands);
842 AddCommand('d_player', DebugCommands);
843 AddCommand('d_joy', DebugCommands);
844 AddCommand('d_mem', DebugCommands);
846 AddCommand('p1_name', GameCVars);
847 AddCommand('p2_name', GameCVars);
848 AddCommand('p1_color', GameCVars);
849 AddCommand('p2_color', GameCVars);
850 AddCommand('r_showscore', GameCVars);
851 AddCommand('r_showlives', GameCVars);
852 AddCommand('r_showstat', GameCVars);
853 AddCommand('r_showkillmsg', GameCVars);
854 AddCommand('r_showspect', GameCVars);
855 AddCommand('r_showping', GameCVars);
856 AddCommand('g_gamemode', GameCVars);
857 AddCommand('g_friendlyfire', GameCVars);
858 AddCommand('g_weaponstay', GameCVars);
859 AddCommand('g_allow_exit', GameCVars);
860 AddCommand('g_allow_monsters', GameCVars);
861 AddCommand('g_bot_vsmonsters', GameCVars);
862 AddCommand('g_bot_vsplayers', GameCVars);
863 AddCommand('g_scorelimit', GameCVars);
864 AddCommand('g_timelimit', GameCVars);
865 AddCommand('g_maxlives', GameCVars);
866 AddCommand('g_warmuptime', GameCVars);
867 AddCommand('net_interp', GameCVars);
868 AddCommand('net_forceplayerupdate', GameCVars);
869 AddCommand('net_predictself', GameCVars);
870 AddCommand('sv_name', GameCVars);
871 AddCommand('sv_passwd', GameCVars);
872 AddCommand('sv_maxplrs', GameCVars);
873 AddCommand('sv_public', GameCVars);
874 AddCommand('sv_intertime', GameCVars);
876 AddCommand('quit', GameCommands);
877 AddCommand('exit', GameCommands);
878 AddCommand('pause', GameCommands);
879 AddCommand('endgame', GameCommands);
880 AddCommand('restart', GameCommands);
881 AddCommand('addbot', GameCommands);
882 AddCommand('bot_add', GameCommands);
883 AddCommand('bot_addlist', GameCommands);
884 AddCommand('bot_addred', GameCommands);
885 AddCommand('bot_addblue', GameCommands);
886 AddCommand('bot_removeall', GameCommands);
887 AddCommand('chat', GameCommands);
888 AddCommand('teamchat', GameCommands);
889 AddCommand('game', GameCommands);
890 AddCommand('host', GameCommands);
891 AddCommand('map', GameCommands);
892 AddCommand('nextmap', GameCommands);
893 AddCommand('endmap', GameCommands);
894 AddCommand('goodbye', GameCommands);
895 AddCommand('suicide', GameCommands);
896 AddCommand('spectate', GameCommands);
897 AddCommand('ready', GameCommands);
898 AddCommand('kick', GameCommands);
899 AddCommand('kick_id', GameCommands);
900 AddCommand('ban', GameCommands);
901 AddCommand('permban', GameCommands);
902 AddCommand('ban_id', GameCommands);
903 AddCommand('permban_id', GameCommands);
904 AddCommand('unban', GameCommands);
905 AddCommand('connect', GameCommands);
906 AddCommand('disconnect', GameCommands);
907 AddCommand('reconnect', GameCommands);
908 AddCommand('say', GameCommands);
909 AddCommand('tell', GameCommands);
910 AddCommand('overtime', GameCommands);
911 AddCommand('rcon_password', GameCommands);
912 AddCommand('rcon', GameCommands);
913 AddCommand('callvote', GameCommands);
914 AddCommand('vote', GameCommands);
915 AddCommand('clientlist', GameCommands);
916 AddCommand('event', GameCommands);
917 AddCommand('screenshot', GameCommands);
918 AddCommand('weapon', GameCommands);
919 AddCommand('p1_weapon', GameCommands);
920 AddCommand('p2_weapon', GameCommands);
922 AddCommand('god', GameCheats);
923 AddCommand('notarget', GameCheats);
924 AddCommand('give', GameCheats); // "exit" too ;-)
925 AddCommand('open', GameCheats);
926 AddCommand('fly', GameCheats);
927 AddCommand('noclip', GameCheats);
928 AddCommand('speedy', GameCheats);
929 AddCommand('jumpy', GameCheats);
930 AddCommand('noreload', GameCheats);
931 AddCommand('aimline', GameCheats);
932 AddCommand('automap', GameCheats);
934 AddAction('jump', ACTION_JUMP);
935 AddAction('moveleft', ACTION_MOVELEFT);
936 AddAction('moveright', ACTION_MOVERIGHT);
937 AddAction('lookup', ACTION_LOOKUP);
938 AddAction('lookdown', ACTION_LOOKDOWN);
939 AddAction('attack', ACTION_ATTACK);
940 AddAction('scores', ACTION_SCORES);
941 AddAction('activate', ACTION_ACTIVATE);
942 AddAction('strafe', ACTION_STRAFE);
943 AddAction('weapnext', ACTION_WEAPNEXT);
944 AddAction('weapprev', ACTION_WEAPPREV);
946 WhitelistCommand('say');
947 WhitelistCommand('tell');
948 WhitelistCommand('overtime');
949 WhitelistCommand('ready');
950 WhitelistCommand('map');
951 WhitelistCommand('nextmap');
952 WhitelistCommand('endmap');
953 WhitelistCommand('restart');
954 WhitelistCommand('kick');
955 WhitelistCommand('ban');
957 WhitelistCommand('addbot');
958 WhitelistCommand('bot_add');
959 WhitelistCommand('bot_addred');
960 WhitelistCommand('bot_addblue');
961 WhitelistCommand('bot_removeall');
963 WhitelistCommand('g_gamemode');
964 WhitelistCommand('g_friendlyfire');
965 WhitelistCommand('g_weaponstay');
966 WhitelistCommand('g_allow_exit');
967 WhitelistCommand('g_allow_monsters');
968 WhitelistCommand('g_scorelimit');
969 WhitelistCommand('g_timelimit');
971 g_Console_ResetBinds;
972 g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
973 g_Console_ReadConfig(GameDir + '/autoexec.cfg');
974 gParsingBinds := False;
976 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
977 g_Console_Add('');
978 end;
980 procedure g_Console_Update();
981 var
982 a, b: Integer;
983 begin
984 if Cons_Shown then
985 begin
986 // Â ïðîöåññå îòêðûòèÿ:
987 if gConsoleShow and (Cons_Y < 0) then
988 begin
989 Cons_Y := Cons_Y+Step;
990 end;
992 // Â ïðîöåññå çàêðûòèÿ:
993 if (not gConsoleShow) and (Cons_Y > -Floor(gScreenHeight * ConsoleHeight)) then
994 Cons_Y := Cons_Y-Step;
996 // Îêîí÷àòåëüíî îòêðûëàñü:
997 if Cons_Y > 0 then
998 Cons_Y := 0;
1000 // Îêîí÷àòåëüíî çàêðûëàñü:
1001 if Cons_Y <= -Floor(gScreenHeight * ConsoleHeight) then
1002 begin
1003 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
1004 Cons_Shown := False;
1005 end;
1006 end;
1008 a := 0;
1009 while a <= High(MsgArray) do
1010 begin
1011 if MsgArray[a].Time > 0 then
1012 begin
1013 if MsgArray[a].Time = 1 then
1014 begin
1015 if a < High(MsgArray) then
1016 begin
1017 for b := a to High(MsgArray)-1 do
1018 MsgArray[b] := MsgArray[b+1];
1020 MsgArray[High(MsgArray)].Time := 0;
1022 a := a - 1;
1023 end;
1024 end
1025 else
1026 Dec(MsgArray[a].Time);
1027 end;
1029 a := a + 1;
1030 end;
1031 end;
1034 procedure drawConsoleText ();
1035 var
1036 CWidth, CHeight: Byte;
1037 ty: Integer;
1038 sp, ep: LongWord;
1039 skip: Integer;
1041 procedure putLine (sp, ep: LongWord);
1042 var
1043 p: LongWord;
1044 wdt, cw: Integer;
1045 begin
1046 p := sp;
1047 wdt := 0;
1048 while p <> ep do
1049 begin
1050 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1051 if wdt+cw > gScreenWidth-8 then break;
1052 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1053 Inc(wdt, cw);
1054 cbufNext(p);
1055 end;
1056 if p <> ep then putLine(p, ep); // do rest of the line first
1057 // now print our part
1058 if skip = 0 then
1059 begin
1060 ep := p;
1061 p := sp;
1062 wdt := 2;
1063 while p <> ep do
1064 begin
1065 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1066 e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
1067 Inc(wdt, cw);
1068 cbufNext(p);
1069 end;
1070 Dec(ty, CHeight);
1071 end
1072 else
1073 begin
1074 Dec(skip);
1075 end;
1076 end;
1078 begin
1079 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1080 ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y);
1081 skip := conSkipLines;
1082 cbufLastLine(sp, ep);
1083 repeat
1084 putLine(sp, ep);
1085 if ty+CHeight <= 0 then break;
1086 until not cbufLineUp(sp, ep);
1087 end;
1089 procedure g_Console_Draw();
1090 var
1091 CWidth, CHeight: Byte;
1092 mfW, mfH: Word;
1093 a, b: Integer;
1094 begin
1095 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1097 for a := 0 to High(MsgArray) do
1098 if MsgArray[a].Time > 0 then
1099 e_TextureFontPrintFmt(0, CHeight*a, MsgArray[a].Msg,
1100 gStdFont, True);
1102 if not Cons_Shown then
1103 begin
1104 if gChatShow then
1105 begin
1106 if gChatTeam then
1107 begin
1108 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say team> ' + Line,
1109 gStdFont, 255, 255, 255, 1, True);
1110 e_TextureFontPrintEx((CPos + 9)*CWidth, gScreenHeight - CHeight - 1, '_',
1111 gStdFont, 255, 255, 255, 1, True);
1112 end
1113 else
1114 begin
1115 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say> ' + Line,
1116 gStdFont, 255, 255, 255, 1, True);
1117 e_TextureFontPrintEx((CPos + 4)*CWidth, gScreenHeight - CHeight - 1, '_',
1118 gStdFont, 255, 255, 255, 1, True);
1119 end;
1120 end;
1121 Exit;
1122 end;
1124 if gDebugMode then
1125 begin
1126 e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
1127 a := (gScreenWidth - 2*mfW) div 2;
1128 b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2;
1129 e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
1130 _RGB(128, 0, 0), 2.0);
1131 end;
1133 e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight));
1134 e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont);
1136 drawConsoleText();
1137 (*
1138 if ConsoleHistory <> nil then
1139 begin
1140 b := 0;
1141 if CHeight > 0 then
1142 if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
1143 b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
1145 b := Max(b-Offset, 0);
1146 d := Max(High(ConsoleHistory)-Offset, 0);
1148 c := 2;
1149 for a := d downto b do
1150 begin
1151 e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
1152 c := c + 1;
1153 end;
1154 end;
1155 *)
1157 e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont);
1158 end;
1160 procedure g_Console_Char(C: AnsiChar);
1161 begin
1162 Insert(C, Line, CPos);
1163 CPos := CPos + 1;
1164 end;
1167 var
1168 tcomplist: array of AnsiString = nil;
1169 tcompidx: array of Integer = nil;
1171 procedure Complete ();
1172 var
1173 i, c: Integer;
1174 tused: Integer;
1175 ll, lpfx, cmd: AnsiString;
1176 begin
1177 if (Length(Line) = 0) then
1178 begin
1179 g_Console_Add('');
1180 for i := 0 to High(commands) do
1181 begin
1182 // hidden commands are hidden when cheats aren't enabled
1183 if commands[i].hidden and not conIsCheatsEnabled then continue;
1184 if (Length(commands[i].help) > 0) then
1185 begin
1186 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1187 end
1188 else
1189 begin
1190 g_Console_Add(' '+commands[i].cmd);
1191 end;
1192 end;
1193 exit;
1194 end;
1196 ll := LowerCase(Line);
1197 lpfx := '';
1199 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
1200 begin
1201 ll := Copy(ll, 0, Length(ll)-1);
1202 for i := 0 to High(commands) do
1203 begin
1204 // hidden commands are hidden when cheats aren't enabled
1205 if commands[i].hidden and not conIsCheatsEnabled then continue;
1206 if (commands[i].cmd = ll) then
1207 begin
1208 if (Length(commands[i].help) > 0) then
1209 begin
1210 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1211 end;
1212 end;
1213 end;
1214 exit;
1215 end;
1217 // build completion list
1218 tused := 0;
1219 for i := 0 to High(commands) do
1220 begin
1221 // hidden commands are hidden when cheats aren't enabled
1222 if commands[i].hidden and not conIsCheatsEnabled then continue;
1223 cmd := commands[i].cmd;
1224 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
1225 begin
1226 if (tused = Length(tcomplist)) then
1227 begin
1228 SetLength(tcomplist, Length(tcomplist)+128);
1229 SetLength(tcompidx, Length(tcompidx)+128);
1230 end;
1231 tcomplist[tused] := cmd;
1232 tcompidx[tused] := i;
1233 Inc(tused);
1234 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
1235 end;
1236 end;
1238 // get longest prefix
1239 for i := 0 to tused-1 do
1240 begin
1241 cmd := tcomplist[i];
1242 for c := 1 to Length(lpfx) do
1243 begin
1244 if (c > Length(cmd)) then break;
1245 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
1246 end;
1247 end;
1249 if (tused = 0) then exit;
1251 if (tused = 1) then
1252 begin
1253 Line := tcomplist[0]+' ';
1254 CPos := Length(Line)+1;
1255 end
1256 else
1257 begin
1258 // has longest prefix?
1259 if (Length(lpfx) > Length(ll)) then
1260 begin
1261 Line := lpfx;
1262 CPos:= Length(Line)+1;
1263 end
1264 else
1265 begin
1266 g_Console_Add('');
1267 for i := 0 to tused-1 do
1268 begin
1269 if (Length(commands[tcompidx[i]].help) > 0) then
1270 begin
1271 g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
1272 end
1273 else
1274 begin
1275 g_Console_Add(' '+tcomplist[i]);
1276 end;
1277 end;
1278 end;
1279 end;
1280 end;
1283 procedure g_Console_Control(K: Word);
1284 begin
1285 case K of
1286 IK_BACKSPACE:
1287 if (Length(Line) > 0) and (CPos > 1) then
1288 begin
1289 Delete(Line, CPos-1, 1);
1290 CPos := CPos-1;
1291 end;
1292 IK_DELETE:
1293 if (Length(Line) > 0) and (CPos <= Length(Line)) then
1294 Delete(Line, CPos, 1);
1295 IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
1296 if CPos > 1 then
1297 CPos := CPos - 1;
1298 IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
1299 if CPos <= Length(Line) then
1300 CPos := CPos + 1;
1301 IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
1302 begin
1303 if Cons_Shown then
1304 g_Console_Process(Line)
1305 else
1306 if gChatShow then
1307 begin
1308 if (Length(Line) > 0) and g_Game_IsNet then
1309 begin
1310 if gChatTeam then
1311 begin
1312 if g_Game_IsClient then
1313 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
1314 else
1315 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1316 NET_CHAT_TEAM, gPlayer1Settings.Team);
1317 end
1318 else
1319 begin
1320 if g_Game_IsClient then
1321 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
1322 else
1323 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1324 NET_CHAT_PLAYER);
1325 end;
1326 end;
1328 Line := '';
1329 CPos := 1;
1330 gChatShow := False;
1331 gJustChatted := True;
1332 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
1333 end;
1334 end;
1335 IK_TAB:
1336 if not gChatShow then
1337 Complete();
1338 IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
1339 if not gChatShow then
1340 if (CommandHistory <> nil) and
1341 (CmdIndex < Length(CommandHistory)) then
1342 begin
1343 if CmdIndex < Length(CommandHistory)-1 then
1344 CmdIndex := CmdIndex + 1;
1345 Line := CommandHistory[CmdIndex];
1346 CPos := Length(Line) + 1;
1347 end;
1348 IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
1349 if not gChatShow then
1350 if (CommandHistory <> nil) and
1351 (CmdIndex <= Length(CommandHistory)) then
1352 begin
1353 if CmdIndex > 0 then
1354 CmdIndex := CmdIndex - 1;
1355 Line := CommandHistory[CmdIndex];
1356 Cpos := Length(Line) + 1;
1357 end;
1358 IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
1359 if not gChatShow then Inc(conSkipLines);
1360 IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
1361 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
1362 IK_HOME, IK_KPHOME:
1363 CPos := 1;
1364 IK_END, IK_KPEND:
1365 CPos := Length(Line) + 1;
1366 IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
1367 IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS,
1368 IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
1369 (* see TEXTINPUT event *)
1370 else
1371 if gConsoleShow and not Cons_Shown and g_Console_MatchBind(K, 'toggleconsole') then
1372 g_Console_Switch;
1373 if g_Console_MatchBind(K, 'togglemenu') then
1374 begin
1375 menu_toggled := True;
1376 if gChatShow then
1377 g_Console_Chat_Switch
1378 else if gConsoleShow and not Cons_Shown then
1379 g_Console_Switch
1380 end
1381 end
1382 end;
1384 function GetStr(var Str: AnsiString): AnsiString;
1385 var
1386 a, b: Integer;
1387 begin
1388 Result := '';
1389 if Str[1] = '"' then
1390 begin
1391 for b := 1 to Length(Str) do
1392 if (b = Length(Str)) or (Str[b+1] = '"') then
1393 begin
1394 Result := Copy(Str, 2, b-1);
1395 Delete(Str, 1, b+1);
1396 Str := Trim(Str);
1397 Exit;
1398 end;
1399 end;
1401 for a := 1 to Length(Str) do
1402 if (a = Length(Str)) or (Str[a+1] = ' ') then
1403 begin
1404 Result := Copy(Str, 1, a);
1405 Delete(Str, 1, a+1);
1406 Str := Trim(Str);
1407 Exit;
1408 end;
1409 end;
1411 function ParseString(Str: AnsiString): SSArray;
1412 begin
1413 Result := nil;
1415 Str := Trim(Str);
1417 if Str = '' then
1418 Exit;
1420 while Str <> '' do
1421 begin
1422 SetLength(Result, Length(Result)+1);
1423 Result[High(Result)] := GetStr(Str);
1424 end;
1425 end;
1427 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
1429 procedure conmsg (s: AnsiString);
1430 var
1431 a: Integer;
1432 begin
1433 if length(s) = 0 then exit;
1434 for a := 0 to High(MsgArray) do
1435 begin
1436 with MsgArray[a] do
1437 begin
1438 if Time = 0 then
1439 begin
1440 Msg := s;
1441 Time := MsgTime;
1442 exit;
1443 end;
1444 end;
1445 end;
1446 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1447 with MsgArray[High(MsgArray)] do
1448 begin
1449 Msg := L;
1450 Time := MsgTime;
1451 end;
1452 end;
1454 var
1455 f: Integer;
1456 begin
1457 // put it to console
1458 cbufPut(L);
1459 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1461 // now show 'em out of console too
1462 show := show and gAllowConsoleMessages;
1463 if show and gShowMessages then
1464 begin
1465 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1466 while length(L) > 0 do
1467 begin
1468 f := Pos(#10, L);
1469 if f <= 0 then f := length(L)+1;
1470 conmsg(Copy(L, 1, f-1));
1471 Delete(L, 1, f);
1472 end;
1473 end;
1475 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1476 //ConsoleHistory[High(ConsoleHistory)] := L;
1478 (*
1479 {$IFDEF HEADLESS}
1480 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1481 {$ENDIF}
1482 *)
1483 end;
1486 var
1487 consolewriterLastWasEOL: Boolean = false;
1489 procedure consolewriter (constref buf; len: SizeUInt);
1490 var
1491 b: PByte;
1492 begin
1493 if (len < 1) then exit;
1494 b := PByte(@buf);
1495 consolewriterLastWasEOL := (b[len-1] = 13) or (b[len-1] = 10);
1496 while (len > 0) do
1497 begin
1498 if (b[0] <> 13) and (b[0] <> 10) then
1499 begin
1500 cbufPut(AnsiChar(b[0]));
1501 end
1502 else
1503 begin
1504 if (len > 1) and (b[0] = 13) then begin len -= 1; b += 1; end;
1505 cbufPut(#10);
1506 end;
1507 len -= 1;
1508 b += 1;
1509 end;
1510 end;
1513 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1514 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1515 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1516 procedure conwriteln (const s: AnsiString; show: Boolean=false);
1517 begin
1518 g_Console_Add(s, show);
1519 end;
1522 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
1523 begin
1524 if show then
1525 begin
1526 g_Console_Add(formatstrf(s, args), true);
1527 end
1528 else
1529 begin
1530 consolewriterLastWasEOL := false;
1531 formatstrf(s, args, consolewriter);
1532 if not consolewriterLastWasEOL then cbufPut(#10);
1533 end;
1534 end;
1537 procedure g_Console_Clear();
1538 begin
1539 //ConsoleHistory := nil;
1540 cbufClear();
1541 conSkipLines := 0;
1542 end;
1544 procedure AddToHistory(L: AnsiString);
1545 var
1546 len: Integer;
1547 begin
1548 len := Length(CommandHistory);
1550 if (len = 0) or
1551 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1552 begin
1553 SetLength(CommandHistory, len+1);
1554 CommandHistory[len] := L;
1555 end;
1557 CmdIndex := Length(CommandHistory);
1558 end;
1560 function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
1561 var
1562 Arr: SSArray;
1563 i: Integer;
1564 begin
1565 Result := True;
1567 Arr := nil;
1569 if Trim(C) = '' then
1570 Exit;
1572 Arr := ParseString(C);
1573 if Arr = nil then
1574 Exit;
1576 for i := 0 to High(Whitelist) do
1577 if Whitelist[i] = LowerCase(Arr[0]) then
1578 Result := False;
1579 end;
1581 procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
1582 var
1583 Arr: SSArray;
1584 i: Integer;
1585 begin
1586 Arr := nil;
1588 if Trim(L) = '' then
1589 Exit;
1591 conSkipLines := 0; // "unscroll"
1593 if L = 'goobers' then
1594 begin
1595 Line := '';
1596 CPos := 1;
1597 gCheats := true;
1598 g_Console_Add('Your memory serves you well.');
1599 exit;
1600 end;
1602 if not quiet then
1603 begin
1604 g_Console_Add('> '+L);
1605 Line := '';
1606 CPos := 1;
1607 end;
1609 Arr := ParseString(L);
1610 if Arr = nil then
1611 Exit;
1613 if commands = nil then
1614 Exit;
1616 if not quiet then
1617 AddToHistory(L);
1619 for i := 0 to High(commands) do
1620 begin
1621 if commands[i].cmd = LowerCase(Arr[0]) then
1622 begin
1623 if commands[i].action >= 0 then
1624 begin
1625 gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
1626 exit
1627 end;
1628 if assigned(commands[i].procEx) then
1629 begin
1630 commands[i].procEx(@commands[i], Arr);
1631 exit
1632 end;
1633 if assigned(commands[i].proc) then
1634 begin
1635 commands[i].proc(Arr);
1636 exit
1637 end
1638 end
1639 end;
1641 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1642 end;
1645 function g_Console_Interactive: Boolean;
1646 begin
1647 Result := gConsoleShow
1648 end;
1650 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
1651 begin
1652 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1653 ASSERT(key >= 0);
1654 ASSERT(key < e_MaxInputKeys);
1655 if key > 0 then
1656 begin
1657 gInputBinds[key].down := ParseAlias(down);
1658 gInputBinds[key].up := ParseAlias(up);
1659 end;
1660 g_Console_WriteGameConfig();
1661 end;
1663 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
1665 function EqualsCommandLists (a, b: SSArray): Boolean;
1666 var i, len: Integer;
1667 begin
1668 result := False;
1669 len := Length(a);
1670 if len = Length(b) then
1671 begin
1672 i := 0;
1673 while (i < len) and (a[i] = b[i]) do inc(i);
1674 if i >= len then
1675 result := True
1676 end
1677 end;
1679 begin
1680 ASSERT(key >= 0);
1681 ASSERT(key < e_MaxInputKeys);
1682 result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
1683 end;
1685 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
1686 var i: Integer;
1687 begin
1688 ASSERT(n >= 1);
1689 result := 0;
1690 if commands = nil then Exit;
1691 i := 0;
1692 while (n >= 1) and (i < e_MaxInputKeys) do
1693 begin
1694 if g_Console_MatchBind(i, down, up) then
1695 begin
1696 result := i;
1697 dec(n)
1698 end;
1699 inc(i)
1700 end;
1701 if n >= 1 then
1702 result := 0
1703 end;
1705 function g_Console_Action (action: Integer): Boolean;
1706 var i, len: Integer;
1707 begin
1708 ASSERT(action >= FIRST_ACTION);
1709 ASSERT(action <= LAST_ACTION);
1710 i := 0;
1711 len := Length(gPlayerAction);
1712 while (i < len) and (not gPlayerAction[i, action]) do inc(i);
1713 Result := i < len
1714 end;
1716 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
1717 var i: Integer;
1718 begin
1719 if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
1720 begin
1721 if down then
1722 begin
1723 if not gChatShow then
1724 for i := 0 to High(gInputBinds[key].down) do
1725 g_Console_Process(gInputBinds[key].down[i], True);
1726 end
1727 else
1728 for i := 0 to High(gInputBinds[key].up) do
1729 g_Console_Process(gInputBinds[key].up[i], True)
1730 end;
1731 if down and not menu_toggled then
1732 KeyPress(key);
1733 menu_toggled := False
1734 end;
1736 procedure g_Console_ResetBinds;
1737 var i: Integer;
1738 begin
1739 for i := 0 to e_MaxInputKeys - 1 do
1740 g_Console_BindKey(i, '', '');
1742 g_Console_BindKey(IK_GRAVE, 'toggleconsole');
1743 g_Console_BindKey(IK_ESCAPE, 'togglemenu');
1744 g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
1745 g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
1746 g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
1747 g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
1748 g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
1749 g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
1750 g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
1751 g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext');
1752 g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev');
1753 g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
1754 g_Console_BindKey(IK_1, 'p1_weapon 1');
1755 g_Console_BindKey(IK_2, 'p1_weapon 2');
1756 g_Console_BindKey(IK_3, 'p1_weapon 3');
1757 g_Console_BindKey(IK_4, 'p1_weapon 4');
1758 g_Console_BindKey(IK_5, 'p1_weapon 5');
1759 g_Console_BindKey(IK_6, 'p1_weapon 6');
1760 g_Console_BindKey(IK_7, 'p1_weapon 7');
1761 g_Console_BindKey(IK_8, 'p1_weapon 8');
1762 g_Console_BindKey(IK_9, 'p1_weapon 9');
1763 g_Console_BindKey(IK_0, 'p1_weapon 10');
1764 g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
1765 g_Console_BindKey(IK_T, 'togglechat');
1766 g_Console_BindKey(IK_Y, 'toggleteamchat');
1767 g_Console_BindKey(IK_F11, 'screenshot');
1768 g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
1769 g_Console_BindKey(IK_PAUSE, 'pause');
1770 g_Console_BindKey(IK_F1, 'vote');
1772 (* for i := 0 to e_MaxJoys - 1 do *)
1773 for i := 0 to 1 do
1774 begin
1775 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
1776 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
1777 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
1778 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
1779 g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
1780 g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
1781 g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
1782 g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext');
1783 g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev');
1784 g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
1785 g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
1786 end;
1788 g_Console_BindKey(VK_ESCAPE, 'togglemenu');
1789 g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
1790 g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
1791 g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
1792 g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
1793 g_Console_BindKey(VK_UP, '+lookup', '-lookup');
1794 g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
1795 g_Console_BindKey(VK_JUMP, '+jump', '-jump');
1796 g_Console_BindKey(VK_FIRE, '+attack', '-attack');
1797 g_Console_BindKey(VK_OPEN, '+activate', '-activate');
1798 g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext');
1799 g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev');
1800 g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
1801 g_Console_BindKey(VK_0, 'weapon 1');
1802 g_Console_BindKey(VK_1, 'weapon 2');
1803 g_Console_BindKey(VK_2, 'weapon 3');
1804 g_Console_BindKey(VK_3, 'weapon 4');
1805 g_Console_BindKey(VK_4, 'weapon 5');
1806 g_Console_BindKey(VK_5, 'weapon 6');
1807 g_Console_BindKey(VK_6, 'weapon 7');
1808 g_Console_BindKey(VK_7, 'weapon 8');
1809 g_Console_BindKey(VK_8, 'weapon 9');
1810 g_Console_BindKey(VK_9, 'weapon 10');
1811 g_Console_BindKey(VK_A, 'weapon 11');
1812 g_Console_BindKey(VK_CHAT, 'togglechat');
1813 g_Console_BindKey(VK_TEAM, 'toggleteamchat');
1814 g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
1815 g_Console_BindKey(VK_PRINTSCR, 'screenshot');
1816 g_Console_BindKey(VK_STATUS, '+scores', '-scores');
1817 g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
1818 g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
1819 end;
1821 procedure g_Console_ReadConfig (filename: String);
1822 var f: TextFile; s: AnsiString; i, len: Integer;
1823 begin
1824 if FileExists(filename) then
1825 begin
1826 AssignFile(f, filename);
1827 Reset(f);
1828 while not EOF(f) do
1829 begin
1830 ReadLn(f, s);
1831 len := Length(s);
1832 if len > 0 then
1833 begin
1834 i := 1;
1835 (* skip spaces *)
1836 while (i <= len) and (s[i] <= ' ') do inc(i);
1837 (* skip comments *)
1838 if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
1839 g_Console_Process(s, True);
1840 end
1841 end;
1842 CloseFile(f);
1843 end
1844 end;
1846 procedure g_Console_WriteConfig (filename: String);
1847 var f: TextFile; i, j: Integer;
1848 begin
1849 AssignFile(f, filename);
1850 Rewrite(f);
1851 WriteLn(f, '// generated by doom2d, do not modify');
1852 WriteLn(f, 'unbindall');
1853 for i := 0 to e_MaxInputKeys - 1 do
1854 if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
1855 begin
1856 Write(f, 'bind ', e_KeyNames[i], ' ', QuoteStr(GetCommandString(gInputBinds[i].down)));
1857 if Length(gInputBinds[i].down) = 0 then
1858 Write(f, '""');
1859 if Length(gInputBinds[i].up) > 0 then
1860 Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up)));
1861 WriteLn(f, '');
1862 end;
1863 for i := 0 to High(commands) do
1864 begin
1865 if not commands[i].cheat then
1866 begin
1867 if @commands[i].procEx = @boolVarHandler then
1868 begin
1869 if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
1870 WriteLn(f, commands[i].cmd, ' ', j)
1871 end
1872 else if @commands[i].procEx = @intVarHandler then
1873 begin
1874 WriteLn(f, commands[i].cmd, ' ', PInteger(commands[i].ptr)^)
1875 end
1876 else if @commands[i].procEx = @singleVarHandler then
1877 begin
1878 WriteLn(f, commands[i].cmd, ' ', PVarSingle(commands[i].ptr).val^:0:6)
1879 end
1880 end
1881 end;
1882 CloseFile(f)
1883 end;
1885 procedure g_Console_WriteGameConfig;
1886 begin
1887 if gParsingBinds then
1888 Exit;
1889 g_Console_WriteConfig(GameDir + '/dfconfig.cfg');
1890 end;
1892 initialization
1893 conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size');
1894 {$IFDEF ANDROID}
1895 ConsoleHeight := 0.35
1896 {$ELSE}
1897 ConsoleHeight := 0.5
1898 {$ENDIF}
1899 end.